Playtest Update - ver 0.01.03
2026-04-29
Hello. This is the **TBH : Task Bar Hero** development team. The Playtest has been updated to ver 0.01.03. Detailed update contents are as follows. **Combat Balance Adjustments** **Knight** - Lv.
Hello.
This is the TBH : Task Bar Hero development team.
The Playtest has been updated to ver 0.01.03.
Detailed update contents are as follows.
Combat Balance Adjustments
Knight
- Lv. 20 Passive – Add HP Per Kill: 2 → 3
Ranger
- Main Weapon Attack Damage: overall adjusted to about 1.6× the previous value
- Lv. 20 Passive – Projectile Damage: 7% → 15%
- Lv. 30 Passive – Attack Speed: 4% → 5%
- Lv. 50 Passive – Damage Life Leech: 2% → 0.5%
- Lv. 60 Passive – Projectile Speed → changed to Area of Effect Damage (15%)
- Lv. 60 Passive – Cooldown Reduction → changed to Projectile Damage (15%)
- Lv. 70 Passive – Attack Speed: 4% → 6%
Priest
- Lv. 20 Passive – Skill Heal: 5% → 7%
- Lv. 40 Passive – Block Chance: 30% → 3%
- Lv. 60 Passive – Armor: 10 → 50
- Lv. 80 Passive – Max HP: 10 → 20
- Lv. 80 Passive – Skill Heal: 5% → 7%
Mage
- 10-point investment passive – Critical Chance ↔ Area of Effect Increase positions swapped
- Critical Chance (Base Value) Passive: 1.5% → Critical Chance (Percentage Increase) 20%
- Lv. 20 Passive – Fire/Cold Damage: +2% → +10%
- Lv. 40 Passive – Attack Damage: +1 → +2
- Lv. 70 Passive – Critical Chance (Base Value): 2% → 0.3%
- Lv. 80 Passive – Attack Damage: +1 → +3
Hunter
Hunter weapon Attack Damage: overall adjusted to about 1.3× the previous value
Hunter base Attack Speed: reduced by 0.1
- Sub-weapon base stat: changed to Critical Damage (min 20% ~ max 300%)
- Active – Explosive Bolt damage: 230% → 334% (per-level increase 20% → 31%)
- Active – Quick Reload cooldown: 12s → 14s
- Active – Charged Trap (Fire) explosion damage: 500% → 800% / Fixed an issue where Ignite was not being applied / Explosion delay: 1s → 1.5s
- Active – Charged Trap (Cold) explosion damage: 200% → 300% / Explosion delay: 2s → 0.8s
- Active – Charged Trap (Lightning) explosion damage: 350% → 425% / Shock proc chance: 30% → 100%
- Active – Auto Crossbow cooldown: 14s → 12s / damage: 50% → 175%
- Active – Lightning Arrow damage: 400% → 270% (per-level increase 30% → 20%)
- Lv. 1 Passive – Attack Damage: 1 → 2
- Lv. 30 Passive – Max HP: 10 → 15
- Lv. 40 Passive – Evasion → changed to Critical Chance (Base Value 3%)
- Lv. 50 Passive – Attack Damage: 20 → 3
- Lv. 60 Passive – Lightning Damage: 2% → 15%
- Lv. 60 Passive – Critical Damage: 20% → 15%
- Lv. 70 Passive – HP Per Hit: 20 → 3
- Lv. 80 Passive – Critical Chance (Base Value): 2% → 0.5%
- Lv. 80 Passive – Critical Damage: 20% → 15%
Slayer
- Main Weapon damage increased: overall adjusted to about 1.1× the previous value
- Sub-weapon base stat: changed to Attack Damage Percentage Increase (min 15% ~ max 200%)
- Active – Smash Jump: 230% → 310% (per-level increase 20% → 25%)
- Active – Crushing Blow: 160% → 620% / per-level increase 15% → 40% / required basic attack count 7 → 5 / area-of-effect radius 400 → 470
- Active – General's Roar: stun duration 1s → 2s
- Active – Earth Smash: 120% → 370% / per-level increase 10% → 25% / required basic attack count 10 → 9
- Active – Axe Whirlwind: 50% → 100% / per-level increase 16% → 8% / cooldown 15s → 18s
- Lv. 10 Passive – Add HP Per Kill: 3 → 5
- Lv. 50 Passive – Area of Effect Damage Increase: 5% → 15%
- Lv. 70 Passive – Area of Effect Damage Increase: 5% → 15%
- Lv. 70 Passive – Skill Duration Increase: 5% → 8%
Equipment Balance Adjustments
Some balance adjustments have been made because the fixed stat values on low-level equipment were applied with values that were too low. * ※ "Base Value" is the base amount, while "Percentage Increase" is a % increase option applied via additive calculation.*
Sub-weapon
- Attack Damage (Percentage Increase) min: 10% → 12%
- Critical Chance (Percentage Increase) min: 10% → 15%
