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The recipe consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and is crafted in the [[fdy.term.assembler_i|Assembler I]]. As the primary_output_item Assembly Line Rail, this recipe is used to create the structural rail components required for constructing and extending automated assembly lines within the production network. The recipe is categorized under assembly and must be processed by an Assembler I to yield the finished rail component.\",\"canonical_id\":\"Assembly Line Rail\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_rail\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_rail\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_rail\"}",{"id":224,"slug":225,"locale":7,"data":226,"updated_at":189,"created_at":190,"listed_only":158},"fdy.recipe.assembly-line-splitter.en","assembly-line-splitter","{\"description\":\"**[[fdy.term.assembly_line_splitter|Assembly Line Splitter]]** is an assembly recipe in *FOUNDRY* that produces one **Assembly Line Splitter** in **[[fdy.term.assembler_i|Assembler I]]** over 5 seconds. It consumes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **[[fdy.term.circuit_board|Circuit Board]]**, making it a crafted component tied to the game’s assembly production chain.\",\"canonical_id\":\"Assembly Line Splitter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_splitter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_splitter\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_splitter\"}",{"id":228,"slug":229,"locale":7,"data":230,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.assembly-line-start.en","assembly-line-start","{\"description\":\"[[fdy.term.assembly_line_start|Assembly Line Start]] is an assembly recipe in the assembly category that produces 1 Assembly Line Start in 8 seconds. The recipe requires 30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 8 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 4 [[fdy.term.circuit_board|Circuit Board]], and 8 [[fdy.term.hydraulic_piston|Hydraulic Piston]] as ingredients. Its primary output item is Assembly Line Start and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe ties high-tier component inputs into a single Assembly Line Start unit for use in manufacturing or construction chains.\",\"canonical_id\":\"Assembly Line Start\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_start\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":8},{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_start\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_start\"}",{"id":232,"slug":233,"locale":7,"data":234,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.barrel-empty.en","barrel-empty","{\"description\":\"[[fdy.term.barrel_empty|Barrel (Empty)]] is an assembly recipe that produces one Barrel (Empty) in 3 seconds. The recipe consumes one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as its sole ingredient and yields Barrel (Empty) ×1 as the primary output. It is performed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the game's item production chain for containers and storage-related crafting. The recipe's short production time and single-component input make it a basic manufacturing step for obtaining empty barrels.\",\"canonical_id\":\"Barrel (Empty)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.barrel_empty\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.barrel_empty\"}",{"id":236,"slug":237,"locale":7,"data":238,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.battery-large.en","battery-large","{\"description\":\"[[fdy.term.battery_large|Battery (Large)]] is an assembly recipe that produces one Battery (Large) as its primary output. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.circuit_board|Circuit Board]], and 20 [[fdy.term.energy_cell|Energy Cell]] and completes in 7.5 seconds. It is categorized under assembly and is built on the [[fdy.term.assembler_i|Assembler I]]. The recipe converts the listed inputs into a single Battery (Large) item through the Assembler I production process.\",\"canonical_id\":\"Battery (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.battery_large\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_large\"}",{"id":240,"slug":241,"locale":7,"data":242,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.battery-small.en","battery-small","{\"description\":\"[[fdy.term.battery_small|Battery (Small)]] is an assembly recipe that produces 1 Battery (Small) as its primary output. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 4 [[fdy.term.electronic_components|Electronic Components]], 20 [[fdy.term.technum_rods|Technum Rods]] and 10 [[fdy.term.energy_cell|Energy Cell]] and completes in 5 seconds. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building and yields Battery (Small) ×1 per craft. The recipe belongs to the assembly category and is used to convert the listed component items into the finished Battery (Small).\",\"canonical_id\":\"Battery (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.technum_rods\",\"count\":20},{\"item\":\"fdy.term.energy_cell\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.battery_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_small\"}",{"id":244,"slug":245,"locale":7,"data":246,"updated_at":247,"created_at":190,"listed_only":158},"fdy.recipe.biomass.en","biomass","{\"description\":\"[[fdy.term.biomass|Biomass]] is a basic organic resource used throughout the early and mid game. It is gathered from vegetation across the map and can also be crafted in a [[fdy.term.greenhouse|Greenhouse]] using Biomass, Ore, and [[fdy.term.water|Water]]. In practice, it is one of the first materials players stockpile because of how broadly it is consumed before higher-tier power and production options become available.\\n\\nIts most important role is as fuel. In the early phases of the game, Biomass is a primary fuel source for Biomass Burners and for various machinery, making it essential for keeping an initial base running until the [[fdy.term.burner_generator|Burner Generator]] is unlocked through Research Servers. Because of this, players usually want a steady supply of Biomass before expanding power-hungry production lines.\\n\\nBiomass is also used as a crafting component in a wide range of recipes. It appears in the production of office furniture, explosives, decorative blocks, and tools, so even after better fuels become available it remains relevant as a general-purpose industrial ingredient.\\n\\nPractical uses and acquisition points:\\n- Gather it by harvesting trees, plants, and other organic sources scattered around the map.\\n- Craft it in a Greenhouse with Biomass, Ore, and Water.\\n- Use it to keep Biomass Burners and other early machinery supplied before higher-tier power is unlocked.\\n- Reserve some stock for crafting, since it is used in furniture, explosives, decorative pieces, and tools.\\n\\nBecause Biomass has both fuel and crafting demand, it is worth treating it as a shared strategic resource rather than burning it immediately. Collecting vegetation during exploration and maintaining a production loop in a Greenhouse helps avoid shortages during early expansion.\",\"canonical_id\":\"Biomass\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.biomass\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.biomass\",\"count\":2}],\"time_seconds\":60,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.biomass\"}","2026-06-03 10:56:55",{"id":249,"slug":250,"locale":7,"data":251,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.biomass-burner.en","biomass-burner","{\"description\":\"[[fdy.term.biomass_burner|Biomass Burner]] is an assembly recipe that produces one Biomass Burner item and requires 4 seconds to complete. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×5, [[fdy.term.electronic_components|Electronic Components]] ×5, and [[fdy.term.technum_rods|Technum Rods]] ×5 as ingredients. Its primary output is the Biomass Burner item. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe defines the manufacturing inputs, output count, and crafting time for producing Biomass Burner units within the FOUNDRY production system.\",\"canonical_id\":\"Biomass Burner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.biomass_burner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.biomass_burner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.biomass_burner\"}",{"id":253,"slug":254,"locale":7,"data":255,"updated_at":189,"created_at":190,"listed_only":158},"fdy.recipe.blast-furnace-base.en","blast-furnace-base","{\"description\":\"Blast Furnace Base is an assembly recipe in FOUNDRY that produces 1 Blast Furnace Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 600 [[fdy.term.concrete|Concrete]], 600 Steel Beams, 300 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 200 Circuit Boards, making it a major construction recipe for setting up blast furnace infrastructure.\",\"canonical_id\":\"Blast Furnace Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.blast_furnace_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":600},{\"item\":\"fdy.term.steel_beams\",\"count\":600},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":300},{\"item\":\"fdy.term.circuit_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.blast_furnace_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.blast_furnace_base\"}",{"id":257,"slug":258,"locale":7,"data":259,"updated_at":177,"created_at":190,"listed_only":158},"fdy.recipe.boiler.en","boiler","{\"description\":\"The Boiler is a mid-game industrial building that converts fuel and water into steam for use by Steam Turbines. It sits in a water-and-fuel loop: each [[fdy.term.boiler|Boiler]] consumes **20 L\u002Fs of [[fdy.term.water|Water]]** through either side port and can be chained directly with other Boilers, since the ports are bidirectional. This makes it easy to build compact arrays or connect them with [[fdy.term.pipe|Pipe]] sections as needed.\\n\\nA single Boiler produces enough steam to support one [[fdy.term.steam_turbine|Steam Turbine]] at full output. Each Boiler can supply **60 L\u002Fs of steam**, matching the **60 L\u002Fs** a Steam Turbine needs to run at its maximum **3.6 MW** output. In practice, that means one Boiler per Steam Turbine for full-capacity operation.\\n\\nFor water supply, the building is simple to scale but easy to overtax if the pipe network is not planned carefully:\\n- Each Boiler adds **5 complexity** to the Pipe Network it is attached to.\\n- One Pipe Intake provides **500 L\u002Fs**, enough for **25 Boilers** at full rate.\\n- The Pipe Network itself caps at **600 L\u002Fs**, so two Pipe Intakes are needed to push the total Boiler count up to **30 Boilers** before hitting the network limit.\\n\\nFuel consumption depends on the chosen fuel and the Boiler must receive **3.6 MJ\u002Fs** to maintain **360 L\u002Fs of steam**. Its supported fuels include [[fdy.term.biomass|Biomass]], [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]], [[fdy.term.ignium_ore|Ignium Ore]], [[fdy.term.portable_fuel|Portable Fuel]], Ignium Fuel Rods, and [[fdy.term.coked_ignium|Coked Ignium]]. Portable Fuel and Ignium Fuel Rods are especially convenient for sustained operation because they provide longer burn times and lower item consumption rates, while Coked Ignium is notable for having a slightly better energy return per mined unit of Ignium despite its lower raw energy value, since it is produced at a **2:5** ratio.\\n\\nWhen planning a boiler line, the main considerations are water throughput, pipe network capacity, and fuel logistics. The building is most efficient when paired directly with Steam Turbines and fed from a stable water source, since its output is intentionally tuned to match turbine demand exactly.\",\"canonical_id\":\"Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.boiler\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.boiler\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.boiler\"}",{"id":261,"slug":262,"locale":7,"data":263,"updated_at":177,"created_at":190,"listed_only":158},"fdy.recipe.building-block.en","building-block","{\"description\":\"Building Block is an assembly recipe that produces 10 Building Block in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 4 [[fdy.term.technum_rods|Technum Rods]], making it a basic fabrication step for creating Building Block as a construction material in FOUNDRY.\",\"canonical_id\":\"Building Block\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.building_block\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.technum_rods\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.building_block\",\"count\":10}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.building_block\"}",{"id":265,"slug":266,"locale":7,"data":267,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.burner-generator.en","burner-generator","{\"description\":\"[[fdy.term.burner_generator|Burner Generator]] is an assembly recipe that produces 1 Burner Generator in 4 seconds. The recipe requires 25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]] and 5 [[fdy.term.technum_rods|Technum Rods]] as ingredients. The recipe’s primary output is the Burner Generator item and it is assembled in the [[fdy.term.assembler_i|Assembler I]] building. This recipe defines the manufacturing inputs and processing time needed to produce Burner Generator units within the FOUNDRY production chain.\",\"canonical_id\":\"Burner Generator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.burner_generator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.burner_generator\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.burner_generator\"}",{"id":269,"slug":270,"locale":7,"data":271,"updated_at":272,"created_at":178,"listed_only":158},"fdy.recipe.cargo-ship-start-pad.en","cargo-ship-start-pad","{\"description\":\"The Cargo Ship Start Pad is one of the two pad types used by cargo ships. It serves as the launch point for ship routes, while the [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] acts as the destination. Together, the two pads define a cargo ship line, letting ships move items between distant parts of a factory without relying on long belt runs.\\n\\nCargo ships can now queue and take turns unloading their cargo, but only one cargo ship may offload its inventory at a time. This means multiple start pads can feed into the same target pad, and the ships will wait their turn rather than trying to unload simultaneously. The system is convenient for linking separated production areas, especially when a direct transport line would be awkward or expensive to build.\\n\\nIn practice, cargo ships are often used as an alternative to long belt highways, but their throughput depends heavily on the distance between the pads. Longer trips reduce practical output, so cargo ships may be a poor fit for very large bases unless you are willing to deploy several routes. A single target pad can be supplied by any number of start pads, but the receiving side still has a limit, so routing too much traffic into one destination will cause a bottleneck.\\n\\n- The Cargo Ship Start Pad is the source side of a cargo ship route.\\n- Each route requires a matching Cargo Ship Target Pad to receive deliveries.\\n- Multiple start pads can share one target pad, with ships queueing to unload one at a time.\\n- The maximum output of a target pad is approximately **4800\u002Fmin**, assuming all 20 ports and MK3 belts are used.\\n- If you expect higher demand than that, set up a second target pad to handle overflow instead of overloading a single destination.\\n- Because throughput varies with travel distance, cargo ships work best when used to connect manageable production clusters rather than as a universal replacement for belts.\",\"canonical_id\":\"Cargo Ship Start Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad\"}","2026-06-08 07:38:06",{"id":274,"slug":275,"locale":7,"data":276,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.cargo-ship-start-pad-liquids.en","cargo-ship-start-pad-liquids","{\"description\":\"**[[fdy.term.cargo_ship_start_pad_liquids|Cargo Ship Start Pad (Liquids)]]** is an assembly recipe in *Foundry* that produces 1 [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] (Liquids) in 30 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.glass|Glass]], making it a construction recipe for setting up the liquid cargo ship start pad used in the factory’s transport and logistics system.\",\"canonical_id\":\"Cargo Ship Start Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad_liquids\"}",{"id":278,"slug":279,"locale":7,"data":280,"updated_at":177,"created_at":178,"listed_only":158},"fdy.recipe.cargo-ship-target-pad.en","cargo-ship-target-pad","{\"description\":\"The Cargo Ship Target Pad is the destination half of the cargo ship logistics system. Cargo ships use two pad types: a [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] and a [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]], with the target pad serving as the receiving point for shipments launched from start pads. Once cargo ships are linked, they travel between the paired pads and unload their freight at the target.\\n\\nCargo ships can now queue and take turns unloading, but only one cargo ship may offload its inventory at a time. This makes the system more practical than earlier single-file unloading behavior, while still limiting peak throughput at a busy destination.\\n\\nIn practice, Cargo Ship Target Pads are best used for moving goods over long distances where belts would be cumbersome, but they are not always the ideal answer for very large bases. Their effective throughput varies significantly with travel distance between pads, so a cargo ship route that looks efficient on paper can slow down once the route gets longer. If you plan to rely on them heavily, you may need multiple routes rather than a single central hub.\\n\\n- A single target pad can be supplied by any number of start pads, since arriving ships queue and unload in turn.\\n- The practical maximum output of one target pad is about **4800\u002Fmin** when using all 20 ports and MK3 belts.\\n- Do not feed more than that into one target pad; if demand is higher, set up a second target pad to handle the overflow.\\n- They are most attractive as an alternative to long belt highways, especially when you want to simplify transport across large gaps.\",\"canonical_id\":\"Cargo Ship Target Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad\"}",{"id":282,"slug":283,"locale":7,"data":284,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.cargo-ship-target-pad-liquids.en","cargo-ship-target-pad-liquids","{\"description\":\"[[fdy.term.cargo_ship_target_pad_liquids|Cargo Ship Target Pad (Liquids)]] is an assembly recipe that produces one [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] (Liquids) in 12 seconds. The recipe requires 100 steel beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 10 [[fdy.term.circuit_board|Circuit Board]] as inputs and yields Cargo Ship Target Pad (Liquids) ×1 as the primary output. This recipe is manufactured in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category. It converts bulk structural components and electronics into a specialized cargo ship target pad used for liquid cargo operations.\",\"canonical_id\":\"Cargo Ship Target Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad_liquids\"}",{"id":286,"slug":287,"locale":7,"data":288,"updated_at":189,"created_at":190,"listed_only":158},"fdy.recipe.casting-machine.en","casting-machine","{\"description\":\"`[[fdy.term.casting_machine|Casting Machine]]` is an assembly recipe that produces one `Casting Machine` in `[[fdy.term.assembler_i|Assembler I]]` over 8 seconds. It consumes `Steel Beams`, `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]`, and `[[fdy.term.electronic_components|Electronic Components]]`, making it part of the mid-tier production chain for manufacturing industrial equipment.\",\"canonical_id\":\"Casting Machine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.casting_machine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.casting_machine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.casting_machine\"}",{"id":290,"slug":291,"locale":7,"data":292,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.ceiling-light.en","ceiling-light","{\"description\":\"Ceiling Light is an assembly recipe that produces [[fdy.term.ceiling_light_i|Ceiling Light I]] ×1 from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×2 and [[fdy.term.electronic_components|Electronic Components]] ×1. The recipe belongs to the assembly category and requires 2 seconds to complete. Ceiling Light is manufactured in the [[fdy.term.assembler_i|Assembler I]], with Ceiling Light I as the primary output item. This recipe defines the immediate inputs and production time for integrating ceiling lighting into factory workflows.\",\"canonical_id\":\"Ceiling Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light\"}",{"id":294,"slug":295,"locale":7,"data":296,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.ceiling-light-large.en","ceiling-light-large","{\"description\":\"[[fdy.term.ceiling_light|Ceiling Light]] (Large) is an assembly recipe that crafts one [[fdy.term.ceiling_light_ii|Ceiling Light II]] from five steel beams and five [[fdy.term.electronic_components|Electronic Components]] in 2 seconds. The recipe is categorized under assembly and is produced using the [[fdy.term.assembler_i|Assembler I]] building. The listed ingredients and primary output define its role in manufacturing chains where Ceiling Light II is required.\",\"canonical_id\":\"Ceiling Light (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_ii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_ii\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light_large\"}",{"id":298,"slug":299,"locale":7,"data":300,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.cement.en","cement","{\"description\":\"[[fdy.term.cement|Cement]] is a mining recipe that converts raw materials into construction-grade Cement using a [[fdy.term.crusher_i|Crusher I]]. The recipe takes 12 seconds and consumes 2 [[fdy.term.mineral_rocks|Mineral Rocks]] and 1 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] to produce 2 Cement (primary output: Cement). It is categorized under mining and is executed in the Crusher I building, tying raw resource processing to construction and manufacturing chains. The recipe's inputs and 2× output define its role as a mid-tier material conversion used to supply Cement for downstream recipes and buildings.\",\"canonical_id\":\"Cement\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2},{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":2}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.cement\"}",{"id":302,"slug":303,"locale":7,"data":304,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.cement-slag-reprocessing.en","cement-slag-reprocessing","{\"description\":\"[[fdy.term.cement|Cement]] (Slag Reprocessing) is a chemistry recipe that converts 36 units of [[fdy.term.blast_furnace_slag|Blast Furnace Slag]] into 1 Cement as its primary output. The recipe runs in 12 seconds and must be processed in a [[fdy.term.chemical_processor|Chemical Processor]]. Cement (Slag Reprocessing) is categorized under chemistry and the single listed output is Cement ×1; its sole listed ingredient is Blast Furnace Slag ×36.\",\"canonical_id\":\"Cement (Slag Reprocessing)\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":36}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cement_slag_reprocessing\"}",{"id":306,"slug":307,"locale":7,"data":308,"updated_at":189,"created_at":309,"listed_only":158},"fdy.recipe.charged-xeno-crystal.en","charged-xeno-crystal","{\"description\":\"Charged Xeno-Crystal is an assembly recipe used in the [[fdy.term.crystal_refiner|Crystal Refiner]] to convert 10 Xeno-Crystals, 1 [[fdy.term.energy_cell|Energy Cell]], and 2,000 [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] into 10 Charged Xeno-Crystals over 3 seconds. It is a direct refining process for producing the charged crystal output used in FOUNDRY production chains.\",\"canonical_id\":\"Charged Xeno-Crystal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.charged_xeno_crystal\",\"ingredients\":[{\"item\":\"fdy.term.xeno_crystal\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":1},{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":2000}],\"outputs\":[{\"item\":\"fdy.term.charged_xeno_crystal\",\"count\":10}],\"time_seconds\":3,\"building\":\"fdy.term.crystal_refiner\",\"name\":\"fdy.term.charged_xeno_crystal\"}","2026-05-31 06:51:07",{"id":311,"slug":312,"locale":7,"data":313,"updated_at":189,"created_at":190,"listed_only":158},"fdy.recipe.chemical-processor.en","chemical-processor","{\"description\":\"[[fdy.term.chemical_processor|Chemical Processor]] is an assembly recipe that produces 1 Chemical Processor in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It requires 20 Steel Beams, 10 [[fdy.term.polymer_board|Polymer Board]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 5 [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier crafted component used in FOUNDRY’s manufacturing chain.\",\"canonical_id\":\"Chemical Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.chemical_processor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.polymer_board\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.chemical_processor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.chemical_processor\"}",{"id":315,"slug":316,"locale":7,"data":317,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.circuit-board.en","circuit-board","{\"description\":\"[[fdy.term.circuit_board|Circuit Board]] is an assembly recipe that produces 1 Circuit Board in 5 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe requires 1 [[fdy.term.polymer_board|Polymer Board]] and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and lists Circuit Board as its primary output item. This recipe is executed in the Assembler I building and is part of the game's electronic manufacturing chain, converting intermediate polymers and components into finished circuit boards for use in higher-tier production.\",\"canonical_id\":\"Circuit Board\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.circuit_board\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.circuit_board\"}",{"id":319,"slug":320,"locale":7,"data":321,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.coked-ignium.en","coked-ignium","{\"description\":\"[[fdy.term.coked_ignium|Coked Ignium]] is a smelting recipe that converts raw [[fdy.term.ignium_ore|Ignium Ore]] into processed Coked Ignium; it consumes 2 × Ignium Ore and produces 5 × Coked Ignium as its primary output. The recipe belongs to the smelting category and requires an [[fdy.term.advanced_smelter|Advanced Smelter]] to run, with a crafting time of 11.25 seconds per operation. Coked Ignium is the primary output item of this recipe and is produced exclusively through the Advanced Smelter using the specified ingredient ratio and processing time.\",\"canonical_id\":\"Coked Ignium\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.coked_ignium\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.coked_ignium\",\"count\":5}],\"time_seconds\":11.25,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.coked_ignium\"}",{"id":323,"slug":324,"locale":7,"data":325,"updated_at":189,"created_at":326,"listed_only":158},"fdy.recipe.combat-drone.en","combat-drone","{\"description\":\"Combat Drone is an assembly recipe that produces 1 Combat Drone in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.circuit_board|Circuit Board]], [[fdy.term.hover_engine|Hover Engine]], and [[fdy.term.recipe_weapon_components|Weapon Components]], making it the crafting step that turns industrial components into a deployable combat unit.\",\"canonical_id\":\"Combat Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_drone\"}","2026-06-02 23:51:49",{"id":328,"slug":329,"locale":7,"data":330,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.combat-robot-arm.en","combat-robot-arm","{\"description\":\"Combat Robot Arm is an assembly recipe that produces 1 Combat Robot Arm in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], Steel Beams, and [[fdy.term.recipe_weapon_components|Weapon Components]], and serves as the production step for creating this combat-oriented robot arm component.\",\"canonical_id\":\"Combat Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_arm\"}",{"id":332,"slug":333,"locale":7,"data":334,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.combat-robot-head.en","combat-robot-head","{\"description\":\"Combat Robot Head is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that crafts one `Combat Robot Head` in 15 seconds. It consumes `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.firmarlite_sheet|Firmarlite Sheet]]`, and `[[fdy.term.recipe_weapon_components|Weapon Components]]`, making it a manufacturing step in the production chain for combat robot components.\",\"canonical_id\":\"Combat Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_head\"}",{"id":336,"slug":337,"locale":7,"data":338,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.combat-robot-leg.en","combat-robot-leg","{\"description\":\"`Combat Robot Leg` is an assembly recipe that produces one `Combat Robot Leg` in `[[fdy.term.assembler_i|Assembler I]]` over 15 seconds. It combines `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.hydraulic_piston|Hydraulic Piston]]`, and `Steel Beams` into a finished combat robot component used in FOUNDRY’s manufacturing chain.\",\"canonical_id\":\"Combat Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_leg\"}",{"id":340,"slug":341,"locale":7,"data":342,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.combat-robot-torso.en","combat-robot-torso","{\"description\":\"**Combat Robot Torso** is an assembly recipe that produces one Combat Robot Torso in an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.cpu|CPU]], Steel Beams, and an [[fdy.term.energy_cell|Energy Cell]], making it a key step in constructing combat robot components.\",\"canonical_id\":\"Combat Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_torso\"}",{"id":344,"slug":345,"locale":7,"data":346,"updated_at":189,"created_at":190,"listed_only":158},"fdy.recipe.concrete.en","concrete","{\"description\":\"[[fdy.term.concrete|Concrete]] is a smelting recipe in the [[fdy.term.casting_machine|Casting Machine]] that produces 4 Concrete in 15 seconds. It combines 2 [[fdy.term.cement|Cement]], 4 [[fdy.term.gravel|Gravel]], and 20 [[fdy.term.water|Water]] to create a basic construction material used throughout FOUNDRY.\",\"canonical_id\":\"Concrete\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.concrete\",\"ingredients\":[{\"item\":\"fdy.term.cement\",\"count\":2},{\"item\":\"fdy.term.gravel\",\"count\":4},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.concrete\",\"count\":4}],\"time_seconds\":15,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.concrete\"}",{"id":348,"slug":349,"locale":7,"data":350,"updated_at":177,"created_at":190,"listed_only":158},"fdy.recipe.construction-material.en","construction-material","{\"description\":\"[[fdy.term.construction_material|Construction Material]] is a specialized item used in the construction of modular buildings. It is not meant to be handled like ordinary bulk resources, because its normal stack size is very small and regular [[fdy.term.storage|Storage]] containers are a poor fit for it.\\n\\nThe intended place to store Construction Material is a [[fdy.term.construction_warehouse|Construction Warehouse]], where it stacks up to **25,000**. This is also the only storage type that allows a [[fdy.term.transport_ship_port|Transport Ship Port]] to access it for construction logistics. For modular building work, a [[fdy.term.construction_ship_port|Construction Ship Port]] is also required: the Transport Ship Port only delivers Construction Material to the building site, while the Construction Ship Port performs the actual construction.\\n\\n- Do not keep Construction Material in standard Storage containers unless you have no alternative.\\n- Use a Construction Warehouse to take advantage of its large stack limit.\\n- A Transport Ship Port can move it to the site, but it cannot build with it on its own.\\n- A Construction Ship Port is necessary to complete modular buildings that use this item.\",\"canonical_id\":\"Construction Material\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_material\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":90},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.concrete\",\"count\":30},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.construction_material\",\"count\":150}],\"time_seconds\":90,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_material\"}",{"id":352,"slug":353,"locale":7,"data":354,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.construction-ship-port.en","construction-ship-port","{\"description\":\"[[fdy.term.construction_ship_port|Construction Ship Port]] is an assembly recipe that produces one Construction Ship Port in 10 seconds. The recipe requires 100 steel beams, 100 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 25 [[fdy.term.circuit_board|Circuit Board]], 10 [[fdy.term.energy_cell|Energy Cell]], 50 [[fdy.term.polymer_board|Polymer Board]] and 20 [[fdy.term.maintenance_drone|Maintenance Drone]] as inputs. The primary output item is Construction Ship Port and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe converts the listed component items into the Construction Ship Port at the specified craft time and output quantity.\",\"canonical_id\":\"Construction Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.polymer_board\",\"count\":50},{\"item\":\"fdy.term.maintenance_drone\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.construction_ship_port\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_ship_port\"}",{"id":356,"slug":357,"locale":7,"data":358,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.construction-warehouse.en","construction-warehouse","{\"description\":\"[[fdy.term.construction_warehouse|Construction Warehouse]] is an assembly recipe that produces 1 Construction Warehouse in 10 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], and 100 [[fdy.term.polymer_board|Polymer Board]] as ingredients. The primary output item is Construction Warehouse, and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and converts the listed components into the Construction Warehouse unit for use in the game's construction and logistics systems.\",\"canonical_id\":\"Construction Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.construction_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_warehouse\"}",{"id":360,"slug":361,"locale":7,"data":362,"updated_at":189,"created_at":190,"listed_only":158},"fdy.recipe.container.en","container","{\"description\":\"**[[fdy.term.container|Container]]** is an assembly recipe in **[[fdy.term.assembler_i|Assembler I]]** that takes **30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]** and crafts **1 Container** in 5 seconds. It is a basic manufacturing step for producing Containers from processed metal components.\",\"canonical_id\":\"Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.container\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.container\"}",{"id":364,"slug":365,"locale":7,"data":366,"updated_at":247,"created_at":190,"listed_only":158},"fdy.recipe.conveyor-balancer-i.en","conveyor-balancer-i","{\"description\":\"[[fdy.term.conveyor_balancer_i|Conveyor Balancer I]] is a conveyor-related building used to manage material flow by prioritizing either an input, an output, or both at once. Its key feature is the set of interactable switches on the front and back of the tunnel, which let the player change how the balancer handles traffic through the line.\\n\\nThis makes it a flexible routing piece rather than a simple pass-through segment. By adjusting the switches, you can decide whether the balancer should favor incoming material, favor outgoing material, or allow both directions to be prioritized together. In practice, this gives you finer control over where items are pulled from and where they are sent, which is useful when one part of a conveyor network needs to be served ahead of another.\\n\\n- Use the front and back switches to set the desired priority behavior.\\n- Select input priority when you want the balancer to favor pulling material into the line.\\n- Select output priority when you want the balancer to favor delivering material out of the line.\\n- Select both when you want priority handling on both sides at the same time.\\n\\nBecause the controls are built directly into the tunnel, Conveyor Balancer I can be adjusted after placement without replacing the structure. This makes it suitable for conveyor layouts that need occasional reconfiguration as production changes.\",\"canonical_id\":\"Conveyor Balancer I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_i\"}",{"id":368,"slug":369,"locale":7,"data":370,"updated_at":177,"created_at":190,"listed_only":158},"fdy.recipe.conveyor-balancer-ii.en","conveyor-balancer-ii","{\"description\":\"[[fdy.term.conveyor_balancer_ii|Conveyor Balancer II]] is a conveyor-routing building used to manage item flow through a tunnel. Its defining feature is that it lets the player set a priority input, a priority output, or both at once by adjusting the interactable switches on the front and back of the tunnel.\\n\\nThis makes it useful when a conveyor network needs more control than a simple pass-through. By assigning priority on the input side, the building can favor one line over others when resources are being collected. By assigning priority on the output side, it can direct materials toward a chosen destination before sending them elsewhere. Setting both at the same time allows the same tunnel to act as a more directed junction in a larger transport system.\\n\\nBecause the priority settings are handled through the building’s switches, its role is not passive storage or processing but traffic control. In practice, it is most relevant in layouts where several conveyor lines intersect, or where certain items must be routed consistently without manual intervention.\\n\\n- The front and back switches control whether the tunnel prioritizes input, output, or both.\\n- It can be used to bias item flow toward a specific line.\\n- It is most valuable in conveyor networks that need selective routing rather than simple transfer.\",\"canonical_id\":\"Conveyor Balancer II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_ii\"}",{"id":372,"slug":373,"locale":7,"data":374,"updated_at":177,"created_at":190,"listed_only":158},"fdy.recipe.conveyor-balancer-iii.en","conveyor-balancer-iii","{\"description\":\"[[fdy.term.conveyor_balancer_iii|Conveyor Balancer III]] is a conveyor-routing building that lets you set priority handling on one or both sides of a tunnel. By adjusting the interactable switches on the front and back of the tunnel, you can choose a priority input, a priority output, or enable both at the same time.\\n\\nThis makes it useful when a conveyor line needs to favor a specific route without fully locking the system into a single direction. It can be used to direct materials toward a preferred destination while still leaving the alternative side available, which is helpful for managing shared transport networks and preventing bottlenecks in a busy conveyor setup.\\n\\nThe key behavior is determined by its switches:\\n- Front and back switches control whether the tunnel treats either side as priority.\\n- A priority input setting favors material coming in from the selected side.\\n- A priority output setting favors material leaving through the selected side.\\n- Both priority options can be enabled together.\\n\\nBecause its control is built into the structure itself, it is best placed where line management matters most, such as at junctions, split points, or any place where one route should take precedence over another.\",\"canonical_id\":\"Conveyor Balancer III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_iii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_iii\"}",{"id":376,"slug":377,"locale":7,"data":378,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.conveyor-i.en","conveyor-i","{\"description\":\"[[fdy.term.conveyor_i|Conveyor I]] is an assembly recipe that produces Conveyor I items, yielding 2 Conveyors per cycle and taking 3 seconds to complete. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.machinery_parts|Machinery Parts]] as inputs and lists Conveyor I as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. It is categorized under assembly and converts the specified raw components into basic conveyor segments for use in transport and logistics systems.\",\"canonical_id\":\"Conveyor I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_i\"}",{"id":380,"slug":381,"locale":7,"data":382,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.conveyor-ii.en","conveyor-ii","{\"description\":\"[[fdy.term.conveyor_ii|Conveyor II]] is an assembly recipe that produces Conveyor II (primary output) and yields 2 Conveyor II per cycle. The recipe requires 2 [[fdy.term.conveyor_i|Conveyor I]], 2 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and has a crafting time of 5 seconds. It is processed in [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly, enabling mid-tier conveyor production throughput by converting basic conveyors and components into upgraded conveyor units.\",\"canonical_id\":\"Conveyor II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_ii\"}",{"id":384,"slug":385,"locale":7,"data":386,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.conveyor-iii.en","conveyor-iii","{\"description\":\"[[fdy.term.conveyor_iii|Conveyor III]] is an assembly recipe that produces 2 Conveyor III in an [[fdy.term.assembler_i|Assembler I]] over 7.5 seconds. It upgrades from [[fdy.term.conveyor_ii|Conveyor II]] using [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]], making it part of the factory’s conveyor production chain.\",\"canonical_id\":\"Conveyor III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_iii\",\"count\":2}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_iii\"}",{"id":388,"slug":389,"locale":7,"data":390,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.conveyor-slope-i.en","conveyor-slope-i","{\"description\":\"[[fdy.term.conveyor_slope_i|Conveyor Slope I]] is an assembly recipe that produces one Conveyor Slope I in 1.5 seconds. The recipe requires 2 × [[fdy.term.conveyor_i|Conveyor I]] and 1 × [[fdy.term.machinery_parts|Machinery Parts]] as ingredients and yields a single Conveyor Slope I as its primary output. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building. It functions within the assembly category to convert basic conveyor components and machinery parts into an angled conveyor segment for use in factory layouts.\",\"canonical_id\":\"Conveyor Slope I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_i\"}",{"id":392,"slug":393,"locale":7,"data":394,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.conveyor-slope-ii.en","conveyor-slope-ii","{\"description\":\"[[fdy.term.conveyor_slope_ii|Conveyor Slope II]] is an assembly recipe in the [[fdy.term.assembler_i|Assembler I]] that upgrades a [[fdy.term.conveyor_slope_i|Conveyor Slope I]] into a stronger conveyor slope. It takes [[fdy.term.machinery_parts|Machinery Parts]] and [[fdy.term.electronic_components|Electronic Components]] as inputs and produces one Conveyor Slope II after 2.5 seconds. This recipe is part of the conveyor infrastructure chain, extending item transport systems with improved slope construction.\",\"canonical_id\":\"Conveyor Slope II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1}],\"time_seconds\":2.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_ii\"}",{"id":396,"slug":397,"locale":7,"data":398,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.conveyor-slope-iii.en","conveyor-slope-iii","{\"description\":\"[[fdy.term.conveyor_slope_iii|Conveyor Slope III]] is an assembly recipe used in an [[fdy.term.assembler_i|Assembler I]] to produce one Conveyor Slope III in 3.75 seconds. It upgrades from [[fdy.term.conveyor_slope_ii|Conveyor Slope II]] and requires [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]], making it part of the conveyor infrastructure progression in *Foundry*.\",\"canonical_id\":\"Conveyor Slope III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_iii\",\"count\":1}],\"time_seconds\":3.75,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_iii\"}",{"id":400,"slug":401,"locale":7,"data":402,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.cpu.en","cpu","{\"description\":\"[[fdy.term.cpu|CPU]] is a chemistry recipe in the [[fdy.term.chemical_processor|Chemical Processor]] that produces 8 CPU from 1 [[fdy.term.telluxite_wafer|Telluxite Wafer]], 2 Polymer Boards, and 80 [[fdy.term.olumic_acid|Olumic Acid]] over 120 seconds. It is a late-stage processing step that turns advanced electronic materials and chemical input into a core component used in FOUNDRY’s production chains.\",\"canonical_id\":\"CPU\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cpu\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.olumic_acid\",\"count\":80}],\"outputs\":[{\"item\":\"fdy.term.cpu\",\"count\":8}],\"time_seconds\":120,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cpu\"}",{"id":404,"slug":405,"locale":7,"data":406,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.crate.en","crate","{\"description\":\"[[fdy.term.crate|Crate]] is an assembly recipe that crafts 1 Crate in 2 seconds at an [[fdy.term.assembler_i|Assembler I]] using 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. It serves as a basic manufacturing step for producing Crates from processed metal materials.\",\"canonical_id\":\"Crate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.crate\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crate\"}",{"id":408,"slug":409,"locale":7,"data":410,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.crusher-i.en","crusher-i","{\"description\":\"[[fdy.term.crusher_i|Crusher I]] is an assembly recipe that produces one Crusher I in 8 seconds. The recipe consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]] and 2 [[fdy.term.electronic_components|Electronic Components]] and yields Crusher I ×1 as its primary output. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and defines the component inputs and processing time required to manufacture the Crusher I within the game's production chains.\",\"canonical_id\":\"Crusher I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_i\"}",{"id":412,"slug":413,"locale":7,"data":414,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.crusher-ii.en","crusher-ii","{\"description\":\"**[[fdy.term.crusher_ii|Crusher II]]** is an assembly recipe that upgrades **[[fdy.term.crusher_i|Crusher I]]** into **Crusher II** in an **[[fdy.term.assembler_i|Assembler I]]**. It takes **Crusher I**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **[[fdy.term.circuit_board|Circuit Board]]** as inputs and produces one **Crusher II** after 6 seconds, serving as the next-step crafting process for advancing crusher equipment.\",\"canonical_id\":\"Crusher II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_ii\",\"ingredients\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.crusher_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_ii\"}",{"id":416,"slug":417,"locale":7,"data":418,"updated_at":189,"created_at":419,"listed_only":158},"fdy.recipe.crystal-refiner.en","crystal-refiner","{\"description\":\"Crystal Refiner is an assembly recipe that produces 1 Crystal Refiner in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and Circuit Boards, making it the crafting step used to build the Crystal Refiner itself.\",\"canonical_id\":\"Crystal Refiner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crystal_refiner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.crystal_refiner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crystal_refiner\"}","2026-05-31 06:51:08",{"id":421,"slug":422,"locale":7,"data":423,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.data-cable.en","data-cable","{\"description\":\"[[fdy.term.data_cable|Data Cable]] is an assembly recipe that produces 5 Data Cable per operation and is executed in the [[fdy.term.assembler_i|Assembler I]]. The recipe consumes 1 [[fdy.term.polymer_board|Polymer Board]] and 2 [[fdy.term.wire_coil|Wire Coil]] and has a craft time of 2 seconds. The primary output of the recipe is Data Cable, and the recipe is categorized under assembly for use in production lines and automation.\",\"canonical_id\":\"Data Cable\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_cable\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.data_cable\",\"count\":5}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_cable\"}",{"id":425,"slug":426,"locale":7,"data":427,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.data-evaluator.en","data-evaluator","{\"description\":\"**[[fdy.term.data_evaluator|Data Evaluator]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** over 3 seconds. It converts **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, a **[[fdy.term.polymer_board|Polymer Board]]**, and a **[[fdy.term.circuit_board|Circuit Board]]** into one **Data Evaluator**, making it a basic production step for assembling this component in the factory chain.\",\"canonical_id\":\"Data Evaluator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_evaluator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_evaluator\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_evaluator\"}",{"id":429,"slug":430,"locale":7,"data":431,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.data-memory-cell.en","data-memory-cell","{\"description\":\"[[fdy.term.data_memory_cell|Data Memory Cell]] is an assembly recipe that produces one Data Memory Cell in 3 seconds. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]] and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and is processed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe’s primary output is Data Memory Cell ×1 and it belongs to the assembly category, serving as a short-duration manufacture step that converts the listed components into the finished Data Memory Cell.\",\"canonical_id\":\"Data Memory Cell\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_memory_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_memory_cell\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_memory_cell\"}",{"id":433,"slug":434,"locale":7,"data":435,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.data-processor.en","data-processor","{\"description\":\"[[fdy.term.data_processor|Data Processor]] is an assembly recipe that produces one Data Processor item as its primary output. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]], and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and completes in 3 seconds. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category within the FOUNDRY system. It yields Data Processor ×1 per run and is used wherever Data Processor items are required by other recipes or production chains.\",\"canonical_id\":\"Data Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_processor\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_processor\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_processor\"}",{"id":437,"slug":438,"locale":7,"data":439,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.data-source.en","data-source","{\"description\":\"[[fdy.term.data_source|Data Source]] is an assembly recipe that produces 1 Data Source per cycle and is processed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]], and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and has a crafting time of 3 seconds. The primary output of the recipe is the Data Source item, and it belongs to the assembly category used for mid-tier component fabrication within the FOUNDRY production chain.\",\"canonical_id\":\"Data Source\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source\"}",{"id":441,"slug":442,"locale":7,"data":443,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.data-source-button.en","data-source-button","{\"description\":\"[[fdy.term.data_source_button|Data Source (Button)]] is an assembly recipe that produces one [[fdy.term.data_source|Data Source]] (Button) in 3 seconds. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1, [[fdy.term.polymer_board|Polymer Board]] ×1 and [[fdy.term.circuit_board|Circuit Board]] ×1 and yields Data Source (Button) ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly, making it a short, low-cost production step for creating the Data Source (Button) component.\",\"canonical_id\":\"Data Source (Button)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_button\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_button\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_button\"}",{"id":445,"slug":446,"locale":7,"data":447,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.data-source-lever.en","data-source-lever","{\"description\":\"[[fdy.term.data_source_lever|Data Source (Lever)]] is an assembly recipe that produces one [[fdy.term.data_source|Data Source]] (Lever) in 3 seconds. The recipe requires [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1, [[fdy.term.polymer_board|Polymer Board]] ×1, and [[fdy.term.circuit_board|Circuit Board]] ×1 as ingredients and yields Data Source (Lever) ×1 as its primary output. This recipe is built in [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly. It defines the production cost and manufacturing location for creating the Data Source (Lever) item within the FOUNDRY system.\",\"canonical_id\":\"Data Source (Lever)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_lever\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_lever\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_lever\"}",{"id":449,"slug":450,"locale":7,"data":451,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.decor-basic-shapes.en","decor-basic-shapes","{\"description\":\"[[fdy.term.decor_basic_shapes|Decor (Basic Shapes)]] is an assembly recipe that converts 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] into 4 Decor (Basic Shapes) in 1 second. The recipe's primary output is Decor (Basic Shapes) and it is produced on the [[fdy.term.assembler_i|Assembler I]]. It belongs to the assembly category and yields a stack of four decorative components from a single Xenoferrite Plates input for use in construction and crafting chains.\",\"canonical_id\":\"Decor (Basic Shapes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_basic_shapes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_basic_shapes\",\"count\":4}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_basic_shapes\"}",{"id":453,"slug":454,"locale":7,"data":455,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.decor-misc.en","decor-misc","{\"description\":\"[[fdy.term.decor_misc|Decor (Misc)]] is a recipe in the assembly category that produces Decor (Misc) ×1 from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10; the process requires 1 second of craft time and is performed in an [[fdy.term.assembler_i|Assembler I]]. The recipe's primary output item is Decor (Misc), and it consumes ten Xenoferrite Plates per execution. This recipe is categorized under assembly recipes and is intended to be manufactured using the Assembler I building.\",\"canonical_id\":\"Decor (Misc)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_misc\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.decor_misc\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_misc\"}",{"id":457,"slug":458,"locale":7,"data":459,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.decor-modular-windows.en","decor-modular-windows","{\"description\":\"[[fdy.term.decor_modular_windows|Decor (Modular Windows)]] is an assembly recipe in FOUNDRY that produces one unit of Decor (Modular Windows) from one [[fdy.term.glass|Glass]] in 1 second. It is crafted in an [[fdy.term.assembler_i|Assembler I]] and serves as a decorative modular window component for construction and factory customization.\",\"canonical_id\":\"Decor (Modular Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_modular_windows\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_modular_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows\"}",{"id":461,"slug":462,"locale":7,"data":463,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.decor-modular-windows-slope.en","decor-modular-windows-slope","{\"description\":\"Decor (Modular Windows Slope) is an assembly recipe that converts 1 [[fdy.term.glass|Glass]] into 1 unit of [[fdy.term.decor_windows_modular_slope|Decor (Windows Modular Slope)]] in 1 second. The recipe is categorized under assembly and must be executed at an [[fdy.term.assembler_i|Assembler I]]. Its single ingredient is Glass ×1 and its primary and sole output is Decor (Windows Modular Slope) ×1, making it a fast, single-step production method for this decorative building component.\",\"canonical_id\":\"Decor (Modular Windows Slope)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope\"}",{"id":465,"slug":466,"locale":7,"data":467,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.decor-modular-windows-slope-edge.en","decor-modular-windows-slope-edge","{\"description\":\"Decor (Modular Windows Slope Edge) is an assembly recipe that converts 1 [[fdy.term.glass|Glass]] into 1 [[fdy.term.decor_windows_modular_slope_edge|Decor (Windows Modular Slope Edge)]] in 1 second. The recipe's primary output is Decor (Windows Modular Slope Edge) ×1 and it consumes Glass ×1 as its sole ingredient. Production is performed at the [[fdy.term.assembler_i|Assembler I]] building, where the recipe occupies the assembly category and yields the finished decorative window slope edge item for use in construction and decoration.\",\"canonical_id\":\"Decor (Modular Windows Slope Edge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope_edge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope_edge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope_edge\"}",{"id":469,"slug":470,"locale":7,"data":471,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.decor-modular-windows-wedge.en","decor-modular-windows-wedge","{\"description\":\"Decor (Modular Windows Wedge) is an assembly recipe that produces 1 × [[fdy.term.decor_windows_modular_wedge|Decor (Windows Modular Wedge)]] from 1 × [[fdy.term.glass|Glass]] in 1 second. The recipe belongs to the assembly category and requires the [[fdy.term.assembler_i|Assembler I]] building to execute. The ingredient list consists solely of Glass ×1 and the primary output item is Decor (Windows Modular Wedge) ×1, making this a fast single-input conversion used to create modular window wedge décor components.\",\"canonical_id\":\"Decor (Modular Windows Wedge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_wedge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_wedge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_wedge\"}",{"id":473,"slug":474,"locale":7,"data":475,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.decor-struts.en","decor-struts","{\"description\":\"[[fdy.term.decor_struts|Decor (Struts)]] is an assembly recipe that converts 1 steel beams into 2 Decor (Struts) in 1 second. The recipe's primary output item is Decor (Struts) and it is crafted using the [[fdy.term.assembler_i|Assembler I]] building. It belongs to the assembly category and yields two units of decorative strut components per cycle, making it a short-duration production step for supplying Decor (Struts) to downstream construction or decoration processes.\",\"canonical_id\":\"Decor (Struts)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_struts\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_struts\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_struts\"}",{"id":477,"slug":478,"locale":7,"data":479,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.decor-support.en","decor-support","{\"description\":\"[[fdy.term.decor_support|Decor (Support)]] is an assembly recipe that runs in the [[fdy.term.assembler_i|Assembler I]] and requires 1 second to craft. The recipe consumes 1 steel beams as its ingredient and produces 2 units of Decor (Support), with Decor (Support) listed as the primary output item. The recipe is categorized under assembly and is intended for use in Assembler I production lines to convert steel beams into support decor components.\",\"canonical_id\":\"Decor (Support)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support\"}",{"id":481,"slug":482,"locale":7,"data":483,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.decor-support-truss.en","decor-support-truss","{\"description\":\"[[fdy.term.decor_support_truss|Decor (Support Truss)]] is an assembly recipe that converts steel beams into decorative support trusses. The recipe runs in the assembly category on an [[fdy.term.assembler_i|Assembler I]] and takes 1 second to complete. Each execution consumes 1 steel beams and produces 2 Decor (Support Truss), with Decor (Support Truss) as the primary output item. The recipe yields a 2:1 output-to-input ratio for steel beams and is intended for mass production of support truss decor elements.\",\"canonical_id\":\"Decor (Support Truss)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support_truss\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support_truss\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support_truss\"}",{"id":485,"slug":486,"locale":7,"data":487,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.decor-walls.en","decor-walls","{\"description\":\"[[fdy.term.decor_walls|Decor (Walls)]] is an assembly recipe that produces one unit of Decor (Walls) as its primary output; it requires five [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients, takes 1 second to craft, and is assembled at the [[fdy.term.assembler_i|Assembler I]] building.\",\"canonical_id\":\"Decor (Walls)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_walls\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.decor_walls\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_walls\"}",{"id":489,"slug":490,"locale":7,"data":491,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.decor-windows.en","decor-windows","{\"description\":\"[[fdy.term.decor_windows|Decor (Windows)]] is an assembly recipe that produces one Decor (Windows) item. The recipe runs in 1 second on an [[fdy.term.assembler_i|Assembler I]] and consumes 1 steel beams and 1 [[fdy.term.glass|Glass]] to yield Decor (Windows) ×1. This recipe is categorized under assembly and its primary output is the Decor (Windows) item, integrating structural materials (steel beams) with a glazing component (Glass) to create a decorative window unit for use in construction and furnishing systems. The recipe specifies machine and ingredient requirements for automated production.\",\"canonical_id\":\"Decor (Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_windows\"}",{"id":493,"slug":494,"locale":7,"data":495,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.distillation-column.en","distillation-column","{\"description\":\"[[fdy.term.distillation_column|Distillation Column]] is an assembly recipe that produces Distillation Column ×1 as its primary output in 10 seconds. The recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building. Crafting the Distillation Column requires 30 steel beams, 30 [[fdy.term.pipe|Pipe]], 15 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 15 [[fdy.term.electronic_components|Electronic Components]]. The recipe yields one Distillation Column per operation and is intended for use within production lines that utilize the Assembler I.\",\"canonical_id\":\"Distillation Column\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.distillation_column\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.pipe\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.distillation_column\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.distillation_column\"}",{"id":497,"slug":498,"locale":7,"data":499,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.door-double.en","door-double","{\"description\":\"[[fdy.term.door_double|Door (Double)]] is an assembly recipe that produces one Door (Double) in 5 seconds. The recipe requires 20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]] and yields Door (Double) ×1 as its primary output. This recipe is categorized under assembly and must be run in an [[fdy.term.assembler_i|Assembler I]]. The ingredients and output are used to manufacture double doors for construction and integration into building workflows.