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This page collects practical tips for using them across scenarios.\n\n## When to make a blueprint\n\n- **Belt balancer (4→4 \u002F 8→8)**: every player needs these dozens of times — save once, paste forever.\n- **Sub-factory unit** (mining → cutter → painter → output): paste at every asteroid platform to skip 5 minutes of routing work.\n- **Train station templates**: standard load\u002Funload patterns vary by direction (N\u002FS\u002FE\u002FW) — keep one per orientation.\n\n## What does NOT belong in a blueprint\n\n- Anything tied to a **specific shape colour or pattern** that won't be reused — blueprints are about *structural* repetition, not one-off recipes.\n- Sub-factories that depend on **Upgrade Shop tiers** you haven't unlocked yet (they'll still paste, but at reduced throughput, hiding bottlenecks).\n\n## Sharing blueprints with the community\n\nThe Thunderstore community publishes vetted blueprint packs. 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