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orb の場合の所属クラス (Balladin \u002F Spinventor \u002F Roundrel 等)。 汎用は空\"},{\"name\":\"damage\",\"i18n_label\":{\"ja\":\"ダメージ\",\"en\":\"Damage\",\"ko\":\"데미지\",\"zh-CN\":\"伤害\"},\"type\":\"integer\",\"required\":false,\"min\":0},{\"name\":\"crit_damage\",\"i18n_label\":{\"ja\":\"クリティカルダメージ\",\"en\":\"Crit damage\",\"ko\":\"치명타 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(the **\"?\"** nodes on the map) are non-combat encounters that hand you a short scene and a set of choices — usually trading some health, gold, or an orb for a reward like a new orb, an upgrade, an orb removal, healing, or an event-exclusive relic. They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,0,{"id":157,"slug":76,"locale":7,"scope":148,"entity_type":25,"title":158,"description":159,"hero_image":25,"source_url":160,"source_license":152,"group_key":161,"nav_order":162,"sidebar_hidden":155},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":164,"slug":165,"locale":7,"scope":148,"entity_type":25,"title":166,"description":167,"hero_image":25,"source_url":168,"source_license":152,"group_key":161,"nav_order":169,"sidebar_hidden":155},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[172,173,174],"beginner","tips","wiki",107,[177],{"query":178,"search_volume":179,"mapped_target":180,"sidebar_label":25,"resolved_title":181},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype Guide",{"items":183,"_used_locale":7},[],{"items":185},[186,187,188,189,190,191,192],{"id":30,"game_slug":4,"type_slug":31,"name_default":32,"schema":33,"list_url_pattern":34,"detail_url_pattern":35,"detail_template":36,"schema_version":15,"presentation":37,"consolidated_into":25},{"id":39,"game_slug":4,"type_slug":40,"name_default":41,"schema":42,"list_url_pattern":43,"detail_url_pattern":44,"detail_template":25,"schema_version":15,"presentation":26,"consolidated_into":25},{"id":19,"game_slug":4,"type_slug":20,"name_default":21,"schema":22,"list_url_pattern":23,"detail_url_pattern":24,"detail_template":25,"schema_version":15,"presentation":26,"consolidated_into":25},{"id":47,"game_slug":4,"type_slug":48,"name_default":49,"schema":50,"list_url_pattern":51,"detail_url_pattern":52,"detail_template":25,"schema_version":15,"presentation":53,"consolidated_into":54},{"id":56,"game_slug":4,"type_slug":57,"name_default":58,"schema":59,"list_url_pattern":60,"detail_url_pattern":61,"detail_template":25,"schema_version":15,"presentation":26,"consolidated_into":25},{"id":63,"game_slug":4,"type_slug":64,"name_default":65,"schema":66,"list_url_pattern":67,"detail_url_pattern":68,"detail_template":25,"schema_version":15,"presentation":26,"consolidated_into":25},{"id":70,"game_slug":4,"type_slug":71,"name_default":72,"schema":73,"list_url_pattern":74,"detail_url_pattern":75,"detail_template":25,"schema_version":15,"presentation":53,"consolidated_into":76},{"id":194,"slug":195,"locale":7,"data":196,"seo_title":197,"seo_description":198,"updated_at":199,"created_at":200,"listed_only":155,"_used_locale":7,"term_refs":201,"body_icons":207},"pg.enemy.black-hole-slimedrop.en","black-hole-slimedrop","{\"name\":\"pg.term.enemy_black_hole_slimedrop\",\"health\":6000,\"cruciball_health\":10000,\"melee_damage\":0,\"ranged_damage\":1,\"kind\":\"enemy\",\"area\":\"special\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Fenemy\u002Fblack-hole-slimedrop.png\",\"description\":\"Black Hole Slimedrop is an enemy variant of the Slimedrop that appears in later encounters and carries a void-infused black hole at its core. Visually distinct from ordinary slimedrops, it represents a more dangerous threat because its attacks permanently reduce the player’s maximum health when they connect. The creature’s flavor text explains that its endless hunger drove it to consume ever-denser matter until a black hole formed inside; feeding that void only increases the Slimedrop’s appetite.\\n\\nBlack Hole Slimedrops must be prioritized and defeated before they close distance. Their contact or hit-based void attacks drain life essence and permanently lower the player’s maximum HP for the remainder of the run, making any hit far costlier than normal damage. They behave like standard slimedrops in movement and targeting but are defined by this persistent debuff effect rather than by unusual resistances or special drops.\\n\\n- Always focus or crowd-control these enemies before they reach the player; ranged clears, ricochets, or peg effects that destroy threats at a distance are ideal.\\n- Avoid trading hits even when you have large current health, because the penalty affects your max HP and compounds future vulnerability.\\n- Use shields, blocking pegs, or lane control to keep Black Hole Slimedrops from entering melee range.\\n- Combos and orb effects that can eliminate them the instant they spawn or while they are still distant are especially valuable for preserving long-term survivability.\\n- Treat groups that include a Black Hole Slimedrop as higher-priority than similar-sized packs without one, since the long-term cost of a single successful attack is greater than raw damage taken.\\n\\nThe entity’s design and lore emphasize an insatiable void: defeating one prevents its black-hole hunger from permanently weakening the player, but feeding or allowing it to strike only makes the run harder by shrinking the player’s maximum life.\"}","Black Hole Slimedrop: Weakness & Priority - Peglin Wiki","Learn Black Hole Slimedrop behavior, its permanent max-HP debuff, and priority tactics in Peglin to avoid long-term penalties and preserve survivability.","2026-06-02 22:31:56","2026-06-01 16:31:06",[202],{"id":203,"category":20,"canonical_en":204,"aliases":13,"related_terms":14,"icon_url":25,"translations":205,"name":204,"e":206},"pg.term.enemy_black_hole_slimedrop","Black Hole Slimedrop","{\"en\":{\"value\":\"Black Hole Slimedrop\"},\"en\":{\"value\":\"Black Hole 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