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(the **\"?\"** nodes on the map) are non-combat encounters that hand you a short scene and a set of choices — usually trading some health, gold, or an orb for a reward like a new orb, an upgrade, an orb removal, healing, or an event-exclusive relic. They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,0,{"id":168,"slug":78,"locale":7,"scope":159,"entity_type":25,"title":169,"description":170,"hero_image":25,"source_url":171,"source_license":163,"group_key":172,"nav_order":173,"sidebar_hidden":166},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":175,"slug":176,"locale":7,"scope":159,"entity_type":25,"title":177,"description":178,"hero_image":25,"source_url":179,"source_license":163,"group_key":172,"nav_order":180,"sidebar_hidden":166},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[183,184,185],"beginner","tips","wiki",107,[188],{"query":189,"search_volume":190,"mapped_target":191,"sidebar_label":25,"resolved_title":192},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype Guide",{"id":194,"slug":195,"locale":7,"data":196,"seo_title":197,"seo_description":198,"updated_at":199,"created_at":200,"listed_only":166,"_used_locale":7,"term_refs":201,"body_icons":222},"pg.orb.best-foot-forworb.en","best-foot-forworb","{\"description\":\"Best Foot Forworb is an orb that grants a large, single-target power upgrade to the first peg it strikes. It functions as a hybrid offensive\u002Fsupport orb: when placed on a peg, it increases that peg’s damage taken so subsequent hits — whether from the same orb on repeated rebounds or from other orbs — deal much more damage. The orb appears and behaves like other special orbs but is distinguished by depositing a persistent upgrade rather than dealing immediate extra area damage.\\n\\nWhen using Best Foot Forworb, aim for an easily accessible peg so you can reliably strike that same peg again to stack damage. Early in a board, targeting the start of a line of brick pegs or any peg that the ball will commonly revisit produces consistent payoff. Providing the orb with Multiball creates additional Best Foot Forworbs; each spawned orb will apply its own upgrade to the first peg it hits, allowing rapid stacking on a single target.\\n\\nRelics and modifiers that increase upgrade magnitude or multiply orb count synergize strongly. [[pg.term.relic_adventurine|Adventurine]] directly increases the upgrade amount (raising the per-orb boost by +10 and allowing substantially higher totals at Level 3). The Orbsium effect further amplifies the damage benefit and is especially potent once the upgrade has been applied. Multiball sources such as Opposite Rearction, [[pg.term.orb_summoning_circle|Summoning Circle]], or [[pg.term.relic_matryoshka_shell|Matryoshka Shell]] are effective pairings because the extra Best Foot Forworbs produced each contribute their own upgrade.\\n\\nPractical notes and interactions:\\n- The upgrade effect does not apply to bombs; Best Foot Forworb’s bonus affects only standard pegs.\\n- Stacking multiple upgrades on a single peg quickly converts that peg into a high-value target for follow-up shots.\\n- Combining Best Foot Forworb with orbs or relics that increase orb repeat hits (ricochet-favoring angles, bounce-creating blocks) maximizes its value.\\n- Because its utility depends on repeatedly hitting the same peg, boards or builds that allow predictable rebounds make the orb much stronger.\\n- Name trivia: the orb’s name is a pun on the phrase “best foot forward,” reflecting its role in bolstering a chosen peg.\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Forb\u002Fbest-foot-forworb.png\",\"rarity\":\"common\",\"name\":\"pg.term.orb_best_foot_forworb\"}","Best Foot Forworb: Stats & Usage - Peglin Wiki","Best Foot Forworb is a Peglin orb that grants a large, single-target upgrade to the first peg it hits. 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