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The recipe consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and is crafted in the [[fdy.term.assembler_i|Assembler I]]. As the primary_output_item Assembly Line Rail, this recipe is used to create the structural rail components required for constructing and extending automated assembly lines within the production network. The recipe is categorized under assembly and must be processed by an Assembler I to yield the finished rail component.\",\"canonical_id\":\"Assembly Line Rail\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_rail\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_rail\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_rail\"}",{"id":224,"slug":225,"locale":7,"data":226,"updated_at":189,"created_at":190,"listed_only":157},"fdy.recipe.assembly-line-splitter.en","assembly-line-splitter","{\"description\":\"**[[fdy.term.assembly_line_splitter|Assembly Line Splitter]]** is an assembly recipe in *FOUNDRY* that produces one **Assembly Line Splitter** in **[[fdy.term.assembler_i|Assembler I]]** over 5 seconds. It consumes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **[[fdy.term.circuit_board|Circuit Board]]**, making it a crafted component tied to the game’s assembly production chain.\",\"canonical_id\":\"Assembly Line Splitter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_splitter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_splitter\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_splitter\"}",{"id":228,"slug":229,"locale":7,"data":230,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.assembly-line-start.en","assembly-line-start","{\"description\":\"[[fdy.term.assembly_line_start|Assembly Line Start]] is an assembly recipe in the assembly category that produces 1 Assembly Line Start in 8 seconds. The recipe requires 30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 8 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 4 [[fdy.term.circuit_board|Circuit Board]], and 8 [[fdy.term.hydraulic_piston|Hydraulic Piston]] as ingredients. Its primary output item is Assembly Line Start and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe ties high-tier component inputs into a single Assembly Line Start unit for use in manufacturing or construction chains.\",\"canonical_id\":\"Assembly Line Start\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_start\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":8},{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_start\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_start\"}",{"id":232,"slug":233,"locale":7,"data":234,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.barrel-empty.en","barrel-empty","{\"description\":\"[[fdy.term.barrel_empty|Barrel (Empty)]] is an assembly recipe that produces one Barrel (Empty) in 3 seconds. The recipe consumes one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as its sole ingredient and yields Barrel (Empty) ×1 as the primary output. It is performed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the game's item production chain for containers and storage-related crafting. The recipe's short production time and single-component input make it a basic manufacturing step for obtaining empty barrels.\",\"canonical_id\":\"Barrel (Empty)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.barrel_empty\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.barrel_empty\"}",{"id":236,"slug":237,"locale":7,"data":238,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.battery-large.en","battery-large","{\"description\":\"[[fdy.term.battery_large|Battery (Large)]] is an assembly recipe that produces one Battery (Large) as its primary output. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.circuit_board|Circuit Board]], and 20 [[fdy.term.energy_cell|Energy Cell]] and completes in 7.5 seconds. It is categorized under assembly and is built on the [[fdy.term.assembler_i|Assembler I]]. The recipe converts the listed inputs into a single Battery (Large) item through the Assembler I production process.\",\"canonical_id\":\"Battery (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.battery_large\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_large\"}",{"id":240,"slug":241,"locale":7,"data":242,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.battery-small.en","battery-small","{\"description\":\"[[fdy.term.battery_small|Battery (Small)]] is an assembly recipe that produces 1 Battery (Small) as its primary output. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 4 [[fdy.term.electronic_components|Electronic Components]], 20 [[fdy.term.technum_rods|Technum Rods]] and 10 [[fdy.term.energy_cell|Energy Cell]] and completes in 5 seconds. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building and yields Battery (Small) ×1 per craft. The recipe belongs to the assembly category and is used to convert the listed component items into the finished Battery (Small).\",\"canonical_id\":\"Battery (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.technum_rods\",\"count\":20},{\"item\":\"fdy.term.energy_cell\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.battery_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_small\"}",{"id":244,"slug":245,"locale":7,"data":246,"updated_at":247,"created_at":190,"listed_only":157},"fdy.recipe.biomass.en","biomass","{\"description\":\"[[fdy.term.biomass|Biomass]] is a basic organic resource used throughout the early and mid game. It is gathered from vegetation across the map and can also be crafted in a [[fdy.term.greenhouse|Greenhouse]] using Biomass, Ore, and [[fdy.term.water|Water]]. In practice, it is one of the first materials players stockpile because of how broadly it is consumed before higher-tier power and production options become available.\\n\\nIts most important role is as fuel. In the early phases of the game, Biomass is a primary fuel source for Biomass Burners and for various machinery, making it essential for keeping an initial base running until the [[fdy.term.burner_generator|Burner Generator]] is unlocked through Research Servers. Because of this, players usually want a steady supply of Biomass before expanding power-hungry production lines.\\n\\nBiomass is also used as a crafting component in a wide range of recipes. It appears in the production of office furniture, explosives, decorative blocks, and tools, so even after better fuels become available it remains relevant as a general-purpose industrial ingredient.\\n\\nPractical uses and acquisition points:\\n- Gather it by harvesting trees, plants, and other organic sources scattered around the map.\\n- Craft it in a Greenhouse with Biomass, Ore, and Water.\\n- Use it to keep Biomass Burners and other early machinery supplied before higher-tier power is unlocked.\\n- Reserve some stock for crafting, since it is used in furniture, explosives, decorative pieces, and tools.\\n\\nBecause Biomass has both fuel and crafting demand, it is worth treating it as a shared strategic resource rather than burning it immediately. Collecting vegetation during exploration and maintaining a production loop in a Greenhouse helps avoid shortages during early expansion.\",\"canonical_id\":\"Biomass\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.biomass\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.biomass\",\"count\":2}],\"time_seconds\":60,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.biomass\"}","2026-06-03 10:56:55",{"id":249,"slug":250,"locale":7,"data":251,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.biomass-burner.en","biomass-burner","{\"description\":\"[[fdy.term.biomass_burner|Biomass Burner]] is an assembly recipe that produces one Biomass Burner item and requires 4 seconds to complete. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×5, [[fdy.term.electronic_components|Electronic Components]] ×5, and [[fdy.term.technum_rods|Technum Rods]] ×5 as ingredients. Its primary output is the Biomass Burner item. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe defines the manufacturing inputs, output count, and crafting time for producing Biomass Burner units within the FOUNDRY production system.\",\"canonical_id\":\"Biomass Burner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.biomass_burner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.biomass_burner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.biomass_burner\"}",{"id":253,"slug":254,"locale":7,"data":255,"updated_at":189,"created_at":190,"listed_only":157},"fdy.recipe.blast-furnace-base.en","blast-furnace-base","{\"description\":\"Blast Furnace Base is an assembly recipe in FOUNDRY that produces 1 Blast Furnace Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 600 [[fdy.term.concrete|Concrete]], 600 Steel Beams, 300 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 200 Circuit Boards, making it a major construction recipe for setting up blast furnace infrastructure.\",\"canonical_id\":\"Blast Furnace Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.blast_furnace_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":600},{\"item\":\"fdy.term.steel_beams\",\"count\":600},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":300},{\"item\":\"fdy.term.circuit_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.blast_furnace_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.blast_furnace_base\"}",{"id":257,"slug":258,"locale":7,"data":259,"updated_at":177,"created_at":190,"listed_only":157},"fdy.recipe.boiler.en","boiler","{\"description\":\"The Boiler is a mid-game industrial building that converts fuel and water into steam for use by Steam Turbines. It sits in a water-and-fuel loop: each [[fdy.term.boiler|Boiler]] consumes **20 L\u002Fs of [[fdy.term.water|Water]]** through either side port and can be chained directly with other Boilers, since the ports are bidirectional. This makes it easy to build compact arrays or connect them with [[fdy.term.pipe|Pipe]] sections as needed.\\n\\nA single Boiler produces enough steam to support one [[fdy.term.steam_turbine|Steam Turbine]] at full output. Each Boiler can supply **60 L\u002Fs of steam**, matching the **60 L\u002Fs** a Steam Turbine needs to run at its maximum **3.6 MW** output. In practice, that means one Boiler per Steam Turbine for full-capacity operation.\\n\\nFor water supply, the building is simple to scale but easy to overtax if the pipe network is not planned carefully:\\n- Each Boiler adds **5 complexity** to the Pipe Network it is attached to.\\n- One Pipe Intake provides **500 L\u002Fs**, enough for **25 Boilers** at full rate.\\n- The Pipe Network itself caps at **600 L\u002Fs**, so two Pipe Intakes are needed to push the total Boiler count up to **30 Boilers** before hitting the network limit.\\n\\nFuel consumption depends on the chosen fuel and the Boiler must receive **3.6 MJ\u002Fs** to maintain **360 L\u002Fs of steam**. Its supported fuels include [[fdy.term.biomass|Biomass]], [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]], [[fdy.term.ignium_ore|Ignium Ore]], [[fdy.term.portable_fuel|Portable Fuel]], Ignium Fuel Rods, and [[fdy.term.coked_ignium|Coked Ignium]]. Portable Fuel and Ignium Fuel Rods are especially convenient for sustained operation because they provide longer burn times and lower item consumption rates, while Coked Ignium is notable for having a slightly better energy return per mined unit of Ignium despite its lower raw energy value, since it is produced at a **2:5** ratio.\\n\\nWhen planning a boiler line, the main considerations are water throughput, pipe network capacity, and fuel logistics. The building is most efficient when paired directly with Steam Turbines and fed from a stable water source, since its output is intentionally tuned to match turbine demand exactly.\",\"canonical_id\":\"Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.boiler\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.boiler\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.boiler\"}",{"id":261,"slug":262,"locale":7,"data":263,"updated_at":177,"created_at":190,"listed_only":157},"fdy.recipe.building-block.en","building-block","{\"description\":\"Building Block is an assembly recipe that produces 10 Building Block in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 4 [[fdy.term.technum_rods|Technum Rods]], making it a basic fabrication step for creating Building Block as a construction material in FOUNDRY.\",\"canonical_id\":\"Building Block\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.building_block\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.technum_rods\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.building_block\",\"count\":10}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.building_block\"}",{"id":265,"slug":266,"locale":7,"data":267,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.burner-generator.en","burner-generator","{\"description\":\"[[fdy.term.burner_generator|Burner Generator]] is an assembly recipe that produces 1 Burner Generator in 4 seconds. The recipe requires 25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]] and 5 [[fdy.term.technum_rods|Technum Rods]] as ingredients. The recipe’s primary output is the Burner Generator item and it is assembled in the [[fdy.term.assembler_i|Assembler I]] building. This recipe defines the manufacturing inputs and processing time needed to produce Burner Generator units within the FOUNDRY production chain.\",\"canonical_id\":\"Burner Generator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.burner_generator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.burner_generator\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.burner_generator\"}",{"id":269,"slug":270,"locale":7,"data":271,"updated_at":272,"created_at":178,"listed_only":157},"fdy.recipe.cargo-ship-start-pad.en","cargo-ship-start-pad","{\"description\":\"The Cargo Ship Start Pad is one of the two pad types used by cargo ships. It serves as the launch point for ship routes, while the [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] acts as the destination. Together, the two pads define a cargo ship line, letting ships move items between distant parts of a factory without relying on long belt runs.\\n\\nCargo ships can now queue and take turns unloading their cargo, but only one cargo ship may offload its inventory at a time. This means multiple start pads can feed into the same target pad, and the ships will wait their turn rather than trying to unload simultaneously. The system is convenient for linking separated production areas, especially when a direct transport line would be awkward or expensive to build.\\n\\nIn practice, cargo ships are often used as an alternative to long belt highways, but their throughput depends heavily on the distance between the pads. Longer trips reduce practical output, so cargo ships may be a poor fit for very large bases unless you are willing to deploy several routes. A single target pad can be supplied by any number of start pads, but the receiving side still has a limit, so routing too much traffic into one destination will cause a bottleneck.\\n\\n- The Cargo Ship Start Pad is the source side of a cargo ship route.\\n- Each route requires a matching Cargo Ship Target Pad to receive deliveries.\\n- Multiple start pads can share one target pad, with ships queueing to unload one at a time.\\n- The maximum output of a target pad is approximately **4800\u002Fmin**, assuming all 20 ports and MK3 belts are used.\\n- If you expect higher demand than that, set up a second target pad to handle overflow instead of overloading a single destination.\\n- Because throughput varies with travel distance, cargo ships work best when used to connect manageable production clusters rather than as a universal replacement for belts.\",\"canonical_id\":\"Cargo Ship Start Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad\"}","2026-06-08 07:38:06",{"id":274,"slug":275,"locale":7,"data":276,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.cargo-ship-start-pad-liquids.en","cargo-ship-start-pad-liquids","{\"description\":\"**[[fdy.term.cargo_ship_start_pad_liquids|Cargo Ship Start Pad (Liquids)]]** is an assembly recipe in *Foundry* that produces 1 [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] (Liquids) in 30 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.glass|Glass]], making it a construction recipe for setting up the liquid cargo ship start pad used in the factory’s transport and logistics system.\",\"canonical_id\":\"Cargo Ship Start Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad_liquids\"}",{"id":278,"slug":279,"locale":7,"data":280,"updated_at":177,"created_at":178,"listed_only":157},"fdy.recipe.cargo-ship-target-pad.en","cargo-ship-target-pad","{\"description\":\"The Cargo Ship Target Pad is the destination half of the cargo ship logistics system. Cargo ships use two pad types: a [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] and a [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]], with the target pad serving as the receiving point for shipments launched from start pads. Once cargo ships are linked, they travel between the paired pads and unload their freight at the target.\\n\\nCargo ships can now queue and take turns unloading, but only one cargo ship may offload its inventory at a time. This makes the system more practical than earlier single-file unloading behavior, while still limiting peak throughput at a busy destination.\\n\\nIn practice, Cargo Ship Target Pads are best used for moving goods over long distances where belts would be cumbersome, but they are not always the ideal answer for very large bases. Their effective throughput varies significantly with travel distance between pads, so a cargo ship route that looks efficient on paper can slow down once the route gets longer. If you plan to rely on them heavily, you may need multiple routes rather than a single central hub.\\n\\n- A single target pad can be supplied by any number of start pads, since arriving ships queue and unload in turn.\\n- The practical maximum output of one target pad is about **4800\u002Fmin** when using all 20 ports and MK3 belts.\\n- Do not feed more than that into one target pad; if demand is higher, set up a second target pad to handle the overflow.\\n- They are most attractive as an alternative to long belt highways, especially when you want to simplify transport across large gaps.\",\"canonical_id\":\"Cargo Ship Target Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad\"}",{"id":282,"slug":283,"locale":7,"data":284,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.cargo-ship-target-pad-liquids.en","cargo-ship-target-pad-liquids","{\"description\":\"[[fdy.term.cargo_ship_target_pad_liquids|Cargo Ship Target Pad (Liquids)]] is an assembly recipe that produces one [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] (Liquids) in 12 seconds. The recipe requires 100 steel beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 10 [[fdy.term.circuit_board|Circuit Board]] as inputs and yields Cargo Ship Target Pad (Liquids) ×1 as the primary output. This recipe is manufactured in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category. It converts bulk structural components and electronics into a specialized cargo ship target pad used for liquid cargo operations.\",\"canonical_id\":\"Cargo Ship Target Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad_liquids\"}",{"id":286,"slug":287,"locale":7,"data":288,"updated_at":189,"created_at":190,"listed_only":157},"fdy.recipe.casting-machine.en","casting-machine","{\"description\":\"`[[fdy.term.casting_machine|Casting Machine]]` is an assembly recipe that produces one `Casting Machine` in `[[fdy.term.assembler_i|Assembler I]]` over 8 seconds. It consumes `Steel Beams`, `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]`, and `[[fdy.term.electronic_components|Electronic Components]]`, making it part of the mid-tier production chain for manufacturing industrial equipment.\",\"canonical_id\":\"Casting Machine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.casting_machine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.casting_machine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.casting_machine\"}",{"id":290,"slug":291,"locale":7,"data":292,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.ceiling-light.en","ceiling-light","{\"description\":\"Ceiling Light is an assembly recipe that produces [[fdy.term.ceiling_light_i|Ceiling Light I]] ×1 from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×2 and [[fdy.term.electronic_components|Electronic Components]] ×1. The recipe belongs to the assembly category and requires 2 seconds to complete. Ceiling Light is manufactured in the [[fdy.term.assembler_i|Assembler I]], with Ceiling Light I as the primary output item. This recipe defines the immediate inputs and production time for integrating ceiling lighting into factory workflows.\",\"canonical_id\":\"Ceiling Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light\"}",{"id":294,"slug":295,"locale":7,"data":296,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.ceiling-light-large.en","ceiling-light-large","{\"description\":\"[[fdy.term.ceiling_light|Ceiling Light]] (Large) is an assembly recipe that crafts one [[fdy.term.ceiling_light_ii|Ceiling Light II]] from five steel beams and five [[fdy.term.electronic_components|Electronic Components]] in 2 seconds. The recipe is categorized under assembly and is produced using the [[fdy.term.assembler_i|Assembler I]] building. The listed ingredients and primary output define its role in manufacturing chains where Ceiling Light II is required.\",\"canonical_id\":\"Ceiling Light (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_ii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_ii\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light_large\"}",{"id":298,"slug":299,"locale":7,"data":300,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.cement.en","cement","{\"description\":\"[[fdy.term.cement|Cement]] is a mining recipe that converts raw materials into construction-grade Cement using a [[fdy.term.crusher_i|Crusher I]]. The recipe takes 12 seconds and consumes 2 [[fdy.term.mineral_rocks|Mineral Rocks]] and 1 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] to produce 2 Cement (primary output: Cement). It is categorized under mining and is executed in the Crusher I building, tying raw resource processing to construction and manufacturing chains. The recipe's inputs and 2× output define its role as a mid-tier material conversion used to supply Cement for downstream recipes and buildings.\",\"canonical_id\":\"Cement\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2},{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":2}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.cement\"}",{"id":302,"slug":303,"locale":7,"data":304,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.cement-slag-reprocessing.en","cement-slag-reprocessing","{\"description\":\"[[fdy.term.cement|Cement]] (Slag Reprocessing) is a chemistry recipe that converts 36 units of [[fdy.term.blast_furnace_slag|Blast Furnace Slag]] into 1 Cement as its primary output. The recipe runs in 12 seconds and must be processed in a [[fdy.term.chemical_processor|Chemical Processor]]. Cement (Slag Reprocessing) is categorized under chemistry and the single listed output is Cement ×1; its sole listed ingredient is Blast Furnace Slag ×36.\",\"canonical_id\":\"Cement (Slag Reprocessing)\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":36}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cement_slag_reprocessing\"}",{"id":306,"slug":307,"locale":7,"data":308,"updated_at":189,"created_at":309,"listed_only":157},"fdy.recipe.charged-xeno-crystal.en","charged-xeno-crystal","{\"description\":\"Charged Xeno-Crystal is an assembly recipe used in the [[fdy.term.crystal_refiner|Crystal Refiner]] to convert 10 Xeno-Crystals, 1 [[fdy.term.energy_cell|Energy Cell]], and 2,000 [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] into 10 Charged Xeno-Crystals over 3 seconds. It is a direct refining process for producing the charged crystal output used in FOUNDRY production chains.\",\"canonical_id\":\"Charged Xeno-Crystal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.charged_xeno_crystal\",\"ingredients\":[{\"item\":\"fdy.term.xeno_crystal\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":1},{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":2000}],\"outputs\":[{\"item\":\"fdy.term.charged_xeno_crystal\",\"count\":10}],\"time_seconds\":3,\"building\":\"fdy.term.crystal_refiner\",\"name\":\"fdy.term.charged_xeno_crystal\"}","2026-05-31 06:51:07",{"id":311,"slug":312,"locale":7,"data":313,"updated_at":189,"created_at":190,"listed_only":157},"fdy.recipe.chemical-processor.en","chemical-processor","{\"description\":\"[[fdy.term.chemical_processor|Chemical Processor]] is an assembly recipe that produces 1 Chemical Processor in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It requires 20 Steel Beams, 10 [[fdy.term.polymer_board|Polymer Board]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 5 [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier crafted component used in FOUNDRY’s manufacturing chain.\",\"canonical_id\":\"Chemical Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.chemical_processor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.polymer_board\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.chemical_processor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.chemical_processor\"}",{"id":315,"slug":316,"locale":7,"data":317,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.circuit-board.en","circuit-board","{\"description\":\"[[fdy.term.circuit_board|Circuit Board]] is an assembly recipe that produces 1 Circuit Board in 5 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe requires 1 [[fdy.term.polymer_board|Polymer Board]] and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and lists Circuit Board as its primary output item. This recipe is executed in the Assembler I building and is part of the game's electronic manufacturing chain, converting intermediate polymers and components into finished circuit boards for use in higher-tier production.\",\"canonical_id\":\"Circuit Board\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.circuit_board\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.circuit_board\"}",{"id":319,"slug":320,"locale":7,"data":321,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.coked-ignium.en","coked-ignium","{\"description\":\"[[fdy.term.coked_ignium|Coked Ignium]] is a smelting recipe that converts raw [[fdy.term.ignium_ore|Ignium Ore]] into processed Coked Ignium; it consumes 2 × Ignium Ore and produces 5 × Coked Ignium as its primary output. The recipe belongs to the smelting category and requires an [[fdy.term.advanced_smelter|Advanced Smelter]] to run, with a crafting time of 11.25 seconds per operation. Coked Ignium is the primary output item of this recipe and is produced exclusively through the Advanced Smelter using the specified ingredient ratio and processing time.\",\"canonical_id\":\"Coked Ignium\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.coked_ignium\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.coked_ignium\",\"count\":5}],\"time_seconds\":11.25,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.coked_ignium\"}",{"id":323,"slug":324,"locale":7,"data":325,"updated_at":189,"created_at":326,"listed_only":157},"fdy.recipe.combat-drone.en","combat-drone","{\"description\":\"Combat Drone is an assembly recipe that produces 1 Combat Drone in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.circuit_board|Circuit Board]], [[fdy.term.hover_engine|Hover Engine]], and [[fdy.term.recipe_weapon_components|Weapon Components]], making it the crafting step that turns industrial components into a deployable combat unit.\",\"canonical_id\":\"Combat Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_drone\"}","2026-06-02 23:51:49",{"id":328,"slug":329,"locale":7,"data":330,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.combat-robot-arm.en","combat-robot-arm","{\"description\":\"Combat Robot Arm is an assembly recipe that produces 1 Combat Robot Arm in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], Steel Beams, and [[fdy.term.recipe_weapon_components|Weapon Components]], and serves as the production step for creating this combat-oriented robot arm component.\",\"canonical_id\":\"Combat Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_arm\"}",{"id":332,"slug":333,"locale":7,"data":334,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.combat-robot-head.en","combat-robot-head","{\"description\":\"Combat Robot Head is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that crafts one `Combat Robot Head` in 15 seconds. It consumes `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.firmarlite_sheet|Firmarlite Sheet]]`, and `[[fdy.term.recipe_weapon_components|Weapon Components]]`, making it a manufacturing step in the production chain for combat robot components.\",\"canonical_id\":\"Combat Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_head\"}",{"id":336,"slug":337,"locale":7,"data":338,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.combat-robot-leg.en","combat-robot-leg","{\"description\":\"`Combat Robot Leg` is an assembly recipe that produces one `Combat Robot Leg` in `[[fdy.term.assembler_i|Assembler I]]` over 15 seconds. It combines `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.hydraulic_piston|Hydraulic Piston]]`, and `Steel Beams` into a finished combat robot component used in FOUNDRY’s manufacturing chain.\",\"canonical_id\":\"Combat Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_leg\"}",{"id":340,"slug":341,"locale":7,"data":342,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.combat-robot-torso.en","combat-robot-torso","{\"description\":\"**Combat Robot Torso** is an assembly recipe that produces one Combat Robot Torso in an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.cpu|CPU]], Steel Beams, and an [[fdy.term.energy_cell|Energy Cell]], making it a key step in constructing combat robot components.\",\"canonical_id\":\"Combat Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_torso\"}",{"id":344,"slug":345,"locale":7,"data":346,"updated_at":189,"created_at":190,"listed_only":157},"fdy.recipe.concrete.en","concrete","{\"description\":\"[[fdy.term.concrete|Concrete]] is a smelting recipe in the [[fdy.term.casting_machine|Casting Machine]] that produces 4 Concrete in 15 seconds. It combines 2 [[fdy.term.cement|Cement]], 4 [[fdy.term.gravel|Gravel]], and 20 [[fdy.term.water|Water]] to create a basic construction material used throughout FOUNDRY.\",\"canonical_id\":\"Concrete\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.concrete\",\"ingredients\":[{\"item\":\"fdy.term.cement\",\"count\":2},{\"item\":\"fdy.term.gravel\",\"count\":4},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.concrete\",\"count\":4}],\"time_seconds\":15,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.concrete\"}",{"id":348,"slug":349,"locale":7,"data":350,"updated_at":177,"created_at":190,"listed_only":157},"fdy.recipe.construction-material.en","construction-material","{\"description\":\"[[fdy.term.construction_material|Construction Material]] is a specialized item used in the construction of modular buildings. It is not meant to be handled like ordinary bulk resources, because its normal stack size is very small and regular [[fdy.term.storage|Storage]] containers are a poor fit for it.\\n\\nThe intended place to store Construction Material is a [[fdy.term.construction_warehouse|Construction Warehouse]], where it stacks up to **25,000**. This is also the only storage type that allows a [[fdy.term.transport_ship_port|Transport Ship Port]] to access it for construction logistics. For modular building work, a [[fdy.term.construction_ship_port|Construction Ship Port]] is also required: the Transport Ship Port only delivers Construction Material to the building site, while the Construction Ship Port performs the actual construction.\\n\\n- Do not keep Construction Material in standard Storage containers unless you have no alternative.\\n- Use a Construction Warehouse to take advantage of its large stack limit.\\n- A Transport Ship Port can move it to the site, but it cannot build with it on its own.\\n- A Construction Ship Port is necessary to complete modular buildings that use this item.\",\"canonical_id\":\"Construction Material\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_material\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":90},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.concrete\",\"count\":30},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.construction_material\",\"count\":150}],\"time_seconds\":90,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_material\"}",{"id":352,"slug":353,"locale":7,"data":354,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.construction-ship-port.en","construction-ship-port","{\"description\":\"[[fdy.term.construction_ship_port|Construction Ship Port]] is an assembly recipe that produces one Construction Ship Port in 10 seconds. The recipe requires 100 steel beams, 100 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 25 [[fdy.term.circuit_board|Circuit Board]], 10 [[fdy.term.energy_cell|Energy Cell]], 50 [[fdy.term.polymer_board|Polymer Board]] and 20 [[fdy.term.maintenance_drone|Maintenance Drone]] as inputs. The primary output item is Construction Ship Port and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe converts the listed component items into the Construction Ship Port at the specified craft time and output quantity.\",\"canonical_id\":\"Construction Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.polymer_board\",\"count\":50},{\"item\":\"fdy.term.maintenance_drone\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.construction_ship_port\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_ship_port\"}",{"id":356,"slug":357,"locale":7,"data":358,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.construction-warehouse.en","construction-warehouse","{\"description\":\"[[fdy.term.construction_warehouse|Construction Warehouse]] is an assembly recipe that produces 1 Construction Warehouse in 10 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], and 100 [[fdy.term.polymer_board|Polymer Board]] as ingredients. The primary output item is Construction Warehouse, and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and converts the listed components into the Construction Warehouse unit for use in the game's construction and logistics systems.\",\"canonical_id\":\"Construction Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.construction_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_warehouse\"}",{"id":360,"slug":361,"locale":7,"data":362,"updated_at":189,"created_at":190,"listed_only":157},"fdy.recipe.container.en","container","{\"description\":\"**[[fdy.term.container|Container]]** is an assembly recipe in **[[fdy.term.assembler_i|Assembler I]]** that takes **30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]** and crafts **1 Container** in 5 seconds. It is a basic manufacturing step for producing Containers from processed metal components.\",\"canonical_id\":\"Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.container\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.container\"}",{"id":364,"slug":365,"locale":7,"data":366,"updated_at":247,"created_at":190,"listed_only":157},"fdy.recipe.conveyor-balancer-i.en","conveyor-balancer-i","{\"description\":\"[[fdy.term.conveyor_balancer_i|Conveyor Balancer I]] is a conveyor-related building used to manage material flow by prioritizing either an input, an output, or both at once. Its key feature is the set of interactable switches on the front and back of the tunnel, which let the player change how the balancer handles traffic through the line.\\n\\nThis makes it a flexible routing piece rather than a simple pass-through segment. By adjusting the switches, you can decide whether the balancer should favor incoming material, favor outgoing material, or allow both directions to be prioritized together. In practice, this gives you finer control over where items are pulled from and where they are sent, which is useful when one part of a conveyor network needs to be served ahead of another.\\n\\n- Use the front and back switches to set the desired priority behavior.\\n- Select input priority when you want the balancer to favor pulling material into the line.\\n- Select output priority when you want the balancer to favor delivering material out of the line.\\n- Select both when you want priority handling on both sides at the same time.\\n\\nBecause the controls are built directly into the tunnel, Conveyor Balancer I can be adjusted after placement without replacing the structure. This makes it suitable for conveyor layouts that need occasional reconfiguration as production changes.\",\"canonical_id\":\"Conveyor Balancer I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_i\"}",{"id":368,"slug":369,"locale":7,"data":370,"updated_at":177,"created_at":190,"listed_only":157},"fdy.recipe.conveyor-balancer-ii.en","conveyor-balancer-ii","{\"description\":\"[[fdy.term.conveyor_balancer_ii|Conveyor Balancer II]] is a conveyor-routing building used to manage item flow through a tunnel. Its defining feature is that it lets the player set a priority input, a priority output, or both at once by adjusting the interactable switches on the front and back of the tunnel.\\n\\nThis makes it useful when a conveyor network needs more control than a simple pass-through. By assigning priority on the input side, the building can favor one line over others when resources are being collected. By assigning priority on the output side, it can direct materials toward a chosen destination before sending them elsewhere. Setting both at the same time allows the same tunnel to act as a more directed junction in a larger transport system.\\n\\nBecause the priority settings are handled through the building’s switches, its role is not passive storage or processing but traffic control. In practice, it is most relevant in layouts where several conveyor lines intersect, or where certain items must be routed consistently without manual intervention.\\n\\n- The front and back switches control whether the tunnel prioritizes input, output, or both.\\n- It can be used to bias item flow toward a specific line.\\n- It is most valuable in conveyor networks that need selective routing rather than simple transfer.\",\"canonical_id\":\"Conveyor Balancer II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_ii\"}",{"id":372,"slug":373,"locale":7,"data":374,"updated_at":177,"created_at":190,"listed_only":157},"fdy.recipe.conveyor-balancer-iii.en","conveyor-balancer-iii","{\"description\":\"[[fdy.term.conveyor_balancer_iii|Conveyor Balancer III]] is a conveyor-routing building that lets you set priority handling on one or both sides of a tunnel. By adjusting the interactable switches on the front and back of the tunnel, you can choose a priority input, a priority output, or enable both at the same time.\\n\\nThis makes it useful when a conveyor line needs to favor a specific route without fully locking the system into a single direction. It can be used to direct materials toward a preferred destination while still leaving the alternative side available, which is helpful for managing shared transport networks and preventing bottlenecks in a busy conveyor setup.\\n\\nThe key behavior is determined by its switches:\\n- Front and back switches control whether the tunnel treats either side as priority.\\n- A priority input setting favors material coming in from the selected side.\\n- A priority output setting favors material leaving through the selected side.\\n- Both priority options can be enabled together.\\n\\nBecause its control is built into the structure itself, it is best placed where line management matters most, such as at junctions, split points, or any place where one route should take precedence over another.\",\"canonical_id\":\"Conveyor Balancer III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_iii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_iii\"}",{"id":376,"slug":377,"locale":7,"data":378,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.conveyor-i.en","conveyor-i","{\"description\":\"[[fdy.term.conveyor_i|Conveyor I]] is an assembly recipe that produces Conveyor I items, yielding 2 Conveyors per cycle and taking 3 seconds to complete. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.machinery_parts|Machinery Parts]] as inputs and lists Conveyor I as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. It is categorized under assembly and converts the specified raw components into basic conveyor segments for use in transport and logistics systems.\",\"canonical_id\":\"Conveyor I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_i\"}",{"id":380,"slug":381,"locale":7,"data":382,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.conveyor-ii.en","conveyor-ii","{\"description\":\"[[fdy.term.conveyor_ii|Conveyor II]] is an assembly recipe that produces Conveyor II (primary output) and yields 2 Conveyor II per cycle. The recipe requires 2 [[fdy.term.conveyor_i|Conveyor I]], 2 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and has a crafting time of 5 seconds. It is processed in [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly, enabling mid-tier conveyor production throughput by converting basic conveyors and components into upgraded conveyor units.\",\"canonical_id\":\"Conveyor II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_ii\"}",{"id":384,"slug":385,"locale":7,"data":386,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.conveyor-iii.en","conveyor-iii","{\"description\":\"[[fdy.term.conveyor_iii|Conveyor III]] is an assembly recipe that produces 2 Conveyor III in an [[fdy.term.assembler_i|Assembler I]] over 7.5 seconds. It upgrades from [[fdy.term.conveyor_ii|Conveyor II]] using [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]], making it part of the factory’s conveyor production chain.\",\"canonical_id\":\"Conveyor III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_iii\",\"count\":2}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_iii\"}",{"id":388,"slug":389,"locale":7,"data":390,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.conveyor-slope-i.en","conveyor-slope-i","{\"description\":\"[[fdy.term.conveyor_slope_i|Conveyor Slope I]] is an assembly recipe that produces one Conveyor Slope I in 1.5 seconds. The recipe requires 2 × [[fdy.term.conveyor_i|Conveyor I]] and 1 × [[fdy.term.machinery_parts|Machinery Parts]] as ingredients and yields a single Conveyor Slope I as its primary output. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building. It functions within the assembly category to convert basic conveyor components and machinery parts into an angled conveyor segment for use in factory layouts.\",\"canonical_id\":\"Conveyor Slope I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_i\"}",{"id":392,"slug":393,"locale":7,"data":394,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.conveyor-slope-ii.en","conveyor-slope-ii","{\"description\":\"[[fdy.term.conveyor_slope_ii|Conveyor Slope II]] is an assembly recipe in the [[fdy.term.assembler_i|Assembler I]] that upgrades a [[fdy.term.conveyor_slope_i|Conveyor Slope I]] into a stronger conveyor slope. It takes [[fdy.term.machinery_parts|Machinery Parts]] and [[fdy.term.electronic_components|Electronic Components]] as inputs and produces one Conveyor Slope II after 2.5 seconds. This recipe is part of the conveyor infrastructure chain, extending item transport systems with improved slope construction.\",\"canonical_id\":\"Conveyor Slope II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1}],\"time_seconds\":2.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_ii\"}",{"id":396,"slug":397,"locale":7,"data":398,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.conveyor-slope-iii.en","conveyor-slope-iii","{\"description\":\"[[fdy.term.conveyor_slope_iii|Conveyor Slope III]] is an assembly recipe used in an [[fdy.term.assembler_i|Assembler I]] to produce one Conveyor Slope III in 3.75 seconds. It upgrades from [[fdy.term.conveyor_slope_ii|Conveyor Slope II]] and requires [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]], making it part of the conveyor infrastructure progression in *Foundry*.\",\"canonical_id\":\"Conveyor Slope III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_iii\",\"count\":1}],\"time_seconds\":3.75,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_iii\"}",{"id":400,"slug":401,"locale":7,"data":402,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.cpu.en","cpu","{\"description\":\"[[fdy.term.cpu|CPU]] is a chemistry recipe in the [[fdy.term.chemical_processor|Chemical Processor]] that produces 8 CPU from 1 [[fdy.term.telluxite_wafer|Telluxite Wafer]], 2 Polymer Boards, and 80 [[fdy.term.olumic_acid|Olumic Acid]] over 120 seconds. It is a late-stage processing step that turns advanced electronic materials and chemical input into a core component used in FOUNDRY’s production chains.\",\"canonical_id\":\"CPU\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cpu\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.olumic_acid\",\"count\":80}],\"outputs\":[{\"item\":\"fdy.term.cpu\",\"count\":8}],\"time_seconds\":120,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cpu\"}",{"id":404,"slug":405,"locale":7,"data":406,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.crate.en","crate","{\"description\":\"[[fdy.term.crate|Crate]] is an assembly recipe that crafts 1 Crate in 2 seconds at an [[fdy.term.assembler_i|Assembler I]] using 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. It serves as a basic manufacturing step for producing Crates from processed metal materials.\",\"canonical_id\":\"Crate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.crate\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crate\"}",{"id":408,"slug":409,"locale":7,"data":410,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.crusher-i.en","crusher-i","{\"description\":\"[[fdy.term.crusher_i|Crusher I]] is an assembly recipe that produces one Crusher I in 8 seconds. The recipe consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]] and 2 [[fdy.term.electronic_components|Electronic Components]] and yields Crusher I ×1 as its primary output. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and defines the component inputs and processing time required to manufacture the Crusher I within the game's production chains.\",\"canonical_id\":\"Crusher I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_i\"}",{"id":412,"slug":413,"locale":7,"data":414,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.crusher-ii.en","crusher-ii","{\"description\":\"**[[fdy.term.crusher_ii|Crusher II]]** is an assembly recipe that upgrades **[[fdy.term.crusher_i|Crusher I]]** into **Crusher II** in an **[[fdy.term.assembler_i|Assembler I]]**. It takes **Crusher I**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **[[fdy.term.circuit_board|Circuit Board]]** as inputs and produces one **Crusher II** after 6 seconds, serving as the next-step crafting process for advancing crusher equipment.\",\"canonical_id\":\"Crusher II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_ii\",\"ingredients\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.crusher_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_ii\"}",{"id":416,"slug":417,"locale":7,"data":418,"updated_at":189,"created_at":419,"listed_only":157},"fdy.recipe.crystal-refiner.en","crystal-refiner","{\"description\":\"Crystal Refiner is an assembly recipe that produces 1 Crystal Refiner in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and Circuit Boards, making it the crafting step used to build the Crystal Refiner itself.\",\"canonical_id\":\"Crystal Refiner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crystal_refiner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.crystal_refiner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crystal_refiner\"}","2026-05-31 06:51:08",{"id":421,"slug":422,"locale":7,"data":423,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.data-cable.en","data-cable","{\"description\":\"[[fdy.term.data_cable|Data Cable]] is an assembly recipe that produces 5 Data Cable per operation and is executed in the [[fdy.term.assembler_i|Assembler I]]. The recipe consumes 1 [[fdy.term.polymer_board|Polymer Board]] and 2 [[fdy.term.wire_coil|Wire Coil]] and has a craft time of 2 seconds. The primary output of the recipe is Data Cable, and the recipe is categorized under assembly for use in production lines and automation.\",\"canonical_id\":\"Data Cable\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_cable\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.data_cable\",\"count\":5}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_cable\"}",{"id":425,"slug":426,"locale":7,"data":427,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.data-evaluator.en","data-evaluator","{\"description\":\"**[[fdy.term.data_evaluator|Data Evaluator]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** over 3 seconds. It converts **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, a **[[fdy.term.polymer_board|Polymer Board]]**, and a **[[fdy.term.circuit_board|Circuit Board]]** into one **Data Evaluator**, making it a basic production step for assembling this component in the factory chain.\",\"canonical_id\":\"Data Evaluator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_evaluator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_evaluator\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_evaluator\"}",{"id":429,"slug":430,"locale":7,"data":431,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.data-memory-cell.en","data-memory-cell","{\"description\":\"[[fdy.term.data_memory_cell|Data Memory Cell]] is an assembly recipe that produces one Data Memory Cell in 3 seconds. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]] and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and is processed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe’s primary output is Data Memory Cell ×1 and it belongs to the assembly category, serving as a short-duration manufacture step that converts the listed components into the finished Data Memory Cell.\",\"canonical_id\":\"Data Memory Cell\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_memory_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_memory_cell\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_memory_cell\"}",{"id":433,"slug":434,"locale":7,"data":435,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.data-processor.en","data-processor","{\"description\":\"[[fdy.term.data_processor|Data Processor]] is an assembly recipe that produces one Data Processor item as its primary output. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]], and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and completes in 3 seconds. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category within the FOUNDRY system. It yields Data Processor ×1 per run and is used wherever Data Processor items are required by other recipes or production chains.\",\"canonical_id\":\"Data Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_processor\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_processor\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_processor\"}",{"id":437,"slug":438,"locale":7,"data":439,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.data-source.en","data-source","{\"description\":\"[[fdy.term.data_source|Data Source]] is an assembly recipe that produces 1 Data Source per cycle and is processed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]], and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and has a crafting time of 3 seconds. The primary output of the recipe is the Data Source item, and it belongs to the assembly category used for mid-tier component fabrication within the FOUNDRY production chain.\",\"canonical_id\":\"Data Source\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source\"}",{"id":441,"slug":442,"locale":7,"data":443,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.data-source-button.en","data-source-button","{\"description\":\"[[fdy.term.data_source_button|Data Source (Button)]] is an assembly recipe that produces one [[fdy.term.data_source|Data Source]] (Button) in 3 seconds. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1, [[fdy.term.polymer_board|Polymer Board]] ×1 and [[fdy.term.circuit_board|Circuit Board]] ×1 and yields Data Source (Button) ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly, making it a short, low-cost production step for creating the Data Source (Button) component.\",\"canonical_id\":\"Data Source (Button)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_button\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_button\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_button\"}",{"id":445,"slug":446,"locale":7,"data":447,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.data-source-lever.en","data-source-lever","{\"description\":\"[[fdy.term.data_source_lever|Data Source (Lever)]] is an assembly recipe that produces one [[fdy.term.data_source|Data Source]] (Lever) in 3 seconds. The recipe requires [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1, [[fdy.term.polymer_board|Polymer Board]] ×1, and [[fdy.term.circuit_board|Circuit Board]] ×1 as ingredients and yields Data Source (Lever) ×1 as its primary output. This recipe is built in [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly. It defines the production cost and manufacturing location for creating the Data Source (Lever) item within the FOUNDRY system.\",\"canonical_id\":\"Data Source (Lever)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_lever\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_lever\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_lever\"}",{"id":449,"slug":450,"locale":7,"data":451,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.decor-basic-shapes.en","decor-basic-shapes","{\"description\":\"[[fdy.term.decor_basic_shapes|Decor (Basic Shapes)]] is an assembly recipe that converts 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] into 4 Decor (Basic Shapes) in 1 second. The recipe's primary output is Decor (Basic Shapes) and it is produced on the [[fdy.term.assembler_i|Assembler I]]. It belongs to the assembly category and yields a stack of four decorative components from a single Xenoferrite Plates input for use in construction and crafting chains.\",\"canonical_id\":\"Decor (Basic Shapes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_basic_shapes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_basic_shapes\",\"count\":4}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_basic_shapes\"}",{"id":453,"slug":454,"locale":7,"data":455,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.decor-misc.en","decor-misc","{\"description\":\"[[fdy.term.decor_misc|Decor (Misc)]] is a recipe in the assembly category that produces Decor (Misc) ×1 from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10; the process requires 1 second of craft time and is performed in an [[fdy.term.assembler_i|Assembler I]]. The recipe's primary output item is Decor (Misc), and it consumes ten Xenoferrite Plates per execution. This recipe is categorized under assembly recipes and is intended to be manufactured using the Assembler I building.\",\"canonical_id\":\"Decor (Misc)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_misc\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.decor_misc\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_misc\"}",{"id":457,"slug":458,"locale":7,"data":459,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.decor-modular-windows.en","decor-modular-windows","{\"description\":\"[[fdy.term.decor_modular_windows|Decor (Modular Windows)]] is an assembly recipe in FOUNDRY that produces one unit of Decor (Modular Windows) from one [[fdy.term.glass|Glass]] in 1 second. It is crafted in an [[fdy.term.assembler_i|Assembler I]] and serves as a decorative modular window component for construction and factory customization.\",\"canonical_id\":\"Decor (Modular Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_modular_windows\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_modular_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows\"}",{"id":461,"slug":462,"locale":7,"data":463,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.decor-modular-windows-slope.en","decor-modular-windows-slope","{\"description\":\"Decor (Modular Windows Slope) is an assembly recipe that converts 1 [[fdy.term.glass|Glass]] into 1 unit of [[fdy.term.decor_windows_modular_slope|Decor (Windows Modular Slope)]] in 1 second. The recipe is categorized under assembly and must be executed at an [[fdy.term.assembler_i|Assembler I]]. Its single ingredient is Glass ×1 and its primary and sole output is Decor (Windows Modular Slope) ×1, making it a fast, single-step production method for this decorative building component.\",\"canonical_id\":\"Decor (Modular Windows Slope)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope\"}",{"id":465,"slug":466,"locale":7,"data":467,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.decor-modular-windows-slope-edge.en","decor-modular-windows-slope-edge","{\"description\":\"Decor (Modular Windows Slope Edge) is an assembly recipe that converts 1 [[fdy.term.glass|Glass]] into 1 [[fdy.term.decor_windows_modular_slope_edge|Decor (Windows Modular Slope Edge)]] in 1 second. The recipe's primary output is Decor (Windows Modular Slope Edge) ×1 and it consumes Glass ×1 as its sole ingredient. Production is performed at the [[fdy.term.assembler_i|Assembler I]] building, where the recipe occupies the assembly category and yields the finished decorative window slope edge item for use in construction and decoration.\",\"canonical_id\":\"Decor (Modular Windows Slope Edge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope_edge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope_edge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope_edge\"}",{"id":469,"slug":470,"locale":7,"data":471,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.decor-modular-windows-wedge.en","decor-modular-windows-wedge","{\"description\":\"Decor (Modular Windows Wedge) is an assembly recipe that produces 1 × [[fdy.term.decor_windows_modular_wedge|Decor (Windows Modular Wedge)]] from 1 × [[fdy.term.glass|Glass]] in 1 second. The recipe belongs to the assembly category and requires the [[fdy.term.assembler_i|Assembler I]] building to execute. The ingredient list consists solely of Glass ×1 and the primary output item is Decor (Windows Modular Wedge) ×1, making this a fast single-input conversion used to create modular window wedge décor components.\",\"canonical_id\":\"Decor (Modular Windows Wedge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_wedge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_wedge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_wedge\"}",{"id":473,"slug":474,"locale":7,"data":475,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.decor-struts.en","decor-struts","{\"description\":\"[[fdy.term.decor_struts|Decor (Struts)]] is an assembly recipe that converts 1 steel beams into 2 Decor (Struts) in 1 second. The recipe's primary output item is Decor (Struts) and it is crafted using the [[fdy.term.assembler_i|Assembler I]] building. It belongs to the assembly category and yields two units of decorative strut components per cycle, making it a short-duration production step for supplying Decor (Struts) to downstream construction or decoration processes.\",\"canonical_id\":\"Decor (Struts)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_struts\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_struts\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_struts\"}",{"id":477,"slug":478,"locale":7,"data":479,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.decor-support.en","decor-support","{\"description\":\"[[fdy.term.decor_support|Decor (Support)]] is an assembly recipe that runs in the [[fdy.term.assembler_i|Assembler I]] and requires 1 second to craft. The recipe consumes 1 steel beams as its ingredient and produces 2 units of Decor (Support), with Decor (Support) listed as the primary output item. The recipe is categorized under assembly and is intended for use in Assembler I production lines to convert steel beams into support decor components.\",\"canonical_id\":\"Decor (Support)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support\"}",{"id":481,"slug":482,"locale":7,"data":483,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.decor-support-truss.en","decor-support-truss","{\"description\":\"[[fdy.term.decor_support_truss|Decor (Support Truss)]] is an assembly recipe that converts steel beams into decorative support trusses. The recipe runs in the assembly category on an [[fdy.term.assembler_i|Assembler I]] and takes 1 second to complete. Each execution consumes 1 steel beams and produces 2 Decor (Support Truss), with Decor (Support Truss) as the primary output item. The recipe yields a 2:1 output-to-input ratio for steel beams and is intended for mass production of support truss decor elements.\",\"canonical_id\":\"Decor (Support Truss)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support_truss\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support_truss\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support_truss\"}",{"id":485,"slug":486,"locale":7,"data":487,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.decor-walls.en","decor-walls","{\"description\":\"[[fdy.term.decor_walls|Decor (Walls)]] is an assembly recipe that produces one unit of Decor (Walls) as its primary output; it requires five [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients, takes 1 second to craft, and is assembled at the [[fdy.term.assembler_i|Assembler I]] building.\",\"canonical_id\":\"Decor (Walls)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_walls\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.decor_walls\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_walls\"}",{"id":489,"slug":490,"locale":7,"data":491,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.decor-windows.en","decor-windows","{\"description\":\"[[fdy.term.decor_windows|Decor (Windows)]] is an assembly recipe that produces one Decor (Windows) item. The recipe runs in 1 second on an [[fdy.term.assembler_i|Assembler I]] and consumes 1 steel beams and 1 [[fdy.term.glass|Glass]] to yield Decor (Windows) ×1. This recipe is categorized under assembly and its primary output is the Decor (Windows) item, integrating structural materials (steel beams) with a glazing component (Glass) to create a decorative window unit for use in construction and furnishing systems. The recipe specifies machine and ingredient requirements for automated production.