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It appears as a relic option in Custom Start selections but cannot be obtained through normal play; the relic is unlocked by winning a standard run with [[pg.term.relic_kinetic_meteorite|Kinetic Meteorite]].\\n\\nThe mechanical effect is simple and deterministic: whenever the orb strikes a peg, the hit generates an explosive knockback that sends the orb flying away from the impact point. This changes shot trajectories dramatically, increasing bounce distances and making shots far less predictable compared to normal peg hits. The effect is identical to the original Kinetic Meteorite behavior before that relic was changed to trigger only every third peg hit and to be disabled by refresh pegs.\\n\\nPractical considerations and strategies:\\n- Aim planning must account for immediate strong recoil on every peg contact; aiming slightly off intended pegs or relying on tight, repeated peg chains becomes unreliable.\\n- Use the effect to clear distant or clustered pegs by leveraging the explosive propulsion to reach otherwise inaccessible areas of the board.\\n- Combining Ancient Meteorite with relics or upgrades that benefit from longer orb flight or additional bounces increases overall effectiveness.\\n- Avoid setups that require precise, low-energy placement or slow chip damage, since the constant knockback disrupts delicate trajectories.\\n- Because the relic is only selectable via Custom Start but requires unlocking by beating a run with Kinetic Meteorite, players must first obtain and win with Kinetic Meteorite in a normal run to add Ancient Meteorite to their custom options.\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Frelic\u002Fancient-meteorite.png\",\"name\":\"pg.term.relic_ancient_meteorite\"}","Ancient Meteorite: Effects & Usage - Peglin Wiki","Ancient Meteorite is a relic in Peglin that makes every peg hit produce explosive recoil. Learn its mechanics, strategic uses, and how to unlock it.","2026-06-10 18:56:36","2026-06-01 16:31:09",[167,172],{"id":168,"category":20,"canonical_en":169,"aliases":13,"related_terms":14,"icon_url":25,"translations":170,"name":169,"e":171},"pg.term.relic_ancient_meteorite","Ancient Meteorite","{\"en\":{\"value\":\"Ancient Meteorite\"},\"en\":{\"value\":\"Ancient Meteorite\"}}","relic\u002Fancient-meteorite",{"id":173,"category":20,"canonical_en":174,"aliases":13,"related_terms":14,"icon_url":25,"translations":175,"name":174,"e":176},"pg.term.relic_kinetic_meteorite","Kinetic Meteorite","{\"en\":{\"value\":\"Kinetic Meteorite\"},\"en\":{\"value\":\"Kinetic Meteorite\"}}","relic\u002Fkinetic-meteorite",{"relic\u002Fancient-meteorite":178,"relic\u002Fkinetic-meteorite":179},"\u002Fimages\u002Fpeglin\u002Frelic\u002Fancient-meteorite.png","\u002Fimages\u002Fpeglin\u002Frelic\u002Fkinetic-meteorite.png",{"entityTypes":181,"sidebar":189,"standalonePages":257,"hasGuides":281,"synthesizedGuides":282,"patchCount":37,"marketCount":37,"newsCount":286,"popularSearches":287},[182,183,184,185,186,187,188],{"id":111,"game_slug":4,"type_slug":112,"name_default":113,"schema":114,"list_url_pattern":115,"detail_url_pattern":116,"detail_template":117,"schema_version":15,"presentation":118,"consolidated_into":25},{"id":120,"game_slug":4,"type_slug":121,"name_default":122,"schema":123,"list_url_pattern":124,"detail_url_pattern":125,"detail_template":25,"schema_version":15,"presentation":26,"consolidated_into":25},{"id":127,"game_slug":4,"type_slug":128,"name_default":129,"schema":130,"list_url_pattern":131,"detail_url_pattern":132,"detail_template":25,"schema_version":15,"presentation":26,"consolidated_into":25},{"id":134,"game_slug":4,"type_slug":135,"name_default":136,"schema":137,"list_url_pattern":138,"detail_url_pattern":139,"detail_template":25,"schema_version":15,"presentation":140,"consolidated_into":141},{"id":143,"game_slug":4,"type_slug":144,"name_default":145,"schema":146,"list_url_pattern":147,"detail_url_pattern":148,"detail_template":25,"schema_version":15,"presentation":26,"consolidated_into":25},{"id":19,"game_slug":4,"type_slug":20,"name_default":21,"schema":22,"list_url_pattern":23,"detail_url_pattern":24,"detail_template":25,"schema_version":15,"presentation":26,"consolidated_into":25},{"id":151,"game_slug":4,"type_slug":152,"name_default":153,"schema":154,"list_url_pattern":155,"detail_url_pattern":156,"detail_template":25,"schema_version":15,"presentation":140,"consolidated_into":157},{"counts":190,"subs":198,"singletons":256},{"achievement":191,"class":192