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It is the manufacturing process used to create this machine component within the assembly system.\",\"canonical_id\":\"Assembly Line Producer\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_producer\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_producer\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_producer\"}","Assembly Line Producer",{"id":235,"slug":236,"locale":7,"data":237,"updated_at":189,"created_at":197,"listed_only":168,"name_label":238,"name_icon":25},"fdy.recipe.assembly-line-rail.en","assembly-line-rail","{\"description\":\"[[fdy.term.assembly_line_rail|Assembly Line Rail]] is an assembly recipe that produces one Assembly Line Rail in 3 seconds. The recipe consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and is crafted in the [[fdy.term.assembler_i|Assembler I]]. As the primary_output_item Assembly Line Rail, this recipe is used to create the structural rail components required for constructing and extending automated assembly lines within the production network. The recipe is categorized under assembly and must be processed by an Assembler I to yield the finished rail component.\",\"canonical_id\":\"Assembly Line Rail\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_rail\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_rail\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_rail\"}","Assembly Line Rail",{"id":240,"slug":241,"locale":7,"data":242,"updated_at":196,"created_at":197,"listed_only":168,"name_label":243,"name_icon":25},"fdy.recipe.assembly-line-splitter.en","assembly-line-splitter","{\"description\":\"**[[fdy.term.assembly_line_splitter|Assembly Line Splitter]]** is an assembly recipe in *FOUNDRY* that produces one **Assembly Line Splitter** in **[[fdy.term.assembler_i|Assembler I]]** over 5 seconds. It consumes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **[[fdy.term.circuit_board|Circuit Board]]**, making it a crafted component tied to the game’s assembly production chain.\",\"canonical_id\":\"Assembly Line Splitter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_splitter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_splitter\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_splitter\"}","Assembly Line Splitter",{"id":245,"slug":246,"locale":7,"data":247,"updated_at":189,"created_at":197,"listed_only":168,"name_label":248,"name_icon":25},"fdy.recipe.assembly-line-start.en","assembly-line-start","{\"description\":\"[[fdy.term.assembly_line_start|Assembly Line Start]] is an assembly recipe in the assembly category that produces 1 Assembly Line Start in 8 seconds. The recipe requires 30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 8 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 4 [[fdy.term.circuit_board|Circuit Board]], and 8 [[fdy.term.hydraulic_piston|Hydraulic Piston]] as ingredients. Its primary output item is Assembly Line Start and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe ties high-tier component inputs into a single Assembly Line Start unit for use in manufacturing or construction chains.\",\"canonical_id\":\"Assembly Line Start\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_start\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":8},{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_start\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_start\"}","Assembly Line Start",{"id":250,"slug":251,"locale":7,"data":252,"updated_at":189,"created_at":197,"listed_only":168,"name_label":253,"name_icon":25},"fdy.recipe.barrel-empty.en","barrel-empty","{\"description\":\"[[fdy.term.barrel_empty|Barrel (Empty)]] is an assembly recipe that produces one Barrel (Empty) in 3 seconds. The recipe consumes one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as its sole ingredient and yields Barrel (Empty) ×1 as the primary output. It is performed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the game's item production chain for containers and storage-related crafting. The recipe's short production time and single-component input make it a basic manufacturing step for obtaining empty barrels.\",\"canonical_id\":\"Barrel (Empty)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.barrel_empty\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.barrel_empty\"}","Barrel (Empty)",{"id":255,"slug":256,"locale":7,"data":257,"updated_at":189,"created_at":197,"listed_only":168,"name_label":258,"name_icon":25},"fdy.recipe.battery-large.en","battery-large","{\"description\":\"[[fdy.term.battery_large|Battery (Large)]] is an assembly recipe that produces one Battery (Large) as its primary output. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.circuit_board|Circuit Board]], and 20 [[fdy.term.energy_cell|Energy Cell]] and completes in 7.5 seconds. It is categorized under assembly and is built on the [[fdy.term.assembler_i|Assembler I]]. The recipe converts the listed inputs into a single Battery (Large) item through the Assembler I production process.\",\"canonical_id\":\"Battery (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.battery_large\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_large\"}","Battery (Large)",{"id":260,"slug":261,"locale":7,"data":262,"updated_at":189,"created_at":197,"listed_only":168,"name_label":263,"name_icon":25},"fdy.recipe.battery-small.en","battery-small","{\"description\":\"[[fdy.term.battery_small|Battery (Small)]] is an assembly recipe that produces 1 Battery (Small) as its primary output. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 4 [[fdy.term.electronic_components|Electronic Components]], 20 [[fdy.term.technum_rods|Technum Rods]] and 10 [[fdy.term.energy_cell|Energy Cell]] and completes in 5 seconds. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building and yields Battery (Small) ×1 per craft. The recipe belongs to the assembly category and is used to convert the listed component items into the finished Battery (Small).\",\"canonical_id\":\"Battery (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.technum_rods\",\"count\":20},{\"item\":\"fdy.term.energy_cell\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.battery_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_small\"}","Battery (Small)",{"id":265,"slug":266,"locale":7,"data":267,"updated_at":268,"created_at":197,"listed_only":168,"name_label":269,"name_icon":25},"fdy.recipe.biomass.en","biomass","{\"description\":\"[[fdy.term.biomass|Biomass]] is a basic organic resource used throughout the early and mid game. It is gathered from vegetation across the map and can also be crafted in a [[fdy.term.greenhouse|Greenhouse]] using Biomass, Ore, and [[fdy.term.water|Water]]. In practice, it is one of the first materials players stockpile because of how broadly it is consumed before higher-tier power and production options become available.\\n\\nIts most important role is as fuel. In the early phases of the game, Biomass is a primary fuel source for Biomass Burners and for various machinery, making it essential for keeping an initial base running until the [[fdy.term.burner_generator|Burner Generator]] is unlocked through Research Servers. Because of this, players usually want a steady supply of Biomass before expanding power-hungry production lines.\\n\\nBiomass is also used as a crafting component in a wide range of recipes. It appears in the production of office furniture, explosives, decorative blocks, and tools, so even after better fuels become available it remains relevant as a general-purpose industrial ingredient.\\n\\nPractical uses and acquisition points:\\n- Gather it by harvesting trees, plants, and other organic sources scattered around the map.\\n- Craft it in a Greenhouse with Biomass, Ore, and Water.\\n- Use it to keep Biomass Burners and other early machinery supplied before higher-tier power is unlocked.\\n- Reserve some stock for crafting, since it is used in furniture, explosives, decorative pieces, and tools.\\n\\nBecause Biomass has both fuel and crafting demand, it is worth treating it as a shared strategic resource rather than burning it immediately. Collecting vegetation during exploration and maintaining a production loop in a Greenhouse helps avoid shortages during early expansion.\",\"canonical_id\":\"Biomass\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.biomass\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.biomass\",\"count\":2}],\"time_seconds\":60,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.biomass\"}","2026-06-03 10:56:55","Biomass",{"id":271,"slug":272,"locale":7,"data":273,"updated_at":189,"created_at":197,"listed_only":168,"name_label":274,"name_icon":25},"fdy.recipe.biomass-burner.en","biomass-burner","{\"description\":\"[[fdy.term.biomass_burner|Biomass Burner]] is an assembly recipe that produces one Biomass Burner item and requires 4 seconds to complete. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×5, [[fdy.term.electronic_components|Electronic Components]] ×5, and [[fdy.term.technum_rods|Technum Rods]] ×5 as ingredients. Its primary output is the Biomass Burner item. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe defines the manufacturing inputs, output count, and crafting time for producing Biomass Burner units within the FOUNDRY production system.\",\"canonical_id\":\"Biomass Burner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.biomass_burner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.biomass_burner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.biomass_burner\"}","Biomass Burner",{"id":276,"slug":277,"locale":7,"data":278,"updated_at":196,"created_at":197,"listed_only":168,"name_label":279,"name_icon":25},"fdy.recipe.blast-furnace-base.en","blast-furnace-base","{\"description\":\"Blast Furnace Base is an assembly recipe in FOUNDRY that produces 1 Blast Furnace Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 600 [[fdy.term.concrete|Concrete]], 600 Steel Beams, 300 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 200 Circuit Boards, making it a major construction recipe for setting up blast furnace infrastructure.\",\"canonical_id\":\"Blast Furnace Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.blast_furnace_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":600},{\"item\":\"fdy.term.steel_beams\",\"count\":600},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":300},{\"item\":\"fdy.term.circuit_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.blast_furnace_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.blast_furnace_base\"}","Blast Furnace Base",{"id":281,"slug":282,"locale":7,"data":283,"updated_at":182,"created_at":197,"listed_only":168,"name_label":284,"name_icon":25},"fdy.recipe.boiler.en","boiler","{\"description\":\"The Boiler is a mid-game industrial building that converts fuel and water into steam for use by Steam Turbines. It sits in a water-and-fuel loop: each [[fdy.term.boiler|Boiler]] consumes **20 L\u002Fs of [[fdy.term.water|Water]]** through either side port and can be chained directly with other Boilers, since the ports are bidirectional. This makes it easy to build compact arrays or connect them with [[fdy.term.pipe|Pipe]] sections as needed.\\n\\nA single Boiler produces enough steam to support one [[fdy.term.steam_turbine|Steam Turbine]] at full output. Each Boiler can supply **60 L\u002Fs of steam**, matching the **60 L\u002Fs** a Steam Turbine needs to run at its maximum **3.6 MW** output. In practice, that means one Boiler per Steam Turbine for full-capacity operation.\\n\\nFor water supply, the building is simple to scale but easy to overtax if the pipe network is not planned carefully:\\n- Each Boiler adds **5 complexity** to the Pipe Network it is attached to.\\n- One Pipe Intake provides **500 L\u002Fs**, enough for **25 Boilers** at full rate.\\n- The Pipe Network itself caps at **600 L\u002Fs**, so two Pipe Intakes are needed to push the total Boiler count up to **30 Boilers** before hitting the network limit.\\n\\nFuel consumption depends on the chosen fuel and the Boiler must receive **3.6 MJ\u002Fs** to maintain **360 L\u002Fs of steam**. Its supported fuels include [[fdy.term.biomass|Biomass]], [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]], [[fdy.term.ignium_ore|Ignium Ore]], [[fdy.term.portable_fuel|Portable Fuel]], Ignium Fuel Rods, and [[fdy.term.coked_ignium|Coked Ignium]]. Portable Fuel and Ignium Fuel Rods are especially convenient for sustained operation because they provide longer burn times and lower item consumption rates, while Coked Ignium is notable for having a slightly better energy return per mined unit of Ignium despite its lower raw energy value, since it is produced at a **2:5** ratio.\\n\\nWhen planning a boiler line, the main considerations are water throughput, pipe network capacity, and fuel logistics. The building is most efficient when paired directly with Steam Turbines and fed from a stable water source, since its output is intentionally tuned to match turbine demand exactly.\",\"canonical_id\":\"Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.boiler\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.boiler\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.boiler\"}","Boiler",{"id":286,"slug":287,"locale":7,"data":288,"updated_at":182,"created_at":197,"listed_only":168,"name_label":289,"name_icon":25},"fdy.recipe.building-block.en","building-block","{\"description\":\"Building Block is an assembly recipe that produces 10 Building Block in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 4 [[fdy.term.technum_rods|Technum Rods]], making it a basic fabrication step for creating Building Block as a construction material in FOUNDRY.\",\"canonical_id\":\"Building Block\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.building_block\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.technum_rods\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.building_block\",\"count\":10}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.building_block\"}","Building Block",{"id":291,"slug":292,"locale":7,"data":293,"updated_at":189,"created_at":197,"listed_only":168,"name_label":294,"name_icon":25},"fdy.recipe.burner-generator.en","burner-generator","{\"description\":\"[[fdy.term.burner_generator|Burner Generator]] is an assembly recipe that produces 1 Burner Generator in 4 seconds. The recipe requires 25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]] and 5 [[fdy.term.technum_rods|Technum Rods]] as ingredients. The recipe’s primary output is the Burner Generator item and it is assembled in the [[fdy.term.assembler_i|Assembler I]] building. This recipe defines the manufacturing inputs and processing time needed to produce Burner Generator units within the FOUNDRY production chain.\",\"canonical_id\":\"Burner Generator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.burner_generator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.burner_generator\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.burner_generator\"}","Burner Generator",{"id":296,"slug":297,"locale":7,"data":298,"updated_at":299,"created_at":183,"listed_only":168,"name_label":300,"name_icon":25},"fdy.recipe.cargo-ship-start-pad.en","cargo-ship-start-pad","{\"description\":\"The Cargo Ship Start Pad is one of the two pad types used by cargo ships. It serves as the launch point for ship routes, while the [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] acts as the destination. Together, the two pads define a cargo ship line, letting ships move items between distant parts of a factory without relying on long belt runs.\\n\\nCargo ships can now queue and take turns unloading their cargo, but only one cargo ship may offload its inventory at a time. This means multiple start pads can feed into the same target pad, and the ships will wait their turn rather than trying to unload simultaneously. The system is convenient for linking separated production areas, especially when a direct transport line would be awkward or expensive to build.\\n\\nIn practice, cargo ships are often used as an alternative to long belt highways, but their throughput depends heavily on the distance between the pads. Longer trips reduce practical output, so cargo ships may be a poor fit for very large bases unless you are willing to deploy several routes. A single target pad can be supplied by any number of start pads, but the receiving side still has a limit, so routing too much traffic into one destination will cause a bottleneck.\\n\\n- The Cargo Ship Start Pad is the source side of a cargo ship route.\\n- Each route requires a matching Cargo Ship Target Pad to receive deliveries.\\n- Multiple start pads can share one target pad, with ships queueing to unload one at a time.\\n- The maximum output of a target pad is approximately **4800\u002Fmin**, assuming all 20 ports and MK3 belts are used.\\n- If you expect higher demand than that, set up a second target pad to handle overflow instead of overloading a single destination.\\n- Because throughput varies with travel distance, cargo ships work best when used to connect manageable production clusters rather than as a universal replacement for belts.\",\"canonical_id\":\"Cargo Ship Start Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad\"}","2026-06-08 07:38:06","Cargo Ship Start Pad",{"id":302,"slug":303,"locale":7,"data":304,"updated_at":196,"created_at":183,"listed_only":168,"name_label":305,"name_icon":25},"fdy.recipe.cargo-ship-start-pad-liquids.en","cargo-ship-start-pad-liquids","{\"description\":\"**[[fdy.term.cargo_ship_start_pad_liquids|Cargo Ship Start Pad (Liquids)]]** is an assembly recipe in *Foundry* that produces 1 [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] (Liquids) in 30 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.glass|Glass]], making it a construction recipe for setting up the liquid cargo ship start pad used in the factory’s transport and logistics system.\",\"canonical_id\":\"Cargo Ship Start Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad_liquids\"}","Cargo Ship Start Pad (Liquids)",{"id":307,"slug":308,"locale":7,"data":309,"updated_at":182,"created_at":183,"listed_only":168,"name_label":310,"name_icon":25},"fdy.recipe.cargo-ship-target-pad.en","cargo-ship-target-pad","{\"description\":\"The Cargo Ship Target Pad is the destination half of the cargo ship logistics system. Cargo ships use two pad types: a [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] and a [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]], with the target pad serving as the receiving point for shipments launched from start pads. Once cargo ships are linked, they travel between the paired pads and unload their freight at the target.\\n\\nCargo ships can now queue and take turns unloading, but only one cargo ship may offload its inventory at a time. This makes the system more practical than earlier single-file unloading behavior, while still limiting peak throughput at a busy destination.\\n\\nIn practice, Cargo Ship Target Pads are best used for moving goods over long distances where belts would be cumbersome, but they are not always the ideal answer for very large bases. Their effective throughput varies significantly with travel distance between pads, so a cargo ship route that looks efficient on paper can slow down once the route gets longer. If you plan to rely on them heavily, you may need multiple routes rather than a single central hub.\\n\\n- A single target pad can be supplied by any number of start pads, since arriving ships queue and unload in turn.\\n- The practical maximum output of one target pad is about **4800\u002Fmin** when using all 20 ports and MK3 belts.\\n- Do not feed more than that into one target pad; if demand is higher, set up a second target pad to handle the overflow.\\n- They are most attractive as an alternative to long belt highways, especially when you want to simplify transport across large gaps.\",\"canonical_id\":\"Cargo Ship Target Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad\"}","Cargo Ship Target Pad",{"id":312,"slug":313,"locale":7,"data":314,"updated_at":189,"created_at":183,"listed_only":168,"name_label":315,"name_icon":25},"fdy.recipe.cargo-ship-target-pad-liquids.en","cargo-ship-target-pad-liquids","{\"description\":\"[[fdy.term.cargo_ship_target_pad_liquids|Cargo Ship Target Pad (Liquids)]] is an assembly recipe that produces one [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] (Liquids) in 12 seconds. The recipe requires 100 steel beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 10 [[fdy.term.circuit_board|Circuit Board]] as inputs and yields Cargo Ship Target Pad (Liquids) ×1 as the primary output. This recipe is manufactured in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category. It converts bulk structural components and electronics into a specialized cargo ship target pad used for liquid cargo operations.\",\"canonical_id\":\"Cargo Ship Target Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad_liquids\"}","Cargo Ship Target Pad (Liquids)",{"id":317,"slug":318,"locale":7,"data":319,"updated_at":196,"created_at":197,"listed_only":168,"name_label":320,"name_icon":25},"fdy.recipe.casting-machine.en","casting-machine","{\"description\":\"`[[fdy.term.casting_machine|Casting Machine]]` is an assembly recipe that produces one `Casting Machine` in `[[fdy.term.assembler_i|Assembler I]]` over 8 seconds. It consumes `Steel Beams`, `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]`, and `[[fdy.term.electronic_components|Electronic Components]]`, making it part of the mid-tier production chain for manufacturing industrial equipment.\",\"canonical_id\":\"Casting Machine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.casting_machine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.casting_machine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.casting_machine\"}","Casting Machine",{"id":322,"slug":323,"locale":7,"data":324,"updated_at":189,"created_at":183,"listed_only":168,"name_label":325,"name_icon":25},"fdy.recipe.ceiling-light.en","ceiling-light","{\"description\":\"Ceiling Light is an assembly recipe that produces [[fdy.term.ceiling_light_i|Ceiling Light I]] ×1 from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×2 and [[fdy.term.electronic_components|Electronic Components]] ×1. The recipe belongs to the assembly category and requires 2 seconds to complete. Ceiling Light is manufactured in the [[fdy.term.assembler_i|Assembler I]], with Ceiling Light I as the primary output item. This recipe defines the immediate inputs and production time for integrating ceiling lighting into factory workflows.\",\"canonical_id\":\"Ceiling Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light\"}","Ceiling Light",{"id":327,"slug":328,"locale":7,"data":329,"updated_at":189,"created_at":183,"listed_only":168,"name_label":330,"name_icon":25},"fdy.recipe.ceiling-light-large.en","ceiling-light-large","{\"description\":\"[[fdy.term.ceiling_light|Ceiling Light]] (Large) is an assembly recipe that crafts one [[fdy.term.ceiling_light_ii|Ceiling Light II]] from five steel beams and five [[fdy.term.electronic_components|Electronic Components]] in 2 seconds. The recipe is categorized under assembly and is produced using the [[fdy.term.assembler_i|Assembler I]] building. The listed ingredients and primary output define its role in manufacturing chains where Ceiling Light II is required.\",\"canonical_id\":\"Ceiling Light (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_ii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_ii\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light_large\"}","Ceiling Light (Large)",{"id":332,"slug":333,"locale":7,"data":334,"updated_at":189,"created_at":197,"listed_only":168,"name_label":335,"name_icon":25},"fdy.recipe.cement.en","cement","{\"description\":\"[[fdy.term.cement|Cement]] is a mining recipe that converts raw materials into construction-grade Cement using a [[fdy.term.crusher_i|Crusher I]]. The recipe takes 12 seconds and consumes 2 [[fdy.term.mineral_rocks|Mineral Rocks]] and 1 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] to produce 2 Cement (primary output: Cement). It is categorized under mining and is executed in the Crusher I building, tying raw resource processing to construction and manufacturing chains. The recipe's inputs and 2× output define its role as a mid-tier material conversion used to supply Cement for downstream recipes and buildings.\",\"canonical_id\":\"Cement\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2},{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":2}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.cement\"}","Cement",{"id":337,"slug":338,"locale":7,"data":339,"updated_at":189,"created_at":197,"listed_only":168,"name_label":340,"name_icon":25},"fdy.recipe.cement-slag-reprocessing.en","cement-slag-reprocessing","{\"description\":\"[[fdy.term.cement|Cement]] (Slag Reprocessing) is a chemistry recipe that converts 36 units of [[fdy.term.blast_furnace_slag|Blast Furnace Slag]] into 1 Cement as its primary output. The recipe runs in 12 seconds and must be processed in a [[fdy.term.chemical_processor|Chemical Processor]]. Cement (Slag Reprocessing) is categorized under chemistry and the single listed output is Cement ×1; its sole listed ingredient is Blast Furnace Slag ×36.\",\"canonical_id\":\"Cement (Slag Reprocessing)\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":36}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cement_slag_reprocessing\"}","Cement (Slag Reprocessing)",{"id":342,"slug":343,"locale":7,"data":344,"updated_at":196,"created_at":345,"listed_only":168,"name_label":346,"name_icon":25},"fdy.recipe.charged-xeno-crystal.en","charged-xeno-crystal","{\"description\":\"Charged Xeno-Crystal is an assembly recipe used in the [[fdy.term.crystal_refiner|Crystal Refiner]] to convert 10 Xeno-Crystals, 1 [[fdy.term.energy_cell|Energy Cell]], and 2,000 [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] into 10 Charged Xeno-Crystals over 3 seconds. It is a direct refining process for producing the charged crystal output used in FOUNDRY production chains.\",\"canonical_id\":\"Charged Xeno-Crystal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.charged_xeno_crystal\",\"ingredients\":[{\"item\":\"fdy.term.xeno_crystal\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":1},{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":2000}],\"outputs\":[{\"item\":\"fdy.term.charged_xeno_crystal\",\"count\":10}],\"time_seconds\":3,\"building\":\"fdy.term.crystal_refiner\",\"name\":\"fdy.term.charged_xeno_crystal\"}","2026-05-31 06:51:07","Charged Xeno-Crystal",{"id":348,"slug":349,"locale":7,"data":350,"updated_at":196,"created_at":197,"listed_only":168,"name_label":351,"name_icon":25},"fdy.recipe.chemical-processor.en","chemical-processor","{\"description\":\"[[fdy.term.chemical_processor|Chemical Processor]] is an assembly recipe that produces 1 Chemical Processor in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It requires 20 Steel Beams, 10 [[fdy.term.polymer_board|Polymer Board]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 5 [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier crafted component used in FOUNDRY’s manufacturing chain.\",\"canonical_id\":\"Chemical Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.chemical_processor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.polymer_board\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.chemical_processor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.chemical_processor\"}","Chemical Processor",{"id":353,"slug":354,"locale":7,"data":355,"updated_at":189,"created_at":183,"listed_only":168,"name_label":356,"name_icon":25},"fdy.recipe.circuit-board.en","circuit-board","{\"description\":\"[[fdy.term.circuit_board|Circuit Board]] is an assembly recipe that produces 1 Circuit Board in 5 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe requires 1 [[fdy.term.polymer_board|Polymer Board]] and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and lists Circuit Board as its primary output item. This recipe is executed in the Assembler I building and is part of the game's electronic manufacturing chain, converting intermediate polymers and components into finished circuit boards for use in higher-tier production.\",\"canonical_id\":\"Circuit Board\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.circuit_board\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.circuit_board\"}","Circuit Board",{"id":358,"slug":359,"locale":7,"data":360,"updated_at":189,"created_at":197,"listed_only":168,"name_label":361,"name_icon":25},"fdy.recipe.coked-ignium.en","coked-ignium","{\"description\":\"[[fdy.term.coked_ignium|Coked Ignium]] is a smelting recipe that converts raw [[fdy.term.ignium_ore|Ignium Ore]] into processed Coked Ignium; it consumes 2 × Ignium Ore and produces 5 × Coked Ignium as its primary output. The recipe belongs to the smelting category and requires an [[fdy.term.advanced_smelter|Advanced Smelter]] to run, with a crafting time of 11.25 seconds per operation. Coked Ignium is the primary output item of this recipe and is produced exclusively through the Advanced Smelter using the specified ingredient ratio and processing time.\",\"canonical_id\":\"Coked Ignium\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.coked_ignium\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.coked_ignium\",\"count\":5}],\"time_seconds\":11.25,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.coked_ignium\"}","Coked Ignium",{"id":363,"slug":364,"locale":7,"data":365,"updated_at":196,"created_at":366,"listed_only":168,"name_label":367,"name_icon":25},"fdy.recipe.combat-drone.en","combat-drone","{\"description\":\"Combat Drone is an assembly recipe that produces 1 Combat Drone in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.circuit_board|Circuit Board]], [[fdy.term.hover_engine|Hover Engine]], and [[fdy.term.recipe_weapon_components|Weapon Components]], making it the crafting step that turns industrial components into a deployable combat unit.\",\"canonical_id\":\"Combat Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_drone\"}","2026-06-02 23:51:49","Combat Drone",{"id":369,"slug":370,"locale":7,"data":371,"updated_at":196,"created_at":190,"listed_only":168,"name_label":372,"name_icon":25},"fdy.recipe.combat-robot-arm.en","combat-robot-arm","{\"description\":\"Combat Robot Arm is an assembly recipe that produces 1 Combat Robot Arm in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], Steel Beams, and [[fdy.term.recipe_weapon_components|Weapon Components]], and serves as the production step for creating this combat-oriented robot arm component.\",\"canonical_id\":\"Combat Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_arm\"}","Combat Robot Arm",{"id":374,"slug":375,"locale":7,"data":376,"updated_at":196,"created_at":190,"listed_only":168,"name_label":377,"name_icon":25},"fdy.recipe.combat-robot-head.en","combat-robot-head","{\"description\":\"Combat Robot Head is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that crafts one `Combat Robot Head` in 15 seconds. It consumes `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.firmarlite_sheet|Firmarlite Sheet]]`, and `[[fdy.term.recipe_weapon_components|Weapon Components]]`, making it a manufacturing step in the production chain for combat robot components.\",\"canonical_id\":\"Combat Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_head\"}","Combat Robot Head",{"id":379,"slug":380,"locale":7,"data":381,"updated_at":196,"created_at":190,"listed_only":168,"name_label":382,"name_icon":25},"fdy.recipe.combat-robot-leg.en","combat-robot-leg","{\"description\":\"`Combat Robot Leg` is an assembly recipe that produces one `Combat Robot Leg` in `[[fdy.term.assembler_i|Assembler I]]` over 15 seconds. It combines `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.hydraulic_piston|Hydraulic Piston]]`, and `Steel Beams` into a finished combat robot component used in FOUNDRY’s manufacturing chain.\",\"canonical_id\":\"Combat Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_leg\"}","Combat Robot Leg",{"id":384,"slug":385,"locale":7,"data":386,"updated_at":196,"created_at":190,"listed_only":168,"name_label":387,"name_icon":25},"fdy.recipe.combat-robot-torso.en","combat-robot-torso","{\"description\":\"**Combat Robot Torso** is an assembly recipe that produces one Combat Robot Torso in an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.cpu|CPU]], Steel Beams, and an [[fdy.term.energy_cell|Energy Cell]], making it a key step in constructing combat robot components.\",\"canonical_id\":\"Combat Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_torso\"}","Combat Robot Torso",{"id":389,"slug":390,"locale":7,"data":391,"updated_at":196,"created_at":197,"listed_only":168,"name_label":392,"name_icon":25},"fdy.recipe.concrete.en","concrete","{\"description\":\"[[fdy.term.concrete|Concrete]] is a smelting recipe in the [[fdy.term.casting_machine|Casting Machine]] that produces 4 Concrete in 15 seconds. It combines 2 [[fdy.term.cement|Cement]], 4 [[fdy.term.gravel|Gravel]], and 20 [[fdy.term.water|Water]] to create a basic construction material used throughout FOUNDRY.\",\"canonical_id\":\"Concrete\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.concrete\",\"ingredients\":[{\"item\":\"fdy.term.cement\",\"count\":2},{\"item\":\"fdy.term.gravel\",\"count\":4},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.concrete\",\"count\":4}],\"time_seconds\":15,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.concrete\"}","Concrete",{"id":394,"slug":395,"locale":7,"data":396,"updated_at":182,"created_at":197,"listed_only":168,"name_label":397,"name_icon":25},"fdy.recipe.construction-material.en","construction-material","{\"description\":\"[[fdy.term.construction_material|Construction Material]] is a specialized item used in the construction of modular buildings. It is not meant to be handled like ordinary bulk resources, because its normal stack size is very small and regular [[fdy.term.storage|Storage]] containers are a poor fit for it.\\n\\nThe intended place to store Construction Material is a [[fdy.term.construction_warehouse|Construction Warehouse]], where it stacks up to **25,000**. This is also the only storage type that allows a [[fdy.term.transport_ship_port|Transport Ship Port]] to access it for construction logistics. For modular building work, a [[fdy.term.construction_ship_port|Construction Ship Port]] is also required: the Transport Ship Port only delivers Construction Material to the building site, while the Construction Ship Port performs the actual construction.\\n\\n- Do not keep Construction Material in standard Storage containers unless you have no alternative.\\n- Use a Construction Warehouse to take advantage of its large stack limit.\\n- A Transport Ship Port can move it to the site, but it cannot build with it on its own.\\n- A Construction Ship Port is necessary to complete modular buildings that use this item.\",\"canonical_id\":\"Construction Material\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_material\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":90},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.concrete\",\"count\":30},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.construction_material\",\"count\":150}],\"time_seconds\":90,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_material\"}","Construction Material",{"id":399,"slug":400,"locale":7,"data":401,"updated_at":189,"created_at":197,"listed_only":168,"name_label":402,"name_icon":25},"fdy.recipe.construction-ship-port.en","construction-ship-port","{\"description\":\"[[fdy.term.construction_ship_port|Construction Ship Port]] is an assembly recipe that produces one Construction Ship Port in 10 seconds. The recipe requires 100 steel beams, 100 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 25 [[fdy.term.circuit_board|Circuit Board]], 10 [[fdy.term.energy_cell|Energy Cell]], 50 [[fdy.term.polymer_board|Polymer Board]] and 20 [[fdy.term.maintenance_drone|Maintenance Drone]] as inputs. The primary output item is Construction Ship Port and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe converts the listed component items into the Construction Ship Port at the specified craft time and output quantity.\",\"canonical_id\":\"Construction Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.polymer_board\",\"count\":50},{\"item\":\"fdy.term.maintenance_drone\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.construction_ship_port\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_ship_port\"}","Construction Ship Port",{"id":404,"slug":405,"locale":7,"data":406,"updated_at":189,"created_at":197,"listed_only":168,"name_label":407,"name_icon":25},"fdy.recipe.construction-warehouse.en","construction-warehouse","{\"description\":\"[[fdy.term.construction_warehouse|Construction Warehouse]] is an assembly recipe that produces 1 Construction Warehouse in 10 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], and 100 [[fdy.term.polymer_board|Polymer Board]] as ingredients. The primary output item is Construction Warehouse, and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and converts the listed components into the Construction Warehouse unit for use in the game's construction and logistics systems.\",\"canonical_id\":\"Construction Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.construction_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_warehouse\"}","Construction Warehouse",{"id":409,"slug":410,"locale":7,"data":411,"updated_at":196,"created_at":197,"listed_only":168,"name_label":412,"name_icon":25},"fdy.recipe.container.en","container","{\"description\":\"**[[fdy.term.container|Container]]** is an assembly recipe in **[[fdy.term.assembler_i|Assembler I]]** that takes **30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]** and crafts **1 Container** in 5 seconds. It is a basic manufacturing step for producing Containers from processed metal components.\",\"canonical_id\":\"Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.container\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.container\"}","Container",{"id":414,"slug":415,"locale":7,"data":416,"updated_at":268,"created_at":197,"listed_only":168,"name_label":417,"name_icon":25},"fdy.recipe.conveyor-balancer-i.en","conveyor-balancer-i","{\"description\":\"[[fdy.term.conveyor_balancer_i|Conveyor Balancer I]] is a conveyor-related building used to manage material flow by prioritizing either an input, an output, or both at once. Its key feature is the set of interactable switches on the front and back of the tunnel, which let the player change how the balancer handles traffic through the line.\\n\\nThis makes it a flexible routing piece rather than a simple pass-through segment. By adjusting the switches, you can decide whether the balancer should favor incoming material, favor outgoing material, or allow both directions to be prioritized together. In practice, this gives you finer control over where items are pulled from and where they are sent, which is useful when one part of a conveyor network needs to be served ahead of another.\\n\\n- Use the front and back switches to set the desired priority behavior.\\n- Select input priority when you want the balancer to favor pulling material into the line.\\n- Select output priority when you want the balancer to favor delivering material out of the line.\\n- Select both when you want priority handling on both sides at the same time.\\n\\nBecause the controls are built directly into the tunnel, Conveyor Balancer I can be adjusted after placement without replacing the structure. This makes it suitable for conveyor layouts that need occasional reconfiguration as production changes.\",\"canonical_id\":\"Conveyor Balancer I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_i\"}","Conveyor Balancer I",{"id":419,"slug":420,"locale":7,"data":421,"updated_at":182,"created_at":197,"listed_only":168,"name_label":422,"name_icon":25},"fdy.recipe.conveyor-balancer-ii.en","conveyor-balancer-ii","{\"description\":\"[[fdy.term.conveyor_balancer_ii|Conveyor Balancer II]] is a conveyor-routing building used to manage item flow through a tunnel. Its defining feature is that it lets the player set a priority input, a priority output, or both at once by adjusting the interactable switches on the front and back of the tunnel.\\n\\nThis makes it useful when a conveyor network needs more control than a simple pass-through. By assigning priority on the input side, the building can favor one line over others when resources are being collected. By assigning priority on the output side, it can direct materials toward a chosen destination before sending them elsewhere. Setting both at the same time allows the same tunnel to act as a more directed junction in a larger transport system.\\n\\nBecause the priority settings are handled through the building’s switches, its role is not passive storage or processing but traffic control. In practice, it is most relevant in layouts where several conveyor lines intersect, or where certain items must be routed consistently without manual intervention.\\n\\n- The front and back switches control whether the tunnel prioritizes input, output, or both.\\n- It can be used to bias item flow toward a specific line.\\n- It is most valuable in conveyor networks that need selective routing rather than simple transfer.