\",\"canonical_id\":\"Decor (Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_windows\"}",{"id":493,"slug":494,"locale":7,"data":495,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.distillation-column.en","distillation-column","{\"description\":\"[[fdy.term.distillation_column|Distillation Column]] is an assembly recipe that produces Distillation Column ×1 as its primary output in 10 seconds. The recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building. Crafting the Distillation Column requires 30 steel beams, 30 [[fdy.term.pipe|Pipe]], 15 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 15 [[fdy.term.electronic_components|Electronic Components]]. The recipe yields one Distillation Column per operation and is intended for use within production lines that utilize the Assembler I.\",\"canonical_id\":\"Distillation Column\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.distillation_column\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.pipe\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.distillation_column\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.distillation_column\"}",{"id":497,"slug":498,"locale":7,"data":499,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.door-double.en","door-double","{\"description\":\"[[fdy.term.door_double|Door (Double)]] is an assembly recipe that produces one Door (Double) in 5 seconds. The recipe requires 20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]] and yields Door (Double) ×1 as its primary output. This recipe is categorized under assembly and must be run in an [[fdy.term.assembler_i|Assembler I]]. The ingredients and output are used to manufacture double doors for construction and integration into building workflows.\",\"canonical_id\":\"Door (Double)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_double\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_double\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_double\"}",{"id":501,"slug":502,"locale":7,"data":503,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.door-single.en","door-single","{\"description\":\"[[fdy.term.door_single|Door (Single)]] is an assembly recipe that produces one Door (Single) in 5 seconds. The recipe consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 2 [[fdy.term.machinery_parts|Machinery Parts]] and 1 [[fdy.term.electronic_components|Electronic Components]] to craft Door (Single) ×1 as its primary output. This recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. It defines the production pathway and required inputs needed by an Assembler I to fabricate a single Door (Single) unit.\",\"canonical_id\":\"Door (Single)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_single\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_single\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_single\"}",{"id":505,"slug":506,"locale":7,"data":507,"updated_at":189,"created_at":508,"listed_only":157},"fdy.recipe.drill-ship.en","drill-ship","{\"description\":\"Drill Ship is an assembly recipe in **[[fdy.term.assembler_i|Assembler I]]** that crafts one **Drill Ship** in 30 seconds. It consumes **Steel Beams**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.circuit_board|Circuit Board]]**, and **[[fdy.term.hover_engine|Hover Engine]]**, making it the production step for obtaining the Drill Ship unit.\",\"canonical_id\":\"Drill Ship\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drill_ship\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.hover_engine\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.drill_ship\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drill_ship\"}","2026-06-01 05:35:13",{"id":510,"slug":511,"locale":7,"data":512,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.drone-miner-i.en","drone-miner-i","{\"description\":\"[[fdy.term.drone_miner_i|Drone Miner I]] is an assembly recipe that produces one Drone Miner I from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10, [[fdy.term.machinery_parts|Machinery Parts]] ×8 and [[fdy.term.electronic_components|Electronic Components]] ×6. The recipe requires 5 seconds to complete and is executed in an [[fdy.term.assembler_i|Assembler I]]. The primary output of the recipe is the Drone Miner I item. This recipe links the specified input components to the production of an inexpensive automated mining unit via the Assembler I building within the game's manufacturing system.\",\"canonical_id\":\"Drone Miner I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":8},{\"item\":\"fdy.term.electronic_components\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_i\"}",{"id":514,"slug":515,"locale":7,"data":516,"updated_at":177,"created_at":178,"listed_only":157},"fdy.recipe.drone-miner-ii.en","drone-miner-ii","{\"description\":\"**[[fdy.term.drone_miner_ii|Drone Miner II]]** is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces one Drone Miner II in 7.5 seconds. It upgrades from [[fdy.term.drone_miner_i|Drone Miner I]] and requires [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]] as inputs, making it the next-stage production step for building stronger mining drones.\",\"canonical_id\":\"Drone Miner II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_ii\",\"ingredients\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_ii\"}",{"id":518,"slug":519,"locale":7,"data":520,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.electric-arc-furnace.en","electric-arc-furnace","{\"description\":\"The **[[fdy.term.electric_arc_furnace|Electric Arc Furnace]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]**. It produces 1 Electric Arc Furnace in 15 seconds and requires **Steel Beams**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.electronic_components|Electronic Components]]**, and a **[[fdy.term.circuit_board|Circuit Board]]**. This recipe is used to manufacture the Electric Arc Furnace as a placeable industrial building in the production chain.\",\"canonical_id\":\"Electric Arc Furnace\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electric_arc_furnace\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.electric_arc_furnace\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electric_arc_furnace\"}",{"id":522,"slug":523,"locale":7,"data":524,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.electronic-components.en","electronic-components","{\"description\":\"[[fdy.term.electronic_components|Electronic Components]] is an assembly recipe that produces Electronic Components ×1 in 3 seconds. The recipe consumes [[fdy.term.technum_rods|Technum Rods]] ×1 and [[fdy.term.wire_coil|Wire Coil]] ×2 as ingredients and lists Electronic Components as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the game's intermediate electronics production chain, converting structural and conductive components into a single unit of Electronic Components for use in higher-tier manufacturing.\",\"canonical_id\":\"Electronic Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electronic_components\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electronic_components\"}",{"id":526,"slug":527,"locale":7,"data":528,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.elevator.en","elevator","{\"description\":\"The Elevator is an assembly recipe that produces 1 Elevator in 10 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it a key construction recipe for advancing FOUNDRY’s infrastructure.\",\"canonical_id\":\"Elevator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.elevator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.elevator\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.elevator\"}",{"id":530,"slug":531,"locale":7,"data":532,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.emergency-beacon.en","emergency-beacon","{\"description\":\"The Emergency Beacon is an assembly recipe that produces 1 Emergency Beacon in 3 seconds. It is crafted from 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 5 [[fdy.term.electronic_components|Electronic Components]], making it a basic manufactured item tied to the assembly system.\",\"canonical_id\":\"Emergency Beacon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.emergency_beacon\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.emergency_beacon\"}",{"id":534,"slug":535,"locale":7,"data":536,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.energy-cell.en","energy-cell","{\"description\":\"[[fdy.term.energy_cell|Energy Cell]] is a fluid_processing recipe that runs in 30 seconds in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and produces 6 Energy Cell per cycle. The recipe consumes 3 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 6 [[fdy.term.electronic_components|Electronic Components]], 6 [[fdy.term.glass|Glass]] and 60 units of the fluid [[fdy.term.olumic_acid|Olumic Acid]] to yield the primary output Energy Cell. This recipe is executed exclusively in the Fluid Assembler I and is the defined method for converting those solid components and Olumic Acid into Energy Cell units within the FOUNDRY system.\",\"canonical_id\":\"Energy Cell\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.energy_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":6},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.olumic_acid\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.energy_cell\",\"count\":6}],\"time_seconds\":30,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.energy_cell\"}",{"id":538,"slug":539,"locale":7,"data":540,"updated_at":541,"created_at":541,"listed_only":157},"fdy.recipe.escalator.en","escalator","{\"name\":\"fdy.term.escalator\",\"category\":\"smelting\",\"description\":\"escalator is a recipe entity in the FOUNDRY system categorized under smelting. It is a smelting recipe intended to be used by smelting machines to transform input materials into a smelted product as defined by the recipe. The entity is identified by the canonical name \\\"escalator\\\" and belongs to the smelting category, indicating it participates in the game's metalworking\u002Fheat-based production chain. No additional ingredient, output, or crafting detail is provided in the structural data.\"}","2026-05-28 08:37:18",{"id":543,"slug":544,"locale":7,"data":545,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.escalator-i.en","escalator-i","{\"description\":\"[[fdy.term.escalator_i|Escalator I]] is an assembly recipe that produces one [[fdy.term.escalator|Escalator]] I and requires three [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients; it is crafted in the [[fdy.term.assembler_i|Assembler I]] and has a crafting time of 1.5 seconds. The recipe's primary output is Escalator I, making it the defined method for converting Xenoferrite Plates into the Escalator I item within the production system. The recipe belongs to the assembly category and is executed using the Assembler I building.\",\"canonical_id\":\"Escalator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_i\"}",{"id":547,"slug":548,"locale":7,"data":549,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.escalator-ii.en","escalator-ii","{\"description\":\"[[fdy.term.escalator_ii|Escalator II]] is an assembly recipe that produces [[fdy.term.escalator|Escalator]] II as its primary output, requiring 1.5 seconds to complete. The recipe consumes [[fdy.term.escalator_i|Escalator I]] ×1 and [[fdy.term.machinery_parts|Machinery Parts]] ×1 and yields Escalator II ×1. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. It directly upgrades an existing Escalator I component into the Escalator II item using basic machinery parts, enabling faster construction of higher-tier transport infrastructure within production lines.\",\"canonical_id\":\"Escalator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_ii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_ii\"}",{"id":551,"slug":552,"locale":7,"data":553,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.escalator-iii.en","escalator-iii","{\"description\":\"[[fdy.term.escalator_iii|Escalator III]] is an assembly recipe that produces [[fdy.term.escalator|Escalator]] III as its primary output. The recipe is processed in an [[fdy.term.assembler_i|Assembler I]] and requires 1.5 seconds to craft each unit. Its ingredients are [[fdy.term.escalator_ii|Escalator II]] ×1 and [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×1, and it yields Escalator III ×1 per cycle. This recipe belongs to the assembly category and converts a lower-tier escalator plus advanced components into the Escalator III item using basic assembly infrastructure.\",\"canonical_id\":\"Escalator III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_iii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_iii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_iii\"}",{"id":555,"slug":556,"locale":7,"data":557,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.executive-office-chair.en","executive-office-chair","{\"description\":\"The Executive Office Chair is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]]. It converts 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] into 1 [[fdy.term.executive_office_chair|Executive Office Chair]] in 3 seconds, providing the furniture item used as a decorative or functional office-style object in the base.\",\"canonical_id\":\"Executive Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_chair\"}",{"id":559,"slug":560,"locale":7,"data":561,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.executive-office-couch.en","executive-office-couch","{\"description\":\"[[fdy.term.executive_office_couch|Executive Office Couch]] is an assembly recipe that produces one Executive Office Couch and is executed at the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as inputs, has a crafting time of 3 seconds, and yields Executive Office Couch ×1 as its primary output. This recipe is classified under the assembly category and is used to manufacture the Executive Office Couch item using the Assembler I building.\",\"canonical_id\":\"Executive Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_couch\"}",{"id":563,"slug":564,"locale":7,"data":565,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.executive-office-desk.en","executive-office-desk","{\"description\":\"[[fdy.term.executive_office_desk|Executive Office Desk]] is an assembly recipe that produces one Executive Office Desk in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]] and 1 [[fdy.term.biomass|Biomass]] and yields Executive Office Desk ×1 as its primary output. This recipe is manufactured in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly. It connects mid-tier material components (Xenoferrite Plates, Electronic Components) and organic input (Biomass) into a finished office furnishing used by higher-level facilities.\",\"canonical_id\":\"Executive Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_desk\"}",{"id":567,"slug":568,"locale":7,"data":569,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.executive-office-file-cabinet.en","executive-office-file-cabinet","{\"description\":\"`[[fdy.term.executive_office_file_cabinet|Executive Office File Cabinet]]` is an assembly recipe that produces 1 `Executive Office File Cabinet` in `[[fdy.term.assembler_i|Assembler I]]` over 3 seconds. It consumes 2 `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` and 1 `[[fdy.term.biomass|Biomass]]`, making it a simple crafted furnishing or storage-related office item.\",\"canonical_id\":\"Executive Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_file_cabinet\"}",{"id":571,"slug":572,"locale":7,"data":573,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.executive-office-plant.en","executive-office-plant","{\"description\":\"[[fdy.term.executive_office_plant|Executive Office Plant]] is an assembly recipe that produces one Executive Office Plant in 3 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1 and [[fdy.term.biomass|Biomass]] ×1 to yield Executive Office Plant ×1 as its primary output item. It is categorized under assembly and is crafted specifically at the Assembler I building.\",\"canonical_id\":\"Executive Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_plant\"}",{"id":575,"slug":576,"locale":7,"data":577,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.executive-office-table.en","executive-office-table","{\"description\":\"[[fdy.term.executive_office_table|Executive Office Table]] is an assembly recipe that produces one Executive Office Table in 3 seconds. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as ingredients and yields the Executive Office Table as its primary output item. The crafting process is performed at the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and converts the specified inputs into the finished Executive Office Table for use in the game's production chains.\",\"canonical_id\":\"Executive Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_table\"}",{"id":579,"slug":580,"locale":7,"data":581,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.explosive-charge.en","explosive-charge","{\"description\":\"Explosive Charge is an assembly recipe that produces one Explosive Charge in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.explosives|Explosives]], [[fdy.term.wire_coil|Wire Coil]], and [[fdy.term.electronic_components|Electronic Components]], making it a crafted ordnance component used in the game’s production chain.\",\"canonical_id\":\"Explosive Charge\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosive_charge\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.explosive_charge\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosive_charge\"}",{"id":583,"slug":584,"locale":7,"data":585,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.explosives.en","explosives","{\"description\":\"[[fdy.term.explosives|Explosives]] is a fluid_processing recipe that produces 1 Explosives in 5 seconds. The recipe consumes 4 [[fdy.term.ignium_powder|Ignium Powder]] and 50 [[fdy.term.low_density_olumite|Low Density Olumite]] to create the primary output item Explosives. It is assembled in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and the recipe’s primary output is the Explosives item. This recipe defines the conversion of the specified ingredient quantities into Explosives within the FOUNDRY production chain.\",\"canonical_id\":\"Explosives\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":4},{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.explosives\"}",{"id":587,"slug":588,"locale":7,"data":589,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.explosives-detonator.en","explosives-detonator","{\"description\":\"The Explosives Detonator is an assembly recipe that produces one Explosives Detonator in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 40 [[fdy.term.electronic_components|Electronic Components]], making it a crafted component for explosive-related production chains.\",\"canonical_id\":\"Explosives Detonator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives_detonator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.explosives_detonator\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_detonator\"}",{"id":591,"slug":592,"locale":7,"data":593,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.explosives-primitive.en","explosives-primitive","{\"description\":\"[[fdy.term.explosives|Explosives]] (Primitive) is an assembly recipe that produces Explosives ×1 as its primary output. The recipe requires [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] ×2, [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] ×2 and [[fdy.term.biomass|Biomass]] ×1 and completes in 5 seconds. It is crafted in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category of recipes, converting raw rubble and biomass into basic explosives for use in further manufacturing or combat applications.\",\"canonical_id\":\"Explosives (Primitive)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_primitive\"}",{"id":595,"slug":596,"locale":7,"data":597,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.farmer-robot-arm.en","farmer-robot-arm","{\"description\":\"A crafting recipe in the Assembly category that produces 1 Farmer Robot Arm in 15 seconds at [[fdy.term.assembler_i|Assembler I]]. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it a component recipe for assembling agricultural automation equipment.\",\"canonical_id\":\"Farmer Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_arm\"}",{"id":599,"slug":600,"locale":7,"data":601,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.farmer-robot-head.en","farmer-robot-head","{\"description\":\"Farmer Robot Head is an assembly recipe that crafts one Farmer Robot Head in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.cpu|CPU]], and 1 [[fdy.term.polymer_board|Polymer Board]] to produce the head component used in robot construction.\",\"canonical_id\":\"Farmer Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_head\"}",{"id":603,"slug":604,"locale":7,"data":605,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.farmer-robot-leg.en","farmer-robot-leg","{\"description\":\"`Farmer Robot Leg` is an assembly recipe crafted in an `[[fdy.term.assembler_i|Assembler I]]` over 15 seconds. It consumes `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.hydraulic_piston|Hydraulic Piston]]`, and `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` to produce one `Farmer Robot Leg`, serving as a manufacturing step in the production chain for robot components.\",\"canonical_id\":\"Farmer Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_leg\"}",{"id":607,"slug":608,"locale":7,"data":609,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.farmer-robot-torso.en","farmer-robot-torso","{\"description\":\"Farmer Robot Torso is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that takes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], an Empty Barrel, and an [[fdy.term.energy_cell|Energy Cell]] to produce one Farmer Robot Torso in 15 seconds. It is a component recipe tied to the construction of farmer robot parts in the production chain.\",\"canonical_id\":\"Farmer Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_torso\"}",{"id":611,"slug":612,"locale":7,"data":613,"updated_at":177,"created_at":178,"listed_only":157},"fdy.recipe.filter-loader.en","filter-loader","{\"description\":\"[[fdy.term.filter_loader|Filter Loader]] is a building used to move and sort items through a connected transport system. It acts as a specialized loader that feeds materials into the network, letting players organize supply chains instead of sending every item through the same route. Its behavior is centered on item handling rather than production, so it is most useful in logistics setups where precise distribution matters.\\n\\nThe building has a simple crafting profile: it takes **4**, **4**, and **2** of its listed inputs to produce **1** Filter Loader. The crafting table also lists multiple fabrication times, indicating that it can be made at different crafting stations or through different production methods. In practical use, the Filter Loader belongs in a transport line where controlled item flow is needed, especially when separating resources by type.\\n\\nA patch later increased its operating speed to **1800 items\u002Fmin**, making it substantially more effective for high-throughput logistics. That change is important when designing long transport chains, since the building can now keep up better with larger-scale item movement and reduce bottlenecks in busy sorting systems.\",\"canonical_id\":\"Filter Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.filter_loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.filter_loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.filter_loader\"}",{"id":615,"slug":616,"locale":7,"data":617,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.firmarlite-sheet.en","firmarlite-sheet","{\"description\":\"Firmarlite Sheet is a smelting recipe that converts 1 [[fdy.term.firmarlite_bar|Firmarlite Bar]] into 1 Firmarlite Sheet in 6 seconds at the [[fdy.term.lava_smelter_i|Lava-Smelter I]]. It produces a processed Firmarlite material used in the game's production chain.\",\"canonical_id\":\"Firmarlite Sheet\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.firmarlite_sheet\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.lava_smelter_i\",\"name\":\"fdy.term.firmarlite_sheet\"}",{"id":619,"slug":620,"locale":7,"data":621,"updated_at":183,"created_at":541,"listed_only":157},"fdy.recipe.firmarlite-sheet-t1.en","firmarlite-sheet-t1","{\"description\":\"[[fdy.term.firmarlite_sheet|Firmarlite Sheet]] (T1) is a recipe in the smelting category of the FOUNDRY system. The entry is the smelting recipe named Firmarlite Sheet (T1); structural details such as specific inputs, outputs, crafting time, and required machines are not included in the provided data.\",\"category\":\"smelting\",\"name\":\"fdy.term.firmarlite_sheet_t1\"}",{"id":623,"slug":624,"locale":7,"data":625,"updated_at":177,"created_at":178,"listed_only":157},"fdy.recipe.flare-stack.en","flare-stack","{\"description\":\"[[fdy.term.flare_stack|Flare Stack]] is an assembly recipe that produces one Flare Stack in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 Steel Beams, 5 [[fdy.term.machinery_parts|Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]], making it part of the manufacturing chain for constructing the Flare Stack item.\",\"canonical_id\":\"Flare Stack\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.flare_stack\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.flare_stack\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.flare_stack\"}",{"id":627,"slug":628,"locale":7,"data":629,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.fluid-assembler-i.en","fluid-assembler-i","{\"description\":\"[[fdy.term.fluid_assembler_i|Fluid Assembler I]] is an assembly recipe that produces one Fluid Assembler I in 10 seconds. The recipe requires 15 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 5 [[fdy.term.circuit_board|Circuit Board]], and 10 [[fdy.term.polymer_board|Polymer Board]] as ingredients. The primary output item is Fluid Assembler I (×1), and the recipe is intended to be executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and directly yields the Fluid Assembler I structure when completed.\",\"canonical_id\":\"Fluid-Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fluid_assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.fluid_assembler_i\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fluid_assembler_i\"}",{"id":631,"slug":632,"locale":7,"data":633,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.forest-seed-plants.en","forest-seed-plants","{\"description\":\"[[fdy.term.forest_seed_plants|Forest Seed (Plants)]] is a fuel-category recipe executed in the [[fdy.term.greenhouse|Greenhouse]] that converts Forest Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 into Forest Seed (Plants) ×3 over 300 seconds, producing Forest Seed (Plants) as its primary output. The recipe consumes the listed ingredients and yields three Forest Seed (Plants) units per operation, effectively increasing seed count while requiring mineral and water inputs, and must be processed in the Greenhouse.\",\"canonical_id\":\"Forest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_plants\"}",{"id":635,"slug":636,"locale":7,"data":637,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.forest-seed-trees.en","forest-seed-trees","{\"description\":\"[[fdy.term.forest_seed_trees|Forest Seed (Trees)]] is a fuel-category recipe that produces three Forest Seed (Trees) in 300 seconds when executed in a [[fdy.term.greenhouse|Greenhouse]]. The recipe consumes one Forest Seed (Trees), one [[fdy.term.mineral_rocks|Mineral Rocks]] and 250 [[fdy.term.water|Water]] to yield Forest Seed (Trees) ×3, with Forest Seed (Trees) as the primary output item. This recipe functions as an in-game fuel production conversion performed specifically in the Greenhouse and requires the listed ingredients and processing time to generate its outputs.\",\"canonical_id\":\"Forest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_trees\"}",{"id":639,"slug":640,"locale":7,"data":641,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.fracking-liquid.en","fracking-liquid","{\"description\":\"[[fdy.term.fracking_liquid|Fracking Liquid]] is a chemistry recipe that produces Fracking Liquid as its primary output; it is processed in the [[fdy.term.chemical_processor|Chemical Processor]] and completes in 5 seconds. The recipe consumes [[fdy.term.air|Air]] ×30, [[fdy.term.olumite_gas|Olumite Gas]] ×10, and [[fdy.term.water|Water]] ×60 to yield Fracking Liquid ×100 per operation. This recipe belongs to the chemistry category and requires the Chemical Processor to craft the specified output volume from the listed ingredients.\",\"canonical_id\":\"Fracking Liquid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.fracking_liquid\",\"ingredients\":[{\"item\":\"fdy.term.air\",\"count\":30},{\"item\":\"fdy.term.olumite_gas\",\"count\":10},{\"item\":\"fdy.term.water\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.fracking_liquid\",\"count\":100}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.fracking_liquid\"}",{"id":643,"slug":644,"locale":7,"data":645,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.fracking-tower-base.en","fracking-tower-base","{\"description\":\"Fracking Tower Base is an assembly recipe in *Foundry* that produces 1 Fracking Tower Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 200 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 100 Steel Beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 25 [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier construction recipe tied to industrial progression and the fabrication of fracking infrastructure.\",\"canonical_id\":\"Fracking Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fracking_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.fracking_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fracking_tower_base\"}",{"id":647,"slug":648,"locale":7,"data":649,"updated_at":177,"created_at":178,"listed_only":157},"fdy.recipe.freight-elevator-i.en","freight-elevator-i","{\"description\":\"[[fdy.term.freight_elevator_i|Freight Elevator I]] is a building segment used to create a freight elevator shaft. It automatically excavates the terrain between the bottom and top segments once a valid pair has been established, allowing a vertical passage to be opened through the world.\\n\\nA freight elevator must be placed in pairs: one top segment and one bottom segment. Together, they form a valid elevator regardless of the height at which they are installed, so the two pieces can be set at any level in the world as long as they are paired correctly. The key requirement is that both ends exist; without the matching segment, the elevator is not considered complete.\\n\\nIn practice, this makes Freight Elevator I useful for creating vertical access through solid terrain without manually digging out the full shaft first. Place the two ends where you want the passage to connect, and the game handles the excavation between them automatically.\",\"canonical_id\":\"Freight Elevator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_i\"}",{"id":651,"slug":652,"locale":7,"data":653,"updated_at":247,"created_at":178,"listed_only":157},"fdy.recipe.freight-elevator-ii.en","freight-elevator-ii","{\"description\":\"[[fdy.term.freight_elevator_ii|Freight Elevator II]] is a building used to create a vertical freight elevator shaft. It automatically excavates the terrain between its bottom and top segments, making it a practical way to open a continuous passage through solid ground or rock.\\n\\nTo function, it must be placed in pairs: one top segment and one bottom segment. Once both pieces are placed, they establish a valid freight elevator, and the two ends can be positioned at any height in the world. This makes it useful for connecting distant depths or surface levels without manually tunneling the full shaft.\\n\\n- The elevator clears the space between the two placed segments automatically.\\n- Both the top and bottom parts are required; a single segment does not form a working elevator.\\n- The two ends do not need to share the same elevation, so it can span large vertical differences.\",\"canonical_id\":\"Freight Elevator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_ii\",\"ingredients\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_ii\"}",{"id":655,"slug":656,"locale":7,"data":657,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.fuel-rod-casing.en","fuel-rod-casing","{\"description\":\"[[fdy.term.fuel_rod_casing|Fuel Rod Casing]] is an assembly recipe that produces 2 Fuel Rod Casing items as its primary output. The recipe consumes 1 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 1 steel beams per cycle, completes in 15 seconds, and is produced on an [[fdy.term.assembler_i|Assembler I]]. This recipe is used to convert Advanced Machinery Parts and steel beams into Fuel Rod Casing units at the specified rate and building.\",\"canonical_id\":\"Fuel Rod Casing\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fuel_rod_casing\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":2}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fuel_rod_casing\"}",{"id":659,"slug":660,"locale":7,"data":661,"updated_at":272,"created_at":662,"listed_only":157},"fdy.recipe.geothermal-boiler.en","geothermal-boiler","{\"description\":\"The Geothermal Boiler consumes [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] to produce [[fdy.term.steam|Steam]] for Steam Turbines. It must be placed directly on a Geothermal Vent, making it part of the vent’s natural thermal extraction setup rather than a standalone machine. Geothermal Vents can be located with the [[fdy.term.ore_scanner|Ore Scanner]], which makes them the key prerequisite for using this recipe at all.\\n\\nIts main purpose is to convert the vent’s output into usable steam for power generation. Since the boiler is tied to a specific world feature, planning around vent location is important: once a Geothermal Vent is found, the boiler can be installed there to turn the available material into a form that Steam Turbines can process.\\n\\n- The Geothermal Boiler requires placement on a Geothermal Vent.\\n- It consumes Ignium-Enriched Water as input.\\n- Its output is Steam for Steam Turbines.\\n- Geothermal Vents are found using the Ore Scanner.\\n- **1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] generates 675 liters of steam.**\\n\\nBecause the boiler is part of a geothermal chain, it is best treated as a conversion step in a larger power system. The steam output value makes it clear that the resource has substantial energy potential, so vent placement and the amount of available material determine how much benefit the setup can provide over time.\",\"canonical_id\":\"Geothermal Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.geothermal_boiler\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.geothermal_boiler\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.geothermal_boiler\"}","2026-05-31 06:51:13",{"id":664,"slug":665,"locale":7,"data":666,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.glass.en","glass","{\"description\":\"[[fdy.term.glass|Glass]] is a smelting recipe in the [[fdy.term.advanced_smelter|Advanced Smelter]] that converts 5 [[fdy.term.gravel|Gravel]] into 1 Glass over 5 seconds. It produces the basic glass material used in FOUNDRY crafting and production chains.\",\"canonical_id\":\"Glass\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.glass\",\"ingredients\":[{\"item\":\"fdy.term.gravel\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.glass\"}",{"id":668,"slug":669,"locale":7,"data":670,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.gravel.en","gravel","{\"description\":\"[[fdy.term.gravel|Gravel]] is a recipe in the mining category that converts [[fdy.term.mineral_rocks|Mineral Rocks]] into Gravel as the primary output. The recipe consumes 2 Mineral Rocks and, when processed in a [[fdy.term.crusher_i|Crusher I]], produces 6 Gravel over a crafting time of 12 seconds. The recipe’s primary output item is Gravel and it is intended to be run on the Crusher I building to convert raw Mineral Rocks into usable Gravel.\",\"canonical_id\":\"Gravel\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.gravel\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.gravel\",\"count\":6}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.gravel\"}",{"id":672,"slug":673,"locale":7,"data":674,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.greenhouse.en","greenhouse","{\"description\":\"**[[fdy.term.greenhouse|Greenhouse]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that takes **20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 6 [[fdy.term.glass|Glass]], 4 [[fdy.term.pipe|Pipe]], and 1 [[fdy.term.electronic_components|Electronic Components]]** to produce **1 Greenhouse** in **8 seconds**. It is the manufacturing step used to create the **Greenhouse** item for construction and production setups.\",\"canonical_id\":\"Greenhouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.greenhouse\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.pipe\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.greenhouse\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.greenhouse\"}",{"id":676,"slug":677,"locale":7,"data":678,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.hangar-gate.en","hangar-gate","{\"description\":\"[[fdy.term.hangar_gate|Hangar Gate]] is an assembly recipe that produces one Hangar Gate as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] and requires 5 seconds to complete. Its ingredients are 25 steel beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]], which are consumed to craft Hangar Gate ×1. This recipe belongs to the assembly category and is used wherever Hangar Gate production is required within factory workflows.\",\"canonical_id\":\"Hangar Gate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hangar_gate\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hangar_gate\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hangar_gate\"}",{"id":680,"slug":681,"locale":7,"data":682,"updated_at":189,"created_at":683,"listed_only":157},"fdy.recipe.heavy-duty-transport-bot.en","heavy-duty-transport-bot","{\"description\":\"Heavy Duty Transport Bot is an assembly recipe in FOUNDRY that crafts 270 Heavy Duty Transport Bots in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], making it a bulk production recipe for supplying transport bots used in factory logistics and item movement.\",\"canonical_id\":\"Heavy Duty Transport Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.heavy_duty_transport_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.heavy_duty_transport_bot\",\"count\":270}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.heavy_duty_transport_bot\"}","2026-05-31 06:51:14",{"id":685,"slug":686,"locale":7,"data":687,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.hot-air-stove-base.en","hot-air-stove-base","{\"description\":\"Hot Air Stove Base is an assembly recipe that produces 1 Hot Air Stove Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 100 [[fdy.term.concrete|Concrete]], 100 Steel Beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 25 [[fdy.term.electronic_components|Electronic Components]], making it a construction recipe for a building component used in FOUNDRY production and infrastructure.\",\"canonical_id\":\"Hot Air Stove Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hot_air_stove_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.hot_air_stove_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hot_air_stove_base\"}",{"id":689,"slug":690,"locale":7,"data":691,"updated_at":189,"created_at":683,"listed_only":157},"fdy.recipe.hover-engine.en","hover-engine","{\"description\":\"Hover Engine is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Hover Engine in 6 seconds. It combines [[fdy.term.technum_rods|Technum Rods]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it a key manufacturing step for creating the hover-related component used in FOUNDRY’s production chain.\",\"canonical_id\":\"Hover Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hover_engine\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":11},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hover_engine\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hover_engine\"}",{"id":693,"slug":694,"locale":7,"data":695,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.hydraulic-piston.en","hydraulic-piston","{\"description\":\"[[fdy.term.hydraulic_piston|Hydraulic Piston]] is a fluid processing recipe crafted in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. It takes 1 Steel Beam and 30 [[fdy.term.low_density_olumite|Low Density Olumite]] and produces 1 Hydraulic Piston in 5 seconds. This recipe is part of the game's manufacturing chain for turning metal materials and processed resources into a finished mechanical component.\",\"canonical_id\":\"Hydraulic Piston\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.hydraulic_piston\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.low_density_olumite\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.hydraulic_piston\"}",{"id":697,"slug":698,"locale":7,"data":699,"updated_at":272,"created_at":683,"listed_only":157},"fdy.recipe.ignium-enriched-water.en","ignium-enriched-water","{\"description\":\"Ignium-Enriched Water is a fuel used in the [[fdy.term.geothermal_boiler|Geothermal Boiler]]. When fed into the boiler, it is converted into steam for Steam Turbines, making it part of the power generation chain tied to geothermal processing.\\n\\nIts role is strictly as an input resource rather than a standalone utility item. Managing a supply of Ignium-Enriched Water is important if you want to keep the boiler running and maintain steady steam output for turbine-based power production.\",\"canonical_id\":\"Ignium-Enriched Water\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ignium_enriched_water\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":270}],\"outputs\":[{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":270}],\"time_seconds\":1,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.ignium_enriched_water\"}",{"id":701,"slug":702,"locale":7,"data":703,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.ignium-fuel-rod.en","ignium-fuel-rod","{\"description\":\"[[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]] is a fluid_processing recipe that produces one Ignium Fuel Rod as its primary output in 15 seconds. The recipe requires 1 [[fdy.term.fuel_rod_casing|Fuel Rod Casing]], 10 [[fdy.term.wire_coil|Wire Coil]], 20 [[fdy.term.ignium_powder|Ignium Powder]] and 400 units of [[fdy.term.liquid_fuel|Liquid Fuel]] and is executed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. The recipe converts the listed solid components and the Liquid Fuel into the Ignium Fuel Rod item, integrating both item and fluid inputs to create a single fuel rod used by downstream systems.\",\"canonical_id\":\"Ignium Fuel Rod\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.ignium_fuel_rod\",\"ingredients\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":10},{\"item\":\"fdy.term.ignium_powder\",\"count\":20},{\"item\":\"fdy.term.liquid_fuel\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.ignium_fuel_rod\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.ignium_fuel_rod\"}",{"id":705,"slug":706,"locale":7,"data":707,"updated_at":247,"created_at":184,"listed_only":157},"fdy.recipe.ignium-ore.en","ignium-ore","{\"canonical_id\":\"Ignium Ore\",\"name\":\"fdy.term.ignium_ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_ore\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"description\":\"Ignium Ore is a fuel-item used in recipes and combustion devices. It appears in fuel lists for heat-generating buildings and is consumed in boilers and similar generators where solid fuels are accepted. Ignium Ore provides a mid-range energy value compared with other solid fuels and is represented alongside related items such as [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]], [[fdy.term.coked_ignium|Coked Ignium]], and [[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]].\\n\\nIgnium Ore's in-game role is as a straightforward combustible resource for sustaining continuous heat or power production. It stacks and feeds into automated fuel inputs the same way as other ore- or biomass-based fuels. When planning fuel logistics, Ignium Ore occupies a middle position in energy density: it yields more energy per unit than Ignium Ore Rubble but less than portable or processed fuels that require additional processing steps.\\n\\nPractical notes for use and integration:\\n- Energy value: Ignium Ore provides higher energy per unit than Ignium Ore Rubble but is below higher-grade processed fuels; use it when moderate burn time and raw availability are preferred.\\n- Throughput considerations: Boilers and similar devices list Ignium Ore with an intermediate per-minute burn rate compared to other fuels; match conveyor and inserter throughput to avoid fuel starvation or overflow.\\n- Processing and conversions: Related items such as Coked Ignium and Ignium Fuel Rod are part of the same fuel chain; processing can change effective energy-per-input ratios and should be considered when optimizing fuel efficiency.\\n- Inventory and automation: Ignium Ore is suitable for automated supply lines and bulk storage; prioritize higher-density fuels only if refinery or coking infrastructure is available and the extra processing is worthwhile.\\n\\nBecause there is no detailed primary documentation here, specific stack sizes, crafting recipes, or exact numeric energy values beyond relative comparisons are not provided. Use the game's production screens and device fuel menus to view precise values when optimizing a base's fuel economy.\"}",{"id":709,"slug":710,"locale":7,"data":711,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.ignium-powder.en","ignium-powder","{\"description\":\"[[fdy.term.ignium_powder|Ignium Powder]] is a mining recipe that converts raw material into processed product: it consumes 1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] and produces Ignium Powder ×5 as its primary output. The recipe requires 5 seconds to complete and must be run in the [[fdy.term.crusher_i|Crusher I]] building. The recipe is categorized under mining and yields Ignium Powder as the main produced item for downstream use.\",\"canonical_id\":\"Ignium Powder\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_powder\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_powder\"}",{"id":713,"slug":714,"locale":7,"data":715,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.incinerator.en","incinerator","{\"description\":\"A crafting recipe in the assembly category that produces 1 [[fdy.term.incinerator|Incinerator]] in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 20 Steel Beams, 5 [[fdy.term.electronic_components|Electronic Components]], and 25 [[fdy.term.concrete|Concrete]].\",\"canonical_id\":\"Incinerator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.incinerator\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.concrete\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.incinerator\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.incinerator\"}",{"id":717,"slug":718,"locale":7,"data":719,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.jetpack-fuel.en","jetpack-fuel","{\"description\":\"[[fdy.term.jetpack_fuel|Jetpack Fuel]] is a fluid_processing recipe that produces Jetpack Fuel (×1) by combining [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (×1) and [[fdy.term.liquid_fuel|Liquid Fuel]] (×30). The recipe requires 4 seconds to complete and is processed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. The primary output of the recipe is the item Jetpack Fuel, and the recipe consumes the listed ingredient quantities per operation.\",\"canonical_id\":\"Jetpack Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.jetpack_fuel\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.jetpack_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.jetpack_fuel\"}",{"id":721,"slug":722,"locale":7,"data":723,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.ladder.en","ladder","{\"description\":\"[[fdy.term.ladder|Ladder]] is an assembly recipe that produces one Ladder from two [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and is executed in an [[fdy.term.assembler_i|Assembler I]]. The primary output item is Ladder and the listed ingredient is Xenoferrite Plates ×2. The recipe belongs to the assembly category and uses the Assembler I building to convert Xenoferrite Plates into the finished Ladder.\",\"canonical_id\":\"Ladder\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ladder\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.ladder\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ladder\"}",{"id":725,"slug":726,"locale":7,"data":727,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.lava-smelter-i.en","lava-smelter-i","{\"description\":\"[[fdy.term.lava_smelter_i|Lava-Smelter I]] is an assembly recipe that produces one Lava-Smelter I in 8 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe requires 10 steel beams, 10 [[fdy.term.firmarlite_bar|Firmarlite Bar]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.electronic_components|Electronic Components]] as inputs and yields a single Lava-Smelter I as its primary output. This recipe is executed in the Assembler I building and converts the listed raw and intermediate components into the Lava-Smelter I for use in production chains.\",\"canonical_id\":\"Lava-Smelter I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_i\"}",{"id":729,"slug":730,"locale":7,"data":731,"updated_at":189,"created_at":326,"listed_only":157},"fdy.recipe.lava-smelter-ii.en","lava-smelter-ii","{\"description\":\"**Lava-Smelter II** is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that produces one Lava-Smelter II after 15 seconds. It upgrades a [[fdy.term.lava_smelter_i|Lava-Smelter I]] using 50 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], 15 [[fdy.term.circuit_board|Circuit Board]], and 5 [[fdy.term.energy_cell|Energy Cell]], making it part of the progression from the first smelter to the improved lava-processing machine.\",\"canonical_id\":\"Lava-Smelter II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_ii\",\"ingredients\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_ii\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_ii\"}",{"id":733,"slug":734,"locale":7,"data":735,"updated_at":189,"created_at":736,"listed_only":157},"fdy.recipe.light-bot.en","light-bot","{\"description\":\"Light Bot is an assembly recipe that produces 1 Light Bot in 12 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.machinery_parts|Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and [[fdy.term.glass|Glass]], making it a mid-tier crafted component tied to machine assembly and advanced manufacturing chains.\",\"canonical_id\":\"Light Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_bot\"}","2026-05-31 06:52:05",{"id":738,"slug":739,"locale":7,"data":740,"updated_at":741,"created_at":742,"listed_only":157},"fdy.recipe.light-pole.en","light-pole","{\"description\":\"Light Pole is a recipe in the smelting category of the FOUNDRY system. This recipe is used to produce the item Light Pole and is classified under smelting processes, linking it to the game's metalworking and furnace mechanics; it defines the inputs, thermal processing, and outputs required to create the Light Pole within production chains and is used wherever smelted construction or lighting components are required.\",\"category\":\"smelting\",\"name\":\"fdy.term.light_pole\"}","2026-06-02 11:50:45","2026-05-28 08:37:19",{"id":744,"slug":745,"locale":7,"data":746,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.light-pole-i.en","light-pole-i","{\"description\":\"[[fdy.term.light_pole_i|Light Pole I]] is an assembly recipe that produces one [[fdy.term.light_pole|Light Pole]] I in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 5 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]], and 1 [[fdy.term.technum_rods|Technum Rods]], making it the production step for building this lighting structure.\",\"canonical_id\":\"Light Pole I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_i\"}",{"id":748,"slug":749,"locale":7,"data":750,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.light-pole-ii.en","light-pole-ii","{\"description\":\"`[[fdy.term.light_pole_ii|Light Pole II]]` is an assembly recipe crafted in an `[[fdy.term.assembler_i|Assembler I]]` in 3 seconds. It consumes 3 `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, 1 `[[fdy.term.electronic_components|Electronic Components]]`, and 1 `[[fdy.term.technum_rods|Technum Rods]]` to produce 1 `[[fdy.term.light_pole|Light Pole]] II`, providing the components needed to build the upgraded lighting pole.\",\"canonical_id\":\"Light Pole II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_ii\"}",{"id":752,"slug":753,"locale":7,"data":754,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.liquid-firmarlite.en","liquid-firmarlite","{\"description\":\"Liquid Firmarlite is a smelting recipe that converts [[fdy.term.firmarlite_bar|Firmarlite Bar]] into a fluid product. The recipe consumes 100 Firmarlite Bar and produces 1,250 units of Liquid Firmarlite as its primary output, with a crafting time of 7.5 seconds. This recipe is executed in the [[fdy.term.electric_arc_furnace|Electric Arc Furnace]] and is categorized under smelting, making it the standard method for generating bulk Liquid Firmarlite from Firmarlite Bar within the FOUNDRY system.\",\"canonical_id\":\"Liquid Firmarlite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_firmarlite\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_firmarlite\",\"count\":1250}],\"time_seconds\":7.5,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_firmarlite\"}",{"id":756,"slug":757,"locale":7,"data":758,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.liquid-fuel.en","liquid-fuel","{\"description\":\"[[fdy.term.liquid_fuel|Liquid Fuel]] is a chemistry recipe that converts 50 units of [[fdy.term.low_density_olumite|Low Density Olumite]] into 150 units of Liquid Fuel. The recipe requires a [[fdy.term.chemical_processor|Chemical Processor]] to run, takes 8 seconds per operation, and yields Liquid Fuel as its primary output. This recipe is categorized under chemistry and is used to produce bulk Liquid Fuel for downstream consumption or storage.\",\"canonical_id\":\"Liquid Fuel\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.liquid_fuel\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.liquid_fuel\",\"count\":150}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.liquid_fuel\"}",{"id":760,"slug":761,"locale":7,"data":762,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.liquid-telluxite.en","liquid-telluxite","{\"description\":\"[[fdy.term.liquid_telluxite|Liquid Telluxite]] is a smelting recipe that converts 40 [[fdy.term.telluxite_ingot|Telluxite Ingot]] into 2,000 Liquid Telluxite in 60 seconds. The recipe's primary output is Liquid Telluxite and it must be processed in an [[fdy.term.electric_arc_furnace|Electric Arc Furnace]]. This recipe functions within the smelting category to produce bulk liquid Telluxite for downstream fluid processing or consumption by machines that accept Liquid Telluxite.\",\"canonical_id\":\"Liquid Telluxite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_telluxite\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":2000}],\"time_seconds\":60,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_telluxite\"}",{"id":764,"slug":765,"locale":7,"data":766,"updated_at":177,"created_at":178,"listed_only":157},"fdy.recipe.loader.en","loader","{\"description\":\"[[fdy.term.loader|Loader]] is a building that received a major throughput buff in Patch 0.6.02116 (Update 2, Hotfix #3), when its speed was increased to **1800 items\u002Fmin**.\\n\\nThis change significantly improved how quickly the Loader could move materials, making it a more effective part of a factory’s item-handling chain.\",\"canonical_id\":\"Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader\"}",{"id":768,"slug":769,"locale":7,"data":770,"updated_at":247,"created_at":178,"listed_only":157},"fdy.recipe.loader-2nd-lane.en","loader-2nd-lane","{\"description\":\"[[fdy.term.loader_2nd_lane|Loader (2nd Lane)]] is a building that handles item movement on the second lane. In Patch 0.6.02116, its speed was increased to **1800 items\u002Fmin** as part of Update 2, Hotfix #3.\\n\\n- Patch 0.6.02116 raised its throughput to **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 2nd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_2nd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":8},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_2nd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_2nd_lane\"}",{"id":772,"slug":773,"locale":7,"data":774,"updated_at":177,"created_at":178,"listed_only":157},"fdy.recipe.loader-3rd-lane.en","loader-3rd-lane","{\"description\":\"[[fdy.term.loader_3rd_lane|Loader (3rd Lane)]] is a building used for item transport in Foundry. Its notable documented change was a speed increase in Patch 0.6.02116 (Update 2, Hotfix #3), where its throughput was raised to **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 3rd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_3rd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":12},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_3rd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_3rd_lane\"}",{"id":776,"slug":777,"locale":7,"data":778,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.logistic-container-i.en","logistic-container-i","{\"description\":\"[[fdy.term.logistic_container_i|Logistic Container I]] is an assembly recipe that produces one Logistic Container I in 5 seconds. The recipe requires 15 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 4 [[fdy.term.machinery_parts|Machinery Parts]] and 1 [[fdy.term.electronic_components|Electronic Components]] as inputs and yields a single Logistic Container I as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the assembly category of production processes. The recipe defines the exact input-to-output conversion and crafting time used by the game's manufacturing systems.\",\"canonical_id\":\"Logistic Container I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_i\"}",{"id":780,"slug":781,"locale":7,"data":782,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.logistic-container-ii.en","logistic-container-ii","{\"description\":\"[[fdy.term.logistic_container_ii|Logistic Container II]] is an assembly recipe that produces one Logistic Container II in an [[fdy.term.assembler_i|Assembler I]] over 7.5 seconds. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it the crafting step used to build the upgraded logistics storage container.\",\"canonical_id\":\"Logistic Container II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_ii\"}",{"id":784,"slug":785,"locale":7,"data":786,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.logistic-container-iii.en","logistic-container-iii","{\"description\":\"[[fdy.term.logistic_container_iii|Logistic Container III]] is an assembly recipe that produces one Logistic Container III per 10 seconds. The recipe requires 25 steel beams, 4 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and yields Logistic Container III ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is part of the manufacturing chain for advanced logistics equipment and connects raw materials and intermediate components to the Logistic Container III item through timed assembly in Assembler I.\",\"canonical_id\":\"Logistic Container III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_iii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_iii\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_iii\"}",{"id":788,"slug":789,"locale":7,"data":790,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.long-range-scanner-base.en","long-range-scanner-base","{\"description\":\"Long Range Scanner Base is an assembly recipe that produces one long range scanner and requires 20 seconds to complete. The recipe consumes 25 [[fdy.term.concrete|Concrete]], 50 steel beams, 25 [[fdy.term.machinery_parts|Machinery Parts]] and 50 [[fdy.term.electronic_components|Electronic Components]] per craft. The primary output is long range scanner ×1. Long Range Scanner Base is executed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe defines the component and resource connections for constructing long range scanner units within the game's production chain.\",\"canonical_id\":\"Long Range Scanner Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.long_range_scanner\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":25},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.long_range_scanner\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.long_range_scanner_base\"}",{"id":792,"slug":793,"locale":7,"data":794,"updated_at":247,"created_at":178,"listed_only":157},"fdy.recipe.machinery-parts.en","machinery-parts","{\"description\":\"[[fdy.term.machinery_parts|Machinery Parts]] received a crafting-time adjustment in Patch 0.6.0, when character crafting time was changed from 0.5 to 0.375.\",\"canonical_id\":\"Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.machinery_parts\"}",{"id":796,"slug":797,"locale":7,"data":798,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.maintenance-drone.en","maintenance-drone","{\"description\":\"A crafting recipe in the assembly category that produces a Maintenance Drone in 15 seconds at [[fdy.term.assembler_i|Assembler I]]. It consumes a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], a [[fdy.term.circuit_board|Circuit Board]], a [[fdy.term.hover_engine|Hover Engine]], and an [[fdy.term.energy_cell|Energy Cell]] to create one Maintenance Drone.\",\"canonical_id\":\"Maintenance Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.maintenance_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.maintenance_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.maintenance_drone\"}",{"id":800,"slug":801,"locale":7,"data":802,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.marble-black.en","marble-black","{\"description\":\"[[fdy.term.marble_black|Marble (Black)]] is a fluid_processing recipe that runs in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and converts 1 [[fdy.term.mineral_rocks|Mineral Rocks]] and 5 [[fdy.term.crude_olumite|Crude Olumite]] into 2 Marble (Black) over 3 seconds; its primary output item is Marble (Black). The recipe is executed in the Fluid Assembler I building and produces two units of Marble (Black) per cycle, consuming the specified ingredients and the assembler's fluid-processing capabilities to yield the finished marble product.