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L’enduit fait que les attaques de cette arme ignorent une certaine fraction des défenses physiques, ce qui permet aux coups de pénétrer plus facilement que d’ordinaire l’armure, les boucliers et les autres effets de réduction des dégâts. L’effet est explicitement partiel plutôt qu’absolu : l’arme devient moins limitée par les couches défensives, mais ne devient pas totalement immunisée contre toute forme de résistance.\\n\\nEnduit brumeux est décrit comme un matériau étrange et surnaturel qui altère l’interaction physique entre l’arme et la cible. Il est destiné à être utilisé sur des armes individuelles ; une fois appliqué, les attaques de cette arme gagnent la propriété de perforation conférée par l’enduit pour la durée ou le nombre d’utilisations définis par les règles de l’objet dans le jeu. Comme l’enduit modifie la manière dont un coup est résolu plutôt que d’augmenter les dégâts bruts, il est particulièrement perceptible lorsqu’il est utilisé contre des cibles dont la protection principale provient de valeurs défensives élevées, d’indices d’armure ou de boucliers actifs, plutôt que contre des cibles aux faibles défenses.\\n\\n- Utilisez Foggy Coating sur les armes lorsque vous affrontez des adversaires lourdement blindés ou bien défendus, afin de maximiser les chances que les attaques pénètrent les défenses et infligent des dégâts là où des frappes non enduites seraient absorbées ou réduites.\\n- L’effet est partiel : attendez-vous à une meilleure pénétration plutôt qu’à une annulation complète et garantie des défenses. Contre les cibles dotées de résistances superposées ou exceptionnellement fortes, les résultats seront réduits par rapport à des ennemis faiblement défendus.\\n- Appliquez le revêtement à l’arme que vous comptez utiliser pour les frappes décisives ; comme la mécanique modifie la résolution des coups plutôt que les dégâts bruts, associer Enduit brumeux à des armes très précises ou infligeant de gros dégâts augmente son bénéfice pratique.\\n- Enduit brumeux cible l’interaction entre les mécaniques d’arme et de défense ; il est donc particulièrement pertinent dans les affrontements où les défenses, l’armure ou les boucliers constituent le principal obstacle à des dégâts efficaces.\\n- Envisagez de conserver Enduit brumeux pour les combats critiques ou les affrontements contre des boss où la perforation des défenses possède une réelle valeur stratégique, puisque son principal avantage est de surmonter la mitigation plutôt que d’augmenter les dégâts de base.\\n\\nEnduit brumeux est un objet tactique qui fait pencher l’équilibre d’une frappe vers le contournement des défenses. Considérez-le comme un outil pour venir à bout des Entities protégées ou dotées de boucliers, et pour créer des ouvertures contre les adversaires dont la survie dépend de défenses superposées plutôt que de simples points de vie élevés.\",\"category\":\"tools\",\"weight\":0.38,\"stack_size\":64,\"hero_image\":\"\u002Fimages\u002Fabiotic-factor\u002Fitem-foggy-coating.png\",\"name\":\"af.term.foggy_coating\",\"official_text\":\"Une étrange substance rendant une arme partiellement incorporelle, ce qui lui permet de traverser plus facilement les défenses.