\",\"canonical_id\":\"Conveyor Balancer II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_ii\"}","Conveyor Balancer II",{"id":424,"slug":425,"locale":7,"data":426,"updated_at":182,"created_at":197,"listed_only":168,"name_label":427,"name_icon":25},"fdy.recipe.conveyor-balancer-iii.en","conveyor-balancer-iii","{\"description\":\"[[fdy.term.conveyor_balancer_iii|Conveyor Balancer III]] is a conveyor-routing building that lets you set priority handling on one or both sides of a tunnel. By adjusting the interactable switches on the front and back of the tunnel, you can choose a priority input, a priority output, or enable both at the same time.\\n\\nThis makes it useful when a conveyor line needs to favor a specific route without fully locking the system into a single direction. It can be used to direct materials toward a preferred destination while still leaving the alternative side available, which is helpful for managing shared transport networks and preventing bottlenecks in a busy conveyor setup.\\n\\nThe key behavior is determined by its switches:\\n- Front and back switches control whether the tunnel treats either side as priority.\\n- A priority input setting favors material coming in from the selected side.\\n- A priority output setting favors material leaving through the selected side.\\n- Both priority options can be enabled together.\\n\\nBecause its control is built into the structure itself, it is best placed where line management matters most, such as at junctions, split points, or any place where one route should take precedence over another.\",\"canonical_id\":\"Conveyor Balancer III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_iii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_iii\"}","Conveyor Balancer III",{"id":429,"slug":430,"locale":7,"data":431,"updated_at":189,"created_at":197,"listed_only":168,"name_label":432,"name_icon":25},"fdy.recipe.conveyor-i.en","conveyor-i","{\"description\":\"[[fdy.term.conveyor_i|Conveyor I]] is an assembly recipe that produces Conveyor I items, yielding 2 Conveyors per cycle and taking 3 seconds to complete. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.machinery_parts|Machinery Parts]] as inputs and lists Conveyor I as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. It is categorized under assembly and converts the specified raw components into basic conveyor segments for use in transport and logistics systems.\",\"canonical_id\":\"Conveyor I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_i\"}","Conveyor I",{"id":434,"slug":435,"locale":7,"data":436,"updated_at":189,"created_at":183,"listed_only":168,"name_label":437,"name_icon":25},"fdy.recipe.conveyor-ii.en","conveyor-ii","{\"description\":\"[[fdy.term.conveyor_ii|Conveyor II]] is an assembly recipe that produces Conveyor II (primary output) and yields 2 Conveyor II per cycle. The recipe requires 2 [[fdy.term.conveyor_i|Conveyor I]], 2 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and has a crafting time of 5 seconds. It is processed in [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly, enabling mid-tier conveyor production throughput by converting basic conveyors and components into upgraded conveyor units.\",\"canonical_id\":\"Conveyor II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_ii\"}","Conveyor II",{"id":439,"slug":440,"locale":7,"data":441,"updated_at":196,"created_at":183,"listed_only":168,"name_label":442,"name_icon":25},"fdy.recipe.conveyor-iii.en","conveyor-iii","{\"description\":\"[[fdy.term.conveyor_iii|Conveyor III]] is an assembly recipe that produces 2 Conveyor III in an [[fdy.term.assembler_i|Assembler I]] over 7.5 seconds. It upgrades from [[fdy.term.conveyor_ii|Conveyor II]] using [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]], making it part of the factory’s conveyor production chain.\",\"canonical_id\":\"Conveyor III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_iii\",\"count\":2}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_iii\"}","Conveyor III",{"id":444,"slug":445,"locale":7,"data":446,"updated_at":189,"created_at":183,"listed_only":168,"name_label":447,"name_icon":25},"fdy.recipe.conveyor-slope-i.en","conveyor-slope-i","{\"description\":\"[[fdy.term.conveyor_slope_i|Conveyor Slope I]] is an assembly recipe that produces one Conveyor Slope I in 1.5 seconds. The recipe requires 2 × [[fdy.term.conveyor_i|Conveyor I]] and 1 × [[fdy.term.machinery_parts|Machinery Parts]] as ingredients and yields a single Conveyor Slope I as its primary output. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building. It functions within the assembly category to convert basic conveyor components and machinery parts into an angled conveyor segment for use in factory layouts.\",\"canonical_id\":\"Conveyor Slope I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_i\"}","Conveyor Slope I",{"id":449,"slug":450,"locale":7,"data":451,"updated_at":196,"created_at":183,"listed_only":168,"name_label":452,"name_icon":25},"fdy.recipe.conveyor-slope-ii.en","conveyor-slope-ii","{\"description\":\"[[fdy.term.conveyor_slope_ii|Conveyor Slope II]] is an assembly recipe in the [[fdy.term.assembler_i|Assembler I]] that upgrades a [[fdy.term.conveyor_slope_i|Conveyor Slope I]] into a stronger conveyor slope. It takes [[fdy.term.machinery_parts|Machinery Parts]] and [[fdy.term.electronic_components|Electronic Components]] as inputs and produces one Conveyor Slope II after 2.5 seconds. This recipe is part of the conveyor infrastructure chain, extending item transport systems with improved slope construction.\",\"canonical_id\":\"Conveyor Slope II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1}],\"time_seconds\":2.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_ii\"}","Conveyor Slope II",{"id":454,"slug":455,"locale":7,"data":456,"updated_at":196,"created_at":183,"listed_only":168,"name_label":457,"name_icon":25},"fdy.recipe.conveyor-slope-iii.en","conveyor-slope-iii","{\"description\":\"[[fdy.term.conveyor_slope_iii|Conveyor Slope III]] is an assembly recipe used in an [[fdy.term.assembler_i|Assembler I]] to produce one Conveyor Slope III in 3.75 seconds. It upgrades from [[fdy.term.conveyor_slope_ii|Conveyor Slope II]] and requires [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]], making it part of the conveyor infrastructure progression in *Foundry*.\",\"canonical_id\":\"Conveyor Slope III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_iii\",\"count\":1}],\"time_seconds\":3.75,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_iii\"}","Conveyor Slope III",{"id":459,"slug":460,"locale":7,"data":461,"updated_at":196,"created_at":183,"listed_only":168,"name_label":462,"name_icon":25},"fdy.recipe.cpu.en","cpu","{\"description\":\"[[fdy.term.cpu|CPU]] is a chemistry recipe in the [[fdy.term.chemical_processor|Chemical Processor]] that produces 8 CPU from 1 [[fdy.term.telluxite_wafer|Telluxite Wafer]], 2 Polymer Boards, and 80 [[fdy.term.olumic_acid|Olumic Acid]] over 120 seconds. It is a late-stage processing step that turns advanced electronic materials and chemical input into a core component used in FOUNDRY’s production chains.\",\"canonical_id\":\"CPU\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cpu\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.olumic_acid\",\"count\":80}],\"outputs\":[{\"item\":\"fdy.term.cpu\",\"count\":8}],\"time_seconds\":120,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cpu\"}","CPU",{"id":464,"slug":465,"locale":7,"data":466,"updated_at":196,"created_at":183,"listed_only":168,"name_label":467,"name_icon":25},"fdy.recipe.crate.en","crate","{\"description\":\"[[fdy.term.crate|Crate]] is an assembly recipe that crafts 1 Crate in 2 seconds at an [[fdy.term.assembler_i|Assembler I]] using 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. It serves as a basic manufacturing step for producing Crates from processed metal materials.\",\"canonical_id\":\"Crate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.crate\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crate\"}","Crate",{"id":469,"slug":470,"locale":7,"data":471,"updated_at":189,"created_at":183,"listed_only":168,"name_label":472,"name_icon":25},"fdy.recipe.crusher-i.en","crusher-i","{\"description\":\"[[fdy.term.crusher_i|Crusher I]] is an assembly recipe that produces one Crusher I in 8 seconds. The recipe consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]] and 2 [[fdy.term.electronic_components|Electronic Components]] and yields Crusher I ×1 as its primary output. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and defines the component inputs and processing time required to manufacture the Crusher I within the game's production chains.\",\"canonical_id\":\"Crusher I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_i\"}","Crusher I",{"id":474,"slug":475,"locale":7,"data":476,"updated_at":196,"created_at":183,"listed_only":168,"name_label":477,"name_icon":25},"fdy.recipe.crusher-ii.en","crusher-ii","{\"description\":\"**[[fdy.term.crusher_ii|Crusher II]]** is an assembly recipe that upgrades **[[fdy.term.crusher_i|Crusher I]]** into **Crusher II** in an **[[fdy.term.assembler_i|Assembler I]]**. It takes **Crusher I**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **[[fdy.term.circuit_board|Circuit Board]]** as inputs and produces one **Crusher II** after 6 seconds, serving as the next-step crafting process for advancing crusher equipment.\",\"canonical_id\":\"Crusher II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_ii\",\"ingredients\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.crusher_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_ii\"}","Crusher II",{"id":479,"slug":480,"locale":7,"data":481,"updated_at":196,"created_at":482,"listed_only":168,"name_label":483,"name_icon":25},"fdy.recipe.crystal-refiner.en","crystal-refiner","{\"description\":\"Crystal Refiner is an assembly recipe that produces 1 Crystal Refiner in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and Circuit Boards, making it the crafting step used to build the Crystal Refiner itself.\",\"canonical_id\":\"Crystal Refiner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crystal_refiner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.crystal_refiner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crystal_refiner\"}","2026-05-31 06:51:08","Crystal Refiner",{"id":485,"slug":486,"locale":7,"data":487,"updated_at":189,"created_at":183,"listed_only":168,"name_label":488,"name_icon":25},"fdy.recipe.data-cable.en","data-cable","{\"description\":\"[[fdy.term.data_cable|Data Cable]] is an assembly recipe that produces 5 Data Cable per operation and is executed in the [[fdy.term.assembler_i|Assembler I]]. The recipe consumes 1 [[fdy.term.polymer_board|Polymer Board]] and 2 [[fdy.term.wire_coil|Wire Coil]] and has a craft time of 2 seconds. The primary output of the recipe is Data Cable, and the recipe is categorized under assembly for use in production lines and automation.\",\"canonical_id\":\"Data Cable\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_cable\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.data_cable\",\"count\":5}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_cable\"}","Data Cable",{"id":490,"slug":491,"locale":7,"data":492,"updated_at":196,"created_at":183,"listed_only":168,"name_label":493,"name_icon":25},"fdy.recipe.data-evaluator.en","data-evaluator","{\"description\":\"**[[fdy.term.data_evaluator|Data Evaluator]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** over 3 seconds. It converts **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, a **[[fdy.term.polymer_board|Polymer Board]]**, and a **[[fdy.term.circuit_board|Circuit Board]]** into one **Data Evaluator**, making it a basic production step for assembling this component in the factory chain.\",\"canonical_id\":\"Data Evaluator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_evaluator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_evaluator\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_evaluator\"}","Data Evaluator",{"id":495,"slug":496,"locale":7,"data":497,"updated_at":189,"created_at":183,"listed_only":168,"name_label":498,"name_icon":25},"fdy.recipe.data-memory-cell.en","data-memory-cell","{\"description\":\"[[fdy.term.data_memory_cell|Data Memory Cell]] is an assembly recipe that produces one Data Memory Cell in 3 seconds. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]] and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and is processed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe’s primary output is Data Memory Cell ×1 and it belongs to the assembly category, serving as a short-duration manufacture step that converts the listed components into the finished Data Memory Cell.\",\"canonical_id\":\"Data Memory Cell\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_memory_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_memory_cell\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_memory_cell\"}","Data Memory Cell",{"id":500,"slug":501,"locale":7,"data":502,"updated_at":189,"created_at":183,"listed_only":168,"name_label":503,"name_icon":25},"fdy.recipe.data-processor.en","data-processor","{\"description\":\"[[fdy.term.data_processor|Data Processor]] is an assembly recipe that produces one Data Processor item as its primary output. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]], and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and completes in 3 seconds. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category within the FOUNDRY system. It yields Data Processor ×1 per run and is used wherever Data Processor items are required by other recipes or production chains.\",\"canonical_id\":\"Data Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_processor\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_processor\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_processor\"}","Data Processor",{"id":505,"slug":506,"locale":7,"data":507,"updated_at":189,"created_at":183,"listed_only":168,"name_label":508,"name_icon":25},"fdy.recipe.data-source.en","data-source","{\"description\":\"[[fdy.term.data_source|Data Source]] is an assembly recipe that produces 1 Data Source per cycle and is processed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]], and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and has a crafting time of 3 seconds. The primary output of the recipe is the Data Source item, and it belongs to the assembly category used for mid-tier component fabrication within the FOUNDRY production chain.\",\"canonical_id\":\"Data Source\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source\"}","Data Source",{"id":510,"slug":511,"locale":7,"data":512,"updated_at":189,"created_at":183,"listed_only":168,"name_label":513,"name_icon":25},"fdy.recipe.data-source-button.en","data-source-button","{\"description\":\"[[fdy.term.data_source_button|Data Source (Button)]] is an assembly recipe that produces one [[fdy.term.data_source|Data Source]] (Button) in 3 seconds. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1, [[fdy.term.polymer_board|Polymer Board]] ×1 and [[fdy.term.circuit_board|Circuit Board]] ×1 and yields Data Source (Button) ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly, making it a short, low-cost production step for creating the Data Source (Button) component.\",\"canonical_id\":\"Data Source (Button)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_button\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_button\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_button\"}","Data Source (Button)",{"id":515,"slug":516,"locale":7,"data":517,"updated_at":189,"created_at":183,"listed_only":168,"name_label":518,"name_icon":25},"fdy.recipe.data-source-lever.en","data-source-lever","{\"description\":\"[[fdy.term.data_source_lever|Data Source (Lever)]] is an assembly recipe that produces one [[fdy.term.data_source|Data Source]] (Lever) in 3 seconds. The recipe requires [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1, [[fdy.term.polymer_board|Polymer Board]] ×1, and [[fdy.term.circuit_board|Circuit Board]] ×1 as ingredients and yields Data Source (Lever) ×1 as its primary output. This recipe is built in [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly. It defines the production cost and manufacturing location for creating the Data Source (Lever) item within the FOUNDRY system.\",\"canonical_id\":\"Data Source (Lever)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_lever\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_lever\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_lever\"}","Data Source (Lever)",{"id":520,"slug":521,"locale":7,"data":522,"updated_at":189,"created_at":183,"listed_only":168,"name_label":523,"name_icon":25},"fdy.recipe.decor-basic-shapes.en","decor-basic-shapes","{\"description\":\"[[fdy.term.decor_basic_shapes|Decor (Basic Shapes)]] is an assembly recipe that converts 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] into 4 Decor (Basic Shapes) in 1 second. The recipe's primary output is Decor (Basic Shapes) and it is produced on the [[fdy.term.assembler_i|Assembler I]]. It belongs to the assembly category and yields a stack of four decorative components from a single Xenoferrite Plates input for use in construction and crafting chains.\",\"canonical_id\":\"Decor (Basic Shapes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_basic_shapes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_basic_shapes\",\"count\":4}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_basic_shapes\"}","Decor (Basic Shapes)",{"id":525,"slug":526,"locale":7,"data":527,"updated_at":189,"created_at":183,"listed_only":168,"name_label":528,"name_icon":25},"fdy.recipe.decor-misc.en","decor-misc","{\"description\":\"[[fdy.term.decor_misc|Decor (Misc)]] is a recipe in the assembly category that produces Decor (Misc) ×1 from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10; the process requires 1 second of craft time and is performed in an [[fdy.term.assembler_i|Assembler I]]. The recipe's primary output item is Decor (Misc), and it consumes ten Xenoferrite Plates per execution. This recipe is categorized under assembly recipes and is intended to be manufactured using the Assembler I building.\",\"canonical_id\":\"Decor (Misc)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_misc\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.decor_misc\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_misc\"}","Decor (Misc)",{"id":530,"slug":531,"locale":7,"data":532,"updated_at":196,"created_at":183,"listed_only":168,"name_label":533,"name_icon":25},"fdy.recipe.decor-modular-windows.en","decor-modular-windows","{\"description\":\"[[fdy.term.decor_modular_windows|Decor (Modular Windows)]] is an assembly recipe in FOUNDRY that produces one unit of Decor (Modular Windows) from one [[fdy.term.glass|Glass]] in 1 second. It is crafted in an [[fdy.term.assembler_i|Assembler I]] and serves as a decorative modular window component for construction and factory customization.\",\"canonical_id\":\"Decor (Modular Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_modular_windows\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_modular_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows\"}","Decor (Modular Windows)",{"id":535,"slug":536,"locale":7,"data":537,"updated_at":189,"created_at":183,"listed_only":168,"name_label":538,"name_icon":25},"fdy.recipe.decor-modular-windows-slope.en","decor-modular-windows-slope","{\"description\":\"Decor (Modular Windows Slope) is an assembly recipe that converts 1 [[fdy.term.glass|Glass]] into 1 unit of [[fdy.term.decor_windows_modular_slope|Decor (Windows Modular Slope)]] in 1 second. The recipe is categorized under assembly and must be executed at an [[fdy.term.assembler_i|Assembler I]]. Its single ingredient is Glass ×1 and its primary and sole output is Decor (Windows Modular Slope) ×1, making it a fast, single-step production method for this decorative building component.\",\"canonical_id\":\"Decor (Modular Windows Slope)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope\"}","Decor (Modular Windows Slope)",{"id":540,"slug":541,"locale":7,"data":542,"updated_at":189,"created_at":183,"listed_only":168,"name_label":543,"name_icon":25},"fdy.recipe.decor-modular-windows-slope-edge.en","decor-modular-windows-slope-edge","{\"description\":\"Decor (Modular Windows Slope Edge) is an assembly recipe that converts 1 [[fdy.term.glass|Glass]] into 1 [[fdy.term.decor_windows_modular_slope_edge|Decor (Windows Modular Slope Edge)]] in 1 second. The recipe's primary output is Decor (Windows Modular Slope Edge) ×1 and it consumes Glass ×1 as its sole ingredient. Production is performed at the [[fdy.term.assembler_i|Assembler I]] building, where the recipe occupies the assembly category and yields the finished decorative window slope edge item for use in construction and decoration.\",\"canonical_id\":\"Decor (Modular Windows Slope Edge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope_edge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope_edge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope_edge\"}","Decor (Modular Windows Slope Edge)",{"id":545,"slug":546,"locale":7,"data":547,"updated_at":189,"created_at":183,"listed_only":168,"name_label":548,"name_icon":25},"fdy.recipe.decor-modular-windows-wedge.en","decor-modular-windows-wedge","{\"description\":\"Decor (Modular Windows Wedge) is an assembly recipe that produces 1 × [[fdy.term.decor_windows_modular_wedge|Decor (Windows Modular Wedge)]] from 1 × [[fdy.term.glass|Glass]] in 1 second. The recipe belongs to the assembly category and requires the [[fdy.term.assembler_i|Assembler I]] building to execute. The ingredient list consists solely of Glass ×1 and the primary output item is Decor (Windows Modular Wedge) ×1, making this a fast single-input conversion used to create modular window wedge décor components.\",\"canonical_id\":\"Decor (Modular Windows Wedge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_wedge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_wedge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_wedge\"}","Decor (Modular Windows Wedge)",{"id":550,"slug":551,"locale":7,"data":552,"updated_at":189,"created_at":183,"listed_only":168,"name_label":553,"name_icon":25},"fdy.recipe.decor-struts.en","decor-struts","{\"description\":\"[[fdy.term.decor_struts|Decor (Struts)]] is an assembly recipe that converts 1 steel beams into 2 Decor (Struts) in 1 second. The recipe's primary output item is Decor (Struts) and it is crafted using the [[fdy.term.assembler_i|Assembler I]] building. It belongs to the assembly category and yields two units of decorative strut components per cycle, making it a short-duration production step for supplying Decor (Struts) to downstream construction or decoration processes.\",\"canonical_id\":\"Decor (Struts)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_struts\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_struts\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_struts\"}","Decor (Struts)",{"id":555,"slug":556,"locale":7,"data":557,"updated_at":189,"created_at":183,"listed_only":168,"name_label":558,"name_icon":25},"fdy.recipe.decor-support.en","decor-support","{\"description\":\"[[fdy.term.decor_support|Decor (Support)]] is an assembly recipe that runs in the [[fdy.term.assembler_i|Assembler I]] and requires 1 second to craft. The recipe consumes 1 steel beams as its ingredient and produces 2 units of Decor (Support), with Decor (Support) listed as the primary output item. The recipe is categorized under assembly and is intended for use in Assembler I production lines to convert steel beams into support decor components.\",\"canonical_id\":\"Decor (Support)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support\"}","Decor (Support)",{"id":560,"slug":561,"locale":7,"data":562,"updated_at":189,"created_at":183,"listed_only":168,"name_label":563,"name_icon":25},"fdy.recipe.decor-support-truss.en","decor-support-truss","{\"description\":\"[[fdy.term.decor_support_truss|Decor (Support Truss)]] is an assembly recipe that converts steel beams into decorative support trusses. The recipe runs in the assembly category on an [[fdy.term.assembler_i|Assembler I]] and takes 1 second to complete. Each execution consumes 1 steel beams and produces 2 Decor (Support Truss), with Decor (Support Truss) as the primary output item. The recipe yields a 2:1 output-to-input ratio for steel beams and is intended for mass production of support truss decor elements.\",\"canonical_id\":\"Decor (Support Truss)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support_truss\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support_truss\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support_truss\"}","Decor (Support Truss)",{"id":565,"slug":566,"locale":7,"data":567,"updated_at":189,"created_at":183,"listed_only":168,"name_label":568,"name_icon":25},"fdy.recipe.decor-walls.en","decor-walls","{\"description\":\"[[fdy.term.decor_walls|Decor (Walls)]] is an assembly recipe that produces one unit of Decor (Walls) as its primary output; it requires five [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients, takes 1 second to craft, and is assembled at the [[fdy.term.assembler_i|Assembler I]] building.\",\"canonical_id\":\"Decor (Walls)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_walls\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.decor_walls\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_walls\"}","Decor (Walls)",{"id":570,"slug":571,"locale":7,"data":572,"updated_at":189,"created_at":183,"listed_only":168,"name_label":573,"name_icon":25},"fdy.recipe.decor-windows.en","decor-windows","{\"description\":\"[[fdy.term.decor_windows|Decor (Windows)]] is an assembly recipe that produces one Decor (Windows) item. The recipe runs in 1 second on an [[fdy.term.assembler_i|Assembler I]] and consumes 1 steel beams and 1 [[fdy.term.glass|Glass]] to yield Decor (Windows) ×1. This recipe is categorized under assembly and its primary output is the Decor (Windows) item, integrating structural materials (steel beams) with a glazing component (Glass) to create a decorative window unit for use in construction and furnishing systems. The recipe specifies machine and ingredient requirements for automated production.\",\"canonical_id\":\"Decor (Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_windows\"}","Decor (Windows)",{"id":575,"slug":576,"locale":7,"data":577,"updated_at":189,"created_at":183,"listed_only":168,"name_label":578,"name_icon":25},"fdy.recipe.distillation-column.en","distillation-column","{\"description\":\"[[fdy.term.distillation_column|Distillation Column]] is an assembly recipe that produces Distillation Column ×1 as its primary output in 10 seconds. The recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building. Crafting the Distillation Column requires 30 steel beams, 30 [[fdy.term.pipe|Pipe]], 15 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 15 [[fdy.term.electronic_components|Electronic Components]]. The recipe yields one Distillation Column per operation and is intended for use within production lines that utilize the Assembler I.\",\"canonical_id\":\"Distillation Column\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.distillation_column\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.pipe\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.distillation_column\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.distillation_column\"}","Distillation Column",{"id":580,"slug":581,"locale":7,"data":582,"updated_at":189,"created_at":183,"listed_only":168,"name_label":583,"name_icon":25},"fdy.recipe.door-double.en","door-double","{\"description\":\"[[fdy.term.door_double|Door (Double)]] is an assembly recipe that produces one Door (Double) in 5 seconds. The recipe requires 20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]] and yields Door (Double) ×1 as its primary output. This recipe is categorized under assembly and must be run in an [[fdy.term.assembler_i|Assembler I]]. The ingredients and output are used to manufacture double doors for construction and integration into building workflows.\",\"canonical_id\":\"Door (Double)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_double\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_double\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_double\"}","Door (Double)",{"id":585,"slug":586,"locale":7,"data":587,"updated_at":189,"created_at":183,"listed_only":168,"name_label":588,"name_icon":25},"fdy.recipe.door-single.en","door-single","{\"description\":\"[[fdy.term.door_single|Door (Single)]] is an assembly recipe that produces one Door (Single) in 5 seconds. The recipe consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 2 [[fdy.term.machinery_parts|Machinery Parts]] and 1 [[fdy.term.electronic_components|Electronic Components]] to craft Door (Single) ×1 as its primary output. This recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. It defines the production pathway and required inputs needed by an Assembler I to fabricate a single Door (Single) unit.\",\"canonical_id\":\"Door (Single)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_single\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_single\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_single\"}","Door (Single)",{"id":590,"slug":591,"locale":7,"data":592,"updated_at":196,"created_at":593,"listed_only":168,"name_label":594,"name_icon":25},"fdy.recipe.drill-ship.en","drill-ship","{\"description\":\"Drill Ship is an assembly recipe in **[[fdy.term.assembler_i|Assembler I]]** that crafts one **Drill Ship** in 30 seconds. It consumes **Steel Beams**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.circuit_board|Circuit Board]]**, and **[[fdy.term.hover_engine|Hover Engine]]**, making it the production step for obtaining the Drill Ship unit.\",\"canonical_id\":\"Drill Ship\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drill_ship\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.hover_engine\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.drill_ship\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drill_ship\"}","2026-06-01 05:35:13","Drill Ship",{"id":596,"slug":597,"locale":7,"data":598,"updated_at":189,"created_at":183,"listed_only":168,"name_label":599,"name_icon":25},"fdy.recipe.drone-miner-i.en","drone-miner-i","{\"description\":\"[[fdy.term.drone_miner_i|Drone Miner I]] is an assembly recipe that produces one Drone Miner I from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10, [[fdy.term.machinery_parts|Machinery Parts]] ×8 and [[fdy.term.electronic_components|Electronic Components]] ×6. The recipe requires 5 seconds to complete and is executed in an [[fdy.term.assembler_i|Assembler I]]. The primary output of the recipe is the Drone Miner I item. This recipe links the specified input components to the production of an inexpensive automated mining unit via the Assembler I building within the game's manufacturing system.\",\"canonical_id\":\"Drone Miner I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":8},{\"item\":\"fdy.term.electronic_components\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_i\"}","Drone Miner I",{"id":601,"slug":602,"locale":7,"data":603,"updated_at":182,"created_at":183,"listed_only":168,"name_label":604,"name_icon":25},"fdy.recipe.drone-miner-ii.en","drone-miner-ii","{\"description\":\"**[[fdy.term.drone_miner_ii|Drone Miner II]]** is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces one Drone Miner II in 7.5 seconds. It upgrades from [[fdy.term.drone_miner_i|Drone Miner I]] and requires [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]] as inputs, making it the next-stage production step for building stronger mining drones.\",\"canonical_id\":\"Drone Miner II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_ii\",\"ingredients\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_ii\"}","Drone Miner II",{"id":606,"slug":607,"locale":7,"data":608,"updated_at":196,"created_at":183,"listed_only":168,"name_label":609,"name_icon":25},"fdy.recipe.electric-arc-furnace.en","electric-arc-furnace","{\"description\":\"The **[[fdy.term.electric_arc_furnace|Electric Arc Furnace]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]**. It produces 1 Electric Arc Furnace in 15 seconds and requires **Steel Beams**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.electronic_components|Electronic Components]]**, and a **[[fdy.term.circuit_board|Circuit Board]]**. This recipe is used to manufacture the Electric Arc Furnace as a placeable industrial building in the production chain.\",\"canonical_id\":\"Electric Arc Furnace\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electric_arc_furnace\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.electric_arc_furnace\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electric_arc_furnace\"}","Electric Arc Furnace",{"id":611,"slug":612,"locale":7,"data":613,"updated_at":189,"created_at":183,"listed_only":168,"name_label":614,"name_icon":25},"fdy.recipe.electronic-components.en","electronic-components","{\"description\":\"[[fdy.term.electronic_components|Electronic Components]] is an assembly recipe that produces Electronic Components ×1 in 3 seconds. The recipe consumes [[fdy.term.technum_rods|Technum Rods]] ×1 and [[fdy.term.wire_coil|Wire Coil]] ×2 as ingredients and lists Electronic Components as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the game's intermediate electronics production chain, converting structural and conductive components into a single unit of Electronic Components for use in higher-tier manufacturing.\",\"canonical_id\":\"Electronic Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electronic_components\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electronic_components\"}","Electronic Components",{"id":616,"slug":617,"locale":7,"data":618,"updated_at":196,"created_at":183,"listed_only":168,"name_label":619,"name_icon":25},"fdy.recipe.elevator.en","elevator","{\"description\":\"The Elevator is an assembly recipe that produces 1 Elevator in 10 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it a key construction recipe for advancing FOUNDRY’s infrastructure.\",\"canonical_id\":\"Elevator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.elevator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.elevator\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.elevator\"}","Elevator",{"id":621,"slug":622,"locale":7,"data":623,"updated_at":196,"created_at":183,"listed_only":168,"name_label":624,"name_icon":25},"fdy.recipe.emergency-beacon.en","emergency-beacon","{\"description\":\"The Emergency Beacon is an assembly recipe that produces 1 Emergency Beacon in 3 seconds. It is crafted from 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 5 [[fdy.term.electronic_components|Electronic Components]], making it a basic manufactured item tied to the assembly system.\",\"canonical_id\":\"Emergency Beacon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.emergency_beacon\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.emergency_beacon\"}","Emergency Beacon",{"id":626,"slug":627,"locale":7,"data":628,"updated_at":189,"created_at":183,"listed_only":168,"name_label":629,"name_icon":25},"fdy.recipe.energy-cell.en","energy-cell","{\"description\":\"[[fdy.term.energy_cell|Energy Cell]] is a fluid_processing recipe that runs in 30 seconds in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and produces 6 Energy Cell per cycle. The recipe consumes 3 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 6 [[fdy.term.electronic_components|Electronic Components]], 6 [[fdy.term.glass|Glass]] and 60 units of the fluid [[fdy.term.olumic_acid|Olumic Acid]] to yield the primary output Energy Cell. This recipe is executed exclusively in the Fluid Assembler I and is the defined method for converting those solid components and Olumic Acid into Energy Cell units within the FOUNDRY system.\",\"canonical_id\":\"Energy Cell\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.energy_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":6},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.olumic_acid\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.energy_cell\",\"count\":6}],\"time_seconds\":30,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.energy_cell\"}","Energy Cell",{"id":631,"slug":632,"locale":7,"data":633,"updated_at":634,"created_at":634,"listed_only":168,"name_label":635,"name_icon":25},"fdy.recipe.escalator.en","escalator","{\"name\":\"fdy.term.escalator\",\"category\":\"smelting\",\"description\":\"escalator is a recipe entity in the FOUNDRY system categorized under smelting. It is a smelting recipe intended to be used by smelting machines to transform input materials into a smelted product as defined by the recipe. The entity is identified by the canonical name \\\"escalator\\\" and belongs to the smelting category, indicating it participates in the game's metalworking\u002Fheat-based production chain. No additional ingredient, output, or crafting detail is provided in the structural data.\"}","2026-05-28 08:37:18","Escalator",{"id":637,"slug":638,"locale":7,"data":639,"updated_at":189,"created_at":183,"listed_only":168,"name_label":640,"name_icon":25},"fdy.recipe.escalator-i.en","escalator-i","{\"description\":\"[[fdy.term.escalator_i|Escalator I]] is an assembly recipe that produces one [[fdy.term.escalator|Escalator]] I and requires three [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients; it is crafted in the [[fdy.term.assembler_i|Assembler I]] and has a crafting time of 1.5 seconds. The recipe's primary output is Escalator I, making it the defined method for converting Xenoferrite Plates into the Escalator I item within the production system. The recipe belongs to the assembly category and is executed using the Assembler I building.\",\"canonical_id\":\"Escalator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_i\"}","Escalator I",{"id":642,"slug":643,"locale":7,"data":644,"updated_at":189,"created_at":183,"listed_only":168,"name_label":645,"name_icon":25},"fdy.recipe.escalator-ii.en","escalator-ii","{\"description\":\"[[fdy.term.escalator_ii|Escalator II]] is an assembly recipe that produces [[fdy.term.escalator|Escalator]] II as its primary output, requiring 1.5 seconds to complete. The recipe consumes [[fdy.term.escalator_i|Escalator I]] ×1 and [[fdy.term.machinery_parts|Machinery Parts]] ×1 and yields Escalator II ×1. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. It directly upgrades an existing Escalator I component into the Escalator II item using basic machinery parts, enabling faster construction of higher-tier transport infrastructure within production lines.\",\"canonical_id\":\"Escalator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_ii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_ii\"}","Escalator II",{"id":647,"slug":648,"locale":7,"data":649,"updated_at":189,"created_at":183,"listed_only":168,"name_label":650,"name_icon":25},"fdy.recipe.escalator-iii.en","escalator-iii","{\"description\":\"[[fdy.term.escalator_iii|Escalator III]] is an assembly recipe that produces [[fdy.term.escalator|Escalator]] III as its primary output. The recipe is processed in an [[fdy.term.assembler_i|Assembler I]] and requires 1.5 seconds to craft each unit. Its ingredients are [[fdy.term.escalator_ii|Escalator II]] ×1 and [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×1, and it yields Escalator III ×1 per cycle. This recipe belongs to the assembly category and converts a lower-tier escalator plus advanced components into the Escalator III item using basic assembly infrastructure.\",\"canonical_id\":\"Escalator III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_iii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_iii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_iii\"}","Escalator III",{"id":652,"slug":653,"locale":7,"data":654,"updated_at":196,"created_at":183,"listed_only":168,"name_label":655,"name_icon":25},"fdy.recipe.executive-office-chair.en","executive-office-chair","{\"description\":\"The Executive Office Chair is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]]. It converts 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] into 1 [[fdy.term.executive_office_chair|Executive Office Chair]] in 3 seconds, providing the furniture item used as a decorative or functional office-style object in the base.\",\"canonical_id\":\"Executive Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_chair\"}","Executive Office Chair",{"id":657,"slug":658,"locale":7,"data":659,"updated_at":189,"created_at":183,"listed_only":168,"name_label":660,"name_icon":25},"fdy.recipe.executive-office-couch.en","executive-office-couch","{\"description\":\"[[fdy.term.executive_office_couch|Executive Office Couch]] is an assembly recipe that produces one Executive Office Couch and is executed at the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as inputs, has a crafting time of 3 seconds, and yields Executive Office Couch ×1 as its primary output. This recipe is classified under the assembly category and is used to manufacture the Executive Office Couch item using the Assembler I building.