\",\"canonical_id\":\"Marble (Black)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_black\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.crude_olumite\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_black\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_black\"}",{"id":804,"slug":805,"locale":7,"data":806,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.marble-white.en","marble-white","{\"description\":\"[[fdy.term.marble_white|Marble (White)]] is a recipe in the fluid_processing category that converts [[fdy.term.mineral_rocks|Mineral Rocks]] and [[fdy.term.water|Water]] into finished building material; it is processed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and has a crafting time of 3 seconds. Each execution consumes Mineral Rocks ×1 and Water ×5 and produces Marble (White) ×2, with Marble (White) as the primary output item. This recipe is used to transform raw mineral input and fluid into a doubled quantity of the white marble product within the Fluid Assembler I.\",\"canonical_id\":\"Marble (White)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_white\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_white\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_white\"}",{"id":808,"slug":809,"locale":7,"data":810,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.miner-robot-arm.en","miner-robot-arm","{\"description\":\"Miner Robot Arm is an assembly recipe that crafts one Miner Robot Arm in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], Steel Beams, and a [[fdy.term.mining_drill|Mining Drill]], making it the production step for creating the robotic arm used in mining-related automation.\",\"canonical_id\":\"Miner Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_arm\"}",{"id":812,"slug":813,"locale":7,"data":814,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.miner-robot-head.en","miner-robot-head","{\"description\":\"Miner Robot Head is an assembly recipe that produces 1 Miner Robot Head in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.cpu|CPU]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], serving as a manufacturing step for creating the miner robot component.\",\"canonical_id\":\"Miner Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_head\"}",{"id":816,"slug":817,"locale":7,"data":818,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.miner-robot-leg.en","miner-robot-leg","{\"description\":\"*Miner Robot Leg* is an assembly recipe in *[[fdy.term.assembler_i|Assembler I]]* that crafts one *Miner Robot Leg* in 15 seconds. It consumes *[[fdy.term.robot_parts|Robot Parts]]*, *[[fdy.term.hydraulic_piston|Hydraulic Piston]]*, and *Steel Beams*, and serves as a component recipe for robot construction and upgrading in *FOUNDRY*.\",\"canonical_id\":\"Miner Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_leg\"}",{"id":820,"slug":821,"locale":7,"data":822,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.miner-robot-torso.en","miner-robot-torso","{\"description\":\"Miner Robot Torso is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Miner Robot Torso in 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 2 Firmarlite Sheets, 1 [[fdy.term.circuit_board|Circuit Board]], and 2 Energy Cells, making it a component recipe for assembling the Miner Robot Torso used in FOUNDRY’s automation and robot-related systems.\",\"canonical_id\":\"Miner Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_torso\"}",{"id":824,"slug":825,"locale":7,"data":826,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.mining-drill.en","mining-drill","{\"description\":\"Mining Drill is an assembly recipe that produces one Mining Drill in 8 seconds. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 25 [[fdy.term.electronic_components|Electronic Components]], and 25 [[fdy.term.technum_rods|Technum Rods]], and serves as the crafting step for making the drill used to automate mining in FOUNDRY.\",\"canonical_id\":\"Mining Drill\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_drill\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":25},{\"item\":\"fdy.term.technum_rods\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"time_seconds\":8,\"name\":\"fdy.term.mining_drill\"}",{"id":828,"slug":829,"locale":7,"data":830,"updated_at":831,"created_at":178,"listed_only":157},"fdy.recipe.mining-laser.en","mining-laser","{\"description\":\"The Mining Laser is a powerful mining tool that allows mining from a distance. It is used to extract resources without needing to stand directly next to the target, making it useful when working around hazards or when a block is hard to reach.\\n\\nIts main advantage is safety and convenience: it extends the player’s reach for mining tasks while still serving the same general purpose as other mining tools. Because it is described as powerful, it is best understood as a high-tier option for remote extraction rather than a basic starting tool.\\n\\n- Enables mining from a distance\\n- Useful for reaching targets that are unsafe or awkward to approach\\n- Best suited to situations where direct contact mining is inconvenient\",\"canonical_id\":\"Mining Laser\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_laser\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.mining_laser\",\"count\":1}],\"time_seconds\":1.4,\"name\":\"fdy.term.mining_laser\"}","2026-06-03 07:40:18",{"id":833,"slug":834,"locale":7,"data":835,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.modular-building-planner.en","modular-building-planner","{\"description\":\"Modular Building Planner is an assembly recipe in FOUNDRY that is crafted in an [[fdy.term.assembler_i|Assembler I]] over 4 seconds. It consumes 1 [[fdy.term.polymer_board|Polymer Board]] and 1 [[fdy.term.machinery_parts|Machinery Parts]] to produce 1 Modular Building Planner, providing a key modular planning item for construction workflows.\",\"canonical_id\":\"Modular Building Planner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_building_planner\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.modular_building_planner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_building_planner\"}",{"id":837,"slug":838,"locale":7,"data":839,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.modular-storage-tank-base.en","modular-storage-tank-base","{\"description\":\"Modular Storage Tank Base is an assembly recipe that produces 1 Modular Storage Tank Base in [[fdy.term.assembler_i|Assembler I]] over 20 seconds. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and Circuit Boards, making it a mid-tier construction recipe for building modular storage tank components.\",\"canonical_id\":\"Modular Storage Tank Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_storage_tank_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.modular_storage_tank_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_storage_tank_base\"}",{"id":841,"slug":842,"locale":7,"data":843,"updated_at":177,"created_at":184,"listed_only":157},"fdy.recipe.molten-technum.en","molten-technum","{\"description\":\"The rates listed for [[fdy.term.molten_technum|Molten Technum]] assume a full-size blast furnace.\",\"canonical_id\":\"Molten Technum\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_technum\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_technum\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_technum\"}",{"id":845,"slug":846,"locale":7,"data":847,"updated_at":272,"created_at":184,"listed_only":157},"fdy.recipe.molten-xenoferrite.en","molten-xenoferrite","{\"description\":\"The listed rates apply to a full-size blast furnace.\",\"canonical_id\":\"Molten Xenoferrite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_xenoferrite\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_xenoferrite\"}",{"id":849,"slug":850,"locale":7,"data":851,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.monument-base.en","monument-base","{\"description\":\"Monument Base is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that produces one `Monument Base` in 20 seconds. It consumes 50 `[[fdy.term.concrete|Concrete]]`, making it the construction step for creating the monument’s base component in the production chain.\",\"canonical_id\":\"Monument Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.monument_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.monument_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.monument_base\"}",{"id":853,"slug":854,"locale":7,"data":855,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.office-chair.en","office-chair","{\"description\":\"**[[fdy.term.office_chair|Office Chair]]** is an assembly recipe that produces one Office Chair in 3 seconds using 1 Xenoferrite Plate at an [[fdy.term.assembler_i|Assembler I]]. It provides the crafting step needed to turn [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] into a placeable office furnishing.\",\"canonical_id\":\"Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_chair\"}",{"id":857,"slug":858,"locale":7,"data":859,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.office-couch.en","office-couch","{\"description\":\"[[fdy.term.office_couch|Office Couch]] is an assembly recipe that produces 1 Office Couch in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it the crafting step used to turn metal components into office furniture.\",\"canonical_id\":\"Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_couch\"}",{"id":861,"slug":862,"locale":7,"data":863,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.office-desk.en","office-desk","{\"description\":\"[[fdy.term.office_desk|Office Desk]] is an assembly recipe that produces one Office Desk in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.electronic_components|Electronic Components]] to craft Office Desk ×1 and is intended to be processed in an [[fdy.term.assembler_i|Assembler I]]. This recipe is classified under the assembly category and specifies Office Desk as its primary output item.\",\"canonical_id\":\"Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_desk\"}",{"id":865,"slug":866,"locale":7,"data":867,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.office-file-cabinet.en","office-file-cabinet","{\"description\":\"[[fdy.term.office_file_cabinet|Office File Cabinet]] is an assembly-category recipe that produces one Office File Cabinet as its primary output. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients and completes in 3 seconds per cycle. It is executed in the [[fdy.term.assembler_i|Assembler I]] building and yields Office File Cabinet ×1 each craft. The recipe’s inputs and short processing time make it a basic assembly recipe suited to low-complexity production lines within the FOUNDRY system.\",\"canonical_id\":\"Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_file_cabinet\"}",{"id":869,"slug":870,"locale":7,"data":871,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.office-nameplate.en","office-nameplate","{\"description\":\"[[fdy.term.office_nameplate|Office Nameplate]] is an assembly recipe that produces one Office Nameplate from one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] in 3 seconds. The recipe's primary output item is Office Nameplate and it yields Office Nameplate ×1 per operation. Assembly of this recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building and requires a single Xenoferrite Plates ×1 as its ingredient. The recipe is categorized under assembly and is designed for quick production runs in Assembler I.\",\"canonical_id\":\"Office Nameplate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_nameplate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_nameplate\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_nameplate\"}",{"id":873,"slug":874,"locale":7,"data":875,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.office-plant.en","office-plant","{\"description\":\"[[fdy.term.office_plant|Office Plant]] is an assembly recipe that produces one Office Plant from one Xenoferrite Plate and one [[fdy.term.biomass|Biomass]]. The recipe requires 3 seconds to complete and is executed in the [[fdy.term.assembler_i|Assembler I]] building. The primary output is Office Plant ×1 and the listed ingredients are [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1 and Biomass ×1.\",\"canonical_id\":\"Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_plant\"}",{"id":877,"slug":878,"locale":7,"data":879,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.office-statue.en","office-statue","{\"description\":\"[[fdy.term.office_statue|Office Statue]] is an assembly recipe that produces one Office Statue in 3 seconds. The recipe requires 3 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as ingredients and yields Office Statue ×1 as its primary output. Crafting this recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe belongs to the assembly category and is intended to convert the specified raw components into the finished Office Statue item.\",\"canonical_id\":\"Office Statue\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_statue\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_statue\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_statue\"}",{"id":881,"slug":882,"locale":7,"data":883,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.office-table.en","office-table","{\"description\":\"[[fdy.term.office_table|Office Table]] is an assembly recipe that produces one Office Table in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients and yields Office Table ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and defines the conversion of Xenoferrite Plates into a finished Office Table using basic assembler technology.\",\"canonical_id\":\"Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_table\"}",{"id":885,"slug":886,"locale":7,"data":887,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.office-wall-plaque.en","office-wall-plaque","{\"description\":\"`[[fdy.term.office_wall_plaque|Office Wall Plaque]]` is an assembly recipe that produces one `Office Wall Plaque` in `[[fdy.term.assembler_i|Assembler I]]` over 3 seconds. It consumes one `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` and one `[[fdy.term.biomass|Biomass]]`, making it a simple crafting step for creating this decorative or functional office item.\",\"canonical_id\":\"Office Wall Plaque\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_wall_plaque\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_wall_plaque\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_wall_plaque\"}",{"id":889,"slug":890,"locale":7,"data":891,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.olumic-acid.en","olumic-acid","{\"description\":\"[[fdy.term.olumic_acid|Olumic Acid]] is a chemistry recipe for the [[fdy.term.chemical_processor|Chemical Processor]] that converts [[fdy.term.ignium_powder|Ignium Powder]], [[fdy.term.olumite_gas|Olumite Gas]] and [[fdy.term.water|Water]] into Olumic Acid. The recipe runs in 8 seconds and consumes 16 Ignium Powder, 75 Olumite Gas and 25 Water per cycle to produce 40 Olumic Acid as its primary output. This recipe belongs to the chemistry category and is intended for midline synthesis where Olumic Acid is required as a bulk chemical product.\",\"canonical_id\":\"Olumic Acid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.olumic_acid\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":16},{\"item\":\"fdy.term.olumite_gas\",\"count\":75},{\"item\":\"fdy.term.water\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.olumic_acid\",\"count\":40}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.olumic_acid\"}",{"id":893,"slug":894,"locale":7,"data":895,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.olumite-refining-liquid-polymer.en","olumite-refining-liquid-polymer","{\"description\":\"Olumite Refining Liquid Polymer is a fluid_processing recipe that converts [[fdy.term.crude_olumite|Crude Olumite]] into refined outputs in the [[fdy.term.distillation_column|Distillation Column]]. The recipe consumes 100 Crude Olumite and, after 4 seconds, produces 75 [[fdy.term.liquid_polymer|Liquid Polymer]] as its primary output and 50 [[fdy.term.waste_gas|Waste Gas]] as a byproduct. It is executed in the Distillation Column and yields Liquid Polymer for downstream fluid or chemical production while generating Waste Gas that must be managed by the plant's waste-handling systems.\",\"canonical_id\":\"Olumite Refining Liquid Polymer\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.liquid_polymer\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":75},{\"item\":\"fdy.term.waste_gas\",\"count\":50}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_liquid_polymer\"}",{"id":897,"slug":898,"locale":7,"data":899,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.olumite-refining-low-density-olumite.en","olumite-refining-low-density-olumite","{\"description\":\"Olumite Refining Low Density Olumite is a fluid_processing recipe that converts [[fdy.term.crude_olumite|Crude Olumite]] into [[fdy.term.low_density_olumite|Low Density Olumite]] using a [[fdy.term.distillation_column|Distillation Column]]. The recipe consumes 100 units of Crude Olumite and, over 4 seconds of processing time, produces 100 units of Low Density Olumite and 25 units of [[fdy.term.waste_gas|Waste Gas]]. The primary output is Low Density Olumite. This recipe is executed inside the Distillation Column and is used to refine raw Olumite into a lower-density fluid while generating Waste Gas as a byproduct.\",\"canonical_id\":\"Olumite Refining Low Density Olumite\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.low_density_olumite\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":100},{\"item\":\"fdy.term.waste_gas\",\"count\":25}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_low_density_olumite\"}",{"id":901,"slug":902,"locale":7,"data":903,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.olumite-refining-olumite-gas.en","olumite-refining-olumite-gas","{\"description\":\"Olumite Refining Olumite Gas is a fluid_processing recipe that converts 100 units of [[fdy.term.crude_olumite|Crude Olumite]] into 90 units of [[fdy.term.olumite_gas|Olumite Gas]] and 10 units of [[fdy.term.waste_gas|Waste Gas]] in 4 seconds; its primary output is Olumite Gas. The recipe is processed in the [[fdy.term.distillation_column|Distillation Column]] and is used to refine raw Olumite feedstock into usable Olumite Gas while producing a small amount of Waste Gas as a byproduct.\",\"canonical_id\":\"Olumite Refining Olumite Gas\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.olumite_gas\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.olumite_gas\",\"count\":90},{\"item\":\"fdy.term.waste_gas\",\"count\":10}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_olumite_gas\"}",{"id":905,"slug":906,"locale":7,"data":907,"updated_at":908,"created_at":909,"listed_only":157},"fdy.recipe.omni-analyzer.en","omni-analyzer","{\"category\":\"smelting\",\"name\":\"fdy.term.omni_analyzer\",\"description\":\"Omni-Analyzer is a research recipe that unlocks a broad set of exploration, excavation and logistics technologies when researched. It provides access to surface and cave scanning improvements, personal mobility upgrades, excavation drone enhancements, drill and quarry capabilities, and logistics\u002Fresupply upgrades that scale across multiple research tiers. The Omni-Analyzer’s unlocks let the player locate rare resources such as [[fdy.term.xeno_scrap|Xeno-Scrap]] and [[fdy.term.xeno_crystal|Xeno-Crystal]], speed up mining and crafting tasks, expand drone fleets, and deploy buildings that automate large-scale excavation and recycling.\\n\\nAt early tiers the Omni-Analyzer grants the Short Range Scanner (which locates Xeno-Scrap-Remnants and appears in the top-left of the HUD), Rocket Boots (double jump), and Cave-Scanning (enables tracking of Xeno-Scrap underground). It also unlocks Personal Excavation Drones and the first line of excavation\u002Fdrill upgrades: Excavation Drone Count I (+2 excavation drones), Excavation Drone Speed I (increases excavation drone movement speed), Drill Shape: 2x2 (dig in a 2×2 pattern), Mining Drill Speed I (decreases mining time by **20%**), Character Crafting Speed I (decreases character crafting time by **10%**), and Construction Drone Range I (increases construction drone range by **20 voxels**).\\n\\nProgressing the Omni-Analyzer to the next research tier tunes and expands scanner capabilities and adds mid-tier tools and buildings. Crystal-Scanning configures the Short Range Scanner to detect Xeno-Crystal (note: scan range may not be sufficient to detect crystals from the surface). The Irrigation Tool shoots a stream of water that regrows grass on dirt terrain. Large Xeno-Scrap Scanning enables tracking of large Xeno-Scrap pieces that can contain damaged Xeno Power Cores. Large Quarry (a building unlocked at this tier) is able to excavate areas automatically and is particularly effective for digging shafts or pits. Mid-tier excavation upgrades include Excavation Drone Count II (+2 excavation drones), Excavation Drone Speed II, Drill Shape: 3x3, Mining Drill Speed II (another **20%** mining time reduction), Character Crafting Speed II (another **10%** crafting time reduction), Xeno-Logistics System (unlocks additional recipes), Resupply Slots I (more resupply slots for the character), Throughput Increase I (faster resupply), and Construction Drone Range II (+20 voxels).\\n\\nHigher-tier Omni-Analyzer research unlocks further automation and production options: Xeno-Scrap Mining (unlocking a recipe tied to Xeno-Scrap), Charged Xeno-Crystal Production, [[fdy.term.drill_ship|Drill Ship]], [[fdy.term.scrap_recycler|Scrap Recycler]] (recycles Xeno-Scrap into reusable components), Excavation Drone Count III and Excavation Drone Speed III, Mining Drill Speed III, Character Crafting Speed III, expanded Resupply Slots II\u002FIII, Throughput Increase II\u002FIII, and Construction Drone Range III.\\n\\nPractical notes and strategy:\\n- Unlock Short Range Scanner early to locate surface Xeno-Scrap quickly; follow up with Cave-Scanning to find denser deposits underground.  \\n- Crystal-Scanning is necessary to find Xeno-Crystals; however, you often need to get close or enter caves before the scanner can detect them from the surface.  \\n- Excavation drone count and speed upgrades compound: invest in drone count first to increase parallel work, then drone speed and drill shape to improve throughput.  \\n- Stacking Mining Drill Speed reductions and Character Crafting Speed reductions produces noticeable time savings on repetitive tasks.  \\n- Large Quarry and Drill Ship are the primary options for large-scale automated digging; use the [[fdy.term.quarry|Quarry]] for stationary excavations (shafts, pits) and Drill Ship for mobile or specialized digging needs.  \\n- Scrap Recycler converts Xeno-Scrap back into components, closing resource loops and reducing dependence on raw salvage.\"}","2026-06-10 19:37:52","2026-05-28 19:20:42",{"id":911,"slug":912,"locale":7,"data":913,"updated_at":189,"created_at":914,"listed_only":157},"fdy.recipe.operator-bot.en","operator-bot","{\"description\":\"Operator Bot is an assembly recipe that produces one Operator Bot in an [[fdy.term.assembler_i|Assembler I]]. It consumes one [[fdy.term.polymer_board|Polymer Board]], one [[fdy.term.machinery_parts|Machinery Parts]], two [[fdy.term.electronic_components|Electronic Components]], and two Circuit Boards, taking 20 seconds per craft.\",\"canonical_id\":\"Operator Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.operator_bot\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.operator_bot\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.operator_bot\"}","2026-05-31 06:51:16",{"id":916,"slug":917,"locale":7,"data":918,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.ore-scanner-handheld.en","ore-scanner-handheld","{\"description\":\"The Ore Scanner (Handheld) is an assembly recipe that produces one [[fdy.term.ore_scanner|Ore Scanner]] in 10 seconds. Crafting the Ore Scanner (Handheld) requires 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 20 [[fdy.term.electronic_components|Electronic Components]] as ingredients, and its primary output item is Ore Scanner. This recipe is assembled at the [[fdy.term.assembler_i|Assembler I]] and yields a single handheld scanning device per craft.\",\"canonical_id\":\"Ore Scanner (Handheld)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_scanner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.ore_scanner\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_scanner_handheld\"}",{"id":920,"slug":921,"locale":7,"data":922,"updated_at":177,"created_at":184,"listed_only":157},"fdy.recipe.ore-vein-miner.en","ore-vein-miner","{\"description\":\"[[fdy.term.ore_vein_miner|Ore Vein Miner]] is an assembly recipe that produces 1 Ore Vein Miner in an [[fdy.term.assembler_i|Assembler I]] over 8 seconds. It consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], making it the crafting process used to assemble the Ore Vein Miner item for use in FOUNDRY's production and mining systems.\",\"canonical_id\":\"Ore Vein Miner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_vein_miner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ore_vein_miner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_vein_miner\"}",{"id":924,"slug":925,"locale":7,"data":926,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.paint.en","paint","{\"description\":\"[[fdy.term.paint|Paint]] is a chemistry recipe that runs in the [[fdy.term.chemical_processor|Chemical Processor]] and produces Paint as its primary output. The recipe consumes 50 [[fdy.term.low_density_olumite|Low Density Olumite]], 50 [[fdy.term.olumite_gas|Olumite Gas]], and 50 [[fdy.term.water|Water]] and completes in 7.5 seconds to yield 100 units of Paint. The recipe is categorized under chemistry and connects raw Olumite derivatives and water to a bulk paint product used by other manufacturing processes.\",\"canonical_id\":\"Paint\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.paint\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50},{\"item\":\"fdy.term.olumite_gas\",\"count\":50},{\"item\":\"fdy.term.water\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.paint\",\"count\":100}],\"time_seconds\":7.5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.paint\"}",{"id":928,"slug":929,"locale":7,"data":930,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.paint-roller.en","paint-roller","{\"description\":\"A recipe in the assembly category that crafts one Paint Roller in 6 seconds. It consumes [[fdy.term.biomass|Biomass]], [[fdy.term.technum_rods|Technum Rods]], and [[fdy.term.machinery_parts|Machinery Parts]] to produce the tool.\",\"canonical_id\":\"Paint Roller\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.paint_roller\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.paint_roller\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.paint_roller\"}",{"id":932,"slug":933,"locale":7,"data":934,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.personal-assistant-robot-arm.en","personal-assistant-robot-arm","{\"description\":\"Personal Assistant Robot Arm is an assembly recipe that produces 1 Personal Assistant Robot Arm in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It requires [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], and [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it part of the machine-component production chain in FOUNDRY.\",\"canonical_id\":\"Personal Assistant Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_arm\"}",{"id":936,"slug":937,"locale":7,"data":938,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.personal-assistant-robot-head.en","personal-assistant-robot-head","{\"description\":\"**Personal Assistant Robot Head** is an assembly recipe in *Foundry* that produces one Personal Assistant Robot Head in an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.robot_parts|Robot Parts]], two [[fdy.term.cpu|CPU]] units, and [[fdy.term.glass|Glass]] over 15 seconds, serving as the manufacturing step for this robot component.\",\"canonical_id\":\"Personal Assistant Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_head\"}",{"id":940,"slug":941,"locale":7,"data":942,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.personal-assistant-robot-leg.en","personal-assistant-robot-leg","{\"description\":\"Personal Assistant Robot Leg is an assembly recipe that crafts 1 Personal Assistant Robot Leg in an [[fdy.term.assembler_i|Assembler I]] after 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it a manufactured component in the automation and robotics production chain.\",\"canonical_id\":\"Personal Assistant Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_leg\"}",{"id":944,"slug":945,"locale":7,"data":946,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.personal-assistant-robot-torso.en","personal-assistant-robot-torso","{\"description\":\"Personal Assistant Robot Torso is an assembly recipe that produces one Personal Assistant Robot Torso in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.energy_cell|Energy Cell]], making it a component recipe tied to robot construction and assembly-line production.\",\"canonical_id\":\"Personal Assistant Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_torso\"}",{"id":948,"slug":949,"locale":7,"data":950,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.pipe.en","pipe","{\"description\":\"[[fdy.term.pipe|Pipe]] is an assembly recipe in *FOUNDRY* that produces 2 Pipes from 2 Steel Beams in 4 seconds at an [[fdy.term.assembler_i|Assembler I]]. It is part of the factory production chain for converting structural metal components into a basic industrial part used in later manufacturing.\",\"canonical_id\":\"Pipe\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe\"}",{"id":952,"slug":953,"locale":7,"data":954,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.pipe-adapter.en","pipe-adapter","{\"description\":\"A crafting recipe in the assembly category that produces a Pipe Adapter. It is made in an [[fdy.term.assembler_i|Assembler I]] from 6 Steel Beams over 4 seconds, providing a basic manufactured component for pipe-related construction and production setups.\",\"canonical_id\":\"Pipe Adapter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_adapter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.pipe_adapter\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_adapter\"}",{"id":956,"slug":957,"locale":7,"data":958,"updated_at":247,"created_at":184,"listed_only":157},"fdy.recipe.pipe-intake.en","pipe-intake","{\"canonical_id\":\"Pipe Intake\",\"name\":\"fdy.term.pipe_intake\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.liquid_intake\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.liquid_intake\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"Pipe Intake is a crafted recipe item used to draw water from a natural source into a [[fdy.term.pipe|Pipe]] network. It must be submerged in a body of water and connected to a standard Pipe to supply the rest of the plumbing system.\\n\\nA single Pipe Intake provides **30,000 Liters per minute (L\u002Fmin)**, equivalent to **500 L\u002Fs**. At that rate, one Pipe Intake can support up to **25 Boilers** operating at 100% capacity. Pipe Intakes feed into a Pipe Network; the network itself has a maximum throughput that can further limit delivery to connected machines.\\n\\nPractical notes and interactions:\\n- Installation requires the Pipe Intake to be placed so that it is submerged in any water body; placement on shore without submerging does not provide flow.\\n- Connect the Pipe Intake directly to a standard Pipe to begin supplying water; you may place Pipe sections adjacent or use additional Pipe pieces to route flow where needed.\\n- Because a single Pipe Intake supplies 30,000 L\u002Fm, plan intake count according to total downstream demand (e.g., Boilers or other water consumers) rather than by length of piping.\\n- The Pipe Network has its own maximum capacity; adding more Pipe Intakes increases source capacity but does not bypass the network throughput limit.\\n- For high-demand bases, distribute multiple Pipe Intakes across different water sources and balance them with separate Pipe Networks or appropriately sized networks to avoid hitting per-network caps.\"}",{"id":960,"slug":961,"locale":7,"data":962,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.pipe-to-pipeline-pump.en","pipe-to-pipeline-pump","{\"description\":\"[[fdy.term.pipe_to_pipeline_pump|Pipe-to-Pipeline Pump]] is an assembly recipe that crafts one [[fdy.term.pipe|Pipe]]-to-Pipeline Pump in an [[fdy.term.assembler_i|Assembler I]] over 3 seconds. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]], making it a basic manufacturing step in the production chain for fluid-handling infrastructure.\",\"canonical_id\":\"Pipe-to-Pipeline Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_to_pipeline_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe_to_pipeline_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_to_pipeline_pump\"}",{"id":964,"slug":965,"locale":7,"data":966,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.pipeline.en","pipeline","{\"description\":\"[[fdy.term.pipeline|Pipeline]] is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that converts 8 Steel Beams into 2 Pipelines over 4 seconds. It is used to mass-produce pipeline segments for industrial transport and fluid infrastructure within the production chain.\",\"canonical_id\":\"Pipeline\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.pipeline\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline\"}",{"id":968,"slug":969,"locale":7,"data":970,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.pipeline-to-pipe-pump.en","pipeline-to-pipe-pump","{\"description\":\"[[fdy.term.pipeline_to_pipe_pump|Pipeline-to-Pipe Pump]] is an assembly recipe that produces one [[fdy.term.pipeline|Pipeline]]-to-Pipe Pump in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]], making it part of the basic manufacturing chain for fluid-handling infrastructure.\",\"canonical_id\":\"Pipeline-to-Pipe Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline_to_pipe_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipeline_to_pipe_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline_to_pipe_pump\"}",{"id":972,"slug":973,"locale":7,"data":974,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.plumber-tool.en","plumber-tool","{\"description\":\"`Plumber Tool` is an assembly recipe that crafts one `Plumber Tool` from 5 `[[fdy.term.biomass|Biomass]]` in 6 seconds. It serves as the manufacturing step for obtaining the tool item used in Foundry’s production systems.\",\"canonical_id\":\"Plumber Tool\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.plumber_tool\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.plumber_tool\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.plumber_tool\"}",{"id":976,"slug":977,"locale":7,"data":978,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.polymer-board.en","polymer-board","{\"description\":\"[[fdy.term.polymer_board|Polymer Board]] is a smelting recipe used in the [[fdy.term.casting_machine|Casting Machine]] to produce 1 Polymer Board from 5 [[fdy.term.liquid_polymer|Liquid Polymer]] in 2 seconds. It converts liquid polymer into a solid board used in FOUNDRY production chains.\",\"canonical_id\":\"Polymer Board\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.polymer_board\",\"ingredients\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.polymer_board\"}",{"id":980,"slug":981,"locale":7,"data":982,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.portable-fuel.en","portable-fuel","{\"description\":\"[[fdy.term.portable_fuel|Portable Fuel]] is a recipe in the fluid_processing category that converts [[fdy.term.liquid_fuel|Liquid Fuel]] and an Empty Barrel into a single Portable Fuel. The recipe requires 30 units of Liquid Fuel and 1 [[fdy.term.barrel_empty|Barrel (Empty)]] as ingredients, takes 4 seconds to complete, and produces Portable Fuel ×1 as its primary output. Crafting is performed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] building, making this recipe the standard method to containerize Liquid Fuel into the Portable Fuel item for transport or downstream consumption.\",\"canonical_id\":\"Portable Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.portable_fuel\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.portable_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.portable_fuel\"}",{"id":984,"slug":985,"locale":7,"data":986,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.portable-light.en","portable-light","{\"description\":\"[[fdy.term.portable_light|Portable Light]] is an assembly recipe that produces one Portable Light in 3 seconds. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]] and 1 [[fdy.term.energy_cell|Energy Cell]] as inputs and yields Portable Light ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. This recipe connects basic structural materials (Xenoferrite Plates), circuitry (Electronic Components), and stored power (Energy Cell) to create the Portable Light item for use in the game's systems.\",\"canonical_id\":\"Portable Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.portable_light\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.portable_light\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.portable_light\"}",{"id":988,"slug":989,"locale":7,"data":990,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.power-line.en","power-line","{\"description\":\"Power Line is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that converts 2 [[fdy.term.wire_coil|Wire Coil]] into 2 Power Line in 4 seconds. It is used to produce Power Line for the game's electrical infrastructure and factory power distribution systems.\",\"canonical_id\":\"Power Line\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_line\",\"ingredients\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_line\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_line\"}",{"id":992,"slug":993,"locale":7,"data":994,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.power-pole-large.en","power-pole-large","{\"description\":\"[[fdy.term.power_pole_large|Power Pole (Large)]] is an assembly recipe that produces 1 Power Pole (Large) in 5 seconds. The recipe requires 10 steel beams, 5 [[fdy.term.electronic_components|Electronic Components]], and 5 [[fdy.term.polymer_board|Polymer Board]] as ingredients. Production of Power Pole (Large) is performed in the [[fdy.term.assembler_i|Assembler I]] building and yields a single primary output item, Power Pole (Large) per craft.\",\"canonical_id\":\"Power Pole (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_large\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.power_pole_large\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_large\"}",{"id":996,"slug":997,"locale":7,"data":998,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.power-pole-small.en","power-pole-small","{\"description\":\"[[fdy.term.power_pole_small|Power Pole (Small)]] is an assembly recipe that produces one Power Pole (Small). The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 2 [[fdy.term.electronic_components|Electronic Components]] and has a crafting time of 3 seconds. The primary output is Power Pole (Small) ×1. This recipe is manufactured in [[fdy.term.assembler_i|Assembler I]].\",\"canonical_id\":\"Power Pole (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_small\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_small\"}",{"id":1000,"slug":1001,"locale":7,"data":1002,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.power-pole-wall-mounted.en","power-pole-wall-mounted","{\"description\":\"[[fdy.term.power_pole_wall_mounted|Power Pole (Wall-Mounted)]] is an assembly recipe that produces one Power Pole (Wall-Mounted) as its primary output. The recipe requires 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 2 [[fdy.term.electronic_components|Electronic Components]] and completes in 3 seconds. It is processed in an [[fdy.term.assembler_i|Assembler I]] building and yields Power Pole (Wall-Mounted) ×1 per craft. This recipe connects raw components to an electrical infrastructure component, converting Xenoferrite Plates and Electronic Components into a deployable Power Pole (Wall-Mounted) via the Assembler I assembly process.\",\"canonical_id\":\"Power Pole (Wall-Mounted)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_wall_mounted\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_wall_mounted\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_wall_mounted\"}",{"id":1004,"slug":1005,"locale":7,"data":1006,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.pump-pipelines.en","pump-pipelines","{\"description\":\"[[fdy.term.pump_pipelines|Pump (Pipelines)]] is an assembly recipe that produces one Pump (Pipelines) in 3 seconds. The recipe requires 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]] and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and yields Pump (Pipelines) ×1 as its primary output item. The recipe is executed in an [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly.\",\"canonical_id\":\"Pump (Pipelines)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipelines\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipelines\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipelines\"}",{"id":1008,"slug":1009,"locale":7,"data":1010,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.pump-pipes.en","pump-pipes","{\"description\":\"A crafting recipe in the assembly category that produces one [[fdy.term.pump_pipes|Pump (Pipes)]] in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.machinery_parts|Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]] to create the pipe pump used in FOUNDRY’s fluid infrastructure.\",\"canonical_id\":\"Pump (Pipes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipes\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipes\"}",{"id":1012,"slug":1013,"locale":7,"data":1014,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.pumpjack-i.en","pumpjack-i","{\"description\":\"`[[fdy.term.pumpjack_i|Pumpjack I]]` is an assembly recipe in FOUNDRY that produces one Pumpjack I in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.pipe|Pipe]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it the manufacturing step for creating the Pumpjack I building.\",\"canonical_id\":\"Pumpjack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pumpjack_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":12},{\"item\":\"fdy.term.pipe\",\"count\":8},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.pumpjack_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pumpjack_i\"}",{"id":1016,"slug":1017,"locale":7,"data":1018,"updated_at":183,"created_at":1019,"listed_only":157},"fdy.recipe.quarry.en","quarry","{\"description\":\"[[fdy.term.quarry|Quarry]] is an assembly recipe that produces Quarry ×1 and is executed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 30 steel beams, 20 [[fdy.term.machinery_parts|Machinery Parts]], 20 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 10 [[fdy.term.electronic_components|Electronic Components]], and has a crafting time of 8 seconds. As an assembly-category recipe, Quarry integrates mid- to late-tier components (Machinery Parts, Advanced Machinery Parts, Electronic Components) with structural steel beams to create the Quarry item for use in construction or production chains. The primary_output_item for this recipe is Quarry.\",\"canonical_id\":\"Quarry\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.quarry\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.machinery_parts\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.quarry\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.quarry\"}","2026-05-31 06:52:26",{"id":1021,"slug":1022,"locale":7,"data":1023,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.radio-tower-base.en","radio-tower-base","{\"description\":\"`Radio Tower Base` is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that crafts one `Radio Tower Base` in 20 seconds. It consumes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `Steel Beams`, `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]`, and `[[fdy.term.circuit_board|Circuit Board]]`, making it the production step used to create the base structure for a radio tower.\",\"canonical_id\":\"Radio Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.radio_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.radio_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.radio_tower_base\"}",{"id":1025,"slug":1026,"locale":7,"data":1027,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.railings.en","railings","{\"description\":\"[[fdy.term.railings|Railings]] is an assembly recipe that produces one Railings from one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and is crafted in an [[fdy.term.assembler_i|Assembler I]]. The primary output item is Railings and the sole listed ingredient is Xenoferrite Plates ×1. This recipe belongs to the assembly category within the FOUNDRY system.\",\"canonical_id\":\"Railings\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.railings\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.railings\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.railings\"}",{"id":1029,"slug":1030,"locale":7,"data":1031,"updated_at":177,"created_at":184,"listed_only":157},"fdy.recipe.research-server.en","research-server","{\"description\":\"Research Server is an assembly recipe that produces one Research Server in 4 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], and 20 [[fdy.term.technum_rods|Technum Rods]], turning these materials into the server used for research-related progression in FOUNDRY.\",\"canonical_id\":\"Research Server\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.research_server\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.research_server\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.research_server\"}",{"id":1033,"slug":1034,"locale":7,"data":1035,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.robot-parts.en","robot-parts","{\"description\":\"[[fdy.term.robot_parts|Robot Parts]] is an assembly recipe that produces Robot Parts ×2 and is processed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 30 seconds to craft and consumes [[fdy.term.firmarlite_sheet|Firmarlite Sheet]] ×2, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×1, [[fdy.term.electronic_components|Electronic Components]] ×4, and [[fdy.term.polymer_board|Polymer Board]] ×2 per cycle. The primary output of the recipe is Robot Parts, which are generated in pairs each run. This recipe is categorized under assembly and is intended to be executed on the Assembler I building. The listed ingredients are consumed on crafting and the recipe’s fixed time and outputs define its throughput in production chains.\",\"canonical_id\":\"Robot Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_parts\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.polymer_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_parts\",\"count\":2}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_parts\"}",{"id":1037,"slug":1038,"locale":7,"data":1039,"updated_at":247,"created_at":1040,"listed_only":157},"fdy.recipe.robot-workstation-i.en","robot-workstation-i","{\"description\":\"[[fdy.term.robot_workstation_i|Robot Workstation I]] is a building where robots can be assigned to improve various machines. It provides **1 robot slot**, making it a basic workstation for robot labor and machine enhancement.\\n\\nBecause it only has a single slot, it is best suited for early or small-scale setups where one robot is enough to support production. Its main role is to let robots contribute directly to machine improvement rather than serving as a general storage or production structure.\",\"canonical_id\":\"Robot Workstation I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_i\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_i\"}","2026-05-31 06:52:28",{"id":1042,"slug":1043,"locale":7,"data":1044,"updated_at":189,"created_at":914,"listed_only":157},"fdy.recipe.robot-workstation-ii.en","robot-workstation-ii","{\"description\":\"`Robot Workstation II` is an assembly recipe in *Foundry* that crafts the `Robot Workstation II` building in an `[[fdy.term.assembler_i|Assembler I]]`. It takes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `[[fdy.term.electronic_components|Electronic Components]]`, `[[fdy.term.circuit_board|Circuit Board]]`, and `[[fdy.term.glass|Glass]]`, and converts them into a large output batch of `Robot Workstation II` over 5 seconds.\",\"canonical_id\":\"Robot Workstation II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_ii\",\"count\":270}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_ii\"}",{"id":1046,"slug":1047,"locale":7,"data":1048,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.rocky-desert-seed-plants.en","rocky-desert-seed-plants","{\"description\":\"[[fdy.term.rocky_desert_seed_plants|Rocky Desert Seed (Plants)]] is a fuel-category recipe that produces Rocky Desert Seed (Plants) ×3 as its primary output. The recipe requires Rocky Desert Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 and takes 300 seconds to complete. It is executed in the [[fdy.term.greenhouse|Greenhouse]] and converts the listed inputs into additional Rocky Desert Seed (Plants) for use as fuel or planting material. The recipe’s inputs, processing time and building association define its role in converting mineral and water resources into renewable seed outputs within the game's production chains.\",\"canonical_id\":\"Rocky Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_plants\"}",{"id":1050,"slug":1051,"locale":7,"data":1052,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.rocky-desert-seed-trees.en","rocky-desert-seed-trees","{\"description\":\"[[fdy.term.rocky_desert_seed_trees|Rocky Desert Seed (Trees)]] is a fuel-category recipe that runs in a [[fdy.term.greenhouse|Greenhouse]] and converts inputs into seed output over 300 seconds. The recipe consumes Rocky Desert Seed (Trees) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 to produce Rocky Desert Seed (Trees) ×3, with Rocky Desert Seed (Trees) as the primary output item. This process increases seed yield by transforming one seed plus mineral and water inputs into three seeds, and must be executed in the Greenhouse building. The recipe is categorized under fuel within the FOUNDRY system.\",\"canonical_id\":\"Rocky Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_trees\"}",{"id":1054,"slug":1055,"locale":7,"data":1056,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.sales-warehouse.en","sales-warehouse","{\"description\":\"[[fdy.term.sales_warehouse|Sales Warehouse]] is an assembly recipe that produces one Sales Warehouse in 10 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], and 100 [[fdy.term.polymer_board|Polymer Board]] as ingredients. Its primary output item is Sales Warehouse and it is crafted at the [[fdy.term.assembler_i|Assembler I]] building. This recipe belongs to the assembly category and yields Sales Warehouse ×1 per cycle.\",\"canonical_id\":\"Sales Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse\"}",{"id":1058,"slug":1059,"locale":7,"data":1060,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.sales-warehouse-assembly-line.en","sales-warehouse-assembly-line","{\"description\":\"[[fdy.term.sales_warehouse_assembly_line|Sales Warehouse (Assembly Line)]] is an assembly-category recipe that produces one [[fdy.term.sales_warehouse|Sales Warehouse]] (Assembly Line) in 8 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], 100 [[fdy.term.polymer_board|Polymer Board]] and 20 [[fdy.term.hydraulic_piston|Hydraulic Piston]] as ingredients. The primary output item is Sales Warehouse (Assembly Line). This recipe is built in the [[fdy.term.assembler_i|Assembler I]].\",\"canonical_id\":\"Sales Warehouse (Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse_assembly_line\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse_assembly_line\"}",{"id":1062,"slug":1063,"locale":7,"data":1064,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.sandy-desert-seed-plants.en","sandy-desert-seed-plants","{\"description\":\"[[fdy.term.sandy_desert_seed_plants|Sandy Desert Seed (Plants)]] is a fuel-category recipe that produces Sandy Desert Seed (Plants) ×3 from Sandy Desert Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 over 300 seconds in a [[fdy.term.greenhouse|Greenhouse]]; its primary output item is Sandy Desert Seed (Plants).\",\"canonical_id\":\"Sandy Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_plants\"}",{"id":1066,"slug":1067,"locale":7,"data":1068,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.sandy-desert-seed-trees.en","sandy-desert-seed-trees","{\"description\":\"[[fdy.term.sandy_desert_seed_trees|Sandy Desert Seed (Trees)]] is a recipe in the fuel category that is executed in the [[fdy.term.greenhouse|Greenhouse]]; it requires 300 seconds to complete and produces Sandy Desert Seed (Trees) ×3 as its primary output. The recipe consumes Sandy Desert Seed (Trees) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 per cycle. The process converts the listed ingredients into three units of the same seed item, and is defined within the Foundry crafting system as a fuel-category production task tied to the Greenhouse building.\",\"canonical_id\":\"Sandy Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_trees\"}",{"id":1070,"slug":1071,"locale":7,"data":1072,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.science-pack-i.en","science-pack-i","{\"description\":\"Science Pack I is an assembly recipe crafted in [[fdy.term.assembler_i|Assembler I]] that consumes [[fdy.term.machinery_parts|Machinery Parts]] and [[fdy.term.technum_rods|Technum Rods]] to produce Science Pack I. It takes 30 seconds per cycle and serves as an early research input, linking basic manufacturing materials to the progression system.\",\"canonical_id\":\"Science Pack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_i\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.science_pack_i\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_i\"}",{"id":1074,"slug":1075,"locale":7,"data":1076,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.science-pack-ii.en","science-pack-ii","{\"description\":\"**Science Pack II** is an assembly recipe crafted in an **[[fdy.term.assembler_i|Assembler I]]** that produces one **Science Pack II** after 30 seconds. It consumes **6 [[fdy.term.conveyor_i|Conveyor I]]** and **12 [[fdy.term.building_block|Building Block]]**, making it a key intermediate recipe for advancing production and research progression in *FOUNDRY*.\",\"canonical_id\":\"Science Pack II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":6},{\"item\":\"fdy.term.building_block\",\"count\":12}],\"outputs\":[{\"item\":\"fdy.term.science_pack_ii\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_ii\"}",{"id":1078,"slug":1079,"locale":7,"data":1080,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.science-pack-iii.en","science-pack-iii","{\"description\":\"`Science Pack III` is an assembly recipe that produces one `Science Pack III` in `[[fdy.term.assembler_i|Assembler I]]` over 60 seconds. It consumes `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]` x2, `[[fdy.term.concrete|Concrete]]` x12, and `[[fdy.term.firmarlite_bar|Firmarlite Bar]]` x2, making it part of the mid-to-late production chain for advanced research supplies.\",\"canonical_id\":\"Science Pack III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iii\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.concrete\",\"count\":12},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iii\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iii\"}",{"id":1082,"slug":1083,"locale":7,"data":1084,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.science-pack-iv.en","science-pack-iv","{\"description\":\"Science Pack IV is an assembly recipe that produces one Science Pack IV in 60 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 4 [[fdy.term.circuit_board|Circuit Board]], 4 [[fdy.term.energy_cell|Energy Cell]], and 4 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], serving as part of the advanced science production chain.\",\"canonical_id\":\"Science Pack IV\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iv\",\"ingredients\":[{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.energy_cell\",\"count\":4},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iv\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iv\"}",{"id":1086,"slug":1087,"locale":7,"data":1088,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.science-pack-v.en","science-pack-v","{\"description\":\"Science Pack V is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 2 Science Pack V after 120 seconds. It consumes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.hydraulic_piston|Hydraulic Piston]], and a [[fdy.term.cpu|CPU]], making it a late-stage production recipe tied to advanced research progression in FOUNDRY.\",\"canonical_id\":\"Science Pack V\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_v\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":12},{\"item\":\"fdy.term.cpu\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_pack_v\",\"count\":2}],\"time_seconds\":120,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_v\"}",{"id":1090,"slug":1091,"locale":7,"data":1092,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.science-robot-arm.en","science-robot-arm","{\"description\":\"Science Robot Arm is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]]. It takes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.polymer_board|Polymer Board]] over 15 seconds to produce 1 Science Robot Arm, making it a manufactured component used in the game’s production chain.\",\"canonical_id\":\"Science Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_arm\"}",{"id":1094,"slug":1095,"locale":7,"data":1096,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.science-robot-head.en","science-robot-head","{\"description\":\"Science Robot Head is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Science Robot Head after 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.polymer_board|Polymer Board]], 2 [[fdy.term.cpu|CPU]], and 2 [[fdy.term.glass|Glass]], making it a mid-tier manufacturing step for assembling science-related robotic components in the production chain.\",\"canonical_id\":\"Science Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_head\"}",{"id":1098,"slug":1099,"locale":7,"data":1100,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.science-robot-leg.en","science-robot-leg","{\"description\":\"Science Robot Leg is an assembly recipe that produces one Science Robot Leg in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], and a [[fdy.term.polymer_board|Polymer Board]], making it part of the manufacturing chain for advanced robot components.\",\"canonical_id\":\"Science Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_leg\"}",{"id":1102,"slug":1103,"locale":7,"data":1104,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.science-robot-torso.en","science-robot-torso","{\"description\":\"Science Robot Torso is an assembly recipe that produces one Science Robot Torso in an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.polymer_board|Polymer Board]], [[fdy.term.circuit_board|Circuit Board]], and an [[fdy.term.energy_cell|Energy Cell]] over 15 seconds, serving as the crafting step for the robot torso component.\",\"canonical_id\":\"Science Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_torso\"}",{"id":1106,"slug":1107,"locale":7,"data":1108,"updated_at":189,"created_at":1109,"listed_only":157},"fdy.recipe.scrap-recycler.en","scrap-recycler","{\"description\":\"**[[fdy.term.scrap_recycler|Scrap Recycler]]** is an assembly recipe in *FOUNDRY* that produces one Scrap Recycler in an [[fdy.term.assembler_i|Assembler I]] over 8 seconds. It consumes 10 Steel Beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], making it a mid-tier manufacturing process tied to advanced industrial production.\",\"canonical_id\":\"Scrap Recycler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.scrap_recycler\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.scrap_recycler\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.scrap_recycler\"}","2026-05-31 06:52:33",{"id":1111,"slug":1112,"locale":7,"data":1113,"updated_at":189,"created_at":326,"listed_only":157},"fdy.recipe.screen-bot.en","screen-bot","{\"description\":\"Screen Bot is an assembly recipe in *Foundry* that produces one Screen Bot in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], a [[fdy.term.polymer_board|Polymer Board]], a [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.glass|Glass]], making it the crafting step used to create the Screen Bot component.\",\"canonical_id\":\"Screen Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.screen_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.screen_bot\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.screen_bot\"}",{"id":1115,"slug":1116,"locale":7,"data":1117,"updated_at":1118,"created_at":184,"listed_only":157},"fdy.recipe.shipping-pad-medium.en","shipping-pad-medium","{\"description\":\"Shipping Pad (Medium) is an assembly recipe that produces one [[fdy.term.shipping_pad_medium]] in 30 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.concrete|Concrete]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and Emergency Beacons, making it the crafting step used to construct the medium shipping pad infrastructure.\",\"canonical_id\":\"Shipping Pad (Medium)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium\"}","2026-06-11 07:40:24",{"id":1120,"slug":1121,"locale":7,"data":1122,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.shipping-pad-medium-assembly-line.en","shipping-pad-medium-assembly-line","{\"description\":\"[[fdy.term.shipping_pad_medium_assembly_line|Shipping Pad (Medium, Assembly Line)]] is an assembly recipe that produces one Shipping Pad (Medium, Assembly Line) in 30 seconds. The recipe requires steel beams ×100, [[fdy.term.concrete|Concrete]] ×100, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×50, [[fdy.term.electronic_components|Electronic Components]] ×50 and [[fdy.term.emergency_beacon|Emergency Beacon]] ×2 as ingredients and must be processed in an [[fdy.term.assembler_i|Assembler I]]. The primary output is Shipping Pad (Medium, Assembly Line) ×1, and the recipe belongs to the assembly category.