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They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,{"id":250,"slug":77,"locale":7,"scope":242,"entity_type":31,"title":251,"description":252,"hero_image":31,"source_url":253,"source_license":246,"group_key":254,"nav_order":255,"sidebar_hidden":86},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":257,"slug":258,"locale":7,"scope":242,"entity_type":31,"title":259,"description":260,"hero_image":31,"source_url":261,"source_license":246,"group_key":254,"nav_order":262,"sidebar_hidden":86},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[265,266,267],"beginner","tips","wiki",107,[270],{"query":271,"search_volume":272,"mapped_target":273,"sidebar_label":31,"resolved_title":274},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype Guide",{"id":276,"slug":277,"locale":7,"data":278,"seo_title":279,"seo_description":280,"updated_at":281,"created_at":282,"listed_only":86,"_used_locale":7,"term_refs":283,"body_icons":289},"pg.relic.intentional-oboe.en","intentional-oboe","{\"name\":\"pg.term.relic_intentional_oboe\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Frelic\u002Fintentional-oboe.png\",\"rarity\":\"rare\",\"description\":\"Intentional Oboe is a relic that passively reduces incoming HP loss by 1 each time you would lose health. It appears as a small, thematic item in runs and functions as a consistent, per-hit damage mitigator that applies to all sources of HP loss governed by the game's damage resolution (physical hits, some direct damage events, etc.).\\n\\nThe effect is simple and reliable: whenever you would lose HP, the amount lost is decreased by **1**. This reduction triggers separately for each discrete instance of HP loss, so multiple small hits each benefit from the +1 mitigation rather than being pooled into a single larger reduction.\\n\\nPractical notes and interactions:\\n- The relic is strongest when you face many low-damage hits (e.g., repeated 1–3 damage attacks), because each hit is reduced by 1, often negating or drastically lowering the damage. Against single large hits, the relative benefit is smaller but still consistent.\\n- The mitigation applies at the moment HP would be reduced. It does not grant temporary shields or fractional damage: the damage value is reduced by one and then applied.\\n- Because the effect is per-instance, it synergizes with enemy patterns and encounter designs that split damage into multiple discrete ticks (multi-hit enemies, damage-over-time that counts as separate hits, or traps that trigger repeatedly).\\n- The relic functions identically across language versions: Japanese description reads \\\"HP減少時、その値を1減らす。\\\", Korean reads \\\"체력을 잃을 때 받는 대미지가 1 감소합니다.\\\", and Chinese reads \\\"每当你将要损失血量时，减少1点本次损失血量。\\\"\\n- Intentional Oboe is conceptually inspired by Slay the Spire's Tungsten Rod and named as a play on the programming \\\"off by one\\\" error (OBOE), reflecting that it makes you lose one less health per hit.\"}","Intentional Oboe: Damage Mitigation - Peglin Wiki","Intentional Oboe is a relic in Peglin that reduces each instance of HP loss by 1, ideal against many small hits and consistent across all damage sources.","2026-06-02 22:32:49","2026-06-01 16:31:11",[284],{"id":285,"category":65,"canonical_en":286,"aliases":13,"related_terms":14,"icon_url":31,"translations":287,"name":286,"e":288},"pg.term.relic_intentional_oboe","Intentional Oboe","{\"en\":{\"value\":\"Intentional Oboe\"},\"en\":{\"value\":\"Intentional Oboe\"}}","relic\u002Fintentional-oboe",{"relic\u002Fintentional-oboe":290},"\u002Fimages\u002Fpeglin\u002Frelic\u002Fintentional-oboe.png",{"items":292},[293,297,301,305],{"type_slug":42,"slug":294,"name_term":295,"name_label":296,"name_icon":31},"betsy-the-leshy","pg.term.enemy_betsy_the_leshy","Betsy the Leshy",{"type_slug":42,"slug":298,"name_term":299,"name_label":300,"name_icon":31},"thesaurosus","pg.term.enemy_thesaurosus","Thesaurosus",{"type_slug":58,"slug":302,"name_term":303,"name_label":304,"name_icon":31},"bramball","pg.term.orb_bramball","Bramball",{"type_slug":58,"slug":306,"name_term":307,"name_label":308,"name_icon":31},"orboros","pg.term.orb_orboros","Orboros",{"items":310},[311,313,315,317,319,321,323,325,327,331,335,339],{"term_id":312,"shared":205,"type_slug":65,"slug":95,"jaccard":15,"name_label":96,"name_icon":31},"pg.term.relic_added_advantarge",{"term_id":314,"shared":205,"type_slug":65,"slug":98,"jaccard":15,"name_label":99,"name_icon":31},"pg.term.relic_adventurine",{"term_id":316,"shared":205,"type_slug":65,"slug":107,"jaccard":15,"name_label":108,"name_icon":31},"pg.term.relic_aliensrock",{"term_id":318,"shared":205,"type_slug":65,"slug":113,"jaccard":15,"name_label":114,"name_icon":31},"pg.term.relic_ambiguous_amulet",{"term_id":320,"shared":205,"type_slug":65,"slug":116,"jaccard":15,"name_label":117,"name_icon":31},"pg.term.relic_an_apple_a_day",{"term_id":322,"shared":205,"type_slug":65,"slug":119,"jaccard":15,"name_label":120,"name_icon":31},"pg.term.relic_ancient_fleece",{"term_id":324,"shared":205,"type_slug":65,"slug":122,"jaccard":15,"name_label":123,"name_icon":31},"pg.term.relic_ancient_meteorite",{"term_id":326,"shared":205,"type_slug":65,"slug":149,"jaccard":15,"name_label":150,"name_icon":31},"pg.term.relic_bastion_reaction",{"term_id":328,"shared":205,"type_slug":65,"slug":329,"jaccard":15,"name_label":330,"name_icon":31},"pg.term.relic_bomb_baton","bomb-baton","Bomb Baton",{"term_id":332,"shared":205,"type_slug":65,"slug":333,"jaccard":15,"name_label":334,"name_icon":31},"pg.term.relic_call_of_the_void","call-of-the-void","Call of the Void",{"term_id":336,"shared":205,"type_slug":65,"slug":337,"jaccard":15,"name_label":338,"name_icon":31},"pg.term.relic_chain_of_reaction","chain-of-reaction","Chain of Reaction",{"term_id":340,"shared":205,"type_slug":58,"slug":341,"jaccard":15,"name_label":342,"name_icon":31},"pg.term.orb_cleavorb","cleavorb","Cleavorb",{"items":344},[345],{"tag":266},{"items":347},["Reactive",283],{"items":347}]