\",\"canonical_id\":\"Executive Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_couch\"}","Executive Office Couch",{"id":662,"slug":663,"locale":7,"data":664,"updated_at":189,"created_at":183,"listed_only":168,"name_label":665,"name_icon":25},"fdy.recipe.executive-office-desk.en","executive-office-desk","{\"description\":\"[[fdy.term.executive_office_desk|Executive Office Desk]] is an assembly recipe that produces one Executive Office Desk in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]] and 1 [[fdy.term.biomass|Biomass]] and yields Executive Office Desk ×1 as its primary output. This recipe is manufactured in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly. It connects mid-tier material components (Xenoferrite Plates, Electronic Components) and organic input (Biomass) into a finished office furnishing used by higher-level facilities.\",\"canonical_id\":\"Executive Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_desk\"}","Executive Office Desk",{"id":667,"slug":668,"locale":7,"data":669,"updated_at":196,"created_at":183,"listed_only":168,"name_label":670,"name_icon":25},"fdy.recipe.executive-office-file-cabinet.en","executive-office-file-cabinet","{\"description\":\"`[[fdy.term.executive_office_file_cabinet|Executive Office File Cabinet]]` is an assembly recipe that produces 1 `Executive Office File Cabinet` in `[[fdy.term.assembler_i|Assembler I]]` over 3 seconds. It consumes 2 `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` and 1 `[[fdy.term.biomass|Biomass]]`, making it a simple crafted furnishing or storage-related office item.\",\"canonical_id\":\"Executive Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_file_cabinet\"}","Executive Office File Cabinet",{"id":672,"slug":673,"locale":7,"data":674,"updated_at":189,"created_at":183,"listed_only":168,"name_label":675,"name_icon":25},"fdy.recipe.executive-office-plant.en","executive-office-plant","{\"description\":\"[[fdy.term.executive_office_plant|Executive Office Plant]] is an assembly recipe that produces one Executive Office Plant in 3 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1 and [[fdy.term.biomass|Biomass]] ×1 to yield Executive Office Plant ×1 as its primary output item. It is categorized under assembly and is crafted specifically at the Assembler I building.\",\"canonical_id\":\"Executive Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_plant\"}","Executive Office Plant",{"id":677,"slug":678,"locale":7,"data":679,"updated_at":189,"created_at":183,"listed_only":168,"name_label":680,"name_icon":25},"fdy.recipe.executive-office-table.en","executive-office-table","{\"description\":\"[[fdy.term.executive_office_table|Executive Office Table]] is an assembly recipe that produces one Executive Office Table in 3 seconds. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as ingredients and yields the Executive Office Table as its primary output item. The crafting process is performed at the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and converts the specified inputs into the finished Executive Office Table for use in the game's production chains.\",\"canonical_id\":\"Executive Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_table\"}","Executive Office Table",{"id":682,"slug":683,"locale":7,"data":684,"updated_at":196,"created_at":183,"listed_only":168,"name_label":685,"name_icon":25},"fdy.recipe.explosive-charge.en","explosive-charge","{\"description\":\"Explosive Charge is an assembly recipe that produces one Explosive Charge in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.explosives|Explosives]], [[fdy.term.wire_coil|Wire Coil]], and [[fdy.term.electronic_components|Electronic Components]], making it a crafted ordnance component used in the game’s production chain.\",\"canonical_id\":\"Explosive Charge\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosive_charge\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.explosive_charge\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosive_charge\"}","Explosive Charge",{"id":687,"slug":688,"locale":7,"data":689,"updated_at":189,"created_at":183,"listed_only":168,"name_label":690,"name_icon":25},"fdy.recipe.explosives.en","explosives","{\"description\":\"[[fdy.term.explosives|Explosives]] is a fluid_processing recipe that produces 1 Explosives in 5 seconds. The recipe consumes 4 [[fdy.term.ignium_powder|Ignium Powder]] and 50 [[fdy.term.low_density_olumite|Low Density Olumite]] to create the primary output item Explosives. It is assembled in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and the recipe’s primary output is the Explosives item. This recipe defines the conversion of the specified ingredient quantities into Explosives within the FOUNDRY production chain.\",\"canonical_id\":\"Explosives\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":4},{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.explosives\"}","Explosives",{"id":692,"slug":693,"locale":7,"data":694,"updated_at":196,"created_at":183,"listed_only":168,"name_label":695,"name_icon":25},"fdy.recipe.explosives-detonator.en","explosives-detonator","{\"description\":\"The Explosives Detonator is an assembly recipe that produces one Explosives Detonator in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 40 [[fdy.term.electronic_components|Electronic Components]], making it a crafted component for explosive-related production chains.\",\"canonical_id\":\"Explosives Detonator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives_detonator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.explosives_detonator\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_detonator\"}","Explosives Detonator",{"id":697,"slug":698,"locale":7,"data":699,"updated_at":189,"created_at":183,"listed_only":168,"name_label":700,"name_icon":25},"fdy.recipe.explosives-primitive.en","explosives-primitive","{\"description\":\"[[fdy.term.explosives|Explosives]] (Primitive) is an assembly recipe that produces Explosives ×1 as its primary output. The recipe requires [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] ×2, [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] ×2 and [[fdy.term.biomass|Biomass]] ×1 and completes in 5 seconds. It is crafted in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category of recipes, converting raw rubble and biomass into basic explosives for use in further manufacturing or combat applications.\",\"canonical_id\":\"Explosives (Primitive)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_primitive\"}","Explosives (Primitive)",{"id":702,"slug":703,"locale":7,"data":704,"updated_at":196,"created_at":190,"listed_only":168,"name_label":705,"name_icon":25},"fdy.recipe.farmer-robot-arm.en","farmer-robot-arm","{\"description\":\"A crafting recipe in the Assembly category that produces 1 Farmer Robot Arm in 15 seconds at [[fdy.term.assembler_i|Assembler I]]. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it a component recipe for assembling agricultural automation equipment.\",\"canonical_id\":\"Farmer Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_arm\"}","Farmer Robot Arm",{"id":707,"slug":708,"locale":7,"data":709,"updated_at":196,"created_at":190,"listed_only":168,"name_label":710,"name_icon":25},"fdy.recipe.farmer-robot-head.en","farmer-robot-head","{\"description\":\"Farmer Robot Head is an assembly recipe that crafts one Farmer Robot Head in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.cpu|CPU]], and 1 [[fdy.term.polymer_board|Polymer Board]] to produce the head component used in robot construction.\",\"canonical_id\":\"Farmer Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_head\"}","Farmer Robot Head",{"id":712,"slug":713,"locale":7,"data":714,"updated_at":196,"created_at":190,"listed_only":168,"name_label":715,"name_icon":25},"fdy.recipe.farmer-robot-leg.en","farmer-robot-leg","{\"description\":\"`Farmer Robot Leg` is an assembly recipe crafted in an `[[fdy.term.assembler_i|Assembler I]]` over 15 seconds. It consumes `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.hydraulic_piston|Hydraulic Piston]]`, and `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` to produce one `Farmer Robot Leg`, serving as a manufacturing step in the production chain for robot components.\",\"canonical_id\":\"Farmer Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_leg\"}","Farmer Robot Leg",{"id":717,"slug":718,"locale":7,"data":719,"updated_at":196,"created_at":190,"listed_only":168,"name_label":720,"name_icon":25},"fdy.recipe.farmer-robot-torso.en","farmer-robot-torso","{\"description\":\"Farmer Robot Torso is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that takes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], an Empty Barrel, and an [[fdy.term.energy_cell|Energy Cell]] to produce one Farmer Robot Torso in 15 seconds. It is a component recipe tied to the construction of farmer robot parts in the production chain.\",\"canonical_id\":\"Farmer Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_torso\"}","Farmer Robot Torso",{"id":722,"slug":723,"locale":7,"data":724,"updated_at":182,"created_at":183,"listed_only":168,"name_label":725,"name_icon":25},"fdy.recipe.filter-loader.en","filter-loader","{\"description\":\"[[fdy.term.filter_loader|Filter Loader]] is a building used to move and sort items through a connected transport system. It acts as a specialized loader that feeds materials into the network, letting players organize supply chains instead of sending every item through the same route. Its behavior is centered on item handling rather than production, so it is most useful in logistics setups where precise distribution matters.\\n\\nThe building has a simple crafting profile: it takes **4**, **4**, and **2** of its listed inputs to produce **1** Filter Loader. The crafting table also lists multiple fabrication times, indicating that it can be made at different crafting stations or through different production methods. In practical use, the Filter Loader belongs in a transport line where controlled item flow is needed, especially when separating resources by type.\\n\\nA patch later increased its operating speed to **1800 items\u002Fmin**, making it substantially more effective for high-throughput logistics. That change is important when designing long transport chains, since the building can now keep up better with larger-scale item movement and reduce bottlenecks in busy sorting systems.\",\"canonical_id\":\"Filter Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.filter_loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.filter_loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.filter_loader\"}","Filter Loader",{"id":727,"slug":728,"locale":7,"data":729,"updated_at":196,"created_at":183,"listed_only":168,"name_label":730,"name_icon":25},"fdy.recipe.firmarlite-sheet.en","firmarlite-sheet","{\"description\":\"Firmarlite Sheet is a smelting recipe that converts 1 [[fdy.term.firmarlite_bar|Firmarlite Bar]] into 1 Firmarlite Sheet in 6 seconds at the [[fdy.term.lava_smelter_i|Lava-Smelter I]]. It produces a processed Firmarlite material used in the game's production chain.\",\"canonical_id\":\"Firmarlite Sheet\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.firmarlite_sheet\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.lava_smelter_i\",\"name\":\"fdy.term.firmarlite_sheet\"}","Firmarlite Sheet",{"id":732,"slug":733,"locale":7,"data":734,"updated_at":189,"created_at":634,"listed_only":168,"name_label":735,"name_icon":25},"fdy.recipe.firmarlite-sheet-t1.en","firmarlite-sheet-t1","{\"description\":\"[[fdy.term.firmarlite_sheet|Firmarlite Sheet]] (T1) is a recipe in the smelting category of the FOUNDRY system. The entry is the smelting recipe named Firmarlite Sheet (T1); structural details such as specific inputs, outputs, crafting time, and required machines are not included in the provided data.\",\"category\":\"smelting\",\"name\":\"fdy.term.firmarlite_sheet_t1\"}","Firmarlite Sheet (T1)",{"id":737,"slug":738,"locale":7,"data":739,"updated_at":182,"created_at":183,"listed_only":168,"name_label":740,"name_icon":25},"fdy.recipe.flare-stack.en","flare-stack","{\"description\":\"[[fdy.term.flare_stack|Flare Stack]] is an assembly recipe that produces one Flare Stack in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 Steel Beams, 5 [[fdy.term.machinery_parts|Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]], making it part of the manufacturing chain for constructing the Flare Stack item.\",\"canonical_id\":\"Flare Stack\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.flare_stack\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.flare_stack\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.flare_stack\"}","Flare Stack",{"id":742,"slug":743,"locale":7,"data":744,"updated_at":189,"created_at":197,"listed_only":168,"name_label":745,"name_icon":25},"fdy.recipe.fluid-assembler-i.en","fluid-assembler-i","{\"description\":\"[[fdy.term.fluid_assembler_i|Fluid Assembler I]] is an assembly recipe that produces one Fluid Assembler I in 10 seconds. The recipe requires 15 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 5 [[fdy.term.circuit_board|Circuit Board]], and 10 [[fdy.term.polymer_board|Polymer Board]] as ingredients. The primary output item is Fluid Assembler I (×1), and the recipe is intended to be executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and directly yields the Fluid Assembler I structure when completed.\",\"canonical_id\":\"Fluid-Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fluid_assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.fluid_assembler_i\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fluid_assembler_i\"}","Fluid Assembler I",{"id":747,"slug":748,"locale":7,"data":749,"updated_at":189,"created_at":197,"listed_only":168,"name_label":750,"name_icon":25},"fdy.recipe.forest-seed-plants.en","forest-seed-plants","{\"description\":\"[[fdy.term.forest_seed_plants|Forest Seed (Plants)]] is a fuel-category recipe executed in the [[fdy.term.greenhouse|Greenhouse]] that converts Forest Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 into Forest Seed (Plants) ×3 over 300 seconds, producing Forest Seed (Plants) as its primary output. The recipe consumes the listed ingredients and yields three Forest Seed (Plants) units per operation, effectively increasing seed count while requiring mineral and water inputs, and must be processed in the Greenhouse.\",\"canonical_id\":\"Forest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_plants\"}","Forest Seed (Plants)",{"id":752,"slug":753,"locale":7,"data":754,"updated_at":189,"created_at":197,"listed_only":168,"name_label":755,"name_icon":25},"fdy.recipe.forest-seed-trees.en","forest-seed-trees","{\"description\":\"[[fdy.term.forest_seed_trees|Forest Seed (Trees)]] is a fuel-category recipe that produces three Forest Seed (Trees) in 300 seconds when executed in a [[fdy.term.greenhouse|Greenhouse]]. The recipe consumes one Forest Seed (Trees), one [[fdy.term.mineral_rocks|Mineral Rocks]] and 250 [[fdy.term.water|Water]] to yield Forest Seed (Trees) ×3, with Forest Seed (Trees) as the primary output item. This recipe functions as an in-game fuel production conversion performed specifically in the Greenhouse and requires the listed ingredients and processing time to generate its outputs.\",\"canonical_id\":\"Forest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_trees\"}","Forest Seed (Trees)",{"id":757,"slug":758,"locale":7,"data":759,"updated_at":189,"created_at":183,"listed_only":168,"name_label":760,"name_icon":25},"fdy.recipe.fracking-liquid.en","fracking-liquid","{\"description\":\"[[fdy.term.fracking_liquid|Fracking Liquid]] is a chemistry recipe that produces Fracking Liquid as its primary output; it is processed in the [[fdy.term.chemical_processor|Chemical Processor]] and completes in 5 seconds. The recipe consumes [[fdy.term.air|Air]] ×30, [[fdy.term.olumite_gas|Olumite Gas]] ×10, and [[fdy.term.water|Water]] ×60 to yield Fracking Liquid ×100 per operation. This recipe belongs to the chemistry category and requires the Chemical Processor to craft the specified output volume from the listed ingredients.\",\"canonical_id\":\"Fracking Liquid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.fracking_liquid\",\"ingredients\":[{\"item\":\"fdy.term.air\",\"count\":30},{\"item\":\"fdy.term.olumite_gas\",\"count\":10},{\"item\":\"fdy.term.water\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.fracking_liquid\",\"count\":100}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.fracking_liquid\"}","Fracking Liquid",{"id":762,"slug":763,"locale":7,"data":764,"updated_at":196,"created_at":183,"listed_only":168,"name_label":765,"name_icon":25},"fdy.recipe.fracking-tower-base.en","fracking-tower-base","{\"description\":\"Fracking Tower Base is an assembly recipe in *Foundry* that produces 1 Fracking Tower Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 200 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 100 Steel Beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 25 [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier construction recipe tied to industrial progression and the fabrication of fracking infrastructure.\",\"canonical_id\":\"Fracking Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fracking_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.fracking_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fracking_tower_base\"}","Fracking Tower Base",{"id":767,"slug":768,"locale":7,"data":769,"updated_at":182,"created_at":183,"listed_only":168,"name_label":770,"name_icon":25},"fdy.recipe.freight-elevator-i.en","freight-elevator-i","{\"description\":\"[[fdy.term.freight_elevator_i|Freight Elevator I]] is a building segment used to create a freight elevator shaft. It automatically excavates the terrain between the bottom and top segments once a valid pair has been established, allowing a vertical passage to be opened through the world.\\n\\nA freight elevator must be placed in pairs: one top segment and one bottom segment. Together, they form a valid elevator regardless of the height at which they are installed, so the two pieces can be set at any level in the world as long as they are paired correctly. The key requirement is that both ends exist; without the matching segment, the elevator is not considered complete.\\n\\nIn practice, this makes Freight Elevator I useful for creating vertical access through solid terrain without manually digging out the full shaft first. Place the two ends where you want the passage to connect, and the game handles the excavation between them automatically.\",\"canonical_id\":\"Freight Elevator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_i\"}","Freight Elevator I",{"id":772,"slug":773,"locale":7,"data":774,"updated_at":268,"created_at":183,"listed_only":168,"name_label":775,"name_icon":25},"fdy.recipe.freight-elevator-ii.en","freight-elevator-ii","{\"description\":\"[[fdy.term.freight_elevator_ii|Freight Elevator II]] is a building used to create a vertical freight elevator shaft. It automatically excavates the terrain between its bottom and top segments, making it a practical way to open a continuous passage through solid ground or rock.\\n\\nTo function, it must be placed in pairs: one top segment and one bottom segment. Once both pieces are placed, they establish a valid freight elevator, and the two ends can be positioned at any height in the world. This makes it useful for connecting distant depths or surface levels without manually tunneling the full shaft.\\n\\n- The elevator clears the space between the two placed segments automatically.\\n- Both the top and bottom parts are required; a single segment does not form a working elevator.\\n- The two ends do not need to share the same elevation, so it can span large vertical differences.\",\"canonical_id\":\"Freight Elevator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_ii\",\"ingredients\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_ii\"}","Freight Elevator II",{"id":777,"slug":778,"locale":7,"data":779,"updated_at":189,"created_at":183,"listed_only":168,"name_label":780,"name_icon":25},"fdy.recipe.fuel-rod-casing.en","fuel-rod-casing","{\"description\":\"[[fdy.term.fuel_rod_casing|Fuel Rod Casing]] is an assembly recipe that produces 2 Fuel Rod Casing items as its primary output. The recipe consumes 1 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 1 steel beams per cycle, completes in 15 seconds, and is produced on an [[fdy.term.assembler_i|Assembler I]]. This recipe is used to convert Advanced Machinery Parts and steel beams into Fuel Rod Casing units at the specified rate and building.\",\"canonical_id\":\"Fuel Rod Casing\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fuel_rod_casing\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":2}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fuel_rod_casing\"}","Fuel Rod Casing",{"id":782,"slug":783,"locale":7,"data":784,"updated_at":299,"created_at":785,"listed_only":168,"name_label":786,"name_icon":25},"fdy.recipe.geothermal-boiler.en","geothermal-boiler","{\"description\":\"The Geothermal Boiler consumes [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] to produce [[fdy.term.steam|Steam]] for Steam Turbines. It must be placed directly on a Geothermal Vent, making it part of the vent’s natural thermal extraction setup rather than a standalone machine. Geothermal Vents can be located with the [[fdy.term.ore_scanner|Ore Scanner]], which makes them the key prerequisite for using this recipe at all.\\n\\nIts main purpose is to convert the vent’s output into usable steam for power generation. Since the boiler is tied to a specific world feature, planning around vent location is important: once a Geothermal Vent is found, the boiler can be installed there to turn the available material into a form that Steam Turbines can process.\\n\\n- The Geothermal Boiler requires placement on a Geothermal Vent.\\n- It consumes Ignium-Enriched Water as input.\\n- Its output is Steam for Steam Turbines.\\n- Geothermal Vents are found using the Ore Scanner.\\n- **1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] generates 675 liters of steam.**\\n\\nBecause the boiler is part of a geothermal chain, it is best treated as a conversion step in a larger power system. The steam output value makes it clear that the resource has substantial energy potential, so vent placement and the amount of available material determine how much benefit the setup can provide over time.\",\"canonical_id\":\"Geothermal Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.geothermal_boiler\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.geothermal_boiler\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.geothermal_boiler\"}","2026-05-31 06:51:13","Geothermal Boiler",{"id":788,"slug":789,"locale":7,"data":790,"updated_at":196,"created_at":183,"listed_only":168,"name_label":791,"name_icon":25},"fdy.recipe.glass.en","glass","{\"description\":\"[[fdy.term.glass|Glass]] is a smelting recipe in the [[fdy.term.advanced_smelter|Advanced Smelter]] that converts 5 [[fdy.term.gravel|Gravel]] into 1 Glass over 5 seconds. It produces the basic glass material used in FOUNDRY crafting and production chains.\",\"canonical_id\":\"Glass\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.glass\",\"ingredients\":[{\"item\":\"fdy.term.gravel\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.glass\"}","Glass",{"id":793,"slug":794,"locale":7,"data":795,"updated_at":189,"created_at":183,"listed_only":168,"name_label":796,"name_icon":25},"fdy.recipe.gravel.en","gravel","{\"description\":\"[[fdy.term.gravel|Gravel]] is a recipe in the mining category that converts [[fdy.term.mineral_rocks|Mineral Rocks]] into Gravel as the primary output. The recipe consumes 2 Mineral Rocks and, when processed in a [[fdy.term.crusher_i|Crusher I]], produces 6 Gravel over a crafting time of 12 seconds. The recipe’s primary output item is Gravel and it is intended to be run on the Crusher I building to convert raw Mineral Rocks into usable Gravel.\",\"canonical_id\":\"Gravel\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.gravel\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.gravel\",\"count\":6}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.gravel\"}","Gravel",{"id":798,"slug":799,"locale":7,"data":800,"updated_at":196,"created_at":183,"listed_only":168,"name_label":801,"name_icon":25},"fdy.recipe.greenhouse.en","greenhouse","{\"description\":\"**[[fdy.term.greenhouse|Greenhouse]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that takes **20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 6 [[fdy.term.glass|Glass]], 4 [[fdy.term.pipe|Pipe]], and 1 [[fdy.term.electronic_components|Electronic Components]]** to produce **1 Greenhouse** in **8 seconds**. It is the manufacturing step used to create the **Greenhouse** item for construction and production setups.\",\"canonical_id\":\"Greenhouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.greenhouse\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.pipe\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.greenhouse\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.greenhouse\"}","Greenhouse",{"id":803,"slug":804,"locale":7,"data":805,"updated_at":189,"created_at":183,"listed_only":168,"name_label":806,"name_icon":25},"fdy.recipe.hangar-gate.en","hangar-gate","{\"description\":\"[[fdy.term.hangar_gate|Hangar Gate]] is an assembly recipe that produces one Hangar Gate as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] and requires 5 seconds to complete. Its ingredients are 25 steel beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]], which are consumed to craft Hangar Gate ×1. This recipe belongs to the assembly category and is used wherever Hangar Gate production is required within factory workflows.\",\"canonical_id\":\"Hangar Gate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hangar_gate\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hangar_gate\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hangar_gate\"}","Hangar Gate",{"id":808,"slug":809,"locale":7,"data":810,"updated_at":196,"created_at":811,"listed_only":168,"name_label":812,"name_icon":25},"fdy.recipe.heavy-duty-transport-bot.en","heavy-duty-transport-bot","{\"description\":\"Heavy Duty Transport Bot is an assembly recipe in FOUNDRY that crafts 270 Heavy Duty Transport Bots in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], making it a bulk production recipe for supplying transport bots used in factory logistics and item movement.\",\"canonical_id\":\"Heavy Duty Transport Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.heavy_duty_transport_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.heavy_duty_transport_bot\",\"count\":270}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.heavy_duty_transport_bot\"}","2026-05-31 06:51:14","Heavy Duty Transport Bot",{"id":814,"slug":815,"locale":7,"data":816,"updated_at":196,"created_at":183,"listed_only":168,"name_label":817,"name_icon":25},"fdy.recipe.hot-air-stove-base.en","hot-air-stove-base","{\"description\":\"Hot Air Stove Base is an assembly recipe that produces 1 Hot Air Stove Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 100 [[fdy.term.concrete|Concrete]], 100 Steel Beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 25 [[fdy.term.electronic_components|Electronic Components]], making it a construction recipe for a building component used in FOUNDRY production and infrastructure.\",\"canonical_id\":\"Hot Air Stove Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hot_air_stove_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.hot_air_stove_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hot_air_stove_base\"}","Hot Air Stove Base",{"id":819,"slug":820,"locale":7,"data":821,"updated_at":196,"created_at":811,"listed_only":168,"name_label":822,"name_icon":25},"fdy.recipe.hover-engine.en","hover-engine","{\"description\":\"Hover Engine is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Hover Engine in 6 seconds. It combines [[fdy.term.technum_rods|Technum Rods]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it a key manufacturing step for creating the hover-related component used in FOUNDRY’s production chain.\",\"canonical_id\":\"Hover Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hover_engine\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":11},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hover_engine\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hover_engine\"}","Hover Engine",{"id":824,"slug":825,"locale":7,"data":826,"updated_at":196,"created_at":183,"listed_only":168,"name_label":827,"name_icon":25},"fdy.recipe.hydraulic-piston.en","hydraulic-piston","{\"description\":\"[[fdy.term.hydraulic_piston|Hydraulic Piston]] is a fluid processing recipe crafted in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. It takes 1 Steel Beam and 30 [[fdy.term.low_density_olumite|Low Density Olumite]] and produces 1 Hydraulic Piston in 5 seconds. This recipe is part of the game's manufacturing chain for turning metal materials and processed resources into a finished mechanical component.\",\"canonical_id\":\"Hydraulic Piston\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.hydraulic_piston\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.low_density_olumite\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.hydraulic_piston\"}","Hydraulic Piston",{"id":829,"slug":830,"locale":7,"data":831,"updated_at":299,"created_at":811,"listed_only":168,"name_label":832,"name_icon":25},"fdy.recipe.ignium-enriched-water.en","ignium-enriched-water","{\"description\":\"Ignium-Enriched Water is a fuel used in the [[fdy.term.geothermal_boiler|Geothermal Boiler]]. When fed into the boiler, it is converted into steam for Steam Turbines, making it part of the power generation chain tied to geothermal processing.\\n\\nIts role is strictly as an input resource rather than a standalone utility item. Managing a supply of Ignium-Enriched Water is important if you want to keep the boiler running and maintain steady steam output for turbine-based power production.\",\"canonical_id\":\"Ignium-Enriched Water\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ignium_enriched_water\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":270}],\"outputs\":[{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":270}],\"time_seconds\":1,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.ignium_enriched_water\"}","Ignium-Enriched Water",{"id":834,"slug":835,"locale":7,"data":836,"updated_at":189,"created_at":183,"listed_only":168,"name_label":837,"name_icon":25},"fdy.recipe.ignium-fuel-rod.en","ignium-fuel-rod","{\"description\":\"[[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]] is a fluid_processing recipe that produces one Ignium Fuel Rod as its primary output in 15 seconds. The recipe requires 1 [[fdy.term.fuel_rod_casing|Fuel Rod Casing]], 10 [[fdy.term.wire_coil|Wire Coil]], 20 [[fdy.term.ignium_powder|Ignium Powder]] and 400 units of [[fdy.term.liquid_fuel|Liquid Fuel]] and is executed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. The recipe converts the listed solid components and the Liquid Fuel into the Ignium Fuel Rod item, integrating both item and fluid inputs to create a single fuel rod used by downstream systems.\",\"canonical_id\":\"Ignium Fuel Rod\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.ignium_fuel_rod\",\"ingredients\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":10},{\"item\":\"fdy.term.ignium_powder\",\"count\":20},{\"item\":\"fdy.term.liquid_fuel\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.ignium_fuel_rod\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.ignium_fuel_rod\"}","Ignium Fuel Rod",{"id":839,"slug":840,"locale":7,"data":841,"updated_at":268,"created_at":190,"listed_only":168,"name_label":842,"name_icon":25},"fdy.recipe.ignium-ore.en","ignium-ore","{\"canonical_id\":\"Ignium Ore\",\"name\":\"fdy.term.ignium_ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_ore\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"description\":\"Ignium Ore is a fuel-item used in recipes and combustion devices. It appears in fuel lists for heat-generating buildings and is consumed in boilers and similar generators where solid fuels are accepted. Ignium Ore provides a mid-range energy value compared with other solid fuels and is represented alongside related items such as [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]], [[fdy.term.coked_ignium|Coked Ignium]], and [[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]].\\n\\nIgnium Ore's in-game role is as a straightforward combustible resource for sustaining continuous heat or power production. It stacks and feeds into automated fuel inputs the same way as other ore- or biomass-based fuels. When planning fuel logistics, Ignium Ore occupies a middle position in energy density: it yields more energy per unit than Ignium Ore Rubble but less than portable or processed fuels that require additional processing steps.\\n\\nPractical notes for use and integration:\\n- Energy value: Ignium Ore provides higher energy per unit than Ignium Ore Rubble but is below higher-grade processed fuels; use it when moderate burn time and raw availability are preferred.\\n- Throughput considerations: Boilers and similar devices list Ignium Ore with an intermediate per-minute burn rate compared to other fuels; match conveyor and inserter throughput to avoid fuel starvation or overflow.\\n- Processing and conversions: Related items such as Coked Ignium and Ignium Fuel Rod are part of the same fuel chain; processing can change effective energy-per-input ratios and should be considered when optimizing fuel efficiency.\\n- Inventory and automation: Ignium Ore is suitable for automated supply lines and bulk storage; prioritize higher-density fuels only if refinery or coking infrastructure is available and the extra processing is worthwhile.\\n\\nBecause there is no detailed primary documentation here, specific stack sizes, crafting recipes, or exact numeric energy values beyond relative comparisons are not provided. Use the game's production screens and device fuel menus to view precise values when optimizing a base's fuel economy.\"}","Ignium Ore",{"id":844,"slug":845,"locale":7,"data":846,"updated_at":189,"created_at":183,"listed_only":168,"name_label":847,"name_icon":25},"fdy.recipe.ignium-powder.en","ignium-powder","{\"description\":\"[[fdy.term.ignium_powder|Ignium Powder]] is a mining recipe that converts raw material into processed product: it consumes 1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] and produces Ignium Powder ×5 as its primary output. The recipe requires 5 seconds to complete and must be run in the [[fdy.term.crusher_i|Crusher I]] building. The recipe is categorized under mining and yields Ignium Powder as the main produced item for downstream use.\",\"canonical_id\":\"Ignium Powder\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_powder\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_powder\"}","Ignium Powder",{"id":849,"slug":850,"locale":7,"data":851,"updated_at":196,"created_at":183,"listed_only":168,"name_label":852,"name_icon":25},"fdy.recipe.incinerator.en","incinerator","{\"description\":\"A crafting recipe in the assembly category that produces 1 [[fdy.term.incinerator|Incinerator]] in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 20 Steel Beams, 5 [[fdy.term.electronic_components|Electronic Components]], and 25 [[fdy.term.concrete|Concrete]].\",\"canonical_id\":\"Incinerator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.incinerator\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.concrete\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.incinerator\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.incinerator\"}","Incinerator",{"id":854,"slug":855,"locale":7,"data":856,"updated_at":189,"created_at":183,"listed_only":168,"name_label":857,"name_icon":25},"fdy.recipe.jetpack-fuel.en","jetpack-fuel","{\"description\":\"[[fdy.term.jetpack_fuel|Jetpack Fuel]] is a fluid_processing recipe that produces Jetpack Fuel (×1) by combining [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (×1) and [[fdy.term.liquid_fuel|Liquid Fuel]] (×30). The recipe requires 4 seconds to complete and is processed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. The primary output of the recipe is the item Jetpack Fuel, and the recipe consumes the listed ingredient quantities per operation.\",\"canonical_id\":\"Jetpack Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.jetpack_fuel\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.jetpack_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.jetpack_fuel\"}","Jetpack Fuel",{"id":859,"slug":860,"locale":7,"data":861,"updated_at":189,"created_at":183,"listed_only":168,"name_label":862,"name_icon":25},"fdy.recipe.ladder.en","ladder","{\"description\":\"[[fdy.term.ladder|Ladder]] is an assembly recipe that produces one Ladder from two [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and is executed in an [[fdy.term.assembler_i|Assembler I]]. The primary output item is Ladder and the listed ingredient is Xenoferrite Plates ×2. The recipe belongs to the assembly category and uses the Assembler I building to convert Xenoferrite Plates into the finished Ladder.\",\"canonical_id\":\"Ladder\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ladder\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.ladder\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ladder\"}","Ladder",{"id":864,"slug":865,"locale":7,"data":866,"updated_at":189,"created_at":197,"listed_only":168,"name_label":867,"name_icon":25},"fdy.recipe.lava-smelter-i.en","lava-smelter-i","{\"description\":\"[[fdy.term.lava_smelter_i|Lava-Smelter I]] is an assembly recipe that produces one Lava-Smelter I in 8 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe requires 10 steel beams, 10 [[fdy.term.firmarlite_bar|Firmarlite Bar]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.electronic_components|Electronic Components]] as inputs and yields a single Lava-Smelter I as its primary output. This recipe is executed in the Assembler I building and converts the listed raw and intermediate components into the Lava-Smelter I for use in production chains.\",\"canonical_id\":\"Lava-Smelter I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_i\"}","Lava-Smelter I",{"id":869,"slug":870,"locale":7,"data":871,"updated_at":196,"created_at":366,"listed_only":168,"name_label":872,"name_icon":25},"fdy.recipe.lava-smelter-ii.en","lava-smelter-ii","{\"description\":\"**Lava-Smelter II** is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that produces one Lava-Smelter II after 15 seconds. It upgrades a [[fdy.term.lava_smelter_i|Lava-Smelter I]] using 50 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], 15 [[fdy.term.circuit_board|Circuit Board]], and 5 [[fdy.term.energy_cell|Energy Cell]], making it part of the progression from the first smelter to the improved lava-processing machine.\",\"canonical_id\":\"Lava-Smelter II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_ii\",\"ingredients\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_ii\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_ii\"}","Lava-Smelter II",{"id":874,"slug":875,"locale":7,"data":876,"updated_at":196,"created_at":877,"listed_only":168,"name_label":878,"name_icon":25},"fdy.recipe.light-bot.en","light-bot","{\"description\":\"Light Bot is an assembly recipe that produces 1 Light Bot in 12 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.machinery_parts|Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and [[fdy.term.glass|Glass]], making it a mid-tier crafted component tied to machine assembly and advanced manufacturing chains.\",\"canonical_id\":\"Light Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_bot\"}","2026-05-31 06:52:05","Light Bot",{"id":880,"slug":881,"locale":7,"data":882,"updated_at":883,"created_at":884,"listed_only":168,"name_label":885,"name_icon":25},"fdy.recipe.light-pole.en","light-pole","{\"description\":\"Light Pole is a recipe in the smelting category of the FOUNDRY system. This recipe is used to produce the item Light Pole and is classified under smelting processes, linking it to the game's metalworking and furnace mechanics; it defines the inputs, thermal processing, and outputs required to create the Light Pole within production chains and is used wherever smelted construction or lighting components are required.\",\"category\":\"smelting\",\"name\":\"fdy.term.light_pole\"}","2026-06-02 11:50:45","2026-05-28 08:37:19","Light Pole",{"id":887,"slug":888,"locale":7,"data":889,"updated_at":196,"created_at":183,"listed_only":168,"name_label":890,"name_icon":25},"fdy.recipe.light-pole-i.en","light-pole-i","{\"description\":\"[[fdy.term.light_pole_i|Light Pole I]] is an assembly recipe that produces one [[fdy.term.light_pole|Light Pole]] I in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 5 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]], and 1 [[fdy.term.technum_rods|Technum Rods]], making it the production step for building this lighting structure.\",\"canonical_id\":\"Light Pole I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_i\"}","Light Pole I",{"id":892,"slug":893,"locale":7,"data":894,"updated_at":196,"created_at":183,"listed_only":168,"name_label":895,"name_icon":25},"fdy.recipe.light-pole-ii.en","light-pole-ii","{\"description\":\"`[[fdy.term.light_pole_ii|Light Pole II]]` is an assembly recipe crafted in an `[[fdy.term.assembler_i|Assembler I]]` in 3 seconds. It consumes 3 `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, 1 `[[fdy.term.electronic_components|Electronic Components]]`, and 1 `[[fdy.term.technum_rods|Technum Rods]]` to produce 1 `[[fdy.term.light_pole|Light Pole]] II`, providing the components needed to build the upgraded lighting pole.