\",\"canonical_id\":\"Shipping Pad (Medium, Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium_assembly_line\"}",{"id":1124,"slug":1125,"locale":7,"data":1126,"updated_at":177,"created_at":184,"listed_only":157},"fdy.recipe.shipping-pad-small.en","shipping-pad-small","{\"description\":\"**Shipping Pad (Small)** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that produces one **Shipping Pad (Small)** in 15 seconds. It consumes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.machinery_parts|Machinery Parts]]**, **[[fdy.term.electronic_components|Electronic Components]]**, and an **[[fdy.term.emergency_beacon|Emergency Beacon]]**, making it the manufacturing step used to create this shipping infrastructure component.\",\"canonical_id\":\"Shipping Pad (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_small\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_small\"}",{"id":1128,"slug":1129,"locale":7,"data":1130,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.sign.en","sign","{\"description\":\"[[fdy.term.sign|Sign]] is an assembly recipe that produces 1 Sign from 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and lists Sign as the primary output item. It is processed in the [[fdy.term.assembler_i|Assembler I]] building and yields a single Sign per cycle.\",\"canonical_id\":\"Sign\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sign\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.sign\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sign\"}",{"id":1132,"slug":1133,"locale":7,"data":1134,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.smelter-small.en","smelter-small","{\"description\":\"The Smelter (Small) recipe is an assembly-category recipe that produces one [[fdy.term.smelter_small|Smelter (Small)]] as its primary output; it requires 10 seconds to complete and must be processed in an [[fdy.term.assembler_i|Assembler I]]. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10, [[fdy.term.machinery_parts|Machinery Parts]] ×4, and [[fdy.term.electronic_components|Electronic Components]] ×4 to yield Smelter (Small) ×1. This recipe defines the construction requirements and production time for creating the Smelter (Small) item within the game's crafting and building systems.\",\"canonical_id\":\"Smelter (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.smelter_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.smelter_small\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.smelter_small\"}",{"id":1136,"slug":1137,"locale":7,"data":1138,"updated_at":189,"created_at":190,"listed_only":157},"fdy.recipe.snack-bot.en","snack-bot","{\"description\":\"`Snack Bot` is an assembly recipe that crafts 1 `Snack Bot` in an `[[fdy.term.assembler_i|Assembler I]]` over 12 seconds. It consumes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `[[fdy.term.machinery_parts|Machinery Parts]]`, `[[fdy.term.electronic_components|Electronic Components]]`, and `[[fdy.term.glass|Glass]]`, making it the manufacturing step that produces the `Snack Bot` unit.\",\"canonical_id\":\"Snack Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.snack_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.snack_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.snack_bot\"}",{"id":1140,"slug":1141,"locale":7,"data":1142,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.solar-panel-large.en","solar-panel-large","{\"description\":\"[[fdy.term.solar_panel_large|Solar Panel (Large)]] is an assembly recipe that produces 1 Solar Panel (Large) in 10 seconds. The recipe requires 30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 10 [[fdy.term.circuit_board|Circuit Board]], 10 [[fdy.term.energy_cell|Energy Cell]], and 10 [[fdy.term.glass|Glass]] as inputs and yields Solar Panel (Large) ×1 as its primary output. This recipe is executed in an [[fdy.term.assembler_i|Assembler I]]. The Solar Panel (Large) recipe integrates structural materials, electronic components, and stored-energy units to produce a large photovoltaic module for use in the game's power generation systems.\",\"canonical_id\":\"Solar Panel (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_large\"}",{"id":1144,"slug":1145,"locale":7,"data":1146,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.solar-panel-small.en","solar-panel-small","{\"description\":\"[[fdy.term.solar_panel_small|Solar Panel (Small)]] is an assembly recipe that produces one Solar Panel (Small) in 8 seconds. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], 10 [[fdy.term.glass|Glass]], and 5 [[fdy.term.energy_cell|Energy Cell]] as ingredients. The primary output is Solar Panel (Small) ×1. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building. The recipe's role is to convert those component inputs into a small solar power module for use in the game's production and power systems.\",\"canonical_id\":\"Solar Panel (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_small\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_small\"}",{"id":1148,"slug":1149,"locale":7,"data":1150,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.space-ship-fuel-canister.en","space-ship-fuel-canister","{\"description\":\"[[fdy.term.space_ship_fuel_canister|Space Ship Fuel Canister]] is a chemistry recipe that produces one Space Ship Fuel Canister in 5 seconds when run in a [[fdy.term.chemical_processor|Chemical Processor]]. The recipe consumes 1 [[fdy.term.barrel_empty|Barrel (Empty)]], 5 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], 5 [[fdy.term.ignium_powder|Ignium Powder]], 100 [[fdy.term.liquid_fuel|Liquid Fuel]] and 20 [[fdy.term.water|Water]] to yield the primary output Space Ship Fuel Canister ×1. This recipe is categorized under chemistry and requires the listed solid and liquid components to assemble a filled fuel canister suitable for spacecraft use.\",\"canonical_id\":\"Space Ship Fuel Canister\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.space_ship_fuel_canister\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":5},{\"item\":\"fdy.term.ignium_powder\",\"count\":5},{\"item\":\"fdy.term.liquid_fuel\",\"count\":100},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.space_ship_fuel_canister\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.space_ship_fuel_canister\"}",{"id":1152,"slug":1153,"locale":7,"data":1154,"updated_at":177,"created_at":184,"listed_only":157},"fdy.recipe.space-station-requester-warehouse.en","space-station-requester-warehouse","{\"description\":\"The Space Station Requester Warehouse is a logistics building used for moving goods between the colony and the [[fdy.term.space_station|Space Station]], especially Firmarlite Bars. Its main limitation is that Transport Ships will not take a mission to service it unless there is enough free space inside the warehouse. Because of this, the building can become a bottleneck if it is allowed to fill up.\\n\\nTo keep it operating at maximum efficiency, the warehouse should be emptied as quickly as possible. If it stays too full, incoming Transport Ships will wait idle instead of continuing to deliver or collect cargo. In practice, placing 8 or 12 unloaders around the [[fdy.term.space_station_requester_warehouse|Space Station Requester Warehouse]] helps prevent those idle periods and keeps ship traffic moving.\\n\\n- Transport Ships only undertake a mission to serve the warehouse when there is sufficient free storage space available.\\n- A full warehouse slows throughput, because ships cannot begin the next delivery cycle until space has been cleared.\\n- Using 8 or 12 unloaders around the building helps it empty faster and reduces the chance of ship idling.\\n- Maximum throughput depends on a 2-second cycle, with ships split between bringing items up to the Space Station for sale and bringing Firmarlite Bars back down.\\n\\nBecause the warehouse depends on available space to trigger new transport missions, it should be treated as a high-priority output point rather than a passive storage container. If the surrounding logistics network cannot clear it quickly enough, the entire shipping chain loses efficiency. Keeping the output side clear is therefore the key to maintaining steady traffic and avoiding interruptions in [[fdy.term.firmarlite_bar|Firmarlite Bar]] production and delivery.\",\"canonical_id\":\"Space Station Requester Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.space_station_requester_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.space_station_requester_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.space_station_requester_warehouse\"}",{"id":1156,"slug":1157,"locale":7,"data":1158,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.stairs.en","stairs","{\"description\":\"[[fdy.term.stairs|Stairs]] is an assembly recipe that produces 1 Stairs in 1.5 seconds in an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it the crafting step used to turn raw plate material into the Stairs building component.\",\"canonical_id\":\"Stairs\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.stairs\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.stairs\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.stairs\"}",{"id":1160,"slug":1161,"locale":7,"data":1162,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.steam-turbine.en","steam-turbine","{\"description\":\"[[fdy.term.steam_turbine|Steam Turbine]] is an assembly recipe that produces 1 Steam Turbine in 8 seconds. The recipe requires 10 [[fdy.term.pipe|Pipe]], 40 [[fdy.term.machinery_parts|Machinery Parts]], 25 steel beams and 25 [[fdy.term.electronic_components|Electronic Components]] as inputs. The primary output item is Steam Turbine. This recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building.\",\"canonical_id\":\"Steam Turbine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.steam_turbine\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":40},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.steam_turbine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.steam_turbine\"}",{"id":1164,"slug":1165,"locale":7,"data":1166,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.steel-beams-t1.en","steel-beams-t1","{\"description\":\"Steel Beams (T1) is a smelting recipe that produces one unit of steel beams as its primary output. The recipe consumes one [[fdy.term.xenoferrite_ignium_ore_blend|Xenoferrite-Ignium Ore Blend]] and requires six seconds to complete. Steel Beams (T1) is processed in the [[fdy.term.advanced_smelter|Advanced Smelter]] and yields steel beams ×1 per cycle. This recipe belongs to the smelting category and is intended to convert the specified ore blend into structural steel beam components for use in further construction and manufacturing.\",\"canonical_id\":\"Steel Beams (T1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t1\"}",{"id":1168,"slug":1169,"locale":7,"data":1170,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.steel-beams-t2.en","steel-beams-t2","{\"description\":\"Steel Beams (T2) is a smelting recipe that converts [[fdy.term.advanced_xenoferrite_ignium_ore_blend|Advanced Xenoferrite-Ignium Ore Blend]] into structural components. Executed in an [[fdy.term.advanced_smelter|Advanced Smelter]], the recipe consumes one Advanced Xenoferrite-Ignium Ore Blend and completes in 6 seconds to produce two steel beams, with steel beams as the primary output. This recipe is categorized under smelting and yields a direct two-to-one output ratio of steel beams per ingredient per operation.\",\"canonical_id\":\"Steel Beams (T2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t2\"}",{"id":1172,"slug":1173,"locale":7,"data":1174,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.tank.en","tank","{\"description\":\"Tank is an assembly recipe that produces `[[fdy.term.tank_i|Tank I]]` in `[[fdy.term.assembler_i|Assembler I]]`. It takes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `Steel Beams`, and `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]` to create one tank unit after a 5-second crafting time.\",\"canonical_id\":\"Tank\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.tank_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.tank_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.tank\"}",{"id":1176,"slug":1177,"locale":7,"data":1178,"updated_at":1179,"created_at":1180,"listed_only":157},"fdy.recipe.technum.en","technum","{\"description\":\"Technum is a recipe in the FOUNDRY system categorized under smelting. As a smelting recipe, Technum defines the inputs, outputs and processing parameters used by smelting machines and furnaces within the game's production chains. Technum is referenced by its localized name Technum and is intended to be used wherever smelting-category recipes are consumed by production buildings, logistics and crafting interfaces. No additional structural details (such as specific ingredients, products, energy cost or time) are provided with this entity description.\",\"category\":\"smelting\",\"name\":\"fdy.term.technum\"}","2026-06-02 11:50:46","2026-05-28 08:37:23",{"id":1182,"slug":1183,"locale":7,"data":1184,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.technum-ore.en","technum-ore","{\"description\":\"Technum Ore is a mining recipe processed in [[fdy.term.crusher_i|Crusher I]] that converts [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into Technum Ore at a rate of one ore per cycle. It takes 1.5 seconds to complete and serves as the basic step for refining rubble into usable Technum Ore for further production chains.\",\"canonical_id\":\"Technum Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore\"}",{"id":1186,"slug":1187,"locale":7,"data":1188,"updated_at":183,"created_at":1189,"listed_only":157},"fdy.recipe.technum-ore-alternative.en","technum-ore-alternative","{\"description\":\"[[fdy.term.technum_ore|Technum Ore]] (Alternative) is a mining recipe that runs in the [[fdy.term.crusher_i|Crusher I]] and converts raw components into Technum Ore. The recipe takes 1.5 seconds and consumes 2 [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] and 1 [[fdy.term.xeno_crystal|Xeno-Crystal]] to produce 3 Technum Ore, with Technum Ore as the primary output item. It is categorized under mining and is intended for processing rubble and exotic crystal inputs into usable Technum Ore within the production chain.\",\"canonical_id\":\"Technum Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore_alternative\"}","2026-05-31 06:51:17",{"id":1191,"slug":1192,"locale":7,"data":1193,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.technum-rods.en","technum-rods","{\"description\":\"Technum Rods is an assembly recipe that converts 2 [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into 1 Technum Rods over 3 seconds. It is part of the crafting chain for processing [[fdy.term.technum|Technum]] materials into a more usable intermediate component for further manufacturing and construction.\",\"canonical_id\":\"Technum Rods\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.technum_rods\"}",{"id":1195,"slug":1196,"locale":7,"data":1197,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.technum-rods-tier-1.en","technum-rods-tier-1","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 1) is a smelting recipe that converts [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into a single Technum Rod using an [[fdy.term.advanced_smelter|Advanced Smelter]]. The recipe requires 1 unit of Technum Ore Rubble and produces 1 Technum Rod as its primary output, completing in 3 seconds. It is categorized under smelting and is intended for use in Advanced Smelter production lines where Technum Rods are required as intermediate components.\",\"canonical_id\":\"Technum Rods (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_1\"}",{"id":1199,"slug":1200,"locale":7,"data":1201,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.technum-rods-tier-2.en","technum-rods-tier-2","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 2) is a smelting recipe that converts raw material into construction components: it consumes 2 [[fdy.term.technum_ore|Technum Ore]] and yields 3 Technum Rods as its primary output. The recipe requires 6 seconds to complete and is processed in the [[fdy.term.advanced_smelter|Advanced Smelter]]. This recipe is used to produce mid-tier Technum Rods for crafting and assembly chains, providing a deterministic 3:2 output-to-input ratio when run in the Advanced Smelter.\",\"canonical_id\":\"Technum Rods (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_2\"}",{"id":1203,"slug":1204,"locale":7,"data":1205,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.technum-rods-tier-3.en","technum-rods-tier-3","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 3) is a smelting recipe that produces Technum Rods as its primary output. The recipe runs in a [[fdy.term.casting_machine|Casting Machine]], consumes 15 units of [[fdy.term.molten_technum|Molten Technum]], and completes in 7.5 seconds to yield 5 Technum Rods. This recipe is used to convert molten [[fdy.term.technum|Technum]] into stacked rod components for further manufacturing.\",\"canonical_id\":\"Technum Rods (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.molten_technum\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.technum_rods_tier_3\"}",{"id":1207,"slug":1208,"locale":7,"data":1209,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.telluxite-ingot.en","telluxite-ingot","{\"description\":\"Telluxite Ingot is a smelting recipe in the [[fdy.term.advanced_smelter|Advanced Smelter]] that converts 4 [[fdy.term.telluxite_ore|Telluxite Ore]] into 1 Telluxite Ingot in 6 seconds. It is the basic processing step for turning mined Telluxite Ore into a usable metal ingot for later production and crafting chains.\",\"canonical_id\":\"Telluxite Ingot\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_ingot\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.telluxite_ingot\"}",{"id":1211,"slug":1212,"locale":7,"data":1213,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.telluxite-ore.en","telluxite-ore","{\"description\":\"`Telluxite Ore` is a mining recipe processed in the `[[fdy.term.crusher_i|Crusher I]]` that converts `[[fdy.term.telluxite_ore_rubble|Telluxite Ore Rubble]]` into `Telluxite Ore`. It takes 1.5 seconds and produces one ore from four rubble, making it the basic step for refining broken telluxite material into usable ore for further production.\",\"canonical_id\":\"Telluxite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.telluxite_ore\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore_rubble\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.telluxite_ore\"}",{"id":1215,"slug":1216,"locale":7,"data":1217,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.telluxite-wafer.en","telluxite-wafer","{\"description\":\"[[fdy.term.telluxite_wafer|Telluxite Wafer]] is a smelting recipe that converts 400 units of [[fdy.term.liquid_telluxite|Liquid Telluxite]] into one Telluxite Wafer in 24 seconds. The recipe is executed in a [[fdy.term.casting_machine|Casting Machine]] and produces Telluxite Wafer ×1 as its primary output. This recipe links the liquid processing of Telluxite to the solid Telluxite Wafer component, serving as a production step within smelting-based manufacturing chains that require the wafer as an input for further assembly or crafting. The recipe category is smelting and its sole input is Liquid Telluxite.\",\"canonical_id\":\"Telluxite Wafer\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_wafer\",\"ingredients\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1}],\"time_seconds\":24,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.telluxite_wafer\"}",{"id":1219,"slug":1220,"locale":7,"data":1221,"updated_at":272,"created_at":1189,"listed_only":157},"fdy.recipe.train-cargo-wagon.en","train-cargo-wagon","{\"description\":\"The Train Cargo Wagon recipe is used for transporting solid items. It is the cargo option for train logistics when the wagon is set up to carry bulk materials rather than liquids or gases.\\n\\nThis recipe is part of the railway system and determines what kind of cargo a Train Cargo Wagon can handle. In practice, it is the choice for moving mined resources, manufactured goods, and other solid payloads through a train network.\\n\\n- Use it when you want a wagon dedicated to solid freight.\\n- It is not intended for liquid or gas transport.\\n- The recipe is tied to the wagon’s cargo configuration, so it defines what can be loaded and unloaded by that wagon.\",\"canonical_id\":\"Train Cargo Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_cargo_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_cargo_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_cargo_wagon\"}",{"id":1223,"slug":1224,"locale":7,"data":1225,"updated_at":272,"created_at":1226,"listed_only":157},"fdy.recipe.train-engine.en","train-engine","{\"description\":\"The Train Engine is the locomotive component used to move trains along railway tracks in one direction. It is the active part of a train, providing the pull that allows rail networks to transport materials and equipment between stations.\\n\\nBecause a single Train Engine only drives a train in one direction, push-pull setups require two engines: one placed at the front and one at the back. This lets the train reverse direction without needing to turn around, which is useful on routes where both ends of the line are active.\\n\\n- A train needs a Train Engine to function as a powered railway vehicle.\\n- For bidirectional operation, place one engine at each end of the train.\\n- Single-engine trains are suited to one-way transport lines.\",\"canonical_id\":\"Train Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_engine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.train_engine\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_engine\"}","2026-05-31 06:51:18",{"id":1228,"slug":1229,"locale":7,"data":1230,"updated_at":272,"created_at":1226,"listed_only":157},"fdy.recipe.train-loading-station.en","train-loading-station","{\"description\":\"Train Loading Stations are extensions to Train Stations that let a wagon be loaded or unloaded. Each wagon needs its own loading station, so they are used to split train handling into separate inputs and outputs rather than treating the whole train as a single transfer point. They are part of the rail logistics chain and are meant to control how cargo moves between wagons and connected production or storage setups.\\n\\nThe station has three modes: Solid Goods, Gases, and Liquids. These modes determine what kind of material transfer the station handles, so a rail line can be adapted to different freight types without changing the basic train infrastructure. The mode can be changed by holding RMB.\\n\\n- Use one Loading Station per wagon; a single wagon is not shared across multiple loading stations.\\n- Set the station mode to match the material being transported: solids, gases, or liquids.\\n- Because the station is an extension of a [[fdy.term.train_station|Train Station]], it is best placed where trains already stop and where the transfer point can feed directly into belts, pipes, or storage.\\n- Separate loading and unloading roles can be used to keep incoming and outgoing freight organized on the same rail network.\",\"canonical_id\":\"Train Loading Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_loading_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_loading_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_loading_station\"}",{"id":1232,"slug":1233,"locale":7,"data":1234,"updated_at":272,"created_at":1226,"listed_only":157},"fdy.recipe.train-signal.en","train-signal","{\"description\":\"Train Signal is a railway signaling item used to control train traffic. It has two modes: **Signal** and **Chain Signal**. Hold RMB to switch between the two modes.\\n\\nThe mode matters for how trains are routed through track junctions and shared sections, letting you set up more controlled rail networks.\",\"canonical_id\":\"Train Signal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_signal\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_signal\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_signal\"}",{"id":1236,"slug":1237,"locale":7,"data":1238,"updated_at":272,"created_at":1239,"listed_only":157},"fdy.recipe.train-station.en","train-station","{\"description\":\"Train Station is a recipe-related structure used by Trains. It serves as a place where Trains can stop, making it part of the routing and movement system built around rail transport.\\n\\nIts main function is straightforward: a Train can arrive at a Train Station and pause there instead of passing through. That makes it useful anywhere you want to control travel flow, define a stopping point, or organize rail movement between different parts of a base or industrial area. Because it is tied to the train system, it matters most when a colony is using scheduled or directed transport rather than simple point-to-point movement.\\n\\n- Train Station is a stopping point for Trains.\\n- It is part of the game's rail infrastructure and is used when organizing train routes.\\n- Its role is functional rather than decorative: it exists to give a Train somewhere to stop.\\n\\nAs a recipe entry, Train Station belongs to the set of transport-related buildables rather than a standalone consumable item. The available source material identifies its purpose clearly, but does not provide additional build details, costs, or special effects, so its practical use should be understood primarily as a destination node for Trains.\",\"canonical_id\":\"Train Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_station\"}","2026-05-31 06:51:19",{"id":1241,"slug":1242,"locale":7,"data":1243,"updated_at":272,"created_at":1239,"listed_only":157},"fdy.recipe.train-tanker-wagon.en","train-tanker-wagon","{\"description\":\"Train Tanker Wagon is the recipe associated with the Train Tanker Wagon, the rail wagon variant meant for liquids and gases. It is part of the train logistics set and exists specifically to support fluid transport rather than solid cargo handling.\\n\\nThe only functional description provided for this entry is that it is for liquids and gases, which makes its role straightforward: it serves as the dedicated tanker option when a train network needs to move fluid resources. In practice, that means it belongs in setups where rail transport is being used to connect production, storage, and consumption points for non-solid materials.\\n\\nAs a recipe entry, it is listed with amount and rate tables, indicating that its in-game data is organized in the same way as other craftable or producible items. The page itself does not provide any additional elaboration beyond its intended cargo type, so its identity and use are defined primarily by that transport purpose.\\n\\n- Intended for moving liquids and gases.\\n- Associated with the Train Tanker Wagon rather than a general-purpose cargo wagon.\\n- Relevant to rail-based logistics systems that handle fluid resources.\\n\\nIf you are planning a train network, this is the wagon type to use when the route needs to carry fluids instead of solids.\",\"canonical_id\":\"Train Tanker Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tanker_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_tanker_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tanker_wagon\"}",{"id":1245,"slug":1246,"locale":7,"data":1247,"updated_at":189,"created_at":1248,"listed_only":157},"fdy.recipe.train-tracks.en","train-tracks","{\"description\":\"Train Tracks is an assembly recipe that produces 1 Train Tracks from 1 Steel Beams in 1.5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It is part of the game’s rail infrastructure progression, turning steel construction materials into track pieces used to build the train network.\",\"canonical_id\":\"Train Tracks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tracks\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_tracks\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tracks\"}","2026-05-31 06:51:20",{"id":1250,"slug":1251,"locale":7,"data":1252,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.transformer-large.en","transformer-large","{\"description\":\"[[fdy.term.transformer_large|Transformer (Large)]] is an assembly recipe that produces one Large Transformer in 10 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], and 10 Circuit Boards, making it the production step that turns advanced materials and electronics into a power-related component for FOUNDRY’s factory systems.\",\"canonical_id\":\"Transformer (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.transformer_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_large\"}",{"id":1254,"slug":1255,"locale":7,"data":1256,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.transformer-small.en","transformer-small","{\"description\":\"[[fdy.term.transformer_small|Transformer (Small)]] is an assembly recipe that produces 1 × Transformer (Small) in 5 seconds. The recipe requires 15 × [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 × [[fdy.term.electronic_components|Electronic Components]], and 15 × [[fdy.term.technum_rods|Technum Rods]] as inputs. It is categorized under assembly and is executed in the [[fdy.term.assembler_i|Assembler I]] building. The primary output of the recipe is the Transformer (Small), which is created directly by the Assembler I when the specified ingredients and time are provided.\",\"canonical_id\":\"Transformer (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.transformer_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_small\"}",{"id":1258,"slug":1259,"locale":7,"data":1260,"updated_at":908,"created_at":184,"listed_only":157},"fdy.recipe.transport-ship-port.en","transport-ship-port","{\"description\":\"[[fdy.term.transport_ship_port|Transport Ship Port]] is a legacy logistics building tied to the old transport ship system. Before Update 2, Early Access: Galactic Commerce, the transport ship was used to move items from the Space Platform back to the factory. That function was removed in the update, so the Transport Ship Port no longer serves that original role in current play.\\n\\nIf you are working with older content or references to the pre-update logistics chain, the important change is that the transport ship route is obsolete. The current replacement options are [[fdy.term.shipping_pad_small|Shipping Pad (Small)]] and [[fdy.term.shipping_pad_medium|Shipping Pad (Medium)]], which are used instead for item transport between the Space Platform and the factory. As a result, the Transport Ship Port should be treated as part of the old system rather than a building to plan around for new layouts.\\n\\n- Before Update 2, it was part of the transport ship method for bringing items from the Space Platform to the factory.\\n- In Update 2: Early Access Galactic Commerce, that transport function was removed.\\n- Shipping Pad (Small) and Shipping Pad (Medium) are the intended replacements.\\n- Any strategy or factory design based on the transport ship route is outdated for the current game.\",\"canonical_id\":\"Transport Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transport_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":400},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":200},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.energy_cell\",\"count\":40},{\"item\":\"fdy.term.polymer_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.transport_ship_port\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transport_ship_port\"}",{"id":1262,"slug":1263,"locale":7,"data":1264,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.tropical-rainforest-seed-plants.en","tropical-rainforest-seed-plants","{\"description\":\"[[fdy.term.tropical_rainforest_seed_plants|Tropical Rainforest Seed (Plants)]] is a fuel recipe processed in the [[fdy.term.greenhouse|Greenhouse]] that converts Tropical Rainforest Seed (Plants) and [[fdy.term.mineral_rocks|Mineral Rocks]] plus 250 units of [[fdy.term.water|Water]] into increased seed yield. The recipe requires 1 Tropical Rainforest Seed (Plants), 1 Mineral Rocks and 250 Water, runs for 300 seconds, and produces 3 Tropical Rainforest Seed (Plants) as its primary output item. This recipe is categorized under fuel and is executed within the Greenhouse building to multiply Tropical Rainforest Seed (Plants).\",\"canonical_id\":\"Tropical Rainforest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_plants\"}",{"id":1266,"slug":1267,"locale":7,"data":1268,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.tropical-rainforest-seed-trees.en","tropical-rainforest-seed-trees","{\"description\":\"[[fdy.term.tropical_rainforest_seed_trees|Tropical Rainforest Seed (Trees)]] is a fuel-category recipe used in the [[fdy.term.greenhouse|Greenhouse]] to propagate tropical rainforest trees. It consumes 1 Tropical Rainforest Seed (Trees), 1 [[fdy.term.mineral_rocks|Mineral Rocks]], and 250 [[fdy.term.water|Water]] over 300 seconds to produce 3 Tropical Rainforest Seed (Trees), making it a self-multiplying tree-seed processing recipe.\",\"canonical_id\":\"Tropical Rainforest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_trees\"}",{"id":1270,"slug":1271,"locale":7,"data":1272,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.walkway.en","walkway","{\"description\":\"[[fdy.term.walkway|Walkway]] is an assembly recipe that produces Walkway (×1) from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (×3). The recipe requires 1.5 seconds to craft and is intended for use in the [[fdy.term.assembler_i|Assembler I]]. The primary output item of the recipe is Walkway, and its single ingredient is Xenoferrite Plates.\",\"canonical_id\":\"Walkway\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.walkway\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.walkway\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.walkway\"}",{"id":1274,"slug":1275,"locale":7,"data":1276,"updated_at":189,"created_at":178,"listed_only":157},"fdy.recipe.wall-light.en","wall-light","{\"description\":\"Wall Light is an assembly recipe in FOUNDRY that produces one [[fdy.term.wall_light_i|Wall Light I]] in an [[fdy.term.assembler_i|Assembler I]] over 2 seconds. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.electronic_components|Electronic Components]], making it part of the basic production chain for building and factory lighting infrastructure.\",\"canonical_id\":\"Wall Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wall_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wall_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wall_light\"}",{"id":1278,"slug":1279,"locale":7,"data":1280,"updated_at":177,"created_at":184,"listed_only":157},"fdy.recipe.weapon-components.en","weapon-components","{\"description\":\"Weapon Components is an assembly recipe that produces Weapon Components x1 in 6 seconds at an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.firmarlite_sheet|Firmarlite Sheet]] x1, [[fdy.term.machinery_parts|Machinery Parts]] x1, and [[fdy.term.explosives|Explosives]] x1 into a core crafting part used in weapon production and related manufacturing chains.\",\"canonical_id\":\"Weapon Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.weapon_components\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.weapon_components\"}",{"id":1282,"slug":1283,"locale":7,"data":1284,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.wire-coil.en","wire-coil","{\"description\":\"[[fdy.term.wire_coil|Wire Coil]] is an assembly recipe that converts 1 Technum Rod into 2 Wire Coil as its primary output. The recipe is processed in the [[fdy.term.assembler_i|Assembler I]] and has a production time of 1.5 seconds per cycle. Each execution of the recipe consumes one Technum Rod and yields two Wire Coil items, making it a short-duration, small-batch assembly operation within the crafting chain. The recipe’s category is assembly and its primary output item is Wire Coil.\",\"canonical_id\":\"Wire Coil\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wire_coil\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wire_coil\"}",{"id":1286,"slug":1287,"locale":7,"data":1288,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.wooden-blocks.en","wooden-blocks","{\"description\":\"[[fdy.term.wooden_blocks|Wooden Blocks]] is an assembly recipe that converts 1 [[fdy.term.biomass|Biomass]] into 5 Wooden Blocks in 5 seconds. The recipe's primary output item is Wooden Blocks and it yields a stack of five per operation. Wooden Blocks is produced in the [[fdy.term.assembler_i|Assembler I]] building, which executes the assembly process. This recipe is categorized under assembly and requires the specified ingredient and crafting time to produce the stated output quantity.\",\"canonical_id\":\"Wooden Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_blocks\"}",{"id":1290,"slug":1291,"locale":7,"data":1292,"updated_at":183,"created_at":178,"listed_only":157},"fdy.recipe.wooden-decor-blocks.en","wooden-decor-blocks","{\"description\":\"[[fdy.term.wooden_decor_blocks|Wooden Decor Blocks]] is an assembly recipe that converts [[fdy.term.biomass|Biomass]] into decorative construction material. The recipe runs in 5 seconds in an [[fdy.term.assembler_i|Assembler I]] and consumes 1 Biomass to produce 5 Wooden Decor Blocks, with Wooden Decor Blocks as the primary output item. This recipe is categorized under assembly and is intended for rapid production of wooden decorative blocks using basic biomass feedstock.\",\"canonical_id\":\"Wooden Decor Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_decor_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_decor_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_decor_blocks\"}",{"id":1294,"slug":1295,"locale":7,"data":1296,"updated_at":272,"created_at":1248,"listed_only":157},"fdy.recipe.xeno-crystal-extractor.en","xeno-crystal-extractor","{\"description\":\"The Xeno-Crystal-Extractor is a building used to mine resources when placed directly on top of a Crystal Deposit. Its purpose is to automate crystal extraction from the deposit beneath it, turning a suitable location into a steady source of mined material.\\n\\nIts output can be increased drastically by using Xeno Power Cores and Robot Workstations, making it much more efficient than a basic placement. Because it must be positioned on a Crystal Deposit to function, choosing the right deposit and then boosting the extractor with available upgrades is the key to getting the most out of it.\\n\\n- Must be placed on top of a Crystal Deposit to mine.\\n- Xeno Power Cores greatly improve output.\\n- Robot Workstations also greatly improve output.\",\"canonical_id\":\"Xeno-Crystal-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_crystal_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_crystal_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_crystal_extractor\"}",{"id":1298,"slug":1299,"locale":7,"data":1300,"updated_at":183,"created_at":190,"listed_only":157},"fdy.recipe.xeno-logistics-container.en","xeno-logistics-container","{\"description\":\"[[fdy.term.xeno_logistics_container|Xeno-Logistics Container]] is an assembly recipe that crafts one Xeno-Logistics Container in 5 seconds. The recipe requires 15 [[fdy.term.machinery_parts|Machinery Parts]], 15 [[fdy.term.electronic_components|Electronic Components]], 5 [[fdy.term.xeno_scrap|Xeno-Scrap]] and 1 [[fdy.term.xeno_crystal|Xeno-Crystal]] as inputs and produces Xeno-Logistics Container ×1 as the primary output. This recipe is executed at [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly in the FOUNDRY system.\",\"canonical_id\":\"Xeno-Logistics Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_container\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_container\"}",{"id":1302,"slug":1303,"locale":7,"data":1304,"updated_at":177,"created_at":190,"listed_only":157},"fdy.recipe.xeno-logistics-tower.en","xeno-logistics-tower","{\"description\":\"[[fdy.term.xeno_logistics_tower|Xeno-Logistics Tower]] is an assembly recipe that produces 1 Xeno-Logistics Tower in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.machinery_parts|Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], [[fdy.term.xeno_scrap|Xeno-Scrap]], and [[fdy.term.xeno_crystal|Xeno-Crystal]], serving as the crafting step for obtaining the logistics tower building item.\",\"canonical_id\":\"Xeno-Logistics Tower\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_tower\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_tower\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_tower\"}",{"id":1306,"slug":1307,"locale":7,"data":1308,"updated_at":183,"created_at":1309,"listed_only":157},"fdy.recipe.xeno-scrap-extractor.en","xeno-scrap-extractor","{\"description\":\"[[fdy.term.xeno_scrap_extractor|Xeno-Scrap-Extractor]] is an assembly recipe that crafts one [[fdy.term.xeno_scrap|Xeno-Scrap]]-Extractor item in 8 seconds. The recipe requires 25 steel beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.circuit_board|Circuit Board]] as ingredients and produces Xeno-Scrap-Extractor ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly. This recipe links the listed component items to the production of the Xeno-Scrap-Extractor for use wherever that item is required in production chains.\",\"canonical_id\":\"Xeno-Scrap-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_scrap_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_scrap_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_scrap_extractor\"}","2026-05-31 06:52:44",{"id":1311,"slug":1312,"locale":7,"data":1313,"updated_at":1179,"created_at":1180,"listed_only":157},"fdy.recipe.xenoferrite.en","xenoferrite","{\"description\":\"Xenoferrite is a smelting recipe in the FOUNDRY system. It is an entry that defines how specific input materials are transformed by smelting into a resulting product, and it is categorized under smelting to indicate it is executed at smelters or equivalent processing buildings. As a recipe entity, Xenoferrite participates in production chains by specifying the required inputs, processing category, and produced output(s) that other machines, items, or recipes can consume or reference within the game's manufacturing and logistics systems.\",\"category\":\"smelting\",\"name\":\"fdy.term.xenoferrite\"}",{"id":1315,"slug":1316,"locale":7,"data":1317,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.xenoferrite-ignium-ore-blend.en","xenoferrite-ignium-ore-blend","{\"description\":\"[[fdy.term.xenoferrite|Xenoferrite]]-Ignium Ore Blend is a mining recipe that processes 4 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] and 2 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] into 1 Xenoferrite-Ignium Ore Blend in a [[fdy.term.crusher_i|Crusher I]]. It takes 3 seconds to produce and serves as a combined ore blend for further processing in the mining chain.\",\"canonical_id\":\"Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":4},{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ignium_ore_blend\"}",{"id":1319,"slug":1320,"locale":7,"data":1321,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.xenoferrite-ore.en","xenoferrite-ore","{\"description\":\"Xenoferrite Ore is a mining recipe that converts [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into Xenoferrite Ore in a [[fdy.term.crusher_i|Crusher I]]. It takes 1.5 seconds per cycle and produces one ore as the primary output, making it part of the basic ore extraction chain in Foundry.\",\"canonical_id\":\"Xenoferrite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore\"}",{"id":1323,"slug":1324,"locale":7,"data":1325,"updated_at":183,"created_at":1326,"listed_only":157},"fdy.recipe.xenoferrite-ore-alternative.en","xenoferrite-ore-alternative","{\"description\":\"[[fdy.term.xenoferrite_ore|Xenoferrite Ore]] (Alternative) is a mining recipe that converts raw fragments into purified ore using the [[fdy.term.crusher_i|Crusher I]]. The recipe consumes 2× [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] and 1× [[fdy.term.xeno_crystal|Xeno-Crystal]] and completes in 1.5 seconds, producing 3× Xenoferrite Ore with Xenoferrite Ore as the primary output item. It is categorized under mining and is implemented specifically for processing [[fdy.term.xenoferrite|Xenoferrite]] materials in Crusher I to increase yield from rubble and crystal inputs.\",\"canonical_id\":\"Xenoferrite Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore_alternative\"}","2026-05-31 06:51:21",{"id":1328,"slug":1329,"locale":7,"data":1330,"updated_at":189,"created_at":184,"listed_only":157},"fdy.recipe.xenoferrite-plates.en","xenoferrite-plates","{\"description\":\"Xenoferrite Plates is an assembly recipe that processes 2 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into 1 Xenoferrite Plate in 3 seconds. It is part of the production chain for refining raw xenoferrite materials into a usable plate form for further crafting and manufacturing.\",\"canonical_id\":\"Xenoferrite Plates\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.xenoferrite_plates\"}",{"id":1332,"slug":1333,"locale":7,"data":1334,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.xenoferrite-plates-tier-1.en","xenoferrite-plates-tier-1","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 1) is a smelting recipe that converts [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into Xenoferrite Plates. Executed in the [[fdy.term.advanced_smelter|Advanced Smelter]], the recipe consumes 1 Xenoferrite Ore Rubble and produces 1 Xenoferrite Plates as its primary output in 3 seconds. This recipe belongs to the smelting category and is used to produce basic plate-form components from raw [[fdy.term.xenoferrite|Xenoferrite]] material for further manufacturing and construction.\",\"canonical_id\":\"Xenoferrite Plates (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_1\"}",{"id":1336,"slug":1337,"locale":7,"data":1338,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.xenoferrite-plates-tier-2.en","xenoferrite-plates-tier-2","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 2) is a smelting recipe that converts raw ore into intermediate plates. In the [[fdy.term.advanced_smelter|Advanced Smelter]] it consumes 2 [[fdy.term.xenoferrite_ore|Xenoferrite Ore]] and, after 6 seconds, produces 3 Xenoferrite Plates as its primary output. This recipe is categorized under smelting and is intended for mid-tier plate production, yielding a 3:2 output-to-input ratio per craft cycle. The recipe is designed to be run in the Advanced Smelter building.\",\"canonical_id\":\"Xenoferrite Plates (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_2\"}",{"id":1340,"slug":1341,"locale":7,"data":1342,"updated_at":183,"created_at":184,"listed_only":157},"fdy.recipe.xenoferrite-plates-tier-3.en","xenoferrite-plates-tier-3","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 3) is a smelting recipe that converts [[fdy.term.molten_xenoferrite|Molten Xenoferrite]] into finished plates. Executed in a [[fdy.term.casting_machine|Casting Machine]], the recipe consumes 15 Molten Xenoferrite and produces Xenoferrite Plates ×5 as its primary output over a 7.5-second cycle. The recipe is categorized under smelting and is designed to produce Tier 3 Xenoferrite Plates for use in crafting and construction.\",\"canonical_id\":\"Xenoferrite Plates (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.xenoferrite_plates_tier_3\"}",{"items":1344,"_used_locale":1347},[1345,1351,1354,1358,1361,1365,1368,1371,1374,1377,1381,1384,1387,1391,1394,1397,1400,1403,1406,1409,1412,1415,1418,1421,1424,1427,1430,1433,1436,1439,1442,1445,1449,1452,1456,1459,1463,1466,1470,1473,1476,1479,1482,1485,1488,1491,1494,1497,1500,1503,1506,1510,1513,1516,1519,1522,1525,1529,1532,1536,1539,1542,1545,1548,1551,1554,1557,1560,1563,1566,1569,1572,1575,1578,1581,1584,1587,1590,1593,1596,1600,1604,1607,1610,1613,1616,1619,1622,1625,1628,1631,1634,1637,1641,1644,1648,1651,1655,1659,1662,1665,1668,1671,1674,1677,1680,1683,1686,1689,1692,1696,1699,1702,1705,1709,1712,1715,1718,1721,1726,1729,1732,1735,1738,1741,1744,1748,1751,1755,1758,1761,1765,1769,1772,1775,1778,1781,1784,1788,1791,1794,1798,1801,1804,1807,1811,1814,1817,1820,1823,1826,1829,1832,1835,1838,1841,1844,1847,1850,1853,1856,1859,1862,1865,1868,1871,1874,1877,1880,1883,1886,1889,1892,1896,1900,1903,1906,1909,1912,1915,1918,1921,1924,1927,1930,1933,1936,1939,1942,1945,1948,1951,1954,1957,1960,1963,1967,1970,1973,1976,1979,1982,1985,1988,1991,1994,1997,2000,2003,2006,2010,2014,2017,2020,2023,2026,2029,2032,2035,2038,2041,2044,2048,2051,2054,2058,2061,2064,2067,2070,2073,2076,2080,2083,2086,2089,2092,2095,2098,2101,2104,2107,2110,2113,2116,2119,2122,2125,2128,2131,2134,2137,2140,2143,2146,2151,2154,2158,2162,2165,2168,2172,2175,2178,2181,2184,2187,2190,2193,2196,2199,2202,2205,2210,2213,2217,2220,2223,2226,2229,2232,2235,2238,2241],{"id":1346,"slug":175,"locale":1347,"data":1348,"updated_at":1349,"created_at":1350,"listed_only":157},"fdy.recipe.advanced-machinery-parts.de","de","{\"description\":\"[[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]] sind ein hergestellter Gegenstand, dessen Herstellungsgeschwindigkeit und Ausbeute in frühen Patches angepasst wurden. Die dokumentierte Geschichte des Gegenstands konzentriert sich auf Balanceänderungen an der Herstellungszeit und nicht auf besondere Mechaniken, daher beschränkt sich die verfügbare Information darauf, wie schnell Charaktere und Fertiger den Gegenstand herstellen können und wie viel pro Herstellung erzeugt wird.\\n\\n- Patch 0.6.0: Die Herstellungszeit für den Charakter wurde von 1.5 auf 1.125 reduziert, und die Ausbeute wurde auf **2** erhöht.\\n- Patch 0.6.02116 (Update 2, Hotfix #3): Die Herstellungszeit für den Charakter wurde erneut von 1.125 auf **0.666** reduziert, und die Herstellungszeit im Fertiger wurde von 4.5 auf **4** reduziert.\",\"canonical_id\":\"Advanced Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2}],\"time_seconds\":4.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_machinery_parts\"}","2026-06-10 19:09:32","2026-05-29 08:38:20",{"id":1352,"slug":181,"locale":1347,"data":1353,"updated_at":1349,"created_at":1350,"listed_only":157},"fdy.recipe.advanced-smelter.de","{\"description\":\"advanced-Schmelze ist ein Rezept in der Kategorie assembly, das (×1) als primäres Ergebnis erzeugt. Das Rezept erfordert ×15, ×5 und ×5 und hat eine Herstellungszeit von 10 seconds. Dieses Rezept wird in ausgeführt und liefert pro Vorgang einen [[fdy.term.advanced_smelter|Fortgeschrittene Schmelze]], wodurch die Komponentenproduktion der mittleren bis späten Spielphase mit dem Bau fortschrittlicher Schmelzinfrastruktur verbunden wird.\",\"canonical_id\":\"Advanced Smelter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_smelter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.advanced_smelter\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_smelter\"}",{"id":1355,"slug":187,"locale":1347,"data":1356,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.advanced-xenoferrite-ignium-ore-blend.de","{\"description\":\"Die **Optimierte Xenoferrit-Ignium-Erzmischung** ist ein Bergbau-Rezept, das im **[[fdy.term.crusher_i|Zerkleinerer I]]** in 3 Sekunden aus **4 [[fdy.term.xenoferrite_ore|Xenoferrit-Erz]]** und **2 [[fdy.term.ignium_ore|Ignium-Erz]]** hergestellt wird. Es erzeugt eine Einheit der gleichnamigen Erz­mischung und dient als verarbeiteter Zwischenschritt in der Rohstoffaufbereitung für weitere Produktionsketten.\",\"canonical_id\":\"Advanced Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":4},{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\"}","2026-06-11 02:11:10",{"id":1359,"slug":193,"locale":1347,"data":1360,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.air-intake-base.de","{\"description\":\"Luftansaugsockel ist ein Herstellungsrezept der Kategorie Montage und wird im [[fdy.term.assembler_i|Fertiger I]] in 20 Sekunden gefertigt. Es produziert 1 Luftansaugsockel und verbraucht dafür 200 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 100 Stahlträger, 100 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]] und 25 Leiterplatten. Damit gehört das Rezept zu den fortgeschrittenen Baurezepten für den Aufbau und die Versorgung von Luftansaugsystemen im Produktionsnetzwerk.\",\"canonical_id\":\"Air Intake Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.air_intake_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.air_intake_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.air_intake_base\"}",{"id":1362,"slug":197,"locale":1347,"data":1363,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.assembler-i.de","{\"description\":\"[[fdy.term.assembler_i|Fertiger I]] ist ein Verarbeitungsgebäude im FOUNDRY-System. Es dient als Fabrikstruktur, die Verarbeitungsaufgaben ausführt, indem es definierte Eingabematerialien gemäß dem Rezeptsystem des Spiels in Endprodukte umwandelt. Als Gebäude der Kategorie Verarbeitung ist Fertiger I die Komponente, die Spieler platzieren, um Herstellungsrezepte auszuführen, in Produktionsketten einzubinden und Gegenstände zu erzeugen, die von anderen Strukturen oder Systemen verbraucht werden. Die Einheit wird unter ihrem lokalen Namen „Fertiger I“ bezeichnet und fungiert als grundlegende Verarbeitungseinheit innerhalb der Produktions- und Logistikarchitektur von FOUNDRY.\",\"canonical_id\":\"Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_i\"}","2026-06-03 10:56:57",{"id":1366,"slug":201,"locale":1347,"data":1367,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.assembler-ii.de","{\"description\":\"[[fdy.term.assembler_ii|Fertiger II]] ist ein Gebäude im FOUNDRY-System, das der Kategorie „Verarbeitung“ zugeordnet ist. Als Verarbeitungsgebäude ist Fertiger II Teil von Produktionsketten und soll Eingaben innerhalb der Fertigungsinfrastruktur des Spiels in hergestellte Ausgaben umwandeln; die bereitgestellten Strukturdaten listen lediglich seinen Namen und seine Kategorie auf, statt konkrete Rezepte, Eingaben oder Ausgaben.\",\"canonical_id\":\"Assembler II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_ii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_ii\"}",{"id":1369,"slug":205,"locale":1347,"data":1370,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.assembler-iii.de","{\"description\":\"[[fdy.term.assembler_iii|Fertiger III]] ist ein Verarbeitungsgebäude im FOUNDRY-System. Es fungiert als fortgeschrittene Fertiger-Anlage für automatisierte Produktionsketten, gehört zur Kategorie Verarbeitung und ist mit dem Ressourcenfluss sowie den Fertigungsmechaniken des Spiels verbunden. Fertiger III wird überall dort eingesetzt, wo ein höherer Durchsatz oder komplexere Zusammenstellungsrezepte erforderlich sind als bei niedrigstufigen Assemblern, und es lässt sich mit Logistiknetzwerken, Stromsystemen sowie den anderswo in der Datenbank definierten Rezept-Ein- und -Ausgängen integrieren. Die Eigenschaften, Rezepte und Verbindungen des Objekts zu anderen Gebäuden und Gegenständen sind in den entsprechenden FOUNDRY-Einträgen festgelegt.\",\"canonical_id\":\"Assembler III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_iii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembler_iii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_iii\"}",{"id":1372,"slug":209,"locale":1347,"data":1373,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.assembly-line-merger.de","{\"description\":\"[[fdy.term.assembly_line_merger|Fertigungslinien-Kuppler]] ist ein Verarbeitungsgebäude im FOUNDRY-System. Die bereitgestellten Daten enthalten nur den lokalisierten Namen und die Einstufung als Gebäude in der Kategorie Verarbeitung; keine Eingaben, Ausgaben, Rezepte, Herstellungszeiten, Leistungsanforderungen oder Verbindungsdetails sind enthalten. Als benanntes Gebäudeobjekt ist es Teil der Infrastruktur des Spiels für Produktion und Automatisierung innerhalb von FOUNDRY, doch weitere Funktionsparameter und Beziehungen zu anderen Objekten sind in den verfügbaren strukturellen Daten nicht angegeben.\",\"canonical_id\":\"Assembly Line Merger\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_merger\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_merger\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_merger\"}",{"id":1375,"slug":213,"locale":1347,"data":1376,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.assembly-line-painter.de","{\"description\":\"Der Fertigungslinien-Lackierer ist ein Rezept der Kategorie „assembly“ und stellt in [[fdy.term.assembler_i|Fertiger I]] ein Exemplar des gleichnamigen Geräts her. Für die Produktion werden 40 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 10 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]], 10 Leiterplatten und 10 Hydraulische Kolben benötigt; die Herstellung dauert 8 Sekunden. Der Fertigungslinien-Lackierer dient als Bauteil für den Ausbau und die Automatisierung von Produktionsanlagen.\",\"canonical_id\":\"Assembly Line Painter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_painter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_painter\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_painter\"}",{"id":1378,"slug":217,"locale":1347,"data":1379,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.assembly-line-producer.de","{\"description\":\"[[fdy.term.assembly_line_producer|Fertigungslinien-Erzeuger]] ist ein Verarbeitungsgebäude im FOUNDRY-System. Der aktuelle Datensatz liefert nur seinen lokalisierten Namen und seine Einstufung als Gebäude der Verarbeitungs-Kategorie; weitere strukturelle Daten wie Eingänge, Ausgänge, Rezepte, Produktionsraten, Energiebedarf oder Platzierungsregeln sind in den vorliegenden Informationen nicht enthalten. Wie erfasst, wird [[fdy.term.research_assembly_lines|Fertigungslinien]]-Erzeuger daher ausschließlich über seine Rollenbezeichnung innerhalb der Gebäude-Taxonomie des Systems identifiziert und muss bei Verknüpfungen oder Querverweisen innerhalb der FOUNDRY-Datenbank unter diesem lokalisierten Namen genannt werden.\",\"canonical_id\":\"Assembly Line Producer\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_producer\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_producer\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_producer\"}","2026-06-10 19:37:59",{"id":1382,"slug":221,"locale":1347,"data":1383,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.assembly-line-rail.de","{\"description\":\"[[fdy.term.assembly_line_rail|Fertigungslinien-Schiene]] ist ein Gebäude im FOUNDRY-System und der Kategorie Verarbeitung zugeordnet. Es ist ein Bestandteil der Produktionsinfrastruktur innerhalb des Fertigungsrahmens des Spiels und dafür vorgesehen, an Verarbeitungsabläufen teilzunehmen und sich in Produktionsketten zu integrieren. Als Gebäude der Verarbeitungsklasse fungiert [[fdy.term.research_assembly_lines|Fertigungslinien]]-Schiene als Teil des Montage- und Materialhandhabungsnetzwerks, das andere Produktionsgebäude, Rezepte und Transportsysteme in FOUNDRY miteinander verbindet. Der kanonische englische Name dieser Einheit ist Fertigungslinien-Schiene und ihr lokalisierter Name ist Fertigungslinien-Schiene.\",\"canonical_id\":\"Assembly Line Rail\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_rail\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_rail\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_rail\"}",{"id":1385,"slug":225,"locale":1347,"data":1386,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.assembly-line-splitter.de","{\"description\":\"[[fdy.term.assembly_line_splitter|Fertigungslinien-Trenner]] ist ein Gebäude im FOUNDRY-System und der Kategorie „Verarbeitung“ zugeordnet. Es wurden keine zusätzlichen Strukturdaten angegeben (Eingänge, Ausgänge, Rezepte, Leistungsbedarf, Modulplätze oder Flüssigkeitsanschlüsse), daher sind hier nur seine Klassifizierung und sein Name verzeichnet. Als benannte Gebäudeeinheit existiert [[fdy.term.research_assembly_lines|Fertigungslinien]]-Trenner innerhalb der Gebäudetaxonomie von FOUNDRY und kann unter diesem Namen in Produktionsketten, Rezepten oder Schnittstellendefinitionen referenziert werden, wenn diese Verknüpfungen an anderer Stelle im Datensatz definiert sind.\",\"canonical_id\":\"Assembly Line Splitter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_splitter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_splitter\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_splitter\"}",{"id":1388,"slug":229,"locale":1347,"data":1389,"updated_at":1390,"created_at":1350,"listed_only":157},"fdy.recipe.assembly-line-start.de","{\"description\":\"assembly-line-start ist ein Rezept in der Kategorie assembly, das (×1) in 8 Sekunden herstellt. Das Rezept verbraucht ×30, ×8, ×4 und ×8 als Eingänge. Sein primary_output_item ist und es wird in gefertigt. Das Rezept ist der Kategorie assembly zugeordnet und liefert pro Herstellung das einzelne angegebene assembly-line-start-Objekt.\",\"canonical_id\":\"Assembly Line Start\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_start\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":8},{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_start\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_start\"}","2026-06-08 23:49:06",{"id":1392,"slug":233,"locale":1347,"data":1393,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.barrel-empty.de","{\"description\":\"[[fdy.term.barrel_empty|Tonne (Leer)]] ist ein Gegenstand im FOUNDRY-System und der Kategorie einer Komponente zugeordnet. Die verfügbaren Strukturdaten identifizieren ihn nur anhand von Name und Kategorie und enthalten keine Attribute, Rezepte, Eingaben, Ausgaben oder andere Beziehungen. Als Gegenstand der Komponentenklasse wird Tonne (Leer) in der Datenbank als eigenständige Entität innerhalb der Herstellungs- und Inventarsysteme dargestellt, doch in dem bereitgestellten Datensatz werden keine weiteren funktionalen oder mechanischen Details angegeben.\",\"canonical_id\":\"Barrel (Empty)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.barrel_empty\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.barrel_empty\"}",{"id":1395,"slug":237,"locale":1347,"data":1396,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.battery-large.de","{\"description\":\"Die [[fdy.term.battery_large|Batterie (Groß)]] ist ein Herstellungsrezept in der Kategorie Assembly, das in [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. Es produziert eine Batterie (Groß) in 7,5 Sekunden und verbraucht dafür 10 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 10 Leiterplatten und 20 Energiezellen. Damit ist sie ein wichtiger Fertigungsprozess für die Herstellung großer Energiespeicherkomponenten im Produktionsnetzwerk von FOUNDRY.