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적\",\"category.miniboss\":\"미니보스\",\"category.boss\":\"보스\",\"category.forest\":\"숲\",\"category.castle\":\"성\",\"category.mines\":\"광산\",\"category.inferno\":\"화염계\",\"category.special\":\"특수\",\"category.general\":\"전 지역\",\"category.starter\":\"시작\",\"category.common\":\"일반\",\"category.rare\":\"희귀\",\"category.shop\":\"상점\",\"category.event\":\"이벤트\",\"category.miscellaneous\":\"기타\",\"category.special_orb\":\"특수\",\"category.starting\":\"기본\",\"category.unlockable\":\"해금 가능\",\"category.buff\":\"버프\",\"category.debuff\":\"디버프\"},\"zh-CN\":{\"category.enemy\":\"普通敌人\",\"category.miniboss\":\"精英怪\",\"category.boss\":\"Boss\",\"category.forest\":\"森林\",\"category.castle\":\"城堡\",\"category.mines\":\"矿井\",\"category.inferno\":\"炼狱\",\"category.special\":\"特殊\",\"category.general\":\"任意区域\",\"category.starter\":\"初始\",\"category.common\":\"普通\",\"category.rare\":\"稀有\",\"category.shop\":\"商店\",\"category.event\":\"事件\",\"category.miscellaneous\":\"其他\",\"category.special_orb\":\"特殊\",\"category.starting\":\"初始可用\",\"category.unlockable\":\"可解锁\",\"category.buff\":\"增益\",\"category.debuff\":\"减益\"}}","{}","[]",1,"2026-06-01 15:57:47","2026-06-02 01:58:55",{"items":19,"_used_locale":7},[],{"id":21,"slug":22,"locale":7,"data":23,"seo_title":24,"seo_description":25,"updated_at":26,"created_at":27,"listed_only":28,"_used_locale":7,"term_refs":29,"body_icons":47},"pg.relic.an-apple-a-day.en","an-apple-a-day","{\"description\":\"An Apple A Day is a relic that permanently increases the player's maximum health. It appears as a collectible relic in runs and functions like other flat max-health sources: when picked up, the player's HP cap grows by a fixed small amount and the player is immediately healed by that same amount (so the increase is not an empty buffer).\\n\\nThe relic's effect is expressed in-game as a fixed increase: \\\"Increases your max health by {[MAX_HEALTH_SMALL_AMOUNT]}\\\" (localized as 最大HP+{[MAX_HEALTH_SMALL_AMOUNT]} \u002F 최대 체력을 {[MAX_HEALTH_SMALL_AMOUNT]} 증가시킵니다. \u002F 增加 {[MAX_HEALTH_SMALL_AMOUNT]} 点血量上限). Because the gain is added to current HP, it also increases subsequent post-battle and other healing amounts that scale with max health.\\n\\nAn Apple A Day interacts predictably with other max-health sources and key events. When combined with the [[pg.term.relic_wall_chicken|Wall Chicken]], the two relics can raise the player's max health to around **140** (noting this value is quoted before certain Cruciball modifiers). The relic is especially useful after taking the [[pg.term.relic_infernal_ingot|Infernal Ingot]] from the Crave Power event, because max health gained after that event is not halved, making each additional flat HP gain more valuable in late-game survivability.\\n\\nPractical notes and tactics:\\n- The relic provides straight survivability without conditional triggers; it is reliably useful on any run that benefits from a larger HP pool.\\n- Since the relic heals you by the amount added to max HP, picking it up can immediately restore lost HP and synergize with healing thresholds for other effects.\\n- Max health increases also raise the magnitude of post-battle healing. On early Cruciballs the healed amount per max-health increment is higher (roughly +3 HP per increment before Cruciball 7); from Cruciball 7 onward that per-increment benefit is reduced (roughly +2 HP), and remains lower at later Cruciballs.\\n- Combine An Apple A Day with other flat HP relics (for example Wall Chicken) when aiming for a high raw HP build rather than one relying on shields or damage mitigation.\\n\\nThe relic name references the proverb \\\"an apple a day keeps the doctor away.