\",\"canonical_id\":\"Door (Double)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_double\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_double\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_double\"}",{"id":501,"slug":502,"locale":7,"data":503,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.door-single.en","door-single","{\"description\":\"[[fdy.term.door_single|Door (Single)]] is an assembly recipe that produces one Door (Single) in 5 seconds. The recipe consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 2 [[fdy.term.machinery_parts|Machinery Parts]] and 1 [[fdy.term.electronic_components|Electronic Components]] to craft Door (Single) ×1 as its primary output. This recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. It defines the production pathway and required inputs needed by an Assembler I to fabricate a single Door (Single) unit.\",\"canonical_id\":\"Door (Single)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_single\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_single\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_single\"}",{"id":505,"slug":506,"locale":7,"data":507,"updated_at":189,"created_at":508,"listed_only":158},"fdy.recipe.drill-ship.en","drill-ship","{\"description\":\"Drill Ship is an assembly recipe in **[[fdy.term.assembler_i|Assembler I]]** that crafts one **Drill Ship** in 30 seconds. It consumes **Steel Beams**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.circuit_board|Circuit Board]]**, and **[[fdy.term.hover_engine|Hover Engine]]**, making it the production step for obtaining the Drill Ship unit.\",\"canonical_id\":\"Drill Ship\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drill_ship\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.hover_engine\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.drill_ship\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drill_ship\"}","2026-06-01 05:35:13",{"id":510,"slug":511,"locale":7,"data":512,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.drone-miner-i.en","drone-miner-i","{\"description\":\"[[fdy.term.drone_miner_i|Drone Miner I]] is an assembly recipe that produces one Drone Miner I from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10, [[fdy.term.machinery_parts|Machinery Parts]] ×8 and [[fdy.term.electronic_components|Electronic Components]] ×6. The recipe requires 5 seconds to complete and is executed in an [[fdy.term.assembler_i|Assembler I]]. The primary output of the recipe is the Drone Miner I item. This recipe links the specified input components to the production of an inexpensive automated mining unit via the Assembler I building within the game's manufacturing system.\",\"canonical_id\":\"Drone Miner I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":8},{\"item\":\"fdy.term.electronic_components\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_i\"}",{"id":514,"slug":515,"locale":7,"data":516,"updated_at":177,"created_at":178,"listed_only":158},"fdy.recipe.drone-miner-ii.en","drone-miner-ii","{\"description\":\"**[[fdy.term.drone_miner_ii|Drone Miner II]]** is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces one Drone Miner II in 7.5 seconds. It upgrades from [[fdy.term.drone_miner_i|Drone Miner I]] and requires [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]] as inputs, making it the next-stage production step for building stronger mining drones.\",\"canonical_id\":\"Drone Miner II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_ii\",\"ingredients\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_ii\"}",{"id":518,"slug":519,"locale":7,"data":520,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.electric-arc-furnace.en","electric-arc-furnace","{\"description\":\"The **[[fdy.term.electric_arc_furnace|Electric Arc Furnace]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]**. It produces 1 Electric Arc Furnace in 15 seconds and requires **Steel Beams**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.electronic_components|Electronic Components]]**, and a **[[fdy.term.circuit_board|Circuit Board]]**. This recipe is used to manufacture the Electric Arc Furnace as a placeable industrial building in the production chain.\",\"canonical_id\":\"Electric Arc Furnace\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electric_arc_furnace\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.electric_arc_furnace\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electric_arc_furnace\"}",{"id":522,"slug":523,"locale":7,"data":524,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.electronic-components.en","electronic-components","{\"description\":\"[[fdy.term.electronic_components|Electronic Components]] is an assembly recipe that produces Electronic Components ×1 in 3 seconds. The recipe consumes [[fdy.term.technum_rods|Technum Rods]] ×1 and [[fdy.term.wire_coil|Wire Coil]] ×2 as ingredients and lists Electronic Components as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the game's intermediate electronics production chain, converting structural and conductive components into a single unit of Electronic Components for use in higher-tier manufacturing.\",\"canonical_id\":\"Electronic Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electronic_components\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electronic_components\"}",{"id":526,"slug":527,"locale":7,"data":528,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.elevator.en","elevator","{\"description\":\"The Elevator is an assembly recipe that produces 1 Elevator in 10 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it a key construction recipe for advancing FOUNDRY’s infrastructure.\",\"canonical_id\":\"Elevator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.elevator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.elevator\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.elevator\"}",{"id":530,"slug":531,"locale":7,"data":532,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.emergency-beacon.en","emergency-beacon","{\"description\":\"The Emergency Beacon is an assembly recipe that produces 1 Emergency Beacon in 3 seconds. It is crafted from 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 5 [[fdy.term.electronic_components|Electronic Components]], making it a basic manufactured item tied to the assembly system.\",\"canonical_id\":\"Emergency Beacon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.emergency_beacon\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.emergency_beacon\"}",{"id":534,"slug":535,"locale":7,"data":536,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.energy-cell.en","energy-cell","{\"description\":\"[[fdy.term.energy_cell|Energy Cell]] is a fluid_processing recipe that runs in 30 seconds in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and produces 6 Energy Cell per cycle. The recipe consumes 3 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 6 [[fdy.term.electronic_components|Electronic Components]], 6 [[fdy.term.glass|Glass]] and 60 units of the fluid [[fdy.term.olumic_acid|Olumic Acid]] to yield the primary output Energy Cell. This recipe is executed exclusively in the Fluid Assembler I and is the defined method for converting those solid components and Olumic Acid into Energy Cell units within the FOUNDRY system.\",\"canonical_id\":\"Energy Cell\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.energy_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":6},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.olumic_acid\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.energy_cell\",\"count\":6}],\"time_seconds\":30,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.energy_cell\"}",{"id":538,"slug":539,"locale":7,"data":540,"updated_at":541,"created_at":541,"listed_only":158},"fdy.recipe.escalator.en","escalator","{\"name\":\"fdy.term.escalator\",\"category\":\"smelting\",\"description\":\"escalator is a recipe entity in the FOUNDRY system categorized under smelting. It is a smelting recipe intended to be used by smelting machines to transform input materials into a smelted product as defined by the recipe. The entity is identified by the canonical name \\\"escalator\\\" and belongs to the smelting category, indicating it participates in the game's metalworking\u002Fheat-based production chain. No additional ingredient, output, or crafting detail is provided in the structural data.\"}","2026-05-28 08:37:18",{"id":543,"slug":544,"locale":7,"data":545,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.escalator-i.en","escalator-i","{\"description\":\"[[fdy.term.escalator_i|Escalator I]] is an assembly recipe that produces one [[fdy.term.escalator|Escalator]] I and requires three [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients; it is crafted in the [[fdy.term.assembler_i|Assembler I]] and has a crafting time of 1.5 seconds. The recipe's primary output is Escalator I, making it the defined method for converting Xenoferrite Plates into the Escalator I item within the production system. The recipe belongs to the assembly category and is executed using the Assembler I building.\",\"canonical_id\":\"Escalator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_i\"}",{"id":547,"slug":548,"locale":7,"data":549,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.escalator-ii.en","escalator-ii","{\"description\":\"[[fdy.term.escalator_ii|Escalator II]] is an assembly recipe that produces [[fdy.term.escalator|Escalator]] II as its primary output, requiring 1.5 seconds to complete. The recipe consumes [[fdy.term.escalator_i|Escalator I]] ×1 and [[fdy.term.machinery_parts|Machinery Parts]] ×1 and yields Escalator II ×1. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. It directly upgrades an existing Escalator I component into the Escalator II item using basic machinery parts, enabling faster construction of higher-tier transport infrastructure within production lines.\",\"canonical_id\":\"Escalator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_ii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_ii\"}",{"id":551,"slug":552,"locale":7,"data":553,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.escalator-iii.en","escalator-iii","{\"description\":\"[[fdy.term.escalator_iii|Escalator III]] is an assembly recipe that produces [[fdy.term.escalator|Escalator]] III as its primary output. The recipe is processed in an [[fdy.term.assembler_i|Assembler I]] and requires 1.5 seconds to craft each unit. Its ingredients are [[fdy.term.escalator_ii|Escalator II]] ×1 and [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×1, and it yields Escalator III ×1 per cycle. This recipe belongs to the assembly category and converts a lower-tier escalator plus advanced components into the Escalator III item using basic assembly infrastructure.\",\"canonical_id\":\"Escalator III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_iii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_iii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_iii\"}",{"id":555,"slug":556,"locale":7,"data":557,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.executive-office-chair.en","executive-office-chair","{\"description\":\"The Executive Office Chair is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]]. It converts 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] into 1 [[fdy.term.executive_office_chair|Executive Office Chair]] in 3 seconds, providing the furniture item used as a decorative or functional office-style object in the base.\",\"canonical_id\":\"Executive Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_chair\"}",{"id":559,"slug":560,"locale":7,"data":561,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.executive-office-couch.en","executive-office-couch","{\"description\":\"[[fdy.term.executive_office_couch|Executive Office Couch]] is an assembly recipe that produces one Executive Office Couch and is executed at the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as inputs, has a crafting time of 3 seconds, and yields Executive Office Couch ×1 as its primary output. This recipe is classified under the assembly category and is used to manufacture the Executive Office Couch item using the Assembler I building.\",\"canonical_id\":\"Executive Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_couch\"}",{"id":563,"slug":564,"locale":7,"data":565,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.executive-office-desk.en","executive-office-desk","{\"description\":\"[[fdy.term.executive_office_desk|Executive Office Desk]] is an assembly recipe that produces one Executive Office Desk in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]] and 1 [[fdy.term.biomass|Biomass]] and yields Executive Office Desk ×1 as its primary output. This recipe is manufactured in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly. It connects mid-tier material components (Xenoferrite Plates, Electronic Components) and organic input (Biomass) into a finished office furnishing used by higher-level facilities.\",\"canonical_id\":\"Executive Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_desk\"}",{"id":567,"slug":568,"locale":7,"data":569,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.executive-office-file-cabinet.en","executive-office-file-cabinet","{\"description\":\"`[[fdy.term.executive_office_file_cabinet|Executive Office File Cabinet]]` is an assembly recipe that produces 1 `Executive Office File Cabinet` in `[[fdy.term.assembler_i|Assembler I]]` over 3 seconds. It consumes 2 `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` and 1 `[[fdy.term.biomass|Biomass]]`, making it a simple crafted furnishing or storage-related office item.\",\"canonical_id\":\"Executive Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_file_cabinet\"}",{"id":571,"slug":572,"locale":7,"data":573,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.executive-office-plant.en","executive-office-plant","{\"description\":\"[[fdy.term.executive_office_plant|Executive Office Plant]] is an assembly recipe that produces one Executive Office Plant in 3 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1 and [[fdy.term.biomass|Biomass]] ×1 to yield Executive Office Plant ×1 as its primary output item. It is categorized under assembly and is crafted specifically at the Assembler I building.\",\"canonical_id\":\"Executive Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_plant\"}",{"id":575,"slug":576,"locale":7,"data":577,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.executive-office-table.en","executive-office-table","{\"description\":\"[[fdy.term.executive_office_table|Executive Office Table]] is an assembly recipe that produces one Executive Office Table in 3 seconds. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as ingredients and yields the Executive Office Table as its primary output item. The crafting process is performed at the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and converts the specified inputs into the finished Executive Office Table for use in the game's production chains.\",\"canonical_id\":\"Executive Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_table\"}",{"id":579,"slug":580,"locale":7,"data":581,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.explosive-charge.en","explosive-charge","{\"description\":\"Explosive Charge is an assembly recipe that produces one Explosive Charge in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.explosives|Explosives]], [[fdy.term.wire_coil|Wire Coil]], and [[fdy.term.electronic_components|Electronic Components]], making it a crafted ordnance component used in the game’s production chain.\",\"canonical_id\":\"Explosive Charge\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosive_charge\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.explosive_charge\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosive_charge\"}",{"id":583,"slug":584,"locale":7,"data":585,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.explosives.en","explosives","{\"description\":\"[[fdy.term.explosives|Explosives]] is a fluid_processing recipe that produces 1 Explosives in 5 seconds. The recipe consumes 4 [[fdy.term.ignium_powder|Ignium Powder]] and 50 [[fdy.term.low_density_olumite|Low Density Olumite]] to create the primary output item Explosives. It is assembled in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and the recipe’s primary output is the Explosives item. This recipe defines the conversion of the specified ingredient quantities into Explosives within the FOUNDRY production chain.\",\"canonical_id\":\"Explosives\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":4},{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.explosives\"}",{"id":587,"slug":588,"locale":7,"data":589,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.explosives-detonator.en","explosives-detonator","{\"description\":\"The Explosives Detonator is an assembly recipe that produces one Explosives Detonator in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 40 [[fdy.term.electronic_components|Electronic Components]], making it a crafted component for explosive-related production chains.\",\"canonical_id\":\"Explosives Detonator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives_detonator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.explosives_detonator\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_detonator\"}",{"id":591,"slug":592,"locale":7,"data":593,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.explosives-primitive.en","explosives-primitive","{\"description\":\"[[fdy.term.explosives|Explosives]] (Primitive) is an assembly recipe that produces Explosives ×1 as its primary output. The recipe requires [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] ×2, [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] ×2 and [[fdy.term.biomass|Biomass]] ×1 and completes in 5 seconds. It is crafted in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category of recipes, converting raw rubble and biomass into basic explosives for use in further manufacturing or combat applications.\",\"canonical_id\":\"Explosives (Primitive)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_primitive\"}",{"id":595,"slug":596,"locale":7,"data":597,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.farmer-robot-arm.en","farmer-robot-arm","{\"description\":\"A crafting recipe in the Assembly category that produces 1 Farmer Robot Arm in 15 seconds at [[fdy.term.assembler_i|Assembler I]]. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it a component recipe for assembling agricultural automation equipment.\",\"canonical_id\":\"Farmer Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_arm\"}",{"id":599,"slug":600,"locale":7,"data":601,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.farmer-robot-head.en","farmer-robot-head","{\"description\":\"Farmer Robot Head is an assembly recipe that crafts one Farmer Robot Head in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.cpu|CPU]], and 1 [[fdy.term.polymer_board|Polymer Board]] to produce the head component used in robot construction.\",\"canonical_id\":\"Farmer Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_head\"}",{"id":603,"slug":604,"locale":7,"data":605,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.farmer-robot-leg.en","farmer-robot-leg","{\"description\":\"`Farmer Robot Leg` is an assembly recipe crafted in an `[[fdy.term.assembler_i|Assembler I]]` over 15 seconds. It consumes `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.hydraulic_piston|Hydraulic Piston]]`, and `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` to produce one `Farmer Robot Leg`, serving as a manufacturing step in the production chain for robot components.\",\"canonical_id\":\"Farmer Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_leg\"}",{"id":607,"slug":608,"locale":7,"data":609,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.farmer-robot-torso.en","farmer-robot-torso","{\"description\":\"Farmer Robot Torso is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that takes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], an Empty Barrel, and an [[fdy.term.energy_cell|Energy Cell]] to produce one Farmer Robot Torso in 15 seconds. It is a component recipe tied to the construction of farmer robot parts in the production chain.\",\"canonical_id\":\"Farmer Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_torso\"}",{"id":611,"slug":612,"locale":7,"data":613,"updated_at":177,"created_at":178,"listed_only":158},"fdy.recipe.filter-loader.en","filter-loader","{\"description\":\"[[fdy.term.filter_loader|Filter Loader]] is a building used to move and sort items through a connected transport system. It acts as a specialized loader that feeds materials into the network, letting players organize supply chains instead of sending every item through the same route. Its behavior is centered on item handling rather than production, so it is most useful in logistics setups where precise distribution matters.\\n\\nThe building has a simple crafting profile: it takes **4**, **4**, and **2** of its listed inputs to produce **1** Filter Loader. The crafting table also lists multiple fabrication times, indicating that it can be made at different crafting stations or through different production methods. In practical use, the Filter Loader belongs in a transport line where controlled item flow is needed, especially when separating resources by type.\\n\\nA patch later increased its operating speed to **1800 items\u002Fmin**, making it substantially more effective for high-throughput logistics. That change is important when designing long transport chains, since the building can now keep up better with larger-scale item movement and reduce bottlenecks in busy sorting systems.\",\"canonical_id\":\"Filter Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.filter_loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.filter_loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.filter_loader\"}",{"id":615,"slug":616,"locale":7,"data":617,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.firmarlite-sheet.en","firmarlite-sheet","{\"description\":\"Firmarlite Sheet is a smelting recipe that converts 1 [[fdy.term.firmarlite_bar|Firmarlite Bar]] into 1 Firmarlite Sheet in 6 seconds at the [[fdy.term.lava_smelter_i|Lava-Smelter I]]. It produces a processed Firmarlite material used in the game's production chain.\",\"canonical_id\":\"Firmarlite Sheet\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.firmarlite_sheet\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.lava_smelter_i\",\"name\":\"fdy.term.firmarlite_sheet\"}",{"id":619,"slug":620,"locale":7,"data":621,"updated_at":183,"created_at":541,"listed_only":158},"fdy.recipe.firmarlite-sheet-t1.en","firmarlite-sheet-t1","{\"description\":\"[[fdy.term.firmarlite_sheet|Firmarlite Sheet]] (T1) is a recipe in the smelting category of the FOUNDRY system. The entry is the smelting recipe named Firmarlite Sheet (T1); structural details such as specific inputs, outputs, crafting time, and required machines are not included in the provided data.\",\"category\":\"smelting\",\"name\":\"fdy.term.firmarlite_sheet_t1\"}",{"id":623,"slug":624,"locale":7,"data":625,"updated_at":177,"created_at":178,"listed_only":158},"fdy.recipe.flare-stack.en","flare-stack","{\"description\":\"[[fdy.term.flare_stack|Flare Stack]] is an assembly recipe that produces one Flare Stack in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 Steel Beams, 5 [[fdy.term.machinery_parts|Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]], making it part of the manufacturing chain for constructing the Flare Stack item.\",\"canonical_id\":\"Flare Stack\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.flare_stack\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.flare_stack\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.flare_stack\"}",{"id":627,"slug":628,"locale":7,"data":629,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.fluid-assembler-i.en","fluid-assembler-i","{\"description\":\"[[fdy.term.fluid_assembler_i|Fluid Assembler I]] is an assembly recipe that produces one Fluid Assembler I in 10 seconds. The recipe requires 15 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 5 [[fdy.term.circuit_board|Circuit Board]], and 10 [[fdy.term.polymer_board|Polymer Board]] as ingredients. The primary output item is Fluid Assembler I (×1), and the recipe is intended to be executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and directly yields the Fluid Assembler I structure when completed.\",\"canonical_id\":\"Fluid-Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fluid_assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.fluid_assembler_i\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fluid_assembler_i\"}",{"id":631,"slug":632,"locale":7,"data":633,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.forest-seed-plants.en","forest-seed-plants","{\"description\":\"[[fdy.term.forest_seed_plants|Forest Seed (Plants)]] is a fuel-category recipe executed in the [[fdy.term.greenhouse|Greenhouse]] that converts Forest Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 into Forest Seed (Plants) ×3 over 300 seconds, producing Forest Seed (Plants) as its primary output. The recipe consumes the listed ingredients and yields three Forest Seed (Plants) units per operation, effectively increasing seed count while requiring mineral and water inputs, and must be processed in the Greenhouse.\",\"canonical_id\":\"Forest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_plants\"}",{"id":635,"slug":636,"locale":7,"data":637,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.forest-seed-trees.en","forest-seed-trees","{\"description\":\"[[fdy.term.forest_seed_trees|Forest Seed (Trees)]] is a fuel-category recipe that produces three Forest Seed (Trees) in 300 seconds when executed in a [[fdy.term.greenhouse|Greenhouse]]. The recipe consumes one Forest Seed (Trees), one [[fdy.term.mineral_rocks|Mineral Rocks]] and 250 [[fdy.term.water|Water]] to yield Forest Seed (Trees) ×3, with Forest Seed (Trees) as the primary output item. This recipe functions as an in-game fuel production conversion performed specifically in the Greenhouse and requires the listed ingredients and processing time to generate its outputs.\",\"canonical_id\":\"Forest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_trees\"}",{"id":639,"slug":640,"locale":7,"data":641,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.fracking-liquid.en","fracking-liquid","{\"description\":\"[[fdy.term.fracking_liquid|Fracking Liquid]] is a chemistry recipe that produces Fracking Liquid as its primary output; it is processed in the [[fdy.term.chemical_processor|Chemical Processor]] and completes in 5 seconds. The recipe consumes [[fdy.term.air|Air]] ×30, [[fdy.term.olumite_gas|Olumite Gas]] ×10, and [[fdy.term.water|Water]] ×60 to yield Fracking Liquid ×100 per operation. This recipe belongs to the chemistry category and requires the Chemical Processor to craft the specified output volume from the listed ingredients.\",\"canonical_id\":\"Fracking Liquid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.fracking_liquid\",\"ingredients\":[{\"item\":\"fdy.term.air\",\"count\":30},{\"item\":\"fdy.term.olumite_gas\",\"count\":10},{\"item\":\"fdy.term.water\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.fracking_liquid\",\"count\":100}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.fracking_liquid\"}",{"id":643,"slug":644,"locale":7,"data":645,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.fracking-tower-base.en","fracking-tower-base","{\"description\":\"Fracking Tower Base is an assembly recipe in *Foundry* that produces 1 Fracking Tower Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 200 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 100 Steel Beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 25 [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier construction recipe tied to industrial progression and the fabrication of fracking infrastructure.\",\"canonical_id\":\"Fracking Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fracking_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.fracking_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fracking_tower_base\"}",{"id":647,"slug":648,"locale":7,"data":649,"updated_at":177,"created_at":178,"listed_only":158},"fdy.recipe.freight-elevator-i.en","freight-elevator-i","{\"description\":\"[[fdy.term.freight_elevator_i|Freight Elevator I]] is a building segment used to create a freight elevator shaft. It automatically excavates the terrain between the bottom and top segments once a valid pair has been established, allowing a vertical passage to be opened through the world.\\n\\nA freight elevator must be placed in pairs: one top segment and one bottom segment. Together, they form a valid elevator regardless of the height at which they are installed, so the two pieces can be set at any level in the world as long as they are paired correctly. The key requirement is that both ends exist; without the matching segment, the elevator is not considered complete.\\n\\nIn practice, this makes Freight Elevator I useful for creating vertical access through solid terrain without manually digging out the full shaft first. Place the two ends where you want the passage to connect, and the game handles the excavation between them automatically.\",\"canonical_id\":\"Freight Elevator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_i\"}",{"id":651,"slug":652,"locale":7,"data":653,"updated_at":247,"created_at":178,"listed_only":158},"fdy.recipe.freight-elevator-ii.en","freight-elevator-ii","{\"description\":\"[[fdy.term.freight_elevator_ii|Freight Elevator II]] is a building used to create a vertical freight elevator shaft. It automatically excavates the terrain between its bottom and top segments, making it a practical way to open a continuous passage through solid ground or rock.\\n\\nTo function, it must be placed in pairs: one top segment and one bottom segment. Once both pieces are placed, they establish a valid freight elevator, and the two ends can be positioned at any height in the world. This makes it useful for connecting distant depths or surface levels without manually tunneling the full shaft.\\n\\n- The elevator clears the space between the two placed segments automatically.\\n- Both the top and bottom parts are required; a single segment does not form a working elevator.\\n- The two ends do not need to share the same elevation, so it can span large vertical differences.\",\"canonical_id\":\"Freight Elevator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_ii\",\"ingredients\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_ii\"}",{"id":655,"slug":656,"locale":7,"data":657,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.fuel-rod-casing.en","fuel-rod-casing","{\"description\":\"[[fdy.term.fuel_rod_casing|Fuel Rod Casing]] is an assembly recipe that produces 2 Fuel Rod Casing items as its primary output. The recipe consumes 1 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 1 steel beams per cycle, completes in 15 seconds, and is produced on an [[fdy.term.assembler_i|Assembler I]]. This recipe is used to convert Advanced Machinery Parts and steel beams into Fuel Rod Casing units at the specified rate and building.\",\"canonical_id\":\"Fuel Rod Casing\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fuel_rod_casing\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":2}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fuel_rod_casing\"}",{"id":659,"slug":660,"locale":7,"data":661,"updated_at":272,"created_at":662,"listed_only":158},"fdy.recipe.geothermal-boiler.en","geothermal-boiler","{\"description\":\"The Geothermal Boiler consumes [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] to produce [[fdy.term.steam|Steam]] for Steam Turbines. It must be placed directly on a Geothermal Vent, making it part of the vent’s natural thermal extraction setup rather than a standalone machine. Geothermal Vents can be located with the [[fdy.term.ore_scanner|Ore Scanner]], which makes them the key prerequisite for using this recipe at all.\\n\\nIts main purpose is to convert the vent’s output into usable steam for power generation. Since the boiler is tied to a specific world feature, planning around vent location is important: once a Geothermal Vent is found, the boiler can be installed there to turn the available material into a form that Steam Turbines can process.\\n\\n- The Geothermal Boiler requires placement on a Geothermal Vent.\\n- It consumes Ignium-Enriched Water as input.\\n- Its output is Steam for Steam Turbines.\\n- Geothermal Vents are found using the Ore Scanner.\\n- **1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] generates 675 liters of steam.**\\n\\nBecause the boiler is part of a geothermal chain, it is best treated as a conversion step in a larger power system. The steam output value makes it clear that the resource has substantial energy potential, so vent placement and the amount of available material determine how much benefit the setup can provide over time.\",\"canonical_id\":\"Geothermal Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.geothermal_boiler\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.geothermal_boiler\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.geothermal_boiler\"}","2026-05-31 06:51:13",{"id":664,"slug":665,"locale":7,"data":666,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.glass.en","glass","{\"description\":\"[[fdy.term.glass|Glass]] is a smelting recipe in the [[fdy.term.advanced_smelter|Advanced Smelter]] that converts 5 [[fdy.term.gravel|Gravel]] into 1 Glass over 5 seconds. It produces the basic glass material used in FOUNDRY crafting and production chains.\",\"canonical_id\":\"Glass\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.glass\",\"ingredients\":[{\"item\":\"fdy.term.gravel\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.glass\"}",{"id":668,"slug":669,"locale":7,"data":670,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.gravel.en","gravel","{\"description\":\"[[fdy.term.gravel|Gravel]] is a recipe in the mining category that converts [[fdy.term.mineral_rocks|Mineral Rocks]] into Gravel as the primary output. The recipe consumes 2 Mineral Rocks and, when processed in a [[fdy.term.crusher_i|Crusher I]], produces 6 Gravel over a crafting time of 12 seconds. The recipe’s primary output item is Gravel and it is intended to be run on the Crusher I building to convert raw Mineral Rocks into usable Gravel.\",\"canonical_id\":\"Gravel\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.gravel\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.gravel\",\"count\":6}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.gravel\"}",{"id":672,"slug":673,"locale":7,"data":674,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.greenhouse.en","greenhouse","{\"description\":\"**[[fdy.term.greenhouse|Greenhouse]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that takes **20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 6 [[fdy.term.glass|Glass]], 4 [[fdy.term.pipe|Pipe]], and 1 [[fdy.term.electronic_components|Electronic Components]]** to produce **1 Greenhouse** in **8 seconds**. It is the manufacturing step used to create the **Greenhouse** item for construction and production setups.\",\"canonical_id\":\"Greenhouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.greenhouse\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.pipe\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.greenhouse\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.greenhouse\"}",{"id":676,"slug":677,"locale":7,"data":678,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.hangar-gate.en","hangar-gate","{\"description\":\"[[fdy.term.hangar_gate|Hangar Gate]] is an assembly recipe that produces one Hangar Gate as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] and requires 5 seconds to complete. Its ingredients are 25 steel beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]], which are consumed to craft Hangar Gate ×1. This recipe belongs to the assembly category and is used wherever Hangar Gate production is required within factory workflows.\",\"canonical_id\":\"Hangar Gate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hangar_gate\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hangar_gate\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hangar_gate\"}",{"id":680,"slug":681,"locale":7,"data":682,"updated_at":189,"created_at":683,"listed_only":158},"fdy.recipe.heavy-duty-transport-bot.en","heavy-duty-transport-bot","{\"description\":\"Heavy Duty Transport Bot is an assembly recipe in FOUNDRY that crafts 270 Heavy Duty Transport Bots in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], making it a bulk production recipe for supplying transport bots used in factory logistics and item movement.\",\"canonical_id\":\"Heavy Duty Transport Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.heavy_duty_transport_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.heavy_duty_transport_bot\",\"count\":270}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.heavy_duty_transport_bot\"}","2026-05-31 06:51:14",{"id":685,"slug":686,"locale":7,"data":687,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.hot-air-stove-base.en","hot-air-stove-base","{\"description\":\"Hot Air Stove Base is an assembly recipe that produces 1 Hot Air Stove Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 100 [[fdy.term.concrete|Concrete]], 100 Steel Beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 25 [[fdy.term.electronic_components|Electronic Components]], making it a construction recipe for a building component used in FOUNDRY production and infrastructure.\",\"canonical_id\":\"Hot Air Stove Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hot_air_stove_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.hot_air_stove_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hot_air_stove_base\"}",{"id":689,"slug":690,"locale":7,"data":691,"updated_at":189,"created_at":683,"listed_only":158},"fdy.recipe.hover-engine.en","hover-engine","{\"description\":\"Hover Engine is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Hover Engine in 6 seconds. It combines [[fdy.term.technum_rods|Technum Rods]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it a key manufacturing step for creating the hover-related component used in FOUNDRY’s production chain.\",\"canonical_id\":\"Hover Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hover_engine\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":11},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hover_engine\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hover_engine\"}",{"id":693,"slug":694,"locale":7,"data":695,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.hydraulic-piston.en","hydraulic-piston","{\"description\":\"[[fdy.term.hydraulic_piston|Hydraulic Piston]] is a fluid processing recipe crafted in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. It takes 1 Steel Beam and 30 [[fdy.term.low_density_olumite|Low Density Olumite]] and produces 1 Hydraulic Piston in 5 seconds. This recipe is part of the game's manufacturing chain for turning metal materials and processed resources into a finished mechanical component.\",\"canonical_id\":\"Hydraulic Piston\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.hydraulic_piston\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.low_density_olumite\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.hydraulic_piston\"}",{"id":697,"slug":698,"locale":7,"data":699,"updated_at":272,"created_at":683,"listed_only":158},"fdy.recipe.ignium-enriched-water.en","ignium-enriched-water","{\"description\":\"Ignium-Enriched Water is a fuel used in the [[fdy.term.geothermal_boiler|Geothermal Boiler]]. When fed into the boiler, it is converted into steam for Steam Turbines, making it part of the power generation chain tied to geothermal processing.\\n\\nIts role is strictly as an input resource rather than a standalone utility item. Managing a supply of Ignium-Enriched Water is important if you want to keep the boiler running and maintain steady steam output for turbine-based power production.\",\"canonical_id\":\"Ignium-Enriched Water\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ignium_enriched_water\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":270}],\"outputs\":[{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":270}],\"time_seconds\":1,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.ignium_enriched_water\"}",{"id":701,"slug":702,"locale":7,"data":703,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.ignium-fuel-rod.en","ignium-fuel-rod","{\"description\":\"[[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]] is a fluid_processing recipe that produces one Ignium Fuel Rod as its primary output in 15 seconds. The recipe requires 1 [[fdy.term.fuel_rod_casing|Fuel Rod Casing]], 10 [[fdy.term.wire_coil|Wire Coil]], 20 [[fdy.term.ignium_powder|Ignium Powder]] and 400 units of [[fdy.term.liquid_fuel|Liquid Fuel]] and is executed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. The recipe converts the listed solid components and the Liquid Fuel into the Ignium Fuel Rod item, integrating both item and fluid inputs to create a single fuel rod used by downstream systems.\",\"canonical_id\":\"Ignium Fuel Rod\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.ignium_fuel_rod\",\"ingredients\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":10},{\"item\":\"fdy.term.ignium_powder\",\"count\":20},{\"item\":\"fdy.term.liquid_fuel\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.ignium_fuel_rod\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.ignium_fuel_rod\"}",{"id":705,"slug":706,"locale":7,"data":707,"updated_at":247,"created_at":184,"listed_only":158},"fdy.recipe.ignium-ore.en","ignium-ore","{\"canonical_id\":\"Ignium Ore\",\"name\":\"fdy.term.ignium_ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_ore\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"description\":\"Ignium Ore is a fuel-item used in recipes and combustion devices. It appears in fuel lists for heat-generating buildings and is consumed in boilers and similar generators where solid fuels are accepted. Ignium Ore provides a mid-range energy value compared with other solid fuels and is represented alongside related items such as [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]], [[fdy.term.coked_ignium|Coked Ignium]], and [[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]].\\n\\nIgnium Ore's in-game role is as a straightforward combustible resource for sustaining continuous heat or power production. It stacks and feeds into automated fuel inputs the same way as other ore- or biomass-based fuels. When planning fuel logistics, Ignium Ore occupies a middle position in energy density: it yields more energy per unit than Ignium Ore Rubble but less than portable or processed fuels that require additional processing steps.\\n\\nPractical notes for use and integration:\\n- Energy value: Ignium Ore provides higher energy per unit than Ignium Ore Rubble but is below higher-grade processed fuels; use it when moderate burn time and raw availability are preferred.\\n- Throughput considerations: Boilers and similar devices list Ignium Ore with an intermediate per-minute burn rate compared to other fuels; match conveyor and inserter throughput to avoid fuel starvation or overflow.\\n- Processing and conversions: Related items such as Coked Ignium and Ignium Fuel Rod are part of the same fuel chain; processing can change effective energy-per-input ratios and should be considered when optimizing fuel efficiency.\\n- Inventory and automation: Ignium Ore is suitable for automated supply lines and bulk storage; prioritize higher-density fuels only if refinery or coking infrastructure is available and the extra processing is worthwhile.\\n\\nBecause there is no detailed primary documentation here, specific stack sizes, crafting recipes, or exact numeric energy values beyond relative comparisons are not provided. Use the game's production screens and device fuel menus to view precise values when optimizing a base's fuel economy.\"}",{"id":709,"slug":710,"locale":7,"data":711,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.ignium-powder.en","ignium-powder","{\"description\":\"[[fdy.term.ignium_powder|Ignium Powder]] is a mining recipe that converts raw material into processed product: it consumes 1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] and produces Ignium Powder ×5 as its primary output. The recipe requires 5 seconds to complete and must be run in the [[fdy.term.crusher_i|Crusher I]] building. The recipe is categorized under mining and yields Ignium Powder as the main produced item for downstream use.\",\"canonical_id\":\"Ignium Powder\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_powder\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_powder\"}",{"id":713,"slug":714,"locale":7,"data":715,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.incinerator.en","incinerator","{\"description\":\"A crafting recipe in the assembly category that produces 1 [[fdy.term.incinerator|Incinerator]] in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 20 Steel Beams, 5 [[fdy.term.electronic_components|Electronic Components]], and 25 [[fdy.term.concrete|Concrete]].\",\"canonical_id\":\"Incinerator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.incinerator\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.concrete\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.incinerator\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.incinerator\"}",{"id":717,"slug":718,"locale":7,"data":719,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.jetpack-fuel.en","jetpack-fuel","{\"description\":\"[[fdy.term.jetpack_fuel|Jetpack Fuel]] is a fluid_processing recipe that produces Jetpack Fuel (×1) by combining [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (×1) and [[fdy.term.liquid_fuel|Liquid Fuel]] (×30). The recipe requires 4 seconds to complete and is processed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. The primary output of the recipe is the item Jetpack Fuel, and the recipe consumes the listed ingredient quantities per operation.\",\"canonical_id\":\"Jetpack Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.jetpack_fuel\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.jetpack_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.jetpack_fuel\"}",{"id":721,"slug":722,"locale":7,"data":723,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.ladder.en","ladder","{\"description\":\"[[fdy.term.ladder|Ladder]] is an assembly recipe that produces one Ladder from two [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and is executed in an [[fdy.term.assembler_i|Assembler I]]. The primary output item is Ladder and the listed ingredient is Xenoferrite Plates ×2. The recipe belongs to the assembly category and uses the Assembler I building to convert Xenoferrite Plates into the finished Ladder.\",\"canonical_id\":\"Ladder\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ladder\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.ladder\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ladder\"}",{"id":725,"slug":726,"locale":7,"data":727,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.lava-smelter-i.en","lava-smelter-i","{\"description\":\"[[fdy.term.lava_smelter_i|Lava-Smelter I]] is an assembly recipe that produces one Lava-Smelter I in 8 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe requires 10 steel beams, 10 [[fdy.term.firmarlite_bar|Firmarlite Bar]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.electronic_components|Electronic Components]] as inputs and yields a single Lava-Smelter I as its primary output. This recipe is executed in the Assembler I building and converts the listed raw and intermediate components into the Lava-Smelter I for use in production chains.\",\"canonical_id\":\"Lava-Smelter I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_i\"}",{"id":729,"slug":730,"locale":7,"data":731,"updated_at":189,"created_at":326,"listed_only":158},"fdy.recipe.lava-smelter-ii.en","lava-smelter-ii","{\"description\":\"**Lava-Smelter II** is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that produces one Lava-Smelter II after 15 seconds. It upgrades a [[fdy.term.lava_smelter_i|Lava-Smelter I]] using 50 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], 15 [[fdy.term.circuit_board|Circuit Board]], and 5 [[fdy.term.energy_cell|Energy Cell]], making it part of the progression from the first smelter to the improved lava-processing machine.\",\"canonical_id\":\"Lava-Smelter II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_ii\",\"ingredients\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_ii\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_ii\"}",{"id":733,"slug":734,"locale":7,"data":735,"updated_at":189,"created_at":736,"listed_only":158},"fdy.recipe.light-bot.en","light-bot","{\"description\":\"Light Bot is an assembly recipe that produces 1 Light Bot in 12 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.machinery_parts|Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and [[fdy.term.glass|Glass]], making it a mid-tier crafted component tied to machine assembly and advanced manufacturing chains.\",\"canonical_id\":\"Light Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_bot\"}","2026-05-31 06:52:05",{"id":738,"slug":739,"locale":7,"data":740,"updated_at":741,"created_at":742,"listed_only":158},"fdy.recipe.light-pole.en","light-pole","{\"description\":\"Light Pole is a recipe in the smelting category of the FOUNDRY system. This recipe is used to produce the item Light Pole and is classified under smelting processes, linking it to the game's metalworking and furnace mechanics; it defines the inputs, thermal processing, and outputs required to create the Light Pole within production chains and is used wherever smelted construction or lighting components are required.\",\"category\":\"smelting\",\"name\":\"fdy.term.light_pole\"}","2026-06-02 11:50:45","2026-05-28 08:37:19",{"id":744,"slug":745,"locale":7,"data":746,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.light-pole-i.en","light-pole-i","{\"description\":\"[[fdy.term.light_pole_i|Light Pole I]] is an assembly recipe that produces one [[fdy.term.light_pole|Light Pole]] I in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 5 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]], and 1 [[fdy.term.technum_rods|Technum Rods]], making it the production step for building this lighting structure.\",\"canonical_id\":\"Light Pole I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_i\"}",{"id":748,"slug":749,"locale":7,"data":750,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.light-pole-ii.en","light-pole-ii","{\"description\":\"`[[fdy.term.light_pole_ii|Light Pole II]]` is an assembly recipe crafted in an `[[fdy.term.assembler_i|Assembler I]]` in 3 seconds. It consumes 3 `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, 1 `[[fdy.term.electronic_components|Electronic Components]]`, and 1 `[[fdy.term.technum_rods|Technum Rods]]` to produce 1 `[[fdy.term.light_pole|Light Pole]] II`, providing the components needed to build the upgraded lighting pole.\",\"canonical_id\":\"Light Pole II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_ii\"}",{"id":752,"slug":753,"locale":7,"data":754,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.liquid-firmarlite.en","liquid-firmarlite","{\"description\":\"Liquid Firmarlite is a smelting recipe that converts [[fdy.term.firmarlite_bar|Firmarlite Bar]] into a fluid product. The recipe consumes 100 Firmarlite Bar and produces 1,250 units of Liquid Firmarlite as its primary output, with a crafting time of 7.5 seconds. This recipe is executed in the [[fdy.term.electric_arc_furnace|Electric Arc Furnace]] and is categorized under smelting, making it the standard method for generating bulk Liquid Firmarlite from Firmarlite Bar within the FOUNDRY system.\",\"canonical_id\":\"Liquid Firmarlite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_firmarlite\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_firmarlite\",\"count\":1250}],\"time_seconds\":7.5,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_firmarlite\"}",{"id":756,"slug":757,"locale":7,"data":758,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.liquid-fuel.en","liquid-fuel","{\"description\":\"[[fdy.term.liquid_fuel|Liquid Fuel]] is a chemistry recipe that converts 50 units of [[fdy.term.low_density_olumite|Low Density Olumite]] into 150 units of Liquid Fuel. The recipe requires a [[fdy.term.chemical_processor|Chemical Processor]] to run, takes 8 seconds per operation, and yields Liquid Fuel as its primary output. This recipe is categorized under chemistry and is used to produce bulk Liquid Fuel for downstream consumption or storage.\",\"canonical_id\":\"Liquid Fuel\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.liquid_fuel\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.liquid_fuel\",\"count\":150}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.liquid_fuel\"}",{"id":760,"slug":761,"locale":7,"data":762,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.liquid-telluxite.en","liquid-telluxite","{\"description\":\"[[fdy.term.liquid_telluxite|Liquid Telluxite]] is a smelting recipe that converts 40 [[fdy.term.telluxite_ingot|Telluxite Ingot]] into 2,000 Liquid Telluxite in 60 seconds. The recipe's primary output is Liquid Telluxite and it must be processed in an [[fdy.term.electric_arc_furnace|Electric Arc Furnace]]. This recipe functions within the smelting category to produce bulk liquid Telluxite for downstream fluid processing or consumption by machines that accept Liquid Telluxite.\",\"canonical_id\":\"Liquid Telluxite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_telluxite\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":2000}],\"time_seconds\":60,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_telluxite\"}",{"id":764,"slug":765,"locale":7,"data":766,"updated_at":177,"created_at":178,"listed_only":158},"fdy.recipe.loader.en","loader","{\"description\":\"[[fdy.term.loader|Loader]] is a building that received a major throughput buff in Patch 0.6.02116 (Update 2, Hotfix #3), when its speed was increased to **1800 items\u002Fmin**.\\n\\nThis change significantly improved how quickly the Loader could move materials, making it a more effective part of a factory’s item-handling chain.\",\"canonical_id\":\"Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader\"}",{"id":768,"slug":769,"locale":7,"data":770,"updated_at":247,"created_at":178,"listed_only":158},"fdy.recipe.loader-2nd-lane.en","loader-2nd-lane","{\"description\":\"[[fdy.term.loader_2nd_lane|Loader (2nd Lane)]] is a building that handles item movement on the second lane. In Patch 0.6.02116, its speed was increased to **1800 items\u002Fmin** as part of Update 2, Hotfix #3.\\n\\n- Patch 0.6.02116 raised its throughput to **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 2nd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_2nd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":8},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_2nd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_2nd_lane\"}",{"id":772,"slug":773,"locale":7,"data":774,"updated_at":177,"created_at":178,"listed_only":158},"fdy.recipe.loader-3rd-lane.en","loader-3rd-lane","{\"description\":\"[[fdy.term.loader_3rd_lane|Loader (3rd Lane)]] is a building used for item transport in Foundry. Its notable documented change was a speed increase in Patch 0.6.02116 (Update 2, Hotfix #3), where its throughput was raised to **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 3rd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_3rd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":12},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_3rd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_3rd_lane\"}",{"id":776,"slug":777,"locale":7,"data":778,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.logistic-container-i.en","logistic-container-i","{\"description\":\"[[fdy.term.logistic_container_i|Logistic Container I]] is an assembly recipe that produces one Logistic Container I in 5 seconds. The recipe requires 15 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 4 [[fdy.term.machinery_parts|Machinery Parts]] and 1 [[fdy.term.electronic_components|Electronic Components]] as inputs and yields a single Logistic Container I as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the assembly category of production processes. The recipe defines the exact input-to-output conversion and crafting time used by the game's manufacturing systems.\",\"canonical_id\":\"Logistic Container I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_i\"}",{"id":780,"slug":781,"locale":7,"data":782,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.logistic-container-ii.en","logistic-container-ii","{\"description\":\"[[fdy.term.logistic_container_ii|Logistic Container II]] is an assembly recipe that produces one Logistic Container II in an [[fdy.term.assembler_i|Assembler I]] over 7.5 seconds. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it the crafting step used to build the upgraded logistics storage container.\",\"canonical_id\":\"Logistic Container II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_ii\"}",{"id":784,"slug":785,"locale":7,"data":786,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.logistic-container-iii.en","logistic-container-iii","{\"description\":\"[[fdy.term.logistic_container_iii|Logistic Container III]] is an assembly recipe that produces one Logistic Container III per 10 seconds. The recipe requires 25 steel beams, 4 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and yields Logistic Container III ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is part of the manufacturing chain for advanced logistics equipment and connects raw materials and intermediate components to the Logistic Container III item through timed assembly in Assembler I.\",\"canonical_id\":\"Logistic Container III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_iii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_iii\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_iii\"}",{"id":788,"slug":789,"locale":7,"data":790,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.long-range-scanner-base.en","long-range-scanner-base","{\"description\":\"Long Range Scanner Base is an assembly recipe that produces one long range scanner and requires 20 seconds to complete. The recipe consumes 25 [[fdy.term.concrete|Concrete]], 50 steel beams, 25 [[fdy.term.machinery_parts|Machinery Parts]] and 50 [[fdy.term.electronic_components|Electronic Components]] per craft. The primary output is long range scanner ×1. Long Range Scanner Base is executed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe defines the component and resource connections for constructing long range scanner units within the game's production chain.\",\"canonical_id\":\"Long Range Scanner Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.long_range_scanner\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":25},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.long_range_scanner\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.long_range_scanner_base\"}",{"id":792,"slug":793,"locale":7,"data":794,"updated_at":247,"created_at":178,"listed_only":158},"fdy.recipe.machinery-parts.en","machinery-parts","{\"description\":\"[[fdy.term.machinery_parts|Machinery Parts]] received a crafting-time adjustment in Patch 0.6.0, when character crafting time was changed from 0.5 to 0.375.\",\"canonical_id\":\"Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.machinery_parts\"}",{"id":796,"slug":797,"locale":7,"data":798,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.maintenance-drone.en","maintenance-drone","{\"description\":\"A crafting recipe in the assembly category that produces a Maintenance Drone in 15 seconds at [[fdy.term.assembler_i|Assembler I]]. It consumes a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], a [[fdy.term.circuit_board|Circuit Board]], a [[fdy.term.hover_engine|Hover Engine]], and an [[fdy.term.energy_cell|Energy Cell]] to create one Maintenance Drone.\",\"canonical_id\":\"Maintenance Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.maintenance_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.maintenance_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.maintenance_drone\"}",{"id":800,"slug":801,"locale":7,"data":802,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.marble-black.en","marble-black","{\"description\":\"[[fdy.term.marble_black|Marble (Black)]] is a fluid_processing recipe that runs in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and converts 1 [[fdy.term.mineral_rocks|Mineral Rocks]] and 5 [[fdy.term.crude_olumite|Crude Olumite]] into 2 Marble (Black) over 3 seconds; its primary output item is Marble (Black). The recipe is executed in the Fluid Assembler I building and produces two units of Marble (Black) per cycle, consuming the specified ingredients and the assembler's fluid-processing capabilities to yield the finished marble product.\",\"canonical_id\":\"Marble (Black)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_black\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.crude_olumite\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_black\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_black\"}",{"id":804,"slug":805,"locale":7,"data":806,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.marble-white.en","marble-white","{\"description\":\"[[fdy.term.marble_white|Marble (White)]] is a recipe in the fluid_processing category that converts [[fdy.term.mineral_rocks|Mineral Rocks]] and [[fdy.term.water|Water]] into finished building material; it is processed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and has a crafting time of 3 seconds. Each execution consumes Mineral Rocks ×1 and Water ×5 and produces Marble (White) ×2, with Marble (White) as the primary output item. This recipe is used to transform raw mineral input and fluid into a doubled quantity of the white marble product within the Fluid Assembler I.\",\"canonical_id\":\"Marble (White)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_white\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_white\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_white\"}",{"id":808,"slug":809,"locale":7,"data":810,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.miner-robot-arm.en","miner-robot-arm","{\"description\":\"Miner Robot Arm is an assembly recipe that crafts one Miner Robot Arm in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], Steel Beams, and a [[fdy.term.mining_drill|Mining Drill]], making it the production step for creating the robotic arm used in mining-related automation.\",\"canonical_id\":\"Miner Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_arm\"}",{"id":812,"slug":813,"locale":7,"data":814,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.miner-robot-head.en","miner-robot-head","{\"description\":\"Miner Robot Head is an assembly recipe that produces 1 Miner Robot Head in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.cpu|CPU]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], serving as a manufacturing step for creating the miner robot component.\",\"canonical_id\":\"Miner Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_head\"}",{"id":816,"slug":817,"locale":7,"data":818,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.miner-robot-leg.en","miner-robot-leg","{\"description\":\"*Miner Robot Leg* is an assembly recipe in *[[fdy.term.assembler_i|Assembler I]]* that crafts one *Miner Robot Leg* in 15 seconds. It consumes *[[fdy.term.robot_parts|Robot Parts]]*, *[[fdy.term.hydraulic_piston|Hydraulic Piston]]*, and *Steel Beams*, and serves as a component recipe for robot construction and upgrading in *FOUNDRY*.