\",\"canonical_id\":\"Light Pole II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_ii\"}","Light Pole II",{"id":897,"slug":898,"locale":7,"data":899,"updated_at":189,"created_at":183,"listed_only":168,"name_label":900,"name_icon":25},"fdy.recipe.liquid-firmarlite.en","liquid-firmarlite","{\"description\":\"Liquid Firmarlite is a smelting recipe that converts [[fdy.term.firmarlite_bar|Firmarlite Bar]] into a fluid product. The recipe consumes 100 Firmarlite Bar and produces 1,250 units of Liquid Firmarlite as its primary output, with a crafting time of 7.5 seconds. This recipe is executed in the [[fdy.term.electric_arc_furnace|Electric Arc Furnace]] and is categorized under smelting, making it the standard method for generating bulk Liquid Firmarlite from Firmarlite Bar within the FOUNDRY system.\",\"canonical_id\":\"Liquid Firmarlite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_firmarlite\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_firmarlite\",\"count\":1250}],\"time_seconds\":7.5,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_firmarlite\"}","Liquid Firmarlite",{"id":902,"slug":903,"locale":7,"data":904,"updated_at":189,"created_at":183,"listed_only":168,"name_label":905,"name_icon":25},"fdy.recipe.liquid-fuel.en","liquid-fuel","{\"description\":\"[[fdy.term.liquid_fuel|Liquid Fuel]] is a chemistry recipe that converts 50 units of [[fdy.term.low_density_olumite|Low Density Olumite]] into 150 units of Liquid Fuel. The recipe requires a [[fdy.term.chemical_processor|Chemical Processor]] to run, takes 8 seconds per operation, and yields Liquid Fuel as its primary output. This recipe is categorized under chemistry and is used to produce bulk Liquid Fuel for downstream consumption or storage.\",\"canonical_id\":\"Liquid Fuel\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.liquid_fuel\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.liquid_fuel\",\"count\":150}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.liquid_fuel\"}","Liquid Fuel",{"id":907,"slug":908,"locale":7,"data":909,"updated_at":189,"created_at":183,"listed_only":168,"name_label":910,"name_icon":25},"fdy.recipe.liquid-telluxite.en","liquid-telluxite","{\"description\":\"[[fdy.term.liquid_telluxite|Liquid Telluxite]] is a smelting recipe that converts 40 [[fdy.term.telluxite_ingot|Telluxite Ingot]] into 2,000 Liquid Telluxite in 60 seconds. The recipe's primary output is Liquid Telluxite and it must be processed in an [[fdy.term.electric_arc_furnace|Electric Arc Furnace]]. This recipe functions within the smelting category to produce bulk liquid Telluxite for downstream fluid processing or consumption by machines that accept Liquid Telluxite.\",\"canonical_id\":\"Liquid Telluxite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_telluxite\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":2000}],\"time_seconds\":60,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_telluxite\"}","Liquid Telluxite",{"id":912,"slug":913,"locale":7,"data":914,"updated_at":182,"created_at":183,"listed_only":168,"name_label":915,"name_icon":25},"fdy.recipe.loader.en","loader","{\"description\":\"[[fdy.term.loader|Loader]] is a building that received a major throughput buff in Patch 0.6.02116 (Update 2, Hotfix #3), when its speed was increased to **1800 items\u002Fmin**.\\n\\nThis change significantly improved how quickly the Loader could move materials, making it a more effective part of a factory’s item-handling chain.\",\"canonical_id\":\"Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader\"}","Loader",{"id":917,"slug":918,"locale":7,"data":919,"updated_at":268,"created_at":183,"listed_only":168,"name_label":920,"name_icon":25},"fdy.recipe.loader-2nd-lane.en","loader-2nd-lane","{\"description\":\"[[fdy.term.loader_2nd_lane|Loader (2nd Lane)]] is a building that handles item movement on the second lane. In Patch 0.6.02116, its speed was increased to **1800 items\u002Fmin** as part of Update 2, Hotfix #3.\\n\\n- Patch 0.6.02116 raised its throughput to **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 2nd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_2nd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":8},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_2nd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_2nd_lane\"}","Loader (2nd Lane)",{"id":922,"slug":923,"locale":7,"data":924,"updated_at":182,"created_at":183,"listed_only":168,"name_label":925,"name_icon":25},"fdy.recipe.loader-3rd-lane.en","loader-3rd-lane","{\"description\":\"[[fdy.term.loader_3rd_lane|Loader (3rd Lane)]] is a building used for item transport in Foundry. Its notable documented change was a speed increase in Patch 0.6.02116 (Update 2, Hotfix #3), where its throughput was raised to **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 3rd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_3rd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":12},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_3rd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_3rd_lane\"}","Loader (3rd Lane)",{"id":927,"slug":928,"locale":7,"data":929,"updated_at":189,"created_at":183,"listed_only":168,"name_label":930,"name_icon":25},"fdy.recipe.logistic-container-i.en","logistic-container-i","{\"description\":\"[[fdy.term.logistic_container_i|Logistic Container I]] is an assembly recipe that produces one Logistic Container I in 5 seconds. The recipe requires 15 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 4 [[fdy.term.machinery_parts|Machinery Parts]] and 1 [[fdy.term.electronic_components|Electronic Components]] as inputs and yields a single Logistic Container I as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the assembly category of production processes. The recipe defines the exact input-to-output conversion and crafting time used by the game's manufacturing systems.\",\"canonical_id\":\"Logistic Container I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_i\"}","Logistic Container I",{"id":932,"slug":933,"locale":7,"data":934,"updated_at":196,"created_at":183,"listed_only":168,"name_label":935,"name_icon":25},"fdy.recipe.logistic-container-ii.en","logistic-container-ii","{\"description\":\"[[fdy.term.logistic_container_ii|Logistic Container II]] is an assembly recipe that produces one Logistic Container II in an [[fdy.term.assembler_i|Assembler I]] over 7.5 seconds. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it the crafting step used to build the upgraded logistics storage container.\",\"canonical_id\":\"Logistic Container II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_ii\"}","Logistic Container II",{"id":937,"slug":938,"locale":7,"data":939,"updated_at":189,"created_at":183,"listed_only":168,"name_label":940,"name_icon":25},"fdy.recipe.logistic-container-iii.en","logistic-container-iii","{\"description\":\"[[fdy.term.logistic_container_iii|Logistic Container III]] is an assembly recipe that produces one Logistic Container III per 10 seconds. The recipe requires 25 steel beams, 4 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and yields Logistic Container III ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is part of the manufacturing chain for advanced logistics equipment and connects raw materials and intermediate components to the Logistic Container III item through timed assembly in Assembler I.\",\"canonical_id\":\"Logistic Container III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_iii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_iii\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_iii\"}","Logistic Container III",{"id":942,"slug":943,"locale":7,"data":944,"updated_at":189,"created_at":190,"listed_only":168,"name_label":945,"name_icon":25},"fdy.recipe.long-range-scanner-base.en","long-range-scanner-base","{\"description\":\"Long Range Scanner Base is an assembly recipe that produces one long range scanner and requires 20 seconds to complete. The recipe consumes 25 [[fdy.term.concrete|Concrete]], 50 steel beams, 25 [[fdy.term.machinery_parts|Machinery Parts]] and 50 [[fdy.term.electronic_components|Electronic Components]] per craft. The primary output is long range scanner ×1. Long Range Scanner Base is executed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe defines the component and resource connections for constructing long range scanner units within the game's production chain.\",\"canonical_id\":\"Long Range Scanner Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.long_range_scanner\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":25},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.long_range_scanner\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.long_range_scanner_base\"}","Long Range Scanner Base",{"id":947,"slug":948,"locale":7,"data":949,"updated_at":268,"created_at":183,"listed_only":168,"name_label":950,"name_icon":25},"fdy.recipe.machinery-parts.en","machinery-parts","{\"description\":\"[[fdy.term.machinery_parts|Machinery Parts]] received a crafting-time adjustment in Patch 0.6.0, when character crafting time was changed from 0.5 to 0.375.\",\"canonical_id\":\"Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.machinery_parts\"}","Machinery Parts",{"id":952,"slug":953,"locale":7,"data":954,"updated_at":196,"created_at":183,"listed_only":168,"name_label":955,"name_icon":25},"fdy.recipe.maintenance-drone.en","maintenance-drone","{\"description\":\"A crafting recipe in the assembly category that produces a Maintenance Drone in 15 seconds at [[fdy.term.assembler_i|Assembler I]]. It consumes a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], a [[fdy.term.circuit_board|Circuit Board]], a [[fdy.term.hover_engine|Hover Engine]], and an [[fdy.term.energy_cell|Energy Cell]] to create one Maintenance Drone.\",\"canonical_id\":\"Maintenance Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.maintenance_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.maintenance_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.maintenance_drone\"}","Maintenance Drone",{"id":957,"slug":958,"locale":7,"data":959,"updated_at":189,"created_at":183,"listed_only":168,"name_label":960,"name_icon":25},"fdy.recipe.marble-black.en","marble-black","{\"description\":\"[[fdy.term.marble_black|Marble (Black)]] is a fluid_processing recipe that runs in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and converts 1 [[fdy.term.mineral_rocks|Mineral Rocks]] and 5 [[fdy.term.crude_olumite|Crude Olumite]] into 2 Marble (Black) over 3 seconds; its primary output item is Marble (Black). The recipe is executed in the Fluid Assembler I building and produces two units of Marble (Black) per cycle, consuming the specified ingredients and the assembler's fluid-processing capabilities to yield the finished marble product.\",\"canonical_id\":\"Marble (Black)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_black\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.crude_olumite\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_black\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_black\"}","Marble (Black)",{"id":962,"slug":963,"locale":7,"data":964,"updated_at":189,"created_at":183,"listed_only":168,"name_label":965,"name_icon":25},"fdy.recipe.marble-white.en","marble-white","{\"description\":\"[[fdy.term.marble_white|Marble (White)]] is a recipe in the fluid_processing category that converts [[fdy.term.mineral_rocks|Mineral Rocks]] and [[fdy.term.water|Water]] into finished building material; it is processed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and has a crafting time of 3 seconds. Each execution consumes Mineral Rocks ×1 and Water ×5 and produces Marble (White) ×2, with Marble (White) as the primary output item. This recipe is used to transform raw mineral input and fluid into a doubled quantity of the white marble product within the Fluid Assembler I.\",\"canonical_id\":\"Marble (White)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_white\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_white\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_white\"}","Marble (White)",{"id":967,"slug":968,"locale":7,"data":969,"updated_at":196,"created_at":190,"listed_only":168,"name_label":970,"name_icon":25},"fdy.recipe.miner-robot-arm.en","miner-robot-arm","{\"description\":\"Miner Robot Arm is an assembly recipe that crafts one Miner Robot Arm in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], Steel Beams, and a [[fdy.term.mining_drill|Mining Drill]], making it the production step for creating the robotic arm used in mining-related automation.\",\"canonical_id\":\"Miner Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_arm\"}","Miner Robot Arm",{"id":972,"slug":973,"locale":7,"data":974,"updated_at":196,"created_at":190,"listed_only":168,"name_label":975,"name_icon":25},"fdy.recipe.miner-robot-head.en","miner-robot-head","{\"description\":\"Miner Robot Head is an assembly recipe that produces 1 Miner Robot Head in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.cpu|CPU]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], serving as a manufacturing step for creating the miner robot component.\",\"canonical_id\":\"Miner Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_head\"}","Miner Robot Head",{"id":977,"slug":978,"locale":7,"data":979,"updated_at":196,"created_at":190,"listed_only":168,"name_label":980,"name_icon":25},"fdy.recipe.miner-robot-leg.en","miner-robot-leg","{\"description\":\"*Miner Robot Leg* is an assembly recipe in *[[fdy.term.assembler_i|Assembler I]]* that crafts one *Miner Robot Leg* in 15 seconds. It consumes *[[fdy.term.robot_parts|Robot Parts]]*, *[[fdy.term.hydraulic_piston|Hydraulic Piston]]*, and *Steel Beams*, and serves as a component recipe for robot construction and upgrading in *FOUNDRY*.\",\"canonical_id\":\"Miner Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_leg\"}","Miner Robot Leg",{"id":982,"slug":983,"locale":7,"data":984,"updated_at":196,"created_at":190,"listed_only":168,"name_label":985,"name_icon":25},"fdy.recipe.miner-robot-torso.en","miner-robot-torso","{\"description\":\"Miner Robot Torso is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Miner Robot Torso in 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 2 Firmarlite Sheets, 1 [[fdy.term.circuit_board|Circuit Board]], and 2 Energy Cells, making it a component recipe for assembling the Miner Robot Torso used in FOUNDRY’s automation and robot-related systems.\",\"canonical_id\":\"Miner Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_torso\"}","Miner Robot Torso",{"id":987,"slug":988,"locale":7,"data":989,"updated_at":196,"created_at":183,"listed_only":168,"name_label":990,"name_icon":25},"fdy.recipe.mining-drill.en","mining-drill","{\"description\":\"Mining Drill is an assembly recipe that produces one Mining Drill in 8 seconds. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 25 [[fdy.term.electronic_components|Electronic Components]], and 25 [[fdy.term.technum_rods|Technum Rods]], and serves as the crafting step for making the drill used to automate mining in FOUNDRY.\",\"canonical_id\":\"Mining Drill\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_drill\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":25},{\"item\":\"fdy.term.technum_rods\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"time_seconds\":8,\"name\":\"fdy.term.mining_drill\"}","Mining Drill",{"id":992,"slug":993,"locale":7,"data":994,"updated_at":995,"created_at":183,"listed_only":168,"name_label":996,"name_icon":25},"fdy.recipe.mining-laser.en","mining-laser","{\"description\":\"The Mining Laser is a powerful mining tool that allows mining from a distance. It is used to extract resources without needing to stand directly next to the target, making it useful when working around hazards or when a block is hard to reach.\\n\\nIts main advantage is safety and convenience: it extends the player’s reach for mining tasks while still serving the same general purpose as other mining tools. Because it is described as powerful, it is best understood as a high-tier option for remote extraction rather than a basic starting tool.\\n\\n- Enables mining from a distance\\n- Useful for reaching targets that are unsafe or awkward to approach\\n- Best suited to situations where direct contact mining is inconvenient\",\"canonical_id\":\"Mining Laser\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_laser\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.mining_laser\",\"count\":1}],\"time_seconds\":1.4,\"name\":\"fdy.term.mining_laser\"}","2026-06-03 07:40:18","Mining Laser",{"id":998,"slug":999,"locale":7,"data":1000,"updated_at":196,"created_at":183,"listed_only":168,"name_label":1001,"name_icon":25},"fdy.recipe.modular-building-planner.en","modular-building-planner","{\"description\":\"Modular Building Planner is an assembly recipe in FOUNDRY that is crafted in an [[fdy.term.assembler_i|Assembler I]] over 4 seconds. It consumes 1 [[fdy.term.polymer_board|Polymer Board]] and 1 [[fdy.term.machinery_parts|Machinery Parts]] to produce 1 Modular Building Planner, providing a key modular planning item for construction workflows.\",\"canonical_id\":\"Modular Building Planner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_building_planner\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.modular_building_planner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_building_planner\"}","Modular Building Planner",{"id":1003,"slug":1004,"locale":7,"data":1005,"updated_at":196,"created_at":183,"listed_only":168,"name_label":1006,"name_icon":25},"fdy.recipe.modular-storage-tank-base.en","modular-storage-tank-base","{\"description\":\"Modular Storage Tank Base is an assembly recipe that produces 1 Modular Storage Tank Base in [[fdy.term.assembler_i|Assembler I]] over 20 seconds. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and Circuit Boards, making it a mid-tier construction recipe for building modular storage tank components.\",\"canonical_id\":\"Modular Storage Tank Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_storage_tank_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.modular_storage_tank_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_storage_tank_base\"}","Modular Storage Tank Base",{"id":1008,"slug":1009,"locale":7,"data":1010,"updated_at":182,"created_at":190,"listed_only":168,"name_label":1011,"name_icon":25},"fdy.recipe.molten-technum.en","molten-technum","{\"description\":\"The rates listed for [[fdy.term.molten_technum|Molten Technum]] assume a full-size blast furnace.\",\"canonical_id\":\"Molten Technum\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_technum\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_technum\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_technum\"}","Molten Technum",{"id":1013,"slug":1014,"locale":7,"data":1015,"updated_at":299,"created_at":190,"listed_only":168,"name_label":1016,"name_icon":25},"fdy.recipe.molten-xenoferrite.en","molten-xenoferrite","{\"description\":\"The listed rates apply to a full-size blast furnace.\",\"canonical_id\":\"Molten Xenoferrite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_xenoferrite\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_xenoferrite\"}","Molten Xenoferrite",{"id":1018,"slug":1019,"locale":7,"data":1020,"updated_at":196,"created_at":183,"listed_only":168,"name_label":1021,"name_icon":25},"fdy.recipe.monument-base.en","monument-base","{\"description\":\"Monument Base is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that produces one `Monument Base` in 20 seconds. It consumes 50 `[[fdy.term.concrete|Concrete]]`, making it the construction step for creating the monument’s base component in the production chain.\",\"canonical_id\":\"Monument Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.monument_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.monument_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.monument_base\"}","Monument Base",{"id":1023,"slug":1024,"locale":7,"data":1025,"updated_at":196,"created_at":183,"listed_only":168,"name_label":1026,"name_icon":25},"fdy.recipe.office-chair.en","office-chair","{\"description\":\"**[[fdy.term.office_chair|Office Chair]]** is an assembly recipe that produces one Office Chair in 3 seconds using 1 Xenoferrite Plate at an [[fdy.term.assembler_i|Assembler I]]. It provides the crafting step needed to turn [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] into a placeable office furnishing.\",\"canonical_id\":\"Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_chair\"}","Office Chair",{"id":1028,"slug":1029,"locale":7,"data":1030,"updated_at":196,"created_at":183,"listed_only":168,"name_label":1031,"name_icon":25},"fdy.recipe.office-couch.en","office-couch","{\"description\":\"[[fdy.term.office_couch|Office Couch]] is an assembly recipe that produces 1 Office Couch in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it the crafting step used to turn metal components into office furniture.\",\"canonical_id\":\"Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_couch\"}","Office Couch",{"id":1033,"slug":1034,"locale":7,"data":1035,"updated_at":189,"created_at":183,"listed_only":168,"name_label":1036,"name_icon":25},"fdy.recipe.office-desk.en","office-desk","{\"description\":\"[[fdy.term.office_desk|Office Desk]] is an assembly recipe that produces one Office Desk in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.electronic_components|Electronic Components]] to craft Office Desk ×1 and is intended to be processed in an [[fdy.term.assembler_i|Assembler I]]. This recipe is classified under the assembly category and specifies Office Desk as its primary output item.\",\"canonical_id\":\"Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_desk\"}","Office Desk",{"id":1038,"slug":1039,"locale":7,"data":1040,"updated_at":189,"created_at":183,"listed_only":168,"name_label":1041,"name_icon":25},"fdy.recipe.office-file-cabinet.en","office-file-cabinet","{\"description\":\"[[fdy.term.office_file_cabinet|Office File Cabinet]] is an assembly-category recipe that produces one Office File Cabinet as its primary output. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients and completes in 3 seconds per cycle. It is executed in the [[fdy.term.assembler_i|Assembler I]] building and yields Office File Cabinet ×1 each craft. The recipe’s inputs and short processing time make it a basic assembly recipe suited to low-complexity production lines within the FOUNDRY system.\",\"canonical_id\":\"Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_file_cabinet\"}","Office File Cabinet",{"id":1043,"slug":1044,"locale":7,"data":1045,"updated_at":189,"created_at":183,"listed_only":168,"name_label":1046,"name_icon":25},"fdy.recipe.office-nameplate.en","office-nameplate","{\"description\":\"[[fdy.term.office_nameplate|Office Nameplate]] is an assembly recipe that produces one Office Nameplate from one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] in 3 seconds. The recipe's primary output item is Office Nameplate and it yields Office Nameplate ×1 per operation. Assembly of this recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building and requires a single Xenoferrite Plates ×1 as its ingredient. The recipe is categorized under assembly and is designed for quick production runs in Assembler I.\",\"canonical_id\":\"Office Nameplate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_nameplate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_nameplate\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_nameplate\"}","Office Nameplate",{"id":1048,"slug":1049,"locale":7,"data":1050,"updated_at":189,"created_at":183,"listed_only":168,"name_label":1051,"name_icon":25},"fdy.recipe.office-plant.en","office-plant","{\"description\":\"[[fdy.term.office_plant|Office Plant]] is an assembly recipe that produces one Office Plant from one Xenoferrite Plate and one [[fdy.term.biomass|Biomass]]. The recipe requires 3 seconds to complete and is executed in the [[fdy.term.assembler_i|Assembler I]] building. The primary output is Office Plant ×1 and the listed ingredients are [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1 and Biomass ×1.\",\"canonical_id\":\"Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_plant\"}","Office Plant",{"id":1053,"slug":1054,"locale":7,"data":1055,"updated_at":189,"created_at":183,"listed_only":168,"name_label":1056,"name_icon":25},"fdy.recipe.office-statue.en","office-statue","{\"description\":\"[[fdy.term.office_statue|Office Statue]] is an assembly recipe that produces one Office Statue in 3 seconds. The recipe requires 3 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as ingredients and yields Office Statue ×1 as its primary output. Crafting this recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe belongs to the assembly category and is intended to convert the specified raw components into the finished Office Statue item.\",\"canonical_id\":\"Office Statue\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_statue\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_statue\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_statue\"}","Office Statue",{"id":1058,"slug":1059,"locale":7,"data":1060,"updated_at":189,"created_at":183,"listed_only":168,"name_label":1061,"name_icon":25},"fdy.recipe.office-table.en","office-table","{\"description\":\"[[fdy.term.office_table|Office Table]] is an assembly recipe that produces one Office Table in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients and yields Office Table ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and defines the conversion of Xenoferrite Plates into a finished Office Table using basic assembler technology.\",\"canonical_id\":\"Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_table\"}","Office Table",{"id":1063,"slug":1064,"locale":7,"data":1065,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1066,"name_icon":25},"fdy.recipe.office-wall-plaque.en","office-wall-plaque","{\"description\":\"`[[fdy.term.office_wall_plaque|Office Wall Plaque]]` is an assembly recipe that produces one `Office Wall Plaque` in `[[fdy.term.assembler_i|Assembler I]]` over 3 seconds. It consumes one `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` and one `[[fdy.term.biomass|Biomass]]`, making it a simple crafting step for creating this decorative or functional office item.\",\"canonical_id\":\"Office Wall Plaque\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_wall_plaque\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_wall_plaque\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_wall_plaque\"}","Office Wall Plaque",{"id":1068,"slug":1069,"locale":7,"data":1070,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1071,"name_icon":25},"fdy.recipe.olumic-acid.en","olumic-acid","{\"description\":\"[[fdy.term.olumic_acid|Olumic Acid]] is a chemistry recipe for the [[fdy.term.chemical_processor|Chemical Processor]] that converts [[fdy.term.ignium_powder|Ignium Powder]], [[fdy.term.olumite_gas|Olumite Gas]] and [[fdy.term.water|Water]] into Olumic Acid. The recipe runs in 8 seconds and consumes 16 Ignium Powder, 75 Olumite Gas and 25 Water per cycle to produce 40 Olumic Acid as its primary output. This recipe belongs to the chemistry category and is intended for midline synthesis where Olumic Acid is required as a bulk chemical product.\",\"canonical_id\":\"Olumic Acid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.olumic_acid\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":16},{\"item\":\"fdy.term.olumite_gas\",\"count\":75},{\"item\":\"fdy.term.water\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.olumic_acid\",\"count\":40}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.olumic_acid\"}","Olumic Acid",{"id":1073,"slug":1074,"locale":7,"data":1075,"updated_at":189,"created_at":197,"listed_only":168,"name_label":1076,"name_icon":25},"fdy.recipe.olumite-refining-liquid-polymer.en","olumite-refining-liquid-polymer","{\"description\":\"Olumite Refining Liquid Polymer is a fluid_processing recipe that converts [[fdy.term.crude_olumite|Crude Olumite]] into refined outputs in the [[fdy.term.distillation_column|Distillation Column]]. The recipe consumes 100 Crude Olumite and, after 4 seconds, produces 75 [[fdy.term.liquid_polymer|Liquid Polymer]] as its primary output and 50 [[fdy.term.waste_gas|Waste Gas]] as a byproduct. It is executed in the Distillation Column and yields Liquid Polymer for downstream fluid or chemical production while generating Waste Gas that must be managed by the plant's waste-handling systems.\",\"canonical_id\":\"Olumite Refining Liquid Polymer\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.liquid_polymer\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":75},{\"item\":\"fdy.term.waste_gas\",\"count\":50}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_liquid_polymer\"}","Olumite Refining Liquid Polymer",{"id":1078,"slug":1079,"locale":7,"data":1080,"updated_at":189,"created_at":197,"listed_only":168,"name_label":1081,"name_icon":25},"fdy.recipe.olumite-refining-low-density-olumite.en","olumite-refining-low-density-olumite","{\"description\":\"Olumite Refining Low Density Olumite is a fluid_processing recipe that converts [[fdy.term.crude_olumite|Crude Olumite]] into [[fdy.term.low_density_olumite|Low Density Olumite]] using a [[fdy.term.distillation_column|Distillation Column]]. The recipe consumes 100 units of Crude Olumite and, over 4 seconds of processing time, produces 100 units of Low Density Olumite and 25 units of [[fdy.term.waste_gas|Waste Gas]]. The primary output is Low Density Olumite. This recipe is executed inside the Distillation Column and is used to refine raw Olumite into a lower-density fluid while generating Waste Gas as a byproduct.\",\"canonical_id\":\"Olumite Refining Low Density Olumite\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.low_density_olumite\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":100},{\"item\":\"fdy.term.waste_gas\",\"count\":25}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_low_density_olumite\"}","Olumite Refining Low Density Olumite",{"id":1083,"slug":1084,"locale":7,"data":1085,"updated_at":189,"created_at":197,"listed_only":168,"name_label":1086,"name_icon":25},"fdy.recipe.olumite-refining-olumite-gas.en","olumite-refining-olumite-gas","{\"description\":\"Olumite Refining Olumite Gas is a fluid_processing recipe that converts 100 units of [[fdy.term.crude_olumite|Crude Olumite]] into 90 units of [[fdy.term.olumite_gas|Olumite Gas]] and 10 units of [[fdy.term.waste_gas|Waste Gas]] in 4 seconds; its primary output is Olumite Gas. The recipe is processed in the [[fdy.term.distillation_column|Distillation Column]] and is used to refine raw Olumite feedstock into usable Olumite Gas while producing a small amount of Waste Gas as a byproduct.\",\"canonical_id\":\"Olumite Refining Olumite Gas\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.olumite_gas\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.olumite_gas\",\"count\":90},{\"item\":\"fdy.term.waste_gas\",\"count\":10}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_olumite_gas\"}","Olumite Refining Olumite Gas",{"id":1088,"slug":1089,"locale":7,"data":1090,"updated_at":1091,"created_at":1092,"listed_only":168,"name_label":1093,"name_icon":25},"fdy.recipe.omni-analyzer.en","omni-analyzer","{\"category\":\"smelting\",\"name\":\"fdy.term.omni_analyzer\",\"description\":\"Omni-Analyzer is a research recipe that unlocks a broad set of exploration, excavation and logistics technologies when researched. It provides access to surface and cave scanning improvements, personal mobility upgrades, excavation drone enhancements, drill and quarry capabilities, and logistics\u002Fresupply upgrades that scale across multiple research tiers. The Omni-Analyzer’s unlocks let the player locate rare resources such as [[fdy.term.xeno_scrap|Xeno-Scrap]] and [[fdy.term.xeno_crystal|Xeno-Crystal]], speed up mining and crafting tasks, expand drone fleets, and deploy buildings that automate large-scale excavation and recycling.\\n\\nAt early tiers the Omni-Analyzer grants the Short Range Scanner (which locates Xeno-Scrap-Remnants and appears in the top-left of the HUD), Rocket Boots (double jump), and Cave-Scanning (enables tracking of Xeno-Scrap underground). It also unlocks Personal Excavation Drones and the first line of excavation\u002Fdrill upgrades: Excavation Drone Count I (+2 excavation drones), Excavation Drone Speed I (increases excavation drone movement speed), Drill Shape: 2x2 (dig in a 2×2 pattern), Mining Drill Speed I (decreases mining time by **20%**), Character Crafting Speed I (decreases character crafting time by **10%**), and Construction Drone Range I (increases construction drone range by **20 voxels**).\\n\\nProgressing the Omni-Analyzer to the next research tier tunes and expands scanner capabilities and adds mid-tier tools and buildings. Crystal-Scanning configures the Short Range Scanner to detect Xeno-Crystal (note: scan range may not be sufficient to detect crystals from the surface). The Irrigation Tool shoots a stream of water that regrows grass on dirt terrain. Large Xeno-Scrap Scanning enables tracking of large Xeno-Scrap pieces that can contain damaged Xeno Power Cores. Large Quarry (a building unlocked at this tier) is able to excavate areas automatically and is particularly effective for digging shafts or pits. Mid-tier excavation upgrades include Excavation Drone Count II (+2 excavation drones), Excavation Drone Speed II, Drill Shape: 3x3, Mining Drill Speed II (another **20%** mining time reduction), Character Crafting Speed II (another **10%** crafting time reduction), Xeno-Logistics System (unlocks additional recipes), Resupply Slots I (more resupply slots for the character), Throughput Increase I (faster resupply), and Construction Drone Range II (+20 voxels).\\n\\nHigher-tier Omni-Analyzer research unlocks further automation and production options: Xeno-Scrap Mining (unlocking a recipe tied to Xeno-Scrap), Charged Xeno-Crystal Production, [[fdy.term.drill_ship|Drill Ship]], [[fdy.term.scrap_recycler|Scrap Recycler]] (recycles Xeno-Scrap into reusable components), Excavation Drone Count III and Excavation Drone Speed III, Mining Drill Speed III, Character Crafting Speed III, expanded Resupply Slots II\u002FIII, Throughput Increase II\u002FIII, and Construction Drone Range III.\\n\\nPractical notes and strategy:\\n- Unlock Short Range Scanner early to locate surface Xeno-Scrap quickly; follow up with Cave-Scanning to find denser deposits underground.  \\n- Crystal-Scanning is necessary to find Xeno-Crystals; however, you often need to get close or enter caves before the scanner can detect them from the surface.  \\n- Excavation drone count and speed upgrades compound: invest in drone count first to increase parallel work, then drone speed and drill shape to improve throughput.  \\n- Stacking Mining Drill Speed reductions and Character Crafting Speed reductions produces noticeable time savings on repetitive tasks.  \\n- Large Quarry and Drill Ship are the primary options for large-scale automated digging; use the [[fdy.term.quarry|Quarry]] for stationary excavations (shafts, pits) and Drill Ship for mobile or specialized digging needs.  \\n- Scrap Recycler converts Xeno-Scrap back into components, closing resource loops and reducing dependence on raw salvage.\"}","2026-06-10 19:37:52","2026-05-28 19:20:42","Omni-Analyzer",{"id":1095,"slug":1096,"locale":7,"data":1097,"updated_at":196,"created_at":1098,"listed_only":168,"name_label":1099,"name_icon":25},"fdy.recipe.operator-bot.en","operator-bot","{\"description\":\"Operator Bot is an assembly recipe that produces one Operator Bot in an [[fdy.term.assembler_i|Assembler I]]. It consumes one [[fdy.term.polymer_board|Polymer Board]], one [[fdy.term.machinery_parts|Machinery Parts]], two [[fdy.term.electronic_components|Electronic Components]], and two Circuit Boards, taking 20 seconds per craft.\",\"canonical_id\":\"Operator Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.operator_bot\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.operator_bot\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.operator_bot\"}","2026-05-31 06:51:16","Operator Bot",{"id":1101,"slug":1102,"locale":7,"data":1103,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1104,"name_icon":25},"fdy.recipe.ore-scanner-handheld.en","ore-scanner-handheld","{\"description\":\"The Ore Scanner (Handheld) is an assembly recipe that produces one [[fdy.term.ore_scanner|Ore Scanner]] in 10 seconds. Crafting the Ore Scanner (Handheld) requires 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 20 [[fdy.term.electronic_components|Electronic Components]] as ingredients, and its primary output item is Ore Scanner. This recipe is assembled at the [[fdy.term.assembler_i|Assembler I]] and yields a single handheld scanning device per craft.\",\"canonical_id\":\"Ore Scanner (Handheld)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_scanner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.ore_scanner\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_scanner_handheld\"}","Ore Scanner (Handheld)",{"id":1106,"slug":1107,"locale":7,"data":1108,"updated_at":182,"created_at":190,"listed_only":168,"name_label":1109,"name_icon":25},"fdy.recipe.ore-vein-miner.en","ore-vein-miner","{\"description\":\"[[fdy.term.ore_vein_miner|Ore Vein Miner]] is an assembly recipe that produces 1 Ore Vein Miner in an [[fdy.term.assembler_i|Assembler I]] over 8 seconds. It consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], making it the crafting process used to assemble the Ore Vein Miner item for use in FOUNDRY's production and mining systems.\",\"canonical_id\":\"Ore Vein Miner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_vein_miner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ore_vein_miner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_vein_miner\"}","Ore Vein Miner",{"id":1111,"slug":1112,"locale":7,"data":1113,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1114,"name_icon":25},"fdy.recipe.paint.en","paint","{\"description\":\"[[fdy.term.paint|Paint]] is a chemistry recipe that runs in the [[fdy.term.chemical_processor|Chemical Processor]] and produces Paint as its primary output. The recipe consumes 50 [[fdy.term.low_density_olumite|Low Density Olumite]], 50 [[fdy.term.olumite_gas|Olumite Gas]], and 50 [[fdy.term.water|Water]] and completes in 7.5 seconds to yield 100 units of Paint. The recipe is categorized under chemistry and connects raw Olumite derivatives and water to a bulk paint product used by other manufacturing processes.\",\"canonical_id\":\"Paint\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.paint\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50},{\"item\":\"fdy.term.olumite_gas\",\"count\":50},{\"item\":\"fdy.term.water\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.paint\",\"count\":100}],\"time_seconds\":7.5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.paint\"}","Paint",{"id":1116,"slug":1117,"locale":7,"data":1118,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1119,"name_icon":25},"fdy.recipe.paint-roller.en","paint-roller","{\"description\":\"A recipe in the assembly category that crafts one Paint Roller in 6 seconds. It consumes [[fdy.term.biomass|Biomass]], [[fdy.term.technum_rods|Technum Rods]], and [[fdy.term.machinery_parts|Machinery Parts]] to produce the tool.\",\"canonical_id\":\"Paint Roller\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.paint_roller\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.paint_roller\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.paint_roller\"}","Paint Roller",{"id":1121,"slug":1122,"locale":7,"data":1123,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1124,"name_icon":25},"fdy.recipe.personal-assistant-robot-arm.en","personal-assistant-robot-arm","{\"description\":\"Personal Assistant Robot Arm is an assembly recipe that produces 1 Personal Assistant Robot Arm in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It requires [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], and [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it part of the machine-component production chain in FOUNDRY.\",\"canonical_id\":\"Personal Assistant Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_arm\"}","Personal Assistant Robot Arm",{"id":1126,"slug":1127,"locale":7,"data":1128,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1129,"name_icon":25},"fdy.recipe.personal-assistant-robot-head.en","personal-assistant-robot-head","{\"description\":\"**Personal Assistant Robot Head** is an assembly recipe in *Foundry* that produces one Personal Assistant Robot Head in an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.robot_parts|Robot Parts]], two [[fdy.term.cpu|CPU]] units, and [[fdy.term.glass|Glass]] over 15 seconds, serving as the manufacturing step for this robot component.