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설명\",\"zh-CN\":\"官方说明\"}},{\"name\":\"tips\",\"i18n_label\":{\"ja\":\"Tips\",\"en\":\"Tips\",\"ko\":\"팁\",\"zh-CN\":\"提示\"},\"type\":\"rich_text\",\"i18n\":true}],\"list_view_fields\":[\"name\",\"category\",\"tier\"],\"detail_view_blocks\":null}","\u002F{game}\u002Fstation-upgrades\u002F","\u002F{game}\u002Fstation-upgrades\u002F{slug}",{"id":78,"game_slug":4,"type_slug":79,"name_default":80,"schema":81,"list_url_pattern":82,"detail_url_pattern":83,"detail_template":39,"schema_version":16,"presentation":40,"consolidated_into":31},"fdy.type.tool","tool","Tool","{\"icon\":\"🔧\",\"fields\":[{\"name\":\"name\",\"type\":\"term_ref\",\"target_category\":\"tool\",\"required\":true},{\"name\":\"hero_image\",\"type\":\"image\",\"required\":false},{\"name\":\"category\",\"i18n_label\":{\"ja\":\"カテゴリ\",\"en\":\"Category\",\"ko\":\"카테고리\",\"zh-CN\":\"类别\"},\"type\":\"enum\",\"is_category\":true,\"values\":[\"mining\",\"scanning\",\"construction\",\"demolition\",\"maintenance\"],\"required\":true,\"description\":\"mining=採掘 \u002F scanning=資源 scan \u002F construction=建設補助 \u002F demolition=爆破 \u002F maintenance=修理\"},{\"name\":\"tier\",\"i18n_label\":{\"ja\":\"段階\",\"en\":\"Tier\",\"ko\":\"단계\",\"zh-CN\":\"层级\"},\"type\":\"integer\",\"required\":false,\"min\":1},{\"name\":\"range_m\",\"i18n_label\":{\"ja\":\"射程 (m)\",\"en\":\"Range (m)\",\"ko\":\"사정거리\",\"zh-CN\":\"射程\"},\"type\":\"decimal\",\"required\":false,\"description\":\"使用範囲 (m)、 scanning \u002F mining tool で重要\"},{\"name\":\"power_consumption\",\"i18n_label\":{\"ja\":\"消費電力\",\"en\":\"Power consumption\",\"ko\":\"소비 전력\",\"zh-CN\":\"功耗\"},\"type\":\"decimal\",\"required\":false,\"description\":\"1 使用あたりの消費電力 \u002F fuel (electric tool は battery、 explosive は charge)\"},{\"name\":\"ammo_or_fuel\",\"i18n_label\":{\"ja\":\"弾薬\u002F燃料\",\"en\":\"Ammo\u002FFuel\",\"ko\":\"탄약\u002F연료\",\"zh-CN\":\"弹药\u002F燃料\"},\"type\":\"term_ref\",\"target_category\":\"item\",\"required\":false,\"description\":\"消費する弾薬 \u002F 燃料 item (Explosive Charge 等で使用)\"},{\"name\":\"built_by_recipe\",\"i18n_label\":{\"ja\":\"製作レシピ\",\"en\":\"Built by\",\"ko\":\"제작 레시피\",\"zh-CN\":\"制作配方\"},\"type\":\"ref\",\"target\":\"recipe\",\"description\":\"この tool を作るレシピ\"},{\"name\":\"unlocked_by_research\",\"i18n_label\":{\"ja\":\"解放研究\",\"en\":\"Unlocked by\",\"ko\":\"해금 연구\",\"zh-CN\":\"解锁研究\"},\"type\":\"entity_ref_array\",\"infobox\":false,\"target\":\"research\",\"description\":\"この tool を解放する research entity\"},{\"name\":\"description\",\"i18n_label\":{\"ja\":\"説明\",\"en\":\"Description\",\"ko\":\"설명\",\"zh-CN\":\"描述\"},\"type\":\"rich_text\",\"i18n\":true},{\"name\":\"official_text\",\"type\":\"rich_text\",\"i18n\":true,\"i18n_label\":{\"ja\":\"公式説明\",\"en\":\"Official description\",\"ko\":\"공식 설명\",\"zh-CN\":\"官方说明\"}},{\"name\":\"tips\",\"i18n_label\":{\"ja\":\"Tips\",\"en\":\"Tips\",\"ko\":\"팁\",\"zh-CN\":\"提示\"},\"type\":\"rich_text\",\"i18n\":true}],\"list_view_fields\":[\"name\",\"category\",\"tier\",\"range_m\"],\"detail_view_blocks\":null,\"detail_template\":{\"main\":[\"hero\",\"share\",\"fallback_notice\",\"overview\",\"official_text\",\"tips\",\"recipe_summary\",\"field_groups\",\"relations\",\"backlinks\",\"siblings\"],\"rail\":[\"infobox\",\"toc\"],\"field_groups\":[\"unlocked_by_research\"]}}","\u002F{game}\u002Ftools\u002F","\u002F{game}\u002Ftools\u002F{slug}",{"id":50,"game_slug":4,"type_slug":51,"name_default":52,"schema":53,"list_url_pattern":54,"detail_url_pattern":31,"detail_template":55,"schema_version":16,"presentation":40,"consolidated_into":31},{"items":86,"_used_locale":7},[87,94,100,106,110,114,118,122,126,130,134,138,142,146,150,154,158,163,167,171,175,179,183,188,192,196,200,204,208,212,216,220,225,229,233,237,242,246,250,254,258,262,266,270,274,278,282,286,290,294,298,302,306,310,314,318,322,326,330,335,339,343,347,351,355,359,363,367,371,375,379,383,387,391,395,399,403,407,411,415,419,424,428,432,436,440,444,448,452,457,461,465,469,473,477,481,485,489,493,497,501,505,509,513,517,521,525,529,533,537,541,545,549,553,557,561,565,569,573,578,582,586,590,594,599,603,607,611,615,619,623,627,631,635,639,643,647,652,658,662,666,670,674,678,682,686,690,694,698,702,706,710,714,718,722,726,730,734,738,742,747,751,755,759,763,767,771,775,779,783,787,791,795,799,803,807,811,815,819,825,830,834,838,842,846,850,854,858,862,866,870,874,878,882,886,890,894,898,902,906,910,914,918,922,926,930,935,939,943,947,951,956,960,964,968,972,976,980,984,988,992,996,1000,1004,1008,1012,1016,1020,1025,1029,1034,1038,1042,1046,1050,1054,1058,1062,1066,1070,1074,1078,1082,1086,1090,1096,1100,1105,1109,1113,1117,1121,1125,1129,1133,1137,1142,1146,1150,1155,1159,1164,1168,1172,1176,1180,1184,1188,1192,1196,1200,1204,1208,1212,1216,1220,1225,1229,1233,1237,1242,1246,1250,1254],{"id":88,"slug":89,"locale":7,"data":90,"updated_at":91,"created_at":92,"listed_only":93},"fdy.recipe.advanced-machinery-parts.en","advanced-machinery-parts","{\"description\":\"[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] are a crafted item whose production speed and output were adjusted in early patches. The item’s documented history focuses on balancing changes to crafting time rather than any special mechanics, so the available information is limited to how quickly characters and assemblers can make it and how much is produced per craft.\\n\\n- Patch 0.6.0: character crafting time was reduced from 1.5 to 1.125, and the output was increased to **2**.\\n- Patch 0.6.02116 (Update 2, Hotfix #3): character crafting time was reduced again from 1.125 to **0.666**, and assembler crafting time was reduced from 4.5 to **4**.\",\"canonical_id\":\"Advanced Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2}],\"time_seconds\":4.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_machinery_parts\"}","2026-06-10 19:09:31","2026-05-28 08:44:34",0,{"id":95,"slug":96,"locale":7,"data":97,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.advanced-smelter.en","advanced-smelter","{\"description\":\"[[fdy.term.advanced_smelter|Advanced Smelter]] is an assembly recipe that produces one Advanced Smelter in 10 seconds. The recipe requires 15 steel beams, 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.circuit_board|Circuit Board]] as ingredients and yields Advanced Smelter ×1 as its primary output. This recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building. It defines the production cost and processing time for obtaining the Advanced Smelter item within the FOUNDRY system.\",\"canonical_id\":\"Advanced Smelter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_smelter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.advanced_smelter\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_smelter\"}","2026-06-04 19:05:37","2026-05-28 08:44:35",{"id":101,"slug":102,"locale":7,"data":103,"updated_at":104,"created_at":105,"listed_only":93},"fdy.recipe.advanced-xenoferrite-ignium-ore-blend.en","advanced-xenoferrite-ignium-ore-blend","{\"description\":\"**Advanced Xenoferrite-Ignium Ore Blend** is a mining recipe processed in a **[[fdy.term.crusher_i|Crusher I]]** that combines **[[fdy.term.xenoferrite_ore|Xenoferrite Ore]]** and **[[fdy.term.ignium_ore|Ignium Ore]]** into one blended ore product. It takes 3 seconds to craft and produces **Advanced Xenoferrite-Ignium Ore Blend** as its primary output.\",\"canonical_id\":\"Advanced Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":4},{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\"}","2026-06-11 02:11:04","2026-05-28 08:44:33",{"id":107,"slug":108,"locale":7,"data":109,"updated_at":104,"created_at":105,"listed_only":93},"fdy.recipe.air-intake-base.en","air-intake-base","{\"description\":\"Air Intake Base is an assembly recipe that produces one Air Intake Base in [[fdy.term.assembler_i|Assembler I]] over 20 seconds. It requires [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier fabrication step for constructing or supporting air intake infrastructure in the factory.\",\"canonical_id\":\"Air Intake Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.air_intake_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.air_intake_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.air_intake_base\"}",{"id":111,"slug":112,"locale":7,"data":113,"updated_at":104,"created_at":105,"listed_only":93},"fdy.recipe.assembler-i.en","assembler-i","{\"description\":\"[[fdy.term.assembler_i|Assembler I]] is an assembly recipe that produces one Assembler I in 8 seconds. It is crafted from 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], and is tied to the Assembler I building.\",\"canonical_id\":\"Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_i\"}",{"id":115,"slug":116,"locale":7,"data":117,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.assembler-ii.en","assembler-ii","{\"description\":\"[[fdy.term.assembler_ii|Assembler II]] is an assembly recipe that produces one Assembler II in 6 seconds. The recipe consumes one [[fdy.term.assembler_i|Assembler I]] and six [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] as ingredients. It is categorized under assembly and is crafted at the Assembler I building. The recipe's primary output is Assembler II and it yields a single unit per operation.\",\"canonical_id\":\"Assembler II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_ii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_ii\"}",{"id":119,"slug":120,"locale":7,"data":121,"updated_at":104,"created_at":105,"listed_only":93},"fdy.recipe.assembler-iii.en","assembler-iii","{\"description\":\"[[fdy.term.assembler_iii|Assembler III]] is an assembly recipe that upgrades an [[fdy.term.assembler_ii|Assembler II]] into an Assembler III. It takes 20 Firmarlite Sheets and 10 Circuit Boards and requires 6 seconds to complete, producing one Assembler III for use as the higher-tier assembly building in the production chain.\",\"canonical_id\":\"Assembler III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_iii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembler_iii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_iii\"}",{"id":123,"slug":124,"locale":7,"data":125,"updated_at":91,"created_at":105,"listed_only":93},"fdy.recipe.assembly-line-merger.en","assembly-line-merger","{\"description\":\"**[[fdy.term.assembly_line_merger|Assembly Line Merger]]** is an assembly recipe crafted in the **[[fdy.term.assembler_i|Assembler I]]** that produces one **Assembly Line Merger** after 5 seconds. It consumes **25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **6 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **2 [[fdy.term.circuit_board|Circuit Board]]**. This recipe is part of the assembly chain and creates the machine component used to expand or connect production lines in FOUNDRY.\",\"canonical_id\":\"Assembly Line Merger\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_merger\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_merger\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_merger\"}",{"id":127,"slug":128,"locale":7,"data":129,"updated_at":104,"created_at":105,"listed_only":93},"fdy.recipe.assembly-line-painter.en","assembly-line-painter","{\"description\":\"[[fdy.term.assembly_line_painter|Assembly Line Painter]] is an assembly recipe crafted in [[fdy.term.assembler_i|Assembler I]] that produces 1 Assembly Line Painter in 8 seconds. It consumes 40 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 10 Circuit Boards, and 10 Hydraulic Pistons, making it a mid-tier manufacturing step that turns advanced components into the painter used for assembly-line production.\",\"canonical_id\":\"Assembly Line Painter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_painter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_painter\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_painter\"}",{"id":131,"slug":132,"locale":7,"data":133,"updated_at":104,"created_at":105,"listed_only":93},"fdy.recipe.assembly-line-producer.en","assembly-line-producer","{\"description\":\"**[[fdy.term.assembly_line_producer|Assembly Line Producer]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that takes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.circuit_board|Circuit Board]]**, and **[[fdy.term.hydraulic_piston|Hydraulic Piston]]** to produce one **Assembly Line Producer**. It is the manufacturing process used to create this machine component within the assembly system.\",\"canonical_id\":\"Assembly Line Producer\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_producer\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_producer\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_producer\"}",{"id":135,"slug":136,"locale":7,"data":137,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.assembly-line-rail.en","assembly-line-rail","{\"description\":\"[[fdy.term.assembly_line_rail|Assembly Line Rail]] is an assembly recipe that produces one Assembly Line Rail in 3 seconds. The recipe consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and is crafted in the [[fdy.term.assembler_i|Assembler I]]. As the primary_output_item Assembly Line Rail, this recipe is used to create the structural rail components required for constructing and extending automated assembly lines within the production network. The recipe is categorized under assembly and must be processed by an Assembler I to yield the finished rail component.\",\"canonical_id\":\"Assembly Line Rail\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_rail\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_rail\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_rail\"}",{"id":139,"slug":140,"locale":7,"data":141,"updated_at":104,"created_at":105,"listed_only":93},"fdy.recipe.assembly-line-splitter.en","assembly-line-splitter","{\"description\":\"**[[fdy.term.assembly_line_splitter|Assembly Line Splitter]]** is an assembly recipe in *FOUNDRY* that produces one **Assembly Line Splitter** in **[[fdy.term.assembler_i|Assembler I]]** over 5 seconds. It consumes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **[[fdy.term.circuit_board|Circuit Board]]**, making it a crafted component tied to the game’s assembly production chain.\",\"canonical_id\":\"Assembly Line Splitter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_splitter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_splitter\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_splitter\"}",{"id":143,"slug":144,"locale":7,"data":145,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.assembly-line-start.en","assembly-line-start","{\"description\":\"[[fdy.term.assembly_line_start|Assembly Line Start]] is an assembly recipe in the assembly category that produces 1 Assembly Line Start in 8 seconds. The recipe requires 30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 8 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 4 [[fdy.term.circuit_board|Circuit Board]], and 8 [[fdy.term.hydraulic_piston|Hydraulic Piston]] as ingredients. Its primary output item is Assembly Line Start and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe ties high-tier component inputs into a single Assembly Line Start unit for use in manufacturing or construction chains.\",\"canonical_id\":\"Assembly Line Start\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_start\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":8},{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_start\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_start\"}",{"id":147,"slug":148,"locale":7,"data":149,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.barrel-empty.en","barrel-empty","{\"description\":\"[[fdy.term.barrel_empty|Barrel (Empty)]] is an assembly recipe that produces one Barrel (Empty) in 3 seconds. The recipe consumes one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as its sole ingredient and yields Barrel (Empty) ×1 as the primary output. It is performed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the game's item production chain for containers and storage-related crafting. The recipe's short production time and single-component input make it a basic manufacturing step for obtaining empty barrels.\",\"canonical_id\":\"Barrel (Empty)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.barrel_empty\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.barrel_empty\"}",{"id":151,"slug":152,"locale":7,"data":153,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.battery-large.en","battery-large","{\"description\":\"[[fdy.term.battery_large|Battery (Large)]] is an assembly recipe that produces one Battery (Large) as its primary output. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.circuit_board|Circuit Board]], and 20 [[fdy.term.energy_cell|Energy Cell]] and completes in 7.5 seconds. It is categorized under assembly and is built on the [[fdy.term.assembler_i|Assembler I]]. The recipe converts the listed inputs into a single Battery (Large) item through the Assembler I production process.\",\"canonical_id\":\"Battery (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.battery_large\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_large\"}",{"id":155,"slug":156,"locale":7,"data":157,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.battery-small.en","battery-small","{\"description\":\"[[fdy.term.battery_small|Battery (Small)]] is an assembly recipe that produces 1 Battery (Small) as its primary output. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 4 [[fdy.term.electronic_components|Electronic Components]], 20 [[fdy.term.technum_rods|Technum Rods]] and 10 [[fdy.term.energy_cell|Energy Cell]] and completes in 5 seconds. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building and yields Battery (Small) ×1 per craft. The recipe belongs to the assembly category and is used to convert the listed component items into the finished Battery (Small).\",\"canonical_id\":\"Battery (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.technum_rods\",\"count\":20},{\"item\":\"fdy.term.energy_cell\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.battery_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_small\"}",{"id":159,"slug":160,"locale":7,"data":161,"updated_at":162,"created_at":105,"listed_only":93},"fdy.recipe.biomass.en","biomass","{\"description\":\"[[fdy.term.biomass|Biomass]] is a basic organic resource used throughout the early and mid game. It is gathered from vegetation across the map and can also be crafted in a [[fdy.term.greenhouse|Greenhouse]] using Biomass, Ore, and [[fdy.term.water|Water]]. In practice, it is one of the first materials players stockpile because of how broadly it is consumed before higher-tier power and production options become available.\\n\\nIts most important role is as fuel. In the early phases of the game, Biomass is a primary fuel source for Biomass Burners and for various machinery, making it essential for keeping an initial base running until the [[fdy.term.burner_generator|Burner Generator]] is unlocked through Research Servers. Because of this, players usually want a steady supply of Biomass before expanding power-hungry production lines.\\n\\nBiomass is also used as a crafting component in a wide range of recipes. It appears in the production of office furniture, explosives, decorative blocks, and tools, so even after better fuels become available it remains relevant as a general-purpose industrial ingredient.\\n\\nPractical uses and acquisition points:\\n- Gather it by harvesting trees, plants, and other organic sources scattered around the map.\\n- Craft it in a Greenhouse with Biomass, Ore, and Water.\\n- Use it to keep Biomass Burners and other early machinery supplied before higher-tier power is unlocked.\\n- Reserve some stock for crafting, since it is used in furniture, explosives, decorative pieces, and tools.\\n\\nBecause Biomass has both fuel and crafting demand, it is worth treating it as a shared strategic resource rather than burning it immediately. Collecting vegetation during exploration and maintaining a production loop in a Greenhouse helps avoid shortages during early expansion.\",\"canonical_id\":\"Biomass\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.biomass\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.biomass\",\"count\":2}],\"time_seconds\":60,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.biomass\"}","2026-06-03 10:56:55",{"id":164,"slug":165,"locale":7,"data":166,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.biomass-burner.en","biomass-burner","{\"description\":\"[[fdy.term.biomass_burner|Biomass Burner]] is an assembly recipe that produces one Biomass Burner item and requires 4 seconds to complete. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×5, [[fdy.term.electronic_components|Electronic Components]] ×5, and [[fdy.term.technum_rods|Technum Rods]] ×5 as ingredients. Its primary output is the Biomass Burner item. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe defines the manufacturing inputs, output count, and crafting time for producing Biomass Burner units within the FOUNDRY production system.\",\"canonical_id\":\"Biomass Burner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.biomass_burner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.biomass_burner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.biomass_burner\"}",{"id":168,"slug":169,"locale":7,"data":170,"updated_at":104,"created_at":105,"listed_only":93},"fdy.recipe.blast-furnace-base.en","blast-furnace-base","{\"description\":\"Blast Furnace Base is an assembly recipe in FOUNDRY that produces 1 Blast Furnace Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 600 [[fdy.term.concrete|Concrete]], 600 Steel Beams, 300 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 200 Circuit Boards, making it a major construction recipe for setting up blast furnace infrastructure.\",\"canonical_id\":\"Blast Furnace Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.blast_furnace_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":600},{\"item\":\"fdy.term.steel_beams\",\"count\":600},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":300},{\"item\":\"fdy.term.circuit_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.blast_furnace_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.blast_furnace_base\"}",{"id":172,"slug":173,"locale":7,"data":174,"updated_at":91,"created_at":105,"listed_only":93},"fdy.recipe.boiler.en","boiler","{\"description\":\"The Boiler is a mid-game industrial building that converts fuel and water into steam for use by Steam Turbines. It sits in a water-and-fuel loop: each [[fdy.term.boiler|Boiler]] consumes **20 L\u002Fs of [[fdy.term.water|Water]]** through either side port and can be chained directly with other Boilers, since the ports are bidirectional. This makes it easy to build compact arrays or connect them with [[fdy.term.pipe|Pipe]] sections as needed.\\n\\nA single Boiler produces enough steam to support one [[fdy.term.steam_turbine|Steam Turbine]] at full output. Each Boiler can supply **60 L\u002Fs of steam**, matching the **60 L\u002Fs** a Steam Turbine needs to run at its maximum **3.6 MW** output. In practice, that means one Boiler per Steam Turbine for full-capacity operation.\\n\\nFor water supply, the building is simple to scale but easy to overtax if the pipe network is not planned carefully:\\n- Each Boiler adds **5 complexity** to the Pipe Network it is attached to.\\n- One Pipe Intake provides **500 L\u002Fs**, enough for **25 Boilers** at full rate.\\n- The Pipe Network itself caps at **600 L\u002Fs**, so two Pipe Intakes are needed to push the total Boiler count up to **30 Boilers** before hitting the network limit.\\n\\nFuel consumption depends on the chosen fuel and the Boiler must receive **3.6 MJ\u002Fs** to maintain **360 L\u002Fs of steam**. Its supported fuels include [[fdy.term.biomass|Biomass]], [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]], [[fdy.term.ignium_ore|Ignium Ore]], [[fdy.term.portable_fuel|Portable Fuel]], Ignium Fuel Rods, and [[fdy.term.coked_ignium|Coked Ignium]]. Portable Fuel and Ignium Fuel Rods are especially convenient for sustained operation because they provide longer burn times and lower item consumption rates, while Coked Ignium is notable for having a slightly better energy return per mined unit of Ignium despite its lower raw energy value, since it is produced at a **2:5** ratio.\\n\\nWhen planning a boiler line, the main considerations are water throughput, pipe network capacity, and fuel logistics. The building is most efficient when paired directly with Steam Turbines and fed from a stable water source, since its output is intentionally tuned to match turbine demand exactly.\",\"canonical_id\":\"Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.boiler\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.boiler\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.boiler\"}",{"id":176,"slug":177,"locale":7,"data":178,"updated_at":91,"created_at":105,"listed_only":93},"fdy.recipe.building-block.en","building-block","{\"description\":\"Building Block is an assembly recipe that produces 10 Building Block in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 4 [[fdy.term.technum_rods|Technum Rods]], making it a basic fabrication step for creating Building Block as a construction material in FOUNDRY.\",\"canonical_id\":\"Building Block\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.building_block\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.technum_rods\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.building_block\",\"count\":10}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.building_block\"}",{"id":180,"slug":181,"locale":7,"data":182,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.burner-generator.en","burner-generator","{\"description\":\"[[fdy.term.burner_generator|Burner Generator]] is an assembly recipe that produces 1 Burner Generator in 4 seconds. The recipe requires 25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]] and 5 [[fdy.term.technum_rods|Technum Rods]] as ingredients. The recipe’s primary output is the Burner Generator item and it is assembled in the [[fdy.term.assembler_i|Assembler I]] building. This recipe defines the manufacturing inputs and processing time needed to produce Burner Generator units within the FOUNDRY production chain.\",\"canonical_id\":\"Burner Generator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.burner_generator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.burner_generator\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.burner_generator\"}",{"id":184,"slug":185,"locale":7,"data":186,"updated_at":187,"created_at":92,"listed_only":93},"fdy.recipe.cargo-ship-start-pad.en","cargo-ship-start-pad","{\"description\":\"The Cargo Ship Start Pad is one of the two pad types used by cargo ships. It serves as the launch point for ship routes, while the [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] acts as the destination. Together, the two pads define a cargo ship line, letting ships move items between distant parts of a factory without relying on long belt runs.\\n\\nCargo ships can now queue and take turns unloading their cargo, but only one cargo ship may offload its inventory at a time. This means multiple start pads can feed into the same target pad, and the ships will wait their turn rather than trying to unload simultaneously. The system is convenient for linking separated production areas, especially when a direct transport line would be awkward or expensive to build.\\n\\nIn practice, cargo ships are often used as an alternative to long belt highways, but their throughput depends heavily on the distance between the pads. Longer trips reduce practical output, so cargo ships may be a poor fit for very large bases unless you are willing to deploy several routes. A single target pad can be supplied by any number of start pads, but the receiving side still has a limit, so routing too much traffic into one destination will cause a bottleneck.\\n\\n- The Cargo Ship Start Pad is the source side of a cargo ship route.\\n- Each route requires a matching Cargo Ship Target Pad to receive deliveries.\\n- Multiple start pads can share one target pad, with ships queueing to unload one at a time.\\n- The maximum output of a target pad is approximately **4800\u002Fmin**, assuming all 20 ports and MK3 belts are used.\\n- If you expect higher demand than that, set up a second target pad to handle overflow instead of overloading a single destination.\\n- Because throughput varies with travel distance, cargo ships work best when used to connect manageable production clusters rather than as a universal replacement for belts.\",\"canonical_id\":\"Cargo Ship Start Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad\"}","2026-06-08 07:38:06",{"id":189,"slug":190,"locale":7,"data":191,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.cargo-ship-start-pad-liquids.en","cargo-ship-start-pad-liquids","{\"description\":\"**[[fdy.term.cargo_ship_start_pad_liquids|Cargo Ship Start Pad (Liquids)]]** is an assembly recipe in *Foundry* that produces 1 [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] (Liquids) in 30 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.glass|Glass]], making it a construction recipe for setting up the liquid cargo ship start pad used in the factory’s transport and logistics system.\",\"canonical_id\":\"Cargo Ship Start Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad_liquids\"}",{"id":193,"slug":194,"locale":7,"data":195,"updated_at":91,"created_at":92,"listed_only":93},"fdy.recipe.cargo-ship-target-pad.en","cargo-ship-target-pad","{\"description\":\"The Cargo Ship Target Pad is the destination half of the cargo ship logistics system. Cargo ships use two pad types: a [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] and a [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]], with the target pad serving as the receiving point for shipments launched from start pads. Once cargo ships are linked, they travel between the paired pads and unload their freight at the target.\\n\\nCargo ships can now queue and take turns unloading, but only one cargo ship may offload its inventory at a time. This makes the system more practical than earlier single-file unloading behavior, while still limiting peak throughput at a busy destination.\\n\\nIn practice, Cargo Ship Target Pads are best used for moving goods over long distances where belts would be cumbersome, but they are not always the ideal answer for very large bases. Their effective throughput varies significantly with travel distance between pads, so a cargo ship route that looks efficient on paper can slow down once the route gets longer. If you plan to rely on them heavily, you may need multiple routes rather than a single central hub.\\n\\n- A single target pad can be supplied by any number of start pads, since arriving ships queue and unload in turn.\\n- The practical maximum output of one target pad is about **4800\u002Fmin** when using all 20 ports and MK3 belts.\\n- Do not feed more than that into one target pad; if demand is higher, set up a second target pad to handle the overflow.\\n- They are most attractive as an alternative to long belt highways, especially when you want to simplify transport across large gaps.\",\"canonical_id\":\"Cargo Ship Target Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad\"}",{"id":197,"slug":198,"locale":7,"data":199,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.cargo-ship-target-pad-liquids.en","cargo-ship-target-pad-liquids","{\"description\":\"[[fdy.term.cargo_ship_target_pad_liquids|Cargo Ship Target Pad (Liquids)]] is an assembly recipe that produces one [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] (Liquids) in 12 seconds. The recipe requires 100 steel beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 10 [[fdy.term.circuit_board|Circuit Board]] as inputs and yields Cargo Ship Target Pad (Liquids) ×1 as the primary output. This recipe is manufactured in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category. It converts bulk structural components and electronics into a specialized cargo ship target pad used for liquid cargo operations.\",\"canonical_id\":\"Cargo Ship Target Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad_liquids\"}",{"id":201,"slug":202,"locale":7,"data":203,"updated_at":104,"created_at":105,"listed_only":93},"fdy.recipe.casting-machine.en","casting-machine","{\"description\":\"`[[fdy.term.casting_machine|Casting Machine]]` is an assembly recipe that produces one `Casting Machine` in `[[fdy.term.assembler_i|Assembler I]]` over 8 seconds. It consumes `Steel Beams`, `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]`, and `[[fdy.term.electronic_components|Electronic Components]]`, making it part of the mid-tier production chain for manufacturing industrial equipment.\",\"canonical_id\":\"Casting Machine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.casting_machine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.casting_machine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.casting_machine\"}",{"id":205,"slug":206,"locale":7,"data":207,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.ceiling-light.en","ceiling-light","{\"description\":\"Ceiling Light is an assembly recipe that produces [[fdy.term.ceiling_light_i|Ceiling Light I]] ×1 from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×2 and [[fdy.term.electronic_components|Electronic Components]] ×1. The recipe belongs to the assembly category and requires 2 seconds to complete. Ceiling Light is manufactured in the [[fdy.term.assembler_i|Assembler I]], with Ceiling Light I as the primary output item. This recipe defines the immediate inputs and production time for integrating ceiling lighting into factory workflows.\",\"canonical_id\":\"Ceiling Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light\"}",{"id":209,"slug":210,"locale":7,"data":211,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.ceiling-light-large.en","ceiling-light-large","{\"description\":\"[[fdy.term.ceiling_light|Ceiling Light]] (Large) is an assembly recipe that crafts one [[fdy.term.ceiling_light_ii|Ceiling Light II]] from five steel beams and five [[fdy.term.electronic_components|Electronic Components]] in 2 seconds. The recipe is categorized under assembly and is produced using the [[fdy.term.assembler_i|Assembler I]] building. The listed ingredients and primary output define its role in manufacturing chains where Ceiling Light II is required.\",\"canonical_id\":\"Ceiling Light (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_ii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_ii\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light_large\"}",{"id":213,"slug":214,"locale":7,"data":215,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.cement.en","cement","{\"description\":\"[[fdy.term.cement|Cement]] is a mining recipe that converts raw materials into construction-grade Cement using a [[fdy.term.crusher_i|Crusher I]]. The recipe takes 12 seconds and consumes 2 [[fdy.term.mineral_rocks|Mineral Rocks]] and 1 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] to produce 2 Cement (primary output: Cement). It is categorized under mining and is executed in the Crusher I building, tying raw resource processing to construction and manufacturing chains. The recipe's inputs and 2× output define its role as a mid-tier material conversion used to supply Cement for downstream recipes and buildings.\",\"canonical_id\":\"Cement\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2},{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":2}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.cement\"}",{"id":217,"slug":218,"locale":7,"data":219,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.cement-slag-reprocessing.en","cement-slag-reprocessing","{\"description\":\"[[fdy.term.cement|Cement]] (Slag Reprocessing) is a chemistry recipe that converts 36 units of [[fdy.term.blast_furnace_slag|Blast Furnace Slag]] into 1 Cement as its primary output. The recipe runs in 12 seconds and must be processed in a [[fdy.term.chemical_processor|Chemical Processor]]. Cement (Slag Reprocessing) is categorized under chemistry and the single listed output is Cement ×1; its sole listed ingredient is Blast Furnace Slag ×36.\",\"canonical_id\":\"Cement (Slag Reprocessing)\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":36}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cement_slag_reprocessing\"}",{"id":221,"slug":222,"locale":7,"data":223,"updated_at":104,"created_at":224,"listed_only":93},"fdy.recipe.charged-xeno-crystal.en","charged-xeno-crystal","{\"description\":\"Charged Xeno-Crystal is an assembly recipe used in the [[fdy.term.crystal_refiner|Crystal Refiner]] to convert 10 Xeno-Crystals, 1 [[fdy.term.energy_cell|Energy Cell]], and 2,000 [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] into 10 Charged Xeno-Crystals over 3 seconds. It is a direct refining process for producing the charged crystal output used in FOUNDRY production chains.\",\"canonical_id\":\"Charged Xeno-Crystal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.charged_xeno_crystal\",\"ingredients\":[{\"item\":\"fdy.term.xeno_crystal\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":1},{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":2000}],\"outputs\":[{\"item\":\"fdy.term.charged_xeno_crystal\",\"count\":10}],\"time_seconds\":3,\"building\":\"fdy.term.crystal_refiner\",\"name\":\"fdy.term.charged_xeno_crystal\"}","2026-05-31 06:51:07",{"id":226,"slug":227,"locale":7,"data":228,"updated_at":104,"created_at":105,"listed_only":93},"fdy.recipe.chemical-processor.en","chemical-processor","{\"description\":\"[[fdy.term.chemical_processor|Chemical Processor]] is an assembly recipe that produces 1 Chemical Processor in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It requires 20 Steel Beams, 10 [[fdy.term.polymer_board|Polymer Board]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 5 [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier crafted component used in FOUNDRY’s manufacturing chain.\",\"canonical_id\":\"Chemical Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.chemical_processor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.polymer_board\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.chemical_processor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.chemical_processor\"}",{"id":230,"slug":231,"locale":7,"data":232,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.circuit-board.en","circuit-board","{\"description\":\"[[fdy.term.circuit_board|Circuit Board]] is an assembly recipe that produces 1 Circuit Board in 5 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe requires 1 [[fdy.term.polymer_board|Polymer Board]] and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and lists Circuit Board as its primary output item. This recipe is executed in the Assembler I building and is part of the game's electronic manufacturing chain, converting intermediate polymers and components into finished circuit boards for use in higher-tier production.\",\"canonical_id\":\"Circuit Board\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.circuit_board\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.circuit_board\"}",{"id":234,"slug":235,"locale":7,"data":236,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.coked-ignium.en","coked-ignium","{\"description\":\"[[fdy.term.coked_ignium|Coked Ignium]] is a smelting recipe that converts raw [[fdy.term.ignium_ore|Ignium Ore]] into processed Coked Ignium; it consumes 2 × Ignium Ore and produces 5 × Coked Ignium as its primary output. The recipe belongs to the smelting category and requires an [[fdy.term.advanced_smelter|Advanced Smelter]] to run, with a crafting time of 11.25 seconds per operation. Coked Ignium is the primary output item of this recipe and is produced exclusively through the Advanced Smelter using the specified ingredient ratio and processing time.\",\"canonical_id\":\"Coked Ignium\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.coked_ignium\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.coked_ignium\",\"count\":5}],\"time_seconds\":11.25,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.coked_ignium\"}",{"id":238,"slug":239,"locale":7,"data":240,"updated_at":104,"created_at":241,"listed_only":93},"fdy.recipe.combat-drone.en","combat-drone","{\"description\":\"Combat Drone is an assembly recipe that produces 1 Combat Drone in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.circuit_board|Circuit Board]], [[fdy.term.hover_engine|Hover Engine]], and [[fdy.term.recipe_weapon_components|Weapon Components]], making it the crafting step that turns industrial components into a deployable combat unit.\",\"canonical_id\":\"Combat Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_drone\"}","2026-06-02 23:51:49",{"id":243,"slug":244,"locale":7,"data":245,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.combat-robot-arm.en","combat-robot-arm","{\"description\":\"Combat Robot Arm is an assembly recipe that produces 1 Combat Robot Arm in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], Steel Beams, and [[fdy.term.recipe_weapon_components|Weapon Components]], and serves as the production step for creating this combat-oriented robot arm component.\",\"canonical_id\":\"Combat Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_arm\"}",{"id":247,"slug":248,"locale":7,"data":249,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.combat-robot-head.en","combat-robot-head","{\"description\":\"Combat Robot Head is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that crafts one `Combat Robot Head` in 15 seconds. It consumes `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.firmarlite_sheet|Firmarlite Sheet]]`, and `[[fdy.term.recipe_weapon_components|Weapon Components]]`, making it a manufacturing step in the production chain for combat robot components.\",\"canonical_id\":\"Combat Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_head\"}",{"id":251,"slug":252,"locale":7,"data":253,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.combat-robot-leg.en","combat-robot-leg","{\"description\":\"`Combat Robot Leg` is an assembly recipe that produces one `Combat Robot Leg` in `[[fdy.term.assembler_i|Assembler I]]` over 15 seconds. It combines `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.hydraulic_piston|Hydraulic Piston]]`, and `Steel Beams` into a finished combat robot component used in FOUNDRY’s manufacturing chain.\",\"canonical_id\":\"Combat Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_leg\"}",{"id":255,"slug":256,"locale":7,"data":257,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.combat-robot-torso.en","combat-robot-torso","{\"description\":\"**Combat Robot Torso** is an assembly recipe that produces one Combat Robot Torso in an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.cpu|CPU]], Steel Beams, and an [[fdy.term.energy_cell|Energy Cell]], making it a key step in constructing combat robot components.\",\"canonical_id\":\"Combat Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_torso\"}",{"id":259,"slug":260,"locale":7,"data":261,"updated_at":104,"created_at":105,"listed_only":93},"fdy.recipe.concrete.en","concrete","{\"description\":\"[[fdy.term.concrete|Concrete]] is a smelting recipe in the [[fdy.term.casting_machine|Casting Machine]] that produces 4 Concrete in 15 seconds. It combines 2 [[fdy.term.cement|Cement]], 4 [[fdy.term.gravel|Gravel]], and 20 [[fdy.term.water|Water]] to create a basic construction material used throughout FOUNDRY.\",\"canonical_id\":\"Concrete\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.concrete\",\"ingredients\":[{\"item\":\"fdy.term.cement\",\"count\":2},{\"item\":\"fdy.term.gravel\",\"count\":4},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.concrete\",\"count\":4}],\"time_seconds\":15,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.concrete\"}",{"id":263,"slug":264,"locale":7,"data":265,"updated_at":91,"created_at":105,"listed_only":93},"fdy.recipe.construction-material.en","construction-material","{\"description\":\"[[fdy.term.construction_material|Construction Material]] is a specialized item used in the construction of modular buildings. It is not meant to be handled like ordinary bulk resources, because its normal stack size is very small and regular [[fdy.term.storage|Storage]] containers are a poor fit for it.\\n\\nThe intended place to store Construction Material is a [[fdy.term.construction_warehouse|Construction Warehouse]], where it stacks up to **25,000**. This is also the only storage type that allows a [[fdy.term.transport_ship_port|Transport Ship Port]] to access it for construction logistics. For modular building work, a [[fdy.term.construction_ship_port|Construction Ship Port]] is also required: the Transport Ship Port only delivers Construction Material to the building site, while the Construction Ship Port performs the actual construction.\\n\\n- Do not keep Construction Material in standard Storage containers unless you have no alternative.\\n- Use a Construction Warehouse to take advantage of its large stack limit.\\n- A Transport Ship Port can move it to the site, but it cannot build with it on its own.\\n- A Construction Ship Port is necessary to complete modular buildings that use this item.\",\"canonical_id\":\"Construction Material\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_material\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":90},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.concrete\",\"count\":30},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.construction_material\",\"count\":150}],\"time_seconds\":90,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_material\"}",{"id":267,"slug":268,"locale":7,"data":269,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.construction-ship-port.en","construction-ship-port","{\"description\":\"[[fdy.term.construction_ship_port|Construction Ship Port]] is an assembly recipe that produces one Construction Ship Port in 10 seconds. The recipe requires 100 steel beams, 100 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 25 [[fdy.term.circuit_board|Circuit Board]], 10 [[fdy.term.energy_cell|Energy Cell]], 50 [[fdy.term.polymer_board|Polymer Board]] and 20 [[fdy.term.maintenance_drone|Maintenance Drone]] as inputs. The primary output item is Construction Ship Port and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe converts the listed component items into the Construction Ship Port at the specified craft time and output quantity.\",\"canonical_id\":\"Construction Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.polymer_board\",\"count\":50},{\"item\":\"fdy.term.maintenance_drone\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.construction_ship_port\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_ship_port\"}",{"id":271,"slug":272,"locale":7,"data":273,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.construction-warehouse.en","construction-warehouse","{\"description\":\"[[fdy.term.construction_warehouse|Construction Warehouse]] is an assembly recipe that produces 1 Construction Warehouse in 10 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], and 100 [[fdy.term.polymer_board|Polymer Board]] as ingredients. The primary output item is Construction Warehouse, and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and converts the listed components into the Construction Warehouse unit for use in the game's construction and logistics systems.\",\"canonical_id\":\"Construction Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.construction_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_warehouse\"}",{"id":275,"slug":276,"locale":7,"data":277,"updated_at":104,"created_at":105,"listed_only":93},"fdy.recipe.container.en","container","{\"description\":\"**[[fdy.term.container|Container]]** is an assembly recipe in **[[fdy.term.assembler_i|Assembler I]]** that takes **30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]** and crafts **1 Container** in 5 seconds. It is a basic manufacturing step for producing Containers from processed metal components.\",\"canonical_id\":\"Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.container\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.container\"}",{"id":279,"slug":280,"locale":7,"data":281,"updated_at":162,"created_at":105,"listed_only":93},"fdy.recipe.conveyor-balancer-i.en","conveyor-balancer-i","{\"description\":\"[[fdy.term.conveyor_balancer_i|Conveyor Balancer I]] is a conveyor-related building used to manage material flow by prioritizing either an input, an output, or both at once. Its key feature is the set of interactable switches on the front and back of the tunnel, which let the player change how the balancer handles traffic through the line.\\n\\nThis makes it a flexible routing piece rather than a simple pass-through segment. By adjusting the switches, you can decide whether the balancer should favor incoming material, favor outgoing material, or allow both directions to be prioritized together. In practice, this gives you finer control over where items are pulled from and where they are sent, which is useful when one part of a conveyor network needs to be served ahead of another.\\n\\n- Use the front and back switches to set the desired priority behavior.\\n- Select input priority when you want the balancer to favor pulling material into the line.\\n- Select output priority when you want the balancer to favor delivering material out of the line.\\n- Select both when you want priority handling on both sides at the same time.\\n\\nBecause the controls are built directly into the tunnel, Conveyor Balancer I can be adjusted after placement without replacing the structure. This makes it suitable for conveyor layouts that need occasional reconfiguration as production changes.\",\"canonical_id\":\"Conveyor Balancer I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_i\"}",{"id":283,"slug":284,"locale":7,"data":285,"updated_at":91,"created_at":105,"listed_only":93},"fdy.recipe.conveyor-balancer-ii.en","conveyor-balancer-ii","{\"description\":\"[[fdy.term.conveyor_balancer_ii|Conveyor Balancer II]] is a conveyor-routing building used to manage item flow through a tunnel. Its defining feature is that it lets the player set a priority input, a priority output, or both at once by adjusting the interactable switches on the front and back of the tunnel.\\n\\nThis makes it useful when a conveyor network needs more control than a simple pass-through. By assigning priority on the input side, the building can favor one line over others when resources are being collected. By assigning priority on the output side, it can direct materials toward a chosen destination before sending them elsewhere. Setting both at the same time allows the same tunnel to act as a more directed junction in a larger transport system.\\n\\nBecause the priority settings are handled through the building’s switches, its role is not passive storage or processing but traffic control. In practice, it is most relevant in layouts where several conveyor lines intersect, or where certain items must be routed consistently without manual intervention.\\n\\n- The front and back switches control whether the tunnel prioritizes input, output, or both.\\n- It can be used to bias item flow toward a specific line.\\n- It is most valuable in conveyor networks that need selective routing rather than simple transfer.\",\"canonical_id\":\"Conveyor Balancer II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_ii\"}",{"id":287,"slug":288,"locale":7,"data":289,"updated_at":91,"created_at":105,"listed_only":93},"fdy.recipe.conveyor-balancer-iii.en","conveyor-balancer-iii","{\"description\":\"[[fdy.term.conveyor_balancer_iii|Conveyor Balancer III]] is a conveyor-routing building that lets you set priority handling on one or both sides of a tunnel. By adjusting the interactable switches on the front and back of the tunnel, you can choose a priority input, a priority output, or enable both at the same time.\\n\\nThis makes it useful when a conveyor line needs to favor a specific route without fully locking the system into a single direction. It can be used to direct materials toward a preferred destination while still leaving the alternative side available, which is helpful for managing shared transport networks and preventing bottlenecks in a busy conveyor setup.\\n\\nThe key behavior is determined by its switches:\\n- Front and back switches control whether the tunnel treats either side as priority.\\n- A priority input setting favors material coming in from the selected side.\\n- A priority output setting favors material leaving through the selected side.\\n- Both priority options can be enabled together.\\n\\nBecause its control is built into the structure itself, it is best placed where line management matters most, such as at junctions, split points, or any place where one route should take precedence over another.\",\"canonical_id\":\"Conveyor Balancer III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_iii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_iii\"}",{"id":291,"slug":292,"locale":7,"data":293,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.conveyor-i.en","conveyor-i","{\"description\":\"[[fdy.term.conveyor_i|Conveyor I]] is an assembly recipe that produces Conveyor I items, yielding 2 Conveyors per cycle and taking 3 seconds to complete. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.machinery_parts|Machinery Parts]] as inputs and lists Conveyor I as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. It is categorized under assembly and converts the specified raw components into basic conveyor segments for use in transport and logistics systems.\",\"canonical_id\":\"Conveyor I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_i\"}",{"id":295,"slug":296,"locale":7,"data":297,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.conveyor-ii.en","conveyor-ii","{\"description\":\"[[fdy.term.conveyor_ii|Conveyor II]] is an assembly recipe that produces Conveyor II (primary output) and yields 2 Conveyor II per cycle. The recipe requires 2 [[fdy.term.conveyor_i|Conveyor I]], 2 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and has a crafting time of 5 seconds. It is processed in [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly, enabling mid-tier conveyor production throughput by converting basic conveyors and components into upgraded conveyor units.\",\"canonical_id\":\"Conveyor II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_ii\"}",{"id":299,"slug":300,"locale":7,"data":301,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.conveyor-iii.en","conveyor-iii","{\"description\":\"[[fdy.term.conveyor_iii|Conveyor III]] is an assembly recipe that produces 2 Conveyor III in an [[fdy.term.assembler_i|Assembler I]] over 7.5 seconds. It upgrades from [[fdy.term.conveyor_ii|Conveyor II]] using [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]], making it part of the factory’s conveyor production chain.\",\"canonical_id\":\"Conveyor III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_iii\",\"count\":2}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_iii\"}",{"id":303,"slug":304,"locale":7,"data":305,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.conveyor-slope-i.en","conveyor-slope-i","{\"description\":\"[[fdy.term.conveyor_slope_i|Conveyor Slope I]] is an assembly recipe that produces one Conveyor Slope I in 1.5 seconds. The recipe requires 2 × [[fdy.term.conveyor_i|Conveyor I]] and 1 × [[fdy.term.machinery_parts|Machinery Parts]] as ingredients and yields a single Conveyor Slope I as its primary output. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building. It functions within the assembly category to convert basic conveyor components and machinery parts into an angled conveyor segment for use in factory layouts.\",\"canonical_id\":\"Conveyor Slope I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_i\"}",{"id":307,"slug":308,"locale":7,"data":309,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.conveyor-slope-ii.en","conveyor-slope-ii","{\"description\":\"[[fdy.term.conveyor_slope_ii|Conveyor Slope II]] is an assembly recipe in the [[fdy.term.assembler_i|Assembler I]] that upgrades a [[fdy.term.conveyor_slope_i|Conveyor Slope I]] into a stronger conveyor slope. It takes [[fdy.term.machinery_parts|Machinery Parts]] and [[fdy.term.electronic_components|Electronic Components]] as inputs and produces one Conveyor Slope II after 2.5 seconds. This recipe is part of the conveyor infrastructure chain, extending item transport systems with improved slope construction.\",\"canonical_id\":\"Conveyor Slope II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1}],\"time_seconds\":2.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_ii\"}",{"id":311,"slug":312,"locale":7,"data":313,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.conveyor-slope-iii.en","conveyor-slope-iii","{\"description\":\"[[fdy.term.conveyor_slope_iii|Conveyor Slope III]] is an assembly recipe used in an [[fdy.term.assembler_i|Assembler I]] to produce one Conveyor Slope III in 3.75 seconds. It upgrades from [[fdy.term.conveyor_slope_ii|Conveyor Slope II]] and requires [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]], making it part of the conveyor infrastructure progression in *Foundry*.\",\"canonical_id\":\"Conveyor Slope III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_iii\",\"count\":1}],\"time_seconds\":3.75,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_iii\"}",{"id":315,"slug":316,"locale":7,"data":317,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.cpu.en","cpu","{\"description\":\"[[fdy.term.cpu|CPU]] is a chemistry recipe in the [[fdy.term.chemical_processor|Chemical Processor]] that produces 8 CPU from 1 [[fdy.term.telluxite_wafer|Telluxite Wafer]], 2 Polymer Boards, and 80 [[fdy.term.olumic_acid|Olumic Acid]] over 120 seconds. It is a late-stage processing step that turns advanced electronic materials and chemical input into a core component used in FOUNDRY’s production chains.\",\"canonical_id\":\"CPU\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cpu\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.olumic_acid\",\"count\":80}],\"outputs\":[{\"item\":\"fdy.term.cpu\",\"count\":8}],\"time_seconds\":120,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cpu\"}",{"id":319,"slug":320,"locale":7,"data":321,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.crate.en","crate","{\"description\":\"[[fdy.term.crate|Crate]] is an assembly recipe that crafts 1 Crate in 2 seconds at an [[fdy.term.assembler_i|Assembler I]] using 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. It serves as a basic manufacturing step for producing Crates from processed metal materials.\",\"canonical_id\":\"Crate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.crate\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crate\"}",{"id":323,"slug":324,"locale":7,"data":325,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.crusher-i.en","crusher-i","{\"description\":\"[[fdy.term.crusher_i|Crusher I]] is an assembly recipe that produces one Crusher I in 8 seconds. The recipe consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]] and 2 [[fdy.term.electronic_components|Electronic Components]] and yields Crusher I ×1 as its primary output. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and defines the component inputs and processing time required to manufacture the Crusher I within the game's production chains.\",\"canonical_id\":\"Crusher I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_i\"}",{"id":327,"slug":328,"locale":7,"data":329,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.crusher-ii.en","crusher-ii","{\"description\":\"**[[fdy.term.crusher_ii|Crusher II]]** is an assembly recipe that upgrades **[[fdy.term.crusher_i|Crusher I]]** into **Crusher II** in an **[[fdy.term.assembler_i|Assembler I]]**. It takes **Crusher I**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **[[fdy.term.circuit_board|Circuit Board]]** as inputs and produces one **Crusher II** after 6 seconds, serving as the next-step crafting process for advancing crusher equipment.\",\"canonical_id\":\"Crusher II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_ii\",\"ingredients\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.crusher_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_ii\"}",{"id":331,"slug":332,"locale":7,"data":333,"updated_at":104,"created_at":334,"listed_only":93},"fdy.recipe.crystal-refiner.en","crystal-refiner","{\"description\":\"Crystal Refiner is an assembly recipe that produces 1 Crystal Refiner in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and Circuit Boards, making it the crafting step used to build the Crystal Refiner itself.\",\"canonical_id\":\"Crystal Refiner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crystal_refiner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.crystal_refiner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crystal_refiner\"}","2026-05-31 06:51:08",{"id":336,"slug":337,"locale":7,"data":338,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.data-cable.en","data-cable","{\"description\":\"[[fdy.term.data_cable|Data Cable]] is an assembly recipe that produces 5 Data Cable per operation and is executed in the [[fdy.term.assembler_i|Assembler I]]. The recipe consumes 1 [[fdy.term.polymer_board|Polymer Board]] and 2 [[fdy.term.wire_coil|Wire Coil]] and has a craft time of 2 seconds. The primary output of the recipe is Data Cable, and the recipe is categorized under assembly for use in production lines and automation.\",\"canonical_id\":\"Data Cable\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_cable\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.data_cable\",\"count\":5}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_cable\"}",{"id":340,"slug":341,"locale":7,"data":342,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.data-evaluator.en","data-evaluator","{\"description\":\"**[[fdy.term.data_evaluator|Data Evaluator]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** over 3 seconds. It converts **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, a **[[fdy.term.polymer_board|Polymer Board]]**, and a **[[fdy.term.circuit_board|Circuit Board]]** into one **Data Evaluator**, making it a basic production step for assembling this component in the factory chain.\",\"canonical_id\":\"Data Evaluator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_evaluator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_evaluator\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_evaluator\"}",{"id":344,"slug":345,"locale":7,"data":346,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.data-memory-cell.en","data-memory-cell","{\"description\":\"[[fdy.term.data_memory_cell|Data Memory Cell]] is an assembly recipe that produces one Data Memory Cell in 3 seconds. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]] and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and is processed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe’s primary output is Data Memory Cell ×1 and it belongs to the assembly category, serving as a short-duration manufacture step that converts the listed components into the finished Data Memory Cell.\",\"canonical_id\":\"Data Memory Cell\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_memory_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_memory_cell\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_memory_cell\"}",{"id":348,"slug":349,"locale":7,"data":350,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.data-processor.en","data-processor","{\"description\":\"[[fdy.term.data_processor|Data Processor]] is an assembly recipe that produces one Data Processor item as its primary output. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]], and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and completes in 3 seconds. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category within the FOUNDRY system. It yields Data Processor ×1 per run and is used wherever Data Processor items are required by other recipes or production chains.\",\"canonical_id\":\"Data Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_processor\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_processor\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_processor\"}",{"id":352,"slug":353,"locale":7,"data":354,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.data-source.en","data-source","{\"description\":\"[[fdy.term.data_source|Data Source]] is an assembly recipe that produces 1 Data Source per cycle and is processed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]], and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and has a crafting time of 3 seconds. The primary output of the recipe is the Data Source item, and it belongs to the assembly category used for mid-tier component fabrication within the FOUNDRY production chain.\",\"canonical_id\":\"Data Source\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source\"}",{"id":356,"slug":357,"locale":7,"data":358,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.data-source-button.en","data-source-button","{\"description\":\"[[fdy.term.data_source_button|Data Source (Button)]] is an assembly recipe that produces one [[fdy.term.data_source|Data Source]] (Button) in 3 seconds. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1, [[fdy.term.polymer_board|Polymer Board]] ×1 and [[fdy.term.circuit_board|Circuit Board]] ×1 and yields Data Source (Button) ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly, making it a short, low-cost production step for creating the Data Source (Button) component.\",\"canonical_id\":\"Data Source (Button)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_button\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_button\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_button\"}",{"id":360,"slug":361,"locale":7,"data":362,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.data-source-lever.en","data-source-lever","{\"description\":\"[[fdy.term.data_source_lever|Data Source (Lever)]] is an assembly recipe that produces one [[fdy.term.data_source|Data Source]] (Lever) in 3 seconds. The recipe requires [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1, [[fdy.term.polymer_board|Polymer Board]] ×1, and [[fdy.term.circuit_board|Circuit Board]] ×1 as ingredients and yields Data Source (Lever) ×1 as its primary output. This recipe is built in [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly. It defines the production cost and manufacturing location for creating the Data Source (Lever) item within the FOUNDRY system.\",\"canonical_id\":\"Data Source (Lever)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_lever\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_lever\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_lever\"}",{"id":364,"slug":365,"locale":7,"data":366,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.decor-basic-shapes.en","decor-basic-shapes","{\"description\":\"[[fdy.term.decor_basic_shapes|Decor (Basic Shapes)]] is an assembly recipe that converts 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] into 4 Decor (Basic Shapes) in 1 second. The recipe's primary output is Decor (Basic Shapes) and it is produced on the [[fdy.term.assembler_i|Assembler I]]. It belongs to the assembly category and yields a stack of four decorative components from a single Xenoferrite Plates input for use in construction and crafting chains.\",\"canonical_id\":\"Decor (Basic Shapes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_basic_shapes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_basic_shapes\",\"count\":4}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_basic_shapes\"}",{"id":368,"slug":369,"locale":7,"data":370,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.decor-misc.en","decor-misc","{\"description\":\"[[fdy.term.decor_misc|Decor (Misc)]] is a recipe in the assembly category that produces Decor (Misc) ×1 from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10; the process requires 1 second of craft time and is performed in an [[fdy.term.assembler_i|Assembler I]]. The recipe's primary output item is Decor (Misc), and it consumes ten Xenoferrite Plates per execution. This recipe is categorized under assembly recipes and is intended to be manufactured using the Assembler I building.\",\"canonical_id\":\"Decor (Misc)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_misc\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.decor_misc\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_misc\"}",{"id":372,"slug":373,"locale":7,"data":374,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.decor-modular-windows.en","decor-modular-windows","{\"description\":\"[[fdy.term.decor_modular_windows|Decor (Modular Windows)]] is an assembly recipe in FOUNDRY that produces one unit of Decor (Modular Windows) from one [[fdy.term.glass|Glass]] in 1 second. It is crafted in an [[fdy.term.assembler_i|Assembler I]] and serves as a decorative modular window component for construction and factory customization.\",\"canonical_id\":\"Decor (Modular Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_modular_windows\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_modular_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows\"}",{"id":376,"slug":377,"locale":7,"data":378,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.decor-modular-windows-slope.en","decor-modular-windows-slope","{\"description\":\"Decor (Modular Windows Slope) is an assembly recipe that converts 1 [[fdy.term.glass|Glass]] into 1 unit of [[fdy.term.decor_windows_modular_slope|Decor (Windows Modular Slope)]] in 1 second. The recipe is categorized under assembly and must be executed at an [[fdy.term.assembler_i|Assembler I]]. Its single ingredient is Glass ×1 and its primary and sole output is Decor (Windows Modular Slope) ×1, making it a fast, single-step production method for this decorative building component.\",\"canonical_id\":\"Decor (Modular Windows Slope)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope\"}",{"id":380,"slug":381,"locale":7,"data":382,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.decor-modular-windows-slope-edge.en","decor-modular-windows-slope-edge","{\"description\":\"Decor (Modular Windows Slope Edge) is an assembly recipe that converts 1 [[fdy.term.glass|Glass]] into 1 [[fdy.term.decor_windows_modular_slope_edge|Decor (Windows Modular Slope Edge)]] in 1 second. The recipe's primary output is Decor (Windows Modular Slope Edge) ×1 and it consumes Glass ×1 as its sole ingredient. Production is performed at the [[fdy.term.assembler_i|Assembler I]] building, where the recipe occupies the assembly category and yields the finished decorative window slope edge item for use in construction and decoration.\",\"canonical_id\":\"Decor (Modular Windows Slope Edge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope_edge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope_edge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope_edge\"}",{"id":384,"slug":385,"locale":7,"data":386,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.decor-modular-windows-wedge.en","decor-modular-windows-wedge","{\"description\":\"Decor (Modular Windows Wedge) is an assembly recipe that produces 1 × [[fdy.term.decor_windows_modular_wedge|Decor (Windows Modular Wedge)]] from 1 × [[fdy.term.glass|Glass]] in 1 second. The recipe belongs to the assembly category and requires the [[fdy.term.assembler_i|Assembler I]] building to execute. The ingredient list consists solely of Glass ×1 and the primary output item is Decor (Windows Modular Wedge) ×1, making this a fast single-input conversion used to create modular window wedge décor components.\",\"canonical_id\":\"Decor (Modular Windows Wedge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_wedge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_wedge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_wedge\"}",{"id":388,"slug":389,"locale":7,"data":390,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.decor-struts.en","decor-struts","{\"description\":\"[[fdy.term.decor_struts|Decor (Struts)]] is an assembly recipe that converts 1 steel beams into 2 Decor (Struts) in 1 second. The recipe's primary output item is Decor (Struts) and it is crafted using the [[fdy.term.assembler_i|Assembler I]] building. It belongs to the assembly category and yields two units of decorative strut components per cycle, making it a short-duration production step for supplying Decor (Struts) to downstream construction or decoration processes.\",\"canonical_id\":\"Decor (Struts)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_struts\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_struts\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_struts\"}",{"id":392,"slug":393,"locale":7,"data":394,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.decor-support.en","decor-support","{\"description\":\"[[fdy.term.decor_support|Decor (Support)]] is an assembly recipe that runs in the [[fdy.term.assembler_i|Assembler I]] and requires 1 second to craft. The recipe consumes 1 steel beams as its ingredient and produces 2 units of Decor (Support), with Decor (Support) listed as the primary output item. The recipe is categorized under assembly and is intended for use in Assembler I production lines to convert steel beams into support decor components.\",\"canonical_id\":\"Decor (Support)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support\"}",{"id":396,"slug":397,"locale":7,"data":398,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.decor-support-truss.en","decor-support-truss","{\"description\":\"[[fdy.term.decor_support_truss|Decor (Support Truss)]] is an assembly recipe that converts steel beams into decorative support trusses. The recipe runs in the assembly category on an [[fdy.term.assembler_i|Assembler I]] and takes 1 second to complete. Each execution consumes 1 steel beams and produces 2 Decor (Support Truss), with Decor (Support Truss) as the primary output item. The recipe yields a 2:1 output-to-input ratio for steel beams and is intended for mass production of support truss decor elements.\",\"canonical_id\":\"Decor (Support Truss)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support_truss\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support_truss\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support_truss\"}",{"id":400,"slug":401,"locale":7,"data":402,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.decor-walls.en","decor-walls","{\"description\":\"[[fdy.term.decor_walls|Decor (Walls)]] is an assembly recipe that produces one unit of Decor (Walls) as its primary output; it requires five [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients, takes 1 second to craft, and is assembled at the [[fdy.term.assembler_i|Assembler I]] building.\",\"canonical_id\":\"Decor (Walls)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_walls\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.decor_walls\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_walls\"}",{"id":404,"slug":405,"locale":7,"data":406,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.decor-windows.en","decor-windows","{\"description\":\"[[fdy.term.decor_windows|Decor (Windows)]] is an assembly recipe that produces one Decor (Windows) item. The recipe runs in 1 second on an [[fdy.term.assembler_i|Assembler I]] and consumes 1 steel beams and 1 [[fdy.term.glass|Glass]] to yield Decor (Windows) ×1. This recipe is categorized under assembly and its primary output is the Decor (Windows) item, integrating structural materials (steel beams) with a glazing component (Glass) to create a decorative window unit for use in construction and furnishing systems. The recipe specifies machine and ingredient requirements for automated production.\",\"canonical_id\":\"Decor (Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_windows\"}",{"id":408,"slug":409,"locale":7,"data":410,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.distillation-column.en","distillation-column","{\"description\":\"[[fdy.term.distillation_column|Distillation Column]] is an assembly recipe that produces Distillation Column ×1 as its primary output in 10 seconds. The recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building. Crafting the Distillation Column requires 30 steel beams, 30 [[fdy.term.pipe|Pipe]], 15 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 15 [[fdy.term.electronic_components|Electronic Components]]. The recipe yields one Distillation Column per operation and is intended for use within production lines that utilize the Assembler I.\",\"canonical_id\":\"Distillation Column\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.distillation_column\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.pipe\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.distillation_column\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.distillation_column\"}",{"id":412,"slug":413,"locale":7,"data":414,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.door-double.en","door-double","{\"description\":\"[[fdy.term.door_double|Door (Double)]] is an assembly recipe that produces one Door (Double) in 5 seconds. The recipe requires 20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]] and yields Door (Double) ×1 as its primary output. This recipe is categorized under assembly and must be run in an [[fdy.term.assembler_i|Assembler I]]. The ingredients and output are used to manufacture double doors for construction and integration into building workflows.\",\"canonical_id\":\"Door (Double)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_double\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_double\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_double\"}",{"id":416,"slug":417,"locale":7,"data":418,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.door-single.en","door-single","{\"description\":\"[[fdy.term.door_single|Door (Single)]] is an assembly recipe that produces one Door (Single) in 5 seconds. The recipe consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 2 [[fdy.term.machinery_parts|Machinery Parts]] and 1 [[fdy.term.electronic_components|Electronic Components]] to craft Door (Single) ×1 as its primary output. This recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. It defines the production pathway and required inputs needed by an Assembler I to fabricate a single Door (Single) unit.\",\"canonical_id\":\"Door (Single)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_single\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_single\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_single\"}",{"id":420,"slug":421,"locale":7,"data":422,"updated_at":104,"created_at":423,"listed_only":93},"fdy.recipe.drill-ship.en","drill-ship","{\"description\":\"Drill Ship is an assembly recipe in **[[fdy.term.assembler_i|Assembler I]]** that crafts one **Drill Ship** in 30 seconds. It consumes **Steel Beams**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.circuit_board|Circuit Board]]**, and **[[fdy.term.hover_engine|Hover Engine]]**, making it the production step for obtaining the Drill Ship unit.\",\"canonical_id\":\"Drill Ship\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drill_ship\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.hover_engine\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.drill_ship\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drill_ship\"}","2026-06-01 05:35:13",{"id":425,"slug":426,"locale":7,"data":427,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.drone-miner-i.en","drone-miner-i","{\"description\":\"[[fdy.term.drone_miner_i|Drone Miner I]] is an assembly recipe that produces one Drone Miner I from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10, [[fdy.term.machinery_parts|Machinery Parts]] ×8 and [[fdy.term.electronic_components|Electronic Components]] ×6. The recipe requires 5 seconds to complete and is executed in an [[fdy.term.assembler_i|Assembler I]]. The primary output of the recipe is the Drone Miner I item. This recipe links the specified input components to the production of an inexpensive automated mining unit via the Assembler I building within the game's manufacturing system.\",\"canonical_id\":\"Drone Miner I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":8},{\"item\":\"fdy.term.electronic_components\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_i\"}",{"id":429,"slug":430,"locale":7,"data":431,"updated_at":91,"created_at":92,"listed_only":93},"fdy.recipe.drone-miner-ii.en","drone-miner-ii","{\"description\":\"**[[fdy.term.drone_miner_ii|Drone Miner II]]** is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces one Drone Miner II in 7.5 seconds. It upgrades from [[fdy.term.drone_miner_i|Drone Miner I]] and requires [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]] as inputs, making it the next-stage production step for building stronger mining drones.\",\"canonical_id\":\"Drone Miner II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_ii\",\"ingredients\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_ii\"}",{"id":433,"slug":434,"locale":7,"data":435,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.electric-arc-furnace.en","electric-arc-furnace","{\"description\":\"The **[[fdy.term.electric_arc_furnace|Electric Arc Furnace]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]**. It produces 1 Electric Arc Furnace in 15 seconds and requires **Steel Beams**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.electronic_components|Electronic Components]]**, and a **[[fdy.term.circuit_board|Circuit Board]]**. This recipe is used to manufacture the Electric Arc Furnace as a placeable industrial building in the production chain.\",\"canonical_id\":\"Electric Arc Furnace\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electric_arc_furnace\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.electric_arc_furnace\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electric_arc_furnace\"}",{"id":437,"slug":438,"locale":7,"data":439,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.electronic-components.en","electronic-components","{\"description\":\"[[fdy.term.electronic_components|Electronic Components]] is an assembly recipe that produces Electronic Components ×1 in 3 seconds. The recipe consumes [[fdy.term.technum_rods|Technum Rods]] ×1 and [[fdy.term.wire_coil|Wire Coil]] ×2 as ingredients and lists Electronic Components as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the game's intermediate electronics production chain, converting structural and conductive components into a single unit of Electronic Components for use in higher-tier manufacturing.\",\"canonical_id\":\"Electronic Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electronic_components\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electronic_components\"}",{"id":441,"slug":442,"locale":7,"data":443,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.elevator.en","elevator","{\"description\":\"The Elevator is an assembly recipe that produces 1 Elevator in 10 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it a key construction recipe for advancing FOUNDRY’s infrastructure.\",\"canonical_id\":\"Elevator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.elevator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.elevator\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.elevator\"}",{"id":445,"slug":446,"locale":7,"data":447,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.emergency-beacon.en","emergency-beacon","{\"description\":\"The Emergency Beacon is an assembly recipe that produces 1 Emergency Beacon in 3 seconds. It is crafted from 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 5 [[fdy.term.electronic_components|Electronic Components]], making it a basic manufactured item tied to the assembly system.\",\"canonical_id\":\"Emergency Beacon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.emergency_beacon\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.emergency_beacon\"}",{"id":449,"slug":450,"locale":7,"data":451,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.energy-cell.en","energy-cell","{\"description\":\"[[fdy.term.energy_cell|Energy Cell]] is a fluid_processing recipe that runs in 30 seconds in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and produces 6 Energy Cell per cycle. The recipe consumes 3 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 6 [[fdy.term.electronic_components|Electronic Components]], 6 [[fdy.term.glass|Glass]] and 60 units of the fluid [[fdy.term.olumic_acid|Olumic Acid]] to yield the primary output Energy Cell. This recipe is executed exclusively in the Fluid Assembler I and is the defined method for converting those solid components and Olumic Acid into Energy Cell units within the FOUNDRY system.\",\"canonical_id\":\"Energy Cell\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.energy_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":6},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.olumic_acid\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.energy_cell\",\"count\":6}],\"time_seconds\":30,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.energy_cell\"}",{"id":453,"slug":454,"locale":7,"data":455,"updated_at":456,"created_at":456,"listed_only":93},"fdy.recipe.escalator.en","escalator","{\"name\":\"fdy.term.escalator\",\"category\":\"smelting\",\"description\":\"escalator is a recipe entity in the FOUNDRY system categorized under smelting. It is a smelting recipe intended to be used by smelting machines to transform input materials into a smelted product as defined by the recipe. The entity is identified by the canonical name \\\"escalator\\\" and belongs to the smelting category, indicating it participates in the game's metalworking\u002Fheat-based production chain. No additional ingredient, output, or crafting detail is provided in the structural data.\"}","2026-05-28 08:37:18",{"id":458,"slug":459,"locale":7,"data":460,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.escalator-i.en","escalator-i","{\"description\":\"[[fdy.term.escalator_i|Escalator I]] is an assembly recipe that produces one [[fdy.term.escalator|Escalator]] I and requires three [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients; it is crafted in the [[fdy.term.assembler_i|Assembler I]] and has a crafting time of 1.5 seconds. The recipe's primary output is Escalator I, making it the defined method for converting Xenoferrite Plates into the Escalator I item within the production system. The recipe belongs to the assembly category and is executed using the Assembler I building.\",\"canonical_id\":\"Escalator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_i\"}",{"id":462,"slug":463,"locale":7,"data":464,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.escalator-ii.en","escalator-ii","{\"description\":\"[[fdy.term.escalator_ii|Escalator II]] is an assembly recipe that produces [[fdy.term.escalator|Escalator]] II as its primary output, requiring 1.5 seconds to complete. The recipe consumes [[fdy.term.escalator_i|Escalator I]] ×1 and [[fdy.term.machinery_parts|Machinery Parts]] ×1 and yields Escalator II ×1. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. It directly upgrades an existing Escalator I component into the Escalator II item using basic machinery parts, enabling faster construction of higher-tier transport infrastructure within production lines.\",\"canonical_id\":\"Escalator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_ii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_ii\"}",{"id":466,"slug":467,"locale":7,"data":468,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.escalator-iii.en","escalator-iii","{\"description\":\"[[fdy.term.escalator_iii|Escalator III]] is an assembly recipe that produces [[fdy.term.escalator|Escalator]] III as its primary output. The recipe is processed in an [[fdy.term.assembler_i|Assembler I]] and requires 1.5 seconds to craft each unit. Its ingredients are [[fdy.term.escalator_ii|Escalator II]] ×1 and [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×1, and it yields Escalator III ×1 per cycle. This recipe belongs to the assembly category and converts a lower-tier escalator plus advanced components into the Escalator III item using basic assembly infrastructure.\",\"canonical_id\":\"Escalator III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_iii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_iii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_iii\"}",{"id":470,"slug":471,"locale":7,"data":472,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.executive-office-chair.en","executive-office-chair","{\"description\":\"The Executive Office Chair is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]]. It converts 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] into 1 [[fdy.term.executive_office_chair|Executive Office Chair]] in 3 seconds, providing the furniture item used as a decorative or functional office-style object in the base.\",\"canonical_id\":\"Executive Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_chair\"}",{"id":474,"slug":475,"locale":7,"data":476,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.executive-office-couch.en","executive-office-couch","{\"description\":\"[[fdy.term.executive_office_couch|Executive Office Couch]] is an assembly recipe that produces one Executive Office Couch and is executed at the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as inputs, has a crafting time of 3 seconds, and yields Executive Office Couch ×1 as its primary output. This recipe is classified under the assembly category and is used to manufacture the Executive Office Couch item using the Assembler I building.\",\"canonical_id\":\"Executive Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_couch\"}",{"id":478,"slug":479,"locale":7,"data":480,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.executive-office-desk.en","executive-office-desk","{\"description\":\"[[fdy.term.executive_office_desk|Executive Office Desk]] is an assembly recipe that produces one Executive Office Desk in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]] and 1 [[fdy.term.biomass|Biomass]] and yields Executive Office Desk ×1 as its primary output. This recipe is manufactured in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly. It connects mid-tier material components (Xenoferrite Plates, Electronic Components) and organic input (Biomass) into a finished office furnishing used by higher-level facilities.\",\"canonical_id\":\"Executive Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_desk\"}",{"id":482,"slug":483,"locale":7,"data":484,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.executive-office-file-cabinet.en","executive-office-file-cabinet","{\"description\":\"`[[fdy.term.executive_office_file_cabinet|Executive Office File Cabinet]]` is an assembly recipe that produces 1 `Executive Office File Cabinet` in `[[fdy.term.assembler_i|Assembler I]]` over 3 seconds. It consumes 2 `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` and 1 `[[fdy.term.biomass|Biomass]]`, making it a simple crafted furnishing or storage-related office item.\",\"canonical_id\":\"Executive Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_file_cabinet\"}",{"id":486,"slug":487,"locale":7,"data":488,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.executive-office-plant.en","executive-office-plant","{\"description\":\"[[fdy.term.executive_office_plant|Executive Office Plant]] is an assembly recipe that produces one Executive Office Plant in 3 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1 and [[fdy.term.biomass|Biomass]] ×1 to yield Executive Office Plant ×1 as its primary output item. It is categorized under assembly and is crafted specifically at the Assembler I building.\",\"canonical_id\":\"Executive Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_plant\"}",{"id":490,"slug":491,"locale":7,"data":492,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.executive-office-table.en","executive-office-table","{\"description\":\"[[fdy.term.executive_office_table|Executive Office Table]] is an assembly recipe that produces one Executive Office Table in 3 seconds. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as ingredients and yields the Executive Office Table as its primary output item. The crafting process is performed at the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and converts the specified inputs into the finished Executive Office Table for use in the game's production chains.\",\"canonical_id\":\"Executive Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_table\"}",{"id":494,"slug":495,"locale":7,"data":496,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.explosive-charge.en","explosive-charge","{\"description\":\"Explosive Charge is an assembly recipe that produces one Explosive Charge in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.explosives|Explosives]], [[fdy.term.wire_coil|Wire Coil]], and [[fdy.term.electronic_components|Electronic Components]], making it a crafted ordnance component used in the game’s production chain.\",\"canonical_id\":\"Explosive Charge\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosive_charge\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.explosive_charge\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosive_charge\"}",{"id":498,"slug":499,"locale":7,"data":500,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.explosives.en","explosives","{\"description\":\"[[fdy.term.explosives|Explosives]] is a fluid_processing recipe that produces 1 Explosives in 5 seconds. The recipe consumes 4 [[fdy.term.ignium_powder|Ignium Powder]] and 50 [[fdy.term.low_density_olumite|Low Density Olumite]] to create the primary output item Explosives. It is assembled in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and the recipe’s primary output is the Explosives item. This recipe defines the conversion of the specified ingredient quantities into Explosives within the FOUNDRY production chain.\",\"canonical_id\":\"Explosives\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":4},{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.explosives\"}",{"id":502,"slug":503,"locale":7,"data":504,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.explosives-detonator.en","explosives-detonator","{\"description\":\"The Explosives Detonator is an assembly recipe that produces one Explosives Detonator in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 40 [[fdy.term.electronic_components|Electronic Components]], making it a crafted component for explosive-related production chains.\",\"canonical_id\":\"Explosives Detonator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives_detonator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.explosives_detonator\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_detonator\"}",{"id":506,"slug":507,"locale":7,"data":508,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.explosives-primitive.en","explosives-primitive","{\"description\":\"[[fdy.term.explosives|Explosives]] (Primitive) is an assembly recipe that produces Explosives ×1 as its primary output. The recipe requires [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] ×2, [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] ×2 and [[fdy.term.biomass|Biomass]] ×1 and completes in 5 seconds. It is crafted in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category of recipes, converting raw rubble and biomass into basic explosives for use in further manufacturing or combat applications.\",\"canonical_id\":\"Explosives (Primitive)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_primitive\"}",{"id":510,"slug":511,"locale":7,"data":512,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.farmer-robot-arm.en","farmer-robot-arm","{\"description\":\"A crafting recipe in the Assembly category that produces 1 Farmer Robot Arm in 15 seconds at [[fdy.term.assembler_i|Assembler I]]. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it a component recipe for assembling agricultural automation equipment.\",\"canonical_id\":\"Farmer Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_arm\"}",{"id":514,"slug":515,"locale":7,"data":516,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.farmer-robot-head.en","farmer-robot-head","{\"description\":\"Farmer Robot Head is an assembly recipe that crafts one Farmer Robot Head in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.cpu|CPU]], and 1 [[fdy.term.polymer_board|Polymer Board]] to produce the head component used in robot construction.\",\"canonical_id\":\"Farmer Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_head\"}",{"id":518,"slug":519,"locale":7,"data":520,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.farmer-robot-leg.en","farmer-robot-leg","{\"description\":\"`Farmer Robot Leg` is an assembly recipe crafted in an `[[fdy.term.assembler_i|Assembler I]]` over 15 seconds. It consumes `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.hydraulic_piston|Hydraulic Piston]]`, and `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` to produce one `Farmer Robot Leg`, serving as a manufacturing step in the production chain for robot components.\",\"canonical_id\":\"Farmer Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_leg\"}",{"id":522,"slug":523,"locale":7,"data":524,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.farmer-robot-torso.en","farmer-robot-torso","{\"description\":\"Farmer Robot Torso is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that takes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], an Empty Barrel, and an [[fdy.term.energy_cell|Energy Cell]] to produce one Farmer Robot Torso in 15 seconds. It is a component recipe tied to the construction of farmer robot parts in the production chain.\",\"canonical_id\":\"Farmer Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_torso\"}",{"id":526,"slug":527,"locale":7,"data":528,"updated_at":91,"created_at":92,"listed_only":93},"fdy.recipe.filter-loader.en","filter-loader","{\"description\":\"[[fdy.term.filter_loader|Filter Loader]] is a building used to move and sort items through a connected transport system. It acts as a specialized loader that feeds materials into the network, letting players organize supply chains instead of sending every item through the same route. Its behavior is centered on item handling rather than production, so it is most useful in logistics setups where precise distribution matters.\\n\\nThe building has a simple crafting profile: it takes **4**, **4**, and **2** of its listed inputs to produce **1** Filter Loader. The crafting table also lists multiple fabrication times, indicating that it can be made at different crafting stations or through different production methods. In practical use, the Filter Loader belongs in a transport line where controlled item flow is needed, especially when separating resources by type.\\n\\nA patch later increased its operating speed to **1800 items\u002Fmin**, making it substantially more effective for high-throughput logistics. That change is important when designing long transport chains, since the building can now keep up better with larger-scale item movement and reduce bottlenecks in busy sorting systems.\",\"canonical_id\":\"Filter Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.filter_loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.filter_loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.filter_loader\"}",{"id":530,"slug":531,"locale":7,"data":532,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.firmarlite-sheet.en","firmarlite-sheet","{\"description\":\"Firmarlite Sheet is a smelting recipe that converts 1 [[fdy.term.firmarlite_bar|Firmarlite Bar]] into 1 Firmarlite Sheet in 6 seconds at the [[fdy.term.lava_smelter_i|Lava-Smelter I]]. It produces a processed Firmarlite material used in the game's production chain.\",\"canonical_id\":\"Firmarlite Sheet\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.firmarlite_sheet\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.lava_smelter_i\",\"name\":\"fdy.term.firmarlite_sheet\"}",{"id":534,"slug":535,"locale":7,"data":536,"updated_at":98,"created_at":456,"listed_only":93},"fdy.recipe.firmarlite-sheet-t1.en","firmarlite-sheet-t1","{\"description\":\"[[fdy.term.firmarlite_sheet|Firmarlite Sheet]] (T1) is a recipe in the smelting category of the FOUNDRY system. The entry is the smelting recipe named Firmarlite Sheet (T1); structural details such as specific inputs, outputs, crafting time, and required machines are not included in the provided data.\",\"category\":\"smelting\",\"name\":\"fdy.term.firmarlite_sheet_t1\"}",{"id":538,"slug":539,"locale":7,"data":540,"updated_at":91,"created_at":92,"listed_only":93},"fdy.recipe.flare-stack.en","flare-stack","{\"description\":\"[[fdy.term.flare_stack|Flare Stack]] is an assembly recipe that produces one Flare Stack in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 Steel Beams, 5 [[fdy.term.machinery_parts|Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]], making it part of the manufacturing chain for constructing the Flare Stack item.\",\"canonical_id\":\"Flare Stack\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.flare_stack\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.flare_stack\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.flare_stack\"}",{"id":542,"slug":543,"locale":7,"data":544,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.fluid-assembler-i.en","fluid-assembler-i","{\"description\":\"[[fdy.term.fluid_assembler_i|Fluid Assembler I]] is an assembly recipe that produces one Fluid Assembler I in 10 seconds. The recipe requires 15 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 5 [[fdy.term.circuit_board|Circuit Board]], and 10 [[fdy.term.polymer_board|Polymer Board]] as ingredients. The primary output item is Fluid Assembler I (×1), and the recipe is intended to be executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and directly yields the Fluid Assembler I structure when completed.\",\"canonical_id\":\"Fluid-Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fluid_assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.fluid_assembler_i\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fluid_assembler_i\"}",{"id":546,"slug":547,"locale":7,"data":548,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.forest-seed-plants.en","forest-seed-plants","{\"description\":\"[[fdy.term.forest_seed_plants|Forest Seed (Plants)]] is a fuel-category recipe executed in the [[fdy.term.greenhouse|Greenhouse]] that converts Forest Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 into Forest Seed (Plants) ×3 over 300 seconds, producing Forest Seed (Plants) as its primary output. The recipe consumes the listed ingredients and yields three Forest Seed (Plants) units per operation, effectively increasing seed count while requiring mineral and water inputs, and must be processed in the Greenhouse.\",\"canonical_id\":\"Forest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_plants\"}",{"id":550,"slug":551,"locale":7,"data":552,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.forest-seed-trees.en","forest-seed-trees","{\"description\":\"[[fdy.term.forest_seed_trees|Forest Seed (Trees)]] is a fuel-category recipe that produces three Forest Seed (Trees) in 300 seconds when executed in a [[fdy.term.greenhouse|Greenhouse]]. The recipe consumes one Forest Seed (Trees), one [[fdy.term.mineral_rocks|Mineral Rocks]] and 250 [[fdy.term.water|Water]] to yield Forest Seed (Trees) ×3, with Forest Seed (Trees) as the primary output item. This recipe functions as an in-game fuel production conversion performed specifically in the Greenhouse and requires the listed ingredients and processing time to generate its outputs.\",\"canonical_id\":\"Forest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_trees\"}",{"id":554,"slug":555,"locale":7,"data":556,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.fracking-liquid.en","fracking-liquid","{\"description\":\"[[fdy.term.fracking_liquid|Fracking Liquid]] is a chemistry recipe that produces Fracking Liquid as its primary output; it is processed in the [[fdy.term.chemical_processor|Chemical Processor]] and completes in 5 seconds. The recipe consumes [[fdy.term.air|Air]] ×30, [[fdy.term.olumite_gas|Olumite Gas]] ×10, and [[fdy.term.water|Water]] ×60 to yield Fracking Liquid ×100 per operation. This recipe belongs to the chemistry category and requires the Chemical Processor to craft the specified output volume from the listed ingredients.\",\"canonical_id\":\"Fracking Liquid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.fracking_liquid\",\"ingredients\":[{\"item\":\"fdy.term.air\",\"count\":30},{\"item\":\"fdy.term.olumite_gas\",\"count\":10},{\"item\":\"fdy.term.water\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.fracking_liquid\",\"count\":100}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.fracking_liquid\"}",{"id":558,"slug":559,"locale":7,"data":560,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.fracking-tower-base.en","fracking-tower-base","{\"description\":\"Fracking Tower Base is an assembly recipe in *Foundry* that produces 1 Fracking Tower Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 200 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 100 Steel Beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 25 [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier construction recipe tied to industrial progression and the fabrication of fracking infrastructure.\",\"canonical_id\":\"Fracking Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fracking_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.fracking_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fracking_tower_base\"}",{"id":562,"slug":563,"locale":7,"data":564,"updated_at":91,"created_at":92,"listed_only":93},"fdy.recipe.freight-elevator-i.en","freight-elevator-i","{\"description\":\"[[fdy.term.freight_elevator_i|Freight Elevator I]] is a building segment used to create a freight elevator shaft. It automatically excavates the terrain between the bottom and top segments once a valid pair has been established, allowing a vertical passage to be opened through the world.\\n\\nA freight elevator must be placed in pairs: one top segment and one bottom segment. Together, they form a valid elevator regardless of the height at which they are installed, so the two pieces can be set at any level in the world as long as they are paired correctly. The key requirement is that both ends exist; without the matching segment, the elevator is not considered complete.\\n\\nIn practice, this makes Freight Elevator I useful for creating vertical access through solid terrain without manually digging out the full shaft first. Place the two ends where you want the passage to connect, and the game handles the excavation between them automatically.\",\"canonical_id\":\"Freight Elevator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_i\"}",{"id":566,"slug":567,"locale":7,"data":568,"updated_at":162,"created_at":92,"listed_only":93},"fdy.recipe.freight-elevator-ii.en","freight-elevator-ii","{\"description\":\"[[fdy.term.freight_elevator_ii|Freight Elevator II]] is a building used to create a vertical freight elevator shaft. It automatically excavates the terrain between its bottom and top segments, making it a practical way to open a continuous passage through solid ground or rock.\\n\\nTo function, it must be placed in pairs: one top segment and one bottom segment. Once both pieces are placed, they establish a valid freight elevator, and the two ends can be positioned at any height in the world. This makes it useful for connecting distant depths or surface levels without manually tunneling the full shaft.\\n\\n- The elevator clears the space between the two placed segments automatically.\\n- Both the top and bottom parts are required; a single segment does not form a working elevator.\\n- The two ends do not need to share the same elevation, so it can span large vertical differences.\",\"canonical_id\":\"Freight Elevator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_ii\",\"ingredients\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_ii\"}",{"id":570,"slug":571,"locale":7,"data":572,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.fuel-rod-casing.en","fuel-rod-casing","{\"description\":\"[[fdy.term.fuel_rod_casing|Fuel Rod Casing]] is an assembly recipe that produces 2 Fuel Rod Casing items as its primary output. The recipe consumes 1 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 1 steel beams per cycle, completes in 15 seconds, and is produced on an [[fdy.term.assembler_i|Assembler I]]. This recipe is used to convert Advanced Machinery Parts and steel beams into Fuel Rod Casing units at the specified rate and building.\",\"canonical_id\":\"Fuel Rod Casing\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fuel_rod_casing\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":2}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fuel_rod_casing\"}",{"id":574,"slug":575,"locale":7,"data":576,"updated_at":187,"created_at":577,"listed_only":93},"fdy.recipe.geothermal-boiler.en","geothermal-boiler","{\"description\":\"The Geothermal Boiler consumes [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] to produce [[fdy.term.steam|Steam]] for Steam Turbines. It must be placed directly on a Geothermal Vent, making it part of the vent’s natural thermal extraction setup rather than a standalone machine. Geothermal Vents can be located with the [[fdy.term.ore_scanner|Ore Scanner]], which makes them the key prerequisite for using this recipe at all.\\n\\nIts main purpose is to convert the vent’s output into usable steam for power generation. Since the boiler is tied to a specific world feature, planning around vent location is important: once a Geothermal Vent is found, the boiler can be installed there to turn the available material into a form that Steam Turbines can process.\\n\\n- The Geothermal Boiler requires placement on a Geothermal Vent.\\n- It consumes Ignium-Enriched Water as input.\\n- Its output is Steam for Steam Turbines.\\n- Geothermal Vents are found using the Ore Scanner.\\n- **1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] generates 675 liters of steam.**\\n\\nBecause the boiler is part of a geothermal chain, it is best treated as a conversion step in a larger power system. The steam output value makes it clear that the resource has substantial energy potential, so vent placement and the amount of available material determine how much benefit the setup can provide over time.\",\"canonical_id\":\"Geothermal Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.geothermal_boiler\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.geothermal_boiler\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.geothermal_boiler\"}","2026-05-31 06:51:13",{"id":579,"slug":580,"locale":7,"data":581,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.glass.en","glass","{\"description\":\"[[fdy.term.glass|Glass]] is a smelting recipe in the [[fdy.term.advanced_smelter|Advanced Smelter]] that converts 5 [[fdy.term.gravel|Gravel]] into 1 Glass over 5 seconds. It produces the basic glass material used in FOUNDRY crafting and production chains.\",\"canonical_id\":\"Glass\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.glass\",\"ingredients\":[{\"item\":\"fdy.term.gravel\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.glass\"}",{"id":583,"slug":584,"locale":7,"data":585,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.gravel.en","gravel","{\"description\":\"[[fdy.term.gravel|Gravel]] is a recipe in the mining category that converts [[fdy.term.mineral_rocks|Mineral Rocks]] into Gravel as the primary output. The recipe consumes 2 Mineral Rocks and, when processed in a [[fdy.term.crusher_i|Crusher I]], produces 6 Gravel over a crafting time of 12 seconds. The recipe’s primary output item is Gravel and it is intended to be run on the Crusher I building to convert raw Mineral Rocks into usable Gravel.\",\"canonical_id\":\"Gravel\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.gravel\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.gravel\",\"count\":6}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.gravel\"}",{"id":587,"slug":588,"locale":7,"data":589,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.greenhouse.en","greenhouse","{\"description\":\"**[[fdy.term.greenhouse|Greenhouse]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that takes **20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 6 [[fdy.term.glass|Glass]], 4 [[fdy.term.pipe|Pipe]], and 1 [[fdy.term.electronic_components|Electronic Components]]** to produce **1 Greenhouse** in **8 seconds**. It is the manufacturing step used to create the **Greenhouse** item for construction and production setups.\",\"canonical_id\":\"Greenhouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.greenhouse\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.pipe\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.greenhouse\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.greenhouse\"}",{"id":591,"slug":592,"locale":7,"data":593,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.hangar-gate.en","hangar-gate","{\"description\":\"[[fdy.term.hangar_gate|Hangar Gate]] is an assembly recipe that produces one Hangar Gate as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] and requires 5 seconds to complete. Its ingredients are 25 steel beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]], which are consumed to craft Hangar Gate ×1. This recipe belongs to the assembly category and is used wherever Hangar Gate production is required within factory workflows.\",\"canonical_id\":\"Hangar Gate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hangar_gate\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hangar_gate\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hangar_gate\"}",{"id":595,"slug":596,"locale":7,"data":597,"updated_at":104,"created_at":598,"listed_only":93},"fdy.recipe.heavy-duty-transport-bot.en","heavy-duty-transport-bot","{\"description\":\"Heavy Duty Transport Bot is an assembly recipe in FOUNDRY that crafts 270 Heavy Duty Transport Bots in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], making it a bulk production recipe for supplying transport bots used in factory logistics and item movement.\",\"canonical_id\":\"Heavy Duty Transport Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.heavy_duty_transport_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.heavy_duty_transport_bot\",\"count\":270}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.heavy_duty_transport_bot\"}","2026-05-31 06:51:14",{"id":600,"slug":601,"locale":7,"data":602,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.hot-air-stove-base.en","hot-air-stove-base","{\"description\":\"Hot Air Stove Base is an assembly recipe that produces 1 Hot Air Stove Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 100 [[fdy.term.concrete|Concrete]], 100 Steel Beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 25 [[fdy.term.electronic_components|Electronic Components]], making it a construction recipe for a building component used in FOUNDRY production and infrastructure.\",\"canonical_id\":\"Hot Air Stove Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hot_air_stove_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.hot_air_stove_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hot_air_stove_base\"}",{"id":604,"slug":605,"locale":7,"data":606,"updated_at":104,"created_at":598,"listed_only":93},"fdy.recipe.hover-engine.en","hover-engine","{\"description\":\"Hover Engine is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Hover Engine in 6 seconds. It combines [[fdy.term.technum_rods|Technum Rods]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it a key manufacturing step for creating the hover-related component used in FOUNDRY’s production chain.\",\"canonical_id\":\"Hover Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hover_engine\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":11},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hover_engine\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hover_engine\"}",{"id":608,"slug":609,"locale":7,"data":610,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.hydraulic-piston.en","hydraulic-piston","{\"description\":\"[[fdy.term.hydraulic_piston|Hydraulic Piston]] is a fluid processing recipe crafted in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. It takes 1 Steel Beam and 30 [[fdy.term.low_density_olumite|Low Density Olumite]] and produces 1 Hydraulic Piston in 5 seconds. This recipe is part of the game's manufacturing chain for turning metal materials and processed resources into a finished mechanical component.\",\"canonical_id\":\"Hydraulic Piston\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.hydraulic_piston\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.low_density_olumite\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.hydraulic_piston\"}",{"id":612,"slug":613,"locale":7,"data":614,"updated_at":187,"created_at":598,"listed_only":93},"fdy.recipe.ignium-enriched-water.en","ignium-enriched-water","{\"description\":\"Ignium-Enriched Water is a fuel used in the [[fdy.term.geothermal_boiler|Geothermal Boiler]]. When fed into the boiler, it is converted into steam for Steam Turbines, making it part of the power generation chain tied to geothermal processing.\\n\\nIts role is strictly as an input resource rather than a standalone utility item. Managing a supply of Ignium-Enriched Water is important if you want to keep the boiler running and maintain steady steam output for turbine-based power production.\",\"canonical_id\":\"Ignium-Enriched Water\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ignium_enriched_water\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":270}],\"outputs\":[{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":270}],\"time_seconds\":1,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.ignium_enriched_water\"}",{"id":616,"slug":617,"locale":7,"data":618,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.ignium-fuel-rod.en","ignium-fuel-rod","{\"description\":\"[[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]] is a fluid_processing recipe that produces one Ignium Fuel Rod as its primary output in 15 seconds. The recipe requires 1 [[fdy.term.fuel_rod_casing|Fuel Rod Casing]], 10 [[fdy.term.wire_coil|Wire Coil]], 20 [[fdy.term.ignium_powder|Ignium Powder]] and 400 units of [[fdy.term.liquid_fuel|Liquid Fuel]] and is executed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. The recipe converts the listed solid components and the Liquid Fuel into the Ignium Fuel Rod item, integrating both item and fluid inputs to create a single fuel rod used by downstream systems.\",\"canonical_id\":\"Ignium Fuel Rod\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.ignium_fuel_rod\",\"ingredients\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":10},{\"item\":\"fdy.term.ignium_powder\",\"count\":20},{\"item\":\"fdy.term.liquid_fuel\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.ignium_fuel_rod\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.ignium_fuel_rod\"}",{"id":620,"slug":621,"locale":7,"data":622,"updated_at":162,"created_at":99,"listed_only":93},"fdy.recipe.ignium-ore.en","ignium-ore","{\"canonical_id\":\"Ignium Ore\",\"name\":\"fdy.term.ignium_ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_ore\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"description\":\"Ignium Ore is a fuel-item used in recipes and combustion devices. It appears in fuel lists for heat-generating buildings and is consumed in boilers and similar generators where solid fuels are accepted. Ignium Ore provides a mid-range energy value compared with other solid fuels and is represented alongside related items such as [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]], [[fdy.term.coked_ignium|Coked Ignium]], and [[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]].\\n\\nIgnium Ore's in-game role is as a straightforward combustible resource for sustaining continuous heat or power production. It stacks and feeds into automated fuel inputs the same way as other ore- or biomass-based fuels. When planning fuel logistics, Ignium Ore occupies a middle position in energy density: it yields more energy per unit than Ignium Ore Rubble but less than portable or processed fuels that require additional processing steps.\\n\\nPractical notes for use and integration:\\n- Energy value: Ignium Ore provides higher energy per unit than Ignium Ore Rubble but is below higher-grade processed fuels; use it when moderate burn time and raw availability are preferred.\\n- Throughput considerations: Boilers and similar devices list Ignium Ore with an intermediate per-minute burn rate compared to other fuels; match conveyor and inserter throughput to avoid fuel starvation or overflow.\\n- Processing and conversions: Related items such as Coked Ignium and Ignium Fuel Rod are part of the same fuel chain; processing can change effective energy-per-input ratios and should be considered when optimizing fuel efficiency.\\n- Inventory and automation: Ignium Ore is suitable for automated supply lines and bulk storage; prioritize higher-density fuels only if refinery or coking infrastructure is available and the extra processing is worthwhile.\\n\\nBecause there is no detailed primary documentation here, specific stack sizes, crafting recipes, or exact numeric energy values beyond relative comparisons are not provided. Use the game's production screens and device fuel menus to view precise values when optimizing a base's fuel economy.\"}",{"id":624,"slug":625,"locale":7,"data":626,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.ignium-powder.en","ignium-powder","{\"description\":\"[[fdy.term.ignium_powder|Ignium Powder]] is a mining recipe that converts raw material into processed product: it consumes 1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] and produces Ignium Powder ×5 as its primary output. The recipe requires 5 seconds to complete and must be run in the [[fdy.term.crusher_i|Crusher I]] building. The recipe is categorized under mining and yields Ignium Powder as the main produced item for downstream use.\",\"canonical_id\":\"Ignium Powder\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_powder\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_powder\"}",{"id":628,"slug":629,"locale":7,"data":630,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.incinerator.en","incinerator","{\"description\":\"A crafting recipe in the assembly category that produces 1 [[fdy.term.incinerator|Incinerator]] in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 20 Steel Beams, 5 [[fdy.term.electronic_components|Electronic Components]], and 25 [[fdy.term.concrete|Concrete]].\",\"canonical_id\":\"Incinerator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.incinerator\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.concrete\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.incinerator\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.incinerator\"}",{"id":632,"slug":633,"locale":7,"data":634,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.jetpack-fuel.en","jetpack-fuel","{\"description\":\"[[fdy.term.jetpack_fuel|Jetpack Fuel]] is a fluid_processing recipe that produces Jetpack Fuel (×1) by combining [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (×1) and [[fdy.term.liquid_fuel|Liquid Fuel]] (×30). The recipe requires 4 seconds to complete and is processed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. The primary output of the recipe is the item Jetpack Fuel, and the recipe consumes the listed ingredient quantities per operation.\",\"canonical_id\":\"Jetpack Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.jetpack_fuel\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.jetpack_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.jetpack_fuel\"}",{"id":636,"slug":637,"locale":7,"data":638,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.ladder.en","ladder","{\"description\":\"[[fdy.term.ladder|Ladder]] is an assembly recipe that produces one Ladder from two [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and is executed in an [[fdy.term.assembler_i|Assembler I]]. The primary output item is Ladder and the listed ingredient is Xenoferrite Plates ×2. The recipe belongs to the assembly category and uses the Assembler I building to convert Xenoferrite Plates into the finished Ladder.\",\"canonical_id\":\"Ladder\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ladder\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.ladder\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ladder\"}",{"id":640,"slug":641,"locale":7,"data":642,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.lava-smelter-i.en","lava-smelter-i","{\"description\":\"[[fdy.term.lava_smelter_i|Lava-Smelter I]] is an assembly recipe that produces one Lava-Smelter I in 8 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe requires 10 steel beams, 10 [[fdy.term.firmarlite_bar|Firmarlite Bar]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.electronic_components|Electronic Components]] as inputs and yields a single Lava-Smelter I as its primary output. This recipe is executed in the Assembler I building and converts the listed raw and intermediate components into the Lava-Smelter I for use in production chains.\",\"canonical_id\":\"Lava-Smelter I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_i\"}",{"id":644,"slug":645,"locale":7,"data":646,"updated_at":104,"created_at":241,"listed_only":93},"fdy.recipe.lava-smelter-ii.en","lava-smelter-ii","{\"description\":\"**Lava-Smelter II** is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that produces one Lava-Smelter II after 15 seconds. It upgrades a [[fdy.term.lava_smelter_i|Lava-Smelter I]] using 50 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], 15 [[fdy.term.circuit_board|Circuit Board]], and 5 [[fdy.term.energy_cell|Energy Cell]], making it part of the progression from the first smelter to the improved lava-processing machine.\",\"canonical_id\":\"Lava-Smelter II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_ii\",\"ingredients\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_ii\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_ii\"}",{"id":648,"slug":649,"locale":7,"data":650,"updated_at":104,"created_at":651,"listed_only":93},"fdy.recipe.light-bot.en","light-bot","{\"description\":\"Light Bot is an assembly recipe that produces 1 Light Bot in 12 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.machinery_parts|Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and [[fdy.term.glass|Glass]], making it a mid-tier crafted component tied to machine assembly and advanced manufacturing chains.\",\"canonical_id\":\"Light Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_bot\"}","2026-05-31 06:52:05",{"id":653,"slug":654,"locale":7,"data":655,"updated_at":656,"created_at":657,"listed_only":93},"fdy.recipe.light-pole.en","light-pole","{\"description\":\"Light Pole is a recipe in the smelting category of the FOUNDRY system. This recipe is used to produce the item Light Pole and is classified under smelting processes, linking it to the game's metalworking and furnace mechanics; it defines the inputs, thermal processing, and outputs required to create the Light Pole within production chains and is used wherever smelted construction or lighting components are required.