\",\"canonical_id\":\"Miner Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_leg\"}",{"id":820,"slug":821,"locale":7,"data":822,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.miner-robot-torso.en","miner-robot-torso","{\"description\":\"Miner Robot Torso is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Miner Robot Torso in 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 2 Firmarlite Sheets, 1 [[fdy.term.circuit_board|Circuit Board]], and 2 Energy Cells, making it a component recipe for assembling the Miner Robot Torso used in FOUNDRY’s automation and robot-related systems.\",\"canonical_id\":\"Miner Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_torso\"}",{"id":824,"slug":825,"locale":7,"data":826,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.mining-drill.en","mining-drill","{\"description\":\"Mining Drill is an assembly recipe that produces one Mining Drill in 8 seconds. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 25 [[fdy.term.electronic_components|Electronic Components]], and 25 [[fdy.term.technum_rods|Technum Rods]], and serves as the crafting step for making the drill used to automate mining in FOUNDRY.\",\"canonical_id\":\"Mining Drill\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_drill\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":25},{\"item\":\"fdy.term.technum_rods\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"time_seconds\":8,\"name\":\"fdy.term.mining_drill\"}",{"id":828,"slug":829,"locale":7,"data":830,"updated_at":831,"created_at":178,"listed_only":158},"fdy.recipe.mining-laser.en","mining-laser","{\"description\":\"The Mining Laser is a powerful mining tool that allows mining from a distance. It is used to extract resources without needing to stand directly next to the target, making it useful when working around hazards or when a block is hard to reach.\\n\\nIts main advantage is safety and convenience: it extends the player’s reach for mining tasks while still serving the same general purpose as other mining tools. Because it is described as powerful, it is best understood as a high-tier option for remote extraction rather than a basic starting tool.\\n\\n- Enables mining from a distance\\n- Useful for reaching targets that are unsafe or awkward to approach\\n- Best suited to situations where direct contact mining is inconvenient\",\"canonical_id\":\"Mining Laser\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_laser\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.mining_laser\",\"count\":1}],\"time_seconds\":1.4,\"name\":\"fdy.term.mining_laser\"}","2026-06-03 07:40:18",{"id":833,"slug":834,"locale":7,"data":835,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.modular-building-planner.en","modular-building-planner","{\"description\":\"Modular Building Planner is an assembly recipe in FOUNDRY that is crafted in an [[fdy.term.assembler_i|Assembler I]] over 4 seconds. It consumes 1 [[fdy.term.polymer_board|Polymer Board]] and 1 [[fdy.term.machinery_parts|Machinery Parts]] to produce 1 Modular Building Planner, providing a key modular planning item for construction workflows.\",\"canonical_id\":\"Modular Building Planner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_building_planner\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.modular_building_planner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_building_planner\"}",{"id":837,"slug":838,"locale":7,"data":839,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.modular-storage-tank-base.en","modular-storage-tank-base","{\"description\":\"Modular Storage Tank Base is an assembly recipe that produces 1 Modular Storage Tank Base in [[fdy.term.assembler_i|Assembler I]] over 20 seconds. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and Circuit Boards, making it a mid-tier construction recipe for building modular storage tank components.\",\"canonical_id\":\"Modular Storage Tank Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_storage_tank_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.modular_storage_tank_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_storage_tank_base\"}",{"id":841,"slug":842,"locale":7,"data":843,"updated_at":177,"created_at":184,"listed_only":158},"fdy.recipe.molten-technum.en","molten-technum","{\"description\":\"The rates listed for [[fdy.term.molten_technum|Molten Technum]] assume a full-size blast furnace.\",\"canonical_id\":\"Molten Technum\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_technum\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_technum\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_technum\"}",{"id":845,"slug":846,"locale":7,"data":847,"updated_at":272,"created_at":184,"listed_only":158},"fdy.recipe.molten-xenoferrite.en","molten-xenoferrite","{\"description\":\"The listed rates apply to a full-size blast furnace.\",\"canonical_id\":\"Molten Xenoferrite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_xenoferrite\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_xenoferrite\"}",{"id":849,"slug":850,"locale":7,"data":851,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.monument-base.en","monument-base","{\"description\":\"Monument Base is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that produces one `Monument Base` in 20 seconds. It consumes 50 `[[fdy.term.concrete|Concrete]]`, making it the construction step for creating the monument’s base component in the production chain.\",\"canonical_id\":\"Monument Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.monument_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.monument_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.monument_base\"}",{"id":853,"slug":854,"locale":7,"data":855,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.office-chair.en","office-chair","{\"description\":\"**[[fdy.term.office_chair|Office Chair]]** is an assembly recipe that produces one Office Chair in 3 seconds using 1 Xenoferrite Plate at an [[fdy.term.assembler_i|Assembler I]]. It provides the crafting step needed to turn [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] into a placeable office furnishing.\",\"canonical_id\":\"Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_chair\"}",{"id":857,"slug":858,"locale":7,"data":859,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.office-couch.en","office-couch","{\"description\":\"[[fdy.term.office_couch|Office Couch]] is an assembly recipe that produces 1 Office Couch in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it the crafting step used to turn metal components into office furniture.\",\"canonical_id\":\"Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_couch\"}",{"id":861,"slug":862,"locale":7,"data":863,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.office-desk.en","office-desk","{\"description\":\"[[fdy.term.office_desk|Office Desk]] is an assembly recipe that produces one Office Desk in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.electronic_components|Electronic Components]] to craft Office Desk ×1 and is intended to be processed in an [[fdy.term.assembler_i|Assembler I]]. This recipe is classified under the assembly category and specifies Office Desk as its primary output item.\",\"canonical_id\":\"Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_desk\"}",{"id":865,"slug":866,"locale":7,"data":867,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.office-file-cabinet.en","office-file-cabinet","{\"description\":\"[[fdy.term.office_file_cabinet|Office File Cabinet]] is an assembly-category recipe that produces one Office File Cabinet as its primary output. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients and completes in 3 seconds per cycle. It is executed in the [[fdy.term.assembler_i|Assembler I]] building and yields Office File Cabinet ×1 each craft. The recipe’s inputs and short processing time make it a basic assembly recipe suited to low-complexity production lines within the FOUNDRY system.\",\"canonical_id\":\"Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_file_cabinet\"}",{"id":869,"slug":870,"locale":7,"data":871,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.office-nameplate.en","office-nameplate","{\"description\":\"[[fdy.term.office_nameplate|Office Nameplate]] is an assembly recipe that produces one Office Nameplate from one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] in 3 seconds. The recipe's primary output item is Office Nameplate and it yields Office Nameplate ×1 per operation. Assembly of this recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building and requires a single Xenoferrite Plates ×1 as its ingredient. The recipe is categorized under assembly and is designed for quick production runs in Assembler I.\",\"canonical_id\":\"Office Nameplate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_nameplate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_nameplate\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_nameplate\"}",{"id":873,"slug":874,"locale":7,"data":875,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.office-plant.en","office-plant","{\"description\":\"[[fdy.term.office_plant|Office Plant]] is an assembly recipe that produces one Office Plant from one Xenoferrite Plate and one [[fdy.term.biomass|Biomass]]. The recipe requires 3 seconds to complete and is executed in the [[fdy.term.assembler_i|Assembler I]] building. The primary output is Office Plant ×1 and the listed ingredients are [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1 and Biomass ×1.\",\"canonical_id\":\"Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_plant\"}",{"id":877,"slug":878,"locale":7,"data":879,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.office-statue.en","office-statue","{\"description\":\"[[fdy.term.office_statue|Office Statue]] is an assembly recipe that produces one Office Statue in 3 seconds. The recipe requires 3 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as ingredients and yields Office Statue ×1 as its primary output. Crafting this recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe belongs to the assembly category and is intended to convert the specified raw components into the finished Office Statue item.\",\"canonical_id\":\"Office Statue\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_statue\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_statue\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_statue\"}",{"id":881,"slug":882,"locale":7,"data":883,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.office-table.en","office-table","{\"description\":\"[[fdy.term.office_table|Office Table]] is an assembly recipe that produces one Office Table in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients and yields Office Table ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and defines the conversion of Xenoferrite Plates into a finished Office Table using basic assembler technology.\",\"canonical_id\":\"Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_table\"}",{"id":885,"slug":886,"locale":7,"data":887,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.office-wall-plaque.en","office-wall-plaque","{\"description\":\"`[[fdy.term.office_wall_plaque|Office Wall Plaque]]` is an assembly recipe that produces one `Office Wall Plaque` in `[[fdy.term.assembler_i|Assembler I]]` over 3 seconds. It consumes one `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` and one `[[fdy.term.biomass|Biomass]]`, making it a simple crafting step for creating this decorative or functional office item.\",\"canonical_id\":\"Office Wall Plaque\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_wall_plaque\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_wall_plaque\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_wall_plaque\"}",{"id":889,"slug":890,"locale":7,"data":891,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.olumic-acid.en","olumic-acid","{\"description\":\"[[fdy.term.olumic_acid|Olumic Acid]] is a chemistry recipe for the [[fdy.term.chemical_processor|Chemical Processor]] that converts [[fdy.term.ignium_powder|Ignium Powder]], [[fdy.term.olumite_gas|Olumite Gas]] and [[fdy.term.water|Water]] into Olumic Acid. The recipe runs in 8 seconds and consumes 16 Ignium Powder, 75 Olumite Gas and 25 Water per cycle to produce 40 Olumic Acid as its primary output. This recipe belongs to the chemistry category and is intended for midline synthesis where Olumic Acid is required as a bulk chemical product.\",\"canonical_id\":\"Olumic Acid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.olumic_acid\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":16},{\"item\":\"fdy.term.olumite_gas\",\"count\":75},{\"item\":\"fdy.term.water\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.olumic_acid\",\"count\":40}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.olumic_acid\"}",{"id":893,"slug":894,"locale":7,"data":895,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.olumite-refining-liquid-polymer.en","olumite-refining-liquid-polymer","{\"description\":\"Olumite Refining Liquid Polymer is a fluid_processing recipe that converts [[fdy.term.crude_olumite|Crude Olumite]] into refined outputs in the [[fdy.term.distillation_column|Distillation Column]]. The recipe consumes 100 Crude Olumite and, after 4 seconds, produces 75 [[fdy.term.liquid_polymer|Liquid Polymer]] as its primary output and 50 [[fdy.term.waste_gas|Waste Gas]] as a byproduct. It is executed in the Distillation Column and yields Liquid Polymer for downstream fluid or chemical production while generating Waste Gas that must be managed by the plant's waste-handling systems.\",\"canonical_id\":\"Olumite Refining Liquid Polymer\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.liquid_polymer\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":75},{\"item\":\"fdy.term.waste_gas\",\"count\":50}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_liquid_polymer\"}",{"id":897,"slug":898,"locale":7,"data":899,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.olumite-refining-low-density-olumite.en","olumite-refining-low-density-olumite","{\"description\":\"Olumite Refining Low Density Olumite is a fluid_processing recipe that converts [[fdy.term.crude_olumite|Crude Olumite]] into [[fdy.term.low_density_olumite|Low Density Olumite]] using a [[fdy.term.distillation_column|Distillation Column]]. The recipe consumes 100 units of Crude Olumite and, over 4 seconds of processing time, produces 100 units of Low Density Olumite and 25 units of [[fdy.term.waste_gas|Waste Gas]]. The primary output is Low Density Olumite. This recipe is executed inside the Distillation Column and is used to refine raw Olumite into a lower-density fluid while generating Waste Gas as a byproduct.\",\"canonical_id\":\"Olumite Refining Low Density Olumite\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.low_density_olumite\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":100},{\"item\":\"fdy.term.waste_gas\",\"count\":25}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_low_density_olumite\"}",{"id":901,"slug":902,"locale":7,"data":903,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.olumite-refining-olumite-gas.en","olumite-refining-olumite-gas","{\"description\":\"Olumite Refining Olumite Gas is a fluid_processing recipe that converts 100 units of [[fdy.term.crude_olumite|Crude Olumite]] into 90 units of [[fdy.term.olumite_gas|Olumite Gas]] and 10 units of [[fdy.term.waste_gas|Waste Gas]] in 4 seconds; its primary output is Olumite Gas. The recipe is processed in the [[fdy.term.distillation_column|Distillation Column]] and is used to refine raw Olumite feedstock into usable Olumite Gas while producing a small amount of Waste Gas as a byproduct.\",\"canonical_id\":\"Olumite Refining Olumite Gas\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.olumite_gas\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.olumite_gas\",\"count\":90},{\"item\":\"fdy.term.waste_gas\",\"count\":10}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_olumite_gas\"}",{"id":905,"slug":906,"locale":7,"data":907,"updated_at":908,"created_at":909,"listed_only":158},"fdy.recipe.omni-analyzer.en","omni-analyzer","{\"category\":\"smelting\",\"name\":\"fdy.term.omni_analyzer\",\"description\":\"Omni-Analyzer is a research recipe that unlocks a broad set of exploration, excavation and logistics technologies when researched. It provides access to surface and cave scanning improvements, personal mobility upgrades, excavation drone enhancements, drill and quarry capabilities, and logistics\u002Fresupply upgrades that scale across multiple research tiers. The Omni-Analyzer’s unlocks let the player locate rare resources such as [[fdy.term.xeno_scrap|Xeno-Scrap]] and [[fdy.term.xeno_crystal|Xeno-Crystal]], speed up mining and crafting tasks, expand drone fleets, and deploy buildings that automate large-scale excavation and recycling.\\n\\nAt early tiers the Omni-Analyzer grants the Short Range Scanner (which locates Xeno-Scrap-Remnants and appears in the top-left of the HUD), Rocket Boots (double jump), and Cave-Scanning (enables tracking of Xeno-Scrap underground). It also unlocks Personal Excavation Drones and the first line of excavation\u002Fdrill upgrades: Excavation Drone Count I (+2 excavation drones), Excavation Drone Speed I (increases excavation drone movement speed), Drill Shape: 2x2 (dig in a 2×2 pattern), Mining Drill Speed I (decreases mining time by **20%**), Character Crafting Speed I (decreases character crafting time by **10%**), and Construction Drone Range I (increases construction drone range by **20 voxels**).\\n\\nProgressing the Omni-Analyzer to the next research tier tunes and expands scanner capabilities and adds mid-tier tools and buildings. Crystal-Scanning configures the Short Range Scanner to detect Xeno-Crystal (note: scan range may not be sufficient to detect crystals from the surface). The Irrigation Tool shoots a stream of water that regrows grass on dirt terrain. Large Xeno-Scrap Scanning enables tracking of large Xeno-Scrap pieces that can contain damaged Xeno Power Cores. Large Quarry (a building unlocked at this tier) is able to excavate areas automatically and is particularly effective for digging shafts or pits. Mid-tier excavation upgrades include Excavation Drone Count II (+2 excavation drones), Excavation Drone Speed II, Drill Shape: 3x3, Mining Drill Speed II (another **20%** mining time reduction), Character Crafting Speed II (another **10%** crafting time reduction), Xeno-Logistics System (unlocks additional recipes), Resupply Slots I (more resupply slots for the character), Throughput Increase I (faster resupply), and Construction Drone Range II (+20 voxels).\\n\\nHigher-tier Omni-Analyzer research unlocks further automation and production options: Xeno-Scrap Mining (unlocking a recipe tied to Xeno-Scrap), Charged Xeno-Crystal Production, [[fdy.term.drill_ship|Drill Ship]], [[fdy.term.scrap_recycler|Scrap Recycler]] (recycles Xeno-Scrap into reusable components), Excavation Drone Count III and Excavation Drone Speed III, Mining Drill Speed III, Character Crafting Speed III, expanded Resupply Slots II\u002FIII, Throughput Increase II\u002FIII, and Construction Drone Range III.\\n\\nPractical notes and strategy:\\n- Unlock Short Range Scanner early to locate surface Xeno-Scrap quickly; follow up with Cave-Scanning to find denser deposits underground.  \\n- Crystal-Scanning is necessary to find Xeno-Crystals; however, you often need to get close or enter caves before the scanner can detect them from the surface.  \\n- Excavation drone count and speed upgrades compound: invest in drone count first to increase parallel work, then drone speed and drill shape to improve throughput.  \\n- Stacking Mining Drill Speed reductions and Character Crafting Speed reductions produces noticeable time savings on repetitive tasks.  \\n- Large Quarry and Drill Ship are the primary options for large-scale automated digging; use the [[fdy.term.quarry|Quarry]] for stationary excavations (shafts, pits) and Drill Ship for mobile or specialized digging needs.  \\n- Scrap Recycler converts Xeno-Scrap back into components, closing resource loops and reducing dependence on raw salvage.\"}","2026-06-10 19:37:52","2026-05-28 19:20:42",{"id":911,"slug":912,"locale":7,"data":913,"updated_at":189,"created_at":914,"listed_only":158},"fdy.recipe.operator-bot.en","operator-bot","{\"description\":\"Operator Bot is an assembly recipe that produces one Operator Bot in an [[fdy.term.assembler_i|Assembler I]]. It consumes one [[fdy.term.polymer_board|Polymer Board]], one [[fdy.term.machinery_parts|Machinery Parts]], two [[fdy.term.electronic_components|Electronic Components]], and two Circuit Boards, taking 20 seconds per craft.\",\"canonical_id\":\"Operator Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.operator_bot\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.operator_bot\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.operator_bot\"}","2026-05-31 06:51:16",{"id":916,"slug":917,"locale":7,"data":918,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.ore-scanner-handheld.en","ore-scanner-handheld","{\"description\":\"The Ore Scanner (Handheld) is an assembly recipe that produces one [[fdy.term.ore_scanner|Ore Scanner]] in 10 seconds. Crafting the Ore Scanner (Handheld) requires 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 20 [[fdy.term.electronic_components|Electronic Components]] as ingredients, and its primary output item is Ore Scanner. This recipe is assembled at the [[fdy.term.assembler_i|Assembler I]] and yields a single handheld scanning device per craft.\",\"canonical_id\":\"Ore Scanner (Handheld)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_scanner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.ore_scanner\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_scanner_handheld\"}",{"id":920,"slug":921,"locale":7,"data":922,"updated_at":177,"created_at":184,"listed_only":158},"fdy.recipe.ore-vein-miner.en","ore-vein-miner","{\"description\":\"[[fdy.term.ore_vein_miner|Ore Vein Miner]] is an assembly recipe that produces 1 Ore Vein Miner in an [[fdy.term.assembler_i|Assembler I]] over 8 seconds. It consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], making it the crafting process used to assemble the Ore Vein Miner item for use in FOUNDRY's production and mining systems.\",\"canonical_id\":\"Ore Vein Miner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_vein_miner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ore_vein_miner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_vein_miner\"}",{"id":924,"slug":925,"locale":7,"data":926,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.paint.en","paint","{\"description\":\"[[fdy.term.paint|Paint]] is a chemistry recipe that runs in the [[fdy.term.chemical_processor|Chemical Processor]] and produces Paint as its primary output. The recipe consumes 50 [[fdy.term.low_density_olumite|Low Density Olumite]], 50 [[fdy.term.olumite_gas|Olumite Gas]], and 50 [[fdy.term.water|Water]] and completes in 7.5 seconds to yield 100 units of Paint. The recipe is categorized under chemistry and connects raw Olumite derivatives and water to a bulk paint product used by other manufacturing processes.\",\"canonical_id\":\"Paint\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.paint\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50},{\"item\":\"fdy.term.olumite_gas\",\"count\":50},{\"item\":\"fdy.term.water\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.paint\",\"count\":100}],\"time_seconds\":7.5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.paint\"}",{"id":928,"slug":929,"locale":7,"data":930,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.paint-roller.en","paint-roller","{\"description\":\"A recipe in the assembly category that crafts one Paint Roller in 6 seconds. It consumes [[fdy.term.biomass|Biomass]], [[fdy.term.technum_rods|Technum Rods]], and [[fdy.term.machinery_parts|Machinery Parts]] to produce the tool.\",\"canonical_id\":\"Paint Roller\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.paint_roller\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.paint_roller\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.paint_roller\"}",{"id":932,"slug":933,"locale":7,"data":934,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.personal-assistant-robot-arm.en","personal-assistant-robot-arm","{\"description\":\"Personal Assistant Robot Arm is an assembly recipe that produces 1 Personal Assistant Robot Arm in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It requires [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], and [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it part of the machine-component production chain in FOUNDRY.\",\"canonical_id\":\"Personal Assistant Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_arm\"}",{"id":936,"slug":937,"locale":7,"data":938,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.personal-assistant-robot-head.en","personal-assistant-robot-head","{\"description\":\"**Personal Assistant Robot Head** is an assembly recipe in *Foundry* that produces one Personal Assistant Robot Head in an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.robot_parts|Robot Parts]], two [[fdy.term.cpu|CPU]] units, and [[fdy.term.glass|Glass]] over 15 seconds, serving as the manufacturing step for this robot component.\",\"canonical_id\":\"Personal Assistant Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_head\"}",{"id":940,"slug":941,"locale":7,"data":942,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.personal-assistant-robot-leg.en","personal-assistant-robot-leg","{\"description\":\"Personal Assistant Robot Leg is an assembly recipe that crafts 1 Personal Assistant Robot Leg in an [[fdy.term.assembler_i|Assembler I]] after 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it a manufactured component in the automation and robotics production chain.\",\"canonical_id\":\"Personal Assistant Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_leg\"}",{"id":944,"slug":945,"locale":7,"data":946,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.personal-assistant-robot-torso.en","personal-assistant-robot-torso","{\"description\":\"Personal Assistant Robot Torso is an assembly recipe that produces one Personal Assistant Robot Torso in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.energy_cell|Energy Cell]], making it a component recipe tied to robot construction and assembly-line production.\",\"canonical_id\":\"Personal Assistant Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_torso\"}",{"id":948,"slug":949,"locale":7,"data":950,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.pipe.en","pipe","{\"description\":\"[[fdy.term.pipe|Pipe]] is an assembly recipe in *FOUNDRY* that produces 2 Pipes from 2 Steel Beams in 4 seconds at an [[fdy.term.assembler_i|Assembler I]]. It is part of the factory production chain for converting structural metal components into a basic industrial part used in later manufacturing.\",\"canonical_id\":\"Pipe\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe\"}",{"id":952,"slug":953,"locale":7,"data":954,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.pipe-adapter.en","pipe-adapter","{\"description\":\"A crafting recipe in the assembly category that produces a Pipe Adapter. It is made in an [[fdy.term.assembler_i|Assembler I]] from 6 Steel Beams over 4 seconds, providing a basic manufactured component for pipe-related construction and production setups.\",\"canonical_id\":\"Pipe Adapter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_adapter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.pipe_adapter\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_adapter\"}",{"id":956,"slug":957,"locale":7,"data":958,"updated_at":247,"created_at":184,"listed_only":158},"fdy.recipe.pipe-intake.en","pipe-intake","{\"canonical_id\":\"Pipe Intake\",\"name\":\"fdy.term.pipe_intake\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.liquid_intake\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.liquid_intake\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"Pipe Intake is a crafted recipe item used to draw water from a natural source into a [[fdy.term.pipe|Pipe]] network. It must be submerged in a body of water and connected to a standard Pipe to supply the rest of the plumbing system.\\n\\nA single Pipe Intake provides **30,000 Liters per minute (L\u002Fmin)**, equivalent to **500 L\u002Fs**. At that rate, one Pipe Intake can support up to **25 Boilers** operating at 100% capacity. Pipe Intakes feed into a Pipe Network; the network itself has a maximum throughput that can further limit delivery to connected machines.\\n\\nPractical notes and interactions:\\n- Installation requires the Pipe Intake to be placed so that it is submerged in any water body; placement on shore without submerging does not provide flow.\\n- Connect the Pipe Intake directly to a standard Pipe to begin supplying water; you may place Pipe sections adjacent or use additional Pipe pieces to route flow where needed.\\n- Because a single Pipe Intake supplies 30,000 L\u002Fm, plan intake count according to total downstream demand (e.g., Boilers or other water consumers) rather than by length of piping.\\n- The Pipe Network has its own maximum capacity; adding more Pipe Intakes increases source capacity but does not bypass the network throughput limit.\\n- For high-demand bases, distribute multiple Pipe Intakes across different water sources and balance them with separate Pipe Networks or appropriately sized networks to avoid hitting per-network caps.\"}",{"id":960,"slug":961,"locale":7,"data":962,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.pipe-to-pipeline-pump.en","pipe-to-pipeline-pump","{\"description\":\"[[fdy.term.pipe_to_pipeline_pump|Pipe-to-Pipeline Pump]] is an assembly recipe that crafts one [[fdy.term.pipe|Pipe]]-to-Pipeline Pump in an [[fdy.term.assembler_i|Assembler I]] over 3 seconds. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]], making it a basic manufacturing step in the production chain for fluid-handling infrastructure.\",\"canonical_id\":\"Pipe-to-Pipeline Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_to_pipeline_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe_to_pipeline_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_to_pipeline_pump\"}",{"id":964,"slug":965,"locale":7,"data":966,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.pipeline.en","pipeline","{\"description\":\"[[fdy.term.pipeline|Pipeline]] is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that converts 8 Steel Beams into 2 Pipelines over 4 seconds. It is used to mass-produce pipeline segments for industrial transport and fluid infrastructure within the production chain.\",\"canonical_id\":\"Pipeline\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.pipeline\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline\"}",{"id":968,"slug":969,"locale":7,"data":970,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.pipeline-to-pipe-pump.en","pipeline-to-pipe-pump","{\"description\":\"[[fdy.term.pipeline_to_pipe_pump|Pipeline-to-Pipe Pump]] is an assembly recipe that produces one [[fdy.term.pipeline|Pipeline]]-to-Pipe Pump in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]], making it part of the basic manufacturing chain for fluid-handling infrastructure.\",\"canonical_id\":\"Pipeline-to-Pipe Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline_to_pipe_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipeline_to_pipe_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline_to_pipe_pump\"}",{"id":972,"slug":973,"locale":7,"data":974,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.plumber-tool.en","plumber-tool","{\"description\":\"`Plumber Tool` is an assembly recipe that crafts one `Plumber Tool` from 5 `[[fdy.term.biomass|Biomass]]` in 6 seconds. It serves as the manufacturing step for obtaining the tool item used in Foundry’s production systems.\",\"canonical_id\":\"Plumber Tool\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.plumber_tool\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.plumber_tool\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.plumber_tool\"}",{"id":976,"slug":977,"locale":7,"data":978,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.polymer-board.en","polymer-board","{\"description\":\"[[fdy.term.polymer_board|Polymer Board]] is a smelting recipe used in the [[fdy.term.casting_machine|Casting Machine]] to produce 1 Polymer Board from 5 [[fdy.term.liquid_polymer|Liquid Polymer]] in 2 seconds. It converts liquid polymer into a solid board used in FOUNDRY production chains.\",\"canonical_id\":\"Polymer Board\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.polymer_board\",\"ingredients\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.polymer_board\"}",{"id":980,"slug":981,"locale":7,"data":982,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.portable-fuel.en","portable-fuel","{\"description\":\"[[fdy.term.portable_fuel|Portable Fuel]] is a recipe in the fluid_processing category that converts [[fdy.term.liquid_fuel|Liquid Fuel]] and an Empty Barrel into a single Portable Fuel. The recipe requires 30 units of Liquid Fuel and 1 [[fdy.term.barrel_empty|Barrel (Empty)]] as ingredients, takes 4 seconds to complete, and produces Portable Fuel ×1 as its primary output. Crafting is performed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] building, making this recipe the standard method to containerize Liquid Fuel into the Portable Fuel item for transport or downstream consumption.\",\"canonical_id\":\"Portable Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.portable_fuel\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.portable_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.portable_fuel\"}",{"id":984,"slug":985,"locale":7,"data":986,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.portable-light.en","portable-light","{\"description\":\"[[fdy.term.portable_light|Portable Light]] is an assembly recipe that produces one Portable Light in 3 seconds. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]] and 1 [[fdy.term.energy_cell|Energy Cell]] as inputs and yields Portable Light ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. This recipe connects basic structural materials (Xenoferrite Plates), circuitry (Electronic Components), and stored power (Energy Cell) to create the Portable Light item for use in the game's systems.\",\"canonical_id\":\"Portable Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.portable_light\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.portable_light\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.portable_light\"}",{"id":988,"slug":989,"locale":7,"data":990,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.power-line.en","power-line","{\"description\":\"Power Line is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that converts 2 [[fdy.term.wire_coil|Wire Coil]] into 2 Power Line in 4 seconds. It is used to produce Power Line for the game's electrical infrastructure and factory power distribution systems.\",\"canonical_id\":\"Power Line\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_line\",\"ingredients\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_line\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_line\"}",{"id":992,"slug":993,"locale":7,"data":994,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.power-pole-large.en","power-pole-large","{\"description\":\"[[fdy.term.power_pole_large|Power Pole (Large)]] is an assembly recipe that produces 1 Power Pole (Large) in 5 seconds. The recipe requires 10 steel beams, 5 [[fdy.term.electronic_components|Electronic Components]], and 5 [[fdy.term.polymer_board|Polymer Board]] as ingredients. Production of Power Pole (Large) is performed in the [[fdy.term.assembler_i|Assembler I]] building and yields a single primary output item, Power Pole (Large) per craft.\",\"canonical_id\":\"Power Pole (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_large\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.power_pole_large\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_large\"}",{"id":996,"slug":997,"locale":7,"data":998,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.power-pole-small.en","power-pole-small","{\"description\":\"[[fdy.term.power_pole_small|Power Pole (Small)]] is an assembly recipe that produces one Power Pole (Small). The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 2 [[fdy.term.electronic_components|Electronic Components]] and has a crafting time of 3 seconds. The primary output is Power Pole (Small) ×1. This recipe is manufactured in [[fdy.term.assembler_i|Assembler I]].\",\"canonical_id\":\"Power Pole (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_small\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_small\"}",{"id":1000,"slug":1001,"locale":7,"data":1002,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.power-pole-wall-mounted.en","power-pole-wall-mounted","{\"description\":\"[[fdy.term.power_pole_wall_mounted|Power Pole (Wall-Mounted)]] is an assembly recipe that produces one Power Pole (Wall-Mounted) as its primary output. The recipe requires 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 2 [[fdy.term.electronic_components|Electronic Components]] and completes in 3 seconds. It is processed in an [[fdy.term.assembler_i|Assembler I]] building and yields Power Pole (Wall-Mounted) ×1 per craft. This recipe connects raw components to an electrical infrastructure component, converting Xenoferrite Plates and Electronic Components into a deployable Power Pole (Wall-Mounted) via the Assembler I assembly process.\",\"canonical_id\":\"Power Pole (Wall-Mounted)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_wall_mounted\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_wall_mounted\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_wall_mounted\"}",{"id":1004,"slug":1005,"locale":7,"data":1006,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.pump-pipelines.en","pump-pipelines","{\"description\":\"[[fdy.term.pump_pipelines|Pump (Pipelines)]] is an assembly recipe that produces one Pump (Pipelines) in 3 seconds. The recipe requires 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]] and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and yields Pump (Pipelines) ×1 as its primary output item. The recipe is executed in an [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly.\",\"canonical_id\":\"Pump (Pipelines)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipelines\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipelines\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipelines\"}",{"id":1008,"slug":1009,"locale":7,"data":1010,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.pump-pipes.en","pump-pipes","{\"description\":\"A crafting recipe in the assembly category that produces one [[fdy.term.pump_pipes|Pump (Pipes)]] in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.machinery_parts|Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]] to create the pipe pump used in FOUNDRY’s fluid infrastructure.\",\"canonical_id\":\"Pump (Pipes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipes\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipes\"}",{"id":1012,"slug":1013,"locale":7,"data":1014,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.pumpjack-i.en","pumpjack-i","{\"description\":\"`[[fdy.term.pumpjack_i|Pumpjack I]]` is an assembly recipe in FOUNDRY that produces one Pumpjack I in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.pipe|Pipe]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it the manufacturing step for creating the Pumpjack I building.\",\"canonical_id\":\"Pumpjack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pumpjack_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":12},{\"item\":\"fdy.term.pipe\",\"count\":8},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.pumpjack_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pumpjack_i\"}",{"id":1016,"slug":1017,"locale":7,"data":1018,"updated_at":183,"created_at":1019,"listed_only":158},"fdy.recipe.quarry.en","quarry","{\"description\":\"[[fdy.term.quarry|Quarry]] is an assembly recipe that produces Quarry ×1 and is executed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 30 steel beams, 20 [[fdy.term.machinery_parts|Machinery Parts]], 20 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 10 [[fdy.term.electronic_components|Electronic Components]], and has a crafting time of 8 seconds. As an assembly-category recipe, Quarry integrates mid- to late-tier components (Machinery Parts, Advanced Machinery Parts, Electronic Components) with structural steel beams to create the Quarry item for use in construction or production chains. The primary_output_item for this recipe is Quarry.\",\"canonical_id\":\"Quarry\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.quarry\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.machinery_parts\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.quarry\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.quarry\"}","2026-05-31 06:52:26",{"id":1021,"slug":1022,"locale":7,"data":1023,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.radio-tower-base.en","radio-tower-base","{\"description\":\"`Radio Tower Base` is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that crafts one `Radio Tower Base` in 20 seconds. It consumes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `Steel Beams`, `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]`, and `[[fdy.term.circuit_board|Circuit Board]]`, making it the production step used to create the base structure for a radio tower.\",\"canonical_id\":\"Radio Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.radio_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.radio_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.radio_tower_base\"}",{"id":1025,"slug":1026,"locale":7,"data":1027,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.railings.en","railings","{\"description\":\"[[fdy.term.railings|Railings]] is an assembly recipe that produces one Railings from one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and is crafted in an [[fdy.term.assembler_i|Assembler I]]. The primary output item is Railings and the sole listed ingredient is Xenoferrite Plates ×1. This recipe belongs to the assembly category within the FOUNDRY system.\",\"canonical_id\":\"Railings\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.railings\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.railings\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.railings\"}",{"id":1029,"slug":1030,"locale":7,"data":1031,"updated_at":177,"created_at":184,"listed_only":158},"fdy.recipe.research-server.en","research-server","{\"description\":\"Research Server is an assembly recipe that produces one Research Server in 4 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], and 20 [[fdy.term.technum_rods|Technum Rods]], turning these materials into the server used for research-related progression in FOUNDRY.\",\"canonical_id\":\"Research Server\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.research_server\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.research_server\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.research_server\"}",{"id":1033,"slug":1034,"locale":7,"data":1035,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.robot-parts.en","robot-parts","{\"description\":\"[[fdy.term.robot_parts|Robot Parts]] is an assembly recipe that produces Robot Parts ×2 and is processed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 30 seconds to craft and consumes [[fdy.term.firmarlite_sheet|Firmarlite Sheet]] ×2, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×1, [[fdy.term.electronic_components|Electronic Components]] ×4, and [[fdy.term.polymer_board|Polymer Board]] ×2 per cycle. The primary output of the recipe is Robot Parts, which are generated in pairs each run. This recipe is categorized under assembly and is intended to be executed on the Assembler I building. The listed ingredients are consumed on crafting and the recipe’s fixed time and outputs define its throughput in production chains.\",\"canonical_id\":\"Robot Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_parts\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.polymer_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_parts\",\"count\":2}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_parts\"}",{"id":1037,"slug":1038,"locale":7,"data":1039,"updated_at":247,"created_at":1040,"listed_only":158},"fdy.recipe.robot-workstation-i.en","robot-workstation-i","{\"description\":\"[[fdy.term.robot_workstation_i|Robot Workstation I]] is a building where robots can be assigned to improve various machines. It provides **1 robot slot**, making it a basic workstation for robot labor and machine enhancement.\\n\\nBecause it only has a single slot, it is best suited for early or small-scale setups where one robot is enough to support production. Its main role is to let robots contribute directly to machine improvement rather than serving as a general storage or production structure.\",\"canonical_id\":\"Robot Workstation I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_i\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_i\"}","2026-05-31 06:52:28",{"id":1042,"slug":1043,"locale":7,"data":1044,"updated_at":189,"created_at":914,"listed_only":158},"fdy.recipe.robot-workstation-ii.en","robot-workstation-ii","{\"description\":\"`Robot Workstation II` is an assembly recipe in *Foundry* that crafts the `Robot Workstation II` building in an `[[fdy.term.assembler_i|Assembler I]]`. It takes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `[[fdy.term.electronic_components|Electronic Components]]`, `[[fdy.term.circuit_board|Circuit Board]]`, and `[[fdy.term.glass|Glass]]`, and converts them into a large output batch of `Robot Workstation II` over 5 seconds.\",\"canonical_id\":\"Robot Workstation II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_ii\",\"count\":270}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_ii\"}",{"id":1046,"slug":1047,"locale":7,"data":1048,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.rocky-desert-seed-plants.en","rocky-desert-seed-plants","{\"description\":\"[[fdy.term.rocky_desert_seed_plants|Rocky Desert Seed (Plants)]] is a fuel-category recipe that produces Rocky Desert Seed (Plants) ×3 as its primary output. The recipe requires Rocky Desert Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 and takes 300 seconds to complete. It is executed in the [[fdy.term.greenhouse|Greenhouse]] and converts the listed inputs into additional Rocky Desert Seed (Plants) for use as fuel or planting material. The recipe’s inputs, processing time and building association define its role in converting mineral and water resources into renewable seed outputs within the game's production chains.\",\"canonical_id\":\"Rocky Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_plants\"}",{"id":1050,"slug":1051,"locale":7,"data":1052,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.rocky-desert-seed-trees.en","rocky-desert-seed-trees","{\"description\":\"[[fdy.term.rocky_desert_seed_trees|Rocky Desert Seed (Trees)]] is a fuel-category recipe that runs in a [[fdy.term.greenhouse|Greenhouse]] and converts inputs into seed output over 300 seconds. The recipe consumes Rocky Desert Seed (Trees) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 to produce Rocky Desert Seed (Trees) ×3, with Rocky Desert Seed (Trees) as the primary output item. This process increases seed yield by transforming one seed plus mineral and water inputs into three seeds, and must be executed in the Greenhouse building. The recipe is categorized under fuel within the FOUNDRY system.\",\"canonical_id\":\"Rocky Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_trees\"}",{"id":1054,"slug":1055,"locale":7,"data":1056,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.sales-warehouse.en","sales-warehouse","{\"description\":\"[[fdy.term.sales_warehouse|Sales Warehouse]] is an assembly recipe that produces one Sales Warehouse in 10 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], and 100 [[fdy.term.polymer_board|Polymer Board]] as ingredients. Its primary output item is Sales Warehouse and it is crafted at the [[fdy.term.assembler_i|Assembler I]] building. This recipe belongs to the assembly category and yields Sales Warehouse ×1 per cycle.\",\"canonical_id\":\"Sales Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse\"}",{"id":1058,"slug":1059,"locale":7,"data":1060,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.sales-warehouse-assembly-line.en","sales-warehouse-assembly-line","{\"description\":\"[[fdy.term.sales_warehouse_assembly_line|Sales Warehouse (Assembly Line)]] is an assembly-category recipe that produces one [[fdy.term.sales_warehouse|Sales Warehouse]] (Assembly Line) in 8 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], 100 [[fdy.term.polymer_board|Polymer Board]] and 20 [[fdy.term.hydraulic_piston|Hydraulic Piston]] as ingredients. The primary output item is Sales Warehouse (Assembly Line). This recipe is built in the [[fdy.term.assembler_i|Assembler I]].\",\"canonical_id\":\"Sales Warehouse (Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse_assembly_line\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse_assembly_line\"}",{"id":1062,"slug":1063,"locale":7,"data":1064,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.sandy-desert-seed-plants.en","sandy-desert-seed-plants","{\"description\":\"[[fdy.term.sandy_desert_seed_plants|Sandy Desert Seed (Plants)]] is a fuel-category recipe that produces Sandy Desert Seed (Plants) ×3 from Sandy Desert Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 over 300 seconds in a [[fdy.term.greenhouse|Greenhouse]]; its primary output item is Sandy Desert Seed (Plants).\",\"canonical_id\":\"Sandy Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_plants\"}",{"id":1066,"slug":1067,"locale":7,"data":1068,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.sandy-desert-seed-trees.en","sandy-desert-seed-trees","{\"description\":\"[[fdy.term.sandy_desert_seed_trees|Sandy Desert Seed (Trees)]] is a recipe in the fuel category that is executed in the [[fdy.term.greenhouse|Greenhouse]]; it requires 300 seconds to complete and produces Sandy Desert Seed (Trees) ×3 as its primary output. The recipe consumes Sandy Desert Seed (Trees) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 per cycle. The process converts the listed ingredients into three units of the same seed item, and is defined within the Foundry crafting system as a fuel-category production task tied to the Greenhouse building.\",\"canonical_id\":\"Sandy Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_trees\"}",{"id":1070,"slug":1071,"locale":7,"data":1072,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.science-pack-i.en","science-pack-i","{\"description\":\"Science Pack I is an assembly recipe crafted in [[fdy.term.assembler_i|Assembler I]] that consumes [[fdy.term.machinery_parts|Machinery Parts]] and [[fdy.term.technum_rods|Technum Rods]] to produce Science Pack I. It takes 30 seconds per cycle and serves as an early research input, linking basic manufacturing materials to the progression system.\",\"canonical_id\":\"Science Pack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_i\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.science_pack_i\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_i\"}",{"id":1074,"slug":1075,"locale":7,"data":1076,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.science-pack-ii.en","science-pack-ii","{\"description\":\"**Science Pack II** is an assembly recipe crafted in an **[[fdy.term.assembler_i|Assembler I]]** that produces one **Science Pack II** after 30 seconds. It consumes **6 [[fdy.term.conveyor_i|Conveyor I]]** and **12 [[fdy.term.building_block|Building Block]]**, making it a key intermediate recipe for advancing production and research progression in *FOUNDRY*.\",\"canonical_id\":\"Science Pack II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":6},{\"item\":\"fdy.term.building_block\",\"count\":12}],\"outputs\":[{\"item\":\"fdy.term.science_pack_ii\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_ii\"}",{"id":1078,"slug":1079,"locale":7,"data":1080,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.science-pack-iii.en","science-pack-iii","{\"description\":\"`Science Pack III` is an assembly recipe that produces one `Science Pack III` in `[[fdy.term.assembler_i|Assembler I]]` over 60 seconds. It consumes `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]` x2, `[[fdy.term.concrete|Concrete]]` x12, and `[[fdy.term.firmarlite_bar|Firmarlite Bar]]` x2, making it part of the mid-to-late production chain for advanced research supplies.\",\"canonical_id\":\"Science Pack III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iii\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.concrete\",\"count\":12},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iii\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iii\"}",{"id":1082,"slug":1083,"locale":7,"data":1084,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.science-pack-iv.en","science-pack-iv","{\"description\":\"Science Pack IV is an assembly recipe that produces one Science Pack IV in 60 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 4 [[fdy.term.circuit_board|Circuit Board]], 4 [[fdy.term.energy_cell|Energy Cell]], and 4 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], serving as part of the advanced science production chain.\",\"canonical_id\":\"Science Pack IV\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iv\",\"ingredients\":[{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.energy_cell\",\"count\":4},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iv\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iv\"}",{"id":1086,"slug":1087,"locale":7,"data":1088,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.science-pack-v.en","science-pack-v","{\"description\":\"Science Pack V is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 2 Science Pack V after 120 seconds. It consumes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.hydraulic_piston|Hydraulic Piston]], and a [[fdy.term.cpu|CPU]], making it a late-stage production recipe tied to advanced research progression in FOUNDRY.\",\"canonical_id\":\"Science Pack V\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_v\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":12},{\"item\":\"fdy.term.cpu\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_pack_v\",\"count\":2}],\"time_seconds\":120,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_v\"}",{"id":1090,"slug":1091,"locale":7,"data":1092,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.science-robot-arm.en","science-robot-arm","{\"description\":\"Science Robot Arm is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]]. It takes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.polymer_board|Polymer Board]] over 15 seconds to produce 1 Science Robot Arm, making it a manufactured component used in the game’s production chain.\",\"canonical_id\":\"Science Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_arm\"}",{"id":1094,"slug":1095,"locale":7,"data":1096,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.science-robot-head.en","science-robot-head","{\"description\":\"Science Robot Head is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Science Robot Head after 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.polymer_board|Polymer Board]], 2 [[fdy.term.cpu|CPU]], and 2 [[fdy.term.glass|Glass]], making it a mid-tier manufacturing step for assembling science-related robotic components in the production chain.\",\"canonical_id\":\"Science Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_head\"}",{"id":1098,"slug":1099,"locale":7,"data":1100,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.science-robot-leg.en","science-robot-leg","{\"description\":\"Science Robot Leg is an assembly recipe that produces one Science Robot Leg in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], and a [[fdy.term.polymer_board|Polymer Board]], making it part of the manufacturing chain for advanced robot components.\",\"canonical_id\":\"Science Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_leg\"}",{"id":1102,"slug":1103,"locale":7,"data":1104,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.science-robot-torso.en","science-robot-torso","{\"description\":\"Science Robot Torso is an assembly recipe that produces one Science Robot Torso in an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.polymer_board|Polymer Board]], [[fdy.term.circuit_board|Circuit Board]], and an [[fdy.term.energy_cell|Energy Cell]] over 15 seconds, serving as the crafting step for the robot torso component.\",\"canonical_id\":\"Science Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_torso\"}",{"id":1106,"slug":1107,"locale":7,"data":1108,"updated_at":189,"created_at":1109,"listed_only":158},"fdy.recipe.scrap-recycler.en","scrap-recycler","{\"description\":\"**[[fdy.term.scrap_recycler|Scrap Recycler]]** is an assembly recipe in *FOUNDRY* that produces one Scrap Recycler in an [[fdy.term.assembler_i|Assembler I]] over 8 seconds. It consumes 10 Steel Beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], making it a mid-tier manufacturing process tied to advanced industrial production.\",\"canonical_id\":\"Scrap Recycler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.scrap_recycler\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.scrap_recycler\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.scrap_recycler\"}","2026-05-31 06:52:33",{"id":1111,"slug":1112,"locale":7,"data":1113,"updated_at":189,"created_at":326,"listed_only":158},"fdy.recipe.screen-bot.en","screen-bot","{\"description\":\"Screen Bot is an assembly recipe in *Foundry* that produces one Screen Bot in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], a [[fdy.term.polymer_board|Polymer Board]], a [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.glass|Glass]], making it the crafting step used to create the Screen Bot component.\",\"canonical_id\":\"Screen Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.screen_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.screen_bot\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.screen_bot\"}",{"id":1115,"slug":1116,"locale":7,"data":1117,"updated_at":1118,"created_at":184,"listed_only":158},"fdy.recipe.shipping-pad-medium.en","shipping-pad-medium","{\"description\":\"Shipping Pad (Medium) is an assembly recipe that produces one [[fdy.term.shipping_pad_medium]] in 30 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.concrete|Concrete]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and Emergency Beacons, making it the crafting step used to construct the medium shipping pad infrastructure.\",\"canonical_id\":\"Shipping Pad (Medium)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium\"}","2026-06-11 07:40:24",{"id":1120,"slug":1121,"locale":7,"data":1122,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.shipping-pad-medium-assembly-line.en","shipping-pad-medium-assembly-line","{\"description\":\"[[fdy.term.shipping_pad_medium_assembly_line|Shipping Pad (Medium, Assembly Line)]] is an assembly recipe that produces one Shipping Pad (Medium, Assembly Line) in 30 seconds. The recipe requires steel beams ×100, [[fdy.term.concrete|Concrete]] ×100, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×50, [[fdy.term.electronic_components|Electronic Components]] ×50 and [[fdy.term.emergency_beacon|Emergency Beacon]] ×2 as ingredients and must be processed in an [[fdy.term.assembler_i|Assembler I]]. The primary output is Shipping Pad (Medium, Assembly Line) ×1, and the recipe belongs to the assembly category.\",\"canonical_id\":\"Shipping Pad (Medium, Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium_assembly_line\"}",{"id":1124,"slug":1125,"locale":7,"data":1126,"updated_at":177,"created_at":184,"listed_only":158},"fdy.recipe.shipping-pad-small.en","shipping-pad-small","{\"description\":\"**Shipping Pad (Small)** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that produces one **Shipping Pad (Small)** in 15 seconds. It consumes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.machinery_parts|Machinery Parts]]**, **[[fdy.term.electronic_components|Electronic Components]]**, and an **[[fdy.term.emergency_beacon|Emergency Beacon]]**, making it the manufacturing step used to create this shipping infrastructure component.\",\"canonical_id\":\"Shipping Pad (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_small\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_small\"}",{"id":1128,"slug":1129,"locale":7,"data":1130,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.sign.en","sign","{\"description\":\"[[fdy.term.sign|Sign]] is an assembly recipe that produces 1 Sign from 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and lists Sign as the primary output item. It is processed in the [[fdy.term.assembler_i|Assembler I]] building and yields a single Sign per cycle.\",\"canonical_id\":\"Sign\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sign\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.sign\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sign\"}",{"id":1132,"slug":1133,"locale":7,"data":1134,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.smelter-small.en","smelter-small","{\"description\":\"The Smelter (Small) recipe is an assembly-category recipe that produces one [[fdy.term.smelter_small|Smelter (Small)]] as its primary output; it requires 10 seconds to complete and must be processed in an [[fdy.term.assembler_i|Assembler I]]. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10, [[fdy.term.machinery_parts|Machinery Parts]] ×4, and [[fdy.term.electronic_components|Electronic Components]] ×4 to yield Smelter (Small) ×1. This recipe defines the construction requirements and production time for creating the Smelter (Small) item within the game's crafting and building systems.\",\"canonical_id\":\"Smelter (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.smelter_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.smelter_small\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.smelter_small\"}",{"id":1136,"slug":1137,"locale":7,"data":1138,"updated_at":189,"created_at":190,"listed_only":158},"fdy.recipe.snack-bot.en","snack-bot","{\"description\":\"`Snack Bot` is an assembly recipe that crafts 1 `Snack Bot` in an `[[fdy.term.assembler_i|Assembler I]]` over 12 seconds. It consumes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `[[fdy.term.machinery_parts|Machinery Parts]]`, `[[fdy.term.electronic_components|Electronic Components]]`, and `[[fdy.term.glass|Glass]]`, making it the manufacturing step that produces the `Snack Bot` unit.\",\"canonical_id\":\"Snack Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.snack_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.snack_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.snack_bot\"}",{"id":1140,"slug":1141,"locale":7,"data":1142,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.solar-panel-large.en","solar-panel-large","{\"description\":\"[[fdy.term.solar_panel_large|Solar Panel (Large)]] is an assembly recipe that produces 1 Solar Panel (Large) in 10 seconds. The recipe requires 30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 10 [[fdy.term.circuit_board|Circuit Board]], 10 [[fdy.term.energy_cell|Energy Cell]], and 10 [[fdy.term.glass|Glass]] as inputs and yields Solar Panel (Large) ×1 as its primary output. This recipe is executed in an [[fdy.term.assembler_i|Assembler I]]. The Solar Panel (Large) recipe integrates structural materials, electronic components, and stored-energy units to produce a large photovoltaic module for use in the game's power generation systems.\",\"canonical_id\":\"Solar Panel (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_large\"}",{"id":1144,"slug":1145,"locale":7,"data":1146,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.solar-panel-small.en","solar-panel-small","{\"description\":\"[[fdy.term.solar_panel_small|Solar Panel (Small)]] is an assembly recipe that produces one Solar Panel (Small) in 8 seconds. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], 10 [[fdy.term.glass|Glass]], and 5 [[fdy.term.energy_cell|Energy Cell]] as ingredients. The primary output is Solar Panel (Small) ×1. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building. The recipe's role is to convert those component inputs into a small solar power module for use in the game's production and power systems.\",\"canonical_id\":\"Solar Panel (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_small\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_small\"}",{"id":1148,"slug":1149,"locale":7,"data":1150,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.space-ship-fuel-canister.en","space-ship-fuel-canister","{\"description\":\"[[fdy.term.space_ship_fuel_canister|Space Ship Fuel Canister]] is a chemistry recipe that produces one Space Ship Fuel Canister in 5 seconds when run in a [[fdy.term.chemical_processor|Chemical Processor]]. The recipe consumes 1 [[fdy.term.barrel_empty|Barrel (Empty)]], 5 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], 5 [[fdy.term.ignium_powder|Ignium Powder]], 100 [[fdy.term.liquid_fuel|Liquid Fuel]] and 20 [[fdy.term.water|Water]] to yield the primary output Space Ship Fuel Canister ×1. This recipe is categorized under chemistry and requires the listed solid and liquid components to assemble a filled fuel canister suitable for spacecraft use.\",\"canonical_id\":\"Space Ship Fuel Canister\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.space_ship_fuel_canister\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":5},{\"item\":\"fdy.term.ignium_powder\",\"count\":5},{\"item\":\"fdy.term.liquid_fuel\",\"count\":100},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.space_ship_fuel_canister\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.space_ship_fuel_canister\"}",{"id":1152,"slug":1153,"locale":7,"data":1154,"updated_at":177,"created_at":184,"listed_only":158},"fdy.recipe.space-station-requester-warehouse.en","space-station-requester-warehouse","{\"description\":\"The Space Station Requester Warehouse is a logistics building used for moving goods between the colony and the [[fdy.term.space_station|Space Station]], especially Firmarlite Bars. Its main limitation is that Transport Ships will not take a mission to service it unless there is enough free space inside the warehouse. Because of this, the building can become a bottleneck if it is allowed to fill up.\\n\\nTo keep it operating at maximum efficiency, the warehouse should be emptied as quickly as possible. If it stays too full, incoming Transport Ships will wait idle instead of continuing to deliver or collect cargo. In practice, placing 8 or 12 unloaders around the [[fdy.term.space_station_requester_warehouse|Space Station Requester Warehouse]] helps prevent those idle periods and keeps ship traffic moving.\\n\\n- Transport Ships only undertake a mission to serve the warehouse when there is sufficient free storage space available.\\n- A full warehouse slows throughput, because ships cannot begin the next delivery cycle until space has been cleared.\\n- Using 8 or 12 unloaders around the building helps it empty faster and reduces the chance of ship idling.\\n- Maximum throughput depends on a 2-second cycle, with ships split between bringing items up to the Space Station for sale and bringing Firmarlite Bars back down.\\n\\nBecause the warehouse depends on available space to trigger new transport missions, it should be treated as a high-priority output point rather than a passive storage container. If the surrounding logistics network cannot clear it quickly enough, the entire shipping chain loses efficiency. Keeping the output side clear is therefore the key to maintaining steady traffic and avoiding interruptions in [[fdy.term.firmarlite_bar|Firmarlite Bar]] production and delivery.\",\"canonical_id\":\"Space Station Requester Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.space_station_requester_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.space_station_requester_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.space_station_requester_warehouse\"}",{"id":1156,"slug":1157,"locale":7,"data":1158,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.stairs.en","stairs","{\"description\":\"[[fdy.term.stairs|Stairs]] is an assembly recipe that produces 1 Stairs in 1.5 seconds in an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it the crafting step used to turn raw plate material into the Stairs building component.\",\"canonical_id\":\"Stairs\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.stairs\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.stairs\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.stairs\"}",{"id":1160,"slug":1161,"locale":7,"data":1162,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.steam-turbine.en","steam-turbine","{\"description\":\"[[fdy.term.steam_turbine|Steam Turbine]] is an assembly recipe that produces 1 Steam Turbine in 8 seconds. The recipe requires 10 [[fdy.term.pipe|Pipe]], 40 [[fdy.term.machinery_parts|Machinery Parts]], 25 steel beams and 25 [[fdy.term.electronic_components|Electronic Components]] as inputs. The primary output item is Steam Turbine. This recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building.\",\"canonical_id\":\"Steam Turbine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.steam_turbine\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":40},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.steam_turbine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.steam_turbine\"}",{"id":1164,"slug":1165,"locale":7,"data":1166,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.steel-beams-t1.en","steel-beams-t1","{\"description\":\"Steel Beams (T1) is a smelting recipe that produces one unit of steel beams as its primary output. The recipe consumes one [[fdy.term.xenoferrite_ignium_ore_blend|Xenoferrite-Ignium Ore Blend]] and requires six seconds to complete. Steel Beams (T1) is processed in the [[fdy.term.advanced_smelter|Advanced Smelter]] and yields steel beams ×1 per cycle. This recipe belongs to the smelting category and is intended to convert the specified ore blend into structural steel beam components for use in further construction and manufacturing.\",\"canonical_id\":\"Steel Beams (T1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t1\"}",{"id":1168,"slug":1169,"locale":7,"data":1170,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.steel-beams-t2.en","steel-beams-t2","{\"description\":\"Steel Beams (T2) is a smelting recipe that converts [[fdy.term.advanced_xenoferrite_ignium_ore_blend|Advanced Xenoferrite-Ignium Ore Blend]] into structural components. Executed in an [[fdy.term.advanced_smelter|Advanced Smelter]], the recipe consumes one Advanced Xenoferrite-Ignium Ore Blend and completes in 6 seconds to produce two steel beams, with steel beams as the primary output. This recipe is categorized under smelting and yields a direct two-to-one output ratio of steel beams per ingredient per operation.\",\"canonical_id\":\"Steel Beams (T2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t2\"}",{"id":1172,"slug":1173,"locale":7,"data":1174,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.tank.en","tank","{\"description\":\"Tank is an assembly recipe that produces `[[fdy.term.tank_i|Tank I]]` in `[[fdy.term.assembler_i|Assembler I]]`. It takes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `Steel Beams`, and `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]` to create one tank unit after a 5-second crafting time.\",\"canonical_id\":\"Tank\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.tank_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.tank_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.tank\"}",{"id":1176,"slug":1177,"locale":7,"data":1178,"updated_at":1179,"created_at":1180,"listed_only":158},"fdy.recipe.technum.en","technum","{\"description\":\"Technum is a recipe in the FOUNDRY system categorized under smelting. As a smelting recipe, Technum defines the inputs, outputs and processing parameters used by smelting machines and furnaces within the game's production chains. Technum is referenced by its localized name Technum and is intended to be used wherever smelting-category recipes are consumed by production buildings, logistics and crafting interfaces. No additional structural details (such as specific ingredients, products, energy cost or time) are provided with this entity description.\",\"category\":\"smelting\",\"name\":\"fdy.term.technum\"}","2026-06-02 11:50:46","2026-05-28 08:37:23",{"id":1182,"slug":1183,"locale":7,"data":1184,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.technum-ore.en","technum-ore","{\"description\":\"Technum Ore is a mining recipe processed in [[fdy.term.crusher_i|Crusher I]] that converts [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into Technum Ore at a rate of one ore per cycle. It takes 1.5 seconds to complete and serves as the basic step for refining rubble into usable Technum Ore for further production chains.\",\"canonical_id\":\"Technum Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore\"}",{"id":1186,"slug":1187,"locale":7,"data":1188,"updated_at":183,"created_at":1189,"listed_only":158},"fdy.recipe.technum-ore-alternative.en","technum-ore-alternative","{\"description\":\"[[fdy.term.technum_ore|Technum Ore]] (Alternative) is a mining recipe that runs in the [[fdy.term.crusher_i|Crusher I]] and converts raw components into Technum Ore. The recipe takes 1.5 seconds and consumes 2 [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] and 1 [[fdy.term.xeno_crystal|Xeno-Crystal]] to produce 3 Technum Ore, with Technum Ore as the primary output item. It is categorized under mining and is intended for processing rubble and exotic crystal inputs into usable Technum Ore within the production chain.\",\"canonical_id\":\"Technum Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore_alternative\"}","2026-05-31 06:51:17",{"id":1191,"slug":1192,"locale":7,"data":1193,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.technum-rods.en","technum-rods","{\"description\":\"Technum Rods is an assembly recipe that converts 2 [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into 1 Technum Rods over 3 seconds. It is part of the crafting chain for processing [[fdy.term.technum|Technum]] materials into a more usable intermediate component for further manufacturing and construction.\",\"canonical_id\":\"Technum Rods\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.technum_rods\"}",{"id":1195,"slug":1196,"locale":7,"data":1197,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.technum-rods-tier-1.en","technum-rods-tier-1","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 1) is a smelting recipe that converts [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into a single Technum Rod using an [[fdy.term.advanced_smelter|Advanced Smelter]]. The recipe requires 1 unit of Technum Ore Rubble and produces 1 Technum Rod as its primary output, completing in 3 seconds. It is categorized under smelting and is intended for use in Advanced Smelter production lines where Technum Rods are required as intermediate components.\",\"canonical_id\":\"Technum Rods (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_1\"}",{"id":1199,"slug":1200,"locale":7,"data":1201,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.technum-rods-tier-2.en","technum-rods-tier-2","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 2) is a smelting recipe that converts raw material into construction components: it consumes 2 [[fdy.term.technum_ore|Technum Ore]] and yields 3 Technum Rods as its primary output. The recipe requires 6 seconds to complete and is processed in the [[fdy.term.advanced_smelter|Advanced Smelter]]. This recipe is used to produce mid-tier Technum Rods for crafting and assembly chains, providing a deterministic 3:2 output-to-input ratio when run in the Advanced Smelter.\",\"canonical_id\":\"Technum Rods (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_2\"}",{"id":1203,"slug":1204,"locale":7,"data":1205,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.technum-rods-tier-3.en","technum-rods-tier-3","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 3) is a smelting recipe that produces Technum Rods as its primary output. The recipe runs in a [[fdy.term.casting_machine|Casting Machine]], consumes 15 units of [[fdy.term.molten_technum|Molten Technum]], and completes in 7.5 seconds to yield 5 Technum Rods. This recipe is used to convert molten [[fdy.term.technum|Technum]] into stacked rod components for further manufacturing.\",\"canonical_id\":\"Technum Rods (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.molten_technum\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.technum_rods_tier_3\"}",{"id":1207,"slug":1208,"locale":7,"data":1209,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.telluxite-ingot.en","telluxite-ingot","{\"description\":\"Telluxite Ingot is a smelting recipe in the [[fdy.term.advanced_smelter|Advanced Smelter]] that converts 4 [[fdy.term.telluxite_ore|Telluxite Ore]] into 1 Telluxite Ingot in 6 seconds. It is the basic processing step for turning mined Telluxite Ore into a usable metal ingot for later production and crafting chains.\",\"canonical_id\":\"Telluxite Ingot\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_ingot\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.telluxite_ingot\"}",{"id":1211,"slug":1212,"locale":7,"data":1213,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.telluxite-ore.en","telluxite-ore","{\"description\":\"`Telluxite Ore` is a mining recipe processed in the `[[fdy.term.crusher_i|Crusher I]]` that converts `[[fdy.term.telluxite_ore_rubble|Telluxite Ore Rubble]]` into `Telluxite Ore`. It takes 1.5 seconds and produces one ore from four rubble, making it the basic step for refining broken telluxite material into usable ore for further production.\",\"canonical_id\":\"Telluxite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.telluxite_ore\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore_rubble\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.telluxite_ore\"}",{"id":1215,"slug":1216,"locale":7,"data":1217,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.telluxite-wafer.en","telluxite-wafer","{\"description\":\"[[fdy.term.telluxite_wafer|Telluxite Wafer]] is a smelting recipe that converts 400 units of [[fdy.term.liquid_telluxite|Liquid Telluxite]] into one Telluxite Wafer in 24 seconds. The recipe is executed in a [[fdy.term.casting_machine|Casting Machine]] and produces Telluxite Wafer ×1 as its primary output. This recipe links the liquid processing of Telluxite to the solid Telluxite Wafer component, serving as a production step within smelting-based manufacturing chains that require the wafer as an input for further assembly or crafting. The recipe category is smelting and its sole input is Liquid Telluxite.\",\"canonical_id\":\"Telluxite Wafer\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_wafer\",\"ingredients\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1}],\"time_seconds\":24,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.telluxite_wafer\"}",{"id":1219,"slug":1220,"locale":7,"data":1221,"updated_at":272,"created_at":1189,"listed_only":158},"fdy.recipe.train-cargo-wagon.en","train-cargo-wagon","{\"description\":\"The Train Cargo Wagon recipe is used for transporting solid items. It is the cargo option for train logistics when the wagon is set up to carry bulk materials rather than liquids or gases.\\n\\nThis recipe is part of the railway system and determines what kind of cargo a Train Cargo Wagon can handle. In practice, it is the choice for moving mined resources, manufactured goods, and other solid payloads through a train network.\\n\\n- Use it when you want a wagon dedicated to solid freight.\\n- It is not intended for liquid or gas transport.\\n- The recipe is tied to the wagon’s cargo configuration, so it defines what can be loaded and unloaded by that wagon.\",\"canonical_id\":\"Train Cargo Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_cargo_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_cargo_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_cargo_wagon\"}",{"id":1223,"slug":1224,"locale":7,"data":1225,"updated_at":272,"created_at":1226,"listed_only":158},"fdy.recipe.train-engine.en","train-engine","{\"description\":\"The Train Engine is the locomotive component used to move trains along railway tracks in one direction. It is the active part of a train, providing the pull that allows rail networks to transport materials and equipment between stations.\\n\\nBecause a single Train Engine only drives a train in one direction, push-pull setups require two engines: one placed at the front and one at the back. This lets the train reverse direction without needing to turn around, which is useful on routes where both ends of the line are active.\\n\\n- A train needs a Train Engine to function as a powered railway vehicle.\\n- For bidirectional operation, place one engine at each end of the train.\\n- Single-engine trains are suited to one-way transport lines.\",\"canonical_id\":\"Train Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_engine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.train_engine\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_engine\"}","2026-05-31 06:51:18",{"id":1228,"slug":1229,"locale":7,"data":1230,"updated_at":272,"created_at":1226,"listed_only":158},"fdy.recipe.train-loading-station.en","train-loading-station","{\"description\":\"Train Loading Stations are extensions to Train Stations that let a wagon be loaded or unloaded. Each wagon needs its own loading station, so they are used to split train handling into separate inputs and outputs rather than treating the whole train as a single transfer point. They are part of the rail logistics chain and are meant to control how cargo moves between wagons and connected production or storage setups.\\n\\nThe station has three modes: Solid Goods, Gases, and Liquids. These modes determine what kind of material transfer the station handles, so a rail line can be adapted to different freight types without changing the basic train infrastructure. The mode can be changed by holding RMB.\\n\\n- Use one Loading Station per wagon; a single wagon is not shared across multiple loading stations.\\n- Set the station mode to match the material being transported: solids, gases, or liquids.\\n- Because the station is an extension of a [[fdy.term.train_station|Train Station]], it is best placed where trains already stop and where the transfer point can feed directly into belts, pipes, or storage.\\n- Separate loading and unloading roles can be used to keep incoming and outgoing freight organized on the same rail network.\",\"canonical_id\":\"Train Loading Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_loading_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_loading_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_loading_station\"}",{"id":1232,"slug":1233,"locale":7,"data":1234,"updated_at":272,"created_at":1226,"listed_only":158},"fdy.recipe.train-signal.en","train-signal","{\"description\":\"Train Signal is a railway signaling item used to control train traffic. It has two modes: **Signal** and **Chain Signal**. Hold RMB to switch between the two modes.\\n\\nThe mode matters for how trains are routed through track junctions and shared sections, letting you set up more controlled rail networks.\",\"canonical_id\":\"Train Signal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_signal\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_signal\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_signal\"}",{"id":1236,"slug":1237,"locale":7,"data":1238,"updated_at":272,"created_at":1239,"listed_only":158},"fdy.recipe.train-station.en","train-station","{\"description\":\"Train Station is a recipe-related structure used by Trains. It serves as a place where Trains can stop, making it part of the routing and movement system built around rail transport.\\n\\nIts main function is straightforward: a Train can arrive at a Train Station and pause there instead of passing through. That makes it useful anywhere you want to control travel flow, define a stopping point, or organize rail movement between different parts of a base or industrial area. Because it is tied to the train system, it matters most when a colony is using scheduled or directed transport rather than simple point-to-point movement.\\n\\n- Train Station is a stopping point for Trains.\\n- It is part of the game's rail infrastructure and is used when organizing train routes.\\n- Its role is functional rather than decorative: it exists to give a Train somewhere to stop.\\n\\nAs a recipe entry, Train Station belongs to the set of transport-related buildables rather than a standalone consumable item. The available source material identifies its purpose clearly, but does not provide additional build details, costs, or special effects, so its practical use should be understood primarily as a destination node for Trains.\",\"canonical_id\":\"Train Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_station\"}","2026-05-31 06:51:19",{"id":1241,"slug":1242,"locale":7,"data":1243,"updated_at":272,"created_at":1239,"listed_only":158},"fdy.recipe.train-tanker-wagon.en","train-tanker-wagon","{\"description\":\"Train Tanker Wagon is the recipe associated with the Train Tanker Wagon, the rail wagon variant meant for liquids and gases. It is part of the train logistics set and exists specifically to support fluid transport rather than solid cargo handling.\\n\\nThe only functional description provided for this entry is that it is for liquids and gases, which makes its role straightforward: it serves as the dedicated tanker option when a train network needs to move fluid resources. In practice, that means it belongs in setups where rail transport is being used to connect production, storage, and consumption points for non-solid materials.\\n\\nAs a recipe entry, it is listed with amount and rate tables, indicating that its in-game data is organized in the same way as other craftable or producible items. The page itself does not provide any additional elaboration beyond its intended cargo type, so its identity and use are defined primarily by that transport purpose.\\n\\n- Intended for moving liquids and gases.\\n- Associated with the Train Tanker Wagon rather than a general-purpose cargo wagon.\\n- Relevant to rail-based logistics systems that handle fluid resources.\\n\\nIf you are planning a train network, this is the wagon type to use when the route needs to carry fluids instead of solids.\",\"canonical_id\":\"Train Tanker Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tanker_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_tanker_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tanker_wagon\"}",{"id":1245,"slug":1246,"locale":7,"data":1247,"updated_at":189,"created_at":1248,"listed_only":158},"fdy.recipe.train-tracks.en","train-tracks","{\"description\":\"Train Tracks is an assembly recipe that produces 1 Train Tracks from 1 Steel Beams in 1.5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It is part of the game’s rail infrastructure progression, turning steel construction materials into track pieces used to build the train network.\",\"canonical_id\":\"Train Tracks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tracks\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_tracks\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tracks\"}","2026-05-31 06:51:20",{"id":1250,"slug":1251,"locale":7,"data":1252,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.transformer-large.en","transformer-large","{\"description\":\"[[fdy.term.transformer_large|Transformer (Large)]] is an assembly recipe that produces one Large Transformer in 10 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], and 10 Circuit Boards, making it the production step that turns advanced materials and electronics into a power-related component for FOUNDRY’s factory systems.\",\"canonical_id\":\"Transformer (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.transformer_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_large\"}",{"id":1254,"slug":1255,"locale":7,"data":1256,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.transformer-small.en","transformer-small","{\"description\":\"[[fdy.term.transformer_small|Transformer (Small)]] is an assembly recipe that produces 1 × Transformer (Small) in 5 seconds. The recipe requires 15 × [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 × [[fdy.term.electronic_components|Electronic Components]], and 15 × [[fdy.term.technum_rods|Technum Rods]] as inputs. It is categorized under assembly and is executed in the [[fdy.term.assembler_i|Assembler I]] building. The primary output of the recipe is the Transformer (Small), which is created directly by the Assembler I when the specified ingredients and time are provided.\",\"canonical_id\":\"Transformer (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.transformer_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_small\"}",{"id":1258,"slug":1259,"locale":7,"data":1260,"updated_at":908,"created_at":184,"listed_only":158},"fdy.recipe.transport-ship-port.en","transport-ship-port","{\"description\":\"[[fdy.term.transport_ship_port|Transport Ship Port]] is a legacy logistics building tied to the old transport ship system. Before Update 2, Early Access: Galactic Commerce, the transport ship was used to move items from the Space Platform back to the factory. That function was removed in the update, so the Transport Ship Port no longer serves that original role in current play.\\n\\nIf you are working with older content or references to the pre-update logistics chain, the important change is that the transport ship route is obsolete. The current replacement options are [[fdy.term.shipping_pad_small|Shipping Pad (Small)]] and [[fdy.term.shipping_pad_medium|Shipping Pad (Medium)]], which are used instead for item transport between the Space Platform and the factory. As a result, the Transport Ship Port should be treated as part of the old system rather than a building to plan around for new layouts.\\n\\n- Before Update 2, it was part of the transport ship method for bringing items from the Space Platform to the factory.\\n- In Update 2: Early Access Galactic Commerce, that transport function was removed.\\n- Shipping Pad (Small) and Shipping Pad (Medium) are the intended replacements.\\n- Any strategy or factory design based on the transport ship route is outdated for the current game.\",\"canonical_id\":\"Transport Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transport_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":400},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":200},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.energy_cell\",\"count\":40},{\"item\":\"fdy.term.polymer_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.transport_ship_port\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transport_ship_port\"}",{"id":1262,"slug":1263,"locale":7,"data":1264,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.tropical-rainforest-seed-plants.en","tropical-rainforest-seed-plants","{\"description\":\"[[fdy.term.tropical_rainforest_seed_plants|Tropical Rainforest Seed (Plants)]] is a fuel recipe processed in the [[fdy.term.greenhouse|Greenhouse]] that converts Tropical Rainforest Seed (Plants) and [[fdy.term.mineral_rocks|Mineral Rocks]] plus 250 units of [[fdy.term.water|Water]] into increased seed yield. The recipe requires 1 Tropical Rainforest Seed (Plants), 1 Mineral Rocks and 250 Water, runs for 300 seconds, and produces 3 Tropical Rainforest Seed (Plants) as its primary output item. This recipe is categorized under fuel and is executed within the Greenhouse building to multiply Tropical Rainforest Seed (Plants).\",\"canonical_id\":\"Tropical Rainforest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_plants\"}",{"id":1266,"slug":1267,"locale":7,"data":1268,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.tropical-rainforest-seed-trees.en","tropical-rainforest-seed-trees","{\"description\":\"[[fdy.term.tropical_rainforest_seed_trees|Tropical Rainforest Seed (Trees)]] is a fuel-category recipe used in the [[fdy.term.greenhouse|Greenhouse]] to propagate tropical rainforest trees. It consumes 1 Tropical Rainforest Seed (Trees), 1 [[fdy.term.mineral_rocks|Mineral Rocks]], and 250 [[fdy.term.water|Water]] over 300 seconds to produce 3 Tropical Rainforest Seed (Trees), making it a self-multiplying tree-seed processing recipe.\",\"canonical_id\":\"Tropical Rainforest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_trees\"}",{"id":1270,"slug":1271,"locale":7,"data":1272,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.walkway.en","walkway","{\"description\":\"[[fdy.term.walkway|Walkway]] is an assembly recipe that produces Walkway (×1) from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (×3). The recipe requires 1.5 seconds to craft and is intended for use in the [[fdy.term.assembler_i|Assembler I]]. The primary output item of the recipe is Walkway, and its single ingredient is Xenoferrite Plates.\",\"canonical_id\":\"Walkway\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.walkway\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.walkway\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.walkway\"}",{"id":1274,"slug":1275,"locale":7,"data":1276,"updated_at":189,"created_at":178,"listed_only":158},"fdy.recipe.wall-light.en","wall-light","{\"description\":\"Wall Light is an assembly recipe in FOUNDRY that produces one [[fdy.term.wall_light_i|Wall Light I]] in an [[fdy.term.assembler_i|Assembler I]] over 2 seconds. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.electronic_components|Electronic Components]], making it part of the basic production chain for building and factory lighting infrastructure.\",\"canonical_id\":\"Wall Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wall_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wall_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wall_light\"}",{"id":1278,"slug":1279,"locale":7,"data":1280,"updated_at":177,"created_at":184,"listed_only":158},"fdy.recipe.weapon-components.en","weapon-components","{\"description\":\"Weapon Components is an assembly recipe that produces Weapon Components x1 in 6 seconds at an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.firmarlite_sheet|Firmarlite Sheet]] x1, [[fdy.term.machinery_parts|Machinery Parts]] x1, and [[fdy.term.explosives|Explosives]] x1 into a core crafting part used in weapon production and related manufacturing chains.\",\"canonical_id\":\"Weapon Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.weapon_components\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.weapon_components\"}",{"id":1282,"slug":1283,"locale":7,"data":1284,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.wire-coil.en","wire-coil","{\"description\":\"[[fdy.term.wire_coil|Wire Coil]] is an assembly recipe that converts 1 Technum Rod into 2 Wire Coil as its primary output. The recipe is processed in the [[fdy.term.assembler_i|Assembler I]] and has a production time of 1.5 seconds per cycle. Each execution of the recipe consumes one Technum Rod and yields two Wire Coil items, making it a short-duration, small-batch assembly operation within the crafting chain. The recipe’s category is assembly and its primary output item is Wire Coil.\",\"canonical_id\":\"Wire Coil\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wire_coil\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wire_coil\"}",{"id":1286,"slug":1287,"locale":7,"data":1288,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.wooden-blocks.en","wooden-blocks","{\"description\":\"[[fdy.term.wooden_blocks|Wooden Blocks]] is an assembly recipe that converts 1 [[fdy.term.biomass|Biomass]] into 5 Wooden Blocks in 5 seconds. The recipe's primary output item is Wooden Blocks and it yields a stack of five per operation. Wooden Blocks is produced in the [[fdy.term.assembler_i|Assembler I]] building, which executes the assembly process. This recipe is categorized under assembly and requires the specified ingredient and crafting time to produce the stated output quantity.\",\"canonical_id\":\"Wooden Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_blocks\"}",{"id":1290,"slug":1291,"locale":7,"data":1292,"updated_at":183,"created_at":178,"listed_only":158},"fdy.recipe.wooden-decor-blocks.en","wooden-decor-blocks","{\"description\":\"[[fdy.term.wooden_decor_blocks|Wooden Decor Blocks]] is an assembly recipe that converts [[fdy.term.biomass|Biomass]] into decorative construction material. The recipe runs in 5 seconds in an [[fdy.term.assembler_i|Assembler I]] and consumes 1 Biomass to produce 5 Wooden Decor Blocks, with Wooden Decor Blocks as the primary output item. This recipe is categorized under assembly and is intended for rapid production of wooden decorative blocks using basic biomass feedstock.\",\"canonical_id\":\"Wooden Decor Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_decor_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_decor_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_decor_blocks\"}",{"id":1294,"slug":1295,"locale":7,"data":1296,"updated_at":272,"created_at":1248,"listed_only":158},"fdy.recipe.xeno-crystal-extractor.en","xeno-crystal-extractor","{\"description\":\"The Xeno-Crystal-Extractor is a building used to mine resources when placed directly on top of a Crystal Deposit. Its purpose is to automate crystal extraction from the deposit beneath it, turning a suitable location into a steady source of mined material.\\n\\nIts output can be increased drastically by using Xeno Power Cores and Robot Workstations, making it much more efficient than a basic placement. Because it must be positioned on a Crystal Deposit to function, choosing the right deposit and then boosting the extractor with available upgrades is the key to getting the most out of it.\\n\\n- Must be placed on top of a Crystal Deposit to mine.\\n- Xeno Power Cores greatly improve output.\\n- Robot Workstations also greatly improve output.\",\"canonical_id\":\"Xeno-Crystal-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_crystal_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_crystal_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_crystal_extractor\"}",{"id":1298,"slug":1299,"locale":7,"data":1300,"updated_at":183,"created_at":190,"listed_only":158},"fdy.recipe.xeno-logistics-container.en","xeno-logistics-container","{\"description\":\"[[fdy.term.xeno_logistics_container|Xeno-Logistics Container]] is an assembly recipe that crafts one Xeno-Logistics Container in 5 seconds. The recipe requires 15 [[fdy.term.machinery_parts|Machinery Parts]], 15 [[fdy.term.electronic_components|Electronic Components]], 5 [[fdy.term.xeno_scrap|Xeno-Scrap]] and 1 [[fdy.term.xeno_crystal|Xeno-Crystal]] as inputs and produces Xeno-Logistics Container ×1 as the primary output. This recipe is executed at [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly in the FOUNDRY system.\",\"canonical_id\":\"Xeno-Logistics Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_container\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_container\"}",{"id":1302,"slug":1303,"locale":7,"data":1304,"updated_at":177,"created_at":190,"listed_only":158},"fdy.recipe.xeno-logistics-tower.en","xeno-logistics-tower","{\"description\":\"[[fdy.term.xeno_logistics_tower|Xeno-Logistics Tower]] is an assembly recipe that produces 1 Xeno-Logistics Tower in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.machinery_parts|Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], [[fdy.term.xeno_scrap|Xeno-Scrap]], and [[fdy.term.xeno_crystal|Xeno-Crystal]], serving as the crafting step for obtaining the logistics tower building item.\",\"canonical_id\":\"Xeno-Logistics Tower\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_tower\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_tower\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_tower\"}",{"id":1306,"slug":1307,"locale":7,"data":1308,"updated_at":183,"created_at":1309,"listed_only":158},"fdy.recipe.xeno-scrap-extractor.en","xeno-scrap-extractor","{\"description\":\"[[fdy.term.xeno_scrap_extractor|Xeno-Scrap-Extractor]] is an assembly recipe that crafts one [[fdy.term.xeno_scrap|Xeno-Scrap]]-Extractor item in 8 seconds. The recipe requires 25 steel beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.circuit_board|Circuit Board]] as ingredients and produces Xeno-Scrap-Extractor ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly. This recipe links the listed component items to the production of the Xeno-Scrap-Extractor for use wherever that item is required in production chains.\",\"canonical_id\":\"Xeno-Scrap-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_scrap_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_scrap_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_scrap_extractor\"}","2026-05-31 06:52:44",{"id":1311,"slug":1312,"locale":7,"data":1313,"updated_at":1179,"created_at":1180,"listed_only":158},"fdy.recipe.xenoferrite.en","xenoferrite","{\"description\":\"Xenoferrite is a smelting recipe in the FOUNDRY system. It is an entry that defines how specific input materials are transformed by smelting into a resulting product, and it is categorized under smelting to indicate it is executed at smelters or equivalent processing buildings. As a recipe entity, Xenoferrite participates in production chains by specifying the required inputs, processing category, and produced output(s) that other machines, items, or recipes can consume or reference within the game's manufacturing and logistics systems.\",\"category\":\"smelting\",\"name\":\"fdy.term.xenoferrite\"}",{"id":1315,"slug":1316,"locale":7,"data":1317,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.xenoferrite-ignium-ore-blend.en","xenoferrite-ignium-ore-blend","{\"description\":\"[[fdy.term.xenoferrite|Xenoferrite]]-Ignium Ore Blend is a mining recipe that processes 4 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] and 2 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] into 1 Xenoferrite-Ignium Ore Blend in a [[fdy.term.crusher_i|Crusher I]]. It takes 3 seconds to produce and serves as a combined ore blend for further processing in the mining chain.\",\"canonical_id\":\"Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":4},{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ignium_ore_blend\"}",{"id":1319,"slug":1320,"locale":7,"data":1321,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.xenoferrite-ore.en","xenoferrite-ore","{\"description\":\"Xenoferrite Ore is a mining recipe that converts [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into Xenoferrite Ore in a [[fdy.term.crusher_i|Crusher I]]. It takes 1.5 seconds per cycle and produces one ore as the primary output, making it part of the basic ore extraction chain in Foundry.\",\"canonical_id\":\"Xenoferrite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore\"}",{"id":1323,"slug":1324,"locale":7,"data":1325,"updated_at":183,"created_at":1326,"listed_only":158},"fdy.recipe.xenoferrite-ore-alternative.en","xenoferrite-ore-alternative","{\"description\":\"[[fdy.term.xenoferrite_ore|Xenoferrite Ore]] (Alternative) is a mining recipe that converts raw fragments into purified ore using the [[fdy.term.crusher_i|Crusher I]]. The recipe consumes 2× [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] and 1× [[fdy.term.xeno_crystal|Xeno-Crystal]] and completes in 1.5 seconds, producing 3× Xenoferrite Ore with Xenoferrite Ore as the primary output item. It is categorized under mining and is implemented specifically for processing [[fdy.term.xenoferrite|Xenoferrite]] materials in Crusher I to increase yield from rubble and crystal inputs.\",\"canonical_id\":\"Xenoferrite Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore_alternative\"}","2026-05-31 06:51:21",{"id":1328,"slug":1329,"locale":7,"data":1330,"updated_at":189,"created_at":184,"listed_only":158},"fdy.recipe.xenoferrite-plates.en","xenoferrite-plates","{\"description\":\"Xenoferrite Plates is an assembly recipe that processes 2 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into 1 Xenoferrite Plate in 3 seconds. It is part of the production chain for refining raw xenoferrite materials into a usable plate form for further crafting and manufacturing.\",\"canonical_id\":\"Xenoferrite Plates\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.xenoferrite_plates\"}",{"id":1332,"slug":1333,"locale":7,"data":1334,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.xenoferrite-plates-tier-1.en","xenoferrite-plates-tier-1","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 1) is a smelting recipe that converts [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into Xenoferrite Plates. Executed in the [[fdy.term.advanced_smelter|Advanced Smelter]], the recipe consumes 1 Xenoferrite Ore Rubble and produces 1 Xenoferrite Plates as its primary output in 3 seconds. This recipe belongs to the smelting category and is used to produce basic plate-form components from raw [[fdy.term.xenoferrite|Xenoferrite]] material for further manufacturing and construction.\",\"canonical_id\":\"Xenoferrite Plates (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_1\"}",{"id":1336,"slug":1337,"locale":7,"data":1338,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.xenoferrite-plates-tier-2.en","xenoferrite-plates-tier-2","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 2) is a smelting recipe that converts raw ore into intermediate plates. In the [[fdy.term.advanced_smelter|Advanced Smelter]] it consumes 2 [[fdy.term.xenoferrite_ore|Xenoferrite Ore]] and, after 6 seconds, produces 3 Xenoferrite Plates as its primary output. This recipe is categorized under smelting and is intended for mid-tier plate production, yielding a 3:2 output-to-input ratio per craft cycle. The recipe is designed to be run in the Advanced Smelter building.\",\"canonical_id\":\"Xenoferrite Plates (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_2\"}",{"id":1340,"slug":1341,"locale":7,"data":1342,"updated_at":183,"created_at":184,"listed_only":158},"fdy.recipe.xenoferrite-plates-tier-3.en","xenoferrite-plates-tier-3","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 3) is a smelting recipe that converts [[fdy.term.molten_xenoferrite|Molten Xenoferrite]] into finished plates. Executed in a [[fdy.term.casting_machine|Casting Machine]], the recipe consumes 15 Molten Xenoferrite and produces Xenoferrite Plates ×5 as its primary output over a 7.5-second cycle. The recipe is categorized under smelting and is designed to produce Tier 3 Xenoferrite Plates for use in crafting and construction.\",\"canonical_id\":\"Xenoferrite Plates (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.xenoferrite_plates_tier_3\"}",{"items":1344,"_used_locale":1347},[1345,1351,1355,1358,1362,1365,1368,1371,1374,1378,1381,1384,1387,1390,1393,1396,1399,1402,1405,1408,1411,1414,1417,1420,1423,1426,1429,1432,1435,1438,1441,1444,1448,1451,1455,1458,1462,1466,1469,1473,1477,1480,1483,1486,1489,1492,1495,1498,1501,1505,1508,1511,1514,1517,1520,1523,1526,1529,1533,1537,1540,1543,1546,1549,1552,1555,1558,1562,1565,1568,1571,1574,1577,1581,1584,1587,1590,1593,1596,1599,1602,1606,1609,1612,1615,1619,1622,1625,1628,1631,1634,1637,1640,1643,1646,1650,1654,1657,1660,1663,1666,1669,1672,1675,1678,1681,1684,1687,1690,1693,1696,1699,1702,1705,1708,1711,1714,1717,1720,1725,1728,1731,1734,1737,1740,1743,1747,1750,1754,1757,1760,1763,1766,1769,1772,1775,1778,1781,1785,1788,1791,1794,1797,1801,1804,1808,1811,1814,1817,1820,1823,1826,1829,1832,1835,1838,1841,1844,1847,1850,1854,1857,1860,1863,1866,1869,1872,1875,1879,1882,1885,1888,1891,1894,1897,1900,1903,1906,1909,1912,1915,1918,1921,1924,1927,1930,1933,1936,1939,1942,1945,1948,1951,1954,1957,1960,1963,1966,1969,1972,1975,1978,1981,1984,1987,1990,1993,1996,1999,2002,2006,2011,2014,2017,2020,2023,2026,2029,2032,2035,2038,2041,2044,2047,2050,2054,2057,2060,2063,2066,2069,2072,2075,2078,2081,2084,2087,2090,2093,2096,2099,2102,2105,2108,2111,2114,2117,2120,2123,2126,2129,2132,2135,2138,2141,2146,2151,2155,2159,2163,2167,2171,2174,2177,2180,2183,2186,2189,2192,2195,2198,2201,2204,2209,2212,2215,2218,2221,2224,2227,2230,2233,2236,2239],{"id":1346,"slug":175,"locale":1347,"data":1348,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.advanced-machinery-parts.fr","fr","{\"description\":\"**[[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** est un objet dont l’équilibrage de fabrication a été ajusté lors de mises à jour ultérieures. Dans le Patch 0.6.0, le temps de fabrication du personnage a été réduit de 1.5 à 1.125, et la production est passée à 2. Plus tard, dans le Patch 0.6.02116 (Mise à jour 2, Correctif #3), le temps de fabrication du personnage a de nouveau été réduit de 1.125 à 0.666, tandis que le temps de fabrication de l’Assembleuse a été réduit de 4.5 à 4.\\n\\nCes changements ont rendu l’objet plus rapide à produire à la main et légèrement plus rapide dans un Assembleuse, tout en améliorant aussi la quantité produite par fabrication du personnage.\",\"canonical_id\":\"Advanced Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2}],\"time_seconds\":4.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_machinery_parts\"}","2026-06-03 10:56:58","2026-05-29 08:38:21",{"id":1352,"slug":181,"locale":1347,"data":1353,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.advanced-smelter.fr","{\"description\":\"La recette de **[[fdy.term.advanced_smelter|Fonderie avancée]]** permet de fabriquer une **Fonderie avancée** dans une **[[fdy.term.assembler_i|Assembleuse I]]** en 10 secondes. Elle consomme **15 Poutres en acier**, **5 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **5 Circuits imprimés** pour produire une fonderie améliorée destinée aux étapes plus avancées de la production.\",\"canonical_id\":\"Advanced Smelter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_smelter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.advanced_smelter\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_smelter\"}","2026-06-11 02:11:16",{"id":1356,"slug":187,"locale":1347,"data":1357,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.advanced-xenoferrite-ignium-ore-blend.fr","{\"description\":\"Le **[[fdy.term.xenoferrite_ignium_ore_blend|Mélange de minerai Xénoferrite-Ignium]] avancé** est une recette de **minage** réalisée dans le **[[fdy.term.crusher_i|Broyeur v1]]**. Elle transforme **4 Minerais de [[fdy.term.xenoferrite|Xénoferrite]]** et **2 Minerais d'Ignium** en **1 mélange avancé**, en **3 secondes**. Cette recette sert à préparer un produit intermédiaire de minage combinant ces deux minerais, destiné aux chaînes de transformation et de production liées aux ressources métalliques de FOUNDRY.\",\"canonical_id\":\"Advanced Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":4},{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\"}",{"id":1359,"slug":193,"locale":1347,"data":1360,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.air-intake-base.fr","{\"description\":\"air-intake-base est une recette d’assemblage qui produit ×1 en 20 seconds. La recette nécessite ×200, ×100, ×100 et ×25 comme ingrédients. La production principale est et la recette est fabriquée dans Cette recette appartient à la catégorie assembly et sert à convertir les entrées.\",\"canonical_id\":\"Air Intake Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.air_intake_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.air_intake_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.air_intake_base\"}","2026-06-08 07:42:29",{"id":1363,"slug":197,"locale":1347,"data":1364,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembler-i.fr","{\"description\":\"[[fdy.term.assembler_i|Assembleuse I]] est un bâtiment de transformation dans le système FOUNDRY. Il sert de structure d’usine qui effectue des tâches de transformation en convertissant des matériaux d’entrée définis en produits de sortie selon le système de recettes du jeu. En tant que bâtiment de catégorie transformation, Assembleuse I est le composant que les joueurs placent pour exécuter des recettes de fabrication, l’intégrer dans des chaînes de production et produire des objets que d’autres structures ou systèmes consomment. L’entité est dé[[fdy.term.sign|Panneau]]ée par son nom localisé « Assembleuse I » et fonctionne comme l’unité de transformation de base au sein de l’architecture de production et de logistique de FOUNDRY.\",\"canonical_id\":\"Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_i\"}",{"id":1366,"slug":201,"locale":1347,"data":1367,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembler-ii.fr","{\"description\":\"[[fdy.term.assembler_ii|Assembleuse II]] est un bâtiment du système FOUNDRY classé dans la catégorie de traitement. En tant que bâtiment de traitement, Assembleuse II fait partie des chaînes de production et a pour vocation de transformer des intrants en produits manufacturés au sein de l’infrastructure de fabrication du jeu ; les données structurelles fournies n’indiquent que son nom et sa catégorie, plutôt que des recettes, des intrants ou des extrants précis.\",\"canonical_id\":\"Assembler II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_ii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_ii\"}",{"id":1369,"slug":205,"locale":1347,"data":1370,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembler-iii.fr","{\"description\":\"[[fdy.term.assembler_iii|Assembleuse III]] est un bâtiment de traitement dans le système FOUNDRY. Il fonctionne comme une installation d’assembleur avancé pour les chaînes de production automatisées, occupe la catégorie de traitement et s’interface avec le flux de ressources et les mécanismes de fabrication du jeu. Assembleuse III est utilisé lorsqu’un débit plus élevé ou des recettes d’assemblage plus complexes sont nécessaires que pour les assembleurs de rang inférieur, et il s’intègre aux réseaux logistiques, aux systèmes électriques et aux entrées\u002Fsorties de recettes définis ailleurs dans la base de données. Les propriétés, les recettes et les connexions de cette entité avec les autres bâtiments et objets sont spécifiées dans les enregistrements FOUNDRY correspondants.\",\"canonical_id\":\"Assembler III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_iii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembler_iii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_iii\"}",{"id":1372,"slug":209,"locale":1347,"data":1373,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembly-line-merger.fr","{\"description\":\"[[fdy.term.assembly_line_merger|Fusionneur de chaîne de montage]] est un bâtiment de traitement dans le système FOUNDRY. Les données fournies ne contiennent que son nom localisé et sa classification en tant que bâtiment de la catégorie traitement ; aucune entrée, sortie, recette, durée de fabrication, exigence en énergie ni détail de connectivité n’est inclus. En tant qu’entité de bâtiment nommée, il fait partie de l’infrastructure du jeu destinée à la production et à l’automatisation dans FOUNDRY, mais les paramètres fonctionnels supplémentaires et les relations avec d’autres entités ne sont pas précisés dans les données structurelles disponibles.\",\"canonical_id\":\"Assembly Line Merger\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_merger\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_merger\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_merger\"}",{"id":1375,"slug":213,"locale":1347,"data":1376,"updated_at":1377,"created_at":1350,"listed_only":158},"fdy.recipe.assembly-line-painter.fr","{\"description\":\"assembly-line-painter est une recette d’assemblage qui produit ×1 en 8 secondes. La recette nécessite ×40, ×10, ×10 et ×10 comme ingrédients. Le produit principal est et la recette est exécutée dans Cette recette appartient à la catégorie d’assemblage et convertit les entrées listées en un seul objet assembly-line-painter par cycle.\",\"canonical_id\":\"Assembly Line Painter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_painter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_painter\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_painter\"}","2026-06-08 07:42:17",{"id":1379,"slug":217,"locale":1347,"data":1380,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembly-line-producer.fr","{\"description\":\"[[fdy.term.assembly_line_producer|Producteur de chaîne de montage]] est un bâtiment de traitement dans le système FOUNDRY. L’enregistrement actuel ne fournit que son nom localisé et sa classification en tant que bâtiment de catégorie traitement ; aucune donnée structurelle supplémentaire, telle que les entrées, les sorties, les recettes, les cadences de production, les besoins en énergie ou les règles d’adjacence, n’est fournie dans les informations fournies. Tel qu’enregistré, Producteur de chaîne de montage est donc identifié uniquement par son intitulé de rôle au sein de la taxonomie des bâtiments du système et doit être dé[[fdy.term.sign|Panneau]]é par ce nom localisé lors des liens ou des renvois croisés dans la base de données FOUNDRY.\",\"canonical_id\":\"Assembly Line Producer\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_producer\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_producer\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_producer\"}",{"id":1382,"slug":221,"locale":1347,"data":1383,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembly-line-rail.fr","{\"description\":\"[[fdy.term.assembly_line_rail|Rail de chaîne de montage]] est un bâtiment du système FOUNDRY classé dans la catégorie de traitement. Il s’agit d’un composant d’infrastructure de production au sein du cadre de fabrication du jeu, destiné à participer aux flux de travail de traitement et à s’intégrer dans les chaînes de production. En tant que bâtiment de classe traitement, Rail de chaîne de montage fonctionne comme une partie du réseau d’assemblage et de manutention des matériaux qui relie les autres bâtiments de production, les recettes et les systèmes de transport dans FOUNDRY. Le nom canonique en anglais de cette entité est Rail de chaîne de montage et son nom localisé est Rail de chaîne de montage.\",\"canonical_id\":\"Assembly Line Rail\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_rail\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_rail\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_rail\"}",{"id":1385,"slug":225,"locale":1347,"data":1386,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembly-line-splitter.fr","{\"description\":\"[[fdy.term.assembly_line_splitter|Séparateur de chaîne de montage]] est un bâtiment du système FOUNDRY classé dans la catégorie traitement. Aucune donnée structurelle supplémentaire (entrées, sorties, recettes, besoins en énergie, emplacements de modules ou connexions de fluides) n’a été fournie, donc seule sa classification et son nom sont consignés ici. En tant qu’entité de bâtiment nommée, Séparateur de chaîne de montage existe dans la taxonomie des bâtiments de FOUNDRY et peut être référencé sous ce nom dans les chaînes de production, les recettes ou les définitions d’interface lorsque ces liens sont définis ailleurs dans le jeu de données.\",\"canonical_id\":\"Assembly Line Splitter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_splitter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_splitter\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_splitter\"}",{"id":1388,"slug":229,"locale":1347,"data":1389,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembly-line-start.fr","{\"description\":\"[[fdy.term.assembly_line_start|Départ de chaîne de montage]] est un bâtiment du système FOUNDRY classé dans la catégorie traitement ; il sert de point d’entrée qui lance un flux de travail de chaîne d’assemblage et relie les entrées en amont aux étapes de traitement en aval. En tant que bâtiment de traitement, Départ de chaîne de montage organise les matériaux entrants dans la chaîne de production et établit le contexte de traitement initial pour les machines et les convoyeurs suivants. Cette entité est utilisée pour lancer des séquences d’assemblage automatisées et intégrer des entrées brutes dans un pipeline de production continu au sein des systèmes de fabrication du jeu.\",\"canonical_id\":\"Assembly Line Start\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_start\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":8},{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_start\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_start\"}",{"id":1391,"slug":233,"locale":1347,"data":1392,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.barrel-empty.fr","{\"description\":\"[[fdy.term.barrel_empty|Baril (Vide)]] est un objet du système FOUNDRY classé comme composant. Les données structurelles disponibles l’identifient uniquement par son nom et sa catégorie et ne comprennent ni attributs, ni recettes, ni entrées, ni sorties, ni autres relations. En tant qu’objet de la catégorie des composants, Baril (Vide) est représenté dans la base de données comme une entité distincte au sein des systèmes de fabrication et d’inventaire, mais aucun détail fonctionnel ou mécanique supplémentaire n’est précisé dans l’enregistrement fourni.\",\"canonical_id\":\"Barrel (Empty)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.barrel_empty\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.barrel_empty\"}",{"id":1394,"slug":237,"locale":1347,"data":1395,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.battery-large.fr","{\"description\":\"La recette de **[[fdy.term.battery_large|Batterie (Grande)]]** est une fabrication d’assemblage réalisée dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. En **7,5 secondes**, elle transforme **10 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **10 [[fdy.term.circuit_board|Circuit imprimé]]** et **20 [[fdy.term.energy_cell|Cellule d'énergie]]** en **1 Batterie (Grande)**. Elle sert à produire une batterie de grande capacité, utilisée comme composant énergétique dans les chaînes de production de FOUNDRY.\",\"canonical_id\":\"Battery (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.battery_large\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_large\"}",{"id":1397,"slug":241,"locale":1347,"data":1398,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.battery-small.fr","{\"description\":\"La recette de **[[fdy.term.battery_small|Batterie (Petite)]]** permet de fabriquer une batterie portable en **[[fdy.term.assembler_i|Assembleuse I]]** en 5 secondes. Elle consomme des **Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, des **[[fdy.term.electronic_components|Composants électroniques]]**, des **Tiges de [[fdy.term.technum|Technum]]** et des **Cellules d'énergie** pour produire une **Batterie (Petite)**, utilisée comme composant d’alimentation et de stockage dans la chaîne de production de **Foundry**.\",\"canonical_id\":\"Battery (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.technum_rods\",\"count\":20},{\"item\":\"fdy.term.energy_cell\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.battery_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_small\"}",{"id":1400,"slug":245,"locale":1347,"data":1401,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.biomass.fr","{\"description\":\"[[fdy.term.biomass|Biomasse]] est une ressource organique de base utilisée tout au long du début et du milieu de partie. Elle est récoltée à partir de la végétation répartie sur la carte et peut aussi être fabriquée dans une [[fdy.term.greenhouse|Serre]] avec Biomasse, Minerai et [[fdy.term.water|Eau]]. En pratique, c’est l’un des premiers matériaux que les joueurs stockent en quantité, car il est consommé dans de nombreux usages avant que des options de production et d’alimentation de niveau supérieur ne soient disponibles.\\n\\nSon rôle le plus important est celui de combustible. Dans les premières phases du jeu, Biomasse constitue une source de carburant principale pour les [[fdy.term.biomass_burner|Brûleur de biomasse]] et pour diverses machines, ce qui la rend indispensable pour faire tourner une base de départ jusqu’à ce que le [[fdy.term.burner_generator|Burner Generator]] soit débloqué via les [[fdy.term.research_server|Serveur de recherche]]. Pour cette raison, les joueurs cherchent généralement à disposer d’un approvisionnement régulier en Biomasse avant d’étendre des chaînes de production gourmandes en énergie.\\n\\nBiomasse est également utilisée comme composant de fabrication dans un large éventail de recettes. Elle intervient dans la production de mobilier de bureau, d’explosifs, de blocs décoratifs et d’outils ; ainsi, même lorsque de meilleurs combustibles deviennent disponibles, elle reste pertinente en tant qu’ingrédient industriel polyvalent.\\n\\nUtilisations pratiques et points d’obtention :\\n- Récoltez-la en abattant des arbres, des plantes et d’autres sources organiques disséminées sur la carte.\\n- Fabriquez-la dans une Serre avec Biomasse, Minerai et Eau.\\n- Utilisez-la pour alimenter les Brûleur de biomasse et d’autres machines du début de partie avant que les sources d’énergie de niveau supérieur ne soient débloquées.\\n- Réservez-en une partie pour la fabrication, puisqu’elle est utilisée dans le mobilier, les explosifs, les éléments décoratifs et les outils.\\n\\nParce que Biomasse sert à la fois de combustible et de matériau de fabrication, il vaut mieux la considérer comme une ressource stratégique partagée plutôt que de la brûler immédiatement. Récolter la végétation pendant l’exploration et maintenir une boucle de production dans un Serre permet d’éviter les pénuries pendant la phase d’expansion initiale.\",\"canonical_id\":\"Biomass\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.biomass\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.biomass\",\"count\":2}],\"time_seconds\":60,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.biomass\"}",{"id":1403,"slug":250,"locale":1347,"data":1404,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.biomass-burner.fr","{\"description\":\"[[fdy.term.biomass_burner|Brûleur de biomasse]] est un bâtiment de la catégorie de traitement du système FOUNDRY. Les données structurelles disponibles indiquent uniquement son nom et sa catégorie ; aucun apport, aucune sortie, aucune recette, aucun fluide ni détail fonctionnel supplémentaire ne sont fournis ici. En tant que bâtiment de type traitement, Brûleur de biomasse est classé pour être utilisé dans les mécaniques de traitement du jeu, mais ses connexions spécifiques avec d’autres entités ou systèmes ne sont pas précisées dans les données fournies.\",\"canonical_id\":\"Biomass Burner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.biomass_burner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.biomass_burner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.biomass_burner\"}",{"id":1406,"slug":254,"locale":1347,"data":1407,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.blast-furnace-base.fr","{\"description\":\"La **Base de haut fourneau** est une recette d’assemblage fabriquée en **[[fdy.term.assembler_i|Assembleuse I]]** en **20 secondes**. Elle consomme **600 [[fdy.term.concrete|Béton]]**, **600 Poutres en acier**, **300 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **200 Circuits imprimés** pour produire **1 Base de haut fourneau**. Cette recette sert à fabriquer la structure de base nécessaire à la mise en place du **haut fourneau** dans l’industrie de FOUNDRY.\",\"canonical_id\":\"Blast Furnace Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.blast_furnace_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":600},{\"item\":\"fdy.term.steel_beams\",\"count\":600},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":300},{\"item\":\"fdy.term.circuit_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.blast_furnace_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.blast_furnace_base\"}",{"id":1409,"slug":258,"locale":1347,"data":1410,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.boiler.fr","{\"description\":\"The Boiler est un bâtiment d’assistance à la production d’énergie qui transforme du fuel et de l’eau en [[fdy.term.steam|Vapeur]] pour les [[fdy.term.steam_turbine|Turbine à vapeur]]. Dans une configuration d’alimentation électrique standard, chaque Steam Turbine consomme 60 L\u002Fs de Vapeur à pleine capacité, et un [[fdy.term.boiler|Chaudière]] est capable de fournir exactement cette quantité, ce qui fait généralement un ratio d’un Chaudière par Turbine à vapeur.