\\\"\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Frelic\u002Fan-apple-a-day.png\",\"rarity\":\"common\",\"name\":\"pg.term.relic_an_apple_a_day\"}","An Apple A Day: Stats & Effects - Peglin Wiki","An Apple A Day is a relic in Peglin that permanently raises your max health and immediately heals you by the same amount. Learn its effects, interactions (e.g., Wall Chicken) and tactical uses.","2026-06-10 18:56:36","2026-06-01 16:31:12",0,[30,37,42],{"id":31,"category":32,"canonical_en":33,"aliases":13,"related_terms":14,"icon_url":34,"translations":35,"name":33,"e":36},"pg.term.relic_an_apple_a_day","relic","An Apple A Day",null,"{\"en\":{\"value\":\"An Apple A Day\"},\"en\":{\"value\":\"An Apple A Day\"}}","relic\u002Fan-apple-a-day",{"id":38,"category":32,"canonical_en":39,"aliases":13,"related_terms":14,"icon_url":34,"translations":40,"name":39,"e":41},"pg.term.relic_infernal_ingot","Infernal Ingot","{\"en\":{\"value\":\"Infernal Ingot\"},\"en\":{\"value\":\"Infernal Ingot\"}}","relic\u002Finfernal-ingot",{"id":43,"category":32,"canonical_en":44,"aliases":13,"related_terms":14,"icon_url":34,"translations":45,"name":44,"e":46},"pg.term.relic_wall_chicken","Wall Chicken","{\"en\":{\"value\":\"Wall Chicken\"},\"en\":{\"value\":\"Wall 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orb の場合の所属クラス (Balladin \u002F Spinventor \u002F Roundrel 等)。 汎用は空\"},{\"name\":\"damage\",\"i18n_label\":{\"ja\":\"ダメージ\",\"en\":\"Damage\",\"ko\":\"데미지\",\"zh-CN\":\"伤害\"},\"type\":\"integer\",\"required\":false,\"min\":0},{\"name\":\"crit_damage\",\"i18n_label\":{\"ja\":\"クリティカルダメージ\",\"en\":\"Crit damage\",\"ko\":\"치명타 데미지\",\"zh-CN\":\"暴击伤害\"},\"type\":\"integer\",\"required\":false,\"min\":0},{\"name\":\"description\",\"type\":\"rich_text\",\"i18n\":true,\"required\":false}],\"list_view_fields\":[\"name\",\"rarity\",\"damage\",\"crit_damage\"]}","\u002F{game}\u002Forbs\u002F","\u002F{game}\u002Forbs\u002F{slug}",{"id":94,"game_slug":4,"type_slug":32,"name_default":95,"schema":96,"list_url_pattern":97,"detail_url_pattern":98,"detail_template":34,"schema_version":15,"presentation":69,"consolidated_into":34},"pg.type.relic","Relic","{\"icon\":\"🏺\",\"fields\":[{\"name\":\"name\",\"type\":\"term_ref\",\"target_category\":\"relic\",\"required\":true},{\"name\":\"hero_image\",\"type\":\"image\",\"required\":false},{\"name\":\"rarity\",\"i18n_label\":{\"ja\":\"レアリティ\",\"en\":\"Rarity\",\"ko\":\"희귀도\",\"zh-CN\":\"稀有度\"},\"type\":\"enum\",\"is_category\":true,\"values\":[\"starter\",\"common\",\"rare\",\"boss\",\"shop\",\"event\",\"miscellaneous\"],\"required\":false},{\"name\":\"description\",\"type\":\"rich_text\",\"i18n\":true,\"required\":false}],\"list_view_fields\":[\"name\",\"rarity\"]}","\u002F{game}\u002Frelics\u002F","\u002F{game}\u002Frelics\u002F{slug}",{"id":100,"game_slug":4,"type_slug":101,"name_default":102,"schema":103,"list_url_pattern":104,"detail_url_pattern":105,"detail_template":34,"schema_version":15,"presentation":84,"consolidated_into":106},"pg.type.status-effect","status-effect","Status Effect","{\"icon\":\"💫\",\"fields\":[{\"name\":\"name\",\"type\":\"term_ref\",\"target_category\":\"status-effect\",\"required\":true},{\"name\":\"hero_image\",\"type\":\"image\",\"required\":false},{\"name\":\"effect_kind\",\"i18n_label\":{\"ja\":\"効果種別\",\"en\":\"Effect kind\",\"ko\":\"효과 종류\",\"zh-CN\":\"效果类型\"},\"type\":\"enum\",\"is_category\":true,\"values\":[\"buff\",\"debuff\"],\"required\":false},{\"name\":\"effect_summary\",\"i18n_label\":{\"ja\":\"効果概要\",\"en\":\"Effect summary\",\"ko\":\"효과 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(the **\"?\"** nodes on the map) are non-combat encounters that hand you a short scene and a set of choices — usually trading some health, gold, or an orb for a reward like a new orb, an upgrade, an orb removal, healing, or an event-exclusive relic. They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,{"id":186,"slug":106,"locale":7,"scope":178,"entity_type":34,"title":187,"description":188,"hero_image":34,"source_url":189,"source_license":182,"group_key":190,"nav_order":191,"sidebar_hidden":28},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":193,"slug":194,"locale":7,"scope":178,"entity_type":34,"title":195,"description":196,"hero_image":34,"source_url":197,"source_license":182,"group_key":190,"nav_order":198,"sidebar_hidden":28},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[201,202,203],"beginner","tips","wiki",107,[206],{"query":207,"search_volume":208,"mapped_target":209,"sidebar_label":34,"resolved_title":210},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype 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