\",\"canonical_id\":\"Personal Assistant Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_head\"}","Personal Assistant Robot Head",{"id":1131,"slug":1132,"locale":7,"data":1133,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1134,"name_icon":25},"fdy.recipe.personal-assistant-robot-leg.en","personal-assistant-robot-leg","{\"description\":\"Personal Assistant Robot Leg is an assembly recipe that crafts 1 Personal Assistant Robot Leg in an [[fdy.term.assembler_i|Assembler I]] after 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it a manufactured component in the automation and robotics production chain.\",\"canonical_id\":\"Personal Assistant Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_leg\"}","Personal Assistant Robot Leg",{"id":1136,"slug":1137,"locale":7,"data":1138,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1139,"name_icon":25},"fdy.recipe.personal-assistant-robot-torso.en","personal-assistant-robot-torso","{\"description\":\"Personal Assistant Robot Torso is an assembly recipe that produces one Personal Assistant Robot Torso in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.energy_cell|Energy Cell]], making it a component recipe tied to robot construction and assembly-line production.\",\"canonical_id\":\"Personal Assistant Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_torso\"}","Personal Assistant Robot Torso",{"id":1141,"slug":1142,"locale":7,"data":1143,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1144,"name_icon":25},"fdy.recipe.pipe.en","pipe","{\"description\":\"[[fdy.term.pipe|Pipe]] is an assembly recipe in *FOUNDRY* that produces 2 Pipes from 2 Steel Beams in 4 seconds at an [[fdy.term.assembler_i|Assembler I]]. It is part of the factory production chain for converting structural metal components into a basic industrial part used in later manufacturing.\",\"canonical_id\":\"Pipe\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe\"}","Pipe",{"id":1146,"slug":1147,"locale":7,"data":1148,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1149,"name_icon":25},"fdy.recipe.pipe-adapter.en","pipe-adapter","{\"description\":\"A crafting recipe in the assembly category that produces a Pipe Adapter. It is made in an [[fdy.term.assembler_i|Assembler I]] from 6 Steel Beams over 4 seconds, providing a basic manufactured component for pipe-related construction and production setups.\",\"canonical_id\":\"Pipe Adapter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_adapter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.pipe_adapter\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_adapter\"}","Pipe Adapter",{"id":1151,"slug":1152,"locale":7,"data":1153,"updated_at":268,"created_at":190,"listed_only":168,"name_label":1154,"name_icon":25},"fdy.recipe.pipe-intake.en","pipe-intake","{\"canonical_id\":\"Pipe Intake\",\"name\":\"fdy.term.pipe_intake\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.liquid_intake\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.liquid_intake\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"Pipe Intake is a crafted recipe item used to draw water from a natural source into a [[fdy.term.pipe|Pipe]] network. It must be submerged in a body of water and connected to a standard Pipe to supply the rest of the plumbing system.\\n\\nA single Pipe Intake provides **30,000 Liters per minute (L\u002Fmin)**, equivalent to **500 L\u002Fs**. At that rate, one Pipe Intake can support up to **25 Boilers** operating at 100% capacity. Pipe Intakes feed into a Pipe Network; the network itself has a maximum throughput that can further limit delivery to connected machines.\\n\\nPractical notes and interactions:\\n- Installation requires the Pipe Intake to be placed so that it is submerged in any water body; placement on shore without submerging does not provide flow.\\n- Connect the Pipe Intake directly to a standard Pipe to begin supplying water; you may place Pipe sections adjacent or use additional Pipe pieces to route flow where needed.\\n- Because a single Pipe Intake supplies 30,000 L\u002Fm, plan intake count according to total downstream demand (e.g., Boilers or other water consumers) rather than by length of piping.\\n- The Pipe Network has its own maximum capacity; adding more Pipe Intakes increases source capacity but does not bypass the network throughput limit.\\n- For high-demand bases, distribute multiple Pipe Intakes across different water sources and balance them with separate Pipe Networks or appropriately sized networks to avoid hitting per-network caps.\"}","Pipe Intake",{"id":1156,"slug":1157,"locale":7,"data":1158,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1159,"name_icon":25},"fdy.recipe.pipe-to-pipeline-pump.en","pipe-to-pipeline-pump","{\"description\":\"[[fdy.term.pipe_to_pipeline_pump|Pipe-to-Pipeline Pump]] is an assembly recipe that crafts one [[fdy.term.pipe|Pipe]]-to-Pipeline Pump in an [[fdy.term.assembler_i|Assembler I]] over 3 seconds. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]], making it a basic manufacturing step in the production chain for fluid-handling infrastructure.\",\"canonical_id\":\"Pipe-to-Pipeline Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_to_pipeline_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe_to_pipeline_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_to_pipeline_pump\"}","Pipe-to-Pipeline Pump",{"id":1161,"slug":1162,"locale":7,"data":1163,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1164,"name_icon":25},"fdy.recipe.pipeline.en","pipeline","{\"description\":\"[[fdy.term.pipeline|Pipeline]] is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that converts 8 Steel Beams into 2 Pipelines over 4 seconds. It is used to mass-produce pipeline segments for industrial transport and fluid infrastructure within the production chain.\",\"canonical_id\":\"Pipeline\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.pipeline\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline\"}","Pipeline",{"id":1166,"slug":1167,"locale":7,"data":1168,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1169,"name_icon":25},"fdy.recipe.pipeline-to-pipe-pump.en","pipeline-to-pipe-pump","{\"description\":\"[[fdy.term.pipeline_to_pipe_pump|Pipeline-to-Pipe Pump]] is an assembly recipe that produces one [[fdy.term.pipeline|Pipeline]]-to-Pipe Pump in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]], making it part of the basic manufacturing chain for fluid-handling infrastructure.\",\"canonical_id\":\"Pipeline-to-Pipe Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline_to_pipe_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipeline_to_pipe_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline_to_pipe_pump\"}","Pipeline-to-Pipe Pump",{"id":1171,"slug":1172,"locale":7,"data":1173,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1174,"name_icon":25},"fdy.recipe.plumber-tool.en","plumber-tool","{\"description\":\"`Plumber Tool` is an assembly recipe that crafts one `Plumber Tool` from 5 `[[fdy.term.biomass|Biomass]]` in 6 seconds. It serves as the manufacturing step for obtaining the tool item used in Foundry’s production systems.\",\"canonical_id\":\"Plumber Tool\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.plumber_tool\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.plumber_tool\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.plumber_tool\"}","Plumber Tool",{"id":1176,"slug":1177,"locale":7,"data":1178,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1179,"name_icon":25},"fdy.recipe.polymer-board.en","polymer-board","{\"description\":\"[[fdy.term.polymer_board|Polymer Board]] is a smelting recipe used in the [[fdy.term.casting_machine|Casting Machine]] to produce 1 Polymer Board from 5 [[fdy.term.liquid_polymer|Liquid Polymer]] in 2 seconds. It converts liquid polymer into a solid board used in FOUNDRY production chains.\",\"canonical_id\":\"Polymer Board\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.polymer_board\",\"ingredients\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.polymer_board\"}","Polymer Board",{"id":1181,"slug":1182,"locale":7,"data":1183,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1184,"name_icon":25},"fdy.recipe.portable-fuel.en","portable-fuel","{\"description\":\"[[fdy.term.portable_fuel|Portable Fuel]] is a recipe in the fluid_processing category that converts [[fdy.term.liquid_fuel|Liquid Fuel]] and an Empty Barrel into a single Portable Fuel. The recipe requires 30 units of Liquid Fuel and 1 [[fdy.term.barrel_empty|Barrel (Empty)]] as ingredients, takes 4 seconds to complete, and produces Portable Fuel ×1 as its primary output. Crafting is performed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] building, making this recipe the standard method to containerize Liquid Fuel into the Portable Fuel item for transport or downstream consumption.\",\"canonical_id\":\"Portable Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.portable_fuel\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.portable_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.portable_fuel\"}","Portable Fuel",{"id":1186,"slug":1187,"locale":7,"data":1188,"updated_at":189,"created_at":183,"listed_only":168,"name_label":1189,"name_icon":25},"fdy.recipe.portable-light.en","portable-light","{\"description\":\"[[fdy.term.portable_light|Portable Light]] is an assembly recipe that produces one Portable Light in 3 seconds. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]] and 1 [[fdy.term.energy_cell|Energy Cell]] as inputs and yields Portable Light ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. This recipe connects basic structural materials (Xenoferrite Plates), circuitry (Electronic Components), and stored power (Energy Cell) to create the Portable Light item for use in the game's systems.\",\"canonical_id\":\"Portable Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.portable_light\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.portable_light\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.portable_light\"}","Portable Light",{"id":1191,"slug":1192,"locale":7,"data":1193,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1194,"name_icon":25},"fdy.recipe.power-line.en","power-line","{\"description\":\"Power Line is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that converts 2 [[fdy.term.wire_coil|Wire Coil]] into 2 Power Line in 4 seconds. It is used to produce Power Line for the game's electrical infrastructure and factory power distribution systems.\",\"canonical_id\":\"Power Line\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_line\",\"ingredients\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_line\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_line\"}","Power Line",{"id":1196,"slug":1197,"locale":7,"data":1198,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1199,"name_icon":25},"fdy.recipe.power-pole-large.en","power-pole-large","{\"description\":\"[[fdy.term.power_pole_large|Power Pole (Large)]] is an assembly recipe that produces 1 Power Pole (Large) in 5 seconds. The recipe requires 10 steel beams, 5 [[fdy.term.electronic_components|Electronic Components]], and 5 [[fdy.term.polymer_board|Polymer Board]] as ingredients. Production of Power Pole (Large) is performed in the [[fdy.term.assembler_i|Assembler I]] building and yields a single primary output item, Power Pole (Large) per craft.\",\"canonical_id\":\"Power Pole (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_large\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.power_pole_large\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_large\"}","Power Pole (Large)",{"id":1201,"slug":1202,"locale":7,"data":1203,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1204,"name_icon":25},"fdy.recipe.power-pole-small.en","power-pole-small","{\"description\":\"[[fdy.term.power_pole_small|Power Pole (Small)]] is an assembly recipe that produces one Power Pole (Small). The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 2 [[fdy.term.electronic_components|Electronic Components]] and has a crafting time of 3 seconds. The primary output is Power Pole (Small) ×1. This recipe is manufactured in [[fdy.term.assembler_i|Assembler I]].\",\"canonical_id\":\"Power Pole (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_small\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_small\"}","Power Pole (Small)",{"id":1206,"slug":1207,"locale":7,"data":1208,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1209,"name_icon":25},"fdy.recipe.power-pole-wall-mounted.en","power-pole-wall-mounted","{\"description\":\"[[fdy.term.power_pole_wall_mounted|Power Pole (Wall-Mounted)]] is an assembly recipe that produces one Power Pole (Wall-Mounted) as its primary output. The recipe requires 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 2 [[fdy.term.electronic_components|Electronic Components]] and completes in 3 seconds. It is processed in an [[fdy.term.assembler_i|Assembler I]] building and yields Power Pole (Wall-Mounted) ×1 per craft. This recipe connects raw components to an electrical infrastructure component, converting Xenoferrite Plates and Electronic Components into a deployable Power Pole (Wall-Mounted) via the Assembler I assembly process.\",\"canonical_id\":\"Power Pole (Wall-Mounted)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_wall_mounted\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_wall_mounted\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_wall_mounted\"}","Power Pole (Wall-Mounted)",{"id":1211,"slug":1212,"locale":7,"data":1213,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1214,"name_icon":25},"fdy.recipe.pump-pipelines.en","pump-pipelines","{\"description\":\"[[fdy.term.pump_pipelines|Pump (Pipelines)]] is an assembly recipe that produces one Pump (Pipelines) in 3 seconds. The recipe requires 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]] and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and yields Pump (Pipelines) ×1 as its primary output item. The recipe is executed in an [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly.\",\"canonical_id\":\"Pump (Pipelines)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipelines\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipelines\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipelines\"}","Pump (Pipelines)",{"id":1216,"slug":1217,"locale":7,"data":1218,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1219,"name_icon":25},"fdy.recipe.pump-pipes.en","pump-pipes","{\"description\":\"A crafting recipe in the assembly category that produces one [[fdy.term.pump_pipes|Pump (Pipes)]] in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.machinery_parts|Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]] to create the pipe pump used in FOUNDRY’s fluid infrastructure.\",\"canonical_id\":\"Pump (Pipes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipes\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipes\"}","Pump (Pipes)",{"id":1221,"slug":1222,"locale":7,"data":1223,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1224,"name_icon":25},"fdy.recipe.pumpjack-i.en","pumpjack-i","{\"description\":\"`[[fdy.term.pumpjack_i|Pumpjack I]]` is an assembly recipe in FOUNDRY that produces one Pumpjack I in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.pipe|Pipe]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it the manufacturing step for creating the Pumpjack I building.\",\"canonical_id\":\"Pumpjack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pumpjack_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":12},{\"item\":\"fdy.term.pipe\",\"count\":8},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.pumpjack_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pumpjack_i\"}","Pumpjack I",{"id":1226,"slug":1227,"locale":7,"data":1228,"updated_at":189,"created_at":1229,"listed_only":168,"name_label":1230,"name_icon":25},"fdy.recipe.quarry.en","quarry","{\"description\":\"[[fdy.term.quarry|Quarry]] is an assembly recipe that produces Quarry ×1 and is executed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 30 steel beams, 20 [[fdy.term.machinery_parts|Machinery Parts]], 20 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 10 [[fdy.term.electronic_components|Electronic Components]], and has a crafting time of 8 seconds. As an assembly-category recipe, Quarry integrates mid- to late-tier components (Machinery Parts, Advanced Machinery Parts, Electronic Components) with structural steel beams to create the Quarry item for use in construction or production chains. The primary_output_item for this recipe is Quarry.\",\"canonical_id\":\"Quarry\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.quarry\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.machinery_parts\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.quarry\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.quarry\"}","2026-05-31 06:52:26","Quarry",{"id":1232,"slug":1233,"locale":7,"data":1234,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1235,"name_icon":25},"fdy.recipe.radio-tower-base.en","radio-tower-base","{\"description\":\"`Radio Tower Base` is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that crafts one `Radio Tower Base` in 20 seconds. It consumes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `Steel Beams`, `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]`, and `[[fdy.term.circuit_board|Circuit Board]]`, making it the production step used to create the base structure for a radio tower.\",\"canonical_id\":\"Radio Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.radio_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.radio_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.radio_tower_base\"}","Radio Tower Base",{"id":1237,"slug":1238,"locale":7,"data":1239,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1240,"name_icon":25},"fdy.recipe.railings.en","railings","{\"description\":\"[[fdy.term.railings|Railings]] is an assembly recipe that produces one Railings from one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and is crafted in an [[fdy.term.assembler_i|Assembler I]]. The primary output item is Railings and the sole listed ingredient is Xenoferrite Plates ×1. This recipe belongs to the assembly category within the FOUNDRY system.\",\"canonical_id\":\"Railings\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.railings\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.railings\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.railings\"}","Railings",{"id":1242,"slug":1243,"locale":7,"data":1244,"updated_at":182,"created_at":190,"listed_only":168,"name_label":1245,"name_icon":25},"fdy.recipe.research-server.en","research-server","{\"description\":\"Research Server is an assembly recipe that produces one Research Server in 4 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], and 20 [[fdy.term.technum_rods|Technum Rods]], turning these materials into the server used for research-related progression in FOUNDRY.\",\"canonical_id\":\"Research Server\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.research_server\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.research_server\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.research_server\"}","Research Server",{"id":1247,"slug":1248,"locale":7,"data":1249,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1250,"name_icon":25},"fdy.recipe.robot-parts.en","robot-parts","{\"description\":\"[[fdy.term.robot_parts|Robot Parts]] is an assembly recipe that produces Robot Parts ×2 and is processed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 30 seconds to craft and consumes [[fdy.term.firmarlite_sheet|Firmarlite Sheet]] ×2, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×1, [[fdy.term.electronic_components|Electronic Components]] ×4, and [[fdy.term.polymer_board|Polymer Board]] ×2 per cycle. The primary output of the recipe is Robot Parts, which are generated in pairs each run. This recipe is categorized under assembly and is intended to be executed on the Assembler I building. The listed ingredients are consumed on crafting and the recipe’s fixed time and outputs define its throughput in production chains.\",\"canonical_id\":\"Robot Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_parts\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.polymer_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_parts\",\"count\":2}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_parts\"}","Robot Parts",{"id":1252,"slug":1253,"locale":7,"data":1254,"updated_at":268,"created_at":1255,"listed_only":168,"name_label":1256,"name_icon":25},"fdy.recipe.robot-workstation-i.en","robot-workstation-i","{\"description\":\"[[fdy.term.robot_workstation_i|Robot Workstation I]] is a building where robots can be assigned to improve various machines. It provides **1 robot slot**, making it a basic workstation for robot labor and machine enhancement.\\n\\nBecause it only has a single slot, it is best suited for early or small-scale setups where one robot is enough to support production. Its main role is to let robots contribute directly to machine improvement rather than serving as a general storage or production structure.\",\"canonical_id\":\"Robot Workstation I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_i\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_i\"}","2026-05-31 06:52:28","Robot Workstation I",{"id":1258,"slug":1259,"locale":7,"data":1260,"updated_at":196,"created_at":1098,"listed_only":168,"name_label":1261,"name_icon":25},"fdy.recipe.robot-workstation-ii.en","robot-workstation-ii","{\"description\":\"`Robot Workstation II` is an assembly recipe in *Foundry* that crafts the `Robot Workstation II` building in an `[[fdy.term.assembler_i|Assembler I]]`. It takes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `[[fdy.term.electronic_components|Electronic Components]]`, `[[fdy.term.circuit_board|Circuit Board]]`, and `[[fdy.term.glass|Glass]]`, and converts them into a large output batch of `Robot Workstation II` over 5 seconds.\",\"canonical_id\":\"Robot Workstation II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_ii\",\"count\":270}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_ii\"}","Robot Workstation II",{"id":1263,"slug":1264,"locale":7,"data":1265,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1266,"name_icon":25},"fdy.recipe.rocky-desert-seed-plants.en","rocky-desert-seed-plants","{\"description\":\"[[fdy.term.rocky_desert_seed_plants|Rocky Desert Seed (Plants)]] is a fuel-category recipe that produces Rocky Desert Seed (Plants) ×3 as its primary output. The recipe requires Rocky Desert Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 and takes 300 seconds to complete. It is executed in the [[fdy.term.greenhouse|Greenhouse]] and converts the listed inputs into additional Rocky Desert Seed (Plants) for use as fuel or planting material. The recipe’s inputs, processing time and building association define its role in converting mineral and water resources into renewable seed outputs within the game's production chains.\",\"canonical_id\":\"Rocky Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_plants\"}","Rocky Desert Seed (Plants)",{"id":1268,"slug":1269,"locale":7,"data":1270,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1271,"name_icon":25},"fdy.recipe.rocky-desert-seed-trees.en","rocky-desert-seed-trees","{\"description\":\"[[fdy.term.rocky_desert_seed_trees|Rocky Desert Seed (Trees)]] is a fuel-category recipe that runs in a [[fdy.term.greenhouse|Greenhouse]] and converts inputs into seed output over 300 seconds. The recipe consumes Rocky Desert Seed (Trees) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 to produce Rocky Desert Seed (Trees) ×3, with Rocky Desert Seed (Trees) as the primary output item. This process increases seed yield by transforming one seed plus mineral and water inputs into three seeds, and must be executed in the Greenhouse building. The recipe is categorized under fuel within the FOUNDRY system.\",\"canonical_id\":\"Rocky Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_trees\"}","Rocky Desert Seed (Trees)",{"id":1273,"slug":1274,"locale":7,"data":1275,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1276,"name_icon":25},"fdy.recipe.sales-warehouse.en","sales-warehouse","{\"description\":\"[[fdy.term.sales_warehouse|Sales Warehouse]] is an assembly recipe that produces one Sales Warehouse in 10 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], and 100 [[fdy.term.polymer_board|Polymer Board]] as ingredients. Its primary output item is Sales Warehouse and it is crafted at the [[fdy.term.assembler_i|Assembler I]] building. This recipe belongs to the assembly category and yields Sales Warehouse ×1 per cycle.\",\"canonical_id\":\"Sales Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse\"}","Sales Warehouse",{"id":1278,"slug":1279,"locale":7,"data":1280,"updated_at":189,"created_at":197,"listed_only":168,"name_label":1281,"name_icon":25},"fdy.recipe.sales-warehouse-assembly-line.en","sales-warehouse-assembly-line","{\"description\":\"[[fdy.term.sales_warehouse_assembly_line|Sales Warehouse (Assembly Line)]] is an assembly-category recipe that produces one [[fdy.term.sales_warehouse|Sales Warehouse]] (Assembly Line) in 8 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], 100 [[fdy.term.polymer_board|Polymer Board]] and 20 [[fdy.term.hydraulic_piston|Hydraulic Piston]] as ingredients. The primary output item is Sales Warehouse (Assembly Line). This recipe is built in the [[fdy.term.assembler_i|Assembler I]].\",\"canonical_id\":\"Sales Warehouse (Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse_assembly_line\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse_assembly_line\"}","Sales Warehouse (Assembly Line)",{"id":1283,"slug":1284,"locale":7,"data":1285,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1286,"name_icon":25},"fdy.recipe.sandy-desert-seed-plants.en","sandy-desert-seed-plants","{\"description\":\"[[fdy.term.sandy_desert_seed_plants|Sandy Desert Seed (Plants)]] is a fuel-category recipe that produces Sandy Desert Seed (Plants) ×3 from Sandy Desert Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 over 300 seconds in a [[fdy.term.greenhouse|Greenhouse]]; its primary output item is Sandy Desert Seed (Plants).\",\"canonical_id\":\"Sandy Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_plants\"}","Sandy Desert Seed (Plants)",{"id":1288,"slug":1289,"locale":7,"data":1290,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1291,"name_icon":25},"fdy.recipe.sandy-desert-seed-trees.en","sandy-desert-seed-trees","{\"description\":\"[[fdy.term.sandy_desert_seed_trees|Sandy Desert Seed (Trees)]] is a recipe in the fuel category that is executed in the [[fdy.term.greenhouse|Greenhouse]]; it requires 300 seconds to complete and produces Sandy Desert Seed (Trees) ×3 as its primary output. The recipe consumes Sandy Desert Seed (Trees) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 per cycle. The process converts the listed ingredients into three units of the same seed item, and is defined within the Foundry crafting system as a fuel-category production task tied to the Greenhouse building.\",\"canonical_id\":\"Sandy Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_trees\"}","Sandy Desert Seed (Trees)",{"id":1293,"slug":1294,"locale":7,"data":1295,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1296,"name_icon":25},"fdy.recipe.science-pack-i.en","science-pack-i","{\"description\":\"Science Pack I is an assembly recipe crafted in [[fdy.term.assembler_i|Assembler I]] that consumes [[fdy.term.machinery_parts|Machinery Parts]] and [[fdy.term.technum_rods|Technum Rods]] to produce Science Pack I. It takes 30 seconds per cycle and serves as an early research input, linking basic manufacturing materials to the progression system.\",\"canonical_id\":\"Science Pack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_i\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.science_pack_i\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_i\"}","Science Pack I",{"id":1298,"slug":1299,"locale":7,"data":1300,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1301,"name_icon":25},"fdy.recipe.science-pack-ii.en","science-pack-ii","{\"description\":\"**Science Pack II** is an assembly recipe crafted in an **[[fdy.term.assembler_i|Assembler I]]** that produces one **Science Pack II** after 30 seconds. It consumes **6 [[fdy.term.conveyor_i|Conveyor I]]** and **12 [[fdy.term.building_block|Building Block]]**, making it a key intermediate recipe for advancing production and research progression in *FOUNDRY*.\",\"canonical_id\":\"Science Pack II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":6},{\"item\":\"fdy.term.building_block\",\"count\":12}],\"outputs\":[{\"item\":\"fdy.term.science_pack_ii\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_ii\"}","Science Pack II",{"id":1303,"slug":1304,"locale":7,"data":1305,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1306,"name_icon":25},"fdy.recipe.science-pack-iii.en","science-pack-iii","{\"description\":\"`Science Pack III` is an assembly recipe that produces one `Science Pack III` in `[[fdy.term.assembler_i|Assembler I]]` over 60 seconds. It consumes `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]` x2, `[[fdy.term.concrete|Concrete]]` x12, and `[[fdy.term.firmarlite_bar|Firmarlite Bar]]` x2, making it part of the mid-to-late production chain for advanced research supplies.\",\"canonical_id\":\"Science Pack III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iii\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.concrete\",\"count\":12},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iii\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iii\"}","Science Pack III",{"id":1308,"slug":1309,"locale":7,"data":1310,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1311,"name_icon":25},"fdy.recipe.science-pack-iv.en","science-pack-iv","{\"description\":\"Science Pack IV is an assembly recipe that produces one Science Pack IV in 60 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 4 [[fdy.term.circuit_board|Circuit Board]], 4 [[fdy.term.energy_cell|Energy Cell]], and 4 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], serving as part of the advanced science production chain.\",\"canonical_id\":\"Science Pack IV\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iv\",\"ingredients\":[{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.energy_cell\",\"count\":4},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iv\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iv\"}","Science Pack IV",{"id":1313,"slug":1314,"locale":7,"data":1315,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1316,"name_icon":25},"fdy.recipe.science-pack-v.en","science-pack-v","{\"description\":\"Science Pack V is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 2 Science Pack V after 120 seconds. It consumes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.hydraulic_piston|Hydraulic Piston]], and a [[fdy.term.cpu|CPU]], making it a late-stage production recipe tied to advanced research progression in FOUNDRY.\",\"canonical_id\":\"Science Pack V\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_v\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":12},{\"item\":\"fdy.term.cpu\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_pack_v\",\"count\":2}],\"time_seconds\":120,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_v\"}","Science Pack V",{"id":1318,"slug":1319,"locale":7,"data":1320,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1321,"name_icon":25},"fdy.recipe.science-robot-arm.en","science-robot-arm","{\"description\":\"Science Robot Arm is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]]. It takes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.polymer_board|Polymer Board]] over 15 seconds to produce 1 Science Robot Arm, making it a manufactured component used in the game’s production chain.\",\"canonical_id\":\"Science Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_arm\"}","Science Robot Arm",{"id":1323,"slug":1324,"locale":7,"data":1325,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1326,"name_icon":25},"fdy.recipe.science-robot-head.en","science-robot-head","{\"description\":\"Science Robot Head is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Science Robot Head after 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.polymer_board|Polymer Board]], 2 [[fdy.term.cpu|CPU]], and 2 [[fdy.term.glass|Glass]], making it a mid-tier manufacturing step for assembling science-related robotic components in the production chain.\",\"canonical_id\":\"Science Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_head\"}","Science Robot Head",{"id":1328,"slug":1329,"locale":7,"data":1330,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1331,"name_icon":25},"fdy.recipe.science-robot-leg.en","science-robot-leg","{\"description\":\"Science Robot Leg is an assembly recipe that produces one Science Robot Leg in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], and a [[fdy.term.polymer_board|Polymer Board]], making it part of the manufacturing chain for advanced robot components.\",\"canonical_id\":\"Science Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_leg\"}","Science Robot Leg",{"id":1333,"slug":1334,"locale":7,"data":1335,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1336,"name_icon":25},"fdy.recipe.science-robot-torso.en","science-robot-torso","{\"description\":\"Science Robot Torso is an assembly recipe that produces one Science Robot Torso in an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.polymer_board|Polymer Board]], [[fdy.term.circuit_board|Circuit Board]], and an [[fdy.term.energy_cell|Energy Cell]] over 15 seconds, serving as the crafting step for the robot torso component.\",\"canonical_id\":\"Science Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_torso\"}","Science Robot Torso",{"id":1338,"slug":1339,"locale":7,"data":1340,"updated_at":196,"created_at":1341,"listed_only":168,"name_label":1342,"name_icon":25},"fdy.recipe.scrap-recycler.en","scrap-recycler","{\"description\":\"**[[fdy.term.scrap_recycler|Scrap Recycler]]** is an assembly recipe in *FOUNDRY* that produces one Scrap Recycler in an [[fdy.term.assembler_i|Assembler I]] over 8 seconds. It consumes 10 Steel Beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], making it a mid-tier manufacturing process tied to advanced industrial production.\",\"canonical_id\":\"Scrap Recycler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.scrap_recycler\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.scrap_recycler\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.scrap_recycler\"}","2026-05-31 06:52:33","Scrap Recycler",{"id":1344,"slug":1345,"locale":7,"data":1346,"updated_at":196,"created_at":366,"listed_only":168,"name_label":1347,"name_icon":25},"fdy.recipe.screen-bot.en","screen-bot","{\"description\":\"Screen Bot is an assembly recipe in *Foundry* that produces one Screen Bot in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], a [[fdy.term.polymer_board|Polymer Board]], a [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.glass|Glass]], making it the crafting step used to create the Screen Bot component.\",\"canonical_id\":\"Screen Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.screen_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.screen_bot\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.screen_bot\"}","Screen Bot",{"id":1349,"slug":1350,"locale":7,"data":1351,"updated_at":1352,"created_at":190,"listed_only":168,"name_label":1353,"name_icon":25},"fdy.recipe.shipping-pad-medium.en","shipping-pad-medium","{\"description\":\"Shipping Pad (Medium) is an assembly recipe that produces one [[fdy.term.shipping_pad_medium]] in 30 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.concrete|Concrete]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and Emergency Beacons, making it the crafting step used to construct the medium shipping pad infrastructure.\",\"canonical_id\":\"Shipping Pad (Medium)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium\"}","2026-06-11 07:40:24","Shipping Pad (Medium)",{"id":1355,"slug":1356,"locale":7,"data":1357,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1358,"name_icon":25},"fdy.recipe.shipping-pad-medium-assembly-line.en","shipping-pad-medium-assembly-line","{\"description\":\"[[fdy.term.shipping_pad_medium_assembly_line|Shipping Pad (Medium, Assembly Line)]] is an assembly recipe that produces one Shipping Pad (Medium, Assembly Line) in 30 seconds. The recipe requires steel beams ×100, [[fdy.term.concrete|Concrete]] ×100, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×50, [[fdy.term.electronic_components|Electronic Components]] ×50 and [[fdy.term.emergency_beacon|Emergency Beacon]] ×2 as ingredients and must be processed in an [[fdy.term.assembler_i|Assembler I]]. The primary output is Shipping Pad (Medium, Assembly Line) ×1, and the recipe belongs to the assembly category.\",\"canonical_id\":\"Shipping Pad (Medium, Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium_assembly_line\"}","Shipping Pad (Medium, Assembly Line)",{"id":1360,"slug":1361,"locale":7,"data":1362,"updated_at":182,"created_at":190,"listed_only":168,"name_label":1363,"name_icon":25},"fdy.recipe.shipping-pad-small.en","shipping-pad-small","{\"description\":\"**Shipping Pad (Small)** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that produces one **Shipping Pad (Small)** in 15 seconds. It consumes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.machinery_parts|Machinery Parts]]**, **[[fdy.term.electronic_components|Electronic Components]]**, and an **[[fdy.term.emergency_beacon|Emergency Beacon]]**, making it the manufacturing step used to create this shipping infrastructure component.\",\"canonical_id\":\"Shipping Pad (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_small\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_small\"}","Shipping Pad (Small)",{"id":1365,"slug":1366,"locale":7,"data":1367,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1368,"name_icon":25},"fdy.recipe.sign.en","sign","{\"description\":\"[[fdy.term.sign|Sign]] is an assembly recipe that produces 1 Sign from 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and lists Sign as the primary output item. It is processed in the [[fdy.term.assembler_i|Assembler I]] building and yields a single Sign per cycle.\",\"canonical_id\":\"Sign\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sign\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.sign\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sign\"}","Sign",{"id":1370,"slug":1371,"locale":7,"data":1372,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1373,"name_icon":25},"fdy.recipe.smelter-small.en","smelter-small","{\"description\":\"The Smelter (Small) recipe is an assembly-category recipe that produces one [[fdy.term.smelter_small|Smelter (Small)]] as its primary output; it requires 10 seconds to complete and must be processed in an [[fdy.term.assembler_i|Assembler I]]. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10, [[fdy.term.machinery_parts|Machinery Parts]] ×4, and [[fdy.term.electronic_components|Electronic Components]] ×4 to yield Smelter (Small) ×1. This recipe defines the construction requirements and production time for creating the Smelter (Small) item within the game's crafting and building systems.\",\"canonical_id\":\"Smelter (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.smelter_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.smelter_small\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.smelter_small\"}","Smelter (Small)",{"id":1375,"slug":1376,"locale":7,"data":1377,"updated_at":196,"created_at":197,"listed_only":168,"name_label":1378,"name_icon":25},"fdy.recipe.snack-bot.en","snack-bot","{\"description\":\"`Snack Bot` is an assembly recipe that crafts 1 `Snack Bot` in an `[[fdy.term.assembler_i|Assembler I]]` over 12 seconds. It consumes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `[[fdy.term.machinery_parts|Machinery Parts]]`, `[[fdy.term.electronic_components|Electronic Components]]`, and `[[fdy.term.glass|Glass]]`, making it the manufacturing step that produces the `Snack Bot` unit.\",\"canonical_id\":\"Snack Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.snack_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.snack_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.snack_bot\"}","Snack Bot",{"id":1380,"slug":1381,"locale":7,"data":1382,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1383,"name_icon":25},"fdy.recipe.solar-panel-large.en","solar-panel-large","{\"description\":\"[[fdy.term.solar_panel_large|Solar Panel (Large)]] is an assembly recipe that produces 1 Solar Panel (Large) in 10 seconds. The recipe requires 30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 10 [[fdy.term.circuit_board|Circuit Board]], 10 [[fdy.term.energy_cell|Energy Cell]], and 10 [[fdy.term.glass|Glass]] as inputs and yields Solar Panel (Large) ×1 as its primary output. This recipe is executed in an [[fdy.term.assembler_i|Assembler I]]. The Solar Panel (Large) recipe integrates structural materials, electronic components, and stored-energy units to produce a large photovoltaic module for use in the game's power generation systems.\",\"canonical_id\":\"Solar Panel (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_large\"}","Solar Panel (Large)",{"id":1385,"slug":1386,"locale":7,"data":1387,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1388,"name_icon":25},"fdy.recipe.solar-panel-small.en","solar-panel-small","{\"description\":\"[[fdy.term.solar_panel_small|Solar Panel (Small)]] is an assembly recipe that produces one Solar Panel (Small) in 8 seconds. