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It is encountered patrolling day and night, rather than spawning from Charging Pods, and it is one of the more dangerous robots in the game because of its long-range explosives, strong melee options, and high durability. Its friend-or-foe recognition is still unfinished, so it attacks the player, Order soldiers, Deployable Objects placed near its patrol route, and essentially anything that comes into range.\\n\\nVisually, it resembles the Security Robot and Containment Robot, but with a red accent color, a grenade launcher mounted in its right hand, and a Rear Power Unit replacing the usual soda dispenser. That rear unit is marked with an explosives hazard sign and emits a distinct deep beep when damaged. The bot also has extra armor plating on its thighs, reinforcing its militarized look.\\n\\nIn combat, the Defense Bot can sprint once engaged and may begin by fighting at long range if the target is distant, or close the gap quickly if it is nearby. When it gets into close proximity, it switches to explosive attacks and frequently repositions between volleys. Its attacks include:\\n\\n- Cannon Punch: a melee arm swing\\n- Cannon Lunge: a forward-moving melee strike\\n- [[af.term.frag_grenade|Frag Grenade]]: multiple grenades fired in succession\\n- Molotov: a contact-detonating incendiary projectile that creates a burning area\\n- Mortar: a high-arc explosive shot with a large splash radius\\n\\nThe Defense Bot is especially deadly because it can spot enemies from farther away than other robots, and its grenade launcher can punish players at almost any distance. Its melee attacks are stronger than those of earlier robots, but they can still be blocked, and unlike previous Gate Robots it does not inflict an electrical stun effect. 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