\\n\\nUn Boiler nécessite 20 L\u002Fs d’eau en entrée depuis un port de chaque côté. Ces ports sont bidirectionnels, donc l’eau peut être injectée d’un côté tandis que l’excédent continue de l’autre, ce qui permet d’enchaîner directement les Chaudière. Ils peuvent être placés côte à côte ou reliés par Pipe. [[fdy.term.water|Water]] est alimenté en immergeant un Pipe Intake dans une masse d’eau et en le reliant à un [[fdy.term.pipe|Tuyau]] standard ; un [[fdy.term.pipe_intake|Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre.]] fournit 500 L\u002Fs, ce qui suffit pour alimenter 25 Chaudière à pleine capacité. Un Pipe Network a une capacité maximale de 600 L\u002Fs, donc deux Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre. sont nécessaires pour saturer complètement le réseau et porter la limite pratique des Chaudière à 30.\\n\\nEn raison du système de complexité du Pipe Network de l’Update 2, chaque Chaudière ajoute 5 de complexité au réseau auquel il est relié. Comme cette valeur correspond à sa largeur, le placement des Chaudière peut devenir une contrainte de planification dans les grandes grilles de Vapeur, surtout lorsque de nombreuses unités sont chaînées ensemble.\\n\\nCôté fuel, le Chaudière nécessite 3.6 MJ\u002Fs pour maintenir un débit de Vapeur maximal. Les différents fuels déterminent donc la durée de fonctionnement avant réapprovisionnement, ainsi que le nombre d’objets consommés par minute :\\n\\n- [[fdy.term.biomass|Biomass]] (5 MJ) : 1,39 s de temps de combustion, 43,2 objets\u002Fmin\\n- [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] (10 MJ) : 2,78 s de temps de combustion, 21,6 objets\u002Fmin\\n- Ignium Ore (12,5 MJ) : 3,47 s de temps de combustion, 17,3 objets\u002Fmin\\n- [[fdy.term.portable_fuel|Portable Fuel]] (16 MJ) : 4,44 s de temps de combustion, 13,5 objets\u002Fmin\\n- [[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]] (400 MJ) : 111,11 s de temps de combustion, 0,54 objets\u002Fmin\\n- Coked Ignium (5,5 MJ) : 1,53 s de temps de combustion, 39,3 objets\u002Fmin\\n\\n[[fdy.term.coked_ignium|Ignium cokéifié]] a une valeur énergétique plus faible que [[fdy.term.ignium_ore|Minerai d'Ignium]], mais il est produit dans un rapport de 2:5, ce qui lui donne une valeur énergétique légèrement meilleure par unité d'Ignium extrait. Cela en fait une option intéressante lorsqu'on compare l'efficacité globale des ressources plutôt que la simple valeur brute du combustible.\",\"canonical_id\":\"Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.boiler\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.boiler\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.boiler\"}",{"id":1412,"slug":262,"locale":1347,"data":1413,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.building-block.fr","{\"description\":\"Le **Bloc de construction** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. En 5 secondes, elle transforme **6 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]** et **4 Tiges de [[fdy.term.technum|Technum]]** en **10 Blocs de construction**. Cet élément sert de matériau de base pour la construction et l’extension des structures dans FOUNDRY, en fournissant un composant simple et produit en série pour les chaînes de fabrication.\",\"canonical_id\":\"Building Block\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.building_block\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.technum_rods\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.building_block\",\"count\":10}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.building_block\"}",{"id":1415,"slug":266,"locale":1347,"data":1416,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.burner-generator.fr","{\"description\":\"[[fdy.term.burner_generator|Générateur à combustion]] est un bâtiment du système FOUNDRY classé dans la catégorie de traitement. En tant qu’entité de catégorie traitement, Générateur à combustion est destiné à participer aux flux de traitement du jeu en tant qu’entité de type bâtiment. Les données structurelles fournies ne contiennent que son nom localisé et sa catégorie ; aucun intrant, extrant, aucune recette ni autre liaison avec des ressources ou systèmes spécifiques n’est donc précisé ici. Utilisez le nom localisé « Générateur à combustion » pour faire référence à ce bâtiment dans la documentation FOUNDRY et dans les renvois croisés.\",\"canonical_id\":\"Burner Generator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.burner_generator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.burner_generator\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.burner_generator\"}",{"id":1418,"slug":270,"locale":1347,"data":1419,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.cargo-ship-start-pad.fr","{\"description\":\"Le **[[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]]** est l’une des deux variantes de quai pour cargo ships. Il sert de point de lancement pour les cargo ships, tandis que le [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] agit comme quai de destination du côté récepteur. Ensemble, les deux quais forment le système logistique des cargo ships utilisé pour déplacer des objets entre des emplacements éloignés.\\n\\nLes cargo ships peuvent désormais faire la queue et se relayer pour décharger leur cargaison, mais un seul navire peut vider son inventaire à la fois. Cela rend un seul quai cible utilisable par plusieurs quais de départ, puisque les navires attendent leur tour au lieu de décharger simultanément. En pratique, toutefois, le débit des cargo ships varie fortement selon la distance entre les quais, donc le système est surtout efficace lorsque la longueur du trajet et la taille de la base restent dans ses limites.\\n\\n- Les cargo ships constituent une alternative intéressante aux longues autoroutes de convoyeurs, mais leur débit dépend fortement de la distance de déplacement.\\n- Un seul quai cible peut être alimenté par un nombre quelconque de quais de départ, les navires faisant la queue si nécessaire.\\n- Le débit maximal d’un quai cible est d’environ **4800 items\u002Fmin** en utilisant les 20 ports et des convoyeurs MK3.\\n- Si vous pensez dépasser ce débit, il est préférable d’installer un deuxième quai cible pour gérer le surplus plutôt que de surcharger un seul quai.\\n- Pour les bases plus grandes, vous pourriez avoir besoin de nombreuses routes de cargo ships afin de maintenir un débit stable.\",\"canonical_id\":\"Cargo Ship Start Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad\"}",{"id":1421,"slug":275,"locale":1347,"data":1422,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.cargo-ship-start-pad-liquids.fr","{\"description\":\"La **Plateforme de départ de cargo spatial (liquides)** est une recette d’assemblage fabriquée dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 30 secondes. Elle consomme **200 poutres en acier**, **100 pièces de machines avancées**, **50 circuits imprimés** et **20 verres** pour produire **1 Plateforme de départ de cargo spatial (liquides)**. Cette recette sert à obtenir l’élément de construction associé au départ des cargos spatiaux orientés vers les liquides, dans la chaîne de production et d’infrastructure de **Foundry**.\",\"canonical_id\":\"Cargo Ship Start Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad_liquids\"}",{"id":1424,"slug":279,"locale":1347,"data":1425,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.cargo-ship-target-pad.fr","{\"description\":\"Le **[[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]]** est l’une des deux variantes de plate-forme pour cargo, avec le [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]]. En tant que plate-forme de destination, il reçoit les cargo ships entrants lancés depuis les plates-formes de départ et sert de point de déchargement pour leur cargaison. Depuis le correctif de juin, les cargo ships peuvent faire la queue et se relayer pour décharger, mais un seul cargo ship peut décharger son inventaire à la fois.\\n\\nLes cargo ships peuvent constituer une alternative attrayante aux longues autoroutes de convoyeurs, mais leur débit varie fortement selon la distance entre les plates-formes appariées. De ce fait, ils ne sont pas toujours pratiques pour les bases de grande taille, et leur utilisation à grande échelle peut nécessiter plusieurs routes et plates-formes de cargo ships.\\n\\n- Une seule plate-forme de destination peut être approvisionnée par n’importe quel nombre de plates-formes de départ, mais les cargo ships feront la queue et déchargeront l’un après l’autre.\\n- Le débit maximal d’une plate-forme de destination est d’environ **4800 items\u002Fmin** en utilisant les 20 ports et des convoyeurs Mk.3.\\n- Si vous vous attendez à dépasser ce chiffre, il est préférable d’installer une deuxième plate-forme de destination pour gérer le surplus.\",\"canonical_id\":\"Cargo Ship Target Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad\"}",{"id":1427,"slug":283,"locale":1347,"data":1428,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.cargo-ship-target-pad-liquids.fr","{\"description\":\"[[fdy.term.cargo_ship_target_pad_liquids|Cargo Ship Target Pad (Liquids)]] est un bâtiment de traitement qui sert de quai cible dédié aux cargo ships gérant du fret liquide. Il s’intègre aux systèmes de logistique des cargo ships et de transfert de liquides du jeu afin de recevoir et d’acheminer des ressources liquides pendant les opérations des cargo ships. En tant que structure de catégorie traitement, il se raccorde aux infrastructures de stockage de liquides et de tuyauterie pour permettre le chargement et le déchargement des fluides, et fonctionne comme point d’interface dé[[fdy.term.sign|Panneau]]é pour les interactions avec les navires de fret maritimes ou orbitaux impliquant des liquides.\",\"canonical_id\":\"Cargo Ship Target Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad_liquids\"}",{"id":1430,"slug":287,"locale":1347,"data":1431,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.casting-machine.fr","{\"description\":\"[[fdy.term.casting_machine|Façonneuse]] est un bâtiment du système FOUNDRY classé dans la catégorie de la transformation. Cette entrée représente la Façonneuse comme une installation de type transformation au sein de la taxonomie des bâtiments du jeu ; aucune information structurelle supplémentaire, comme les entrées, les sorties, les recettes ou les voies d’amélioration, n’a été incluse dans les données fournies. En tant que bâtiment de la catégorie transformation, la Façonneuse fait donc partie de la couche de fabrication\u002Ftransformation du jeu et doit être mentionnée ou configurée là où des bâtiments de transformation sont nécessaires.\",\"canonical_id\":\"Casting Machine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.casting_machine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.casting_machine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.casting_machine\"}",{"id":1433,"slug":291,"locale":1347,"data":1434,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.ceiling-light.fr","{\"description\":\"La **Lumière de plafond** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. En 2 secondes, elle consomme **2 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]** et **1 Composant électronique** pour fabriquer **1 [[fdy.term.ceiling_light_i|Plafonnier v1]]**. Cette recette sert donc à transformer des matériaux de base et un composant technique en un élément d’éclairage destiné aux constructions et aux installations de la base.\",\"canonical_id\":\"Ceiling Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light\"}",{"id":1436,"slug":295,"locale":1347,"data":1437,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.ceiling-light-large.fr","{\"description\":\"La recette **[[fdy.term.ceiling_light|Lumière de plafond]] (Grande)** permet de fabriquer **Lumière de plafond II** dans une **[[fdy.term.assembler_i|Assembleuse I]]**. Elle consomme **5 Poutres en acier** et **5 [[fdy.term.electronic_components|Composants électroniques]]** pour produire une unité en **2 secondes**. Cette recette s’inscrit dans la chaîne d’assemblage des éléments d’éclairage de **Foundry**, en reliant les matériaux industriels de base à un composant d’aménagement plus avancé.\",\"canonical_id\":\"Ceiling Light (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_ii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_ii\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light_large\"}",{"id":1439,"slug":299,"locale":1347,"data":1440,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.cement.fr","{\"description\":\"[[fdy.term.cement|Ciment]] est un objet dans le système FOUNDRY, classé comme composant. En tant que composant, Ciment fonctionne comme une ressource distincte utilisée par les systèmes de production et de fabrication du jeu, servant d’ingrédient pour des recettes, d’entrée pour des bâtiments ou des unités nécessitant des matériaux de structure ou de construction, ainsi que d’objet d’inventaire échangeable dans les économies des joueurs. La définition de l’entité identifie Ciment uniquement par son rôle d’objet et sa classification en tant que composant dans le modèle de données de FOUNDRY.\",\"canonical_id\":\"Cement\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2},{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":2}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.cement\"}",{"id":1442,"slug":303,"locale":1347,"data":1443,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.cement-slag-reprocessing.fr","{\"description\":\"**[[fdy.term.cement|Ciment]] (Reconditionnement de résidus)** est une recette de chimie réalisée dans le **[[fdy.term.chemical_processor|Processeur chimique]]**. Elle consomme **36 Résidus de haut fourneau** pour produire **1 Ciment** en **12 secondes**, offrant ainsi un moyen de recycler un sous-produit industriel en matériau de construction utile.\",\"canonical_id\":\"Cement (Slag Reprocessing)\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":36}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cement_slag_reprocessing\"}",{"id":1445,"slug":307,"locale":1347,"data":1446,"updated_at":1354,"created_at":1447,"listed_only":158},"fdy.recipe.charged-xeno-crystal.fr","{\"description\":\"La recette de **[[fdy.term.xeno_crystal|Xéno-Cristal]] chargé** permet de transformer **10 Xéno-Cristal** avec **1 Cellule d’énergie** et **2000 [[fdy.term.ignium_enriched_water|Eau enrichie en Ignium]]** pour produire **10 Xéno-Cristal chargé** en **3 secondes** dans le **[[fdy.term.crystal_refiner|Raffineur de cristaux]]**. Cette recette sert à convertir des cristaux xéno ordinaires en une version chargée, utilisable dans les chaînes de production liées aux matériaux avancés et à l’énergie.\",\"canonical_id\":\"Charged Xeno-Crystal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.charged_xeno_crystal\",\"ingredients\":[{\"item\":\"fdy.term.xeno_crystal\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":1},{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":2000}],\"outputs\":[{\"item\":\"fdy.term.charged_xeno_crystal\",\"count\":10}],\"time_seconds\":3,\"building\":\"fdy.term.crystal_refiner\",\"name\":\"fdy.term.charged_xeno_crystal\"}","2026-06-02 23:35:16",{"id":1449,"slug":312,"locale":1347,"data":1450,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.chemical-processor.fr","{\"description\":\"[[fdy.term.chemical_processor|Processeur chimique]] est un bâtiment de traitement dans le système FOUNDRY. Il représente une installation qui effectue des transformations chimiques telles que définies par les recettes du jeu, en prenant des entrées spécifiées et en produisant les sorties correspondantes ; ses entrées, ses sorties et ses recettes exactes sont définies ailleurs dans les données de l’entité. [[fdy.term.cpu|Processeur]] chimique est conçu pour s’intégrer aux chaînes de production et interagir avec les systèmes de transfert de ressources du jeu (tels que les convoyeurs, les tuyauteries ou les liaisons logistiques) selon les recettes et les connexions configurées. D’autres paramètres de fonctionnement, comme la consommation électrique, la vitesse de traitement et l’emprise au sol, sont spécifiés dans les données structurelles du bâtiment.\",\"canonical_id\":\"Chemical Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.chemical_processor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.polymer_board\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.chemical_processor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.chemical_processor\"}",{"id":1452,"slug":316,"locale":1347,"data":1453,"updated_at":1454,"created_at":1350,"listed_only":158},"fdy.recipe.circuit-board.fr","{\"description\":\"circuit-board est un objet du système FOUNDRY classé comme composant. C’est un objet de jeu à produire et à consommer qui sert de pièce modulaire au sein des systèmes de fabrication et de production, destiné à apparaître comme entrée ou sortie dans les recettes et à interagir avec les machines, les inventaires et les mécanismes de transfert d’objets à travers les chaînes de production. En tant qu’objet de classe composant, circuit-board fonctionne comme un bloc de construction pour des produits de niveau supérieur et des flux de fabrication au sein de l’économie du jeu et des réseaux de recettes.\",\"canonical_id\":\"Circuit Board\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.circuit_board\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.circuit_board\"}","2026-06-03 07:55:07",{"id":1456,"slug":320,"locale":1347,"data":1457,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.coked-ignium.fr","{\"description\":\"[[fdy.term.coked_ignium|Ignium cokéifié]] est un objet utilisé comme combustible dans les [[fdy.term.boiler|Chaudière]]. C’est une forme raffinée d’Ignium produite par le traitement du [[fdy.term.ignium_ore|Minerai d'Ignium]], et il sert de source de combustible compacte et combustible au sein des systèmes de génération de vapeur.\\n\\nIgnium cokéifié fournit **5.5 MJ** d’énergie par unité lorsqu’il est consommé dans un Chaudière. Il est produit à partir de Minerai d'Ignium selon un ratio de conversion de **2:5** (deux unités de Minerai d'Ignium produisent cinq unités de Ignium cokéifié), ce qui lui donne un rendement énergétique légèrement meilleur par unité extraite de Ignium que le Minerai d'Ignium brut, malgré une valeur énergétique par unité plus faible. En pratique, transformer le Minerai d'Ignium en Ignium cokéifié augmente l’énergie exploitable récupérée pour chaque unité de minerai extraite.\\n\\nNotes pratiques et interactions :\\n- Ignium cokéifié est consommé par les Chaudière comme un objet combustible distinct ; une seule unité fournit **5.5 MJ** de chaleur.\\n- En raison du ratio de production de 2:5, raffiner le Minerai d'Ignium en Ignium cokéifié améliore l’efficacité énergétique globale pour les Chaudière qui acceptent ce combustible raffiné.\\n- L’empilement et le transport de Ignium cokéifié fonctionnent comme pour les autres objets combustibles destinés à l’usage dans les Chaudière ; prévoyez donc le stockage et la logistique d’alimentation en conséquence afin de maintenir une génération de vapeur continue.\\n- Lorsque vous choisissez entre plusieurs types de combustible, comparez l’énergie par unité et les ratios de production : une énergie par unité plus élevée ne signifie pas toujours une énergie par unité extraite plus élevée une fois les ratios de raffinage pris en compte.\",\"canonical_id\":\"Coked Ignium\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.coked_ignium\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.coked_ignium\",\"count\":5}],\"time_seconds\":11.25,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.coked_ignium\"}",{"id":1459,"slug":324,"locale":1347,"data":1460,"updated_at":1461,"created_at":1461,"listed_only":158},"fdy.recipe.combat-drone.fr","{\"canonical_id\":\"Combat Drone\",\"name\":\"fdy.term.combat_drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\"}","2026-06-10 19:25:36",{"id":1463,"slug":329,"locale":1347,"data":1464,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.combat-robot-arm.fr","{\"canonical_id\":\"Combat Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_arm\",\"description\":\"combat-Robot Anonyme-arm est une pièce de Robot Anonyme dans le système FOUNDRY, classée comme une tête. Elle représente un composant de module de tête destiné à être utilisé dans des assemblages robotiques et est identifiée par le nom canonique combat-Robot Anonyme-arm ; des attributs spécifiques tels que les statistiques, les accessoires, les effets ou les recettes de fabrication sont définis dans les champs de données détaillés de l’entité plutôt que dans ce résumé. En tant que pièce de catégorie tête, elle fonctionne comme l’objet prévu pour l’emplacement de tête dans les systèmes de construction et de personnalisation des Robot Anonyme.\"}","2026-06-03 07:55:11",{"id":1467,"slug":333,"locale":1347,"data":1468,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.combat-robot-head.fr","{\"canonical_id\":\"Combat Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_head\",\"description\":\"combat-Robot Anonyme-head est une pièce de Robot Anonyme dans le système FOUNDRY et appartient à la catégorie des têtes. Cette entité représente le composant de tête utilisé dans la construction de Robot Anonyme pour les assemblages qui nécessitent un emplacement de tête. Les données structurelles fournies ne contiennent que le nom canonique et sa catégorie, donc aucune entrée, sortie, statistique ou association de recette supplémentaire n’est spécifiée pour cette pièce dans l’ensemble de données actuel. Les concepteurs et les systèmes d’assemblage font référence à combat-Robot Anonyme-head par son nom lorsqu’ils identifient ou placent des composants de tête pendant la création de Robot Anonyme.\"}",{"id":1470,"slug":337,"locale":1347,"data":1471,"updated_at":1472,"created_at":1350,"listed_only":158},"fdy.recipe.combat-robot-leg.fr","{\"description\":\"La *Jambe de robot de combat* est une recette d’assemblage produite dans l’[[fdy.term.assembler_i|Assembleuse I]]. Elle transforme une [[fdy.term.robot_parts|Parties de robots]], un [[fdy.term.hydraulic_piston|Piston hydraulique]] et des [[fdy.term.steel_beams]] en une jambe de robot de combat en 15 secondes. Cette recette participe à la fabrication des composants de robots de combat et s’inscrit dans la chaîne de production mécanique avancée de *FOUNDRY*.\",\"canonical_id\":\"Combat Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_leg\"}","2026-06-11 07:40:39",{"id":1474,"slug":341,"locale":1347,"data":1475,"updated_at":1476,"created_at":1350,"listed_only":158},"fdy.recipe.combat-robot-torso.fr","{\"description\":\"combat-Robot Anonyme-torso est une recette d’assemblage qui produit Anonyme_torso (×1) en 15 secondes. La recette consomme Anonyme_parts (×1), (×1), (×1) et (×1). Le produit principal est Anonyme_torso. Cette recette est traitée dans et fait partie de la chaîne de fabrication des composants du jeu pour les unités robotiques.\",\"canonical_id\":\"Combat Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_torso\"}","2026-06-08 12:58:07",{"id":1478,"slug":345,"locale":1347,"data":1479,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.concrete.fr","{\"description\":\"[[fdy.term.concrete|Béton]] est un objet dans le système FOUNDRY, classé comme composant. Il fonctionne comme un matériau d’artisanat au sein des systèmes de production et de construction du jeu, et il est destiné à être consommé par d’autres recettes, bâtiments ou unités nécessitant un apport structurel ou de fabrication. Cette entrée définit l’objet lui-même ainsi que son rôle en tant que type de composant réutilisable dans les chaînes d’artisanat et les processus d’assemblage.\",\"canonical_id\":\"Concrete\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.concrete\",\"ingredients\":[{\"item\":\"fdy.term.cement\",\"count\":2},{\"item\":\"fdy.term.gravel\",\"count\":4},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.concrete\",\"count\":4}],\"time_seconds\":15,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.concrete\"}",{"id":1481,"slug":349,"locale":1347,"data":1482,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.construction-material.fr","{\"description\":\"[[fdy.term.construction_material|Matériau de construction]] est une ressource de construction utilisée dans la construction des bâtiments modulaires. Son rôle pratique principal n’est pas celui d’un objet stocké polyvalent, mais celui d’un objet d’approvisionnement pour la chaîne logistique qui soutient la construction modulaire.\\n\\nComme Construction Material a une taille de pile très faible dans les conteneurs normaux Storage, il devrait plutôt être placé dans un Construction Warehouse, où il peut s’empiler jusqu’à 25 000 unités. C’est aussi la seule méthode de stockage qui permet à un Transport Ship Port d’y accéder pour la construction de bâtiments modulaires. Même dans ce cas, le [[fdy.term.transport_ship_port|Port de vaisseau de transport]] ne livre le matériau qu’au chantier du bâtiment modulaire ; un [[fdy.term.construction_ship_port|Construction Ship Port]] est toujours nécessaire pour effectuer réellement le travail de construction.\\n\\n- Ne le stockez pas dans des conteneurs [[fdy.term.storage|Stockage]] normaux si vous voulez une gestion efficace.\\n- Utilisez un [[fdy.term.construction_warehouse|Entrepôt de construction]] pour un stockage à grande capacité et un accès logistique.\\n- Un Transport Ship Port livre Matériau de construction sur le site.\\n- Un Construction Ship Port est nécessaire pour achever la construction.\",\"canonical_id\":\"Construction Material\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_material\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":90},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.concrete\",\"count\":30},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.construction_material\",\"count\":150}],\"time_seconds\":90,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_material\"}",{"id":1484,"slug":353,"locale":1347,"data":1485,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.construction-ship-port.fr","{\"description\":\"Le **[[fdy.term.construction_ship_port|Port de vaisseau de construction]]** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. En 10 secondes, elle consomme **100 Poutres en acier**, **100 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]**, **25 Circuits imprimés**, **10 Cellules d’énergie**, **50 Cartes polymères** et **20 Drones de maintenance** pour fabriquer **1 Port de vaisseau de construction**. Cette recette sert à obtenir la structure nécessaire à la mise en place et à la gestion des vaisseaux de construction dans FOUNDRY.\",\"canonical_id\":\"Construction Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.polymer_board\",\"count\":50},{\"item\":\"fdy.term.maintenance_drone\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.construction_ship_port\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_ship_port\"}",{"id":1487,"slug":357,"locale":1347,"data":1488,"updated_at":1476,"created_at":1350,"listed_only":158},"fdy.recipe.construction-warehouse.fr","{\"description\":\"construction-warehouse est une recette d’assemblage qui produit 1 en 10 secondes ; elle nécessite 200 50 50 et 100 et elle est destinée à être exécutée dans le avec comme objet de sortie principal.\",\"canonical_id\":\"Construction Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.construction_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_warehouse\"}",{"id":1490,"slug":361,"locale":1347,"data":1491,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.container.fr","{\"description\":\"[[fdy.term.container|Conteneur]] est un bâtiment de traitement dans le système FOUNDRY. Les données structurelles fournies ne précisent que le nom de l’entité et sa catégorie en tant que bâtiment de traitement. Aucun intrant, aucun extrant, aucune recette, aucune exigence en énergie, aucune capacité de stockage ni aucun autre paramètre opérationnel ne sont inclus dans les données fournies ; son comportement spécifique, ses interfaces et ses connexions avec les autres entités dans les flux de travail de traitement ne sont donc pas décrits ici.\",\"canonical_id\":\"Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.container\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.container\"}",{"id":1493,"slug":365,"locale":1347,"data":1494,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-balancer-i.fr","{\"description\":\"[[fdy.term.conveyor_balancer_i|Équilibreur de convoyeur I]] est un bâtiment lié aux convoyeurs utilisé pour gérer le flux de matériaux en donnant la priorité à une entrée, à une sortie, ou aux deux à la fois. Sa caractéristique principale est l’ensemble d’interrupteurs interactifs situés à l’avant et à l’arrière du tunnel, qui permettent au joueur de modifier la manière dont le balancer gère la circulation sur la ligne.\\n\\nCela en fait un élément de routage flexible plutôt qu’un simple segment de passage. En réglant les interrupteurs, vous pouvez décider si le balancer doit favoriser le matériau entrant, favoriser le matériau sortant, ou permettre aux deux sens d’être priorisés en même temps. En pratique, cela vous donne un contrôle plus fin sur l’endroit d’où les objets sont prélevés et vers où ils sont envoyés, ce qui est utile lorsqu’une partie d’un réseau de convoyeurs doit être servie avant une autre.\\n\\n- Utilisez les interrupteurs avant et arrière pour définir le comportement de priorité souhaité.\\n- Sélectionnez la priorité d’entrée lorsque vous voulez que le balancer favorise l’acheminement du matériau vers la ligne.\\n- Sélectionnez la priorité de sortie lorsque vous voulez que le balancer favorise la livraison du matériau hors de la ligne.\\n- Sélectionnez les deux lorsque vous voulez une gestion prioritaire des deux côtés en même temps.\\n\\nComme les commandes sont intégrées directement dans le tunnel, Équilibreur de convoyeur I peut être ajusté après sa pose sans remplacer la structure. Cela le rend adapté aux configurations de convoyeurs qui nécessitent une reconfiguration occasionnelle à mesure que la production évolue.\",\"canonical_id\":\"Conveyor Balancer I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_i\"}",{"id":1496,"slug":369,"locale":1347,"data":1497,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-balancer-ii.fr","{\"description\":\"[[fdy.term.conveyor_balancer_ii|Équilibreur de convoyeur II]] est un bâtiment d’infrastructure de Conveyor destiné à répartir ou à prioriser le flux d’objets à travers un tunnel. Il offre une fonction d’équilibrage configurable, permettant aux joueurs de choisir une entrée prioritaire, une sortie prioritaire, ou les deux en même temps, grâce aux interrupteurs interactifs situés à l’avant et à l’arrière du tunnel.\\n\\nEn pratique, ce bâtiment est utile lorsqu’une ligne de production a besoin de plus de contrôle qu’une simple connexion droite de Conveyor. En définissant une entrée prioritaire, l’équilibreur peut favoriser une ligne entrante spécifique ; en définissant une sortie prioritaire, il peut acheminer les objets en premier vers la destination choisie. L’utilisation des deux interrupteurs ensemble permet au tunnel de gérer le flux d’objets depuis les deux extrémités, ce qui facilite l’organisation des lignes principales, des dérivations et des autres agencements où un routage déterministe est important.\\n\\nComme son comportement se contrôle directement sur la structure, il vaut mieux le placer là où l’accès aux deux côtés est pratique. Cela permet de l’ajuster facilement sans reconstruire la ligne, en particulier dans les configurations d’usine compactes où les trajets de Conveyor changent fréquemment.\",\"canonical_id\":\"Conveyor Balancer II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_ii\"}",{"id":1499,"slug":373,"locale":1347,"data":1500,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-balancer-iii.fr","{\"description\":\"[[fdy.term.conveyor_balancer_iii|Équilibreur de convoyeur III]] est un tunnel de convoyeur qui peut être configuré pour privilégier une direction choisie plutôt que de traiter toutes les bandes connectées de manière égale. En ajustant les interrupteurs interactifs à l’avant et à l’arrière du tunnel, le joueur peut sélectionner une entrée prioritaire, une sortie prioritaire, ou les deux en même temps. Cela en fait un outil de routage pour gérer le flux d’objets dans les réseaux de convoyeurs où certaines lignes doivent être favorisées par rapport à d’autres.\\n\\nEn pratique, le bâtiment est utile lorsqu’un système de convoyeurs doit alimenter d’abord un flux, envoyer des objets par une ligne préférée, ou appliquer les deux comportements à la fois sans refaire toute l’implantation. Comme le comportement de priorité est contrôlé directement sur le tunnel lui-même, il peut être réglé depuis l’un ou l’autre côté de la connexion, selon la façon dont la ligne est construite.\\n\\n- L’avant et l’arrière du tunnel disposent chacun d’interrupteurs interactifs.\\n- Les interrupteurs déterminent si le tunnel privilégie l’entrée, la sortie, ou les deux.\\n- Cela permet au même bâtiment de gérer différents besoins de routage dans un seul segment de convoyeur.\\n- Il est préférable de l’utiliser lorsqu’une ligne doit être favorisée par rapport à une autre plutôt que de répartir les objets de manière égale.\",\"canonical_id\":\"Conveyor Balancer III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_iii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_iii\"}",{"id":1502,"slug":377,"locale":1347,"data":1503,"updated_at":1504,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-i.fr","{\"description\":\"conveyor-i est une recette d’assemblage qui produit 2 en 3 secondes à partir de 2 et de 1 ; sa production principale est et elle est traitée dans\",\"canonical_id\":\"Conveyor I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_i\"}","2026-06-08 23:49:06",{"id":1506,"slug":381,"locale":1347,"data":1507,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-ii.fr","{\"description\":\"**[[fdy.term.conveyor_ii|Convoyeur II]]** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. Elle transforme **2 [[fdy.term.conveyor_i|Convoyeur I]]**, **2 [[fdy.term.machinery_parts|Pièces de machines]]** et **2 [[fdy.term.electronic_components|Composants électroniques]]** en **2 Convoyeur II** en **5 secondes**. Cette recette sert à faire évoluer l’infrastructure de transport de *Foundry* en fournissant des convoyeurs plus avancés pour l’acheminement des ressources et des matériaux dans les chaînes de production.\",\"canonical_id\":\"Conveyor II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_ii\"}",{"id":1509,"slug":385,"locale":1347,"data":1510,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-iii.fr","{\"description\":\"[[fdy.term.conveyor_iii|Convoyeur III]] est un bâtiment du système FOUNDRY classé dans la catégorie de traitement. Convoyeur III est une unité de convoyage de milieu\u002Ffin de partie conçue pour déplacer des objets au sein des réseaux de production et de traitement ; il relie les bâtiments de production, le stockage et les machines afin de maintenir le flux de matériaux à travers les agencements d’usine. En tant que bâtiment de catégorie traitement, Convoyeur III s’intègre à la logistique des objets et aux chaînes d’assemblage du jeu, en servant de liaison de transport dédiée entre les structures de traitement et les autres composants logistiques. L’entité est identifiée en jeu comme « Convoyeur III » et fait partie de l’infrastructure plus large de manutention des matériaux.\",\"canonical_id\":\"Conveyor III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_iii\",\"count\":2}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_iii\"}",{"id":1512,"slug":389,"locale":1347,"data":1513,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-slope-i.fr","{\"description\":\"[[fdy.term.conveyor_slope_i|Pente de convoyeur I]] est un bâtiment du système FOUNDRY classé dans la catégorie du traitement. Il s’agit d’un élément d’infrastructure de catégorie traitement, identifié par le nom Pente de convoyeur I, et il fait partie de la taxonomie des bâtiments du jeu pour la gestion des flux de production. En tant que bâtiment de traitement, Pente de convoyeur I est utilisé au sein des systèmes de production et de logistique de FOUNDRY pour interagir avec d’autres entités de traitement et avec les composants de conveyor. L’enregistrement de l’entité fourni ne contient que le nom du bâtiment et sa catégorie ; ses entrées, sorties, recettes ou paramètres techniques spécifiques ne sont donc pas présents dans cette entrée.\",\"canonical_id\":\"Conveyor Slope I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_i\"}",{"id":1515,"slug":393,"locale":1347,"data":1516,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-slope-ii.fr","{\"description\":\"[[fdy.term.conveyor_slope_ii|Pente de convoyeur II]] est un bâtiment du système FOUNDRY, classé dans la catégorie de traitement. Seul le nom localisé et la catégorie sont fournis pour cette entité ; aucune donnée structurelle supplémentaire, comme les entrées, les sorties, les recettes, les règles de placement, les taux de production ou les ressources requises, n’est incluse. Cette entrée sert d’identifiant faisant autorité pour Pente de convoyeur II dans le catalogue des bâtiments du jeu et doit être mentionnée par son nom localisé lorsqu’on crée des liens vers des entités de traitement associées ou qu’on les décrit.\",\"canonical_id\":\"Conveyor Slope II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1}],\"time_seconds\":2.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_ii\"}",{"id":1518,"slug":397,"locale":1347,"data":1519,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-slope-iii.fr","{\"description\":\"La **[[fdy.term.conveyor_slope_iii|Pente de convoyeur III]]** est une recette d’assemblage qui permet de fabriquer une version améliorée de pente de convoyeur dans **[[fdy.term.assembler_i|Assembleuse I]]**. En **3,75 s**, elle transforme **1 [[fdy.term.conveyor_slope_ii|Pente de convoyeur II]]**, **1 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **1 [[fdy.term.circuit_board|Circuit imprimé]]** en **1 Pente de convoyeur III**. Elle s’inscrit dans la progression des composants de transport, en reliant les éléments intermédiaires aux versions plus avancées du réseau de convoyeurs.\",\"canonical_id\":\"Conveyor Slope III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_iii\",\"count\":1}],\"time_seconds\":3.75,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_iii\"}",{"id":1521,"slug":401,"locale":1347,"data":1522,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.cpu.fr","{\"description\":\"[[fdy.term.cpu|Processeur]] est un objet du système FOUNDRY, classé comme un composant. En tant que composant, Processeur fonctionne comme une pièce fabriquée destinée à servir d’entrée pour les recettes, les chaînes de production et les assemblages au sein des systèmes de fabrication et de construction du jeu. Cette entrée fournit l’identité et la classification en jeu de Processeur, mais ne contient ici aucune métadonnée supplémentaire sur des recettes précises, des installations de production ou des statistiques ; son rôle est d’être utilisé partout où une unité de traitement de niveau composant est requise par d’autres entités.\",\"canonical_id\":\"CPU\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cpu\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.olumic_acid\",\"count\":80}],\"outputs\":[{\"item\":\"fdy.term.cpu\",\"count\":8}],\"time_seconds\":120,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cpu\"}",{"id":1524,"slug":405,"locale":1347,"data":1525,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.crate.fr","{\"description\":\"[[fdy.term.crate|Caisse]] est un bâtiment de traitement dans le système FOUNDRY. Les données structurelles fournies indiquent son nom localisé « Caisse », son nom canonique « Caisse », son type d’entité comme bâtiment, et sa catégorie comme traitement. Aucun ingrédient entrant, produit sortant, recette ni paramètre opérationnel supplémentaire n’est inclus dans les données disponibles. En tant que bâtiment de catégorie traitement, Caisse fait partie de l’architecture de production du jeu et est destiné à effectuer des tâches de transformation ou de manutention au sein des chaînes de fabrication ou de logistique.\",\"canonical_id\":\"Crate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.crate\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crate\"}",{"id":1527,"slug":409,"locale":1347,"data":1528,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.crusher-i.fr","{\"description\":\"[[fdy.term.crusher_i|Broyeur v1]] est un bâtiment du système FOUNDRY classé dans la catégorie de traitement. Il s’agit d’une entité structurale de catégorie traitement ; les données structurelles fournies ne spécifient que son nom et sa catégorie. En tant que bâtiment de traitement, Broyeur v1 est destiné à participer au flux de traitement du jeu et à interagir avec les recettes de traitement et les chaînes de production définies ailleurs dans le jeu de données FOUNDRY. Aucune autre entrée, sortie ni paramètre opérationnel n’a été incluse dans les données fournies pour Broyeur v1.\",\"canonical_id\":\"Crusher I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_i\"}",{"id":1530,"slug":413,"locale":1347,"data":1531,"updated_at":1532,"created_at":1350,"listed_only":158},"fdy.recipe.crusher-ii.fr","{\"description\":\"[[fdy.term.crusher_ii|Broyeur II]] est une recette d’assemblage qui permet de fabriquer un [[fdy.term.crusher_ii]] dans une [[fdy.term.assembler_i|Assembleuse I]] en 6 secondes. Elle transforme un [[fdy.term.crusher_i|Broyeur v1]] avec 5 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]] et 5 [[fdy.term.circuit_board|Circuit imprimé]] pour produire une version améliorée du broyeur, utilisée comme étape d’évolution dans la chaîne de fabrication.\",\"canonical_id\":\"Crusher II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_ii\",\"ingredients\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.crusher_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_ii\"}","2026-06-11 07:40:40",{"id":1534,"slug":417,"locale":1347,"data":1535,"updated_at":1354,"created_at":1536,"listed_only":158},"fdy.recipe.crystal-refiner.fr","{\"description\":\"Le **Raffineur de cristaux** est une recette d’assemblage qui permet de fabriquer un **Raffineur de cristaux** dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 8 secondes. Elle consomme **50 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **20 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **10 Circuits imprimés** pour produire une unité de ce bâtiment ou composant, lié à la progression industrielle avancée de *Foundry*.\",\"canonical_id\":\"Crystal Refiner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crystal_refiner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.crystal_refiner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crystal_refiner\"}","2026-06-02 23:35:19",{"id":1538,"slug":422,"locale":1347,"data":1539,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.data-cable.fr","{\"description\":\"[[fdy.term.data_cable|Câble de données]] est un bâtiment du système FOUNDRY, classé dans la catégorie de la transformation. 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Cellule de mémoire de données est identifié par son nom localisé et son identifiant canonique, et s’intègre aux autres bâtiments, recettes et mécanismes de transport conformément aux règles standard de la catégorie traitement.\",\"canonical_id\":\"Data Memory Cell\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_memory_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_memory_cell\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_memory_cell\"}",{"id":1547,"slug":434,"locale":1347,"data":1548,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.data-processor.fr","{\"description\":\"[[fdy.term.data_processor|Processeur de données]] est un bâtiment du système FOUNDRY classé dans la catégorie des bâtiments de traitement. C’est une installation de classe traitement qui exécute des recettes afin de transformer des matériaux ou des fluides d’entrée en produits de sortie au sein de chaînes de production, en s’intégrant aux réseaux logistiques et électriques du jeu. En tant que bâtiment de traitement, [[fdy.term.cpu|Processeur]] de données accepte les entrées de recette, applique la logique de traitement définie par les recettes disponibles et produit les sorties correspondantes tout en consommant les ressources requises, telles que l’énergie et le temps machine. L’entité est identifiée en jeu par le nom localisé « Processeur de données » et le nom canonique Processeur de données.\",\"canonical_id\":\"Data Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_processor\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_processor\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_processor\"}",{"id":1550,"slug":438,"locale":1347,"data":1551,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.data-source.fr","{\"description\":\"[[fdy.term.data_source|Source de données]] est un bâtiment du système FOUNDRY classé dans la catégorie de traitement. Le nom canonique et localisé de l’entité est Source de données, et elle est répertoriée parmi les bâtiments de classe traitement du jeu. Aucune autre précision structurelle, comme les entrées, les sorties, les taux de production, les besoins en énergie ou les conditions de déblocage, n’est fournie pour cette entrée ; seule son identité et sa catégorie sont définies. En tant que bâtiment de catégorie traitement, Source de données est destiné à faire partie de l’infrastructure de traitement du jeu, mais les connexions et mécaniques précises en jeu pour cette entité ne sont pas fournies dans les données disponibles.\",\"canonical_id\":\"Data Source\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source\"}",{"id":1553,"slug":442,"locale":1347,"data":1554,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.data-source-button.fr","{\"description\":\"[[fdy.term.data_source_button|Source de données (Bouton)]] est un bâtiment de la catégorie de traitement dans FOUNDRY. Seules des données structurelles sont disponibles pour cette entité : son nom localisé et sa classification en tant que bâtiment de traitement. Aucun intrant, aucune sortie, aucune recette ni mécanique supplémentaire n’ont été fournis dans le jeu de données structurel ; par conséquent, ses fonctions précises en jeu, ses connexions avec d’autres entités et ses besoins en ressources ne sont pas spécifiés ici.\",\"canonical_id\":\"Data Source (Button)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_button\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_button\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_button\"}",{"id":1556,"slug":446,"locale":1347,"data":1557,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.data-source-lever.fr","{\"description\":\"La **[[fdy.term.data_source_lever|Source de données (Levier)]]** est une recette d’assemblage fabriquée dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **3 secondes**. Elle consomme une **[[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]]**, une **[[fdy.term.polymer_board|Carte polymère]]** et un **[[fdy.term.circuit_board|Circuit imprimé]]** pour produire une **[[fdy.term.data_source|Source de données]] (Levier)**. Cette recette s’inscrit dans la chaîne de production de **FOUNDRY** en transformant des composants de base en un objet de données lié au levier.\",\"canonical_id\":\"Data Source (Lever)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_lever\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_lever\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_lever\"}",{"id":1559,"slug":450,"locale":1347,"data":1560,"updated_at":1561,"created_at":1350,"listed_only":158},"fdy.recipe.decor-basic-shapes.fr","{\"description\":\"[[fdy.term.decor_basic_shapes|Décoration (Formes basiques)]] est un bâtiment de la catégorie de décoration dans FOUNDRY qui sert de source d’éléments décoratifs simples pour les environnements. Il est classé dans la décoration et a pour rôle d’apporter des formes géométriques de base au profil esthétique d’une structure ainsi qu’à son score de décor global. En tant que bâtiment de classe décorative, Décoration (Formes basiques) s’intègre aux systèmes de placement et d’apparence du jeu afin d’influencer la conception visuelle et l’ambiance ; aucune entrée, sortie ni recette de production supplémentaire n’est spécifiée au-delà de son rôle de fournisseur de décor.\",\"canonical_id\":\"Decor (Basic Shapes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_basic_shapes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_basic_shapes\",\"count\":4}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_basic_shapes\"}","2026-06-10 19:09:34",{"id":1563,"slug":454,"locale":1347,"data":1564,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.decor-misc.fr","{\"description\":\"[[fdy.term.decor_misc|Décoration (Divers)]] est un bâtiment du système FOUNDRY classé dans la catégorie décor. Il fonctionne comme une structure décorative destinée à modifier l’ambiance visuelle ou l’évaluation esthétique au sein d’une base, plutôt qu’à traiter des ressources ou à produire des résultats. Décoration (Divers) s’intègre aux systèmes de placement des bâtiments et d’environnement du jeu pour influencer les indicateurs d’humeur ou d’apparence ; aucune ressource d’entrée ou de sortie spécifique n’est définie dans les données disponibles. Son rôle principal est l’amélioration esthétique et la mise en valeur du monde dans le cadre de la classification décor.\",\"canonical_id\":\"Decor (Misc)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_misc\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.decor_misc\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_misc\"}",{"id":1566,"slug":458,"locale":1347,"data":1567,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.decor-modular-windows.fr","{\"description\":\"[[fdy.term.decor_modular_windows|Décoration (Fenêtres modulaires)]] est un bâtiment du système FOUNDRY classé dans la catégorie décor. Il est dé[[fdy.term.sign|Panneau]]é comme une entité de bâtiment décorative destinée à représenter des éléments de fenêtre modulaires à placer dans l’environnement du jeu. En tant que bâtiment de la catégorie décor, Décoration (Fenêtres modulaires) fait partie des systèmes de personnalisation visuelle et de détail environnemental, plutôt que des mécanismes principaux de production ou de ressources. Aucune donnée supplémentaire sur les entrées structurelles, les sorties ou la recette n’est spécifiée pour cette entité dans l’ensemble de données fourni.\",\"canonical_id\":\"Decor (Modular Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_modular_windows\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_modular_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows\"}",{"id":1569,"slug":462,"locale":1347,"data":1570,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.decor-modular-windows-slope.fr","{\"description\":\"La **Décoration (Pente de fenêtres modulaires)** est une recette d’assemblage qui permet de fabriquer une **Décoration (Fenêtre en pente modulaire)** dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **1 seconde**. Elle consomme **1 [[fdy.term.glass|Verre]]** pour produire **1 décoration**, et sert donc à transformer du verre en élément décoratif de construction pour les structures modulaires.\",\"canonical_id\":\"Decor (Modular Windows Slope)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope\"}",{"id":1572,"slug":466,"locale":1347,"data":1573,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.decor-modular-windows-slope-edge.fr","{\"description\":\"Décoration (Bord de pente de fenêtres modulaires) est une recette d’assemblage qui permet de fabriquer une pièce de décoration à partir de [[fdy.term.glass|Verre]] dans l’[[fdy.term.assembler_i|Assembleuse I]]. En 1 seconde, elle produit une [[fdy.term.decor_windows_modular_slope_edge|Décoration (Bordure de fenêtre en pente modulaire)]] en un exemplaire, servant à compléter ou personnaliser les constructions modulaires avec une finition de fenêtre en pente.\",\"canonical_id\":\"Decor (Modular Windows Slope Edge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope_edge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope_edge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope_edge\"}",{"id":1575,"slug":470,"locale":1347,"data":1576,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.decor-modular-windows-wedge.fr","{\"description\":\"La recette de **Décoration (Cale de fenêtres modulaires)** permet de fabriquer une **Décoration (Cale modulaire de fenêtre)** à partir d’**[[fdy.term.glass|Verre]]** dans une **[[fdy.term.assembler_i|Assembleuse I]]**. 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La recette est destinée à être traitée dans et est classée dans assembly, offrant une conversion rapide de poutres en acier structurelles en objets de support décoratif finis, utilisables dans des constructions ou pour des applications esthétiques.\",\"canonical_id\":\"Decor (Struts)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_struts\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_struts\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_struts\"}","2026-06-08 23:49:07",{"id":1582,"slug":478,"locale":1347,"data":1583,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.decor-support.fr","{\"description\":\"[[fdy.term.decor_support|Décoration (Soutien)]] est une entité de bâtiment dans le système FOUNDRY, classée dans la catégorie décor. Les données structurelles disponibles l’identifient uniquement par son nom et sa catégorie, et n’incluent ni entrées, ni sorties, ni règles de placement, ni capacités, ni statistiques de coût. En tant que bâtiment de catégorie décor, Décoration (Soutien) est défini dans les données du jeu comme faisant partie de l’infrastructure décorative, mais aucun détail fonctionnel ou mécanique supplémentaire n’est fourni dans l’ensemble de données fourni.\",\"canonical_id\":\"Decor (Support)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support\"}",{"id":1585,"slug":482,"locale":1347,"data":1586,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.decor-support-truss.fr","{\"description\":\"La recette **[[fdy.term.decor_support_truss|Décoration (Poutrelle de soutien)]]** permet de fabriquer une décoration de structure en produisant 2 unités à partir de 1 **Poutres en acier** dans une **[[fdy.term.assembler_i|Assembleuse I]]**. Elle relève de l’assemblage et sert à transformer un matériau de construction en élément décoratif ou de soutien pour l’aménagement des installations dans *Foundry*. Sa durée de fabrication est de 1 seconde, ce qui en fait une recette rapide pour la production de pièces de décoration liées à l’architecture industrielle.\",\"canonical_id\":\"Decor (Support Truss)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support_truss\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support_truss\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support_truss\"}",{"id":1588,"slug":486,"locale":1347,"data":1589,"updated_at":1580,"created_at":1350,"listed_only":158},"fdy.recipe.decor-walls.fr","{\"description\":\"decor-walls est une recette d’assemblage qui produit La recette nécessite ×5 comme unique ingrédient, s’achève en 1 seconde et donne ×1 en sortie principale. La recette est exécutée dans et est classée dans la catégorie assemblage.\",\"canonical_id\":\"Decor (Walls)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_walls\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.decor_walls\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_walls\"}",{"id":1591,"slug":490,"locale":1347,"data":1592,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.decor-windows.fr","{\"description\":\"[[fdy.term.decor_windows|Décoration (Fenêtres)]] est une entité de bâtiment dans le système FOUNDRY, classée dans la catégorie décor. Il s’agit d’un bâtiment de type décor appelé « Décoration (Fenêtres) », conçu pour servir d’élément décoratif au sein des structures construites par les joueurs. Les données structurelles fournies n’indiquent que son nom et sa catégorie, sans autre entrée, sortie, comportement ou règle de placement précisés. En tant que bâtiment de la catégorie décor, il fait partie de l’ensemble des objets esthétiques et visuels du jeu, plutôt que d’un bâtiment de production ou utilitaire fonctionnel.\",\"canonical_id\":\"Decor (Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_windows\"}",{"id":1594,"slug":494,"locale":1347,"data":1595,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.distillation-column.fr","{\"description\":\"La recette **[[fdy.term.distillation_column|Colonne de distillation]]** permet de fabriquer une **Colonne de distillation** dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 10 secondes. Elle consomme **30 Poutres en acier**, **30 Tuyaux**, **15 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **15 [[fdy.term.electronic_components|Composants électroniques]]** pour produire une unité de cet élément, utilisé comme composant d’assemblage dans les chaînes de fabrication de *Foundry*.\",\"canonical_id\":\"Distillation Column\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.distillation_column\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.pipe\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.distillation_column\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.distillation_column\"}",{"id":1597,"slug":498,"locale":1347,"data":1598,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.door-double.fr","{\"description\":\"La recette de **[[fdy.term.door_double|Porte (Double)]]** permet de fabriquer une porte double dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **5 secondes**. Elle consomme **20 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **5 [[fdy.term.machinery_parts|Pièces de machines]]** et **1 Composant électronique** pour produire **1 Porte (Double)**. Cette recette appartient à l’assemblage et sert à fournir un accès plus large aux bâtiments et aux installations de la base.\",\"canonical_id\":\"Door (Double)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_double\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_double\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_double\"}",{"id":1600,"slug":502,"locale":1347,"data":1601,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.door-single.fr","{\"description\":\"[[fdy.term.door_single|Porte (Simple)]] est un bâtiment du système FOUNDRY classé comme élément de décor. Il représente une unité de porte simple destinée à être placée dans des environnements construits afin de créer une entrée ou une séparation au sein des structures construites par le joueur. En tant que bâtiment de classe décor, Porte (Simple) est principalement un élément visuel et structurel utilisé pour définir les limites des pièces et les embrasures de porte dans les mécaniques de construction du jeu. L’entité est identifiée par son nom localisé « Porte (Simple) » et fonctionne comme un objet de placement distinct dans le flux de travail de construction et de décoration.\",\"canonical_id\":\"Door (Single)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_single\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_single\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_single\"}",{"id":1603,"slug":506,"locale":1347,"data":1604,"updated_at":1354,"created_at":1605,"listed_only":158},"fdy.recipe.drill-ship.fr","{\"description\":\"La recette du **Vaisseau foreur** permet de fabriquer un exemplaire de ce véhicule à l’**[[fdy.term.assembler_i|Assembleuse I]]** en 30 secondes. Elle consomme **200 Poutres en acier**, **100 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]**, **100 [[fdy.term.circuit_board|Circuit imprimé]]** et **20 [[fdy.term.hover_engine|Moteur de vol]]** pour produire **1 Vaisseau foreur**. Cette recette s’inscrit dans la chaîne d’assemblage avancée de FOUNDRY et sert à obtenir un engin spécialisé issu des composants industriels de haut niveau.\",\"canonical_id\":\"Drill Ship\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drill_ship\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.hover_engine\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.drill_ship\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drill_ship\"}","2026-06-02 23:35:15",{"id":1607,"slug":511,"locale":1347,"data":1608,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.drone-miner-i.fr","{\"description\":\"[[fdy.term.drone_miner_i|Drone Mineur v1]] est un bâtiment du système FOUNDRY classé dans la catégorie de traitement. Il fonctionne comme une installation de traitement au sein des chaînes de production, en prenant des intrants définis et en les convertissant en extrants définis dans le cadre des flux de fabrication et de ressources du jeu. En tant que structure de classe traitement, Drone Mineur v1 est conçu pour être intégré aux réseaux plus larges de logistique, d’énergie et de production de FOUNDRY, en servant de nœud modulaire où les matériaux sont transformés afin d’alimenter les recettes, unités ou bâtiments en aval.\",\"canonical_id\":\"Drone Miner I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":8},{\"item\":\"fdy.term.electronic_components\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_i\"}",{"id":1610,"slug":515,"locale":1347,"data":1611,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.drone-miner-ii.fr","{\"description\":\"**[[fdy.term.drone_miner_ii|Drone Mineur II]]** est une recette d’assemblage qui permet de fabriquer un drone mineur amélioré à partir de **[[fdy.term.drone_miner_i|Drone Mineur v1]]**, de **[[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et de **[[fdy.term.circuit_board|Circuit imprimé]]**. Réalisée dans l’**[[fdy.term.assembler_i|Assembleuse I]]**, elle produit une unité de **Drone Mineur II** en **7,5 secondes** et sert à faire progresser l’automatisation minière vers un modèle plus avancé.\",\"canonical_id\":\"Drone Miner II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_ii\",\"ingredients\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_ii\"}",{"id":1613,"slug":519,"locale":1347,"data":1614,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.electric-arc-furnace.fr","{\"description\":\"[[fdy.term.electric_arc_furnace|Four à arc électrique]] est un bâtiment de traitement dans le système FOUNDRY. En tant qu’entité de catégorie traitement, il sert d’installation de production qui transforme des matériaux d’entrée spécifiés en produits de sortie selon les recettes qui lui sont assignées. Four à arc électrique participe aux chaînes de production grâce à son ensemble de recettes et aux connexions d’infrastructure définies sur sa fiche d’entité (alimentation, fluides et liaisons de transport, le cas échéant), et il est mentionné par d’autres entités et recettes qui le désignent comme bâtiment de production requis.\",\"canonical_id\":\"Electric Arc Furnace\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electric_arc_furnace\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.electric_arc_furnace\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electric_arc_furnace\"}",{"id":1616,"slug":523,"locale":1347,"data":1617,"updated_at":1618,"created_at":1350,"listed_only":158},"fdy.recipe.electronic-components.fr","{\"description\":\"electronic-components est une recette d’assemblage qui produit (×1) comme sortie principale en 3 secondes. La recette nécessite 1 et 2 comme ingrédients et est classée dans la catégorie assembly. Le processus de production doit être réalisé dans Cette recette définit la conversion des intrants en extrants ainsi que son temps de traitement au sein de la chaîne de production de FOUNDRY.