\",\"category\":\"smelting\",\"name\":\"fdy.term.light_pole\"}","2026-06-02 11:50:45","2026-05-28 08:37:19",{"id":659,"slug":660,"locale":7,"data":661,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.light-pole-i.en","light-pole-i","{\"description\":\"[[fdy.term.light_pole_i|Light Pole I]] is an assembly recipe that produces one [[fdy.term.light_pole|Light Pole]] I in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 5 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]], and 1 [[fdy.term.technum_rods|Technum Rods]], making it the production step for building this lighting structure.\",\"canonical_id\":\"Light Pole I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_i\"}",{"id":663,"slug":664,"locale":7,"data":665,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.light-pole-ii.en","light-pole-ii","{\"description\":\"`[[fdy.term.light_pole_ii|Light Pole II]]` is an assembly recipe crafted in an `[[fdy.term.assembler_i|Assembler I]]` in 3 seconds. It consumes 3 `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, 1 `[[fdy.term.electronic_components|Electronic Components]]`, and 1 `[[fdy.term.technum_rods|Technum Rods]]` to produce 1 `[[fdy.term.light_pole|Light Pole]] II`, providing the components needed to build the upgraded lighting pole.\",\"canonical_id\":\"Light Pole II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_ii\"}",{"id":667,"slug":668,"locale":7,"data":669,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.liquid-firmarlite.en","liquid-firmarlite","{\"description\":\"Liquid Firmarlite is a smelting recipe that converts [[fdy.term.firmarlite_bar|Firmarlite Bar]] into a fluid product. The recipe consumes 100 Firmarlite Bar and produces 1,250 units of Liquid Firmarlite as its primary output, with a crafting time of 7.5 seconds. This recipe is executed in the [[fdy.term.electric_arc_furnace|Electric Arc Furnace]] and is categorized under smelting, making it the standard method for generating bulk Liquid Firmarlite from Firmarlite Bar within the FOUNDRY system.\",\"canonical_id\":\"Liquid Firmarlite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_firmarlite\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_firmarlite\",\"count\":1250}],\"time_seconds\":7.5,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_firmarlite\"}",{"id":671,"slug":672,"locale":7,"data":673,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.liquid-fuel.en","liquid-fuel","{\"description\":\"[[fdy.term.liquid_fuel|Liquid Fuel]] is a chemistry recipe that converts 50 units of [[fdy.term.low_density_olumite|Low Density Olumite]] into 150 units of Liquid Fuel. The recipe requires a [[fdy.term.chemical_processor|Chemical Processor]] to run, takes 8 seconds per operation, and yields Liquid Fuel as its primary output. This recipe is categorized under chemistry and is used to produce bulk Liquid Fuel for downstream consumption or storage.\",\"canonical_id\":\"Liquid Fuel\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.liquid_fuel\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.liquid_fuel\",\"count\":150}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.liquid_fuel\"}",{"id":675,"slug":676,"locale":7,"data":677,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.liquid-telluxite.en","liquid-telluxite","{\"description\":\"[[fdy.term.liquid_telluxite|Liquid Telluxite]] is a smelting recipe that converts 40 [[fdy.term.telluxite_ingot|Telluxite Ingot]] into 2,000 Liquid Telluxite in 60 seconds. The recipe's primary output is Liquid Telluxite and it must be processed in an [[fdy.term.electric_arc_furnace|Electric Arc Furnace]]. This recipe functions within the smelting category to produce bulk liquid Telluxite for downstream fluid processing or consumption by machines that accept Liquid Telluxite.\",\"canonical_id\":\"Liquid Telluxite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_telluxite\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":2000}],\"time_seconds\":60,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_telluxite\"}",{"id":679,"slug":680,"locale":7,"data":681,"updated_at":91,"created_at":92,"listed_only":93},"fdy.recipe.loader.en","loader","{\"description\":\"[[fdy.term.loader|Loader]] is a building that received a major throughput buff in Patch 0.6.02116 (Update 2, Hotfix #3), when its speed was increased to **1800 items\u002Fmin**.\\n\\nThis change significantly improved how quickly the Loader could move materials, making it a more effective part of a factory’s item-handling chain.\",\"canonical_id\":\"Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader\"}",{"id":683,"slug":684,"locale":7,"data":685,"updated_at":162,"created_at":92,"listed_only":93},"fdy.recipe.loader-2nd-lane.en","loader-2nd-lane","{\"description\":\"[[fdy.term.loader_2nd_lane|Loader (2nd Lane)]] is a building that handles item movement on the second lane. In Patch 0.6.02116, its speed was increased to **1800 items\u002Fmin** as part of Update 2, Hotfix #3.\\n\\n- Patch 0.6.02116 raised its throughput to **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 2nd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_2nd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":8},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_2nd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_2nd_lane\"}",{"id":687,"slug":688,"locale":7,"data":689,"updated_at":91,"created_at":92,"listed_only":93},"fdy.recipe.loader-3rd-lane.en","loader-3rd-lane","{\"description\":\"[[fdy.term.loader_3rd_lane|Loader (3rd Lane)]] is a building used for item transport in Foundry. Its notable documented change was a speed increase in Patch 0.6.02116 (Update 2, Hotfix #3), where its throughput was raised to **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 3rd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_3rd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":12},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_3rd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_3rd_lane\"}",{"id":691,"slug":692,"locale":7,"data":693,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.logistic-container-i.en","logistic-container-i","{\"description\":\"[[fdy.term.logistic_container_i|Logistic Container I]] is an assembly recipe that produces one Logistic Container I in 5 seconds. The recipe requires 15 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 4 [[fdy.term.machinery_parts|Machinery Parts]] and 1 [[fdy.term.electronic_components|Electronic Components]] as inputs and yields a single Logistic Container I as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the assembly category of production processes. The recipe defines the exact input-to-output conversion and crafting time used by the game's manufacturing systems.\",\"canonical_id\":\"Logistic Container I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_i\"}",{"id":695,"slug":696,"locale":7,"data":697,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.logistic-container-ii.en","logistic-container-ii","{\"description\":\"[[fdy.term.logistic_container_ii|Logistic Container II]] is an assembly recipe that produces one Logistic Container II in an [[fdy.term.assembler_i|Assembler I]] over 7.5 seconds. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it the crafting step used to build the upgraded logistics storage container.\",\"canonical_id\":\"Logistic Container II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_ii\"}",{"id":699,"slug":700,"locale":7,"data":701,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.logistic-container-iii.en","logistic-container-iii","{\"description\":\"[[fdy.term.logistic_container_iii|Logistic Container III]] is an assembly recipe that produces one Logistic Container III per 10 seconds. The recipe requires 25 steel beams, 4 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and yields Logistic Container III ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is part of the manufacturing chain for advanced logistics equipment and connects raw materials and intermediate components to the Logistic Container III item through timed assembly in Assembler I.\",\"canonical_id\":\"Logistic Container III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_iii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_iii\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_iii\"}",{"id":703,"slug":704,"locale":7,"data":705,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.long-range-scanner-base.en","long-range-scanner-base","{\"description\":\"Long Range Scanner Base is an assembly recipe that produces one long range scanner and requires 20 seconds to complete. The recipe consumes 25 [[fdy.term.concrete|Concrete]], 50 steel beams, 25 [[fdy.term.machinery_parts|Machinery Parts]] and 50 [[fdy.term.electronic_components|Electronic Components]] per craft. The primary output is long range scanner ×1. Long Range Scanner Base is executed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe defines the component and resource connections for constructing long range scanner units within the game's production chain.\",\"canonical_id\":\"Long Range Scanner Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.long_range_scanner\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":25},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.long_range_scanner\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.long_range_scanner_base\"}",{"id":707,"slug":708,"locale":7,"data":709,"updated_at":162,"created_at":92,"listed_only":93},"fdy.recipe.machinery-parts.en","machinery-parts","{\"description\":\"[[fdy.term.machinery_parts|Machinery Parts]] received a crafting-time adjustment in Patch 0.6.0, when character crafting time was changed from 0.5 to 0.375.\",\"canonical_id\":\"Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.machinery_parts\"}",{"id":711,"slug":712,"locale":7,"data":713,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.maintenance-drone.en","maintenance-drone","{\"description\":\"A crafting recipe in the assembly category that produces a Maintenance Drone in 15 seconds at [[fdy.term.assembler_i|Assembler I]]. It consumes a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], a [[fdy.term.circuit_board|Circuit Board]], a [[fdy.term.hover_engine|Hover Engine]], and an [[fdy.term.energy_cell|Energy Cell]] to create one Maintenance Drone.\",\"canonical_id\":\"Maintenance Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.maintenance_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.maintenance_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.maintenance_drone\"}",{"id":715,"slug":716,"locale":7,"data":717,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.marble-black.en","marble-black","{\"description\":\"[[fdy.term.marble_black|Marble (Black)]] is a fluid_processing recipe that runs in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and converts 1 [[fdy.term.mineral_rocks|Mineral Rocks]] and 5 [[fdy.term.crude_olumite|Crude Olumite]] into 2 Marble (Black) over 3 seconds; its primary output item is Marble (Black). The recipe is executed in the Fluid Assembler I building and produces two units of Marble (Black) per cycle, consuming the specified ingredients and the assembler's fluid-processing capabilities to yield the finished marble product.\",\"canonical_id\":\"Marble (Black)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_black\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.crude_olumite\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_black\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_black\"}",{"id":719,"slug":720,"locale":7,"data":721,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.marble-white.en","marble-white","{\"description\":\"[[fdy.term.marble_white|Marble (White)]] is a recipe in the fluid_processing category that converts [[fdy.term.mineral_rocks|Mineral Rocks]] and [[fdy.term.water|Water]] into finished building material; it is processed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and has a crafting time of 3 seconds. Each execution consumes Mineral Rocks ×1 and Water ×5 and produces Marble (White) ×2, with Marble (White) as the primary output item. This recipe is used to transform raw mineral input and fluid into a doubled quantity of the white marble product within the Fluid Assembler I.\",\"canonical_id\":\"Marble (White)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_white\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_white\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_white\"}",{"id":723,"slug":724,"locale":7,"data":725,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.miner-robot-arm.en","miner-robot-arm","{\"description\":\"Miner Robot Arm is an assembly recipe that crafts one Miner Robot Arm in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], Steel Beams, and a [[fdy.term.mining_drill|Mining Drill]], making it the production step for creating the robotic arm used in mining-related automation.\",\"canonical_id\":\"Miner Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_arm\"}",{"id":727,"slug":728,"locale":7,"data":729,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.miner-robot-head.en","miner-robot-head","{\"description\":\"Miner Robot Head is an assembly recipe that produces 1 Miner Robot Head in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.cpu|CPU]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], serving as a manufacturing step for creating the miner robot component.\",\"canonical_id\":\"Miner Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_head\"}",{"id":731,"slug":732,"locale":7,"data":733,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.miner-robot-leg.en","miner-robot-leg","{\"description\":\"*Miner Robot Leg* is an assembly recipe in *[[fdy.term.assembler_i|Assembler I]]* that crafts one *Miner Robot Leg* in 15 seconds. It consumes *[[fdy.term.robot_parts|Robot Parts]]*, *[[fdy.term.hydraulic_piston|Hydraulic Piston]]*, and *Steel Beams*, and serves as a component recipe for robot construction and upgrading in *FOUNDRY*.\",\"canonical_id\":\"Miner Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_leg\"}",{"id":735,"slug":736,"locale":7,"data":737,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.miner-robot-torso.en","miner-robot-torso","{\"description\":\"Miner Robot Torso is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Miner Robot Torso in 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 2 Firmarlite Sheets, 1 [[fdy.term.circuit_board|Circuit Board]], and 2 Energy Cells, making it a component recipe for assembling the Miner Robot Torso used in FOUNDRY’s automation and robot-related systems.\",\"canonical_id\":\"Miner Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_torso\"}",{"id":739,"slug":740,"locale":7,"data":741,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.mining-drill.en","mining-drill","{\"description\":\"Mining Drill is an assembly recipe that produces one Mining Drill in 8 seconds. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 25 [[fdy.term.electronic_components|Electronic Components]], and 25 [[fdy.term.technum_rods|Technum Rods]], and serves as the crafting step for making the drill used to automate mining in FOUNDRY.\",\"canonical_id\":\"Mining Drill\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_drill\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":25},{\"item\":\"fdy.term.technum_rods\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"time_seconds\":8,\"name\":\"fdy.term.mining_drill\"}",{"id":743,"slug":744,"locale":7,"data":745,"updated_at":746,"created_at":92,"listed_only":93},"fdy.recipe.mining-laser.en","mining-laser","{\"description\":\"The Mining Laser is a powerful mining tool that allows mining from a distance. It is used to extract resources without needing to stand directly next to the target, making it useful when working around hazards or when a block is hard to reach.\\n\\nIts main advantage is safety and convenience: it extends the player’s reach for mining tasks while still serving the same general purpose as other mining tools. Because it is described as powerful, it is best understood as a high-tier option for remote extraction rather than a basic starting tool.\\n\\n- Enables mining from a distance\\n- Useful for reaching targets that are unsafe or awkward to approach\\n- Best suited to situations where direct contact mining is inconvenient\",\"canonical_id\":\"Mining Laser\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_laser\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.mining_laser\",\"count\":1}],\"time_seconds\":1.4,\"name\":\"fdy.term.mining_laser\"}","2026-06-03 07:40:18",{"id":748,"slug":749,"locale":7,"data":750,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.modular-building-planner.en","modular-building-planner","{\"description\":\"Modular Building Planner is an assembly recipe in FOUNDRY that is crafted in an [[fdy.term.assembler_i|Assembler I]] over 4 seconds. It consumes 1 [[fdy.term.polymer_board|Polymer Board]] and 1 [[fdy.term.machinery_parts|Machinery Parts]] to produce 1 Modular Building Planner, providing a key modular planning item for construction workflows.\",\"canonical_id\":\"Modular Building Planner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_building_planner\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.modular_building_planner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_building_planner\"}",{"id":752,"slug":753,"locale":7,"data":754,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.modular-storage-tank-base.en","modular-storage-tank-base","{\"description\":\"Modular Storage Tank Base is an assembly recipe that produces 1 Modular Storage Tank Base in [[fdy.term.assembler_i|Assembler I]] over 20 seconds. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and Circuit Boards, making it a mid-tier construction recipe for building modular storage tank components.\",\"canonical_id\":\"Modular Storage Tank Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_storage_tank_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.modular_storage_tank_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_storage_tank_base\"}",{"id":756,"slug":757,"locale":7,"data":758,"updated_at":91,"created_at":99,"listed_only":93},"fdy.recipe.molten-technum.en","molten-technum","{\"description\":\"The rates listed for [[fdy.term.molten_technum|Molten Technum]] assume a full-size blast furnace.\",\"canonical_id\":\"Molten Technum\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_technum\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_technum\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_technum\"}",{"id":760,"slug":761,"locale":7,"data":762,"updated_at":187,"created_at":99,"listed_only":93},"fdy.recipe.molten-xenoferrite.en","molten-xenoferrite","{\"description\":\"The listed rates apply to a full-size blast furnace.\",\"canonical_id\":\"Molten Xenoferrite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_xenoferrite\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_xenoferrite\"}",{"id":764,"slug":765,"locale":7,"data":766,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.monument-base.en","monument-base","{\"description\":\"Monument Base is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that produces one `Monument Base` in 20 seconds. It consumes 50 `[[fdy.term.concrete|Concrete]]`, making it the construction step for creating the monument’s base component in the production chain.\",\"canonical_id\":\"Monument Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.monument_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.monument_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.monument_base\"}",{"id":768,"slug":769,"locale":7,"data":770,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.office-chair.en","office-chair","{\"description\":\"**[[fdy.term.office_chair|Office Chair]]** is an assembly recipe that produces one Office Chair in 3 seconds using 1 Xenoferrite Plate at an [[fdy.term.assembler_i|Assembler I]]. It provides the crafting step needed to turn [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] into a placeable office furnishing.\",\"canonical_id\":\"Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_chair\"}",{"id":772,"slug":773,"locale":7,"data":774,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.office-couch.en","office-couch","{\"description\":\"[[fdy.term.office_couch|Office Couch]] is an assembly recipe that produces 1 Office Couch in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it the crafting step used to turn metal components into office furniture.\",\"canonical_id\":\"Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_couch\"}",{"id":776,"slug":777,"locale":7,"data":778,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.office-desk.en","office-desk","{\"description\":\"[[fdy.term.office_desk|Office Desk]] is an assembly recipe that produces one Office Desk in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.electronic_components|Electronic Components]] to craft Office Desk ×1 and is intended to be processed in an [[fdy.term.assembler_i|Assembler I]]. This recipe is classified under the assembly category and specifies Office Desk as its primary output item.\",\"canonical_id\":\"Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_desk\"}",{"id":780,"slug":781,"locale":7,"data":782,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.office-file-cabinet.en","office-file-cabinet","{\"description\":\"[[fdy.term.office_file_cabinet|Office File Cabinet]] is an assembly-category recipe that produces one Office File Cabinet as its primary output. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients and completes in 3 seconds per cycle. It is executed in the [[fdy.term.assembler_i|Assembler I]] building and yields Office File Cabinet ×1 each craft. The recipe’s inputs and short processing time make it a basic assembly recipe suited to low-complexity production lines within the FOUNDRY system.\",\"canonical_id\":\"Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_file_cabinet\"}",{"id":784,"slug":785,"locale":7,"data":786,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.office-nameplate.en","office-nameplate","{\"description\":\"[[fdy.term.office_nameplate|Office Nameplate]] is an assembly recipe that produces one Office Nameplate from one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] in 3 seconds. The recipe's primary output item is Office Nameplate and it yields Office Nameplate ×1 per operation. Assembly of this recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building and requires a single Xenoferrite Plates ×1 as its ingredient. The recipe is categorized under assembly and is designed for quick production runs in Assembler I.\",\"canonical_id\":\"Office Nameplate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_nameplate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_nameplate\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_nameplate\"}",{"id":788,"slug":789,"locale":7,"data":790,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.office-plant.en","office-plant","{\"description\":\"[[fdy.term.office_plant|Office Plant]] is an assembly recipe that produces one Office Plant from one Xenoferrite Plate and one [[fdy.term.biomass|Biomass]]. The recipe requires 3 seconds to complete and is executed in the [[fdy.term.assembler_i|Assembler I]] building. The primary output is Office Plant ×1 and the listed ingredients are [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1 and Biomass ×1.\",\"canonical_id\":\"Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_plant\"}",{"id":792,"slug":793,"locale":7,"data":794,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.office-statue.en","office-statue","{\"description\":\"[[fdy.term.office_statue|Office Statue]] is an assembly recipe that produces one Office Statue in 3 seconds. The recipe requires 3 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as ingredients and yields Office Statue ×1 as its primary output. Crafting this recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe belongs to the assembly category and is intended to convert the specified raw components into the finished Office Statue item.\",\"canonical_id\":\"Office Statue\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_statue\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_statue\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_statue\"}",{"id":796,"slug":797,"locale":7,"data":798,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.office-table.en","office-table","{\"description\":\"[[fdy.term.office_table|Office Table]] is an assembly recipe that produces one Office Table in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients and yields Office Table ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and defines the conversion of Xenoferrite Plates into a finished Office Table using basic assembler technology.\",\"canonical_id\":\"Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_table\"}",{"id":800,"slug":801,"locale":7,"data":802,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.office-wall-plaque.en","office-wall-plaque","{\"description\":\"`[[fdy.term.office_wall_plaque|Office Wall Plaque]]` is an assembly recipe that produces one `Office Wall Plaque` in `[[fdy.term.assembler_i|Assembler I]]` over 3 seconds. It consumes one `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` and one `[[fdy.term.biomass|Biomass]]`, making it a simple crafting step for creating this decorative or functional office item.\",\"canonical_id\":\"Office Wall Plaque\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_wall_plaque\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_wall_plaque\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_wall_plaque\"}",{"id":804,"slug":805,"locale":7,"data":806,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.olumic-acid.en","olumic-acid","{\"description\":\"[[fdy.term.olumic_acid|Olumic Acid]] is a chemistry recipe for the [[fdy.term.chemical_processor|Chemical Processor]] that converts [[fdy.term.ignium_powder|Ignium Powder]], [[fdy.term.olumite_gas|Olumite Gas]] and [[fdy.term.water|Water]] into Olumic Acid. The recipe runs in 8 seconds and consumes 16 Ignium Powder, 75 Olumite Gas and 25 Water per cycle to produce 40 Olumic Acid as its primary output. This recipe belongs to the chemistry category and is intended for midline synthesis where Olumic Acid is required as a bulk chemical product.\",\"canonical_id\":\"Olumic Acid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.olumic_acid\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":16},{\"item\":\"fdy.term.olumite_gas\",\"count\":75},{\"item\":\"fdy.term.water\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.olumic_acid\",\"count\":40}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.olumic_acid\"}",{"id":808,"slug":809,"locale":7,"data":810,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.olumite-refining-liquid-polymer.en","olumite-refining-liquid-polymer","{\"description\":\"Olumite Refining Liquid Polymer is a fluid_processing recipe that converts [[fdy.term.crude_olumite|Crude Olumite]] into refined outputs in the [[fdy.term.distillation_column|Distillation Column]]. The recipe consumes 100 Crude Olumite and, after 4 seconds, produces 75 [[fdy.term.liquid_polymer|Liquid Polymer]] as its primary output and 50 [[fdy.term.waste_gas|Waste Gas]] as a byproduct. It is executed in the Distillation Column and yields Liquid Polymer for downstream fluid or chemical production while generating Waste Gas that must be managed by the plant's waste-handling systems.\",\"canonical_id\":\"Olumite Refining Liquid Polymer\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.liquid_polymer\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":75},{\"item\":\"fdy.term.waste_gas\",\"count\":50}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_liquid_polymer\"}",{"id":812,"slug":813,"locale":7,"data":814,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.olumite-refining-low-density-olumite.en","olumite-refining-low-density-olumite","{\"description\":\"Olumite Refining Low Density Olumite is a fluid_processing recipe that converts [[fdy.term.crude_olumite|Crude Olumite]] into [[fdy.term.low_density_olumite|Low Density Olumite]] using a [[fdy.term.distillation_column|Distillation Column]]. The recipe consumes 100 units of Crude Olumite and, over 4 seconds of processing time, produces 100 units of Low Density Olumite and 25 units of [[fdy.term.waste_gas|Waste Gas]]. The primary output is Low Density Olumite. This recipe is executed inside the Distillation Column and is used to refine raw Olumite into a lower-density fluid while generating Waste Gas as a byproduct.\",\"canonical_id\":\"Olumite Refining Low Density Olumite\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.low_density_olumite\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":100},{\"item\":\"fdy.term.waste_gas\",\"count\":25}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_low_density_olumite\"}",{"id":816,"slug":817,"locale":7,"data":818,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.olumite-refining-olumite-gas.en","olumite-refining-olumite-gas","{\"description\":\"Olumite Refining Olumite Gas is a fluid_processing recipe that converts 100 units of [[fdy.term.crude_olumite|Crude Olumite]] into 90 units of [[fdy.term.olumite_gas|Olumite Gas]] and 10 units of [[fdy.term.waste_gas|Waste Gas]] in 4 seconds; its primary output is Olumite Gas. The recipe is processed in the [[fdy.term.distillation_column|Distillation Column]] and is used to refine raw Olumite feedstock into usable Olumite Gas while producing a small amount of Waste Gas as a byproduct.\",\"canonical_id\":\"Olumite Refining Olumite Gas\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.olumite_gas\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.olumite_gas\",\"count\":90},{\"item\":\"fdy.term.waste_gas\",\"count\":10}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_olumite_gas\"}",{"id":820,"slug":821,"locale":7,"data":822,"updated_at":823,"created_at":824,"listed_only":93},"fdy.recipe.omni-analyzer.en","omni-analyzer","{\"category\":\"smelting\",\"name\":\"fdy.term.omni_analyzer\",\"description\":\"Omni-Analyzer is a research recipe that unlocks a broad set of exploration, excavation and logistics technologies when researched. It provides access to surface and cave scanning improvements, personal mobility upgrades, excavation drone enhancements, drill and quarry capabilities, and logistics\u002Fresupply upgrades that scale across multiple research tiers. The Omni-Analyzer’s unlocks let the player locate rare resources such as [[fdy.term.xeno_scrap|Xeno-Scrap]] and [[fdy.term.xeno_crystal|Xeno-Crystal]], speed up mining and crafting tasks, expand drone fleets, and deploy buildings that automate large-scale excavation and recycling.\\n\\nAt early tiers the Omni-Analyzer grants the Short Range Scanner (which locates Xeno-Scrap-Remnants and appears in the top-left of the HUD), Rocket Boots (double jump), and Cave-Scanning (enables tracking of Xeno-Scrap underground). It also unlocks Personal Excavation Drones and the first line of excavation\u002Fdrill upgrades: Excavation Drone Count I (+2 excavation drones), Excavation Drone Speed I (increases excavation drone movement speed), Drill Shape: 2x2 (dig in a 2×2 pattern), Mining Drill Speed I (decreases mining time by **20%**), Character Crafting Speed I (decreases character crafting time by **10%**), and Construction Drone Range I (increases construction drone range by **20 voxels**).\\n\\nProgressing the Omni-Analyzer to the next research tier tunes and expands scanner capabilities and adds mid-tier tools and buildings. Crystal-Scanning configures the Short Range Scanner to detect Xeno-Crystal (note: scan range may not be sufficient to detect crystals from the surface). The Irrigation Tool shoots a stream of water that regrows grass on dirt terrain. Large Xeno-Scrap Scanning enables tracking of large Xeno-Scrap pieces that can contain damaged Xeno Power Cores. Large Quarry (a building unlocked at this tier) is able to excavate areas automatically and is particularly effective for digging shafts or pits. Mid-tier excavation upgrades include Excavation Drone Count II (+2 excavation drones), Excavation Drone Speed II, Drill Shape: 3x3, Mining Drill Speed II (another **20%** mining time reduction), Character Crafting Speed II (another **10%** crafting time reduction), Xeno-Logistics System (unlocks additional recipes), Resupply Slots I (more resupply slots for the character), Throughput Increase I (faster resupply), and Construction Drone Range II (+20 voxels).\\n\\nHigher-tier Omni-Analyzer research unlocks further automation and production options: Xeno-Scrap Mining (unlocking a recipe tied to Xeno-Scrap), Charged Xeno-Crystal Production, [[fdy.term.drill_ship|Drill Ship]], [[fdy.term.scrap_recycler|Scrap Recycler]] (recycles Xeno-Scrap into reusable components), Excavation Drone Count III and Excavation Drone Speed III, Mining Drill Speed III, Character Crafting Speed III, expanded Resupply Slots II\u002FIII, Throughput Increase II\u002FIII, and Construction Drone Range III.\\n\\nPractical notes and strategy:\\n- Unlock Short Range Scanner early to locate surface Xeno-Scrap quickly; follow up with Cave-Scanning to find denser deposits underground.  \\n- Crystal-Scanning is necessary to find Xeno-Crystals; however, you often need to get close or enter caves before the scanner can detect them from the surface.  \\n- Excavation drone count and speed upgrades compound: invest in drone count first to increase parallel work, then drone speed and drill shape to improve throughput.  \\n- Stacking Mining Drill Speed reductions and Character Crafting Speed reductions produces noticeable time savings on repetitive tasks.  \\n- Large Quarry and Drill Ship are the primary options for large-scale automated digging; use the [[fdy.term.quarry|Quarry]] for stationary excavations (shafts, pits) and Drill Ship for mobile or specialized digging needs.  \\n- Scrap Recycler converts Xeno-Scrap back into components, closing resource loops and reducing dependence on raw salvage.\"}","2026-06-10 19:37:52","2026-05-28 19:20:42",{"id":826,"slug":827,"locale":7,"data":828,"updated_at":104,"created_at":829,"listed_only":93},"fdy.recipe.operator-bot.en","operator-bot","{\"description\":\"Operator Bot is an assembly recipe that produces one Operator Bot in an [[fdy.term.assembler_i|Assembler I]]. It consumes one [[fdy.term.polymer_board|Polymer Board]], one [[fdy.term.machinery_parts|Machinery Parts]], two [[fdy.term.electronic_components|Electronic Components]], and two Circuit Boards, taking 20 seconds per craft.\",\"canonical_id\":\"Operator Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.operator_bot\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.operator_bot\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.operator_bot\"}","2026-05-31 06:51:16",{"id":831,"slug":832,"locale":7,"data":833,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.ore-scanner-handheld.en","ore-scanner-handheld","{\"description\":\"The Ore Scanner (Handheld) is an assembly recipe that produces one [[fdy.term.ore_scanner|Ore Scanner]] in 10 seconds. Crafting the Ore Scanner (Handheld) requires 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 20 [[fdy.term.electronic_components|Electronic Components]] as ingredients, and its primary output item is Ore Scanner. This recipe is assembled at the [[fdy.term.assembler_i|Assembler I]] and yields a single handheld scanning device per craft.\",\"canonical_id\":\"Ore Scanner (Handheld)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_scanner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.ore_scanner\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_scanner_handheld\"}",{"id":835,"slug":836,"locale":7,"data":837,"updated_at":91,"created_at":99,"listed_only":93},"fdy.recipe.ore-vein-miner.en","ore-vein-miner","{\"description\":\"[[fdy.term.ore_vein_miner|Ore Vein Miner]] is an assembly recipe that produces 1 Ore Vein Miner in an [[fdy.term.assembler_i|Assembler I]] over 8 seconds. It consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], making it the crafting process used to assemble the Ore Vein Miner item for use in FOUNDRY's production and mining systems.\",\"canonical_id\":\"Ore Vein Miner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_vein_miner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ore_vein_miner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_vein_miner\"}",{"id":839,"slug":840,"locale":7,"data":841,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.paint.en","paint","{\"description\":\"[[fdy.term.paint|Paint]] is a chemistry recipe that runs in the [[fdy.term.chemical_processor|Chemical Processor]] and produces Paint as its primary output. The recipe consumes 50 [[fdy.term.low_density_olumite|Low Density Olumite]], 50 [[fdy.term.olumite_gas|Olumite Gas]], and 50 [[fdy.term.water|Water]] and completes in 7.5 seconds to yield 100 units of Paint. The recipe is categorized under chemistry and connects raw Olumite derivatives and water to a bulk paint product used by other manufacturing processes.\",\"canonical_id\":\"Paint\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.paint\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50},{\"item\":\"fdy.term.olumite_gas\",\"count\":50},{\"item\":\"fdy.term.water\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.paint\",\"count\":100}],\"time_seconds\":7.5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.paint\"}",{"id":843,"slug":844,"locale":7,"data":845,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.paint-roller.en","paint-roller","{\"description\":\"A recipe in the assembly category that crafts one Paint Roller in 6 seconds. It consumes [[fdy.term.biomass|Biomass]], [[fdy.term.technum_rods|Technum Rods]], and [[fdy.term.machinery_parts|Machinery Parts]] to produce the tool.\",\"canonical_id\":\"Paint Roller\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.paint_roller\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.paint_roller\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.paint_roller\"}",{"id":847,"slug":848,"locale":7,"data":849,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.personal-assistant-robot-arm.en","personal-assistant-robot-arm","{\"description\":\"Personal Assistant Robot Arm is an assembly recipe that produces 1 Personal Assistant Robot Arm in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It requires [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], and [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it part of the machine-component production chain in FOUNDRY.\",\"canonical_id\":\"Personal Assistant Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_arm\"}",{"id":851,"slug":852,"locale":7,"data":853,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.personal-assistant-robot-head.en","personal-assistant-robot-head","{\"description\":\"**Personal Assistant Robot Head** is an assembly recipe in *Foundry* that produces one Personal Assistant Robot Head in an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.robot_parts|Robot Parts]], two [[fdy.term.cpu|CPU]] units, and [[fdy.term.glass|Glass]] over 15 seconds, serving as the manufacturing step for this robot component.\",\"canonical_id\":\"Personal Assistant Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_head\"}",{"id":855,"slug":856,"locale":7,"data":857,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.personal-assistant-robot-leg.en","personal-assistant-robot-leg","{\"description\":\"Personal Assistant Robot Leg is an assembly recipe that crafts 1 Personal Assistant Robot Leg in an [[fdy.term.assembler_i|Assembler I]] after 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it a manufactured component in the automation and robotics production chain.\",\"canonical_id\":\"Personal Assistant Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_leg\"}",{"id":859,"slug":860,"locale":7,"data":861,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.personal-assistant-robot-torso.en","personal-assistant-robot-torso","{\"description\":\"Personal Assistant Robot Torso is an assembly recipe that produces one Personal Assistant Robot Torso in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.energy_cell|Energy Cell]], making it a component recipe tied to robot construction and assembly-line production.\",\"canonical_id\":\"Personal Assistant Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_torso\"}",{"id":863,"slug":864,"locale":7,"data":865,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.pipe.en","pipe","{\"description\":\"[[fdy.term.pipe|Pipe]] is an assembly recipe in *FOUNDRY* that produces 2 Pipes from 2 Steel Beams in 4 seconds at an [[fdy.term.assembler_i|Assembler I]]. It is part of the factory production chain for converting structural metal components into a basic industrial part used in later manufacturing.\",\"canonical_id\":\"Pipe\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe\"}",{"id":867,"slug":868,"locale":7,"data":869,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.pipe-adapter.en","pipe-adapter","{\"description\":\"A crafting recipe in the assembly category that produces a Pipe Adapter. It is made in an [[fdy.term.assembler_i|Assembler I]] from 6 Steel Beams over 4 seconds, providing a basic manufactured component for pipe-related construction and production setups.\",\"canonical_id\":\"Pipe Adapter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_adapter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.pipe_adapter\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_adapter\"}",{"id":871,"slug":872,"locale":7,"data":873,"updated_at":162,"created_at":99,"listed_only":93},"fdy.recipe.pipe-intake.en","pipe-intake","{\"canonical_id\":\"Pipe Intake\",\"name\":\"fdy.term.pipe_intake\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.liquid_intake\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.liquid_intake\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"Pipe Intake is a crafted recipe item used to draw water from a natural source into a [[fdy.term.pipe|Pipe]] network. It must be submerged in a body of water and connected to a standard Pipe to supply the rest of the plumbing system.\\n\\nA single Pipe Intake provides **30,000 Liters per minute (L\u002Fmin)**, equivalent to **500 L\u002Fs**. At that rate, one Pipe Intake can support up to **25 Boilers** operating at 100% capacity. Pipe Intakes feed into a Pipe Network; the network itself has a maximum throughput that can further limit delivery to connected machines.\\n\\nPractical notes and interactions:\\n- Installation requires the Pipe Intake to be placed so that it is submerged in any water body; placement on shore without submerging does not provide flow.\\n- Connect the Pipe Intake directly to a standard Pipe to begin supplying water; you may place Pipe sections adjacent or use additional Pipe pieces to route flow where needed.\\n- Because a single Pipe Intake supplies 30,000 L\u002Fm, plan intake count according to total downstream demand (e.g., Boilers or other water consumers) rather than by length of piping.\\n- The Pipe Network has its own maximum capacity; adding more Pipe Intakes increases source capacity but does not bypass the network throughput limit.\\n- For high-demand bases, distribute multiple Pipe Intakes across different water sources and balance them with separate Pipe Networks or appropriately sized networks to avoid hitting per-network caps.\"}",{"id":875,"slug":876,"locale":7,"data":877,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.pipe-to-pipeline-pump.en","pipe-to-pipeline-pump","{\"description\":\"[[fdy.term.pipe_to_pipeline_pump|Pipe-to-Pipeline Pump]] is an assembly recipe that crafts one [[fdy.term.pipe|Pipe]]-to-Pipeline Pump in an [[fdy.term.assembler_i|Assembler I]] over 3 seconds. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]], making it a basic manufacturing step in the production chain for fluid-handling infrastructure.\",\"canonical_id\":\"Pipe-to-Pipeline Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_to_pipeline_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe_to_pipeline_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_to_pipeline_pump\"}",{"id":879,"slug":880,"locale":7,"data":881,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.pipeline.en","pipeline","{\"description\":\"[[fdy.term.pipeline|Pipeline]] is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that converts 8 Steel Beams into 2 Pipelines over 4 seconds. It is used to mass-produce pipeline segments for industrial transport and fluid infrastructure within the production chain.\",\"canonical_id\":\"Pipeline\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.pipeline\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline\"}",{"id":883,"slug":884,"locale":7,"data":885,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.pipeline-to-pipe-pump.en","pipeline-to-pipe-pump","{\"description\":\"[[fdy.term.pipeline_to_pipe_pump|Pipeline-to-Pipe Pump]] is an assembly recipe that produces one [[fdy.term.pipeline|Pipeline]]-to-Pipe Pump in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]], making it part of the basic manufacturing chain for fluid-handling infrastructure.\",\"canonical_id\":\"Pipeline-to-Pipe Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline_to_pipe_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipeline_to_pipe_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline_to_pipe_pump\"}",{"id":887,"slug":888,"locale":7,"data":889,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.plumber-tool.en","plumber-tool","{\"description\":\"`Plumber Tool` is an assembly recipe that crafts one `Plumber Tool` from 5 `[[fdy.term.biomass|Biomass]]` in 6 seconds. It serves as the manufacturing step for obtaining the tool item used in Foundry’s production systems.\",\"canonical_id\":\"Plumber Tool\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.plumber_tool\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.plumber_tool\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.plumber_tool\"}",{"id":891,"slug":892,"locale":7,"data":893,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.polymer-board.en","polymer-board","{\"description\":\"[[fdy.term.polymer_board|Polymer Board]] is a smelting recipe used in the [[fdy.term.casting_machine|Casting Machine]] to produce 1 Polymer Board from 5 [[fdy.term.liquid_polymer|Liquid Polymer]] in 2 seconds. It converts liquid polymer into a solid board used in FOUNDRY production chains.\",\"canonical_id\":\"Polymer Board\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.polymer_board\",\"ingredients\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.polymer_board\"}",{"id":895,"slug":896,"locale":7,"data":897,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.portable-fuel.en","portable-fuel","{\"description\":\"[[fdy.term.portable_fuel|Portable Fuel]] is a recipe in the fluid_processing category that converts [[fdy.term.liquid_fuel|Liquid Fuel]] and an Empty Barrel into a single Portable Fuel. The recipe requires 30 units of Liquid Fuel and 1 [[fdy.term.barrel_empty|Barrel (Empty)]] as ingredients, takes 4 seconds to complete, and produces Portable Fuel ×1 as its primary output. Crafting is performed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] building, making this recipe the standard method to containerize Liquid Fuel into the Portable Fuel item for transport or downstream consumption.\",\"canonical_id\":\"Portable Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.portable_fuel\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.portable_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.portable_fuel\"}",{"id":899,"slug":900,"locale":7,"data":901,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.portable-light.en","portable-light","{\"description\":\"[[fdy.term.portable_light|Portable Light]] is an assembly recipe that produces one Portable Light in 3 seconds. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]] and 1 [[fdy.term.energy_cell|Energy Cell]] as inputs and yields Portable Light ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. This recipe connects basic structural materials (Xenoferrite Plates), circuitry (Electronic Components), and stored power (Energy Cell) to create the Portable Light item for use in the game's systems.\",\"canonical_id\":\"Portable Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.portable_light\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.portable_light\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.portable_light\"}",{"id":903,"slug":904,"locale":7,"data":905,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.power-line.en","power-line","{\"description\":\"Power Line is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that converts 2 [[fdy.term.wire_coil|Wire Coil]] into 2 Power Line in 4 seconds. It is used to produce Power Line for the game's electrical infrastructure and factory power distribution systems.\",\"canonical_id\":\"Power Line\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_line\",\"ingredients\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_line\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_line\"}",{"id":907,"slug":908,"locale":7,"data":909,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.power-pole-large.en","power-pole-large","{\"description\":\"[[fdy.term.power_pole_large|Power Pole (Large)]] is an assembly recipe that produces 1 Power Pole (Large) in 5 seconds. The recipe requires 10 steel beams, 5 [[fdy.term.electronic_components|Electronic Components]], and 5 [[fdy.term.polymer_board|Polymer Board]] as ingredients. Production of Power Pole (Large) is performed in the [[fdy.term.assembler_i|Assembler I]] building and yields a single primary output item, Power Pole (Large) per craft.\",\"canonical_id\":\"Power Pole (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_large\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.power_pole_large\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_large\"}",{"id":911,"slug":912,"locale":7,"data":913,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.power-pole-small.en","power-pole-small","{\"description\":\"[[fdy.term.power_pole_small|Power Pole (Small)]] is an assembly recipe that produces one Power Pole (Small). The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 2 [[fdy.term.electronic_components|Electronic Components]] and has a crafting time of 3 seconds. The primary output is Power Pole (Small) ×1. This recipe is manufactured in [[fdy.term.assembler_i|Assembler I]].\",\"canonical_id\":\"Power Pole (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_small\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_small\"}",{"id":915,"slug":916,"locale":7,"data":917,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.power-pole-wall-mounted.en","power-pole-wall-mounted","{\"description\":\"[[fdy.term.power_pole_wall_mounted|Power Pole (Wall-Mounted)]] is an assembly recipe that produces one Power Pole (Wall-Mounted) as its primary output. The recipe requires 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 2 [[fdy.term.electronic_components|Electronic Components]] and completes in 3 seconds. It is processed in an [[fdy.term.assembler_i|Assembler I]] building and yields Power Pole (Wall-Mounted) ×1 per craft. This recipe connects raw components to an electrical infrastructure component, converting Xenoferrite Plates and Electronic Components into a deployable Power Pole (Wall-Mounted) via the Assembler I assembly process.\",\"canonical_id\":\"Power Pole (Wall-Mounted)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_wall_mounted\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_wall_mounted\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_wall_mounted\"}",{"id":919,"slug":920,"locale":7,"data":921,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.pump-pipelines.en","pump-pipelines","{\"description\":\"[[fdy.term.pump_pipelines|Pump (Pipelines)]] is an assembly recipe that produces one Pump (Pipelines) in 3 seconds. The recipe requires 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]] and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and yields Pump (Pipelines) ×1 as its primary output item. The recipe is executed in an [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly.\",\"canonical_id\":\"Pump (Pipelines)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipelines\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipelines\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipelines\"}",{"id":923,"slug":924,"locale":7,"data":925,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.pump-pipes.en","pump-pipes","{\"description\":\"A crafting recipe in the assembly category that produces one [[fdy.term.pump_pipes|Pump (Pipes)]] in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.machinery_parts|Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]] to create the pipe pump used in FOUNDRY’s fluid infrastructure.\",\"canonical_id\":\"Pump (Pipes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipes\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipes\"}",{"id":927,"slug":928,"locale":7,"data":929,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.pumpjack-i.en","pumpjack-i","{\"description\":\"`[[fdy.term.pumpjack_i|Pumpjack I]]` is an assembly recipe in FOUNDRY that produces one Pumpjack I in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.pipe|Pipe]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it the manufacturing step for creating the Pumpjack I building.\",\"canonical_id\":\"Pumpjack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pumpjack_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":12},{\"item\":\"fdy.term.pipe\",\"count\":8},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.pumpjack_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pumpjack_i\"}",{"id":931,"slug":932,"locale":7,"data":933,"updated_at":98,"created_at":934,"listed_only":93},"fdy.recipe.quarry.en","quarry","{\"description\":\"[[fdy.term.quarry|Quarry]] is an assembly recipe that produces Quarry ×1 and is executed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 30 steel beams, 20 [[fdy.term.machinery_parts|Machinery Parts]], 20 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 10 [[fdy.term.electronic_components|Electronic Components]], and has a crafting time of 8 seconds. As an assembly-category recipe, Quarry integrates mid- to late-tier components (Machinery Parts, Advanced Machinery Parts, Electronic Components) with structural steel beams to create the Quarry item for use in construction or production chains. The primary_output_item for this recipe is Quarry.\",\"canonical_id\":\"Quarry\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.quarry\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.machinery_parts\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.quarry\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.quarry\"}","2026-05-31 06:52:26",{"id":936,"slug":937,"locale":7,"data":938,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.radio-tower-base.en","radio-tower-base","{\"description\":\"`Radio Tower Base` is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that crafts one `Radio Tower Base` in 20 seconds. It consumes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `Steel Beams`, `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]`, and `[[fdy.term.circuit_board|Circuit Board]]`, making it the production step used to create the base structure for a radio tower.\",\"canonical_id\":\"Radio Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.radio_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.radio_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.radio_tower_base\"}",{"id":940,"slug":941,"locale":7,"data":942,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.railings.en","railings","{\"description\":\"[[fdy.term.railings|Railings]] is an assembly recipe that produces one Railings from one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and is crafted in an [[fdy.term.assembler_i|Assembler I]]. The primary output item is Railings and the sole listed ingredient is Xenoferrite Plates ×1. This recipe belongs to the assembly category within the FOUNDRY system.\",\"canonical_id\":\"Railings\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.railings\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.railings\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.railings\"}",{"id":944,"slug":945,"locale":7,"data":946,"updated_at":91,"created_at":99,"listed_only":93},"fdy.recipe.research-server.en","research-server","{\"description\":\"Research Server is an assembly recipe that produces one Research Server in 4 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], and 20 [[fdy.term.technum_rods|Technum Rods]], turning these materials into the server used for research-related progression in FOUNDRY.\",\"canonical_id\":\"Research Server\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.research_server\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.research_server\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.research_server\"}",{"id":948,"slug":949,"locale":7,"data":950,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.robot-parts.en","robot-parts","{\"description\":\"[[fdy.term.robot_parts|Robot Parts]] is an assembly recipe that produces Robot Parts ×2 and is processed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 30 seconds to craft and consumes [[fdy.term.firmarlite_sheet|Firmarlite Sheet]] ×2, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×1, [[fdy.term.electronic_components|Electronic Components]] ×4, and [[fdy.term.polymer_board|Polymer Board]] ×2 per cycle. The primary output of the recipe is Robot Parts, which are generated in pairs each run. This recipe is categorized under assembly and is intended to be executed on the Assembler I building. The listed ingredients are consumed on crafting and the recipe’s fixed time and outputs define its throughput in production chains.\",\"canonical_id\":\"Robot Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_parts\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.polymer_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_parts\",\"count\":2}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_parts\"}",{"id":952,"slug":953,"locale":7,"data":954,"updated_at":162,"created_at":955,"listed_only":93},"fdy.recipe.robot-workstation-i.en","robot-workstation-i","{\"description\":\"[[fdy.term.robot_workstation_i|Robot Workstation I]] is a building where robots can be assigned to improve various machines. It provides **1 robot slot**, making it a basic workstation for robot labor and machine enhancement.\\n\\nBecause it only has a single slot, it is best suited for early or small-scale setups where one robot is enough to support production. Its main role is to let robots contribute directly to machine improvement rather than serving as a general storage or production structure.\",\"canonical_id\":\"Robot Workstation I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_i\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_i\"}","2026-05-31 06:52:28",{"id":957,"slug":958,"locale":7,"data":959,"updated_at":104,"created_at":829,"listed_only":93},"fdy.recipe.robot-workstation-ii.en","robot-workstation-ii","{\"description\":\"`Robot Workstation II` is an assembly recipe in *Foundry* that crafts the `Robot Workstation II` building in an `[[fdy.term.assembler_i|Assembler I]]`. It takes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `[[fdy.term.electronic_components|Electronic Components]]`, `[[fdy.term.circuit_board|Circuit Board]]`, and `[[fdy.term.glass|Glass]]`, and converts them into a large output batch of `Robot Workstation II` over 5 seconds.\",\"canonical_id\":\"Robot Workstation II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_ii\",\"count\":270}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_ii\"}",{"id":961,"slug":962,"locale":7,"data":963,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.rocky-desert-seed-plants.en","rocky-desert-seed-plants","{\"description\":\"[[fdy.term.rocky_desert_seed_plants|Rocky Desert Seed (Plants)]] is a fuel-category recipe that produces Rocky Desert Seed (Plants) ×3 as its primary output. The recipe requires Rocky Desert Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 and takes 300 seconds to complete. It is executed in the [[fdy.term.greenhouse|Greenhouse]] and converts the listed inputs into additional Rocky Desert Seed (Plants) for use as fuel or planting material. The recipe’s inputs, processing time and building association define its role in converting mineral and water resources into renewable seed outputs within the game's production chains.\",\"canonical_id\":\"Rocky Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_plants\"}",{"id":965,"slug":966,"locale":7,"data":967,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.rocky-desert-seed-trees.en","rocky-desert-seed-trees","{\"description\":\"[[fdy.term.rocky_desert_seed_trees|Rocky Desert Seed (Trees)]] is a fuel-category recipe that runs in a [[fdy.term.greenhouse|Greenhouse]] and converts inputs into seed output over 300 seconds. The recipe consumes Rocky Desert Seed (Trees) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 to produce Rocky Desert Seed (Trees) ×3, with Rocky Desert Seed (Trees) as the primary output item. This process increases seed yield by transforming one seed plus mineral and water inputs into three seeds, and must be executed in the Greenhouse building. The recipe is categorized under fuel within the FOUNDRY system.\",\"canonical_id\":\"Rocky Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_trees\"}",{"id":969,"slug":970,"locale":7,"data":971,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.sales-warehouse.en","sales-warehouse","{\"description\":\"[[fdy.term.sales_warehouse|Sales Warehouse]] is an assembly recipe that produces one Sales Warehouse in 10 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], and 100 [[fdy.term.polymer_board|Polymer Board]] as ingredients. Its primary output item is Sales Warehouse and it is crafted at the [[fdy.term.assembler_i|Assembler I]] building. This recipe belongs to the assembly category and yields Sales Warehouse ×1 per cycle.\",\"canonical_id\":\"Sales Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse\"}",{"id":973,"slug":974,"locale":7,"data":975,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.sales-warehouse-assembly-line.en","sales-warehouse-assembly-line","{\"description\":\"[[fdy.term.sales_warehouse_assembly_line|Sales Warehouse (Assembly Line)]] is an assembly-category recipe that produces one [[fdy.term.sales_warehouse|Sales Warehouse]] (Assembly Line) in 8 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], 100 [[fdy.term.polymer_board|Polymer Board]] and 20 [[fdy.term.hydraulic_piston|Hydraulic Piston]] as ingredients. The primary output item is Sales Warehouse (Assembly Line). This recipe is built in the [[fdy.term.assembler_i|Assembler I]].\",\"canonical_id\":\"Sales Warehouse (Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse_assembly_line\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse_assembly_line\"}",{"id":977,"slug":978,"locale":7,"data":979,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.sandy-desert-seed-plants.en","sandy-desert-seed-plants","{\"description\":\"[[fdy.term.sandy_desert_seed_plants|Sandy Desert Seed (Plants)]] is a fuel-category recipe that produces Sandy Desert Seed (Plants) ×3 from Sandy Desert Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 over 300 seconds in a [[fdy.term.greenhouse|Greenhouse]]; its primary output item is Sandy Desert Seed (Plants).\",\"canonical_id\":\"Sandy Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_plants\"}",{"id":981,"slug":982,"locale":7,"data":983,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.sandy-desert-seed-trees.en","sandy-desert-seed-trees","{\"description\":\"[[fdy.term.sandy_desert_seed_trees|Sandy Desert Seed (Trees)]] is a recipe in the fuel category that is executed in the [[fdy.term.greenhouse|Greenhouse]]; it requires 300 seconds to complete and produces Sandy Desert Seed (Trees) ×3 as its primary output. The recipe consumes Sandy Desert Seed (Trees) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 per cycle. The process converts the listed ingredients into three units of the same seed item, and is defined within the Foundry crafting system as a fuel-category production task tied to the Greenhouse building.