\",\"canonical_id\":\"Battery (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.battery_large\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_large\"}",{"id":1398,"slug":241,"locale":1347,"data":1399,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.battery-small.de","{\"description\":\"„[[fdy.term.battery_small|Batterie (Klein)]]“ ist ein Herstellungsrezept der Kategorie „Assembly“, das im [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. Es verarbeitet 10 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 4 [[fdy.term.electronic_components|Elektronische Komponenten]], 20 [[fdy.term.technum_rods|Technum-Stäbe]] und 10 Energiezellen in 5 Sekunden zu 1 Batterie (Klein). Damit gehört es zur Produktion kompakter Energiespeicher und ist ein Schritt in der Fertigung von Bauteilen für die Energieversorgung.\",\"canonical_id\":\"Battery (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.technum_rods\",\"count\":20},{\"item\":\"fdy.term.energy_cell\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.battery_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_small\"}",{"id":1401,"slug":245,"locale":1347,"data":1402,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.biomass.de","{\"description\":\"[[fdy.term.biomass|Biomasse]] ist eine grundlegende organische Ressource, die im frühen und mittleren Spielverlauf verwendet wird. Sie wird aus Vegetation auf der gesamten Karte gesammelt und kann außerdem in einem Greenhouse aus Biomasse, Erz und Water hergestellt werden. In der Praxis gehört sie zu den ersten Materialien, die Spieler horten, weil sie vor der Verfügbarkeit höherstufiger Energie- und Produktionsoptionen so breit eingesetzt wird.\\n\\nIhre wichtigste Rolle ist die als Brennstoff. In den frühen Phasen des Spiels ist Biomasse eine primäre Brennstoffquelle für [[fdy.term.biomass_burner|Biomasse-Brenner]] und für verschiedene Maschinen, was sie unverzichtbar macht, um eine anfängliche Basis am Laufen zu halten, bis die [[fdy.term.burner_generator|Burner Generator]] über [[fdy.term.research_server|Forschungsserver]] freigeschaltet wird. Deshalb möchten Spieler in der Regel einen stetigen Vorrat an Biomasse haben, bevor sie energiehungrige Produktionslinien ausbauen.\\n\\nBiomasse wird außerdem als Herstellungsbestandteil in einer großen Bandbreite von Rezepten verwendet. Sie kommt bei der Produktion von [[fdy.term.research_office_furniture|Büromöbel]]n, Sprengstoffen, Dekorblöcken und Werkzeugen vor, bleibt also selbst dann relevant, wenn bessere Brennstoffe verfügbar werden, da sie ein vielseitiger industrieller Grundstoff ist.\\n\\nPraktische Verwendungen und Beschaffungsquellen:\\n- Sammeln Sie sie, indem Sie Bäume, Pflanzen und andere organische Quellen auf der Karte ernten.\\n- Stellen Sie sie in einer [[fdy.term.greenhouse|Gewächshaus]] mit Biomasse, Erz und [[fdy.term.water|Wasser]] her.\\n- Verwenden Sie sie, um Biomasse-Brenner und andere frühe Maschinen versorgt zu halten, bevor höhere Energieoptionen freigeschaltet werden.\\n- Behalten Sie einen Vorrat zum Herstellen zurück, da sie für Möbel, Sprengstoffe, Dekorationsstücke und Werkzeuge verwendet wird.\\n\\nBiomasse は燃料用途と製作需要の両方があるため、すぐに燃やしてしまうのではなく、共有される戦略資源として扱う価値があります。探索中に植生を回収し、Gewächshaus で生産ループを維持しておくと、序盤の拡張時に不足を避けやすくなります。\",\"canonical_id\":\"Biomass\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.biomass\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.biomass\",\"count\":2}],\"time_seconds\":60,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.biomass\"}",{"id":1404,"slug":250,"locale":1347,"data":1405,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.biomass-burner.de","{\"description\":\"[[fdy.term.biomass_burner|Biomasse-Brenner]] ist ein Gebäude in der Kategorie „Verarbeitung“ des FOUNDRY-Systems. Die verfügbaren Strukturdaten enthalten nur seinen Namen und seine Kategorie; es werden hier keine Eingaben, Ausgaben, Rezepte, Flüssigkeiten oder zusätzlichen Funktionsdetails angegeben. Als Gebäude vom Typ „Verarbeitung“ ist [[fdy.term.biomass|Biomasse]]-Brenner für die Verwendung innerhalb der Verarbeitungsmechaniken des Spiels kategorisiert, aber seine konkreten Verbindungen zu anderen Entitäten oder Systemen sind in den bereitgestellten Daten nicht spezifiziert.\",\"canonical_id\":\"Biomass Burner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.biomass_burner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.biomass_burner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.biomass_burner\"}",{"id":1407,"slug":254,"locale":1347,"data":1408,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.blast-furnace-base.de","{\"description\":\"blast-furnace-base ist ein assembly-Rezept, das in 20 Sekunden 1 erzeugt. Das Rezept benötigt als Eingaben 600 600 300 und 200 Die Hauptausgabe ist und das Rezept wird in ausgeführt. Dieses Rezept gehört zur assembly-Kategorie und definiert die Komponentenanforderungen sowie die Produktionszeit für die Herstellung einer [[fdy.term.research_blast_furnace|Hochofen]]-Sockel.\",\"canonical_id\":\"Blast Furnace Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.blast_furnace_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":600},{\"item\":\"fdy.term.steel_beams\",\"count\":600},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":300},{\"item\":\"fdy.term.circuit_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.blast_furnace_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.blast_furnace_base\"}",{"id":1410,"slug":258,"locale":1347,"data":1411,"updated_at":1349,"created_at":1350,"listed_only":157},"fdy.recipe.boiler.de","{\"description\":\"Der Boiler ist ein industrielles Gebäude der Mittelspielphase, das Brennstoff und [[fdy.term.water|Wasser]] in [[fdy.term.steam|Dampf]] umwandelt, der von Dampfturbine genutzt wird. Er liegt in einer Wasser-und-Brennstoff-Schleife: Jeder Boiler verbraucht **20 L\u002Fs von Water** über einen der beiden seitlichen Anschlüsse und kann direkt mit anderen [[fdy.term.boiler|Kessel]] in Reihe geschaltet werden, da die Anschlüsse bidirektional sind. Dadurch lassen sich kompakte Anordnungen leicht bauen oder bei Bedarf mit [[fdy.term.pipe|Pipe]]-Abschnitten verbinden.\\n\\nEin einzelner Kessel erzeugt genug Dampf, um eine [[fdy.term.steam_turbine|Steam Turbine]] mit voller Leistung zu versorgen. Jeder Boiler kann **60 L\u002Fs Dampf** liefern und entspricht damit genau den **60 L\u002Fs**, die eine Dampfturbine benötigt, um ihre maximale Leistung von **3.6 MW** zu erreichen. In der Praxis bedeutet das: ein Kessel pro Dampfturbine für Betrieb mit voller Kapazität.\\n\\nFür die Wasserversorgung ist das Gebäude leicht zu skalieren, kann aber auch schnell überlastet werden, wenn das Rohrnetz nicht sorgfältig geplant ist:\\n- Jeder Boiler erhöht die **Komplexität** des Pipe Network, an das er angeschlossen ist, um **5**.\\n- Ein Pipe Intake liefert **500 L\u002Fs**, genug für **25 Kessel** bei voller Leistung.\\n- Das Pipe Network selbst ist auf **600 L\u002Fs** begrenzt, daher werden zwei [[fdy.term.pipe_intake|Ziele auf einen näheren Punkt, um {0} zu platzieren. Ansaugrohre rasten nicht im Wasser ein. Ziehe zuerst ein Rohr ins Wasser, oder wechsle in den freien Baumodus.]] benötigt, um die Gesamtzahl der Kessel auf **30 Kessel** zu erhöhen, bevor das Netzlimit erreicht wird.\\n\\nDer Brennstoffverbrauch hängt vom gewählten Brennstoff ab, und der Kessel muss **3.6 MJ\u002Fs** erhalten, um **360 L\u002Fs** Dampf aufrechtzuerhalten. Zu den unterstützten Brennstoffen gehören [[fdy.term.biomass|Biomass]], [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]], [[fdy.term.ignium_ore|Ignium Ore]], Portable Fuel, [[fdy.term.ignium_fuel_rod|Ignium-Brennstab]] und Coked Ignium. [[fdy.term.portable_fuel|Tragbarer Treibstoff]] und Ignium-Brennstab sind besonders praktisch für den Dauerbetrieb, da sie längere Brenndauern und niedrigere Verbrauchsraten pro Gegenstand bieten, während [[fdy.term.coked_ignium|Verkoktes Ignium]] bemerkenswert ist, weil es trotz seines niedrigeren Rohenergiegehalts eine etwas bessere Energieausbeute pro abgebauter Ignium-Einheit hat, da es in einem Verhältnis von **2:5** hergestellt wird.\\n\\nBei der Planung einer Kessel-Linie sind vor allem der Wasserdurchsatz, die Kapazität des Rohrnetzes und die Brennstofflogistik zu beachten. Das Gebäude arbeitet am effizientesten, wenn es direkt mit Dampfturbine gekoppelt und von einer stabilen Wasserquelle gespeist wird, da seine Leistung absichtlich genau auf den Bedarf der Turbinen abgestimmt ist.\",\"canonical_id\":\"Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.boiler\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.boiler\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.boiler\"}",{"id":1413,"slug":262,"locale":1347,"data":1414,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.building-block.de","{\"description\":\"Baublock ist ein Herstellungsrezept in der Kategorie der Montage, das in [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. Es produziert 10 Baublöcke in 5 Sekunden und benötigt dafür 6 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]] sowie 4 [[fdy.term.technum_rods|Technum-Stäbe]]. Das Rezept dient damit der Versorgung der Bau- und Infrastrukturproduktion mit Baublocken als weiterverarbeitetem Basismaterial.\",\"canonical_id\":\"Building Block\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.building_block\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.technum_rods\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.building_block\",\"count\":10}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.building_block\"}",{"id":1416,"slug":266,"locale":1347,"data":1417,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.burner-generator.de","{\"description\":\"[[fdy.term.burner_generator|Brenner-Generator]] ist ein Gebäude im FOUNDRY-System und der Kategorie Verarbeitung zugeordnet. Als Einheit der Verarbeitungskategorie ist Brenner-Generator dazu bestimmt, in den Verarbeitungsabläufen des Spiels als gebäudetypische Einheit mitzuwirken. Die bereitgestellten Strukturdaten enthalten nur seinen lokalisierten Namen und seine Kategorie, daher sind hier keine Eingaben, Ausgaben, Rezepte oder andere Verbindungen zu bestimmten Ressourcen oder Systemen angegeben. Verwenden Sie den lokalisierten Namen „Brenner-Generator“, um auf dieses Gebäude innerhalb der FOUNDRY-Dokumentation und bei Querverweisen zu verweisen.\",\"canonical_id\":\"Burner Generator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.burner_generator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.burner_generator\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.burner_generator\"}",{"id":1419,"slug":270,"locale":1347,"data":1420,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.cargo-ship-start-pad.de","{\"description\":\"Die **[[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]]** ist eine von zwei Varianten der Cargo Ship Pad. Sie dient als Startpunkt für Cargo Ships, wobei die [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] als Zielpad auf der Empfangsseite fungiert. Zusammen bilden die beiden Pads das Cargo-Ship-Logistiksystem, mit dem Gegenstände zwischen weit voneinander entfernten Orten transportiert werden.\\n\\nCargo Ships können jetzt in einer Warteschlange warten und sich beim Entladen ihrer Fracht abwechseln, aber immer nur ein Schiff kann gleichzeitig sein Inventar entladen. Dadurch kann ein einzelnes Zielpad von mehreren Startpads genutzt werden, da die Schiffe darauf warten, an der Reihe zu sein, statt gleichzeitig zu entladen. In der Praxis ändert sich der Durchsatz von Cargo Ships jedoch erheblich mit der Entfernung zwischen den Pads, weshalb das System am effektivsten ist, wenn Routenlänge und Basengröße innerhalb seiner Grenzen liegen.\\n\\n- Cargo Ships sind eine attraktive Alternative zu langen Belt-Autobahnen, aber ihr Durchsatz hängt stark von der Reiseentfernung ab.\\n- Ein einzelnes Zielpad kann von beliebig vielen Startpads versorgt werden, wobei die Schiffe bei Bedarf in einer Warteschlange stehen.\\n- Die maximale Ausgabeleistung eines Zielpads liegt bei ungefähr **4800 items\u002Fmin**, wenn alle 20 Ports und MK3 Belts verwendet werden.\\n- Wenn Sie erwarten, diesen Wert zu überschreiten, ist es besser, ein zweites Zielpad für den Überschuss einzurichten, statt ein einzelnes Pad zu überlasten.\\n- Für größere Basen benötigen Sie möglicherweise viele Cargo-Ship-Routen, um einen stabilen Durchsatz aufrechtzuerhalten.\",\"canonical_id\":\"Cargo Ship Start Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad\"}",{"id":1422,"slug":275,"locale":1347,"data":1423,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.cargo-ship-start-pad-liquids.de","{\"description\":\"Die **Frachtschiff-Startplattform (Flüssigkeiten)** ist ein Rezept der Montage, das in der **[[fdy.term.assembler_i|Fertiger I]]** hergestellt wird und nach 30 Sekunden eine Startplattform für Frachtschiffe produziert. Dafür werden **200 Stahlträger**, **100 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]]**, **50 Leiterplatten** und **20 [[fdy.term.glass|Glas]]** verbraucht. Das Rezept dient damit dem Aufbau einer Infrastruktur für den Frachtschiffverkehr und verbindet die Produktion mit dem Logistiksystem von FOUNDRY.\",\"canonical_id\":\"Cargo Ship Start Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad_liquids\"}",{"id":1425,"slug":279,"locale":1347,"data":1426,"updated_at":1349,"created_at":1350,"listed_only":157},"fdy.recipe.cargo-ship-target-pad.de","{\"description\":\"Der Cargo Ship Target Pad ist die Zielhälfte des Logistiksystems der Fracht-Schiffe. Fracht-Schiffe verwenden zwei Pad-Typen: einen [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] und einen [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad（Frachtschiff-Zielplattform）]], wobei der Target Pad als Empfangspunkt für Sendungen dient, die von Start-Pads gestartet werden. Sobald Fracht-Schiffe miteinander verknüpft sind, reisen sie zwischen den gepaarten Pads hin und her und entladen ihre Fracht am Ziel.\\n\\nFracht-Schiffe können jetzt in einer Warteschlange stehen und sich beim Entladen abwechseln, aber jeweils nur ein Fracht-Schiff darf gleichzeitig seine Ladung abwerfen. Dadurch ist das System praktischer als das frühere Verhalten mit dem einzelnen Entladen in Reihe, begrenzt aber dennoch den Spitzendurchsatz an einem stark ausgelasteten Ziel.\\n\\nIn der Praxis eignen sich Cargo Ship Target Pad（Frachtschiff-Zielplattform）（Frachtschiff-Zielplattform） am besten für den Transport von Gütern über große Entfernungen, wenn Förderbänder umständlich wären, sie sind aber nicht immer die ideale Lösung für sehr große Basen. Ihr effektiver Durchsatz variiert stark mit der Reiseentfernung zwischen den Pads, sodass eine Fracht-Schiff-Route, die auf dem Papier effizient aussieht, mit zunehmender Streckenlänge langsamer werden kann. Wenn du stark auf sie setzen willst, brauchst du unter Umständen mehrere Routen statt eines einzigen zentralen Hubs.\\n\\n- Eine einzige Zielplattform kann von beliebig vielen Startplattformen versorgt werden, da ankommende Schiffe sich einreihen und nacheinander entladen.\\n- Die praktische Maximalleistung einer einzelnen Zielplattform liegt bei etwa **4800\u002Fmin**, wenn alle 20 Anschlüsse und MK3-Förderbänder verwendet werden.\\n- Führe nicht mehr als das in eine Zielplattform ein; ist der Bedarf höher, richte eine zweite Zielplattform ein, um den Überschuss zu übernehmen.\\n- Sie sind vor allem als Alternative zu langen Förderband-Autobahnen attraktiv, besonders wenn du den Transport über große Lücken hinweg vereinfachen willst.\",\"canonical_id\":\"Cargo Ship Target Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad\"}",{"id":1428,"slug":283,"locale":1347,"data":1429,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.cargo-ship-target-pad-liquids.de","{\"description\":\"[[fdy.term.cargo_ship_target_pad_liquids|Cargo Ship Target Pad (Liquids)]] ist ein Verarbeitungsgebäude, das als dedizierte Zielplattform für Cargo Ships dient, die flüssige Fracht transportieren. Es integriert sich in die Frachtlogistik- und Flüssigkeitstransfersysteme des Spiels, um während der Cargo-Ship-Operationen flüssige Ressourcen zu empfangen und weiterzuleiten. Als Struktur der Verarbeitungs-Kategorie verbindet es sich mit der Flüssigkeitsspeicher- und Rohrleitungsinfrastruktur, um das Be- und Entladen von Flüssigkeiten zu ermöglichen, und fungiert als vorgesehener Schnittstellenpunkt für maritime oder orbitale Frachtflugkörper-Interaktionen, die Flüssigkeiten betreffen.\",\"canonical_id\":\"Cargo Ship Target Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad_liquids\"}",{"id":1431,"slug":287,"locale":1347,"data":1432,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.casting-machine.de","{\"description\":\"[[fdy.term.casting_machine|Gießerei]] ist ein Gebäude im FOUNDRY-System, das der Verarbeitung zugeordnet ist. Dieser Eintrag stellt die Gießerei als Anlage vom Verarbeitungstyp innerhalb der Gebäudetaxonomie des Spiels dar; zusätzliche strukturelle Details wie Eingaben, Ausgaben, Rezepte oder Upgrade-Pfade waren in den bereitgestellten Daten nicht enthalten. Als Gebäude der Verarbeitungskategorie ist die Gießerei daher Teil der Herstellungs- bzw. Verarbeitungsebene des Spiels und sollte dort referenziert oder konfiguriert werden, wo Verarbeitungsgebäude benötigt werden.\",\"canonical_id\":\"Casting Machine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.casting_machine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.casting_machine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.casting_machine\"}",{"id":1434,"slug":291,"locale":1347,"data":1435,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.ceiling-light.de","{\"description\":\"Deckenlicht ist ein Herstellungsrezept in der Kategorie „Assembly“, das im [[fdy.term.assembler_i|Fertiger I]] in 2 Sekunden eine [[fdy.term.ceiling_light_i|Deckenleuchte I]] produziert. Dafür werden 2 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]] und 1 [[fdy.term.electronic_components|Elektronische Komponenten]] verbraucht. Das Rezept dient damit als Grundlage für die Produktion von Deckenleuchten I und verknüpft Metallverarbeitung sowie Elektronik zu einem Bauteil für die Beleuchtung in FOUNDRY.\",\"canonical_id\":\"Ceiling Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light\"}",{"id":1437,"slug":295,"locale":1347,"data":1438,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.ceiling-light-large.de","{\"description\":\"[[fdy.term.ceiling_light|Deckenlicht]] (Groß) ist ein Rezept der Kategorie „assembly“, das im [[fdy.term.assembler_i|Fertiger I]] in 2 Sekunden eine [[fdy.term.ceiling_light_ii|Deckenleuchte II]] herstellt. Dafür werden 5 Stahlträger und 5 [[fdy.term.electronic_components|Elektronische Komponenten]] verbraucht. Das Rezept dient damit der frühen bis mittleren Herstellung von Beleuchtungselementen und erweitert die Produktion um eine größere Deckenleuchte.\",\"canonical_id\":\"Ceiling Light (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_ii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_ii\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light_large\"}",{"id":1440,"slug":299,"locale":1347,"data":1441,"updated_at":1349,"created_at":1350,"listed_only":157},"fdy.recipe.cement.de","{\"description\":\"[[fdy.term.cement|Zement]] ist ein Bergungsrezept, das Rohstoffe zu [[fdy.term.construction_material|Baumaterial]] verarbeitet. Es benötigt 12 Sekunden zum Herstellen und verbraucht 2 × und 1 × um 2 × zu erzeugen, wobei als primäres Ergebnis festgelegt ist. Dieses Rezept wird in ausgeführt und ist der Bergungskategorie zugeordnet.\",\"canonical_id\":\"Cement\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2},{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":2}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.cement\"}",{"id":1443,"slug":303,"locale":1347,"data":1444,"updated_at":1349,"created_at":1350,"listed_only":157},"fdy.recipe.cement-slag-reprocessing.de","{\"description\":\"[[fdy.term.cement|Zement]]-slag-reprocessing ist ein chemistry-Rezept, das in [[fdy.term.construction_material|Baumaterial]] umwandelt: Es verbraucht 36 und erzeugt 1 bei einer Verarbeitungszeit von 12 Sekunden. Die primäre Ausgabe des Rezepts ist und es ist dafür vorgesehen, in ausgeführt zu werden. Dieses Rezept gehört zur Kategorie chemistry und definiert einen direkten Wiederverwertungsweg für [[fdy.term.blast_furnace_slag|Hochofenschlacke]] zu einer einzigen Einheit cement pro Charge.\",\"canonical_id\":\"Cement (Slag Reprocessing)\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":36}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cement_slag_reprocessing\"}",{"id":1446,"slug":307,"locale":1347,"data":1447,"updated_at":1357,"created_at":1448,"listed_only":157},"fdy.recipe.charged-xeno-crystal.de","{\"description\":\"Geladener Xeno-Kristall ist ein Herstellungsrezept in der [[fdy.term.crystal_refiner|Kristall-Raffinerie]], das aus 10 [[fdy.term.xeno_crystal|Xeno-Kristall]], 1 [[fdy.term.energy_cell|Energiezelle]] und 2000 Ignium-angereichertem [[fdy.term.water|Wasser]] in 3 Sekunden 10 Geladene Xeno-Kristalle produziert. Es dient dazu, Xeno-Kristalle in ihre geladene Form umzuwandeln und damit einen weiterverarbeiteten Rohstoff für spätere Produktionsketten bereitzustellen.\",\"canonical_id\":\"Charged Xeno-Crystal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.charged_xeno_crystal\",\"ingredients\":[{\"item\":\"fdy.term.xeno_crystal\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":1},{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":2000}],\"outputs\":[{\"item\":\"fdy.term.charged_xeno_crystal\",\"count\":10}],\"time_seconds\":3,\"building\":\"fdy.term.crystal_refiner\",\"name\":\"fdy.term.charged_xeno_crystal\"}","2026-06-02 23:35:16",{"id":1450,"slug":312,"locale":1347,"data":1451,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.chemical-processor.de","{\"description\":\"[[fdy.term.chemical_processor|Chemischer Verarbeiter]] ist ein Verarbeitungsgebäude im FOUNDRY-System. Es handelt sich um eine Anlage, die chemische Umwandlungen gemäß den Rezepten im Spiel durchführt, wobei bestimmte Eingaben verarbeitet und die entsprechenden Ausgaben erzeugt werden; seine genauen Eingaben, Ausgaben und Rezepte sind an anderer Stelle in den Entitätsdaten definiert. Der Chemical Processor ist dafür vorgesehen, in Produktionsketten eingebunden zu werden, und er interagiert mit den Ressourcentransfersystemen des Spiels, wie etwa Förderbändern, [[fdy.term.research_piping|Rohrleitungen]] oder Logistikverbindungen, entsprechend seinen konfigurierten Rezepten und Anschlüssen. Weitere Betriebsparameter wie Energieverbrauch, Verarbeitungsgeschwindigkeit und Platzbedarf sind in den Strukturdaten des Gebäudes festgelegt.\",\"canonical_id\":\"Chemical Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.chemical_processor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.polymer_board\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.chemical_processor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.chemical_processor\"}",{"id":1453,"slug":316,"locale":1347,"data":1454,"updated_at":1455,"created_at":1350,"listed_only":157},"fdy.recipe.circuit-board.de","{\"description\":\"circuit-board ist ein Gegenstand im FOUNDRY-System, der als Komponente eingestuft ist. Es handelt sich um einen herstellbaren und verbrauchbaren Spielgegenstand, der als modularer Bestandteil innerhalb der Herstellungs- und Produktionssysteme dient und als Eingangs- oder Ausgangsgegenstand in Rezepten erscheinen sowie mit Maschinen, Inventaren und Item-Transfer-Mechaniken über Produktionsketten hinweg interagieren soll. Als Gegenstand der Komponentenklasse fungiert circuit-board als Baustein für höherstufige Produkte und Fertigungsabläufe innerhalb der Spielökonomie und der Rezeptnetzwerke.\",\"canonical_id\":\"Circuit Board\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.circuit_board\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.circuit_board\"}","2026-06-03 07:55:07",{"id":1457,"slug":320,"locale":1347,"data":1458,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.coked-ignium.de","{\"description\":\"[[fdy.term.coked_ignium|Verkoktes Ignium]] ist ein Gegenstand, der in [[fdy.term.boiler|Kessel]] als Brennstoff verwendet wird. Es handelt sich um eine veredelte Form von Ignium, die durch die Verarbeitung von [[fdy.term.ignium_ore|Ignium-Erz]] hergestellt wird, und es fungiert als kompakte, verbrennbare Brennstoffquelle innerhalb von Systemen zur Dampferzeugung.\\n\\nVerkoktes Ignium liefert **5.5 MJ** Energie pro Einheit, wenn es in einem Kessel verbraucht wird. Es wird aus Ignium-Erz im Umwandlungsverhältnis von **2:5** hergestellt (zwei Einheiten Ignium Ore ergeben fünf Einheiten Coked Ignium). Dadurch bietet es trotz seines geringeren Energiegehalts pro Einheit einen leicht besseren Energieertrag pro abgebauter Einheit Ignium als rohes Ignium-Erz. Praktisch gesehen erhöht die Verarbeitung von Ignium-Erz zu Verkoktes Ignium die nutzbare Energiemenge, die aus jeder abgebauten Erz-Einheit gewonnen wird.\\n\\nPraktische Hinweise und Wechselwirkungen:\\n- Verkoktes Ignium wird von Kessel als einzelner Brennstoffgegenstand verbraucht; eine Einheit liefert **5.5 MJ** Wärme.\\n- Aufgrund des Produktionsverhältnisses von 2:5 verbessert die Veredelung von Ignium-Erz zu Verkoktes Ignium die gesamte Energieeffizienz für Kessel, die den veredelten Brennstoff akzeptieren.\\n- Das Stapeln sowie der Transport von Verkoktes Ignium verhalten sich genauso wie bei anderen Brennstoffgegenständen, die für den Einsatz in Kessel gedacht sind; planen Sie Lagerung und Zuführung entsprechend, um eine kontinuierliche Dampferzeugung aufrechtzuerhalten.\\n- Vergleichen Sie bei der Wahl zwischen Brennstoffarten den Energiegehalt pro Einheit und die Produktionsverhältnisse: Ein höherer Energiegehalt pro Einheit bedeutet nicht immer auch einen höheren Energieertrag pro abgebauter Einheit, wenn Veredelungsverhältnisse berücksichtigt werden.\",\"canonical_id\":\"Coked Ignium\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.coked_ignium\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.coked_ignium\",\"count\":5}],\"time_seconds\":11.25,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.coked_ignium\"}",{"id":1460,"slug":324,"locale":1347,"data":1461,"updated_at":1462,"created_at":1462,"listed_only":157},"fdy.recipe.combat-drone.de","{\"canonical_id\":\"Combat Drone\",\"name\":\"fdy.term.combat_drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\"}","2026-06-10 19:25:36",{"id":1464,"slug":329,"locale":1347,"data":1465,"updated_at":1390,"created_at":1350,"listed_only":157},"fdy.recipe.combat-robot-arm.de","{\"description\":\"combat-Anonymer Roboter-arm ist ein Montage-Rezept, das in 15 Sekunden 1 Roboter_arm erzeugt. Das Rezept erfordert 1 Roboter_parts, 1 1 und 1 als Eingänge und liefert Roboter_arm als primäres Ergebnis. Dieses Rezept ist der Montage zugeordnet und muss in ausgeführt werden.\",\"canonical_id\":\"Combat Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_arm\"}",{"id":1467,"slug":333,"locale":1347,"data":1468,"updated_at":1469,"created_at":1350,"listed_only":157},"fdy.recipe.combat-robot-head.de","{\"canonical_id\":\"Combat Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_head\",\"description\":\"combat-Anonymer Roboter-head ist ein Roboterteil im FOUNDRY-System und gehört zur Kategorie „Kopf“. Diese Entität stellt die Kopfkomponente dar, die beim Zusammenbau von Robotern für Baugruppen verwendet wird, die einen Kopf-Slot benötigen. Die bereitgestellten Strukturdaten enthalten nur den kanonischen Namen und die Kategorie, daher sind in dem aktuellen Datensatz für dieses Teil keine zusätzlichen Eingaben, Ausgaben, Statistiken oder Rezeptzuordnungen angegeben. Designer und Montagesysteme beziehen sich bei der Identifizierung oder Platzierung von Kopfkomponenten während der Robotererstellung auf combat-Anonymer Roboter-head anhand seines Namens.\"}","2026-06-03 07:55:11",{"id":1471,"slug":337,"locale":1347,"data":1472,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.combat-robot-leg.de","{\"description\":\"Der Kampfroboter-Bein ist ein Fertigungsrezept der Kategorie Montage, das im [[fdy.term.assembler_i|Fertiger I]] hergestellt wird. Es verbraucht je einen [[fdy.term.robot_parts|Roboterteile]], einen Hydraulischen Kolben und einen Stahlträger und erzeugt nach 15 Sekunden ein Kampfroboter-Bein. Das Rezept dient damit der Produktion eines zentralen Bauteils für Kampfausrüstung und mechanische Systeme in FOUNDRY.\",\"canonical_id\":\"Combat Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_leg\"}",{"id":1474,"slug":341,"locale":1347,"data":1475,"updated_at":1469,"created_at":1350,"listed_only":157},"fdy.recipe.combat-robot-torso.de","{\"canonical_id\":\"Combat Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_torso\",\"description\":\"combat-Anonymer Roboter-torso ist ein Roboterteil im FOUNDRY-System und als Kopf kategorisiert. Es dient als vorgesehene Kopfkomponente zum Zusammenbauen von Kampfrobotern und wird von Montage- und Herstellungs-Systemen referenziert, die Robotereinheiten aus einzelnen Teilen zusammensetzen. Als Gegenstand der Kategorie „Kopf“ ist combat-Anonymer Roboter-torso die erforderliche Kopfplatz-Komponente beim Konstruieren oder Modifizieren von Roboter-Entitäten, die modulare Teile akzeptieren. Falls keine zusätzlichen Daten bereitgestellt werden, spiegelt diese Beschreibung lediglich seine Identität als Roboterteil vom Typ Kopf innerhalb des FOUNDRY-Entitätsrahmens wider.\"}",{"id":1477,"slug":345,"locale":1347,"data":1478,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.concrete.de","{\"description\":\"[[fdy.term.concrete|Beton]] ist ein Gegenstand im FOUNDRY-System, der als Komponente eingestuft ist. Er dient als Herstellungsmaterial innerhalb der Produktions- und Bausysteme des Spiels und ist dafür vorgesehen, von anderen Rezepten, Gebäuden oder Einheiten verbraucht zu werden, die einen strukturellen oder fertigungstechnischen Input benötigen. Dieser Eintrag definiert den Gegenstand selbst und seine Rolle als wiederverwendbarer Komponententyp in Herstellungsketten und Montageprozessen.\",\"canonical_id\":\"Concrete\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.concrete\",\"ingredients\":[{\"item\":\"fdy.term.cement\",\"count\":2},{\"item\":\"fdy.term.gravel\",\"count\":4},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.concrete\",\"count\":4}],\"time_seconds\":15,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.concrete\"}",{"id":1480,"slug":349,"locale":1347,"data":1481,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.construction-material.de","{\"description\":\"[[fdy.term.construction_material|Baumaterial]] ist eine Bauressource, die beim Bau von modularen Gebäuden verwendet wird. Ihre wichtigste praktische Rolle ist nicht die eines allgemein gelagerten Gegenstands, sondern die eines Versorgungsguts für die Logistikkette, die den modularen Bau unterstützt.\\n\\nDa Construction Material in normalen [[fdy.term.storage|Storage]]-Containern nur eine sehr geringe Stapelgröße hat, sollte es stattdessen in einem [[fdy.term.construction_warehouse|Construction Warehouse]] gelagert werden, wo es bis zu 25.000 Einheiten stapelt. Dies ist auch die einzige Lagermethode, die es einem Transport Ship Port ermöglicht, darauf für den modularen Gebäudeaufbau zuzugreifen. Selbst dann liefert der [[fdy.term.transport_ship_port|Transportschiff-Dock]] das Material nur zur modularen Baustelle; ein [[fdy.term.construction_ship_port|Construction Ship Port]] ist weiterhin erforderlich, um die Bauarbeiten tatsächlich auszuführen.\\n\\n- Lagern Sie es nicht in normalen Lager-Containern, wenn Sie eine effiziente Handhabung möchten.\\n- Verwenden Sie ein Baulager für Lagerung mit hoher Kapazität und Logistikzugriff.\\n- Ein Transport Ship Port liefert Baumaterial zur Baustelle.\\n- Ein Construction Ship Port ist erforderlich, um den Bau abzuschließen.\",\"canonical_id\":\"Construction Material\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_material\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":90},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.concrete\",\"count\":30},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.construction_material\",\"count\":150}],\"time_seconds\":90,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_material\"}",{"id":1483,"slug":353,"locale":1347,"data":1484,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.construction-ship-port.de","{\"description\":\"Das Bauschiff-Dock ist ein Herstellungsrezept in der Kategorie Montage, das im [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. Es produziert ein [[fdy.term.construction_ship_port|Bauschiff-Dock]] und benötigt dafür Stahlträger, [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]], Leiterplatten, Energiezellen, Polymerplatten und Wartungsdrohnen. Das Dock dient als zentrale Einrichtung für den Bau und die Versorgung von Bauschiffen und verbindet damit Produktion, Logistik und Erweiterung der Basisinfrastruktur in FOUNDRY.\",\"canonical_id\":\"Construction Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.polymer_board\",\"count\":50},{\"item\":\"fdy.term.maintenance_drone\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.construction_ship_port\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_ship_port\"}",{"id":1486,"slug":357,"locale":1347,"data":1487,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.construction-warehouse.de","{\"description\":\"[[fdy.term.construction_warehouse|Baulager]] ist ein Gebäude im FOUNDRY-System und wird der Kategorie „Verarbeitung“ zugeordnet. Die verfügbaren strukturellen Daten für diese Entität umfassen ihren lokalisierten und kanonischen Namen sowie ihre Einstufung als Verarbeitungsgebäude; es wurden keine weiteren Eingaben, Ausgaben, Rezepte oder Betriebsparameter bereitgestellt. Als Gebäude der Kategorie „Verarbeitung“ ist Baulager in den Spieldaten als eine Einrichtung vom Typ Verarbeitung definiert, die den Namen Construction Warehouse trägt.\",\"canonical_id\":\"Construction Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.construction_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_warehouse\"}",{"id":1489,"slug":361,"locale":1347,"data":1490,"updated_at":1349,"created_at":1350,"listed_only":157},"fdy.recipe.container.de","{\"description\":\"[[fdy.term.container|Container]] ist ein Verarbeitungsgebäude im FOUNDRY-System. Die bereitgestellten Strukturdaten geben nur den Entitätsnamen und seine Kategorie als Verarbeitungsgebäude an. Es sind keine Eingänge, Ausgänge, Rezepte, Energieanforderungen, Lagerkapazität oder andere Betriebsparameter in den gelieferten Daten enthalten, daher werden sein konkretes Verhalten, seine Schnittstellen und seine Verbindungen zu anderen Entitäten innerhalb von Verarbeitungsabläufen hier nicht beschrieben.\",\"canonical_id\":\"Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.container\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.container\"}",{"id":1492,"slug":365,"locale":1347,"data":1493,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.conveyor-balancer-i.de","{\"description\":\"[[fdy.term.conveyor_balancer_i|Bandausgleicher I]] ist ein förderbandbezogenes Gebäude, das dazu verwendet wird, den Materialfluss zu steuern, indem entweder ein Eingang, ein Ausgang oder beides gleichzeitig priorisiert wird. Seine wichtigste Besonderheit ist der Satz interaktiver Schalter an der Vorder- und Rückseite des Tunnels, mit denen der Spieler ändern kann, wie der Balancer den Verkehr durch die Leitung behandelt.\\n\\nDadurch ist es ein flexibles Umleitungselement statt nur eines einfachen Durchgangssegments. Durch das Anpassen der Schalter können Sie festlegen, ob der Balancer eingehendes Material bevorzugen, ausgehendes Material bevorzugen oder beide Richtungen gleichzeitig priorisieren soll. In der Praxis erhalten Sie so eine feinere Kontrolle darüber, wo Gegenstände entnommen werden und wohin sie geschickt werden, was nützlich ist, wenn ein Teil eines Förderbandnetzwerks vor einem anderen versorgt werden muss.\\n\\n- Verwenden Sie die Schalter vorne und hinten, um das gewünschte Prioritätsverhalten einzustellen.\\n- Wählen Sie Eingangspriorität, wenn der Balancer Material bevorzugt in die Leitung ziehen soll.\\n- Wählen Sie Ausgangspriorität, wenn der Balancer Material bevorzugt aus der Leitung heraus liefern soll.\\n- Wählen Sie beide, wenn Sie eine priorisierte Behandlung auf beiden Seiten gleichzeitig möchten.\\n\\nDa die Bedienelemente direkt in den Tunnel eingebaut sind, kann Bandausgleicher I nach dem Platzieren angepasst werden, ohne die Struktur zu ersetzen. Dadurch eignet er sich für Förderbandlayouts, die bei veränderter Produktion gelegentlich neu konfiguriert werden müssen.\",\"canonical_id\":\"Conveyor Balancer I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_i\"}",{"id":1495,"slug":369,"locale":1347,"data":1496,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.conveyor-balancer-ii.de","{\"description\":\"[[fdy.term.conveyor_balancer_ii|Bandausgleicher II]] ist ein Gebäude für die Förderinfrastruktur, das verwendet wird, um den Gegenstandsdurchsatz durch einen Tunnel zu verteilen oder zu priorisieren. Es bietet eine konfigurierbare Ausgleichsfunktion, mit der Spieler entweder einen priorisierten Eingang, einen priorisierten Ausgang oder beides gleichzeitig über die interaktiven Schalter an der Vorder- und Rückseite des Tunnels wählen können.\\n\\nIn der Praxis ist das Gebäude nützlich, wenn eine Produktionslinie mehr Kontrolle benötigt als ein standardmäßiger gerader Förderanschluss. Durch das Festlegen eines priorisierten Eingangs kann der Ausgleicher eine bestimmte eingehende Linie bevorzugen; durch das Festlegen eines priorisierten Ausgangs kann er Gegenstände zuerst zu einem ausgewählten Ziel leiten. Die Verwendung beider Schalter zusammen ermöglicht es dem Tunnel, den Gegenstandsfluss von beiden Enden aus zu verwalten, was die Organisation von Buslinien, Abzweigungen und anderen Layouts erleichtert, bei denen eine deterministische Weiterleitung wichtig ist.\\n\\nDa sein Verhalten direkt an der Struktur gesteuert wird, ist es am besten dort zu platzieren, wo der Zugang zu beiden Seiten bequem ist. So lässt er sich unkompliziert anpassen, ohne die Linie neu aufzubauen, besonders in kompakten Fabriklayouts, in denen sich Förderwege häufig ändern.\",\"canonical_id\":\"Conveyor Balancer II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_ii\"}",{"id":1498,"slug":373,"locale":1347,"data":1499,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.conveyor-balancer-iii.de","{\"description\":\"[[fdy.term.conveyor_balancer_iii|Bandausgleicher III]] ist ein Förderrohrtunnel, der so konfiguriert werden kann, dass er eine bestimmte Richtung priorisiert, statt alle verbundenen Förderbänder gleich zu behandeln. Durch das Anpassen der interagierbaren Schalter an Vorder- und Rückseite des Tunnels kann der Spieler eine priorisierte Eingabe, eine priorisierte Ausgabe oder beides gleichzeitig auswählen. Dadurch wird er zu einem Routing-Werkzeug für die Steuerung des Gegenstandflusses in Fördernetzwerken, in denen bestimmte Leitungen gegenüber anderen bevorzugt werden müssen.\\n\\nIn der Praxis ist das Gebäude nützlich, wenn ein Fördersystem zuerst einen einzelnen Strom versorgen, Gegenstände über eine bevorzugte Leitung ausgeben oder beide Verhaltensweisen zusammen durchsetzen soll, ohne das gesamte Layout neu zu entwerfen. Da das Prioritätsverhalten direkt am Tunnel selbst gesteuert wird, kann es je nach Aufbau der Leitung von beiden Seiten aus angepasst werden.\\n\\n- Die Vorder- und Rückseite des Tunnels haben jeweils interagierbare Schalter.\\n- Die Schalter bestimmen, ob der Tunnel Eingabe, Ausgabe oder beides priorisiert.\\n- Dadurch kann dasselbe Gebäude unterschiedliche Routing-Anforderungen in einem einzigen Fördersegment übernehmen.\\n- Am besten wird es dort eingesetzt, wo eine Leitung gegenüber einer anderen bevorzugt werden muss, statt Gegenstände gleichmäßig zu verteilen.\",\"canonical_id\":\"Conveyor Balancer III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_iii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_iii\"}",{"id":1501,"slug":377,"locale":1347,"data":1502,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.conveyor-i.de","{\"description\":\"[[fdy.term.conveyor_i|Förderband I]] ist ein Gebäude im FOUNDRY-System, das der Verarbeitung zugeordnet ist. Die verfügbaren Strukturdaten listen nur seinen Namen und seine Kategorie auf und kennzeichnen es damit als ein Gebäude des Typs Verarbeitung innerhalb des Entitätenbestands des Spiels; es wurden keine Eingaben, Ausgaben, Rezepte, Statistiken oder weitere funktionale Details bereitgestellt. In der vorliegenden Form wird Förderband I daher ausschließlich durch seine lokalisierte und kanonische Bezeichnung sowie seine Einstufung in die Kategorie Verarbeitung innerhalb der FOUNDRY-Daten definiert.\",\"canonical_id\":\"Conveyor I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_i\"}",{"id":1504,"slug":381,"locale":1347,"data":1505,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.conveyor-ii.de","{\"description\":\"[[fdy.term.conveyor_ii|Förderband II]] ist ein Rezept der Kategorie Montage, das im [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. Es stellt in 5 Sekunden zwei [[fdy.term.conveyor_i|Förderband I]]I her und verbraucht dafür je zwei Förderband I, [[fdy.term.machinery_parts|Maschinenteile]] und [[fdy.term.electronic_components|Elektronische Komponenten]]. Dieses Rezept ist ein wichtiger Schritt in der Weiterentwicklung der Fördertechnik und ermöglicht den Ausbau von Produktions- und Transportsystemen mit leistungsfähigeren Bändern.\",\"canonical_id\":\"Conveyor II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_ii\"}",{"id":1507,"slug":385,"locale":1347,"data":1508,"updated_at":1509,"created_at":1350,"listed_only":157},"fdy.recipe.conveyor-iii.de","{\"description\":\"conveyor-iii ist ein Rezept in der Kategorie Assembly, das produziert. Das Rezept benötigt 7.5 Sekunden zur Herstellung und liefert als Ausgabe 2× wobei als primäres Ausgabeelement angegeben ist. Benötigte Zutaten sind 2× 1× und 1× Dieses Rezept ist dafür vorgesehen, in ausgeführt zu werden.\",\"canonical_id\":\"Conveyor III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_iii\",\"count\":2}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_iii\"}","2026-06-08 23:49:08",{"id":1511,"slug":389,"locale":1347,"data":1512,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.conveyor-slope-i.de","{\"description\":\"[[fdy.term.conveyor_slope_i|Förderband-Schräge I]] ist ein Gebäude im FOUNDRY-System und gehört zur Kategorie Verarbeitung. Es ist ein Infrastrukturteil der Verarbeitungskategorie, wird unter dem Namen Conveyor Slope I geführt und ist Teil der Gebäudetaxonomie des Spiels für die Abwicklung von Produktionsabläufen. Als Verarbeitungsgebäude wird Förderband-Schräge I innerhalb von FOUNDRYs Produktions- und Logistiksystemen eingesetzt, um mit anderen Verarbeitungseinheiten und Conveyor-Komponenten zu interagieren. Der bereitgestellte Eintrag enthält nur den Gebäudenamen und seine Kategorie, daher sind seine konkreten Eingaben, Ausgaben, Rezepte oder technischen Parameter in diesem Eintrag nicht enthalten.\",\"canonical_id\":\"Conveyor Slope I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_i\"}",{"id":1514,"slug":393,"locale":1347,"data":1515,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.conveyor-slope-ii.de","{\"description\":\"[[fdy.term.conveyor_slope_ii|Förderband-Schräge II]] ist ein Gebäude im FOUNDRY-System, das der Kategorie Verarbeitung zugeordnet ist. Für diese Einheit werden nur der lokalisierte Name und die Kategorie angegeben; zusätzliche strukturelle Daten wie Eingaben, Ausgaben, Rezepte, Platzierungsregeln, Produktionsraten oder benötigte Ressourcen sind nicht enthalten. Dieser Eintrag dient als maßgebliche Kennung für [[fdy.term.conveyor_slope_i|Förderband-Schräge I]]I innerhalb der Gebäudeliste des Spiels und sollte beim Verlinken auf oder Beschreiben von zugehörigen Verarbeitungseinheiten unter seinem lokalisierten Namen referenziert werden.\",\"canonical_id\":\"Conveyor Slope II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1}],\"time_seconds\":2.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_ii\"}",{"id":1517,"slug":397,"locale":1347,"data":1518,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.conveyor-slope-iii.de","{\"description\":\"[[fdy.term.conveyor_slope_iii|Förderband-Schräge III]] ist ein Rezept in der Kategorie Fertigung, das in einem [[fdy.term.assembler_i|Fertiger I]] hergestellt wird. Es fertigt aus einer [[fdy.term.conveyor_slope_ii|Förderband-Schräge II]], Fortgeschrittenen Maschinenteilen und einer [[fdy.term.circuit_board|Leiterplatte]] eine [[fdy.term.conveyor_slope_i|Förderband-Schräge I]]II in 3,75 Sekunden. Damit erweitert es die Förderband-Infrastruktur um die dritte Stufe der Schräge und ist Teil der fortgeschrittenen Produktionskette für Transportanlagen.\",\"canonical_id\":\"Conveyor Slope III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_iii\",\"count\":1}],\"time_seconds\":3.75,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_iii\"}",{"id":1520,"slug":401,"locale":1347,"data":1521,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.cpu.de","{\"description\":\"[[fdy.term.cpu|Prozessor]] ist ein Gegenstand im FOUNDRY-System, der der Kategorie Komponente zugeordnet ist. Als Komponente fungiert Prozessor als hergestelltes Teil, das als Eingabe für Rezepte, Produktionsketten und Baugruppen innerhalb der Herstellungs- und Bausysteme des Spiels gedacht ist. Der Eintrag liefert die spielinterne Identität und Klassifizierung von Prozessor, enthält hier jedoch keine zusätzlichen Metadaten zu bestimmten Rezepten, Produktionsanlagen oder Statistiken; seine Aufgabe besteht darin, überall dort verwendet zu werden, wo andere Einheiten eine Verarbeitungszelle in Komponentenqualität benötigen.\",\"canonical_id\":\"CPU\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cpu\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.olumic_acid\",\"count\":80}],\"outputs\":[{\"item\":\"fdy.term.cpu\",\"count\":8}],\"time_seconds\":120,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cpu\"}",{"id":1523,"slug":405,"locale":1347,"data":1524,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.crate.de","{\"description\":\"[[fdy.term.crate|Kiste]] ist ein Verarbeitungsgebäude im FOUNDRY-System. Die bereitgestellten Strukturdaten führen den lokalisierten Namen „Kiste“, den kanonischen Namen „Kiste“, den Entitätstyp als Gebäude und die Kategorie als Verarbeitung auf. Es sind keine Eingaben, Ausgaben, Rezepte oder zusätzlichen Betriebsparameter in den verfügbaren Daten enthalten. Als Gebäude der Kategorie Verarbeitung ist Crate Teil der Produktionsarchitektur des Spiels und dafür vorgesehen, Umwandlungs- oder Handhabungsaufgaben innerhalb von Fertigungs- oder Logistikketten zu übernehmen.\",\"canonical_id\":\"Crate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.crate\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crate\"}",{"id":1526,"slug":409,"locale":1347,"data":1527,"updated_at":1528,"created_at":1350,"listed_only":157},"fdy.recipe.crusher-i.de","{\"description\":\"crusher-i ist ein Bauplan, der (×1) in 8 Sekunden herstellt. Der Bauplan benötigt ×10, ×10 und ×2 als Eingänge. Die primäre Ausgabe des Bauplans ist und er muss in gefertigt werden.\",\"canonical_id\":\"Crusher I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_i\"}","2026-06-08 23:49:07",{"id":1530,"slug":413,"locale":1347,"data":1531,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.crusher-ii.de","{\"description\":\"[[fdy.term.crusher_ii|Zerkleinerer II]] ist ein Herstellungsrezept der Kategorie Montage, das in einem [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. Es verbessert einen [[fdy.term.crusher_i|Zerkleinerer I]] zu einem Zerkleinerer II und benötigt dafür zusätzlich 5 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]] sowie 5 Leiterplatten. Die Herstellung dauert 6 Sekunden und ergibt 1 Zerkleinerer II.\",\"canonical_id\":\"Crusher II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_ii\",\"ingredients\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.crusher_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_ii\"}",{"id":1533,"slug":417,"locale":1347,"data":1534,"updated_at":1357,"created_at":1535,"listed_only":157},"fdy.recipe.crystal-refiner.de","{\"description\":\"Die Kristall-Raffinerie ist ein Herstellungsrezept der Kategorie Montage, mit dem im [[fdy.term.assembler_i|Fertiger I]] eine Kristall-Raffinerie gefertigt wird. Dafür werden 50 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 20 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]] und 10 Leiterplatten benötigt, und die Herstellung dauert 8 Sekunden.\",\"canonical_id\":\"Crystal Refiner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crystal_refiner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.crystal_refiner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crystal_refiner\"}","2026-06-02 23:35:19",{"id":1537,"slug":422,"locale":1347,"data":1538,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.data-cable.de","{\"description\":\"[[fdy.term.data_cable|Datenkabel]] ist ein Gebäude im FOUNDRY-System und wird der Verarbeitung zugeordnet. Die bereitgestellten Strukturdaten enthalten nur den Entitätsnamen und seine Kategorie; Eingaben, Ausgaben, Rezepte, Strom, Konnektivität oder andere funktionale Eigenschaften sind für diese Entität nicht angegeben. Wie hier katalogisiert, wird Datenkabel daher ausschließlich als Verarbeitungsgebäude innerhalb der FOUNDRY-Taxonomie identifiziert, ohne dass die bereitgestellten Daten zusätzliche Betriebs- oder Gameplay-Details enthalten.\",\"canonical_id\":\"Data Cable\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_cable\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.data_cable\",\"count\":5}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_cable\"}",{"id":1540,"slug":426,"locale":1347,"data":1541,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.data-evaluator.de","{\"description\":\"[[fdy.term.data_evaluator|Datenauswerter]] ist ein Verarbeitungsgebäude im FOUNDRY-System. Als Verarbeitungsbauwerk der Kategorie fungiert es als Anlage der Produktionsphase, die Eingaben aufnimmt, Umwandlungs- oder Analyseaufgaben ausführt und Ausgaben erzeugt, die anderswo in Versorgungsketten und Automatisierungsnetzwerken verwendet werden. Datenauswerter wird wie andere Gebäude in der Kategorie „Verarbeitung“ platziert und verwaltet und verbindet sich mit den Ressourcen- und Logistiksystemen des Spiels, um seine verarbeiteten Ausgaben in nachgelagerte Rezepte und Einheiten zu integrieren. Für diesen Eintrag sind nur der Name der Einheit und die Kategorie angegeben.\",\"canonical_id\":\"Data Evaluator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_evaluator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_evaluator\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_evaluator\"}",{"id":1543,"slug":430,"locale":1347,"data":1544,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.data-memory-cell.de","{\"description\":\"[[fdy.term.data_memory_cell|Datenspeicherzelle]] ist ein Gebäude im FOUNDRY-System, das der Verarbeitung zugeordnet ist. Als Anlage der Verarbeitungs-Kategorie funktioniert die Datenspeicherzelle innerhalb von Produktionsketten, um definierte Eingaben aufzunehmen, konfigurierte Umwandlungen oder Vorgänge auszuführen und eine oder mehrere Ausgaben für die weitere Verwendung zu erzeugen; im Herstellungs- und Automatisierungssystem des Spiels wird sie als Verarbeitungs-Knoten behandelt. Die Data Memory Cell wird durch ihren lokalisierten Namen und ihre kanonische Kennung identifiziert und lässt sich gemäß den Standardregeln der Verarbeitungs-Kategorie in andere Gebäude, Rezepte und Transportsysteme integrieren.\",\"canonical_id\":\"Data Memory Cell\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_memory_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_memory_cell\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_memory_cell\"}",{"id":1546,"slug":434,"locale":1347,"data":1547,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.data-processor.de","{\"description\":\"[[fdy.term.data_processor|Datenprozessor]] ist ein Gebäude im FOUNDRY-System, das der Kategorie Verarbeitung zugeordnet ist. Es handelt sich um eine Einrichtung der Verarbeitungsklasse, die Rezepte ausführt, um Eingabematerialien oder Flüssigkeiten innerhalb von Produktionsketten in Ausgabeprodukte umzuwandeln, und dabei in die Logistik- und Stromnetze des Spiels eingebunden ist. Als Verarbeitungsgebäude akzeptiert Data Processor Rezept-Eingaben, wendet die von seinen verfügbaren Rezepten definierte Verarbeitungslogik an und erzeugt die entsprechenden Ausgaben, während dabei benötigte Ressourcen wie Energie und Maschinenzeit verbraucht werden. Die Einheit wird im Spiel durch den lokalisierten Namen \\\"Datenprozessor\\\" und den kanonischen Namen Data Processor identifiziert.\",\"canonical_id\":\"Data Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_processor\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_processor\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_processor\"}",{"id":1549,"slug":438,"locale":1347,"data":1550,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.data-source.de","{\"description\":\"[[fdy.term.data_source|Datenquelle]] ist ein Gebäude im FOUNDRY-System, das der Kategorie Verarbeitung zugeordnet ist. Der kanonische und lokalisierte Name des Objekts ist Datenquelle, und es ist unter den verarbeitungsbezogenen Gebäuden des Spiels verzeichnet. Mit diesem Eintrag werden keine zusätzlichen strukturellen Details wie Eingänge, Ausgänge, Produktionsraten, Leistungsanforderungen oder Freischaltbedingungen angegeben; definiert werden nur seine Identität und seine Kategorie. Als Gebäude der Kategorie Verarbeitung ist Datenquelle dazu gedacht, Teil der Verarbeitungsinfrastruktur des Spiels zu sein, doch die konkreten In-Game-Verbindungen und Mechaniken für dieses Objekt sind in den verfügbaren Daten nicht enthalten.\",\"canonical_id\":\"Data Source\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source\"}",{"id":1552,"slug":442,"locale":1347,"data":1553,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.data-source-button.de","{\"description\":\"[[fdy.term.data_source_button|Datenquelle (Taste)]] ist ein Gebäude in der FOUNDRY-Verarbeitungskategorie. Für diese Entität sind nur strukturelle Daten verfügbar: ihr lokalisierter Name und ihre Einstufung als Verarbeitungsgebäude. Es wurden keine Eingaben, Ausgaben, Rezepte oder zusätzlichen Mechaniken im strukturellen Datensatz bereitgestellt, daher sind ihre spezifischen Funktionen im Spiel, Verbindungen zu anderen Entitäten und Ressourcenanforderungen hier nicht angegeben.\",\"canonical_id\":\"Data Source (Button)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_button\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_button\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_button\"}",{"id":1555,"slug":446,"locale":1347,"data":1556,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.data-source-lever.de","{\"description\":\"[[fdy.term.data_source_lever|Datenquelle (Hebel)]] ist ein Rezept aus der Kategorie Montage, das im [[fdy.term.assembler_i|Fertiger I]] in 3 Sekunden hergestellt wird. Es verbraucht eine [[fdy.term.xenoferrite|Xenoferrit]]-Platte, eine [[fdy.term.polymer_board|Polymerplatte]] und eine [[fdy.term.circuit_board|Leiterplatte]] und erzeugt eine [[fdy.term.data_source|Datenquelle]] (Hebel). Als Fertigungsrezept verbindet es Grundmaterialien und Elektronik zu einem Bauteil, das in der weiteren Produktion von FOUNDRY verwendet wird.\",\"canonical_id\":\"Data Source (Lever)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_lever\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_lever\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_lever\"}",{"id":1558,"slug":450,"locale":1347,"data":1559,"updated_at":1349,"created_at":1350,"listed_only":157},"fdy.recipe.decor-basic-shapes.de","{\"description\":\"[[fdy.term.decor_basic_shapes|Dekor (Grundformen)]] ist ein Gebäude in der FOUNDRY-Dekor-Kategorie und dient als Quelle einfacher dekorativer Elemente für Umgebungen. Es ist unter Dekor eingeordnet und soll einer Struktur grundlegende geometrische Formen für ihr ästhetisches Profil und ihren gesamten Dekorwert hinzufügen. Als Gebäude der Dekor-Klasse fügt sich Dekor (Grundformen) in die Platzierungs- und Erscheinungssysteme des Spiels ein, um das visuelle Design und die Atmosphäre zu beeinflussen; außer seiner Rolle als Dekorlieferant sind keine weiteren Eingaben, Ausgaben oder Herstellungsrezepte angegeben.\",\"canonical_id\":\"Decor (Basic Shapes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_basic_shapes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_basic_shapes\",\"count\":4}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_basic_shapes\"}",{"id":1561,"slug":454,"locale":1347,"data":1562,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.decor-misc.de","{\"description\":\"[[fdy.term.decor_misc|Dekor (Versch.)]] ist ein Gebäude im FOUNDRY-System und der Kategorie „Dekor“ zugeordnet. Es fungiert als dekorative Struktur, die dazu gedacht ist, das visuelle Ambiente oder die ästhetische Bewertung innerhalb einer Basis zu verändern, anstatt Ressourcen zu verarbeiten oder Erträge zu erzeugen. Dekor (Versch.) ist in die Gebäudeplatzierungs- und Umweltsysteme des Spiels integriert, um Stimmungs- oder Erscheinungswerte zu beeinflussen; in den verfügbaren Daten sind keine spezifischen Eingangs- oder Ausgangsressourcen definiert. Seine Hauptaufgabe ist die ästhetische Aufwertung und die Präsentation der Spielwelt innerhalb der Dekor-Klassifizierung.\",\"canonical_id\":\"Decor (Misc)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_misc\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.decor_misc\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_misc\"}",{"id":1564,"slug":458,"locale":1347,"data":1565,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.decor-modular-windows.de","{\"description\":\"[[fdy.term.decor_modular_windows|Dekor (Modulare Fenster)]] ist ein Gebäude im FOUNDRY-System, das der Kategorie Dekor zugeordnet ist. Es ist als dekoratives Gebäudeelement vorgesehen, das modulare Fensterelemente für die Platzierung innerhalb der Spielumgebung darstellt. Als Gebäude der Kategorie Dekor ist Decor (Modular Windows) Teil der visuellen Anpassungs- und Umgebungsdetaillierungssysteme und nicht der primären Produktions- oder Ressourcenmechaniken. Für dieses Element sind im bereitgestellten Datensatz keine zusätzlichen strukturellen Eingaben, Ausgaben oder Rezeptdaten angegeben.\",\"canonical_id\":\"Decor (Modular Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_modular_windows\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_modular_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows\"}",{"id":1567,"slug":462,"locale":1347,"data":1568,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.decor-modular-windows-slope.de","{\"description\":\"„Dekor (Modulare Fenster Schräge)“ ist ein Herstellungsrezept der Kategorie **assembly**, das in der **[[fdy.term.assembler_i|Fertiger I]]** in 1 Sekunde aus **1 [[fdy.term.glass|Glas]]** **1 [[fdy.term.decor_windows_modular_slope|Dekor (Fenster modular Schräge)]]** erzeugt. Es dient dazu, ein modulares schräges Fensterelement als dekorativen Bauteil für Konstruktionen und Gebäudedetails herzustellen.\",\"canonical_id\":\"Decor (Modular Windows Slope)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope\"}",{"id":1570,"slug":466,"locale":1347,"data":1571,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.decor-modular-windows-slope-edge.de","{\"description\":\"Dekor (Modulare Fenster Schräge Kante) ist ein Fertigungsrezept in der Montage und stellt aus 1 [[fdy.term.glass|Glas]] in 1 Sekunde 1 [[fdy.term.decor_windows_modular_slope_edge|Dekor (Fenster modular Schrägekante)]] her. Es wird im [[fdy.term.assembler_i|Fertiger I]] verarbeitet und dient zur Herstellung eines modularen Fensterelements für Gebäudedekoration und Konstruktion.\",\"canonical_id\":\"Decor (Modular Windows Slope Edge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope_edge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope_edge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope_edge\"}",{"id":1573,"slug":470,"locale":1347,"data":1574,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.decor-modular-windows-wedge.de","{\"description\":\"Dekor (Modulare Fenster Keil) ist ein Fertigungsrezept in der Kategorie Montage, das in [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. Es verarbeitet 1 [[fdy.term.glass|Glas]] in 1 Sekunde zu 1 [[fdy.term.decor_windows_modular_wedge|Dekor (Fenster modular Keil)]] und dient damit der Herstellung eines dekorativen Bauteils für modulare Fenster.\",\"canonical_id\":\"Decor (Modular Windows Wedge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_wedge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_wedge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_wedge\"}",{"id":1576,"slug":474,"locale":1347,"data":1577,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.decor-struts.de","{\"description\":\"[[fdy.term.decor_struts|Dekor (Streben)]] ist ein Herstellungsrezept der Kategorie **Montage** im **[[fdy.term.assembler_i|Fertiger I]]**. Es wandelt **1 Stahlträger** in **2 Dekor (Streben)** um und dient damit der Produktion von Bauteilen für dekorative Konstruktionen und Bauprojekte.\",\"canonical_id\":\"Decor (Struts)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_struts\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_struts\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_struts\"}",{"id":1579,"slug":478,"locale":1347,"data":1580,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.decor-support.de","{\"description\":\"[[fdy.term.decor_support|Dekor (Stütze)]] ist eine Gebäudeentität im FOUNDRY-System, die der Kategorie Dekor zugeordnet ist. Die verfügbaren Strukturdaten identifizieren sie ausschließlich über Namen und Kategorie und enthalten keine Angaben zu Eingaben, Ausgaben, Platzierungsregeln, Fähigkeiten oder Kostenwerten. Als Gebäude der Dekor-Kategorie ist Dekor (Stütze) in den Spieldaten als Teil der dekorativen Infrastruktur definiert, es werden jedoch keine weiteren funktionalen oder mechanischen Details im bereitgestellten Datensatz angegeben.\",\"canonical_id\":\"Decor (Support)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support\"}",{"id":1582,"slug":482,"locale":1347,"data":1583,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.decor-support-truss.de","{\"description\":\"[[fdy.term.decor_support_truss|Dekor (Trägerstütze)]] ist ein Rezept der Kategorie Montage, mit dem in [[fdy.term.assembler_i|Fertiger I]] aus einem Stahlträger in 1 Sekunde zwei Dekor-(Trägerstütze)-Teile hergestellt werden. Es dient dazu, Dekorelemente für den Ausbau und die Gestaltung von Bauwerken bereitzustellen und ist direkt an die Produktionskette für architektonische Bauteile angebunden.