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orb の場合の所属クラス (Balladin \u002F Spinventor \u002F Roundrel 等)。 汎用は空\"},{\"name\":\"damage\",\"i18n_label\":{\"ja\":\"ダメージ\",\"en\":\"Damage\",\"ko\":\"데미지\",\"zh-CN\":\"伤害\"},\"type\":\"integer\",\"required\":false,\"min\":0},{\"name\":\"crit_damage\",\"i18n_label\":{\"ja\":\"クリティカルダメージ\",\"en\":\"Crit damage\",\"ko\":\"치명타 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(the **\"?\"** nodes on the map) are non-combat encounters that hand you a short scene and a set of choices — usually trading some health, gold, or an orb for a reward like a new orb, an upgrade, an orb removal, healing, or an event-exclusive relic. They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,0,{"id":156,"slug":75,"locale":7,"scope":147,"entity_type":29,"title":157,"description":158,"hero_image":29,"source_url":159,"source_license":151,"group_key":160,"nav_order":161,"sidebar_hidden":154},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":163,"slug":164,"locale":7,"scope":147,"entity_type":29,"title":165,"description":166,"hero_image":29,"source_url":167,"source_license":151,"group_key":160,"nav_order":168,"sidebar_hidden":154},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[171,172,173],"beginner","tips","wiki",107,[176],{"query":177,"search_volume":178,"mapped_target":179,"sidebar_label":29,"resolved_title":180},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype Guide",{"items":182},[183,184,185,186,187,188,189],{"id":21,"game_slug":4,"type_slug":22,"name_default":23,"schema":24,"list_url_pattern":25,"detail_url_pattern":26,"detail_template":27,"schema_version":15,"presentation":28,"consolidated_into":29},{"id":31,"game_slug":4,"type_slug":32,"name_default":33,"schema":34,"list_url_pattern":35,"detail_url_pattern":36,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":39,"game_slug":4,"type_slug":40,"name_default":41,"schema":42,"list_url_pattern":43,"detail_url_pattern":44,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":46,"game_slug":4,"type_slug":47,"name_default":48,"schema":49,"list_url_pattern":50,"detail_url_pattern":51,"detail_template":29,"schema_version":15,"presentation":52,"consolidated_into":53},{"id":55,"game_slug":4,"type_slug":56,"name_default":57,"schema":58,"list_url_pattern":59,"detail_url_pattern":60,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":62,"game_slug":4,"type_slug":63,"name_default":64,"schema":65,"list_url_pattern":66,"detail_url_pattern":67,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":69,"game_slug":4,"type_slug":70,"name_default":71,"schema":72,"list_url_pattern":73,"detail_url_pattern":74,"detail_template":29,"schema_version":15,"presentation":52,"consolidated_into":75},{"id":191,"slug":192,"locale":7,"data":193,"seo_title":194,"seo_description":195,"updated_at":196,"created_at":197,"listed_only":154,"_used_locale":7,"term_refs":198,"body_icons":219},"pg.orb.twooze-company.en","twooze-company","{\"description\":\"Twooze Company is a card that applies Double Damage Slime to pegs it touches, enabling high-damage follow-up shots when combined with strong Orbs or upgrade effects. It appears as a playable card in Peglin and functions primarily as a setup tool rather than a direct damage dealer. The card’s effectiveness scales with level and with synergy from upgrade cards that increase peg damage or stack upgrades when Double Damage Slime is applied.\\n\\nTwooze Company is especially potent when used to \\\"prime\\\" high-value pegs before firing a heavy-damage Orb. At higher levels — notably Level 3 — Twooze Company enables combinations that multiply damage on the first peg hit because the slime both doubles damage and interacts with upgrade mechanics to maximize a single peg’s output.\\n\\n- Pairing notes: [[pg.term.relic_adventurine|Adventurine]] becomes particularly strong once Twooze Company reaches Level 3 because Adventurine grants a +10 upgrade to the first peg hit; when that peg also receives Double Damage Slime, the resulting damage increase is exponential on that peg. [[pg.term.relic_a_good_slime|A Good Slime]] synergizes by adding **+2** upgrade each time Double Damage Slime is applied, which accelerates the growth of subsequent shots’ damage.\\n- Multiball and spread mechanics: Multiball helps distribute Double Damage Slime across more pegs quickly, allowing multiple primed pegs in a single turn. [[pg.term.relic_matryoshka_shell|Matryoshka Shell]] is a reasonable tradeoff on runs that use Twooze Company because its own damage limitations are offset by the large multipliers Twooze Company enables on primed pegs.\\n- Limitations and timing: Twooze Company’s Double Damage Slime is consumed when the pegged item is popped; it does not persist through a peg’s destruction. Players should avoid relying on the slime as a permanent buff and instead plan immediate follow-up shots or combine it with cards that upgrade pegs before they are popped.\\n- Rarity and history: Twooze Company was introduced in an early update and became Common in v0.9.25.\\n\\nUse Twooze Company in decks built around setup and burst: combine with cards that (1) upgrade pegs on first hit, (2) apply additional upgrades when slime is applied, or (3) create multiple simultaneous Orbs to capitalize on several doubled pegs at once. Timing and board awareness are crucial—maximize value by ensuring your high-damage Orbs strike pegs primed by Twooze Company before those pegs are popped.\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Forb\u002Ftwooze-company.png\",\"rarity\":\"common\",\"name\":\"pg.term.orb_twooze_company\"}","Twooze Company: Stats & Synergy - Peglin Wiki","Twooze Company is a Peglin orb\u002Fcard that applies Double Damage Slime to pegs. 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