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Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[172,173,174],"beginner","tips","wiki",107,[177],{"query":178,"search_volume":179,"mapped_target":180,"sidebar_label":25,"resolved_title":181},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki","Peglin Wiki: Enemies, Boards, Classes & Prototype Guide",{"items":183,"_used_locale":7},[],{"prev":185,"next":188,"same_category":191,"same_category_total":155,"others":192,"others_total":265,"current_category":25},{"type_slug":20,"slug":186,"name_label":187,"name_icon":25},"matryoshka-shell","Matryoshka Shell",{"type_slug":20,"slug":189,"name_label":190,"name_icon":25},"mental-mantle","Mental Mantle",[],[193,196,199,202,205,208,211,214,217,220,223,226,229,232,235,238,241,244,247,250,253,256,259,262],{"type_slug":20,"slug":194,"name_label":195,"name_icon":25},"a-bad-slime","A Bad Slime",{"type_slug":20,"slug":197,"name_label":198,"name_icon":25},"a-good-slime","A Good Slime",{"type_slug":20,"slug":200,"name_label":201,"name_icon":25},"added-advantarge","Added Advantarge",{"type_slug":20,"slug":203,"name_label":204,"name_icon":25},"adventurine","Adventurine",{"type_slug":20,"slug":206,"name_label":207,"name_icon":25},"alchemist-s-cookbook","Alchemist's Cookbook",{"type_slug":20,"slug":209,"name_label":210,"name_icon":25},"alien-s-rock","Alien's Rock",{"type_slug":20,"slug":212,"name_label":213,"name_icon":25},"aliensrock","Aliensrock",{"type_slug":20,"slug":215,"name_label":216,"name_icon":25},"ambidextionary","Ambidextionary",{"type_slug":20,"slug":218,"name_label":219,"name_icon":25},"ambiguous-amulet","Ambiguous Amulet",{"type_slug":20,"slug":221,"name_label":222,"name_icon":25},"an-apple-a-day","An Apple A Day",{"type_slug":20,"slug":224,"name_label":225,"name_icon":25},"ancient-fleece","Ancient Fleece",{"type_slug":20,"slug":227,"name_label":228,"name_icon":25},"ancient-meteorite","Ancient Meteorite",{"type_slug":20,"slug":230,"name_label":231,"name_icon":25},"au-auger","Au Auger",{"type_slug":20,"slug":233,"name_label":234,"name_icon":25},"axe-me-anything","Axe Me Anything",{"type_slug":20,"slug":236,"name_label":237,"name_icon":25},"bad-cheese","Bad Cheese",{"type_slug":20,"slug":239,"name_label":240,"name_icon":25},"bag-of-orange-pegs","Bag of Orange Pegs",{"type_slug":20,"slug":242,"name_label":243,"name_icon":25},"balladroit","Balladroit",{"type_slug":20,"slug":245,"name_label":246,"name_icon":25},"ballpeen-hammer","Ballpeen Hammer",{"type_slug":20,"slug":248,"name_label":249,"name_icon":25},"basalt-toadem","Basalt Toadem",{"type_slug":20,"slug":251,"name_label":252,"name_icon":25},"basic-blade","Basic Blade",{"type_slug":20,"slug":254,"name_label":255,"name_icon":25},"bastion-reaction","Bastion Reaction",{"type_slug":20,"slug":257,"name_label":258,"name_icon":25},"beckoning-crit","Beckoning Crit",{"type_slug":20,"slug":260,"name_label":261,"name_icon":25},"beleaguered-boots","Beleaguered Boots",{"type_slug":20,"slug":263,"name_label":264,"name_icon":25},"betsy-s-hedge","Betsy's Hedge",191,{"id":267,"slug":268,"locale":7,"data":269,"seo_title":270,"seo_description":271,"updated_at":272,"created_at":273,"listed_only":155,"_used_locale":7,"term_refs":274,"body_icons":285},"pg.relic.mauliflower.en","mauliflower","{\"description\":\"Mauliflower is an item that grants [[pg.term.status-effect_spinesse|Spinesse]] (also translated as Precision\u002Fウデマエ\u002F绝技 depending on locale) when its trigger condition is met. It appears in runs where crits are a significant damage source and interacts with any mechanics that produce or consume Spinesse\u002FPrecision stacks.\\n\\nMauliflower’s effect is a simple counter: every time a set number of critical hits occurs, the holder gains a fixed number of Spinesse. Concretely, after every **[CRITS_PER_SPINESSE_GAIN]** critical strikes, the owner receives **[NUM_SPINESSE_GAIN_FOR_CRITS]** stacks of Spinesse. This applies regardless of the source of the criticals (weapon, orb effects, or other abilities) as long as they are counted as crits by the game’s event system.\\n\\nPractical usage and interactions:\\n- Mauliflower scales with crit-rate: builds that reliably generate frequent critical hits convert that frequency directly into repeated Spinesse gains.\\n- Because Spinesse is granted in discrete batches when the crit threshold is reached, short bursts of crits that hit the threshold at once are as effective as evenly spaced crits; only the total number of crit events matters for triggering.\\n- Mauliflower synergizes with items, relics, or orbs that increase crit chance or that convert other effects into additional crit events, enabling faster accumulation of Spinesse.\\n- The timing of gains can affect combos that spend Spinesse immediately; plan around when the threshold will be met if you need stacks at a specific moment.\\n- Mauliflower is most valuable in late-run builds that can keep crits consistent; it is less effective for single-high-damage crit setups that do not produce repeated crit events.\\n\\nNo variant behavior by locale is present in the effect: all sources describe the identical mechanic of awarding Spinesse after every fixed number of crits.\",\"hero_image\":\"\u002Fimages\u002Fpeglin\u002Frelic\u002Fmauliflower.png\",\"rarity\":\"rare\",\"name\":\"pg.term.relic_mauliflower\"}","Mauliflower: Effect & Synergy - Peglin Wiki","Mauliflower grants Spinesse in Peglin after every set number of critical hits. 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