\",\"canonical_id\":\"Sandy Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_trees\"}",{"id":985,"slug":986,"locale":7,"data":987,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.science-pack-i.en","science-pack-i","{\"description\":\"Science Pack I is an assembly recipe crafted in [[fdy.term.assembler_i|Assembler I]] that consumes [[fdy.term.machinery_parts|Machinery Parts]] and [[fdy.term.technum_rods|Technum Rods]] to produce Science Pack I. It takes 30 seconds per cycle and serves as an early research input, linking basic manufacturing materials to the progression system.\",\"canonical_id\":\"Science Pack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_i\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.science_pack_i\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_i\"}",{"id":989,"slug":990,"locale":7,"data":991,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.science-pack-ii.en","science-pack-ii","{\"description\":\"**Science Pack II** is an assembly recipe crafted in an **[[fdy.term.assembler_i|Assembler I]]** that produces one **Science Pack II** after 30 seconds. It consumes **6 [[fdy.term.conveyor_i|Conveyor I]]** and **12 [[fdy.term.building_block|Building Block]]**, making it a key intermediate recipe for advancing production and research progression in *FOUNDRY*.\",\"canonical_id\":\"Science Pack II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":6},{\"item\":\"fdy.term.building_block\",\"count\":12}],\"outputs\":[{\"item\":\"fdy.term.science_pack_ii\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_ii\"}",{"id":993,"slug":994,"locale":7,"data":995,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.science-pack-iii.en","science-pack-iii","{\"description\":\"`Science Pack III` is an assembly recipe that produces one `Science Pack III` in `[[fdy.term.assembler_i|Assembler I]]` over 60 seconds. It consumes `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]` x2, `[[fdy.term.concrete|Concrete]]` x12, and `[[fdy.term.firmarlite_bar|Firmarlite Bar]]` x2, making it part of the mid-to-late production chain for advanced research supplies.\",\"canonical_id\":\"Science Pack III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iii\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.concrete\",\"count\":12},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iii\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iii\"}",{"id":997,"slug":998,"locale":7,"data":999,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.science-pack-iv.en","science-pack-iv","{\"description\":\"Science Pack IV is an assembly recipe that produces one Science Pack IV in 60 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 4 [[fdy.term.circuit_board|Circuit Board]], 4 [[fdy.term.energy_cell|Energy Cell]], and 4 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], serving as part of the advanced science production chain.\",\"canonical_id\":\"Science Pack IV\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iv\",\"ingredients\":[{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.energy_cell\",\"count\":4},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iv\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iv\"}",{"id":1001,"slug":1002,"locale":7,"data":1003,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.science-pack-v.en","science-pack-v","{\"description\":\"Science Pack V is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 2 Science Pack V after 120 seconds. It consumes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.hydraulic_piston|Hydraulic Piston]], and a [[fdy.term.cpu|CPU]], making it a late-stage production recipe tied to advanced research progression in FOUNDRY.\",\"canonical_id\":\"Science Pack V\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_v\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":12},{\"item\":\"fdy.term.cpu\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_pack_v\",\"count\":2}],\"time_seconds\":120,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_v\"}",{"id":1005,"slug":1006,"locale":7,"data":1007,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.science-robot-arm.en","science-robot-arm","{\"description\":\"Science Robot Arm is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]]. It takes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.polymer_board|Polymer Board]] over 15 seconds to produce 1 Science Robot Arm, making it a manufactured component used in the game’s production chain.\",\"canonical_id\":\"Science Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_arm\"}",{"id":1009,"slug":1010,"locale":7,"data":1011,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.science-robot-head.en","science-robot-head","{\"description\":\"Science Robot Head is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Science Robot Head after 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.polymer_board|Polymer Board]], 2 [[fdy.term.cpu|CPU]], and 2 [[fdy.term.glass|Glass]], making it a mid-tier manufacturing step for assembling science-related robotic components in the production chain.\",\"canonical_id\":\"Science Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_head\"}",{"id":1013,"slug":1014,"locale":7,"data":1015,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.science-robot-leg.en","science-robot-leg","{\"description\":\"Science Robot Leg is an assembly recipe that produces one Science Robot Leg in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], and a [[fdy.term.polymer_board|Polymer Board]], making it part of the manufacturing chain for advanced robot components.\",\"canonical_id\":\"Science Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_leg\"}",{"id":1017,"slug":1018,"locale":7,"data":1019,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.science-robot-torso.en","science-robot-torso","{\"description\":\"Science Robot Torso is an assembly recipe that produces one Science Robot Torso in an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.polymer_board|Polymer Board]], [[fdy.term.circuit_board|Circuit Board]], and an [[fdy.term.energy_cell|Energy Cell]] over 15 seconds, serving as the crafting step for the robot torso component.\",\"canonical_id\":\"Science Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_torso\"}",{"id":1021,"slug":1022,"locale":7,"data":1023,"updated_at":104,"created_at":1024,"listed_only":93},"fdy.recipe.scrap-recycler.en","scrap-recycler","{\"description\":\"**[[fdy.term.scrap_recycler|Scrap Recycler]]** is an assembly recipe in *FOUNDRY* that produces one Scrap Recycler in an [[fdy.term.assembler_i|Assembler I]] over 8 seconds. It consumes 10 Steel Beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], making it a mid-tier manufacturing process tied to advanced industrial production.\",\"canonical_id\":\"Scrap Recycler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.scrap_recycler\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.scrap_recycler\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.scrap_recycler\"}","2026-05-31 06:52:33",{"id":1026,"slug":1027,"locale":7,"data":1028,"updated_at":104,"created_at":241,"listed_only":93},"fdy.recipe.screen-bot.en","screen-bot","{\"description\":\"Screen Bot is an assembly recipe in *Foundry* that produces one Screen Bot in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], a [[fdy.term.polymer_board|Polymer Board]], a [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.glass|Glass]], making it the crafting step used to create the Screen Bot component.\",\"canonical_id\":\"Screen Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.screen_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.screen_bot\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.screen_bot\"}",{"id":1030,"slug":1031,"locale":7,"data":1032,"updated_at":1033,"created_at":99,"listed_only":93},"fdy.recipe.shipping-pad-medium.en","shipping-pad-medium","{\"description\":\"Shipping Pad (Medium) is an assembly recipe that produces one [[fdy.term.shipping_pad_medium]] in 30 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.concrete|Concrete]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and Emergency Beacons, making it the crafting step used to construct the medium shipping pad infrastructure.\",\"canonical_id\":\"Shipping Pad (Medium)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium\"}","2026-06-11 07:40:24",{"id":1035,"slug":1036,"locale":7,"data":1037,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.shipping-pad-medium-assembly-line.en","shipping-pad-medium-assembly-line","{\"description\":\"[[fdy.term.shipping_pad_medium_assembly_line|Shipping Pad (Medium, Assembly Line)]] is an assembly recipe that produces one Shipping Pad (Medium, Assembly Line) in 30 seconds. The recipe requires steel beams ×100, [[fdy.term.concrete|Concrete]] ×100, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×50, [[fdy.term.electronic_components|Electronic Components]] ×50 and [[fdy.term.emergency_beacon|Emergency Beacon]] ×2 as ingredients and must be processed in an [[fdy.term.assembler_i|Assembler I]]. The primary output is Shipping Pad (Medium, Assembly Line) ×1, and the recipe belongs to the assembly category.\",\"canonical_id\":\"Shipping Pad (Medium, Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium_assembly_line\"}",{"id":1039,"slug":1040,"locale":7,"data":1041,"updated_at":91,"created_at":99,"listed_only":93},"fdy.recipe.shipping-pad-small.en","shipping-pad-small","{\"description\":\"**Shipping Pad (Small)** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that produces one **Shipping Pad (Small)** in 15 seconds. It consumes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.machinery_parts|Machinery Parts]]**, **[[fdy.term.electronic_components|Electronic Components]]**, and an **[[fdy.term.emergency_beacon|Emergency Beacon]]**, making it the manufacturing step used to create this shipping infrastructure component.\",\"canonical_id\":\"Shipping Pad (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_small\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_small\"}",{"id":1043,"slug":1044,"locale":7,"data":1045,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.sign.en","sign","{\"description\":\"[[fdy.term.sign|Sign]] is an assembly recipe that produces 1 Sign from 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and lists Sign as the primary output item. It is processed in the [[fdy.term.assembler_i|Assembler I]] building and yields a single Sign per cycle.\",\"canonical_id\":\"Sign\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sign\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.sign\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sign\"}",{"id":1047,"slug":1048,"locale":7,"data":1049,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.smelter-small.en","smelter-small","{\"description\":\"The Smelter (Small) recipe is an assembly-category recipe that produces one [[fdy.term.smelter_small|Smelter (Small)]] as its primary output; it requires 10 seconds to complete and must be processed in an [[fdy.term.assembler_i|Assembler I]]. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10, [[fdy.term.machinery_parts|Machinery Parts]] ×4, and [[fdy.term.electronic_components|Electronic Components]] ×4 to yield Smelter (Small) ×1. This recipe defines the construction requirements and production time for creating the Smelter (Small) item within the game's crafting and building systems.\",\"canonical_id\":\"Smelter (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.smelter_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.smelter_small\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.smelter_small\"}",{"id":1051,"slug":1052,"locale":7,"data":1053,"updated_at":104,"created_at":105,"listed_only":93},"fdy.recipe.snack-bot.en","snack-bot","{\"description\":\"`Snack Bot` is an assembly recipe that crafts 1 `Snack Bot` in an `[[fdy.term.assembler_i|Assembler I]]` over 12 seconds. It consumes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `[[fdy.term.machinery_parts|Machinery Parts]]`, `[[fdy.term.electronic_components|Electronic Components]]`, and `[[fdy.term.glass|Glass]]`, making it the manufacturing step that produces the `Snack Bot` unit.\",\"canonical_id\":\"Snack Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.snack_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.snack_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.snack_bot\"}",{"id":1055,"slug":1056,"locale":7,"data":1057,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.solar-panel-large.en","solar-panel-large","{\"description\":\"[[fdy.term.solar_panel_large|Solar Panel (Large)]] is an assembly recipe that produces 1 Solar Panel (Large) in 10 seconds. The recipe requires 30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 10 [[fdy.term.circuit_board|Circuit Board]], 10 [[fdy.term.energy_cell|Energy Cell]], and 10 [[fdy.term.glass|Glass]] as inputs and yields Solar Panel (Large) ×1 as its primary output. This recipe is executed in an [[fdy.term.assembler_i|Assembler I]]. The Solar Panel (Large) recipe integrates structural materials, electronic components, and stored-energy units to produce a large photovoltaic module for use in the game's power generation systems.\",\"canonical_id\":\"Solar Panel (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_large\"}",{"id":1059,"slug":1060,"locale":7,"data":1061,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.solar-panel-small.en","solar-panel-small","{\"description\":\"[[fdy.term.solar_panel_small|Solar Panel (Small)]] is an assembly recipe that produces one Solar Panel (Small) in 8 seconds. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], 10 [[fdy.term.glass|Glass]], and 5 [[fdy.term.energy_cell|Energy Cell]] as ingredients. The primary output is Solar Panel (Small) ×1. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building. The recipe's role is to convert those component inputs into a small solar power module for use in the game's production and power systems.\",\"canonical_id\":\"Solar Panel (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_small\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_small\"}",{"id":1063,"slug":1064,"locale":7,"data":1065,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.space-ship-fuel-canister.en","space-ship-fuel-canister","{\"description\":\"[[fdy.term.space_ship_fuel_canister|Space Ship Fuel Canister]] is a chemistry recipe that produces one Space Ship Fuel Canister in 5 seconds when run in a [[fdy.term.chemical_processor|Chemical Processor]]. The recipe consumes 1 [[fdy.term.barrel_empty|Barrel (Empty)]], 5 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], 5 [[fdy.term.ignium_powder|Ignium Powder]], 100 [[fdy.term.liquid_fuel|Liquid Fuel]] and 20 [[fdy.term.water|Water]] to yield the primary output Space Ship Fuel Canister ×1. This recipe is categorized under chemistry and requires the listed solid and liquid components to assemble a filled fuel canister suitable for spacecraft use.\",\"canonical_id\":\"Space Ship Fuel Canister\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.space_ship_fuel_canister\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":5},{\"item\":\"fdy.term.ignium_powder\",\"count\":5},{\"item\":\"fdy.term.liquid_fuel\",\"count\":100},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.space_ship_fuel_canister\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.space_ship_fuel_canister\"}",{"id":1067,"slug":1068,"locale":7,"data":1069,"updated_at":91,"created_at":99,"listed_only":93},"fdy.recipe.space-station-requester-warehouse.en","space-station-requester-warehouse","{\"description\":\"The Space Station Requester Warehouse is a logistics building used for moving goods between the colony and the [[fdy.term.space_station|Space Station]], especially Firmarlite Bars. Its main limitation is that Transport Ships will not take a mission to service it unless there is enough free space inside the warehouse. Because of this, the building can become a bottleneck if it is allowed to fill up.\\n\\nTo keep it operating at maximum efficiency, the warehouse should be emptied as quickly as possible. If it stays too full, incoming Transport Ships will wait idle instead of continuing to deliver or collect cargo. In practice, placing 8 or 12 unloaders around the [[fdy.term.space_station_requester_warehouse|Space Station Requester Warehouse]] helps prevent those idle periods and keeps ship traffic moving.\\n\\n- Transport Ships only undertake a mission to serve the warehouse when there is sufficient free storage space available.\\n- A full warehouse slows throughput, because ships cannot begin the next delivery cycle until space has been cleared.\\n- Using 8 or 12 unloaders around the building helps it empty faster and reduces the chance of ship idling.\\n- Maximum throughput depends on a 2-second cycle, with ships split between bringing items up to the Space Station for sale and bringing Firmarlite Bars back down.\\n\\nBecause the warehouse depends on available space to trigger new transport missions, it should be treated as a high-priority output point rather than a passive storage container. If the surrounding logistics network cannot clear it quickly enough, the entire shipping chain loses efficiency. Keeping the output side clear is therefore the key to maintaining steady traffic and avoiding interruptions in [[fdy.term.firmarlite_bar|Firmarlite Bar]] production and delivery.\",\"canonical_id\":\"Space Station Requester Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.space_station_requester_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.space_station_requester_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.space_station_requester_warehouse\"}",{"id":1071,"slug":1072,"locale":7,"data":1073,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.stairs.en","stairs","{\"description\":\"[[fdy.term.stairs|Stairs]] is an assembly recipe that produces 1 Stairs in 1.5 seconds in an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it the crafting step used to turn raw plate material into the Stairs building component.\",\"canonical_id\":\"Stairs\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.stairs\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.stairs\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.stairs\"}",{"id":1075,"slug":1076,"locale":7,"data":1077,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.steam-turbine.en","steam-turbine","{\"description\":\"[[fdy.term.steam_turbine|Steam Turbine]] is an assembly recipe that produces 1 Steam Turbine in 8 seconds. The recipe requires 10 [[fdy.term.pipe|Pipe]], 40 [[fdy.term.machinery_parts|Machinery Parts]], 25 steel beams and 25 [[fdy.term.electronic_components|Electronic Components]] as inputs. The primary output item is Steam Turbine. This recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building.\",\"canonical_id\":\"Steam Turbine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.steam_turbine\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":40},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.steam_turbine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.steam_turbine\"}",{"id":1079,"slug":1080,"locale":7,"data":1081,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.steel-beams-t1.en","steel-beams-t1","{\"description\":\"Steel Beams (T1) is a smelting recipe that produces one unit of steel beams as its primary output. The recipe consumes one [[fdy.term.xenoferrite_ignium_ore_blend|Xenoferrite-Ignium Ore Blend]] and requires six seconds to complete. Steel Beams (T1) is processed in the [[fdy.term.advanced_smelter|Advanced Smelter]] and yields steel beams ×1 per cycle. This recipe belongs to the smelting category and is intended to convert the specified ore blend into structural steel beam components for use in further construction and manufacturing.\",\"canonical_id\":\"Steel Beams (T1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t1\"}",{"id":1083,"slug":1084,"locale":7,"data":1085,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.steel-beams-t2.en","steel-beams-t2","{\"description\":\"Steel Beams (T2) is a smelting recipe that converts [[fdy.term.advanced_xenoferrite_ignium_ore_blend|Advanced Xenoferrite-Ignium Ore Blend]] into structural components. Executed in an [[fdy.term.advanced_smelter|Advanced Smelter]], the recipe consumes one Advanced Xenoferrite-Ignium Ore Blend and completes in 6 seconds to produce two steel beams, with steel beams as the primary output. This recipe is categorized under smelting and yields a direct two-to-one output ratio of steel beams per ingredient per operation.\",\"canonical_id\":\"Steel Beams (T2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t2\"}",{"id":1087,"slug":1088,"locale":7,"data":1089,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.tank.en","tank","{\"description\":\"Tank is an assembly recipe that produces `[[fdy.term.tank_i|Tank I]]` in `[[fdy.term.assembler_i|Assembler I]]`. It takes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `Steel Beams`, and `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]` to create one tank unit after a 5-second crafting time.\",\"canonical_id\":\"Tank\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.tank_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.tank_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.tank\"}",{"id":1091,"slug":1092,"locale":7,"data":1093,"updated_at":1094,"created_at":1095,"listed_only":93},"fdy.recipe.technum.en","technum","{\"description\":\"Technum is a recipe in the FOUNDRY system categorized under smelting. As a smelting recipe, Technum defines the inputs, outputs and processing parameters used by smelting machines and furnaces within the game's production chains. Technum is referenced by its localized name Technum and is intended to be used wherever smelting-category recipes are consumed by production buildings, logistics and crafting interfaces. No additional structural details (such as specific ingredients, products, energy cost or time) are provided with this entity description.\",\"category\":\"smelting\",\"name\":\"fdy.term.technum\"}","2026-06-02 11:50:46","2026-05-28 08:37:23",{"id":1097,"slug":1098,"locale":7,"data":1099,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.technum-ore.en","technum-ore","{\"description\":\"Technum Ore is a mining recipe processed in [[fdy.term.crusher_i|Crusher I]] that converts [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into Technum Ore at a rate of one ore per cycle. It takes 1.5 seconds to complete and serves as the basic step for refining rubble into usable Technum Ore for further production chains.\",\"canonical_id\":\"Technum Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore\"}",{"id":1101,"slug":1102,"locale":7,"data":1103,"updated_at":98,"created_at":1104,"listed_only":93},"fdy.recipe.technum-ore-alternative.en","technum-ore-alternative","{\"description\":\"[[fdy.term.technum_ore|Technum Ore]] (Alternative) is a mining recipe that runs in the [[fdy.term.crusher_i|Crusher I]] and converts raw components into Technum Ore. The recipe takes 1.5 seconds and consumes 2 [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] and 1 [[fdy.term.xeno_crystal|Xeno-Crystal]] to produce 3 Technum Ore, with Technum Ore as the primary output item. It is categorized under mining and is intended for processing rubble and exotic crystal inputs into usable Technum Ore within the production chain.\",\"canonical_id\":\"Technum Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore_alternative\"}","2026-05-31 06:51:17",{"id":1106,"slug":1107,"locale":7,"data":1108,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.technum-rods.en","technum-rods","{\"description\":\"Technum Rods is an assembly recipe that converts 2 [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into 1 Technum Rods over 3 seconds. It is part of the crafting chain for processing [[fdy.term.technum|Technum]] materials into a more usable intermediate component for further manufacturing and construction.\",\"canonical_id\":\"Technum Rods\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.technum_rods\"}",{"id":1110,"slug":1111,"locale":7,"data":1112,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.technum-rods-tier-1.en","technum-rods-tier-1","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 1) is a smelting recipe that converts [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into a single Technum Rod using an [[fdy.term.advanced_smelter|Advanced Smelter]]. The recipe requires 1 unit of Technum Ore Rubble and produces 1 Technum Rod as its primary output, completing in 3 seconds. It is categorized under smelting and is intended for use in Advanced Smelter production lines where Technum Rods are required as intermediate components.\",\"canonical_id\":\"Technum Rods (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_1\"}",{"id":1114,"slug":1115,"locale":7,"data":1116,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.technum-rods-tier-2.en","technum-rods-tier-2","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 2) is a smelting recipe that converts raw material into construction components: it consumes 2 [[fdy.term.technum_ore|Technum Ore]] and yields 3 Technum Rods as its primary output. The recipe requires 6 seconds to complete and is processed in the [[fdy.term.advanced_smelter|Advanced Smelter]]. This recipe is used to produce mid-tier Technum Rods for crafting and assembly chains, providing a deterministic 3:2 output-to-input ratio when run in the Advanced Smelter.\",\"canonical_id\":\"Technum Rods (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_2\"}",{"id":1118,"slug":1119,"locale":7,"data":1120,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.technum-rods-tier-3.en","technum-rods-tier-3","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 3) is a smelting recipe that produces Technum Rods as its primary output. The recipe runs in a [[fdy.term.casting_machine|Casting Machine]], consumes 15 units of [[fdy.term.molten_technum|Molten Technum]], and completes in 7.5 seconds to yield 5 Technum Rods. This recipe is used to convert molten [[fdy.term.technum|Technum]] into stacked rod components for further manufacturing.\",\"canonical_id\":\"Technum Rods (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.molten_technum\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.technum_rods_tier_3\"}",{"id":1122,"slug":1123,"locale":7,"data":1124,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.telluxite-ingot.en","telluxite-ingot","{\"description\":\"Telluxite Ingot is a smelting recipe in the [[fdy.term.advanced_smelter|Advanced Smelter]] that converts 4 [[fdy.term.telluxite_ore|Telluxite Ore]] into 1 Telluxite Ingot in 6 seconds. It is the basic processing step for turning mined Telluxite Ore into a usable metal ingot for later production and crafting chains.\",\"canonical_id\":\"Telluxite Ingot\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_ingot\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.telluxite_ingot\"}",{"id":1126,"slug":1127,"locale":7,"data":1128,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.telluxite-ore.en","telluxite-ore","{\"description\":\"`Telluxite Ore` is a mining recipe processed in the `[[fdy.term.crusher_i|Crusher I]]` that converts `[[fdy.term.telluxite_ore_rubble|Telluxite Ore Rubble]]` into `Telluxite Ore`. It takes 1.5 seconds and produces one ore from four rubble, making it the basic step for refining broken telluxite material into usable ore for further production.\",\"canonical_id\":\"Telluxite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.telluxite_ore\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore_rubble\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.telluxite_ore\"}",{"id":1130,"slug":1131,"locale":7,"data":1132,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.telluxite-wafer.en","telluxite-wafer","{\"description\":\"[[fdy.term.telluxite_wafer|Telluxite Wafer]] is a smelting recipe that converts 400 units of [[fdy.term.liquid_telluxite|Liquid Telluxite]] into one Telluxite Wafer in 24 seconds. The recipe is executed in a [[fdy.term.casting_machine|Casting Machine]] and produces Telluxite Wafer ×1 as its primary output. This recipe links the liquid processing of Telluxite to the solid Telluxite Wafer component, serving as a production step within smelting-based manufacturing chains that require the wafer as an input for further assembly or crafting. The recipe category is smelting and its sole input is Liquid Telluxite.\",\"canonical_id\":\"Telluxite Wafer\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_wafer\",\"ingredients\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1}],\"time_seconds\":24,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.telluxite_wafer\"}",{"id":1134,"slug":1135,"locale":7,"data":1136,"updated_at":187,"created_at":1104,"listed_only":93},"fdy.recipe.train-cargo-wagon.en","train-cargo-wagon","{\"description\":\"The Train Cargo Wagon recipe is used for transporting solid items. It is the cargo option for train logistics when the wagon is set up to carry bulk materials rather than liquids or gases.\\n\\nThis recipe is part of the railway system and determines what kind of cargo a Train Cargo Wagon can handle. In practice, it is the choice for moving mined resources, manufactured goods, and other solid payloads through a train network.\\n\\n- Use it when you want a wagon dedicated to solid freight.\\n- It is not intended for liquid or gas transport.\\n- The recipe is tied to the wagon’s cargo configuration, so it defines what can be loaded and unloaded by that wagon.\",\"canonical_id\":\"Train Cargo Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_cargo_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_cargo_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_cargo_wagon\"}",{"id":1138,"slug":1139,"locale":7,"data":1140,"updated_at":187,"created_at":1141,"listed_only":93},"fdy.recipe.train-engine.en","train-engine","{\"description\":\"The Train Engine is the locomotive component used to move trains along railway tracks in one direction. It is the active part of a train, providing the pull that allows rail networks to transport materials and equipment between stations.\\n\\nBecause a single Train Engine only drives a train in one direction, push-pull setups require two engines: one placed at the front and one at the back. This lets the train reverse direction without needing to turn around, which is useful on routes where both ends of the line are active.\\n\\n- A train needs a Train Engine to function as a powered railway vehicle.\\n- For bidirectional operation, place one engine at each end of the train.\\n- Single-engine trains are suited to one-way transport lines.\",\"canonical_id\":\"Train Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_engine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.train_engine\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_engine\"}","2026-05-31 06:51:18",{"id":1143,"slug":1144,"locale":7,"data":1145,"updated_at":187,"created_at":1141,"listed_only":93},"fdy.recipe.train-loading-station.en","train-loading-station","{\"description\":\"Train Loading Stations are extensions to Train Stations that let a wagon be loaded or unloaded. Each wagon needs its own loading station, so they are used to split train handling into separate inputs and outputs rather than treating the whole train as a single transfer point. They are part of the rail logistics chain and are meant to control how cargo moves between wagons and connected production or storage setups.\\n\\nThe station has three modes: Solid Goods, Gases, and Liquids. These modes determine what kind of material transfer the station handles, so a rail line can be adapted to different freight types without changing the basic train infrastructure. The mode can be changed by holding RMB.\\n\\n- Use one Loading Station per wagon; a single wagon is not shared across multiple loading stations.\\n- Set the station mode to match the material being transported: solids, gases, or liquids.\\n- Because the station is an extension of a [[fdy.term.train_station|Train Station]], it is best placed where trains already stop and where the transfer point can feed directly into belts, pipes, or storage.\\n- Separate loading and unloading roles can be used to keep incoming and outgoing freight organized on the same rail network.\",\"canonical_id\":\"Train Loading Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_loading_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_loading_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_loading_station\"}",{"id":1147,"slug":1148,"locale":7,"data":1149,"updated_at":187,"created_at":1141,"listed_only":93},"fdy.recipe.train-signal.en","train-signal","{\"description\":\"Train Signal is a railway signaling item used to control train traffic. It has two modes: **Signal** and **Chain Signal**. Hold RMB to switch between the two modes.\\n\\nThe mode matters for how trains are routed through track junctions and shared sections, letting you set up more controlled rail networks.\",\"canonical_id\":\"Train Signal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_signal\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_signal\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_signal\"}",{"id":1151,"slug":1152,"locale":7,"data":1153,"updated_at":187,"created_at":1154,"listed_only":93},"fdy.recipe.train-station.en","train-station","{\"description\":\"Train Station is a recipe-related structure used by Trains. It serves as a place where Trains can stop, making it part of the routing and movement system built around rail transport.\\n\\nIts main function is straightforward: a Train can arrive at a Train Station and pause there instead of passing through. That makes it useful anywhere you want to control travel flow, define a stopping point, or organize rail movement between different parts of a base or industrial area. Because it is tied to the train system, it matters most when a colony is using scheduled or directed transport rather than simple point-to-point movement.\\n\\n- Train Station is a stopping point for Trains.\\n- It is part of the game's rail infrastructure and is used when organizing train routes.\\n- Its role is functional rather than decorative: it exists to give a Train somewhere to stop.\\n\\nAs a recipe entry, Train Station belongs to the set of transport-related buildables rather than a standalone consumable item. The available source material identifies its purpose clearly, but does not provide additional build details, costs, or special effects, so its practical use should be understood primarily as a destination node for Trains.\",\"canonical_id\":\"Train Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_station\"}","2026-05-31 06:51:19",{"id":1156,"slug":1157,"locale":7,"data":1158,"updated_at":187,"created_at":1154,"listed_only":93},"fdy.recipe.train-tanker-wagon.en","train-tanker-wagon","{\"description\":\"Train Tanker Wagon is the recipe associated with the Train Tanker Wagon, the rail wagon variant meant for liquids and gases. It is part of the train logistics set and exists specifically to support fluid transport rather than solid cargo handling.\\n\\nThe only functional description provided for this entry is that it is for liquids and gases, which makes its role straightforward: it serves as the dedicated tanker option when a train network needs to move fluid resources. In practice, that means it belongs in setups where rail transport is being used to connect production, storage, and consumption points for non-solid materials.\\n\\nAs a recipe entry, it is listed with amount and rate tables, indicating that its in-game data is organized in the same way as other craftable or producible items. The page itself does not provide any additional elaboration beyond its intended cargo type, so its identity and use are defined primarily by that transport purpose.\\n\\n- Intended for moving liquids and gases.\\n- Associated with the Train Tanker Wagon rather than a general-purpose cargo wagon.\\n- Relevant to rail-based logistics systems that handle fluid resources.\\n\\nIf you are planning a train network, this is the wagon type to use when the route needs to carry fluids instead of solids.\",\"canonical_id\":\"Train Tanker Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tanker_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_tanker_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tanker_wagon\"}",{"id":1160,"slug":1161,"locale":7,"data":1162,"updated_at":104,"created_at":1163,"listed_only":93},"fdy.recipe.train-tracks.en","train-tracks","{\"description\":\"Train Tracks is an assembly recipe that produces 1 Train Tracks from 1 Steel Beams in 1.5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It is part of the game’s rail infrastructure progression, turning steel construction materials into track pieces used to build the train network.\",\"canonical_id\":\"Train Tracks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tracks\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_tracks\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tracks\"}","2026-05-31 06:51:20",{"id":1165,"slug":1166,"locale":7,"data":1167,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.transformer-large.en","transformer-large","{\"description\":\"[[fdy.term.transformer_large|Transformer (Large)]] is an assembly recipe that produces one Large Transformer in 10 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], and 10 Circuit Boards, making it the production step that turns advanced materials and electronics into a power-related component for FOUNDRY’s factory systems.\",\"canonical_id\":\"Transformer (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.transformer_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_large\"}",{"id":1169,"slug":1170,"locale":7,"data":1171,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.transformer-small.en","transformer-small","{\"description\":\"[[fdy.term.transformer_small|Transformer (Small)]] is an assembly recipe that produces 1 × Transformer (Small) in 5 seconds. The recipe requires 15 × [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 × [[fdy.term.electronic_components|Electronic Components]], and 15 × [[fdy.term.technum_rods|Technum Rods]] as inputs. It is categorized under assembly and is executed in the [[fdy.term.assembler_i|Assembler I]] building. The primary output of the recipe is the Transformer (Small), which is created directly by the Assembler I when the specified ingredients and time are provided.\",\"canonical_id\":\"Transformer (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.transformer_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_small\"}",{"id":1173,"slug":1174,"locale":7,"data":1175,"updated_at":823,"created_at":99,"listed_only":93},"fdy.recipe.transport-ship-port.en","transport-ship-port","{\"description\":\"[[fdy.term.transport_ship_port|Transport Ship Port]] is a legacy logistics building tied to the old transport ship system. Before Update 2, Early Access: Galactic Commerce, the transport ship was used to move items from the Space Platform back to the factory. That function was removed in the update, so the Transport Ship Port no longer serves that original role in current play.\\n\\nIf you are working with older content or references to the pre-update logistics chain, the important change is that the transport ship route is obsolete. The current replacement options are [[fdy.term.shipping_pad_small|Shipping Pad (Small)]] and [[fdy.term.shipping_pad_medium|Shipping Pad (Medium)]], which are used instead for item transport between the Space Platform and the factory. As a result, the Transport Ship Port should be treated as part of the old system rather than a building to plan around for new layouts.\\n\\n- Before Update 2, it was part of the transport ship method for bringing items from the Space Platform to the factory.\\n- In Update 2: Early Access Galactic Commerce, that transport function was removed.\\n- Shipping Pad (Small) and Shipping Pad (Medium) are the intended replacements.\\n- Any strategy or factory design based on the transport ship route is outdated for the current game.\",\"canonical_id\":\"Transport Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transport_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":400},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":200},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.energy_cell\",\"count\":40},{\"item\":\"fdy.term.polymer_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.transport_ship_port\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transport_ship_port\"}",{"id":1177,"slug":1178,"locale":7,"data":1179,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.tropical-rainforest-seed-plants.en","tropical-rainforest-seed-plants","{\"description\":\"[[fdy.term.tropical_rainforest_seed_plants|Tropical Rainforest Seed (Plants)]] is a fuel recipe processed in the [[fdy.term.greenhouse|Greenhouse]] that converts Tropical Rainforest Seed (Plants) and [[fdy.term.mineral_rocks|Mineral Rocks]] plus 250 units of [[fdy.term.water|Water]] into increased seed yield. The recipe requires 1 Tropical Rainforest Seed (Plants), 1 Mineral Rocks and 250 Water, runs for 300 seconds, and produces 3 Tropical Rainforest Seed (Plants) as its primary output item. This recipe is categorized under fuel and is executed within the Greenhouse building to multiply Tropical Rainforest Seed (Plants).\",\"canonical_id\":\"Tropical Rainforest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_plants\"}",{"id":1181,"slug":1182,"locale":7,"data":1183,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.tropical-rainforest-seed-trees.en","tropical-rainforest-seed-trees","{\"description\":\"[[fdy.term.tropical_rainforest_seed_trees|Tropical Rainforest Seed (Trees)]] is a fuel-category recipe used in the [[fdy.term.greenhouse|Greenhouse]] to propagate tropical rainforest trees. It consumes 1 Tropical Rainforest Seed (Trees), 1 [[fdy.term.mineral_rocks|Mineral Rocks]], and 250 [[fdy.term.water|Water]] over 300 seconds to produce 3 Tropical Rainforest Seed (Trees), making it a self-multiplying tree-seed processing recipe.\",\"canonical_id\":\"Tropical Rainforest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_trees\"}",{"id":1185,"slug":1186,"locale":7,"data":1187,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.walkway.en","walkway","{\"description\":\"[[fdy.term.walkway|Walkway]] is an assembly recipe that produces Walkway (×1) from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (×3). The recipe requires 1.5 seconds to craft and is intended for use in the [[fdy.term.assembler_i|Assembler I]]. The primary output item of the recipe is Walkway, and its single ingredient is Xenoferrite Plates.\",\"canonical_id\":\"Walkway\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.walkway\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.walkway\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.walkway\"}",{"id":1189,"slug":1190,"locale":7,"data":1191,"updated_at":104,"created_at":92,"listed_only":93},"fdy.recipe.wall-light.en","wall-light","{\"description\":\"Wall Light is an assembly recipe in FOUNDRY that produces one [[fdy.term.wall_light_i|Wall Light I]] in an [[fdy.term.assembler_i|Assembler I]] over 2 seconds. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.electronic_components|Electronic Components]], making it part of the basic production chain for building and factory lighting infrastructure.\",\"canonical_id\":\"Wall Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wall_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wall_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wall_light\"}",{"id":1193,"slug":1194,"locale":7,"data":1195,"updated_at":91,"created_at":99,"listed_only":93},"fdy.recipe.weapon-components.en","weapon-components","{\"description\":\"Weapon Components is an assembly recipe that produces Weapon Components x1 in 6 seconds at an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.firmarlite_sheet|Firmarlite Sheet]] x1, [[fdy.term.machinery_parts|Machinery Parts]] x1, and [[fdy.term.explosives|Explosives]] x1 into a core crafting part used in weapon production and related manufacturing chains.\",\"canonical_id\":\"Weapon Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.weapon_components\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.weapon_components\"}",{"id":1197,"slug":1198,"locale":7,"data":1199,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.wire-coil.en","wire-coil","{\"description\":\"[[fdy.term.wire_coil|Wire Coil]] is an assembly recipe that converts 1 Technum Rod into 2 Wire Coil as its primary output. The recipe is processed in the [[fdy.term.assembler_i|Assembler I]] and has a production time of 1.5 seconds per cycle. Each execution of the recipe consumes one Technum Rod and yields two Wire Coil items, making it a short-duration, small-batch assembly operation within the crafting chain. The recipe’s category is assembly and its primary output item is Wire Coil.\",\"canonical_id\":\"Wire Coil\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wire_coil\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wire_coil\"}",{"id":1201,"slug":1202,"locale":7,"data":1203,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.wooden-blocks.en","wooden-blocks","{\"description\":\"[[fdy.term.wooden_blocks|Wooden Blocks]] is an assembly recipe that converts 1 [[fdy.term.biomass|Biomass]] into 5 Wooden Blocks in 5 seconds. The recipe's primary output item is Wooden Blocks and it yields a stack of five per operation. Wooden Blocks is produced in the [[fdy.term.assembler_i|Assembler I]] building, which executes the assembly process. This recipe is categorized under assembly and requires the specified ingredient and crafting time to produce the stated output quantity.\",\"canonical_id\":\"Wooden Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_blocks\"}",{"id":1205,"slug":1206,"locale":7,"data":1207,"updated_at":98,"created_at":92,"listed_only":93},"fdy.recipe.wooden-decor-blocks.en","wooden-decor-blocks","{\"description\":\"[[fdy.term.wooden_decor_blocks|Wooden Decor Blocks]] is an assembly recipe that converts [[fdy.term.biomass|Biomass]] into decorative construction material. The recipe runs in 5 seconds in an [[fdy.term.assembler_i|Assembler I]] and consumes 1 Biomass to produce 5 Wooden Decor Blocks, with Wooden Decor Blocks as the primary output item. This recipe is categorized under assembly and is intended for rapid production of wooden decorative blocks using basic biomass feedstock.\",\"canonical_id\":\"Wooden Decor Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_decor_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_decor_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_decor_blocks\"}",{"id":1209,"slug":1210,"locale":7,"data":1211,"updated_at":187,"created_at":1163,"listed_only":93},"fdy.recipe.xeno-crystal-extractor.en","xeno-crystal-extractor","{\"description\":\"The Xeno-Crystal-Extractor is a building used to mine resources when placed directly on top of a Crystal Deposit. Its purpose is to automate crystal extraction from the deposit beneath it, turning a suitable location into a steady source of mined material.\\n\\nIts output can be increased drastically by using Xeno Power Cores and Robot Workstations, making it much more efficient than a basic placement. Because it must be positioned on a Crystal Deposit to function, choosing the right deposit and then boosting the extractor with available upgrades is the key to getting the most out of it.\\n\\n- Must be placed on top of a Crystal Deposit to mine.\\n- Xeno Power Cores greatly improve output.\\n- Robot Workstations also greatly improve output.\",\"canonical_id\":\"Xeno-Crystal-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_crystal_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_crystal_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_crystal_extractor\"}",{"id":1213,"slug":1214,"locale":7,"data":1215,"updated_at":98,"created_at":105,"listed_only":93},"fdy.recipe.xeno-logistics-container.en","xeno-logistics-container","{\"description\":\"[[fdy.term.xeno_logistics_container|Xeno-Logistics Container]] is an assembly recipe that crafts one Xeno-Logistics Container in 5 seconds. The recipe requires 15 [[fdy.term.machinery_parts|Machinery Parts]], 15 [[fdy.term.electronic_components|Electronic Components]], 5 [[fdy.term.xeno_scrap|Xeno-Scrap]] and 1 [[fdy.term.xeno_crystal|Xeno-Crystal]] as inputs and produces Xeno-Logistics Container ×1 as the primary output. This recipe is executed at [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly in the FOUNDRY system.\",\"canonical_id\":\"Xeno-Logistics Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_container\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_container\"}",{"id":1217,"slug":1218,"locale":7,"data":1219,"updated_at":91,"created_at":105,"listed_only":93},"fdy.recipe.xeno-logistics-tower.en","xeno-logistics-tower","{\"description\":\"[[fdy.term.xeno_logistics_tower|Xeno-Logistics Tower]] is an assembly recipe that produces 1 Xeno-Logistics Tower in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.machinery_parts|Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], [[fdy.term.xeno_scrap|Xeno-Scrap]], and [[fdy.term.xeno_crystal|Xeno-Crystal]], serving as the crafting step for obtaining the logistics tower building item.\",\"canonical_id\":\"Xeno-Logistics Tower\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_tower\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_tower\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_tower\"}",{"id":1221,"slug":1222,"locale":7,"data":1223,"updated_at":98,"created_at":1224,"listed_only":93},"fdy.recipe.xeno-scrap-extractor.en","xeno-scrap-extractor","{\"description\":\"[[fdy.term.xeno_scrap_extractor|Xeno-Scrap-Extractor]] is an assembly recipe that crafts one [[fdy.term.xeno_scrap|Xeno-Scrap]]-Extractor item in 8 seconds. The recipe requires 25 steel beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.circuit_board|Circuit Board]] as ingredients and produces Xeno-Scrap-Extractor ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly. This recipe links the listed component items to the production of the Xeno-Scrap-Extractor for use wherever that item is required in production chains.\",\"canonical_id\":\"Xeno-Scrap-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_scrap_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_scrap_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_scrap_extractor\"}","2026-05-31 06:52:44",{"id":1226,"slug":1227,"locale":7,"data":1228,"updated_at":1094,"created_at":1095,"listed_only":93},"fdy.recipe.xenoferrite.en","xenoferrite","{\"description\":\"Xenoferrite is a smelting recipe in the FOUNDRY system. It is an entry that defines how specific input materials are transformed by smelting into a resulting product, and it is categorized under smelting to indicate it is executed at smelters or equivalent processing buildings. As a recipe entity, Xenoferrite participates in production chains by specifying the required inputs, processing category, and produced output(s) that other machines, items, or recipes can consume or reference within the game's manufacturing and logistics systems.\",\"category\":\"smelting\",\"name\":\"fdy.term.xenoferrite\"}",{"id":1230,"slug":1231,"locale":7,"data":1232,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.xenoferrite-ignium-ore-blend.en","xenoferrite-ignium-ore-blend","{\"description\":\"[[fdy.term.xenoferrite|Xenoferrite]]-Ignium Ore Blend is a mining recipe that processes 4 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] and 2 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] into 1 Xenoferrite-Ignium Ore Blend in a [[fdy.term.crusher_i|Crusher I]]. It takes 3 seconds to produce and serves as a combined ore blend for further processing in the mining chain.\",\"canonical_id\":\"Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":4},{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ignium_ore_blend\"}",{"id":1234,"slug":1235,"locale":7,"data":1236,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.xenoferrite-ore.en","xenoferrite-ore","{\"description\":\"Xenoferrite Ore is a mining recipe that converts [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into Xenoferrite Ore in a [[fdy.term.crusher_i|Crusher I]]. It takes 1.5 seconds per cycle and produces one ore as the primary output, making it part of the basic ore extraction chain in Foundry.\",\"canonical_id\":\"Xenoferrite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore\"}",{"id":1238,"slug":1239,"locale":7,"data":1240,"updated_at":98,"created_at":1241,"listed_only":93},"fdy.recipe.xenoferrite-ore-alternative.en","xenoferrite-ore-alternative","{\"description\":\"[[fdy.term.xenoferrite_ore|Xenoferrite Ore]] (Alternative) is a mining recipe that converts raw fragments into purified ore using the [[fdy.term.crusher_i|Crusher I]]. The recipe consumes 2× [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] and 1× [[fdy.term.xeno_crystal|Xeno-Crystal]] and completes in 1.5 seconds, producing 3× Xenoferrite Ore with Xenoferrite Ore as the primary output item. It is categorized under mining and is implemented specifically for processing [[fdy.term.xenoferrite|Xenoferrite]] materials in Crusher I to increase yield from rubble and crystal inputs.\",\"canonical_id\":\"Xenoferrite Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore_alternative\"}","2026-05-31 06:51:21",{"id":1243,"slug":1244,"locale":7,"data":1245,"updated_at":104,"created_at":99,"listed_only":93},"fdy.recipe.xenoferrite-plates.en","xenoferrite-plates","{\"description\":\"Xenoferrite Plates is an assembly recipe that processes 2 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into 1 Xenoferrite Plate in 3 seconds. It is part of the production chain for refining raw xenoferrite materials into a usable plate form for further crafting and manufacturing.\",\"canonical_id\":\"Xenoferrite Plates\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.xenoferrite_plates\"}",{"id":1247,"slug":1248,"locale":7,"data":1249,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.xenoferrite-plates-tier-1.en","xenoferrite-plates-tier-1","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 1) is a smelting recipe that converts [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into Xenoferrite Plates. Executed in the [[fdy.term.advanced_smelter|Advanced Smelter]], the recipe consumes 1 Xenoferrite Ore Rubble and produces 1 Xenoferrite Plates as its primary output in 3 seconds. This recipe belongs to the smelting category and is used to produce basic plate-form components from raw [[fdy.term.xenoferrite|Xenoferrite]] material for further manufacturing and construction.\",\"canonical_id\":\"Xenoferrite Plates (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_1\"}",{"id":1251,"slug":1252,"locale":7,"data":1253,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.xenoferrite-plates-tier-2.en","xenoferrite-plates-tier-2","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 2) is a smelting recipe that converts raw ore into intermediate plates. In the [[fdy.term.advanced_smelter|Advanced Smelter]] it consumes 2 [[fdy.term.xenoferrite_ore|Xenoferrite Ore]] and, after 6 seconds, produces 3 Xenoferrite Plates as its primary output. This recipe is categorized under smelting and is intended for mid-tier plate production, yielding a 3:2 output-to-input ratio per craft cycle. The recipe is designed to be run in the Advanced Smelter building.\",\"canonical_id\":\"Xenoferrite Plates (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_2\"}",{"id":1255,"slug":1256,"locale":7,"data":1257,"updated_at":98,"created_at":99,"listed_only":93},"fdy.recipe.xenoferrite-plates-tier-3.en","xenoferrite-plates-tier-3","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 3) is a smelting recipe that converts [[fdy.term.molten_xenoferrite|Molten Xenoferrite]] into finished plates. Executed in a [[fdy.term.casting_machine|Casting Machine]], the recipe consumes 15 Molten Xenoferrite and produces Xenoferrite Plates ×5 as its primary output over a 7.5-second cycle. The recipe is categorized under smelting and is designed to produce Tier 3 Xenoferrite Plates for use in crafting and construction.\",\"canonical_id\":\"Xenoferrite Plates (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.xenoferrite_plates_tier_3\"}",{"items":1259,"_used_locale":1262},[1260,1266,1270,1274,1277,1280,1283,1286,1289,1292,1295,1298,1301,1304,1307,1311,1314,1317,1320,1323,1326,1329,1332,1336,1339,1342,1345,1348,1351,1354,1357,1360,1365,1368,1372,1375,1379,1383,1386,1389,1392,1395,1398,1401,1404,1407,1410,1413,1416,1419,1422,1425,1428,1431,1434,1437,1440,1443,1446,1450,1453,1456,1459,1462,1465,1468,1471,1474,1477,1480,1483,1486,1489,1492,1495,1498,1501,1504,1507,1510,1513,1517,1520,1523,1526,1529,1532,1535,1539,1542,1545,1548,1551,1555,1558,1562,1565,1569,1572,1575,1578,1581,1584,1587,1590,1593,1596,1599,1602,1606,1609,1612,1615,1618,1621,1624,1627,1630,1633,1637,1640,1643,1646,1649,1652,1655,1659,1662,1667,1670,1673,1676,1679,1682,1685,1689,1692,1695,1699,1702,1706,1709,1712,1715,1718,1722,1725,1728,1731,1734,1737,1740,1743,1746,1749,1752,1755,1758,1761,1764,1768,1771,1774,1777,1780,1783,1786,1789,1793,1796,1799,1802,1806,1809,1812,1815,1818,1821,1824,1827,1830,1833,1836,1839,1842,1845,1848,1852,1855,1858,1861,1864,1867,1870,1873,1876,1879,1882,1885,1888,1891,1894,1897,1900,1903,1907,1910,1913,1916,1920,1924,1928,1931,1934,1937,1940,1943,1946,1949,1952,1955,1958,1961,1964,1968,1971,1974,1977,1980,1983,1986,1989,1992,1995,1998,2001,2004,2007,2010,2013,2016,2020,2024,2027,2030,2034,2037,2040,2043,2046,2049,2052,2055,2058,2061,2066,2070,2074,2078,2082,2087,2091,2094,2097,2100,2103,2106,2109,2112,2115,2118,2121,2124,2129,2132,2135,2138,2142,2145,2148,2151,2154,2157,2160],{"id":1261,"slug":89,"locale":1262,"data":1263,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.advanced-machinery-parts.it","it","{\"description\":\"[[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] è un oggetto il cui bilanciamento di fabbricazione è stato modificato negli aggiornamenti successivi. Nella Patch 0.6.0, il tempo di fabbricazione del personaggio è stato ridotto da 1.5 a 1.125 e la resa è aumentata a 2. In seguito, nella Patch 0.6.02116 (Update 2, Hotfix #3), il tempo di fabbricazione del personaggio è stato ridotto di nuovo da 1.125 a 0.666, mentre il tempo di fabbricazione dell'Assemblatore è stato ridotto da 4.5 a 4.\\n\\nQuesti cambiamenti hanno reso l'oggetto più rapido da produrre a mano e leggermente più veloce in un Assemblatore, migliorando anche la quantità prodotta per ogni fabbricazione del personaggio.\",\"canonical_id\":\"Advanced Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2}],\"time_seconds\":4.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_machinery_parts\"}","2026-06-03 10:56:58","2026-05-29 08:38:21",{"id":1267,"slug":96,"locale":1262,"data":1268,"updated_at":1269,"created_at":1265,"listed_only":93},"fdy.recipe.advanced-smelter.it","{\"description\":\"La Fonderia Avanzata è una ricetta di assemblaggio che consente di produrre una [[fdy.term.advanced_smelter|Fonderia Avanzata]] in 10 secondi tramite l’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 15 Travi in Acciaio, 5 [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e 5 Circuiti Stampati, e restituisce 1 Fonderia Avanzata. È la procedura di fabbricazione usata per ottenere questa struttura di raffinazione avanzata, collegando l’assemblaggio di componenti industriali alla costruzione dell’impianto di fusione.\",\"canonical_id\":\"Advanced Smelter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_smelter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.advanced_smelter\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_smelter\"}","2026-06-11 07:40:35",{"id":1271,"slug":102,"locale":1262,"data":1272,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.advanced-xenoferrite-ignium-ore-blend.it","{\"description\":\"La Lega Avanzata di [[fdy.term.xenoferrite|Xenoferrite]]-Ignium è una ricetta di estrazione e lavorazione eseguita nel [[fdy.term.crusher_i|Frantumatore I]]. Consuma 4 [[fdy.term.xenoferrite_ore|Minerale di Xenoferrite]] e 2 [[fdy.term.ignium_ore|Minerale di Ignium]] per produrre 1 Lega Avanzata di Xenoferrite-Ignium in 3 secondi. È un passaggio di raffinazione che trasforma i minerali grezzi in una lega pronta per le fasi successive della produzione e dell’industria mineraria.\",\"canonical_id\":\"Advanced Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":4},{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\"}","2026-06-11 02:11:14",{"id":1275,"slug":108,"locale":1262,"data":1276,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.air-intake-base.it","{\"description\":\"La Base di Aspirazione dell'[[fdy.term.air|Aria]] è una ricetta di assemblaggio che produce 1 Base di Aspirazione dell'Aria in 20 secondi all’interno dell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede Piastre di [[fdy.term.xenoferrite|Xenoferrite]], Travi in Acciaio, [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e Circuiti Stampati, quindi rappresenta un componente strutturale avanzato legato alla costruzione e alla progressione industriale di Foundry.\",\"canonical_id\":\"Air Intake Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.air_intake_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.air_intake_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.air_intake_base\"}",{"id":1278,"slug":112,"locale":1262,"data":1279,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.assembler-i.it","{\"description\":\"[[fdy.term.assembler_i|Assemblatore I]] è un edificio di lavorazione nel sistema FOUNDRY. Funziona come una struttura di fabbrica che svolge attività di lavorazione trasformando materiali di ingresso definiti in prodotti di uscita secondo il sistema di ricette del gioco. In quanto edificio della categoria lavorazione, Assemblatore I è il componente che i giocatori collocano per eseguire ricette di produzione, integrarsi nelle catene produttive e produrre oggetti che altre strutture o sistemi consumano. L’entità è indicata con il nome localizzato \\\"Assemblatore I\\\" e funziona come unità di lavorazione di base all’interno dell’architettura di produzione e logistica di FOUNDRY.\",\"canonical_id\":\"Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_i\"}",{"id":1281,"slug":116,"locale":1262,"data":1282,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.assembler-ii.it","{\"description\":\"[[fdy.term.assembler_ii|Assemblatore II]] è un edificio del sistema FOUNDRY classificato nella categoria di lavorazione. In quanto edificio di lavorazione, Assemblatore II fa parte delle catene produttive ed è destinato a trasformare gli input in output fabbricati all’interno dell’infrastruttura manifatturiera del gioco; i dati strutturali forniti elencano solo il suo nome e la sua categoria, anziché ricette, input o output specifici.