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Version 2.0.21 released as stable

2024-11-25

# **Minor Features** - Added drag-to-reorder to the research queue. - Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it

Minor Features

  • Added drag-to-reorder to the research queue.
  • Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. (https://forums.factorio.com/119530)
  • [space-age] Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and animated water.

Changes

  • Replaced the "move forward" and "move backward" buttons on technologies in the research queue with a draggable handle.
  • Allowed to set blueprint parameter to be ingredient of other parameter even when it doesn't exist in an assembling machine. (https://forums.factorio.com/117979)
  • Added a hidden sound setting to base the music selection on the character's physical location. (https://forums.factorio.com/119140)
  • Agriculutral Tower now respects allied ghosts blocking planting spots. (https://forums.factorio.com/120729)
  • volcanic-cracks-hot no longer coverable by foundation. (https://forums.factorio.com/120745)
  • Added consistency check for overlapping blueprint tiles not being both (non)-foundations. Any inconsistent tiles will be removed on load (analogous already happens when importing blueprint via string or setting blueprint tiles via lua).
  • The slider and input field for the minimum payload in orbital logistic requests now enforce a minimum of 1 instead of 0. (https://forums.factorio.com/120811)
  • Added a delay before music switches when switching surfaces. (https://forums.factorio.com/119871)
  • Added hidden sound setting for controlling music transition stage durations.
  • Improved performance of superforced blueprint preview that is autofilling-in tiles.

Bugfixes

Modding

  • Added distance_from_nearest_point_x and distance_from_nearest_point_y noise expressions.
  • Moved SpiderVehiclePrototype::chunk_exploration_radius to VehiclePrototype.
  • Removed limit of 64 unique PipeConnectionDefinitions's connection categories.
  • Removed music_transition_* utility constants.
  • Changed CraftItemTechnologyTrigger::item into ItemIDFilter. Removed item_quality.
  • Changed ProduceAchievementPrototype::item_product into ItemIDFilter. Removed quality.
  • Changed ProducePerHourAchievementPrototype::item_product into ItemIDFilter.

Scripting