\",\"canonical_id\":\"Decor (Support Truss)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support_truss\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support_truss\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support_truss\"}",{"id":1585,"slug":486,"locale":1347,"data":1586,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.decor-walls.de","{\"description\":\"[[fdy.term.decor_walls|Dekor (Wände)]] ist ein Gebäude im FOUNDRY-System, das der Kategorie „Dekor“ zugeordnet ist. 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Wie dargestellt, ist Dekor (Wände) einfach als ein Gebäude der Dekor-Kategorie innerhalb des Datenmodells von FOUNDRY zu verstehen und nicht als vollständig spezifiziertes funktionales Objekt, und Spielmechaniken oder Beziehungen für diese Entität sind in den bereitgestellten Informationen nicht verfügbar.\",\"canonical_id\":\"Decor (Walls)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_walls\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.decor_walls\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_walls\"}",{"id":1588,"slug":490,"locale":1347,"data":1589,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.decor-windows.de","{\"description\":\"[[fdy.term.decor_windows|Dekor (Fenster)]] ist eine Gebäudeeinheit im **FOUNDRY**-System und der Kategorie **decor** zugeordnet. Es handelt sich um ein Dekor-Gebäude mit dem Namen „Dekor (Fenster)“, das als dekoratives Element innerhalb von vom Spieler errichteten Strukturen dienen soll. Die bereitgestellten Strukturdaten nennen lediglich seinen Namen und seine Kategorie; weitere Eingaben, Ausgaben, Verhaltensweisen oder Platzierungsregeln sind nicht angegeben. Als Gebäude der Kategorie **decor** gehört es eher zum ästhetischen bzw. visuellen Objektsatz des Spiels als zu einem funktionalen Produktions- oder Nutzgebäude.\",\"canonical_id\":\"Decor (Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_windows\"}",{"id":1591,"slug":494,"locale":1347,"data":1592,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.distillation-column.de","{\"description\":\"Die **[[fdy.term.distillation_column|Destillationskolonne]]** ist ein Herstellungsrezept in der Kategorie **Montage** und wird im **[[fdy.term.assembler_i|Fertiger I]]** gefertigt. In 10 Sekunden entstehen **1 Destillationskolonne** aus **30 Stahlträgern**, **30 Rohren**, **15 Fortgeschrittenen Maschinenteilen** und **15 Elektronischen Komponenten**. Das Rezept liefert damit die Anlage für die Weiterverarbeitung von Stoffen und ist ein wichtiger Baustein für fortgeschrittene Produktionsketten.\",\"canonical_id\":\"Distillation Column\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.distillation_column\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.pipe\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.distillation_column\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.distillation_column\"}",{"id":1594,"slug":498,"locale":1347,"data":1595,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.door-double.de","{\"description\":\"„[[fdy.term.door_double|Tür (doppelt)]]“ ist ein Fertigungsrezept in der Kategorie *assembly*, das im [[fdy.term.assembler_i|Fertiger I]] hergestellt wird. In 5 Sekunden entsteht 1 doppelte Tür aus 20 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 5 Maschinenteilen und 1 Elektronischen Komponente. Das Rezept dient zur Produktion einer größeren Tür für den Gebäudebau und erweitert die baulichen Möglichkeiten im Spiel.\",\"canonical_id\":\"Door (Double)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_double\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_double\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_double\"}",{"id":1597,"slug":502,"locale":1347,"data":1598,"updated_at":1599,"created_at":1350,"listed_only":157},"fdy.recipe.door-single.de","{\"description\":\"door-single ist ein Montagerrezept, das in 5 Sekunden 1 × produziert. Das Rezept erfordert als Eingänge 10 × 2 × und 1 × und liefert als Hauptausgabe. door-single wird auf ausgeführt und verbraucht die aufgeführten Zutaten pro Produktionszyklus, um das einzelne Tür-Objekt für die Verwendung in Bau- oder Bereitstellungssystemen herzustellen.\",\"canonical_id\":\"Door (Single)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_single\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_single\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_single\"}","2026-06-08 23:49:09",{"id":1601,"slug":506,"locale":1347,"data":1602,"updated_at":1357,"created_at":1603,"listed_only":157},"fdy.recipe.drill-ship.de","{\"description\":\"Das Bohrschiff ist ein Montage-Rezept im [[fdy.term.assembler_i|Fertiger I]], das in 30 Sekunden ein Bohrschiff herstellt. Dafür werden 200 Stahlträger, 100 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]], 100 Leiterplatten und 20 Hover-Motoren verbraucht. Es ist die Produktionsanweisung für ein schweres Bergbau-Fahrzeug und verbindet die Metall-, Elektronik- und Antriebssysteme der Fertigung zu einer einzigen Endmontage.\",\"canonical_id\":\"Drill Ship\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drill_ship\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.hover_engine\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.drill_ship\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drill_ship\"}","2026-06-02 23:35:15",{"id":1605,"slug":511,"locale":1347,"data":1606,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.drone-miner-i.de","{\"description\":\"[[fdy.term.drone_miner_i|Bergbau-Drohne I]] ist ein Gebäude im FOUNDRY-System und wird der Kategorie Verarbeitung zugeordnet. Es fungiert als Verarbeitungsanlage innerhalb von Produktionsketten, indem es definierte Eingaben aufnimmt und in definierte Ausgaben umwandelt, als Teil der Fertigungs- und Ressourcenabläufe des Spiels. Als Struktur der Verarbeitungsklasse ist Bergbau-Drohne I dafür vorgesehen, in die breiteren Logistik-, Energie- und Produktionsnetzwerke von FOUNDRY integriert zu werden und als modularer Knoten zu dienen, an dem Materialien umgewandelt werden, um nachgelagerte Rezepte, Einheiten oder Gebäude zu unterstützen.\",\"canonical_id\":\"Drone Miner I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":8},{\"item\":\"fdy.term.electronic_components\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_i\"}",{"id":1608,"slug":515,"locale":1347,"data":1609,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.drone-miner-ii.de","{\"description\":\"[[fdy.term.drone_miner_ii|Bergbau-Drohne II]] ist ein Zusammenbau-Rezept in der Kategorie **Montage** und wird im **[[fdy.term.assembler_i|Fertiger I]]** hergestellt. Es wandelt **[[fdy.term.drone_miner_i|Bergbau-Drohne I]]** zusammen mit **[[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]]** und **Leiterplatten** in eine **Bergbau-Drohne II** um und dient damit der Weiterentwicklung automatisierter Bergbaueinheiten.\",\"canonical_id\":\"Drone Miner II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_ii\",\"ingredients\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_ii\"}",{"id":1611,"slug":519,"locale":1347,"data":1612,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.electric-arc-furnace.de","{\"description\":\"[[fdy.term.electric_arc_furnace|Elektrischer Lichtbogenofen]] ist ein Verarbeitungsgebäude im FOUNDRY-System. Als Einheit der Verarbeitungskategorie dient es als Produktionsanlage, die bestimmte Eingangsmaterialien gemäß den ihr zugewiesenen Rezepten in Ausgabeprodukte umwandelt. Elektrischer Lichtbogenofen ist über seinen Rezeptsatz und die auf seinem Einheitenblatt definierten Infrastrukturverbindungen an Produktionsketten beteiligt (Strom, Flüssigkeiten und gegebenenfalls Transportverbindungen) und wird von anderen Einheiten und Rezepten referenziert, die es als erforderliches Produktionsgebäude aufführen.\",\"canonical_id\":\"Electric Arc Furnace\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electric_arc_furnace\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.electric_arc_furnace\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electric_arc_furnace\"}",{"id":1614,"slug":523,"locale":1347,"data":1615,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.electronic-components.de","{\"description\":\"electronic-components ist ein Gegenstand im FOUNDRY-System und gehört zur Kategorie der Komponenten. Es dient als Ressource auf Komponentenebene, die in Herstellungs- und Fertigungsprozessen verwendet wird, und fungiert als Zutat für Rezepte, Baugruppen und Maschinen-Produktionsketten, die elektronische Teile erfordern. Als Komponenten-Gegenstand verbindet electronic-components Rohstoffe und Produkte höherer [[fdy.term.research_stairs|Stufen]] innerhalb der Produktionsnetzwerke des Spiels und ist dafür vorgesehen, von Rezepten und Gebäuden verbraucht zu werden, die es als Eingangsressource aufführen.\",\"canonical_id\":\"Electronic Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electronic_components\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electronic_components\"}",{"id":1617,"slug":527,"locale":1347,"data":1618,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.elevator.de","{\"description\":\"„Aufzug“ ist ein Herstellungsrezept der Kategorie *assembly*, das im [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. Es produziert in 10 Sekunden einen Aufzug und benötigt dafür 50 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 50 Stahlträger, 20 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]] und 15 [[fdy.term.electronic_components|Elektronische Komponenten]]. Damit gehört es zu den fortgeschrittenen Bau- und Produktionsrezepten und verknüpft mehrere Material- und Komponentenketten zu einem zentralen Gebäudeobjekt.\",\"canonical_id\":\"Elevator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.elevator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.elevator\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.elevator\"}",{"id":1620,"slug":531,"locale":1347,"data":1621,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.emergency-beacon.de","{\"description\":\"Der Notsender ist ein Herstellungsrezept in der Kategorie *Assembly*, mit dem in 3 Sekunden ein Notsender gefertigt wird. 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Es ist ein Gegenstand der Komponentenklasse, der als Zutat in Herstellungsrezepten sowie zur Integration in Maschinen, Ausrüstung und energierelevante Systeme innerhalb des Spiels verwendet wird. Als Komponente wird energy-cell von Rezepten verbraucht oder in Konstrukte eingebaut, die ein separates Energiespeicher- oder Leistungsmodul als Bauteil benötigen, wodurch es mit Produktionsketten, Gebäudeassemblierungen und Einheitenausrüstung verknüpft ist, die Eingaben der Komponentenklasse verwenden.\",\"canonical_id\":\"Energy Cell\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.energy_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":6},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.olumic_acid\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.energy_cell\",\"count\":6}],\"time_seconds\":30,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.energy_cell\"}",{"id":1626,"slug":539,"locale":1347,"data":1627,"updated_at":1469,"created_at":1350,"listed_only":157},"fdy.recipe.escalator.de","{\"description\":\"Rolltreppe I ist eine Rezeptentität im FOUNDRY-System, die der Schmelze zugeordnet ist. 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Es wandelt **3 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]]** in **1 Rolltreppe I** um und benötigt dafür **1,5 Sekunden** pro Herstellungsvorgang. Dieses Rezept gehört damit zur frühen Produktionskette für Bauelemente und liefert die grundlegende Rolltreppe als fertiges Output-Item für den weiteren Einsatz in der Fabrik.\",\"canonical_id\":\"Escalator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_i\"}",{"id":1632,"slug":548,"locale":1347,"data":1633,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.escalator-ii.de","{\"description\":\"[[fdy.term.escalator_ii|Rolltreppe II]] ist ein Gebäude im FOUNDRY-System und der Kategorie Verarbeitung zugeordnet. Es wird durch den lokalisierten Namen Escalator II identifiziert und innerhalb des Produktionsrahmens des Spiels als Verarbeitungseinrichtung eingestuft. Hier werden keine zusätzlichen strukturellen Details, Eingaben, Ausgaben, Rezepte oder Verbindungsdaten angegeben; seine Rolle ist ausschließlich durch seine Einstufung als Verarbeitungsgebäude definiert. Die Verwendung von Rolltreppe II in Produktionsketten, verfügbare Rezepte und die zugehörige Anbindungslogistik müssen aus anderen Einträgen oder Spieldaten bestimmt werden.\",\"canonical_id\":\"Escalator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_ii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_ii\"}",{"id":1635,"slug":552,"locale":1347,"data":1636,"updated_at":1349,"created_at":1350,"listed_only":157},"fdy.recipe.escalator-iii.de","{\"description\":\"[[fdy.term.escalator|Escalator]] III ist ein Verarbeitungsgebäude im FOUNDRY-System. Die bereitgestellten Strukturdaten enthalten nur seinen lokalisierten Namen und seine Kategorie; keine Eingaben, Ausgaben, Rezepte, Strom- oder Flüssigkeitsanforderungen, Freischaltbedingungen oder andere Betriebsdetails sind enthalten. Als Gebäude der Kategorie Verarbeitung wird [[fdy.term.escalator_iii|Rolltreppe III]] den Verarbeitungsstrukturen des Spiels zugeordnet, aber die konkrete In-Game-Funktionalität und die Verbindungen zu anderen Einheiten sind in den verfügbaren Daten nicht angegeben.\",\"canonical_id\":\"Escalator III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_iii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_iii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_iii\"}",{"id":1638,"slug":556,"locale":1347,"data":1639,"updated_at":1640,"created_at":1350,"listed_only":157},"fdy.recipe.executive-office-chair.de","{\"description\":\"executive-office-chair ist ein assembly recipe, das aus ×1 und ×1 in 3 seconds ×1 erzeugt. Das Rezept wird an ausgeführt. Das primäre Ausgabeobjekt ist und es sind keine zusätzlichen Ausgaben definiert.\",\"canonical_id\":\"Executive Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_chair\"}","2026-06-08 07:42:20",{"id":1642,"slug":560,"locale":1347,"data":1643,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.executive-office-couch.de","{\"description\":\"[[fdy.term.executive_office_couch|Chefbüro-Couch]] ist eine Gebäudeeinheit im FOUNDRY-System, die als Dekor eingestuft ist. Es dient als platzierbares dekoratives Einrichtungsobjekt, das für die Verwendung innerhalb der Platzierungs- und Innenarchitektursysteme des Spiels vorgesehen ist und in die Kategorie Dekor fällt, um die Ästhetik und die Raumzusammensetzung zu beeinflussen. Als Dekorgebäude wird Chefbüro-Couch von der Engine als strukturelles Objekt behandelt, das wie andere Einrichtungsgegenstände platziert, gedreht und entfernt werden kann, und es wird in den Asset- und UI-Listen des Spiels unter seinem lokalisierten Namen „Chefbüro-Couch“ geführt.\",\"canonical_id\":\"Executive Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_couch\"}",{"id":1645,"slug":564,"locale":1347,"data":1646,"updated_at":1647,"created_at":1350,"listed_only":157},"fdy.recipe.executive-office-desk.de","{\"description\":\"executive-office-desk ist ein Gebäude im FOUNDRY-System, das der Kategorie Dekoration zugeordnet ist. Es dient als dekoratives Einrichtungselement, das dafür gedacht ist, in Basen oder Anlagen platziert zu werden, um das ästhetische Erscheinungsbild und die atmosphärische Umgebung zu verändern. Als Gebäude der Dekorationskategorie trägt es eher zur Raumgestaltung und visuellen Vielfalt bei, anstatt Ressourcen zu erzeugen oder Eingaben zu verbrauchen; alle Spielauswirkungen, die es bietet, sind an das Dekorsystem sowie an die Platzierungsregeln innerhalb der Gebäude- und Innenraummechaniken des Spiels gebunden.\",\"canonical_id\":\"Executive Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_desk\"}","2026-06-03 07:55:09",{"id":1649,"slug":568,"locale":1347,"data":1650,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.executive-office-file-cabinet.de","{\"description\":\"Der **[[fdy.term.executive_office_file_cabinet|Chefbüro-Aktenschrank]]** ist ein Gebäude im **FOUNDRY**-System und der Kategorie **Dekoration** zugeordnet. Es handelt sich um eine dekorative Struktur, die dazu gedacht ist, zur visuellen Gestaltung und Innenausstattung einer Siedlung beizutragen; die bereitgestellten Daten enthalten nur seinen Namen und seine Kategorie und listen weder Herstellungsrezepte, Eingaben, Ausgaben noch andere spielerische Interaktionen auf. Als Dekorgebäude besteht seine Hauptaufgabe darin, in den Umgebungen der Spieler platziert zu werden, um Ästhetik und Atmosphäre zu verändern, statt Rohstoffe zu verarbeiten oder zu erzeugen.\",\"canonical_id\":\"Executive Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_file_cabinet\"}",{"id":1652,"slug":572,"locale":1347,"data":1653,"updated_at":1654,"created_at":1350,"listed_only":157},"fdy.recipe.executive-office-plant.de","{\"description\":\"Das Rezept executive-office-plant ist ein Montage-Rezept, das (×1) als primäres Ergebnis produziert; es benötigt 3 Sekunden zum Herstellen und verbraucht (×1) und (×1) als Zutaten. Dieses Rezept wird in ausgeführt und liefert pro Vorgang das einzelne primäre Objekt\",\"canonical_id\":\"Executive Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_plant\"}","2026-06-08 23:49:12",{"id":1656,"slug":576,"locale":1347,"data":1657,"updated_at":1658,"created_at":1350,"listed_only":157},"fdy.recipe.executive-office-table.de","{\"description\":\"executive-office-table ist ein Rezept in der Kategorie assembly, das in einem einzelnen Durchgang (Hauptausgabe) erzeugt. Das Rezept benötigt 2 × und 1 × als Eingänge, hat eine Herstellungszeit von 3 Sekunden und liefert 1 pro Vorgang. Die Produktion dieses Rezepts erfolgt in\",\"canonical_id\":\"Executive Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_table\"}","2026-06-08 23:49:11",{"id":1660,"slug":580,"locale":1347,"data":1661,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.explosive-charge.de","{\"description\":\"Die **Sprengladung** ist ein Rezept in der Kategorie **Montage** und wird im **[[fdy.term.assembler_i|Fertiger I]]** hergestellt. In 5 Sekunden entsteht 1 Sprengladung aus 1 [[fdy.term.xenoferrite|Xenoferrit]]-Platte, 1 [[fdy.term.explosives|Sprengstoff]], 3 Drahtspulen und 3 Elektronischen Komponenten. Sie verbindet hochwertige Materialien und Sprengstoffe zu einem einsatzbereiten Sprengmittel für die weiteren Produktions- und Kampfabläufe in *FOUNDRY*.\",\"canonical_id\":\"Explosive Charge\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosive_charge\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.explosive_charge\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosive_charge\"}",{"id":1663,"slug":584,"locale":1347,"data":1664,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.explosives.de","{\"description\":\"[[fdy.term.explosives|Sprengstoff]] ist ein Rezept der Kategorie Flüssigkeitsverarbeitung, das im [[fdy.term.fluid_assembler_i|Flüssigkeitsfertiger I]] hergestellt wird. In 5 Sekunden werden 4 × [[fdy.term.ignium_powder|Ignium-Pulver]] und 50 × [[fdy.term.low_density_olumite|Olumit niedriger Dichte]] zu 1 × Sprengstoff verarbeitet. Das Rezept dient damit als Produktionsschritt für einen explosiven Werkstoff und bindet feste Ressourcen in die industrielle Verarbeitung von Flüssigkeiten ein.\",\"canonical_id\":\"Explosives\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":4},{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.explosives\"}",{"id":1666,"slug":588,"locale":1347,"data":1667,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.explosives-detonator.de","{\"canonical_id\":\"Explosives Detonator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives_detonator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.explosives_detonator\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_detonator\",\"description\":\"[[fdy.term.explosives|Sprengstoff]]-detonator ist eine Werkzeug-Entität im FOUNDRY-System, die der Kategorie Bergbau zugeordnet ist. Sie stellt ein Bergbauwerkzeug mit dem Namen „Sprengstoff-detonator“ dar und wird innerhalb der Bergbaukategorie des Spiels eingeordnet, was darauf hinweist, dass ihre Rolle mit Bergbaumechaniken und dem Umgang mit Werkzeugen in den FOUNDRY-Inhalten verbunden ist. Für diesen Eintrag werden nur der kanonische Name, der Entitätstyp (Werkzeug) und die Kategorie (Bergbau) angegeben; zusätzliche Verhaltensparameter, Eingaben, Ausgaben oder Nutzungsdetails sind in den bereitgestellten Strukturdaten nicht enthalten.\"}",{"id":1669,"slug":592,"locale":1347,"data":1670,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.explosives-primitive.de","{\"description\":\"[[fdy.term.explosives|Sprengstoff]] (Primitiv) ist ein Herstellungsrezept in der Kategorie Montage und wird im [[fdy.term.assembler_i|Fertiger I]] verarbeitet. Es wandelt 2 × [[fdy.term.ignium_ore_rubble|Ignium-Erz-Schotter]], 2 × [[fdy.term.technum_ore_rubble|Technum-Erz-Schotter]] und 1 × [[fdy.term.biomass|Biomasse]] in 1 × Sprengstoff um und benötigt dafür 5 Sekunden. Das Rezept verbindet Erzaufbereitung und organische Rohstoffe mit der Produktion von Sprengstoff, der als wichtiger Fertigungs- und Fortschrittsbaustein in FOUNDRY dient.\",\"canonical_id\":\"Explosives (Primitive)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_primitive\"}",{"id":1672,"slug":596,"locale":1347,"data":1673,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.farmer-robot-arm.de","{\"description\":\"Der **Farmroboter-Arm** ist ein Fertigungsrezept in der Kategorie **Montage** und wird im **[[fdy.term.assembler_i|Fertiger I]]** hergestellt. Es produziert in 15 Sekunden einen Farmroboter-Arm und benötigt dafür **[[fdy.term.robot_parts|Roboterteile]]**, einen **Hydraulischen Kolben** und **[[fdy.term.xenoferrite_plates|Xenoferrit-Platten]]**. Das Rezept stellt damit eine wichtige Komponente für den Ausbau und die Automatisierung landwirtschaftlicher Systeme bereit.\",\"canonical_id\":\"Farmer Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_arm\"}",{"id":1675,"slug":600,"locale":1347,"data":1676,"updated_at":1469,"created_at":1350,"listed_only":157},"fdy.recipe.farmer-robot-head.de","{\"canonical_id\":\"Farmer Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_head\",\"description\":\"farmer-Anonymer Roboter-head ist ein Roboterteil im FOUNDRY-System und der Kopfkategorie zugeordnet. Es stellt die Kopfbaugruppe dar, die für den Einsatz mit Robotern der Farmer-Klasse vorgesehen ist, und fungiert als die zugewiesene Kopfeinheit innerhalb der Montage- und Ausrüstungssysteme des Spiels. Als Kopfteil ist farmer-Anonymer Roboter-head die Referenzkomponente für alle Rezepte, Baupläne oder Entitätsdefinitionen, die einen Kopfplatz für Farmer-Roboter benötigen, und das kanonische Teil, das beim Zusammenbauen oder Reparieren dieser Roboterkörper angebracht wird.\"}",{"id":1678,"slug":604,"locale":1347,"data":1679,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.farmer-robot-leg.de","{\"canonical_id\":\"Farmer Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_leg\",\"description\":\"farmer-Anonymer Roboter-leg ist ein Roboterteil im FOUNDRY-System mit der kanonischen Kennung farmer-Anonymer Roboter-leg und wird der Kopf-Kategorie zugeordnet. Es fungiert als Komponente für den Bau und die Anpassung von Robotern und belegt im eingebauten Zustand den Kopf-Slot eines Roboters. Diese Entität ist Teil des modularen Robotermontagesystems des Spiels und ist daher mit allen Herstellungs-, Ausrüstungs- oder Montagesystemen verbunden, die [[fdy.term.robot_parts|Roboterteile]] der Kopf-Kategorie akzeptieren. Für diese Entität sind keine zusätzlichen strukturellen Ein- oder Ausgänge angegeben.\"}",{"id":1681,"slug":608,"locale":1347,"data":1682,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.farmer-robot-torso.de","{\"description\":\"Der **Farmroboter-Torso** ist ein Herstellungsrezept aus der Kategorie **Montage** und wird im **[[fdy.term.assembler_i|Fertiger I]]** in 15 Sekunden gefertigt. Es verbraucht **[[fdy.term.robot_parts|Roboterteile]]**, **[[fdy.term.xenoferrite_plates|Xenoferrit-Platten]]**, eine **[[fdy.term.barrel_empty|Tonne (Leer)]]** und eine **[[fdy.term.energy_cell|Energiezelle]]**, um **1 Farmroboter-Torso** herzustellen. Das Rezept ist ein Teil der Roboterproduktion in **Foundry** und liefert die Torso-Komponente für den Farmroboter.\",\"canonical_id\":\"Farmer Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_torso\"}",{"id":1684,"slug":612,"locale":1347,"data":1685,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.filter-loader.de","{\"description\":\"[[fdy.term.filter_loader|Auswahllader]] ist ein Gebäude, dessen Herstellungsrezept drei Eingabematerialien in den Mengen 4, 4 und 2 verwendet und 1 Auswahllader produziert. Die verfügbaren Herstellungszeiten dafür sind 1 s, 1.5 s, 2 s und 3 s, je nachdem, wo es hergestellt wird.\\n\\nSeine dokumentierte Bilanzierungsgeschichte ist recht einfach: In Patch 0.6.02116, Update 2, Hotfix #3 wurde seine Geschwindigkeit auf **1800 items\u002Fmin** erhöht.\\n\\n- Herstellungsausgabe: 1\\n- Herstellungseingaben: 4 \u002F 4 \u002F 2\\n- Herstellungszeiten: 1 s \u002F 1.5 s \u002F 2 s \u002F 3 s\\n- Bilanzänderung: Geschwindigkeit wurde in 0.6.02116 auf **1800 items\u002Fmin** erhöht\",\"canonical_id\":\"Filter Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.filter_loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.filter_loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.filter_loader\"}",{"id":1687,"slug":616,"locale":1347,"data":1688,"updated_at":1349,"created_at":1350,"listed_only":157},"fdy.recipe.firmarlite-sheet.de","{\"description\":\"firmarlite-sheet ist ein Schmelzrezept, das 1× in 12 Sekunden in 1× umwandelt. Das Hauptprodukt des Rezepts ist und es muss im verarbeitet werden. Dieses Rezept gehört zur Kategorie Schmelzen und erzeugt pro Vorgang ein einzelnes Firmarlit-Blech, wobei ein [[fdy.term.firmarlite_bar|Firmarlit-Stange]] als Zutat verbraucht wird.\",\"canonical_id\":\"Firmarlite Sheet\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.firmarlite_sheet\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.lava_smelter_i\",\"name\":\"fdy.term.firmarlite_sheet\"}",{"id":1690,"slug":620,"locale":1347,"data":1691,"updated_at":183,"created_at":1350,"listed_only":157},"fdy.recipe.firmarlite-sheet-t1.de","{\"description\":\"[[fdy.term.firmarlite_sheet|Firmarlite Sheet]] (T1) ist ein Rezept im FOUNDRY-System in der Kategorie smelting. Dieses Schmelzrezept legt die thermische Verarbeitung von Rohmaterialien zur Erzeugung des Gegenstands Firmarlite Sheet (T1) fest und ist Bestandteil des Materialherstellungsflusses innerhalb der Fertigungsmechanik; es verbindet Rohstoffe mit den Produktionsinfrastrukturen und ermöglicht so die Weiterverarbeitung oder den Einsatz des gefertigten Sheets in nachgeschalteten Bau- oder Herstellungsprozessen.\",\"category\":\"smelting\",\"name\":\"fdy.term.firmarlite_sheet_t1\"}",{"id":1693,"slug":624,"locale":1347,"data":1694,"updated_at":1695,"created_at":1350,"listed_only":157},"fdy.recipe.flare-stack.de","{\"description\":\"Der flare-stack ist ein Verarbeitungsgebäude im FOUNDRY-System. Er wird als Gebäude der Kategorie Verarbeitung eingestuft und ist Teil der Produktions- und Ressourcenhandhabungsinfrastruktur des Spiels. Es werden keine weiteren strukturellen Eingaben, Ausgaben oder Verhaltensdetails in den bereitgestellten Daten angegeben. Als Gebäude der Verarbeitungskategorie ist der flare-stack dafür vorgesehen, mit anderen Verarbeitungseinheiten und Systemen innerhalb der Produktionsketten von FOUNDRY zu interagieren.\",\"canonical_id\":\"Flare Stack\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.flare_stack\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.flare_stack\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.flare_stack\"}","2026-06-08 07:42:21",{"id":1697,"slug":628,"locale":1347,"data":1698,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.fluid-assembler-i.de","{\"description\":\"Der Rezeptvorgang für den **[[fdy.term.fluid_assembler_i|Flüssigkeitsfertiger I]]** stellt in der **[[fdy.term.assembler_i|Fertiger I]]**-Produktion eine Einheit dieses Gebäudes her. Er benötigt **15 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]]**, **10 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]]**, **5 Leiterplatten** und **10 Polymerplatten** und hat eine Herstellungszeit von **10 Sekunden**. Der **Flüssigkeitsfertiger I** ist ein zentrales Bauelement für die weiterführende industrielle Produktion und erweitert die Fertigung um die Verarbeitung von Flüssigkeiten.\",\"canonical_id\":\"Fluid-Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fluid_assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.fluid_assembler_i\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fluid_assembler_i\"}",{"id":1700,"slug":632,"locale":1347,"data":1701,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.forest-seed-plants.de","{\"description\":\"„[[fdy.term.forest_seed_plants|Waldsamen (Pflanzen)]]“ ist ein Brennstoff-Rezept im [[fdy.term.greenhouse|Gewächshaus]], das aus 1 Waldsamen (Pflanzen), 1 [[fdy.term.mineral_rocks|Mineralgestein]] und 250 [[fdy.term.water|Wasser]] in 300 Sekunden 3 Waldsamen (Pflanzen) herstellt. Es dient dazu, Pflanzenmaterial über eine einfache Umwandlungsproduktion zu vermehren und die Versorgung mit Waldsamen im landwirtschaftlichen Produktionskreislauf zu sichern.\",\"canonical_id\":\"Forest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_plants\"}",{"id":1703,"slug":636,"locale":1347,"data":1704,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.forest-seed-trees.de","{\"description\":\"[[fdy.term.forest_seed_trees|Waldsamen (Bäume)]] ist ein Brennstoff-Rezept im [[fdy.term.greenhouse|Gewächshaus]], das aus 1 Waldsamen (Bäume), 1 [[fdy.term.mineral_rocks|Mineralgestein]] und 250 [[fdy.term.water|Wasser]] in 300 Sekunden 3 Waldsamen (Bäume) herstellt. Damit dient es der Vermehrung von Waldsamen (Bäume) und unterstützt die Versorgung mit nachwachsenden Rohstoffen in FOUNDRY.\",\"canonical_id\":\"Forest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_trees\"}",{"id":1706,"slug":640,"locale":1347,"data":1707,"updated_at":1708,"created_at":1350,"listed_only":157},"fdy.recipe.fracking-liquid.de","{\"description\":\"fracking-liquid ist ein Rezept in der Kategorie Chemie, das 5 Sekunden läuft und ×100 als primäres Ergebnis erzeugt. Das Rezept verbraucht pro Zyklus ×30, ×10 und ×60. Es wird im verarbeitet und liefert den aufgeführten Flüssigkeitsgegenstand als Hauptprodukt. Die Eingaben, die Laufzeit und die Ausgabemenge des Rezepts bestimmen seinen Durchsatz und seinen Ressourcenbedarf innerhalb des FOUNDRY-Produktionsnetzwerks.\",\"canonical_id\":\"Fracking Liquid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.fracking_liquid\",\"ingredients\":[{\"item\":\"fdy.term.air\",\"count\":30},{\"item\":\"fdy.term.olumite_gas\",\"count\":10},{\"item\":\"fdy.term.water\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.fracking_liquid\",\"count\":100}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.fracking_liquid\"}","2026-06-08 07:42:15",{"id":1710,"slug":644,"locale":1347,"data":1711,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.fracking-tower-base.de","{\"description\":\"Der Frackingturm-Sockel ist ein Herstellungsrezept in der Kategorie Montage und wird im [[fdy.term.assembler_i|Fertiger I]] gefertigt. Es verbraucht 200 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 100 Stahlträger, 25 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]] und 25 Leiterplatten und erzeugt 1 [[fdy.term.research_fracking_tower|Frackingturm]]-Sockel in 20 Sekunden. Der Sockel ist die Grundkomponente für den Aufbau des Frackingturms und damit ein wichtiger Schritt in der industriellen Förderkette.\",\"canonical_id\":\"Fracking Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fracking_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.fracking_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fracking_tower_base\"}",{"id":1713,"slug":648,"locale":1347,"data":1714,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.freight-elevator-i.de","{\"description\":\"[[fdy.term.freight_elevator_i|Lastenaufzug I]] ist ein Gebäude, mit dem zwischen zwei platzierten Segmenten ein vertikaler Frachtelevator erstellt wird. Es handelt sich dabei um eine verbundene Struktur und nicht um einen eigenständigen [[fdy.term.elevator|Aufzug]]: Sowohl ein oberes als auch ein unteres Segment müssen platziert werden, damit ein gültiger Freight Elevator entsteht, und die beiden Enden können in beliebiger Höhe in der Welt positioniert werden.\\n\\nSobald er eingerichtet ist, trägt er automatisch das Gelände zwischen dem unteren und dem oberen Segment ab und räumt den Schacht zwischen ihnen frei. Dadurch ist er nützlich, um schnell einen vertikalen Weg durch festen Boden zu öffnen, ohne die gesamte Säule manuell ausgraben zu müssen. Da die beiden Segmente auf unterschiedlichen Höhen gesetzt werden können, ist er besonders praktisch, um weit voneinander entfernte Ebenen einer Basis oder einer Abbauanlage zu verbinden.\",\"canonical_id\":\"Freight Elevator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_i\"}",{"id":1716,"slug":652,"locale":1347,"data":1717,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.freight-elevator-ii.de","{\"description\":\"[[fdy.term.freight_elevator_ii|Lastenaufzug II]] ist ein Gebäude, das verwendet wird, um einen vertikalen Schacht für einen Frachtaufzug zu erstellen. Es gräbt das Terrain zwischen seinem unteren und oberen Segment automatisch aus und ist damit eine praktische Möglichkeit, einen durchgehenden Durchgang durch festen Boden oder Fels zu öffnen.\\n\\nDamit es funktioniert, muss es paarweise platziert werden: ein oberes Segment und ein unteres Segment. Sobald beide Teile platziert sind, bilden sie einen gültigen Frachtaufzug, und die beiden Enden können in beliebiger Höhe in der Welt positioniert werden. Dadurch eignet es sich gut, um weit entfernte Tiefen oder Oberflächenebenen zu verbinden, ohne den gesamten Schacht manuell zu graben.\\n\\n- Der Aufzug räumt den Raum zwischen den beiden platzierten Segmenten automatisch frei.\\n- Sowohl der obere als auch der untere Teil sind erforderlich; ein einzelnes Segment bildet keinen funktionierenden [[fdy.term.elevator|Aufzug]].\\n- Die beiden Enden müssen nicht auf derselben Höhe liegen, sodass große vertikale Unterschiede überbrückt werden können.\",\"canonical_id\":\"Freight Elevator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_ii\",\"ingredients\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_ii\"}",{"id":1719,"slug":656,"locale":1347,"data":1720,"updated_at":1349,"created_at":1350,"listed_only":157},"fdy.recipe.fuel-rod-casing.de","{\"description\":\"fuel-rod-casing ist ein Montage-Rezept, das in 15 Sekunden 2 Einheiten von produziert. Das Rezept benötigt 1 und 1 als Zutaten, legt als primäres Ausgabegut fest und wird in der ausgeführt. Dieses Rezept ist der Montage-Kategorie zugeordnet und definiert die Produktions-Eingaben, Ausgaben und die Herstellungszeit für die Erzeugung von [[fdy.term.fuel_rod_casing|Brennstabhülle]]-Objekten innerhalb des FOUNDRY-Systems.\",\"canonical_id\":\"Fuel Rod Casing\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fuel_rod_casing\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":2}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fuel_rod_casing\"}",{"id":1722,"slug":660,"locale":1347,"data":1723,"updated_at":1724,"created_at":1725,"listed_only":157},"fdy.recipe.geothermal-boiler.de","{\"name\":\"fdy.term.geothermal_boiler\",\"canonical_id\":\"Geothermal Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.geothermal_boiler\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.geothermal_boiler\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"description\":\"Der Geothermal Boiler verbraucht [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]], um [[fdy.term.steam|Steam]] für [[fdy.term.steam_turbine|Dampfturbine]] zu erzeugen. Er muss auf einem Geothermal Vent platziert werden, wodurch es sich eher um ein standortabhängiges Energieumwandlungsrezept als um eine eigenständige Maschine handelt. Geothermal Vents können mit dem [[fdy.term.ore_scanner|Ore Scanner]] gefunden werden, daher hängt das Einrichten dieses [[fdy.term.boiler|Kessel]] sowohl von der Ressourcenfindung als auch von geeignetem Gelände ab.\\n\\nJede **1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]]** erzeugt **675 Liter Steam**, wodurch der Kessel ein direkter Weg ist, Ignium-haltiges Material in Turbinenbrennstoff umzuwandeln. Da der Ausstoß Dampf ist, liegt sein Wert darin, eine bestehende Dampf-Energiekette zu speisen, statt selbst Energie bereitzustellen. Bei der Planung der geothermischen Infrastruktur ist die wichtigste Voraussetzung also nicht nur das Eingangsmaterial, sondern zuerst die Sicherung eines Vent; ohne eines kann der Kessel weder platziert noch verwendet werden.\"}","2026-06-07 07:56:48","2026-06-02 09:55:36",{"id":1727,"slug":665,"locale":1347,"data":1728,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.glass.de","{\"description\":\"[[fdy.term.glass|Glas]] ist ein Gegenstand im FOUNDRY-System und der Kategorie „component“ zugeordnet. Es fungiert als Herstellungsbauteil, auf das von Rezepten, Gebäuden und Einheiten innerhalb von Produktionsketten verwiesen werden kann. Als component ist Glas dafür vorgesehen, von anderen Entitäten verbraucht oder zusammengefügt zu werden, um fertige Waren oder Zwischenprodukte herzustellen, und es erscheint in Inventaren sowie in den Zutatenlisten von Rezepten, wenn es benötigt wird. Über Glas wurden keine zusätzlichen strukturellen Daten bereitgestellt, abgesehen von seinem Namen und seiner Kategorie.\",\"canonical_id\":\"Glass\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.glass\",\"ingredients\":[{\"item\":\"fdy.term.gravel\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.glass\"}",{"id":1730,"slug":669,"locale":1347,"data":1731,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.gravel.de","{\"description\":\"[[fdy.term.gravel|Schotter]] ist ein Komponentenobjekt im FOUNDRY-System. Es dient als Grundmaterial, das als Eingangsstoff in Rezepten und Produktionsketten verwendet wird und als Rohressource für Herstellungs-, Bau- und Verarbeitungsabläufe dient, in denen ein grober Zuschlagstoff benötigt wird. Als Komponente ist Schotter dafür vorgesehen, von Gebäuden, Rezepten oder Einheiten verbraucht zu werden, die es unter ihren Eingangsstoffen aufführen, und kann wie andere Materialobjekte innerhalb der Logistik- und Fertigungssysteme des Spiels beschafft, gelagert und transportiert werden.\",\"canonical_id\":\"Gravel\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.gravel\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.gravel\",\"count\":6}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.gravel\"}",{"id":1733,"slug":673,"locale":1347,"data":1734,"updated_at":1349,"created_at":1350,"listed_only":157},"fdy.recipe.greenhouse.de","{\"description\":\"[[fdy.term.greenhouse|Gewächshaus]] ist ein Verarbeitungsgebäude im FOUNDRY-System. Die Strukturdaten für diese Einheit führen es namentlich auf und ordnen es der Kategorie Verarbeitsung zu; in dem bereitgestellten Datensatz werden keine weiteren Eingaben, Ausgaben, Rezepte, Flüssigkeiten oder Betriebsparameter angegeben. Als Gebäude der Kategorie Verarbeitung ist Gewächshaus dafür vorgesehen, als Teil von Produktionsketten zu fungieren, die vom FOUNDRY-Rahmenwerk verwaltet werden, und es wird im Register der Einheiten des Systems ausschließlich über seinen lokalisierten und seinen kanonischen Namen identifiziert.\",\"canonical_id\":\"Greenhouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.greenhouse\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.pipe\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.greenhouse\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.greenhouse\"}",{"id":1736,"slug":677,"locale":1347,"data":1737,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.hangar-gate.de","{\"description\":\"Das Rezept „[[fdy.term.hangar_gate|Hangartor]]“ stellt in 5 Sekunden ein Hangartor her. Es läuft im [[fdy.term.assembler_i|Fertiger I]] und verbraucht 25 Stahlträger, 10 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]] und 1 [[fdy.term.electronic_components|Elektronische Komponenten]], um 1 Hangartor zu produzieren.\",\"canonical_id\":\"Hangar Gate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hangar_gate\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hangar_gate\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hangar_gate\"}",{"id":1739,"slug":681,"locale":1347,"data":1740,"updated_at":1357,"created_at":1448,"listed_only":157},"fdy.recipe.heavy-duty-transport-bot.de","{\"description\":\"Der **Schwerlasttransport-Bot** ist ein Rezept in der Kategorie **Montage** und wird im **[[fdy.term.assembler_i|Fertiger I]]** hergestellt. In **15 Sekunden** entstehen **270 Schwerlasttransport-Bots** aus **1 Stahlträger**, **1 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]]**, **1 [[fdy.term.electronic_components|Elektronische Komponenten]]** und **1 [[fdy.term.firmarlite_sheet|Firmarlit-Blech]]**. Das Rezept ist Teil der Produktionskette für den Schwerlasttransport-Bot und verbindet Metallverarbeitung, fortgeschrittene Bauteile und Elektronik zu einem fertigen Transportobjekt.\",\"canonical_id\":\"Heavy Duty Transport Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.heavy_duty_transport_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.heavy_duty_transport_bot\",\"count\":270}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.heavy_duty_transport_bot\"}",{"id":1742,"slug":686,"locale":1347,"data":1743,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.hot-air-stove-base.de","{\"description\":\"Der Heißluftofen-Sockel ist ein Fertigungsrezept der Kategorie Montage und stellt in 20 Sekunden einen Heißluftofen-Sockel her. Er wird im [[fdy.term.assembler_i|Fertiger I]] aus [[fdy.term.concrete|Beton]], Stahlträgern, fortgeschrittenen Maschinenteilen und elektronischen Komponenten gefertigt und dient als Bauteil für den Heißluftofen.\",\"canonical_id\":\"Hot Air Stove Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hot_air_stove_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.hot_air_stove_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hot_air_stove_base\"}",{"id":1745,"slug":690,"locale":1347,"data":1746,"updated_at":1357,"created_at":1747,"listed_only":157},"fdy.recipe.hover-engine.de","{\"description\":\"Der Hover-Motor ist ein Herstellungsrezept in der Kategorie Montage, das in [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. In 6 Sekunden wird aus einem [[fdy.term.technum|Technum]]-Stab, elf Fortgeschrittenen Maschinenteilen und einer Elektronischen Komponente ein Hover-Motor gefertigt. Das Rezept verbindet fortgeschrittene Mechanik mit Elektronik und dient als wichtiger Baustein für die Produktion von luftgestützten oder schwebenden Systemen in FOUNDRY.\",\"canonical_id\":\"Hover Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hover_engine\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":11},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hover_engine\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hover_engine\"}","2026-06-02 23:35:14",{"id":1749,"slug":694,"locale":1347,"data":1750,"updated_at":1455,"created_at":1350,"listed_only":157},"fdy.recipe.hydraulic-piston.de","{\"description\":\"hydraulic-piston ist ein Gegenstand im FOUNDRY-System und wird als Komponente kategorisiert. Er fungiert als herstellbare Komponente, die für die Verwendung in Rezepten, Baugruppen und Produktionsketten innerhalb der Fertigungs- und Ingenieursysteme des Spiels vorgesehen ist. Als Komponente wird hydraulic-piston den Rezepten oder Bauprozessen anderer Entitäten zugeführt, anstatt ein fertiges Verbrauchsprodukt zu sein, und wird im Entitätsregister unter seinem kanonischen Namen „hydraulic-piston“ geführt.\",\"canonical_id\":\"Hydraulic Piston\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.hydraulic_piston\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.low_density_olumite\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.hydraulic_piston\"}",{"id":1752,"slug":698,"locale":1347,"data":1753,"updated_at":1349,"created_at":1754,"listed_only":157},"fdy.recipe.ignium-enriched-water.de","{\"description\":\"Ignium-angereichertes [[fdy.term.water|Wasser]] ist ein Brennstoff, der in der [[fdy.term.geothermal_boiler|Geothermal Boiler]] verwendet wird. Wenn er dem [[fdy.term.boiler|Kessel]] zugeführt wird, wird er in [[fdy.term.steam|Dampf]] für [[fdy.term.steam_turbine|Dampfturbine]] umgewandelt und ist damit Teil der Stromerzeugungskette, die mit der geothermischen Verarbeitung verbunden ist.\\n\\nSeine Rolle besteht ausschließlich darin, eine Eingangsressource zu sein, und nicht darin, ein eigenständiges Nutzobjekt zu sein. Die Versorgung mit Ignium-angereichertes Wasser zu verwalten ist wichtig, wenn du den Kessel am Laufen halten und einen gleichmäßigen Dampfausstoß für die stromerzeugung mit Turbinen aufrechterhalten willst.\",\"canonical_id\":\"Ignium-Enriched Water\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ignium_enriched_water\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":270}],\"outputs\":[{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":270}],\"time_seconds\":1,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.ignium_enriched_water\"}","2026-06-02 09:55:38",{"id":1756,"slug":702,"locale":1347,"data":1757,"updated_at":1654,"created_at":1350,"listed_only":157},"fdy.recipe.ignium-fuel-rod.de","{\"description\":\"ignium-fuel-rod ist ein Rezept in der Kategorie fluid_processing, das als primäres Ergebnis erzeugt. Das Rezept benötigt 15 Sekunden zur Herstellung und liefert pro Durchlauf 1 Seine Zutaten sind ×1, ×10, ×20 und ×400. Das Rezept ist dafür ausgelegt, in Flüssigkeit_Fertiger_i ausgeführt zu werden, und verbindet sowohl feste Komponenten als auch eine große Menge Flüssigbrennstoff, um den fertigen Brennstab zusammenzusetzen.\",\"canonical_id\":\"Ignium Fuel Rod\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.ignium_fuel_rod\",\"ingredients\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":10},{\"item\":\"fdy.term.ignium_powder\",\"count\":20},{\"item\":\"fdy.term.liquid_fuel\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.ignium_fuel_rod\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.ignium_fuel_rod\"}",{"id":1759,"slug":706,"locale":1347,"data":1760,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.ignium-ore.de","{\"canonical_id\":\"Ignium Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_ore\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_ore\",\"description\":\"Ignium-Erz ist ein Brennstoffgegenstand, der in Rezepten und Verbrennungsgeräten verwendet wird. Er erscheint in Brennstofflisten für Gebäude, die Wärme erzeugen, und wird in [[fdy.term.boiler|Kessel]] sowie ähnlichen Generatoren verbraucht, in denen feste Brennstoffe akzeptiert werden. Ignium-Erz bietet im Vergleich zu anderen festen Brennstoffen einen mittleren Energiewert und wird zusammen mit verwandten Gegenständen wie [[fdy.term.ignium_ore_rubble|Ignium-Erz-Schotter]], [[fdy.term.coked_ignium|Verkoktes Ignium]] und [[fdy.term.ignium_fuel_rod|Ignium-Brennstab]] dargestellt.\\n\\nDie Rolle von Ignium-Erz im Spiel ist die einer unkomplizierten brennbaren Ressource zur Aufrechterhaltung einer kontinuierlichen Wärme- oder Stromerzeugung. Er stapelt sich und wird genauso in automatisierte Brennstoffzuführungen eingespeist wie andere Brennstoffe auf Erz- oder Biomassebasis. Bei der Planung der Brennstofflogistik nimmt Ignium-Erz eine mittlere Position bei der Energiedichte ein: Er liefert pro Einheit mehr Energie als Ignium-Erz-[[fdy.term.gravel|Schotter]], aber weniger als tragbare oder verarbeitete Brennstoffe, die zusätzliche Verarbeitungsschritte erfordern.\\n\\nPraktische Hinweise zur Verwendung und Integration:\\n- Energiewert: Ignium-Erz liefert pro Einheit mehr Energie als Ignium-Erz-Schotter, liegt aber unter höherwertigen verarbeiteten Brennstoffen; verwenden Sie es, wenn mittlere Brenndauer und leichte Verfügbarkeit wichtiger sind.\\n- Durchsatzüberlegungen: Kessel und ähnliche Geräte führen Ignium-Erz mit einer mittleren Verbrennungsrate pro Minute im Vergleich zu anderen Brennstoffen auf; stimmen Sie Förderband- und Inserter-Durchsatz darauf ab, um Brennstoffmangel oder Überlauf zu vermeiden.\\n- Verarbeitung und Umwandlungen: Zugehörige Gegenstände wie Verkoktes Ignium und Ignium-Brennstab sind Teil derselben Brennstoffkette; die Verarbeitung kann die effektiven Energie-pro-Eingabe-Verhältnisse verändern und sollte bei der Optimierung der Brennstoffeffizienz berücksichtigt werden.\\n- Inventar und Automatisierung: Ignium-Erz eignet sich für automatisierte Versorgungsleitungen und Massenspeicherung; priorisieren Sie Brennstoffe mit höherer Dichte nur dann, wenn Raffinerie- oder Koksinfrastruktur vorhanden ist und sich der zusätzliche Verarbeitungsaufwand lohnt.\\n\\nDa hier keine ausführliche Primärdokumentation vorliegt, werden keine spezifischen Stapelgrößen, Herstellungsrezepte oder exakten numerischen Energiewerte über relative Vergleiche hinaus angegeben. Verwenden Sie die Produktionsbildschirme und die Brennstoffmenüs der Geräte im Spiel, um präzise Werte anzuzeigen, wenn Sie die Brennstoffökonomie einer Basis optimieren.\"}",{"id":1762,"slug":710,"locale":1347,"data":1763,"updated_at":1764,"created_at":1350,"listed_only":157},"fdy.recipe.ignium-powder.de","{\"description\":\"ignium-powder ist ein Komponenten-Item im FOUNDRY-System. Die verfügbaren Strukturdaten führen es nur nach Name und Kategorie auf (Item · Komponente), was darauf hinweist, dass es als benannter Materialeintrag innerhalb der Item-Taxonomie von FOUNDRY existiert. Im aktuellen Datensatz sind keine zusätzlichen Eigenschaften, Eingaben, Ausgaben, Rezepte oder Beziehungen zu Subsystemen angegeben; die kanonische Kennung für diesen Eintrag ist ignium-powder, und er sollte im Inhalt des Spiels als Item der Komponentenklasse behandelt werden.\",\"canonical_id\":\"Ignium Powder\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_powder\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_powder\"}","2026-06-08 07:42:16",{"id":1766,"slug":714,"locale":1347,"data":1767,"updated_at":1768,"created_at":1350,"listed_only":157},"fdy.recipe.incinerator.de","{\"description\":\"Das Rezept für den Verbrenner ist ein Produktionsrezept der Kategorie assembly, das 5 Sekunden zur Fertigstellung benötigt und ×1 als Hauptergebnis produziert. Das Rezept verbraucht pro Zyklus ×20, ×5 und ×25. Dieses Rezept wird in verarbeitet und ergibt ein einzelnes Verbrenner-Objekt, das überall verwendet werden kann, wo benötigt wird.\",\"canonical_id\":\"Incinerator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.incinerator\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.concrete\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.incinerator\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.incinerator\"}","2026-06-08 23:49:13",{"id":1770,"slug":718,"locale":1347,"data":1771,"updated_at":1455,"created_at":1350,"listed_only":157},"fdy.recipe.jetpack-fuel.de","{\"description\":\"jetpack-fuel ist ein Gegenstand im FOUNDRY-System und der Kategorie „Komponente“ zugeordnet. Als Komponente dient es als Handwerkszutat innerhalb des Gegenstand–Rezept-Netzwerks des Spiels und wird von Rezepten, Baugruppen oder Geräten verbraucht, die jetpack-fuel als Eingabe aufführen; konkrete Eigenschaften wie Stapelgröße, Symbol oder genaue Rezeptverknüpfungen sind in den bereitgestellten Strukturdaten nicht enthalten.\",\"canonical_id\":\"Jetpack Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.jetpack_fuel\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.jetpack_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.jetpack_fuel\"}",{"id":1773,"slug":722,"locale":1347,"data":1774,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.ladder.de","{\"description\":\"[[fdy.term.ladder|Leiter]] ist ein Herstellungsrezept in der Baukategorie **Montage**. Es produziert aus **2 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]]** in **1,5 Sekunden** jeweils **1 Leiter** und wird im **[[fdy.term.assembler_i|Fertiger I]]** ausgeführt. Damit gehört es zu den grundlegenden Produktionsschritten für Bauteile, die als Zugangselemente und vertikale Verbindung in der Fabrik genutzt werden.\",\"canonical_id\":\"Ladder\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ladder\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.ladder\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ladder\"}",{"id":1776,"slug":726,"locale":1347,"data":1777,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.lava-smelter-i.de","{\"description\":\"[[fdy.term.lava_smelter_i|Lava-Schmelze I]] ist ein Herstellungsrezept der Kategorie Montage, das in [[fdy.term.assembler_i|Fertiger I]] in 8 Sekunden eine Lava-Schmelze I erzeugt. Dafür werden 10 Stahlträger, 10 Firmarlit-Stangen, 5 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]] und 5 [[fdy.term.electronic_components|Elektronische Komponenten]] verbraucht. Dieses Rezept ist Teil der Produktionskette für fortgeschrittene Anlagen und Maschinen in Foundry.\",\"canonical_id\":\"Lava-Smelter I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_i\"}",{"id":1779,"slug":730,"locale":1347,"data":1780,"updated_at":1462,"created_at":1462,"listed_only":157},"fdy.recipe.lava-smelter-ii.de","{\"canonical_id\":\"Lava-Smelter II\",\"name\":\"fdy.term.lava_smelter_ii\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_ii\",\"ingredients\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_ii\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\"}",{"id":1782,"slug":734,"locale":1347,"data":1783,"updated_at":1357,"created_at":1603,"listed_only":157},"fdy.recipe.light-bot.de","{\"description\":\"Lichtbot ist ein Herstellungsrezept der Kategorie Montage, das im [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. In 12 Sekunden entsteht 1 Lichtbot aus 1 Stahlträger, 1 Maschinenteil, 1 Elektronische Komponente und 1 [[fdy.term.glass|Glas]]. Das Rezept verbindet Metallverarbeitung, Elektronik und Glas zu einer fertigen Einheit und gehört damit zur regulären Produktionskette in FOUNDRY.\",\"canonical_id\":\"Light Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_bot\"}",{"id":1785,"slug":739,"locale":1347,"data":1786,"updated_at":1787,"created_at":1350,"listed_only":157},"fdy.recipe.light-pole.de","{\"description\":\"Light Pole ist ein Rezept in der Kategorie Schmelzen. Es beschreibt den Schmelzprozess zur Herstellung des Gegenstands Light Pole und ist Bestandteil des Fertigungs-\u002FHerstellungssystems. Als Rezept verbindet es Rohstoffe und Schmelzverfahren mit dem Endprodukt Light Pole und wird über die Schmelzanlagen der Kategorie Schmelzen ausgeführt. Weitere Angaben zu Zutaten, Ausbeute oder benötigter Ausrüstung sind in den strukturierten Rezeptdaten hinterlegt.\",\"category\":\"smelting\",\"name\":\"fdy.term.light_pole\"}","2026-06-02 11:50:50",{"id":1789,"slug":745,"locale":1347,"data":1790,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.light-pole-i.de","{\"description\":\"[[fdy.term.light_pole_i|Lichtmast I]] ist eine Gebäudeeinheit im FOUNDRY-System, die der Kategorie Dekor zugeordnet ist. Als Gebäude der Dekor-Klasse ist Lichtmast I dafür vorgesehen, in der Spielwelt platziert zu werden, um zur Umgebungsoptik und zur Szenengestaltung beizutragen; in den bereitgestellten Daten wurden keine zusätzlichen strukturellen Eingaben, Ausgaben oder funktionalen Verbindungen angegeben. Dieser Eintrag existiert ausschließlich als Datensatz für ein Dekorgebäude innerhalb der FOUNDRY-Inhalts-Taxonomie und wird zu Platzierungs- und Katalogisierungszwecken unter seinem kanonischen Namen Light Pole I geführt.\",\"canonical_id\":\"Light Pole I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_i\"}",{"id":1792,"slug":749,"locale":1347,"data":1793,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.light-pole-ii.de","{\"description\":\"[[fdy.term.light_pole_ii|Lichtmast II]] ist ein Herstellungsrezept in der Kategorie Montage. Es wird im [[fdy.term.assembler_i|Fertiger I]] in 3 Sekunden ausgeführt und erzeugt einen Lichtmast II. Für die Produktion werden 3 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 1 [[fdy.term.electronic_components|Elektronische Komponenten]] und 1 [[fdy.term.technum_rods|Technum-Stäbe]] benötigt. Das Rezept gehört damit zur frühen bis mittleren Produktionskette für Beleuchtungs- und Infrastrukturbauteile.\",\"canonical_id\":\"Light Pole II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_ii\"}",{"id":1795,"slug":753,"locale":1347,"data":1796,"updated_at":1797,"created_at":1350,"listed_only":157},"fdy.recipe.liquid-firmarlite.de","{\"description\":\"Flüssiges Firmarlit ist ein Schmelzrezept im Elektrischen Lichtbogenofen, das aus 100 Firmarlit-Stangen 1250 Einheiten Flüssiges Firmarlit herstellt. Es dient dazu, Firmarlit in eine flüssige Zwischenstufe umzuwandeln, die für weitere industrielle Verarbeitung und die Metallproduktion im Produktionsnetzwerk verwendet wird. Die Herstellung dauert 7,5 Sekunden und ist damit ein wichtiger Schritt in der Verarbeitung von Firmarlit.\",\"canonical_id\":\"Liquid Firmarlite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_firmarlite\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_firmarlite\",\"count\":1250}],\"time_seconds\":7.5,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_firmarlite\"}","2026-06-10 22:30:21",{"id":1799,"slug":757,"locale":1347,"data":1800,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.liquid-fuel.de","{\"description\":\"liquid-fuel ist ein Gegenstand der Flüssigkeitskategorie im FOUNDRY-System. Als Gegenstand vom Typ Flüssigkeit wird liquid-fuel über die Flüssigkeitsinfrastruktur des Spiels dargestellt und gehandhabt: Es ist dafür vorgesehen, in Flüssigkeitsbehältern gelagert, durch [[fdy.term.research_piping|Rohrleitungen]] und [[fdy.term.research_pumps|Pumpen]] transportiert sowie als Ein- oder Ausgang von Rezepten und Maschinen verwendet zu werden, die Flüssigkeiten akzeptieren. Diese Entität definiert die Identität der Flüssigkeit sowie die Schnittstellen für Produktion, Verbrauch und Logistik innerhalb der FOUNDRY-Mechanik und wird überall dort referenziert, wo eine flüssige Ressource namens liquid-fuel benötigt wird.\",\"canonical_id\":\"Liquid Fuel\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.liquid_fuel\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.liquid_fuel\",\"count\":150}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.liquid_fuel\"}",{"id":1802,"slug":761,"locale":1347,"data":1803,"updated_at":1455,"created_at":1350,"listed_only":157},"fdy.recipe.liquid-telluxite.de","{\"description\":\"liquid-telluxite ist ein Fluidgegenstand im FOUNDRY-System. Er wird der Kategorie der Fluide zugeordnet und dient als Fluidressource, auf die von Rezepten und von der Fluidverarbeitungsinfrastruktur des Spiels zugegriffen werden kann, einschließlich Lagertanks, Rohren und Maschinen, die flüssige Ein- oder Ausgänge akzeptieren. Für diese Entität wurden keine zusätzlichen strukturellen Eigenschaften oder Rezept-Ein- bzw. -Ausgänge angegeben.\",\"canonical_id\":\"Liquid Telluxite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_telluxite\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":2000}],\"time_seconds\":60,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_telluxite\"}",{"id":1805,"slug":765,"locale":1347,"data":1806,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.loader.de","{\"description\":\"[[fdy.term.loader|Lader]] ist ein Gebäude in Foundry.\\n\\nDie bekannte Balanceänderung ist eine Geschwindigkeitssteigerung in Patch 0.6.02116, wobei sein Durchsatz auf **1800 items\u002Fmin** erhöht wurde.\",\"canonical_id\":\"Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader\"}",{"id":1808,"slug":769,"locale":1347,"data":1809,"updated_at":1810,"created_at":1350,"listed_only":157},"fdy.recipe.loader-2nd-lane.de","{\"description\":\"[[fdy.term.loader|Loader]] (2. Bahn) ist ein Gebäude, das den Transport von Gegenständen auf der zweiten Bahn übernimmt. In Patch 0.6.02116 wurde seine Geschwindigkeit im Rahmen von Update 2, Hotfix #3 auf **1800 items\u002Fmin** erhöht.\\n\\n- Patch 0.6.02116 erhöhte seinen Durchsatz auf **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 2nd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_2nd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":8},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_2nd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_2nd_lane\"}","2026-06-03 07:55:10",{"id":1812,"slug":773,"locale":1347,"data":1813,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.loader-3rd-lane.de","{\"description\":\"[[fdy.term.loader_3rd_lane|Loader (3rd Lane)]] erhielt in Patch 0.6.02116, Update 2, Hotfix #3 eine Geschwindigkeitssteigerung, als sein Durchsatz auf **1800 items\u002Fmin** erhöht wurde.\",\"canonical_id\":\"Loader 3rd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_3rd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":12},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_3rd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_3rd_lane\"}",{"id":1815,"slug":777,"locale":1347,"data":1816,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.logistic-container-i.de","{\"description\":\"[[fdy.term.logistic_container_i|Logistikcontainer I]] ist ein Rezept in der Montage und stellt in 5 Sekunden einen Logistikcontainer I her. Es wird im [[fdy.term.assembler_i|Fertiger I]] aus 15 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 4 Maschinenteilen und 1 Elektronischen Komponente gefertigt und dient damit als Herstellungsanleitung für ein zentrales Logistikbauteil der Produktionskette.\",\"canonical_id\":\"Logistic Container I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_i\"}",{"id":1818,"slug":781,"locale":1347,"data":1819,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.logistic-container-ii.de","{\"description\":\"[[fdy.term.logistic_container_ii|Logistikcontainer II]] ist ein Fertigungsrezept in der Kategorie Montage und wird im [[fdy.term.assembler_i|Fertiger I]] hergestellt. Es produziert einen Logistikcontainer II in 7,5 Sekunden aus 15 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 10 Stahlträgern, 4 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]] und 1 [[fdy.term.electronic_components|Elektronische Komponenten]]. 