\"}","Enduit Brumeux: Effets\u002FUtilisation - Abiotic Factor Wiki","Découvrez les effets d’Enduit brumeux dans Abiotic Factor et comment l’utiliser pour aider vos armes à percer armures, boucliers et défenses.","2026-06-12 01:27:59","2026-06-02 07:54:12",[304],{"id":305,"category":51,"canonical_en":306,"aliases":13,"related_terms":14,"icon_url":307,"translations":308,"name":309,"e":310},"af.term.foggy_coating","Foggy Coating","\u002Fimages\u002Fabiotic-factor\u002Fitem-foggy-coating.png","{\"fr\":{\"value\":\"Enduit brumeux\"},\"en\":{\"value\":\"Foggy Coating\"}}","Enduit brumeux","item\u002Ffoggy-coating",{"item\u002Ffoggy-coating":307},{"items":313},[314,315,316,317,318,319,320,321],{"id":24,"game_slug":4,"type_slug":25,"name_default":26,"schema":27,"list_url_pattern":28,"detail_url_pattern":29,"detail_template":30,"schema_version":16,"presentation":31,"consolidated_into":32},{"id":34,"game_slug":4,"type_slug":35,"name_default":36,"schema":37,"list_url_pattern":38,"detail_url_pattern":39,"detail_template":40,"schema_version":16,"presentation":41,"consolidated_into":32},{"id":43,"game_slug":4,"type_slug":44,"name_default":45,"schema":46,"list_url_pattern":47,"detail_url_pattern":48,"detail_template":40,"schema_version":16,"presentation":41,"consolidated_into":32},{"id":50,"game_slug":4,"type_slug":51,"name_default":52,"schema":53,"list_url_pattern":54,"detail_url_pattern":55,"detail_template":40,"schema_version":16,"presentation":41,"consolidated_into":32},{"id":57,"game_slug":4,"type_slug":58,"name_default":59,"schema":60,"list_url_pattern":61,"detail_url_pattern":62,"detail_template":63,"schema_version":16,"presentation":41,"consolidated_into":32},{"id":65,"game_slug":4,"type_slug":66,"name_default":67,"schema":68,"list_url_pattern":69,"detail_url_pattern":70,"detail_template":63,"schema_version":16,"presentation":41,"consolidated_into":32},{"id":72,"game_slug":4,"type_slug":73,"name_default":74,"schema":75,"list_url_pattern":76,"detail_url_pattern":77,"detail_template":30,"schema_version":16,"presentation":31,"consolidated_into":32},{"id":79,"game_slug":4,"type_slug":80,"name_default":81,"schema":82,"list_url_pattern":83,"detail_url_pattern":84,"detail_template":30,"schema_version":16,"presentation":31,"consolidated_into":32},{"items":323},[],{"items":325},[326,329,331,335,339,343,347,351,356,360,362,366],{"term_id":327,"shared":328,"type_slug":51,"slug":170,"jaccard":16,"name_label":171,"name_icon":172},"af.term.acid_coating",3,{"term_id":330,"shared":328,"type_slug":51,"slug":273,"jaccard":16,"name_label":274,"name_icon":275},"af.term.bounce_coating",{"term_id":332,"shared":328,"type_slug":51,"slug":333,"jaccard":16,"name_label":334,"name_icon":32},"af.term.harpoon_spear","harpoon-spear","Lance-harpon",{"term_id":336,"shared":328,"type_slug":73,"slug":337,"jaccard":16,"name_label":338,"name_icon":32},"af.term.hazy_recollection","hazy-recollection","Flash visuel",{"term_id":340,"shared":328,"type_slug":73,"slug":341,"jaccard":16,"name_label":342,"name_icon":32},"af.term.just_in_case","just-in-case","En réserve",{"term_id":344,"shared":328,"type_slug":73,"slug":345,"jaccard":16,"name_label":346,"name_icon":32},"af.term.loose_rounds","loose-rounds","Cartouches auxiliaires",{"term_id":348,"shared":328,"type_slug":51,"slug":349,"jaccard":16,"name_label":350,"name_icon":32},"af.term.makeshift_nvgs","makeshift-nvgs","Lunette de vision nocturne de fortune",{"term_id":352,"shared":328,"type_slug":51,"slug":353,"jaccard":16,"name_label":354,"name_icon":355},"af.term.pipe_pistol","pipe-pistol","Pistolet à tube","\u002Fimages\u002Fabiotic-factor\u002Fitem-pipe-pistol.png",{"term_id":357,"shared":328,"type_slug":73,"slug":358,"jaccard":16,"name_label":359,"name_icon":32},"af.term.projectile_pickup","projectile-pickup","Ramassage de projectile",{"term_id":361,"shared":328,"type_slug":51,"slug":269,"jaccard":16,"name_label":270,"name_icon":271},"af.term.quantum_coating",{"term_id":363,"shared":328,"type_slug":73,"slug":364,"jaccard":16,"name_label":365,"name_icon":32},"af.term.quantum_displacement","quantum-displacement","Déplacement quantique",{"term_id":367,"shared":328,"type_slug":73,"slug":368,"jaccard":16,"name_label":369,"name_icon":32},"af.term.sharp_throwing","sharp-throwing","Lancer tranchant",{"items":371},[372],{"tag":162},{"items":374},["Reactive",303],{"items":374}]