\",\"canonical_id\":\"Assembler II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_ii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_ii\"}",{"id":1284,"slug":120,"locale":1262,"data":1285,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.assembler-iii.it","{\"description\":\"[[fdy.term.assembler_iii|Assemblatore III]] è un edificio di lavorazione nel sistema FOUNDRY. Funziona come una struttura di assemblaggio avanzata per catene di produzione automatizzate, occupando la categoria di lavorazione e interagendo con il flusso delle risorse del gioco e con le meccaniche di produzione. Assemblatore III viene usato quando servono una produttività maggiore o ricette di assemblaggio più complesse rispetto agli assemblatori di livello inferiore, e si integra con le reti logistiche, i sistemi di alimentazione e gli input\u002Foutput delle ricette definiti altrove nel database. Le proprietà, le ricette e i collegamenti con altri edifici e oggetti dell'entità sono specificati nei corrispondenti record di FOUNDRY.\",\"canonical_id\":\"Assembler III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_iii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembler_iii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_iii\"}",{"id":1287,"slug":124,"locale":1262,"data":1288,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.assembly-line-merger.it","{\"description\":\"[[fdy.term.assembly_line_merger|Combinatore Linea di Assemblaggio]] è un edificio di lavorazione nel sistema FOUNDRY. I dati forniti contengono solo il nome localizzato e la sua classificazione come edificio nella categoria di lavorazione; non sono inclusi input, output, ricette, tempi di fabbricazione, requisiti di energia o dettagli di connettività. In quanto entità edilizia nominata, fa parte dell’infrastruttura del gioco per la produzione e l’automazione all’interno di FOUNDRY, ma i parametri funzionali aggiuntivi e le relazioni con altre entità non sono specificati nei dati strutturali disponibili.\",\"canonical_id\":\"Assembly Line Merger\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_merger\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_merger\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_merger\"}",{"id":1290,"slug":128,"locale":1262,"data":1291,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.assembly-line-painter.it","{\"description\":\"[[fdy.term.assembly_line_painter|Verniciatrice Linea di Assemblaggio]] è una ricetta di assemblaggio che consente di produrre una Verniciatrice Linea di Assemblaggio nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 40 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 10 [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]], 10 Circuiti Stampati e 10 Pistoni Idraulici, e completa la produzione in 8 secondi.\",\"canonical_id\":\"Assembly Line Painter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_painter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_painter\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_painter\"}",{"id":1293,"slug":132,"locale":1262,"data":1294,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.assembly-line-producer.it","{\"description\":\"[[fdy.term.assembly_line_producer|Produttore Linea di Assemblaggio]] è un edificio di lavorazione nel sistema FOUNDRY. Il record attuale fornisce solo il suo nome localizzato e la sua classificazione come edificio di categoria lavorazione; non sono disponibili ulteriori dati strutturali, come ingressi, uscite, ricette, tassi di produzione, requisiti energetici o regole di adiacenza, nelle informazioni fornite. Come registrato, Produttore Linea di Assemblaggio è quindi identificato unicamente dalla sua etichetta di ruolo all’interno della tassonomia degli edifici del sistema e deve essere citato con quel nome localizzato quando si crea un collegamento o un riferimento incrociato all’interno del database FOUNDRY.\",\"canonical_id\":\"Assembly Line Producer\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_producer\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_producer\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_producer\"}",{"id":1296,"slug":136,"locale":1262,"data":1297,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.assembly-line-rail.it","{\"description\":\"[[fdy.term.assembly_line_rail|Binario Linea di Assemblaggio]] è un edificio del sistema FOUNDRY classificato come di lavorazione. È un componente dell’infrastruttura produttiva all’interno del quadro manifatturiero del gioco, destinato a partecipare ai flussi di lavoro di lavorazione e a integrarsi nelle catene di produzione. In quanto edificio di classe lavorazione, Binario Linea di Assemblaggio funziona come parte della rete di assemblaggio e movimentazione dei materiali che collega altri edifici di produzione, ricette e sistemi di trasporto in FOUNDRY. Il nome inglese canonico di questa entità è Binario Linea di Assemblaggio e il suo nome localizzato è Binario Linea di Assemblaggio.\",\"canonical_id\":\"Assembly Line Rail\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_rail\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_rail\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_rail\"}",{"id":1299,"slug":140,"locale":1262,"data":1300,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.assembly-line-splitter.it","{\"description\":\"[[fdy.term.assembly_line_splitter|Divisore Linea di Assemblaggio]] è un edificio nel sistema FOUNDRY classificato come processamento. Non sono stati forniti ulteriori dati strutturali (input, output, ricette, requisiti energetici, slot per moduli o connessioni per fluidi), quindi qui sono registrati solo la sua classificazione e il suo nome. Essendo un’entità edilizia denominata, Divisore Linea di Assemblaggio esiste all’interno della tassonomia degli edifici di FOUNDRY e può essere richiamato con quel nome nelle catene di produzione, nelle ricette o nelle definizioni dell’interfaccia quando tali collegamenti sono definiti altrove nel dataset.\",\"canonical_id\":\"Assembly Line Splitter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_splitter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_splitter\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_splitter\"}",{"id":1302,"slug":144,"locale":1262,"data":1303,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.assembly-line-start.it","{\"description\":\"[[fdy.term.assembly_line_start|Inizio della Catena di Assemblaggio]] è un edificio del sistema FOUNDRY classificato come struttura di lavorazione; funge da punto di ingresso che avvia un flusso di lavoro della linea di assemblaggio e collega gli input a monte alle fasi di lavorazione a valle. In quanto struttura di lavorazione, Inizio della Catena di Assemblaggio organizza i materiali in ingresso nella catena produttiva e stabilisce il contesto iniziale di lavorazione per le macchine e i nastri trasportatori successivi. Questa entità viene utilizzata per avviare sequenze di assemblaggio automatizzate e integrare gli input grezzi in una [[fdy.term.pipeline|Condotta]] produttiva continua all’interno dei sistemi di produzione del gioco.\",\"canonical_id\":\"Assembly Line Start\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_start\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":8},{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_start\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_start\"}",{"id":1305,"slug":148,"locale":1262,"data":1306,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.barrel-empty.it","{\"description\":\"[[fdy.term.barrel_empty|Barile (Vuoto)]] è un oggetto nel sistema FOUNDRY classificato come componente. I dati strutturali disponibili lo identificano solo per nome e categoria e non includono attributi, ricette, input, output o altre relazioni. Come oggetto di classe componente, Barile (Vuoto) è rappresentato nel database come entità distinta all’interno dei sistemi di creazione e inventario, ma nel record fornito non sono specificati ulteriori dettagli funzionali o meccanici.\",\"canonical_id\":\"Barrel (Empty)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.barrel_empty\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.barrel_empty\"}",{"id":1308,"slug":152,"locale":1262,"data":1309,"updated_at":1310,"created_at":1265,"listed_only":93},"fdy.recipe.battery-large.it","{\"description\":\"battery-large è una ricetta nella categoria assemblaggio che produce come output principale. La ricetta richiede 7.5 secondi per la produzione e consuma ×10, ×10 e ×20 per ottenere ×1. Questa ricetta è progettata per essere eseguita in ed è il metodo standard, all’interno del sistema FOUNDRY, per convertire [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], [[fdy.term.circuit_board|Circuito Stampato]] ed [[fdy.term.energy_cell|Cella Energetica]] in batterie grandi da usare in attrezzature e stoccaggio di livello superiore.\",\"canonical_id\":\"Battery (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.battery_large\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_large\"}","2026-06-10 19:09:33",{"id":1312,"slug":156,"locale":1262,"data":1313,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.battery-small.it","{\"description\":\"[[fdy.term.battery_small|Batteria (Piccola)]] è una ricetta di assemblaggio che produce una batteria compatta in 5 secondi usando [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], [[fdy.term.electronic_components|Componenti Elettronici]], [[fdy.term.technum_rods|Barre di Technum]] e Celle Energetiche. Si realizza nell’[[fdy.term.assembler_i|Assemblatore I]] ed è una parte della filiera di produzione di componenti energetici di FOUNDRY, trasformando materiali lavorati ed elettronica in un’unità di accumulo pronta per l’uso.\",\"canonical_id\":\"Battery (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.technum_rods\",\"count\":20},{\"item\":\"fdy.term.energy_cell\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.battery_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_small\"}",{"id":1315,"slug":160,"locale":1262,"data":1316,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.biomass.it","{\"description\":\"[[fdy.term.biomass|Biomassa]] è una risorsa organica di base usata per tutta la fase iniziale e intermedia del gioco. Si raccoglie dalla vegetazione sparsa sulla mappa e può anche essere realizzata in un [[fdy.term.greenhouse|Greenhouse]] usando Biomassa, minerale e [[fdy.term.water|Water]]. In pratica, è uno dei primi materiali che i giocatori accumulano perché viene consumato in moltissimi usi prima che siano disponibili opzioni di energia e produzione di livello più alto.\\n\\nIl suo ruolo più importante è come combustibile. Nelle fasi iniziali del gioco, Biomassa è una fonte primaria di carburante per i [[fdy.term.biomass_burner|Bruciatore a Biomassa]] e per vari macchinari, quindi è essenziale per mantenere in funzione una base iniziale finché il [[fdy.term.burner_generator|Burner Generator]] non viene sbloccato tramite i [[fdy.term.research_server|Server di Ricerca]]. Per questo motivo, i giocatori di solito vogliono una fornitura costante di Biomassa prima di espandere le linee di produzione che consumano molta energia.\\n\\nBiomassa viene usata anche come componente di Fabbricazione in un’ampia gamma di ricette. Compare nella produzione di mobili da ufficio, esplosivi, blocchi decorativi e strumenti, quindi anche dopo che diventano disponibili combustibili migliori rimane rilevante come ingrediente industriale generico.\\n\\nUsi pratici e punti di acquisizione:\\n- Raccoglietela abbattendo alberi, piante e altre fonti organiche sparse per la mappa.\\n- Realizzatela in una Serra con Biomassa, minerale e Acqua.\\n- Usatela per mantenere riforniti i Bruciatore a Biomassa e altri macchinari iniziali prima che si sblocchi l’energia di livello più alto.\\n- Tenetene una scorta da parte per il Fabbricazione, visto che viene usata in mobili, esplosivi, elementi decorativi e strumenti.\\n\\nPoiché Biomassa ha sia una domanda come combustibile sia una domanda per la fabbricazione, conviene trattarlo come una risorsa strategica condivisa invece di bruciarlo subito. Raccogliere vegetazione durante l’esplorazione e mantenere un ciclo di produzione in una Serra aiuta a evitare carenze durante l’espansione iniziale.\",\"canonical_id\":\"Biomass\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.biomass\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.biomass\",\"count\":2}],\"time_seconds\":60,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.biomass\"}",{"id":1318,"slug":165,"locale":1262,"data":1319,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.biomass-burner.it","{\"description\":\"[[fdy.term.biomass_burner|Bruciatore a Biomassa]] è un edificio appartenente alla categoria di lavorazione del sistema FOUNDRY. I dati strutturali disponibili riportano solo il suo nome e la sua categoria; qui non sono fornite informazioni su input, output, ricette, fluidi o ulteriori dettagli funzionali. In quanto edificio di tipo lavorazione, Bruciatore a [[fdy.term.biomass|Biomassa]] è classificato per l’uso all’interno delle meccaniche di lavorazione del gioco, ma le sue connessioni specifiche con altre entità o sistemi non sono indicate nei dati forniti.\",\"canonical_id\":\"Biomass Burner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.biomass_burner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.biomass_burner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.biomass_burner\"}",{"id":1321,"slug":169,"locale":1262,"data":1322,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.blast-furnace-base.it","{\"description\":\"Base Altoforno è una ricetta di assemblaggio che produce 1 Base Altoforno in 20 secondi presso l’[[fdy.term.assembler_i|Assemblatore I]]. Richiede Calcestruzzo, Travi in Acciaio, [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e [[fdy.term.circuit_board|Circuito Stampato]], quindi rappresenta una fase di costruzione avanzata legata all’infrastruttura industriale. È il componente necessario per realizzare la base del forno alto, un elemento centrale delle catene produttive più complesse.\",\"canonical_id\":\"Blast Furnace Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.blast_furnace_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":600},{\"item\":\"fdy.term.steel_beams\",\"count\":600},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":300},{\"item\":\"fdy.term.circuit_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.blast_furnace_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.blast_furnace_base\"}",{"id":1324,"slug":173,"locale":1262,"data":1325,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.boiler.it","{\"description\":\"The **[[fdy.term.boiler|Caldaia]]** è una struttura di supporto per la produzione di energia che converte combustibile e acqua in vapore per le **[[fdy.term.steam_turbine|Turbina a Vapore]]**. In una configurazione energetica standard, ciascuna **Turbina a [[fdy.term.steam|Vapore]]** consuma 60 L\u002Fs di vapore a piena potenza, e un **Caldaia** è in grado di fornire esattamente quella quantità, rendendo il rapporto abituale di un **Caldaia** per **Turbina a Vapore**.\\n\\nUn **Caldaia** richiede 20 L\u002Fs di acqua in ingresso da una porta su uno dei due lati. Queste porte sono bidirezionali, quindi l’acqua può essere immessa da un lato mentre l’eccesso viene trasferito attraverso l’altro, permettendo di collegare i **Caldaia** direttamente in serie. Possono essere posizionati adiacenti tra loro oppure collegati tramite [[fdy.term.pipe|Pipe]]. [[fdy.term.water|Water]] viene alimentato sommergendo un Pipe Intake in uno specchio d’acqua e collegandolo a una **Tubo** standard; un **[[fdy.term.pipe_intake|Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera.]]** fornisce 500 L\u002Fs, abbastanza per supportare 25 **Caldaia** a piena capacità. Una **Pipe Network** ha una capacità massima di 600 L\u002Fs, quindi servono due **Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera.** per saturare completamente la rete e portare il limite pratico dei **Caldaia** a 30.\\n\\nA causa del sistema di complessità della **Pipe Network** introdotto con **Update 2**, ogni **Caldaia** aggiunge 5 di complessità alla rete a cui è collegato. Poiché questo valore coincide con la sua larghezza, il posizionamento dei **Caldaia** può diventare un vincolo di pianificazione nelle reti di vapore più grandi, soprattutto quando molti elementi sono collegati in serie.\\n\\nDal lato del combustibile, il **Caldaia** richiede 3.6 MJ\u002Fs per mantenere il flusso di vapore al massimo. I diversi combustibili determinano quindi per quanto tempo può funzionare prima di dover essere rifornito e quanti oggetti al minuto vengono consumati:\\n\\n- [[fdy.term.biomass|Biomass]] (5 MJ): 1.39 s di durata di combustione, 43.2 oggetti\u002Fmin\\n- [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] (10 MJ): 2.78 s di durata di combustione, 21.6 oggetti\u002Fmin\\n- Ignium Ore (12.5 MJ): 3.47 s di durata di combustione, 17.3 oggetti\u002Fmin\\n- [[fdy.term.portable_fuel|Portable Fuel]] (16 MJ): 4.44 s di durata di combustione, 13.5 oggetti\u002Fmin\\n- [[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]] (400 MJ): 111.11 s di durata di combustione, 0.54 oggetti\u002Fmin\\n- [[fdy.term.coked_ignium|Coked Ignium]] (5.5 MJ): 1.53 s di durata di combustione, 39.3 oggetti\u002Fmin\\n\\nIgnium Cotto ha un valore energetico inferiore rispetto a [[fdy.term.ignium_ore|Minerale di Ignium]], ma viene prodotto con un rapporto di 2:5, il che gli conferisce un valore energetico leggermente migliore per unità di Ignium estratta. Questo lo rende un’opzione valida quando si confronta l’efficienza complessiva delle risorse invece del solo valore grezzo del combustibile.\",\"canonical_id\":\"Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.boiler\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.boiler\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.boiler\"}",{"id":1327,"slug":177,"locale":1262,"data":1328,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.building-block.it","{\"description\":\"Blocco Fondamenta è una ricetta di assemblaggio eseguita nell’[[fdy.term.assembler_i|Assemblatore I]] per produrre 10 Blocchi Fondamenta in 5 secondi. Richiede 6 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]] e 4 [[fdy.term.technum_rods|Barre di Technum]] come ingredienti, ed è usata per ottenere un materiale base da costruzione destinato alla realizzazione e alla strutturazione degli edifici in Foundry.\",\"canonical_id\":\"Building Block\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.building_block\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.technum_rods\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.building_block\",\"count\":10}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.building_block\"}",{"id":1330,"slug":181,"locale":1262,"data":1331,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.burner-generator.it","{\"description\":\"[[fdy.term.burner_generator|Generatore a Combustione]] è un edificio nel sistema FOUNDRY classificato sotto la lavorazione. In quanto entità della categoria lavorazione, Generatore a Combustione è pensato per partecipare ai flussi di lavorazione del gioco come entità di tipo edificio. I dati strutturali forniti contengono solo il suo nome localizzato e la sua categoria, quindi qui non sono specificati input, output, ricette o altri collegamenti a risorse o sistemi specifici. Usate il nome localizzato \\\"Generatore a Combustione\\\" per riferirvi a questo edificio nella documentazione di FOUNDRY e nei riferimenti incrociati.\",\"canonical_id\":\"Burner Generator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.burner_generator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.burner_generator\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.burner_generator\"}",{"id":1333,"slug":185,"locale":1262,"data":1334,"updated_at":1335,"created_at":1265,"listed_only":93},"fdy.recipe.cargo-ship-start-pad.it","{\"description\":\"Il Cargo Ship Start Pad è una delle due varianti di cargo ship pad. Funziona come punto di lancio per le cargo ship, mentre [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] agisce come piattaforma di destinazione sul lato ricevente. Insieme, le due piattaforme formano il sistema logistico delle cargo ship usato per spostare gli oggetti tra luoghi distanti.\\n\\nLe cargo ship possono ora mettersi in coda e alternarsi nello scarico del carico, ma solo una nave alla volta può svuotare il proprio inventario. Questo rende possibile usare un singolo target pad con più start pad, poiché le navi aspetteranno il proprio turno invece di scaricare contemporaneamente. In pratica, però, la produttività delle cargo ship varia in modo significativo con la distanza tra le piattaforme, quindi il sistema è più efficace quando la lunghezza del percorso e le dimensioni della base rientrano nei suoi limiti.\\n\\n- Le cargo ship sono un’alternativa interessante ai lunghi corridoi di nastri trasportatori, ma la loro produttività dipende molto dalla distanza di viaggio.\\n- Un singolo target pad può essere rifornito da qualsiasi numero di start pad, con le navi che si mettono in coda quando serve.\\n- La produzione massima di un target pad è di circa **4800 items\u002Fmin** quando si usano tutti i 20 port e i nastri MK3.\\n- Se prevedete di superare quel ritmo, è meglio predisporre un secondo target pad per gestire l’eccedenza invece di sovraccaricarne uno solo.\\n- Per basi più grandi, potrebbero servire molti percorsi di cargo ship per mantenere una produttività stabile.\",\"canonical_id\":\"Cargo Ship Start Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad\"}","2026-06-03 07:55:08",{"id":1337,"slug":190,"locale":1262,"data":1338,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.cargo-ship-start-pad-liquids.it","{\"description\":\"La ricetta della Piattaforma di partenza nave cargo (Liquidi) produce una piattaforma di lancio per la nave cargo dedicata ai liquidi in 30 secondi nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 200 Travi in Acciaio, 100 [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]], 50 Circuiti Stampati e 20 [[fdy.term.glass|Vetro]], e restituisce 1 Piattaforma di partenza nave cargo (Liquidi).\",\"canonical_id\":\"Cargo Ship Start Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad_liquids\"}",{"id":1340,"slug":194,"locale":1262,"data":1341,"updated_at":1335,"created_at":1265,"listed_only":93},"fdy.recipe.cargo-ship-target-pad.it","{\"description\":\"Il Cargo Ship Target Pad è una delle due varianti di cargo ship pad, insieme al [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]]. Come pad di destinazione, riceve le cargo ship in arrivo lanciate dai pad di partenza e funge da punto di scarico per il loro carico. Da una hotfix di giugno, le cargo ship possono mettersi in coda e scaricare a turno, ma solo una cargo ship alla volta può svuotare il proprio inventario.\\n\\nLe cargo ship possono essere un’alternativa interessante ai lunghi corridoi di nastri, ma la loro capacità varia molto in base alla distanza tra i pad abbinati. Per questo motivo, non sono sempre pratiche per basi più grandi, e usarle su larga scala può richiedere più rotte e più pad.\\n\\n- Un singolo target pad può essere rifornito da qualsiasi numero di start pad, ma le navi si metteranno in coda e scaricheranno una alla volta.\\n- La produzione massima di un target pad è di circa **4800 items\u002Fmin** quando si usano tutte le 20 porte e i nastri Mk.3.\\n- Se prevedi di superare questa quantità, è meglio predisporre un secondo target pad per gestire l’eccedenza.\",\"canonical_id\":\"Cargo Ship Target Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad\"}",{"id":1343,"slug":198,"locale":1262,"data":1344,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.cargo-ship-target-pad-liquids.it","{\"description\":\"[[fdy.term.cargo_ship_target_pad_liquids|Cargo Ship Target Pad (Liquids)]] è un edificio di lavorazione che funge da piazzola di destinazione dedicata per le navi cargo che gestiscono carichi liquidi. Si integra con la logistica delle navi cargo e con i sistemi di trasferimento dei liquidi del gioco per ricevere e inviare risorse liquide durante le operazioni delle navi cargo. In quanto struttura di categoria lavorazione, si collega all’infrastruttura di stoccaggio dei liquidi e di tubazioni per consentire il carico e lo scarico dei fluidi e funge da punto di interfaccia designato per le interazioni con i mezzi cargo marittimi o orbitali che coinvolgono i liquidi.\",\"canonical_id\":\"Cargo Ship Target Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad_liquids\"}",{"id":1346,"slug":202,"locale":1262,"data":1347,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.casting-machine.it","{\"description\":\"[[fdy.term.casting_machine|Macchina di Colata]] è un edificio del sistema FOUNDRY classificato come edificio di lavorazione. Questa voce rappresenta la Macchina di Colata come struttura di tipo lavorazione all'interno della tassonomia degli edifici del gioco; nei dati forniti non sono stati inclusi ulteriori dettagli strutturali, come input, output, ricette o percorsi di potenziamento. In quanto edificio della categoria lavorazione, la Macchina di Colata fa quindi parte del livello di produzione\u002Flavorazione del gioco e dovrebbe essere utilizzata o configurata laddove siano richiesti edifici di lavorazione.\",\"canonical_id\":\"Casting Machine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.casting_machine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.casting_machine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.casting_machine\"}",{"id":1349,"slug":206,"locale":1262,"data":1350,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.ceiling-light.it","{\"description\":\"La **Lampada a Soffitto** è una ricetta di assemblaggio prodotta nell’**[[fdy.term.assembler_i|Assemblatore I]]** in 2 secondi. Consuma **[[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]]** e **[[fdy.term.electronic_components|Componenti Elettronici]]** per creare **[[fdy.term.ceiling_light_i|Lampada a Soffitto I]]**, un elemento di illuminazione per l’allestimento degli edifici.\",\"canonical_id\":\"Ceiling Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light\"}",{"id":1352,"slug":210,"locale":1262,"data":1353,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.ceiling-light-large.it","{\"description\":\"**[[fdy.term.ceiling_light|Lampada a Soffitto]] (Grande)** è una ricetta di assemblaggio eseguita in **[[fdy.term.assembler_i|Assemblatore I]]** che produce **[[fdy.term.ceiling_light_ii|Lampada a Soffitto II]]** in 2 secondi. Richiede **5 Travi in Acciaio** e **5 [[fdy.term.electronic_components|Componenti Elettronici]]**, ed è usata per realizzare una variante più avanzata dell’illuminazione da soffitto nella linea di produzione di FOUNDRY.\",\"canonical_id\":\"Ceiling Light (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_ii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_ii\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light_large\"}",{"id":1355,"slug":214,"locale":1262,"data":1356,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.cement.it","{\"description\":\"[[fdy.term.cement|Cemento]] è un oggetto nel sistema FOUNDRY classificato come componente. In quanto componente, Cemento funziona come una risorsa discreta utilizzata dai sistemi di produzione e di Fabbricazione del gioco, servendo come ingrediente per ricette, come input per edifici o unità che richiedono materiali strutturali o da costruzione, e come oggetto di inventario scambiabile all’interno delle economie dei giocatori. La definizione dell’entità identifica Cemento unicamente tramite il suo ruolo di oggetto e la sua classificazione come componente all’interno del modello dati di FOUNDRY.\",\"canonical_id\":\"Cement\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2},{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":2}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.cement\"}",{"id":1358,"slug":218,"locale":1262,"data":1359,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.cement-slag-reprocessing.it","{\"description\":\"[[fdy.term.cement|Cemento]] (Riciclo della Scoria) è una ricetta di chimica eseguita nel [[fdy.term.chemical_processor|Processore Chimico]] che trasforma 36 [[fdy.term.blast_furnace_slag|Scoria dell'Altoforno]] in 1 Cemento in 12 secondi. È il processo di recupero della scoria per produrre cemento, un materiale utile nelle catene di produzione e costruzione di FOUNDRY.\",\"canonical_id\":\"Cement (Slag Reprocessing)\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":36}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cement_slag_reprocessing\"}",{"id":1361,"slug":222,"locale":1262,"data":1362,"updated_at":1363,"created_at":1364,"listed_only":93},"fdy.recipe.charged-xeno-crystal.it","{\"description\":\"Xeno-Cristallo Caricato è una ricetta di assemblaggio eseguita nel [[fdy.term.crystal_refiner|Raffinatore di Cristalli]] che trasforma 10 [[fdy.term.xeno_crystal|Xeno-Cristallo]] insieme a 1 [[fdy.term.energy_cell|Cella Energetica]] e 2000 di [[fdy.term.ignium_enriched_water|Acqua Arricchita con Ignium]] in 10 unità di [[fdy.term.charged_xeno_crystal]]. Richiede 3 secondi e serve a convertire il cristallo base nella sua versione caricata, pronta per l’uso nelle produzioni collegate al raffinamento dei materiali esotici.\",\"canonical_id\":\"Charged Xeno-Crystal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.charged_xeno_crystal\",\"ingredients\":[{\"item\":\"fdy.term.xeno_crystal\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":1},{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":2000}],\"outputs\":[{\"item\":\"fdy.term.charged_xeno_crystal\",\"count\":10}],\"time_seconds\":3,\"building\":\"fdy.term.crystal_refiner\",\"name\":\"fdy.term.charged_xeno_crystal\"}","2026-06-11 07:40:36","2026-06-02 23:35:16",{"id":1366,"slug":227,"locale":1262,"data":1367,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.chemical-processor.it","{\"description\":\"[[fdy.term.chemical_processor|Processore Chimico]] è un edificio di lavorazione nel sistema FOUNDRY. Rappresenta un impianto che esegue trasformazioni chimiche come definite dalle ricette di gioco, prendendo gli input specificati e producendo gli output corrispondenti; i suoi input, output e ricette esatti sono definiti altrove nei dati dell’entità. Il Chemical Processor è pensato per integrarsi nelle catene produttive e interagisce con i sistemi di trasferimento delle risorse del gioco (come convogliatori, tubazioni o collegamenti logistici) in base alle ricette e ai collegamenti configurati. Ulteriori parametri operativi, come consumo energetico, velocità di lavorazione e ingombro, sono specificati nei dati strutturali dell’edificio.\",\"canonical_id\":\"Chemical Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.chemical_processor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.polymer_board\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.chemical_processor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.chemical_processor\"}",{"id":1369,"slug":231,"locale":1262,"data":1370,"updated_at":1371,"created_at":1265,"listed_only":93},"fdy.recipe.circuit-board.it","{\"description\":\"circuit-board è un oggetto del sistema FOUNDRY classificato come componente. È un oggetto di gioco producibile e consumabile che funge da parte modulare all’interno dei sistemi di fabbricazione e produzione, ed è pensato per comparire come input o output nelle ricette e per interagire con macchine, inventari e meccaniche di trasferimento degli oggetti lungo le catene produttive. In quanto oggetto di classe componente, circuit-board funziona come elemento base per prodotti di livello superiore e flussi di lavorazione all’interno dell’economia del gioco e delle reti di ricette.\",\"canonical_id\":\"Circuit Board\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.circuit_board\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.circuit_board\"}","2026-06-03 07:55:07",{"id":1373,"slug":235,"locale":1262,"data":1374,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.coked-ignium.it","{\"description\":\"[[fdy.term.coked_ignium|Ignium Cotto]] è un oggetto usato come combustibile nei **[[fdy.term.boiler|Caldaia]]**. È una forma raffinata di **Ignium** prodotta tramite la lavorazione di **[[fdy.term.ignium_ore|Minerale di Ignium]]** e funziona come una fonte di combustibile compatta e bruciabile all’interno dei sistemi di generazione del vapore.\\n\\n**Ignium Cotto** fornisce **5.5 MJ** di energia per unità quando viene consumato in un **Caldaia**. Viene prodotto da **Minerale di Ignium** con un rapporto di conversione di **2:5** (due unità di **Minerale di Ignium** producono cinque unità di **Ignium Cotto**), il che gli conferisce una resa energetica leggermente migliore per unità estratta di **Ignium** rispetto a **Minerale di Ignium** grezzo, nonostante il suo valore energetico per unità sia inferiore. In termini pratici, trasformare **Minerale di Ignium** in **Ignium Cotto** aumenta l’energia utilizzabile recuperata da ogni unità estratta di minerale.\\n\\nNote pratiche e interazioni:\\n- **Ignium Cotto** viene consumato dai **Caldaia** come oggetto combustibile discreto; una singola unità fornisce **5.5 MJ** di calore.\\n- Grazie al rapporto di produzione **2:5**, raffinare **Minerale di Ignium** in **Ignium Cotto** migliora l’efficienza energetica complessiva per i **Caldaia** che accettano il combustibile raffinato.\\n- L’impilamento e il trasporto di **Ignium Cotto** si comportano come per gli altri oggetti combustibili destinati all’uso nei **Caldaia**; pianificate di conseguenza la logistica di stoccaggio e alimentazione per mantenere una generazione di vapore continua.\\n- Quando scegliete tra tipi di combustibile, confrontate l’energia per unità e i rapporti di produzione: un’energia per unità più alta non significa sempre una maggiore energia per unità estratta, una volta presi in considerazione i rapporti di raffinazione.\",\"canonical_id\":\"Coked Ignium\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.coked_ignium\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.coked_ignium\",\"count\":5}],\"time_seconds\":11.25,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.coked_ignium\"}",{"id":1376,"slug":239,"locale":1262,"data":1377,"updated_at":1273,"created_at":1378,"listed_only":93},"fdy.recipe.combat-drone.it","{\"description\":\"Il Drone da Combattimento è una ricetta di assemblaggio che produce 1 drone da combattimento in 15 secondi presso l’[[fdy.term.assembler_i|Assemblatore I]]. Richiede Lastra di Firmarlite, [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]], [[fdy.term.circuit_board|Circuito Stampato]], [[fdy.term.hover_engine|Motore Antigravitazionale]] e [[fdy.term.recipe_weapon_components|Componenti di Arma]], combinando materiali strutturali, elettronica e componenti bellici per creare un’unità offensiva pronta al combattimento.\",\"canonical_id\":\"Combat Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_drone\"}","2026-06-10 19:25:36",{"id":1380,"slug":244,"locale":1262,"data":1381,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.combat-robot-arm.it","{\"canonical_id\":\"Combat Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_arm\",\"description\":\"combat-Robot Anonimo-arm è un Robot Anonimo-part nel sistema FOUNDRY classificato come una head. Rappresenta un componente head-module destinato all’uso nelle assemblaggi robotici ed è identificato dal nome canonico combat-Robot Anonimo-arm; attributi specifici come statistiche, attacchi, effetti o ricette di Fabbricazione sono definiti nei campi dati dettagliati dell’entità anziché in questo riepilogo. In quanto parte di categoria head, funziona come l’oggetto designato per lo slot head all’interno dei sistemi di costruzione e personalizzazione dei Robot Anonimo.\"}","2026-06-03 07:55:11",{"id":1384,"slug":248,"locale":1262,"data":1385,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.combat-robot-head.it","{\"canonical_id\":\"Combat Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_head\",\"description\":\"combat-Robot Anonimo-head è una parte del Robot Anonimo nel sistema FOUNDRY e appartiene alla categoria delle teste. Questa entità rappresenta il componente della testa utilizzato nella costruzione dei Robot Anonimo per gli assemblaggi che richiedono uno slot per la testa. I dati strutturali forniti contengono solo il nome canonico e la sua categoria, quindi per questa parte nel dataset attuale non sono specificati altri input, output, statistiche o associazioni di ricetta. I progettisti e i sistemi di assemblaggio fanno riferimento a combat-Robot Anonimo-head per nome quando identificano o posizionano i componenti della testa durante la creazione del Robot Anonimo.\"}",{"id":1387,"slug":252,"locale":1262,"data":1388,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.combat-robot-leg.it","{\"description\":\"La Gamba del Robot da Combattimento è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]], che trasforma [[fdy.term.robot_parts|Parti di Robot]], un [[fdy.term.hydraulic_piston|Pistone Idraulico]] e Travi in Acciaio in 1 unità del componente finale in 15 secondi. Questa ricetta fa parte della catena di produzione dei robot da combattimento e fornisce una gamba strutturale necessaria per costruire o assemblare l’unità robotica corrispondente.\",\"canonical_id\":\"Combat Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_leg\"}",{"id":1390,"slug":256,"locale":1262,"data":1391,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.combat-robot-torso.it","{\"canonical_id\":\"Combat Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_torso\",\"description\":\"combat-Robot Anonimo-torso è una parte di Robot Anonimo nel sistema FOUNDRY classificata come head. Funziona come componente testa designato per assemblare i Robot Anonimo da combattimento ed è citato dai sistemi di assemblaggio e Fabbricazione che compongono unità robotiche a partire da parti individuali. Come oggetto della categoria \\\"head\\\", combat-Robot Anonimo-torso è il componente richiesto per lo slot testa quando si costruiscono o si modificano entità robotiche che accettano parti modulari. Se non vengono forniti ulteriori dati, questa descrizione riflette solo la sua identità come parte robotica di tipo testa all'interno del framework delle entità di FOUNDRY.\"}",{"id":1393,"slug":260,"locale":1262,"data":1394,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.concrete.it","{\"description\":\"[[fdy.term.concrete|Calcestruzzo]] è un oggetto nel sistema FOUNDRY classificato come componente. Funziona come materiale di fabbricazione all’interno dei sistemi di produzione e costruzione del gioco ed è destinato a essere consumato da altre ricette, edifici o unità che richiedono un input strutturale o di manifattura. Questa voce definisce l’oggetto stesso e il suo ruolo come tipo di componente riutilizzabile nelle catene di fabbricazione e nei processi di assemblaggio.\",\"canonical_id\":\"Concrete\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.concrete\",\"ingredients\":[{\"item\":\"fdy.term.cement\",\"count\":2},{\"item\":\"fdy.term.gravel\",\"count\":4},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.concrete\",\"count\":4}],\"time_seconds\":15,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.concrete\"}",{"id":1396,"slug":264,"locale":1262,"data":1397,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.construction-material.it","{\"description\":\"[[fdy.term.construction_material|Materiale da Costruzione]] è una risorsa edilizia usata nella costruzione degli edifici modulari. Il suo ruolo pratico principale non è quello di un oggetto generico da immagazzinare, ma di un oggetto di rifornimento per la catena logistica che supporta la costruzione modulare.\\n\\nPoiché Materiale da Costruzione ha una capacità di impilamento molto bassa nei normali contenitori Storage, dovrebbe invece essere collocato in un [[fdy.term.construction_warehouse|Construction Warehouse]], dove si impila fino a 25,000 unità. Questo è anche l’unico metodo di stoccaggio che consente a un Transport Ship Port di accedervi per la costruzione di edifici modulari. Anche in questo caso, il [[fdy.term.transport_ship_port|Porto per Nave da Trasporto]] consegna solo il materiale al cantiere dell’edificio modulare; è comunque necessario un Construction Ship Port per eseguire materialmente il lavoro di costruzione.\\n\\n- Non immagazzinarlo nei normali contenitori [[fdy.term.storage|Magazzino]] se volete una gestione efficiente.\\n- Usate un Magazzino Edile per uno stoccaggio ad alta capacità e l’accesso logistico.\\n- Un Transport Ship Port consegna Materiale da Costruzione al cantiere.\\n- È necessario un [[fdy.term.construction_ship_port|Porto per Nave da Costruzione]] per completare la costruzione.\",\"canonical_id\":\"Construction Material\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_material\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":90},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.concrete\",\"count\":30},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.construction_material\",\"count\":150}],\"time_seconds\":90,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_material\"}",{"id":1399,"slug":268,"locale":1262,"data":1400,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.construction-ship-port.it","{\"description\":\"Il **[[fdy.term.construction_ship_port|Porto per Nave da Costruzione]]** è una ricetta di assemblaggio che produce un porto dedicato alle navi da costruzione. Si realizza in un **[[fdy.term.assembler_i|Assemblatore I]]** in 10 secondi, consumando **Travi in Acciaio**, **[[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]]**, **Circuiti Stampati**, **Celle Energetiche**, **Circuiti in Polimero** e **Droni di Manutenzione**. Questo elemento è una struttura chiave per supportare la logistica e le operazioni delle navi da costruzione in Foundry.\",\"canonical_id\":\"Construction Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.polymer_board\",\"count\":50},{\"item\":\"fdy.term.maintenance_drone\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.construction_ship_port\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_ship_port\"}",{"id":1402,"slug":272,"locale":1262,"data":1403,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.construction-warehouse.it","{\"description\":\"[[fdy.term.construction_warehouse|Magazzino Edile]] è un edificio del sistema FOUNDRY classificato nella categoria di lavorazione. I dati strutturali disponibili per questa entità includono il suo nome localizzato e canonico e la sua classificazione come edificio di lavorazione; non sono stati forniti ulteriori input, output, ricette o parametri operativi. In quanto edificio della categoria di lavorazione, Magazzino Edile è definito nei dati del gioco come una struttura di tipo lavorazione chiamata Magazzino Edile.\",\"canonical_id\":\"Construction Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.construction_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_warehouse\"}",{"id":1405,"slug":276,"locale":1262,"data":1406,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.container.it","{\"description\":\"[[fdy.term.container|Contenitore]] è un edificio di lavorazione nel sistema FOUNDRY. I dati strutturali forniti specificano soltanto il nome dell’entità e la sua categoria come edificio di lavorazione. Non sono inclusi nei dati forniti input, output, ricette, requisiti energetici, capacità di stoccaggio o altri parametri operativi, quindi il suo comportamento specifico, le sue interfacce e le sue connessioni con altre entità nei flussi di lavorazione non sono descritti qui.\",\"canonical_id\":\"Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.container\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.container\"}",{"id":1408,"slug":280,"locale":1262,"data":1409,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.conveyor-balancer-i.it","{\"description\":\"[[fdy.term.conveyor_balancer_i|Bilanciatore Nastro I]] è un edificio legato ai nastri trasportatori, usato per gestire il flusso dei materiali dando priorità all’ingresso, all’uscita o a entrambi contemporaneamente. La sua caratteristica principale è l’insieme di interruttori interagibili sulla parte anteriore e posteriore del tunnel, che permettono al giocatore di modificare il modo in cui il bilanciatore gestisce il traffico lungo la linea.\\n\\nQuesto lo rende un elemento di instradamento flessibile, più che un semplice segmento di passaggio. Regolando gli interruttori, potete decidere se il bilanciatore debba favorire il materiale in entrata, favorire quello in uscita oppure consentire a entrambe le direzioni di avere priorità insieme. In pratica, questo vi offre un controllo più preciso su dove gli oggetti vengono prelevati e dove vengono inviati, il che è utile quando una parte di una rete di nastri trasportatori deve essere servita prima di un’altra.\\n\\n- Usate gli interruttori anteriori e posteriori per impostare il comportamento di priorità desiderato.\\n- Selezionate la priorità di ingresso quando volete che il bilanciatore favorisca l’immissione di materiale nella linea.\\n- Selezionate la priorità di uscita quando volete che il bilanciatore favorisca la distribuzione del materiale fuori dalla linea.\\n- Selezionate entrambe quando volete una gestione prioritaria su entrambi i lati contemporaneamente.\\n\\nPoiché i controlli sono integrati direttamente nel tunnel, Bilanciatore Nastro I può essere regolato dopo il posizionamento senza sostituire la struttura. Questo lo rende adatto a configurazioni di nastri trasportatori che richiedono occasionalmente una riconfigurazione in base ai cambiamenti della produzione.\",\"canonical_id\":\"Conveyor Balancer I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_i\"}",{"id":1411,"slug":284,"locale":1262,"data":1412,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.conveyor-balancer-ii.it","{\"description\":\"[[fdy.term.conveyor_balancer_ii|Bilanciatore Nastro II]] è un edificio per l’infrastruttura dei conveyor utilizzato per distribuire o dare priorità al flusso degli oggetti attraverso un tunnel. Offre una funzione di bilanciamento configurabile, permettendo ai giocatori di scegliere un ingresso prioritario, un’uscita prioritaria, oppure entrambi contemporaneamente tramite gli interruttori interattivi sul fronte e sul retro del tunnel.\\n\\nIn pratica, l’edificio è utile quando una linea di produzione richiede un controllo maggiore rispetto a un collegamento standard diretto su conveyor. Impostando un ingresso prioritario, il balancer può favorire una specifica linea in entrata; impostando un’uscita prioritaria, può indirizzare per prima gli oggetti verso una destinazione scelta. Usare insieme entrambi gli interruttori permette al tunnel di gestire il flusso degli oggetti da entrambe le estremità, rendendo più facile organizzare linee di bus, diramazioni e altri layout in cui conta un instradamento deterministico.\\n\\nPoiché il suo comportamento viene controllato direttamente sulla struttura, è meglio posizionarlo dove l’accesso a entrambi i lati sia comodo. In questo modo è semplice modificarlo senza ricostruire la linea, soprattutto nei layout di fabbrica compatti in cui i percorsi dei conveyor cambiano spesso.\",\"canonical_id\":\"Conveyor Balancer II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_ii\"}",{"id":1414,"slug":288,"locale":1262,"data":1415,"updated_at":1310,"created_at":1265,"listed_only":93},"fdy.recipe.conveyor-balancer-iii.it","{\"description\":\"[[fdy.term.conveyor_balancer_iii|Bilanciatore Nastro III]] è un edificio di instradamento dei nastri trasportatori che ti permette di impostare una gestione prioritaria su uno o entrambi i lati di un tunnel. Regolando gli interruttori interagibili sul davanti e sul retro del tunnel, puoi scegliere un ingresso prioritario, un'uscita prioritaria, oppure abilitarli entrambi contemporaneamente.\\n\\nQuesto lo rende utile quando una linea di trasporto deve favorire un percorso specifico senza bloccare del tutto il sistema in un'unica direzione. Può essere usato per indirizzare i materiali verso una destinazione preferita lasciando comunque disponibile il lato alternativo, il che è utile per gestire reti di trasporto condivise e prevenire colli di bottiglia in una configurazione di nastri molto trafficata.\\n\\nIl comportamento principale è determinato dai suoi interruttori:\\n- Gli interruttori frontale e posteriore controllano se il tunnel considera uno dei due lati come prioritario.\\n- L'impostazione di ingresso prioritario favorisce il materiale in arrivo dal lato selezionato.\\n- L'impostazione di uscita prioritaria favorisce il materiale in uscita attraverso il lato selezionato.\\n- Entrambe le opzioni di priorità possono essere abilitate insieme.\\n\\nPoiché il controllo è integrato nella struttura stessa, è meglio posizionarlo dove la gestione della linea conta di più, ad esempio agli incroci, nei punti di diramazione o in qualsiasi luogo in cui un percorso debba avere la precedenza su un altro.\",\"canonical_id\":\"Conveyor Balancer III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_iii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_iii\"}",{"id":1417,"slug":292,"locale":1262,"data":1418,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.conveyor-i.it","{\"description\":\"[[fdy.term.conveyor_i|Nastro Trasportatore I]] è un edificio nel sistema FOUNDRY classificato nella categoria processing. I dati strutturali disponibili riportano solo il suo nome e la sua categoria, identificandolo come un edificio di tipo processing all’interno dell’insieme di entità del gioco; non sono stati forniti input, output, ricette, statistiche o ulteriori dettagli funzionali. Per come viene presentato, Nastro Trasportatore I è quindi definito soltanto dal suo nome localizzato e canonico e dalla sua classificazione nella categoria processing all’interno dei dati di FOUNDRY.\",\"canonical_id\":\"Conveyor I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_i\"}",{"id":1420,"slug":296,"locale":1262,"data":1421,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.conveyor-ii.it","{\"description\":\"[[fdy.term.conveyor_ii|Nastro Trasportatore II]] è una ricetta di assemblaggio eseguita nell’[[fdy.term.assembler_i|Assemblatore I]] che produce 2 Nastro Trasportatore II in 5 secondi. Richiede 2 [[fdy.term.conveyor_i|Nastro Trasportatore I]], 2 [[fdy.term.machinery_parts|Parti Meccaniche]] e 2 [[fdy.term.electronic_components|Componenti Elettronici]], fungendo da passaggio di potenziamento per la logistica e il trasporto automatico dei materiali.\",\"canonical_id\":\"Conveyor II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_ii\"}",{"id":1423,"slug":300,"locale":1262,"data":1424,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.conveyor-iii.it","{\"description\":\"[[fdy.term.conveyor_iii|Nastro Trasportatore III]] è un edificio del sistema FOUNDRY classificato nella categoria della lavorazione. Nastro Trasportatore III è un’unità di trasporto di fascia media\u002Ftarda progettata per spostare gli oggetti all’interno delle reti di produzione e lavorazione; collega edifici di produzione, depositi e macchine per mantenere il flusso dei materiali attraverso la disposizione della fabbrica. In quanto edificio della categoria lavorazione, Nastro Trasportatore III si integra nella logistica degli oggetti e nelle catene di assemblaggio del gioco, fungendo da collegamento di trasporto dedicato tra le strutture di lavorazione e gli altri componenti logistici. L’entità è identificata nel gioco come \\\"Nastro Trasportatore III\\\" e funziona come parte dell’infrastruttura più ampia per la movimentazione dei materiali.\",\"canonical_id\":\"Conveyor III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_iii\",\"count\":2}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_iii\"}",{"id":1426,"slug":304,"locale":1262,"data":1427,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.conveyor-slope-i.it","{\"description\":\"[[fdy.term.conveyor_slope_i|Nastro Trasportatore Inclinato I]] è un edificio del sistema FOUNDRY classificato come edificio di lavorazione. Si tratta di un elemento infrastrutturale della categoria lavorazione, identificato con il nome Nastro Trasportatore Inclinato I, e fa parte della tassonomia degli edifici del gioco per la gestione dei flussi produttivi. In quanto edificio di lavorazione, Nastro Trasportatore Inclinato I viene utilizzato all’interno dei sistemi di produzione e logistica di FOUNDRY per interagire con altre entità di lavorazione e con i componenti dei conveyor. Il record dell’entità fornito contiene solo il nome dell’edificio e la sua categoria, quindi in questa voce non sono presenti i suoi ingressi, le sue uscite, le ricette o i parametri tecnici specifici.\",\"canonical_id\":\"Conveyor Slope I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_i\"}",{"id":1429,"slug":308,"locale":1262,"data":1430,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.conveyor-slope-ii.it","{\"description\":\"[[fdy.term.conveyor_slope_ii|Nastro Trasportatore Inclinato II]] è un edificio del sistema FOUNDRY classificato tra i **processi**. Per questa entità sono forniti solo il nome localizzato e la categoria; non sono inclusi ulteriori dati strutturali, come ingressi, uscite, ricette, regole di collocazione, tassi di produzione o risorse richieste. Questa voce funge da identificatore autorevole per Nastro Trasportatore Inclinato II all’interno dell’elenco degli edifici del gioco e dovrebbe essere richiamata con il suo nome localizzato quando si collegano o si descrivono entità correlate di **processo**.\",\"canonical_id\":\"Conveyor Slope II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1}],\"time_seconds\":2.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_ii\"}",{"id":1432,"slug":312,"locale":1262,"data":1433,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.conveyor-slope-iii.it","{\"description\":\"[[fdy.term.conveyor_slope_iii|Nastro Trasportatore Inclinato III]] è una ricetta di assemblaggio usata nell’[[fdy.term.assembler_i|Assemblatore I]] per produrre un’unità di nastro trasportatore inclinato di livello III. Richiede Nastro Trasportatore Inclinato II, [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e [[fdy.term.circuit_board|Circuito Stampato]], e completa la costruzione in 3,75 secondi per ottenere 1 Nastro Trasportatore Inclinato III. Questa ricetta serve ad aggiornare l’infrastruttura di trasporto, fornendo una versione più avanzata del sistema di movimentazione dei materiali.\",\"canonical_id\":\"Conveyor Slope III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_iii\",\"count\":1}],\"time_seconds\":3.75,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_iii\"}",{"id":1435,"slug":316,"locale":1262,"data":1436,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.cpu.it","{\"description\":\"[[fdy.term.cpu|CPU]] è un oggetto nel sistema di FOUNDRY classificato come componente. In quanto componente, CPU funziona come parte fabbricata destinata a servire come input per ricette, catene di produzione e assemblaggi all’interno dei sistemi di Fabbricazione e costruzione del gioco. La voce fornisce l’identità e la classificazione in gioco di CPU, ma qui non contiene metadati aggiuntivi su ricette specifiche, strutture di produzione o statistiche; il suo ruolo è quello di essere utilizzato ovunque sia richiesto da altre entità un’unità di elaborazione di livello componente.\",\"canonical_id\":\"CPU\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cpu\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.olumic_acid\",\"count\":80}],\"outputs\":[{\"item\":\"fdy.term.cpu\",\"count\":8}],\"time_seconds\":120,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cpu\"}",{"id":1438,"slug":320,"locale":1262,"data":1439,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.crate.it","{\"description\":\"[[fdy.term.crate|Cassa]] è un edificio di lavorazione nel sistema FOUNDRY. I dati strutturali forniti ne riportano il nome localizzato \\\"Cassa\\\", il nome canonico \\\"Cassa\\\", il tipo di entità come edificio e la categoria come lavorazione. Nei dati disponibili non sono inclusi ingressi, uscite, ricette o parametri operativi aggiuntivi. In quanto edificio della categoria lavorazione, Cassa fa parte dell’architettura produttiva del gioco ed è destinato a svolgere compiti di trasformazione o gestione all’interno delle catene di produzione o logistica.\",\"canonical_id\":\"Crate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.crate\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crate\"}",{"id":1441,"slug":324,"locale":1262,"data":1442,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.crusher-i.it","{\"description\":\"[[fdy.term.crusher_i|Frantumatore I]] è un edificio nel sistema FOUNDRY classificato come edificio di lavorazione. Si tratta di un’entità strutturale della categoria lavorazione; i dati strutturali forniti specificano solo il suo nome e la sua categoria. In quanto edificio di lavorazione, Frantumatore I è destinato a partecipare al flusso di lavorazione del gioco e a interagire con le ricette di lavorazione e le catene produttive definite altrove nel dataset di FOUNDRY. Non sono stati inclusi nei dati forniti ulteriori ingressi, uscite o parametri operativi per Frantumatore I.\",\"canonical_id\":\"Crusher I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_i\"}",{"id":1444,"slug":328,"locale":1262,"data":1445,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.crusher-ii.it","{\"description\":\"[[fdy.term.crusher_ii|Frantumatore II]] è una ricetta di assemblaggio che permette di produrre un Frantumatore II in 6 secondi usando un [[fdy.term.crusher_i|Frantumatore I]], 5 [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e 5 Circuiti Stampati. Si esegue in un [[fdy.term.assembler_i|Assemblatore I]] ed è il passaggio di potenziamento che aggiorna il frantumatore alla versione successiva della sua linea di produzione.\",\"canonical_id\":\"Crusher II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_ii\",\"ingredients\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.crusher_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_ii\"}",{"id":1447,"slug":332,"locale":1262,"data":1448,"updated_at":1273,"created_at":1449,"listed_only":93},"fdy.recipe.crystal-refiner.it","{\"description\":\"La **Raffinatore di Cristalli** è una ricetta di assemblaggio che produce 1 Raffinatore di Cristalli in 8 secondi usando 50 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 20 [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e 10 [[fdy.term.circuit_board|Circuito Stampato]]. Si esegue nell’[[fdy.term.assembler_i|Assemblatore I]] ed è il passaggio di fabbricazione necessario per ottenere questo componente specializzato, utile come elemento di produzione nelle catene industriali di FOUNDRY.\",\"canonical_id\":\"Crystal Refiner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crystal_refiner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.crystal_refiner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crystal_refiner\"}","2026-06-02 23:35:19",{"id":1451,"slug":337,"locale":1262,"data":1452,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.data-cable.it","{\"description\":\"[[fdy.term.data_cable|Cavo Dati]] è un edificio nel sistema FOUNDRY classificato come edificio di lavorazione. I dati strutturali forniti contengono solo il nome dell’entità e la sua categoria; non sono specificati input, output, ricette, potenza, connettività o altre proprietà funzionali per questa entità. Come catalogato qui, Cavo Dati è quindi identificato esclusivamente come un edificio di lavorazione all’interno della tassonomia di FOUNDRY, senza ulteriori dettagli operativi o di gameplay inclusi nel dataset fornito.\",\"canonical_id\":\"Data Cable\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_cable\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.data_cable\",\"count\":5}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_cable\"}",{"id":1454,"slug":341,"locale":1262,"data":1455,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.data-evaluator.it","{\"description\":\"[[fdy.term.data_evaluator|Valutatore Dati]] è un edificio di lavorazione nel sistema di FOUNDRY. In quanto struttura di lavorazione di categoria, funziona come una struttura della fase produttiva che riceve input, esegue attività di trasformazione o analisi e produce output da utilizzare altrove nelle catene di approvvigionamento e nelle reti di automazione. Valutatore Dati viene posizionato e gestito come gli altri edifici della categoria di lavorazione e si collega ai sistemi di risorse e logistica del gioco per integrare i suoi output elaborati nelle ricette e nelle unità a valle. 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In quanto struttura di classe di lavorazione, Cella di Memoria Dati funziona all’interno delle catene di produzione per accettare input definiti, eseguire trasformazioni o operazioni configurate e produrre uno o più output per l’uso a valle; nei sistemi di fabbricazione e automazione del gioco viene trattato come un nodo di lavorazione. Cella di Memoria Dati è identificato dal suo nome localizzato e dal suo identificatore canonico e si integra con altri edifici, ricette e meccanismi di trasporto in base alle normali regole della categoria di lavorazione.\",\"canonical_id\":\"Data Memory Cell\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_memory_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_memory_cell\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_memory_cell\"}",{"id":1460,"slug":349,"locale":1262,"data":1461,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.data-processor.it","{\"description\":\"[[fdy.term.data_processor|Processore Dati]] è un edificio del sistema FOUNDRY classificato come struttura di lavorazione. È una struttura di classe lavorazione che esegue ricette per trasformare materiali o fluidi in ingresso in prodotti in uscita all’interno delle catene di produzione, integrandosi con la logistica del gioco e con le reti elettriche. In quanto edificio di lavorazione, il Processore Dati accetta gli input delle ricette, applica la logica di lavorazione definita dalle ricette disponibili e produce gli output corrispondenti consumando le risorse richieste, come energia e tempo macchina. L’entità è identificata nel gioco dal nome localizzato “Processore Dati” e dal nome canonico Processore Dati.\",\"canonical_id\":\"Data Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_processor\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_processor\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_processor\"}",{"id":1463,"slug":353,"locale":1262,"data":1464,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.data-source.it","{\"description\":\"[[fdy.term.data_source|Fonte Dati]] è un edificio nel sistema di FOUNDRY classificato come di **processing**. Il nome canonico e localizzato dell’entità è Fonte Dati, ed è registrato tra gli edifici di classe **processing** del gioco. Non sono forniti dettagli strutturali aggiuntivi, come ingressi, uscite, tassi di produzione, requisiti energetici o condizioni di sblocco; per questa voce sono definiti solo l’identità e la categoria. In quanto edificio di categoria **processing**, Fonte Dati è destinato a far parte dell’infrastruttura di **processing** del gioco, ma i collegamenti e le meccaniche specifiche in-game per questa entità non sono presenti nei dati disponibili.\",\"canonical_id\":\"Data Source\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source\"}",{"id":1466,"slug":357,"locale":1262,"data":1467,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.data-source-button.it","{\"description\":\"[[fdy.term.data_source_button|Fonte Dati (Pulsante)]] è un edificio della categoria di lavorazione di FOUNDRY. 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Nel dataset strutturale non sono stati forniti né input, né output, né ricette, né meccaniche aggiuntive, quindi le sue funzioni specifiche in gioco, le connessioni con altre entità e i requisiti di risorse non sono qui specificati.