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orb の場合の所属クラス (Balladin \u002F Spinventor \u002F Roundrel 等)。 汎用は空\"},{\"name\":\"damage\",\"i18n_label\":{\"ja\":\"ダメージ\",\"en\":\"Damage\",\"ko\":\"데미지\",\"zh-CN\":\"伤害\"},\"type\":\"integer\",\"required\":false,\"min\":0},{\"name\":\"crit_damage\",\"i18n_label\":{\"ja\":\"クリティカルダメージ\",\"en\":\"Crit damage\",\"ko\":\"치명타 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(the **\"?\"** nodes on the map) are non-combat encounters that hand you a short scene and a set of choices — usually trading some health, gold, or an orb for a reward like a new orb, an upgrade, an orb removal, healing, or an event-exclusive relic. They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,0,{"id":158,"slug":77,"locale":7,"scope":149,"entity_type":31,"title":159,"description":160,"hero_image":31,"source_url":161,"source_license":153,"group_key":162,"nav_order":163,"sidebar_hidden":156},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":165,"slug":166,"locale":7,"scope":149,"entity_type":31,"title":167,"description":168,"hero_image":31,"source_url":169,"source_license":153,"group_key":162,"nav_order":170,"sidebar_hidden":156},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[173,174,175],"beginner","tips","wiki",107,[178],{"query":179,"search_volume":180,"mapped_target":181,"sidebar_label":31,"resolved_title":182},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype Guide",{"id":64,"game_slug":4,"type_slug":65,"name_default":66,"schema":67,"list_url_pattern":68,"detail_url_pattern":69,"detail_template":31,"schema_version":15,"presentation":39,"consolidated_into":31},{"items":185},[186,187,188,189,190,191,192],{"id":23,"game_slug":4,"type_slug":24,"name_default":25,"schema":26,"list_url_pattern":27,"detail_url_pattern":28,"detail_template":29,"schema_version":15,"presentation":30,"consolidated_into":31},{"id":33,"game_slug":4,"type_slug":34,"name_default":35,"schema":36,"list_url_pattern":37,"detail_url_pattern":38,"detail_template":31,"schema_version":15,"presentation":39,"consolidated_into":31},{"id":41,"game_slug":4,"type_slug":42,"name_default":43,"schema":44,"list_url_pattern":45,"detail_url_pattern":46,"detail_template":31,"schema_version":15,"presentation":39,"consolidated_into":31},{"id":48,"game_slug":4,"type_slug":49,"name_default":50,"schema":51,"list_url_pattern":52,"detail_url_pattern":53,"detail_template":31,"schema_version":15,"presentation":54,"consolidated_into":55},{"id":57,"game_slug":4,"type_slug":58,"name_default":59,"schema":60,"list_url_pattern":61,"detail_url_pattern":62,"detail_template":31,"schema_version":15,"presentation":39,"consolidated_into":31},{"id":64,"game_slug":4,"type_slug":65,"name_default":66,"schema":67,"list_url_pattern":68,"detail_url_pattern":69,"detail_template":31,"schema_version":15,"presentation":39,"consolidated_into":31},{"id":71,"game_slug":4,"type_slug":72,"name_default":73,"schema":74,"list_url_pattern":75,"detail_url_pattern":76,"detail_template":31,"schema_version":15,"presentation":54,"consolidated_into":77},{"id":194,"slug":195,"locale":7,"data":196,"seo_title":197,"seo_description":198,"updated_at":199,"created_at":200,"listed_only":156,"_used_locale":7,"term_refs":201,"body_icons":227},"pg.relic.a-bad-slime.en","a-bad-slime","{\"description\":\"A Bad Slime is a relic that modifies how slime effects interact with peg downgrades. When a peg that has been coated with slime is downgraded, A Bad Slime causes that downgrade to be amplified by a fixed additional amount ({[DEBUFF_HARDER_AMOUNT]}). This makes negative effects from slime scale more rapidly against pegs that are already being weakened, increasing the potency of slimes that apply downgrade or negative-bonus effects.\\n\\nA Bad Slime appears in runs alongside other relics and orbs that apply slime, and it directly enhances slime interactions rather than altering direct damage. The relic is especially valuable in decks built around slimes and orbs that convert or apply strong slime effects, because many slime mechanics yield larger benefits when they interact with pegs that are downgraded or have negative modifiers.\\n\\n- Slime-application orbs that already penalize pegs on contact (for example, orbs with [[pg.term.orb_chemiball_hazard|Chemiball Hazard]] or [[pg.term.orb_ballm|Ballm]]-style powerful slime application) synergize strongly with A Bad Slime because their effects scale faster when downgrades are larger.\\n- A Bad Slime effectively turns modest downgrade effects into more substantial debuffs by adding **[DEBUFF_HARDER_AMOUNT]** extra downgrade each time a slimed peg is weakened.\\n- [[pg.term.relic_prime_slime|Prime Slime]] and the relic [[pg.term.relic_slimy_salve|Slimy Salve]] allow A Bad Slime’s effect to be applied even when slime is delivered via non-slime orbs, broadening the relic’s applicability across different orb types.\\n- Peg upgrades only apply to the first hit and therefore are not damaged by repeated interactions; A Bad Slime’s effect triggers on downgrades rather than on initial peg upgrade mechanics.\\n\\nA Bad Slime was introduced in the demo release and received an update in v0.9.52 to increase how much it amplifies peg upgrade\u002Fdowngrade magnitude. Visuals for slimed pegs include rubber-coated versions for normal, critical, refresh, and rectangular pegs.\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Frelic\u002Fa-bad-slime.png\",\"rarity\":\"common\",\"name\":\"pg.term.relic_a_bad_slime\"}","A Bad Slime: Effects & Synergy - Peglin Wiki","A Bad Slime is a relic in Peglin that amplifies slime-induced peg downgrades, increasing negative effects and synergizing with slime orbs and related relics.","2026-06-10 18:56:36","2026-06-01 16:31:11",[202,207,212,217,222],{"id":203,"category":58,"canonical_en":204,"aliases":13,"related_terms":14,"icon_url":31,"translations":205,"name":204,"e":206},"pg.term.orb_ballm","Ballm","{\"en\":{\"value\":\"Ballm\"},\"en\":{\"value\":\"Ballm\"}}","orb\u002Fballm",{"id":208,"category":58,"canonical_en":209,"aliases":13,"related_terms":14,"icon_url":31,"translations":210,"name":209,"e":211},"pg.term.orb_chemiball_hazard","Chemiball Hazard","{\"en\":{\"value\":\"Chemiball 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