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orb の場合の所属クラス (Balladin \u002F Spinventor \u002F Roundrel 等)。 汎用は空\"},{\"name\":\"damage\",\"i18n_label\":{\"ja\":\"ダメージ\",\"en\":\"Damage\",\"ko\":\"데미지\",\"zh-CN\":\"伤害\"},\"type\":\"integer\",\"required\":false,\"min\":0},{\"name\":\"crit_damage\",\"i18n_label\":{\"ja\":\"クリティカルダメージ\",\"en\":\"Crit damage\",\"ko\":\"치명타 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(the **\"?\"** nodes on the map) are non-combat encounters that hand you a short scene and a set of choices — usually trading some health, gold, or an orb for a reward like a new orb, an upgrade, an orb removal, healing, or an event-exclusive relic. They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,0,{"id":156,"slug":75,"locale":7,"scope":147,"entity_type":29,"title":157,"description":158,"hero_image":29,"source_url":159,"source_license":151,"group_key":160,"nav_order":161,"sidebar_hidden":154},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":163,"slug":164,"locale":7,"scope":147,"entity_type":29,"title":165,"description":166,"hero_image":29,"source_url":167,"source_license":151,"group_key":160,"nav_order":168,"sidebar_hidden":154},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[171,172,173],"beginner","tips","wiki",107,[176],{"query":177,"search_volume":178,"mapped_target":179,"sidebar_label":29,"resolved_title":180},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype Guide",{"items":182},[183,184,185,186,187,188,189],{"id":21,"game_slug":4,"type_slug":22,"name_default":23,"schema":24,"list_url_pattern":25,"detail_url_pattern":26,"detail_template":27,"schema_version":15,"presentation":28,"consolidated_into":29},{"id":31,"game_slug":4,"type_slug":32,"name_default":33,"schema":34,"list_url_pattern":35,"detail_url_pattern":36,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":39,"game_slug":4,"type_slug":40,"name_default":41,"schema":42,"list_url_pattern":43,"detail_url_pattern":44,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":46,"game_slug":4,"type_slug":47,"name_default":48,"schema":49,"list_url_pattern":50,"detail_url_pattern":51,"detail_template":29,"schema_version":15,"presentation":52,"consolidated_into":53},{"id":55,"game_slug":4,"type_slug":56,"name_default":57,"schema":58,"list_url_pattern":59,"detail_url_pattern":60,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":62,"game_slug":4,"type_slug":63,"name_default":64,"schema":65,"list_url_pattern":66,"detail_url_pattern":67,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":69,"game_slug":4,"type_slug":70,"name_default":71,"schema":72,"list_url_pattern":73,"detail_url_pattern":74,"detail_template":29,"schema_version":15,"presentation":52,"consolidated_into":75},{"id":191,"slug":192,"locale":7,"data":193,"seo_title":194,"seo_description":195,"updated_at":196,"created_at":197,"listed_only":154,"_used_locale":7,"term_refs":198,"body_icons":204},"pg.relic.alchemist-s-cookbook.en","alchemist-s-cookbook","{\"name\":\"pg.term.relic_alchemist_s_cookbook\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Frelic\u002Falchemist-s-cookbook.png\",\"rarity\":\"rare\",\"description\":\"Alchemist's Cookbook is a relic that appears in runs as a passive item granting a small chance to convert peg hits into healing effects. It was introduced in the demo release of the game and has undergone balance changes in subsequent versions. The relic’s flavor references The Anarchist Cookbook by name association, reflecting its theme of improvised chemistry and explosive lore.\\n\\nThe core mechanical effect is a chance on each peg hit to convert a portion of damage into healing; the conversion percent was adjusted in later patches. As of v0.9.58 the conversion chance\u002Feffect was reduced from 7% to **5%**. In an earlier patch (v0.8.9) the relic no longer reduced bomb damage, a behavior that had previously been part of its interactions.\\n\\nPractical usage and interactions:\\n- Alchemist's Cookbook provides modest sustain by occasionally converting peg damage into healing; it is most useful in longer fights or rooms where many pegs are hit repeatedly.\\n- Because the conversion percentage is small, the relic functions best when combined with effects that increase the number of peg hits (multi-ball, ricochet, or other peg-multiplying mechanics) so the healing procs occur more frequently.\\n- The relic no longer reduces bomb damage, so it does not negatively interact with explosives or bomb-type pegs after v0.8.9.\\n- Treat the item as a supplementary survivability tool rather than primary healing; stack other healing sources if available for more reliable recovery.\\n\\nThe Alchemist's Cookbook is primarily a thematic relic with niche mechanical value; its patch history shows net nerfs to its conversion effectiveness, so plan builds assuming a low proc rate.\"}","Alchemist's Cookbook: Stats & Usage - Peglin Wiki","Alchemist's Cookbook is a relic in Peglin that grants a small chance to convert peg damage into healing. 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