\",\"canonical_id\":\"Data Source (Button)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_button\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_button\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_button\"}",{"id":1469,"slug":361,"locale":1262,"data":1470,"updated_at":1363,"created_at":1265,"listed_only":93},"fdy.recipe.data-source-lever.it","{\"description\":\"[[fdy.term.data_source_lever|Fonte Dati (Leva)]] è una ricetta di assemblaggio che produce 1 unità di [[fdy.term.data_source|Fonte Dati]] (Leva) in 3 secondi all’interno dell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 1 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 1 [[fdy.term.polymer_board|Circuito in Polimero]] e 1 [[fdy.term.circuit_board|Circuito Stampato]], collegando lavorazione dei materiali avanzati ed elettronica di base nella catena produttiva.\",\"canonical_id\":\"Data Source (Lever)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_lever\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_lever\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_lever\"}",{"id":1472,"slug":365,"locale":1262,"data":1473,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.decor-basic-shapes.it","{\"description\":\"[[fdy.term.decor_basic_shapes|Decorazione (Forme Base)]] è un edificio della categoria decor di FOUNDRY che funge da fonte di semplici elementi decorativi per gli ambienti. È classificato sotto decor ed è pensato per contribuire con forme geometriche di base al profilo estetico di una struttura e al punteggio decor complessivo. In quanto edificio della classe decor, Decorazione (Forme Base) si integra con i sistemi di posizionamento e di aspetto del gioco per influenzare il design visivo e l’atmosfera; non sono specificati ulteriori input, output o ricette di produzione oltre al suo ruolo di fornitore di decor.\",\"canonical_id\":\"Decor (Basic Shapes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_basic_shapes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_basic_shapes\",\"count\":4}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_basic_shapes\"}",{"id":1475,"slug":369,"locale":1262,"data":1476,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.decor-misc.it","{\"description\":\"[[fdy.term.decor_misc|Decorazione (Varie)]] è un edificio nel sistema FOUNDRY classificato sotto la categoria decor. Funziona come una struttura decorativa pensata per modificare l’atmosfera visiva o il valore estetico all’interno di una base, invece di trattare risorse o produrre output. Decorazione (Varie) si integra con i sistemi di posizionamento degli edifici e con i sistemi ambientali del gioco per influenzare le metriche di umore o di aspetto; nei dati disponibili non sono definite risorse di input\u002Foutput specifiche. Il suo ruolo principale è il miglioramento estetico e la presentazione del mondo all’interno della classificazione decor.\",\"canonical_id\":\"Decor (Misc)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_misc\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.decor_misc\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_misc\"}",{"id":1478,"slug":373,"locale":1262,"data":1479,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.decor-modular-windows.it","{\"description\":\"[[fdy.term.decor_modular_windows|Decorazione (Finestra Modulabile)]] è un edificio del sistema FOUNDRY classificato nella categoria decorazioni. È designato come entità edilizia decorativa pensata per rappresentare elementi di finestra modulari da collocare all’interno dell’ambiente di gioco. In quanto edificio della categoria decorazioni, Decorazione (Finestra Modulabile) fa parte dei sistemi di personalizzazione visiva e di rifinitura ambientale, piuttosto che dei meccanismi principali di produzione o di gestione delle risorse. Nel dataset fornito per questa entità non sono specificati ulteriori input strutturali, output o dati di ricetta.\",\"canonical_id\":\"Decor (Modular Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_modular_windows\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_modular_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows\"}",{"id":1481,"slug":377,"locale":1262,"data":1482,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.decor-modular-windows-slope.it","{\"description\":\"Decorazione (Finestra Modulabile Inclinata) è una ricetta di assemblaggio che produce 1 decorazione per finestra modulabile inclinata in 1 secondo nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 1 [[fdy.term.glass|Vetro]] come ingrediente ed è usata per creare un elemento decorativo legato alla costruzione modulare, aggiungendo varietà visiva alle strutture in FOUNDRY.\",\"canonical_id\":\"Decor (Modular Windows Slope)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope\"}",{"id":1484,"slug":381,"locale":1262,"data":1485,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.decor-modular-windows-slope-edge.it","{\"description\":\"Decorazione (Finestra Modulabile Inclinata - Bordo) è una ricetta di assemblaggio che produce un elemento decorativo per finestra modulare inclinata usando 1 [[fdy.term.glass|Vetro]] in 1 secondo. Si crafta nell’[[fdy.term.assembler_i|Assemblatore I]] ed è legata alla costruzione e personalizzazione delle strutture in FOUNDRY.\",\"canonical_id\":\"Decor (Modular Windows Slope Edge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope_edge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope_edge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope_edge\"}",{"id":1487,"slug":385,"locale":1262,"data":1488,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.decor-modular-windows-wedge.it","{\"description\":\"La Decorazione (Finestra Modulabile a Cuneo) è una ricetta di assemblaggio che consuma 1 [[fdy.term.glass|Vetro]] nell’[[fdy.term.assembler_i|Assemblatore I]] per produrre 1 decorazione. Serve a creare un elemento decorativo per le costruzioni modulari, collegando la lavorazione del vetro alla personalizzazione delle strutture in FOUNDRY.\",\"canonical_id\":\"Decor (Modular Windows Wedge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_wedge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_wedge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_wedge\"}",{"id":1490,"slug":389,"locale":1262,"data":1491,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.decor-struts.it","{\"description\":\"[[fdy.term.decor_struts|Decorazione (Supporti)]] è una ricetta di assemblaggio che consente di produrre 2 unità di Decorazione (Supporti) a partire da 1 Travi in Acciaio in 1 secondo. Si esegue nell’[[fdy.term.assembler_i|Assemblatore I]] ed è usata per trasformare le travi metalliche in elementi decorativi strutturali, collegando la lavorazione dei materiali alla produzione di componenti per l’edilizia e l’arredo industriale.\",\"canonical_id\":\"Decor (Struts)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_struts\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_struts\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_struts\"}",{"id":1493,"slug":393,"locale":1262,"data":1494,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.decor-support.it","{\"description\":\"[[fdy.term.decor_support|Decorazione (Supporto)]] è un'entità edilizia nel sistema FOUNDRY classificata come decorazione. I dati strutturali disponibili la identificano unicamente tramite nome e categoria e non includono input, output, regole di posizionamento, abilità o statistiche di costo. In quanto edificio della categoria decorazione, Decorazione (Supporto) è definito nei dati del gioco come parte dell'infrastruttura decorativa, ma nel dataset fornito non sono presenti ulteriori dettagli funzionali o meccanici.\",\"canonical_id\":\"Decor (Support)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support\"}",{"id":1496,"slug":397,"locale":1262,"data":1497,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.decor-support-truss.it","{\"description\":\"[[fdy.term.decor_support_truss|Decorazione (Traliccio di Supporto)]] è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]]. Consuma una Travi in Acciaio per creare 2 unità di Decorazione (Traliccio di Supporto) in 1 secondo, fornendo un elemento decorativo legato alle strutture di supporto e all’arredo industriale della base.\",\"canonical_id\":\"Decor (Support Truss)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support_truss\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support_truss\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support_truss\"}",{"id":1499,"slug":401,"locale":1262,"data":1500,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.decor-walls.it","{\"description\":\"[[fdy.term.decor_walls|Decorazione (Pareti)]] è un edificio nel sistema FOUNDRY classificato nella categoria decor. I dati strutturali forniti elencano solo il nome localizzato, il nome canonico, il tipo di entità e la categoria; non sono inclusi input, output, requisiti di costruzione, regole di posizionamento, effetti o entità correlate. Così come presentato, Decorazione (Pareti) va inteso semplicemente come un edificio della categoria decor all’interno del modello dati di FOUNDRY, piuttosto che come un oggetto funzionale completamente specificato, e qualsiasi meccanica di gioco o relazione per questa entità non è disponibile nelle informazioni fornite.\",\"canonical_id\":\"Decor (Walls)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_walls\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.decor_walls\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_walls\"}",{"id":1502,"slug":405,"locale":1262,"data":1503,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.decor-windows.it","{\"description\":\"[[fdy.term.decor_windows|Decorazione (Finestre)]] è un’entità edilizia del sistema FOUNDRY classificata nella categoria decor. Rappresenta un edificio di tipo decorativo chiamato \\\"Decorazione (Finestre)\\\", pensato per fungere da elemento ornamentale all’interno delle strutture costruite dal giocatore. I dati strutturali forniti riportano solo il nome e la categoria, senza specificare input, output, comportamenti o regole di posizionamento aggiuntivi. In quanto edificio della categoria decor, fa parte dell’insieme di oggetti estetici\u002Fvisivi del gioco, piuttosto che di un edificio funzionale di produzione o utilità.\",\"canonical_id\":\"Decor (Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_windows\"}",{"id":1505,"slug":409,"locale":1262,"data":1506,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.distillation-column.it","{\"description\":\"La **[[fdy.term.distillation_column|Colonna di Distillazione]]** è una ricetta di assemblaggio che permette di produrre una unità di colonna in **[[fdy.term.assembler_i|Assemblatore I]]** in 10 secondi. Richiede **Travi in Acciaio** x30, **[[fdy.term.pipe|Tubo]]** x30, **[[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]]** x15 e **[[fdy.term.electronic_components|Componenti Elettronici]]** x15 per ottenere **Colonna di Distillazione** x1. È un componente industriale usato come parte della progressione produttiva di FOUNDRY, legato alla costruzione di impianti e sistemi di lavorazione avanzati.\",\"canonical_id\":\"Distillation Column\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.distillation_column\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.pipe\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.distillation_column\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.distillation_column\"}",{"id":1508,"slug":413,"locale":1262,"data":1509,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.door-double.it","{\"description\":\"La ricetta **[[fdy.term.door_double|Porta (Doppia)]]** consente di produrre una porta doppia nell’**[[fdy.term.assembler_i|Assemblatore I]]** in 5 secondi. Richiede **20 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]]**, **5 [[fdy.term.machinery_parts|Parti Meccaniche]]** e **1 [[fdy.term.electronic_components|Componenti Elettronici]]**, e restituisce **1 Porta (Doppia)**. È una ricetta di assemblaggio utile per creare un elemento strutturale destinato agli accessi e alla gestione degli ambienti in FOUNDRY.\",\"canonical_id\":\"Door (Double)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_double\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_double\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_double\"}",{"id":1511,"slug":417,"locale":1262,"data":1512,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.door-single.it","{\"description\":\"[[fdy.term.door_single|Porta (Singola)]] è un edificio nel sistema FOUNDRY classificato come decorazione. Rappresenta un’unità con porta singola pensata per essere collocata negli ambienti costruiti, così da creare un ingresso o una separazione all’interno delle strutture realizzate dal giocatore. In quanto edificio di classe decorativa, Porta (Singola) è principalmente un elemento visivo e strutturale usato per definire i confini delle stanze e gli accessi nel sistema di costruzione del gioco. L’entità è identificata dal nome localizzato \\\"Porta (Singola)\\\" e funziona come un oggetto di posizionamento discreto all’interno del flusso di lavoro di costruzione\u002Fdecorazione.\",\"canonical_id\":\"Door (Single)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_single\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_single\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_single\"}",{"id":1514,"slug":421,"locale":1262,"data":1515,"updated_at":1273,"created_at":1516,"listed_only":93},"fdy.recipe.drill-ship.it","{\"description\":\"La ricetta **Nave Trivellatrice** è una lavorazione di assemblaggio che, in **30 secondi**, produce 1 Nave Trivellatrice nell’**[[fdy.term.assembler_i|Assemblatore I]]**. Richiede **Travi in Acciaio** ×200, **[[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]]** ×100, **[[fdy.term.circuit_board|Circuito Stampato]]** ×100 e **[[fdy.term.hover_engine|Motore Antigravitazionale]]** ×20. È il processo con cui si mette insieme questo veicolo specializzato a partire da componenti industriali avanzati, collegando la produzione di struttura, meccanica, elettronica e propulsione.\",\"canonical_id\":\"Drill Ship\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drill_ship\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.hover_engine\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.drill_ship\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drill_ship\"}","2026-06-02 23:35:15",{"id":1518,"slug":426,"locale":1262,"data":1519,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.drone-miner-i.it","{\"description\":\"[[fdy.term.drone_miner_i|Drone Minatore I]] è un edificio nel sistema FOUNDRY classificato nella categoria di lavorazione. Funziona come una struttura di lavorazione all’interno delle catene produttive, prendendo input definiti e convertendoli in output definiti come parte dei flussi di produzione e di risorse del gioco. In quanto struttura di classe lavorazione, Drone Minatore I è pensato per essere integrato con le più ampie reti logistiche, energetiche e produttive di FOUNDRY, fungendo da nodo modulare in cui i materiali vengono trasformati per supportare ricette, unità o edifici a valle.\",\"canonical_id\":\"Drone Miner I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":8},{\"item\":\"fdy.term.electronic_components\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_i\"}",{"id":1521,"slug":430,"locale":1262,"data":1522,"updated_at":1363,"created_at":1265,"listed_only":93},"fdy.recipe.drone-miner-ii.it","{\"description\":\"[[fdy.term.drone_miner_ii|Drone Minatore II]] è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]] che converte un [[fdy.term.drone_miner_i|Drone Minatore I]] insieme a [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e [[fdy.term.circuit_board|Circuito Stampato]] in un singolo Drone Minatore II. Richiede 7,5 secondi e rappresenta l’evoluzione del drone minerario verso una versione più avanzata, destinata a sostenere le attività di estrazione automatizzata.\",\"canonical_id\":\"Drone Miner II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_ii\",\"ingredients\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_ii\"}",{"id":1524,"slug":434,"locale":1262,"data":1525,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.electric-arc-furnace.it","{\"description\":\"[[fdy.term.electric_arc_furnace|Forno ad Arco Elettrico]] è un edificio di lavorazione nel sistema FOUNDRY. In quanto entità di categoria di lavorazione, funge da impianto di produzione che trasforma materiali di input specificati in prodotti di output in base alle ricette assegnate. Forno ad Arco Elettrico partecipa alle catene di produzione tramite il proprio insieme di ricette e le connessioni infrastrutturali definite nella sua scheda entità (energia, fluidi e collegamenti di trasporto, dove applicabili), ed è richiamato da altre entità e ricette che lo indicano come edificio di produzione richiesto.\",\"canonical_id\":\"Electric Arc Furnace\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electric_arc_furnace\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.electric_arc_furnace\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electric_arc_furnace\"}",{"id":1527,"slug":438,"locale":1262,"data":1528,"updated_at":1371,"created_at":1265,"listed_only":93},"fdy.recipe.electronic-components.it","{\"description\":\"electronic-components è un oggetto nel sistema di FOUNDRY e appartiene alla categoria dei componenti. Funziona come una risorsa a livello di componente utilizzata nei processi di produzione e di fabbricazione, agendo come ingrediente per ricette, assemblaggi e catene di produzione delle macchine che richiedono parti elettroniche. Come oggetto componente, electronic-components collega le materie prime e i prodotti di livello superiore all’interno delle reti produttive del gioco ed è destinato a essere consumato da ricette ed edifici che lo indicano come input.\",\"canonical_id\":\"Electronic Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electronic_components\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electronic_components\"}",{"id":1530,"slug":442,"locale":1262,"data":1531,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.elevator.it","{\"description\":\"Ascensore è una ricetta di assemblaggio che consente di costruire un Ascensore in 10 secondi presso l’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 50 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 50 Travi in Acciaio, 20 [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e 15 [[fdy.term.electronic_components|Componenti Elettronici]] per produrre 1 Ascensore. È una ricetta di avanzamento centrale nella progressione di FOUNDRY, legata alla realizzazione e alla costruzione dell’infrastruttura principale del gioco.\",\"canonical_id\":\"Elevator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.elevator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.elevator\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.elevator\"}",{"id":1533,"slug":446,"locale":1262,"data":1534,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.emergency-beacon.it","{\"description\":\"Faro d'Emergenza è una ricetta di assemblaggio che produce 1 Faro d'Emergenza in 3 secondi. Richiede 2 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]] e 5 [[fdy.term.electronic_components|Componenti Elettronici]], e serve a fabbricare questo oggetto tramite l’assemblatore come parte della progressione industriale di FOUNDRY.\",\"canonical_id\":\"Emergency Beacon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.emergency_beacon\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.emergency_beacon\"}",{"id":1536,"slug":450,"locale":1262,"data":1537,"updated_at":1538,"created_at":1265,"listed_only":93},"fdy.recipe.energy-cell.it","{\"description\":\"energy-cell è una ricetta nella categoria Fluido Errato_processing che richiede 30 secondi ed è assemblata in Errato_Assemblatore_i; consuma ×3, ×6, ×6 e ×60 per produrre ×6, con come oggetto di output principale.\",\"canonical_id\":\"Energy Cell\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.energy_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":6},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.olumic_acid\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.energy_cell\",\"count\":6}],\"time_seconds\":30,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.energy_cell\"}","2026-06-08 23:49:10",{"id":1540,"slug":454,"locale":1262,"data":1541,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.escalator.it","{\"description\":\"Passerella Mobile I è un’entità di ricetta nel sistema FOUNDRY classificata sotto la fusione. Si tratta di una ricetta di fusione destinata a essere usata dalle macchine di fusione per trasformare i materiali in ingresso in un prodotto fuso, come definito dalla ricetta. L’entità è identificata dal nome canonico \\\"Passerella Mobile I\\\" e appartiene alla categoria fusione, indicando che partecipa alla catena produttiva del gioco basata sulla lavorazione dei metalli e sul calore. Non sono forniti ulteriori dettagli su ingredienti, risultati o costi di fabbricazione nei dati strutturali.\",\"category\":\"smelting\",\"name\":\"fdy.term.escalator\"}",{"id":1543,"slug":459,"locale":1262,"data":1544,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.escalator-i.it","{\"description\":\"[[fdy.term.escalator|Passerella Mobile I]] è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]]. Trasforma 3 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]] in 1 Passerella Mobile I in 1,5 secondi, fornendo il componente necessario per realizzare questa struttura di trasporto verticale nella fabbrica.\",\"canonical_id\":\"Escalator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_i\"}",{"id":1546,"slug":463,"locale":1262,"data":1547,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.escalator-ii.it","{\"description\":\"[[fdy.term.escalator_ii|Passerella Mobile II]] è un edificio del sistema FOUNDRY classificato come struttura di lavorazione. È identificato dal nome localizzato Passerella Mobile II ed è classificato come impianto di lavorazione all’interno del framework produttivo del gioco. Non vengono forniti qui ulteriori dettagli strutturali, input, output, ricette o dati di connessione; il suo ruolo è definito soltanto dalla sua classificazione come edificio di lavorazione. L’uso di Passerella Mobile II nelle catene produttive, le ricette disponibili e la logistica di interfacciamento devono essere determinati da altre voci o dai dati del gioco.\",\"canonical_id\":\"Escalator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_ii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_ii\"}",{"id":1549,"slug":467,"locale":1262,"data":1550,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.escalator-iii.it","{\"description\":\"[[fdy.term.escalator_iii|Passerella Mobile III]] è un edificio di lavorazione nel sistema FOUNDRY. I dati strutturali forniti contengono solo il suo nome localizzato e la categoria; non includono input, output, ricette, requisiti di energia o di fluidi, condizioni di sblocco o altri dettagli operativi. Essendo un edificio della categoria di lavorazione, Passerella Mobile III è classificato tra le strutture di lavorazione del gioco, ma la funzionalità specifica all’interno del gioco e i collegamenti ad altre entità non sono specificati nei dati disponibili.\",\"canonical_id\":\"Escalator III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_iii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_iii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_iii\"}",{"id":1552,"slug":471,"locale":1262,"data":1553,"updated_at":1554,"created_at":1265,"listed_only":93},"fdy.recipe.executive-office-chair.it","{\"description\":\"executive-office-chair è una ricetta di assemblaggio che produce ×1 a partire da ×1 e ×1 in 3 secondi. La ricetta viene eseguita presso L'oggetto di output principale è e non sono definiti output aggiuntivi.\",\"canonical_id\":\"Executive Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_chair\"}","2026-06-08 07:42:21",{"id":1556,"slug":475,"locale":1262,"data":1557,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.executive-office-couch.it","{\"description\":\"[[fdy.term.executive_office_couch|Divano Ufficio Dirigenziale]] è un elemento edilizio del sistema FOUNDRY classificato come decorazione. Funziona come un elemento d’arredo decorativo piazzabile, destinato all’uso nei sistemi di posizionamento e di arredamento degli interni del gioco, ed è classificato nella categoria decorazione per influenzare l’estetica e la composizione delle stanze. In quanto edificio di decorazione, Divano Ufficio Dirigenziale viene trattato dal motore come un oggetto strutturale che può essere posizionato, ruotato e rimosso come gli altri elementi d’arredo, ed è richiamato con il suo nome localizzato \\\"Divano Ufficio Dirigenziale\\\" all’interno degli elenchi delle risorse e dell’interfaccia del gioco.\",\"canonical_id\":\"Executive Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_couch\"}",{"id":1559,"slug":479,"locale":1262,"data":1560,"updated_at":1561,"created_at":1265,"listed_only":93},"fdy.recipe.executive-office-desk.it","{\"description\":\"executive-office-desk è una ricetta di assemblaggio che produce (×1) in 3 secondi. La ricetta consuma (×2), (×1) e (×1) come ingredienti e restituisce come output principale. La ricetta viene elaborata presso e appartiene alla categoria di assemblaggio del sistema FOUNDRY.\",\"canonical_id\":\"Executive Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_desk\"}","2026-06-08 23:49:11",{"id":1563,"slug":483,"locale":1262,"data":1564,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.executive-office-file-cabinet.it","{\"description\":\"L’[[fdy.term.executive_office_file_cabinet|Schedario Ufficio Dirigenziale]] è un edificio nel sistema FOUNDRY classificato come decor. Si tratta di una struttura decorativa pensata per contribuire alla presentazione visiva e all’arredo interno di un insediamento; i dati forniti contengono solo il suo nome e la sua categoria e non elencano ricette di produzione, input, output o altre interazioni di gameplay. In quanto edificio decorativo, il suo ruolo principale è essere collocato negli ambienti del giocatore per modificare l’estetica e l’atmosfera, anziché per svolgere processi o generazione di risorse.\",\"canonical_id\":\"Executive Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_file_cabinet\"}",{"id":1566,"slug":487,"locale":1262,"data":1567,"updated_at":1568,"created_at":1265,"listed_only":93},"fdy.recipe.executive-office-plant.it","{\"description\":\"executive-office-plant è un edificio del sistema FOUNDRY classificato come decorativo. È un oggetto decorativo posizionabile, pensato per essere usato all’interno delle costruzioni del giocatore per migliorare l’estetica visiva e lo stile dell’ambiente. In quanto edificio di classe decorativa, executive-office-plant fa parte dei sistemi di arredamento e aspetto del gioco ed è trattato dal motore come un’entità non produttiva e non legata alle risorse ai fini del posizionamento, del rendering e di qualsiasi effetto di gameplay collegato ai valori decorativi.\",\"canonical_id\":\"Executive Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_plant\"}","2026-06-03 07:55:09",{"id":1570,"slug":491,"locale":1262,"data":1571,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.executive-office-table.it","{\"description\":\"[[fdy.term.executive_office_table|Tavolo Ufficio Dirigenziale]] è una ricetta di assemblaggio che produce 1 Tavolo Ufficio Dirigenziale in 3 secondi nell’[[fdy.term.assembler_i|Assemblatore I]]. Consuma 2 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]] e 1 [[fdy.term.biomass|Biomassa]], collegando materiali metallici e organici nella costruzione di arredi per l’ufficio esecutivo.\",\"canonical_id\":\"Executive Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_table\"}",{"id":1573,"slug":495,"locale":1262,"data":1574,"updated_at":1363,"created_at":1265,"listed_only":93},"fdy.recipe.explosive-charge.it","{\"description\":\"La Carica Esplosiva è una ricetta di assemblaggio che permette di produrre una carica usata per operazioni distruttive o di apertura di passaggi. Si crea in 5 secondi in un [[fdy.term.assembler_i|Assemblatore I]], consumando 1 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 1 [[fdy.term.explosives|Esplosivi]], 3 [[fdy.term.wire_coil|Bobina]] e 3 [[fdy.term.electronic_components|Componenti Elettronici]] per ottenere 1 [[fdy.term.explosive_charge]].\",\"canonical_id\":\"Explosive Charge\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosive_charge\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.explosive_charge\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosive_charge\"}",{"id":1576,"slug":499,"locale":1262,"data":1577,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.explosives.it","{\"description\":\"[[fdy.term.explosives|Esplosivi]] è una ricetta di lavorazione dei fluidi che produce 1 unità di Esplosivi in 5 secondi nell’[[fdy.term.fluid_assembler_i|Assemblatore di Fluidi I]]. Consuma 4 [[fdy.term.ignium_powder|Polvere di Ignium]] e 50 [[fdy.term.low_density_olumite|Olumite a Bassa Densità]] per creare un materiale utile nelle catene di produzione avanzate e nelle applicazioni che richiedono componenti ad alto potere distruttivo.\",\"canonical_id\":\"Explosives\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":4},{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.explosives\"}",{"id":1579,"slug":503,"locale":1262,"data":1580,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.explosives-detonator.it","{\"canonical_id\":\"Explosives Detonator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives_detonator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.explosives_detonator\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_detonator\",\"description\":\"[[fdy.term.explosives|Esplosivi]]-detonator è un’entità di tipo strumento nel sistema FOUNDRY, classificata nella categoria estrazione. Rappresenta uno strumento di estrazione chiamato \\\"Esplosivi-detonator\\\" ed è classificata all’interno della categoria di estrazione del gioco, a indicare che il suo ruolo è collegato alle meccaniche di estrazione e alla gestione degli strumenti nei contenuti di FOUNDRY. Per questa voce sono fornite solo il nome canonico, il tipo di entità (strumento) e la categoria (estrazione); nel dato strutturale fornito non sono inclusi ulteriori parametri comportamentali, input, output o dettagli d’uso.\"}",{"id":1582,"slug":507,"locale":1262,"data":1583,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.explosives-primitive.it","{\"description\":\"**[[fdy.term.explosives|Esplosivi]] (Primitivi)** è una ricetta di assemblaggio prodotta nell’**[[fdy.term.assembler_i|Assemblatore I]]** che trasforma **[[fdy.term.ignium_ore_rubble|Detriti di Ignium]]**, **[[fdy.term.technum_ore_rubble|Detriti di Technum]]** e **[[fdy.term.biomass|Biomassa]]** in **Esplosivi** in 5 secondi. È il processo di base per ottenere cariche esplosive e materiali utili alla progressione industriale, collegando la raccolta di detriti e biomassa alla produzione di munizioni, demolizione o altri usi avanzati legati agli esplosivi.\",\"canonical_id\":\"Explosives (Primitive)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_primitive\"}",{"id":1585,"slug":511,"locale":1262,"data":1586,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.farmer-robot-arm.it","{\"description\":\"Il Braccio del Robot Contadino è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede Parti di Robot, un [[fdy.term.hydraulic_piston|Pistone Idraulico]] e [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]] per creare 1 Braccio del Robot Contadino in 15 secondi. Questa ricetta converte componenti meccanici e materiali avanzati in un elemento destinato all’automazione agricola, collegandosi alla linea di produzione dei robot della fattoria.\",\"canonical_id\":\"Farmer Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_arm\"}",{"id":1588,"slug":515,"locale":1262,"data":1589,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.farmer-robot-head.it","{\"canonical_id\":\"Farmer Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_head\",\"description\":\"farmer-Robot Anonimo-head è una Robot Anonimo-part del sistema FOUNDRY classificata nella categoria head. Rappresenta il componente della testa destinato all’uso con i Robot Anonimo di classe farmer e funziona come unità testa designata all’interno dei sistemi di assemblaggio ed equipaggiamento del gioco. In quanto parte per la testa, farmer-Robot Anonimo-head è il componente di riferimento per qualsiasi ricetta, blueprint o definizione di entità che richieda uno slot testa per i Robot Anonimo farmer ed è l’oggetto canonico da equipaggiare quando si costruiscono o riparano quei corpi robotici.\"}",{"id":1591,"slug":519,"locale":1262,"data":1592,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.farmer-robot-leg.it","{\"canonical_id\":\"Farmer Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_leg\",\"description\":\"farmer-Robot Anonimo-leg è una Robot Anonimo-part nel sistema di FOUNDRY con l’identificatore canonico farmer-Robot Anonimo-leg ed è classificato nella categoria head. Funziona come componente usato nella costruzione e nella personalizzazione dei Robot Anonimo e occupa lo slot head di un Robot Anonimo quando viene installato. Questa entità fa parte del sistema modulare di assemblaggio dei Robot Anonimo del gioco e quindi si collega a qualsiasi meccanica di Fabbricazione, equipaggiamento o assemblaggio che accetti Robot Anonimo-part della categoria head. Non sono specificati ulteriori input o output strutturali per questa entità.\"}",{"id":1594,"slug":523,"locale":1262,"data":1595,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.farmer-robot-torso.it","{\"description\":\"Busto del Robot Contadino è una ricetta di assemblaggio che, in 15 secondi, produce 1 Busto del Robot Contadino in un [[fdy.term.assembler_i|Assemblatore I]]. Richiede 1 Parte di Robot, 2 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 1 Barile Vuoto e 1 [[fdy.term.energy_cell|Cella Energetica]], e serve a creare il torso del robot contadino come componente di costruzione o produzione.\",\"canonical_id\":\"Farmer Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_torso\"}",{"id":1597,"slug":527,"locale":1262,"data":1598,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.filter-loader.it","{\"description\":\"[[fdy.term.filter_loader|Caricatore con Filtro]] è un edificio la cui ricetta di fabbricazione utilizza tre materiali in ingresso nelle quantità di 4, 4 e 2, e produce 1 [[fdy.term.loader|Caricatore]] con Filtro. I tempi di fabbricazione disponibili elencati per esso sono 1 s, 1,5 s, 2 s e 3 s, a seconda di dove viene costruito.\\n\\nLa sua storia di bilanciamento documentata è semplice: nella Patch 0.6.02116, Update 2, Hotfix #3, la sua velocità è stata aumentata a **1800 items\u002Fmin**.\\n\\n- Output di fabbricazione: 1\\n- Input di fabbricazione: 4 \u002F 4 \u002F 2\\n- Tempi di fabbricazione: 1 s \u002F 1,5 s \u002F 2 s \u002F 3 s\\n- Modifica di bilanciamento: velocità aumentata a **1800 items\u002Fmin** in 0.6.02116\",\"canonical_id\":\"Filter Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.filter_loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.filter_loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.filter_loader\"}",{"id":1600,"slug":531,"locale":1262,"data":1601,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.firmarlite-sheet.it","{\"description\":\"Lastra di Firmarlite è una ricetta di fusione che trasforma 1 [[fdy.term.firmarlite_bar|Lingotto di Firmarlite]] in 1 Lastra di Firmarlite in 6 secondi. Si esegue nella [[fdy.term.lava_smelter_i|Fonderia Lavica I]] ed è parte della lavorazione del Firmarlite, fornendo il materiale in lastra usato nelle catene produttive e nelle costruzioni avanzate.\",\"canonical_id\":\"Firmarlite Sheet\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.firmarlite_sheet\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.lava_smelter_i\",\"name\":\"fdy.term.firmarlite_sheet\"}",{"id":1603,"slug":535,"locale":1262,"data":1604,"updated_at":1605,"created_at":1265,"listed_only":93},"fdy.recipe.firmarlite-sheet-t1.it","{\"description\":\"La Lamiera di Firmarlite (T1) è una ricetta di fusione che appartiene alla categoria della smelting e serve a produrre la Lamiera di Firmarlite di tier 1. Fa parte della catena di lavorazione dei materiali e collega la lavorazione in fornace alla produzione di componenti metallici avanzati per l’industria di Foundry.\",\"category\":\"smelting\",\"name\":\"fdy.term.firmarlite_sheet_t1\"}","2026-06-10 21:36:41",{"id":1607,"slug":539,"locale":1262,"data":1608,"updated_at":1554,"created_at":1265,"listed_only":93},"fdy.recipe.flare-stack.it","{\"description\":\"flare-stack è un edificio di lavorazione nel sistema FOUNDRY. È classificato come edificio della categoria lavorazione e fa parte dell’infrastruttura di produzione e gestione delle risorse del gioco. Non sono forniti ulteriori dettagli strutturali su input, output o comportamento nei dati disponibili. In quanto edificio della categoria lavorazione, flare-stack è pensato per interagire con altre entità e sistemi di lavorazione all’interno delle catene produttive di FOUNDRY.\",\"canonical_id\":\"Flare Stack\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.flare_stack\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.flare_stack\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.flare_stack\"}",{"id":1610,"slug":543,"locale":1262,"data":1611,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.fluid-assembler-i.it","{\"description\":\"[[fdy.term.fluid_assembler_i|Assemblatore di Fluidi I]] è una ricetta di assemblaggio che produce 1 Assemblatore di Fluidi I in 10 secondi presso l’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 15 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 10 [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]], 5 Circuiti Stampati e 10 Circuiti in Polimero, ed è il passo produttivo che consente di realizzare questo macchinario all’interno della catena di assemblaggio di FOUNDRY.\",\"canonical_id\":\"Fluid-Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fluid_assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.fluid_assembler_i\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fluid_assembler_i\"}",{"id":1613,"slug":547,"locale":1262,"data":1614,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.forest-seed-plants.it","{\"description\":\"[[fdy.term.forest_seed_plants|Seme di Foresta (Piante)]] è una ricetta di combustibile della [[fdy.term.greenhouse|Serra]] che trasforma un Seme di Foresta (Piante) insieme a [[fdy.term.mineral_rocks|Rocce Minerali]] e [[fdy.term.water|Acqua]] in tre semi di foresta. Richiede 300 secondi per completarsi e serve a moltiplicare questo materiale vegetale, permettendo di rifornire la produzione agricola e le catene di coltivazione collegate alla Serra.\",\"canonical_id\":\"Forest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_plants\"}",{"id":1616,"slug":551,"locale":1262,"data":1617,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.forest-seed-trees.it","{\"description\":\"[[fdy.term.forest_seed_trees|Seme di Foresta (Alberi)]] è una ricetta di combustibile della [[fdy.term.greenhouse|Serra]] che trasforma 1 Seme di Foresta (Alberi), 1 [[fdy.term.mineral_rocks|Rocce Minerali]] e 250 [[fdy.term.water|Acqua]] in 3 Seme di Foresta (Alberi) dopo 300 secondi. È un processo di coltivazione e moltiplicazione dei semi, utile per aumentare la disponibilità di questo materiale all’interno del ciclo produttivo della base.\",\"canonical_id\":\"Forest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_trees\"}",{"id":1619,"slug":555,"locale":1262,"data":1620,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.fracking-liquid.it","{\"description\":\"[[fdy.term.fracking_liquid|Liquido di Fratturazione]] è una ricetta di chimica che produce 100 unità di Liquido di Fratturazione in 5 secondi nel [[fdy.term.chemical_processor|Processore Chimico]]. Richiede Aria, [[fdy.term.olumite_gas|Gas di Olumite]] e [[fdy.term.water|Acqua]] come ingredienti, ed è una parte del ciclo di lavorazione industriale per ottenere questo fluido da usare nelle produzioni successive.\",\"canonical_id\":\"Fracking Liquid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.fracking_liquid\",\"ingredients\":[{\"item\":\"fdy.term.air\",\"count\":30},{\"item\":\"fdy.term.olumite_gas\",\"count\":10},{\"item\":\"fdy.term.water\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.fracking_liquid\",\"count\":100}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.fracking_liquid\"}",{"id":1622,"slug":559,"locale":1262,"data":1623,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.fracking-tower-base.it","{\"description\":\"Base Torre di Fratturazione è una ricetta di assemblaggio che produce 1 Base Torre di Fratturazione in 20 secondi presso l’[[fdy.term.assembler_i|Assemblatore I]]. Richiede Piastre di [[fdy.term.xenoferrite|Xenoferrite]], Travi in Acciaio, [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e Circuiti Stampati, quindi funge da passo di costruzione avanzato per realizzare la base della Fracking Tower all’interno della catena di produzione.\",\"canonical_id\":\"Fracking Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fracking_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.fracking_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fracking_tower_base\"}",{"id":1625,"slug":563,"locale":1262,"data":1626,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.freight-elevator-i.it","{\"description\":\"[[fdy.term.freight_elevator_i|Montacarichi I]] è un edificio usato per creare un ascensore merci verticale tra due segmenti posizionati. Fa parte di una struttura accoppiata anziché di un sollevatore autonomo: sia un segmento superiore sia uno inferiore devono essere piazzati per formare un Freight Elevator valido, e le due estremità possono essere posizionate a qualsiasi altezza nel mondo.\\n\\nUna volta installato, scava automaticamente il terreno tra il segmento inferiore e quello superiore, liberando il pozzo tra i due. Questo lo rende utile per aprire rapidamente una via verticale attraverso il terreno solido senza dover scavare manualmente l’intera colonna. Poiché i due segmenti possono essere impostati a quote diverse, è particolarmente comodo per collegare strati distanti di una base o di un impianto minerario.\",\"canonical_id\":\"Freight Elevator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_i\"}",{"id":1628,"slug":567,"locale":1262,"data":1629,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.freight-elevator-ii.it","{\"description\":\"[[fdy.term.freight_elevator_ii|Montacarichi II]] è un edificio usato per creare un vano ascensore merci verticale. Scava automaticamente il terreno tra il segmento inferiore e quello superiore, rendendolo un modo pratico per aprire un passaggio continuo attraverso terra o roccia solide.\\n\\nPer funzionare, deve essere posizionato in coppia: un segmento superiore e uno inferiore. Una volta collocati entrambi i pezzi, essi stabiliscono un Freight Elevator valido e le due estremità possono essere posizionate a qualsiasi altezza nel mondo. Questo lo rende utile per collegare profondità lontane o livelli di superficie senza dover scavare manualmente l’intero vano.\\n\\n- L’ascensore libera automaticamente lo spazio tra i due segmenti posizionati.\\n- Sono necessarie sia la parte superiore sia quella inferiore; un singolo segmento non forma un ascensore funzionante.\\n- Le due estremità non devono condividere la stessa elevazione, quindi può coprire grandi differenze verticali.\",\"canonical_id\":\"Freight Elevator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_ii\",\"ingredients\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_ii\"}",{"id":1631,"slug":571,"locale":1262,"data":1632,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.fuel-rod-casing.it","{\"description\":\"[[fdy.term.fuel_rod_casing|Rivestimento della Barra di Combustibile]] è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede Parti Meccaniche Avanzate e Travi in Acciaio per creare 2 unità di Rivestimento della Barra di Combustibile in 15 secondi. È una ricetta di lavorazione intermedia legata alla produzione di componenti per la catena industriale, dove trasforma materiali e parti avanzate in un elemento dedicato alla costruzione di barre di combustibile.\",\"canonical_id\":\"Fuel Rod Casing\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fuel_rod_casing\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":2}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fuel_rod_casing\"}",{"id":1634,"slug":575,"locale":1262,"data":1635,"updated_at":1310,"created_at":1636,"listed_only":93},"fdy.recipe.geothermal-boiler.it","{\"description\":\"Il Geothermal Boiler consuma [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] per produrre Steam per [[fdy.term.steam_turbine|Turbina a Vapore]]. Deve essere posizionato direttamente su una Geothermal Vent, diventando così parte del sistema naturale di estrazione termica della bocca, invece di una macchina autonoma. Le Geothermal Vents possono essere localizzate con l'Ore Scanner, che le rende il prerequisito fondamentale per usare del tutto questa ricetta.\\n\\nIl suo scopo principale è convertire l'output della bocca in [[fdy.term.steam|Vapore]] utilizzabile per la generazione di energia. Poiché la caldaia è legata a una specifica caratteristica del mondo, è importante pianificare in base alla posizione delle bocche: una volta trovata una Geothermal Vent, la caldaia può essere installata lì per trasformare il materiale disponibile in una forma che Turbina a Vapore possono elaborare.\\n\\n- Il Geothermal Boiler richiede di essere posizionato su una Geothermal Vent.\\n- Consuma Ignium-Enriched Water come input.\\n- Il suo output è Vapore per Turbina a Vapore.\\n- Le Geothermal Vents si trovano usando l'[[fdy.term.ore_scanner|Scanner Minerario]].\\n- **1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] genera 675 litri di Vapore.**\\n\\nPoiché la caldaia fa parte di una catena geotermica, è meglio considerarla come un passaggio di conversione all'interno di un sistema energetico più ampio. Il valore dell'output di Vapore rende chiaro che la risorsa ha un notevole potenziale energetico, quindi la posizione delle bocche e la quantità di materiale disponibile determinano quanto beneficio può offrire l'impianto nel tempo.\",\"canonical_id\":\"Geothermal Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.geothermal_boiler\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.geothermal_boiler\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.geothermal_boiler\"}","2026-06-02 09:55:36",{"id":1638,"slug":580,"locale":1262,"data":1639,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.glass.it","{\"description\":\"[[fdy.term.glass|Vetro]] è un oggetto nel sistema FOUNDRY classificato nella categoria componenti. Funziona come componente di Fabbricazione che può essere richiamato da ricette, edifici e unità all’interno delle catene di produzione. In quanto componente, Vetro è destinato a essere consumato o assemblato da altre entità per produrre beni finiti o prodotti intermedi, e compare negli inventari e negli elenchi degli ingredienti delle ricette quando richiesto. Non sono stati forniti ulteriori dati strutturali per Vetro oltre al suo nome e alla sua categoria.\",\"canonical_id\":\"Glass\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.glass\",\"ingredients\":[{\"item\":\"fdy.term.gravel\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.glass\"}",{"id":1641,"slug":584,"locale":1262,"data":1642,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.gravel.it","{\"description\":\"[[fdy.term.gravel|Ghiaia]] è un oggetto componente nel sistema FOUNDRY. Funziona come materiale di base utilizzato come input nelle ricette e nelle catene di produzione, servendo come risorsa grezza per i flussi di lavoro di creazione, costruzione e lavorazione in cui è richiesto un aggregato grossolano. Come componente, Ghiaia è destinato a essere consumato da edifici, ricette o unità che lo elencano tra i propri input e può essere ottenuto, immagazzinato e trasportato come altri oggetti materiali all’interno dei sistemi logistici e manifatturieri del gioco.\",\"canonical_id\":\"Gravel\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.gravel\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.gravel\",\"count\":6}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.gravel\"}",{"id":1644,"slug":588,"locale":1262,"data":1645,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.greenhouse.it","{\"description\":\"[[fdy.term.greenhouse|Serra]] è un edificio di lavorazione nel sistema FOUNDRY. I dati strutturali di questa entità lo elencano per nome e lo classificano nella categoria lavorazione; non vengono forniti input, output, ricette, fluidi o parametri operativi aggiuntivi nel dataset fornito. In quanto edificio della categoria lavorazione, Serra è destinato a funzionare come parte delle catene di produzione gestite dal framework FOUNDRY, ed è identificato unicamente tramite i suoi nomi localizzati e canonici all’interno del registro delle entità del sistema.\",\"canonical_id\":\"Greenhouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.greenhouse\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.pipe\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.greenhouse\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.greenhouse\"}",{"id":1647,"slug":592,"locale":1262,"data":1648,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.hangar-gate.it","{\"description\":\"Il Cancello dell'Hangar è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 25 Travi in Acciaio, 10 [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e 1 [[fdy.term.electronic_components|Componenti Elettronici]] per creare 1 [[fdy.term.hangar_gate|Cancello dell'Hangar]] in 5 secondi, fungendo da processo di fabbricazione per questo elemento strutturale.\",\"canonical_id\":\"Hangar Gate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hangar_gate\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hangar_gate\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hangar_gate\"}",{"id":1650,"slug":596,"locale":1262,"data":1651,"updated_at":1273,"created_at":1364,"listed_only":93},"fdy.recipe.heavy-duty-transport-bot.it","{\"description\":\"La ricetta per il Bot da Trasporto Pesante produce 270 unità di questi droni da trasporto in 15 secondi nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede Travi in Acciaio, [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]], [[fdy.term.electronic_components|Componenti Elettronici]] e una [[fdy.term.firmarlite_sheet|Lastra di Firmarlite]], ed è una lavorazione di assemblaggio dedicata alla produzione di una grande quantità di unità logistiche.\",\"canonical_id\":\"Heavy Duty Transport Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.heavy_duty_transport_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.heavy_duty_transport_bot\",\"count\":270}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.heavy_duty_transport_bot\"}",{"id":1653,"slug":601,"locale":1262,"data":1654,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.hot-air-stove-base.it","{\"description\":\"La Base della Stufa ad [[fdy.term.hot_air|Aria Calda]] è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]]. Consuma 100 di [[fdy.term.concrete|Calcestruzzo]], 100 di Travi in Acciaio, 25 di [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e 25 di [[fdy.term.electronic_components|Componenti Elettronici]] per creare 1 Base della Stufa ad Aria Calda in 20 secondi. Questa ricetta serve a fabbricare il componente base della Stufa ad Aria Calda, integrandolo nella catena di produzione industriale di FOUNDRY.\",\"canonical_id\":\"Hot Air Stove Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hot_air_stove_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.hot_air_stove_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hot_air_stove_base\"}",{"id":1656,"slug":605,"locale":1262,"data":1657,"updated_at":1273,"created_at":1658,"listed_only":93},"fdy.recipe.hover-engine.it","{\"description\":\"La ricetta del **Motore Antigravitazionale** nell’**[[fdy.term.assembler_i|Assemblatore I]]** trasforma **[[fdy.term.technum_rods|Barre di Technum]]**, **[[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]]** e **[[fdy.term.electronic_components|Componenti Elettronici]]** in un singolo motore in 6 secondi. È il processo di assemblaggio usato per produrre il componente di propulsione antigravitazionale richiesto nelle tecnologie e nei veicoli che sfruttano il sollevamento.\",\"canonical_id\":\"Hover Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hover_engine\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":11},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hover_engine\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hover_engine\"}","2026-06-02 23:35:14",{"id":1660,"slug":609,"locale":1262,"data":1661,"updated_at":1371,"created_at":1265,"listed_only":93},"fdy.recipe.hydraulic-piston.it","{\"description\":\"hydraulic-piston è un oggetto nel sistema FOUNDRY classificato come componente. Funziona come un oggetto componente realizzabile, destinato all’uso in ricette, assemblaggi e catene di produzione all’interno dei sistemi di fabbricazione e ingegneria del gioco. In quanto componente, hydraulic-piston viene fornito alle ricette o ai processi di costruzione di altre entità, anziché essere un prodotto finale di consumo, ed è indicato con il suo nome canonico \\\"hydraulic-piston\\\" nel registro delle entità.\",\"canonical_id\":\"Hydraulic Piston\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.hydraulic_piston\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.low_density_olumite\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.hydraulic_piston\"}",{"id":1663,"slug":613,"locale":1262,"data":1664,"updated_at":1665,"created_at":1666,"listed_only":93},"fdy.recipe.ignium-enriched-water.it","{\"name\":\"fdy.term.ignium_enriched_water\",\"canonical_id\":\"Ignium-Enriched Water\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ignium_enriched_water\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":270}],\"outputs\":[{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":270}],\"time_seconds\":1,\"building\":\"fdy.term.chemical_processor\",\"description\":\"Acqua Arricchita con Ignium è un combustibile usato nella Geothermal Boiler per creare Steam per le [[fdy.term.steam_turbine|Turbina a Vapore]]. Funziona come parte della catena di produzione di energia, agendo come ingresso di risorsa che consente alla caldaia di generare il [[fdy.term.steam|Vapore]] necessario alla produzione basata sulle turbine.\\n\\nPoiché il suo scopo è direttamente legato alla [[fdy.term.geothermal_boiler|Caldaia Geotermica]], Acqua Arricchita con Ignium è più rilevante nelle configurazioni che si affidano al calore geotermico invece che alle normali fonti di combustibile. Il suo valore sta nel trasformare l'acqua immagazzinata o preparata in Vapore utilizzabile, rendendolo un intermediario importante nei sistemi energetici industriali del gioco.\"}","2026-06-07 07:57:04","2026-06-02 09:55:38",{"id":1668,"slug":617,"locale":1262,"data":1669,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.ignium-fuel-rod.it","{\"description\":\"La **[[fdy.term.ignium_fuel_rod|Barra di Combustibile di Ignium]]** è una ricetta di lavorazione dei fluidi eseguita nell’**[[fdy.term.fluid_assembler_i|Assemblatore di Fluidi I]]**. Trasforma **[[fdy.term.fuel_rod_casing|Rivestimento della Barra di Combustibile]]**, **[[fdy.term.wire_coil|Bobina]]**, **[[fdy.term.ignium_powder|Polvere di Ignium]]** e **[[fdy.term.liquid_fuel|Carburante Liquido]]** in 1 Barra di Combustibile di Ignium dopo 15 secondi. È una fase della produzione di combustibile avanzato, legata alla preparazione di materiali energetici per l’infrastruttura industriale di **FOUNDRY**.\",\"canonical_id\":\"Ignium Fuel Rod\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.ignium_fuel_rod\",\"ingredients\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":10},{\"item\":\"fdy.term.ignium_powder\",\"count\":20},{\"item\":\"fdy.term.liquid_fuel\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.ignium_fuel_rod\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.ignium_fuel_rod\"}",{"id":1671,"slug":621,"locale":1262,"data":1672,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.ignium-ore.it","{\"canonical_id\":\"Ignium Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_ore\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_ore\",\"description\":\"Minerale di Ignium è un oggetto combustibile usato nelle ricette e nei dispositivi di combustione. Compare negli elenchi dei combustibili per gli edifici che generano calore e viene consumato in [[fdy.term.boiler|Caldaia]] e in generatori simili in cui sono accettati combustibili solidi. Minerale di Ignium offre un valore energetico intermedio rispetto ad altri combustibili solidi ed è rappresentato insieme a oggetti correlati come [[fdy.term.ignium_ore_rubble|Detriti di Ignium]], [[fdy.term.coked_ignium|Ignium Cotto]] e [[fdy.term.ignium_fuel_rod|Barra di Combustibile di Ignium]].\\n\\nIl ruolo di Minerale di Ignium nel gioco è quello di una risorsa combustibile semplice per sostenere una produzione continua di calore o energia. Si accumula in stack e alimenta gli input automatici del combustibile nello stesso modo degli altri combustibili a base di minerali o biomassa. Quando si pianifica la logistica del combustibile, Minerale di Ignium occupa una posizione intermedia nella densità energetica: fornisce più energia per unità di Detriti di Ignium, ma meno dei combustibili portatili o lavorati che richiedono ulteriori passaggi di lavorazione.\\n\\nNote pratiche per l’uso e l’integrazione:\\n- Valore energetico: Minerale di Ignium fornisce più energia per unità rispetto a Detriti di Ignium, ma è inferiore ai combustibili lavorati di qualità superiore; usatelo quando si preferiscono un tempo di combustione moderato e la disponibilità del materiale grezzo.\\n- Considerazioni sul throughput: le Caldaia e dispositivi simili indicano Minerale di Ignium con una velocità di combustione al minuto intermedia rispetto ad altri combustibili; adeguate il throughput dei nastri e degli inseritori per evitare carenze di combustibile o sovraccarichi.\\n- Lavorazione e conversioni: oggetti correlati come Ignium Cotto e Barra di Combustibile di Ignium fanno parte della stessa catena del combustibile; la lavorazione può modificare i rapporti effettivi di energia per input e va considerata quando si ottimizza l’efficienza del combustibile.\\n- Inventario e automazione: Minerale di Ignium è adatto a linee di approvvigionamento automatizzate e allo stoccaggio in massa; date priorità ai combustibili a maggiore densità solo se sono disponibili infrastrutture di raffinazione o coking e se la lavorazione aggiuntiva vale il costo.\\n\\nPoiché qui non esiste una documentazione primaria dettagliata, non vengono forniti dimensioni esatte delle pile, ricette di Fabbricazione o valori energetici numerici precisi oltre ai confronti relativi. Quando ottimizzate l’economia del combustibile di una base, usate le schermate di produzione del gioco e i menu combustibile dei dispositivi per visualizzare i valori precisi.\"}",{"id":1674,"slug":625,"locale":1262,"data":1675,"updated_at":1371,"created_at":1265,"listed_only":93},"fdy.recipe.ignium-powder.it","{\"description\":\"ignium-powder è un oggetto componente nel sistema di FOUNDRY. I dati strutturali disponibili lo elencano solo per nome e categoria (oggetto · componente), indicando che esiste come voce materiale nominata all’interno della tassonomia degli oggetti di FOUNDRY. Nel dataset attuale non sono fornite ulteriori proprietà, input, output, ricette o relazioni con sottosistemi; l’identificatore canonico di questa voce è ignium-powder e va considerato un oggetto di classe componente all’interno dei contenuti del gioco.\",\"canonical_id\":\"Ignium Powder\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_powder\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_powder\"}",{"id":1677,"slug":629,"locale":1262,"data":1678,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.incinerator.it","{\"description\":\"[[fdy.term.incinerator|Inceneritore]] è un edificio nel sistema FOUNDRY classificato tra le strutture di processamento. Funziona come un’entità di tipo impianto di processamento progettata per accettare materiali di input definiti ed eseguire operazioni di trasformazione o smaltimento per produrre output o sottoprodotti specificati, in base ai dati della sua ricetta. In quanto edificio di processamento, Inceneritore si integra con i sistemi di produzione e logistica del gioco, consumando input da inventari o nastri trasportatori e consegnando output allo stoccaggio o ai consumatori a valle in base alle ricette configurate e ai vincoli di energia\u002Fportata. Gli input, gli output e i parametri operativi disponibili sono definiti nei dati strutturali dell’entità.\",\"canonical_id\":\"Incinerator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.incinerator\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.concrete\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.incinerator\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.incinerator\"}",{"id":1680,"slug":633,"locale":1262,"data":1681,"updated_at":1371,"created_at":1265,"listed_only":93},"fdy.recipe.jetpack-fuel.it","{\"description\":\"jetpack-fuel è un oggetto nel sistema di FOUNDRY classificato come componente. In quanto componente, funge da ingrediente di Fabbricazione all’interno della rete oggetto–ricetta del gioco e viene consumato da ricette, assemblaggi o dispositivi che indicano jetpack-fuel come input; proprietà specifiche come la dimensione della pila, l’icona o le connessioni esatte alle ricette non sono presenti nei dati strutturali forniti.\",\"canonical_id\":\"Jetpack Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.jetpack_fuel\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.jetpack_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.jetpack_fuel\"}",{"id":1683,"slug":637,"locale":1262,"data":1684,"updated_at":1310,"created_at":1265,"listed_only":93},"fdy.recipe.ladder.it","{\"description\":\"La recipe della [[fdy.term.ladder|Scala a Pioli]] è una recipe di Fabbricazione della categoria assembly che produce a Pioli (×1) da (×2) in 1.5 seconds. L’output principale della recipe è a Pioli ed è eseguita in Definisce una semplice conversione in un solo passaggio di due [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]] in una Scala a Pioli da usare nella catena di produzione di FOUNDRY.\",\"canonical_id\":\"Ladder\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ladder\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.ladder\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ladder\"}",{"id":1686,"slug":641,"locale":1262,"data":1687,"updated_at":1688,"created_at":1265,"listed_only":93},"fdy.recipe.lava-smelter-i.it","{\"description\":\"lava-Fonderia-i è una ricetta di assemblaggio che crea una in 8 secondi. La ricetta richiede 10 10 5 e 5 come input. Il suo primary_output_item è (×1). Questa ricetta è associata alla costruzione dell'edificio e serve a produrre l'oggetto usato per piazzare o potenziare quell'edificio.\",\"canonical_id\":\"Lava-Smelter I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_i\"}","2026-06-08 07:42:22",{"id":1690,"slug":645,"locale":1262,"data":1691,"updated_at":1273,"created_at":1378,"listed_only":93},"fdy.recipe.lava-smelter-ii.it","{\"description\":\"Fonderia Lavica II è una ricetta di assemblaggio che consente di produrre una Fonderia Lavica II in 15 secondi usando una [[fdy.term.lava_smelter_i|Fonderia Lavica I]], 50 Lastre di Firmarlite, 15 Circuiti Stampati e 5 Celle Energetiche. Si esegue nell’[[fdy.term.assembler_i|Assemblatore I]] ed è un passaggio di potenziamento per ottenere una versione più avanzata della fonderia lavica.