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], 10 [[fdy.term.glass|Glass]], and 5 [[fdy.term.energy_cell|Energy Cell]] as ingredients. The primary output is Solar Panel (Small) ×1. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building. The recipe's role is to convert those component inputs into a small solar power module for use in the game's production and power systems.\",\"canonical_id\":\"Solar Panel (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_small\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_small\"}","Solar Panel (Small)",{"id":1390,"slug":1391,"locale":7,"data":1392,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1393,"name_icon":25},"fdy.recipe.space-ship-fuel-canister.en","space-ship-fuel-canister","{\"description\":\"[[fdy.term.space_ship_fuel_canister|Space Ship Fuel Canister]] is a chemistry recipe that produces one Space Ship Fuel Canister in 5 seconds when run in a [[fdy.term.chemical_processor|Chemical Processor]]. The recipe consumes 1 [[fdy.term.barrel_empty|Barrel (Empty)]], 5 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], 5 [[fdy.term.ignium_powder|Ignium Powder]], 100 [[fdy.term.liquid_fuel|Liquid Fuel]] and 20 [[fdy.term.water|Water]] to yield the primary output Space Ship Fuel Canister ×1. This recipe is categorized under chemistry and requires the listed solid and liquid components to assemble a filled fuel canister suitable for spacecraft use.\",\"canonical_id\":\"Space Ship Fuel Canister\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.space_ship_fuel_canister\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":5},{\"item\":\"fdy.term.ignium_powder\",\"count\":5},{\"item\":\"fdy.term.liquid_fuel\",\"count\":100},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.space_ship_fuel_canister\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.space_ship_fuel_canister\"}","Space Ship Fuel Canister",{"id":1395,"slug":1396,"locale":7,"data":1397,"updated_at":182,"created_at":190,"listed_only":168,"name_label":1398,"name_icon":25},"fdy.recipe.space-station-requester-warehouse.en","space-station-requester-warehouse","{\"description\":\"The Space Station Requester Warehouse is a logistics building used for moving goods between the colony and the [[fdy.term.space_station|Space Station]], especially Firmarlite Bars. Its main limitation is that Transport Ships will not take a mission to service it unless there is enough free space inside the warehouse. Because of this, the building can become a bottleneck if it is allowed to fill up.\\n\\nTo keep it operating at maximum efficiency, the warehouse should be emptied as quickly as possible. If it stays too full, incoming Transport Ships will wait idle instead of continuing to deliver or collect cargo. In practice, placing 8 or 12 unloaders around the [[fdy.term.space_station_requester_warehouse|Space Station Requester Warehouse]] helps prevent those idle periods and keeps ship traffic moving.\\n\\n- Transport Ships only undertake a mission to serve the warehouse when there is sufficient free storage space available.\\n- A full warehouse slows throughput, because ships cannot begin the next delivery cycle until space has been cleared.\\n- Using 8 or 12 unloaders around the building helps it empty faster and reduces the chance of ship idling.\\n- Maximum throughput depends on a 2-second cycle, with ships split between bringing items up to the Space Station for sale and bringing Firmarlite Bars back down.\\n\\nBecause the warehouse depends on available space to trigger new transport missions, it should be treated as a high-priority output point rather than a passive storage container. If the surrounding logistics network cannot clear it quickly enough, the entire shipping chain loses efficiency. Keeping the output side clear is therefore the key to maintaining steady traffic and avoiding interruptions in [[fdy.term.firmarlite_bar|Firmarlite Bar]] production and delivery.\",\"canonical_id\":\"Space Station Requester Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.space_station_requester_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.space_station_requester_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.space_station_requester_warehouse\"}","Space Station Requester Warehouse",{"id":1400,"slug":1401,"locale":7,"data":1402,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1403,"name_icon":25},"fdy.recipe.stairs.en","stairs","{\"description\":\"[[fdy.term.stairs|Stairs]] is an assembly recipe that produces 1 Stairs in 1.5 seconds in an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it the crafting step used to turn raw plate material into the Stairs building component.\",\"canonical_id\":\"Stairs\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.stairs\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.stairs\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.stairs\"}","Stairs",{"id":1405,"slug":1406,"locale":7,"data":1407,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1408,"name_icon":25},"fdy.recipe.steam-turbine.en","steam-turbine","{\"description\":\"[[fdy.term.steam_turbine|Steam Turbine]] is an assembly recipe that produces 1 Steam Turbine in 8 seconds. The recipe requires 10 [[fdy.term.pipe|Pipe]], 40 [[fdy.term.machinery_parts|Machinery Parts]], 25 steel beams and 25 [[fdy.term.electronic_components|Electronic Components]] as inputs. The primary output item is Steam Turbine. This recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building.\",\"canonical_id\":\"Steam Turbine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.steam_turbine\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":40},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.steam_turbine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.steam_turbine\"}","Steam Turbine",{"id":1410,"slug":1411,"locale":7,"data":1412,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1413,"name_icon":25},"fdy.recipe.steel-beams-t1.en","steel-beams-t1","{\"description\":\"Steel Beams (T1) is a smelting recipe that produces one unit of steel beams as its primary output. The recipe consumes one [[fdy.term.xenoferrite_ignium_ore_blend|Xenoferrite-Ignium Ore Blend]] and requires six seconds to complete. Steel Beams (T1) is processed in the [[fdy.term.advanced_smelter|Advanced Smelter]] and yields steel beams ×1 per cycle. This recipe belongs to the smelting category and is intended to convert the specified ore blend into structural steel beam components for use in further construction and manufacturing.\",\"canonical_id\":\"Steel Beams (T1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t1\"}","Steel Beams (T1)",{"id":1415,"slug":1416,"locale":7,"data":1417,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1418,"name_icon":25},"fdy.recipe.steel-beams-t2.en","steel-beams-t2","{\"description\":\"Steel Beams (T2) is a smelting recipe that converts [[fdy.term.advanced_xenoferrite_ignium_ore_blend|Advanced Xenoferrite-Ignium Ore Blend]] into structural components. Executed in an [[fdy.term.advanced_smelter|Advanced Smelter]], the recipe consumes one Advanced Xenoferrite-Ignium Ore Blend and completes in 6 seconds to produce two steel beams, with steel beams as the primary output. This recipe is categorized under smelting and yields a direct two-to-one output ratio of steel beams per ingredient per operation.\",\"canonical_id\":\"Steel Beams (T2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t2\"}","Steel Beams (T2)",{"id":1420,"slug":1421,"locale":7,"data":1422,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1423,"name_icon":25},"fdy.recipe.tank.en","tank","{\"description\":\"Tank is an assembly recipe that produces `[[fdy.term.tank_i|Tank I]]` in `[[fdy.term.assembler_i|Assembler I]]`. It takes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `Steel Beams`, and `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]` to create one tank unit after a 5-second crafting time.\",\"canonical_id\":\"Tank\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.tank_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.tank_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.tank\"}","Tank",{"id":1425,"slug":1426,"locale":7,"data":1427,"updated_at":1428,"created_at":1429,"listed_only":168,"name_label":1430,"name_icon":25},"fdy.recipe.technum.en","technum","{\"description\":\"Technum is a recipe in the FOUNDRY system categorized under smelting. As a smelting recipe, Technum defines the inputs, outputs and processing parameters used by smelting machines and furnaces within the game's production chains. Technum is referenced by its localized name Technum and is intended to be used wherever smelting-category recipes are consumed by production buildings, logistics and crafting interfaces. No additional structural details (such as specific ingredients, products, energy cost or time) are provided with this entity description.\",\"category\":\"smelting\",\"name\":\"fdy.term.technum\"}","2026-06-02 11:50:46","2026-05-28 08:37:23","Technum",{"id":1432,"slug":1433,"locale":7,"data":1434,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1435,"name_icon":25},"fdy.recipe.technum-ore.en","technum-ore","{\"description\":\"Technum Ore is a mining recipe processed in [[fdy.term.crusher_i|Crusher I]] that converts [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into Technum Ore at a rate of one ore per cycle. It takes 1.5 seconds to complete and serves as the basic step for refining rubble into usable Technum Ore for further production chains.\",\"canonical_id\":\"Technum Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore\"}","Technum Ore",{"id":1437,"slug":1438,"locale":7,"data":1439,"updated_at":189,"created_at":1440,"listed_only":168,"name_label":1441,"name_icon":25},"fdy.recipe.technum-ore-alternative.en","technum-ore-alternative","{\"description\":\"[[fdy.term.technum_ore|Technum Ore]] (Alternative) is a mining recipe that runs in the [[fdy.term.crusher_i|Crusher I]] and converts raw components into Technum Ore. The recipe takes 1.5 seconds and consumes 2 [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] and 1 [[fdy.term.xeno_crystal|Xeno-Crystal]] to produce 3 Technum Ore, with Technum Ore as the primary output item. It is categorized under mining and is intended for processing rubble and exotic crystal inputs into usable Technum Ore within the production chain.\",\"canonical_id\":\"Technum Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore_alternative\"}","2026-05-31 06:51:17","Technum Ore (Alternative)",{"id":1443,"slug":1444,"locale":7,"data":1445,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1446,"name_icon":25},"fdy.recipe.technum-rods.en","technum-rods","{\"description\":\"Technum Rods is an assembly recipe that converts 2 [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into 1 Technum Rods over 3 seconds. It is part of the crafting chain for processing [[fdy.term.technum|Technum]] materials into a more usable intermediate component for further manufacturing and construction.\",\"canonical_id\":\"Technum Rods\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.technum_rods\"}","Technum Rods",{"id":1448,"slug":1449,"locale":7,"data":1450,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1451,"name_icon":25},"fdy.recipe.technum-rods-tier-1.en","technum-rods-tier-1","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 1) is a smelting recipe that converts [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into a single Technum Rod using an [[fdy.term.advanced_smelter|Advanced Smelter]]. The recipe requires 1 unit of Technum Ore Rubble and produces 1 Technum Rod as its primary output, completing in 3 seconds. It is categorized under smelting and is intended for use in Advanced Smelter production lines where Technum Rods are required as intermediate components.\",\"canonical_id\":\"Technum Rods (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_1\"}","Technum Rods (Tier 1)",{"id":1453,"slug":1454,"locale":7,"data":1455,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1456,"name_icon":25},"fdy.recipe.technum-rods-tier-2.en","technum-rods-tier-2","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 2) is a smelting recipe that converts raw material into construction components: it consumes 2 [[fdy.term.technum_ore|Technum Ore]] and yields 3 Technum Rods as its primary output. The recipe requires 6 seconds to complete and is processed in the [[fdy.term.advanced_smelter|Advanced Smelter]]. This recipe is used to produce mid-tier Technum Rods for crafting and assembly chains, providing a deterministic 3:2 output-to-input ratio when run in the Advanced Smelter.\",\"canonical_id\":\"Technum Rods (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_2\"}","Technum Rods (Tier 2)",{"id":1458,"slug":1459,"locale":7,"data":1460,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1461,"name_icon":25},"fdy.recipe.technum-rods-tier-3.en","technum-rods-tier-3","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 3) is a smelting recipe that produces Technum Rods as its primary output. The recipe runs in a [[fdy.term.casting_machine|Casting Machine]], consumes 15 units of [[fdy.term.molten_technum|Molten Technum]], and completes in 7.5 seconds to yield 5 Technum Rods. This recipe is used to convert molten [[fdy.term.technum|Technum]] into stacked rod components for further manufacturing.\",\"canonical_id\":\"Technum Rods (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.molten_technum\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.technum_rods_tier_3\"}","Technum Rods (Tier 3)",{"id":1463,"slug":1464,"locale":7,"data":1465,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1466,"name_icon":25},"fdy.recipe.telluxite-ingot.en","telluxite-ingot","{\"description\":\"Telluxite Ingot is a smelting recipe in the [[fdy.term.advanced_smelter|Advanced Smelter]] that converts 4 [[fdy.term.telluxite_ore|Telluxite Ore]] into 1 Telluxite Ingot in 6 seconds. It is the basic processing step for turning mined Telluxite Ore into a usable metal ingot for later production and crafting chains.\",\"canonical_id\":\"Telluxite Ingot\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_ingot\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.telluxite_ingot\"}","Telluxite Ingot",{"id":1468,"slug":1469,"locale":7,"data":1470,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1471,"name_icon":25},"fdy.recipe.telluxite-ore.en","telluxite-ore","{\"description\":\"`Telluxite Ore` is a mining recipe processed in the `[[fdy.term.crusher_i|Crusher I]]` that converts `[[fdy.term.telluxite_ore_rubble|Telluxite Ore Rubble]]` into `Telluxite Ore`. It takes 1.5 seconds and produces one ore from four rubble, making it the basic step for refining broken telluxite material into usable ore for further production.\",\"canonical_id\":\"Telluxite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.telluxite_ore\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore_rubble\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.telluxite_ore\"}","Telluxite Ore",{"id":1473,"slug":1474,"locale":7,"data":1475,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1476,"name_icon":25},"fdy.recipe.telluxite-wafer.en","telluxite-wafer","{\"description\":\"[[fdy.term.telluxite_wafer|Telluxite Wafer]] is a smelting recipe that converts 400 units of [[fdy.term.liquid_telluxite|Liquid Telluxite]] into one Telluxite Wafer in 24 seconds. The recipe is executed in a [[fdy.term.casting_machine|Casting Machine]] and produces Telluxite Wafer ×1 as its primary output. This recipe links the liquid processing of Telluxite to the solid Telluxite Wafer component, serving as a production step within smelting-based manufacturing chains that require the wafer as an input for further assembly or crafting. The recipe category is smelting and its sole input is Liquid Telluxite.\",\"canonical_id\":\"Telluxite Wafer\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_wafer\",\"ingredients\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1}],\"time_seconds\":24,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.telluxite_wafer\"}","Telluxite Wafer",{"id":1478,"slug":1479,"locale":7,"data":1480,"updated_at":299,"created_at":1440,"listed_only":168,"name_label":1481,"name_icon":25},"fdy.recipe.train-cargo-wagon.en","train-cargo-wagon","{\"description\":\"The Train Cargo Wagon recipe is used for transporting solid items. It is the cargo option for train logistics when the wagon is set up to carry bulk materials rather than liquids or gases.\\n\\nThis recipe is part of the railway system and determines what kind of cargo a Train Cargo Wagon can handle. In practice, it is the choice for moving mined resources, manufactured goods, and other solid payloads through a train network.\\n\\n- Use it when you want a wagon dedicated to solid freight.\\n- It is not intended for liquid or gas transport.\\n- The recipe is tied to the wagon’s cargo configuration, so it defines what can be loaded and unloaded by that wagon.\",\"canonical_id\":\"Train Cargo Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_cargo_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_cargo_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_cargo_wagon\"}","Train Cargo Wagon",{"id":1483,"slug":1484,"locale":7,"data":1485,"updated_at":299,"created_at":1486,"listed_only":168,"name_label":1487,"name_icon":25},"fdy.recipe.train-engine.en","train-engine","{\"description\":\"The Train Engine is the locomotive component used to move trains along railway tracks in one direction. It is the active part of a train, providing the pull that allows rail networks to transport materials and equipment between stations.\\n\\nBecause a single Train Engine only drives a train in one direction, push-pull setups require two engines: one placed at the front and one at the back. This lets the train reverse direction without needing to turn around, which is useful on routes where both ends of the line are active.\\n\\n- A train needs a Train Engine to function as a powered railway vehicle.\\n- For bidirectional operation, place one engine at each end of the train.\\n- Single-engine trains are suited to one-way transport lines.\",\"canonical_id\":\"Train Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_engine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.train_engine\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_engine\"}","2026-05-31 06:51:18","Train Engine",{"id":1489,"slug":1490,"locale":7,"data":1491,"updated_at":299,"created_at":1486,"listed_only":168,"name_label":1492,"name_icon":25},"fdy.recipe.train-loading-station.en","train-loading-station","{\"description\":\"Train Loading Stations are extensions to Train Stations that let a wagon be loaded or unloaded. Each wagon needs its own loading station, so they are used to split train handling into separate inputs and outputs rather than treating the whole train as a single transfer point. They are part of the rail logistics chain and are meant to control how cargo moves between wagons and connected production or storage setups.\\n\\nThe station has three modes: Solid Goods, Gases, and Liquids. These modes determine what kind of material transfer the station handles, so a rail line can be adapted to different freight types without changing the basic train infrastructure. The mode can be changed by holding RMB.\\n\\n- Use one Loading Station per wagon; a single wagon is not shared across multiple loading stations.\\n- Set the station mode to match the material being transported: solids, gases, or liquids.\\n- Because the station is an extension of a [[fdy.term.train_station|Train Station]], it is best placed where trains already stop and where the transfer point can feed directly into belts, pipes, or storage.\\n- Separate loading and unloading roles can be used to keep incoming and outgoing freight organized on the same rail network.\",\"canonical_id\":\"Train Loading Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_loading_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_loading_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_loading_station\"}","Train Loading Station",{"id":1494,"slug":1495,"locale":7,"data":1496,"updated_at":299,"created_at":1486,"listed_only":168,"name_label":1497,"name_icon":25},"fdy.recipe.train-signal.en","train-signal","{\"description\":\"Train Signal is a railway signaling item used to control train traffic. It has two modes: **Signal** and **Chain Signal**. Hold RMB to switch between the two modes.\\n\\nThe mode matters for how trains are routed through track junctions and shared sections, letting you set up more controlled rail networks.\",\"canonical_id\":\"Train Signal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_signal\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_signal\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_signal\"}","Train Signal",{"id":1499,"slug":1500,"locale":7,"data":1501,"updated_at":299,"created_at":1502,"listed_only":168,"name_label":1503,"name_icon":25},"fdy.recipe.train-station.en","train-station","{\"description\":\"Train Station is a recipe-related structure used by Trains. It serves as a place where Trains can stop, making it part of the routing and movement system built around rail transport.\\n\\nIts main function is straightforward: a Train can arrive at a Train Station and pause there instead of passing through. That makes it useful anywhere you want to control travel flow, define a stopping point, or organize rail movement between different parts of a base or industrial area. Because it is tied to the train system, it matters most when a colony is using scheduled or directed transport rather than simple point-to-point movement.\\n\\n- Train Station is a stopping point for Trains.\\n- It is part of the game's rail infrastructure and is used when organizing train routes.\\n- Its role is functional rather than decorative: it exists to give a Train somewhere to stop.\\n\\nAs a recipe entry, Train Station belongs to the set of transport-related buildables rather than a standalone consumable item. The available source material identifies its purpose clearly, but does not provide additional build details, costs, or special effects, so its practical use should be understood primarily as a destination node for Trains.\",\"canonical_id\":\"Train Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_station\"}","2026-05-31 06:51:19","Train Station",{"id":1505,"slug":1506,"locale":7,"data":1507,"updated_at":299,"created_at":1502,"listed_only":168,"name_label":1508,"name_icon":25},"fdy.recipe.train-tanker-wagon.en","train-tanker-wagon","{\"description\":\"Train Tanker Wagon is the recipe associated with the Train Tanker Wagon, the rail wagon variant meant for liquids and gases. It is part of the train logistics set and exists specifically to support fluid transport rather than solid cargo handling.\\n\\nThe only functional description provided for this entry is that it is for liquids and gases, which makes its role straightforward: it serves as the dedicated tanker option when a train network needs to move fluid resources. In practice, that means it belongs in setups where rail transport is being used to connect production, storage, and consumption points for non-solid materials.\\n\\nAs a recipe entry, it is listed with amount and rate tables, indicating that its in-game data is organized in the same way as other craftable or producible items. The page itself does not provide any additional elaboration beyond its intended cargo type, so its identity and use are defined primarily by that transport purpose.\\n\\n- Intended for moving liquids and gases.\\n- Associated with the Train Tanker Wagon rather than a general-purpose cargo wagon.\\n- Relevant to rail-based logistics systems that handle fluid resources.\\n\\nIf you are planning a train network, this is the wagon type to use when the route needs to carry fluids instead of solids.\",\"canonical_id\":\"Train Tanker Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tanker_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_tanker_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tanker_wagon\"}","Train Tanker Wagon",{"id":1510,"slug":1511,"locale":7,"data":1512,"updated_at":196,"created_at":1513,"listed_only":168,"name_label":1514,"name_icon":25},"fdy.recipe.train-tracks.en","train-tracks","{\"description\":\"Train Tracks is an assembly recipe that produces 1 Train Tracks from 1 Steel Beams in 1.5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It is part of the game’s rail infrastructure progression, turning steel construction materials into track pieces used to build the train network.\",\"canonical_id\":\"Train Tracks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tracks\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_tracks\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tracks\"}","2026-05-31 06:51:20","Train Tracks",{"id":1516,"slug":1517,"locale":7,"data":1518,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1519,"name_icon":25},"fdy.recipe.transformer-large.en","transformer-large","{\"description\":\"[[fdy.term.transformer_large|Transformer (Large)]] is an assembly recipe that produces one Large Transformer in 10 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], and 10 Circuit Boards, making it the production step that turns advanced materials and electronics into a power-related component for FOUNDRY’s factory systems.\",\"canonical_id\":\"Transformer (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.transformer_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_large\"}","Transformer (Large)",{"id":1521,"slug":1522,"locale":7,"data":1523,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1524,"name_icon":25},"fdy.recipe.transformer-small.en","transformer-small","{\"description\":\"[[fdy.term.transformer_small|Transformer (Small)]] is an assembly recipe that produces 1 × Transformer (Small) in 5 seconds. The recipe requires 15 × [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 × [[fdy.term.electronic_components|Electronic Components]], and 15 × [[fdy.term.technum_rods|Technum Rods]] as inputs. It is categorized under assembly and is executed in the [[fdy.term.assembler_i|Assembler I]] building. The primary output of the recipe is the Transformer (Small), which is created directly by the Assembler I when the specified ingredients and time are provided.\",\"canonical_id\":\"Transformer (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.transformer_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_small\"}","Transformer (Small)",{"id":1526,"slug":1527,"locale":7,"data":1528,"updated_at":1091,"created_at":190,"listed_only":168,"name_label":1529,"name_icon":25},"fdy.recipe.transport-ship-port.en","transport-ship-port","{\"description\":\"[[fdy.term.transport_ship_port|Transport Ship Port]] is a legacy logistics building tied to the old transport ship system. Before Update 2, Early Access: Galactic Commerce, the transport ship was used to move items from the Space Platform back to the factory. That function was removed in the update, so the Transport Ship Port no longer serves that original role in current play.\\n\\nIf you are working with older content or references to the pre-update logistics chain, the important change is that the transport ship route is obsolete. The current replacement options are [[fdy.term.shipping_pad_small|Shipping Pad (Small)]] and [[fdy.term.shipping_pad_medium|Shipping Pad (Medium)]], which are used instead for item transport between the Space Platform and the factory. As a result, the Transport Ship Port should be treated as part of the old system rather than a building to plan around for new layouts.\\n\\n- Before Update 2, it was part of the transport ship method for bringing items from the Space Platform to the factory.\\n- In Update 2: Early Access Galactic Commerce, that transport function was removed.\\n- Shipping Pad (Small) and Shipping Pad (Medium) are the intended replacements.\\n- Any strategy or factory design based on the transport ship route is outdated for the current game.\",\"canonical_id\":\"Transport Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transport_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":400},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":200},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.energy_cell\",\"count\":40},{\"item\":\"fdy.term.polymer_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.transport_ship_port\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transport_ship_port\"}","Transport Ship Port",{"id":1531,"slug":1532,"locale":7,"data":1533,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1534,"name_icon":25},"fdy.recipe.tropical-rainforest-seed-plants.en","tropical-rainforest-seed-plants","{\"description\":\"[[fdy.term.tropical_rainforest_seed_plants|Tropical Rainforest Seed (Plants)]] is a fuel recipe processed in the [[fdy.term.greenhouse|Greenhouse]] that converts Tropical Rainforest Seed (Plants) and [[fdy.term.mineral_rocks|Mineral Rocks]] plus 250 units of [[fdy.term.water|Water]] into increased seed yield. The recipe requires 1 Tropical Rainforest Seed (Plants), 1 Mineral Rocks and 250 Water, runs for 300 seconds, and produces 3 Tropical Rainforest Seed (Plants) as its primary output item. This recipe is categorized under fuel and is executed within the Greenhouse building to multiply Tropical Rainforest Seed (Plants).\",\"canonical_id\":\"Tropical Rainforest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_plants\"}","Tropical Rainforest Seed (Plants)",{"id":1536,"slug":1537,"locale":7,"data":1538,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1539,"name_icon":25},"fdy.recipe.tropical-rainforest-seed-trees.en","tropical-rainforest-seed-trees","{\"description\":\"[[fdy.term.tropical_rainforest_seed_trees|Tropical Rainforest Seed (Trees)]] is a fuel-category recipe used in the [[fdy.term.greenhouse|Greenhouse]] to propagate tropical rainforest trees. It consumes 1 Tropical Rainforest Seed (Trees), 1 [[fdy.term.mineral_rocks|Mineral Rocks]], and 250 [[fdy.term.water|Water]] over 300 seconds to produce 3 Tropical Rainforest Seed (Trees), making it a self-multiplying tree-seed processing recipe.\",\"canonical_id\":\"Tropical Rainforest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_trees\"}","Tropical Rainforest Seed (Trees)",{"id":1541,"slug":1542,"locale":7,"data":1543,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1544,"name_icon":25},"fdy.recipe.walkway.en","walkway","{\"description\":\"[[fdy.term.walkway|Walkway]] is an assembly recipe that produces Walkway (×1) from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (×3). The recipe requires 1.5 seconds to craft and is intended for use in the [[fdy.term.assembler_i|Assembler I]]. The primary output item of the recipe is Walkway, and its single ingredient is Xenoferrite Plates.\",\"canonical_id\":\"Walkway\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.walkway\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.walkway\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.walkway\"}","Walkway",{"id":1546,"slug":1547,"locale":7,"data":1548,"updated_at":196,"created_at":183,"listed_only":168,"name_label":1549,"name_icon":25},"fdy.recipe.wall-light.en","wall-light","{\"description\":\"Wall Light is an assembly recipe in FOUNDRY that produces one [[fdy.term.wall_light_i|Wall Light I]] in an [[fdy.term.assembler_i|Assembler I]] over 2 seconds. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.electronic_components|Electronic Components]], making it part of the basic production chain for building and factory lighting infrastructure.\",\"canonical_id\":\"Wall Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wall_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wall_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wall_light\"}","Wall Light",{"id":1551,"slug":1552,"locale":7,"data":1553,"updated_at":182,"created_at":190,"listed_only":168,"name_label":1554,"name_icon":25},"fdy.recipe.weapon-components.en","weapon-components","{\"description\":\"Weapon Components is an assembly recipe that produces Weapon Components x1 in 6 seconds at an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.firmarlite_sheet|Firmarlite Sheet]] x1, [[fdy.term.machinery_parts|Machinery Parts]] x1, and [[fdy.term.explosives|Explosives]] x1 into a core crafting part used in weapon production and related manufacturing chains.\",\"canonical_id\":\"Weapon Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.weapon_components\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.weapon_components\"}","Weapon Components",{"id":1556,"slug":1557,"locale":7,"data":1558,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1559,"name_icon":25},"fdy.recipe.wire-coil.en","wire-coil","{\"description\":\"[[fdy.term.wire_coil|Wire Coil]] is an assembly recipe that converts 1 Technum Rod into 2 Wire Coil as its primary output. The recipe is processed in the [[fdy.term.assembler_i|Assembler I]] and has a production time of 1.5 seconds per cycle. Each execution of the recipe consumes one Technum Rod and yields two Wire Coil items, making it a short-duration, small-batch assembly operation within the crafting chain. The recipe’s category is assembly and its primary output item is Wire Coil.\",\"canonical_id\":\"Wire Coil\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wire_coil\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wire_coil\"}","Wire Coil",{"id":1561,"slug":1562,"locale":7,"data":1563,"updated_at":189,"created_at":183,"listed_only":168,"name_label":1564,"name_icon":25},"fdy.recipe.wooden-blocks.en","wooden-blocks","{\"description\":\"[[fdy.term.wooden_blocks|Wooden Blocks]] is an assembly recipe that converts 1 [[fdy.term.biomass|Biomass]] into 5 Wooden Blocks in 5 seconds. The recipe's primary output item is Wooden Blocks and it yields a stack of five per operation. Wooden Blocks is produced in the [[fdy.term.assembler_i|Assembler I]] building, which executes the assembly process. This recipe is categorized under assembly and requires the specified ingredient and crafting time to produce the stated output quantity.\",\"canonical_id\":\"Wooden Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_blocks\"}","Wooden Blocks",{"id":1566,"slug":1567,"locale":7,"data":1568,"updated_at":189,"created_at":183,"listed_only":168,"name_label":1569,"name_icon":25},"fdy.recipe.wooden-decor-blocks.en","wooden-decor-blocks","{\"description\":\"[[fdy.term.wooden_decor_blocks|Wooden Decor Blocks]] is an assembly recipe that converts [[fdy.term.biomass|Biomass]] into decorative construction material. The recipe runs in 5 seconds in an [[fdy.term.assembler_i|Assembler I]] and consumes 1 Biomass to produce 5 Wooden Decor Blocks, with Wooden Decor Blocks as the primary output item. This recipe is categorized under assembly and is intended for rapid production of wooden decorative blocks using basic biomass feedstock.\",\"canonical_id\":\"Wooden Decor Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_decor_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_decor_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_decor_blocks\"}","Wooden Decor Blocks",{"id":1571,"slug":1572,"locale":7,"data":1573,"updated_at":299,"created_at":1513,"listed_only":168,"name_label":1574,"name_icon":25},"fdy.recipe.xeno-crystal-extractor.en","xeno-crystal-extractor","{\"description\":\"The Xeno-Crystal-Extractor is a building used to mine resources when placed directly on top of a Crystal Deposit. Its purpose is to automate crystal extraction from the deposit beneath it, turning a suitable location into a steady source of mined material.\\n\\nIts output can be increased drastically by using Xeno Power Cores and Robot Workstations, making it much more efficient than a basic placement. Because it must be positioned on a Crystal Deposit to function, choosing the right deposit and then boosting the extractor with available upgrades is the key to getting the most out of it.\\n\\n- Must be placed on top of a Crystal Deposit to mine.\\n- Xeno Power Cores greatly improve output.\\n- Robot Workstations also greatly improve output.\",\"canonical_id\":\"Xeno-Crystal-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_crystal_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_crystal_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_crystal_extractor\"}","Xeno-Crystal-Extractor",{"id":1576,"slug":1577,"locale":7,"data":1578,"updated_at":189,"created_at":197,"listed_only":168,"name_label":1579,"name_icon":25},"fdy.recipe.xeno-logistics-container.en","xeno-logistics-container","{\"description\":\"[[fdy.term.xeno_logistics_container|Xeno-Logistics Container]] is an assembly recipe that crafts one Xeno-Logistics Container in 5 seconds. The recipe requires 15 [[fdy.term.machinery_parts|Machinery Parts]], 15 [[fdy.term.electronic_components|Electronic Components]], 5 [[fdy.term.xeno_scrap|Xeno-Scrap]] and 1 [[fdy.term.xeno_crystal|Xeno-Crystal]] as inputs and produces Xeno-Logistics Container ×1 as the primary output. This recipe is executed at [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly in the FOUNDRY system.\",\"canonical_id\":\"Xeno-Logistics Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_container\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_container\"}","Xeno-Logistics Container",{"id":1581,"slug":1582,"locale":7,"data":1583,"updated_at":182,"created_at":197,"listed_only":168,"name_label":1584,"name_icon":25},"fdy.recipe.xeno-logistics-tower.en","xeno-logistics-tower","{\"description\":\"[[fdy.term.xeno_logistics_tower|Xeno-Logistics Tower]] is an assembly recipe that produces 1 Xeno-Logistics Tower in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.machinery_parts|Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], [[fdy.term.xeno_scrap|Xeno-Scrap]], and [[fdy.term.xeno_crystal|Xeno-Crystal]], serving as the crafting step for obtaining the logistics tower building item.\",\"canonical_id\":\"Xeno-Logistics Tower\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_tower\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_tower\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_tower\"}","Xeno-Logistics Tower",{"id":1586,"slug":1587,"locale":7,"data":1588,"updated_at":189,"created_at":1589,"listed_only":168,"name_label":1590,"name_icon":25},"fdy.recipe.xeno-scrap-extractor.en","xeno-scrap-extractor","{\"description\":\"[[fdy.term.xeno_scrap_extractor|Xeno-Scrap-Extractor]] is an assembly recipe that crafts one [[fdy.term.xeno_scrap|Xeno-Scrap]]-Extractor item in 8 seconds. The recipe requires 25 steel beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.circuit_board|Circuit Board]] as ingredients and produces Xeno-Scrap-Extractor ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly. This recipe links the listed component items to the production of the Xeno-Scrap-Extractor for use wherever that item is required in production chains.\",\"canonical_id\":\"Xeno-Scrap-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_scrap_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_scrap_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_scrap_extractor\"}","2026-05-31 06:52:44","Xeno-Scrap-Extractor",{"id":1592,"slug":1593,"locale":7,"data":1594,"updated_at":1428,"created_at":1429,"listed_only":168,"name_label":1595,"name_icon":25},"fdy.recipe.xenoferrite.en","xenoferrite","{\"description\":\"Xenoferrite is a smelting recipe in the FOUNDRY system. It is an entry that defines how specific input materials are transformed by smelting into a resulting product, and it is categorized under smelting to indicate it is executed at smelters or equivalent processing buildings. As a recipe entity, Xenoferrite participates in production chains by specifying the required inputs, processing category, and produced output(s) that other machines, items, or recipes can consume or reference within the game's manufacturing and logistics systems.\",\"category\":\"smelting\",\"name\":\"fdy.term.xenoferrite\"}","Xenoferrite",{"id":1597,"slug":1598,"locale":7,"data":1599,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1600,"name_icon":25},"fdy.recipe.xenoferrite-ignium-ore-blend.en","xenoferrite-ignium-ore-blend","{\"description\":\"[[fdy.term.xenoferrite|Xenoferrite]]-Ignium Ore Blend is a mining recipe that processes 4 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] and 2 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] into 1 Xenoferrite-Ignium Ore Blend in a [[fdy.term.crusher_i|Crusher I]]. It takes 3 seconds to produce and serves as a combined ore blend for further processing in the mining chain.\",\"canonical_id\":\"Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":4},{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ignium_ore_blend\"}","Xenoferrite-Ignium Ore Blend",{"id":1602,"slug":1603,"locale":7,"data":1604,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1605,"name_icon":25},"fdy.recipe.xenoferrite-ore.en","xenoferrite-ore","{\"description\":\"Xenoferrite Ore is a mining recipe that converts [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into Xenoferrite Ore in a [[fdy.term.crusher_i|Crusher I]]. It takes 1.5 seconds per cycle and produces one ore as the primary output, making it part of the basic ore extraction chain in Foundry.