,"enemy":193,"event":194,"orb":195,"relic":196,"status-effect":197},52,4,64,35,117,192,23,{"enemy":199,"event":209,"orb":224,"relic":236,"status-effect":249},[200,203,206],{"category":128,"count":201,"indexable":202},38,false,{"category":204,"count":205,"indexable":202},"miniboss",16,{"category":207,"count":208,"indexable":202},"boss",10,[210,213,216,218,221],{"category":211,"count":212,"indexable":202},"general",17,{"category":214,"count":215,"indexable":202},"special",9,{"category":217,"count":192,"indexable":202},"mines",{"category":219,"count":220,"indexable":202},"castle",3,{"category":222,"count":223,"indexable":202},"forest",2,[225,228,231,233],{"category":226,"count":227,"indexable":202},"rare",29,{"category":229,"count":230,"indexable":202},"common",22,{"category":214,"count":232,"indexable":202},8,{"category":234,"count":235,"indexable":202},"__other__",58,[237,239,241,243,245,247],{"category":226,"count":238,"indexable":202},73,{"category":229,"count":240,"indexable":202},59,{"category":207,"count":242,"indexable":202},24,{"category":135,"count":244,"indexable":202},6,{"category":246,"count":192,"indexable":202},"starter",{"category":234,"count":248,"indexable":202},26,[250,252,254],{"category":251,"count":244,"indexable":202},"buff",{"category":253,"count":192,"indexable":202},"debuff",{"category":234,"count":255,"indexable":202},13,{},[258,267,274],{"id":259,"slug":141,"locale":7,"scope":260,"entity_type":25,"title":261,"description":262,"hero_image":25,"source_url":263,"source_license":264,"group_key":265,"nav_order":266,"sidebar_hidden":37},"peglin:events:en","standalone","Events","**Events** (the **\"?\"** nodes on the map) are non-combat encounters that hand you a short scene and a set of choices — usually trading some health, gold, or an orb for a reward like a new orb, an upgrade, an orb removal, healing, or an event-exclusive relic. They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,{"id":268,"slug":157,"locale":7,"scope":260,"entity_type":25,"title":269,"description":270,"hero_image":25,"source_url":271,"source_license":264,"group_key":272,"nav_order":273,"sidebar_hidden":37},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":275,"slug":276,"locale":7,"scope":260,"entity_type":25,"title":277,"description":278,"hero_image":25,"source_url":279,"source_license":264,"group_key":272,"nav_order":280,"sidebar_hidden":37},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[283,284,285],"beginner","tips","wiki",107,[288],{"query":289,"search_volume":290,"mapped_target":291,"sidebar_label":25,"resolved_title":292},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype Guide",{"items":294},[],{"items":296},[297,299,301,303,305,307,309,311,315,319,323,327],{"term_id":298,"shared":223,"type_slug":20,"slug":46,"jaccard":15,"name_label":47,"name_icon":25},"pg.term.relic_added_advantarge",{"term_id":300,"shared":223,"type_slug":20,"slug":49,"jaccard":15,"name_label":50,"name_icon":25},"pg.term.relic_adventurine",{"term_id":302,"shared":223,"type_slug":20,"slug":58,"jaccard":15,"name_label":59,"name_icon":25},"pg.term.relic_aliensrock",{"term_id":304,"shared":223,"type_slug":20,"slug":64,"jaccard":15,"name_label":65,"name_icon":25},"pg.term.relic_ambiguous_amulet",{"term_id":306,"shared":223,"type_slug":20,"slug":67,"jaccard":15,"name_label":68,"name_icon":25},"pg.term.relic_an_apple_a_day",{"term_id":308,"shared":223,"type_slug":20,"slug":31,"jaccard":15,"name_label":32,"name_icon":25},"pg.term.relic_ancient_fleece",{"term_id":310,"shared":223,"type_slug":20,"slug":93,"jaccard":15,"name_label":94,"name_icon":25},"pg.term.relic_bastion_reaction",{"term_id":312,"shared":223,"type_slug":20,"slug":313,"jaccard":15,"name_label":314,"name_icon":25},"pg.term.relic_bomb_baton","bomb-baton","Bomb Baton",{"term_id":316,"shared":223,"type_slug":20,"slug":317,"jaccard":15,"name_label":318,"name_icon":25},"pg.term.relic_call_of_the_void","call-of-the-void","Call of the Void",{"term_id":320,"shared":223,"type_slug":20,"slug":321,"jaccard":15,"name_label":322,"name_icon":25},"pg.term.relic_chain_of_reaction","chain-of-reaction","Chain of Reaction",{"term_id":324,"shared":223,"type_slug":144,"slug":325,"jaccard":15,"name_label":326,"name_icon":25},"pg.term.orb_cleavorb","cleavorb","Cleavorb",{"term_id":328,"shared":223,"type_slug":20,"slug":329,"jaccard":15,"name_label":330,"name_icon":25},"pg.term.relic_collusion_detection","collusion-detection","Collusion Detection",{"items":332},[333],{"tag":284},{"items":335},["Reactive",166],{"items":335}]