\",\"canonical_id\":\"Lava-Smelter II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_ii\",\"ingredients\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_ii\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_ii\"}",{"id":1693,"slug":649,"locale":1262,"data":1694,"updated_at":1273,"created_at":1516,"listed_only":93},"fdy.recipe.light-bot.it","{\"description\":\"Bot Leggero è una ricetta di assemblaggio che produce un’unità mobile leggera, il Bot Leggero, nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 12 secondi e consuma Travi in Acciaio, [[fdy.term.machinery_parts|Parti Meccaniche]], [[fdy.term.electronic_components|Componenti Elettronici]] e [[fdy.term.glass|Vetro]] per creare un singolo bot. Questa ricetta collega la produzione di componenti industriali alla costruzione di unità automatizzate, rendendo disponibile un mezzo leggero per le attività e i sistemi di FOUNDRY.\",\"canonical_id\":\"Light Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_bot\"}",{"id":1696,"slug":654,"locale":1262,"data":1697,"updated_at":1698,"created_at":1265,"listed_only":93},"fdy.recipe.light-pole.it","{\"description\":\"Palo della luce è una ricetta di fusione del sistema di produzione di FOUNDRY. 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Questa voce esiste esclusivamente come record di edificio decorativo all’interno della tassonomia dei contenuti di FOUNDRY ed è referenziata con il suo nome canonico Lampione I ai fini del posizionamento e della catalogazione.\",\"canonical_id\":\"Light Pole I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_i\"}",{"id":1703,"slug":664,"locale":1262,"data":1704,"updated_at":1705,"created_at":1265,"listed_only":93},"fdy.recipe.light-pole-ii.it","{\"description\":\"[[fdy.term.light_pole_ii|Lampione II]] è una ricetta di assemblaggio che produce 1 Lampione II in 3 secondi nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 3 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 1 Componente Elettronico e 1 Barra di [[fdy.term.technum|Technum]], collegando la produzione di illuminazione alle lavorazioni di materiali avanzati e componenti industriali.\",\"canonical_id\":\"Light Pole II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_ii\"}","2026-06-11 07:40:37",{"id":1707,"slug":668,"locale":1262,"data":1708,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.liquid-firmarlite.it","{\"description\":\"Firmarlite Liquido è una ricetta di fusione del [[fdy.term.electric_arc_furnace|Forno ad Arco Elettrico]] che trasforma 100 [[fdy.term.firmarlite_bar|Lingotto di Firmarlite]] in 1250 Firmarlite Liquido in 7,5 secondi. Serve a convertire il Firmarlite solido nella sua forma liquida per i processi industriali successivi.\",\"canonical_id\":\"Liquid Firmarlite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_firmarlite\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_firmarlite\",\"count\":1250}],\"time_seconds\":7.5,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_firmarlite\"}",{"id":1710,"slug":672,"locale":1262,"data":1711,"updated_at":1371,"created_at":1265,"listed_only":93},"fdy.recipe.liquid-fuel.it","{\"description\":\"liquid-fuel è un oggetto della categoria dei fluidi nel sistema FOUNDRY. In quanto oggetto di tipo fluido, liquid-fuel viene rappresentato e gestito dall’infrastruttura dei fluidi del gioco: è destinato a essere immagazzinato in contenitori per lo stoccaggio dei fluidi, trasportato tramite tubazioni e pompe, e utilizzato come input o output da ricette e macchine che accettano fluidi. Questa entità definisce l’identità del fluido e le interfacce per la produzione, il consumo e la logistica all’interno delle meccaniche di FOUNDRY, ed è richiamata ogni volta che è necessaria una risorsa fluida chiamata liquid-fuel.\",\"canonical_id\":\"Liquid Fuel\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.liquid_fuel\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.liquid_fuel\",\"count\":150}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.liquid_fuel\"}",{"id":1713,"slug":676,"locale":1262,"data":1714,"updated_at":1335,"created_at":1265,"listed_only":93},"fdy.recipe.liquid-telluxite.it","{\"description\":\"liquid-telluxite è un oggetto fluido nel sistema di FOUNDRY. È classificato nella categoria dei fluidi e funge da risorsa fluida che può essere richiamata dalle ricette e dall’infrastruttura di gestione dei fluidi del gioco, inclusi serbatoi di stoccaggio, tubazioni e macchine che accettano input o output di fluidi. 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Nella Patch 0.6.02116, la sua velocità è stata aumentata a **1800 items\u002Fmin** nell’ambito dell’Aggiornamento 2, correzione urgente #3.\\n\\n- La Patch 0.6.02116 ha aumentato la sua portata a **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 2nd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_2nd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":8},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_2nd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_2nd_lane\"}","2026-06-03 07:55:10",{"id":1723,"slug":688,"locale":1262,"data":1724,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.loader-3rd-lane.it","{\"description\":\"[[fdy.term.loader_3rd_lane|Loader (3rd Lane)]] ha ricevuto un aumento della velocità nella Patch 0.6.02116, Update 2, Hotfix #3, quando la sua capacità di trasporto è stata aumentata a **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 3rd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_3rd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":12},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_3rd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_3rd_lane\"}",{"id":1726,"slug":692,"locale":1262,"data":1727,"updated_at":1705,"created_at":1265,"listed_only":93},"fdy.recipe.logistic-container-i.it","{\"description\":\"[[fdy.term.logistic_container_i|Contenitore Logistico I]] è una ricetta di assemblaggio che permette di produrre un’unità di stoccaggio logistico di primo livello in 5 secondi nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 15 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 4 [[fdy.term.machinery_parts|Parti Meccaniche]] e 1 [[fdy.term.electronic_components|Componenti Elettronici]] per ottenere 1 [[fdy.term.logistic_container_i]]. 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Richiede Piastre di [[fdy.term.xenoferrite|Xenoferrite]], Travi in Acciaio, [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e [[fdy.term.electronic_components|Componenti Elettronici]], ed è il passaggio produttivo che collega materiali metallici e componenti lavorati alla realizzazione di un contenitore logistico di livello superiore.\",\"canonical_id\":\"Logistic Container II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_ii\"}",{"id":1732,"slug":700,"locale":1262,"data":1733,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.logistic-container-iii.it","{\"description\":\"[[fdy.term.logistic_container_iii|Contenitore Logistico III]] è una ricetta di assemblaggio che permette di produrre un Contenitore Logistico III in 10 secondi. 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Funziona come modulo testa usato durante la costruzione o la configurazione dei Robot Anonimo, occupando lo slot della testa negli assemblaggi dei Robot Anonimo e definendo la presenza di quel componente nelle ricette, nei progetti e nelle configurazioni delle entità. In quanto parte di categoria testa, maintenance-\\\"##o1##\\\" non può essere utilizzato in modalità drone. si collega alla più ampia catena di personalizzazione e produzione dei Robot Anonimo all’interno dei sistemi di gioco, interagendo con il telaio dei Robot Anonimo, gli arti e con eventuali ricette di fabbricazione o equipaggiamento che fanno riferimento a un componente testa.\"}",{"id":1744,"slug":716,"locale":1262,"data":1745,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.marble-black.it","{\"description\":\"[[fdy.term.marble_black|Marmo (Nero)]] è un edificio nel sistema FOUNDRY classificato come decorazione. Si tratta di una struttura decorativa collocabile il cui ruolo principale è contribuire al sistema di decor del gioco alterando le caratteristiche visive ed estetiche dell’area circostante. Marmo (Nero) è indicato con il suo nome localizzato e si integra con i meccanismi di posizionamento e di valutazione delle stanze usati per il design, l’atmosfera e qualsiasi sistema di gioco che legga i valori di decor. Nei dati strutturali forniti non sono definiti ulteriori input, output o relazioni di fabbricazione.\",\"canonical_id\":\"Marble (Black)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_black\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.crude_olumite\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_black\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_black\"}",{"id":1747,"slug":720,"locale":1262,"data":1748,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.marble-white.it","{\"description\":\"[[fdy.term.marble_white|Marmo (Bianco)]] è un edificio nel sistema FOUNDRY classificato come decorazione e funziona come una struttura decorativa che fornisce un miglioramento estetico all’interno del gioco; è identificato dal nome localizzato Marmo (Bianco) e appartiene alla categoria decorazione delle costruzioni piazzabili usate per modificare l’aspetto visivo e l’atmosfera nelle disposizioni del giocatore.\",\"canonical_id\":\"Marble (White)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_white\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_white\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_white\"}",{"id":1750,"slug":724,"locale":1262,"data":1751,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.miner-robot-arm.it","{\"canonical_id\":\"Miner Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_arm\",\"description\":\"miner-Robot Anonimo-arm è una parte Robot Anonimo nel categoria testa all’interno del sistema FOUNDRY. È un componente montato sulla testa, destinato all’uso nella costruzione e nella personalizzazione dei Robot Anonimo, e occupa lo slot testa di un telaio robotico. In quanto parte della categoria testa, miner-Robot Anonimo-arm funge da punto di attacco modulare per funzionalità orientate all’estrazione nei Robot Anonimo ed è integrato nelle ricette e nei processi di assemblaggio che producono o modificano unità robotiche. Questa entità è richiamata dai sistemi che gestiscono i progetti dei Robot Anonimo, le configurazioni dell’equipaggiamento e le linee di assemblaggio automatizzate.\"}",{"id":1753,"slug":728,"locale":1262,"data":1754,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.miner-robot-head.it","{\"description\":\"Testa del Robot Minatore è una ricetta di assemblaggio che produce una Testa del Robot Minatore in 15 secondi tramite un [[fdy.term.assembler_i|Assemblatore I]]. Richiede Parti di Robot, una [[fdy.term.cpu|CPU]] e [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]] come ingredienti, ed è parte della catena produttiva avanzata legata alla costruzione di componenti robotiche.\",\"canonical_id\":\"Miner Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_head\"}",{"id":1756,"slug":732,"locale":1262,"data":1757,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.miner-robot-leg.it","{\"canonical_id\":\"Miner Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_leg\",\"description\":\"miner-Robot Anonimo-leg è una parte robotica nel sistema FOUNDRY classificata nella categoria testa. In quanto entità parte robotica, funziona come componente usato nella costruzione o nella configurazione delle unità Robot Anonimo all’interno dei sistemi di assemblaggio e personalizzazione del gioco. I dati strutturali forniti per questa entità contengono solo il suo nome canonico e la sua classificazione come parte robotica di categoria testa; non sono stati forniti ulteriori input, output, ricette, statistiche o relazioni.\"}",{"id":1759,"slug":736,"locale":1262,"data":1760,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.miner-robot-torso.it","{\"canonical_id\":\"Miner Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_torso\",\"description\":\"miner-Robot Anonimo-torso è una Robot Anonimo-part nel sistema di FOUNDRY classificata come componente della testa. Svolge la funzione di componente del corpo del torso per i miner Robot Anonimo, fornendo il telaio principale e i punti di montaggio per arti, strumenti e sistemi interni. Viene utilizzato dalle ricette di assemblaggio dei Robot Anonimo e dai processi di costruzione come pezzo del corpo richiesto quando si realizzano o si schierano unità di miner Robot Anonimo, e determina la configurazione fisica del Robot Anonimo assemblato, l’aspetto nell’inventario e l’integrazione con le macchine di assemblaggio e i meccanismi di dispiegamento dei Robot Anonimo.\"}",{"id":1762,"slug":740,"locale":1262,"data":1763,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.mining-drill.it","{\"canonical_id\":\"Mining Drill\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_drill\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":25},{\"item\":\"fdy.term.technum_rods\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"time_seconds\":8,\"name\":\"fdy.term.mining_drill\",\"description\":\"il trapano minerario è uno strumento nel sistema FOUNDRY classificato sotto estrazione. Rappresenta un dispositivo usato per estrarre minerali e altre risorse minerali da entità di deposito e interagisce con le meccaniche di raccolta delle risorse del gioco. Come strumento della categoria estrazione, il trapano minerario è il mezzo principale per l’estrazione automatizzata delle risorse e si prevede che venga posizionato sulle caselle di risorse o collegato a depositi estraibili per convertire le risorse presenti nel mondo in input utilizzabili per le catene di produzione.\"}",{"id":1765,"slug":744,"locale":1262,"data":1766,"updated_at":1767,"created_at":1265,"listed_only":93},"fdy.recipe.mining-laser.it","{\"canonical_id\":\"Mining Laser\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_laser\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.mining_laser\",\"count\":1}],\"time_seconds\":1.4,\"name\":\"fdy.term.mining_laser\",\"description\":\"Il **Laser Minerario** è un potente strumento di estrazione che consente di minare a distanza. Viene usato per estrarre risorse senza dover stare direttamente accanto al bersaglio, risultando utile quando si lavora in prossimità di pericoli o quando un blocco è difficile da raggiungere.\\n\\nIl suo principale vantaggio è la sicurezza e la comodità: aumenta la distanza utile del giocatore per le attività di miniera, pur svolgendo lo stesso scopo generale degli altri strumenti di estrazione. Poiché è descritto come potente, è meglio considerarlo un’opzione di fascia alta per l’estrazione remota, piuttosto che uno strumento di base iniziale.\\n\\n- Consente di minare a distanza\\n- Utile per raggiungere bersagli che sono pericolosi o scomodi da avvicinare\\n- Più adatto a situazioni in cui l’estrazione a contatto diretto è scomoda\"}","2026-06-10 19:38:02",{"id":1769,"slug":749,"locale":1262,"data":1770,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.modular-building-planner.it","{\"description\":\"Pianificatore di Edifici Modulari è una ricetta di assemblaggio che produce 1 Pianificatore di Edifici Modulari in 4 secondi nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 1 [[fdy.term.polymer_board|Circuito in Polimero]] e 1 [[fdy.term.machinery_parts|Parti Meccaniche]], ed è quindi parte della catena di produzione di componenti avanzati usati per la pianificazione e la costruzione modulare.\",\"canonical_id\":\"Modular Building Planner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_building_planner\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.modular_building_planner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_building_planner\"}",{"id":1772,"slug":753,"locale":1262,"data":1773,"updated_at":1705,"created_at":1265,"listed_only":93},"fdy.recipe.modular-storage-tank-base.it","{\"description\":\"Base Serbatoio Modulare è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]] in 20 secondi. Consuma [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], [[fdy.term.steel_beams]], [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e [[fdy.term.circuit_board|Circuito Stampato]] per creare 1 [[fdy.term.modular_storage_tank_base]], un componente strutturale usato per realizzare il serbatoio modulare.\",\"canonical_id\":\"Modular Storage Tank Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_storage_tank_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.modular_storage_tank_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_storage_tank_base\"}",{"id":1775,"slug":757,"locale":1262,"data":1776,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.molten-technum.it","{\"description\":\"[[fdy.term.molten_technum|Technum Fuso]] è elencato con valori che si applicano a un altoforno a grandezza piena. Questo significa che qualsiasi valore di produzione, conversione o throughput mostrato per esso deve essere interpretato nel contesto della configurazione di forno più grande, anziché di una variante più piccola.\",\"canonical_id\":\"Molten Technum\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_technum\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_technum\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_technum\"}",{"id":1778,"slug":761,"locale":1262,"data":1779,"updated_at":1767,"created_at":1265,"listed_only":93},"fdy.recipe.molten-xenoferrite.it","{\"description\":\"Le quantità elencate per [[fdy.term.molten_xenoferrite|Xenoferrite Fusa]] presuppongono un [[fdy.term.research_blast_furnace|Altoforno]] di dimensioni complete.\",\"canonical_id\":\"Molten Xenoferrite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_xenoferrite\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_xenoferrite\"}",{"id":1781,"slug":765,"locale":1262,"data":1782,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.monument-base.it","{\"description\":\"Base Monumento è una ricetta di assemblaggio che produce 1 Base Monumento in 20 secondi all’interno dell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 50 [[fdy.term.concrete|Calcestruzzo]] come ingrediente, trasformandolo nel componente strutturale usato come fondazione per un monumento.\",\"canonical_id\":\"Monument Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.monument_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.monument_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.monument_base\"}",{"id":1784,"slug":769,"locale":1262,"data":1785,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.office-chair.it","{\"description\":\"La **[[fdy.term.office_chair|Sedia da Ufficio]]** è una ricetta di assemblaggio che consente di produrre una sedia da arredamento tramite l’**[[fdy.term.assembler_i|Assemblatore I]]**. La fabbricazione richiede **1 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]]** e impiega **3 secondi** per completare **1 Sedia da Ufficio**. Questa ricetta collega la lavorazione dei materiali avanzati alla produzione di un elemento destinato all’arredo e alla personalizzazione degli spazi base.\",\"canonical_id\":\"Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_chair\"}",{"id":1787,"slug":773,"locale":1262,"data":1788,"updated_at":1721,"created_at":1265,"listed_only":93},"fdy.recipe.office-couch.it","{\"description\":\"office-couch è un edificio del sistema FOUNDRY classificato nella categoria decorazioni. Rappresenta un oggetto di arredo collocabile, pensato per arredare gli spazi interni; occupa un ingombro da edificio e viene usato per personalizzare e valorizzare visivamente le stanze. Essendo un edificio decorativo, office-couch non fornisce né input né output di produzione e serve esclusivamente come elemento ambientale all’interno dei sistemi di gioco che tengono traccia di estetica, posizionamento o configurazione delle stanze. Non sono forniti ulteriori dettagli strutturali o funzionali nei dati dell’entità.\",\"canonical_id\":\"Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_couch\"}",{"id":1790,"slug":777,"locale":1262,"data":1791,"updated_at":1792,"created_at":1265,"listed_only":93},"fdy.recipe.office-desk.it","{\"description\":\"La **[[fdy.term.office_desk|Scrivania da Ufficio]]** è una ricetta di assemblaggio che produce una scrivania da ufficio in **3 secondi** nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede **2 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]]** e **1 Componente Elettronico** per creare **1 Scrivania da Ufficio**. È un elemento di arredo e produzione utile per completare gli ambienti industriali e gli spazi interni della base.\",\"canonical_id\":\"Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_desk\"}","2026-06-11 07:40:38",{"id":1794,"slug":781,"locale":1262,"data":1795,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.office-file-cabinet.it","{\"description\":\"[[fdy.term.office_file_cabinet|Schedario da Ufficio]] è un edificio nel sistema FOUNDRY classificato come decorazione. Funziona come oggetto decorativo all’interno dei sistemi di costruzione e arredamento del gioco ed è pensato per essere collocato negli spazi creati dal giocatore, così da contribuire al tema visivo e al design dell’ambiente. I dati strutturali forniti non definiscono ulteriori input, output o interazioni meccaniche; il suo ruolo si limita al contributo estetico come edificio di classe decorazione.\",\"canonical_id\":\"Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_file_cabinet\"}",{"id":1797,"slug":785,"locale":1262,"data":1798,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.office-nameplate.it","{\"description\":\"La Targhetta da Ufficio è una ricetta di assemblaggio che produce 1 [[fdy.term.office_nameplate|Targhetta da Ufficio]] in 3 secondi usando 1 Piastra di [[fdy.term.xenoferrite|Xenoferrite]]. Si realizza nell’[[fdy.term.assembler_i|Assemblatore I]] ed è una lavorazione base della catena produttiva, utile per trasformare [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]] in un oggetto finito destinato all’uso in ufficio.\",\"canonical_id\":\"Office Nameplate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_nameplate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_nameplate\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_nameplate\"}",{"id":1800,"slug":789,"locale":1262,"data":1801,"updated_at":1792,"created_at":1265,"listed_only":93},"fdy.recipe.office-plant.it","{\"description\":\"[[fdy.term.office_plant|Pianta da Ufficio]] è una ricetta di assemblaggio che consente di produrre una Pianta da Ufficio in 3 secondi nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede una Piastra di [[fdy.term.xenoferrite|Xenoferrite]] e [[fdy.term.biomass|Biomassa]] come ingredienti, ed è il processo usato per trasformare materiali di base in un oggetto decorativo o d’arredo legato alla gestione degli spazi della base.\",\"canonical_id\":\"Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_plant\"}",{"id":1803,"slug":793,"locale":1262,"data":1804,"updated_at":1805,"created_at":1265,"listed_only":93},"fdy.recipe.office-statue.it","{\"description\":\"office-statue è una ricetta di assemblaggio che produce (×1) in 3 secondi. La ricetta consuma (×3) e (×1) e indica come oggetto di output principale. La ricetta è progettata per essere eseguita in ed è classificata sotto assembly.\",\"canonical_id\":\"Office Statue\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_statue\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_statue\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_statue\"}","2026-06-08 23:49:14",{"id":1807,"slug":797,"locale":1262,"data":1808,"updated_at":1721,"created_at":1265,"listed_only":93},"fdy.recipe.office-table.it","{\"description\":\"office-table è un edificio del sistema FOUNDRY classificato nella categoria decor. In quanto edificio decorativo, funge da struttura ornamentale all’interno del sistema di edifici del gioco; i dati strutturali forniti contengono solo il suo nome, tipo e categoria e non specificano alcun input, output, effetto di produzione, connessione alle risorse né dati relativi a ricette o fluidi. L’uso di office-table è quindi limitato al suo ruolo di elemento decorativo all’interno della disposizione della base e dei sistemi estetici.\",\"canonical_id\":\"Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_table\"}",{"id":1810,"slug":801,"locale":1262,"data":1811,"updated_at":1721,"created_at":1265,"listed_only":93},"fdy.recipe.office-wall-plaque.it","{\"description\":\"office-wall-plaque è un edificio nel sistema FOUNDRY classificato come decorazione. È un oggetto decorativo pensato per essere collocato sulle pareti degli uffici, così da contribuire alla classificazione estetica e alla presentazione visiva di un luogo all’interno del gioco; nei dati strutturali forniti non sono definiti input o output di produzione. In quanto edificio della categoria decorazione, office-wall-plaque viene utilizzato esclusivamente per migliorare l’aspetto visivo e non modifica i flussi di risorse né le ricette di fabbricazione, in base ai metadati dell’entità disponibili.\",\"canonical_id\":\"Office Wall Plaque\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_wall_plaque\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_wall_plaque\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_wall_plaque\"}",{"id":1813,"slug":805,"locale":1262,"data":1814,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.olumic-acid.it","{\"description\":\"[[fdy.term.olumic_acid|Acido Olumico]] è un oggetto di classe fluido nel sistema FOUNDRY, identificato dal nome canonico olumic-acid. Nella struttura dei dati fornita sono presenti solo il nome dell’oggetto e la sua categoria (fluido); non sono specificati input, output, ricette, stoccaggio, trasporto, dimensione della pila o interazioni con edifici. Così com’è, Acido Olumico è un’entità fluida nella tassonomia degli oggetti di FOUNDRY, e qualsiasi meccanica di gioco o collegamento con ricette ed edifici deve essere ricavato dalle definizioni dettagliate del prototipo o delle ricette.\",\"canonical_id\":\"Olumic Acid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.olumic_acid\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":16},{\"item\":\"fdy.term.olumite_gas\",\"count\":75},{\"item\":\"fdy.term.water\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.olumic_acid\",\"count\":40}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.olumic_acid\"}",{"id":1816,"slug":809,"locale":1262,"data":1817,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.olumite-refining-liquid-polymer.it","{\"description\":\"La Raffinazione Olumite: [[fdy.term.liquid_polymer|Polimero Liquido]] è una ricetta di lavorazione dei fluidi eseguita nella [[fdy.term.distillation_column|Colonna di Distillazione]]. Consuma 100 di [[fdy.term.crude_olumite|Olumite Greggia]] per ciclo e, in 4 secondi, produce 75 di Polimero Liquido come output principale insieme a 50 di [[fdy.term.waste_gas|Gas di Scarto]]. È un passaggio di raffinazione dedicato alla trasformazione dell’Olumite in un materiale industriale utile per le catene di produzione avanzate.\",\"canonical_id\":\"Olumite Refining Liquid Polymer\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.liquid_polymer\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":75},{\"item\":\"fdy.term.waste_gas\",\"count\":50}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_liquid_polymer\"}",{"id":1819,"slug":813,"locale":1262,"data":1820,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.olumite-refining-low-density-olumite.it","{\"description\":\"Raffinazione Olumite: [[fdy.term.low_density_olumite|Olumite a Bassa Densità]] è una ricetta di lavorazione dei fluidi eseguita nella [[fdy.term.distillation_column|Colonna di Distillazione]]. Consuma 100 di [[fdy.term.crude_olumite|Olumite Greggia]] in 4 secondi per produrre 100 di Olumite a Bassa Densità e 25 di [[fdy.term.waste_gas|Gas di Scarto]], fungendo da passaggio di raffinazione che converte il greggio in un prodotto più leggero utilizzabile nelle successive catene di produzione.\",\"canonical_id\":\"Olumite Refining Low Density Olumite\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.low_density_olumite\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":100},{\"item\":\"fdy.term.waste_gas\",\"count\":25}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_low_density_olumite\"}",{"id":1822,"slug":817,"locale":1262,"data":1823,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.olumite-refining-olumite-gas.it","{\"description\":\"La Raffinazione Olumite: [[fdy.term.olumite_gas|Gas di Olumite]] è una ricetta di lavorazione dei fluidi eseguita nella [[fdy.term.distillation_column|Colonna di Distillazione]]. Consuma 100 di [[fdy.term.crude_olumite|Olumite Greggia]] in 4 secondi per produrre 90 di Gas di Olumite e 10 di [[fdy.term.waste_gas|Gas di Scarto]], trasformando il minerale grezzo nella sua forma gassosa utilizzabile. È una fase della catena di raffinazione dell’Olumite e serve a convertire la materia prima estratta in un fluido destinato ai processi industriali successivi.\",\"canonical_id\":\"Olumite Refining Olumite Gas\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.olumite_gas\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.olumite_gas\",\"count\":90},{\"item\":\"fdy.term.waste_gas\",\"count\":10}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_olumite_gas\"}",{"id":1825,"slug":821,"locale":1262,"data":1826,"updated_at":1767,"created_at":1265,"listed_only":93},"fdy.recipe.omni-analyzer.it","{\"category\":\"smelting\",\"name\":\"fdy.term.omni_analyzer\",\"description\":\"Analizzatore Universale è una ricetta di ricerca che sblocca, una volta studiata, un ampio insieme di tecnologie per l’esplorazione, lo scavo e la logistica. Fornisce accesso a miglioramenti per la scansione di superficie e delle caverne, potenziamenti della mobilità personale, miglioramenti per i droni da scavo, funzionalità di perforazione e cava, e potenziamenti per la logistica e il rifornimento che scalano attraverso più livelli di ricerca. Gli sblocchi di Analizzatore Universale permettono al giocatore di individuare risorse rare come [[fdy.term.xeno_scrap|Xeno-Rottami]] e [[fdy.term.xeno_crystal|Xeno-Cristallo]], accelerare le attività di estrazione e fabbricazione, espandere le flotte di droni e schierare edifici che automatizzano lo scavo e il riciclaggio su larga scala.\\n\\nAi primi livelli, Analizzatore Universale concede il Short Range Scanner (che individua i Xeno-Rottami-Remnants e compare in alto a sinistra dell’HUD), Rocket Boots (doppio salto) e Cave-Scanning (consente di tracciare gli Xeno-Rottami nel sottosuolo). Sblocca inoltre i Personal Excavation Drones e la prima linea di potenziamenti per scavo\u002Fperforazione: Excavation Drone Count I (+2 excavation \\\"##o1##\\\" non può essere utilizzato in modalità \\\"##o1##\\\" non può essere utilizzato in modalità drone..), Excavation Drone Speed I (aumenta la velocità di movimento degli excavation \\\"##o1##\\\" non può essere utilizzato in modalità \\\"##o1##\\\" non può essere utilizzato in modalità drone..), Drill Shape: 2x2 (scava con uno schema 2×2), Mining Drill Speed I (riduce il tempo di estrazione del **20%**), Character Crafting Speed I (riduce il tempo di fabbricazione del personaggio del **10%**), e Construction Drone Range I (aumenta il raggio dei construction \\\"##o1##\\\" non può essere utilizzato in modalità \\\"##o1##\\\" non può essere utilizzato in modalità drone.. di **20 voxels**).\\n\\nIl passaggio dell’Analizzatore Universale al livello di ricerca successivo ne regola ed espande le capacità di scansione e aggiunge strumenti ed edifici di fascia intermedia. Crystal-Scanning configura lo Short Range Scanner per rilevare Xeno-Cristallo (nota: la portata della scansione potrebbe non essere sufficiente a rilevare i cristalli dalla superficie). L’Irrigation Tool spara un getto d’acqua che fa ricrescere l’erba sul terreno di dirt. Large Xeno-Scrap Scanning abilita il tracciamento dei grandi pezzi di Xeno-Rottami, che possono contenere Xeno Power Cores danneggiati. Large Quarry (un edificio sbloccato a questo livello) è in grado di scavare aree automaticamente ed è particolarmente efficace per scavare pozzi o cavità. Gli aggiornamenti di scavo di fascia intermedia includono Excavation Drone Count II (+2 droni di scavo), Excavation Drone Speed II, Drill Shape: 3x3, Mining Drill Speed II (un altro riduzione del **20%** del tempo di miniera), Character Crafting Speed II (un altro riduzione del **10%** del tempo di fabbricazione), Xeno-Logistics System (sblocca ricette aggiuntive), Resupply Slots I (più slot di rifornimento per il personaggio), Throughput Increase I (rifornimento più rapido) e Construction Drone Range II (+20 voxel).\\n\\nIl research di livello superiore di Analizzatore Universale sblocca ulteriori opzioni di automazione e produzione: Xeno-Scrap Mining (sbloccando una ricetta legata a Xeno-Rottami), Charged Xeno-Crystal Production, [[fdy.term.drill_ship|Nave Trivellatrice]], [[fdy.term.scrap_recycler|Riciclatore di Rottami]] (ricicla Xeno-Rottami in componenti riutilizzabili), Excavation Drone Count III e Excavation Drone Speed III, Mining Drill Speed III, Character Crafting Speed III, Resupply Slots II\u002FIII ampliati, Throughput Increase II\u002FIII e Construction Drone Range III.\\n\\nNote pratiche e strategia:\\n- Sbloccate presto Short Range Scanner per individuare rapidamente Xeno-Rottami in superficie; proseguite poi con Cave-Scanning per trovare depositi più densi nel sottosuolo.  \\n- Crystal-Scanning è necessario per trovare Xeno-Cristallo; tuttavia, spesso dovete avvicinarvi o entrare nelle caverne prima che lo scanner possa rilevarli dalla superficie.  \\n- I potenziamenti di Excavation drone count e speed si sommano tra loro: investite prima nel numero di droni per aumentare il lavoro in parallelo, poi nella velocità dei droni e nella forma della trivella per migliorare la produttività.  \\n- La riduzione di Mining Drill Speed e Character Crafting Speed accumulata produce risparmi di tempo notevoli nelle attività ripetitive.  \\n- Large Quarry e Nave Trivellatrice sono le opzioni principali per lo scavo automatizzato su larga scala; usate [[fdy.term.quarry|Cava]] per escavazioni statiche (pozzi, buche) e Nave Trivellatrice per esigenze di scavo mobili o specializzate.  \\n- Riciclatore di Rottami converte Xeno-Rottami di nuovo in componenti, chiudendo i cicli delle risorse e riducendo la dipendenza dal recupero grezzo.\"}",{"id":1828,"slug":827,"locale":1262,"data":1829,"updated_at":1273,"created_at":1516,"listed_only":93},"fdy.recipe.operator-bot.it","{\"description\":\"**Bot Operatore** è una ricetta di assemblaggio che produce un **Bot Operatore** in 20 secondi tramite **[[fdy.term.assembler_i|Assemblatore I]]**. Richiede **[[fdy.term.polymer_board|Circuito in Polimero]]** x1, **[[fdy.term.machinery_parts|Parti Meccaniche]]** x1, **[[fdy.term.electronic_components|Componenti Elettronici]]** x2 e **[[fdy.term.circuit_board|Circuito Stampato]]** x2, ed è parte della catena di produzione degli automi di FOUNDRY.\",\"canonical_id\":\"Operator Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.operator_bot\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.operator_bot\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.operator_bot\"}",{"id":1831,"slug":832,"locale":1262,"data":1832,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.ore-scanner-handheld.it","{\"description\":\"[[fdy.term.ore_scanner|Scanner Minerario]] (Portatile) è una ricetta di assemblaggio che produce 1 Scanner Minerario in 10 secondi presso l’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 4 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]] e 20 [[fdy.term.electronic_components|Componenti Elettronici]], collegando materiali strutturali e componenti avanzati alla fabbricazione del dispositivo portatile per la scansione dei minerali.\",\"canonical_id\":\"Ore Scanner (Handheld)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_scanner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.ore_scanner\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_scanner_handheld\"}",{"id":1834,"slug":836,"locale":1262,"data":1835,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.ore-vein-miner.it","{\"description\":\"[[fdy.term.ore_vein_miner|Estrattore di Vene Minerarie]] è una ricetta di assemblaggio che produce 1 estrattore per vene minerarie in 8 secondi usando 10 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 10 [[fdy.term.machinery_parts|Parti Meccaniche]] e 5 [[fdy.term.electronic_components|Componenti Elettronici]]. Si esegue in [[fdy.term.assembler_i|Assemblatore I]] ed è il processo di fabbricazione necessario per ottenere l’unità dedicata alla raccolta delle vene minerarie.\",\"canonical_id\":\"Ore Vein Miner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_vein_miner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ore_vein_miner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_vein_miner\"}",{"id":1837,"slug":840,"locale":1262,"data":1838,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.paint.it","{\"description\":\"[[fdy.term.paint|Vernice]] è un oggetto del sistema FOUNDRY categorizzato come fluido. Esiste come oggetto di inventario di tipo fluido ed è gestito da sistemi di stoccaggio, trasferimento e consumo dei fluidi. In quanto oggetto della categoria dei fluidi, Vernice è pensato per essere prodotto, immagazzinato, trasportato o consumato da edifici, ricette o unità che accettano input o output di fluidi. L'entità qui è definita solo dal suo nome e dalla sua categoria; nei dati strutturali forniti non sono specificati ulteriori dettagli di produzione, ricetta o connessione.\",\"canonical_id\":\"Paint\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.paint\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50},{\"item\":\"fdy.term.olumite_gas\",\"count\":50},{\"item\":\"fdy.term.water\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.paint\",\"count\":100}],\"time_seconds\":7.5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.paint\"}",{"id":1840,"slug":844,"locale":1262,"data":1841,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.paint-roller.it","{\"description\":\"Rullo per [[fdy.term.paint|Vernice]] è una ricetta di assemblaggio che produce 1 Rullo per Vernice in 6 secondi. Richiede Biomassa ×10, [[fdy.term.technum_rods|Barre di Technum]] ×1 e [[fdy.term.machinery_parts|Parti Meccaniche]] ×1, collegando la lavorazione di materiali organici e componenti industriali alla produzione di uno strumento utile nelle attività di costruzione e manutenzione.\",\"canonical_id\":\"Paint Roller\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.paint_roller\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.paint_roller\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.paint_roller\"}",{"id":1843,"slug":848,"locale":1262,"data":1844,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.personal-assistant-robot-arm.it","{\"canonical_id\":\"Personal Assistant Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_arm\",\"description\":\"personal-assistant-Robot Anonimo-arm è un componente Robot Anonimo nel sistema FOUNDRY classificato sotto **head**. Rappresenta il componente braccio associato a un Robot Anonimo assistente personale all’interno della tassonomia delle parti del gioco ed è identificato come un modulo di categoria **head** per l’assemblaggio e la configurazione dei Robot Anonimo. Non sono stati forniti ulteriori dati su input, output o ricette nella descrizione strutturale; la voce funziona come un componente definibile da usare ovunque vengano richiamate parti Robot Anonimo di categoria **head** nei sistemi di Fabbricazione e assemblaggio del gioco.\"}",{"id":1846,"slug":852,"locale":1262,"data":1847,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.personal-assistant-robot-head.it","{\"description\":\"La ricetta di assemblaggio per la Testa del Robot Assistente Personale produce 1 unità in 15 secondi all’[[fdy.term.assembler_i|Assemblatore I]]. Richiede Parti di Robot, 2 [[fdy.term.cpu|CPU]] e 1 [[fdy.term.glass|Vetro]], e trasforma questi componenti in la testa del robot assistente personale, un componente di prodotto avanzato legato alla produzione di robot e dispositivi automatizzati in FOUNDRY.\",\"canonical_id\":\"Personal Assistant Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_head\"}",{"id":1849,"slug":856,"locale":1262,"data":1850,"updated_at":1851,"created_at":1265,"listed_only":93},"fdy.recipe.personal-assistant-robot-leg.it","{\"description\":\"personal-assistant-Robot Anonimo-leg è una ricetta nella categoria di assemblaggio che produce Anonimo_leg come suo output principale. La ricetta si completa in 15 secondi e consuma Anonimo_parts, e per ottenere un Anonimo_leg. L’output definito della ricetta è Anonimo_leg ×1 ed è pensata per essere eseguita in Questa ricetta si integra con i sistemi di componenti e di produzione del gioco per trasformare componenti robotici e materiali in una gamba robotica finita.\",\"canonical_id\":\"Personal Assistant Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_leg\"}","2026-06-08 07:42:42",{"id":1853,"slug":860,"locale":1262,"data":1854,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.personal-assistant-robot-torso.it","{\"description\":\"**Busto del Robot Assistente Personale** è una ricetta di assemblaggio che produce un busto del robot assistente personale in 15 secondi nell’**[[fdy.term.assembler_i|Assemblatore I]]**. Richiede **[[fdy.term.robot_parts|Parti di Robot]]**, **[[fdy.term.firmarlite_sheet|Lastra di Firmarlite]]**, **[[fdy.term.circuit_board|Circuito Stampato]]** e una **[[fdy.term.energy_cell|Cella Energetica]]**, ed è il passaggio di fabbricazione per ottenere questo componente del robot assistente personale.\",\"canonical_id\":\"Personal Assistant Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_torso\"}",{"id":1856,"slug":864,"locale":1262,"data":1857,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.pipe.it","{\"description\":\"[[fdy.term.pipe|Tubo]] è una categoria di edificio, un condotto usato per trasportare fluidi tra strutture e sorgenti. Le Pipe costituiscono i collegamenti di base di una Pipe Network: collegano [[fdy.term.pipe_intake|Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera.]], [[fdy.term.boiler|Caldaia]] e altri edifici che usano o forniscono fluidi, consentendo all’acqua (e a qualsiasi altro fluido supportato) di fluire tra porte e serbatoi.\\n\\nLe Pipe vengono posate per creare collegamenti continui; gli edifici adiacenti con porte compatibili possono essere collegati direttamente, oppure si possono usare le Tubo per superare dei vuoti e instradare il fluido attorno agli ostacoli. Una Pipe Intake deve essere sommersa in uno specchio d’acqua e collegata alla rete con una Tubo per alimentare la rete. Una singola Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera. fornisce **30,000 Liters per minute (500 L\u002Fs)** alla rete. La rete stessa ha una portata massima fissa di **36,000 L\u002Fmin (600 L\u002Fs)**, a meno che non vengano aggiunte altre Intakes; per saturare completamente la capacità della rete con la domanda di picco sono necessarie due Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera..\\n\\nI Caldaia e gli altri consumatori prelevano acqua attraverso le Tubo. Ogni Boiler contribuisce alla complessità di una Pipe Network: con le regole di complessità di Update 2, ogni Caldaia aggiunge **5 complexity** (uguale alla sua larghezza) alla Pipe Network a cui è collegato. I limiti di complessità influenzano quanti edifici, e quali, una singola Pipe Network può supportare, quindi è importante pianificare il tracciato e il posizionamento delle Intakes quando si scala la produzione.\\n\\nNote pratiche per l’uso dei Tubo\\n- Posizionate i Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera. in modo che rimangano sommersi; un Intake scollegato non fornisce acqua. Usate i Tubo per collegare l’acqua costiera o interna ai gruppi di Caldaia all’interno.\\n- È possibile collegare i Caldaia in serie direttamente quando le porte sono allineate, ma i Tubo consentono layout più flessibili ed evitano di costringere gli edifici a un’adiacenza troppo rigida.\\n- Monitorate la portata della rete: un singolo Intake supporta fino a 25 Caldaia a piena capacità, ma il limite complessivo del Pipe Network (36,000 L\u002Fmin) e i costi di complessità (per Caldaia) determinano il numero effettivamente sostenibile.\\n- Quando espandete, aggiungete ulteriori Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera. e valutate di distribuire i consumatori ad alta richiesta su più Pipe Networks per evitare di raggiungere il limite massimo di portata o di complessità.\",\"canonical_id\":\"Pipe\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe\"}",{"id":1859,"slug":868,"locale":1262,"data":1860,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.pipe-adapter.it","{\"description\":\"L’Adattatore per [[fdy.term.pipe|Tubo]] è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]] che converte 6 Travi in Acciaio in 1 Adattatore per Tubo in 4 secondi. Serve a creare il componente usato per collegare e adattare i sistemi di tubazioni nella produzione industriale di FOUNDRY.\",\"canonical_id\":\"Pipe Adapter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_adapter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.pipe_adapter\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_adapter\"}",{"id":1862,"slug":872,"locale":1262,"data":1863,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.pipe-intake.it","{\"description\":\"Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera. è un oggetto ricetta fabbricabile usato per prelevare acqua da una fonte naturale e immetterla in una rete di [[fdy.term.pipe|Tubo]]. Deve essere immerso in un corpo d’acqua e collegato a una Tubo standard per alimentare il resto dell’impianto idraulico.\\n\\nUn singolo Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera. fornisce **30,000 Liters per minute (L\u002Fmin)**, equivalenti a **500 L\u002Fs**. A questa portata, un Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera. può supportare fino a **25 [[fdy.term.boiler|Caldaia]]** in funzione al 100% della capacità. I Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera. alimentano una Pipe Network; la rete stessa ha una portata massima che può limitare ulteriormente la distribuzione verso le macchine collegate.\\n\\nNote pratiche e interazioni:\\n- L’installazione richiede che il Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera. venga posizionato in modo da essere immerso in qualsiasi corpo d’acqua; il posizionamento sulla riva senza immersione non fornisce flusso.\\n- Collegate il Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera. direttamente a una Tubo standard per iniziare a fornire acqua; potete posizionare sezioni di Tubo adiacenti oppure usare ulteriori pezzi di Tubo per deviare il flusso dove serve.\\n- Poiché un singolo Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera. fornisce 30,000 L\u002Fm, pianificate il numero di prese in base alla domanda totale a valle (ad esempio Caldaia o altri consumatori d’acqua) e non alla lunghezza delle tubazioni.\\n- La Pipe Network ha una propria capacità massima; aggiungere più Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera. aumenta la capacità della sorgente, ma non aggira il limite di portata della rete.\\n- Per basi con elevata domanda, distribuite più Punta a un punto più vicino per posizionare {0}. L'ingresso del liquido non si aggancia all'acqua: prova a trascinare un tubo nell'acqua oppure passa alla modalità costruzione libera. su diverse fonti d’acqua e bilanciateli con Pipe Network separate o reti dimensionate in modo appropriato per evitare di raggiungere i limiti per rete.\",\"canonical_id\":\"Pipe Intake\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.liquid_intake\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.liquid_intake\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_intake\"}",{"id":1865,"slug":876,"locale":1262,"data":1866,"updated_at":1310,"created_at":1265,"listed_only":93},"fdy.recipe.pipe-to-pipeline-pump.it","{\"description\":\"[[fdy.term.pipe|Tubo]]-to-[[fdy.term.pipeline|Condotta]]-pump è una ricetta nella categoria assemblaggio che produce 1 × in 3 secondi. La ricetta richiede 6 × 5 × e 2 × come ingredienti. Il suo oggetto di output principale è ed è pensata per essere costruita in Questa ricetta definisce i componenti richiesti, il tempo di produzione e l'edificio di assemblaggio per creare il componente della pompa della Condotta.\",\"canonical_id\":\"Pipe-to-Pipeline Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_to_pipeline_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe_to_pipeline_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_to_pipeline_pump\"}",{"id":1868,"slug":880,"locale":1262,"data":1869,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.pipeline.it","{\"description\":\"[[fdy.term.pipeline|Condotta]] è un edificio nel sistema FOUNDRY classificato come processing. Qui sono forniti solo la sua categoria e il nome canonico; non sono specificati ulteriori dettagli strutturali come ingressi, uscite, ricette, consumo energetico o regole di adiacenza, quindi la sua funzione precisa di processing all’interno delle catene di produzione non è descritta in questo set di dati. Come indicato, Condotta appartiene alla classe di edifici processing ed è destinato a partecipare ai sistemi di fabbricazione o trasformazione delle risorse del gioco in base alla sua designazione di categoria.\",\"canonical_id\":\"Pipeline\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.pipeline\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline\"}",{"id":1871,"slug":884,"locale":1262,"data":1872,"updated_at":1310,"created_at":1265,"listed_only":93},"fdy.recipe.pipeline-to-pipe-pump.it","{\"description\":\"[[fdy.term.pipeline|Condotta]]-to-[[fdy.term.pipe|Tubo]]-pump è una ricetta nella categoria assembly che produce (×1) in 3 secondi. La ricetta richiede ×6, ×5 e ×2 come ingredienti e indica come suo oggetto di output principale. La ricetta viene eseguita in Gli input di questa ricetta, il suo output e l’associazione con la macchina ne definiscono il ruolo nelle catene produttive che trasformano materiali avanzati in unità funzionali di Condotta-to-Tubo-pump.\",\"canonical_id\":\"Pipeline-to-Pipe Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline_to_pipe_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipeline_to_pipe_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline_to_pipe_pump\"}",{"id":1874,"slug":888,"locale":1262,"data":1875,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.plumber-tool.it","{\"canonical_id\":\"Plumber Tool\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.plumber_tool\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.plumber_tool\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.plumber_tool\",\"description\":\"plumber-tool è uno strumento nel sistema FOUNDRY classificato sotto la categoria Estrazione Mineraria. È identificato dal nome canonico \\\"plumber-tool\\\" ed è classificato come strumento della categoria Estrazione Mineraria; non sono inclusi nei dati forniti ulteriori dettagli strutturali, come input, output, ricette o parametri di utilizzo. In quanto entità di tipo Estrazione Mineraria tool, è destinato a essere referenziato dai sistemi di gioco e da altre entità che consumano o equipaggiano strumenti FOUNDRY all’interno della categoria Estrazione Mineraria.\"}",{"id":1877,"slug":892,"locale":1262,"data":1878,"updated_at":1335,"created_at":1265,"listed_only":93},"fdy.recipe.polymer-board.it","{\"description\":\"polymer-board è un oggetto nel sistema FOUNDRY classificato come componente. Funziona come un ingrediente di fabbricazione modulare utilizzato da ricette e catene di produzione per assemblare parti, moduli e strutture avanzati all’interno del gioco. In quanto componente, polymer-board è pensato per essere consumato dalle ricette di produzione, offerto come oggetto di fornitura per le attività di costruzione e riparazione e richiamato da altre entità che richiedono materiali intermedi per ottenere prodotti di livello superiore.\",\"canonical_id\":\"Polymer Board\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.polymer_board\",\"ingredients\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.polymer_board\"}",{"id":1880,"slug":896,"locale":1262,"data":1881,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.portable-fuel.it","{\"description\":\"La Carburante Portatile è una ricetta di **fluid_processing** eseguita nell’**[[fdy.term.fluid_assembler_i|Assemblatore di Fluidi I]]** che trasforma un **[[fdy.term.barrel_empty|Barile (Vuoto)]]** e **[[fdy.term.liquid_fuel|Carburante Liquido]]** in una unità di [[fdy.term.portable_fuel|Carburante Portatile]]. Richiede 4 secondi e produce il combustibile portatile usato per gestire e trasportare energia in forma compatta all’interno dei sistemi industriali di Foundry.\",\"canonical_id\":\"Portable Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.portable_fuel\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.portable_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.portable_fuel\"}",{"id":1883,"slug":900,"locale":1262,"data":1884,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.portable-light.it","{\"description\":\"[[fdy.term.portable_light|Luce Portatile]] è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]] in 3 secondi. Consuma una [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], [[fdy.term.electronic_components|Componenti Elettronici]] e una [[fdy.term.energy_cell|Cella Energetica]] per creare una Luce Portatile, un componente utile per ottenere illuminazione mobile e supportare l’esplorazione o l’installazione di strutture in aree poco illuminate.\",\"canonical_id\":\"Portable Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.portable_light\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.portable_light\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.portable_light\"}",{"id":1886,"slug":904,"locale":1262,"data":1887,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.power-line.it","{\"canonical_id\":\"Power Line\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_line\",\"ingredients\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_line\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_line\",\"description\":\"Energia-line è uno strumento nel sistema di FOUNDRY classificato sotto Estrazione Mineraria. I dati strutturali forniti definiscono il suo nome canonico e lo collocano nella categoria degli strumenti da Estrazione Mineraria; nel dataset non sono specificati input, output, ricetta di Fabbricazione, statistiche o ulteriori attributi comportamentali. Come registrato, Energia-line esiste esclusivamente come voce di strumento da Estrazione Mineraria all’interno del registro delle entità di FOUNDRY e non include altri entità collegate o dettagli funzionali nelle informazioni fornite.\"}",{"id":1889,"slug":908,"locale":1262,"data":1890,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.power-pole-large.it","{\"description\":\"[[fdy.term.power_pole_large|Palo Elettrico (Grande)]] è una ricetta di assemblaggio che produce un singolo grande palo elettrico in 5 secondi presso l’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 10 Travi in Acciaio, 5 [[fdy.term.electronic_components|Componenti Elettronici]] e 5 [[fdy.term.polymer_board|Circuito in Polimero]], trasformando materiali industriali e componenti avanzati nel supporto elettrico usato nelle infrastrutture di FOUNDRY.\",\"canonical_id\":\"Power Pole (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_large\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.power_pole_large\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_large\"}",{"id":1892,"slug":912,"locale":1262,"data":1893,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.power-pole-small.it","{\"description\":\"[[fdy.term.power_pole_small|Palo Elettrico (Piccolo)]] è un’entità edilizia nel sistema FOUNDRY, classificata sotto la categoria di lavorazione. I dati strutturali forniti contengono solo il nome dell’entità e la sua categoria; non sono stati inclusi input, output, ricette, fluidi o relazioni esplicite con altre entità, quindi questa descrizione è limitata alla sua identità come edificio della categoria di lavorazione chiamato Palo Elettrico (Piccolo).\",\"canonical_id\":\"Power Pole (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_small\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_small\"}",{"id":1895,"slug":916,"locale":1262,"data":1896,"updated_at":1792,"created_at":1265,"listed_only":93},"fdy.recipe.power-pole-wall-mounted.it","{\"description\":\"[[fdy.term.power_pole_wall_mounted|Palo Elettrico (Montaggio a Parete)]] è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]] che richiede 3 secondi per completarsi. Consuma 4 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]] e 2 [[fdy.term.electronic_components|Componenti Elettronici]] per creare 1 unità di Palo Elettrico (Montaggio a Parete), utile come elemento di infrastruttura elettrica per l’alimentazione e la distribuzione della rete.\",\"canonical_id\":\"Power Pole (Wall-Mounted)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_wall_mounted\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_wall_mounted\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_wall_mounted\"}",{"id":1898,"slug":920,"locale":1262,"data":1899,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.pump-pipelines.it","{\"description\":\"[[fdy.term.pump_pipelines|Pompa (Condotte)]] è un edificio di categoria di lavorazione che funziona come una pompa per tubazioni nel sistema FOUNDRY. Viene posizionato sulla rete di tubazioni per spostare i fluidi tra segmenti di tubazione collegati, consentendo il trasferimento e il flusso controllato di liquidi e gas lungo le linee di produzione. Pompa (Condotte) si integra con i collegamenti esistenti delle tubazioni e viene utilizzato ovunque sia necessario il trasporto di fluidi o un trasferimento basato sulla pressione nelle configurazioni di lavorazione. Come edificio di lavorazione, Pompa (Condotte) fa parte dell’infrastruttura che collega le entità che producono fluidi con quelle che li consumano all’interno dell’impianto.\",\"canonical_id\":\"Pump (Pipelines)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipelines\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipelines\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipelines\"}",{"id":1901,"slug":924,"locale":1262,"data":1902,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.pump-pipes.it","{\"description\":\"[[fdy.term.pump_pipes|Pompa (Tubi)]] è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]] che trasforma [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], [[fdy.term.machinery_parts|Parti Meccaniche]] e [[fdy.term.electronic_components|Componenti Elettronici]] in una Pompa (Tubi). Richiede 3 secondi per ciclo e produce 1 unità, fungendo da passaggio di fabbricazione per ottenere un componente dedicato ai sistemi di tubazioni e alla gestione dei fluidi nella rete produttiva di FOUNDRY.\",\"canonical_id\":\"Pump (Pipes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipes\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipes\"}",{"id":1904,"slug":928,"locale":1262,"data":1905,"updated_at":1906,"created_at":1265,"listed_only":93},"fdy.recipe.pumpjack-i.it","{\"description\":\"**[[fdy.term.pumpjack_i|Pompa Petrolifera I]]** è una ricetta di assemblaggio che permette di produrre un’unità di [[fdy.term.pumpjack_i]] nell’[[fdy.term.assembler_i|Assemblatore I]] in 8 secondi. Richiede [[fdy.term.steel_beams]] ×12, [[fdy.term.pipe|Tubo]] ×8, [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] ×5 e [[fdy.term.electronic_components|Componenti Elettronici]] ×5, e fornisce 1 [[fdy.term.pumpjack_i]] come prodotto finale. È una formula di lavorazione dedicata alla costruzione dell’impianto usato per l’estrazione di risorse petrolifere.\",\"canonical_id\":\"Pumpjack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pumpjack_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":12},{\"item\":\"fdy.term.pipe\",\"count\":8},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.pumpjack_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pumpjack_i\"}","2026-06-11 07:40:39",{"id":1908,"slug":932,"locale":1262,"data":1909,"updated_at":1273,"created_at":1378,"listed_only":93},"fdy.recipe.quarry.it","{\"description\":\"[[fdy.term.quarry|Cava]] è una ricetta di assemblaggio che produce una Cava in 8 secondi usando 30 Travi in Acciaio, 20 [[fdy.term.machinery_parts|Parti Meccaniche]], 20 [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e 10 [[fdy.term.electronic_components|Componenti Elettronici]]. Si esegue nell’[[fdy.term.assembler_i|Assemblatore I]] ed è parte della catena di produzione necessaria per ottenere strutture e materiali estrattivi nel sistema industriale di FOUNDRY.\",\"canonical_id\":\"Quarry\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.quarry\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.machinery_parts\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.quarry\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.quarry\"}",{"id":1911,"slug":937,"locale":1262,"data":1912,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.radio-tower-base.it","{\"description\":\"Base Torre Radio è una ricetta di assemblaggio eseguita nell’[[fdy.term.assembler_i|Assemblatore I]] che produce 1 Base Torre Radio in 20 secondi. Richiede 200 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 100 Travi in Acciaio, 25 [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e 25 Circuiti Stampati, ed è usata per costruire la base della torre radio nella progressione infrastrutturale di FOUNDRY.\",\"canonical_id\":\"Radio Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.radio_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.radio_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.radio_tower_base\"}",{"id":1914,"slug":941,"locale":1262,"data":1915,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.railings.it","{\"description\":\"[[fdy.term.railings|Corrimano]] è un edificio del sistema FOUNDRY classificato come decorazione. È una struttura decorativa piazzabile, pensata per modificare l’aspetto visivo delle costruzioni del giocatore e degli ambienti. In quanto edificio della categoria decorazioni, Corrimano svolge principalmente una funzione estetica e di personalizzazione, piuttosto che di produzione di risorse o schieramento di unità. I dati dell’entità forniti qui la identificano per nome e categoria; usate Corrimano quando vi serve un elemento decorativo strutturale per definire bordi, confini o dettagli architettonici all’interno del mondo di gioco.\",\"canonical_id\":\"Railings\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.railings\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.railings\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.railings\"}",{"id":1917,"slug":945,"locale":1262,"data":1918,"updated_at":1919,"created_at":1265,"listed_only":93},"fdy.recipe.research-server.it","{\"description\":\"Ricerca-server è una ricetta della categoria assembly, ha un tempo di lavorazione di 4 secondi e produce 1 I materiali necessari sono ×20, ×10 e ×20. Questa ricetta è progettata principalmente per essere assemblata in e il risultato è un unico prodotto principale,\",\"canonical_id\":\"Research Server\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.research_server\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.research_server\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.research_server\"}","2026-06-08 07:42:44",{"id":1921,"slug":949,"locale":1262,"data":1922,"updated_at":1923,"created_at":1265,"listed_only":93},"fdy.recipe.robot-parts.it","{\"description\":\"Robot Anonimo-parts è una ricetta di assemblaggio che produce 2 di Anonimo_parts in 30 seconds. La ricetta consuma 2 × 1 × 4 × e 2 × Il prodotto principale è Anonimo_parts. Questa ricetta viene eseguita in e appartiene alla categoria assemblaggio, fungendo da fase di produzione di livello intermedio per convertire componenti e materiali avanzati in parti robotiche.