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Für die Produktion werden 25 Stahlträger, 4 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]] und 1 [[fdy.term.circuit_board|Leiterplatte]] benötigt, und die Fertigung dauert 10 Sekunden. Damit ist es ein zentraler Herstellungsschritt für den Ausbau der Logistik- und Lagerkapazitäten im Produktionsnetzwerk von FOUNDRY.\",\"canonical_id\":\"Logistic Container III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_iii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_iii\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_iii\"}",{"id":1824,"slug":789,"locale":1347,"data":1825,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.long-range-scanner-base.de","{\"description\":\"Der Langstreckenscanner-Sockel ist ein Rezept der Kategorie **Assembly**, das im **[[fdy.term.assembler_i|Fertiger I]]** hergestellt wird. Er verbraucht 25 [[fdy.term.concrete|Beton]], 50 Stahlträger, 25 [[fdy.term.machinery_parts|Maschinenteile]] und 50 [[fdy.term.electronic_components|Elektronische Komponenten]] und erzeugt nach 20 Sekunden einen **[[fdy.term.research_long_range_scanner|Langstreckenscanner]]**. Damit dient das Rezept der Produktion der Basis für das Langstreckenscanner-System.\",\"canonical_id\":\"Long Range Scanner Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.long_range_scanner\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":25},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.long_range_scanner\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.long_range_scanner_base\"}",{"id":1827,"slug":793,"locale":1347,"data":1828,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.machinery-parts.de","{\"description\":\"[[fdy.term.machinery_parts|Maschinenteile]] erhielt in Patch 0.6.0 eine Anpassung der Herstellungszeit, als die Herstellungszeit für den Charakter von 0.5 auf 0.375 geändert wurde.\",\"canonical_id\":\"Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.machinery_parts\"}",{"id":1830,"slug":797,"locale":1347,"data":1831,"updated_at":1469,"created_at":1350,"listed_only":157},"fdy.recipe.maintenance-drone.de","{\"canonical_id\":\"Maintenance Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.maintenance_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.maintenance_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.maintenance_drone\",\"description\":\"maintenance-\\\"##o1##\\\" kann nicht im Drohnenmodus verwendet werden. ist ein Roboterteil im FOUNDRY-System, das als Kopf eingestuft ist. Es fungiert als Kopfmodul, das beim Bauen oder Konfigurieren von Robotern verwendet wird, belegt den Kopf-Slot in Robotermontagen und definiert die Präsenz dieser Komponente in Rezepten, Blaupausen und Entitätskonfigurationen. Als Teil der Kopf-Kategorie ist maintenance-\\\"##o1##\\\" kann nicht im Drohnenmodus verwendet werden. mit den übergreifenden Ketten zur Roboteranpassung und -produktion innerhalb der Systeme des Spiels verbunden und interagiert mit Roboterrümpfen, Gliedmaßen sowie allen Herstellungs- oder Ausrüstungsrezepten, die eine Kopfkomponente referenzieren.\"}",{"id":1833,"slug":801,"locale":1347,"data":1834,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.marble-black.de","{\"description\":\"[[fdy.term.marble_black|Marmor (Schwarz)]] ist ein Gebäude im FOUNDRY-System, das der Dekoration zugeordnet ist. Es handelt sich um eine platzierbare dekorative Struktur, deren Hauptaufgabe darin besteht, zum Dekorationssystem des Spiels beizutragen, indem sie die visuellen und ästhetischen Eigenschaften der umliegenden Area verändert. Marmor (Schwarz) wird über seinen lokalisierten Namen referenziert und lässt sich in die Platzierungs- und Raumbewertungsmechaniken integrieren, die für Gestaltung, Atmosphäre und alle Gameplay-Systeme verwendet werden, die Dekorationswerte auslesen. In den bereitgestellten strukturellen Daten sind keine weiteren funktionalen Eingaben, Ausgaben oder Herstellungsbeziehungen definiert.\",\"canonical_id\":\"Marble (Black)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_black\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.crude_olumite\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_black\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_black\"}",{"id":1836,"slug":805,"locale":1347,"data":1837,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.marble-white.de","{\"description\":\"[[fdy.term.marble_white|Marmor (Weiß)]] ist ein Bauwerk im FOUNDRY-System, das der Dekoration zugeordnet ist und als dekoratives Element fungiert, das im Spiel die ästhetische Gestaltung verbessert; es wird durch den lokalisierten Namen Marble (White) bezeichnet und gehört zur Kategorie der Dekoration der platzierbaren Konstruktionen, die verwendet werden, um das visuelle Erscheinungsbild und die Atmosphäre in den Spielerlayouts zu verändern.\",\"canonical_id\":\"Marble (White)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_white\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_white\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_white\"}",{"id":1839,"slug":809,"locale":1347,"data":1840,"updated_at":1469,"created_at":1350,"listed_only":157},"fdy.recipe.miner-robot-arm.de","{\"canonical_id\":\"Miner Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_arm\",\"description\":\"Der **Bergbaurroboterarm** ist ein Roboterteil aus der Kategorie **Kopf** innerhalb des **FOUNDRY**-Systems. Er ist eine am Kopf montierte Komponente, die für den Bau und die Anpassung von Robotern vorgesehen ist und den Kopf-Slot eines Roboterchassis belegt. Als Teil der Kopf-Kategorie dient der **Bergbaurroboterarm** als modularer Befestigungspunkt für bergbauorientierte Funktionen in Robotern und ist in Rezepte und Montageprozesse eingebunden, die Roboteinheiten herstellen oder verändern. Diese Einheit wird von Systemen referenziert, die Roboterbaupläne, Ausrüstungszusammenstellungen und automatisierte Montagelinien verwalten.\"}",{"id":1842,"slug":813,"locale":1347,"data":1843,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.miner-robot-head.de","{\"description\":\"Der Abbauroboter-Kopf ist ein Herstellungsrezept in der Baugruppe und wird im [[fdy.term.assembler_i|Fertiger I]] in 15 Sekunden produziert. Es verbraucht je 1 [[fdy.term.robot_parts|Roboterteile]], 1 [[fdy.term.cpu|Prozessor]] und 1 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]] und ergibt 1 Abbauroboter-Kopf. Das Rezept ist ein Baustein für die Fertigung von Robotik-Komponenten und verbindet mechanische, elektronische und exotische Materialien in der Produktionskette.\",\"canonical_id\":\"Miner Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_head\"}",{"id":1845,"slug":817,"locale":1347,"data":1846,"updated_at":1469,"created_at":1350,"listed_only":157},"fdy.recipe.miner-robot-leg.de","{\"canonical_id\":\"Miner Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_leg\",\"description\":\"miner-Anonymer Roboter-leg ist ein Anonymer Roboter-part im FOUNDRY-System und in die Kategorie Kopf eingestuft. Als Entität vom Typ robot-part dient es als Komponente, die beim Bau oder bei der Konfiguration von Robotereinheiten innerhalb der Zusammenbau- und Anpassungssysteme des Spiels verwendet wird. Die für diese Entität bereitgestellten Strukturdaten enthalten nur ihren kanonischen Namen und ihre Einstufung als Anonymer Roboter-part der Kopfkategorie; zusätzliche Eingaben, Ausgaben, Rezepte, Statistiken oder Beziehungen wurden nicht bereitgestellt.\"}",{"id":1848,"slug":821,"locale":1347,"data":1849,"updated_at":1768,"created_at":1350,"listed_only":157},"fdy.recipe.miner-robot-torso.de","{\"description\":\"miner-Anonymer Roboter-torso ist ein Rezept in der Kategorie Baugruppe, das Roboter_torso als primäres Ergebnis erzeugt. Das Rezept benötigt 15 Sekunden Herstellungszeit und verbraucht Roboter_parts ×1, ×2, ×1 und ×2, um Roboter_torso ×1 zu erhalten. Dieses Rezept wird an ausgeführt und ist Teil der Produktionskette des Spiels für robotische Bergbaueinheiten.\",\"canonical_id\":\"Miner Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_torso\"}",{"id":1851,"slug":825,"locale":1347,"data":1852,"updated_at":1469,"created_at":1350,"listed_only":157},"fdy.recipe.mining-drill.de","{\"canonical_id\":\"Mining Drill\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_drill\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":25},{\"item\":\"fdy.term.technum_rods\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"time_seconds\":8,\"name\":\"fdy.term.mining_drill\",\"description\":\"Abbau-drill ist ein Werkzeug im FOUNDRY-System, das der Bergbau-Kategorie zugeordnet ist. Es handelt sich dabei um ein Gerät, das dazu dient, Erze und andere mineralische Ressourcen aus Deposit-Entitäten zu fördern, und es ist mit den Ressourcen-Sammelmechaniken des Spiels verbunden. Als Werkzeug der Bergbau-Kategorie ist Abbau-drill das wichtigste Mittel für die automatisierte Ressourcengewinnung und wird in der Regel auf Ressourcenkacheln platziert oder an förderbare Deposits angebracht, um Ressourcen aus der Spielwelt in nutzbare Eingänge für Produktionsketten umzuwandeln.\"}",{"id":1854,"slug":829,"locale":1347,"data":1855,"updated_at":1469,"created_at":1350,"listed_only":157},"fdy.recipe.mining-laser.de","{\"canonical_id\":\"Mining Laser\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_laser\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.mining_laser\",\"count\":1}],\"time_seconds\":1.4,\"name\":\"fdy.term.mining_laser\",\"description\":\"Der Mining Laser ist ein leistungsstarkes Bergbauwerkzeug, das das Abbauen aus der Ferne ermöglicht. Er wird verwendet, um Ressourcen zu gewinnen, ohne direkt neben dem Ziel stehen zu müssen, was ihn nützlich macht, wenn man in der Nähe von Gefahren arbeitet oder wenn ein Block schwer zu erreichen ist.\\n\\nSein Hauptvorteil ist Sicherheit und Komfort: Er vergrößert die Reichweite des Spielers für Abbautätigkeiten und erfüllt dabei denselben allgemeinen Zweck wie andere Bergbauwerkzeuge. Da er als leistungsstark beschrieben wird, sollte er eher als hochstufige Option für die Fernernte denn als einfaches Werkzeug für den Anfang verstanden werden.\\n\\n- Ermöglicht das Abbauen aus der Ferne\\n- Nützlich, um Ziele zu erreichen, die unsicher oder umständlich anzugehen sind\\n- Am besten geeignet für Situationen, in denen direktes Abbauen unpraktisch ist\"}",{"id":1857,"slug":834,"locale":1347,"data":1858,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.modular-building-planner.de","{\"description\":\"Der Planer für modulare Gebäude ist ein Herstellungsrezept in der Kategorie Montage, das in der [[fdy.term.assembler_i|Fertiger I]] verarbeitet wird. Er kostet 4 Sekunden und verbraucht 1 [[fdy.term.polymer_board|Polymerplatte]] sowie 1 Maschinenteil, um 1 Planer für modulare Gebäude herzustellen. Damit gehört er zur Produktionskette für modulare Bauplanung und verbindet Kunststoff- und Maschinenkomponenten mit der Herstellung des entsprechenden Planers.\",\"canonical_id\":\"Modular Building Planner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_building_planner\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.modular_building_planner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_building_planner\"}",{"id":1860,"slug":838,"locale":1347,"data":1861,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.modular-storage-tank-base.de","{\"description\":\"Der **Modulare Speichertank-Sockel** ist ein Fertigungsrezept aus der Montage, das in **[[fdy.term.assembler_i|Fertiger I]]** in 20 Sekunden einen Sockel für den modularen Speichertank herstellt. Dafür werden **[[fdy.term.xenoferrite_plates|Xenoferrit-Platten]]**, **Stahlträger**, **[[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]]** und **Leiterplatten** verarbeitet. Das Ergebnis dient als Basiskomponente für den modularen Speichertank und verbindet robuste Metallkonstruktionen mit fortgeschrittener Elektronik in der Produktionskette.\",\"canonical_id\":\"Modular Storage Tank Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_storage_tank_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.modular_storage_tank_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_storage_tank_base\"}",{"id":1863,"slug":842,"locale":1347,"data":1864,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.molten-technum.de","{\"description\":\"[[fdy.term.molten_technum|Geschmolzenes Technum]] ist mit Raten aufgeführt, die für einen [[fdy.term.research_blast_furnace|Hochofen]] in voller Größe gelten. Das bedeutet, dass alle dafür angegebenen Produktions-, Umwandlungs- oder Durchsatzwerte im Kontext der größten Blast-Furnace-Konfiguration und nicht einer kleineren Variante zu lesen sind.\",\"canonical_id\":\"Molten Technum\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_technum\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_technum\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_technum\"}",{"id":1866,"slug":846,"locale":1347,"data":1867,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.molten-xenoferrite.de","{\"description\":\"Die angegebenen Raten für [[fdy.term.molten_xenoferrite|Geschmolzenes Xenoferrit]] setzen einen [[fdy.term.research_blast_furnace|Hochofen]] in voller Größe voraus.\",\"canonical_id\":\"Molten Xenoferrite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_xenoferrite\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_xenoferrite\"}",{"id":1869,"slug":850,"locale":1347,"data":1870,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.monument-base.de","{\"description\":\"Der **Denkmalsockel** ist ein Herstellungsrezept in der Kategorie **Montage** und wird im **[[fdy.term.assembler_i|Fertiger I]]** in 20 Sekunden gefertigt. Es verbraucht **50 [[fdy.term.concrete|Beton]]** und erzeugt **1 Denkmalsockel** als primäres Ergebnis. Dieses Rezept verknüpft die Baustoffproduktion mit dem Bau von Denkmälern und erweitert damit die fortgeschrittene Infrastruktur von FOUNDRY.\",\"canonical_id\":\"Monument Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.monument_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.monument_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.monument_base\"}",{"id":1872,"slug":854,"locale":1347,"data":1873,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.office-chair.de","{\"description\":\"Der **[[fdy.term.office_chair|Bürostuhl]]** ist ein Fertigungsrezept für die **[[fdy.term.assembler_i|Fertiger I]]**-Anlage. In 3 Sekunden wird aus **1 [[fdy.term.xenoferrite|Xenoferrit]]-Platte** ein **Bürostuhl** hergestellt. Das Rezept gehört zur Kategorie **assembly** und dient dazu, Möbel als fertiges Produkt in der Produktionskette von FOUNDRY bereitzustellen.\",\"canonical_id\":\"Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_chair\"}",{"id":1875,"slug":858,"locale":1347,"data":1876,"updated_at":1654,"created_at":1350,"listed_only":157},"fdy.recipe.office-couch.de","{\"description\":\"office-couch ist ein Zusammenbau-Rezept, das aus zwei ein herstellt. Das Rezept gehört zur Kategorie Zusammenbau und hat eine Herstellungszeit von 3 Sekunden. Seine primäre Ausgabe ist und es verbraucht ×2 als Zutaten. Das vorgesehene Gebäude für die Ausführung dieses Rezepts ist das die Eingaben verarbeitet, um das einzelne office-couch-Objekt zu erzeugen.\",\"canonical_id\":\"Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_couch\"}",{"id":1878,"slug":862,"locale":1347,"data":1879,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.office-desk.de","{\"description\":\"[[fdy.term.office_desk|Schreibtisch]] ist ein Herstellungsrezept in der Kategorie Montage und wird in [[fdy.term.assembler_i|Fertiger I]] verarbeitet. Es stellt in 3 Sekunden einen Schreibtisch her und verbraucht dafür 2 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]] sowie 1 Elektronische Komponente. Das Rezept dient damit der Produktion von Schreibtischen als Bau- oder Ausstattungsobjekt innerhalb der Fertigungskette.\",\"canonical_id\":\"Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_desk\"}",{"id":1881,"slug":866,"locale":1347,"data":1882,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.office-file-cabinet.de","{\"description\":\"[[fdy.term.office_file_cabinet|Büro-Aktenschrank]] ist ein Gebäude im FOUNDRY-System, das der Kategorie Dekoration zugeordnet ist. Es dient als dekoratives Objekt innerhalb der Bau- und Einrichtungsmechaniken des Spiels und ist dafür vorgesehen, in vom Spieler errichteten Räumen platziert zu werden, um zur visuellen Gestaltung und zum Umgebungsdesign beizutragen. Es sind keine zusätzlichen funktionalen Eingaben, Ausgaben oder mechanischen Interaktionen in den vorliegenden Strukturdaten definiert; seine Rolle beschränkt sich auf den ästhetischen Beitrag als Gebäude der Dekorationsklasse.\",\"canonical_id\":\"Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_file_cabinet\"}",{"id":1884,"slug":870,"locale":1347,"data":1885,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.office-nameplate.de","{\"description\":\"[[fdy.term.office_nameplate|Büro-Namensschild]] ist ein Rezept in der Kategorie Herstellung, das in [[fdy.term.assembler_i|Fertiger I]] in 3 Sekunden aus einer [[fdy.term.xenoferrite|Xenoferrit]]-Platte ein Büro-Namensschild herstellt. Es dient dazu, das gleichnamige Dekorations- oder Ausstattungsobjekt in der Produktionskette von FOUNDRY zu erzeugen.\",\"canonical_id\":\"Office Nameplate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_nameplate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_nameplate\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_nameplate\"}",{"id":1887,"slug":874,"locale":1347,"data":1888,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.office-plant.de","{\"description\":\"[[fdy.term.office_plant|Büropflanze]] ist ein Fertigungsrezept der Kategorie „assembly“, das in [[fdy.term.assembler_i|Fertiger I]] in 3 Sekunden aus 1 [[fdy.term.xenoferrite|Xenoferrit]]-Platte und 1 [[fdy.term.biomass|Biomasse]] 1 Büropflanze herstellt. Es dient dazu, einen dekorativen oder einrichtungsbezogenen Gegenstand für Gebäude und Räume bereitzustellen.\",\"canonical_id\":\"Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_plant\"}",{"id":1890,"slug":878,"locale":1347,"data":1891,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.office-statue.de","{\"description\":\"Die Rezeptur **[[fdy.term.office_statue|Bürostatue]]** stellt in **3 Sekunden** im **[[fdy.term.assembler_i|Fertiger I]]** eine **Bürostatue** her. Dafür werden **3 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]]** und **1 [[fdy.term.biomass|Biomasse]]** verbraucht. Sie ist eine Herstellungsanleitung innerhalb der Montage- und Verarbeitungskette und verknüpft Werkstoffe aus der industriellen Produktion mit einem dekorativen oder funktionalen Endprodukt.\",\"canonical_id\":\"Office Statue\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_statue\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_statue\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_statue\"}",{"id":1893,"slug":882,"locale":1347,"data":1894,"updated_at":1895,"created_at":1350,"listed_only":157},"fdy.recipe.office-table.de","{\"description\":\"office-table ist ein Rezept in der Kategorie assembly, das aus zwei ein erzeugt. Das Rezept hat eine Herstellungszeit von 3 Sekunden und führt als primary_output_item auf. Das Rezept ist dafür vorgesehen, in ausgeführt zu werden, und erzeugt pro Zyklus eine einzelne Einheit.\",\"canonical_id\":\"Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_table\"}","2026-06-08 23:49:14",{"id":1897,"slug":886,"locale":1347,"data":1898,"updated_at":1899,"created_at":1350,"listed_only":157},"fdy.recipe.office-wall-plaque.de","{\"description\":\"office-wall-plaque ist ein Rezept in der Kategorie assembly, das (×1) aus (×1) und (×1) in 3 Sekunden herstellt. Die primäre Ausgabe des Rezepts ist und es wird von verarbeitet. Dieses Rezept definiert eine kurze, einstufige Montageoperation, die eine [[fdy.term.xenoferrite|Xenoferrit]]-Platte und eine [[fdy.term.biomass|Biomasse]] verbraucht, um ein Office-Wandplakett mittels eines [[fdy.term.assembler_i|Assembler I]] zu erzeugen.\",\"canonical_id\":\"Office Wall Plaque\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_wall_plaque\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_wall_plaque\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_wall_plaque\"}","2026-06-10 19:09:33",{"id":1901,"slug":890,"locale":1347,"data":1902,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.olumic-acid.de","{\"description\":\"[[fdy.term.olumic_acid|Olumitsäure]] ist ein Gegenstand der Klasse „Flüssigkeit“ im FOUNDRY-System und wird durch den kanonischen Namen olumic-acid identifiziert. In den bereitgestellten Strukturdaten sind nur der Gegenstandsname und seine Kategorie (Flüssigkeit) enthalten; keine Eingaben, Ausgaben, Rezepte, Lagerung, Transport, Stapelgröße oder Interaktionen mit Gebäuden sind angegeben. Wie dargestellt, ist Olumitsäure eine Flüssigkeitseinheit in der Gegenstandstaxonomie von FOUNDRY, und alle Spielmechaniken oder Verknüpfungen zu Rezepten und Gebäuden müssen aus den detaillierten Prototyp- oder Rezeptdefinitionen entnommen werden.\",\"canonical_id\":\"Olumic Acid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.olumic_acid\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":16},{\"item\":\"fdy.term.olumite_gas\",\"count\":75},{\"item\":\"fdy.term.water\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.olumic_acid\",\"count\":40}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.olumic_acid\"}",{"id":1904,"slug":894,"locale":1347,"data":1905,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.olumite-refining-liquid-polymer.de","{\"description\":\"Olumit-Raffination: Flüssigpolymer ist ein Rezept der Kategorie Flüssigverarbeitung in der [[fdy.term.distillation_column|Destillationskolonne]]. Es verarbeitet 100 [[fdy.term.crude_olumite|Roh-Olumit]] in 4 Sekunden zu 75 [[fdy.term.liquid_polymer|Flüssiges Polymer]] und erzeugt dabei 50 [[fdy.term.waste_gas|Abgase]] als Nebenprodukt. Das Rezept ist ein wichtiger Schritt in der Weiterverarbeitung von Olumit und verbindet den Rohstoffabbau mit der chemischen Produktion von Polymer für weitere industrielle Anwendungen.\",\"canonical_id\":\"Olumite Refining Liquid Polymer\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.liquid_polymer\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":75},{\"item\":\"fdy.term.waste_gas\",\"count\":50}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_liquid_polymer\"}",{"id":1907,"slug":898,"locale":1347,"data":1908,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.olumite-refining-low-density-olumite.de","{\"description\":\"Olumit-Raffination: [[fdy.term.low_density_olumite|Olumit niedriger Dichte]] ist ein Rezept der Fluidverarbeitung in der [[fdy.term.distillation_column|Destillationskolonne]]. Es wandelt 100 [[fdy.term.crude_olumite|Roh-Olumit]] in 100 Olumit niedriger Dichte um und erzeugt dabei 25 [[fdy.term.waste_gas|Abgase]] als Nebenprodukt. Damit ist es ein wichtiger Schritt in der Olumit-Aufbereitung und dient der Herstellung von weiterverarbeitbarem Olumit für nachgelagerte Produktionsketten.\",\"canonical_id\":\"Olumite Refining Low Density Olumite\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.low_density_olumite\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":100},{\"item\":\"fdy.term.waste_gas\",\"count\":25}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_low_density_olumite\"}",{"id":1910,"slug":902,"locale":1347,"data":1911,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.olumite-refining-olumite-gas.de","{\"description\":\"Olumit-Raffination: [[fdy.term.olumite_gas|Olumit-Gas]] ist ein Verarbeitungsrezept der Kategorie Flüssigkeitsverarbeitung in der [[fdy.term.distillation_column|Destillationskolonne]]. Es wandelt 100 [[fdy.term.crude_olumite|Roh-Olumit]] in 90 Olumit-Gas um und erzeugt dabei zusätzlich 10 [[fdy.term.waste_gas|Abgase]]. Mit einer Herstellungszeit von 4 Sekunden dient das Rezept der Aufbereitung von Roh-Olumit zu einem nutzbaren Gasprodukt für weitere Produktionsketten.\",\"canonical_id\":\"Olumite Refining Olumite Gas\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.olumite_gas\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.olumite_gas\",\"count\":90},{\"item\":\"fdy.term.waste_gas\",\"count\":10}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_olumite_gas\"}",{"id":1913,"slug":906,"locale":1347,"data":1914,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.omni-analyzer.de","{\"category\":\"smelting\",\"name\":\"fdy.term.omni_analyzer\",\"description\":\"Omni-Analysator ist ein Forschungsrezept, das bei der Erforschung eine breite Palette an Technologien für Erkundung, Ausgrabung und Logistik freischaltet. Es gewährt Zugang zu Verbesserungen für Oberflächen- und Höhlenscans, Upgrades für die persönliche Mobilität, Verbesserungen für Ausgrabungsdrohnen, Fähigkeiten zum Bohren und Schürfen sowie zu Logistik- und Nachschub-Upgrades, die sich über mehrere Forschungsstufen skalieren. Die Freischaltungen des Omni-Analysator ermöglichen es dem Spieler, seltene Ressourcen wie [[fdy.term.xeno_scrap|Xeno-Schrott]] und [[fdy.term.xeno_crystal|Xeno-Kristall]] zu finden, Bergbau- und Herstellungsaufgaben zu beschleunigen, Drohnenflotten zu erweitern und Gebäude einzusetzen, die groß angelegte Ausgrabung und Recycling automatisieren.\\n\\nAuf den frühen [[fdy.term.research_stairs|Stufen]] gewährt der Omni-Analysator den Short Range Scanner, der Xeno-Schrott-Remnants aufspürt und oben links im HUD erscheint, Rocket Boots (Doppelsprung) und Cave-Scanning (ermöglicht das Verfolgen von Xeno-Schrott unter der Erde). Außerdem schaltet er Personal Excavation Drones und die erste Reihe von Ausgrabungs- und Bohr-Upgrades frei: Excavation Drone Count I (+2 Ausgrabungsdrohnen), Excavation Drone Speed I (erhöht die Bewegungsgeschwindigkeit von Ausgrabungsdrohnen), Drill Shape: 2x2 (gräbt in einem 2×2-Muster), Mining Drill Speed I (verringert die Abbauzeit um **20%**), Character Crafting Speed I (verringert die Herstellungszeit des Charakters um **10%**) und Construction Drone Range I (erhöht die Reichweite von Konstruktionsdrohnen um **20 voxels**).\\n\\nDas Fortschreiten des Omni-Analysator zur nächsten Forschungsstufe optimiert und erweitert die Fähigkeiten des Scanners und fügt Werkzeuge und Gebäude der mittleren Stufe hinzu. Crystal-Scanning konfiguriert den Short Range Scanner so, dass er Xeno-Kristall erkennt (Hinweis: Die Scanreichweite reicht möglicherweise nicht aus, um Kristalle von der Oberfläche aus zu erkennen). Das Irrigation Tool schießt einen Wasserstrahl ab, der Gras auf Erdgelände nachwachsen lässt. Large Xeno-Scrap Scanning ermöglicht das Verfolgen großer Xeno-Schrott-Stücke, die beschädigte Xeno Power Cores enthalten können. Large Quarry (ein auf dieser Stufe freigeschaltetes Gebäude) kann Bereiche automatisch ausheben und ist besonders effektiv beim Graben von Schächten oder Gruben. Zu den Excavation-Upgrades der mittleren Stufe gehören Excavation Drone Count II (+2 Excavation-Drohnen), Excavation Drone Speed II, Drill Shape: 3x3, Mining Drill Speed II (weitere **20%** Reduzierung der Bergungszeit), Character Crafting Speed II (weitere **10%** Reduzierung der Herstellungszeit), Xeno-Logistics System (schaltet zusätzliche Rezepte frei), Resupply Slots I (mehr Nachfüllplätze für den Charakter), Throughput Increase I (schnellere Nachlieferung) und Construction Drone Range II (+20 Voxels).\\n\\nHöherstufige Forschung am Omni-Analysator schaltet weitere Automatisierungs- und Produktionsoptionen frei: Xeno-Scrap Mining (schaltet ein Rezept frei, das an Xeno-Schrott gebunden ist), Charged Xeno-Crystal Production, [[fdy.term.drill_ship|Bohrschiff]], [[fdy.term.scrap_recycler|Schrott-Recycler]] (recycelt Xeno-Schrott zu wiederverwendbaren Komponenten), Excavation Drone Count III und Excavation Drone Speed III, Mining Drill Speed III, Character Crafting Speed III, erweiterte Resupply Slots II\u002FIII, Throughput Increase II\u002FIII und Construction Drone Range III.\\n\\nPraktische Hinweise und Strategien:\\n- Schalten Sie den Short Range Scanner früh frei, um Xeno-Schrott an der Oberfläche schnell zu lokalisieren; ergänzen Sie dies mit Cave-Scanning, um dichtere Lagerstätten unterirdisch zu finden.  \\n- Crystal-Scanning ist notwendig, um Xeno-Kristall zu finden; allerdings müssen Sie oft näher herangehen oder Höhlen betreten, bevor der Scanner sie von der Oberfläche aus erkennen kann.  \\n- Upgrades für Anzahl und Geschwindigkeit von Excavation-Drohnen wirken sich gegenseitig verstärkend aus: Investieren Sie zuerst in die Drohnenanzahl, um parallele Arbeit zu erhöhen, und anschließend in Drohnengeschwindigkeit und Bohrerform, um den Durchsatz zu steigern.  \\n- Das Stapeln von Reduktionen bei Mining Drill Speed und Character Crafting Speed bringt bei sich wiederholenden Aufgaben spürbare Zeitersparnisse.  \\n- Große [[fdy.term.quarry|Steinbruch]] und Bohrschiff sind die wichtigsten Optionen für automatisiertes Graben im großen Maßstab; verwenden Sie das Steinbruch für stationäre Aushebungen (Schächte, Gruben) und Bohrschiff für mobile oder spezialisierte Grabungsanforderungen.  \\n- Schrott-Recycler wandelt Xeno-Schrott wieder in Komponenten um, schließt Ressourcenkreisläufe und verringert die Abhängigkeit von rohem Schrott.\"}",{"id":1916,"slug":912,"locale":1347,"data":1917,"updated_at":1357,"created_at":1603,"listed_only":157},"fdy.recipe.operator-bot.de","{\"description\":\"Die Rezeptur **Bediener-Bot** ist eine Montage-Rezeptur, die in **[[fdy.term.assembler_i|Fertiger I]]** hergestellt wird und nach 20 Sekunden einen **Bediener-Bot** erzeugt. Sie verbraucht dafür **1 [[fdy.term.polymer_board|Polymerplatte]]**, **1 Maschinenteil**, **2 [[fdy.term.electronic_components|Elektronische Komponenten]]** und **2 Leiterplatten**. Damit gehört sie zur Fertigung komplexer Einheiten, die für den Ausbau und die Automatisierung der Produktion eingesetzt werden.\",\"canonical_id\":\"Operator Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.operator_bot\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.operator_bot\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.operator_bot\"}",{"id":1919,"slug":917,"locale":1347,"data":1920,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.ore-scanner-handheld.de","{\"description\":\"Der Erz-Scanner (Tragbar) ist ein Rezept in der Kategorie Montage und wird im [[fdy.term.assembler_i|Fertiger I]] hergestellt. In 10 Sekunden entsteht ein [[fdy.term.ore_scanner|Erz-Scanner]] aus 4 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]] und 20 Elektronischen Komponenten. Das Rezept dient dazu, den tragbaren Erz-Scanner als Hilfsmittel für die Erkundung und Rohstoffsuche bereitzustellen.\",\"canonical_id\":\"Ore Scanner (Handheld)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_scanner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.ore_scanner\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_scanner_handheld\"}",{"id":1922,"slug":921,"locale":1347,"data":1923,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.ore-vein-miner.de","{\"description\":\"Der **[[fdy.term.ore_vein_miner|Erzschürfer]]** ist ein Herstellungsrezept der Kategorie **Assembly**, das in **[[fdy.term.assembler_i|Fertiger I]]** ausgeführt wird und nach 8 Sekunden einen **Erzschürfer** produziert. Dafür werden **10 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]]**, **10 [[fdy.term.machinery_parts|Maschinenteile]]** und **5 [[fdy.term.electronic_components|Elektronische Komponenten]]** benötigt. Das Rezept ist Teil der Produktionskette für Bergbauausrüstung und verknüpft Materialverarbeitung mit der Bereitstellung von Ausrüstung für den Erzabbau.\",\"canonical_id\":\"Ore Vein Miner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_vein_miner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ore_vein_miner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_vein_miner\"}",{"id":1925,"slug":925,"locale":1347,"data":1926,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.paint.de","{\"description\":\"[[fdy.term.paint|Farbe]] ist ein Gegenstand im FOUNDRY-System, der als Flüssigkeit kategorisiert ist. Er existiert als Inventarobjekt vom Typ Flüssigkeit und wird von Systemen für Flüssigkeitslagerung, -transfer und -verbrauch verwaltet. Als Gegenstand der Flüssigkeitskategorie ist Farbe dafür vorgesehen, von Gebäuden, Rezepten oder Einheiten produziert, gelagert, transportiert oder verbraucht zu werden, die flüssige Ein- oder Ausgänge akzeptieren. Die Entität ist hier nur durch ihren Namen und ihre Kategorie definiert; es werden keine weiteren Angaben zu Produktion, Rezepten oder Verbindungen in den bereitgestellten Strukturdaten gemacht.\",\"canonical_id\":\"Paint\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.paint\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50},{\"item\":\"fdy.term.olumite_gas\",\"count\":50},{\"item\":\"fdy.term.water\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.paint\",\"count\":100}],\"time_seconds\":7.5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.paint\"}",{"id":1928,"slug":929,"locale":1347,"data":1929,"updated_at":1899,"created_at":1350,"listed_only":157},"fdy.recipe.paint-roller.de","{\"description\":\"[[fdy.term.paint|Farbe]]-roller ist ein Rezept in der Kategorie „assembly“, das als Hauptausgabe ×1 erzeugt. Das Rezept verbraucht ×10, ×1 und ×1 und ist nach 6 Sekunden abgeschlossen. Als assembly-Rezept wandelt Farbe-roller diese Roh- und verarbeiteten Komponenten in den fertigen Gegenstand um, der innerhalb der Produktionsketten von FOUNDRY verwendet wird.\",\"canonical_id\":\"Paint Roller\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.paint_roller\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.paint_roller\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.paint_roller\"}",{"id":1931,"slug":933,"locale":1347,"data":1932,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.personal-assistant-robot-arm.de","{\"canonical_id\":\"Personal Assistant Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_arm\",\"description\":\"personal-assistant-Anonymer Roboter-arm ist ein Roboterteil im FOUNDRY-System und der Kategorie **head** zugeordnet. Es stellt die Armkomponente dar, die mit einem persönlichen Assistenzroboter innerhalb der Teile-Taxonomie des Spiels verbunden ist, und ist als Modul der Kopf-Kategorie für den Zusammenbau und die Konfiguration von Robotern gekennzeichnet. Es wurden in der strukturellen Beschreibung keine weiteren Eingaben, Ausgaben oder Rezeptdaten angegeben; der Eintrag dient als definierbare Komponente für alle Fälle, in denen [[fdy.term.robot_parts|Roboterteile]] der Kopf-Kategorie in den Herstellungs- und Montagesystemen des Spiels referenziert werden.\"}",{"id":1934,"slug":937,"locale":1347,"data":1935,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.personal-assistant-robot-head.de","{\"description\":\"Der Persönlicher Assistenzroboter-Kopf ist ein Rezept in der Kategorie Montage, das in [[fdy.term.assembler_i|Fertiger I]] hergestellt wird. Es verarbeitet 1 [[fdy.term.robot_parts|Roboterteile]], 2 Prozessoren und 1 [[fdy.term.glass|Glas]] in 15 Sekunden zu 1 Persönlicher Assistenzroboter-Kopf. Das Rezept gehört damit zur Produktion von Roboterkomponenten und erweitert die Fertigung um ein spezielles Bauteil für automatisierte Systeme.\",\"canonical_id\":\"Personal Assistant Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_head\"}",{"id":1937,"slug":941,"locale":1347,"data":1938,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.personal-assistant-robot-leg.de","{\"description\":\"Das Rezept für den Persönlicher Assistenzroboter-Bein stellt in der [[fdy.term.assembler_i|Fertiger I]] aus [[fdy.term.robot_parts|Roboterteile]], [[fdy.term.hydraulic_piston|Hydraulischer Kolben]] und [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]] ein Persönlicher Assistenzroboter-Bein her. Es benötigt 15 Sekunden und liefert ein Exemplar pro Herstellungsvorgang. Damit ist es ein Baustein der Montagekette für Roboterkomponenten und fortgeschrittene Maschinenbauteile in FOUNDRY.\",\"canonical_id\":\"Personal Assistant Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_leg\"}",{"id":1940,"slug":945,"locale":1347,"data":1941,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.personal-assistant-robot-torso.de","{\"description\":\"Der Persönlicher Assistenzroboter-Torso ist ein Fertigungsrezept der Kategorie Montage, das im [[fdy.term.assembler_i|Fertiger I]] hergestellt wird. Es produziert einen Torso für einen persönlichen Assistenzroboter und benötigt dafür [[fdy.term.robot_parts|Roboterteile]], zwei Firmarlit-Bleche, eine [[fdy.term.circuit_board|Leiterplatte]] und eine [[fdy.term.energy_cell|Energiezelle]]. Die Herstellung dauert 15 Sekunden und liefert ein Exemplar des Produkts.\",\"canonical_id\":\"Personal Assistant Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_torso\"}",{"id":1943,"slug":949,"locale":1347,"data":1944,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.pipe.de","{\"description\":\"[[fdy.term.pipe|Rohr]] ist ein Gebäudekanal, der dazu dient, Flüssigkeiten zwischen Strukturen und Quellen zu transportieren. Rohr bilden die grundlegenden Verbindungen eines Pipe Network: Sie verbinden [[fdy.term.pipe_intake|Ziele auf einen näheren Punkt, um {0} zu platzieren. Ansaugrohre rasten nicht im Wasser ein. Ziehe zuerst ein Rohr ins Wasser, oder wechsle in den freien Baumodus.]], [[fdy.term.boiler|Kessel]] und andere Gebäude, die Flüssigkeiten verwenden oder bereitstellen, damit [[fdy.term.water|Wasser]] (und alle anderen unterstützten Flüssigkeiten) zwischen Anschlüssen und Reservoirs fließen kann.\\n\\nRohr werden platziert, um durchgehende Verbindungen herzustellen; benachbarte Gebäude mit kompatiblen Anschlüssen können direkt verbunden werden, oder Rohr können verwendet werden, um Lücken zu überbrücken und Flüssigkeiten um Hindernisse herumzuleiten. Eine Pipe Intake muss in eine Wasserfläche eingetaucht sein und mit einer Rohr an das Netzwerk angeschlossen werden, um das Netzwerk zu versorgen. Eine einzelne Ziele auf einen näheren Punkt, um {0} zu platzieren. Ansaugrohre rasten nicht im Wasser ein. Ziehe zuerst ein Rohr ins Wasser, oder wechsle in den freien Baumodus. liefert **30,000 Liters per minute (500 L\u002Fs)** an das Netzwerk. Das Netzwerk selbst hat einen festen maximalen Durchsatz von **36,000 L\u002Fmin (600 L\u002Fs)**, sofern nicht weitere Intakes hinzugefügt werden; für eine vollständige Sättigung der Netzwerkkapazität bei Spitzenbedarf sind zwei Ziele auf einen näheren Punkt, um {0} zu platzieren. Ansaugrohre rasten nicht im Wasser ein. Ziehe zuerst ein Rohr ins Wasser, oder wechsle in den freien Baumodus. erforderlich.\\n\\nKessel und andere Verbraucher entnehmen Wasser durch Rohr. Jeder Boiler zählt zur Komplexität eines Pipe Network: Mit den Komplexitätsregeln von Update 2 trägt jeder Kessel **5 complexity** bei, was seiner Breite entspricht, zu dem Pipe Network bei, an das er angeschlossen ist. Komplexitätsgrenzen beeinflussen, wie viele und welche Gebäude ein einzelnes Pipe Network unterstützen kann, daher ist es wichtig, die Verlegung und die Platzierung der Intakes sorgfältig zu planen, wenn die Produktion skaliert wird.\\n\\nPraktische Hinweise zur Verwendung von Rohren\\n- Platzieren Sie Rohransaugstellen so, dass sie unter Wasser bleiben; eine nicht angeschlossene Ansaugstelle liefert kein Wasser. Verwenden Sie Rohre, um von Küsten- oder Binnengewässern zu den inneren Kessel-Verbänden zu verbinden.\\n- Das direkte Aneinanderreihen von Kessel ist möglich, wenn die Anschlüsse ausgerichtet sind, aber Rohre ermöglichen flexiblere Layouts und verhindern, dass Gebäude in eine enge Nachbarschaft gezwungen werden.\\n- Überwachen Sie den Durchsatz des Netzwerks: Eine einzelne Ansaugstelle unterstützt bis zu 25 Kessel bei voller Kapazität, aber das Gesamtkapazitätslimit des Pipe Network (36,000 L\u002Fmin) und die Komplexitätskosten (pro Kessel) bestimmen die tatsächlich dauerhaft tragbare Anzahl.\\n- Beim Erweitern sollten Sie zusätzliche Rohransaugstellen hinzufügen und in Betracht ziehen, Verbraucher mit hohem Bedarf auf mehrere Pipe Networks zu verteilen, um die maximale Durchsatz- oder Komplexitätsgrenze nicht zu erreichen.\",\"canonical_id\":\"Pipe\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe\"}",{"id":1946,"slug":953,"locale":1347,"data":1947,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.pipe-adapter.de","{\"description\":\"Der **Rohradapter** ist ein Rezept in der Kategorie **Montage** und wird im **[[fdy.term.assembler_i|Fertiger I]]** hergestellt. Für die Produktion werden **6 Stahlträger** benötigt, nach **4 Sekunden** entsteht **1 Rohradapter**. Damit gehört er zu den Bau- und Verbindungsbauteilen der Produktionskette und dient als herstellbares Zwischenprodukt für weitere Konstruktionen im Spiel.\",\"canonical_id\":\"Pipe Adapter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_adapter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.pipe_adapter\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_adapter\"}",{"id":1949,"slug":957,"locale":1347,"data":1950,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.pipe-intake.de","{\"description\":\"Ziele auf einen näheren Punkt, um {0} zu platzieren. Ansaugrohre rasten nicht im [[fdy.term.water|Wasser]] ein. Ziehe zuerst ein [[fdy.term.pipe|Rohr]] ins Wasser, oder wechsle in den freien Baumodus. ist ein herstellbares Rezeptobjekt, mit dem Wasser aus einer natürlichen Quelle in ein Pipe Network geleitet wird. Es muss in eine Wasserfläche eingetaucht sein und mit einem normalen Rohr verbunden werden, um den Rest des Rohrleitungssystems zu versorgen.\\n\\nEin einzelnes Ziele auf einen näheren Punkt, um {0} zu platzieren. Ansaugrohre rasten nicht im Wasser ein. Ziehe zuerst ein Rohr ins Wasser, oder wechsle in den freien Baumodus. liefert **30,000 Liters per minute (L\u002Fmin)**, entsprechend **500 L\u002Fs**. Bei dieser Fördermenge kann ein Ziele auf einen näheren Punkt, um {0} zu platzieren. Ansaugrohre rasten nicht im Wasser ein. Ziehe zuerst ein Rohr ins Wasser, oder wechsle in den freien Baumodus. bis zu **25 [[fdy.term.boiler|Kessel]]** bei 100 % Kapazität versorgen. Ziele auf einen näheren Punkt, um {0} zu platzieren. Ansaugrohre rasten nicht im Wasser ein. Ziehe zuerst ein Rohr ins Wasser, oder wechsle in den freien Baumodus. speisen in ein Pipe Network ein; das Netzwerk selbst hat einen maximalen Durchsatz, der die Lieferung an verbundene Maschinen zusätzlich begrenzen kann.\\n\\nPraktische Hinweise und Wechselwirkungen:\\n- Die Installation erfordert, dass das Ziele auf einen näheren Punkt, um {0} zu platzieren. Ansaugrohre rasten nicht im Wasser ein. Ziehe zuerst ein Rohr ins Wasser, oder wechsle in den freien Baumodus. so platziert wird, dass es vollständig in einem beliebigen Gewässer eingetaucht ist; eine Platzierung am Ufer ohne Eintauchen erzeugt keinen Durchfluss.\\n- Verbinden Sie das Ziele auf einen näheren Punkt, um {0} zu platzieren. Ansaugrohre rasten nicht im Wasser ein. Ziehe zuerst ein Rohr ins Wasser, oder wechsle in den freien Baumodus. direkt mit einem normalen Rohr, um mit der Wasserversorgung zu beginnen; Sie können Rohr-Abschnitte angrenzend platzieren oder zusätzliche Rohr-Stücke verwenden, um den Durchfluss nach Bedarf zu leiten.\\n- Da ein einzelnes Ziele auf einen näheren Punkt, um {0} zu platzieren. Ansaugrohre rasten nicht im Wasser ein. Ziehe zuerst ein Rohr ins Wasser, oder wechsle in den freien Baumodus. 30,000 L\u002Fm liefert, sollten Sie die Anzahl der Einlässe nach dem gesamten Bedarf stromabwärts planen (z. B. Kessel oder andere Wasserverbraucher) und nicht nach der Länge der [[fdy.term.research_piping|Rohrleitungen]].\\n- Das Pipe Network hat eine eigene maximale Kapazität; mehr Ziele auf einen näheren Punkt, um {0} zu platzieren. Ansaugrohre rasten nicht im Wasser ein. Ziehe zuerst ein Rohr ins Wasser, oder wechsle in den freien Baumodus. erhöhen die Quellkapazität, umgehen aber nicht die Durchsatzgrenze des Netzwerks.\\n- Für Basen mit hohem Bedarf sollten Sie mehrere Ziele auf einen näheren Punkt, um {0} zu platzieren. Ansaugrohre rasten nicht im Wasser ein. Ziehe zuerst ein Rohr ins Wasser, oder wechsle in den freien Baumodus. auf verschiedene Wasserquellen verteilen und sie mit getrennten Pipe Networks oder passend dimensionierten Netzwerken ausgleichen, um die pro Netzwerk geltenden Grenzen nicht zu überschreiten.\",\"canonical_id\":\"Pipe Intake\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.liquid_intake\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.liquid_intake\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_intake\"}",{"id":1952,"slug":961,"locale":1347,"data":1953,"updated_at":1899,"created_at":1350,"listed_only":157},"fdy.recipe.pipe-to-pipeline-pump.de","{\"description\":\"[[fdy.term.pipe|Rohr]]-to-[[fdy.term.pipeline|Rohrleitung]]-pump ist ein Rezept in der Kategorie „assembly“, das in 3 Sekunden 1 × erzeugt. Das Rezept benötigt 6 × 5 × und 2 × als Eingänge. Das primäre Ausgabeelement ist und es ist dafür vorgesehen, in gebaut zu werden. Dieses Rezept definiert die benötigten Komponenten, die Produktionszeit und das Montagegebäude für die Herstellung der Rohrleitung pump-Komponente.\",\"canonical_id\":\"Pipe-to-Pipeline Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_to_pipeline_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe_to_pipeline_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_to_pipeline_pump\"}",{"id":1955,"slug":965,"locale":1347,"data":1956,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.pipeline.de","{\"description\":\"[[fdy.term.pipeline|Rohrleitung]] ist ein Gebäude im FOUNDRY-System, das der Kategorie Verarbeitung zugeordnet ist. Hier sind nur seine Kategorie und sein kanonischer Name angegeben; zusätzliche strukturelle Details wie Eingänge, Ausgänge, Rezepte, Stromverbrauch oder Nachbarschaftsregeln werden nicht genannt, sodass seine genaue Verarbeitungsfunktion innerhalb der Produktionsketten in diesem Datensatz nicht beschrieben ist. Wie angegeben gehört Rohrleitung zur Verarbeitungsklasse der Gebäude und ist dazu gedacht, gemäß seiner Kategorienzuweisung an den Herstellungs- oder Rohstoffumwandlungssystemen des Spiels teilzunehmen.\",\"canonical_id\":\"Pipeline\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.pipeline\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline\"}",{"id":1958,"slug":969,"locale":1347,"data":1959,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.pipeline-to-pipe-pump.de","{\"description\":\"Die Rohrleitung-zu-[[fdy.term.pipe|Rohr]]-Pumpe ist ein Herstellungsrezept in der Kategorie Montage und wird im [[fdy.term.assembler_i|Fertiger I]] in 3 Sekunden gefertigt. Dabei entstehen 1 [[fdy.term.pipeline_to_pipe_pump|Rohrleitung-zu-Rohr-Pumpe]] aus 6 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 5 Maschinenteilen und 2 Elektronischen Komponenten. Sie dient der Produktion der Pumpe, die [[fdy.term.research_piping|Rohrleitungen]] mit anderen Flüssigkeitssystemen verbindet und für den Transport von Fluiden in der Fabrik eingesetzt wird.\",\"canonical_id\":\"Pipeline-to-Pipe Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline_to_pipe_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipeline_to_pipe_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline_to_pipe_pump\"}",{"id":1961,"slug":973,"locale":1347,"data":1962,"updated_at":1469,"created_at":1350,"listed_only":157},"fdy.recipe.plumber-tool.de","{\"canonical_id\":\"Plumber Tool\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.plumber_tool\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.plumber_tool\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.plumber_tool\",\"description\":\"plumber-tool ist ein Werkzeug im FOUNDRY-System und der Kategorie Bergbau zugeordnet. Es wird durch den kanonischen Namen „plumber-tool“ identifiziert und als Werkzeug der Bergbau-Kategorie eingestuft; in den bereitgestellten Daten sind keine zusätzlichen strukturellen Details wie Eingaben, Ausgaben, Rezepte oder Verwendungsparameter enthalten. Als Entität eines Bergbau-Werkzeugs ist es dafür vorgesehen, von Spielsystemen und anderen Entitäten referenziert zu werden, die FOUNDRY-Werkzeuge innerhalb der Bergbau-Kategorie verbrauchen oder ausrüsten.\"}",{"id":1964,"slug":977,"locale":1347,"data":1965,"updated_at":1966,"created_at":1350,"listed_only":157},"fdy.recipe.polymer-board.de","{\"description\":\"polymer-board ist ein Gegenstand im FOUNDRY-System und als Komponente kategorisiert. Es dient als modularer Herstellungsbestandteil, der von Rezepten und Produktionsketten verwendet wird, um fortschrittliche Teile, Module und Bauwerke im Spiel zusammenzusetzen. Als Komponente ist polymer-board dafür vorgesehen, von Herstellungsrezepten verbraucht zu werden, als Liefergegenstand für Bau- und Reparaturaufgaben angeboten zu werden und von anderen Entitäten referenziert zu werden, die Zwischenmaterialien für höherwertige Ergebnisse benötigen.\",\"canonical_id\":\"Polymer Board\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.polymer_board\",\"ingredients\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.polymer_board\"}","2026-06-03 07:55:08",{"id":1968,"slug":981,"locale":1347,"data":1969,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.portable-fuel.de","{\"description\":\"**[[fdy.term.portable_fuel|Tragbarer Treibstoff]]** ist ein Rezept zur Flüssigkeitsverarbeitung im **[[fdy.term.fluid_assembler_i|Flüssigkeitsfertiger I]]**. Es verbraucht **1 leere Tonne** und **30 [[fdy.term.liquid_fuel|Flüssigtreibstoff]]**, um in **4 Sekunden** **1 Tragbarer Treibstoff** herzustellen. Damit wird Flüssigtreibstoff in eine tragbare Form umgewandelt, die sich für den Transport und die weitere Nutzung innerhalb der Produktionskette eignet.\",\"canonical_id\":\"Portable Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.portable_fuel\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.portable_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.portable_fuel\"}",{"id":1971,"slug":985,"locale":1347,"data":1972,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.portable-light.de","{\"description\":\"[[fdy.term.portable_light|Tragbares Licht]] ist ein Herstellungsrezept in der Montage und wird im [[fdy.term.assembler_i|Fertiger I]] in 3 Sekunden produziert. Es verbraucht eine [[fdy.term.xenoferrite|Xenoferrit]]-Platte, eine Elektronische Komponente und eine [[fdy.term.energy_cell|Energiezelle]], um ein Tragbares Licht herzustellen.\",\"canonical_id\":\"Portable Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.portable_light\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.portable_light\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.portable_light\"}",{"id":1974,"slug":989,"locale":1347,"data":1975,"updated_at":1899,"created_at":1350,"listed_only":157},"fdy.recipe.power-line.de","{\"description\":\"Strom-line ist ein assembly-Rezept, das als primäres Ergebnis herstellt. Das Rezept verbraucht ×2 und ist in in 4 seconds abgeschlossen, wodurch ×2 erzeugt werden. Das Rezept gehört zur assembly-Kategorie und ist für die kurzzeitige Produktion von Strom-line-Gegenständen mit [[fdy.term.wire_coil|Drahtspule]] als Rohstoff vorgesehen.\",\"canonical_id\":\"Power Line\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_line\",\"ingredients\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_line\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_line\"}",{"id":1977,"slug":993,"locale":1347,"data":1978,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.power-pole-large.de","{\"description\":\"Der **[[fdy.term.power_pole_large|Strommast (Groß)]]** ist ein Fertigungsrezept in der Baugruppe **[[fdy.term.assembler_i|Fertiger I]]**, mit dem ein großer Strommast hergestellt wird. Für die Produktion werden **10 Stahlträger**, **5 [[fdy.term.electronic_components|Elektronische Komponenten]]** und **5 Polymerplatten** benötigt, und der Vorgang dauert **5 Sekunden**. Das Ergebnis ist ein **Strommast (Groß)**, der zur Stromverteilung und zum Anschluss von Anlagen im Netz dient.\",\"canonical_id\":\"Power Pole (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_large\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.power_pole_large\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_large\"}",{"id":1980,"slug":997,"locale":1347,"data":1981,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.power-pole-small.de","{\"description\":\"[[fdy.term.power_pole_small|Strommast (Klein)]] ist eine Gebäudeeinheit im FOUNDRY-System und der Kategorie Verarbeitung zugeordnet. Die bereitgestellten Strukturdaten enthalten nur den Namen der Einheit und ihre Kategorie; es wurden keine Eingaben, Ausgaben, Rezepte, Flüssigkeiten oder expliziten Beziehungen zu anderen Einheiten angegeben, daher ist diese Beschreibung auf ihre Identität als Gebäude der Verarbeitungskategorie namens Strommast (Klein) beschränkt.\",\"canonical_id\":\"Power Pole (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_small\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_small\"}",{"id":1983,"slug":1001,"locale":1347,"data":1984,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.power-pole-wall-mounted.de","{\"description\":\"Der Rezeptvorgang für den **[[fdy.term.power_pole_wall_mounted|Strommast (Wandmontage)]]** stellt in der **[[fdy.term.assembler_i|Fertiger I]]** einen befestigten Strommast her. Dafür werden **4 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]]** und **2 [[fdy.term.electronic_components|Elektronische Komponenten]]** in **3 Sekunden** verarbeitet, um **1 Strommast (Wandmontage)** zu erzeugen. Der Wandmontage-Strommast dient als elektrische Infrastruktur zur Verteilung von Energie an Wänden und ergänzt damit das Stromnetz in Gebäuden und Anlagen.\",\"canonical_id\":\"Power Pole (Wall-Mounted)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_wall_mounted\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_wall_mounted\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_wall_mounted\"}",{"id":1986,"slug":1005,"locale":1347,"data":1987,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.pump-pipelines.de","{\"description\":\"[[fdy.term.pump_pipelines|Pumpe (Rohrleitungen)]] ist ein Gebäude der Verarbeitungskategorie, das im FOUNDRY-System als Rohrleitungspumpe fungiert. Es wird im Rohrleitungsnetz platziert, um Flüssigkeiten zwischen verbundenen Rohrleitungsabschnitten zu bewegen und so den Transfer sowie den kontrollierten Fluss von Flüssigkeiten und Gasen über Produktionslinien hinweg zu ermöglichen. Pumpe ([[fdy.term.research_piping|Rohrleitungen]]) lässt sich in bestehende Rohrleitungsverbindungen integrieren und wird überall dort eingesetzt, wo in Verarbeitungsaufbauten Flüssigkeitstransport oder druckgetriebener Transfer erforderlich ist. Als Verarbeitungsgebäude ist Pump ([[fdy.term.pipeline|Rohrleitung]]) Teil der Infrastruktur, die im Werk flüssigkeitsproduzierende und flüssigkeitsverbrauchende Einheiten miteinander verbindet.\",\"canonical_id\":\"Pump (Pipelines)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipelines\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipelines\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipelines\"}",{"id":1989,"slug":1009,"locale":1347,"data":1990,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.pump-pipes.de","{\"description\":\"Die **[[fdy.term.pump_pipes|Pumpe (Rohre)]]** ist ein Herstellungsrezept in der Kategorie **Montage** und wird im **[[fdy.term.assembler_i|Fertiger I]]** produziert. Es stellt eine Pumpe als Rohrkomponente her und benötigt dafür **6 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]]**, **5 [[fdy.term.machinery_parts|Maschinenteile]]** und **2 [[fdy.term.electronic_components|Elektronische Komponenten]]**. Die Herstellung dauert **3 Sekunden** und ergibt **1 Pumpe (Rohre)**.\",\"canonical_id\":\"Pump (Pipes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipes\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipes\"}",{"id":1992,"slug":1013,"locale":1347,"data":1993,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.pumpjack-i.de","{\"description\":\"*[[fdy.term.pumpjack_i|Tiefpumpe I]]* ist ein Herstellungsrezept der Kategorie *Assembly* im *[[fdy.term.assembler_i|Fertiger I]]*. Es produziert eine *Tiefpumpe I* in 8 Sekunden und benötigt dafür 12 *Stahlträger*, 8 *[[fdy.term.pipe|Rohr]]*, 5 *[[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]]* und 5 *[[fdy.term.electronic_components|Elektronische Komponenten]]*. Damit ist das Rezept der Bauplan für die frühe industrielle Förderung von Rohstoffen und verknüpft Metallverarbeitung, Maschinenbau und Elektronik in einer einzigen Produktionskette.\",\"canonical_id\":\"Pumpjack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pumpjack_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":12},{\"item\":\"fdy.term.pipe\",\"count\":8},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.pumpjack_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pumpjack_i\"}",{"id":1995,"slug":1017,"locale":1347,"data":1996,"updated_at":1462,"created_at":1462,"listed_only":157},"fdy.recipe.quarry.de","{\"canonical_id\":\"Quarry\",\"name\":\"fdy.term.quarry\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.quarry\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.machinery_parts\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.quarry\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":1998,"slug":1022,"locale":1347,"data":1999,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.radio-tower-base.de","{\"description\":\"Der Funkturm-Sockel ist ein Rezept in der Montage und wird im [[fdy.term.assembler_i|Fertiger I]] hergestellt. Er produziert 1 [[fdy.term.research_radio_tower|Funkturm]]-Sockel in 20 Sekunden und benötigt dafür 200 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 100 Stahlträger, 25 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]] und 25 Leiterplatten. Als Bauplan dient er der Fertigung des Sockels für den Funkturm und verbindet metallische Strukturteile mit elektronischen Komponenten zu einem zentralen Gebäudeelement.\",\"canonical_id\":\"Radio Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.radio_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.radio_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.radio_tower_base\"}",{"id":2001,"slug":1026,"locale":1347,"data":2002,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.railings.de","{\"description\":\"[[fdy.term.railings|Geländer]] ist ein Gebäude im FOUNDRY-System, das der Kategorie Dekor zugeordnet ist. Es handelt sich um eine platzierbare dekorative Struktur, die dazu gedacht ist, das visuelle Erscheinungsbild von Spielerbauten und Umgebungen zu verändern. Als Gebäude der Dekor-Kategorie dient Geländer in erster Linie der ästhetischen Gestaltung und nicht der Rohstoffproduktion oder dem Einsatz von Einheiten. Die hier bereitgestellten Entitätsdaten identifizieren es nach Name und Kategorie; verwenden Sie railings, wenn Sie ein strukturelles dekoratives Element benötigen, um Kanten, Begrenzungen oder architektonische Details innerhalb der Spielwelt zu definieren.\",\"canonical_id\":\"Railings\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.railings\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.railings\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.railings\"}",{"id":2004,"slug":1030,"locale":1347,"data":2005,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.research-server.de","{\"description\":\"Der Forschungsserver ist ein Rezept in der Kategorie Montage, das im [[fdy.term.assembler_i|Fertiger I]] nach 4 Sekunden einen Forschungsserver herstellt. Dafür werden 20 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 10 [[fdy.term.electronic_components|Elektronische Komponenten]] und 20 [[fdy.term.technum_rods|Technum-Stäbe]] benötigt; das Ergebnis dient als Bauteil für Forschungs- und Fortschrittsketten in FOUNDRY.\",\"canonical_id\":\"Research Server\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.research_server\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.research_server\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.research_server\"}",{"id":2007,"slug":1034,"locale":1347,"data":2008,"updated_at":2009,"created_at":1350,"listed_only":157},"fdy.recipe.robot-parts.de","{\"description\":\"Anonymer Roboter-parts ist ein Montage-Rezept, das in 30 Sekunden 2 von Roboter_parts produziert. Das Rezept verbraucht 2 × 1 × 4 × und 2 × Das Hauptprodukt ist Roboter_parts. Dieses Rezept wird in ausgeführt und gehört zur Montage-Kategorie; es dient als Fertigungsschritt der mittleren Stufe, um fortgeschrittene Komponenten und Materialien in Anonymer Roboter-parts umzuwandeln.\",\"canonical_id\":\"Robot Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_parts\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.polymer_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_parts\",\"count\":2}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_parts\"}","2026-06-08 23:49:17",{"id":2011,"slug":1038,"locale":1347,"data":2012,"updated_at":1380,"created_at":2013,"listed_only":157},"fdy.recipe.robot-workstation-i.de","{\"name\":\"fdy.term.robot_workstation_i\",\"canonical_id\":\"Robot Workstation I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_i\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.research_robot_workstation_i|Roboter-Arbeitsstation I]] ist ein Gebäude, in dem Robotern Aufgaben zugewiesen werden können, um verschiedene Maschinen zu verbessern. Es bietet **1 Roboter-Slot** und ist damit eine grundlegende Arbeitsstation für Roboterarbeit und Maschinenverbesserung.\\n\\nDa es nur über einen einzigen Slot verfügt, eignet es sich am besten für frühe oder kleinere Aufbauten, bei denen ein Roboter ausreicht, um die Produktion zu unterstützen. Seine Hauptaufgabe besteht darin, Robotern zu ermöglichen, direkt zur Verbesserung von Maschinen beizutragen, anstatt als allgemeine [[fdy.term.storage|Lager]]- oder Produktionsstruktur zu dienen.\"}","2026-06-02 09:54:21",{"id":2015,"slug":1043,"locale":1347,"data":2016,"updated_at":1357,"created_at":1747,"listed_only":157},"fdy.recipe.robot-workstation-ii.de","{\"description\":\"[[fdy.term.research_robot_workstations_ii|Roboter-Arbeitsstation II]] ist ein Fertigungsrezept der Kategorie Baugruppe, das in **[[fdy.term.assembler_i|Fertiger I]]** hergestellt wird. Es verbraucht **15 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]]**, **20 [[fdy.term.electronic_components|Elektronische Komponenten]]**, **10 Leiterplatten** und **4 [[fdy.term.glass|Glas]]** und benötigt **5 Sekunden**. Als Ergebnis entstehen **270 Roboter-Arbeitsstation II**, die in FOUNDRY als zentrales Bauteil für den Ausbau und die Nutzung von Robotersystemen dient.