\",\"canonical_id\":\"Xenoferrite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore\"}","Xenoferrite Ore",{"id":1607,"slug":1608,"locale":7,"data":1609,"updated_at":189,"created_at":1610,"listed_only":168,"name_label":1611,"name_icon":25},"fdy.recipe.xenoferrite-ore-alternative.en","xenoferrite-ore-alternative","{\"description\":\"[[fdy.term.xenoferrite_ore|Xenoferrite Ore]] (Alternative) is a mining recipe that converts raw fragments into purified ore using the [[fdy.term.crusher_i|Crusher I]]. The recipe consumes 2× [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] and 1× [[fdy.term.xeno_crystal|Xeno-Crystal]] and completes in 1.5 seconds, producing 3× Xenoferrite Ore with Xenoferrite Ore as the primary output item. It is categorized under mining and is implemented specifically for processing [[fdy.term.xenoferrite|Xenoferrite]] materials in Crusher I to increase yield from rubble and crystal inputs.\",\"canonical_id\":\"Xenoferrite Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore_alternative\"}","2026-05-31 06:51:21","Xenoferrite Ore (Alternative)",{"id":1613,"slug":1614,"locale":7,"data":1615,"updated_at":196,"created_at":190,"listed_only":168,"name_label":1616,"name_icon":25},"fdy.recipe.xenoferrite-plates.en","xenoferrite-plates","{\"description\":\"Xenoferrite Plates is an assembly recipe that processes 2 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into 1 Xenoferrite Plate in 3 seconds. It is part of the production chain for refining raw xenoferrite materials into a usable plate form for further crafting and manufacturing.\",\"canonical_id\":\"Xenoferrite Plates\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.xenoferrite_plates\"}","Xenoferrite Plates",{"id":1618,"slug":1619,"locale":7,"data":1620,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1621,"name_icon":25},"fdy.recipe.xenoferrite-plates-tier-1.en","xenoferrite-plates-tier-1","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 1) is a smelting recipe that converts [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into Xenoferrite Plates. Executed in the [[fdy.term.advanced_smelter|Advanced Smelter]], the recipe consumes 1 Xenoferrite Ore Rubble and produces 1 Xenoferrite Plates as its primary output in 3 seconds. This recipe belongs to the smelting category and is used to produce basic plate-form components from raw [[fdy.term.xenoferrite|Xenoferrite]] material for further manufacturing and construction.\",\"canonical_id\":\"Xenoferrite Plates (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_1\"}","Xenoferrite Plates (Tier 1)",{"id":1623,"slug":1624,"locale":7,"data":1625,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1626,"name_icon":25},"fdy.recipe.xenoferrite-plates-tier-2.en","xenoferrite-plates-tier-2","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 2) is a smelting recipe that converts raw ore into intermediate plates. In the [[fdy.term.advanced_smelter|Advanced Smelter]] it consumes 2 [[fdy.term.xenoferrite_ore|Xenoferrite Ore]] and, after 6 seconds, produces 3 Xenoferrite Plates as its primary output. This recipe is categorized under smelting and is intended for mid-tier plate production, yielding a 3:2 output-to-input ratio per craft cycle. The recipe is designed to be run in the Advanced Smelter building.\",\"canonical_id\":\"Xenoferrite Plates (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_2\"}","Xenoferrite Plates (Tier 2)",{"id":1628,"slug":1629,"locale":7,"data":1630,"updated_at":189,"created_at":190,"listed_only":168,"name_label":1631,"name_icon":25},"fdy.recipe.xenoferrite-plates-tier-3.en","xenoferrite-plates-tier-3","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 3) is a smelting recipe that converts [[fdy.term.molten_xenoferrite|Molten Xenoferrite]] into finished plates. Executed in a [[fdy.term.casting_machine|Casting Machine]], the recipe consumes 15 Molten Xenoferrite and produces Xenoferrite Plates ×5 as its primary output over a 7.5-second cycle. The recipe is categorized under smelting and is designed to produce Tier 3 Xenoferrite Plates for use in crafting and construction.\",\"canonical_id\":\"Xenoferrite Plates (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.xenoferrite_plates_tier_3\"}","Xenoferrite Plates (Tier 3)",{"items":1633,"_used_locale":1636},[1634,1641,1646,1650,1654,1658,1662,1666,1670,1674,1679,1683,1687,1691,1695,1699,1703,1707,1711,1715,1719,1723,1727,1731,1735,1739,1743,1747,1751,1755,1759,1763,1767,1771,1776,1780,1784,1789,1793,1797,1801,1805,1809,1813,1817,1821,1825,1829,1833,1837,1841,1845,1849,1853,1858,1861,1865,1869,1873,1877,1881,1885,1889,1893,1897,1901,1905,1909,1913,1917,1921,1925,1929,1933,1937,1941,1945,1949,1953,1957,1961,1965,1969,1973,1977,1981,1985,1989,1993,1998,2001,2005,2009,2013,2017,2022,2026,2030,2034,2038,2042,2046,2051,2055,2059,2063,2067,2071,2075,2079,2083,2087,2091,2095,2099,2103,2107,2111,2115,2119,2123,2127,2131,2135,2139,2143,2147,2151,2155,2159,2163,2167,2171,2175,2179,2183,2187,2191,2196,2200,2204,2208,2212,2216,2220,2225,2229,2233,2237,2241,2245,2249,2253,2257,2261,2265,2269,2273,2277,2281,2285,2289,2293,2297,2301,2305,2309,2313,2317,2321,2325,2329,2333,2337,2341,2345,2349,2353,2357,2361,2365,2369,2374,2378,2382,2386,2390,2394,2398,2402,2406,2409,2413,2417,2421,2425,2430,2434,2438,2442,2446,2450,2454,2458,2462,2466,2470,2474,2478,2482,2486,2490,2494,2498,2502,2506,2510,2514,2518,2522,2526,2530,2534,2538,2542,2547,2552,2556,2560,2564,2568,2572,2576,2580,2584,2588,2592,2596,2600,2604,2608,2612,2616,2620,2624,2628,2632,2636,2640,2645,2649,2653,2657,2661,2665,2669,2673,2677,2681,2685,2689,2693,2697,2701,2705,2709,2713,2717,2721,2725,2729,2733,2737,2741,2745,2749,2753,2757,2762,2766,2770,2774,2778,2782],{"id":1635,"slug":180,"locale":1636,"data":1637,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1640,"name_icon":25},"fdy.recipe.advanced-machinery-parts.ja","ja","{\"canonical_id\":\"Advanced Machinery Parts\",\"name\":\"fdy.term.advanced_machinery_parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2}],\"time_seconds\":4.5,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.advanced_machinery_parts|精密機械部品]] は、後の更新でクラフトのバランスが調整されたアイテムです。Patch 0.6.0 では、キャラクターによるクラフト時間が 1.5 から 1.125 に短縮され、出力数は 2 に増加しました。さらに後の Patch 0.6.02116（Update 2、Hotfix #3）では、キャラクターによるクラフト時間が 1.125 から 0.666 に再び短縮され、アセンブラー によるクラフト時間は 4.5 から 4 に短縮されました。\\n\\nこれらの変更により、このアイテムは手作業でより速く生産できるようになり、アセンブラー でもわずかに速く作れるようになりました。また、キャラクター1回のクラフトあたりの生産数も改善されています。\"}","2026-06-03 10:56:56","2026-05-29 08:38:21","精密機械部品",{"id":1642,"slug":187,"locale":1636,"data":1643,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1645,"name_icon":25},"fdy.recipe.advanced-smelter.ja","{\"description\":\"「[[fdy.term.advanced_smelter|高度溶鉱炉]]」の組立レシピであり、[[fdy.term.assembler_i|アセンブラーⅠ]]で鉄骨梁、[[fdy.term.advanced_machinery_parts|精密機械部品]]、[[fdy.term.circuit_board|配電盤]]を使って10秒で高度溶鉱炉を1基製造する。照会された上位製錬設備の建設に使う。\",\"canonical_id\":\"Advanced Smelter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_smelter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.advanced_smelter\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_smelter\"}","2026-06-11 02:11:05","高度溶鉱炉",{"id":1647,"slug":194,"locale":1636,"data":1648,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1649,"name_icon":25},"fdy.recipe.advanced-xenoferrite-ignium-ore-blend.ja","{\"description\":\"`[[fdy.term.crusher_i|粉砕機Ⅰ]]`で`[[fdy.term.xenoferrite_ore|ゼノフェライト鉱石]]`4と`[[fdy.term.ignium_ore|イグニウム鉱石]]`2を3秒で加工し、`高度な[[fdy.term.xenoferrite_ignium_ore_blend|ゼノフェライト・イグニウム鉱石混合物]]`を1つ生産する採掘用レシピである。\",\"canonical_id\":\"Advanced Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":4},{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\"}","高度なゼノフェライト・イグニウム鉱石混合物",{"id":1651,"slug":201,"locale":1636,"data":1652,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1653,"name_icon":25},"fdy.recipe.air-intake-base.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で20秒かけて吸気口基盤を1つ製作する組立レシピである。[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]、鉄骨梁、[[fdy.term.advanced_machinery_parts|精密機械部品]]、[[fdy.term.circuit_board|配電盤]]を消費し、設備用基礎部材の供給に用いられる。\",\"canonical_id\":\"Air Intake Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.air_intake_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.air_intake_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.air_intake_base\"}","吸気口基盤",{"id":1655,"slug":206,"locale":1636,"data":1656,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1657,"name_icon":25},"fdy.recipe.assembler-i.ja","{\"canonical_id\":\"Assembler I\",\"name\":\"fdy.term.assembler_i\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]] は、FOUNDRY システムにおける処理施設です。これは、ゲームのレシピシステムに従って、定義された入力素材を出力製品へ変換し、処理作業を行う工場構造物として機能します。処理カテゴリの建物として、アセンブラーⅠ は、製造レシピを実行し、生産ラインに組み込み、ほかの構造物やシステムが消費するアイテムを生産するためにプレイヤーが設置する構成要素です。このエンティティはローカライズ名「アセンブラーⅠ」で参照され、FOUNDRY の生産および物流アーキテクチャにおける基本的な処理単位として機能します。\"}","アセンブラーI",{"id":1659,"slug":211,"locale":1636,"data":1660,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1661,"name_icon":25},"fdy.recipe.assembler-ii.ja","{\"canonical_id\":\"Assembler II\",\"name\":\"fdy.term.assembler_ii\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_ii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.assembler_ii|アセンブラーⅡ]] は、FOUNDRY システム内で処理カテゴリに分類される建物です。処理用建物として、アセンブラーⅡ は生産チェーンの一部を担い、ゲーム内の製造インフラにおいて入力を加工済みの出力へ変換することを意図しています。提供されている構造データには、具体的なレシピ、入力、出力ではなく、その名称とカテゴリのみが記載されています。\"}","アセンブラーII",{"id":1663,"slug":216,"locale":1636,"data":1664,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1665,"name_icon":25},"fdy.recipe.assembler-iii.ja","{\"canonical_id\":\"Assembler III\",\"name\":\"fdy.term.assembler_iii\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_iii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembler_iii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.assembler_iii|アセンブラーⅢ]] は FOUNDRY システムにおける処理建物です。自動生産ライン向けの高度な組立施設として機能し、処理カテゴリに属し、ゲーム内の資源フローや製造メカニクスと連携します。アセンブラーⅢ は、下位の アセンブラー よりも高い処理量や、より複雑な組立レシピが求められる場面で使用され、物流ネットワーク、電力システム、そしてデータベース内の別項目で定義されるレシピの入力・出力と統合されています。このエンティティの性質、レシピ、そして他の建物やアイテムとの接続は、対応する FOUNDRY レコードに記載されています。\"}","アセンブラーIII",{"id":1667,"slug":221,"locale":1636,"data":1668,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1669,"name_icon":25},"fdy.recipe.assembly-line-merger.ja","{\"canonical_id\":\"Assembly Line 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における生産と自動化のためのゲーム内インフラの一部ではありますが、利用可能な構造データには、さらに詳しい機能パラメータや他のエンティティとの関係は示されていません。\"}","組み立てラインのマージャー",{"id":1671,"slug":226,"locale":1636,"data":1672,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1673,"name_icon":25},"fdy.recipe.assembly-line-painter.ja","{\"description\":\"「[[fdy.term.assembly_line_painter|組み立てラインのペインター]]」を[[fdy.term.assembler_i|アセンブラーⅠ]]で8秒かけて製造する組み立てレシピである。[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]40、[[fdy.term.advanced_machinery_parts|精密機械部品]]10、[[fdy.term.circuit_board|配電盤]]10、[[fdy.term.hydraulic_piston|油圧ピストン]]10を消費して1個を出力する。\",\"canonical_id\":\"Assembly Line 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19:37:54","組み立てラインプロデューサー",{"id":1680,"slug":236,"locale":1636,"data":1681,"updated_at":1677,"created_at":1639,"listed_only":168,"name_label":1682,"name_icon":25},"fdy.recipe.assembly-line-rail.ja","{\"canonical_id\":\"Assembly Line Rail\",\"name\":\"fdy.term.assembly_line_rail\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_rail\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_rail\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.assembly_line_rail|組み立てラインのレール]] は、FOUNDRY システムにおける処理カテゴリの建物です。これはゲームの製造フレームワークにおける生産インフラの構成要素であり、処理ワークフローに参加し、生産チェーンに組み込まれることを意図しています。処理クラスの建物として、[[fdy.term.research_assembly_lines|組み立てライン]]のレール は、他の生産建物、レシピ、輸送システムを FOUNDRY 内でつなぐ組立および資材搬送ネットワークの一部として機能します。このエンティティの正式な英語名は 組み立てラインのレール であり、ローカライズ名も 組み立てラインのレール です。\"}","組み立てラインのレール",{"id":1684,"slug":241,"locale":1636,"data":1685,"updated_at":1677,"created_at":1639,"listed_only":168,"name_label":1686,"name_icon":25},"fdy.recipe.assembly-line-splitter.ja","{\"canonical_id\":\"Assembly Line Splitter\",\"name\":\"fdy.term.assembly_line_splitter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_splitter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_splitter\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.assembly_line_splitter|組み立てラインスプリッター]] は、FOUNDRY システムにおける processing に分類される建物です。入力、出力、レシピ、電力要件、モジュールスロット、流体接続に関する追加の構造データは提供されていないため、ここではその分類と名前のみを記録しています。名前付きの建物エンティティとして、[[fdy.term.research_assembly_lines|組み立てライン]]スプリッター は FOUNDRY の建物分類体系の中に存在し、生産チェーン、レシピ、またはインターフェース定義で、そうしたつながりがデータセットの別の場所で定義されている場合には、その名前で参照できます。\"}","組み立てラインスプリッター",{"id":1688,"slug":246,"locale":1636,"data":1689,"updated_at":1677,"created_at":1639,"listed_only":168,"name_label":1690,"name_icon":25},"fdy.recipe.assembly-line-start.ja","{\"canonical_id\":\"Assembly Line Start\",\"name\":\"fdy.term.assembly_line_start\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_start\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":8},{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_start\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.assembly_line_start|組み立てラインの開始]] は、FOUNDRY システムにおいて処理に分類される建造物です。これは、組立ラインのワークフローを開始する入口として機能し、上流の入力を下流の処理段階へ接続します。処理建造物として、[[fdy.term.research_assembly_lines|組み立てライン]]の開始 は流入した資材を生産チェーンに整理し、その後に続く機械やコンベヤーのための最初の処理コンテキストを確立します。このエンティティは、自動化された組立シーケンスを開始し、ゲーム内の製造システムにおいて生の入力を連続的な生産[[fdy.term.pipeline|パイプライン]]へ組み込むために使用されます。\"}","組み立てラインの開始",{"id":1692,"slug":251,"locale":1636,"data":1693,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1694,"name_icon":25},"fdy.recipe.barrel-empty.ja","{\"canonical_id\":\"Barrel (Empty)\",\"name\":\"fdy.term.barrel_empty\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.barrel_empty\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.barrel_empty|バレル（空っぽ）]] は FOUNDRY システム内のアイテムで、カテゴリはコンポーネントです。利用可能な構造データでは、名前とカテゴリによってのみ識別されており、属性、レシピ、入力、出力、その他の関係は含まれていません。コンポーネントクラスのアイテムとして、バレル（空っぽ） は製作およびインベントリーシステム内で個別の実体としてデータベースに表現されていますが、提供された記録にはそれ以上の機能的・機械的な詳細は示されていません。\"}","バレル(空っぽ)",{"id":1696,"slug":256,"locale":1636,"data":1697,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1698,"name_icon":25},"fdy.recipe.battery-large.ja","{\"description\":\"[[fdy.term.battery_large|バッテリー（大）]]を1個生産する組立レシピで、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]、[[fdy.term.circuit_board|配電盤]]、[[fdy.term.energy_cell|エネルギーセル]]を材料に[[fdy.term.assembler_i|アセンブラーⅠ]]で7.5秒かけて製造する。電力貯蔵に用いる大型電池の量産工程である。\",\"canonical_id\":\"Battery (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.battery_large\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_large\"}","バッテリー(大)",{"id":1700,"slug":261,"locale":1636,"data":1701,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1702,"name_icon":25},"fdy.recipe.battery-small.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]、[[fdy.term.electronic_components|電子部品]]、[[fdy.term.technum_rods|テクナム・ロッド]]、[[fdy.term.energy_cell|エネルギーセル]]を材料に[[fdy.term.battery_small|バッテリー（小）]]を5秒で1個製造する組立レシピである。\",\"canonical_id\":\"Battery (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.technum_rods\",\"count\":20},{\"item\":\"fdy.term.energy_cell\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.battery_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_small\"}","バッテリー(小)",{"id":1704,"slug":266,"locale":1636,"data":1705,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1706,"name_icon":25},"fdy.recipe.biomass.ja","{\"canonical_id\":\"Biomass\",\"name\":\"fdy.term.biomass\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.biomass\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.biomass\",\"count\":2}],\"time_seconds\":60,\"building\":\"fdy.term.greenhouse\",\"description\":\"[[fdy.term.biomass|バイオマス]] は、序盤から中盤にかけて使われる基本的な有機資源です。マップ上の植生から採集できるほか、バイオマス、鉱石、水 を使って [[fdy.term.greenhouse|Greenhouse]] で製作することもできます。実際には、高位の電力・生産手段が使えるようになるまでのあいだに広く消費されるため、プレイヤーが最初に備蓄する材料の一つです。\\n\\n最も重要な役割は燃料です。ゲーム序盤では、バイオマス は [[fdy.term.biomass_burner|バイオマスバーナー]] やさまざまな機械の主要な燃料源であり、[[fdy.term.research_server|調査サーバー]] で [[fdy.term.burner_generator|Burner Generator]] が解放されるまで初期拠点を稼働させ続けるうえで不可欠です。そのため、電力消費の激しい生産ラインを拡張する前に、バイオマス を安定供給できるようにしておくのが普通です。\\n\\nバイオマス は、幅広いレシピで製作素材としても使われます。事務家具、[[fdy.term.explosive_charge|爆薬]]、装飾ブロック、工具の生産に登場するため、より良い燃料が使えるようになってからも、汎用的な工業素材としての価値は残ります。\\n\\n実用的な使い道と入手ポイント：\\n- マップ各地に点在する木や植物、その他の有機資源を採取して集めます。\\n- 温室 で バイオマス、鉱石、水 を使って製作します。\\n- 高位の電力が解放されるまで バイオマスバーナー や他の序盤機械への供給に使います。\\n- 家具、爆薬、装飾品、工具の製作に使うため、いくらかは備蓄として残しておきます。\\n\\nバイオマス は燃料需要とクラフト需要の両方があるため、すぐに燃やしてしまうのではなく、共有の戦略資源として扱う価値があります。探索中に植生を回収し、温室 で生産ループを維持しておくと、序盤の拡張時の不足を防ぎやすくなります。\"}","バイオマス",{"id":1708,"slug":272,"locale":1636,"data":1709,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1710,"name_icon":25},"fdy.recipe.biomass-burner.ja","{\"canonical_id\":\"Biomass Burner\",\"name\":\"fdy.term.biomass_burner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.biomass_burner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.biomass_burner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.biomass_burner|バイオマスバーナー]] は、FOUNDRY システムの処理カテゴリに属する建物です。利用可能な構造データには、その名称とカテゴリのみが記載されており、入力、出力、レシピ、流体、その他の機能的な詳細はここでは示されていません。処理タイプの建物として、[[fdy.term.biomass|バイオマス]]バーナー はゲーム内の処理メカニクスで使用されるものとして分類されていますが、他のエンティティやシステムとの具体的な接続関係は、提供されたデータには含まれていません。\"}","バイオマスバーナー",{"id":1712,"slug":277,"locale":1636,"data":1713,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1714,"name_icon":25},"fdy.recipe.blast-furnace-base.ja","{\"description\":\"[[fdy.term.research_blast_furnace|高炉]]基盤を製造する組立レシピで、[[fdy.term.assembler_i|アセンブラーⅠ]]で[[fdy.term.concrete|コンクリート]]、鉄骨梁、[[fdy.term.advanced_machinery_parts|精密機械部品]]、[[fdy.term.circuit_board|配電盤]]を消費して20秒で1個を生産する。高炉建設に用いる基礎部材である。\",\"canonical_id\":\"Blast Furnace Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.blast_furnace_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":600},{\"item\":\"fdy.term.steel_beams\",\"count\":600},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":300},{\"item\":\"fdy.term.circuit_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.blast_furnace_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.blast_furnace_base\"}","高炉基盤",{"id":1716,"slug":282,"locale":1636,"data":1717,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1718,"name_icon":25},"fdy.recipe.boiler.ja","{\"canonical_id\":\"Boiler\",\"name\":\"fdy.term.boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.boiler\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.boiler\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.boiler|ボイラー]] は、燃料と水を[[fdy.term.steam|蒸気]]に変えて 蒸気タービン に供給する、発電支援用の建物です。標準的な発電構成では、各 [[fdy.term.steam_turbine|Steam Turbine]] は最大出力時に 60 L\u002Fs の蒸気を消費し、ボイラー はちょうどその量を供給できます。そのため、一般的な比率は 蒸気タービン 1基につき ボイラー 1基です。\\n\\nボイラー には、左右どちらかのポートから 20 L\u002Fs の水入力が必要です。これらのポートは双方向であるため、片側から水を送り込みつつ、余剰分は反対側へ流せます。そのため、ボイラー 同士を直接連結できます。互いに隣接して配置することも、[[fdy.term.pipe|Pipe]] を介して接続することもできます。[[fdy.term.water|Water]] は、Pipe Intake を水域に沈めて標準の パイプ に接続することで供給されます。[[fdy.term.pipe_intake|より近い地点を指し示して{0}を設置しましょう。取水管は水にスナップしないので、最初にパイプをドラッグして水の中に配置するか、フリー建設モードを選択しましょう。]] 1基で 500 L\u002Fs を供給でき、これは ボイラー 25基の最大稼働を支えるのに十分です。Pipe Network の最大容量は 600 L\u002Fs なので、ネットワークを完全に飽和させて実用上の ボイラー 上限を 30 に引き上げるには、より近い地点を指し示して{0}を設置しましょう。[[fdy.term.liquid_intake|取水管]]は水にスナップしないので、最初にパイプをドラッグして水の中に配置するか、フリー建設モードを選択しましょう。 が 2基必要です。\\n\\nUpdate 2 の Pipe Network Complexity システムのため、各 ボイラー は接続先のネットワークに complexity を 5 追加します。この値はその幅と一致するため、特に多くのユニットを連結する大規模な蒸気グリッドでは、ボイラー の配置が計画上の制約になることがあります。\\n\\n燃料面では、ボイラー は最大の蒸気出力を維持するために 3.6 MJ\u002Fs を必要とします。そのため、使用する燃料によって、補給までどれだけ稼働できるか、また 1分あたりに何個のアイテムを消費するかが決まります。\\n\\n- [[fdy.term.biomass|Biomass]] (5 MJ): 燃焼時間 1.39 s、43.2 個\u002F分\\n- [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] (10 MJ): 燃焼時間 2.78 s、21.6 個\u002F分\\n- [[fdy.term.ignium_ore|Ignium Ore]] (12.5 MJ): 燃焼時間 3.47 s、17.3 個\u002F分\\n- [[fdy.term.portable_fuel|Portable Fuel]] (16 MJ): 燃焼時間 4.44 s、13.5 個\u002F分\\n- [[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]] (400 MJ): 燃焼時間 111.11 s、0.54 個\u002F分\\n- [[fdy.term.coked_ignium|Coked Ignium]] (5.5 MJ): 燃焼時間 1.53 s、39.3 個\u002F分\\n\\n乾留イグニウム は イグニウム鉱石 よりエネルギー値が低いですが、2:5 の比率で生産されるため、採掘した Ignium 1単位あたりのエネルギー値はわずかに高くなります。そのため、燃料としての生の価値だけでなく、資源全体の効率で比較するなら、十分に選ぶ価値があります。\"}","ボイラー",{"id":1720,"slug":287,"locale":1636,"data":1721,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1722,"name_icon":25},"fdy.recipe.building-block.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で作成する組立レシピで、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]6と[[fdy.term.technum_rods|テクナム・ロッド]]4を5秒で消費し、ビルディングブロックを10個生産する。建設用資材の量産に使う。\",\"canonical_id\":\"Building Block\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.building_block\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.technum_rods\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.building_block\",\"count\":10}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.building_block\"}","ビルディングブロック",{"id":1724,"slug":292,"locale":1636,"data":1725,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1726,"name_icon":25},"fdy.recipe.burner-generator.ja","{\"canonical_id\":\"Burner Generator\",\"name\":\"fdy.term.burner_generator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.burner_generator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.burner_generator\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.burner_generator|バーナージェネレーター]] は、FOUNDRY システムにおいて処理に分類される建物です。処理カテゴリのエンティティとして、バーナージェネレーター は建物タイプのエンティティとしてゲームの処理ワークフローに参加することを意図しています。提供されている構造データには、この建物のローカライズ名とカテゴリのみが含まれているため、入力、出力、レシピ、その他の特定の資源やシステムとの接続はここでは指定されていません。FOUNDRY のドキュメントや相互参照では、この建物を参照する際にローカライズ名として \\\"バーナージェネレーター\\\" を使用してください。\"}","バーナージェネレーター",{"id":1728,"slug":297,"locale":1636,"data":1729,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1730,"name_icon":25},"fdy.recipe.cargo-ship-start-pad.ja","{\"canonical_id\":\"Cargo Ship Start Pad\",\"name\":\"fdy.term.cargo_ship_start_pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] は、2種類ある cargo ship pad のうちの1つです。これは cargo ship の発進地点として機能し、[[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] が受け取り側の目的地 pad として機能します。この2つの pad を合わせることで、離れた場所同士のアイテム移動に使う cargo ship の物流システムが構成されます。\\n\\ncargo ship は、いまでは待機列を作って順番に荷下ろしできるようになっていますが、一度に荷下ろしできる船は1隻だけです。そのため、1つの目的地 pad を複数の start pad から利用できるようになっており、船は同時に荷下ろしするのではなく、自分の順番を待ちます。ただし実際には、cargo ship のスループットは pad 間の距離によって大きく変わるため、経路の長さと拠点の規模がその制限内に収まっているときに最も効果を発揮します。\\n\\n- cargo ship は長い belt の高速道路の魅力的な代替手段ですが、スループットは移動距離に大きく依存します。\\n- 1つの目的地 pad は、必要に応じて待機列を作ることで、何本でも start pad から供給できます。\\n- 20個すべての port と MK3 belt を使った場合、目的地 pad の最大出力はおよそ **4800 items\u002Fmin** です。\\n- それを超える見込みがあるなら、1つの pad に負荷をかけるよりも、あふれ分を処理するために2つ目の目的地 pad を設置するほうがよいです。\\n- 大規模な拠点では、安定したスループットを維持するために、多数の cargo ship 経路が必要になることがあります。\"}","Cargo Ship Start Pad（貨物船出発パッド）",{"id":1732,"slug":303,"locale":1636,"data":1733,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1734,"name_icon":25},"fdy.recipe.cargo-ship-start-pad-liquids.ja","{\"description\":\"貨物船出発パッド（液体）を[[fdy.term.assembler_i|アセンブラーⅠ]]で30秒かけて製造する組立レシピである。鉄骨梁、[[fdy.term.advanced_machinery_parts|精密機械部品]]、[[fdy.term.circuit_board|配電盤]]、[[fdy.term.glass|ガラス]]を消費し、液体輸送用の貨物船出発施設を作る。\",\"canonical_id\":\"Cargo Ship Start Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad_liquids\"}","Cargo Ship Start Pad (Liquids)（貨物船出発パッド（液体））",{"id":1736,"slug":308,"locale":1636,"data":1737,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1738,"name_icon":25},"fdy.recipe.cargo-ship-target-pad.ja","{\"canonical_id\":\"Cargo Ship Target Pad\",\"name\":\"fdy.term.cargo_ship_target_pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] は、[[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]]と並ぶ 2 種類の cargo ship pad バリエーションのうちの 1 つです。着地点となる pad として、start pad から発進した cargo ship を受け取り、積荷の荷下ろし地点として機能します。6月のホットフィックス以降、cargo ship は待機列を作って順番に荷下ろしできるようになりましたが、一度にインベントリを下ろせる cargo ship は 1 隻だけです。\\n\\ncargo ship は、長い belt 高速道路の魅力的な代替手段になりえますが、そのスループットは対になる pad 間の距離によって大きく変動します。そのため、大規模な拠点では常に実用的とは限らず、大量運用するには複数の ship ルートと pad が必要になる場合があります。\\n\\n- 1 つの target pad には、何個でも start pad から供給できますが、船は待機列を作って 1 隻ずつ荷下ろしします。\\n- target pad の最大出力は、20 個すべての port と Mk.3 ベルトを使った場合、およそ **4800 items\u002Fmin** です。\\n- それ以上を想定する場合は、あふれ分を処理するために 2 つ目の target pad を用意したほうがよいです。\"}","Cargo Ship Target Pad（貨物船着陸パッド）",{"id":1740,"slug":313,"locale":1636,"data":1741,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1742,"name_icon":25},"fdy.recipe.cargo-ship-target-pad-liquids.ja","{\"canonical_id\":\"Cargo Ship Target Pad (Liquids)\",\"name\":\"fdy.term.cargo_ship_target_pad_liquids\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.cargo_ship_target_pad_liquids|Cargo Ship Target Pad (Liquids)]] は、液体貨物を扱う貨物船専用のターゲットパッドとして機能する処理建築物です。ゲーム内の貨物船物流システムおよび液体搬送システムと連携し、貨物船の運用中に液体資源を受け取り、送り出します。処理カテゴリの構造物として、液体貯蔵および配管インフラに接続し、流体の積み込みと積み下ろしを可能にします。また、液体を伴う海上または軌道上の貨物船とのやり取りにおける、指定されたインターフェース地点として機能します。\"}","Cargo Ship Target Pad (Liquids)（貨物船着陸パッド（液体））",{"id":1744,"slug":318,"locale":1636,"data":1745,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1746,"name_icon":25},"fdy.recipe.casting-machine.ja","{\"canonical_id\":\"Casting Machine\",\"name\":\"fdy.term.casting_machine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.casting_machine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.casting_machine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.casting_machine|鋳造機]] は、FOUNDRY システムにおいて processing に分類される建物です。この項目は、ゲーム内の建物分類における processing 型施設としての 鋳造機 を示しており、提供されたデータには、入力、出力、レシピ、アップグレード経路などの追加の構造的詳細は含まれていません。processing カテゴリの建物であるため、鋳造機 はゲームの製造／処理レイヤーの一部であり、processing 建物が必要な場面で参照または設定されるべきです。\"}","鋳造機",{"id":1748,"slug":323,"locale":1636,"data":1749,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1750,"name_icon":25},"fdy.recipe.ceiling-light.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で2秒かけて[[fdy.term.ceiling_light_i|天井照明Ⅰ]]を1つ製作する組み立てレシピである。[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]2枚と[[fdy.term.electronic_components|電子部品]]1個を消費し、照明設備の製造に用いられる。\",\"canonical_id\":\"Ceiling Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light\"}","天井照明",{"id":1752,"slug":328,"locale":1636,"data":1753,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1754,"name_icon":25},"fdy.recipe.ceiling-light-large.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で2秒かけて[[fdy.term.ceiling_light_ii|天井照明ⅠI]]を1つ製作する組立レシピで、鉄骨梁5と[[fdy.term.electronic_components|電子部品]]5を消費する。建築用の照明設備を生産する工程である。\",\"canonical_id\":\"Ceiling Light (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_ii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_ii\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light_large\"}","天井照明 (大)",{"id":1756,"slug":333,"locale":1636,"data":1757,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1758,"name_icon":25},"fdy.recipe.cement.ja","{\"canonical_id\":\"Cement\",\"name\":\"fdy.term.cement\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2},{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":2}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"description\":\"[[fdy.term.cement|セメント]] は FOUNDRY システム内の item で、component に分類されています。component としての セメント は、ゲームの生産およびクラフトシステムで使われる個別の資源として機能し、レシピの材料、構造材や建築資材を必要とする building や unit への入力、そしてプレイヤー経済内で取引可能なインベントリ上のオブジェクトとして役割を果たします。entity 定義では、セメント は FOUNDRY のデータモデル内における item 役割と component 分類によってのみ識別されています。\"}","セメント",{"id":1760,"slug":338,"locale":1636,"data":1761,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1762,"name_icon":25},"fdy.recipe.cement-slag-reprocessing.ja","{\"description\":\"[[fdy.term.chemical_processor|化成処理装置]]で[[fdy.term.blast_furnace_slag|高炉スラグ]]36を12秒かけて処理し、[[fdy.term.cement|セメント]]1を生産する化学レシピである。[[fdy.term.research_blast_furnace|高炉]]スラグの再利用により、[[fdy.term.construction_material|建設資材]]の供給を支える。\",\"canonical_id\":\"Cement (Slag Reprocessing)\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":36}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cement_slag_reprocessing\"}","セメント(スラグ再処理)",{"id":1764,"slug":343,"locale":1636,"data":1765,"updated_at":1644,"created_at":345,"listed_only":168,"name_label":1766,"name_icon":25},"fdy.recipe.charged-xeno-crystal.ja","{\"description\":\"`[[fdy.term.crystal_refiner|結晶精製機]]`で`[[fdy.term.xeno_crystal|ゼノ結晶]]`10、`[[fdy.term.energy_cell|エネルギーセル]]`1、`[[fdy.term.ignium_enriched_water|イグニウム水]]`2000を3秒で加工し、`チャージ済みゼノ結晶`を10個生産する組み立てレシピである。\",\"canonical_id\":\"Charged 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用に意図された他の燃料アイテムと同じです。継続的な蒸気生成を維持できるよう、保管と供給のロジスティクスを適切に計画してください。\\n- 燃料タイプを選ぶ際は、1 単位あたりのエネルギーと生産比率を比較してください。精製比率を考慮すると、1 単位あたりのエネルギーが高いことが、必ずしも採掘 1 単位あたりのエネルギーが高いことを意味するとは限りません。\",\"canonical_id\":\"Coked 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07:55:11","戦闘ロボットの腕",{"id":1790,"slug":375,"locale":1636,"data":1791,"updated_at":1787,"created_at":1639,"listed_only":168,"name_label":1792,"name_icon":25},"fdy.recipe.combat-robot-head.ja","{\"canonical_id\":\"Combat Robot Head\",\"name\":\"fdy.term.combat_robot_head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"description\":\"combat-匿名のロボット-head は FOUNDRY システムにおけるロボット部品であり、head カテゴリに属します。このエンティティは、head スロットを必要とする組み立てにおいて、ロボット構築で使用される頭部コンポーネントを表しています。提供されている構造データには、この部品については正規名とカテゴリのみが含まれているため、現行のデータセットでは追加の入力、出力、統計値、レシピの関連付けは指定されていません。設計者と組み立てシステムは、ロボット作成時に頭部コンポーネントを識別したり配置したりする際、combat-匿名のロボット-head 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は設置後でも構造物を置き換えることなく調整できます。そのため、生産の変化に応じてときどき再構成が必要になる搬送レイアウトに適しています。\"}","コンベアバランサーI",{"id":1826,"slug":420,"locale":1636,"data":1827,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1828,"name_icon":25},"fdy.recipe.conveyor-balancer-ii.ja","{\"canonical_id\":\"Conveyor Balancer II\",\"name\":\"fdy.term.conveyor_balancer_ii\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.conveyor_balancer_ii|コンベアバランサーⅡ]] は、トンネルを通るアイテムの流れを分配したり優先したりするために使うコンベア基盤の建築物です。前面と背面にある操作可能なスイッチで、優先入力、優先出力、またはその両方を同時に選べる、設定可能なバランス機能を提供します。\\n\\n実際には、この建築物は生産ラインに標準的な直線のコンベア接続以上の制御が必要なときに役立ちます。優先入力を設定すると、バランサーは特定の流入ラインを優先できます。優先出力を設定すると、アイテムを選んだ行き先へ先に振り分けられます。さらに両方のスイッチを併用すると、トンネルが両端からのアイテムの流れを管理できるため、バスラインや分岐供給など、決定的な経路指定が重要なレイアウトを整理しやすくなります。\\n\\n挙動は構造物上で直接制御されるため、両側へアクセスしやすい場所に置くのが最適です。これにより、ラインを作り直さなくても簡単に調整できます。特に、コンベア経路が頻繁に変わるコンパクトな工場レイアウトでは便利です。\"}","コンベアバランサーII",{"id":1830,"slug":425,"locale":1636,"data":1831,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1832,"name_icon":25},"fdy.recipe.conveyor-balancer-iii.ja","{\"canonical_id\":\"Conveyor Balancer 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データ内での処理カテゴリにおける分類のみで定義されています。\"}","コンベアI",{"id":1838,"slug":435,"locale":1636,"data":1839,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1840,"name_icon":25},"fdy.recipe.conveyor-ii.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で5秒かけて、[[fdy.term.conveyor_i|コンベアⅠ]]×2、[[fdy.term.machinery_parts|機械部品]]×2、[[fdy.term.electronic_components|電子部品]]×2から[[fdy.term.conveyor_ii|コンベアⅡ]]×2を製造する組立レシピである。搬送ラインの更新に使う。\",\"canonical_id\":\"Conveyor 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システム内で「装飾」に分類される建築物エンティティです。利用可能な構造データでは、名前とカテゴリのみによって識別されており、入力、出力、設置ルール、能力、コスト統計は含まれていません。装飾カテゴリの建築物として、飾り（サポート） はゲーム内データ上では装飾用インフラストラクチャの一部として定義されていますが、提供されたデータセットにはそれ以上の機能的・機械的な詳細は記載されていません。\"}","飾り(サポート)",{"id":1938,"slug":561,"locale":1636,"data":1939,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1940,"name_icon":25},"fdy.recipe.decor-support-truss.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で鉄骨梁1から[[fdy.term.decor_support_truss|飾り（サポートトラス）]]2を1秒で製作する組立レシピである。工場の装飾用トラス部材を量産する。\",\"canonical_id\":\"Decor (Support Truss)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support_truss\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support_truss\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support_truss\"}","飾り(サポートトラス)",{"id":1942,"slug":566,"locale":1636,"data":1943,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1944,"name_icon":25},"fdy.recipe.decor-walls.ja","{\"canonical_id\":\"Decor (Walls)\",\"name\":\"fdy.term.decor_walls\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_walls\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.decor_walls\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.decor_walls|飾り（壁）]] は、FOUNDRY システム内で decor に分類される建物です。提供された構造データには、ローカライズ名、正規名、エンティティ種別、カテゴリのみが記載されており、入力、出力、建設要件、配置ルール、効果、関連エンティティは含まれていません。提示されている内容からは、飾り（壁） は完全に仕様化された機能オブジェクトというより、FOUNDRY のデータモデル内における decor カテゴリの建物として単純に理解すべきです。また、このエンティティに関するゲームメカニクスや関係性は、提供された情報にはありません。\"}","飾り(壁)",{"id":1946,"slug":571,"locale":1636,"data":1947,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1948,"name_icon":25},"fdy.recipe.decor-windows.ja","{\"canonical_id\":\"Decor (Windows)\",\"name\":\"fdy.term.decor_windows\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.decor_windows|飾り（窓）]] は、FOUNDRY システム内で decor カテゴリに分類される建築エンティティです。これは「飾り（窓）」という名の装飾タイプの建物を表しており、プレイヤーが建てた構造物の中で装飾要素として機能することを意図しています。提示された構造データには、その名称とカテゴリのみが記載されており、入力、出力、挙動、設置条件などの追加情報は示されていません。decor カテゴリの建物として、これは機能的な生産用またはユーティリティ用の建物というより、ゲームの美観・視覚オブジェクト群の一部です。\"}","飾り(窓)",{"id":1950,"slug":576,"locale":1636,"data":1951,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1952,"name_icon":25},"fdy.recipe.distillation-column.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で10秒かけて[[fdy.term.distillation_column|蒸留塔]]を1基組み立てるレシピである。鉄骨梁30、[[fdy.term.pipe|パイプ]]30、[[fdy.term.advanced_machinery_parts|精密機械部品]]15、[[fdy.term.electronic_components|電子部品]]15を消費し、蒸留塔の製造に用いられる。\",\"canonical_id\":\"Distillation Column\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.distillation_column\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.pipe\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.distillation_column\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.distillation_column\"}","蒸留塔",{"id":1954,"slug":581,"locale":1636,"data":1955,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1956,"name_icon":25},"fdy.recipe.door-double.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で「[[fdy.term.door_double|ドア（2枚）]]」を1個製造する組立レシピである。[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]20、[[fdy.term.machinery_parts|機械部品]]5、[[fdy.term.electronic_components|電子部品]]1を5秒で消費し、建築用の両開きドアを作る。\",\"canonical_id\":\"Door (Double)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_double\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_double\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_double\"}","ドア(2枚)",{"id":1958,"slug":586,"locale":1636,"data":1959,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1960,"name_icon":25},"fdy.recipe.door-single.ja","{\"canonical_id\":\"Door (Single)\",\"name\":\"fdy.term.door_single\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_single\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_single\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.door_single|ドア（1枚）]] は、FOUNDRY システムにおいて装飾に分類される建築物です。これは単一扉のユニットを表し、建設された環境内に配置して、プレイヤーが作成した構造物の出入口や仕切りを作ることを意図しています。装飾クラスの建築物として、ドア（1枚） は主に視覚的かつ構造的な要素であり、ゲームの建築メカニクスにおいて部屋の境界や出入口を定義するために使われます。このエンティティはローカライズ名「ドア（1枚）」で識別され、建築／装飾のワークフロー内で個別に配置するオブジェクトとして機能します。\"}","ドア(1枚)",{"id":1962,"slug":591,"locale":1636,"data":1963,"updated_at":1644,"created_at":593,"listed_only":168,"name_label":1964,"name_icon":25},"fdy.recipe.drill-ship.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で30秒かけて掘削船を1隻製造する組立レシピである。鉄骨梁、[[fdy.term.advanced_machinery_parts|精密機械部品]]、[[fdy.term.circuit_board|配電盤]]、[[fdy.term.hover_engine|ホバーエンジン]]を消費し、採掘用の掘削船を供給する。\",\"canonical_id\":\"Drill Ship\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drill_ship\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.hover_engine\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.drill_ship\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drill_ship\"}","掘削船",{"id":1966,"slug":597,"locale":1636,"data":1967,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1968,"name_icon":25},"fdy.recipe.drone-miner-i.ja","{\"canonical_id\":\"Drone Miner I\",\"name\":\"fdy.term.drone_miner_i\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":8},{\"item\":\"fdy.term.electronic_components\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.drone_miner_i|ドローン採掘機Ⅰ]] は、FOUNDRY システムにおいて処理カテゴリに分類される建築物です。これは生産チェーン内の処理施設として機能し、定義された入力を受け取って定義された出力へ変換することで、ゲームの製造および資源ワークフローの一部を担います。処理クラスの構造物として、ドローン採掘機Ⅰ は FOUNDRY のより広範な物流、電力、生産ネットワークと連携することを想定されており、素材を変換して下流のレシピ、ユニット、または建築物を支えるためのモジュール式ノードとして機能します。\"}","ドローン採掘機I",{"id":1970,"slug":602,"locale":1636,"data":1971,"updated_at":1856,"created_at":1639,"listed_only":168,"name_label":1972,"name_icon":25},"fdy.recipe.drone-miner-ii.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で7.5秒かけて[[fdy.term.drone_miner_i|ドローン採掘機Ⅰ]]、[[fdy.term.advanced_machinery_parts|精密機械部品]]、[[fdy.term.circuit_board|配電盤]]を組み合わせ、[[fdy.term.drone_miner_ii|ドローン採掘機Ⅱ]]を1台製作する組立レシピである。\",\"canonical_id\":\"Drone Miner II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_ii\",\"ingredients\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_ii\"}","ドローン採掘機II",{"id":1974,"slug":607,"locale":1636,"data":1975,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1976,"name_icon":25},"fdy.recipe.electric-arc-furnace.ja","{\"canonical_id\":\"Electric Arc Furnace\",\"name\":\"fdy.term.electric_arc_furnace\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electric_arc_furnace\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.electric_arc_furnace\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.electric_arc_furnace|電気アーク炉]] は FOUNDRY システムにおける処理施設です。処理カテゴリのエンティティとして、割り当てられたレシピに従って指定された入力材料を出力製品へ変換する生産施設の役割を果たします。電気アーク炉 は、そのレシピセットと、エンティティシートで定義されたインフラ接続（該当する場合は電力、流体、輸送リンク）を通じて生産チェーンに参加し、必要な生産施設としてこれを指定している他のエンティティやレシピから参照されます。\"}","電気アーク炉",{"id":1978,"slug":612,"locale":1636,"data":1979,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1980,"name_icon":25},"fdy.recipe.electronic-components.ja","{\"canonical_id\":\"Electronic Components\",\"name\":\"fdy.term.electronic_components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electronic_components\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"electronic-components は FOUNDRY システム内のアイテムであり、component カテゴリーに属します。これは製造やクラフトの工程で使われるコンポーネント級の資源として機能し、[[fdy.term.electronic_components|電子部品]]を必要とするレシピ、組み立て、機械の生産チェーンの材料になります。component アイテムとして、electronic-components はゲーム内の生産ネットワークにおいて原材料と上位の製品をつなぐ役割を持ち、入力としてこれを指定するレシピや建物に消費されることを想定しています。\"}","電子部品",{"id":1982,"slug":617,"locale":1636,"data":1983,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1984,"name_icon":25},"fdy.recipe.elevator.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で10秒かけて、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]、鉄骨梁、[[fdy.term.advanced_machinery_parts|精密機械部品]]、[[fdy.term.electronic_components|電子部品]]を消費し、エレベーターを1つ製造する組立レシピである。\",\"canonical_id\":\"Elevator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.elevator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.elevator\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.elevator\"}","エレベーター",{"id":1986,"slug":622,"locale":1636,"data":1987,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1988,"name_icon":25},"fdy.recipe.emergency-beacon.ja","{\"description\":\"緊急ビーコンの製作レシピで、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]2個と[[fdy.term.electronic_components|電子部品]]5個を使い、組立で3秒かけて緊急ビーコン1個を作成する。緊急時の発信装置を用意するための工程である。\",\"canonical_id\":\"Emergency Beacon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.emergency_beacon\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.emergency_beacon\"}","緊急ビーコン",{"id":1990,"slug":627,"locale":1636,"data":1991,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":1992,"name_icon":25},"fdy.recipe.energy-cell.ja","{\"canonical_id\":\"Energy Cell\",\"name\":\"fdy.term.energy_cell\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.energy_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":6},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.olumic_acid\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.energy_cell\",\"count\":6}],\"time_seconds\":30,\"building\":\"fdy.term.fluid_assembler_i\",\"description\":\"energy-cell は FOUNDRY システムにおける component に分類される item です。これは component-class の item であり、クラフト recipe の材料として、またゲーム内の machine、equipment、energy-related system への組み込みに使われます。component としての energy-cell は、離散的な energy [[fdy.term.storage|保管庫]] または 電力 module の component を必要とする recipe で消費されるか、そうした construct に取り付けられます。これにより、component-class の input を参照する生産チェーン、建造物の組み立て、unit equipment と結びついています。\"}","エネルギーセル",{"id":1994,"slug":632,"locale":1636,"data":1995,"updated_at":1996,"created_at":1639,"listed_only":168,"name_label":1997,"name_icon":25},"fdy.recipe.escalator.ja","{\"description\":\"エスカレーターI は、FOUNDRY システムにおける smelting に分類される recipe エンティティです。これは、smelting machines が recipe で定義された入力材料を smelted product に変換するために使うことを想定した smelting recipe です。このエンティティは正規名 \\\"エスカレーターI\\\" で識別され、smelting category に属しているため、ゲーム内の金属加工および熱を使う生産チェーンに関わります。構造データには、追加の材料、出力、または製作の詳細は示されていません。\",\"category\":\"smelting\",\"name\":\"fdy.term.escalator\"}","2026-06-08 23:49:12","エスカレーターI",{"id":1999,"slug":638,"locale":1636,"data":2000,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":1997,"name_icon":25},"fdy.recipe.escalator-i.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で1.5秒かけて[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]×3から[[fdy.term.escalator|エスカレーターI]]×1を製造する組立レシピである。輸送や設備構成に使うエスカレーターIを生産する。\",\"canonical_id\":\"Escalator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_i\"}",{"id":2002,"slug":643,"locale":1636,"data":2003,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2004,"name_icon":25},"fdy.recipe.escalator-ii.ja","{\"canonical_id\":\"Escalator II\",\"name\":\"fdy.term.escalator_ii\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_ii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.escalator_ii|エスカレーターII]] は、FOUNDRY システムにおいて「処理」に分類される建物です。