\",\"canonical_id\":\"Robot Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_parts\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.polymer_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_parts\",\"count\":2}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_parts\"}","2026-06-08 23:49:17",{"id":1925,"slug":953,"locale":1262,"data":1926,"updated_at":1767,"created_at":1927,"listed_only":93},"fdy.recipe.robot-workstation-i.it","{\"name\":\"fdy.term.robot_workstation_i\",\"canonical_id\":\"Robot Workstation I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_i\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.research_robot_workstation_i|Postazione di Lavoro Robot I]] è un edificio in cui i Robot Anonimo possono essere assegnati per migliorare varie macchine. Offre **1 slot per Robot Anonimo**, rendendolo una postazione di base per il lavoro dei Robot Anonimo e il potenziamento delle macchine.\\n\\nPoiché dispone di un solo slot, è adatto soprattutto a configurazioni iniziali o su piccola scala, in cui un solo Robot Anonimo è sufficiente a sostenere la produzione. Il suo ruolo principale è permettere ai Robot Anonimo di contribuire direttamente al miglioramento delle macchine, invece di fungere da struttura generica di stoccaggio o produzione.\"}","2026-06-02 09:54:21",{"id":1929,"slug":958,"locale":1262,"data":1930,"updated_at":1273,"created_at":1658,"listed_only":93},"fdy.recipe.robot-workstation-ii.it","{\"description\":\"Postazione di Lavoro Robot II è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]] in 5 secondi. Consuma 15 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 20 [[fdy.term.electronic_components|Componenti Elettronici]], 10 Circuiti Stampati e 4 vetri per creare 270 unità di Postazione di Lavoro Robot II, un componente legato alla costruzione e alla gestione dei sistemi robotici in FOUNDRY.\",\"canonical_id\":\"Robot Workstation II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_ii\",\"count\":270}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_ii\"}",{"id":1932,"slug":962,"locale":1262,"data":1933,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.rocky-desert-seed-plants.it","{\"description\":\"**[[fdy.term.rocky_desert_seed_plants|Seme di Deserto Roccioso (Piante)]]** è una ricetta di combustibile della **[[fdy.term.greenhouse|Serra]]** che consente di moltiplicare i semi di Deserto Roccioso. Richiede 1 **Seme di Deserto Roccioso (Piante)**, 1 **[[fdy.term.mineral_rocks|Rocce Minerali]]** e 250 di **[[fdy.term.water|Acqua]]**, e dopo 300 secondi produce 3 **Seme di Deserto Roccioso (Piante)**. È una ricetta utile per sostenere e ampliare la produzione agricola, trasformando risorse minerali e idriche in nuovi semi da coltivare.\",\"canonical_id\":\"Rocky Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_plants\"}",{"id":1935,"slug":966,"locale":1262,"data":1936,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.rocky-desert-seed-trees.it","{\"description\":\"Il Seme di Deserto Roccioso (Alberi) è una ricetta di combustibile della [[fdy.term.greenhouse|Serra]] che trasforma 1 [[fdy.term.rocky_desert_seed_trees|Seme di Deserto Roccioso (Alberi)]], 1 [[fdy.term.mineral_rocks|Rocce Minerali]] e 250 di [[fdy.term.water|Acqua]] in 3 Semi di Deserto Roccioso (Alberi) in 300 secondi. Serve a moltiplicare questo seme vegetale tramite la coltivazione in serra, sostenendo la produzione e la gestione delle risorse per la crescita degli alberi nel deserto roccioso.\",\"canonical_id\":\"Rocky Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_trees\"}",{"id":1938,"slug":970,"locale":1262,"data":1939,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.sales-warehouse.it","{\"description\":\"Il Magazzino vendite è una ricetta di assemblaggio che consente di costruire un’unità di vendita nel sistema logistico di FOUNDRY. Richiede 200 Travi in Acciaio, 50 [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]], 50 [[fdy.term.circuit_board|Circuito Stampato]] e 100 [[fdy.term.polymer_board|Circuito in Polimero]], e viene completato in 10 secondi nell’[[fdy.term.assembler_i|Assemblatore I]]. Il risultato è un singolo [[fdy.term.storage|Magazzino]] vendite, usato come edificio per gestire e instradare le merci.\",\"canonical_id\":\"Sales Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse\"}",{"id":1941,"slug":974,"locale":1262,"data":1942,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.sales-warehouse-assembly-line.it","{\"description\":\"[[fdy.term.sales_warehouse_assembly_line|Sales Warehouse (Assembly Line)]] è un edificio di lavorazione nel sistema FOUNDRY. Si chiama \\\"[[fdy.term.sales_warehouse|Sales Warehouse]] (Assembly Line)\\\" e funziona come entità di categoria edificio per i flussi di lavoro di lavorazione. Questa entità rappresenta una struttura legata alle operazioni della catena di montaggio all’interno dei sistemi di produzione e logistica del gioco ed è destinata a gestire le attività di lavorazione associate al flusso di vendite e inventario in quel contesto. I dati strutturali disponibili la identificano esclusivamente tramite il suo nome localizzato e la sua categoria come edificio di lavorazione.\",\"canonical_id\":\"Sales Warehouse (Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse_assembly_line\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse_assembly_line\"}",{"id":1944,"slug":978,"locale":1262,"data":1945,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.sandy-desert-seed-plants.it","{\"description\":\"[[fdy.term.sandy_desert_seed_plants|Seme di Deserto Sabbioso (Piante)]] è un edificio decorativo nel sistema FOUNDRY. In quanto struttura di tipo decorativo, Seme di Deserto Sabbioso (Piante) esiste per fornire valore estetico all’interno degli insediamenti del giocatore e non implica input o output di produzione. L’entità è classificata nella categoria decor e deve essere collocata negli ambienti di gioco per modificare l’aspetto visivo e l’atmosfera; eventuali interazioni, costi o effetti di gameplay al di là della sua classificazione decor sono determinati dai sistemi del gioco e non sono specificati nei dati strutturali forniti.\",\"canonical_id\":\"Sandy Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_plants\"}",{"id":1947,"slug":982,"locale":1262,"data":1948,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.sandy-desert-seed-trees.it","{\"description\":\"[[fdy.term.sandy_desert_seed_trees|Seme di Deserto Sabbioso (Alberi)]] è un edificio decorativo nel sistema FOUNDRY. Vengono forniti solo il nome localizzato e la categoria per questa entità, il che indica che è classificata come un edificio decorativo anziché come un’unità interattiva di produzione o di risorsa. In quanto edificio della categoria decorativa, Seme di Deserto Sabbioso (Alberi) funziona all’interno del livello estetico del gioco per contribuire con elementi visivi o tematici agli ambienti del giocatore, e qui non è descritta con input, output o meccaniche di gioco.\",\"canonical_id\":\"Sandy Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_trees\"}",{"id":1950,"slug":986,"locale":1262,"data":1951,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.science-pack-i.it","{\"description\":\"Pacchetto Scientifico I è una ricetta di assemblaggio che produce il primo pacchetto scientifico in FOUNDRY. Si realizza in un [[fdy.term.assembler_i|Assemblatore I]] consumando 10 [[fdy.term.machinery_parts|Parti Meccaniche]] e 8 [[fdy.term.technum_rods|Barre di Technum]] in 30 secondi, fornendo 1 Pacchetto Scientifico I come output principale. È un componente di base per la progressione tecnologica iniziale e alimenta la ricerca nelle fasi introduttive del gioco.\",\"canonical_id\":\"Science Pack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_i\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.science_pack_i\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_i\"}",{"id":1953,"slug":990,"locale":1262,"data":1954,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.science-pack-ii.it","{\"description\":\"[[fdy.term.research_science_pack_ii|Pacchetto Scientifico II]] è una ricetta di assemblaggio prodotta nell’[[fdy.term.assembler_i|Assemblatore I]] che converte 6 [[fdy.term.conveyor_i|Nastro Trasportatore I]] e 12 [[fdy.term.building_block|Blocco Fondamenta]] in 1 Pacchetto Scientifico II in 30 secondi. È una ricetta della linea scientifica di FOUNDRY e fornisce un pacchetto di ricerca avanzato usato per progredire nei sistemi tecnologici del gioco.\",\"canonical_id\":\"Science Pack II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":6},{\"item\":\"fdy.term.building_block\",\"count\":12}],\"outputs\":[{\"item\":\"fdy.term.science_pack_ii\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_ii\"}",{"id":1956,"slug":994,"locale":1262,"data":1957,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.science-pack-iii.it","{\"description\":\"[[fdy.term.research_science_pack_iii|Pacchetto Scientifico III]] è una ricetta di assemblaggio che produce 1 Pacchetto Scientifico III in 60 secondi nell’Assembatore I. Consuma 2 [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]], 12 [[fdy.term.concrete|Calcestruzzo]] e 2 Lingotti di Firmarlite, ed è usata per avanzare la produzione scientifica e la ricerca.\",\"canonical_id\":\"Science Pack III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iii\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.concrete\",\"count\":12},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iii\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iii\"}",{"id":1959,"slug":998,"locale":1262,"data":1960,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.science-pack-iv.it","{\"description\":\"[[fdy.term.research_science_pack_iv|Pacchetto Scientifico IV]] è una ricetta di assemblaggio che produce 1 Pacchetto Scientifico IV in 60 secondi tramite un [[fdy.term.assembler_i|Assemblatore I]]. Richiede 4 [[fdy.term.circuit_board|Circuito Stampato]], 4 [[fdy.term.energy_cell|Cella Energetica]] e 4 [[fdy.term.firmarlite_sheet|Lastra di Firmarlite]] per ogni ciclo di produzione. È un componente della progressione scientifica di FOUNDRY e serve a trasformare materiali e circuiti avanzati in pacchetti di ricerca, alimentando lo sviluppo di tecnologie più avanzate.\",\"canonical_id\":\"Science Pack IV\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iv\",\"ingredients\":[{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.energy_cell\",\"count\":4},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iv\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iv\"}",{"id":1962,"slug":1002,"locale":1262,"data":1963,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.science-pack-v.it","{\"description\":\"[[fdy.term.research_science_pack_v|Pacchetto Scientifico V]] è una ricetta di assemblaggio che produce 2 Pacchetto Scientifico V in 120 secondi presso l’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 4 [[fdy.term.robot_parts|Parti di Robot]], 12 Pistoni Idraulici e 1 [[fdy.term.cpu|CPU]], ed è parte della catena di produzione avanzata per ottenere il pacchetto scientifico di livello V usato nella progressione tecnologica di FOUNDRY.\",\"canonical_id\":\"Science Pack V\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_v\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":12},{\"item\":\"fdy.term.cpu\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_pack_v\",\"count\":2}],\"time_seconds\":120,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_v\"}",{"id":1965,"slug":1006,"locale":1262,"data":1966,"updated_at":1967,"created_at":1265,"listed_only":93},"fdy.recipe.science-robot-arm.it","{\"canonical_id\":\"Science Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_arm\",\"description\":\"science-Robot Anonimo-arm è una Robot Anonimo-part nel sistema FOUNDRY classificato come head. Come componente di categoria head, science-Robot Anonimo-arm funge da modulo testa designato per gli assemblaggi robotici ed è pensato per occupare lo slot testa durante la costruzione o la personalizzazione delle unità robotiche. L’entità viene trattata come un componente distinto all’interno dei sistemi di Fabbricazione, manufacturing e inventory che fanno riferimento alle categorie di Robot Anonimo-part, ed è utilizzata ovunque i Robot Anonimo-part di categoria head siano richiesti da recipe, blueprint o definizioni di unità.\"}","2026-06-03 07:55:12",{"id":1969,"slug":1010,"locale":1262,"data":1970,"updated_at":1967,"created_at":1265,"listed_only":93},"fdy.recipe.science-robot-head.it","{\"canonical_id\":\"Science Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_head\",\"description\":\"science-Robot Anonimo-head è una Robot Anonimo-part nel sistema FOUNDRY classificata come testa. Funziona come componente della testa per gli assemblaggi robotici e viene usata quando si costruiscono o riparano Robot Anonimo che richiedono uno slot testa dedicato. I dati di questa entità la definiscono rigorosamente come un componente di tipo testa; nel dataset strutturale non vengono forniti ulteriori input, output o dettagli della ricetta. È richiamata da altri sistemi e ricette che richiedono un pezzo robotico di classe testa per operazioni di assemblaggio o potenziamento.\"}",{"id":1972,"slug":1014,"locale":1262,"data":1973,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.science-robot-leg.it","{\"description\":\"La Gamba del Robot Scientifico è una ricetta di assemblaggio eseguita nell’[[fdy.term.assembler_i|Assemblatore I]] che produce 1 Gamba del Robot Scientifico in 15 secondi. Richiede 1 Parte di Robot, 1 [[fdy.term.hydraulic_piston|Pistone Idraulico]], 1 [[fdy.term.firmarlite_sheet|Lastra di Firmarlite]] e 1 [[fdy.term.polymer_board|Circuito in Polimero]] come ingredienti. Questa ricetta appartiene alla catena di produzione di componenti robotici avanzati e fornisce un elemento strutturale necessario per la costruzione del robot scientifico.\",\"canonical_id\":\"Science Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_leg\"}",{"id":1975,"slug":1018,"locale":1262,"data":1976,"updated_at":1967,"created_at":1265,"listed_only":93},"fdy.recipe.science-robot-torso.it","{\"canonical_id\":\"Science Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_torso\",\"description\":\"science-Robot Anonimo-torso è un Robot Anonimo-part nel sistema di FOUNDRY classificato come una testa. Funziona come componente modulare destinato a servire come assemblaggio della testa o del torso per unità robotiche all’interno dei sistemi di Fabbricazione e costruzione del gioco. Come robot-part di categoria “head”, science-Robot Anonimo-torso viene usato dove le ricette di assemblaggio, i progetti o le definizioni delle unità richiedono componenti di tipo testa per costruire o personalizzare i Robot Anonimo. Nei dati dell’entità forniti non sono specificati ulteriori input strutturali, output o comportamenti.\"}",{"id":1978,"slug":1022,"locale":1262,"data":1979,"updated_at":1273,"created_at":1378,"listed_only":93},"fdy.recipe.scrap-recycler.it","{\"description\":\"[[fdy.term.scrap_recycler|Riciclatore di Rottami]] è una ricetta di assemblaggio che consente di produrre un Riciclatore di Rottami nell’[[fdy.term.assembler_i|Assemblatore I]] in 8 secondi. Richiede Travi in Acciaio, [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] e [[fdy.term.electronic_components|Componenti Elettronici]], collegando la produzione di macchinari avanzati alla linea di assemblaggio.\",\"canonical_id\":\"Scrap Recycler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.scrap_recycler\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.scrap_recycler\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.scrap_recycler\"}",{"id":1981,"slug":1027,"locale":1262,"data":1982,"updated_at":1273,"created_at":1378,"listed_only":93},"fdy.recipe.screen-bot.it","{\"description\":\"Bot con Schermo è una ricetta di assemblaggio che produce un Bot con Schermo in 8 secondi usando [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], Circuiti in Polimero, Circuiti Stampati e [[fdy.term.glass|Vetro]]. Si esegue nell’[[fdy.term.assembler_i|Assemblatore I]] ed è il processo con cui si ottiene questa unità a partire da componenti elettronici e materiali lavorati.\",\"canonical_id\":\"Screen Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.screen_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.screen_bot\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.screen_bot\"}",{"id":1984,"slug":1031,"locale":1262,"data":1985,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.shipping-pad-medium.it","{\"description\":\"La Piattaforma di Spedizione (Media) è una ricetta di assemblaggio che permette di costruire una piattaforma di spedizione di taglia media in 30 secondi tramite l’[[fdy.term.assembler_i|Assemblatore I]]. Richiede Travi in Acciaio, [[fdy.term.concrete|Calcestruzzo]], [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]], [[fdy.term.electronic_components|Componenti Elettronici]] e due Fari d’Emergenza, riflettendo il suo ruolo di infrastruttura logistica avanzata per la gestione delle spedizioni e della progressione industriale.\",\"canonical_id\":\"Shipping Pad (Medium)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium\"}",{"id":1987,"slug":1036,"locale":1262,"data":1988,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.shipping-pad-medium-assembly-line.it","{\"description\":\"[[fdy.term.shipping_pad_medium_assembly_line|Piattaforma di Spedizione (Media, Linea Ass.)]] è un edificio di lavorazione. È una Shipping Pad di capacità media che si integra con le linee di assemblaggio per spedire i beni assemblati come cargo spedito. L’edificio accetta i prodotti finiti dalla produzione su linea di assemblaggio, inoltra i prodotti imballati nei sistemi logistici e di trasporto del gioco e si coordina con nastri trasportatori, Robot Anonimo o collegamenti veicolari per spostare il cargo verso le code di spedizione o i mezzi di trasporto. In quanto struttura di categoria lavorazione, converte gli output della linea di assemblaggio in spedizioni in uscita e funge da nodo intermedio di throughput tra la produzione in loco e la consegna esterna; la sua designazione \\\"Medium\\\" indica un throughput intermedio rispetto alle varianti small e large.\",\"canonical_id\":\"Shipping Pad (Medium, Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium_assembly_line\"}",{"id":1990,"slug":1040,"locale":1262,"data":1991,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.shipping-pad-small.it","{\"description\":\"La ricetta della **Piattaforma di Spedizione (Piccola)** è una lavorazione di assemblaggio che produce 1 piattaforma in 15 secondi usando **[[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]]** ×50, **[[fdy.term.machinery_parts|Parti Meccaniche]]** ×10, **[[fdy.term.electronic_components|Componenti Elettronici]]** ×5 e **[[fdy.term.emergency_beacon|Faro d'Emergenza]]** ×1. Si esegue nell’**[[fdy.term.assembler_i|Assemblatore I]]** ed è la via di costruzione per ottenere la piattaforma di spedizione compatta, utile come struttura logistica per la gestione e l’invio delle merci.\",\"canonical_id\":\"Shipping Pad (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_small\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_small\"}",{"id":1993,"slug":1044,"locale":1262,"data":1994,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.sign.it","{\"description\":\"[[fdy.term.sign|Cartello]] è una ricetta di assemblaggio che consente di produrre 1 Cartello in 1,5 secondi presso l’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 4 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]] come ingrediente e ha come output principale il Cartello, collegandosi direttamente alla catena produttiva dei componenti in [[fdy.term.xenoferrite|Xenoferrite]] e all’uso di strutture di fabbricazione per ottenere segnali e cartellonistica.\",\"canonical_id\":\"Sign\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sign\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.sign\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sign\"}",{"id":1996,"slug":1048,"locale":1262,"data":1997,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.smelter-small.it","{\"description\":\"[[fdy.term.smelter_small|Fonderia (Piccola)]] è una ricetta di assemblaggio che consente di costruire una Fonderia (Piccola) nell’[[fdy.term.assembler_i|Assemblatore I]] in 10 secondi. Richiede 10 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 4 [[fdy.term.machinery_parts|Parti Meccaniche]] e 4 [[fdy.term.electronic_components|Componenti Elettronici]], e produce una singola Fonderia (Piccola), un edificio usato per la lavorazione e la trasformazione dei materiali.\",\"canonical_id\":\"Smelter (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.smelter_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.smelter_small\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.smelter_small\"}",{"id":1999,"slug":1052,"locale":1262,"data":2000,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.snack-bot.it","{\"description\":\"Bot Snack è una ricetta di assemblaggio che viene prodotta nell’{{[[fdy.term.assembler_i|Assemblatore I]]}} in 12 secondi. Consuma 1 {{[[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]]}}, 1 {{[[fdy.term.machinery_parts|Parti Meccaniche]]}}, 1 {{[[fdy.term.electronic_components|Componenti Elettronici]]}} e 1 {{[[fdy.term.glass|Vetro]]}} per creare 1 Bot Snack. È una ricetta dell’economia di fabbricazione di FOUNDRY e collega materiali metallici, componenti tecnici e vetro alla produzione del prodotto finale.\",\"canonical_id\":\"Snack Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.snack_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.snack_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.snack_bot\"}",{"id":2002,"slug":1056,"locale":1262,"data":2003,"updated_at":1767,"created_at":1265,"listed_only":93},"fdy.recipe.solar-panel-large.it","{\"description\":\"[[fdy.term.research_solar_panel_large|Pannello Solare (Grande)]] è un edificio di processamento che converte la luce solare in energia elettrica per la rete elettrica del giocatore. Come grande array solare, [[fdy.term.research_solar_panel|Pannello Solare]] (Grande) fornisce elettricità continua durante il giorno senza consumare combustibile o risorse durante il funzionamento, rendendolo una fonte primaria di energia rinnovabile per l’infrastruttura della base e la produzione automatizzata. L’edificio si integra nella rete elettrica del gioco e scala la sua produzione in relazione agli altri produttori e consumatori di energia, fungendo da componente chiave per ridurre la dipendenza dai generatori a combustibile e sostenere il funzionamento continuo degli impianti di processamento e dei sistemi difensivi.\",\"canonical_id\":\"Solar Panel (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_large\"}",{"id":2005,"slug":1060,"locale":1262,"data":2006,"updated_at":1767,"created_at":1265,"listed_only":93},"fdy.recipe.solar-panel-small.it","{\"description\":\"[[fdy.term.solar_panel_small|Pannello Solare (Piccolo)]] è un edificio della categoria di lavorazione del sistema FOUNDRY. I dati strutturali forniti contengono solo il nome localizzato e la sua classificazione come edificio di lavorazione, quindi i suoi input specifici, gli output, i parametri di funzionamento e le connessioni in gioco non sono inclusi qui. In quanto edificio della categoria di lavorazione, [[fdy.term.research_solar_panel|Pannello Solare]] (Piccolo) è catalogato tra le strutture che svolgono attività di conversione o gestione all’interno dei sistemi del gioco, e i riferimenti alle entità correlate devono essere effettuati usando il nome localizzato fornito Pannello Solare (Piccolo).\",\"canonical_id\":\"Solar Panel (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_small\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_small\"}",{"id":2008,"slug":1064,"locale":1262,"data":2009,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.space-ship-fuel-canister.it","{\"description\":\"La Tanica di Carburante della Nave Spaziale è una ricetta di chimica lavorata nel [[fdy.term.chemical_processor|Processore Chimico]]. Consuma un Barile Vuoto, [[fdy.term.firmarlite_sheet|Lastra di Firmarlite]], [[fdy.term.ignium_powder|Polvere di Ignium]], [[fdy.term.liquid_fuel|Carburante Liquido]] e [[fdy.term.water|Acqua]] per produrre una tanica di carburante destinata alla Nave Spaziale, trasformando materiali industriali e fluidi in un contenitore di rifornimento specializzato.\",\"canonical_id\":\"Space Ship Fuel Canister\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.space_ship_fuel_canister\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":5},{\"item\":\"fdy.term.ignium_powder\",\"count\":5},{\"item\":\"fdy.term.liquid_fuel\",\"count\":100},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.space_ship_fuel_canister\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.space_ship_fuel_canister\"}",{"id":2011,"slug":1068,"locale":1262,"data":2012,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.space-station-requester-warehouse.it","{\"description\":\"Il Space Station Requester Warehouse è un edificio di stoccaggio usato nella catena di approvvigionamento Firmarlite Bar alla Space Station. Serve come punto richiedente a cui i Transport Ships devono consegnare, e lo spazio libero disponibile influisce direttamente sulla possibilità che quelle navi accettino una missione. Se il magazzino è troppo pieno, le navi non si recheranno affatto a servirlo, il che può ridurre il throughput complessivo.\\n\\nPer ottenere la massima produzione di [[fdy.term.firmarlite_bar|Lingotto di Firmarlite]], il magazzino dovrebbe essere svuotato il più rapidamente possibile. Lo scopo pratico di questo è mantenere disponibile abbastanza capacità libera, così che i Transport Ships in arrivo continuino a partire senza restare inattivi. Una configurazione con **8 o 12 unloaders** attorno al [[fdy.term.space_station_requester_warehouse|Space Station Requester Warehouse]] è sufficiente per impedire che i Transport Ships restino fermi nella configurazione prevista ad alto throughput.\\n\\nQuesto edificio fa parte di un loop logistico equilibrato a due vie: un insieme di Transport Ships porta gli oggetti su fino alla [[fdy.term.space_station|Stazione Spaziale]] per venderli, mentre un altro insieme riporta le Lingotto di Firmarlite giù. In una configurazione completamente ottimizzata, questo loop raggiunge il throughput massimo con un ciclo di **2 s**. Il vero collo di bottiglia non è il trasporto in sé, ma il fatto di mantenere il requester warehouse sufficientemente vuoto, così che le missioni delle navi restino disponibili.\\n\\nQuando si progetta una linea di produzione attorno a questo warehouse, la cosa principale da tenere d’occhio è la gestione dello spazio, più che il numero grezzo di trasporti. Se le consegne si accumulano all’interno del warehouse, la stazione può smettere di accettare nuove missioni in entrata e le vostre navi perderanno tempo ad aspettare che si liberi spazio. Mantenere attivi gli unloaders e garantire un rapido svuotamento del warehouse è quindi il requisito più importante per un funzionamento stabile.\",\"canonical_id\":\"Space Station Requester Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.space_station_requester_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.space_station_requester_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.space_station_requester_warehouse\"}",{"id":2014,"slug":1072,"locale":1262,"data":2015,"updated_at":1767,"created_at":1265,"listed_only":93},"fdy.recipe.stairs.it","{\"description\":\"[[fdy.term.research_stairs|Scale]] è un edificio della categoria di lavorazione in FOUNDRY. Nella struttura dei dati sono specificati solo il nome e la categoria; non vengono forniti input, output, ricette di Fabbricazione, requisiti energetici, animazioni o interazioni, quindi il suo ruolo di lavorazione nel gioco, oltre alla classificazione, non è descritto qui. Usate la categoria di lavorazione per individuare Scale tra gli altri edifici di produzione nel sistema FOUNDRY.\",\"canonical_id\":\"Stairs\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.stairs\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.stairs\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.stairs\"}",{"id":2017,"slug":1076,"locale":1262,"data":2018,"updated_at":2019,"created_at":1265,"listed_only":93},"fdy.recipe.steam-turbine.it","{\"description\":\"[[fdy.term.steam_turbine|Turbina a Vapore]] è un edificio che converte il vapore ad alta pressione in energia elettrica. Ogni Steam Turbine produce un massimo di 3.6 MW quando riceve il flusso di vapore richiesto, ed è usata come generatore principale negli impianti termici da metà a fine gioco, dove i [[fdy.term.boiler|Caldaia]] producono vapore dal combustibile.\\n\\nUna singola Turbina a [[fdy.term.steam|Vapore]] richiede **60 Litri al secondo (L\u002Fs)** di vapore per funzionare alla sua produzione massima di **3.6 MW**. Poiché un Boiler è in grado di fornire 60 L\u002Fs di vapore a piena produzione, un Caldaia è sufficiente per alimentare una Turbina a Vapore a pieno carico. Il Boiler deve a sua volta essere alimentato con il combustibile o la fonte di calore appropriati per sostenere il flusso di vapore richiesto dalla turbina.\\n\\nNote pratiche e interazioni:\\n- Abbina i Caldaia alle Turbine in rapporto 1:1 quando pianifichi una produzione completa di 3.6 MW per Turbine. Un apporto insufficiente di vapore riduce proporzionalmente la produzione della Turbine.\\n- Bilancia la capacità di tubi e condotti in modo che 60 L\u002Fs di vapore possano raggiungere la Turbine senza perdite dovute a strozzature o diramazioni eccessive.\\n- Quando incrementi la generazione di energia, replica le coppie Caldaia–Turbina a Vapore invece di cercare di convogliare più Turbine su un singolo Caldaia, a meno che non sia presente un buffer di vapore intermedio e un’uscita del Caldaia sufficiente.\\n- Monitora l’input energetico ai Caldaia: un Caldaia deve fornire 60 L\u002Fs di vapore, il che corrisponde al proprio apporto richiesto di calore\u002Fenergia per mantenere quel ritmo di produzione di vapore.\\n\\nPoiché la documentazione primaria sulle specifiche di Turbina a Vapore è limitata nelle fonti disponibili, questa voce si concentra sul rapporto confermato tra flusso di vapore e potenza e sulla sua implicazione diretta per l’accoppiamento con Caldaia e per la disposizione dell’impianto.\",\"canonical_id\":\"Steam Turbine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.steam_turbine\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":40},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.steam_turbine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.steam_turbine\"}","2026-06-10 19:09:34",{"id":2021,"slug":1080,"locale":1262,"data":2022,"updated_at":2023,"created_at":1265,"listed_only":93},"fdy.recipe.steel-beams-t1.it","{\"description\":\"steel-beams-t1 è una ricetta di fusione che converte 1 in 1 La ricetta richiede 6 secondi per essere completata e produce come output principale. steel-beams-t1 è destinata a essere lavorata in e appartiene alla categoria di ricette di fusione.\",\"canonical_id\":\"Steel Beams (T1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t1\"}","2026-06-08 07:42:46",{"id":2025,"slug":1084,"locale":1262,"data":2026,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.steel-beams-t2.it","{\"description\":\"Travi d'acciaio (T2) è una ricetta di fusione della [[fdy.term.advanced_smelter|Fonderia Avanzata]] che converte 1 [[fdy.term.advanced_xenoferrite_ignium_ore_blend|Lega Avanzata di Xenoferrite-Ignium]] in 2 Travi in Acciaio in 6 secondi. È una lavorazione di livello T2 per produrre componenti strutturali in acciaio, usati nelle catene di costruzione e fabbricazione più avanzate.\",\"canonical_id\":\"Steel Beams (T2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t2\"}",{"id":2028,"slug":1088,"locale":1262,"data":2029,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.tank.it","{\"description\":\"[[fdy.term.research_tank|Serbatoio]] è una ricetta di assemblaggio eseguita nell’[[fdy.term.assembler_i|Assemblatore I]] che richiede [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], Travi in Acciaio e [[fdy.term.advanced_machinery_parts|Parti Meccaniche Avanzate]] per produrre 1 [[fdy.term.tank_i|Serbatoio I]] in 5 secondi. Questa ricetta serve a creare il serbatoio base, un componente o struttura avanzata legata ai sistemi di produzione e progressione di FOUNDRY.\",\"canonical_id\":\"Tank\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.tank_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.tank_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.tank\"}",{"id":2031,"slug":1092,"locale":1262,"data":2032,"updated_at":2033,"created_at":1265,"listed_only":93},"fdy.recipe.technum.it","{\"description\":\"Technum è una ricetta di smelting in FOUNDRY, usata per trasformare materiali tramite lavorazione ad alta temperatura. Come ricetta di fusione, appartiene alla catena produttiva basata su forni e impianti simili, collegando risorse lavorabili a componenti o materiali intermedi necessari per la progressione industriale.\",\"category\":\"smelting\",\"name\":\"fdy.term.technum\"}","2026-06-10 21:42:46",{"id":2035,"slug":1098,"locale":1262,"data":2036,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.technum-ore.it","{\"description\":\"Minerale di [[fdy.term.technum|Technum]] è una ricetta di estrazione del [[fdy.term.crusher_i|Frantumatore I]] che trasforma [[fdy.term.technum_ore_rubble|Detriti di Technum]] in Minerale di Technum. Richiede 1,5 secondi e produce 1 unità di minerale, fornendo un passaggio base per recuperare materiale utile dai detriti tecnici.\",\"canonical_id\":\"Technum Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore\"}",{"id":2038,"slug":1102,"locale":1262,"data":2039,"updated_at":1273,"created_at":1378,"listed_only":93},"fdy.recipe.technum-ore-alternative.it","{\"description\":\"Il Minerale di [[fdy.term.technum|Technum]] (Alternativo) è una ricetta di estrazione nella categoria mining che produce 3 [[fdy.term.technum_ore|Minerale di Technum]] in 1,5 secondi. Si esegue nel [[fdy.term.crusher_i|Frantumatore I]] e converte 2 [[fdy.term.technum_ore_rubble|Detriti di Technum]] e 1 [[fdy.term.xeno_crystal|Xeno-Cristallo]] in minerale utile per l’avanzamento della produzione di Technum. È una variante di lavorazione che trasforma materiali grezzi in una risorsa base per la catena industriale del Technum.\",\"canonical_id\":\"Technum Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore_alternative\"}",{"id":2041,"slug":1107,"locale":1262,"data":2042,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.technum-rods.it","{\"description\":\"Barre di [[fdy.term.technum|Technum]] è una ricetta di assemblaggio che trasforma 2 [[fdy.term.technum_ore_rubble|Detriti di Technum]] in 1 Barra di Technum in 3 secondi. È un passaggio di lavorazione base nella catena di produzione del Technum, usato per convertire materiali grezzi in un semilavorato impiegato in altre ricette.\",\"canonical_id\":\"Technum Rods\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.technum_rods\"}",{"id":2044,"slug":1111,"locale":1262,"data":2045,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.technum-rods-tier-1.it","{\"description\":\"[[fdy.term.technum_rods|Barre di Technum]] (Liv. 1) è una ricetta di fusione della [[fdy.term.advanced_smelter|Fonderia Avanzata]] che trasforma 1 [[fdy.term.technum_ore_rubble|Detriti di Technum]] in 1 Barra di [[fdy.term.technum|Technum]] in 3 secondi. È il primo stadio della lavorazione del Technum e serve a convertire il materiale grezzo in barre utili per la produzione industriale e per ricette di livello superiore.\",\"canonical_id\":\"Technum Rods (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_1\"}",{"id":2047,"slug":1115,"locale":1262,"data":2048,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.technum-rods-tier-2.it","{\"description\":\"[[fdy.term.technum_rods|Barre di Technum]] (Liv. 2) è una ricetta di fusione eseguita nella [[fdy.term.advanced_smelter|Fonderia Avanzata]] che trasforma 2 [[fdy.term.technum_ore|Minerale di Technum]] in 3 Barre di [[fdy.term.technum|Technum]] in 6 secondi. È un processo di lavorazione intermedio dedicato alla produzione di barre di Technum, materiale di base per le fasi avanzate della manifattura e delle catene di assemblaggio.\",\"canonical_id\":\"Technum Rods (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_2\"}",{"id":2050,"slug":1119,"locale":1262,"data":2051,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.technum-rods-tier-3.it","{\"description\":\"Le Barre di [[fdy.term.technum|Technum]] (Liv. 3) è una ricetta di fusione eseguita nella [[fdy.term.casting_machine|Macchina di Colata]] che trasforma 15 unità di [[fdy.term.molten_technum|Technum Fuso]] in 5 [[fdy.term.technum_rods|Barre di Technum]] in 7,5 secondi. È un processo di lavorazione intermedio per produrre barre di technum, un materiale usato nelle catene di fabbricazione più avanzate.\",\"canonical_id\":\"Technum Rods (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.molten_technum\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.technum_rods_tier_3\"}",{"id":2053,"slug":1123,"locale":1262,"data":2054,"updated_at":2019,"created_at":1265,"listed_only":93},"fdy.recipe.telluxite-ingot.it","{\"description\":\"telluxite-ingot è una ricetta di fusione che converte il [[fdy.term.telluxite_ore|Minerale di Telluxite]] grezzo in lingotti raffinati. La ricetta consuma ×4 e, dopo 6 seconds, produce ×1 come output primario. telluxite-ingot viene lavorato nella ed è classificato tra le ricette di fusione all'interno del sistema FOUNDRY. Questa ricetta definisce il tasso di conversione standard e il tempo di lavorazione per trasformare il Minerale di Telluxite in Lingotto di Telluxite.\",\"canonical_id\":\"Telluxite Ingot\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_ingot\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.telluxite_ingot\"}",{"id":2056,"slug":1127,"locale":1262,"data":2057,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.telluxite-ore.it","{\"description\":\"Il Minerale di Telluxite è una ricetta di estrazione della categoria mining che converte 4 [[fdy.term.telluxite_ore_rubble|Detriti di Telluxite]] in 1 Minerale di Telluxite. Si esegue nel [[fdy.term.crusher_i|Frantumatore I]] e richiede 1,5 secondi, fungendo da passaggio di lavorazione per recuperare il minerale grezzo utile alla progressione industriale.\",\"canonical_id\":\"Telluxite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.telluxite_ore\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore_rubble\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.telluxite_ore\"}",{"id":2059,"slug":1131,"locale":1262,"data":2060,"updated_at":1335,"created_at":1265,"listed_only":93},"fdy.recipe.telluxite-wafer.it","{\"description\":\"telluxite-wafer è un oggetto nel sistema FOUNDRY classificato come componente. In quanto oggetto di classe componente, funziona come una parte di Fabbricazione distinta che può essere immagazzinata negli inventari del giocatore e delle macchine e usata come input per ricette e catene di produzione all’interno dei sistemi di Fabbricazione e di fabbricazione del gioco. telluxite-wafer è indicato con il suo nome canonico nei dati di gioco e funge da elemento costitutivo per altri oggetti, macchine o assemblaggi che richiedono input di componenti.\",\"canonical_id\":\"Telluxite Wafer\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_wafer\",\"ingredients\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1}],\"time_seconds\":24,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.telluxite_wafer\"}",{"id":2062,"slug":1135,"locale":1262,"data":2063,"updated_at":2064,"created_at":2065,"listed_only":93},"fdy.recipe.train-cargo-wagon.it","{\"name\":\"fdy.term.train_cargo_wagon\",\"canonical_id\":\"Train Cargo Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_cargo_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_cargo_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Vagone Merci del Treno è una ricetta legata alla logistica ferroviaria, usata per gli oggetti solidi. Definisce la funzione di carico del vagone piuttosto che una struttura piazzabile o un personaggio autonomo, e il suo scopo è spostare pile di oggetti attraverso le reti ferroviarie.\\n\\n- È pensato solo per merci solide, quindi rappresenta l’opzione di carico per il trasporto di oggetti sui treni.\\n- In quanto voce di ricetta, fa parte dei dati di fabbricazione e produzione del gioco, anziché essere un oggetto interattivo del mondo di gioco.\"}","2026-06-07 07:57:06","2026-06-02 09:56:30",{"id":2067,"slug":1139,"locale":1262,"data":2068,"updated_at":2069,"created_at":2065,"listed_only":93},"fdy.recipe.train-engine.it","{\"name\":\"fdy.term.train_engine\",\"canonical_id\":\"Train Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_engine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.train_engine\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"description\":\"Il **Locomotiva** è la locomotiva usata per trainare i treni in Foundry. È pensato per configurazioni ferroviarie a senso unico, il che significa che il treno viene considerato con un fronte e un retro fissi, invece di invertire la marcia sul posto.\\n\\nPer le configurazioni push-pull, sono necessari due **Locomotiva**: uno posizionato davanti e uno dietro. Questo permette al treno di operare in entrambe le direzioni senza dover invertire la marcia, rendendolo adatto a layout in cui la geometria dei binari o il posizionamento delle stazioni rende impraticabile la retromarcia.\\n\\nIn pratica, il **Locomotiva** definisce la direzione di marcia e funge da elemento motorizzato centrale di un convoglio ferroviario. Quando si progetta una rete ferroviaria attorno a esso, la decisione principale è se costruire per un semplice movimento a senso unico oppure puntare su una configurazione push-pull con motori a entrambe le estremità.\"}","2026-06-07 07:57:07",{"id":2071,"slug":1144,"locale":1262,"data":2072,"updated_at":2019,"created_at":2073,"listed_only":93},"fdy.recipe.train-loading-station.it","{\"description\":\"Le Train Loading Stations sono estensioni delle [[fdy.term.train_station|Stazione Ferroviaria]] che consentono di caricare o scaricare un vagone. Ogni vagone ha bisogno della propria loading station, quindi vengono usate per dividere la gestione del treno in ingressi e uscite separati invece di trattare l’intero treno come un unico punto di trasferimento. Fanno parte della catena logistica ferroviaria e servono a controllare come il carico si sposta tra i vagoni e gli impianti di produzione o di stoccaggio collegati.\\n\\nLa stazione ha tre modalità: Solid Goods, Gases e Liquids. Queste modalità determinano quale tipo di trasferimento di materiale gestisce la stazione, così una linea ferroviaria può essere adattata a diversi tipi di merci senza modificare l’infrastruttura di base del treno. La modalità può essere cambiata tenendo premuto RMB.\\n\\n- Usa una Loading Station per vagone; un singolo vagone non è condiviso tra più loading stations.\\n- Imposta la modalità della stazione in base al materiale trasportato: solidi, gas o liquidi.\\n- Poiché la stazione è un’estensione di una Train Station, è meglio posizionarla dove i treni si fermano già e dove il punto di trasferimento può alimentare direttamente nastri, tubi o depositi.\\n- Ruoli separati di carico e scarico possono essere usati per mantenere organizzati i carichi in entrata e in uscita sulla stessa rete ferroviaria.\",\"canonical_id\":\"Train Loading Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_loading_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_loading_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_loading_station\"}","2026-06-02 09:56:31",{"id":2075,"slug":1148,"locale":1262,"data":2076,"updated_at":2069,"created_at":2077,"listed_only":93},"fdy.recipe.train-signal.it","{\"name\":\"fdy.term.train_signal\",\"canonical_id\":\"Train Signal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_signal\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_signal\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"description\":\"Segnale Ferroviario è una voce di ricetta per la segnalazione ferroviaria che produce un dispositivo di segnalazione con due modalità operative: Signal e Chain Signal. L’oggetto è associato al controllo della rete ferroviaria e la sua modalità può essere cambiata tenendo premuto il tasto destro del mouse. Questo lo rende un elemento flessibile dell’infrastruttura ferroviaria, anziché un componente a scopo unico, poiché la stessa voce di ricetta copre entrambi i tipi di segnale.\\n\\nIn pratica, il dettaglio importante è che Segnale Ferroviario non è solo un singolo output fisso. Le sue due modalità gli permettono di funzionare sia come segnale normale sia come Chain Signal, a seconda di come viene organizzato il sistema ferroviario. Per questo motivo, fa parte degli strumenti fondamentali per gestire il movimento dei treni, la distanza di sicurezza e il controllo dei percorsi nelle configurazioni basate su rotaie. I giocatori che stanno costruendo o ampliando una rete ferroviaria dovrebbero tenere presente il cambio di modalità prima di posizionarlo o craftarlo, perché il tipo di segnale sbagliato nel punto sbagliato può influire su come i treni si muovono nel sistema.\\n\\nIl cambio di modalità è semplice: tenere premuto RMB per passare da Signal a Chain Signal. Questo è l’unico dettaglio di interazione esplicitamente indicato per la voce di ricetta ed è il comportamento chiave da ricordare quando si usa questo oggetto.\\n\\n- Sono disponibili due modalità: Signal e Chain Signal.\\n- Tenere premuto RMB per passare da una modalità all’altra.\\n- La voce di ricetta è legata all’infrastruttura ferroviaria e alla segnalazione.\\n- La sua flessibilità la rende utile in diversi tipi di situazioni di controllo ferroviario.\"}","2026-06-02 09:56:32",{"id":2079,"slug":1152,"locale":1262,"data":2080,"updated_at":2081,"created_at":2077,"listed_only":93},"fdy.recipe.train-station.it","{\"description\":\"Stazione Ferroviaria è una struttura legata alle ricette utilizzata dai Trains. Serve come punto in cui i Trains possono fermarsi, facendo parte del sistema di instradamento e movimento costruito attorno al trasporto ferroviario.\\n\\nLa sua funzione principale è semplice: un Train può arrivare a una Stazione Ferroviaria e fermarsi lì invece di proseguire oltre. Questo la rende utile ovunque si voglia controllare il flusso degli spostamenti, definire un punto di sosta o organizzare il movimento ferroviario tra diverse parti di una base o di un’area industriale. Poiché è legata al sistema dei treni, diventa più importante quando una colonia usa trasporti programmati o diretti piuttosto che un semplice spostamento punto a punto.\\n\\n- Stazione Ferroviaria è un punto di sosta per i Trains.\\n- Fa parte dell’infrastruttura ferroviaria del gioco ed è usata quando si organizzano le tratte dei treni.\\n- Il suo ruolo è funzionale più che decorativo: esiste per offrire a un Train un luogo in cui fermarsi.\\n\\nCome voce di ricetta, Stazione Ferroviaria appartiene all’insieme delle costruzioni legate al trasporto, anziché a un oggetto consumabile autonomo. Il materiale di origine disponibile ne identifica chiaramente lo scopo, ma non fornisce ulteriori dettagli costruttivi, costi o effetti speciali, quindi il suo uso pratico va inteso soprattutto come nodo di destinazione per i Trains.\",\"canonical_id\":\"Train Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_station\"}","2026-06-08 07:42:48",{"id":2083,"slug":1157,"locale":1262,"data":2084,"updated_at":2085,"created_at":2086,"listed_only":93},"fdy.recipe.train-tanker-wagon.it","{\"name\":\"fdy.term.train_tanker_wagon\",\"canonical_id\":\"Train Tanker Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tanker_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_tanker_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Vagone Cisterna del Treno è una ricetta usata per produrre un vagone ferroviario progettato per il trasporto di liquidi e gas. Fa parte della catena logistica ferroviaria di Foundry, offrendo ai treni un modo dedicato per spostare carichi fluidi che non possono essere gestiti dai normali vagoni merci solidi.\\n\\nPoiché è destinata specificamente a liquidi e gas, questa ricetta diventa molto utile quando una fabbrica ha iniziato a fare affidamento su una produzione compatibile con le tubazioni oppure quando vuole spedire su rotaia le uscite fluide su distanze maggiori. In pratica, si inserisce in configurazioni in cui le risorse in serbatoi devono essere trasferite tra siti di estrazione, lavorazione e produzione remota senza usare reti di tubazioni fisse.\\n\\n- Usato per il trasporto ferroviario di fluidi e gas.\\n- Funziona come variante vagone della logistica da cisterna, invece che per il trasporto di oggetti solidi.\\n- Si abbina meglio a linee produttive che generano o consumano materiali liquidi o gassosi.\"}","2026-06-07 07:57:08","2026-06-02 09:56:33",{"id":2088,"slug":1161,"locale":1262,"data":2089,"updated_at":1273,"created_at":2090,"listed_only":93},"fdy.recipe.train-tracks.it","{\"description\":\"I Binari Ferroviari sono una ricetta di assemblaggio che consente di produrre 1 Binari Ferroviari in 1,5 secondi usando 1 Travi in Acciaio nell’[[fdy.term.assembler_i|Assemblatore I]]. Servono come componente infrastrutturale per la costruzione della rete ferroviaria, collegando i sistemi di trasporto e supportando la progressione logistica della fabbrica.\",\"canonical_id\":\"Train Tracks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tracks\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_tracks\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tracks\"}","2026-06-02 23:35:17",{"id":2092,"slug":1166,"locale":1262,"data":2093,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.transformer-large.it","{\"description\":\"La ricetta di assemblaggio per il [[fdy.term.research_transformer_large|Trasformatore (Grande)]] produce un’unità di questo componente in 10 secondi nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 25 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]], 10 [[fdy.term.electronic_components|Componenti Elettronici]] e 10 Circuiti Stampati, e serve a costruire grandi trasformatori impiegati nei sistemi elettrici e nelle catene di produzione di FOUNDRY.\",\"canonical_id\":\"Transformer (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.transformer_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_large\"}",{"id":2095,"slug":1170,"locale":1262,"data":2096,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.transformer-small.it","{\"description\":\"[[fdy.term.transformer_small|Trasformatore (Piccolo)]] è un edificio di lavorazione nel sistema di FOUNDRY. Come struttura della categoria lavorazione, Trasformatore (Piccolo) esegue la trasformazione di input di oggetti o fluidi nei corrispondenti output nell’ambito delle catene di produzione e conversione delle risorse; è pensato per essere integrato nelle linee produttive e interagisce con le meccaniche di lavorazione del gioco. L’entità è identificata dal nome localizzato \\\"Trasformatore (Piccolo)\\\" e il suo ruolo principale è servire come nodo di lavorazione compatto all’interno di layout di impianto più ampi.\",\"canonical_id\":\"Transformer (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.transformer_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_small\"}",{"id":2098,"slug":1174,"locale":1262,"data":2099,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.transport-ship-port.it","{\"description\":\"[[fdy.term.transport_ship_port|Porto per Nave da Trasporto]] è un edificio logistico ereditato, legato al vecchio sistema della nave da trasporto. Prima di Update 2, Early Access: Galactic Commerce, la nave da trasporto veniva usata per spostare gli oggetti dalla Space Platform alla fabbrica. Quella funzione è stata rimossa nell’aggiornamento, quindi Porto per Nave da Trasporto non svolge più quel ruolo originario nella versione attuale del gioco.\\n\\nSe state lavorando con contenuti più vecchi o con riferimenti alla catena logistica precedente all’aggiornamento, il cambiamento importante è che il percorso della nave da trasporto è obsoleto. Le opzioni sostitutive attuali sono [[fdy.term.recipe_shipping_pad_small|Piattaforma di Spedizione (Piccola)]] e [[fdy.term.recipe_shipping_pad_medium|Piattaforma di Spedizione (Media)]], che vengono invece usate per il trasporto degli oggetti tra la Space Platform e la fabbrica. Di conseguenza, Porto per Nave da Trasporto va considerato parte del vecchio sistema, non un edificio su cui pianificare i nuovi layout.\\n\\n- Prima di Update 2, faceva parte del metodo della nave da trasporto per portare gli oggetti dalla Space Platform alla fabbrica.\\n- In Update 2: Early Access Galactic Commerce, quella funzione di trasporto è stata rimossa.\\n- Piattaforma di Spedizione (Piccola) e Piattaforma di Spedizione (Media) sono le sostituzioni previste.\\n- Qualsiasi strategia o progetto di fabbrica basato sul percorso della nave da trasporto è obsoleto per il gioco attuale.\",\"canonical_id\":\"Transport Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transport_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":400},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":200},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.energy_cell\",\"count\":40},{\"item\":\"fdy.term.polymer_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.transport_ship_port\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transport_ship_port\"}",{"id":2101,"slug":1178,"locale":1262,"data":2102,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.tropical-rainforest-seed-plants.it","{\"description\":\"[[fdy.term.tropical_rainforest_seed_plants|Seme di Foresta Tropicale (Piante)]] è un edificio decorativo nel sistema FOUNDRY. Funziona come oggetto ornamentale classificato tra le decorazioni, destinato a rappresentare un Tropical Rainforest Seed all’interno dell’ambiente di gioco. Non sono associati a questo edificio input, output o ricette di produzione nei dati forniti; il suo ruolo è puramente estetico e viene usato per abbellire aree o scenari costruiti dal giocatore in cui si desidera una decorazione a tema vegetale.\",\"canonical_id\":\"Tropical Rainforest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_plants\"}",{"id":2104,"slug":1182,"locale":1262,"data":2105,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.tropical-rainforest-seed-trees.it","{\"description\":\"[[fdy.term.tropical_rainforest_seed_trees|Seme di Foresta Tropicale (Alberi)]] è una ricetta della categoria carburante che si esegue nella [[fdy.term.greenhouse|Serra]] per moltiplicare i semi di foresta tropicale. Consuma 1 Seme di Foresta Tropicale (Alberi), 1 [[fdy.term.mineral_rocks|Rocce Minerali]] e 250 [[fdy.term.water|Acqua]] in 300 secondi per produrre 3 Seme di Foresta Tropicale (Alberi). È una ricetta utile per mantenere e ampliare la produzione di alberi di foresta tropicale, trasformando risorse di supporto in un aumento netto dei semi disponibili.\",\"canonical_id\":\"Tropical Rainforest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_trees\"}",{"id":2107,"slug":1186,"locale":1262,"data":2108,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.walkway.it","{\"description\":\"[[fdy.term.walkway|Passerella]] è una ricetta di assemblaggio che produce 1 Passerella in 1,5 secondi nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 3 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]] come ingrediente di input ed è usata per trasformare materiali lavorati in una struttura da costruzione utile alla mobilità e alla disposizione degli impianti.\",\"canonical_id\":\"Walkway\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.walkway\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.walkway\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.walkway\"}",{"id":2110,"slug":1190,"locale":1262,"data":2111,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.wall-light.it","{\"description\":\"Lampada a Muro è una ricetta di assemblaggio eseguita in [[fdy.term.assembler_i|Assemblatore I]] che produce 1 [[fdy.term.wall_light_i|Lampada a Muro I]] in 2 secondi. Richiede 2 [[fdy.term.xenoferrite_plates|Piastre di Xenoferrite]] e 1 [[fdy.term.electronic_components|Componenti Elettronici]], ed è parte della catena produttiva per ottenere illuminazione da installare nelle strutture della base.\",\"canonical_id\":\"Wall Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wall_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wall_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wall_light\"}",{"id":2113,"slug":1194,"locale":1262,"data":2114,"updated_at":1906,"created_at":1265,"listed_only":93},"fdy.recipe.weapon-components.it","{\"description\":\"**Componenti di Arma** è una ricetta di assemblaggio che produce 1 unità di Componenti di Arma in 6 secondi nell’[[fdy.term.assembler_i|Assemblatore I]]. Richiede [[fdy.term.firmarlite_sheet|Lastra di Firmarlite]], [[fdy.term.machinery_parts|Parti Meccaniche]] ed [[fdy.term.explosives|Esplosivi]] come ingredienti, e serve a trasformare materiali industriali e componenti tecnici in parti dedicate alla costruzione e alla lavorazione delle armi.\",\"canonical_id\":\"Weapon Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.weapon_components\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.weapon_components\"}",{"id":2116,"slug":1198,"locale":1262,"data":2117,"updated_at":1335,"created_at":1265,"listed_only":93},"fdy.recipe.wire-coil.it","{\"description\":\"wire-coil è un oggetto nel sistema di FOUNDRY classificato come componente. Funziona come componente di fabbricazione di fascia media e parte di approvvigionamento utilizzata nelle catene di produzione, servendo da ingrediente per le ricette e come materiale consumato da macchine e processi di assemblaggio che richiedono elementi metallici conduttivi o avvolti. In quanto oggetto di classe componente, wire-coil è pensato per essere combinato con altri componenti e materie prime per produrre beni finiti e prodotti intermedi attraverso le ricette di produzione.\",\"canonical_id\":\"Wire Coil\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wire_coil\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wire_coil\"}",{"id":2119,"slug":1202,"locale":1262,"data":2120,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.wooden-blocks.it","{\"description\":\"wooden-blocks è un edificio nel sistema FOUNDRY classificato sotto decorazioni. Sono disponibili solo dati strutturali per questa entità: si tratta di un edificio decorativo destinato a svolgere funzioni decorative o estetiche all’interno dei sistemi di costruzione e posizionamento del gioco. Non sono inclusi input, output, ricette o ulteriori attributi meccanici nei dati forniti; la sua classificazione principale all’interno del gioco è quella di un edificio di tipo decorazione chiamato wooden-blocks.\",\"canonical_id\":\"Wooden Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_blocks\"}",{"id":2122,"slug":1206,"locale":1262,"data":2123,"updated_at":1382,"created_at":1265,"listed_only":93},"fdy.recipe.wooden-decor-blocks.it","{\"description\":\"wooden-decor-blocks è un edificio nel sistema FOUNDRY classificato nella categoria decor. Funziona come una struttura decorativa all’interno della tassonomia degli edifici del gioco, identificata dal nome canonico wooden-decor-blocks. Non sono specificati ulteriori input strutturali, output o collegamenti di gameplay; la sua classificazione come decor indica che il suo ruolo è offrire un abbellimento visivo o tematico, piuttosto che produzione o lavorazione delle risorse. La voce esiste esclusivamente come record di edificio della categoria decor nel dataset di FOUNDRY.\",\"canonical_id\":\"Wooden Decor Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_decor_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_decor_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_decor_blocks\"}",{"id":2125,"slug":1210,"locale":1262,"data":2126,"updated_at":2127,"created_at":2128,"listed_only":93},"fdy.recipe.xeno-crystal-extractor.it","{\"name\":\"fdy.term.xeno_crystal_extractor\",\"canonical_id\":\"Xeno-Crystal-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_crystal_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_crystal_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"description\":\"Il Xeno-Crystal-Extractor è una struttura che deve essere posizionata direttamente sopra un Crystal Deposit per funzionare. Una volta installato, estrae i cristalli dal deposito e rappresenta il mezzo base per raccogliere questa risorsa.\\n\\nLa sua produzione può essere aumentata drasticamente fornendogli Xeno Power Cores e Robot Workstations, rendendolo molto più efficiente di un estrattore non assistito. Poiché dipende da una tessera valida di deposito, il posizionamento è il principale limite: non può essere usato come struttura a uso generale ed è utile solo dove sono disponibili Crystal Deposits.\\n\\n- Posizionatelo direttamente su un Crystal Deposit; altrimenti non estrarrà nulla.\\n- I Xeno Power Cores aumentano in modo significativo la sua produzione.\\n- Anche i Robot Workstations ne incrementano drasticamente il rendimento.\\n- È più prezioso sui depositi ricchi, dove la resa potenziata può essere sostenuta.\"}","2026-06-07 07:57:09","2026-06-02 09:55:04",{"id":2130,"slug":1214,"locale":1262,"data":2131,"updated_at":1273,"created_at":1265,"listed_only":93},"fdy.recipe.xeno-logistics-container.it","{\"description\":\"[[fdy.term.xeno_logistics_container|Contenitore della Xeno-Logistica]] è una ricetta di assemblaggio che produce 1 [[fdy.term.container|Contenitore]] della Xeno-Logistica in 5 secondi presso l’[[fdy.term.assembler_i|Assemblatore I]]. Richiede 15 [[fdy.term.machinery_parts|Parti Meccaniche]], 15 [[fdy.term.electronic_components|Componenti Elettronici]], 5 [[fdy.term.xeno_scrap|Xeno-Rottami]] e 1 [[fdy.term.xeno_crystal|Xeno-Cristallo]], collegando materiali meccanici ed elettronici con risorse aliene per creare un contenitore usato nei sistemi logistici xeno.\",\"canonical_id\":\"Xeno-Logistics Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_container\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_container\"}",{"id":2133,"slug":1218,"locale":1262,"data":2134,"updated_at":1264,"created_at":1265,"listed_only":93},"fdy.recipe.xeno-logistics-tower.it","{\"description\":\"[[fdy.term.xeno_logistics_tower|Torre della Xeno-Logistica]] è un edificio nel sistema FOUNDRY classificato come struttura di lavorazione. Funziona come una struttura di classe processing all’interno del livello infrastrutturale del gioco ed è pensato per integrarsi nei flussi di produzione e di risorse gestiti da FOUNDRY, con connessioni e interazioni definite dalle meccaniche di lavorazione del sistema. Non sono stati forniti ulteriori input strutturali, output, ricette o dati sui fluidi per questa entità; la sua classificazione e il suo nome sono gli attributi autorevoli disponibili.\",\"canonical_id\":\"Xeno-Logistics Tower\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_tower\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_tower\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_tower\"}",{"id":2136,"slug":1222,"locale":1262,"data":2137,"updated_at":1273,"created_at":1378,"listed_only":93},"fdy.recipe.xeno-scrap-extractor.it","{\"description\":\"[[fdy.term.xeno_scrap_extractor|Estrattore di Xeno-Rottami]] è una ricetta di assemblaggio che produce 1 Estrattore di [[fdy.term.xeno_scrap|Xeno-Rottami]] in 8 secondi nell’[[fdy.term.assembler_i|Assemblatore I]]. 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