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orb の場合の所属クラス (Balladin \u002F Spinventor \u002F Roundrel 等)。 汎用は空\"},{\"name\":\"damage\",\"i18n_label\":{\"ja\":\"ダメージ\",\"en\":\"Damage\",\"ko\":\"데미지\",\"zh-CN\":\"伤害\"},\"type\":\"integer\",\"required\":false,\"min\":0},{\"name\":\"crit_damage\",\"i18n_label\":{\"ja\":\"クリティカルダメージ\",\"en\":\"Crit damage\",\"ko\":\"치명타 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(the **\"?\"** nodes on the map) are non-combat encounters that hand you a short scene and a set of choices — usually trading some health, gold, or an orb for a reward like a new orb, an upgrade, an orb removal, healing, or an event-exclusive relic. They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,0,{"id":168,"slug":78,"locale":7,"scope":159,"entity_type":25,"title":169,"description":170,"hero_image":25,"source_url":171,"source_license":163,"group_key":172,"nav_order":173,"sidebar_hidden":166},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":175,"slug":176,"locale":7,"scope":159,"entity_type":25,"title":177,"description":178,"hero_image":25,"source_url":179,"source_license":163,"group_key":172,"nav_order":180,"sidebar_hidden":166},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[183,184,185],"beginner","tips","wiki",107,[188],{"query":189,"search_volume":190,"mapped_target":191,"sidebar_label":25,"resolved_title":192},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype Guide",{"id":194,"slug":195,"locale":7,"data":196,"seo_title":197,"seo_description":198,"updated_at":199,"created_at":200,"listed_only":166,"_used_locale":7,"term_refs":201,"body_icons":207},"pg.relic.beckoning-crit.en","beckoning-crit","{\"name\":\"pg.term.relic_beckoning_crit\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Frelic\u002Fbeckoning-crit.png\",\"rarity\":\"common\",\"description\":\"Beckoning Crit is a relic that grants a guaranteed critical hit every time the player collects a set number of coins. The relic displays a numerical counter over its icon while present in the relic bar to track progress toward the next crit. Coin pickups increment this counter and the count carries over between encounters, so progress made in one room contributes toward the next room's trigger.\\n\\nEach time the player collects **[COIN_CRIT]** coins (the game value for this relic), a critical strike is triggered. Coins picked up during the map navigation also increment the counter; however, triggering a crit during navigation resets the counter without causing any combat effect. The counter continues from its current value when entering new encounters, allowing players to plan around multi-room coin collection to time crits for tougher enemies or elites.\\n\\nPractical notes and interactions:\\n- The relic’s counter is visible at all times while it is adjacent to other relics in the relic bar, making it easy to monitor progress mid-run.\\n- Because the coin count persists across rooms, deliberate coin collection (or avoidance) can schedule crits for specific fights or waves.\\n- Coin pickups from shops, map events, and in-combat drops all count toward the relic’s counter as long as they are the coin type the game registers for the effect.\\n- Crits triggered outside of combat (during navigation) do not apply damage or bonuses but will reset the counter, so avoid unnecessary coin triggers on the map if you want to save the next crit for combat.\\n- The relic’s visual and thematic design is based on the Maneki-neko (beckoning cat), reflecting its luck-related effect.\"}","Beckoning Crit: Stats & Usage - Peglin Wiki","Beckoning Crit is a Peglin relic that grants a guaranteed critical hit after collecting a set number of coins. 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