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reservoir in [[af.term.anteverse|Anteverse]] 42. It is designated IS-0023 in GATE records and is treated as a dangerous specimen despite its usually sluggish movement. In practice, it is more of a hazard than an immediate threat while kept at a distance, but close contact can turn fatal very quickly.\\n\\nThe creature moves at an extremely slow pace and emits a periodic high-pitched ping while swimming, similar to an underwater radar return. That sound is only audible below the surface of the reservoir, which makes it useful as an early warning when exploring underwater areas. If a diver stays near it long enough, the beast can become hostile: it lets out a loud roar, then charges at the player faster than they can swim before swallowing them. The exact proximity and time needed to trigger this behavior are not clearly defined, so keeping distance is the safest approach.\\n\\nContact with its body is dangerous even when it is not actively attacking. Swimming into its tendrils shocks and damages the player, and entering its mouth is instantly lethal. Because of this, the safest response is usually to avoid it entirely and retreat rather than trying to outswim or fight it.\\n\\n- The Darkwater Beast cannot be killed, so combat is not a viable option.\\n- The X-Ray Lamp can be used to scare it away.\\n- It will not attack if the player is swimming above it, making vertical positioning important during underwater travel.\\n- The Fishing level 15 perk [[af.term.freshwater_friends|Freshwater Friends]] makes it passive.\\n- It is believed to have one of the slowest movement speeds in the game, which reinforces the value of calm, controlled movement over panic when encountered.\\n\\nGATE’s containment notes describe IS-0023 as a specimen from Anteverse 42 that is expected to outgrow the largest available megaspecimen facilities. 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