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orb の場合の所属クラス (Balladin \u002F Spinventor \u002F Roundrel 等)。 汎用は空\"},{\"name\":\"damage\",\"i18n_label\":{\"ja\":\"ダメージ\",\"en\":\"Damage\",\"ko\":\"데미지\",\"zh-CN\":\"伤害\"},\"type\":\"integer\",\"required\":false,\"min\":0},{\"name\":\"crit_damage\",\"i18n_label\":{\"ja\":\"クリティカルダメージ\",\"en\":\"Crit damage\",\"ko\":\"치명타 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(the **\"?\"** nodes on the map) are non-combat encounters that hand you a short scene and a set of choices — usually trading some health, gold, or an orb for a reward like a new orb, an upgrade, an orb removal, healing, or an event-exclusive relic. They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,0,{"id":156,"slug":75,"locale":7,"scope":147,"entity_type":29,"title":157,"description":158,"hero_image":29,"source_url":159,"source_license":151,"group_key":160,"nav_order":161,"sidebar_hidden":154},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":163,"slug":164,"locale":7,"scope":147,"entity_type":29,"title":165,"description":166,"hero_image":29,"source_url":167,"source_license":151,"group_key":160,"nav_order":168,"sidebar_hidden":154},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[171,172,173],"beginner","tips","wiki",107,[176],{"query":177,"search_volume":178,"mapped_target":179,"sidebar_label":29,"resolved_title":180},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype Guide",{"items":182,"_used_locale":7},[],{"id":62,"game_slug":4,"type_slug":63,"name_default":64,"schema":65,"list_url_pattern":66,"detail_url_pattern":67,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"items":185},[186,187,188,189,190,191,192],{"id":21,"game_slug":4,"type_slug":22,"name_default":23,"schema":24,"list_url_pattern":25,"detail_url_pattern":26,"detail_template":27,"schema_version":15,"presentation":28,"consolidated_into":29},{"id":31,"game_slug":4,"type_slug":32,"name_default":33,"schema":34,"list_url_pattern":35,"detail_url_pattern":36,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":39,"game_slug":4,"type_slug":40,"name_default":41,"schema":42,"list_url_pattern":43,"detail_url_pattern":44,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":46,"game_slug":4,"type_slug":47,"name_default":48,"schema":49,"list_url_pattern":50,"detail_url_pattern":51,"detail_template":29,"schema_version":15,"presentation":52,"consolidated_into":53},{"id":55,"game_slug":4,"type_slug":56,"name_default":57,"schema":58,"list_url_pattern":59,"detail_url_pattern":60,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":62,"game_slug":4,"type_slug":63,"name_default":64,"schema":65,"list_url_pattern":66,"detail_url_pattern":67,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":69,"game_slug":4,"type_slug":70,"name_default":71,"schema":72,"list_url_pattern":73,"detail_url_pattern":74,"detail_template":29,"schema_version":15,"presentation":52,"consolidated_into":75},{"id":194,"slug":195,"locale":7,"data":196,"seo_title":197,"seo_description":198,"updated_at":199,"created_at":200,"listed_only":154,"_used_locale":7,"term_refs":201,"body_icons":232},"pg.relic.big-fish.en","big-fish","{\"description\":\"Big Fish is a passive effect that causes orbs larger than the standard orb size to deal bonus direct damage to the currently targeted enemy each time such a large orb strikes a peg. The extra damage amount is a fixed value defined as **LARGE_ORB_DMG** in-game and applies per peg hit, stacking across multiple peg collisions and multiple large-orb hits within the same shot.\\n\\nBig Fish interacts specifically with orb size rather than orb type; only orbs whose visual\u002Ffunctional size exceeds the default orb count as \\\"large\\\" for the effect. The following orb types are recognized as large when they meet their size conditions: [[pg.term.orb_bouldorb|Bouldorb]], [[pg.term.orb_bucklorb|Bucklorb]], [[pg.term.orb_horriball|Horriball]], [[pg.term.orb_snowball|Snowball]] (after it has grown large enough), the first ball of [[pg.term.orb_matryorbshka|Matryorbshka]] multiball, and the Orbserver’s Pupil. Each time any of these large orbs hits a peg, Big Fish immediately deals the bonus damage to whatever enemy is currently selected by the shot.\\n\\nPractical notes and interactions:\\n- The bonus damage triggers on every peg collision by a qualifying large orb, so shots that maximize peg hits (ricochets and long peg paths) amplify Big Fish’s contribution.\\n- Multiball interactions: only the first Matryorbshka ball counts as a large orb for this effect; additional Matryorbshka balls do not trigger Big Fish unless they themselves exceed standard size per the game’s size rules.\\n- Snowball becomes eligible only after it grows past the standard orb size; timing growth or acquiring Snowball upgrades before shooting increases value.\\n- Big Fish’s damage is added separately from orb elemental or splash effects and applies even when the orb’s own damage type differs.\\n- Positioning and target selection matter because the damage always goes to the targeted enemy; changing targets between shots changes which enemy receives the bonus.\\n- Combining Big Fish with effects that increase peg hits (e.g., ricochet enhancers or slow orb modifiers that increase travel time) yields higher total damage output from the passive.\\n\\nBig Fish is useful in builds that emphasize large-orb generation or enlargement, peg-focused shots that hit many pegs, and strategies that prioritize consistent incremental damage on a selected enemy each peg hit.\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Frelic\u002Fbig-fish.png\",\"rarity\":\"common\",\"name\":\"pg.term.relic_big_fish\"}","Big Fish: Effects & Usage - Peglin Wiki","Learn how the Big Fish relic adds fixed bonus damage per peg hit from large orbs in Peglin, which orbs qualify, and best usage tips for builds and targeting.","2026-06-10 18:56:36","2026-06-01 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