Version 2.0.11 released as stable
2024-10-26
en 版を表示中
# **Features** - [space-age] Asteroid collector filters can be modified by blueprint parametrisation. - Programmable speaker can be modified by blueprint parametrisation. - When imported blueprint is
Features
- [space-age]
アステロイド収集機 filters can be modified by blueprint parametrisation.
プログラマブルスピーカー can be modified by blueprint parametrisation.- When imported blueprint is placed, assembling machines will be configured with the recipe even when recipe is not yet researched.
Changes
- [space-age] Fulgora ruins now also drop iron sticks when mined so electric poles could be crafted without recyclers at the start.
- [space-age] The "Custom minimum payload" slider for orbital logistics now offers more sensible values.
- [space-age] Orbital logistics "Custom minimum payload" is now checked against largest possible payload before setting the filter.
- [space-age] Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.
Optimizations
- Improved performance of technology GUI when viewing only essential technologies. (https://forums.factorio.com/117044)
Bugfixes
- Fixed a crash when construction robots attempt to deliver modules in the same tick the target entity is destroyed. (https://forums.factorio.com/116791)
- Fixed that biter base menu simulation had more decoratives over the Wube logo than desired. (https://forums.factorio.com/116882)
- Tips simulation fixed with minor changes to texts (https://forums.factorio.com/116394 https://forums.factorio.com/116854 https://forums.factorio.com/116442)
- Fixed that the map editor couldn't change the spawn point of a force after it was set. (https://forums.factorio.com/116966)
- Fixed that the game would hang when closing the load game menu if the number of mods in the mods directory was too large on Linux. (https://forums.factorio.com/116561)
- Fixed incorrect pump speed reporting when pumping into a fluid wagon. (https://forums.factorio.com/116492)
- Fixed that pumps could not pump into a fluid wagon at full speed. (https://forums.factorio.com/116492)
- Fixed that inserters could get stuck if the crafting machine they're interacting with dies and is rebuilt. (https://forums.factorio.com/116972)
- Fixed a performance issue with ghost building. (https://forums.factorio.com/117023)
- Fixed achievement nucear-power to require building nuclear reactor. (https://forums.factorio.com/116730)
- Fixed a possible exploit of using parametrised blueprint to set unlocked recipes in assemblers. (https://forums.factorio.com/117063)
- Fixed that players in remote view were unable to open menu when the game was paused. (https://forums.factorio.com/116472)
- Fixed turrets sometimes being marked for deconstruction and rebuild if trying to upgrade through overbuilding.
- Fixed position of car driven by local player would be delayed on minimap in multiplayer.
- Fixed a crash related to rocket silos when adding and removing mods. (https://forums.factorio.com/117067)
- Fixed that zooming with buttons(keyboard or controller) would not zoom to pixel-perfect values.
- Fixed a crash when reading cursor record of a character not assigned to a player. (https://forums.factorio.com/116926)
- Fixed that building with modded items did not work correctly in all cases. (https://forums.factorio.com/116862)
- Fixed a crash when merging forces related to chart tags. (https://forums.factorio.com/116931)
- Fixed that blueprinted containers would loose their settings when overbuilt over container without those settings (https://forums.factorio.com/116130)
- Fixed a crash when setting roboport requests to a negative value. (https://forums.factorio.com/116996)
- Fixed RecipePrototype::maximum_productivity was allowed to be negative. (https://forums.factorio.com/117026)
- Fixed rail description would suggest toggle rail layer binding when elevated-rails mod was disabled. (https://forums.factorio.com/116885)
- Fixed blueprints being able to produce two overlaying ghosts of tiles with the same placing item (like hazard-concrete-left/right)
- Fixed technology GUI not updating technology cost label if the technology didn't have any science packs. (https://forums.factorio.com/117237)
- Fixed reading LuaTechnologyPrototype::research_trigger could throw an error. (https://forums.factorio.com/117279)
- Fixed modules technology icon when quality mod is disabled. (https://forums.factorio.com/117284)
- Fixed MapGeneratorGui would not enable reset to defaults button when changing technology price multiplier. (https://forums.factorio.com/116864)
- Fixed PVP scenario not having starting area protection enabled when the last player of that force logged out. (https://forums.factorio.com/117028)
- Fixed use-item-groups had no effects. (https://forums.factorio.com/117367)
- Fixed a crash when trying to render a surface which doesn't exist in a simulation. (https://forums.factorio.com/117359)
- Fixed crashes caused by calling missing library symbols on older macOS versions. (https://forums.factorio.com/116227)
Modding
- Added AssemblingMachinePrototype::disabled_when_recipe_not_researched.
Scripting
- Added LuaEntity::insert_plan and LuaEntity::removal_plan read/write.
- Added removal_plan parameter to LuaSurface::create_entity for item request proxies.