\",\"canonical_id\":\"Electronic Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electronic_components\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electronic_components\"}","2026-06-08 23:49:08",{"id":1620,"slug":527,"locale":1347,"data":1621,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.elevator.fr","{\"description\":\"L’**Ascenseur** est une recette d’assemblage dans *FOUNDRY* qui permet de fabriquer un ascenseur en **10 secondes** à l’**[[fdy.term.assembler_i|Assembleuse I]]**. Elle consomme **50 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **50 Poutres en acier**, **20 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **15 [[fdy.term.electronic_components|Composants électroniques]]** pour produire **1 Ascenseur**. Cette recette fait partie des chaînes de production de construction et mobilise des matériaux métalliques et des composants techniques avancés.\",\"canonical_id\":\"Elevator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.elevator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.elevator\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.elevator\"}",{"id":1623,"slug":531,"locale":1347,"data":1624,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.emergency-beacon.fr","{\"description\":\"La **Balise de détresse** est une recette d’assemblage qui permet de fabriquer une balise unique en **3 secondes**. Elle consomme **2 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]** et **5 [[fdy.term.electronic_components|Composants électroniques]]** pour produire **1 Balise de détresse**. Cet objet sert de point de signalisation ou d’appel dans les systèmes de progression et de logistique de *FOUNDRY*, en reliant les matériaux de base à un outil de repérage utile.\",\"canonical_id\":\"Emergency Beacon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.emergency_beacon\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.emergency_beacon\"}",{"id":1626,"slug":535,"locale":1347,"data":1627,"updated_at":1454,"created_at":1350,"listed_only":158},"fdy.recipe.energy-cell.fr","{\"description\":\"energy-cell est un objet du système FOUNDRY classé comme composant. Il s’agit d’un objet de classe composant utilisé comme ingrédient dans les recettes de fabrication et pour l’intégration dans les machines, l’équipement et les systèmes liés à l’énergie dans le jeu. En tant que composant, energy-cell est consommé par des recettes ou installé dans des structures qui nécessitent un composant distinct de stockage d’énergie ou de module d’alimentation, ce qui le relie aux chaînes de production, aux assemblages de bâtiments et à l’équipement des unités qui utilisent des entrées de classe composant.\",\"canonical_id\":\"Energy Cell\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.energy_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":6},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.olumic_acid\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.energy_cell\",\"count\":6}],\"time_seconds\":30,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.energy_cell\"}",{"id":1629,"slug":539,"locale":1347,"data":1630,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.escalator.fr","{\"description\":\"Escalator I est une entité de recette dans le système FOUNDRY, classée dans la catégorie de la fusion. Il s’agit d’une recette de fusion destinée à être utilisée par des machines de fusion pour transformer des matériaux d’entrée en un produit fondu tel que défini par la recette. L’entité est identifiée par le nom canonique « Escalator I » et appartient à la catégorie de la fusion, ce qui indique qu’elle participe à la chaîne de production du jeu fondée sur le travail des métaux et la chaleur. Aucune information supplémentaire sur les ingrédients, le résultat ou l’artisanat n’est fournie dans les données structurelles.\",\"category\":\"smelting\",\"name\":\"fdy.term.escalator\"}",{"id":1632,"slug":544,"locale":1347,"data":1633,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.escalator-i.fr","{\"description\":\"**[[fdy.term.escalator_i|Escalator I]]** est une recette d’assemblage réalisée dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. Elle consomme **3 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]** en **1,5 seconde** pour produire **1 [[fdy.term.escalator|Escalator]] I**. Cette recette sert donc à convertir la Xénoferrite en un escalator, élément de progression lié à la chaîne de fabrication de FOUNDRY.\",\"canonical_id\":\"Escalator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_i\"}",{"id":1635,"slug":548,"locale":1347,"data":1636,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.escalator-ii.fr","{\"description\":\"[[fdy.term.escalator|Escalator I]] II est un bâtiment du système FOUNDRY classé dans la catégorie de la transformation. Il est identifié par le nom localisé Escalator I II et est classé comme une installation de transformation au sein du cadre de production du jeu. Aucun détail structurel supplémentaire, aucune entrée, aucune sortie, aucune recette ni donnée de connexion n’est fourni ici ; son rôle est défini uniquement par sa classification comme bâtiment de transformation. L’utilisation de Escalator I II dans les chaînes de production, les recettes disponibles et la logistique d’interface doivent être déterminées à partir d’autres entrées ou des données du jeu.\",\"canonical_id\":\"Escalator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_ii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_ii\"}",{"id":1638,"slug":552,"locale":1347,"data":1639,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.escalator-iii.fr","{\"description\":\"[[fdy.term.escalator|Escalator I]] III est un bâtiment de traitement dans le système FOUNDRY. Les données structurelles fournies ne contiennent que son nom localisé et sa catégorie ; aucune entrée, sortie, recette, exigence en énergie ou en fluide, condition de déblocage, ni aucun autre détail opérationnel n’y figure. En tant que bâtiment de catégorie traitement, Escalator I III est classé parmi les structures de traitement du jeu, mais sa fonctionnalité précise en jeu et ses connexions avec d’autres entités ne sont pas spécifiées dans les données disponibles.\",\"canonical_id\":\"Escalator III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_iii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_iii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_iii\"}",{"id":1641,"slug":556,"locale":1347,"data":1642,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.executive-office-chair.fr","{\"description\":\"La **[[fdy.term.executive_office_chair|Chaise de bureau exécutif]]** est une recette d’assemblage qui permet de fabriquer une chaise de mobilier en une seule unité. Dans l’**[[fdy.term.assembler_i|Assembleuse I]]**, elle consomme une **[[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]]** et de la **[[fdy.term.biomass|Biomasse]]** pour produire l’objet final en **3 secondes**. Elle sert donc de chaîne de transformation simple entre des matériaux de base et un élément de décoration ou d’ameublement de FOUNDRY.\",\"canonical_id\":\"Executive Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_chair\"}",{"id":1644,"slug":560,"locale":1347,"data":1645,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.executive-office-couch.fr","{\"description\":\"[[fdy.term.executive_office_couch|Canapé de bureau exécutif]] est une entité de bâtiment dans le système FOUNDRY, classée comme élément de décor. Il s’agit d’un meuble décoratif plaçable, destiné à être utilisé dans les systèmes de placement et d’aménagement intérieur du jeu, et classé dans la catégorie décor afin d’influencer l’esthétique et la composition des pièces. En tant que bâtiment de décor, [[fdy.term.office_couch|Canapé de bureau]] exécutif est traité par le moteur comme un objet structurel pouvant être placé, pivoté et retiré comme d’autres meubles, et il est référencé sous son nom localisé « Canapé de bureau exécutif » dans les listes d’assets et d’interface du jeu.\",\"canonical_id\":\"Executive Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_couch\"}",{"id":1647,"slug":564,"locale":1347,"data":1648,"updated_at":1649,"created_at":1350,"listed_only":158},"fdy.recipe.executive-office-desk.fr","{\"description\":\"executive-office-desk est un bâtiment du système FOUNDRY, classé dans la catégorie décor. Il fonctionne comme un élément d’ameublement décoratif destiné à être placé dans des bases ou des installations afin de modifier l’apparence esthétique et l’ambiance environnementale. En tant que bâtiment de la catégorie décor, il contribue au style des pièces et à la variété visuelle plutôt qu’à la production de ressources ou à la consommation d’entrants ; les effets de gameplay qu’il fournit sont liés au système de décor et aux règles de placement dans les mécaniques de construction et d’aménagement intérieur du jeu.\",\"canonical_id\":\"Executive Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_desk\"}","2026-06-03 07:55:09",{"id":1651,"slug":568,"locale":1347,"data":1652,"updated_at":1653,"created_at":1350,"listed_only":158},"fdy.recipe.executive-office-file-cabinet.fr","{\"description\":\"La recette executive-office-file-cabinet est une recette de catégorie assemblage qui produit (×1) comme sortie principale. La recette nécessite 3 secondes pour être terminée et consomme (×2) et (×1) comme ingrédients. Cette recette s’exécute sur\",\"canonical_id\":\"Executive Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_file_cabinet\"}","2026-06-08 23:49:09",{"id":1655,"slug":572,"locale":1347,"data":1656,"updated_at":1649,"created_at":1350,"listed_only":158},"fdy.recipe.executive-office-plant.fr","{\"description\":\"executive-office-plant est un bâtiment du système FOUNDRY classé dans la catégorie décor. Il s’agit d’un objet décoratif plaçable destiné à être utilisé dans les constructions du joueur afin d’améliorer l’esthétique visuelle et le style de l’environnement. En tant que bâtiment de classe décor, executive-office-plant fait partie des systèmes d’ameublement et d’apparence du jeu, et le moteur le considère comme une entité non productive et non liée aux ressources pour ce qui est du placement, du rendu et de tous les effets de gameplay associés aux valeurs de décor.\",\"canonical_id\":\"Executive Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_plant\"}",{"id":1658,"slug":576,"locale":1347,"data":1659,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.executive-office-table.fr","{\"description\":\"La **[[fdy.term.executive_office_table|Table de bureau exécutif]]** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 3 secondes. Elle consomme 2 **Plaques de [[fdy.term.xenoferrite|Xénoferrite]]** et 1 **[[fdy.term.biomass|Biomasse]]** pour fabriquer 1 **[[fdy.term.office_table|Table de bureau]] exécutif**. Cette recette sert à transformer des matériaux de base en mobilier de bureau, en reliant la chaîne d’artisanat à la production d’équipements et d’objets de décoration dans FOUNDRY.\",\"canonical_id\":\"Executive Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_table\"}",{"id":1661,"slug":580,"locale":1347,"data":1662,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.explosive-charge.fr","{\"description\":\"La recette de **Charge explosive** est une fabrication d’assemblage réalisée dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 5 secondes. Elle consomme une **[[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]]**, des **[[fdy.term.explosives|Explosifs]]**, trois **Bobines de fil** et trois **[[fdy.term.electronic_components|Composants électroniques]]** pour produire une **Charge explosive**. Cette recette sert à transformer des matériaux et composants de base en un explosif prêt à l’emploi, lié à la chaîne de production de l’assemblage dans *Foundry*.\",\"canonical_id\":\"Explosive Charge\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosive_charge\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.explosive_charge\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosive_charge\"}",{"id":1664,"slug":584,"locale":1347,"data":1665,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.explosives.fr","{\"description\":\"Les **[[fdy.term.explosives|Explosifs]]** sont une recette de **traitement des fluides** dans *Foundry* qui permet de fabriquer 1 unité d’explosifs en 5 secondes. Elle consomme **4 Poudre d’Ignium** et **50 [[fdy.term.low_density_olumite|Olumite basse densité]]** et se réalise dans l’**[[fdy.term.fluid_assembler_i|Assembleuse à fluide I]]**. Cette recette sert à transformer des ressources chimiques en un produit utilitaire lié à la production avancée et aux usages industriels.\",\"canonical_id\":\"Explosives\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":4},{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.explosives\"}",{"id":1667,"slug":588,"locale":1347,"data":1668,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.explosives-detonator.fr","{\"canonical_id\":\"Explosives Detonator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives_detonator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.explosives_detonator\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_detonator\",\"description\":\"[[fdy.term.explosives|Explosifs]]-detonator est une entité de type outil dans le système FOUNDRY, classée dans la catégorie minage. Elle représente un outil de minage nommé « Explosifs-detonator » et est classée dans la catégorie de minage du jeu, ce qui indique que son rôle est lié aux mécaniques de minage et à la manipulation des outils dans le contenu de FOUNDRY. Seuls le nom canonique, le type d’entité (outil) et la catégorie (minage) sont fournis pour cette entrée ; aucun paramètre comportemental supplémentaire, aucune entrée, aucune sortie ni aucun détail d’utilisation ne sont inclus dans les données structurelles fournies.\"}",{"id":1670,"slug":592,"locale":1347,"data":1671,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.explosives-primitive.fr","{\"description\":\"Les **[[fdy.term.explosives|Explosifs]] (Primitifs)** sont une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 5 secondes. Elle transforme **2 Gravats de minerai d’Ignium**, **2 [[fdy.term.technum_ore_rubble|Gravats de minerai de Technum]]** et **1 [[fdy.term.biomass|Biomasse]]** en **1 Explosifs**. Cette fabrication sert à obtenir des explosifs de base à partir de ressources brutes, en reliant les matériaux minéraux et organiques aux chaînes de production initiales de FOUNDRY.\",\"canonical_id\":\"Explosives (Primitive)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_primitive\"}",{"id":1673,"slug":596,"locale":1347,"data":1674,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.farmer-robot-arm.fr","{\"description\":\"Le **Bras de robot agriculteur** est une recette d’assemblage réalisée dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. En **15 secondes**, elle consomme **[[fdy.term.robot_parts|Parties de robots]]**, **[[fdy.term.hydraulic_piston|Piston hydraulique]]** et **[[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]]** pour produire **1 Bras de robot agriculteur**. Cette recette s’inscrit dans la chaîne de fabrication des composants robotiques liés aux systèmes agricoles de *Foundry*.\",\"canonical_id\":\"Farmer Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_arm\"}",{"id":1676,"slug":600,"locale":1347,"data":1677,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.farmer-robot-head.fr","{\"canonical_id\":\"Farmer Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_head\",\"description\":\"farmer-Robot Anonyme-head est une pièce de Robot Anonyme dans le système FOUNDRY, classée dans la catégorie des têtes. Elle représente le composant de tête destiné aux Robot Anonyme de classe farmer et sert d’unité de tête dé[[fdy.term.sign|Panneau]]ée dans les systèmes d’assemblage et d’équipement du jeu. En tant que pièce de tête, farmer-Robot Anonyme-head est le composant de référence pour toutes les recettes, tous les plans ou toutes les définitions d’entités qui nécessitent un emplacement de tête pour les Robot Anonyme farmer, et c’est l’objet canonique à fixer lors de la construction ou de la réparation de ces corps de Robot Anonyme.\"}",{"id":1679,"slug":604,"locale":1347,"data":1680,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.farmer-robot-leg.fr","{\"canonical_id\":\"Farmer Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_leg\",\"description\":\"farmer-Robot Anonyme-leg est une pièce de Robot Anonyme dans le système FOUNDRY, avec l’identifiant canonique farmer-Robot Anonyme-leg, et est classée dans la catégorie head. Elle fonctionne comme un composant utilisé pour la construction et la personnalisation des Robot Anonyme, et occupe l’emplacement de tête d’un Robot Anonyme lorsqu’elle est installée. Cette entité fait partie du système modulaire d’assemblage des Robot Anonyme du jeu et se raccorde donc à toutes les mécaniques de fabrication, d’équipement ou d’assemblage qui acceptent des pièces de Robot Anonyme de catégorie head. Aucun apport ni aucune sortie structurelle supplémentaire n’est spécifié pour cette entité.\"}",{"id":1682,"slug":608,"locale":1347,"data":1683,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.farmer-robot-torso.fr","{\"description\":\"Le **Torse de robot agriculteur** est une recette d’assemblage réalisée dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 15 secondes. Elle transforme des **[[fdy.term.robot_parts|Parties de robots]]**, des **Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, un **[[fdy.term.barrel_empty|Baril (Vide)]]** et une **[[fdy.term.energy_cell|Cellule d'énergie]]** en un **Torse de robot agriculteur**. Cette recette s’inscrit dans la fabrication des composants de robots, en produisant une pièce essentielle destinée à l’assemblage du robot agriculteur.\",\"canonical_id\":\"Farmer Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_torso\"}",{"id":1685,"slug":612,"locale":1347,"data":1686,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.filter-loader.fr","{\"description\":\"[[fdy.term.filter_loader|Chargeuse à filtre]] est un bâtiment dont la recette de fabrication utilise trois matériaux d’entrée en quantités de 4, 4 et 2, et qui produit 1 [[fdy.term.loader|Chargeuse]] à filtre. Les temps de fabrication disponibles indiqués sont 1 s, 1,5 s, 2 s et 3 s selon l’endroit où il est fabriqué.\\n\\nSon historique d’équilibrage documenté est simple : dans le Patch 0.6.02116, Update 2, Hotfix #3, sa vitesse a été augmentée à **1800 items\u002Fmin**.\\n\\n- Production de fabrication : 1\\n- Entrées de fabrication : 4 \u002F 4 \u002F 2\\n- Temps de fabrication : 1 s \u002F 1,5 s \u002F 2 s \u002F 3 s\\n- Changement d’équilibrage : vitesse augmentée à **1800 items\u002Fmin** en 0.6.02116\",\"canonical_id\":\"Filter Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.filter_loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.filter_loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.filter_loader\"}",{"id":1688,"slug":616,"locale":1347,"data":1689,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.firmarlite-sheet.fr","{\"description\":\"La **Feuille de Firmarlite** est une recette de **fusion** utilisée dans la **Fonderie à lave I**. En **6 secondes**, elle transforme **1 [[fdy.term.firmarlite_bar|Barre de Firmarlite]]** en **1 Feuille de Firmarlite**, permettant de convertir le métal brut en un composant de fabrication plus avancé. Cette recette s’inscrit dans la chaîne de production de la **Firmarlite**, au cœur des procédés de transformation industrielle de FOUNDRY.\",\"canonical_id\":\"Firmarlite Sheet\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.firmarlite_sheet\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.lava_smelter_i\",\"name\":\"fdy.term.firmarlite_sheet\"}",{"id":1691,"slug":620,"locale":1347,"data":1692,"updated_at":183,"created_at":1350,"listed_only":158},"fdy.recipe.firmarlite-sheet-t1.fr","{\"description\":\"[[fdy.term.firmarlite_sheet|Firmarlite Sheet]] (T1) est une recette du système FOUNDRY classée dans la catégorie smelting. Cette recette représente une opération de fusion destinée à produire l’objet nommé Firmarlite Sheet (T1) au sein du jeu et s’intègre au flux de production métallurgique\u002Fgénération de matériaux du système. Aucune autre donnée d’intrant, de rendement ou de temps de cuisson n’est fournie ici ; sa désignation et sa catégorie sont les informations structurelles disponibles pour identifier son rôle fonctionnel dans les chaînes de fabrication.\",\"category\":\"smelting\",\"name\":\"fdy.term.firmarlite_sheet_t1\"}",{"id":1694,"slug":624,"locale":1347,"data":1695,"updated_at":1649,"created_at":1350,"listed_only":158},"fdy.recipe.flare-stack.fr","{\"description\":\"flare-stack est un bâtiment de traitement dans le système FOUNDRY. Il est classé parmi les bâtiments de la catégorie de traitement et fait partie de l’infrastructure de production et de gestion des ressources du jeu. Aucune information structurelle supplémentaire sur les entrées, les sorties ou le comportement n’est fournie dans les données fournies. En tant que bâtiment de catégorie traitement, flare-stack est destiné à interagir avec d’autres entités et systèmes de traitement au sein des chaînes de production de FOUNDRY.\",\"canonical_id\":\"Flare Stack\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.flare_stack\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.flare_stack\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.flare_stack\"}",{"id":1697,"slug":628,"locale":1347,"data":1698,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.fluid-assembler-i.fr","{\"description\":\"L’[[fdy.term.fluid_assembler_i|Assembleuse à fluide I]] est une recette d’assemblage qui permet de fabriquer une Assembleuse à fluide I en 10 secondes. Elle consomme 15 Plaques de [[fdy.term.xenoferrite|Xénoferrite]], 10 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]], 5 Circuits imprimés et 10 Cartes polymères, et s’effectue dans l’[[fdy.term.assembler_i|Assembleuse I]]. Cette recette sert à produire un bâtiment spécialisé lié aux chaînes de fabrication industrielles de Foundry.\",\"canonical_id\":\"Fluid-Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fluid_assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.fluid_assembler_i\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fluid_assembler_i\"}",{"id":1700,"slug":632,"locale":1347,"data":1701,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.forest-seed-plants.fr","{\"description\":\"La recette **[[fdy.term.forest_seed_plants|Semence forestière (Plantes)]]** dans la **[[fdy.term.greenhouse|Serre]]** transforme **1 Semence forestière (Plantes)**, **1 Rocher minéral** et **250 d’eau** en **3 Semences forestières (Plantes)** après **300 secondes**. Elle sert à multiplier cette semence dans le système de production de **FOUNDRY**, en utilisant une combinaison de ressources minérales et d’eau pour soutenir la chaîne de culture.\",\"canonical_id\":\"Forest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_plants\"}",{"id":1703,"slug":636,"locale":1347,"data":1704,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.forest-seed-trees.fr","{\"description\":\"La **[[fdy.term.forest_seed_trees|Semence forestière (Arbres)]]** est une recette de combustible produite dans la **[[fdy.term.greenhouse|Serre]]**. Elle transforme 1 semence forestière en 3 semences forestières en consommant aussi **[[fdy.term.mineral_rocks|Rochers minéraux]]** et **[[fdy.term.water|Eau]]**, avec un temps de fabrication de 300 secondes. Cette recette sert à multiplier les semences d’arbres, ce qui permet d’alimenter la progression liée à la culture et à la gestion des ressources végétales dans FOUNDRY.\",\"canonical_id\":\"Forest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_trees\"}",{"id":1706,"slug":640,"locale":1347,"data":1707,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.fracking-liquid.fr","{\"description\":\"Le **[[fdy.term.fracking_liquid|Fluide de fracturation]]** est une recette de chimie réalisée dans le **[[fdy.term.chemical_processor|Processeur chimique]]**. En **5 secondes**, elle transforme **30 d’air**, **10 de gaz d’Olumite** et **60 d’eau** en **100 unités de fluide de fracturation**. Cette recette sert à produire un fluide industriel à partir de ressources gazeuses et liquides, en s’intégrant à la chaîne de fabrication chimique de *Foundry*.\",\"canonical_id\":\"Fracking Liquid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.fracking_liquid\",\"ingredients\":[{\"item\":\"fdy.term.air\",\"count\":30},{\"item\":\"fdy.term.olumite_gas\",\"count\":10},{\"item\":\"fdy.term.water\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.fracking_liquid\",\"count\":100}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.fracking_liquid\"}",{"id":1709,"slug":644,"locale":1347,"data":1710,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.fracking-tower-base.fr","{\"description\":\"La recette de **Base de tour de forage** permet de fabriquer une **Base de tour de forage** dans une **[[fdy.term.assembler_i|Assembleuse I]]** en 20 secondes. Elle consomme **200 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **100 Poutres en acier**, **25 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **25 Circuits imprimés** pour produire une unité de base destinée à l’assemblage d’une tour de forage, un élément lié à l’extraction et à l’installation des structures de forage dans FOUNDRY.\",\"canonical_id\":\"Fracking Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fracking_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.fracking_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fracking_tower_base\"}",{"id":1712,"slug":648,"locale":1347,"data":1713,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.freight-elevator-i.fr","{\"description\":\"[[fdy.term.freight_elevator_i|Monte-charge I]] est un bâtiment utilisé pour créer un ascenseur de fret vertical entre deux segments placés. Il fait partie d’une structure en paire plutôt que d’un ascenseur autonome : un segment supérieur et un segment inférieur doivent tous deux être placés pour former un ascenseur de fret valide, et les deux extrémités peuvent être positionnées à n’importe quelle hauteur dans le monde.\\n\\nUne fois installé, il excave automatiquement le terrain entre les segments inférieur et supérieur, en dégageant le puits qui les relie. Cela le rend utile pour ouvrir rapidement une voie verticale à travers un sol solide sans avoir à creuser manuellement toute la colonne vous-même. Comme les deux segments peuvent être placés à des altitudes différentes, il est particulièrement pratique pour relier des couches éloignées d’une base ou d’une installation minière.\",\"canonical_id\":\"Freight Elevator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_i\"}",{"id":1715,"slug":652,"locale":1347,"data":1716,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.freight-elevator-ii.fr","{\"description\":\"[[fdy.term.freight_elevator_ii|Monte-charge II]] est un bâtiment utilisé pour créer une cage d’ascenseur de fret verticale. Il creuse automatiquement le terrain entre ses segments inférieur et supérieur, ce qui en fait un moyen pratique d’ouvrir un passage continu à travers de la terre solide ou de la roche.\\n\\nPour fonctionner, il doit être placé par paire : un segment supérieur et un segment inférieur. Une fois les deux pièces placées, elles établissent un ascenseur de fret valide, et les deux extrémités peuvent être positionnées à n’importe quelle hauteur dans le monde. Cela le rend utile pour relier des profondeurs éloignées ou des niveaux de surface sans avoir à creuser manuellement toute la cage.\\n\\n- L’ascenseur dégage automatiquement l’espace entre les deux segments placés.\\n- Les parties supérieure et inférieure sont toutes deux nécessaires ; un seul segment ne forme pas un ascenseur fonctionnel.\\n- Les deux extrémités n’ont pas besoin de partager la même altitude, il peut donc franchir de grandes différences de hauteur.\",\"canonical_id\":\"Freight Elevator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_ii\",\"ingredients\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_ii\"}",{"id":1718,"slug":656,"locale":1347,"data":1719,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.fuel-rod-casing.fr","{\"description\":\"La **[[fdy.term.fuel_rod_casing|Capsule de combustible vide]]** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **15 secondes**. Elle consomme **1 pièce de machines avancées** et **1 poutre en acier** pour fabriquer **2 capsules de combustible vides**. Cette recette sert à préparer le composant de base utilisé dans les chaînes liées aux systèmes de combustible de *FOUNDRY*.\",\"canonical_id\":\"Fuel Rod Casing\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fuel_rod_casing\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":2}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fuel_rod_casing\"}",{"id":1721,"slug":660,"locale":1347,"data":1722,"updated_at":1723,"created_at":1724,"listed_only":158},"fdy.recipe.geothermal-boiler.fr","{\"name\":\"fdy.term.geothermal_boiler\",\"canonical_id\":\"Geothermal Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.geothermal_boiler\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.geothermal_boiler\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"description\":\"Le Geothermal Boiler consomme [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] pour produire Steam pour les [[fdy.term.steam_turbine|Turbine à vapeur]]. Il doit être placé sur un Geothermal Vent, ce qui en fait une recette de conversion d’énergie dépendante du site plutôt qu’une machine autonome. Les Geothermal Vents peuvent être localisés avec le [[fdy.term.ore_scanner|Ore Scanner]], donc l’installation de cette chaudière dépend à la fois de la découverte de la ressource et d’un terrain adapté.\\n\\nChaque **1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]]** génère **675 litres de [[fdy.term.steam|Vapeur]]**, ce qui fait de la chaudière un moyen direct de transformer un matériau contenant de l’Ignium en combustible pour les turbines. Comme la production est de la Vapeur, sa valeur vient du fait d’alimenter une chaîne de production d’énergie à vapeur déjà en place plutôt que de fournir de l’énergie par elle-même. Lors de la planification d’une infrastructure géothermique, l’exigence clé n’est pas seulement le matériau d’entrée, mais d’abord de sécuriser un évent ; sans lui, la chaudière ne peut ni être placée ni être utilisée.\"}","2026-06-07 07:57:11","2026-06-02 09:55:36",{"id":1726,"slug":665,"locale":1347,"data":1727,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.glass.fr","{\"description\":\"[[fdy.term.glass|Verre]] est un objet dans le système FOUNDRY, classé dans la catégorie des composants. Il fonctionne comme un composant de fabrication, qui peut être référencé par des recettes, des bâtiments et des unités au sein des chaînes de production. En tant que composant, Verre est destiné à être consommé ou assemblé par d’autres entités afin de produire des biens finis ou des produits intermédiaires, et il apparaît dans les inventaires et les listes d’ingrédients des recettes lorsque cela est requis. Aucune donnée structurelle supplémentaire n’a été fournie pour Verre, au-delà de son nom et de sa catégorie.\",\"canonical_id\":\"Glass\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.glass\",\"ingredients\":[{\"item\":\"fdy.term.gravel\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.glass\"}",{"id":1729,"slug":669,"locale":1347,"data":1730,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.gravel.fr","{\"description\":\"[[fdy.term.gravel|Gravier]] est un objet composant dans le système FOUNDRY. Il fonctionne comme un matériau de base utilisé comme entrée dans les recettes et les chaînes de production, servant de ressource brute pour l’artisanat, la construction et les flux de transformation où un agrégat grossier est nécessaire. En tant que composant, Gravier est destiné à être consommé par des bâtiments, des recettes ou des unités qui le listent parmi leurs entrées, et peut être obtenu, stocké et transporté comme les autres objets de matériau dans les systèmes de logistique et de fabrication du jeu.\",\"canonical_id\":\"Gravel\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.gravel\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.gravel\",\"count\":6}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.gravel\"}",{"id":1732,"slug":673,"locale":1347,"data":1733,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.greenhouse.fr","{\"description\":\"[[fdy.term.greenhouse|Serre]] est un bâtiment de transformation dans le système FOUNDRY. Les données structurelles de cette entité l’indiquent par son nom et la classent dans la catégorie de transformation ; aucun autre apport, aucune sortie, aucune recette, aucun fluide ni paramètre de fonctionnement supplémentaire n’est fourni dans l’ensemble de données fourni. En tant que bâtiment de catégorie transformation, Serre est destiné à fonctionner dans le cadre de chaînes de production gérées par le cadre FOUNDRY, et il est identifié uniquement par ses noms localisé et canonique au sein du registre des entités du système.\",\"canonical_id\":\"Greenhouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.greenhouse\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.pipe\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.greenhouse\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.greenhouse\"}",{"id":1735,"slug":677,"locale":1347,"data":1736,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.hangar-gate.fr","{\"description\":\"La **[[fdy.term.hangar_gate|Porte de hangar]]** est une recette d’assemblage qui permet de fabriquer une porte destinée à équiper un hangar et à contrôler l’accès à une zone. Elle se produit dans une **[[fdy.term.assembler_i|Assembleuse I]]** en **5 secondes** et consomme **25 Poutres en acier**, **10 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **1 Composant électronique** pour donner **1 Porte de hangar**. Elle s’inscrit dans la chaîne de construction avancée de FOUNDRY, en reliant les matériaux de structure et les composants techniques aux éléments de fermeture des bâtiments.\",\"canonical_id\":\"Hangar Gate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hangar_gate\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hangar_gate\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hangar_gate\"}",{"id":1738,"slug":681,"locale":1347,"data":1739,"updated_at":1354,"created_at":1447,"listed_only":158},"fdy.recipe.heavy-duty-transport-bot.fr","{\"description\":\"La recette du **Robot de transport de charges lourdes** est une recette d’assemblage réalisée dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. Elle consomme **1 Poutre en acier**, **1 Pièce de machines avancées**, **1 Composant électronique** et **1 [[fdy.term.firmarlite_sheet|Feuille de Firmarlite]]** pour produire **270 Robots de transport de charges lourdes** en **15 secondes**. Cette recette sert à fabriquer en série des unités de transport conçues pour la manutention de charges lourdes au sein des chaînes de production de FOUNDRY.\",\"canonical_id\":\"Heavy Duty Transport Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.heavy_duty_transport_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.heavy_duty_transport_bot\",\"count\":270}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.heavy_duty_transport_bot\"}",{"id":1741,"slug":686,"locale":1347,"data":1742,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.hot-air-stove-base.fr","{\"description\":\"La **Base de poêle à air chaud** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 20 secondes. Elle consomme **100 [[fdy.term.concrete|Béton]]**, **100 Poutres en acier**, **25 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **25 [[fdy.term.electronic_components|Composants électroniques]]** pour fabriquer **1 Base de poêle à air chaud**. Cette recette sert à préparer la pièce de construction nécessaire à l’assemblage d’une poêle à air chaud, en reliant les matériaux de structure et les composants techniques du système industriel.\",\"canonical_id\":\"Hot Air Stove Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hot_air_stove_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.hot_air_stove_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hot_air_stove_base\"}",{"id":1744,"slug":690,"locale":1347,"data":1745,"updated_at":1354,"created_at":1746,"listed_only":158},"fdy.recipe.hover-engine.fr","{\"description\":\"Le **Moteur de vol** est une recette d’assemblage réalisée dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 6 secondes. Elle consomme une **[[fdy.term.technum_rods|Tige de Technum]]**, **11 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **1 Composant électronique** pour produire **1 Moteur de vol**. Cette recette appartient à la chaîne de fabrication des composants mécaniques avancés de FOUNDRY, en reliant les matériaux de base et les pièces industrielles à un élément utilisé pour les systèmes de mobilité et d’équipement aérien.\",\"canonical_id\":\"Hover Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hover_engine\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":11},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hover_engine\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hover_engine\"}","2026-06-02 23:35:14",{"id":1748,"slug":694,"locale":1347,"data":1749,"updated_at":1454,"created_at":1350,"listed_only":158},"fdy.recipe.hydraulic-piston.fr","{\"description\":\"hydraulic-piston est un objet du système FOUNDRY classé comme composant. Il fonctionne comme un composant fabriquable destiné à être utilisé dans des recettes, des assemblages et des chaînes de production au sein des systèmes de fabrication et d’ingénierie du jeu. En tant que composant, hydraulic-piston est fourni aux recettes ou aux processus de construction d’autres entités plutôt que d’être un produit de consommation final, et il est référencé sous son nom canonique « hydraulic-piston » dans le registre des entités.\",\"canonical_id\":\"Hydraulic Piston\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.hydraulic_piston\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.low_density_olumite\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.hydraulic_piston\"}",{"id":1751,"slug":698,"locale":1347,"data":1752,"updated_at":1723,"created_at":1753,"listed_only":158},"fdy.recipe.ignium-enriched-water.fr","{\"name\":\"fdy.term.ignium_enriched_water\",\"canonical_id\":\"Ignium-Enriched Water\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ignium_enriched_water\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":270}],\"outputs\":[{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":270}],\"time_seconds\":1,\"building\":\"fdy.term.chemical_processor\",\"description\":\"[[fdy.term.water|Eau]] enrichie en Ignium est un combustible utilisé dans le Geothermal Boiler pour créer Steam pour les [[fdy.term.steam_turbine|Turbine à vapeur]]. Il intervient dans la chaîne de production d’énergie, en servant d’intrant qui permet à la chaudière de générer la vapeur nécessaire à la production par turbine.\\n\\nComme son rôle est directement lié au [[fdy.term.geothermal_boiler|Chaudière géothermique]], Eau enrichie en Ignium est surtout pertinent dans les configurations qui reposent sur la chaleur géothermique plutôt que sur des sources de combustible ordinaires. Son intérêt réside dans le fait de transformer de l’eau stockée ou préparée en [[fdy.term.steam|Vapeur]] utilisable, ce qui en fait un intermédiaire important dans les systèmes d’énergie industrielle du jeu.\"}","2026-06-02 09:55:38",{"id":1755,"slug":702,"locale":1347,"data":1756,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.ignium-fuel-rod.fr","{\"description\":\"La **[[fdy.term.ignium_fuel_rod|Capsule d'Ignium (combustible)]]** est une recette de **traitement des fluides** réalisée dans l’**[[fdy.term.fluid_assembler_i|Assembleuse à fluide I]]**. En 15 secondes, elle transforme une **[[fdy.term.fuel_rod_casing|Capsule de combustible vide]]** avec **10 Bobines de fil**, **20 [[fdy.term.ignium_powder|Poudre d'Ignium]]** et **400 [[fdy.term.liquid_fuel|Carburant liquide]]** pour produire **1 Capsule d'Ignium (combustible)**. Cette recette sert à remplir les capsules de carburant avec de l’Ignium afin de créer un combustible prêt à l’emploi pour les chaînes de production et d’alimentation liées aux fluides.\",\"canonical_id\":\"Ignium Fuel Rod\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.ignium_fuel_rod\",\"ingredients\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":10},{\"item\":\"fdy.term.ignium_powder\",\"count\":20},{\"item\":\"fdy.term.liquid_fuel\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.ignium_fuel_rod\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.ignium_fuel_rod\"}",{"id":1758,"slug":706,"locale":1347,"data":1759,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.ignium-ore.fr","{\"canonical_id\":\"Ignium Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_ore\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_ore\",\"description\":\"Minerai d'Ignium est un objet combustible utilisé dans les recettes et les dispositifs de combustion. Il apparaît dans les listes de carburant des bâtiments générant de la chaleur et est consommé dans les [[fdy.term.boiler|Chaudière]] et des générateurs similaires qui acceptent les combustibles solides. Minerai d'Ignium offre une valeur énergétique intermédiaire par rapport aux autres combustibles solides et est représenté aux côtés d’objets associés tels que [[fdy.term.ignium_ore_rubble|Gravats de minerai d'Ignium]], [[fdy.term.coked_ignium|Ignium cokéifié]] et [[fdy.term.ignium_fuel_rod|Capsule d'Ignium (combustible)]].\\n\\nLe rôle de Minerai d'Ignium dans le jeu est celui d’une ressource combustible simple destinée à maintenir une production continue de chaleur ou d’énergie. Il s’empile et alimente les entrées automatiques de carburant de la même manière que les autres combustibles à base de minerai ou de biomasse. Lors de la planification de la logistique du carburant, Minerai d'Ignium occupe une position médiane en densité énergétique : il fournit plus d’énergie par unité que Gravats de minerai d'Ignium, mais moins que les combustibles portables ou transformés qui nécessitent des étapes de traitement supplémentaires.\\n\\nNotes pratiques pour l’utilisation et l’intégration :\\n- Valeur énergétique : Minerai d'Ignium fournit plus d’énergie par unité que Gravats de minerai d'Ignium, mais reste en dessous des combustibles transformés de grade supérieur ; utilisez-le lorsque vous privilégiez une durée de combustion modérée et la disponibilité brute.\\n- Considérations de débit : les Chaudière et les dispositifs similaires indiquent Minerai d'Ignium avec un taux de combustion par minute intermédiaire par rapport aux autres combustibles ; adaptez le débit des convoyeurs et des bras d’insertion pour éviter une pénurie de combustible ou un débordement.\\n- Traitement et conversions : les objets associés tels que Ignium cokéifié et Capsule d'Ignium (combustible) font partie de la même chaîne de combustible ; le traitement peut modifier les ratios effectifs d’énergie par apport et doit être pris en compte lors de l’optimisation du rendement en combustible.\\n- Inventaire et automatisation : Minerai d'Ignium convient aux lignes d’approvisionnement automatisées et au stockage en vrac ; privilégiez des combustibles plus denses uniquement si une infrastructure de raffinerie ou de cokéfaction est disponible et si le traitement supplémentaire en vaut la peine.\\n\\nComme il n’existe pas ici de documentation primaire détaillée, les tailles de pile spécifiques, les recettes d’artisanat ou les valeurs énergétiques numériques exactes, au-delà des comparaisons relatives, ne sont pas fournies. Utilisez les écrans de production du jeu et les menus de combustible des dispositifs pour consulter les valeurs précises lorsque vous optimisez l’économie de combustible d’une base.\"}",{"id":1761,"slug":710,"locale":1347,"data":1762,"updated_at":1454,"created_at":1350,"listed_only":158},"fdy.recipe.ignium-powder.fr","{\"description\":\"ignium-powder est un objet de composant dans le système FOUNDRY. Les données structurelles disponibles ne le répertorient que par son nom et sa catégorie (objet · composant), ce qui indique qu’il existe comme une entrée de matériau nommée dans la taxonomie des objets de FOUNDRY. Aucune propriété supplémentaire, entrée, sortie, recette ou relation avec un sous-système n’est fournie dans l’ensemble de données actuel ; l’identifiant canonique de cette entrée est ignium-powder et il doit être traité comme un objet de classe composant au sein du contenu du jeu.\",\"canonical_id\":\"Ignium Powder\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_powder\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_powder\"}",{"id":1764,"slug":714,"locale":1347,"data":1765,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.incinerator.fr","{\"description\":\"[[fdy.term.incinerator|Incinérateur]] est un bâtiment du système FOUNDRY classé dans la catégorie de la **processing**. Il s’agit d’une entité de type installation de traitement conçue pour accepter des matériaux d’entrée définis et effectuer des opérations de transformation ou d’élimination afin de produire des sorties ou des sous-produits spécifiés, selon les données de sa recette. En tant que bâtiment de traitement, Incinérateur s’interface avec les systèmes de production et de logistique du jeu, en consommant des entrées depuis des stocks ou des convoyeurs et en acheminant les sorties vers le stockage ou vers des consommateurs en aval, conformément aux recettes configurées ainsi qu’aux contraintes d’alimentation et de débit. Les entrées, sorties et paramètres de fonctionnement disponibles sont définis dans les données structurelles de l’entité.\",\"canonical_id\":\"Incinerator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.incinerator\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.concrete\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.incinerator\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.incinerator\"}",{"id":1767,"slug":718,"locale":1347,"data":1768,"updated_at":1454,"created_at":1350,"listed_only":158},"fdy.recipe.jetpack-fuel.fr","{\"description\":\"jetpack-fuel est un objet du système FOUNDRY classé comme composant. En tant que composant, il sert d’ingrédient de fabrication dans le réseau objet–recette du jeu et est consommé par les recettes, les assemblages ou les dispositifs qui indiquent jetpack-fuel comme entrée ; des propriétés spécifiques telles que la taille de pile, l’icône ou les connexions exactes de recette ne sont pas présentes dans les données structurelles fournies.\",\"canonical_id\":\"Jetpack Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.jetpack_fuel\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.jetpack_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.jetpack_fuel\"}",{"id":1770,"slug":722,"locale":1347,"data":1771,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.ladder.fr","{\"description\":\"La recette **[[fdy.term.ladder|Échelle]]** est une recette d’assemblage qui permet de fabriquer une **Échelle** dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **1,5 s**. Elle consomme **2 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]** pour produire **1 Échelle**, un élément de construction utile pour relier des niveaux et faciliter la circulation dans les installations de *FOUNDRY*.\",\"canonical_id\":\"Ladder\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ladder\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.ladder\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ladder\"}",{"id":1773,"slug":726,"locale":1347,"data":1774,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.lava-smelter-i.fr","{\"description\":\"La recette de **Fonderie à lave I** est une recette d’assemblage réalisée dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 8 secondes. Elle consomme **10 Poutres en acier**, **10 Barres de Firmarlite**, **5 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **5 [[fdy.term.electronic_components|Composants électroniques]]** pour produire **1 Fonderie à lave I**. Cette recette sert à fabriquer l’équipement industriel de fusion à lave, nécessaire à la progression vers des installations de production plus avancées.\",\"canonical_id\":\"Lava-Smelter I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_i\"}",{"id":1776,"slug":730,"locale":1347,"data":1777,"updated_at":1461,"created_at":1461,"listed_only":158},"fdy.recipe.lava-smelter-ii.fr","{\"canonical_id\":\"Lava-Smelter II\",\"name\":\"fdy.term.lava_smelter_ii\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_ii\",\"ingredients\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_ii\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\"}",{"id":1779,"slug":734,"locale":1347,"data":1780,"updated_at":1354,"created_at":1605,"listed_only":158},"fdy.recipe.light-bot.fr","{\"description\":\"La recette de fabrication du **Roboto lumineux** permet de produire un robot lumineux dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **12 secondes**. Elle consomme **1 Poutre en acier**, **1 Pièce de machines**, **1 Composant électronique** et **1 [[fdy.term.glass|Verre]]** pour donner **1 Roboto lumineux**. Cette recette d’assemblage relie les matériaux industriels de base à la fabrication d’une unité spécialisée dans les chaînes de production de FOUNDRY.\",\"canonical_id\":\"Light Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_bot\"}",{"id":1782,"slug":739,"locale":1347,"data":1783,"updated_at":1784,"created_at":1350,"listed_only":158},"fdy.recipe.light-pole.fr","{\"description\":\"Light Pole est une recette de la catégorie smelting. Cette recette sert à fabriquer l'objet Light Pole au sein du système de fusion et doit être exécutée dans une installation de smelting (four ou atelier approprié). En tant que recette, elle relie des intrants matériels transformés par chauffage au produit fini Light Pole et s'intègre au chaîne de production où les recettes de smelting convertissent des ressources brutes en composants utilitaires. Les détails des ingrédients, du temps de cuisson et des rendements sont gérés par la fiche de recette associée.\",\"category\":\"smelting\",\"name\":\"fdy.term.light_pole\"}","2026-06-02 11:50:51",{"id":1786,"slug":745,"locale":1347,"data":1787,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.light-pole-i.fr","{\"description\":\"[[fdy.term.light_pole_i|Lampadaire I]] est une entité de bâtiment dans le système FOUNDRY, classée comme décor. En tant que bâtiment de classe décor, Lampadaire I est destiné à être placé dans le monde de jeu afin de contribuer à l’apparence de l’environnement et à la composition de la scène ; aucune entrée structurelle, sortie ou connexion fonctionnelle supplémentaire n’a été fournie dans les données fournies. Cette entrée existe uniquement en tant qu’enregistrement de bâtiment décoratif dans la taxonomie de contenu de FOUNDRY et est référencée par son nom canonique Lampadaire I à des fins de placement et de catalogage.\",\"canonical_id\":\"Light Pole I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_i\"}",{"id":1789,"slug":749,"locale":1347,"data":1790,"updated_at":1532,"created_at":1350,"listed_only":158},"fdy.recipe.light-pole-ii.fr","{\"description\":\"[[fdy.term.light_pole_ii]] est une recette d’assemblage qui permet de fabriquer un lampadaire d’éclairage avancé en 3 secondes dans une [[fdy.term.assembler_i|Assembleuse I]]. Elle consomme 3 [[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]], 1 [[fdy.term.electronic_components|Composants électroniques]] et 1 [[fdy.term.technum_rods|Tige de Technum]] pour produire 1 [[fdy.term.light_pole_ii]]. Cette recette s’inscrit dans la chaîne de production de l’éclairage et des infrastructures de base de FOUNDRY.\",\"canonical_id\":\"Light Pole II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_ii\"}",{"id":1792,"slug":753,"locale":1347,"data":1793,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.liquid-firmarlite.fr","{\"description\":\"La recette de **Fermalite liquide** est une opération de fusion réalisée dans le **[[fdy.term.electric_arc_furnace|Four à arc électrique]]**. Elle transforme **100 Barres de Fermalite** en **1250 Fermalite liquide** en **7,5 secondes**, ce qui en fait un procédé de conversion efficace pour produire ce métal sous forme liquide à partir de ses barres.\",\"canonical_id\":\"Liquid Firmarlite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_firmarlite\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_firmarlite\",\"count\":1250}],\"time_seconds\":7.5,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_firmarlite\"}",{"id":1795,"slug":757,"locale":1347,"data":1796,"updated_at":1454,"created_at":1350,"listed_only":158},"fdy.recipe.liquid-fuel.fr","{\"description\":\"liquid-fuel est un objet de la catégorie des fluides dans le système FOUNDRY. En tant qu’objet de type fluide, liquid-fuel est représenté et géré par l’infrastructure des fluides du jeu : il est destiné à être stocké dans des réservoirs de fluides, transporté par des tuyaux et des pompes, et utilisé comme entrée ou sortie par les recettes et les machines qui acceptent des fluides. Cette entité définit l’identité du fluide ainsi que les interfaces de production, de consommation et de logistique au sein des mécaniques de FOUNDRY, et elle est utilisée partout où une ressource fluide nommée liquid-fuel est requise.\",\"canonical_id\":\"Liquid Fuel\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.liquid_fuel\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.liquid_fuel\",\"count\":150}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.liquid_fuel\"}",{"id":1798,"slug":761,"locale":1347,"data":1799,"updated_at":1800,"created_at":1350,"listed_only":158},"fdy.recipe.liquid-telluxite.fr","{\"description\":\"liquid-telluxite est un objet fluide dans le système FOUNDRY. Il est classé dans la catégorie des fluides et sert de ressource fluide pouvant être référencée par des recettes ainsi que par l’infrastructure de gestion des fluides du jeu, notamment les réservoirs de stockage, les tuyaux et les machines qui acceptent des entrées ou des sorties de fluides. Aucune propriété structurelle supplémentaire ni aucun ingrédient ou produit de recette n’a été fourni pour cette entité.\",\"canonical_id\":\"Liquid Telluxite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_telluxite\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":2000}],\"time_seconds\":60,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_telluxite\"}","2026-06-03 07:55:08",{"id":1802,"slug":765,"locale":1347,"data":1803,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.loader.fr","{\"description\":\"[[fdy.term.loader|Chargeuse]] est un bâtiment dans Foundry.\\n\\nSon changement d’équilibrage connu est une augmentation de la vitesse dans le Patch 0.6.02116, où son débit a été porté à **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader\"}",{"id":1805,"slug":769,"locale":1347,"data":1806,"updated_at":1807,"created_at":1350,"listed_only":158},"fdy.recipe.loader-2nd-lane.fr","{\"description\":\"[[fdy.term.loader|Loader]] (deuxième voie) est un bâtiment qui gère le déplacement des objets sur la deuxième voie. Dans le Patch 0.6.02116, sa vitesse a été augmentée à **1800 objets\u002Fmin** dans le cadre de la mise à jour 2, correctif #3.\\n\\n- Le Patch 0.6.02116 a porté son débit à **1800 objets\u002Fmin**.\",\"canonical_id\":\"Loader 2nd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_2nd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":8},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_2nd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_2nd_lane\"}","2026-06-03 07:55:10",{"id":1809,"slug":773,"locale":1347,"data":1810,"updated_at":1807,"created_at":1350,"listed_only":158},"fdy.recipe.loader-3rd-lane.fr","{\"description\":\"[[fdy.term.loader|Loader]] (3e voie) a reçu une augmentation de vitesse dans le Patch 0.6.02116, Update 2, Hotfix #3, lorsque son débit a été porté à **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 3rd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_3rd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":12},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_3rd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_3rd_lane\"}",{"id":1812,"slug":777,"locale":1347,"data":1813,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.logistic-container-i.fr","{\"description\":\"La recette de **[[fdy.term.logistic_container_i|Conteneur logistique I]]** permet de fabriquer un conteneur de stockage et de transport logistique dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. Elle consomme **15 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **4 [[fdy.term.machinery_parts|Pièces de machines]]** et **1 Composant électronique** pour produire **1 [[fdy.term.container|Conteneur]] logistique I** en **5 secondes**. Ce composant sert d’élément de base pour étendre la logistique et l’organisation des chaînes de production dans FOUNDRY.\",\"canonical_id\":\"Logistic Container I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_i\"}",{"id":1815,"slug":781,"locale":1347,"data":1816,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.logistic-container-ii.fr","{\"description\":\"La recette du **[[fdy.term.logistic_container_ii|Conteneur logistique II]]** permet de fabriquer un conteneur de stockage avancé dans une **[[fdy.term.assembler_i|Assembleuse I]]** en 7,5 secondes. Elle consomme des **Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, des **Poutres en acier**, des **[[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et des **[[fdy.term.electronic_components|Composants électroniques]]** pour produire un **[[fdy.term.container|Conteneur]] logistique II**. Cette fabrication s’inscrit dans la chaîne d’assemblage des structures logistiques de FOUNDRY et sert à faire évoluer l’infrastructure de stockage.\",\"canonical_id\":\"Logistic Container II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_ii\"}",{"id":1818,"slug":785,"locale":1347,"data":1819,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.logistic-container-iii.fr","{\"description\":\"La recette de **[[fdy.term.logistic_container_iii|Conteneur logistique III]]** permet de fabriquer un conteneur logistique de niveau avancé dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 10 secondes. Elle consomme **25 Poutres en acier**, **4 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **1 [[fdy.term.circuit_board|Circuit imprimé]]** pour produire **1 [[fdy.term.container|Conteneur]] logistique III**. Ce composant sert à la logistique et au stockage dans les systèmes de production de FOUNDRY.\",\"canonical_id\":\"Logistic Container III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_iii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_iii\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_iii\"}",{"id":1821,"slug":789,"locale":1347,"data":1822,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.long-range-scanner-base.fr","{\"description\":\"La **Base de scanner à longue portée** est une recette d’assemblage fabriquée dans une **[[fdy.term.assembler_i|Assembleuse I]]**. Elle consomme du **béton**, des **poutres en acier**, des **pièces de machines** et des **composants électroniques** pour produire un **scanner à longue portée** en 20 secondes. Cette recette sert à obtenir l’équipement nécessaire à l’exploration et à la reconnaissance de zones éloignées dans FOUNDRY.\",\"canonical_id\":\"Long Range Scanner Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.long_range_scanner\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":25},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.long_range_scanner\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.long_range_scanner_base\"}",{"id":1824,"slug":793,"locale":1347,"data":1825,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.machinery-parts.fr","{\"description\":\"[[fdy.term.machinery_parts|Pièces de machines]] a reçu un ajustement du temps de fabrication dans le Patch 0.6.0, lorsque le temps de fabrication du personnage est passé de 0.5 à 0.375.\",\"canonical_id\":\"Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.machinery_parts\"}",{"id":1827,"slug":797,"locale":1347,"data":1828,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.maintenance-drone.fr","{\"canonical_id\":\"Maintenance Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.maintenance_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.maintenance_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.maintenance_drone\",\"description\":\"maintenance-Impossible d'équiper « ##o1## » en mode drone. est une pièce de Robot Anonyme dans le système de FOUNDRY, classée comme une tête. Elle fonctionne comme le module de tête utilisé lors de la construction ou de la configuration des Robot Anonyme, occupant l’emplacement de tête dans les assemblages de Robot Anonyme et définissant la présence de ce composant dans les recettes, les plans et les configurations d’entités. En tant que pièce de la catégorie tête, maintenance-Impossible d'équiper « ##o1## » en mode drone. se relie aux chaînes plus larges de personnalisation et de production des Robot Anonyme au sein des systèmes du jeu, en interagissant avec les châssis de Robot Anonyme, les membres et toute recette de fabrication ou d’équipement qui fait référence à un composant de tête.\"}",{"id":1830,"slug":801,"locale":1347,"data":1831,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.marble-black.fr","{\"description\":\"[[fdy.term.marble_black|Marbre (Noir)]] est un bâtiment dans le système FOUNDRY, classé dans la catégorie décor. Il s’agit d’une structure décorative placable dont le rôle principal est de contribuer au système de décor du jeu en modifiant les caractéristiques visuelles et esthétiques de la zone environnante. Marbre (Noir) est dé[[fdy.term.sign|Panneau]]é par son nom localisé et s’intègre aux mécaniques de placement et d’évaluation des pièces utilisées pour la conception, l’ambiance et tout système de gameplay qui lit les valeurs de décor. Aucune autre entrée ou sortie fonctionnelle, ni relation de fabrication, n’est définie dans les données structurelles fournies.\",\"canonical_id\":\"Marble (Black)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_black\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.crude_olumite\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_black\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_black\"}",{"id":1833,"slug":805,"locale":1347,"data":1834,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.marble-white.fr","{\"description\":\"[[fdy.term.marble_white|Marbre (Blanc)]] est un bâtiment du système FOUNDRY classé dans la catégorie décor et fonctionne comme une structure décorative qui apporte une amélioration esthétique dans le jeu ; il est identifié par le nom localisé Marbre (Blanc) et appartient à la catégorie décor des constructions placables utilisées pour modifier l’apparence visuelle et l’ambiance dans les agencements du joueur.\",\"canonical_id\":\"Marble (White)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_white\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_white\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_white\"}",{"id":1836,"slug":809,"locale":1347,"data":1837,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.miner-robot-arm.fr","{\"canonical_id\":\"Miner Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_arm\",\"description\":\"miner-Robot Anonyme-arm est une pièce de Robot Anonyme dans la catégorie tête du système FOUNDRY. C’est un composant monté sur la tête, destiné à être utilisé dans la construction et la personnalisation des Robot Anonyme, occupant l’emplacement de tête du châssis d’un Robot Anonyme. En tant que pièce de catégorie tête, miner-Robot Anonyme-arm sert de point d’attache modulaire pour des fonctionnalités orientées vers l’extraction minière dans les Robot Anonyme, et il est intégré dans les recettes et les processus d’assemblage qui produisent ou modifient des unités robotiques. Cette entité est référencée par les systèmes qui gèrent les plans de Robot Anonyme, les configurations d’équipement et les chaînes d’assemblage automatisées.\"}",{"id":1839,"slug":813,"locale":1347,"data":1840,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.miner-robot-head.fr","{\"description\":\"La **Tête de robot extracteur** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **15 secondes**. Elle consomme une **[[fdy.term.robot_parts|Parties de robots]]**, un **[[fdy.term.cpu|Processeur]]** et une **[[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]]** pour fabriquer une tête de robot extracteur, utilisée comme composant de fabrication lié à l’automatisation et aux robots extracteurs dans *Foundry*.