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(the **\"?\"** nodes on the map) are non-combat encounters that hand you a short scene and a set of choices — usually trading some health, gold, or an orb for a reward like a new orb, an upgrade, an orb removal, healing, or an event-exclusive relic. They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,0,{"id":156,"slug":75,"locale":7,"scope":147,"entity_type":29,"title":157,"description":158,"hero_image":29,"source_url":159,"source_license":151,"group_key":160,"nav_order":161,"sidebar_hidden":154},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":163,"slug":164,"locale":7,"scope":147,"entity_type":29,"title":165,"description":166,"hero_image":29,"source_url":167,"source_license":151,"group_key":160,"nav_order":168,"sidebar_hidden":154},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[171,172,173],"beginner","tips","wiki",107,[176],{"query":177,"search_volume":178,"mapped_target":179,"sidebar_label":29,"resolved_title":180},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype Guide",{"id":62,"game_slug":4,"type_slug":63,"name_default":64,"schema":65,"list_url_pattern":66,"detail_url_pattern":67,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"items":183,"_used_locale":7},[],{"items":185},[186,187,188,189,190,191,192],{"id":21,"game_slug":4,"type_slug":22,"name_default":23,"schema":24,"list_url_pattern":25,"detail_url_pattern":26,"detail_template":27,"schema_version":15,"presentation":28,"consolidated_into":29},{"id":31,"game_slug":4,"type_slug":32,"name_default":33,"schema":34,"list_url_pattern":35,"detail_url_pattern":36,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":39,"game_slug":4,"type_slug":40,"name_default":41,"schema":42,"list_url_pattern":43,"detail_url_pattern":44,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":46,"game_slug":4,"type_slug":47,"name_default":48,"schema":49,"list_url_pattern":50,"detail_url_pattern":51,"detail_template":29,"schema_version":15,"presentation":52,"consolidated_into":53},{"id":55,"game_slug":4,"type_slug":56,"name_default":57,"schema":58,"list_url_pattern":59,"detail_url_pattern":60,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":62,"game_slug":4,"type_slug":63,"name_default":64,"schema":65,"list_url_pattern":66,"detail_url_pattern":67,"detail_template":29,"schema_version":15,"presentation":37,"consolidated_into":29},{"id":69,"game_slug":4,"type_slug":70,"name_default":71,"schema":72,"list_url_pattern":73,"detail_url_pattern":74,"detail_template":29,"schema_version":15,"presentation":52,"consolidated_into":75},{"id":194,"slug":195,"locale":7,"data":196,"seo_title":197,"seo_description":198,"updated_at":199,"created_at":200,"listed_only":154,"_used_locale":7,"term_refs":201,"body_icons":212},"pg.relic.gustav-s-holster.en","gustav-s-holster","{\"description\":\"Gustav's Holster is an equippable relic that increases the damage of Bouldorbs (the \\\"Boulder\\\" peg shots) for the rest of the run. When equipped, every [[pg.term.orb_bouldorb|Bouldorb]] deals an additional flat amount to its normal hit and a larger flat amount to its critical hit, improving both consistent damage and burst potential from those pegs.\\n\\nThis relic only affects Bouldorbs; other peg types and effects are unchanged. The bonuses are applied directly to the damage calculation for each Bouldorb hit, so they scale linearly with the number of Bouldorbs that strike a target. Because the effect is a flat addition rather than a multiplier, it is particularly valuable early-to-mid runs when Bouldorb base damage is low, and it remains useful later when builds stack many Bouldorbs or rely on critical hits.\\n\\n- Pairs well with loadouts that generate or duplicate Bouldorbs, such as cards, items, or synergies that spawn extra Boulder pegs; more Bouldorbs increases total benefit.\\n- Combines effectively with high-crit-rate or crit-damage boosting effects because the relic grants a larger bonus to Bouldorb critical hits.\\n- Less effective when a build focuses on peg types other than Bouldorbs or on percentage-based damage multipliers that favor high base values; evaluate relative benefit compared to multipliers.\\n- Since the bonus is flat, stacking multiple sources of flat Bouldorb damage (if available) yields predictable additive increases.\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Frelic\u002Fgustav-s-holster.png\",\"name\":\"pg.term.relic_gustav_s_holster\"}","Gustav's Holster: Stats & Usage - Peglin Wiki","Gustav's Holster is a relic in Peglin that adds flat damage to Bouldorbs and their crits. 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