- Critical Damage min: 10% → 12%
- Cast Speed min: 5% → 10%
- Skill Heal Increase min: 5% → 10%
- HP Regen Per Sec min: 5 → 10
Boots
- All Movement Speed options that were applied as (Percentage Increase) have been changed to (Base Value)
Necklace
- On certain grades of necklace that have only one fixed property, Critical Chance or Cast Speed options will now be distributed evenly
- Cooldown Reduction min: 1% → 3%
- Attack Speed max: 20% → 30%
- Critical Chance (Percentage Increase): min 5% → 15% / max 30% → 60%
- Cast Speed min: 8% → 16%
Earring
- Skill Duration: 3% → 8%
- Critical Damage min: 8% → 15%
- Movement Speed min: 5% → 14%
- Life Leech min: 0.1% → 0.5%
Ring
- Attack Speed (Percentage Increase) min: 3% → 5%
- Cooldown Reduction min: 1% → 2%
- On rings with only one fixed property, Cast Speed, Attack Damage, HP Per Hit, and Add HP Per Kill will now be distributed evenly
Bracelet
- Damage Absorption: min 0.3 ~ max 10 → min 1 ~ max 20
Accessory – Life Leech
- Starting value: min 0.1% → min 0.5%
Decoration Materials
- All effects that raised the Critical Chance Base Value have been changed to Percentage Increase effects (e.g., Lesser
Sapphire (110002) accessory decoration effect)
- Damage Absorption: overall increased (e.g., Tier 1: 0.1
0.4 → 11) - Area of Effect Increase: overall increased (e.g., Tier 1: 2%
4% → 5%6%) - Attack Speed: low-tier values increased (e.g., Tier 1: 1%
3% → 4%5%) - Cast Speed: low-tier values increased (e.g., Tier 1: 1%
3% → 6%7%)
Other Improvements
- The Armor formula has been adjusted to increase the value of Armor in certain level ranges and to ensure that even low Armor values are meaningful.
- Fixed an issue where the box drop rate dropped excessively low after Hell difficulty.
- Added animated background structures such as torches and altars to Stages 2-8, 2-9, 2-10, 3-5, 3-6, 3-7, 3-8, and 3-9.
Bug Fixes
- Fixed an issue where Area of Effect Increase was not being applied to some area skills.
- Fixed an issue where the cooldown was being reset when equipping a skill.
- Fixed an issue where, when a crafting result was still in the Cube and the player attempted to craft consecutively, the previous result item would disappear.
- Fixed an issue where registering a crafting material would cause the material description in the crafting recipe to disappear.
- Fixed an issue where runes that increase the Stage Boss loot box capacity could not be purchased.
- Fixed an issue where the "Auto-start when launching desktop" option in the game-exit popup could not be selected.
- Fixed an issue where, among earring stats, the EXP bonus effect was displayed at 10× the value actually being applied.
- Fixed an issue where some items' sell gold amounts were not displayed properly when the value was excessively large.
- Changed the display so that recovery amounts (such as absorption) less than 1, which were shown as 0, are no longer shown. (Even if less than 1, only the display is hidden — the actual recovery is still applied.)
- Fixed an issue where, after selecting a pet in the Formation UI and returning to the Hero window, hero switching did not work.
- Fixed an issue where the
Hunter's Quick Reload skill effect was not being removed in certain situations.
- Fixed an issue where the
Slayer's Axe Whirlwind skill range was being applied much more narrowly than intended.
- Fixed an issue where the
Slayer would show abnormal movement when the Crushing Blow skill was equipped.
- Fixed an issue where the icon and name text for the
Slayer's Lv. 20 Passive – Increased Physical Damage were incorrectly displayed as Cooldown Reduction.
- Fixed an issue where, due to a bug, the per-second HP regen fixed property on the
Knight's sub-weapon (shield) was being applied at far too low a value.
We will continue to update the game to provide you with a better experience.
Thank you.