\",\"canonical_id\":\"Miner Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_head\"}",{"id":1842,"slug":817,"locale":1347,"data":1843,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.miner-robot-leg.fr","{\"canonical_id\":\"Miner Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_leg\",\"description\":\"miner-Robot Anonyme-leg est un Robot Anonyme-part du système FOUNDRY classé dans la catégorie head. En tant qu’entité de type Robot Anonyme-part, il sert de composant utilisé dans la construction ou la configuration des unités robotisées au sein des systèmes d’assemblage et de personnalisation du jeu. Les données structurelles fournies pour cette entité ne contiennent que son nom canonique et sa classification en tant que Robot Anonyme-part de catégorie head ; aucun autre input, output, recipe, statistic ou relationship n’a été fourni.\"}",{"id":1845,"slug":821,"locale":1347,"data":1846,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.miner-robot-torso.fr","{\"canonical_id\":\"Miner Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_torso\",\"description\":\"Le **torse de Robot Anonyme mineur** est une pièce de Robot Anonyme dans le système FOUNDRY, classée comme composant de tête. Il sert de composant de corps pour les Robot Anonyme mineurs, en fournissant le châssis principal ainsi que les points de fixation pour les membres, les outils et les systèmes internes. Il est utilisé par les recettes d’assemblage de Robot Anonyme et les processus de construction comme pièce de corps requise lors de la fabrication ou du déploiement d’unités de Robot Anonyme mineur, et il détermine la configuration physique du Robot Anonyme assemblé, l’apparence de son inventaire ainsi que son intégration avec les machines d’assemblage et les mécaniques de déploiement des Robot Anonyme.\"}",{"id":1848,"slug":825,"locale":1347,"data":1849,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.mining-drill.fr","{\"canonical_id\":\"Mining Drill\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_drill\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":25},{\"item\":\"fdy.term.technum_rods\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"time_seconds\":8,\"name\":\"fdy.term.mining_drill\",\"description\":\"Exploitation minière-drill est un outil du système FOUNDRY classé dans la catégorie minière. Il représente un dispositif utilisé pour extraire des minerais et d’autres ressources minérales à partir d’entités de gisement et s’interface avec les mécaniques de collecte des ressources du jeu. En tant qu’outil de catégorie minière, Exploitation minière-drill est le moyen principal d’extraction automatisée des ressources et doit être placé sur des tuiles de ressource ou fixé à des gisements extractibles afin de convertir les ressources du monde en entrées utilisables pour les chaînes de production.\"}",{"id":1851,"slug":829,"locale":1347,"data":1852,"updated_at":1853,"created_at":1350,"listed_only":158},"fdy.recipe.mining-laser.fr","{\"canonical_id\":\"Mining Laser\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_laser\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.mining_laser\",\"count\":1}],\"time_seconds\":1.4,\"name\":\"fdy.term.mining_laser\",\"description\":\"Le **Laser de minage** est un outil d’extraction puissant qui permet de miner à distance. Il sert à extraire des ressources sans avoir besoin de se tenir juste à côté de la cible, ce qui le rend utile lorsqu’on travaille autour de dangers ou lorsqu’un bloc est difficile d’accès.\\n\\nSon principal avantage est la sécurité et la praticité : il augmente la portée du joueur pour les tâches d’extraction tout en remplissant le même rôle général que les autres outils de minage. Comme il est décrit comme puissant, il faut le considérer comme une option de haut niveau pour l’extraction à distance plutôt que comme un outil de départ basique.\\n\\n- Permet de miner à distance\\n- Utile pour atteindre des cibles dangereuses ou difficiles à approcher\\n- Mieux adapté aux situations où le minage au contact direct est peu pratique\"}","2026-06-10 19:38:04",{"id":1855,"slug":834,"locale":1347,"data":1856,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.modular-building-planner.fr","{\"description\":\"Le **Planificateur de bâtiments modulaires** est une recette d’assemblage qui permet de fabriquer un exemplaire du planificateur dans une **[[fdy.term.assembler_i|Assembleuse I]]** en 4 secondes. Elle consomme une **[[fdy.term.polymer_board|Carte polymère]]** et des **[[fdy.term.machinery_parts|Pièces de machines]]** pour produire **1 Planificateur de bâtiments modulaires**. Cette recette sert à obtenir l’outil ou composant associé au planning des bâtiments modulaires dans *Foundry*.\",\"canonical_id\":\"Modular Building Planner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_building_planner\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.modular_building_planner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_building_planner\"}",{"id":1858,"slug":838,"locale":1347,"data":1859,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.modular-storage-tank-base.fr","{\"description\":\"La **Base de réservoir de stockage modulaire** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **20 secondes**. Elle transforme de la **[[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]]**, des **Poutres en acier**, des **[[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et des **Circuits imprimés** en une **Base de réservoir de stockage modulaire**. Cette recette sert à fabriquer la pièce de structure nécessaire à l’assemblage d’un réservoir de stockage modulaire, élément de l’infrastructure industrielle de FOUNDRY.\",\"canonical_id\":\"Modular Storage Tank Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_storage_tank_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.modular_storage_tank_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_storage_tank_base\"}",{"id":1861,"slug":842,"locale":1347,"data":1862,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.molten-technum.fr","{\"description\":\"[[fdy.term.molten_technum|Technum fondu]] est indiqué avec des taux qui s’appliquent à un haut-fourneau de taille maximale. Cela signifie que toute valeur de production, de conversion ou de débit affichée pour lui doit être lue dans le contexte de la plus grande configuration de haut-fourneau plutôt que d’une variante plus petite.\",\"canonical_id\":\"Molten Technum\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_technum\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_technum\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_technum\"}",{"id":1864,"slug":846,"locale":1347,"data":1865,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.molten-xenoferrite.fr","{\"description\":\"Les taux indiqués pour [[fdy.term.molten_xenoferrite|Xénoferrite fondue]] supposent un haut fourneau de taille maximale.\",\"canonical_id\":\"Molten Xenoferrite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_xenoferrite\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_xenoferrite\"}",{"id":1867,"slug":850,"locale":1347,"data":1868,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.monument-base.fr","{\"description\":\"La *Base de monument* est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. Elle transforme **50 [[fdy.term.concrete|Béton]]** en **1 Base de monument** en **20 secondes**, servant à fabriquer l’élément de fondation nécessaire pour le **[[fdy.term.research_monument|Monument]]**.\",\"canonical_id\":\"Monument Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.monument_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.monument_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.monument_base\"}",{"id":1870,"slug":854,"locale":1347,"data":1871,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.office-chair.fr","{\"description\":\"La **[[fdy.term.office_chair|Chaise de bureau]]** est une recette d’assemblage qui permet de fabriquer une chaise de mobilier en une durée de 3 secondes dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. Elle consomme 1 **[[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]]** pour produire 1 **Chaise de bureau**. Cette recette s’inscrit dans la chaîne de production de **FOUNDRY** et transforme un matériau de base en un objet manufacturé destiné à équiper les espaces de travail.\",\"canonical_id\":\"Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_chair\"}",{"id":1873,"slug":858,"locale":1347,"data":1874,"updated_at":1807,"created_at":1350,"listed_only":158},"fdy.recipe.office-couch.fr","{\"description\":\"office-couch est un bâtiment du système FOUNDRY classé dans la catégorie décor. Il représente un objet de mobilier placable destiné à meubler les espaces intérieurs ; il occupe l’emprise d’un bâtiment et sert à personnaliser les pièces et à les embellir visuellement. En tant que bâtiment de décor, office-couch ne fournit aucune entrée ni sortie de production et sert uniquement d’élément environnemental dans les systèmes de jeu qui gèrent l’esthétique, le placement ou la configuration des pièces. Aucune autre information structurelle ou fonctionnelle n’est fournie dans les données de l’entité.\",\"canonical_id\":\"Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_couch\"}",{"id":1876,"slug":862,"locale":1347,"data":1877,"updated_at":1878,"created_at":1350,"listed_only":158},"fdy.recipe.office-desk.fr","{\"description\":\"office-desk est une recette d’assemblage qui fabrique une en 3 secondes, en nécessitant 2× et 1× comme ingrédients. La production principale de cette recette est (×1) et elle est produite sur Cette recette appartient à la catégorie assembly et consomme les intrants listés pour produire l’objet office-desk en vue de son utilisation dans d’autres chaînes de production.\",\"canonical_id\":\"Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_desk\"}","2026-06-08 23:49:12",{"id":1880,"slug":866,"locale":1347,"data":1881,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.office-file-cabinet.fr","{\"description\":\"[[fdy.term.office_file_cabinet|Armoire à dossiers]] est un bâtiment du système FOUNDRY classé comme décor. Il fonctionne comme un objet décoratif au sein des systèmes de construction et d’aménagement du jeu, destiné à être placé dans les espaces construits par le joueur afin de contribuer à l’ambiance visuelle et à la conception de l’environnement. Aucune entrée, sortie ou interaction mécanique supplémentaire n’est définie par les données structurelles fournies ; son rôle se limite à une contribution esthétique en tant que bâtiment de classe décor.\",\"canonical_id\":\"Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_file_cabinet\"}",{"id":1883,"slug":870,"locale":1347,"data":1884,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.office-nameplate.fr","{\"description\":\"La **[[fdy.term.office_nameplate|Plaque de bureau]]** est une recette d’assemblage fabriquée dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **3 secondes**. Elle transforme une **[[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]]** en **1 Plaque de bureau**, servant à convertir ce matériau de base en un objet fini pour les besoins de production et d’aménagement dans *Foundry*.\",\"canonical_id\":\"Office Nameplate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_nameplate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_nameplate\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_nameplate\"}",{"id":1886,"slug":874,"locale":1347,"data":1887,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.office-plant.fr","{\"description\":\"La recette **[[fdy.term.office_plant|Plante de bureau]]** est une recette d’assemblage réalisée dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 3 secondes. Elle consomme 1 **[[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]]** et 1 **[[fdy.term.biomass|Biomasse]]** pour produire 1 **Plante de bureau**. Cette fabrication permet de transformer des ressources de base en un objet distinct lié à la décoration ou à l’aménagement dans *FOUNDRY*.\",\"canonical_id\":\"Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_plant\"}",{"id":1889,"slug":878,"locale":1347,"data":1890,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.office-statue.fr","{\"description\":\"La **[[fdy.term.office_statue|Statue de bureau]]** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **3 secondes**. Elle consomme **3 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]** et **1 [[fdy.term.biomass|Biomasse]]** pour fabriquer **1 Statue de bureau**. Cette recette s’inscrit dans la chaîne de fabrication de **FOUNDRY** en transformant des matériaux de base en un objet manufacturé issu de l’assemblage.\",\"canonical_id\":\"Office Statue\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_statue\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_statue\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_statue\"}",{"id":1892,"slug":882,"locale":1347,"data":1893,"updated_at":1807,"created_at":1350,"listed_only":158},"fdy.recipe.office-table.fr","{\"description\":\"office-table est un bâtiment du système FOUNDRY classé dans la catégorie de la décoration. En tant que bâtiment de décoration, il sert de structure décorative au sein du cadre des bâtiments du jeu ; les données structurelles fournies ne contiennent que son nom, son type et sa catégorie, et ne précisent aucune entrée, sortie, effet de production, connexion de ressources, ni aucune donnée de recette ou de fluide associée. L’utilisation de office-table est donc limitée à son rôle d’élément décoratif dans l’aménagement de la base et les systèmes esthétiques.\",\"canonical_id\":\"Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_table\"}",{"id":1895,"slug":886,"locale":1347,"data":1896,"updated_at":1561,"created_at":1350,"listed_only":158},"fdy.recipe.office-wall-plaque.fr","{\"description\":\"office-wall-plaque est une recette de la catégorie d’assemblage qui produit (×1) à partir de (×1) et de (×1) en 3 secondes. Le produit principal de la recette est et elle est traitée par Cette recette définit une opération d’assemblage courte, en une seule étape, qui consomme une plaque de [[fdy.term.xenoferrite|Xénoferrite]] et une [[fdy.term.biomass|Biomasse]] pour produire une plaque murale de bureau à l’aide d’un [[fdy.term.assembler_i|Assembler I]] .\",\"canonical_id\":\"Office Wall Plaque\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_wall_plaque\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_wall_plaque\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_wall_plaque\"}",{"id":1898,"slug":890,"locale":1347,"data":1899,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.olumic-acid.fr","{\"description\":\"[[fdy.term.olumic_acid|Acide olumique]] est un objet de classe fluide dans le système FOUNDRY, identifié par le nom canonique olumic-acid. Seul le nom de l’objet et sa catégorie (fluide) figurent dans les données structurelles fournies ; aucune entrée, sortie, recette, stockage, transport, taille de pile ni interaction avec des bâtiments ne sont spécifiés. Tel quel, Acide olumique est une entité fluide dans la taxonomie des objets de FOUNDRY, et toute mécanique de gameplay ou liaison avec des recettes et des bâtiments doit être tirée des définitions détaillées du prototype ou de la recette.\",\"canonical_id\":\"Olumic Acid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.olumic_acid\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":16},{\"item\":\"fdy.term.olumite_gas\",\"count\":75},{\"item\":\"fdy.term.water\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.olumic_acid\",\"count\":40}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.olumic_acid\"}",{"id":1901,"slug":894,"locale":1347,"data":1902,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.olumite-refining-liquid-polymer.fr","{\"description\":\"La **Raffinage d'Olumite : [[fdy.term.liquid_polymer|Polymère liquide]]** est une recette de **traitement des fluides** exécutée dans la **[[fdy.term.distillation_column|Colonne de distillation]]**. En **4 secondes**, elle transforme **100 [[fdy.term.crude_olumite|Olumite brut]]** en **75 Polymère liquide** et produit aussi **50 [[fdy.term.waste_gas|Gaz résiduaires]]**. Cette recette sert donc à convertir l’Olumite brut en un polymère liquide exploitable par les chaînes de production tout en générant un sous-produit gazeux à gérer dans le système industriel.\",\"canonical_id\":\"Olumite Refining Liquid Polymer\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.liquid_polymer\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":75},{\"item\":\"fdy.term.waste_gas\",\"count\":50}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_liquid_polymer\"}",{"id":1904,"slug":898,"locale":1347,"data":1905,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.olumite-refining-low-density-olumite.fr","{\"description\":\"La **Raffinage d’Olumite : [[fdy.term.low_density_olumite|Olumite basse densité]]** est une recette de **traitement de fluides** qui transforme **100 [[fdy.term.crude_olumite|Olumite brut]]** en **100 Olumite basse densité** et **25 [[fdy.term.waste_gas|Gaz résiduaires]]** en **4 secondes**. Elle s’effectue dans une **[[fdy.term.distillation_column|Colonne de distillation]]** et constitue une étape de raffinage de l’Olumite vers une forme plus légère, tout en générant un sous-produit gazeux réutilisable ou à gérer dans la chaîne de production.\",\"canonical_id\":\"Olumite Refining Low Density Olumite\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.low_density_olumite\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":100},{\"item\":\"fdy.term.waste_gas\",\"count\":25}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_low_density_olumite\"}",{"id":1907,"slug":902,"locale":1347,"data":1908,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.olumite-refining-olumite-gas.fr","{\"description\":\"La recette de **Raffinage d'Olumite : [[fdy.term.olumite_gas|Gaz d'Olumite]]** est une recette de traitement des fluides réalisée dans la **[[fdy.term.distillation_column|Colonne de distillation]]**. Elle consomme **100 d’[[fdy.term.crude_olumite|Olumite brut]]** en **4 secondes** pour produire **90 de Gaz d’Olumite** et **10 de [[fdy.term.waste_gas|Gaz résiduaires]]**. Cette recette sert à convertir l’Olumite brut en gaz utilisable pour les chaînes de production liées au raffinage et à la gestion des fluides dans FOUNDRY.\",\"canonical_id\":\"Olumite Refining Olumite Gas\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.olumite_gas\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.olumite_gas\",\"count\":90},{\"item\":\"fdy.term.waste_gas\",\"count\":10}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_olumite_gas\"}",{"id":1910,"slug":906,"locale":1347,"data":1911,"updated_at":1853,"created_at":1350,"listed_only":158},"fdy.recipe.omni-analyzer.fr","{\"category\":\"smelting\",\"name\":\"fdy.term.omni_analyzer\",\"description\":\"Omni-Analyseur est une recette de recherche qui débloque, une fois étudiée, un vaste ensemble de technologies d’exploration, d’excavation et de logistique. Il donne accès à des améliorations du balayage de surface et de grotte, à des améliorations de la mobilité personnelle, à des améliorations des Impossible d'équiper « ##o1## » en mode Impossible d'équiper « ##o1## » en mode drone.. d’excavation, à des capacités de forage et de carrière, ainsi qu’à des améliorations de logistique et de réapprovisionnement qui évoluent sur plusieurs paliers de recherche. Les déblocages de l’Omni-Analyseur permettent au joueur de localiser des ressources rares comme [[fdy.term.xeno_scrap|Xéno-Ferraille]] et [[fdy.term.xeno_crystal|Xéno-Cristal]], d’accélérer les tâches d’extraction et de fabrication, d’augmenter les flottes de Impossible d'équiper « ##o1## » en mode Impossible d'équiper « ##o1## » en mode drone.. et de déployer des bâtiments qui automatisent l’excavation et le recyclage à grande échelle.\\n\\nAux premiers paliers, l’Omni-Analyseur accorde Short Range Scanner (qui localise Xéno-Ferraille-Remnants et s’affiche en haut à gauche de l’interface), Rocket Boots (double saut) et Cave-Scanning (permet de suivre Xéno-Ferraille sous terre). Il débloque aussi Personal Excavation Drones et la première série d’améliorations d’excavation et de forage : Excavation Drone Count I (+2 Impossible d'équiper « ##o1## » en mode Impossible d'équiper « ##o1## » en mode drone.. d’excavation), Excavation Drone Speed I (augmente la vitesse de déplacement des Impossible d'équiper « ##o1## » en mode Impossible d'équiper « ##o1## » en mode drone.. d’excavation), Drill Shape: 2x2 (creuse selon un motif de 2×2), Mining Drill Speed I (réduit le temps d’extraction de **20%**), Character Crafting Speed I (réduit le temps de fabrication du personnage de **10%**), et Construction Drone Range I (augmente la portée des Impossible d'équiper « ##o1## » en mode Impossible d'équiper « ##o1## » en mode drone.. de construction de **20 voxels**).\\n\\nFaire progresser l’Omni-Analyseur vers le palier de recherche suivant ajuste et étend les capacités du scanner et ajoute des outils et bâtiments de milieu de gamme. Crystal-Scanning configure le Short Range Scanner pour détecter le Xéno-Cristal (remarque : la portée de scan peut ne pas être suffisante pour détecter les cristaux depuis la surface). L’Irrigation Tool projette un jet d’eau qui fait repousser l’herbe sur le terrain en terre. Large Xeno-Scrap Scanning permet de suivre les gros morceaux de Xéno-Ferraille qui peuvent contenir des Xeno Power Cores endommagés. Large Quarry (un bâtiment débloqué à ce palier) peut excaver des zones automatiquement et est particulièrement efficace pour creuser des puits ou des fosses. Les améliorations d’excavation de milieu de gamme incluent Excavation Drone Count II (+2 Impossible d'équiper « ##o1## » en mode Impossible d'équiper « ##o1## » en mode drone.. d’excavation), Excavation Drone Speed II, Drill Shape: 3x3, Mining Drill Speed II (une autre réduction de **20%** du temps de minage), Character Crafting Speed II (une autre réduction de **10%** du temps de fabrication), Xeno-Logistics System (débloque des recettes supplémentaires), Resupply Slots I (davantage de emplacements de réapprovisionnement pour le personnage), Throughput Increase I (réapprovisionnement plus rapide) et Construction Drone Range II (+20 voxels).\\n\\nLes recherches de niveau supérieur d’Omni-Analyseur débloquent davantage d’options d’automatisation et de production : Xeno-Scrap Mining (débloquant une recette liée à Xéno-Ferraille), Charged Xeno-Crystal Production, [[fdy.term.drill_ship|Vaisseau foreur]], [[fdy.term.scrap_recycler|Recycleur de ferraille]] (recycle Xéno-Ferraille en composants réutilisables), Excavation Drone Count III et Excavation Drone Speed III, Mining Drill Speed III, Character Crafting Speed III, l’extension des emplacements de réapprovisionnement II\u002FIII, Throughput Increase II\u002FIII, ainsi que Construction Drone Range III.\\n\\nNotes pratiques et stratégie :\\n- Débloquez rapidement Short Range Scanner pour localiser vite le Xéno-Ferraille en surface ; enchaînez ensuite avec Cave-Scanning pour trouver des gisements plus denses sous terre.  \\n- Crystal-Scanning est nécessaire pour trouver les Xéno-Cristal ; toutefois, il faut souvent s’approcher ou entrer dans des grottes avant que le scanner puisse les détecter depuis la surface.  \\n- Les améliorations du nombre et de la vitesse des Impossible d'équiper « ##o1## » en mode Impossible d'équiper « ##o1## » en mode drone.. d’excavation se cumulent : investissez d’abord dans le nombre de Impossible d'équiper « ##o1## » en mode Impossible d'équiper « ##o1## » en mode drone.. pour augmenter le travail en parallèle, puis dans la vitesse des Impossible d'équiper « ##o1## » en mode Impossible d'équiper « ##o1## » en mode drone.. et la forme du foret pour améliorer le rendement.  \\n- Cumuler les réductions de Mining Drill Speed et de Character Crafting Speed permet de gagner un temps notable sur les tâches répétitives.  \\n- Large Quarry et Vaisseau foreur sont les principales options pour l’excavation automatisée à grande échelle ; utilisez la [[fdy.term.quarry|Carrière]] pour les excavations fixes (puits, fosses) et Vaisseau foreur pour les besoins d’excavation mobiles ou spécialisés.  \\n- Recycleur de ferraille transforme Xéno-Ferraille en composants, ce qui ferme les boucles de ressources et réduit la dépendance au recyclage brut.\"}",{"id":1913,"slug":912,"locale":1347,"data":1914,"updated_at":1354,"created_at":1605,"listed_only":158},"fdy.recipe.operator-bot.fr","{\"description\":\"La recette du **Robot opérateur** permet de fabriquer un robot de service utilisé dans les chaînes de production de *FOUNDRY*. Réalisée dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **20 secondes**, elle consomme **1 [[fdy.term.polymer_board|Carte polymère]]**, **1 [[fdy.term.machinery_parts|Pièces de machines]]**, **2 [[fdy.term.electronic_components|Composants électroniques]]** et **2 Circuits imprimés** pour produire **1 Robot opérateur**. Cette fabrication s’inscrit dans la progression industrielle du jeu, en reliant les matériaux de base et les composants électroniques à la production d’unités mécaniques spécialisées.\",\"canonical_id\":\"Operator Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.operator_bot\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.operator_bot\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.operator_bot\"}",{"id":1916,"slug":917,"locale":1347,"data":1917,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.ore-scanner-handheld.fr","{\"description\":\"L’**[[fdy.term.ore_scanner|Analyseur de minerai]] (portable)** est une recette d’assemblage permettant de fabriquer un **Analyseur de minerai** dans une **[[fdy.term.assembler_i|Assembleuse I]]**. Elle consomme **4 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]** et **20 [[fdy.term.electronic_components|Composants électroniques]]** pour produire **1 Analyseur de minerai** en **10 secondes**. Cette recette sert à obtenir l’outil portable utilisé pour l’exploration et l’identification des ressources minérales dans *Foundry*.\",\"canonical_id\":\"Ore Scanner (Handheld)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_scanner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.ore_scanner\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_scanner_handheld\"}",{"id":1919,"slug":921,"locale":1347,"data":1920,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.ore-vein-miner.fr","{\"description\":\"L’**[[fdy.term.ore_vein_miner|Extracteur de filon de minerai]]** est une recette d’assemblage fabriquée dans une **[[fdy.term.assembler_i|Assembleuse I]]** en **8 secondes**. Elle consomme **10 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **10 [[fdy.term.machinery_parts|Pièces de machines]]** et **5 [[fdy.term.electronic_components|Composants électroniques]]** pour produire **1 Extracteur de filon de minerai**. Cet objet sert à installer un système d’extraction sur les filons de minerai, afin de récupérer les ressources minérales de façon automatisée dans **Foundry**.\",\"canonical_id\":\"Ore Vein Miner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_vein_miner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ore_vein_miner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_vein_miner\"}",{"id":1922,"slug":925,"locale":1347,"data":1923,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.paint.fr","{\"description\":\"[[fdy.term.paint|Peinture]] est un objet du système FOUNDRY classé comme un fluide. Il existe en tant qu’objet d’inventaire de type fluide et est géré par des systèmes de stockage, de transfert et de consommation des fluides. En tant qu’objet de catégorie fluide, Peinture est destiné à être produit, stocké, transporté ou consommé par des bâtiments, des recettes ou des unités qui acceptent des entrées ou des sorties de fluide. L’entité est définie ici uniquement par son nom et sa catégorie ; aucun détail supplémentaire sur la production, la recette ou les connexions n’est spécifié dans les données structurelles fournies.\",\"canonical_id\":\"Paint\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.paint\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50},{\"item\":\"fdy.term.olumite_gas\",\"count\":50},{\"item\":\"fdy.term.water\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.paint\",\"count\":100}],\"time_seconds\":7.5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.paint\"}",{"id":1925,"slug":929,"locale":1347,"data":1926,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.paint-roller.fr","{\"description\":\"Le **Rouleau de peinture** est une recette d’assemblage qui permet de fabriquer un outil utile à l’application de peinture dans *FOUNDRY*. Elle se réalise en 6 secondes et consomme **10 [[fdy.term.biomass|Biomasse]]**, **1 [[fdy.term.technum_rods|Tige de Technum]]** et **1 Pièce de machines** pour produire **1 Rouleau de peinture**. Cette recette s’inscrit dans la chaîne de fabrication de l’assemblage et fournit un équipement lié aux activités de décoration et de finition.\",\"canonical_id\":\"Paint Roller\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.paint_roller\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.paint_roller\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.paint_roller\"}",{"id":1928,"slug":933,"locale":1347,"data":1929,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.personal-assistant-robot-arm.fr","{\"canonical_id\":\"Personal Assistant Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_arm\",\"description\":\"personal-assistant-Robot Anonyme-arm est une pièce de Robot Anonyme dans le système FOUNDRY, classée dans la catégorie head. Elle représente le composant de bras associé à un Robot Anonyme assistant personnel dans la taxonomie des pièces du jeu et est identifiée comme un module de catégorie head destiné à l’assemblage et à la configuration des Robot Anonyme. Aucune entrée, sortie ni donnée de recette supplémentaire n’a été fournie dans la description structurelle ; cette entrée sert de composant définissable pour être utilisé partout où des pièces de Robot Anonyme de catégorie head sont référencées dans les systèmes de fabrication et d’assemblage du jeu.\"}",{"id":1931,"slug":937,"locale":1347,"data":1932,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.personal-assistant-robot-head.fr","{\"description\":\"La **Tête d’assistant personnel robot** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 15 secondes. Elle consomme des **[[fdy.term.robot_parts|Parties de robots]]**, deux **Processeurs** et un **[[fdy.term.glass|Verre]]** pour fabriquer une tête de robot utilisée comme composant industriel dans la chaîne de production.\",\"canonical_id\":\"Personal Assistant Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_head\"}",{"id":1934,"slug":941,"locale":1347,"data":1935,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.personal-assistant-robot-leg.fr","{\"description\":\"La **Jambe d'assistant personnel robot** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **15 secondes**. Elle transforme **[[fdy.term.robot_parts|Parties de robots]]**, **[[fdy.term.hydraulic_piston|Piston hydraulique]]** et **[[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]]** en une **Jambe d'assistant personnel robot**. Cette recette s’inscrit dans la chaîne de fabrication des composants robotiques utilisés pour construire des systèmes d’assistance automatisés dans *FOUNDRY*.\",\"canonical_id\":\"Personal Assistant Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_leg\"}",{"id":1937,"slug":945,"locale":1347,"data":1938,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.personal-assistant-robot-torso.fr","{\"description\":\"Le **Torse d’assistant personnel robot** est une recette d’assemblage produite dans une **[[fdy.term.assembler_i|Assembleuse I]]**. Elle consomme **1 Partie de robots**, **2 Feuilles de Firmarlite**, **1 [[fdy.term.circuit_board|Circuit imprimé]]** et **1 Cellule d’énergie** pour fabriquer **1 Torse d’assistant personnel robot** en **15 secondes**. Cette recette sert à transformer des composants mécaniques, électroniques et énergétiques en une pièce de robot destinée à la fabrication d’un assistant personnel robot.\",\"canonical_id\":\"Personal Assistant Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_torso\"}",{"id":1940,"slug":949,"locale":1347,"data":1941,"updated_at":1561,"created_at":1350,"listed_only":158},"fdy.recipe.pipe.fr","{\"description\":\"[[fdy.term.pipe|Tuyau]] est un conduit de catégorie bâtiment utilisé pour transporter des fluides entre les structures et les sources. Les Pipes constituent les liaisons de base d’un Pipe Network : ils relient les [[fdy.term.pipe_intake|Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre.]], [[fdy.term.boiler|Chaudière]] et autres bâtiments qui utilisent ou fournissent des fluides afin de permettre à l’eau (et à tout autre fluide pris en charge) de circuler entre les ports et les réservoirs.\\n\\nLes Pipes sont placés pour créer des connexions continues ; des bâtiments adjacents dotés de ports compatibles peuvent être reliés directement, ou des Tuyau peuvent être utilisés pour franchir des espaces et acheminer le fluide autour des obstacles. Un Pipe Intake doit être immergé dans un plan d’eau et relié au réseau avec un Tuyau pour alimenter le réseau. Un seul Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre. fournit **30,000 Liters per minute (500 L\u002Fs)** au réseau. Le réseau lui-même a un débit maximal fixe de **36,000 L\u002Fmin (600 L\u002Fs)** à moins que d’autres Intakes ne soient ajoutés ; deux Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre. sont nécessaires pour saturer pleinement la capacité du réseau lors des pics de demande.\\n\\nLes Boilers et les autres consommateurs prélèvent l’eau à travers les Tuyau. Chaque Boiler contribue à la complexité d’un Pipe Network : avec les règles de complexité de l’Update 2, chaque Boiler ajoute **5 complexity** (soit l’équivalent de sa largeur) au Pipe Network auquel il est attaché. Les limites de complexité influencent le nombre de bâtiments qu’un seul Pipe Network peut supporter, ainsi que les bâtiments supportés, d’où l’importance de bien planifier le routage et l’emplacement des Intakes lors de l’augmentation de la production.\\n\\n## Notes pratiques pour l’utilisation des Tuyau\\n- Placez les Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre. là où ils restent immergés ; un Intake déconnecté ne fournit pas d’eau. Utilisez des Tuyau pour relier l’eau côtière ou intérieure aux groupes de Chaudière situés à l’intérieur.\\n- Il est possible d’enchaîner directement des Chaudière les uns aux autres lorsque les ports s’alignent, mais les Tuyau permettent des configurations plus flexibles et évitent de forcer les bâtiments dans des adjacences trop contraintes.\\n- Surveillez le débit du réseau : un seul Intake peut alimenter jusqu’à 25 Chaudière à pleine capacité, mais le plafond global du Pipe Network (36,000 L\u002Fmin) et les coûts de complexité (par Chaudière) déterminent le nombre réellement soutenable.\\n- Lors de l’extension, ajoutez des Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre. supplémentaires et envisagez de répartir les consommateurs à forte demande sur plusieurs Pipe Networks afin d’éviter d’atteindre les limites de débit ou de complexité maximales.\",\"canonical_id\":\"Pipe\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe\"}",{"id":1943,"slug":953,"locale":1347,"data":1944,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.pipe-adapter.fr","{\"description\":\"L’**Adaptateur de tuyau** est une recette d’**assemblage** produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **4 secondes**. Elle transforme **6 Poutres en acier** en **1 Adaptateur de tuyau**, un composant destiné aux systèmes de tuyauterie de *Foundry*. Cette recette sert à préparer une pièce d’interface utile pour relier ou adapter les réseaux de transport de fluides aux besoins de construction et d’infrastructure.\",\"canonical_id\":\"Pipe Adapter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_adapter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.pipe_adapter\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_adapter\"}",{"id":1946,"slug":957,"locale":1347,"data":1947,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.pipe-intake.fr","{\"description\":\"Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre. est un objet d’artisanat utilisé pour prélever de l’eau d’une source naturelle et l’acheminer vers un réseau de tuyaux. Il doit être submergé dans un plan d’eau et relié à un [[fdy.term.pipe|Tuyau]] standard pour alimenter le reste du système de plomberie.\\n\\nUn seul Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre. fournit **30,000 Liters per minute (L\u002Fmin)**, soit **500 L\u002Fs**. À ce débit, un Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre. peut alimenter jusqu’à **25 [[fdy.term.boiler|Chaudière]]** fonctionnant à 100 % de leur capacité. Les Pipe Intakes alimentent un Pipe Network ; le réseau lui-même possède un débit maximal qui peut encore limiter l’acheminement vers les machines connectées.\\n\\nRemarques pratiques et interactions :\\n- L’installation exige que le Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre. soit placé de manière à être submergé dans n’importe quel plan d’eau ; le placer sur la rive sans immersion ne fournit pas de flux.\\n- Reliez directement le Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre. à un Tuyau standard pour commencer à fournir de l’eau ; vous pouvez placer des sections de Tuyau à côté ou utiliser des morceaux de Tuyau supplémentaires pour diriger le flux là où c’est nécessaire.\\n- Comme un seul Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre. fournit 30,000 L\u002Fm, planifiez le nombre d’entrées en fonction de la demande totale en aval (par exemple, les Chaudière ou autres consommateurs d’eau) plutôt qu’en fonction de la longueur de la tuyauterie.\\n- Le Pipe Network possède sa propre capacité maximale ; ajouter davantage de Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre. augmente la capacité de la source, mais ne contourne pas la limite de débit du réseau.\\n- Pour les bases à forte demande, répartissez plusieurs Viser un point plus proche pour placer {0}. Les conduits de liquide ne s'emboîtent pas dans l'eau. D'abord, envisagez de mettre un tuyau dans l'eau, ou passez en mode construction libre. sur différentes sources d’eau et équilibrez-les avec des Pipe Networks séparés ou des réseaux de taille appropriée afin d’éviter d’atteindre les limites par réseau.\",\"canonical_id\":\"Pipe Intake\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.liquid_intake\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.liquid_intake\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_intake\"}",{"id":1949,"slug":961,"locale":1347,"data":1950,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.pipe-to-pipeline-pump.fr","{\"description\":\"La recette de **[[fdy.term.pipe_to_pipeline_pump|Pompe (conduite à pipeline)]]** permet de fabriquer une pompe destinée aux réseaux de pipelines. Elle se réalise dans une **[[fdy.term.assembler_i|Assembleuse I]]** en **3 secondes** et consomme **6 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **5 [[fdy.term.machinery_parts|Pièces de machines]]** et **2 [[fdy.term.electronic_components|Composants électroniques]]** pour produire **1 Pompe (conduite à pipeline)**, un élément utile au transfert et à la gestion des fluides dans les installations industrielles.\",\"canonical_id\":\"Pipe-to-Pipeline Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_to_pipeline_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe_to_pipeline_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_to_pipeline_pump\"}",{"id":1952,"slug":965,"locale":1347,"data":1953,"updated_at":1807,"created_at":1350,"listed_only":158},"fdy.recipe.pipeline.fr","{\"description\":\"pipeline est un bâtiment dans le système FOUNDRY, classé dans la catégorie des bâtiments de transformation. Ici, seuls sa catégorie et son nom canonique sont fournis ; aucun détail structurel supplémentaire, comme les entrées, les sorties, les recettes, la consommation d’énergie ou les règles d’adjacence, n’est précisé, donc sa fonction précise de transformation au sein des chaînes de production n’est pas décrite dans cet ensemble de données. Tel qu’il est indiqué, pipeline appartient à la classe des bâtiments de transformation et est destiné à participer aux systèmes de fabrication ou de transformation des ressources du jeu, conformément à sa désignation de catégorie.\",\"canonical_id\":\"Pipeline\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.pipeline\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline\"}",{"id":1955,"slug":969,"locale":1347,"data":1956,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.pipeline-to-pipe-pump.fr","{\"description\":\"La recette de *[[fdy.term.pipeline_to_pipe_pump|Pompe (pipeline à conduite)]]* permet de fabriquer une pompe utilisée dans les réseaux de transport de fluides de FOUNDRY. Réalisée dans l’*[[fdy.term.assembler_i|Assembleuse I]]* en 3 secondes, elle consomme 6 plaques de xénoferrite, 5 pièces de machines et 2 composants électroniques pour produire 1 pompe.\",\"canonical_id\":\"Pipeline-to-Pipe Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline_to_pipe_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipeline_to_pipe_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline_to_pipe_pump\"}",{"id":1958,"slug":973,"locale":1347,"data":1959,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.plumber-tool.fr","{\"canonical_id\":\"Plumber Tool\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.plumber_tool\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.plumber_tool\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.plumber_tool\",\"description\":\"plumber-tool est un outil du système FOUNDRY classé dans la catégorie Exploitation minière. Il est identifié par le nom canonique « plumber-tool » et est classé comme un outil de la catégorie Exploitation minière ; aucune précision structurelle supplémentaire, comme les entrées, les sorties, les recettes ou les paramètres d’utilisation, n’est incluse dans les données fournies. En tant qu’entité d’outil de Exploitation minière, il est destiné à être référencé par les systèmes de jeu et les autres entités qui consomment ou équipent les outils FOUNDRY de la catégorie Exploitation minière.\"}",{"id":1961,"slug":977,"locale":1347,"data":1962,"updated_at":1800,"created_at":1350,"listed_only":158},"fdy.recipe.polymer-board.fr","{\"description\":\"polymer-board est un objet du système FOUNDRY, classé comme composant. Il fonctionne comme un ingrédient de fabrication modulaire utilisé par des recettes et des chaînes de production pour Assembleuse des pièces avancées, des modules et des structures dans le jeu. En tant que composant, polymer-board est destiné à être consommé par des recettes de fabrication, proposé comme objet de fourniture pour les tâches de construction et de réparation, et utilisé par d’autres entités qui nécessitent des matériaux intermédiaires pour produire des éléments de niveau supérieur.\",\"canonical_id\":\"Polymer Board\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.polymer_board\",\"ingredients\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.polymer_board\"}",{"id":1964,"slug":981,"locale":1347,"data":1965,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.portable-fuel.fr","{\"description\":\"Le **[[fdy.term.portable_fuel|Carburant portable]]** est une recette de transformation en **traitement des fluides** réalisée dans l’**[[fdy.term.fluid_assembler_i|Assembleuse à fluide I]]**. Elle consomme **1 [[fdy.term.barrel_empty|Baril (Vide)]]** et **30 [[fdy.term.liquid_fuel|Carburant liquide]]** pour produire **1 Carburant portable** en **4 secondes**. Cette recette sert à conditionner du carburant liquide sous une forme transportable et utilisable dans les systèmes de production de **Foundry**.\",\"canonical_id\":\"Portable Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.portable_fuel\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.portable_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.portable_fuel\"}",{"id":1967,"slug":985,"locale":1347,"data":1968,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.portable-light.fr","{\"description\":\"La **[[fdy.term.portable_light|Lumière portative]]** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 3 secondes. Elle consomme une **[[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]]**, des **[[fdy.term.electronic_components|Composants électroniques]]** et une **[[fdy.term.energy_cell|Cellule d'énergie]]** pour fabriquer une unité de **Lumière portative**, un objet utile dans les systèmes de production et d’équipement de *Foundry*.\",\"canonical_id\":\"Portable Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.portable_light\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.portable_light\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.portable_light\"}",{"id":1970,"slug":989,"locale":1347,"data":1971,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.power-line.fr","{\"canonical_id\":\"Power Line\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_line\",\"ingredients\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_line\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_line\",\"description\":\"Électricité-line est un outil dans le système FOUNDRY, classé dans la catégorie minage. Les données structurelles fournies définissent son nom canonique et le placent dans la catégorie des outils de minage ; aucun ingrédient, aucun produit, aucune recette de fabrication, aucune statistique ni aucun attribut comportemental supplémentaire ne sont spécifiés dans l’ensemble de données. Tel qu’enregistré, Électricité-line n’existe que comme entrée d’outil de minage dans le registre des entités de FOUNDRY et ne comporte aucune autre entité liée ni détail fonctionnel dans les informations fournies.\"}",{"id":1973,"slug":993,"locale":1347,"data":1974,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.power-pole-large.fr","{\"description\":\"La recette de **[[fdy.term.power_pole_large|Pylône électrique (Grand)]]** permet de fabriquer un pylône de transport d’électricité de grande portée dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 5 secondes. Elle consomme **10 Poutres en acier**, **5 [[fdy.term.electronic_components|Composants électroniques]]** et **5 Cartes polymère** pour produire **1 Pylône électrique (Grand)**. Cette recette sert à étendre le réseau électrique de la base avec un point de connexion plus efficace pour l’acheminement de l’énergie.\",\"canonical_id\":\"Power Pole (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_large\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.power_pole_large\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_large\"}",{"id":1976,"slug":997,"locale":1347,"data":1977,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.power-pole-small.fr","{\"description\":\"[[fdy.term.power_pole_small|Pylône électrique (petit)]] est une entité de bâtiment dans le système FOUNDRY, classée dans la catégorie de traitement. Les données structurelles fournies ne contiennent que le nom de l’entité et sa catégorie ; aucune entrée, sortie, recette, fluide ni relation explicite avec d’autres entités n’a été incluse, donc cette description se limite à son identité en tant que bâtiment de catégorie traitement appelé Pylône électrique (petit).\",\"canonical_id\":\"Power Pole (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_small\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_small\"}",{"id":1979,"slug":1001,"locale":1347,"data":1980,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.power-pole-wall-mounted.fr","{\"description\":\"La recette de **[[fdy.term.power_pole_wall_mounted|Pylône électrique (Mural)]]** permet de fabriquer un pylône électrique fixé au mur dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. Elle consomme **4 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]** et **2 [[fdy.term.electronic_components|Composants électroniques]]** pour produire **1 Pylône électrique (Mural)** en **3 secondes**. Ce composant sert à étendre et organiser le réseau électrique de FOUNDRY tout en occupant moins d’espace qu’un pylône au sol.\",\"canonical_id\":\"Power Pole (Wall-Mounted)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_wall_mounted\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_wall_mounted\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_wall_mounted\"}",{"id":1982,"slug":1005,"locale":1347,"data":1983,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.pump-pipelines.fr","{\"description\":\"[[fdy.term.pump_pipelines|Pompe (Pipelines)]] est un bâtiment de la catégorie transformation qui fonctionne comme une pompe de pipeline dans le système FOUNDRY. Il est placé sur le réseau de pipelines pour déplacer les fluides entre des segments de pipeline connectés, ce qui permet le transfert et un écoulement contrôlé des liquides et des gaz à travers les lignes de production. Pompe (Pipelines) s’intègre aux connexions de pipeline existantes et est utilisé partout où le transport de fluides ou un transfert piloté par la pression est nécessaire dans les configurations de transformation. En tant que bâtiment de transformation, Pompe (Pipelines) fait partie de l’infrastructure qui relie les entités productrices et consommatrices de fluides dans l’installation.\",\"canonical_id\":\"Pump (Pipelines)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipelines\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipelines\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipelines\"}",{"id":1985,"slug":1009,"locale":1347,"data":1986,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.pump-pipes.fr","{\"description\":\"La recette **[[fdy.term.pump_pipes|Pompes (Conduites)]]** permet de fabriquer une pompe destinée aux réseaux de conduites dans **[[fdy.term.assembler_i|Assembleuse I]]**. En **3 secondes**, elle consomme **6 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **5 [[fdy.term.machinery_parts|Pièces de machines]]** et **2 [[fdy.term.electronic_components|Composants électroniques]]** pour produire **1 [[fdy.term.research_pumps|Pompes]] (Conduites)**. Cette fabrication s’inscrit dans la chaîne d’assemblage des composants liés aux fluides et à la logistique des infrastructures de **Foundry**.\",\"canonical_id\":\"Pump (Pipes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipes\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipes\"}",{"id":1988,"slug":1013,"locale":1347,"data":1989,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.pumpjack-i.fr","{\"description\":\"La recette **[[fdy.term.pumpjack_i|Pompe v1]]** permet de fabriquer une pompe de base dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. Elle consomme **12 Poutres en acier**, **8 [[fdy.term.pipe|Tuyau]]**, **5 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **5 [[fdy.term.electronic_components|Composants électroniques]]** pour produire **1 Pompe v1** en **8 secondes**. Cette recette s’inscrit dans la progression industrielle de FOUNDRY, en transformant des composants mécaniques et électroniques en un équipement utile à la chaîne de production.\",\"canonical_id\":\"Pumpjack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pumpjack_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":12},{\"item\":\"fdy.term.pipe\",\"count\":8},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.pumpjack_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pumpjack_i\"}",{"id":1991,"slug":1017,"locale":1347,"data":1992,"updated_at":1461,"created_at":1461,"listed_only":158},"fdy.recipe.quarry.fr","{\"canonical_id\":\"Quarry\",\"name\":\"fdy.term.quarry\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.quarry\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.machinery_parts\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.quarry\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":1994,"slug":1022,"locale":1347,"data":1995,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.radio-tower-base.fr","{\"description\":\"La **Base de tour radio** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 20 secondes. Elle transforme **200 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **100 Poutres en acier**, **25 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]** et **25 Circuits imprimés** en **1 Base de tour radio**. Cette pièce sert de fondation pour la structure de la tour radio, un élément lié à l’infrastructure et au développement des installations dans **Foundry**.\",\"canonical_id\":\"Radio Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.radio_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.radio_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.radio_tower_base\"}",{"id":1997,"slug":1026,"locale":1347,"data":1998,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.railings.fr","{\"description\":\"[[fdy.term.railings|Rampes]] est un bâtiment du système FOUNDRY classé dans la catégorie décor. Il s’agit d’une structure décorative placée sur le terrain, destinée à modifier l’apparence visuelle des constructions du joueur et de l’environnement. En tant que bâtiment de catégorie décor, Rampes sert principalement à la personnalisation esthétique plutôt qu’à la production de ressources ou au déploiement d’unités. Les données d’entité fournies ici l’identifient par son nom et sa catégorie ; utilisez Rampes lorsque vous avez besoin d’un élément décoratif structurel pour délimiter des bords, des contours ou ajouter des détails architecturaux dans le monde du jeu.\",\"canonical_id\":\"Railings\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.railings\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.railings\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.railings\"}",{"id":2000,"slug":1030,"locale":1347,"data":2001,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.research-server.fr","{\"description\":\"La recette **Serveur de recherche** permet de fabriquer un **Serveur de recherche** dans une **[[fdy.term.assembler_i|Assembleuse I]]** en **4 secondes**. Elle consomme **20 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **10 [[fdy.term.electronic_components|Composants électroniques]]** et **20 Tiges de [[fdy.term.technum|Technum]]** pour produire un serveur destiné aux systèmes de recherche de *Foundry*.\",\"canonical_id\":\"Research Server\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.research_server\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.research_server\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.research_server\"}",{"id":2003,"slug":1034,"locale":1347,"data":2004,"updated_at":2005,"created_at":1350,"listed_only":158},"fdy.recipe.robot-parts.fr","{\"description\":\"Robot Anonyme-parts est une recette d’assemblage qui produit 2 de Anonyme_parts en 30 secondes. La recette consomme 2 × 1 × 4 × et 2 × Le produit principal est Anonyme_parts. Cette recette s’exécute dans et appartient à la catégorie assemblage, servant d’étape de fabrication intermédiaire pour convertir des composants et matériaux avancés en Parties de Robot Anonyme.\",\"canonical_id\":\"Robot Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_parts\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.polymer_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_parts\",\"count\":2}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_parts\"}","2026-06-08 23:49:15",{"id":2007,"slug":1038,"locale":1347,"data":2008,"updated_at":2009,"created_at":2010,"listed_only":158},"fdy.recipe.robot-workstation-i.fr","{\"name\":\"fdy.term.robot_workstation_i\",\"canonical_id\":\"Robot Workstation I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_i\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"description\":\"Station de travail de Robot Anonyme I est un bâtiment dans lequel des Robot Anonyme peuvent être affectés afin d’améliorer diverses machines. Il fournit **1 emplacement de Robot Anonyme**, ce qui en fait un poste de travail de base pour le travail des Robot Anonyme et l’amélioration des machines.\\n\\nComme il ne dispose que d’un seul emplacement, il convient surtout aux configurations de début de partie ou à petite échelle, où un seul Robot Anonyme suffit à soutenir la production. Son rôle principal est de permettre aux Robot Anonyme de contribuer directement à l’amélioration des machines, plutôt que de servir de structure générale de stockage ou de production.\"}","2026-06-07 07:57:12","2026-06-02 09:54:21",{"id":2012,"slug":1043,"locale":1347,"data":2013,"updated_at":1354,"created_at":1746,"listed_only":158},"fdy.recipe.robot-workstation-ii.fr","{\"description\":\"La recette de **Station de travail de robot II** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. Elle transforme **15 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **20 [[fdy.term.electronic_components|Composants électroniques]]**, **10 Circuits imprimés** et **4 Verres** en **270 Stations de travail de robot II** en **5 secondes**. Cette recette sert à fabriquer en quantité une station de travail avancée liée aux systèmes de robots dans **Foundry**.\",\"canonical_id\":\"Robot Workstation II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_ii\",\"count\":270}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_ii\"}",{"id":2015,"slug":1047,"locale":1347,"data":2016,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.rocky-desert-seed-plants.fr","{\"description\":\"La recette **[[fdy.term.rocky_desert_seed_plants|Semence du désert de roche (Plantes)]]** est une fabrication réalisée dans la **[[fdy.term.greenhouse|Serre]]** qui dure **300 secondes**. Elle consomme **1 Semence du désert de roche (Plantes)**, **1 Roche minérale** et **250 d’eau** pour produire **3 Semences du désert de roche (Plantes)**. Cette recette sert à multiplier cette ressource végétale dans le système de culture de Foundry.\",\"canonical_id\":\"Rocky Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_plants\"}",{"id":2018,"slug":1051,"locale":1347,"data":2019,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.rocky-desert-seed-trees.fr","{\"description\":\"La **[[fdy.term.rocky_desert_seed_trees|Semence du désert de roche (Arbres)]]** est une recette de **[[fdy.term.greenhouse|Serre]]** qui permet de multiplier cette semence en utilisant **1 Semence du désert de roche (Arbres)**, **1 [[fdy.term.mineral_rocks|Rochers minéraux]]** et **250 [[fdy.term.water|Eau]]** sur **300 secondes** pour produire **3 Semence du désert de roche (Arbres)**. Elle sert à développer la production d’arbres du désert de roche, en associant matière minérale et eau dans la chaîne agricole de FOUNDRY.\",\"canonical_id\":\"Rocky Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_trees\"}",{"id":2021,"slug":1055,"locale":1347,"data":2022,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.sales-warehouse.fr","{\"description\":\"La recette de l’**Entrepôt de vente** permet de fabriquer une unité de stockage commerciale dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 10 secondes. Elle consomme des **Poutres en acier**, des **[[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]**, des **Circuits imprimés** et des **Cartes polymères** pour produire un **Entrepôt de vente** servant au stockage et à l’organisation des marchandises dans la chaîne industrielle.\",\"canonical_id\":\"Sales Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse\"}",{"id":2024,"slug":1059,"locale":1347,"data":2025,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.sales-warehouse-assembly-line.fr","{\"description\":\"[[fdy.term.sales_warehouse_assembly_line|Sales Warehouse (Assembly Line)]] est un bâtiment de traitement dans le système FOUNDRY. Il est nommé « [[fdy.term.sales_warehouse|Sales Warehouse]] (Assembly Line) » et fonctionne comme une entité de catégorie bâtiment pour les flux de travail de traitement. Cette entité représente une installation liée aux opérations de chaîne d’assemblage dans les systèmes de production et de logistique du jeu, et elle est destinée à gérer les tâches de traitement associées au flux des ventes et des stocks dans ce contexte. Les données structurelles disponibles ne l’identifient que par son nom localisé et sa catégorie de bâtiment de traitement.\",\"canonical_id\":\"Sales Warehouse (Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse_assembly_line\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse_assembly_line\"}",{"id":2027,"slug":1063,"locale":1347,"data":2028,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.sandy-desert-seed-plants.fr","{\"description\":\"[[fdy.term.sandy_desert_seed_plants|Semence du désert de sable (Plantes)]] est un bâtiment de décor dans le système FOUNDRY. En tant que structure de type décor, Semence du désert de sable (Plantes) existe pour apporter une valeur esthétique au sein des colonies des joueurs et n’implique ni entrées ni sorties de production. L’entité est classée dans la catégorie décor et est destinée à être placée dans les environnements du jeu afin de modifier l’apparence visuelle et l’atmosphère ; toute interaction, tout coût ou tout effet de gameplay au-delà de sa classification en tant que décor est déterminé par les systèmes du jeu et n’est pas précisé dans les données structurelles fournies.\",\"canonical_id\":\"Sandy Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_plants\"}",{"id":2030,"slug":1067,"locale":1347,"data":2031,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.sandy-desert-seed-trees.fr","{\"description\":\"[[fdy.term.sandy_desert_seed_trees|Semence du désert de sable (Arbres)]] est un bâtiment de décoration dans le système FOUNDRY. Seuls le nom localisé et la catégorie sont fournis pour cette entité, ce qui indique qu’elle est classée comme bâtiment décoratif plutôt que comme unité de production ou de ressource interactive. En tant que bâtiment de catégorie décorative, Semence du désert de sable (Arbres) fonctionne dans la couche esthétique du jeu afin de contribuer à des éléments visuels ou thématiques dans les environnements du joueur, et elle n’est pas décrite ici avec des entrées, des sorties ou des mécaniques de jeu.\",\"canonical_id\":\"Sandy Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_trees\"}",{"id":2033,"slug":1071,"locale":1347,"data":2034,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.science-pack-i.fr","{\"description\":\"**Pack scientifique I** est une recette d’assemblage fabriquée dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. Elle combine **10 [[fdy.term.machinery_parts|Pièces de machines]]** et **8 Tiges de [[fdy.term.technum|Technum]]** pour produire **1 Pack scientifique I** en **30 secondes**. Cette recette constitue un élément de base de la progression industrielle de FOUNDRY, en reliant la production de composants mécaniques et de Technum à la fabrication des paquets de recherche.\",\"canonical_id\":\"Science Pack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_i\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.science_pack_i\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_i\"}",{"id":2036,"slug":1075,"locale":1347,"data":2037,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.science-pack-ii.fr","{\"description\":\"**[[fdy.term.research_science_pack_ii|Pack scientifique II]]** est une recette d’assemblage fabriquée dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 30 secondes. Elle consomme 6 **[[fdy.term.conveyor_i|Convoyeur I]]** et 12 **[[fdy.term.building_block|Bloc de construction]]** pour produire 1 **Pack scientifique II**. Cet objet sert à alimenter la progression technologique de **Foundry** en fournissant un pack de recherche intermédiaire utilisé dans les chaînes d’études plus avancées.\",\"canonical_id\":\"Science Pack II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":6},{\"item\":\"fdy.term.building_block\",\"count\":12}],\"outputs\":[{\"item\":\"fdy.term.science_pack_ii\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_ii\"}",{"id":2039,"slug":1079,"locale":1347,"data":2040,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.science-pack-iii.fr","{\"description\":\"La recette **[[fdy.term.research_science_pack_iii|Pack scientifique III]]** permet de fabriquer un **Pack scientifique III** dans une **[[fdy.term.assembler_i|Assembleuse I]]** en **60 secondes**. Elle consomme **2 [[fdy.term.advanced_machinery_parts|Pièces de machines avancées]]**, **12 [[fdy.term.concrete|Béton]]** et **2 Barres de Firmarlite** pour produire un exemplaire de ce composant de recherche, utilisé dans la progression scientifique de *Foundry*.