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orb の場合の所属クラス (Balladin \u002F Spinventor \u002F Roundrel 等)。 汎用は空\"},{\"name\":\"damage\",\"i18n_label\":{\"ja\":\"ダメージ\",\"en\":\"Damage\",\"ko\":\"데미지\",\"zh-CN\":\"伤害\"},\"type\":\"integer\",\"required\":false,\"min\":0},{\"name\":\"crit_damage\",\"i18n_label\":{\"ja\":\"クリティカルダメージ\",\"en\":\"Crit damage\",\"ko\":\"치명타 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(the **\"?\"** nodes on the map) are non-combat encounters that hand you a short scene and a set of choices — usually trading some health, gold, or an orb for a reward like a new orb, an upgrade, an orb removal, healing, or an event-exclusive relic. They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,0,{"id":157,"slug":76,"locale":7,"scope":148,"entity_type":25,"title":158,"description":159,"hero_image":25,"source_url":160,"source_license":152,"group_key":161,"nav_order":162,"sidebar_hidden":155},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":164,"slug":165,"locale":7,"scope":148,"entity_type":25,"title":166,"description":167,"hero_image":25,"source_url":168,"source_license":152,"group_key":161,"nav_order":169,"sidebar_hidden":155},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[172,173,174],"beginner","tips","wiki",107,[177],{"query":178,"search_volume":179,"mapped_target":180,"sidebar_label":25,"resolved_title":181},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype Guide",{"items":183,"_used_locale":7},[],{"items":185},[186,187,188,189,190,191,192],{"id":30,"game_slug":4,"type_slug":31,"name_default":32,"schema":33,"list_url_pattern":34,"detail_url_pattern":35,"detail_template":36,"schema_version":15,"presentation":37,"consolidated_into":25},{"id":39,"game_slug":4,"type_slug":40,"name_default":41,"schema":42,"list_url_pattern":43,"detail_url_pattern":44,"detail_template":25,"schema_version":15,"presentation":26,"consolidated_into":25},{"id":19,"game_slug":4,"type_slug":20,"name_default":21,"schema":22,"list_url_pattern":23,"detail_url_pattern":24,"detail_template":25,"schema_version":15,"presentation":26,"consolidated_into":25},{"id":47,"game_slug":4,"type_slug":48,"name_default":49,"schema":50,"list_url_pattern":51,"detail_url_pattern":52,"detail_template":25,"schema_version":15,"presentation":53,"consolidated_into":54},{"id":56,"game_slug":4,"type_slug":57,"name_default":58,"schema":59,"list_url_pattern":60,"detail_url_pattern":61,"detail_template":25,"schema_version":15,"presentation":26,"consolidated_into":25},{"id":63,"game_slug":4,"type_slug":64,"name_default":65,"schema":66,"list_url_pattern":67,"detail_url_pattern":68,"detail_template":25,"schema_version":15,"presentation":26,"consolidated_into":25},{"id":70,"game_slug":4,"type_slug":71,"name_default":72,"schema":73,"list_url_pattern":74,"detail_url_pattern":75,"detail_template":25,"schema_version":15,"presentation":53,"consolidated_into":76},{"id":194,"slug":195,"locale":7,"data":196,"seo_title":197,"seo_description":198,"updated_at":199,"created_at":200,"listed_only":155,"_used_locale":7,"term_refs":201,"body_icons":212},"pg.enemy.bushy-minion.en","bushy-minion","{\"description\":\"Bushy (Minion) is a small, passive shrub-like creature that represents the forest's next generation. It appears as an adorable baby bush and is normally timid and rarely seen. Encountering a Bushy is an uncommon event in a run and is treated as an omen: it either heralds remarkable good fortune or dire misfortune depending on whether the Leshy (Betsy) is present.\\n\\nAlthough Bushys themselves do not proactively attack, they are closely linked to [[pg.term.enemy_betsy_the_leshy|Betsy the Leshy]]. Any entity that harms a Bushy is swiftly captured by the dangerous constricting brambles that Betsy can summon. This makes Bushys effectively protected minions: attacking one invites immediate retaliation in the form of thorny restraints generated by the Leshy.\\n\\nPractical notes for interaction and strategy:\\n- Do not assume safety from passive appearance: damaging a Bushy triggers Betsy’s thorn traps, so avoid attacking them unless you can accept or survive the resulting capture effects.\\n- Bushys are rare spawns; seeing one on a board is notable and should influence tactical decisions because of the potential presence or reaction of Betsy.\\n- Treat Bushys as wards rather than targets. They function as environmental allies to the forest forces by deterring aggression through the Leshy’s automatic defenses.\\n- Since the Bushy does not attack on its own, it is primarily relevant for how enemies or players choose to interact with it; control or avoidance are the usual safe options.\",\"health\":20,\"cruciball_health\":45,\"melee_damage\":3,\"ranged_damage\":0,\"kind\":\"enemy\",\"area\":\"forest\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Fenemy\u002Fbushy-minion.png\",\"name\":\"pg.term.enemy_bushy_minion\"}","Bushy (Minion): Behavior & Strategy - Peglin Wiki","Bushy (Minion) is a rare passive shrub creature in Peglin. 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