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(the **\"?\"** nodes on the map) are non-combat encounters that hand you a short scene and a set of choices — usually trading some health, gold, or an orb for a reward like a new orb, an upgrade, an orb removal, healing, or an event-exclusive relic. They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,0,{"id":167,"slug":75,"locale":7,"scope":158,"entity_type":29,"title":168,"description":169,"hero_image":29,"source_url":170,"source_license":162,"group_key":171,"nav_order":172,"sidebar_hidden":165},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":174,"slug":175,"locale":7,"scope":158,"entity_type":29,"title":176,"description":177,"hero_image":29,"source_url":178,"source_license":162,"group_key":171,"nav_order":179,"sidebar_hidden":165},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[182,183,184],"beginner","tips","wiki",107,[187],{"query":188,"search_volume":189,"mapped_target":190,"sidebar_label":29,"resolved_title":191},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype Guide",{"id":193,"slug":194,"locale":7,"data":195,"seo_title":196,"seo_description":197,"updated_at":198,"created_at":199,"listed_only":165,"_used_locale":7,"term_refs":200,"body_icons":211},"pg.enemy.painbow-slimedrop.en","painbow-slimedrop","{\"description\":\"Painbow Slimedrop is an enemy variant in Peglin that represents a corrupted [[pg.term.enemy_rainbow_slimedrop|Rainbow Slimedrop]] which made a deal with darkness after having its coins stolen repeatedly. It silently stalks promising adventurers to reclaim coins, returning to the pegboard all coins it had taken when defeated. It does not directly attack the player and has no conventional attack value; its threat is the coins it returns and the distraction that creates during combat.\\n\\nWhen a Painbow Slimedrop is killed, it drops all previously stolen coins plus an additional amount onto the current pegboard. Players should be positioned to collect the returned coins immediately, since the sudden influx of scattered currency can change pegboard outcomes and lure attention away from other enemies. The unit’s behavior emphasizes risk–reward: leaving it alive lets it continue stealing, but killing it at the wrong time can create a chaotic coin spill.\\n\\nPractical notes and strategy:\\n- Treat coin retrieval as part of the kill: plan your peg shots and orb effects so you can harness the returned coins rather than have them interfere with pegboard goals.\\n- Do not let the coin pileup distract you. Prioritize dangerous enemies and crowd control first; kill the Painbow Slimedrop when you can safely capitalize on the returned coins.\\n- Because the Painbow Slimedrop does not attack directly, its strategic value is mostly economic and positional rather than damage-based. Use it to generate large coin drops when you can convert that currency into meaningful upgrades or resources.\",\"health\":100,\"cruciball_health\":150,\"melee_damage\":0,\"ranged_damage\":0,\"kind\":\"enemy\",\"area\":\"forest\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Fenemy\u002Fpainbow-slimedrop.png\",\"name\":\"pg.term.enemy_painbow_slimedrop\"}","Painbow Slimedrop: Behavior & Strategy - Peglin Wiki","Learn how Painbow Slimedrop in Peglin returns stolen coins on defeat, how it alters pegboard outcomes, and strategies to capitalize on or avoid its coin spill.","2026-06-10 18:56:35","2026-06-01 16:31:06",[201,206],{"id":202,"category":40,"canonical_en":203,"aliases":13,"related_terms":14,"icon_url":29,"translations":204,"name":203,"e":205},"pg.term.enemy_painbow_slimedrop","Painbow Slimedrop","{\"en\":{\"value\":\"Painbow Slimedrop\"},\"en\":{\"value\":\"Painbow 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