\",\"canonical_id\":\"Science Pack III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iii\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.concrete\",\"count\":12},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iii\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iii\"}",{"id":2042,"slug":1083,"locale":1347,"data":2043,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.science-pack-iv.fr","{\"description\":\"**Pack scientifique IV** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. Elle transforme 4 **Circuits imprimés**, 4 **Cellules d’énergie** et 4 **Feuilles de Firmarlite** en 1 **Pack scientifique IV** en 60 secondes. Ce pack scientifique sert de produit de recherche avancée dans les chaînes de progression de FOUNDRY.\",\"canonical_id\":\"Science Pack IV\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iv\",\"ingredients\":[{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.energy_cell\",\"count\":4},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iv\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iv\"}",{"id":2045,"slug":1087,"locale":1347,"data":2046,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.science-pack-v.fr","{\"description\":\"La **Pack scientifique IV** est une recette d’assemblage produite dans une **[[fdy.term.assembler_i|Assembleuse I]]**. Elle transforme **4 [[fdy.term.robot_parts|Parties de robots]]**, **12 Pistons hydrauliques** et **1 [[fdy.term.cpu|Processeur]]** en **2 Packs scientifiques IV** en **120 secondes**, et sert à fabriquer les packs de recherche utilisés dans la progression scientifique de *Foundry*.\",\"canonical_id\":\"Science Pack V\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_v\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":12},{\"item\":\"fdy.term.cpu\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_pack_v\",\"count\":2}],\"time_seconds\":120,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_v\"}",{"id":2048,"slug":1091,"locale":1347,"data":2049,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.science-robot-arm.fr","{\"canonical_id\":\"Science Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_arm\",\"description\":\"science-Robot Anonyme-arm est une Robot Anonyme-part dans le système FOUNDRY, classée comme head. En tant que composant de catégorie head, science-Robot Anonyme-arm fonctionne comme le module de tête dé[[fdy.term.sign|Panneau]]é pour les assemblages robotiques et est destiné à occuper l’emplacement de tête lors de la construction ou de la personnalisation des unités robotiques. L’entité est considérée comme un composant distinct dans les systèmes de fabrication, de production et d’inventaire qui font référence aux catégories de Robot Anonyme-part, et elle est utilisée partout où des Robot Anonyme-part de catégorie head sont requis par des recettes, des plans ou des définitions d’unité.\"}",{"id":2051,"slug":1095,"locale":1347,"data":2052,"updated_at":2053,"created_at":1350,"listed_only":158},"fdy.recipe.science-robot-head.fr","{\"canonical_id\":\"Science Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_head\",\"description\":\"science-Robot Anonyme-head est une pièce de Robot Anonyme dans le système FOUNDRY, classée comme une tête. Elle sert de composant de tête pour les assemblages robotiques et est utilisée lors de la construction ou de la réparation de Robot Anonyme qui nécessitent un emplacement de tête dédié. Les données de cette entité la définissent strictement comme un composant de type tête ; aucune entrée, sortie ni détail de recette supplémentaire n’est fourni dans l’ensemble de données structurelles. Elle est référencée par d’autres systèmes et recettes qui exigent une pièce de Robot Anonyme de classe tête pour les opérations d’assemblage ou de mise à niveau.\"}","2026-06-03 07:55:12",{"id":2055,"slug":1099,"locale":1347,"data":2056,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.science-robot-leg.fr","{\"description\":\"La **Jambe de robot scientifique** est une recette d’assemblage réalisée dans l’**[[fdy.term.assembler_i|Assembleuse I]]**. En **15 secondes**, elle transforme **[[fdy.term.robot_parts|Parties de robots]]**, **[[fdy.term.hydraulic_piston|Piston hydraulique]]**, **[[fdy.term.firmarlite_sheet|Feuille de Firmarlite]]** et **[[fdy.term.polymer_board|Carte polymère]]** en **1 Jambe de robot scientifique**. Cette recette s’inscrit dans la chaîne de fabrication des composants robotiques avancés de FOUNDRY.\",\"canonical_id\":\"Science Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_leg\"}",{"id":2058,"slug":1103,"locale":1347,"data":2059,"updated_at":2053,"created_at":1350,"listed_only":158},"fdy.recipe.science-robot-torso.fr","{\"canonical_id\":\"Science Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_torso\",\"description\":\"science-Robot Anonyme-torso est une pièce de Robot Anonyme dans le système FOUNDRY, classée comme une tête. Elle fonctionne comme un composant modulaire destiné à servir d’assemblage de tête ou de torse pour des unités robotiques au sein des systèmes de fabrication et de construction du jeu. En tant que pièce de Robot Anonyme de catégorie « tête », science-Robot Anonyme-torso est utilisé là où des composants de type tête sont requis par des recettes d’assemblage, des plans ou des définitions d’unités qui construisent ou personnalisent des Robot Anonyme. Aucune entrée, sortie ou aucun comportement structurel supplémentaire n’est spécifié par les données de l’entité fournies.\"}",{"id":2061,"slug":1107,"locale":1347,"data":2062,"updated_at":1461,"created_at":1461,"listed_only":158},"fdy.recipe.scrap-recycler.fr","{\"canonical_id\":\"Scrap Recycler\",\"name\":\"fdy.term.scrap_recycler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.scrap_recycler\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.scrap_recycler\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":2064,"slug":1112,"locale":1347,"data":2065,"updated_at":1461,"created_at":1461,"listed_only":158},"fdy.recipe.screen-bot.fr","{\"canonical_id\":\"Screen Bot\",\"name\":\"fdy.term.screen_bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.screen_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.screen_bot\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":2067,"slug":1116,"locale":1347,"data":2068,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.shipping-pad-medium.fr","{\"description\":\"La recette de la **Plateforme de livraison (Moyenne)** permet de fabriquer dans l’**[[fdy.term.assembler_i|Assembleuse I]]** une structure logistique centrale de FOUNDRY. En 30 secondes, elle consomme **100 poutres en acier**, **100 béton**, **50 pièces de machines avancées**, **50 composants électroniques** et **2 balises de détresse** pour produire **1 Plateforme de livraison (Moyenne)**. Cette plateforme sert de point de livraison et d’intégration pour l’organisation des flux de construction et d’approvisionnement, en soutenant les infrastructures de transport et de logistique de la base.\",\"canonical_id\":\"Shipping Pad (Medium)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium\"}",{"id":2070,"slug":1121,"locale":1347,"data":2071,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.shipping-pad-medium-assembly-line.fr","{\"description\":\"[[fdy.term.shipping_pad_medium_assembly_line|Plateforme de livraison (Moyenne, chaîne de montage)]] est un bâtiment de traitement. Il s’agit d’un Shipping Pad de capacité moyenne qui s’intègre aux Assembly Line afin d’expédier les biens assemblés sous forme de cargaison envoyée. Le bâtiment accepte les produits finis issus de la production en Assembly Line, achemine les produits emballés vers les systèmes logistiques et de transport du jeu, et se coordonne avec les convoyeurs, les Robot Anonyme ou les liaisons de véhicules pour déplacer la cargaison vers les files d’expédition ou les navires de transport. En tant que structure de catégorie traitement, il transforme les sorties de la Assembly Line en expéditions sortantes et sert de nœud intermédiaire de débit entre la fabrication sur site et la livraison hors site ; sa désignation « Medium » indique un débit intermédiaire par rapport aux variantes small et large.\",\"canonical_id\":\"Shipping Pad (Medium, Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium_assembly_line\"}",{"id":2073,"slug":1125,"locale":1347,"data":2074,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.shipping-pad-small.fr","{\"description\":\"La recette de la **Plateforme de livraison (Petite)** permet de fabriquer une plateforme de livraison compacte dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 15 secondes. Elle consomme **50 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **10 [[fdy.term.machinery_parts|Pièces de machines]]**, **5 [[fdy.term.electronic_components|Composants électroniques]]** et **1 [[fdy.term.emergency_beacon|Balise de détresse]]** pour produire **1 Plateforme de livraison (Petite)**, un élément de logistique lié à l’acheminement et au déploiement de structures dans FOUNDRY.\",\"canonical_id\":\"Shipping Pad (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_small\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_small\"}",{"id":2076,"slug":1129,"locale":1347,"data":2077,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.sign.fr","{\"description\":\"Le **[[fdy.term.sign|Panneau]]** est une recette d’assemblage qui permet de fabriquer un panneau décoratif ou fonctionnel dans une **[[fdy.term.assembler_i|Assembleuse I]]**. Elle transforme **4 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]** en **1 Panneau** en **1,5 seconde**, ce qui en fait une production rapide pour obtenir cet élément à partir d’un matériau de base du jeu.\",\"canonical_id\":\"Sign\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sign\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.sign\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sign\"}",{"id":2079,"slug":1133,"locale":1347,"data":2080,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.smelter-small.fr","{\"description\":\"La recette de **[[fdy.term.smelter_small|Fonderie (Petite)]]** permet de fabriquer une fonderie compacte dans une **[[fdy.term.assembler_i|Assembleuse I]]**. Elle demande **10 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, **4 [[fdy.term.machinery_parts|Pièces de machines]]** et **4 [[fdy.term.electronic_components|Composants électroniques]]**, puis produit **1 Fonderie (Petite)** en **10 secondes**. Cette recette s’inscrit dans la chaîne de fabrication d’infrastructure de base et donne accès à une fonderie plus petite destinée aux premiers besoins de production et de transformation.\",\"canonical_id\":\"Smelter (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.smelter_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.smelter_small\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.smelter_small\"}",{"id":2082,"slug":1137,"locale":1347,"data":2083,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.snack-bot.fr","{\"description\":\"Le **Robot à snacks** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **12 secondes**. Elle consomme une **[[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]]**, des **[[fdy.term.machinery_parts|Pièces de machines]]**, des **[[fdy.term.electronic_components|Composants électroniques]]** et du **[[fdy.term.glass|Verre]]** pour fabriquer **1 Robot à snacks**. Cette recette s’inscrit dans la chaîne de production de FOUNDRY en transformant des matériaux industriels et des composants de base en un objet spécialisé, prêt à être utilisé dans les systèmes du jeu.\",\"canonical_id\":\"Snack Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.snack_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.snack_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.snack_bot\"}",{"id":2085,"slug":1141,"locale":1347,"data":2086,"updated_at":1853,"created_at":1350,"listed_only":158},"fdy.recipe.solar-panel-large.fr","{\"description\":\"[[fdy.term.research_solar_panel_large|Panneau Solaire (Grand)]] est un bâtiment de traitement qui convertit la lumière du soleil en énergie électrique pour le réseau électrique du joueur. En tant que grand ensemble solaire, Panneau Solaire (Grand) fournit une électricité continue pendant la journée sans consommer de carburant ni de ressources pendant son fonctionnement, ce qui en fait une source d’énergie renouvelable principale pour l’infrastructure de la base et la production automatisée. Le bâtiment s’intègre au réseau électrique du jeu et ajuste sa production par rapport aux autres producteurs et consommateurs d’énergie, servant ainsi de composant clé pour réduire la dépendance aux générateurs à carburant et soutenir le fonctionnement continu des installations de traitement et des systèmes de défense.\",\"canonical_id\":\"Solar Panel (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_large\"}",{"id":2088,"slug":1145,"locale":1347,"data":2089,"updated_at":1853,"created_at":1350,"listed_only":158},"fdy.recipe.solar-panel-small.fr","{\"description\":\"[[fdy.term.solar_panel_small|Panneau solaire (Petit)]] est un bâtiment de la catégorie de traitement du système FOUNDRY. Les données structurelles fournies ne contiennent que le nom localisé et sa classification en tant que bâtiment de traitement, donc ses intrants, ses extrants, ses paramètres de fonctionnement et ses connexions en jeu spécifiques ne sont pas inclus ici. En tant que bâtiment de la catégorie de traitement, [[fdy.term.research_solar_panel|Panneau solaire]] (Petit) est répertorié parmi les installations qui effectuent des tâches de conversion ou de gestion au sein des systèmes du jeu, et les références aux entités associées doivent être faites en utilisant le nom localisé fourni [[fdy.term.sign|Panneau]] solaire (Petit).\",\"canonical_id\":\"Solar Panel (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_small\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_small\"}",{"id":2091,"slug":1149,"locale":1347,"data":2092,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.space-ship-fuel-canister.fr","{\"description\":\"Le **[[fdy.term.space_ship_fuel_canister|Bidon de carburant de vaisseau spatial]]** est une recette de chimie fabriquée dans le **[[fdy.term.chemical_processor|Processeur chimique]]** en 5 secondes. Elle transforme un **[[fdy.term.barrel_empty|Baril (Vide)]]**, des **[[fdy.term.firmarlite_sheet|Feuille de Firmarlite]]**, de la **[[fdy.term.ignium_powder|Poudre d'Ignium]]**, du **[[fdy.term.liquid_fuel|Carburant liquide]]** et de l’**[[fdy.term.water|Eau]]** en un bidon rempli servant au conditionnement du carburant destiné au vaisseau spatial. Cette recette s’inscrit dans la chaîne de production des ressources de propulsion et permet de préparer le combustible sous une forme transportable et utilisable.\",\"canonical_id\":\"Space Ship Fuel Canister\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.space_ship_fuel_canister\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":5},{\"item\":\"fdy.term.ignium_powder\",\"count\":5},{\"item\":\"fdy.term.liquid_fuel\",\"count\":100},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.space_ship_fuel_canister\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.space_ship_fuel_canister\"}",{"id":2094,"slug":1153,"locale":1347,"data":2095,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.space-station-requester-warehouse.fr","{\"description\":\"Le Space Station Requester Warehouse est un bâtiment de stockage utilisé dans la chaîne d’approvisionnement à Firmarlite Bar dans le Space Station. Il sert de point de demande auquel les Transport Ships doivent livrer, et l’espace libre disponible influence directement la question de savoir si ces navires accepteront une mission. Si l’entrepôt est trop plein, les navires ne se déplaceront pas du tout pour le desservir, ce qui peut réduire le débit global.\\n\\nPour obtenir une production maximale de [[fdy.term.firmarlite_bar|Barre de Firmarlite]], l’entrepôt doit être vidé le plus vite possible. L’objectif pratique est de conserver suffisamment de capacité libre pour que les Transport Ships entrants continuent d’être envoyés sans rester inactifs. Une configuration avec **8 ou 12 unloaders** autour du [[fdy.term.space_station_requester_warehouse|Space Station Requester Warehouse]] suffit à empêcher les Transport Ships de rester à l’arrêt dans l’installation à haut débit prévue.\\n\\nCe bâtiment fait partie d’une boucle logistique équilibrée à double sens : un ensemble de Transport Ships apporte des objets jusqu’au [[fdy.term.space_station|Station spatiale]] pour les vendre, tandis qu’un autre ensemble ramène des Barre de Firmarlite vers le bas. Dans une configuration entièrement optimisée, cette boucle atteint un débit complet avec un cycle de **2 s**. Le principal goulot d’étranglement n’est pas le transport lui-même, mais le fait de maintenir l’entrepôt de demande suffisamment vide pour que les missions des navires restent disponibles.\\n\\nLors de la planification d’une chaîne de production autour de cet entrepôt, l’essentiel à surveiller est la gestion de l’espace plutôt que le simple nombre de transports. Si les livraisons s’accumulent à l’intérieur de l’entrepôt, la station peut cesser d’accepter de nouvelles missions entrantes et vos vaisseaux perdront du temps à attendre qu’une capacité se libère. Maintenir les déchargeurs actifs et assurer une évacuation rapide de l’entrepôt est donc l’exigence la plus importante pour un fonctionnement stable.\",\"canonical_id\":\"Space Station Requester Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.space_station_requester_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.space_station_requester_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.space_station_requester_warehouse\"}",{"id":2097,"slug":1157,"locale":1347,"data":2098,"updated_at":1853,"created_at":1350,"listed_only":158},"fdy.recipe.stairs.fr","{\"description\":\"[[fdy.term.research_stairs|Escaliers]] est un bâtiment de la catégorie de traitement de FOUNDRY. Seuls son nom et sa catégorie sont spécifiés dans les données structurelles ; aucune entrée, aucune sortie, aucune recette de fabrication, aucune exigence en énergie, aucune animation ni aucune interaction ne sont fournies, donc son rôle de traitement en jeu, au-delà de sa classification, n’est pas détaillé ici. Utilisez la catégorie de traitement pour repérer Escaliers parmi les autres bâtiments de production dans le système FOUNDRY.\",\"canonical_id\":\"Stairs\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.stairs\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.stairs\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.stairs\"}",{"id":2100,"slug":1161,"locale":1347,"data":2101,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.steam-turbine.fr","{\"description\":\"[[fdy.term.steam_turbine|Turbine à vapeur]] est un bâtiment qui convertit de la vapeur à haute pression en énergie électrique. Chaque Steam Turbine produit un maximum de 3.6 MW lorsqu’elle reçoit le débit de vapeur requis, et elle sert de générateur principal dans les installations thermiques de milieu et de fin de partie où les [[fdy.term.boiler|Chaudière]] produisent de la vapeur à partir de combustible.\\n\\nUn seul Turbine à vapeur nécessite **60 Litres par seconde (L\u002Fs)** de vapeur pour fonctionner à sa puissance maximale de **3.6 MW**. Comme un Chaudière est capable de fournir 60 L\u002Fs de vapeur à pleine puissance, un Chaudière suffit pour alimenter un Turbine à vapeur à pleine charge. Le Boiler doit lui-même être alimenté avec le combustible ou la source de chaleur appropriée afin de maintenir le débit de vapeur nécessaire à la turbine.\\n\\nNotes pratiques et interactions :\\n- Faites correspondre les Chaudière aux Turbines sur une base de 1:1 lorsque vous planifiez une production de **3.6 MW** par Turbine. Un apport insuffisant en vapeur réduit la production de la Turbine proportionnellement.\\n- Équilibrez la capacité des tuyaux et des conduits afin que 60 L\u002Fs de vapeur puissent atteindre la Turbine sans pertes dues à l’étranglement ou à un branchement excessif.\\n- Lorsque vous augmentez la production d’énergie, reproduisez les paires Chaudière–Turbine à vapeur plutôt que d’essayer de regrouper plusieurs Turbines sur un seul Chaudière, sauf si un tampon de vapeur intermédiaire et une production suffisante du Chaudière sont présents.\\n- Surveillez l’apport énergétique aux Chaudière : un Chaudière doit fournir 60 L\u002Fs de vapeur, ce qui correspond à l’apport de chaleur\u002Fpuissance requis par le Chaudière lui-même pour maintenir ce rythme de production de vapeur.\\n\\nParce que la documentation principale sur les spécificités de Turbine à vapeur est limitée dans les sources disponibles, cette entrée se concentre sur la relation confirmée entre le flux de vapeur et la puissance, ainsi que sur son implication directe pour l’association avec Chaudière et l’agencement de l’installation.\",\"canonical_id\":\"Steam Turbine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.steam_turbine\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":40},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.steam_turbine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.steam_turbine\"}",{"id":2103,"slug":1165,"locale":1347,"data":2104,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.steel-beams-t1.fr","{\"description\":\"Poutres en acier (T1) est une recette de fonte de la **[[fdy.term.advanced_smelter|Fonderie avancée]]** qui transforme un **[[fdy.term.xenoferrite_ignium_ore_blend|Mélange de minerai Xénoferrite-Ignium]]** en **Poutres en acier**. En 6 secondes, elle produit 1 poutre en acier, servant ainsi à alimenter les chaînes de production d’ouvrages et de composants métalliques de niveau intermédiaire. Cette recette appartient à la catégorie **smelting** et constitue une étape clé dans la transformation du minerai en matériaux de construction plus avancés.\",\"canonical_id\":\"Steel Beams (T1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t1\"}",{"id":2106,"slug":1169,"locale":1347,"data":2107,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.steel-beams-t2.fr","{\"description\":\"**Poutres en acier (T2)** est une recette de fusion de la **[[fdy.term.advanced_smelter|Fonderie avancée]]** qui transforme 1 **mélange de minerai [[fdy.term.xenoferrite|Xénoferrite]]-Ignium avancé** en 2 **Poutres en acier** en 6 secondes. Elle sert à produire en quantité un matériau de construction et de fabrication de niveau intermédiaire, directement lié à la chaîne de transformation métallurgique de FOUNDRY.\",\"canonical_id\":\"Steel Beams (T2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t2\"}",{"id":2109,"slug":1173,"locale":1347,"data":2110,"updated_at":1853,"created_at":1350,"listed_only":158},"fdy.recipe.tank.fr","{\"description\":\"[[fdy.term.research_tank|Réservoir]] est une recette d’assemblage qui produit (×1) en 5 secondes. La recette consomme (×10), (×20) et (×5). L’objet de sortie principal est Cette recette est fabriquée dans le et appartient à la catégorie assembly.\",\"canonical_id\":\"Tank\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.tank_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.tank_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.tank\"}",{"id":2112,"slug":1177,"locale":1347,"data":2113,"updated_at":1784,"created_at":1350,"listed_only":158},"fdy.recipe.technum.fr","{\"description\":\"Technum est une recette de smelting (fusion) dans le système FOUNDRY. Cette recette appartient à la catégorie smelting et sert à transformer des matières premières en produits raffinés via un procédé de fusion, en s'exécutant dans les dispositifs de fusion prévus par le jeu. Les données structurelles fournies indiquent uniquement son nom et sa catégorie ; les ingrédients, les rendements, les températures et les machines spécifiques associés à la recette Technum ne sont pas incluses ici.\",\"category\":\"smelting\",\"name\":\"fdy.term.technum\"}",{"id":2115,"slug":1183,"locale":1347,"data":2116,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.technum-ore.fr","{\"description\":\"Le Minerai de [[fdy.term.technum|Technum]] est une recette de minage qui permet de transformer des [[fdy.term.technum_ore_rubble|Gravats de minerai de Technum]] en Minerai de Technum. Réalisée en 1,5 seconde dans le [[fdy.term.crusher_i|Broyeur v1]], elle sert à récupérer une ressource de base à partir de matériaux fragmentés pour l’alimentation des chaînes d’extraction et de production liées au Technum.\",\"canonical_id\":\"Technum Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore\"}",{"id":2118,"slug":1187,"locale":1347,"data":2119,"updated_at":1461,"created_at":1461,"listed_only":158},"fdy.recipe.technum-ore-alternative.fr","{\"canonical_id\":\"Technum Ore (Alternative)\",\"name\":\"fdy.term.technum_ore_alternative\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\"}",{"id":2121,"slug":1192,"locale":1347,"data":2122,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.technum-rods.fr","{\"description\":\"La **Tige de [[fdy.term.technum|Technum]]** est une recette d’assemblage qui transforme **2 [[fdy.term.technum_ore_rubble|Gravats de minerai de Technum]]** en **1 Tige de Technum** en **3 secondes**. Elle sert à raffiner ce matériau de base en un composant intermédiaire utilisé dans la chaîne de production de **Technum**, pour alimenter les fabrications et constructions qui dépendent de ce métal.\",\"canonical_id\":\"Technum Rods\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.technum_rods\"}",{"id":2124,"slug":1196,"locale":1347,"data":2125,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.technum-rods-tier-1.fr","{\"description\":\"Les **Tiges de [[fdy.term.technum|Technum]] (Niv. 1)** sont une recette de **fonte** réalisée à la **[[fdy.term.advanced_smelter|Fonderie avancée]]**. En **3 secondes**, elle transforme **1 [[fdy.term.technum_ore_rubble|Gravats de minerai de Technum]]** en **1 [[fdy.term.technum_rods|Tige de Technum]]**, servant ainsi de première étape de raffinage du Technum pour les chaînes de production avancées.\",\"canonical_id\":\"Technum Rods (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_1\"}",{"id":2127,"slug":1200,"locale":1347,"data":2128,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.technum-rods-tier-2.fr","{\"description\":\"La recette de fonte **[[fdy.term.technum_rods|Tige de Technum]] (Niv. 2)** transforme **2 [[fdy.term.technum_ore|Minerai de Technum]]** en **3 Tige de [[fdy.term.technum|Technum]]** en **6 secondes** dans la **[[fdy.term.advanced_smelter|Fonderie avancée]]**. Cette recette de niveau 2 assure la production de tiges de Technum, un matériau intermédiaire essentiel aux chaînes de fabrication et de transformation liées au Technum.\",\"canonical_id\":\"Technum Rods (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_2\"}",{"id":2130,"slug":1204,"locale":1347,"data":2131,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.technum-rods-tier-3.fr","{\"description\":\"Les **Tiges de [[fdy.term.technum|Technum]] (Niv. 3)** sont une recette de **fonte** réalisée dans la **[[fdy.term.casting_machine|Façonneuse]]**. Elle consomme **15 [[fdy.term.molten_technum|Technum fondu]]** pour produire **5 Tiges de Technum** en **7,5 secondes**, ce qui en fait une étape de transformation du métal raffiné vers un composant intermédiaire utile à la fabrication et à l’assemblage de chaînes de production plus avancées.\",\"canonical_id\":\"Technum Rods (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.molten_technum\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.technum_rods_tier_3\"}",{"id":2133,"slug":1208,"locale":1347,"data":2134,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.telluxite-ingot.fr","{\"description\":\"Le **Lingot de Telluxite** est une recette de **fusion** réalisée dans la **[[fdy.term.advanced_smelter|Fonderie avancée]]**. Elle transforme **4 [[fdy.term.telluxite_ore|Minerai de Telluxite]]** en **1 Lingot de Telluxite** en **6 secondes**, servant ainsi de base à la raffinage du telluxite et à la production des matériaux métalliques nécessaires aux étapes de fabrication plus avancées.\",\"canonical_id\":\"Telluxite Ingot\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_ingot\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.telluxite_ingot\"}",{"id":2136,"slug":1212,"locale":1347,"data":2137,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.telluxite-ore.fr","{\"description\":\"Le **Minerai de Telluxite** est une recette de minage exécutée dans le **[[fdy.term.crusher_i|Broyeur v1]]**. Elle transforme **4 [[fdy.term.telluxite_ore_rubble|Gravats de minerai Telluxite]]** en **1 Minerai de Telluxite** en **1,5 seconde**, fournissant ainsi le minerai brut nécessaire aux chaînes de production liées à la Telluxite.\",\"canonical_id\":\"Telluxite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.telluxite_ore\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore_rubble\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.telluxite_ore\"}",{"id":2139,"slug":1216,"locale":1347,"data":2140,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.telluxite-wafer.fr","{\"description\":\"telluxite-wafer est un objet du système FOUNDRY classé comme composant. En tant qu’objet de classe composant, il fonctionne comme une pièce d’artisanat distincte qui peut être stockée dans les inventaires du joueur et des machines, et utilisée comme entrée pour des recettes et des chaînes de production au sein des systèmes d’artisanat et de fabrication du jeu. telluxite-wafer est dé[[fdy.term.sign|Panneau]]é par son nom canonique dans les données du jeu et sert d’élément de base pour d’autres objets, machines ou assemblages qui requièrent des composants en entrée.\",\"canonical_id\":\"Telluxite Wafer\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_wafer\",\"ingredients\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1}],\"time_seconds\":24,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.telluxite_wafer\"}",{"id":2142,"slug":1220,"locale":1347,"data":2143,"updated_at":2144,"created_at":2145,"listed_only":158},"fdy.recipe.train-cargo-wagon.fr","{\"name\":\"fdy.term.train_cargo_wagon\",\"canonical_id\":\"Train Cargo Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_cargo_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_cargo_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Wagon de marchandises est une recette liée à la logistique ferroviaire, utilisée pour les objets solides. Elle définit la fonction de chargement du wagon plutôt qu’une structure plaçable ou un personnage autonome, et son rôle est de déplacer des piles d’objets à travers les réseaux ferroviaires.\\n\\n- Elle est destinée uniquement aux marchandises solides, ce qui en fait l’option de chargement pour le transport d’objets par train.\\n- En tant qu’entrée de recette, elle fait partie des données de fabrication et de production du jeu plutôt que d’un objet interactif du monde.\"}","2026-06-07 07:57:13","2026-06-02 09:56:30",{"id":2147,"slug":1224,"locale":1347,"data":2148,"updated_at":2149,"created_at":2150,"listed_only":158},"fdy.recipe.train-engine.fr","{\"description\":\"Le Train Engine est le composant de locomotive utilisé pour déplacer les trains le long des voies ferrées dans une seule direction. C’est la partie active d’un train, fournissant la traction qui permet aux réseaux ferroviaires de transporter des matériaux et des équipements entre les stations.\\n\\nComme un seul Moteur de train ne propulse un train que dans une seule direction, les configurations push-pull nécessitent deux moteurs : un placé à l’avant et un à l’arrière. Cela permet au train d’inverser sa direction sans avoir besoin de faire demi-tour, ce qui est utile sur les lignes où les deux extrémités sont en service.\\n\\n- Un train a besoin d’un Moteur de train pour fonctionner comme véhicule ferroviaire motorisé.\\n- Pour un fonctionnement bidirectionnel, placez un moteur à chaque extrémité du train.\\n- Les trains à moteur unique conviennent aux lignes de transport à sens unique.\",\"canonical_id\":\"Train Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_engine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.train_engine\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_engine\"}","2026-06-08 07:42:46","2026-06-02 09:56:31",{"id":2152,"slug":1229,"locale":1347,"data":2153,"updated_at":2154,"created_at":2150,"listed_only":158},"fdy.recipe.train-loading-station.fr","{\"name\":\"fdy.term.train_loading_station\",\"canonical_id\":\"Train Loading Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_loading_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_loading_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"The Train Loading Station est une extension d’un [[fdy.term.train_station|Train Station]] qui permet de charger ou de décharger un wagon. Chaque wagon nécessite sa propre loading station, donc une configuration de train complète doit être conçue avec un point de chargement par wagon. Elle est utilisée pour gérer les transferts de cargaison entre les trains et la logistique connectée, et elle existe en trois modes : Solid Goods, Gases et Liquids.\\n\\nLe mode de la station détermine quel type de matériau elle peut traiter, ce qui rend important l’accord entre le type de station, le wagon et la ressource déplacée. Comme chaque wagon a besoin d’une loading station séparée, les stations sont généralement disposées en séquence le long de la voie afin de servir efficacement les trains à plusieurs wagons.\\n\\n- Le mode Solid Goods est utilisé pour les cargaisons d’objets.\\n- Le mode Gases est utilisé pour les ressources gazeuses.\\n- Le mode Liquids est utilisé pour les cargaisons fluides.\\n- Maintenez le bouton droit de la souris pour interagir avec la sélection du mode.\"}","2026-06-07 07:57:14",{"id":2156,"slug":1233,"locale":1347,"data":2157,"updated_at":2154,"created_at":2158,"listed_only":158},"fdy.recipe.train-signal.fr","{\"name\":\"fdy.term.train_signal\",\"canonical_id\":\"Train Signal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_signal\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_signal\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"description\":\"Signal de train est une entrée de recette de signalisation ferroviaire qui produit un dispositif de signal avec deux modes de fonctionnement : Signal et Chain Signal. L’objet est associé au contrôle du réseau ferroviaire, et son mode peut être modifié en maintenant le bouton droit de la souris. Cela en fait un élément d’infrastructure ferroviaire flexible plutôt qu’un composant à usage unique, puisque la même entrée de recette couvre les deux types de signal.\\n\\nEn pratique, le point important est que Signal de train n’est pas simplement une sortie fixe. Ses deux modes lui permettent de servir soit de signal normal, soit de Chain Signal, selon la manière dont le réseau ferroviaire est organisé. De ce fait, il fait partie de l’ensemble d’outils de base pour gérer le mouvement des trains, l’espacement et le contrôle des trajets dans les configurations fondées sur les rails. Les joueurs qui construisent ou agrandissent un réseau ferroviaire devraient garder à l’esprit le changement de mode avant de le placer ou de le fabriquer, car utiliser le mauvais type de signal au mauvais endroit peut influencer la manière dont les trains circulent dans le système.\\n\\nLe basculement de mode est simple : maintenez RMB pour passer de Signal à Chain Signal. C’est la seule information explicite d’interaction donnée pour cette entrée de recette, et c’est le comportement clé à retenir lorsque vous utilisez cet objet.\\n\\n- Deux modes sont disponibles : Signal et Chain Signal.\\n- Maintenez RMB pour passer de l’un à l’autre.\\n- L’entrée de recette est liée à l’infrastructure ferroviaire et à la signalisation.\\n- Sa flexibilité la rend utile pour différents types de situations de contrôle ferroviaire.\"}","2026-06-02 09:56:32",{"id":2160,"slug":1237,"locale":1347,"data":2161,"updated_at":1853,"created_at":2162,"listed_only":158},"fdy.recipe.train-station.fr","{\"name\":\"fdy.term.train_station\",\"canonical_id\":\"Train Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Gare ferroviaire est une entité liée à une recette qui sert de point d’arrêt pour les [[fdy.term.research_trains|Trains]]. Son objectif est simple : elle marque un endroit où les trains peuvent s’arrêter, ce qui en fait une partie du système de routage et du flux de service du réseau ferroviaire.\\n\\nComme les informations disponibles ne confirment que sa fonction de base, le détail pratique essentiel est simplement qu’un train peut s’y arrêter. En jeu, cela fait de la Gare ferroviaire la structure pertinente à placer là où vous voulez que le trafic ferroviaire fasse une pause plutôt que de passer en continu.\\n\\n- Les Research Trains peuvent s’y arrêter.\\n- Le rôle de la station est de fournir un point d’arrêt dé[[fdy.term.sign|Panneau]]é dans le système de trains.\\n- Aucun comportement supplémentaire, effet de production ou interaction spéciale n’est précisé dans les sources disponibles.\"}","2026-06-02 09:56:33",{"id":2164,"slug":1242,"locale":1347,"data":2165,"updated_at":2166,"created_at":2162,"listed_only":158},"fdy.recipe.train-tanker-wagon.fr","{\"name\":\"fdy.term.train_tanker_wagon\",\"canonical_id\":\"Train Tanker Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tanker_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_tanker_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Wagon-citerne est une recette utilisée pour produire un wagon de train conçu pour transporter des liquides et des gaz. Elle fait partie de la chaîne logistique ferroviaire de Foundry, en offrant aux trains un moyen dédié de déplacer des cargaisons fluides que les wagons de fret solides standard ne peuvent pas prendre en charge.\\n\\nComme elle est spécifiquement destinée aux liquides et aux gaz, cette recette devient surtout utile une fois qu’une usine a commencé à s’appuyer sur une production compatible avec les pipelines ou qu’elle souhaite acheminer des sorties fluides sur de plus longues distances par rail. En pratique, elle s’intègre dans des configurations où des ressources en citerne doivent être déplacées entre des sites d’extraction, de transformation et de fabrication éloignés, sans utiliser de réseaux de tuyaux fixes.\\n\\n- Utilisé pour le transport de fluides et de gaz par train.\\n- Sert de forme wagon pour la logistique de citerne plutôt que pour le transport d’objets solides.\\n- Se combine idéalement avec des lignes de production qui génèrent ou consomment des matières liquides ou gazeuses.\"}","2026-06-07 07:57:15",{"id":2168,"slug":1246,"locale":1347,"data":2169,"updated_at":1354,"created_at":2170,"listed_only":158},"fdy.recipe.train-tracks.fr","{\"description\":\"Les **Voies ferrées** sont une recette d’assemblage qui permet de fabriquer des rails de transport pour les réseaux ferroviaires de Foundry. Réalisée dans une **[[fdy.term.assembler_i|Assembleuse I]]** en **1,5 seconde**, elle consomme **1 Poutres en acier** pour produire **1 Voies ferrées**. Cette recette sert à alimenter la construction des infrastructures de train et à étendre les lignes reliant les différentes zones de production.\",\"canonical_id\":\"Train Tracks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tracks\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_tracks\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tracks\"}","2026-06-02 23:35:17",{"id":2172,"slug":1251,"locale":1347,"data":2173,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.transformer-large.fr","{\"description\":\"La recette du **[[fdy.term.research_transformer_large|Transformateur (Grand)]]** permet de fabriquer un transformateur de grande taille dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en 10 secondes. Elle consomme 25 **Plaques de [[fdy.term.xenoferrite|Xénoferrite]]**, 10 **[[fdy.term.electronic_components|Composants électroniques]]** et 10 **Circuits imprimés** pour produire 1 **Transformateur (Grand)**. Cette fabrication s’inscrit dans la chaîne d’assemblage avancée de *Foundry* et relie les matériaux métalliques et les composants électroniques à la production d’équipements de conversion électrique.\",\"canonical_id\":\"Transformer (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.transformer_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_large\"}",{"id":2175,"slug":1255,"locale":1347,"data":2176,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.transformer-small.fr","{\"description\":\"[[fdy.term.transformer_small|Transformateur (Petit)]] est un bâtiment de traitement dans le système FOUNDRY. En tant que structure de catégorie traitement, Transformateur (Petit) effectue des transformations d’entrées d’objets ou de fluides en sorties correspondantes dans le cadre des chaînes de fabrication et de conversion des ressources ; il est destiné à être intégré aux lignes de production et interagit avec les mécaniques de traitement du jeu. L’entité est identifiée par son nom localisé « Transformateur (Petit) » et son rôle principal est de servir de nœud de traitement compact au sein de configurations d’installations plus vastes.\",\"canonical_id\":\"Transformer (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.transformer_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_small\"}",{"id":2178,"slug":1259,"locale":1347,"data":2179,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.transport-ship-port.fr","{\"description\":\"[[fdy.term.transport_ship_port|Port de vaisseau de transport]] est un bâtiment logistique hérité, lié à l’ancien système de transport ship. Avant la mise à jour 2, Early Access: Galactic Commerce, le transport ship servait à transférer des objets depuis la Space Platform vers l’usine. Cette fonction a été supprimée dans la mise à jour, si bien que Port de vaisseau de transport ne remplit plus ce rôle d’origine dans la version actuelle.\\n\\nSi vous travaillez avec du contenu ancien ou des références à la chaîne logistique d’avant la mise à jour, le changement important est que l’itinéraire du transport ship est obsolète. Les solutions de remplacement actuelles sont [[fdy.term.recipe_shipping_pad_small|Plateforme de livraison (Petite)]] et [[fdy.term.recipe_shipping_pad_medium|Plateforme de livraison (Moyenne)]], qui sont désormais utilisées pour le transport d’objets entre la Space Platform et l’usine. Par conséquent, Port de vaisseau de transport doit être considéré comme faisant partie de l’ancien système plutôt que comme un bâtiment à prévoir pour de nouveaux agencements.\\n\\n- Avant la mise à jour 2, il faisait partie de la méthode du transport ship pour acheminer des objets depuis la Space Platform vers l’usine.\\n- Dans Update 2: Early Access Galactic Commerce, cette fonction de transport a été supprimée.\\n- Plateforme de livraison (Petite) et Plateforme de livraison (Moyenne) sont les remplacements prévus.\\n- Toute stratégie ou conception d’usine fondée sur l’itinéraire du transport ship est dépassée pour le jeu actuel.\",\"canonical_id\":\"Transport Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transport_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":400},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":200},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.energy_cell\",\"count\":40},{\"item\":\"fdy.term.polymer_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.transport_ship_port\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transport_ship_port\"}",{"id":2181,"slug":1263,"locale":1347,"data":2182,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.tropical-rainforest-seed-plants.fr","{\"description\":\"[[fdy.term.tropical_rainforest_seed_plants|Semence de la forêt tropicale (Plantes)]] est un bâtiment de décoration dans le système FOUNDRY. Il fonctionne comme un objet décoratif classé parmi les décorations, destiné à représenter une Tropical Rainforest Seed dans l’environnement du jeu. Aucune entrée, sortie ni recette de production n’est associée à ce bâtiment dans les données fournies ; son rôle est purement esthétique et il sert à embellir les zones ou scènes construites par les joueurs lorsque l’on souhaite une décoration à thème végétal.\",\"canonical_id\":\"Tropical Rainforest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_plants\"}",{"id":2184,"slug":1267,"locale":1347,"data":2185,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.tropical-rainforest-seed-trees.fr","{\"description\":\"La recette **[[fdy.term.tropical_rainforest_seed_trees|Semence de la forêt tropicale (Arbres)]]** est une recette de carburant réalisée dans la **[[fdy.term.greenhouse|Serre]]**. Elle consomme **1 Semence de la forêt tropicale (Arbres)**, **1 Roche minérale** et **250 d’eau** en **300 secondes** pour produire **3 Semences de la forêt tropicale (Arbres)**. Elle sert donc à multiplier ces semences, nécessaires à la propagation et à la gestion des arbres de forêt tropicale dans le système agricole de **Foundry**.\",\"canonical_id\":\"Tropical Rainforest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_trees\"}",{"id":2187,"slug":1271,"locale":1347,"data":2188,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.walkway.fr","{\"description\":\"La **[[fdy.term.walkway|Passerelle]]** est une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **1,5 seconde**. Elle transforme **3 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]** en **1 Passerelle**, servant à fabriquer cet élément de structure utilisé dans l’architecture et l’aménagement de **Foundry**.\",\"canonical_id\":\"Walkway\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.walkway\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.walkway\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.walkway\"}",{"id":2190,"slug":1275,"locale":1347,"data":2191,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.wall-light.fr","{\"description\":\"La recette **Lumière murale** permet de fabriquer une **[[fdy.term.wall_light_i|Applique murale v1]]** dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **2 secondes**. Elle consomme **2 Plaques de [[fdy.term.xenoferrite|Xénoferrite]]** et **1 [[fdy.term.electronic_components|Composants électroniques]]**, ce qui en fait une étape simple de l’assemblage pour obtenir un élément d’éclairage destiné aux installations de base.\",\"canonical_id\":\"Wall Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wall_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wall_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wall_light\"}",{"id":2193,"slug":1279,"locale":1347,"data":2194,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.weapon-components.fr","{\"description\":\"Les **Composants d'arme** sont une recette d’assemblage produite dans l’**[[fdy.term.assembler_i|Assembleuse I]]** en **6 secondes**. Elle transforme une **[[fdy.term.firmarlite_sheet|Feuille de Firmarlite]]**, des **[[fdy.term.machinery_parts|Pièces de machines]]** et des **[[fdy.term.explosives|Explosifs]]** en **1 Composants d'arme**. Cette fabrication fournit les éléments intermédiaires nécessaires à la production et à l’amélioration de l’armement dans **FOUNDRY**.\",\"canonical_id\":\"Weapon Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.weapon_components\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.weapon_components\"}",{"id":2196,"slug":1283,"locale":1347,"data":2197,"updated_at":1800,"created_at":1350,"listed_only":158},"fdy.recipe.wire-coil.fr","{\"description\":\"wire-coil est un objet du système FOUNDRY, classé comme composant. Il fonctionne comme un composant d’artisanat de milieu de gamme et une pièce d’approvisionnement utilisée dans les chaînes de production, servant d’ingrédient pour les recettes ainsi que de matériau consommé par les machines et les processus d’assemblage qui nécessitent des éléments métalliques conducteurs ou enroulés. En tant qu’objet de catégorie composant, wire-coil est destiné à être combiné avec d’autres composants et des matières premières afin de produire des biens finis et des produits intermédiaires dans diverses recettes de fabrication.\",\"canonical_id\":\"Wire Coil\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wire_coil\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wire_coil\"}",{"id":2199,"slug":1287,"locale":1347,"data":2200,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.wooden-blocks.fr","{\"description\":\"wooden-blocks est un bâtiment dans le système FOUNDRY, classé dans la catégorie décor. Seules des données structurelles sont fournies pour cette entité : il s’agit d’un bâtiment de décor destiné à remplir des rôles décoratifs ou esthétiques au sein des systèmes de construction et de placement du jeu. Aucune entrée, sortie, recette ni attribut mécanique supplémentaire n’est inclus dans les données fournies ; sa classification principale dans le jeu est celle d’un bâtiment de type décor nommé wooden-blocks.\",\"canonical_id\":\"Wooden Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_blocks\"}",{"id":2202,"slug":1291,"locale":1347,"data":2203,"updated_at":1465,"created_at":1350,"listed_only":158},"fdy.recipe.wooden-decor-blocks.fr","{\"description\":\"wooden-decor-blocks est un bâtiment du système FOUNDRY classé dans la catégorie décor. Il fonctionne comme un type de structure décorative au sein de la taxonomie des bâtiments du jeu, identifié par le nom canonique wooden-decor-blocks. Aucun autre apport structurel, aucune sortie ni aucune connexion de gameplay ne sont spécifiés dans les données fournies ; sa classification en tant que décor indique que son rôle est d’apporter un embellissement visuel ou thématique plutôt que de produire ou de traiter des ressources. Cette entrée existe uniquement en tant qu’enregistrement de bâtiment de la catégorie décor dans le jeu de données FOUNDRY.\",\"canonical_id\":\"Wooden Decor Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_decor_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_decor_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_decor_blocks\"}",{"id":2205,"slug":1295,"locale":1347,"data":2206,"updated_at":2207,"created_at":2208,"listed_only":158},"fdy.recipe.xeno-crystal-extractor.fr","{\"name\":\"fdy.term.xeno_crystal_extractor\",\"canonical_id\":\"Xeno-Crystal-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_crystal_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_crystal_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"description\":\"Le Xeno-Crystal-Extractor est un bâtiment qui doit être placé directement sur un Crystal Deposit pour fonctionner. Une fois installé, il extrait les cristaux du gisement et constitue le moyen de base pour récolter cette ressource.\\n\\nSa production peut être considérablement augmentée en lui fournissant des Xeno Power Cores et des Robot Workstations, ce qui le rend bien plus efficace qu’un extracteur sans assistance. Comme il dépend d’une case de gisement valide, son emplacement constitue la principale contrainte : il ne peut pas être utilisé comme bâtiment polyvalent et n’est utile que là où des Crystal Deposits sont disponibles.\\n\\n- Placez-le directement sur un Crystal Deposit ; sinon, il n’extraira rien.\\n- Les Xeno Power Cores augmentent fortement sa production.\\n- Les Robot Workstations augmentent elles aussi considérablement son rendement.\\n- Il est le plus précieux sur les gisements riches, où le rendement amélioré peut être maintenu.\"}","2026-06-07 07:57:16","2026-06-02 09:55:04",{"id":2210,"slug":1299,"locale":1347,"data":2211,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xeno-logistics-container.fr","{\"description\":\"Le **[[fdy.term.xeno_logistics_container|Conteneur Xéno-Logistique]]** est une recette d’assemblage réalisée dans une **[[fdy.term.assembler_i|Assembleuse I]]** en **5 secondes**. Elle consomme **15 [[fdy.term.machinery_parts|Pièces de machines]]**, **15 [[fdy.term.electronic_components|Composants électroniques]]**, **5 [[fdy.term.xeno_scrap|Xéno-Ferraille]]** et **1 [[fdy.term.xeno_crystal|Xéno-Cristal]]** pour produire **1 [[fdy.term.container|Conteneur]] Xéno-Logistique**. Cette fabrication sert à créer un conteneur spécialisé lié aux systèmes de logistique xéno de **FOUNDRY**.\",\"canonical_id\":\"Xeno-Logistics Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_container\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_container\"}",{"id":2213,"slug":1303,"locale":1347,"data":2214,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.xeno-logistics-tower.fr","{\"description\":\"[[fdy.term.xeno_logistics_tower|Tour Xéno-Logistique]] est un bâtiment du système FOUNDRY classé dans la catégorie de la **transformation**. Il fonctionne comme une structure de classe transformation au sein de la couche d’infrastructure du jeu et est destiné à s’intégrer aux flux de fabrication et de ressources gérés par FOUNDRY, avec des connexions et des interactions définies par les mécanismes de transformation du système. Aucune entrée structurelle supplémentaire, aucune sortie, aucune recette ni donnée de fluide n’ont été fournies pour cette entité ; sa classification et son nom sont les attributs autorisés disponibles.\",\"canonical_id\":\"Xeno-Logistics Tower\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_tower\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_tower\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_tower\"}",{"id":2216,"slug":1307,"locale":1347,"data":2217,"updated_at":1461,"created_at":1461,"listed_only":158},"fdy.recipe.xeno-scrap-extractor.fr","{\"canonical_id\":\"Xeno-Scrap-Extractor\",\"name\":\"fdy.term.xeno_scrap_extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_scrap_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_scrap_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":2219,"slug":1312,"locale":1347,"data":2220,"updated_at":1784,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite.fr","{\"description\":\"Xénoferrite est une recette de la catégorie smelting dans le système FOUNDRY. Cette recette de fusion est destinée aux installations de smelting du jeu et définit un procédé de transformation appliqué par les fourneaux pour convertir des intrants métalliques en produits finis, typiquement des alliages ou matériaux traités. Aucune autre donnée structurelle n’est fournie ici ; la fiche indique uniquement que Xénoferrite appartient à la catégorie smelting au sein du système FOUNDRY.\",\"category\":\"smelting\",\"name\":\"fdy.term.xenoferrite\"}",{"id":2222,"slug":1316,"locale":1347,"data":2223,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite-ignium-ore-blend.fr","{\"description\":\"Le **Mélange de minerai [[fdy.term.xenoferrite|Xénoferrite]]-Ignium** est une recette de minage exécutée dans le **[[fdy.term.crusher_i|Broyeur v1]]**. Elle transforme **4 [[fdy.term.xenoferrite_ore_rubble|Gravats de minerai de Xénoferrite]]** et **2 Gravats de minerai d’Ignium** en **1 Mélange de minerai Xénoferrite-Ignium** en **3 secondes**. Cette étape sert à préparer et fusionner des ressources minérales avant leur traitement dans la chaîne de production de FOUNDRY.\",\"canonical_id\":\"Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":4},{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ignium_ore_blend\"}",{"id":2225,"slug":1320,"locale":1347,"data":2226,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite-ore.fr","{\"description\":\"Le **Minerai de [[fdy.term.xenoferrite|Xénoferrite]]** est une recette de minage réalisée dans le **[[fdy.term.crusher_i|Broyeur v1]]**. Elle transforme **1 [[fdy.term.xenoferrite_ore_rubble|Gravats de minerai de Xénoferrite]]** en **1 Minerai de Xénoferrite** en **1,5 seconde**. Cette recette sert à raffiner les gravats extraits pour obtenir le minerai de xénoferrite utilisable dans les chaînes de production et de transformation liées à ce matériau.\",\"canonical_id\":\"Xenoferrite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore\"}",{"id":2228,"slug":1324,"locale":1347,"data":2229,"updated_at":1461,"created_at":1461,"listed_only":158},"fdy.recipe.xenoferrite-ore-alternative.fr","{\"canonical_id\":\"Xenoferrite Ore (Alternative)\",\"name\":\"fdy.term.xenoferrite_ore_alternative\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\"}",{"id":2231,"slug":1329,"locale":1347,"data":2232,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite-plates.fr","{\"description\":\"La Plaque de [[fdy.term.xenoferrite|Xénoferrite]] est une recette d’assemblage qui transforme 2 [[fdy.term.xenoferrite_ore_rubble|Gravats de minerai de Xénoferrite]] en 1 Plaque de Xénoferrite en 3 secondes. Elle sert à raffiner les gravats de minerai en un composant intermédiaire utilisable dans les chaînes de production de FOUNDRY.\",\"canonical_id\":\"Xenoferrite Plates\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.xenoferrite_plates\"}",{"id":2234,"slug":1333,"locale":1347,"data":2235,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite-plates-tier-1.fr","{\"description\":\"Les **Plaques de [[fdy.term.xenoferrite|Xénoferrite]] (Niv. 1)** sont une recette de **fonte** réalisée dans la **[[fdy.term.advanced_smelter|Fonderie avancée]]**. Elle transforme **1 [[fdy.term.xenoferrite_ore_rubble|Gravats de minerai de Xénoferrite]]** en **1 [[fdy.term.xenoferrite_plates|Plaque de Xénoferrite]]** en **3 secondes**, fournissant un composant de base utilisé dans la chaîne de production du métal de Xénoferrite.\",\"canonical_id\":\"Xenoferrite Plates (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_1\"}",{"id":2237,"slug":1337,"locale":1347,"data":2238,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite-plates-tier-2.fr","{\"description\":\"Les Plaques de [[fdy.term.xenoferrite|Xénoferrite]] (Niv. 2) sont une recette de **fusion** de la [[fdy.term.advanced_smelter|Fonderie avancée]] qui transforme 2 [[fdy.term.xenoferrite_ore|Minerai de Xénoferrite]] en 3 Plaques de Xénoferrite en 6 secondes. Cette chaîne de fabrication sert à convertir le minerai brut en un matériau raffiné utilisé dans la progression industrielle de *Foundry*.\",\"canonical_id\":\"Xenoferrite Plates (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_2\"}",{"id":2240,"slug":1341,"locale":1347,"data":2241,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite-plates-tier-3.fr","{\"description\":\"Les **Plaques de [[fdy.term.xenoferrite|Xénoferrite]] (Niv. 3)** sont une recette de **smelting** qui transforme **15 unités de [[fdy.term.molten_xenoferrite|Xénoferrite fondue]]** en **5 Plaques de Xénoferrite** en **7,5 secondes**. Elle s’exécute dans la **[[fdy.term.casting_machine|Façonneuse]]** et sert à produire ce composant de base pour les chaînes de fabrication avancées liées à la Xénoferrite.\",\"canonical_id\":\"Xenoferrite Plates (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.xenoferrite_plates_tier_3\"}",{"items":2243},[2244,2251,2257,2263,2268,2274,2279,2286,2293,2300,2306,2312,2318,2324,2330,2336,2342,2349,2356,2363,2369,2375,2381,2387,2393,2397,2403,2409,2415,2421,2427,2433,2439,2445,2451,2458,2465,2472,2478,2485,2491,2497,2503,2509,2515,2521,2527,2533,2539,2545,2551,2557,2563,2569,2576,2583,2590,2597,2602,2609,2616,2623,2629,2636,2643,2650,2657,2663,2668,2674,2680,2687,2694,2700,2706,2712,2718,2724,2730,2737,2744,2751,2758,2765,2772,2779,2786,2793,2800,2807,2814,2821,2828,2835,2842,2848,2855,2862,2868,2874,2881,2888,2894,2900,2906,2912,2918,2924,2929,2935,2941,2947,2953,2959,2965,2971,2977,2983,2990,2996,3003,3008,3014,3020,3026,3032,3038,3044,3050,3056,3062,3067,3074,3081,3088,3093,3099,3105,3112,3119,3126,3132,3138,3144,3150,3156,3162,3169,3173,3179,3185,3191,3197,3203,3209,3215,3221,3227,3233,3239,3245,3252,3259,3265,3271,3278,3285,3291,3297,3303,3309,3315,3321,3328,3335,3342,3349,3356,3361,3367,3373,3377,3383,3389,3396,3403,3409,3415,3421,3427,3433,3439,3445,3451,3457,3463,3469,3475,3481,3487,3493,3499,3505,3511,3517,3523,3529,3535,3541,3547,3553,3559,3565,3572,3578,3583,3589,3596,3602,3608,3614,3620,3626,3632,3638,3644,3650,3656,3662,3667,3673,3679,3685,3691,3697,3702,3708,3715,3722,3729,3736,3743,3750,3756,3762,3768,3771,3774,3780,3786,3792,3797,3803,3809,3814,3819,3825,3831,3837,3843,3849,3855,3860,3865,3871,3876,3881,3887,3893,3899,3905,3911,3917,3922,3928,3934,3939,3944,3949,3954,3959,3964,3970,3975,3981,3987,3993,3999,4005,4010,4015,4020,4025,4030,4035,4040,4046,4052,4058,4064,4069,4074,4080,4086,4092,4098,4104,4110,4115,4120,4126,4132,4137,4142,4147,4153,4159,4165,4171,4177,4183,4189,4195,4200,4206,4212,4218,4224,4229,4234,4239,4244,4249,4255,4261,4267,4273,4279,4285,4291,4297,4303,4309,4314,4320,4326,4332,4338,4343,4349,4355,4361,4367,4373,4379,4384,4390,4395,4400,4405,4410,4416,4422,4428,4434,4439,4445,4451,4457,4463,4469,4475,4481,4486,4492,4498,4504,4510,4516,4522,4528,4534,4540,4546,4552,4558,4563,4569,4576,4583,4590,4597,4603,4609,4616,4623,4630,4636,4642,4649,4655,4661,4667,4673,4679,4685,4691,4696,4703,4708,4714,4719,4726,4732,4736,4742,4749,4755,4761,4767,4772,4778,4784,4790,4796,4802,4808,4814,4820,4826,4832,4838,4844,4850,4856,4862,4868,4874,4880,4886,4892,4898,4904,4910,4916,4922,4928,4934,4940,4946,4952,4958,4964,4970,4976,4982,4988,4994,5000,5006,5012,5018,5024,5030,5036,5042,5048,5054,5060,5066,5072,5078,5084,5090,5096,5102,5108,5114,5120,5126,5132,5138,5144,5150,5156,5162,5168,5175,5181,5187,5193,5199,5205,5211,5218,5224,5230,5236,5242,5248,5254,5260,5266,5272,5278,5283,5289,5295,5301,5306,5313,5318,5324,5331,5337,5343,5350,5357,5364,5370,5376,5382,5388,5394,5400,5406,5412,5418,5424,5430,5436,5443,5449,5456,5463,5467,5473,5479,5486,5492,5498,5501,5507,5513,5519,5525,5531,5537,5543,5549,5555,5561,5567,5573,5580,5586,5592,5599,5606],{"id":2245,"category":50,"canonical_en":2246,"aliases":13,"related_terms":2247,"icon_url":25,"translations":2248,"name":2249,"e":2250},"fdy.term.advanced_machinery_parts","Advanced Machinery Parts","[]","{\"fr\":{\"value\":\"Pièces de machines avancées\"},\"en\":{\"value\":\"Advanced Machinery Parts\"}}","Pièces de machines avancées","item\u002Fadvanced-machinery-parts",{"id":2252,"category":42,"canonical_en":2253,"aliases":13,"related_terms":2247,"icon_url":25,"translations":2254,"name":2255,"e":2256},"fdy.term.advanced_smelter","Advanced Smelter","{\"fr\":{\"value\":\"Fonderie avancée\"},\"en\":{\"value\":\"Advanced Smelter\"}}","Fonderie avancée","building\u002Fadvanced-smelter",{"id":2258,"category":21,"canonical_en":2259,"aliases":13,"related_terms":2247,"icon_url":25,"translations":2260,"name":2261,"e":2262},"fdy.term.advanced_xenoferrite_ignium_ore_blend","Advanced Xenoferrite-Ignium Ore Blend","{\"fr\":{\"value\":\"Mélange de minerai Xénoferrite-Ignium avancé\"},\"en\":{\"value\":\"Advanced Xenoferrite-Ignium Ore Blend\"}}","Mélange de minerai Xénoferrite-Ignium avancé","recipe\u002Fadvanced-xenoferrite-ignium-ore-blend",{"id":2264,"category":50,"canonical_en":2265,"aliases":13,"related_terms":2247,"icon_url":25,"translations":2266,"name":2265,"e":2267},"fdy.term.air","Air","{\"fr\":{\"value\":null},\"en\":{\"value\":\"Air\"}}","item\u002Fair",{"id":2269,"category":21,"canonical_en":2270,"aliases":13,"related_terms":2247,"icon_url":25,"translations":2271,"name":2272,"e":2273},"fdy.term.air_intake_base","Air Intake Base","{\"fr\":{\"value\":\"Base de prise d'air\"},\"en\":{\"value\":\"Air Intake Base\"}}","Base de prise d'air","recipe\u002Fair-intake-base",{"id":2275,"category":42,"canonical_en":2276,"aliases":13,"related_terms":2247,"icon_url":25,"translations":2277,"name":2278},"fdy.term.assembler","Assembler","{\"fr\":{\"value\":\"Assembleuse\"},\"en\":{\"value\":\"Assembler\"}}","Assembleuse",{"id":2280,"category":42,"canonical_en":2281,"aliases":2282,"related_terms":2247,"icon_url":25,"translations":2283,"name":2284,"e":2285},"fdy.term.assembler_i","Assembler I","{\"ja\":[\"アセンブラーⅠ\"]}","{\"fr\":{\"value\":\"Assembleuse I\"},\"en\":{\"value\":\"Assembler I\"}}","Assembleuse I","building\u002Fassembler-i",{"id":2287,"category":42,"canonical_en":2288,"aliases":2289,"related_terms":2247,"icon_url":25,"translations":2290,"name":2291,"e":2292},"fdy.term.assembler_ii","Assembler II","{\"ja\":[\"アセンブラーⅡ\"]}","{\"fr\":{\"value\":\"Assembleuse II\"},\"en\":{\"value\":\"Assembler II\"}}","Assembleuse 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