\",\"canonical_id\":\"Robot Workstation II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_ii\",\"count\":270}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_ii\"}",{"id":2018,"slug":1047,"locale":1347,"data":2019,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.rocky-desert-seed-plants.de","{\"description\":\"Der **[[fdy.term.rocky_desert_seed_plants|Steppenwüste-Samen (Pflanzen)]]** ist ein Brennstoff-Rezept im **[[fdy.term.greenhouse|Gewächshaus]]**, das aus **Steppenwüste-Samen (Pflanzen)**, **[[fdy.term.mineral_rocks|Mineralgestein]]** und **[[fdy.term.water|Wasser]]** in 300 Sekunden drei neue Samen derselben Art herstellt. Es dient dazu, Pflanzenmaterial für die Nutzung in der Produktion zu vervielfachen und die Versorgung mit diesem Rohstoff im Aufbau zu sichern.\",\"canonical_id\":\"Rocky Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_plants\"}",{"id":2021,"slug":1051,"locale":1347,"data":2022,"updated_at":1899,"created_at":1350,"listed_only":157},"fdy.recipe.rocky-desert-seed-trees.de","{\"description\":\"rocky-desert-seed-trees ist ein Rezept in der Brennstoffkategorie, das 300 Sekunden lang in der läuft. Es verbraucht ×1, ×1 und ×250, um ×3 zu erzeugen, wobei als primäres Ausgabegut festgelegt ist. Dieses Rezept wandelt Eingaben in einen Nettozuwachs des Seed-Tree-Gegenstands um, verwendet [[fdy.term.water|Wasser]] und [[fdy.term.mineral_rocks|Mineralgestein]] als zusätzliche Zutaten und erfordert die Verarbeitung im [[fdy.term.greenhouse|Gewächshaus]].\",\"canonical_id\":\"Rocky Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_trees\"}",{"id":2024,"slug":1055,"locale":1347,"data":2025,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.sales-warehouse.de","{\"description\":\"Das Rezept für das Verkaufslager stellt in 10 Sekunden ein Verkaufslager her und wird im [[fdy.term.assembler_i|Fertiger I]] ausgeführt. Dafür werden 200 Stahlträger, 50 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]], 50 Leiterplatten und 100 Polymerplatten verbraucht; als Ergebnis entsteht 1 Verkaufslager, das als [[fdy.term.storage|Lager]]- und Handelsgebäude in der Produktionskette dient.\",\"canonical_id\":\"Sales Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse\"}",{"id":2027,"slug":1059,"locale":1347,"data":2028,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.sales-warehouse-assembly-line.de","{\"description\":\"[[fdy.term.sales_warehouse_assembly_line|Sales Warehouse (Assembly Line)]] ist ein Verarbeitungsgebäude im FOUNDRY-System. Es trägt den Namen „[[fdy.term.sales_warehouse|Sales Warehouse]] (Assembly Line)“ und fungiert als Gebäude-Entität der Kategorie für Verarbeitungsabläufe. Diese Entität steht für eine Einrichtung, die mit den Abläufen der Montagebänder innerhalb der Produktions- und Logistiksysteme des Spiels verbunden ist, und ist dafür vorgesehen, die in diesem Zusammenhang mit dem Warenverkauf und dem Bestandsfluss verbundenen Verarbeitungsaufgaben zu übernehmen. Die verfügbaren Strukturdaten identifizieren sie ausschließlich über ihren lokalisierten Namen und ihre Kategorie als Verarbeitungsgebäude.\",\"canonical_id\":\"Sales Warehouse (Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse_assembly_line\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse_assembly_line\"}",{"id":2030,"slug":1063,"locale":1347,"data":2031,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.sandy-desert-seed-plants.de","{\"description\":\"[[fdy.term.sandy_desert_seed_plants|Sandwüste-Samen (Pflanzen)]] ist ein Dekorationsgebäude im FOUNDRY-System. Als Struktur vom Dekorations-Typ dient Sandwüste-Samen (Pflanzen) dazu, innerhalb der Siedlungen der Spieler einen ästhetischen Wert zu bieten, und deutet weder auf Produktions-Eingaben noch auf Ausgaben hin. Die Einheit wird der Kategorie Dekor zugeordnet und ist dafür vorgesehen, in Spielumgebungen platziert zu werden, um das visuelle Erscheinungsbild und die Atmosphäre zu verändern; alle Interaktionen, Kosten oder Spielauswirkungen, die über ihre Dekorationsklassifizierung hinausgehen, werden von den Spielsystemen bestimmt und sind in den bereitgestellten Strukturdaten nicht spezifiziert.\",\"canonical_id\":\"Sandy Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_plants\"}",{"id":2033,"slug":1067,"locale":1347,"data":2034,"updated_at":1899,"created_at":1350,"listed_only":157},"fdy.recipe.sandy-desert-seed-trees.de","{\"description\":\"[[fdy.term.sandy_desert_seed_trees|Sandwüste-Samen (Bäume)]] ist ein Dekorbauwerk im FOUNDRY-System. Für diese Einheit werden nur der lokalisierte Name und die Kategorie angegeben, was darauf hinweist, dass sie als dekoratives Bauwerk und nicht als interaktive Produktions- oder Ressourceneinheit eingestuft ist. Als Bauwerk der Dekor-Kategorie wirkt Sandwüste-Samen (Bäume) innerhalb der ästhetischen Ebene des Spiels und trägt visuelle oder thematische Elemente zur Umgebung des Spielers bei; Eingaben, Ausgaben oder Spielmechaniken werden hier nicht beschrieben.\",\"canonical_id\":\"Sandy Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_trees\"}",{"id":2036,"slug":1071,"locale":1347,"data":2037,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.science-pack-i.de","{\"description\":\"Forschungspaket I ist ein Herstellungsrezept der Kategorie „assembly“, das in einem [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. Es verarbeitet 10 [[fdy.term.machinery_parts|Maschinenteile]] und 8 [[fdy.term.technum_rods|Technum-Stäbe]] in 30 Sekunden zu 1 Forschungspaket I. Das Ergebnis dient als grundlegendes Forschungspaket für die frühen Technologien in FOUNDRY und verbindet die Fertigung mit dem Fortschritt im Forschungsbaum.\",\"canonical_id\":\"Science Pack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_i\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.science_pack_i\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_i\"}",{"id":2039,"slug":1075,"locale":1347,"data":2040,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.science-pack-ii.de","{\"description\":\"[[fdy.term.research_science_pack_ii|Forschungspaket II]] ist ein Herstellungsrezept der Kategorie *assembly*, das in einem **[[fdy.term.assembler_i|Fertiger I]]** ausgeführt wird. Es verarbeitet **6 [[fdy.term.conveyor_i|Förderband I]]** und **12 [[fdy.term.building_block|Baublock]]** in **30 Sekunden** zu **1 Forschungspaket II**. Dieses Paket dient als fortgeschrittenes Forschungs- und Produktionsgut innerhalb der industriellen Entwicklung und baut auf grundlegenden Förder- und Bauelementen auf.\",\"canonical_id\":\"Science Pack II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":6},{\"item\":\"fdy.term.building_block\",\"count\":12}],\"outputs\":[{\"item\":\"fdy.term.science_pack_ii\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_ii\"}",{"id":2042,"slug":1079,"locale":1347,"data":2043,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.science-pack-iii.de","{\"description\":\"[[fdy.term.research_science_pack_iii|Forschungspaket III]] ist ein Herstellungsrezept in der Kategorie Montage, das im [[fdy.term.assembler_i|Fertiger I]] produziert wird. Es verbraucht 2 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]], 12 [[fdy.term.concrete|Beton]] und 2 Firmarlit-Stangen und erzeugt nach 60 Sekunden 1 Forschungspaket III. Das Paket dient als fortgeschrittene Forschungsressource und ist ein zentraler Bestandteil für den Ausbau des Technologiesystems in FOUNDRY.\",\"canonical_id\":\"Science Pack III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iii\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.concrete\",\"count\":12},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iii\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iii\"}",{"id":2045,"slug":1083,"locale":1347,"data":2046,"updated_at":2047,"created_at":1350,"listed_only":157},"fdy.recipe.science-pack-iv.de","{\"description\":\"[[fdy.term.research_science_pack_iv|Forschungspaket IV]] ist ein Rezept in der Kategorie *assembly*, mit dem in einem [[fdy.term.assembler_i|Fertiger I]] aus je 4 Leiterplatten, 4 Energiezellen und 4 Firmarlit-Blechen ein Forschungspaket IV hergestellt wird. Die Herstellungszeit beträgt 60 Sekunden und das Rezept liefert 1 Packung pro Durchgang. Als fortgeschrittenes Wissenschaftspaket ist es ein zentraler Bestandteil der Forschungsversorgung in der mittleren bis späten Produktionskette.\",\"canonical_id\":\"Science Pack IV\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iv\",\"ingredients\":[{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.energy_cell\",\"count\":4},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iv\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iv\"}","2026-06-11 07:40:34",{"id":2049,"slug":1087,"locale":1347,"data":2050,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.science-pack-v.de","{\"description\":\"[[fdy.term.research_science_pack_v|Forschungspaket V]] ist ein Herstellungsrezept in der Kategorie Montage, das im [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. Es verarbeitet 4 [[fdy.term.robot_parts|Roboterteile]], 12 Hydraulische Kolben und 1 [[fdy.term.cpu|Prozessor]] zu 2 Forschungspaketen V. Damit gehört es zur fortgeschrittenen Produktionskette für Forschung und liefert die Pakete, die für spätere technologische Entwicklungen im Spiel benötigt werden.\",\"canonical_id\":\"Science Pack V\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_v\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":12},{\"item\":\"fdy.term.cpu\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_pack_v\",\"count\":2}],\"time_seconds\":120,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_v\"}",{"id":2052,"slug":1091,"locale":1347,"data":2053,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.science-robot-arm.de","{\"canonical_id\":\"Science Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_arm\",\"description\":\"science-Anonymer Roboter-arm ist ein Anonymer Roboter-part im FOUNDRY-System und der Kategorie head zugeordnet. Als Komponente der Kategorie head fungiert science-Anonymer Roboter-arm als vorgesehenes Kopfmodul für robotische Baugruppen und ist dafür gedacht, beim Zusammenbauen oder Anpassen von Roboter-Einheiten den Kopf-Slot zu belegen. Die Einheit wird in Herstellungs-, Produktions- und Inventarsystemen, die Anonymer Roboter-part-Kategorien referenzieren, als separate Komponente behandelt und wird überall dort verwendet, wo [[fdy.term.robot_parts|Roboterteile]] der Kategorie head durch Rezepte, Baupläne oder Einheitendefinitionen verlangt werden.\"}",{"id":2055,"slug":1095,"locale":1347,"data":2056,"updated_at":2057,"created_at":1350,"listed_only":157},"fdy.recipe.science-robot-head.de","{\"canonical_id\":\"Science Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_head\",\"description\":\"science-Anonymer Roboter-head ist ein Anonymer Roboter-part im FOUNDRY-System und der Kategorie head zugeordnet. Es dient als Kopfkomponente für robotische Baugruppen und wird verwendet, wenn Roboter gebaut oder repariert werden, die einen eigenen head-Slot benötigen. Die Daten dieser Entität definieren sie strikt als eine Komponente vom Typ head; im strukturellen Datensatz werden keine zusätzlichen Eingaben, Ausgaben oder Rezeptdetails angegeben. Sie wird von anderen Systemen und Rezepten referenziert, die ein Anonymer Roboter-Teil der Klasse head für Montage- oder Upgrade-Operationen benötigen.\"}","2026-06-03 07:55:12",{"id":2059,"slug":1099,"locale":1347,"data":2060,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.science-robot-leg.de","{\"description\":\"Das Rezept **Forschungsroboter-Bein** stellt in der **[[fdy.term.assembler_i|Fertiger I]]** ein **Forschungsroboter-Bein** her. Dafür werden **[[fdy.term.robot_parts|Roboterteile]]**, ein **[[fdy.term.hydraulic_piston|Hydraulischer Kolben]]**, **[[fdy.term.firmarlite_sheet|Firmarlit-Blech]]** und eine **[[fdy.term.polymer_board|Polymerplatte]]** verarbeitet. Die Herstellung dauert **15 Sekunden** und liefert **1 Stück** des Bauteils, das als Bestandteil für den Bau von Forschungsrobotern dient.\",\"canonical_id\":\"Science Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_leg\"}",{"id":2062,"slug":1103,"locale":1347,"data":2063,"updated_at":2057,"created_at":1350,"listed_only":157},"fdy.recipe.science-robot-torso.de","{\"canonical_id\":\"Science Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_torso\",\"description\":\"science-Anonymer Roboter-torso ist ein Roboterteil im FOUNDRY-System, das der Kategorie Kopf zugeordnet ist. Es dient als modularer Baustein und ist dafür vorgesehen, innerhalb der Herstellungs- und Konstruktionssysteme des Spiels als Kopf- oder Torso-Baugruppe für robotische Einheiten zu dienen. Als Roboterteil der Kategorie „Kopf“ wird science-Anonymer Roboter-torso dort verwendet, wo kopfartige Komponenten in Montage-Rezepten, Bauplänen oder Einheitsdefinitionen benötigt werden, mit denen Roboter gebaut oder angepasst werden. Von den bereitgestellten Entitätsdaten werden keine zusätzlichen strukturellen Eingaben, Ausgaben oder Verhaltensweisen angegeben.\"}",{"id":2065,"slug":1107,"locale":1347,"data":2066,"updated_at":1462,"created_at":1462,"listed_only":157},"fdy.recipe.scrap-recycler.de","{\"canonical_id\":\"Scrap Recycler\",\"name\":\"fdy.term.scrap_recycler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.scrap_recycler\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.scrap_recycler\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":2068,"slug":1112,"locale":1347,"data":2069,"updated_at":1462,"created_at":1462,"listed_only":157},"fdy.recipe.screen-bot.de","{\"canonical_id\":\"Screen Bot\",\"name\":\"fdy.term.screen_bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.screen_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.screen_bot\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":2071,"slug":1116,"locale":1347,"data":2072,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.shipping-pad-medium.de","{\"description\":\"Die Versandplattform (Mittel) ist ein Herstellungsrezept in der Montage, das in [[fdy.term.assembler_i|Fertiger I]] in 30 Sekunden eine Versandplattform (Mittel) produziert. Dafür werden 100 Stahlträger, 100 [[fdy.term.concrete|Beton]], 50 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]], 50 [[fdy.term.electronic_components|Elektronische Komponenten]] und 2 [[fdy.term.emergency_beacon|Notsender]] benötigt. Sie dient damit als Baurezept für eine mittlere Versandplattform, die als Teil der Logistik- und Infrastrukturplanung in Foundry eingesetzt wird.\",\"canonical_id\":\"Shipping Pad (Medium)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium\"}",{"id":2074,"slug":1121,"locale":1347,"data":2075,"updated_at":1899,"created_at":1350,"listed_only":157},"fdy.recipe.shipping-pad-medium-assembly-line.de","{\"description\":\"[[fdy.term.shipping_pad_medium_assembly_line|Versandplattform (Mittel, Fertigungslinie)]] ist ein Verarbeitungsgebäude. Es handelt sich um eine Versandplattform mit mittlerer Kapazität, die sich in Produktionslinien einfügt, um fertige Waren als verschickte Fracht auszusenden. Das Gebäude nimmt fertige Ausgaben aus der Produktionslinie auf, leitet verpackte Produkte in die Logistik- und Transportsysteme des Spiels weiter und koordiniert sich mit Förderbändern, Robotern oder Fahrzeugverbindungen, um Fracht zu Versandwarteschlangen oder Transportfahrzeugen zu bewegen. Als Struktur der Verarbeitungskategorie wandelt sie Ausgaben der Produktionslinie in ausgehende Sendungen um und dient als Zwischenknoten für den Durchsatz zwischen der Fertigung vor Ort und der Lieferung nach außen; die Bezeichnung „Medium“ kennzeichnet dabei einen mittleren Durchsatz im Vergleich zu kleinen und großen Varianten.\",\"canonical_id\":\"Shipping Pad (Medium, Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium_assembly_line\"}",{"id":2077,"slug":1125,"locale":1347,"data":2078,"updated_at":2079,"created_at":1350,"listed_only":157},"fdy.recipe.shipping-pad-small.de","{\"description\":\"shipping-pad-small ist ein Rezept der Kategorie assembly und wird im building hergestellt. Die Herstellungszeit beträgt 15 Sekunden und erzeugt 1 Stück als primäres Ergebnis. Benötigte Materialien sind ×50, ×10, ×5 und ×1. Es ist das Standardrezept, um kleine Versandpads in der Produktionslinie im Spiel in großer Menge herzustellen.\",\"canonical_id\":\"Shipping Pad (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_small\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_small\"}","2026-06-08 07:42:47",{"id":2081,"slug":1129,"locale":1347,"data":2082,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.sign.de","{\"description\":\"[[fdy.term.sign|Schild]] ist ein Herstellungsrezept in der Montage, mit dem im [[fdy.term.assembler_i|Fertiger I]] aus 4 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]] in 1,5 Sekunden ein Schild gefertigt wird. Es dient dazu, aus Metallplatten ein einzelnes Beschilderungselement herzustellen, das in der Welt zur Kennzeichnung und Organisation eingesetzt wird.\",\"canonical_id\":\"Sign\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sign\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.sign\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sign\"}",{"id":2084,"slug":1133,"locale":1347,"data":2085,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.smelter-small.de","{\"description\":\"[[fdy.term.smelter_small|Schmelze (Klein)]] ist ein Herstellungsrezept der Kategorie Montage und wird im [[fdy.term.assembler_i|Fertiger I]] ausgeführt. Es verbraucht 10 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 4 [[fdy.term.machinery_parts|Maschinenteile]] und 4 [[fdy.term.electronic_components|Elektronische Komponenten]] in 10 Sekunden und erzeugt 1 Schmelze (Klein). Dieses Rezept ist der Produktionsschritt für die kompakte Schmelzanlage und verknüpft Metall-, Maschinen- und Elektronikfertigung im Aufbau der Basis.\",\"canonical_id\":\"Smelter (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.smelter_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.smelter_small\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.smelter_small\"}",{"id":2087,"slug":1137,"locale":1347,"data":2088,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.snack-bot.de","{\"description\":\"Snack-Bot ist ein Herstellungsrezept der Kategorie Montage, das im [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. Es verbraucht eine [[fdy.term.xenoferrite|Xenoferrit]]-Platte, [[fdy.term.machinery_parts|Maschinenteile]], elektronische Komponenten und [[fdy.term.glass|Glas]] und produziert nach 12 Sekunden einen Snack-Bot. Damit ist es die Produktionsanleitung, um den Snack-Bot als fertiges Objekt im Fabriksystem herzustellen.\",\"canonical_id\":\"Snack Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.snack_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.snack_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.snack_bot\"}",{"id":2090,"slug":1141,"locale":1347,"data":2091,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.solar-panel-large.de","{\"description\":\"[[fdy.term.research_solar_panel_large|Solarmodul (Groß)]] ist ein Verarbeitungsgebäude, das Sonnenlicht in elektrische Energie für das Stromnetz des Spielers umwandelt. Als große Solaranlage liefert [[fdy.term.research_solar_panel|Solarmodul]] (Groß) tagsüber dauerhaft Strom, ohne während des Betriebs Brennstoff oder Ressourcen zu verbrauchen, und ist damit eine primäre erneuerbare Energiequelle für Basisinfrastruktur und automatisierte Produktion. Das Gebäude wird in das Stromnetz des Spiels integriert und skaliert seine Leistung im Verhältnis zu anderen Stromerzeugern und Verbrauchern. Es ist damit eine Schlüsselkomponente, um die Abhängigkeit von brennstoffbasierten Generatoren zu verringern und den kontinuierlichen Betrieb von Verarbeitungsanlagen und Verteidigungssystemen zu unterstützen.\",\"canonical_id\":\"Solar Panel (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_large\"}",{"id":2093,"slug":1145,"locale":1347,"data":2094,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.solar-panel-small.de","{\"description\":\"[[fdy.term.solar_panel_small|Solarmodul (Klein)]] ist ein Gebäude in der Verarbeitungskategorie des FOUNDRY-Systems. Die bereitgestellten Strukturdaten enthalten nur den lokalisierten Namen und die Einordnung als Verarbeitungsgebäude, daher sind die spezifischen Eingaben, Ausgaben, Betriebsparameter und In-Game-Verbindungen hier nicht enthalten. Als Gebäude der Verarbeitungskategorie wird [[fdy.term.research_solar_panel|Solarmodul]] (Klein) unter den Anlagen geführt, die innerhalb der Spielsysteme Umwandlungs- oder Verwaltungsaufgaben übernehmen, und Verweise auf verwandte Einheiten sollten mit dem bereitgestellten lokalisierten Namen Solar Panel (Small) erfolgen.\",\"canonical_id\":\"Solar Panel (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_small\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_small\"}",{"id":2096,"slug":1149,"locale":1347,"data":2097,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.space-ship-fuel-canister.de","{\"description\":\"Der Raumschifftreibstoff-Kanister ist ein Chemie-Rezept, das im Chemischen Verarbeiter hergestellt wird. Für die Produktion werden eine [[fdy.term.barrel_empty|Tonne (Leer)]], fünf Firmarlit-Bleche, fünf [[fdy.term.ignium_powder|Ignium-Pulver]], 100 [[fdy.term.liquid_fuel|Flüssigtreibstoff]] und 20 [[fdy.term.water|Wasser]] benötigt. Nach fünf Sekunden entsteht ein [[fdy.term.space_ship_fuel_canister|Raumschifftreibstoff-Kanister]] als Ausgabe. Das Rezept dient dazu, Treibstoff in einen transportierbaren Behälter zu verpacken und ist damit Teil der chemischen Verarbeitung und Logistik in FOUNDRY.\",\"canonical_id\":\"Space Ship Fuel Canister\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.space_ship_fuel_canister\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":5},{\"item\":\"fdy.term.ignium_powder\",\"count\":5},{\"item\":\"fdy.term.liquid_fuel\",\"count\":100},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.space_ship_fuel_canister\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.space_ship_fuel_canister\"}",{"id":2099,"slug":1153,"locale":1347,"data":2100,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.space-station-requester-warehouse.de","{\"description\":\"Das Space Station Requester Warehouse ist ein Lagergebäude, das in der Firmarlite Bar-Lieferkette bei der [[fdy.term.space_station|Space Station]] verwendet wird. Es dient als Anforderungsstelle, zu der Transport Ships liefern müssen, und der verfügbare freie Platz wirkt sich direkt darauf aus, ob diese Schiffe einen Auftrag annehmen. Wenn das [[fdy.term.storage|Lager]] zu voll ist, werden Schiffe überhaupt nicht dorthin fahren, um es zu bedienen, was den Gesamtdurchsatz verringern kann.\\n\\nFür die maximale [[fdy.term.firmarlite_bar|Firmarlit-Stange]]-Ausgabe sollte das Lager so schnell wie möglich geleert werden. Der praktische Zweck davon ist, genügend freie Kapazität vorzuhalten, damit ankommende Transport Ships weiterhin entsendet werden, ohne untätig herumzustehen. Eine Anordnung mit **8 oder 12 Unloadern** um das [[fdy.term.space_station_requester_warehouse|Space Station Requester Warehouse]] reicht aus, um zu verhindern, dass Transport Ships in der vorgesehenen Hochdurchsatz-Anordnung untätig herumstehen.\\n\\nDieses Gebäude ist Teil eines ausgeglichenen, zweiseitigen Logistik-Kreislaufs: Ein Satz Transport Ships bringt Gegenstände nach oben zur Raumstation, um sie zu verkaufen, während ein anderer Satz Firmarlite Bars wieder nach unten bringt. In einem vollständig optimierten Aufbau erreicht dieser Kreislauf den vollen Durchsatz mit einem **2 s**-Zyklus. Der entscheidende Engpass ist nicht der Transport selbst, sondern das ausreichende Leeren des Requester Warehouse, damit Schiffsmissionen verfügbar bleiben.\\n\\nBei der Planung einer Produktionslinie rund um dieses Warehouse ist vor allem das Platzmanagement wichtiger als die reine Anzahl der Transporte. Wenn sich Lieferungen im Warehouse ansammeln, kann die Station keine neuen eingehenden Missionen mehr annehmen, und Ihre Schiffe verlieren Zeit, weil sie darauf warten müssen, dass Kapazität frei wird. Die Unloader aktiv zu halten und einen schnellen Abfluss aus dem Warehouse sicherzustellen, ist daher die wichtigste Voraussetzung für einen stabilen Betrieb.\",\"canonical_id\":\"Space Station Requester Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.space_station_requester_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.space_station_requester_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.space_station_requester_warehouse\"}",{"id":2102,"slug":1157,"locale":1347,"data":2103,"updated_at":1380,"created_at":1350,"listed_only":157},"fdy.recipe.stairs.de","{\"description\":\"[[fdy.term.research_stairs|Stufen]] ist ein Gebäude in der Verarbeitungs-Kategorie von FOUNDRY. In den Strukturdaten sind nur sein Name und seine Kategorie angegeben; es werden keine Eingaben, Ausgaben, Herstellungsrezepte, Stromanforderungen, Animationen oder Interaktionen aufgeführt, sodass seine Rolle im Spiel über die Einordnung hinaus hier nicht näher beschrieben wird. Verwenden Sie die Verarbeitungs-Kategorie, um Stufen unter den anderen Produktionsgebäuden im FOUNDRY-System zu finden.\",\"canonical_id\":\"Stairs\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.stairs\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.stairs\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.stairs\"}",{"id":2105,"slug":1161,"locale":1347,"data":2106,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.steam-turbine.de","{\"description\":\"[[fdy.term.steam_turbine|Dampfturbine]] ist ein Gebäude, das Hochdruckdampf in elektrische Energie umwandelt. Jede Steam Turbine erzeugt bei der erforderlichen Dampfzufuhr eine maximale Leistung von 3.6 MW und dient als Hauptgenerator in thermischen Stromversorgungen der mittleren bis späten Spielphase, in denen Boiler Dampf aus Brennstoff erzeugen.\\n\\nEine einzelne Dampfturbine benötigt **60 Litres per second (L\u002Fs)** [[fdy.term.steam|Dampf]], um ihre maximale Leistung von **3.6 MW** zu erreichen. Da ein [[fdy.term.boiler|Kessel]] bei voller Leistung 60 L\u002Fs Dampf liefern kann, reicht ein Kessel aus, um eine Dampfturbine unter Volllast zu versorgen. Der Boiler selbst muss mit dem passenden Brennstoff oder einer geeigneten Wärmequelle betrieben werden, um den für die Turbine erforderlichen Dampfstrom aufrechtzuerhalten.\\n\\nPraktische Hinweise und Wechselwirkungen:\\n- Ordne Boilers und Turbines bei der Planung für eine volle Leistung von 3.6 MW pro Turbine im Verhältnis 1:1 zu. Eine unzureichende Dampfversorgung verringert die Leistung der Turbine proportional.\\n- Gleiche Rohr- und Leitungskapazitäten so ab, dass 60 L\u002Fs Dampf die Turbine ohne Verluste durch Drosselung oder übermäßige Verzweigung erreichen können.\\n- Wenn du die Stromerzeugung skalierst, repliziere Kessel–Dampfturbine-Paare, anstatt mehrere Turbines auf einen einzelnen Kessel zusammenzulegen, es sei denn, ein Zwischenpuffer für Dampf und ausreichende Kessel-Leistung sind vorhanden.\\n- Überwache die Energiezufuhr zu Kessel: Ein Boiler muss 60 L\u002Fs Dampf liefern, was dem eigenen Wärme-\u002FLeistungsbedarf des Kessel entspricht, um diese Dampfproduktionsrate aufrechtzuerhalten.\\n\\n利用可能な資料では Dampfturbine の詳細に関する一次情報が限られているため、この項目では確認済みの蒸気流量と発電の関係、およびそれが Kessel の組み合わせと施設レイアウトに及ぼす直接的な影響に焦点を当てます。\",\"canonical_id\":\"Steam Turbine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.steam_turbine\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":40},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.steam_turbine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.steam_turbine\"}",{"id":2108,"slug":1165,"locale":1347,"data":2109,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.steel-beams-t1.de","{\"description\":\"Stahlträger (Stufe 1) ist ein Schmelzrezept in der **Fortgeschrittenen Schmelze**, das nach 6 Sekunden aus **[[fdy.term.xenoferrite_ignium_ore_blend|Xenoferrit-Ignium-Erzmischung]]** einen **Stahlträger** herstellt. Es dient als grundlegender Produktionsschritt für die Weiterverarbeitung von Erz zu einem wichtigen [[fdy.term.construction_material|Baumaterial]] und verbindet den Erzabbau mit der industriellen Metallverarbeitung.\",\"canonical_id\":\"Steel Beams (T1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t1\"}",{"id":2111,"slug":1169,"locale":1347,"data":2112,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.steel-beams-t2.de","{\"description\":\"Stahlträger (Stufe 2) ist ein Schmelzrezept in der [[fdy.term.advanced_smelter|Fortgeschrittene Schmelze]], das aus 1 [[fdy.term.advanced_xenoferrite_ignium_ore_blend|Optimierte Xenoferrit-Ignium-Erzmischung]] in 6 Sekunden 2 Stahlträger herstellt. Es dient der effizienten Weiterverarbeitung von Erzgemischen zu Stahlträgern und ist Teil der industriellen Metallproduktion in FOUNDRY.\",\"canonical_id\":\"Steel Beams (T2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t2\"}",{"id":2114,"slug":1173,"locale":1347,"data":2115,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.tank.de","{\"description\":\"„[[fdy.term.research_tank|Tank]]“ ist ein Rezept in der Kategorie Montage und wird im [[fdy.term.assembler_i|Fertiger I]] mit einer Herstellungszeit von 5 Sekunden ausgeführt. Es verbraucht 10 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 20 Stahlträger und 5 [[fdy.term.advanced_machinery_parts|Fortgeschrittene Maschinenteile]] und erzeugt 1 [[fdy.term.tank_i|Tank I]]. Damit ist es der Produktionsschritt zur Fertigung des gepanzerten Fahrzeugs Tank I innerhalb der industriellen Herstellungs- und Montageketten von FOUNDRY.\",\"canonical_id\":\"Tank\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.tank_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.tank_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.tank\"}",{"id":2117,"slug":1177,"locale":1347,"data":2118,"updated_at":1787,"created_at":1350,"listed_only":157},"fdy.recipe.technum.de","{\"description\":\"Technum ist ein Schmelzrezept im FOUNDRY-System und gehört zur Kategorie smelting. Das Rezept definiert die Umwandlung von Ausgangsmaterialien in das Erzeugnis Technum und legt die dafür erforderlichen Eingangsressourcen, Verbrauchswerte wie Energie und Verarbeitungszeit sowie die Ausgabe fest. Es ist Teil der Schmelzprozesse des Spiels und wird innerhalb von Produktionsketten zur Metallveredelung und Weiterverarbeitung eingesetzt, wobei seine konkreten Parameter (z. B. benötigte Rohstoffe oder Ausbeute) über das Rezeptdatenblatt im Spiel einsehbar sind.\",\"category\":\"smelting\",\"name\":\"fdy.term.technum\"}",{"id":2120,"slug":1183,"locale":1347,"data":2121,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.technum-ore.de","{\"description\":\"[[fdy.term.technum|Technum]]-Erz ist ein Bergbau-Rezept im [[fdy.term.crusher_i|Zerkleinerer I]], das in 1,5 Sekunden aus 1 [[fdy.term.technum_ore_rubble|Technum-Erz-Schotter]] 1 Technum-Erz erzeugt. Es dient dazu, aufbereitetes Gesteinsmaterial in das rohe Erz zurückzugewinnen und damit die weitere Verarbeitung von Technum im Produktionsnetz zu versorgen.\",\"canonical_id\":\"Technum Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore\"}",{"id":2123,"slug":1187,"locale":1347,"data":2124,"updated_at":1462,"created_at":1462,"listed_only":157},"fdy.recipe.technum-ore-alternative.de","{\"canonical_id\":\"Technum Ore (Alternative)\",\"name\":\"fdy.term.technum_ore_alternative\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\"}",{"id":2126,"slug":1192,"locale":1347,"data":2127,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.technum-rods.de","{\"description\":\"[[fdy.term.technum|Technum]]-Stäbe ist ein Herstellungsrezept in der Montage und wandelt in 3 Sekunden 2× [[fdy.term.technum_ore_rubble|Technum-Erz-Schotter]] in 1× Technum-Stäbe um. Damit wird aus verarbeitetem Erz ein grundlegendes Zwischenprodukt gewonnen, das in weiteren Produktionsketten als Ausgangsmaterial dient.\",\"canonical_id\":\"Technum Rods\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.technum_rods\"}",{"id":2129,"slug":1196,"locale":1347,"data":2130,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.technum-rods-tier-1.de","{\"description\":\"[[fdy.term.technum_rods|Technum-Stäbe]] (Stufe 1) ist ein Schmelzrezept in der Fortgeschrittenen Schmelze, das aus 1 [[fdy.term.technum_ore_rubble|Technum-Erz-Schotter]] in 3 Sekunden 1 [[fdy.term.technum|Technum]]-Stab herstellt. Es ist ein grundlegender Verarbeitungsschritt in der Technum-Kette und wandelt das Erzmaterial in einen weiterverarbeitbaren Zwischenrohstoff für die industrielle Produktion um.\",\"canonical_id\":\"Technum Rods (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_1\"}",{"id":2132,"slug":1200,"locale":1347,"data":2133,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.technum-rods-tier-2.de","{\"description\":\"[[fdy.term.technum_rods|Technum-Stäbe]] (Stufe 2) ist ein Schmelzrezept, das in der Fortgeschrittenen Schmelze aus 2 [[fdy.term.technum_ore|Technum-Erz]] 3 [[fdy.term.technum|Technum]]-Stäbe herstellt. Mit einer Herstellungszeit von 6 Sekunden dient es der Weiterverarbeitung von Erz zu einem veredelten Zwischenprodukt, das in der weiteren Produktion und beim Ausbau der Fertigungsketten verwendet wird.\",\"canonical_id\":\"Technum Rods (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_2\"}",{"id":2135,"slug":1204,"locale":1347,"data":2136,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.technum-rods-tier-3.de","{\"description\":\"[[fdy.term.technum_rods|Technum-Stäbe]] (Stufe 3) ist ein Schmelzrezept in der [[fdy.term.casting_machine|Gießerei]], das aus 15 Einheiten Geschmolzenes Technum in 7,5 Sekunden 5 [[fdy.term.technum|Technum]]-Stäbe herstellt. Es dient der Umwandlung von flüssigem Technum in einen festen Zwischenrohstoff für weitere Produktionsketten und höherwertige Herstellungsschritte.\",\"canonical_id\":\"Technum Rods (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.molten_technum\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.technum_rods_tier_3\"}",{"id":2138,"slug":1208,"locale":1347,"data":2139,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.telluxite-ingot.de","{\"description\":\"Telluxit-Barren ist ein Schmelzrezept, das in der **Fortgeschrittenen Schmelze** aus **4 [[fdy.term.telluxite_ore|Telluxit-Erz]]** in **6 Sekunden** **1 Telluxit-Barren** herstellt. Es dient dazu, das Erz in einen weiterverarbeitbaren Metallbarren für die industrielle Produktion umzuwandeln.\",\"canonical_id\":\"Telluxite Ingot\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_ingot\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.telluxite_ingot\"}",{"id":2141,"slug":1212,"locale":1347,"data":2142,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.telluxite-ore.de","{\"description\":\"Das **Telluxit-Erz** ist ein Bergbau-Rezept im **[[fdy.term.crusher_i|Zerkleinerer I]]**, das in 1,5 Sekunden aus **4× [[fdy.term.telluxite_ore_rubble|Telluxit-Erz-Schotter]]** **1× Telluxit-Erz** herstellt. Es dient dazu, zerkleinertes Erzmaterial in das nutzbare Erz für die weitere Verarbeitung umzuwandeln und ist ein wichtiger Zwischenschritt in der Telluxit-Förderkette.\",\"canonical_id\":\"Telluxite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.telluxite_ore\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore_rubble\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.telluxite_ore\"}",{"id":2144,"slug":1216,"locale":1347,"data":2145,"updated_at":1966,"created_at":1350,"listed_only":157},"fdy.recipe.telluxite-wafer.de","{\"description\":\"telluxite-wafer ist ein Gegenstand im FOUNDRY-System und als Komponente kategorisiert. Als Gegenstand der Komponenten-Klasse fungiert er als eigenständiges Herstellungsbauteil, das in den Inventaren von Spieler und Maschine gelagert werden kann und als Eingabe für Rezepte und Produktionsketten innerhalb der Herstellungs- und Fertigungssysteme des Spiels dient. telluxite-wafer wird in den Spieldaten unter seinem kanonischen Namen geführt und dient als Baustein für andere Gegenstände, Maschinen oder Baugruppen, die Komponenten als Eingabe benötigen.\",\"canonical_id\":\"Telluxite Wafer\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_wafer\",\"ingredients\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1}],\"time_seconds\":24,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.telluxite_wafer\"}",{"id":2147,"slug":1220,"locale":1347,"data":2148,"updated_at":2149,"created_at":2150,"listed_only":157},"fdy.recipe.train-cargo-wagon.de","{\"name\":\"fdy.term.train_cargo_wagon\",\"canonical_id\":\"Train Cargo Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_cargo_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_cargo_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Zug-Frachtwaggon ist ein Rezept, das mit der Schienenlogistik zusammenhängt und für feste Gegenstände verwendet wird. Es definiert die Frachtfunktion des Wagens statt eine platzierbare Struktur oder eine eigenständige Figur, und sein Zweck besteht darin, Gegenstandsstapel durch Zugnetzwerke zu transportieren.\\n\\n- Es ist nur für feste Güter vorgesehen und damit die Frachtoption für den Gegenstandsverkehr per Zug.\\n- Als Rezepteintrag ist es Teil der Herstellungs- und Produktionsdaten des Spiels und nicht ein interaktives Objekt in der Spielwelt.\"}","2026-06-07 07:56:51","2026-06-02 09:56:30",{"id":2152,"slug":1224,"locale":1347,"data":2153,"updated_at":1380,"created_at":2150,"listed_only":157},"fdy.recipe.train-engine.de","{\"description\":\"Der Train Engine ist die Lokomotivkomponente, mit der [[fdy.term.research_trains|Züge]] entlang von Bahngleisen in eine Richtung bewegt werden. Er ist der aktive Teil eines Zuges und liefert den Zugkraftaufwand, der es Eisenbahnnetzen ermöglicht, Materialien und Ausrüstung zwischen Bahnhöfen zu transportieren.\\n\\nDa ein einzelner Zugmotor einen Zug nur in eine Richtung antreibt, benötigen Push-Pull-Aufbauten zwei Engine: einen vorne und einen hinten. So kann der Zug die Fahrtrichtung wechseln, ohne wenden zu müssen, was auf Strecken nützlich ist, bei denen beide Enden der Linie aktiv sind.\\n\\n- Ein Zug benötigt einen Zugmotor, um als angetriebenes Schienenfahrzeug zu funktionieren.\\n- Für den Betrieb in beide Richtungen einen Engine an jedes Ende des Zuges setzen.\\n- Züge mit nur einem Engine eignen sich für einseitige Transportlinien.\",\"canonical_id\":\"Train Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_engine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.train_engine\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_engine\"}",{"id":2155,"slug":1229,"locale":1347,"data":2156,"updated_at":1380,"created_at":2157,"listed_only":157},"fdy.recipe.train-loading-station.de","{\"name\":\"fdy.term.train_loading_station\",\"canonical_id\":\"Train Loading Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_loading_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_loading_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Die **Zug-Ladestation** ist eine Erweiterung für eine [[fdy.term.train_station|Train Station]], die es erlaubt, einen Wagon zu beladen oder zu entladen. Jeder Wagon benötigt seine eigene Loading Station, daher muss eine komplette Zugkonfiguration mit einem Ladepunkt pro Wagen geplant werden. Sie wird für den Umschlag von Fracht zwischen [[fdy.term.research_trains|Züge]]n und der verbundenen Logistik verwendet und gibt es in drei Modi: Solid Goods, Gases und Liquids.\\n\\nDer Modus der Station bestimmt, welche Art von Material sie verarbeiten kann. Deshalb ist es wichtig, den Stationstyp mit dem Wagon und der transportierten Ressource abzustimmen. Da jeder Wagon eine separate Loading Station benötigt, werden Stationen normalerweise nacheinander entlang der Strecke angeordnet, um mehrwagige Züge effizient zu bedienen.\\n\\n- Der Modus **Solid Goods** wird für Item-Fracht verwendet.\\n- Der Modus **Gases** wird für gasförmige Ressourcen verwendet.\\n- Der Modus **Liquids** wird für flüssige Fracht verwendet.\\n- Halten Sie die rechte Maustaste gedrückt, um mit der Modusauswahl zu interagieren.\"}","2026-06-02 09:56:31",{"id":2159,"slug":1233,"locale":1347,"data":2160,"updated_at":1380,"created_at":2161,"listed_only":157},"fdy.recipe.train-signal.de","{\"name\":\"fdy.term.train_signal\",\"canonical_id\":\"Train Signal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_signal\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_signal\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"description\":\"Zugsignal ist ein Rezept-Eintrag für die Gleissignalisierung, der ein Signalgerät mit zwei Betriebsmodi erzeugt: Signal und Chain Signal. Der Gegenstand ist mit der Steuerung des Zugnetzes verbunden, und sein Modus kann geändert werden, indem man die rechte Maustaste gedrückt hält. Dadurch ist er eher ein flexibles Stück Gleisinfrastruktur als eine Komponente mit nur einem Zweck, da derselbe Rezept-Eintrag beide Signaltypen abdeckt.\\n\\nIn der Praxis ist das wichtige Detail, dass Zugsignal nicht nur ein festes Ergebnis liefert. Seine zwei Modi ermöglichen es ihm, je nach Organisation des Schienensystems entweder als normales Signal oder als Chain Signal zu dienen. Deshalb gehört er zum grundlegenden Werkzeugkasten für die Verwaltung von Zugbewegungen, Abständen und Streckensteuerung in schienengebundenen Aufbauten. Spieler, die ein Zugnetz aufbauen oder erweitern, sollten den Moduswechsel im Blick behalten, bevor sie es platzieren oder herstellen, da der falsche Signaltyp am falschen Ort beeinflussen kann, wie [[fdy.term.research_trains|Züge]] durch das System fahren.\\n\\nDas Umschalten des Modus ist einfach: Halten Sie die rechte Maustaste gedrückt, um zwischen Signal und Chain Signal zu wechseln. Das ist die einzige ausdrücklich genannte Interaktionsmöglichkeit für diesen Rezept-Eintrag, und genau dieses Verhalten sollten Sie sich merken, wenn Sie mit diesem Gegenstand arbeiten.\\n\\n- Es stehen zwei Modi zur Verfügung: Signal und Chain Signal.\\n- Halten Sie die rechte Maustaste gedrückt, um zwischen den beiden Modi zu wechseln.\\n- Der Rezept-Eintrag ist mit Zuginfrastruktur und Signalisierung verbunden.\\n- Seine Flexibilität macht ihn für unterschiedliche Arten von Situationen zur Zugsteuerung nützlich.\"}","2026-06-02 09:56:32",{"id":2163,"slug":1237,"locale":1347,"data":2164,"updated_at":1380,"created_at":2161,"listed_only":157},"fdy.recipe.train-station.de","{\"name\":\"fdy.term.train_station\",\"canonical_id\":\"Train Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Bahnhof ist eine rezeptbezogene Einrichtung, die als Haltepunkt für [[fdy.term.research_trains|Züge]] dient. Ihr Zweck ist einfach: Sie markiert einen Ort, an dem Züge anhalten können, und ist damit Teil der Routen- und Betriebsabläufe des Schienennetzes.\\n\\nDa die verfügbaren Informationen nur ihre grundlegende Funktion bestätigen, ist das wichtigste praktische Detail einfach, dass ein Zug hier anhalten kann. Im Spiel macht das die Bahnhof zu der relevanten Struktur, die Sie dort platzieren, wo der Schienenverkehr anhalten und nicht einfach durchfahren soll.\\n\\n- Züge können hier anhalten.\\n- Die Aufgabe der Station besteht darin, einen vorgesehenen Haltepunkt im Zugsystem bereitzustellen.\\n- In den verfügbaren Quellen ist kein weiteres Verhalten, kein Produktionseffekt und keine besondere Interaktion angegeben.\"}",{"id":2166,"slug":1242,"locale":1347,"data":2167,"updated_at":1380,"created_at":1747,"listed_only":157},"fdy.recipe.train-tanker-wagon.de","{\"name\":\"fdy.term.train_tanker_wagon\",\"canonical_id\":\"Train Tanker Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tanker_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_tanker_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Zug-Tankwaggon ist ein Rezept zur Herstellung eines Eisenbahnwagens, der für den Transport von Flüssigkeiten und Gasen ausgelegt ist. Es ist Teil der Eisenbahn-Logistikkette in Foundry und gibt [[fdy.term.research_trains|Züge]]n eine eigene Möglichkeit, flüssige Fracht zu bewegen, die mit standardmäßigen Frachwagen für feste Güter nicht transportiert werden kann.\\n\\nDa es speziell für Flüssigkeiten und Gase gedacht ist, ist dieses Rezept vor allem dann nützlich, wenn eine Fabrik auf rohrleitungsfähige Produktion angewiesen ist oder flüssige Ausgänge über größere Entfernungen per Bahn versenden möchte. In der Praxis fügt es sich in Aufbauten ein, in denen [[fdy.term.research_tank|Tank]]-Ressourcen zwischen Förder-, Verarbeitungs- und entfernten Produktionsstandorten bewegt werden müssen, ohne feste Rohrnetze zu verwenden.\\n\\n- Wird für den Transport von Flüssigkeiten und Gasen per Zug verwendet.\\n- Dient als Wagenform der Tanker-Logistik statt als Transport für feste Gegenstände.\\n- Am besten in Kombination mit Produktionslinien, die flüssige oder gasförmige Materialien erzeugen oder verbrauchen.\"}",{"id":2169,"slug":1246,"locale":1347,"data":2170,"updated_at":1357,"created_at":2171,"listed_only":157},"fdy.recipe.train-tracks.de","{\"description\":\"Bahnschienen ist ein Rezept der Kategorie **Assembly**, das in **[[fdy.term.assembler_i|Fertiger I]]** hergestellt wird. Es wandelt **1 Stahlträger** in **1 Bahnschiene** um und benötigt dafür **1,5 Sekunden**. Bahnschienen sind ein zentrales Bauteil für den Bau von Eisenbahnstrecken und verbinden die industrielle Stahlverarbeitung mit dem Transportsystem im Spiel.\",\"canonical_id\":\"Train Tracks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tracks\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_tracks\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tracks\"}","2026-06-02 23:35:17",{"id":2173,"slug":1251,"locale":1347,"data":2174,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.transformer-large.de","{\"description\":\"Der [[fdy.term.research_transformer_large|Transformator (Groß)]] ist ein Herstellungsrezept in der Kategorie Montage, das in [[fdy.term.assembler_i|Fertiger I]] in 10 Sekunden einen Transformator (Groß) erzeugt. Dafür werden 25 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]], 10 [[fdy.term.electronic_components|Elektronische Komponenten]] und 10 Leiterplatten verbraucht.\",\"canonical_id\":\"Transformer (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.transformer_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_large\"}",{"id":2176,"slug":1255,"locale":1347,"data":2177,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.transformer-small.de","{\"description\":\"[[fdy.term.transformer_small|Transformator (Klein)]] ist ein Verarbeitungsgebäude im FOUNDRY-System. Als Struktur der Kategorie Verarbeitung wandelt Transformer (Small) Gegenstands- oder Flüssigkeitszufuhren in die entsprechenden Ausgaben um, als Teil von Fertigungs- und Ressourcenumwandlungsketten; es ist dafür vorgesehen, in Produktionslinien integriert zu werden, und interagiert mit den Verarbeitungsmechaniken des Spiels. Die Einheit wird durch ihren lokalisierten Namen „Transformator (Klein)“ gekennzeichnet, und ihre Hauptaufgabe besteht darin, als kompakter Verarbeitungsknoten innerhalb größerer Anlagenlayouts zu dienen.\",\"canonical_id\":\"Transformer (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.transformer_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_small\"}",{"id":2179,"slug":1259,"locale":1347,"data":2180,"updated_at":1364,"created_at":1350,"listed_only":157},"fdy.recipe.transport-ship-port.de","{\"description\":\"[[fdy.term.transport_ship_port|Transportschiff-Dock]] ist ein veraltetes Logistikgebäude, das mit dem alten Transport-Ship-System verbunden ist. Vor Update 2, Early Access: Galactic Commerce wurde das Transport Ship verwendet, um Gegenstände von der Space Platform zurück zur Fabrik zu bringen. Diese Funktion wurde mit dem Update entfernt, sodass der Transportschiff-Dock diese ursprüngliche Rolle im aktuellen Spiel nicht mehr erfüllt.\\n\\nWenn Sie mit älteren Inhalten oder Verweisen auf die Logistikkette vor dem Update arbeiten, ist die wichtigste Änderung, dass die Route des Transport Ship veraltet ist. Die aktuellen Ersatzoptionen sind [[fdy.term.recipe_shipping_pad_small|Versandplattform (Klein)]] und [[fdy.term.recipe_shipping_pad_medium|Versandplattform (Mittel)]], die stattdessen für den Transport von Gegenständen zwischen der Space Platform und der Fabrik verwendet werden. Daher sollte der Transportschiff-Dock als Teil des alten Systems betrachtet werden und nicht als Gebäude, das Sie für neue Layouts einplanen.\\n\\n- Vor Update 2 war es Teil der Methode mit dem Transport Ship, um Gegenstände von der Space Platform zur Fabrik zu bringen.\\n- In Update 2: Early Access Galactic Commerce wurde diese Transportfunktion entfernt.\\n- Versandplattform (Klein) und Versandplattform (Mittel) sind die vorgesehenen Ersatzlösungen.\\n- Jede Strategie oder jedes Fabrikdesign, das auf der Route des Transport Ship basiert, ist für das aktuelle Spiel veraltet.\",\"canonical_id\":\"Transport Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transport_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":400},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":200},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.energy_cell\",\"count\":40},{\"item\":\"fdy.term.polymer_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.transport_ship_port\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transport_ship_port\"}",{"id":2182,"slug":1263,"locale":1347,"data":2183,"updated_at":1899,"created_at":1350,"listed_only":157},"fdy.recipe.tropical-rainforest-seed-plants.de","{\"description\":\"[[fdy.term.tropical_rainforest_seed_plants|Tropischer Regenwald-Samen (Pflanzen)]] ist ein Dekorationsgebäude im FOUNDRY-System. Es fungiert als dekoratives Objekt, das der Kategorie Dekor zugeordnet ist, und soll einen Tropical Rainforest Seed innerhalb der Spielumgebung darstellen. Für dieses Gebäude sind in den bereitgestellten Daten keine Spieleingaben, Ausgaben oder Produktionsrezepte verknüpft; seine Rolle ist rein ästhetischer Natur, und es wird verwendet, um vom Spieler errichtete Bereiche oder Szenen zu verschönern, in denen pflanzenbezogene Dekoration gewünscht ist.\",\"canonical_id\":\"Tropical Rainforest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_plants\"}",{"id":2185,"slug":1267,"locale":1347,"data":2186,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.tropical-rainforest-seed-trees.de","{\"description\":\"Der **[[fdy.term.tropical_rainforest_seed_trees|Tropischer Regenwald-Samen (Bäume)]]** ist ein **Rezept im [[fdy.term.greenhouse|Gewächshaus]]**, das aus **1 Tropischer Regenwald-Samen (Bäume)**, **1 [[fdy.term.mineral_rocks|Mineralgestein]]** und **250 [[fdy.term.water|Wasser]]** in **300 Sekunden** **3 Tropischer Regenwald-Samen (Bäume)** herstellt. Es dient dazu, den Samenbestand für den Anbau tropischer Regenwaldbäume zu vermehren und die Produktion von Baumaterialien über das Gewächshaus zu unterstützen.\",\"canonical_id\":\"Tropical Rainforest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_trees\"}",{"id":2188,"slug":1271,"locale":1347,"data":2189,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.walkway.de","{\"description\":\"[[fdy.term.walkway|Laufsteg]] ist ein Rezept der Kategorie **Assembly**, mit dem in **[[fdy.term.assembler_i|Fertiger I]]** aus **3 [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]]** in **1,5 Sekunden** ein **Laufsteg** hergestellt wird. Dieses Rezept dient dazu, das Bauelement für Wege und Plattformen in der Produktion zu fertigen und damit den Ausbau von Anlagen und Laufwegen in FOUNDRY zu unterstützen.\",\"canonical_id\":\"Walkway\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.walkway\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.walkway\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.walkway\"}",{"id":2191,"slug":1275,"locale":1347,"data":2192,"updated_at":1899,"created_at":1350,"listed_only":157},"fdy.recipe.wall-light.de","{\"description\":\"wall-light ist ein Assemblierungsrezept, das als primäres Ergebnis in 2 Sekunden herstellt. Das Rezept verbraucht 2 und 1 und erzeugt ×1. Dieses Rezept wird in gefertigt und ist der Kategorie „assembly“ zugeordnet. Es definiert einen kurzen, kostengünstigen Produktionsschritt, um [[fdy.term.xenoferrite_plates|Xenoferrit-Platten]] und einfache Elektronik in ein an der Wand montiertes Beleuchtungsobjekt für den Einsatz in höherstufigem Bau und Dekor umzuwandeln.\",\"canonical_id\":\"Wall Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wall_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wall_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wall_light\"}",{"id":2194,"slug":1279,"locale":1347,"data":2195,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.weapon-components.de","{\"description\":\"Waffenelemente ist ein Herstellungsrezept in der Baugruppe, das in [[fdy.term.assembler_i|Fertiger I]] ausgeführt wird. Es kombiniert ein [[fdy.term.firmarlite_sheet|Firmarlit-Blech]], [[fdy.term.machinery_parts|Maschinenteile]] und [[fdy.term.explosives|Sprengstoff]] zu einem Waffenelement und benötigt dafür 6 Sekunden. Das Rezept liefert damit einen grundlegenden Baustein für die Produktion von Waffenkomponenten und bindet Metallverarbeitung, Maschinenbau und Explosivstoffe in die Fertigungskette ein.\",\"canonical_id\":\"Weapon Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.weapon_components\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.weapon_components\"}",{"id":2197,"slug":1283,"locale":1347,"data":2198,"updated_at":1966,"created_at":1350,"listed_only":157},"fdy.recipe.wire-coil.de","{\"description\":\"wire-coil ist ein Gegenstand im FOUNDRY-System und der Kategorie Komponente zugeordnet. Er dient als Komponente der mittleren Stufe und als Versorgungsteil innerhalb von Produktionsketten und wird sowohl als Zutat für Rezepte als auch als Material verwendet, das von Maschinen und Montageprozessen verbraucht wird, die leitende oder gewickelte Metallelemente benötigen. Als Gegenstand der Komponentenkategorie ist wire-coil dazu bestimmt, mit anderen Komponenten und Rohstoffen kombiniert zu werden, um in Herstellungsrezepten Fertigwaren und Zwischenprodukte zu erzeugen.\",\"canonical_id\":\"Wire Coil\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wire_coil\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wire_coil\"}",{"id":2200,"slug":1287,"locale":1347,"data":2201,"updated_at":1469,"created_at":1350,"listed_only":157},"fdy.recipe.wooden-blocks.de","{\"description\":\"wooden-blocks ist ein Gebäude im FOUNDRY-System und gehört zur Kategorie Dekoration. Für dieses Objekt sind nur strukturelle Daten vorhanden: Es handelt sich um ein Dekorgebäude, das dazu gedacht ist, dekorative oder ästhetische Rollen innerhalb der Bau- und Platzierungssysteme des Spiels zu erfüllen. Es sind keine Eingaben, Ausgaben, Rezepte oder zusätzlichen mechanischen Eigenschaften enthalten; die primäre Einordnung im Spiel ist ein Gebäude vom Dekor-Typ mit dem Namen wooden-blocks.\",\"canonical_id\":\"Wooden Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_blocks\"}",{"id":2203,"slug":1291,"locale":1347,"data":2204,"updated_at":1469,"created_at":1350,"listed_only":157},"fdy.recipe.wooden-decor-blocks.de","{\"description\":\"wooden-decor-blocks ist ein Gebäude im FOUNDRY-System, das der Kategorie Dekor zugeordnet ist. Es fungiert als dekorativer Strukturtyp innerhalb der Gebäudetaxonomie des Spiels und wird unter dem kanonischen Namen wooden-decor-blocks geführt. Es sind keine zusätzlichen strukturellen Eingaben, Ausgaben oder spielerischen Verknüpfungen angegeben; seine Einstufung als Dekor bedeutet, dass seine Aufgabe darin besteht, eine visuelle oder thematische Verzierung zu bieten, statt Produktion oder Ressourcenverarbeitung zu übernehmen. Der Eintrag existiert ausschließlich als Gebäudedatensatz der Dekor-Kategorie im FOUNDRY-Datensatz.\",\"canonical_id\":\"Wooden Decor Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_decor_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_decor_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_decor_blocks\"}",{"id":2206,"slug":1295,"locale":1347,"data":2207,"updated_at":2208,"created_at":2209,"listed_only":157},"fdy.recipe.xeno-crystal-extractor.de","{\"name\":\"fdy.term.xeno_crystal_extractor\",\"canonical_id\":\"Xeno-Crystal-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_crystal_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_crystal_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"description\":\"Der Xeno-Crystal-Extractor ist ein Gebäude, das direkt auf einem Crystal Deposit platziert werden muss, um zu funktionieren. Sobald er eingerichtet ist, baut er das Vorkommen nach Kristallen ab und dient als grundlegende Methode zum Ernten dieser Ressource.\\n\\nSeine Förderleistung kann durch die Versorgung mit Xeno Power Cores und Robot Workstations drastisch erhöht werden, wodurch er deutlich effizienter ist als ein unbeaufsichtigter Extractor. Da er auf ein gültiges Vorkommensfeld angewiesen ist, ist die Platzierung die wichtigste Einschränkung: Er kann nicht als Gebäude für allgemeine Zwecke verwendet werden und ist nur dort nützlich, wo Crystal Deposits verfügbar sind.\\n\\n- Platzieren Sie ihn direkt auf einem Crystal Deposit; andernfalls wird er nicht abbauen.\\n- Xeno Power Cores steigern seine Produktion erheblich.\\n- Robot Workstations erhöhen die Förderleistung ebenfalls drastisch.\\n- Er ist auf reichen Vorkommen am wertvollsten, bei denen die verbesserte Ausbeute aufrechterhalten werden kann.\"}","2026-06-07 07:56:54","2026-06-02 09:55:04",{"id":2211,"slug":1299,"locale":1347,"data":2212,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.xeno-logistics-container.de","{\"description\":\"Der Xeno-Logistikcontainer ist ein Rezept der Kategorie Fertigung, das in [[fdy.term.assembler_i|Fertiger I]] hergestellt wird. Es erzeugt einen [[fdy.term.xeno_logistics_container|Xeno-Logistikcontainer]] in 5 Sekunden und benötigt dafür 15 [[fdy.term.machinery_parts|Maschinenteile]], 15 [[fdy.term.electronic_components|Elektronische Komponenten]], 5 [[fdy.term.xeno_scrap|Xeno-Schrott]] und 1 [[fdy.term.xeno_crystal|Xeno-Kristall]]. Damit gehört es zu den fortgeschrittenen Herstellungsrezepten, die mehrere technische Grundmaterialien und xeno-bezogene Ressourcen zu einem spezialisierten Logistikobjekt zusammenführen.\",\"canonical_id\":\"Xeno-Logistics Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_container\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_container\"}",{"id":2214,"slug":1303,"locale":1347,"data":2215,"updated_at":2216,"created_at":1350,"listed_only":157},"fdy.recipe.xeno-logistics-tower.de","{\"description\":\"xeno-logistics-tower ist ein Rezept der Kategorie assembly und stellt in 5 Sekunden 1 her. Das Rezept verbraucht als Materialien ×15, ×15, ×5 und ×2. Die Hauptausgabe ist und die Herstellung erfolgt in Dieses Rezept übernimmt die Erzeugung von Gegenständen auf der Montagelinie und hat die Aufgabe, die vorgegebenen Materialien einzuspeisen und in kurzer Zeit Türeinheiten bereitzustellen.\",\"canonical_id\":\"Xeno-Logistics Tower\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_tower\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_tower\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_tower\"}","2026-06-08 23:49:18",{"id":2218,"slug":1307,"locale":1347,"data":2219,"updated_at":1462,"created_at":1462,"listed_only":157},"fdy.recipe.xeno-scrap-extractor.de","{\"canonical_id\":\"Xeno-Scrap-Extractor\",\"name\":\"fdy.term.xeno_scrap_extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_scrap_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_scrap_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":2221,"slug":1312,"locale":1347,"data":2222,"updated_at":1787,"created_at":1350,"listed_only":157},"fdy.recipe.xenoferrite.de","{\"description\":\"Xenoferrit ist ein Schmelzrezept im Bereich Smelting des FOUNDRY-Systems, das zur Herstellung des Materials Xenoferrit dient. Das Rezept definiert die Umwandlung geeigneter Ausgangsmaterialien durch Schmelzprozesse und ist als Teil der Schmelzproduktionsketten in für Schmelzeinheiten vorgesehenen Gebäuden einsetzbar. Xenoferrit verbindet sich mit weiteren Produktionsrezeptelementen und Fertigungsstufen innerhalb des Spiels und dient als Zwischen- oder Endprodukt in Herstellungsabläufen, die metallurgische Verarbeitung erfordern.\",\"category\":\"smelting\",\"name\":\"fdy.term.xenoferrite\"}",{"id":2224,"slug":1316,"locale":1347,"data":2225,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.xenoferrite-ignium-ore-blend.de","{\"description\":\"Die Xenoferrit-Ignium-Erzmischung ist ein Bergbau-Rezept im [[fdy.term.crusher_i|Zerkleinerer I]], das aus 4 [[fdy.term.xenoferrite_ore_rubble|Xenoferrit-Erz-Schotter]] und 2 [[fdy.term.ignium_ore_rubble|Ignium-Erz-Schotter]] in 3 Sekunden 1 [[fdy.term.xenoferrite|Xenoferrit]]-Ignium-Erzmischung herstellt. Sie dient dazu, die beiden Erzsorten zu einer gemischten Rohstofffraktion für die weitere Verarbeitung und Aufbereitung in der Produktionskette zu kombinieren.\",\"canonical_id\":\"Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":4},{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ignium_ore_blend\"}",{"id":2227,"slug":1320,"locale":1347,"data":2228,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.xenoferrite-ore.de","{\"description\":\"Das **[[fdy.term.xenoferrite|Xenoferrit]]-Erz** ist ein Bergbau-Rezept im **[[fdy.term.crusher_i|Zerkleinerer I]]**, mit dem aus **[[fdy.term.xenoferrite_ore_rubble|Xenoferrit-Erz-Schotter]]** wieder **Xenoferrit-Erz** gewonnen wird. Die Verarbeitung dauert 1,5 Sekunden und liefert als Hauptergebnis ein Erz pro Durchlauf. Es gehört damit zum Aufbereitungsweg von Rohmaterialien und stellt einen wichtigen Zwischenschritt in der Verarbeitung von Xenoferrit dar.\",\"canonical_id\":\"Xenoferrite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore\"}",{"id":2230,"slug":1324,"locale":1347,"data":2231,"updated_at":1462,"created_at":1462,"listed_only":157},"fdy.recipe.xenoferrite-ore-alternative.de","{\"canonical_id\":\"Xenoferrite Ore (Alternative)\",\"name\":\"fdy.term.xenoferrite_ore_alternative\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\"}",{"id":2233,"slug":1329,"locale":1347,"data":2234,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.xenoferrite-plates.de","{\"description\":\"[[fdy.term.xenoferrite|Xenoferrit]]-Platten ist ein Herstellungsrezept der Kategorie Montage, das in 3 Sekunden aus 2× [[fdy.term.xenoferrite_ore_rubble|Xenoferrit-Erz-Schotter]] 1× Xenoferrit-Platten erzeugt. Es ist ein grundlegender Verarbeitungsschritt in der [[fdy.term.research_ore_refinement|Erzveredelung]] und liefert das Plattenmaterial für weitere Produktionsketten und Bauvorhaben.\",\"canonical_id\":\"Xenoferrite Plates\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.xenoferrite_plates\"}",{"id":2236,"slug":1333,"locale":1347,"data":2237,"updated_at":1357,"created_at":1350,"listed_only":157},"fdy.recipe.xenoferrite-plates-tier-1.de","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrit-Platten]] (Stufe 1) ist ein Schmelzrezept in der Fortgeschrittenen Schmelze, das aus 1 [[fdy.term.xenoferrite_ore_rubble|Xenoferrit-Erz-Schotter]] in 3 Sekunden 1 [[fdy.term.xenoferrite|Xenoferrit]]-Platte herstellt. 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