ゲーム内の生産フレームワークでは、ローカライズ名 [[fdy.term.escalator|エスカレーターI]]I として識別され、処理施設として扱われます。ここでは、追加の構造詳細、入力、出力、レシピ、接続データは提供されていません。その役割は、処理建物としての分類のみによって定義されています。エスカレーターII を生産チェーン内でどのように使うか、利用可能なレシピや接続物流はどうなるかについては、他の項目やゲームデータから判断する必要があります。\"}","エスカレーターII",{"id":2006,"slug":648,"locale":1636,"data":2007,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2008,"name_icon":25},"fdy.recipe.escalator-iii.ja","{\"canonical_id\":\"Escalator III\",\"name\":\"fdy.term.escalator_iii\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_iii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_iii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.escalator_iii|エスカレーターIII]] は FOUNDRY システムにおける処理施設です。提供された構造データには、そのローカライズ名とカテゴリのみが含まれており、入力、出力、レシピ、電力や流体の要件、解放条件、その他の運用上の詳細は含まれていません。処理カテゴリの施設として、[[fdy.term.escalator_ii|エスカレーターII]]I はゲーム内の処理系構造物に分類されますが、具体的なゲーム内機能や他のエンティティとの接続は、利用可能なデータには記載されていません。\"}","エスカレーターIII",{"id":2010,"slug":653,"locale":1636,"data":2011,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2012,"name_icon":25},"fdy.recipe.executive-office-chair.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で3秒かけて、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]1と[[fdy.term.biomass|バイオマス]]1から[[fdy.term.executive_office_chair|エグゼクティブオフィスチェア]]1を組み立てるレシピである。装飾用の家具を生産する。\",\"canonical_id\":\"Executive Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_chair\"}","エグゼクティブオフィスチェア",{"id":2014,"slug":658,"locale":1636,"data":2015,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2016,"name_icon":25},"fdy.recipe.executive-office-couch.ja","{\"canonical_id\":\"Executive Office Couch\",\"name\":\"fdy.term.executive_office_couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.executive_office_couch|エグゼクティブオフィスソファ]] は、FOUNDRY システム内で decor に分類される建築物エンティティです。これは、ゲーム内の配置およびインテリアデザインのシステム内で使用することを意図した、配置可能な装飾家具アイテムとして機能し、見た目や部屋の構成に影響を与える decor カテゴリに属しています。decor 建築物として、エグゼクティブ[[fdy.term.office_couch|オフィスソファ]] はエンジン上では他の家具と同様に配置、回転、撤去できる構造物として扱われ、ゲーム内のアセットおよび UI の一覧ではローカライズ名である \\\"エグゼクティブオフィスソファ\\\" として参照されます。\"}","エグゼクティブオフィスソファ",{"id":2018,"slug":663,"locale":1636,"data":2019,"updated_at":2020,"created_at":1639,"listed_only":168,"name_label":2021,"name_icon":25},"fdy.recipe.executive-office-desk.ja","{\"canonical_id\":\"Executive Office Desk\",\"name\":\"fdy.term.executive_office_desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"executive-office-desk は、FOUNDRY システムにおいて decor に分類される建物です。これは装飾用の家具として機能し、拠点や施設内に設置して見た目の印象や環境の雰囲気を変えることを目的としています。decor カテゴリの建物として、資源を生産したり入力を消費したりするのではなく、部屋の装飾や見た目の多様性に寄与します。提供するゲームプレイ上の効果は、ゲーム内の建築および内装の仕組みにおける decor システムと設置ルールに関連しています。\"}","2026-06-03 07:55:09","エグゼクティブオフィス用デスク",{"id":2023,"slug":668,"locale":1636,"data":2024,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2025,"name_icon":25},"fdy.recipe.executive-office-file-cabinet.ja","{\"canonical_id\":\"Executive Office File 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Plant\",\"name\":\"fdy.term.executive_office_plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"executive-office-plant は、FOUNDRY システムにおいて decor に分類される建物です。これは設置可能な装飾オブジェクトであり、プレイヤーの建築物内で使用して視覚的な美観や環境の演出を高めることを意図しています。decor クラスの建物として、executive-office-plant はゲームの家具配置と外観システムの一部であり、配置、描画、および decor 値に関連するゲームプレイ効果の目的では、エンジンによって非生産・非資源の存在として扱われます。\"}","エグゼクティブオフィス用植物",{"id":2031,"slug":678,"locale":1636,"data":2032,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2033,"name_icon":25},"fdy.recipe.executive-office-table.ja","{\"description\":\"[[fdy.term.executive_office_table|エグゼクティブオフィステーブル]]の組立レシピで、[[fdy.term.assembler_i|アセンブラーⅠ]]で3秒かけて[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]2と[[fdy.term.biomass|バイオマス]]1から1個を作成する。オフィス家具の生産に使う。\",\"canonical_id\":\"Executive Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_table\"}","エグゼクティブオフィステーブル",{"id":2035,"slug":683,"locale":1636,"data":2036,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2037,"name_icon":25},"fdy.recipe.explosive-charge.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で5秒かけて、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]、[[fdy.term.explosives|爆発物]]、[[fdy.term.wire_coil|ワイヤーコイル]]、[[fdy.term.electronic_components|電子部品]]を材料に爆薬を1個製造する組立レシピである。\",\"canonical_id\":\"Explosive Charge\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosive_charge\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.explosive_charge\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosive_charge\"}","爆薬",{"id":2039,"slug":688,"locale":1636,"data":2040,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2041,"name_icon":25},"fdy.recipe.explosives.ja","{\"description\":\"[[fdy.term.fluid_assembler_i|液体アセンブラーⅠ]]で5秒かけて、[[fdy.term.ignium_powder|イグニウム粉]]4と[[fdy.term.low_density_olumite|低密度オルマイト]]50から[[fdy.term.explosives|爆発物]]1を製造するレシピである。液体加工系の生産ラインで爆発物を供給する。\",\"canonical_id\":\"Explosives\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":4},{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.explosives\"}","爆発物",{"id":2043,"slug":693,"locale":1636,"data":2044,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2045,"name_icon":25},"fdy.recipe.explosives-detonator.ja","{\"canonical_id\":\"Explosives Detonator\",\"name\":\"fdy.term.explosives_detonator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives_detonator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.explosives_detonator\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.explosives|爆発物]]-detonator は、FOUNDRY システム内の 採鉱 に分類される tool エンティティです。これは「爆発物-detonator」という名前の採掘用 tool を表しており、ゲーム内の 採鉱 カテゴリに属しているため、その役割は FOUNDRY の内容における採掘メカニクスと tool の取り扱いに関係しています。この項目には、正規名、entity type（tool）、および category（採鉱）だけが提供されており、追加の挙動パラメータ、入力、出力、または使用方法の詳細は、提示された構造データには含まれていません。\"}","起爆装置",{"id":2047,"slug":698,"locale":1636,"data":2048,"updated_at":2049,"created_at":1639,"listed_only":168,"name_label":2050,"name_icon":25},"fdy.recipe.explosives-primitive.ja","{\"description\":\"「[[fdy.term.explosives|爆発物]]（旧式）」は、[[fdy.term.assembler_i|アセンブラーⅠ]]で5秒かけて爆発物を1個製造する組立レシピである。[[fdy.term.ignium_ore_rubble|イグニウム鉱石の粗石]]2、[[fdy.term.technum_ore_rubble|テクナム鉱石の粗石]]2、[[fdy.term.biomass|バイオマス]]1を消費する。\",\"canonical_id\":\"Explosives (Primitive)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_primitive\"}","2026-06-11 07:40:26","爆発物(旧式)",{"id":2052,"slug":703,"locale":1636,"data":2053,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2054,"name_icon":25},"fdy.recipe.farmer-robot-arm.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で15秒かけて[[fdy.term.research_robot_components|ロボットの部品]]、[[fdy.term.hydraulic_piston|油圧ピストン]]、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]を消費し、ファーマーロボットの腕を1個生産する組立レシピである。ファーマー向けロボットの製造に使う。\",\"canonical_id\":\"Farmer Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_arm\"}","ファーマーロボットの腕",{"id":2056,"slug":708,"locale":1636,"data":2057,"updated_at":1787,"created_at":1639,"listed_only":168,"name_label":2058,"name_icon":25},"fdy.recipe.farmer-robot-head.ja","{\"canonical_id\":\"Farmer Robot Head\",\"name\":\"fdy.term.farmer_robot_head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"description\":\"farmer-匿名のロボット-head は、FOUNDRY システムにおける head カテゴリに分類される 匿名のロボット-part です。これは farmer-class 匿名のロボット に使用することを想定した head コンポーネントを表しており、ゲームの assembly および equipment システム内で指定された head unit として機能します。head part として、farmer-匿名のロボット-head は farmer 匿名のロボット の head slot を必要とするあらゆるレシピ、ブループリント、または entity 定義における参照コンポーネントであり、それらの 匿名のロボット bodies を構築または修理する際に取り付ける標準的なアイテムです。\"}","ファーマーロボットの頭部",{"id":2060,"slug":713,"locale":1636,"data":2061,"updated_at":1787,"created_at":1639,"listed_only":168,"name_label":2062,"name_icon":25},"fdy.recipe.farmer-robot-leg.ja","{\"canonical_id\":\"Farmer Robot Leg\",\"name\":\"fdy.term.farmer_robot_leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"description\":\"farmer-匿名のロボット-leg は FOUNDRY システムにおける 匿名のロボット-part であり、正式識別子は farmer-匿名のロボット-leg です。head カテゴリに分類されます。これはロボットの構築とカスタマイズに使われる構成要素として機能し、装着時にはロボットの head スロットを占有します。このエンティティはゲームのモジュール式ロボット組み立てシステムの一部であり、そのため head カテゴリのロボット部品を受け付けるあらゆるクラフト、装備、組み立ての仕組みと接続します。このエンティティに関して、追加の構造上の入力や出力は指定されていません。\"}","ファーマーロボットの脚",{"id":2064,"slug":718,"locale":1636,"data":2065,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2066,"name_icon":25},"fdy.recipe.farmer-robot-torso.ja","{\"description\":\"「ファーマーロボットの胴体」を[[fdy.term.assembler_i|アセンブラーⅠ]]で15秒かけて製造する組立レシピである。[[fdy.term.research_robot_components|ロボットの部品]]、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]、[[fdy.term.barrel_empty|バレル（空っぽ）]]、[[fdy.term.energy_cell|エネルギーセル]]を消費して胴体を1個出力する。\",\"canonical_id\":\"Farmer Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_torso\"}","ファーマーロボットの胴体",{"id":2068,"slug":723,"locale":1636,"data":2069,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2070,"name_icon":25},"fdy.recipe.filter-loader.ja","{\"canonical_id\":\"Filter 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に増加\"}","フィルターローダー",{"id":2072,"slug":728,"locale":1636,"data":2073,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2074,"name_icon":25},"fdy.recipe.firmarlite-sheet.ja","{\"description\":\"[[fdy.term.firmarlite_bar|ファーマーライトバー]]1個を[[fdy.term.lava_smelter_i|溶岩溶鉱炉I]]で6秒かけてファーマーライトシート1個に精錬する、smeltingカテゴリのレシピである。\",\"canonical_id\":\"Firmarlite Sheet\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.firmarlite_sheet\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.lava_smelter_i\",\"name\":\"fdy.term.firmarlite_sheet\"}","ファーマーライトシート",{"id":2076,"slug":733,"locale":1636,"data":2077,"updated_at":189,"created_at":1639,"listed_only":168,"name_label":2078,"name_icon":25},"fdy.recipe.firmarlite-sheet-t1.ja","{\"description\":\"[[fdy.term.firmarlite_sheet|Firmarlite Sheet]] 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Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hover_engine\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":11},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hover_engine\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hover_engine\"}","ホバーエンジン",{"id":2148,"slug":825,"locale":1636,"data":2149,"updated_at":1774,"created_at":1639,"listed_only":168,"name_label":2150,"name_icon":25},"fdy.recipe.hydraulic-piston.ja","{\"canonical_id\":\"Hydraulic Piston\",\"name\":\"fdy.term.hydraulic_piston\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.hydraulic_piston\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.low_density_olumite\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"description\":\"hydraulic-piston は、FOUNDRY システム内でコンポーネントに分類されるアイテムです。これは、ゲーム内の製造およびエンジニアリングシステムにおけるレシピ、組み立て、そして生産チェーンでの使用を想定した、製作可能なコンポーネントアイテムとして機能します。コンポーネントであるため、hydraulic-piston は最終的な消費者向け製品ではなく、他のエンティティのレシピや建設工程に供給されます。また、エンティティ登録では正式名称 \\\"hydraulic-piston\\\" で参照されます。\"}","油圧ピストン",{"id":2152,"slug":830,"locale":1636,"data":2153,"updated_at":1638,"created_at":811,"listed_only":168,"name_label":2154,"name_icon":25},"fdy.recipe.ignium-enriched-water.ja","{\"canonical_id\":\"Ignium-Enriched Water\",\"name\":\"fdy.term.ignium_enriched_water\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ignium_enriched_water\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":270}],\"outputs\":[{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":270}],\"time_seconds\":1,\"building\":\"fdy.term.chemical_processor\",\"description\":\"イグニウム水 は、[[fdy.term.geothermal_boiler|Geothermal Boiler]]で [[fdy.term.steam|Steam]] を生成し、[[fdy.term.steam_turbine|蒸気タービン]] のために使われる燃料です。これは発電チェーンの一部として機能し、[[fdy.term.boiler|ボイラー]]がタービンベースの発電に必要な 蒸気 を生成できるようにする資源入力の役割を果たします。\\n\\nその用途は 地熱ボイラー に直接結びついているため、イグニウム水 は、通常の燃料源ではなく地熱の熱に依存する構成で特に重要です。その価値は、蓄えた水や用意した水を使用可能な 蒸気 に変えることにあり、ゲーム内の産業エネルギーシステムにおける重要な中間媒体となります。\"}","イグニウム水",{"id":2156,"slug":835,"locale":1636,"data":2157,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2158,"name_icon":25},"fdy.recipe.ignium-fuel-rod.ja","{\"description\":\"[[fdy.term.fluid_assembler_i|液体アセンブラーⅠ]]で15秒かけて、[[fdy.term.fuel_rod_casing|燃料ロッドケーシング]]、[[fdy.term.wire_coil|ワイヤーコイル]]、[[fdy.term.ignium_powder|イグニウム粉]]、[[fdy.term.liquid_fuel|液体燃料]]を消費し、[[fdy.term.ignium_fuel_rod|イグニウム燃料ロッド]]を1本製造するレシピである。\",\"canonical_id\":\"Ignium Fuel Rod\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.ignium_fuel_rod\",\"ingredients\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":10},{\"item\":\"fdy.term.ignium_powder\",\"count\":20},{\"item\":\"fdy.term.liquid_fuel\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.ignium_fuel_rod\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.ignium_fuel_rod\"}","イグニウム燃料ロッド",{"id":2160,"slug":840,"locale":1636,"data":2161,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2162,"name_icon":25},"fdy.recipe.ignium-ore.ja","{\"canonical_id\":\"Ignium Ore\",\"name\":\"fdy.term.ignium_ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_ore\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"description\":\"イグニウム鉱石 は、レシピや燃焼装置で使われる燃料アイテムです。熱を発生させる建物の燃料一覧に表示され、固形燃料を受け付ける[[fdy.term.boiler|ボイラー]]や同種の発電機で消費されます。イグニウム鉱石 は、ほかの固形燃料と比べると中程度のエネルギー値を持ち、[[fdy.term.ignium_ore_rubble|イグニウム鉱石の粗石]]、[[fdy.term.coked_ignium|乾留イグニウム]]、[[fdy.term.ignium_fuel_rod|イグニウム燃料ロッド]] といった関連アイテムと並んで扱われます。\\n\\nゲーム内での イグニウム鉱石 の役割は、継続的な熱や電力の生産を支える、扱いやすい可燃資源です。他の鉱石系や[[fdy.term.biomass|バイオマス]]系の燃料と同じようにスタックでき、自動化された燃料入力にも供給されます。燃料物流を計画する際、イグニウム鉱石 はエネルギー密度の面で中間的な位置にあります。イグニウム鉱石の粗石 より 1単位あたりのエネルギーは高いですが、追加の処理工程が必要な携帯型燃料や加工燃料よりは低いです。\\n\\n使用と統合に関する実践的なメモです：\\n- エネルギー値: イグニウム鉱石 は イグニウム鉱石の粗石 より単位あたりのエネルギーが高いですが、より高級な加工燃料よりは下です。中程度の燃焼時間と原料の入手しやすさを重視する場合に使うとよいです。\\n- 処理能力の考慮: ボイラー や同種の装置では、イグニウム鉱石 は他の燃料と比べて毎分の燃焼率が中程度として表示されます。燃料不足やあふれを防ぐため、コンベヤーとインサーターの処理能力を合わせてください。\\n- 処理と変換: 乾留イグニウム や イグニウム燃料ロッド などの関連アイテムは、同じ燃料チェーンの一部です。処理によって実効的な投入当たりエネルギー比が変わるため、燃料効率を最適化する際は考慮すべきです。\\n- インベントリと自動化: イグニウム鉱石 は自動供給ラインや大量保管に適しています。精製設備やコーキング設備があり、追加の処理に見合う場合にのみ、より高密度の燃料を優先してください。\\n\\nここでは詳細な一次資料がないため、スタック数、クラフトレシピ、あるいは相対比較を超える正確な数値エネルギー値は示されていません。拠点の燃料経済を最適化する際は、ゲーム内の生産画面と装置の燃料メニューを使って正確な値を確認してください。\"}","イグニウム鉱石",{"id":2164,"slug":845,"locale":1636,"data":2165,"updated_at":1774,"created_at":1639,"listed_only":168,"name_label":2166,"name_icon":25},"fdy.recipe.ignium-powder.ja","{\"canonical_id\":\"Ignium Powder\",\"name\":\"fdy.term.ignium_powder\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_powder\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.crusher_i\",\"description\":\"ignium-powder は FOUNDRY システム内の component item です。利用可能な構造データでは、名称とカテゴリ（item · component）のみが示されており、FOUNDRY の item 分類体系の中にある名前付きの素材エントリとして存在していることが分かります。現時点のデータセットには、追加の性質、入力、出力、レシピ、またはサブシステムとの関係は含まれていません。このエントリの正規識別子は ignium-powder であり、ゲーム内コンテンツでは component クラスの item として扱うべきです。\"}","イグニウム粉",{"id":2168,"slug":850,"locale":1636,"data":2169,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2170,"name_icon":25},"fdy.recipe.incinerator.ja","{\"canonical_id\":\"Incinerator\",\"name\":\"fdy.term.incinerator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.incinerator\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.concrete\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.incinerator\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.incinerator|焼却炉]] は、FOUNDRY システム内で処理に分類される建物です。これは、定義された入力材料を受け取り、レシピデータによって定められた指定の出力や副産物を生成するために、変換または廃棄の処理を行うよう設計された処理施設エンティティ種別です。処理建物として、焼却炉 はゲーム内の生産および物流システムと連携し、在庫やコンベヤから入力を消費し、設定されたレシピと電力／スループットの制約に応じて、出力を保管先または下流の消費先へ送り届けます。利用可能な入力、出力、および運用パラメータは、エンティティの構造データによって定義されます。\"}","焼却炉",{"id":2172,"slug":855,"locale":1636,"data":2173,"updated_at":1774,"created_at":1639,"listed_only":168,"name_label":2174,"name_icon":25},"fdy.recipe.jetpack-fuel.ja","{\"canonical_id\":\"Jetpack Fuel\",\"name\":\"fdy.term.jetpack_fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.jetpack_fuel\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.jetpack_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"description\":\"jetpack-fuel は、FOUNDRY システム内のコンポーネントに分類されるアイテムです。コンポーネントとして、ゲーム内のアイテム・レシピネットワークにおけるクラフト素材として機能し、入力として jetpack-fuel を指定するレシピ、組立、または装置によって消費されます。スタック数、アイコン、正確なレシピ接続といった具体的な性質は、提供された構造データには含まれていません。\"}","ジェットパック燃料",{"id":2176,"slug":860,"locale":1636,"data":2177,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2178,"name_icon":25},"fdy.recipe.ladder.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で作成する組立レシピで、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]×2を1.5秒で消費し、[[fdy.term.ladder|はしご]]×1を生産する。建設や高低差の移動に使うはしごの製造工程である。\",\"canonical_id\":\"Ladder\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ladder\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.ladder\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ladder\"}","はしご",{"id":2180,"slug":865,"locale":1636,"data":2181,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2182,"name_icon":25},"fdy.recipe.lava-smelter-i.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で鉄骨梁、[[fdy.term.firmarlite_bar|ファーマーライトバー]]、[[fdy.term.advanced_machinery_parts|精密機械部品]]、[[fdy.term.electronic_components|電子部品]]を使い、8秒で[[fdy.term.lava_smelter_i|溶岩溶鉱炉I]]を1基組み立てるレシピである。溶岩を利用する溶鉱炉の製造に用いられる。\",\"canonical_id\":\"Lava-Smelter I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_i\"}","溶岩溶鉱炉I",{"id":2184,"slug":870,"locale":1636,"data":2185,"updated_at":1644,"created_at":366,"listed_only":168,"name_label":2186,"name_icon":25},"fdy.recipe.lava-smelter-ii.ja","{\"description\":\"「[[fdy.term.lava_smelter_i|溶岩溶鉱炉I]]」を強化して「溶岩溶鉱炉II」を製造する組み立てレシピである。[[fdy.term.firmarlite_sheet|ファーマーライトシート]]、[[fdy.term.circuit_board|配電盤]]、[[fdy.term.energy_cell|エネルギーセル]]を使い、[[fdy.term.assembler_i|アセンブラーⅠ]]で15秒かけて1基を作る】【。\",\"canonical_id\":\"Lava-Smelter II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_ii\",\"ingredients\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_ii\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_ii\"}","溶岩溶鉱炉II",{"id":2188,"slug":875,"locale":1636,"data":2189,"updated_at":1644,"created_at":877,"listed_only":168,"name_label":2190,"name_icon":25},"fdy.recipe.light-bot.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で12秒かけて、鉄骨梁・[[fdy.term.machinery_parts|機械部品]]・[[fdy.term.electronic_components|電子部品]]・[[fdy.term.glass|ガラス]]を使い、照明ボット1体を製造する組立レシピである。アクセサリー? no. Need factual concise.\",\"canonical_id\":\"Light Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_bot\"}","照明ボット",{"id":2192,"slug":881,"locale":1636,"data":2193,"updated_at":2194,"created_at":1639,"listed_only":168,"name_label":2195,"name_icon":25},"fdy.recipe.light-pole.ja","{\"description\":\"Light Poleはsmeltingカテゴリのレシピである。精錬施設で実行される生産工程を定義し、実行すると出力としてLight Poleを生成するレシピであり、素材と処理時間はレシピ定義に従う。\",\"category\":\"smelting\",\"name\":\"fdy.term.light_pole\"}","2026-06-02 11:50:47","Light Pole（照明柱）",{"id":2197,"slug":888,"locale":1636,"data":2198,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2199,"name_icon":25},"fdy.recipe.light-pole-i.ja","{\"canonical_id\":\"Light Pole I\",\"name\":\"fdy.term.light_pole_i\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.light_pole_i|電柱I]] は、FOUNDRY システムにおいて装飾に分類される建造物エンティティです。装飾クラスの建造物として、電柱I はゲーム世界内に配置して、環境の見た目や場面構成に寄与することを意図しています。提供されたデータには、追加の構造入力、出力、または機能的な接続は含まれていません。この項目は、FOUNDRY のコンテンツ分類体系における装飾建造物の記録としてのみ存在しており、配置およびカタログ化の目的で正規名称の 電柱I により参照されます。\"}","電柱I",{"id":2201,"slug":893,"locale":1636,"data":2202,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2203,"name_icon":25},"fdy.recipe.light-pole-ii.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で3秒かけて[[fdy.term.light_pole_ii|電柱II]]を1つ作成する組立レシピである。[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]3、[[fdy.term.electronic_components|電子部品]]1、[[fdy.term.technum_rods|テクナム・ロッド]]1を消費して、電力供給用の上位電柱を製造する。\",\"canonical_id\":\"Light Pole 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07:55:10","ローダー(第2レーン)",{"id":2226,"slug":923,"locale":1636,"data":2227,"updated_at":2223,"created_at":1639,"listed_only":168,"name_label":2228,"name_icon":25},"fdy.recipe.loader-3rd-lane.ja","{\"canonical_id\":\"Loader 3rd Lane\",\"name\":\"fdy.term.loader_3rd_lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_3rd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":12},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_3rd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.loader|Loader]]（第3レーン）は、Patch 0.6.02116、Update 2、Hotfix #3 で処理能力が **1800 items\u002Fmin** 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Statue\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_statue\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_statue\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_statue\"}","オフィス像",{"id":2334,"slug":1059,"locale":1636,"data":2335,"updated_at":2223,"created_at":1639,"listed_only":168,"name_label":2336,"name_icon":25},"fdy.recipe.office-table.ja","{\"canonical_id\":\"Office Table\",\"name\":\"fdy.term.office_table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"office-table は、FOUNDRY システム内で decor カテゴリに分類される建物です。decor 建物として、ゲームの建築フレームワーク内では装飾用の構造物として機能します。提供されている構造データには、その名前、種類、カテゴリのみが含まれており、入力、出力、生産効果、資源接続、あるいは関連するレシピや流体データは示されていません。そのため office-table の用途は、拠点のレイアウトや美観システムにおける装飾要素としての役割に限られます。\"}","オフィステーブル",{"id":2338,"slug":1064,"locale":1636,"data":2339,"updated_at":2223,"created_at":1639,"listed_only":168,"name_label":2340,"name_icon":25},"fdy.recipe.office-wall-plaque.ja","{\"canonical_id\":\"Office Wall Plaque\",\"name\":\"fdy.term.office_wall_plaque\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_wall_plaque\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_wall_plaque\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"office-wall-plaque は、FOUNDRY システム内で decor に分類される建物です。これは、オフィスの壁に配置して、ゲーム内でその場所の美観の評価や視覚的な表現に寄与することを意図した装飾オブジェクトです。提供された構造データには、入力や出力は定義されていません。decor カテゴリーの建物として、office-wall-plaque は純粋に見た目を向上させるために使われ、利用可能なエンティティのメタデータによれば、資源の流れやクラフトレシピを変化させることはありません。\"}","オフィスの壁掛けプレート",{"id":2342,"slug":1069,"locale":1636,"data":2343,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2344,"name_icon":25},"fdy.recipe.olumic-acid.ja","{\"canonical_id\":\"Olumic Acid\",\"name\":\"fdy.term.olumic_acid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.olumic_acid\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":16},{\"item\":\"fdy.term.olumite_gas\",\"count\":75},{\"item\":\"fdy.term.water\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.olumic_acid\",\"count\":40}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"description\":\"[[fdy.term.olumic_acid|オルマイト酸]] は FOUNDRY のシステムにおける液体クラスのアイテムで、正規名は olumic-acid です。提供されている構造データには、アイテム名とそのカテゴリ（液体）しか含まれておらず、入力、出力、レシピ、保管、輸送、スタックサイズ、建物との相互作用は指定されていません。提示されている情報の範囲では、オルマイト酸 は FOUNDRY のアイテム分類における液体エンティティであり、レシピや建物との接続に関するゲームプレイ上の仕組みは、詳細なプロトタイプ定義またはレシピ定義から取得する必要があります。\"}","オルマイト酸",{"id":2346,"slug":1074,"locale":1636,"data":2347,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2348,"name_icon":25},"fdy.recipe.olumite-refining-liquid-polymer.ja","{\"description\":\"[[fdy.term.distillation_column|蒸留塔]]で[[fdy.term.crude_olumite|粗オルマイト]]100を4秒で処理し、[[fdy.term.liquid_polymer|液体ポリマー]]75と[[fdy.term.waste_gas|廃ガス]]50を生産する精製レシピである。オルマイト資源を化学素材へ変換する。\",\"canonical_id\":\"Olumite Refining Liquid Polymer\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.liquid_polymer\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":75},{\"item\":\"fdy.term.waste_gas\",\"count\":50}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_liquid_polymer\"}","オルマイトの精製：液状ポリマー",{"id":2350,"slug":1079,"locale":1636,"data":2351,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2352,"name_icon":25},"fdy.recipe.olumite-refining-low-density-olumite.ja","{\"description\":\"「[[fdy.term.distillation_column|蒸留塔]]」で実行する精製レシピで、[[fdy.term.crude_olumite|粗オルマイト]]100から4秒で[[fdy.term.low_density_olumite|低密度オルマイト]]100と[[fdy.term.waste_gas|廃ガス]]25を生産する。オルマイト資源を高密度の製品へ変換する流体処理工程である。\",\"canonical_id\":\"Olumite Refining Low Density Olumite\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.low_density_olumite\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":100},{\"item\":\"fdy.term.waste_gas\",\"count\":25}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_low_density_olumite\"}","オルマイトの精製：低密度オルマイト",{"id":2354,"slug":1084,"locale":1636,"data":2355,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2356,"name_icon":25},"fdy.recipe.olumite-refining-olumite-gas.ja","{\"description\":\"[[fdy.term.distillation_column|蒸留塔]]で[[fdy.term.crude_olumite|粗オルマイト]]×100を4秒かけて処理し、[[fdy.term.olumite_gas|オルマイトガス]]×90と[[fdy.term.waste_gas|廃ガス]]×10を生産する流体処理レシピである。オルマイト精製の基本工程を担う。\",\"canonical_id\":\"Olumite Refining Olumite Gas\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.olumite_gas\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.olumite_gas\",\"count\":90},{\"item\":\"fdy.term.waste_gas\",\"count\":10}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_olumite_gas\"}","オルマイトの精製：オルマイトガス",{"id":2358,"slug":1089,"locale":1636,"data":2359,"updated_at":1677,"created_at":1639,"listed_only":168,"name_label":2360,"name_icon":25},"fdy.recipe.omni-analyzer.ja","{\"category\":\"smelting\",\"name\":\"fdy.term.omni_analyzer\",\"description\":\"オムニ・アナライザ は、研究すると幅広い探索・掘削・物流技術を解放する研究レシピです。これにより、地表および洞窟のスキャン強化、プレイヤーの機動力向上、掘削ドローンの強化、掘削機と採石の機能、さらに複数の研究ティアにわたって拡張される物流・補給の強化にアクセスできるようになります。オムニ・アナライザ の解放内容によって、[[fdy.term.xeno_scrap|ゼノ・スクラップ]] や [[fdy.term.xeno_crystal|ゼノ結晶]] のような希少資源の位置を特定し、採掘や製作の作業を高速化し、ドローン部隊を拡張し、大規模な掘削とリサイクルを自動化する建物を展開できるようになります。\\n\\n初期ティアでは、オムニ・アナライザ は Short Range Scanner（ゼノ・スクラップ-Remnants の位置を特定し、HUD の左上に表示されます）、Rocket Boots（二段ジャンプ）、Cave-Scanning（地下の ゼノ・スクラップ の追跡を可能にします）を付与します。さらに、Personal Excavation Drones と、掘削・掘削機アップグレードの最初のラインも解放します。具体的には、Excavation Drone Count I（掘削ドローンを +2 機）、Excavation Drone Speed I（掘削ドローンの移動速度を上げます）、Drill Shape: 2x2（2×2 パターンで掘削します）、Mining Drill Speed I（採掘時間を **20%** 短縮します）、Character Crafting Speed I（キャラクターの製作時間を **10%** 短縮します）、Construction Drone Range I（建設ドローンの範囲を **20 voxels** 拡大します）です。\\n\\nオムニ・アナライザ を次の研究ティアへ進めると、スキャナーの性能が調整・拡張され、中盤向けのツールや建造物が追加されます。Crystal-Scanning は Short Range Scanner を設定して ゼノ結晶 を検出できるようにします（注: スキャン範囲によっては地表から結晶を検出できない場合があります）。Irrigation Tool は水の流れを噴射し、土の地形に草を再生させます。Large Xeno-Scrap Scanning により、損傷した Xeno Power Cores を含むことのある大型の ゼノ・スクラップ 片を追跡できるようになります。Large Quarry（このティアで解放される建造物）は区域を自動で掘削でき、特に縦穴やピットを掘るのに有効です。中盤の掘削アップグレードには、Excavation Drone Count II（掘削ドローン +2）、Excavation Drone Speed II、Drill Shape: 3x3、Mining Drill Speed II（**20%** の採掘時間短縮をさらに付与）、Character Crafting Speed II（**10%** のクラフト時間短縮をさらに付与）、Xeno-Logistics System（追加レシピを解放）、Resupply Slots I（キャラクターの補給スロット増加）、Throughput Increase I（補給速度向上）、Construction Drone Range II（+20 ボクセル）があります。\\n\\n上位の オムニ・アナライザ 研究では、さらに多くの自動化と生産オプションが解放されます。Xeno-Scrap Mining（ゼノ・スクラップ に結びついたレシピの解放）、Charged Xeno-Crystal Production、[[fdy.term.drill_ship|掘削船]]、[[fdy.term.scrap_recycler|スクラップリサイクル装置]]（ゼノ・スクラップ を再利用可能な部品へリサイクルします）、Excavation Drone Count III と Excavation Drone Speed III、Mining Drill Speed III、Character Crafting Speed III、拡張された Resupply Slots II\u002FIII、Throughput Increase II\u002FIII、そして Construction Drone Range III です。\\n\\n実用上のメモと戦略です。\\n- まず Short Range Scanner を早めに解放して、地表の ゼノ・スクラップ を素早く見つけます。その後 Cave-Scanning を進めて、地下のより密な埋蔵地を探します。  \\n- ゼノ結晶 を見つけるには Crystal-Scanning が必要です。ただし、地表からでは検知できず、近づくか洞窟に入る必要があることがよくあります。  \\n- Excavation drone の数と速度の強化は相乗的に効きます。まずは \\\"##o1##\\\" はドローンモードでは使用できません。 の数に投資して並列作業を増やし、その後に \\\"##o1##\\\" はドローンモードでは使用できません。 速度と drill 形状を強化してスループットを上げます。  \\n- Mining Drill Speed の低減と Character Crafting Speed の低減を重ねると、繰り返し作業の時間をかなり節約できます。  \\n- Large Quarry と 掘削船 は、大規模な自動掘削の主要な選択肢です。固定式の掘削（縦穴やクレーター）には [[fdy.term.quarry|採石場]] を使い、移動が必要な掘削や特殊な掘削には 掘削船 を使います。  \\n- スクラップリサイクル装置 は ゼノ・スクラップ を部品へ戻し、資源循環を閉じて、原材料の回収物への依存を減らします。\"}","オムニ・アナライザ:",{"id":2362,"slug":1096,"locale":1636,"data":2363,"updated_at":2049,"created_at":1098,"listed_only":168,"name_label":2364,"name_icon":25},"fdy.recipe.operator-bot.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で20秒かけて[[fdy.term.operator_bot]]を1体製造する組立レシピである。[[fdy.term.polymer_board|ポリマー板]]、[[fdy.term.machinery_parts|機械部品]]、[[fdy.term.electronic_components|電子部品]]、[[fdy.term.circuit_board|配電盤]]を消費して出力する。\",\"canonical_id\":\"Operator Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.operator_bot\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.operator_bot\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.operator_bot\"}","オペレーターボット",{"id":2366,"slug":1102,"locale":1636,"data":2367,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2368,"name_icon":25},"fdy.recipe.ore-scanner-handheld.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で10秒かけて、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]4と[[fdy.term.electronic_components|電子部品]]20から[[fdy.term.ore_scanner|鉱石スキャナー]]（手持ち）を1つ作成する組立レシピである。鉱石を探知する携行装置の製造に用いられる。\",\"canonical_id\":\"Ore Scanner (Handheld)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_scanner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.ore_scanner\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_scanner_handheld\"}","鉱石スキャナー(手持ち)",{"id":2370,"slug":1107,"locale":1636,"data":2371,"updated_at":2372,"created_at":1639,"listed_only":168,"name_label":2373,"name_icon":25},"fdy.recipe.ore-vein-miner.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]、[[fdy.term.machinery_parts|機械部品]]、[[fdy.term.electronic_components|電子部品]]を組み合わせ、[[fdy.term.ore_vein_miner|鉱石採掘機]]を1台製造する組立レシピである。鉱脈採掘の自動化を支える設備の生産に用いられる。\",\"canonical_id\":\"Ore Vein Miner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_vein_miner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ore_vein_miner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_vein_miner\"}","2026-06-11 07:40:27","鉱石採掘機",{"id":2375,"slug":1112,"locale":1636,"data":2376,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2377,"name_icon":25},"fdy.recipe.paint.ja","{\"canonical_id\":\"Paint\",\"name\":\"fdy.term.paint\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.paint\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50},{\"item\":\"fdy.term.olumite_gas\",\"count\":50},{\"item\":\"fdy.term.water\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.paint\",\"count\":100}],\"time_seconds\":7.5,\"building\":\"fdy.term.chemical_processor\",\"description\":\"[[fdy.term.paint|ペイント]] は FOUNDRY システム内の item で、間違った液体 に分類されています。これは 間違った液体-type の inventory object として存在し、間違った液体 の [[fdy.term.storage|保管庫]]、transfer、consumption を扱う systems によって管理されます。間違った液体-category の item として、ペイント は 間違った液体 の入力または出力を受け付ける buildings、recipes、または units によって、produced、stored、transported、または consumed されることを意図しています。この entity は、ここでは name と category のみで定義されており、提供された構造データには、それ以上の production、recipe、または connection の詳細は指定されていません。\"}","ペイント",{"id":2379,"slug":1117,"locale":1636,"data":2380,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2381,"name_icon":25},"fdy.recipe.paint-roller.ja","{\"description\":\"塗装用ローラーの製作レシピで、[[fdy.term.biomass|バイオマス]]、[[fdy.term.technum_rods|テクナム・ロッド]]、[[fdy.term.machinery_parts|機械部品]]を使い、6秒で塗装用ローラーを1個生成する。建設や塗装作業に用いる道具を組み立てる工程である。\",\"canonical_id\":\"Paint Roller\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.paint_roller\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.paint_roller\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.paint_roller\"}","塗装用ローラー",{"id":2383,"slug":1122,"locale":1636,"data":2384,"updated_at":1787,"created_at":1639,"listed_only":168,"name_label":2385,"name_icon":25},"fdy.recipe.personal-assistant-robot-arm.ja","{\"canonical_id\":\"Personal Assistant Robot Arm\",\"name\":\"fdy.term.personal_assistant_robot_arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"description\":\"personal-assistant-匿名のロボット-arm は、FOUNDRY システム内の head に分類される 匿名のロボット-part です。これは、ゲーム内の部品分類体系において personal assistant 匿名のロボット に関連付けられた arm コンポーネントを表しており、匿名のロボット の組み立てや設定に使う head カテゴリのモジュールとして識別されます。構造説明には、追加の入力、出力、またはレシピデータは示されていませんでした。このエントリは、ゲームのクラフトおよび組み立てシステムで head カテゴリの 匿名のロボット-part が参照されるあらゆる場面で使用できる、定義可能なコンポーネントとして機能します。\"}","専属助手ロボットの腕",{"id":2387,"slug":1127,"locale":1636,"data":2388,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2389,"name_icon":25},"fdy.recipe.personal-assistant-robot-head.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で[[fdy.term.research_robot_components|ロボットの部品]]、[[fdy.term.cpu|CPU]]、[[fdy.term.glass|ガラス]]を組み合わせ、15秒で専属助手ロボットの頭部を1つ製作する組立レシピである。\",\"canonical_id\":\"Personal Assistant Robot 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Networkの基本的な接続を形成し、[[fdy.term.pipe_intake|より近い地点を指し示して{0}を設置しましょう。取水管は水にスナップしないので、最初にパイプをドラッグして水の中に配置するか、フリー建設モードを選択しましょう。]]、[[fdy.term.boiler|ボイラー]]、その他の流体を使用する建物や流体を供給する建物をつなげることで、水（および対応している他の流体）をポートや貯蔵庫のあいだで流せるようにします。\\n\\nパイプは連続した接続を作るように配置します。互換性のあるポートを持つ隣接した建物は直接接続できますし、パイプを使ってすき間を橋渡ししたり、障害物を回避して流体を迂回させたりもできます。より近い地点を指し示して{0}を設置しましょう。[[fdy.term.liquid_intake|取水管]]は水にスナップしないので、最初にパイプをドラッグして水の中に配置するか、フリー建設モードを選択しましょう。は水域に浸した状態で設置し、パイプでネットワークに接続して供給しなければなりません。より近い地点を指し示して{0}を設置しましょう。取水管は水にスナップしないので、最初にパイプをドラッグして水の中に配置するか、フリー建設モードを選択しましょう。 1つで、ネットワークには**30,000 Liters per minute (500 L\u002Fs)**が供給されます。ネットワーク自体の固定最大流量は、追加のIntakeを加えない限り**36,000 L\u002Fmin (600 L\u002Fs)**です。最大需要時にネットワーク容量を完全に飽和させるには、より近い地点を指し示して{0}を設置しましょう。取水管は水にスナップしないので、最初にパイプをドラッグして水の中に配置するか、フリー建設モードを選択しましょう。が2つ必要です。\\n\\nボイラーやその他の消費先は、パイプを通じて水を引き込みます。各ボイラーはPipe Networkの複雑性に加算されます。Update 2の複雑性ルールでは、各ボイラーは接続されているPipe Networkに対して**5 complexity**（幅と同じです）をもたらします。複雑性の上限は、1つのPipe Networkがどれだけの建物を、そしてどの建物を支えられるかに影響します。そのため、生産を拡張する際には、配管経路とIntakeの配置を計画することが重要です。\\n\\nパイプ を使う際の実践的な注意点\\n- より近い地点を指し示して{0}を設置しましょう。取水管は水にスナップしないので、最初にパイプをドラッグして水の中に配置するか、フリー建設モードを選択しましょう。 は、水中に沈んだ状態を保てる場所に設置します。切り離された Intake は水を供給しません。沿岸部や内陸の水源から、内側の ボイラー 群へつなぐ橋渡しに パイプ を使います。\\n- ポートの位置が合っていれば ボイラー を直接数珠つなぎにできますが、パイプ を使うとより柔軟な配置が可能になり、建物を制約の多い隣接配置に無理やり押し込む必要がなくなります。\\n- ネットワークのスループットを監視します。より近い地点を指し示して{0}を設置しましょう。取水管は水にスナップしないので、最初にパイプをドラッグして水の中に配置するか、フリー建設モードを選択しましょう。 1基で、フル容量時には最大 25 基の ボイラー を支えられますが、Pipe Network 全体の上限（36,000 L\u002Fmin）と複雑性コスト（ボイラー ごと）によって、実際に維持できる数は決まります。\\n- 拡張する際は、追加の より近い地点を指し示して{0}を設置しましょう。取水管は水にスナップしないので、最初にパイプをドラッグして水の中に配置するか、フリー建設モードを選択しましょう。 を設置し、需要の高い消費先を複数の Pipe Networks 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Line)（販売倉庫（組立ライン））",{"id":2511,"slug":1284,"locale":1636,"data":2512,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2513,"name_icon":25},"fdy.recipe.sandy-desert-seed-plants.ja","{\"canonical_id\":\"Sandy Desert Seed (Plants)\",\"name\":\"fdy.term.sandy_desert_seed_plants\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"description\":\"[[fdy.term.sandy_desert_seed_plants|砂塵砂漠の種子（植物）]] は FOUNDRY システム内の装飾建築物です。装飾タイプの構造物として、砂塵砂漠の種子（植物） はプレイヤーの拠点内に美的価値を提供するためのものであり、生産の入力や出力を示すものではありません。このエンティティは装飾カテゴリに分類され、見た目や雰囲気を変えるためにゲーム内環境へ配置することを意図されています。装飾としての分類を超える相互作用、コスト、ゲームプレイ上の効果はゲームのシステムによって決定され、提供された構造データには記載されていません。\"}","砂塵砂漠の種子(植物)",{"id":2515,"slug":1289,"locale":1636,"data":2516,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2517,"name_icon":25},"fdy.recipe.sandy-desert-seed-trees.ja","{\"canonical_id\":\"Sandy Desert Seed (Trees)\",\"name\":\"fdy.term.sandy_desert_seed_trees\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"description\":\"[[fdy.term.sandy_desert_seed_trees|砂塵砂漠の種子（樹木）]] は、FOUNDRY システム内の装飾建築物です。このエンティティについてはローカライズ済みの名称とカテゴリのみが提供されており、相互作用する生産ユニットや資源ユニットではなく、装飾用建築物として分類されていることを示しています。装飾カテゴリの建築物として、砂塵砂漠の種子（樹木） はゲームの見た目の層の中で機能し、プレイヤーの環境に視覚的またはテーマ的な要素を与えますが、ここでは入力、出力、またはゲームプレイの仕組みについては説明されていません。\"}","砂塵砂漠の種子(樹木)",{"id":2519,"slug":1294,"locale":1636,"data":2520,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2521,"name_icon":25},"fdy.recipe.science-pack-i.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で[[fdy.term.machinery_parts|機械部品]]10個と[[fdy.term.technum_rods|テクナム・ロッド]]8本を30秒かけて合成し、サイエンスパックⅠを1個生産する組立レシピである。研究に用いる基本的な科学パックの製造工程を担う。\",\"canonical_id\":\"Science Pack 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II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":6},{\"item\":\"fdy.term.building_block\",\"count\":12}],\"outputs\":[{\"item\":\"fdy.term.science_pack_ii\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_ii\"}","サイエンスパックII",{"id":2527,"slug":1304,"locale":1636,"data":2528,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2529,"name_icon":25},"fdy.recipe.science-pack-iii.ja","{\"description\":\"[[fdy.term.research_science_pack_iii|サイエンスパックⅢ]]を製造する[[fdy.term.assembler_i|アセンブラーⅠ]]用の組立レシピである。[[fdy.term.advanced_machinery_parts|精密機械部品]]、[[fdy.term.concrete|コンクリート]]、[[fdy.term.firmarlite_bar|ファーマーライトバー]]を材料にして1個を作成し、研究用のサイエンスパック供給に使われる。\",\"canonical_id\":\"Science Pack 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IV\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iv\",\"ingredients\":[{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.energy_cell\",\"count\":4},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iv\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iv\"}","サイエンスパックIV",{"id":2535,"slug":1314,"locale":1636,"data":2536,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2537,"name_icon":25},"fdy.recipe.science-pack-v.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で製作するレシピで、[[fdy.term.research_robot_components|ロボットの部品]]4、[[fdy.term.hydraulic_piston|油圧ピストン]]12、CPU1を120秒で消費し、[[fdy.term.research_science_pack_v|サイエンスパック V]]を2生産する。研究向けの上位サイエンスパック供給に用いる。\",\"canonical_id\":\"Science Pack V\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_v\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":12},{\"item\":\"fdy.term.cpu\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_pack_v\",\"count\":2}],\"time_seconds\":120,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_v\"}","サイエンスパック V",{"id":2539,"slug":1319,"locale":1636,"data":2540,"updated_at":1677,"created_at":1639,"listed_only":168,"name_label":2541,"name_icon":25},"fdy.recipe.science-robot-arm.ja","{\"canonical_id\":\"Science Robot Arm\",\"name\":\"fdy.term.science_robot_arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"description\":\"science-匿名のロボット-arm は、FOUNDRY システムにおける 匿名のロボット-part で、head に分類されます。head カテゴリーのコンポーネントとして、science-匿名のロボット-arm はロボットアセンブリ用の指定された head モジュールとして機能し、ロボットユニットを構築またはカスタマイズする際に head スロットを占有することを意図されています。このエンティティは、匿名のロボット-part カテゴリーを参照するクラフト、製造、インベントリの各システム内で個別のコンポーネントとして扱われ、レシピ、設計図、またはユニット定義で head カテゴリーの [[fdy.term.research_robot_components|ロボットの部品]] が必要とされるあらゆる場面で使用されます。\"}","科学ロボットの腕",{"id":2543,"slug":1324,"locale":1636,"data":2544,"updated_at":2545,"created_at":1639,"listed_only":168,"name_label":2546,"name_icon":25},"fdy.recipe.science-robot-head.ja","{\"canonical_id\":\"Science Robot Head\",\"name\":\"fdy.term.science_robot_head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"description\":\"science-匿名のロボット-head は、FOUNDRY システムにおける head に分類される 匿名のロボット-part です。これはロボットの組み立てにおける head コンポーネントとして機能し、専用の head スロットを必要とするロボットを建造または修理するときに使用されます。このエンティティのデータは、厳密に head タイプのコンポーネントとして定義されており、構造データセットには追加の入力、出力、またはレシピの詳細は含まれていません。これは、組み立てやアップグレードの操作において head クラスの 匿名のロボット part を必要とする他のシステムやレシピから参照されます。\"}","2026-06-03 07:55:12","科学ロボットの頭部",{"id":2548,"slug":1329,"locale":1636,"data":2549,"updated_at":2550,"created_at":1639,"listed_only":168,"name_label":2551,"name_icon":25},"fdy.recipe.science-robot-leg.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で15秒かけて[[fdy.term.science_robot_leg]]を1つ製造する組立レシピである。[[fdy.term.research_robot_components|ロボットの部品]]、[[fdy.term.hydraulic_piston|油圧ピストン]]、[[fdy.term.firmarlite_sheet|ファーマーライトシート]]、[[fdy.term.polymer_board|ポリマー板]]を消費し、科学ロボットの機体構成に用いる。\",\"canonical_id\":\"Science Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_leg\"}","2026-06-11 07:40:28","科学ロボットの脚",{"id":2553,"slug":1334,"locale":1636,"data":2554,"updated_at":2545,"created_at":1639,"listed_only":168,"name_label":2555,"name_icon":25},"fdy.recipe.science-robot-torso.ja","{\"canonical_id\":\"Science Robot Torso\",\"name\":\"fdy.term.science_robot_torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"description\":\"science-匿名のロボット-torso は、FOUNDRY システムにおける 匿名のロボット-part で、head に分類されます。これは、ゲーム内のクラフトおよび建設システムにおいて、ロボットの head または torso の組み立て部品として機能することを意図した、モジュール式のコンポーネントです。匿名のロボット-part の「head」カテゴリとして、science-匿名のロボット-torso は、ロボットを組み立てたりカスタマイズしたりする際の組み立てレシピ、設計図、またはユニット定義で head 型コンポーネントが必要とされる場面で使用されます。提供されたエンティティデータには、追加の構造的な入力、出力、または挙動は指定されていません。\"}","科学ロボットの胴体",{"id":2557,"slug":1339,"locale":1636,"data":2558,"updated_at":189,"created_at":1341,"listed_only":168,"name_label":2559,"name_icon":25},"fdy.recipe.scrap-recycler.ja","{\"description\":\"[[fdy.term.scrap_recycler|Scrap Recycler]]はassemblyカテゴリのレシピである。製作時間8秒でScrap Recycler×1を生産する。必要素材はsteel beams×10、[[fdy.term.advanced_machinery_parts|精密機械部品]]×10、[[fdy.term.electronic_components|電子部品]]×5で、製造建物は[[fdy.term.assembler_i|アセンブラーⅠ]]である。\",\"canonical_id\":\"Scrap 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Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.screen_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.screen_bot\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.screen_bot\"}","スクリーンボット",{"id":2565,"slug":1350,"locale":1636,"data":2566,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2567,"name_icon":25},"fdy.recipe.shipping-pad-medium.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で30秒かけて輸送パッド（中）を1個製造する組立レシピである。鉄骨梁、[[fdy.term.concrete|コンクリート]]、[[fdy.term.advanced_machinery_parts|精密機械部品]]、[[fdy.term.electronic_components|電子部品]]、[[fdy.term.emergency_beacon|緊急ビーコン]]を消費し、輸送拠点の構築に用いる。\",\"canonical_id\":\"Shipping Pad (Medium)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium\"}","輸送パッド(中)",{"id":2569,"slug":1356,"locale":1636,"data":2570,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2571,"name_icon":25},"fdy.recipe.shipping-pad-medium-assembly-line.ja","{\"canonical_id\":\"Shipping Pad (Medium, Assembly Line)\",\"name\":\"fdy.term.shipping_pad_medium_assembly_line\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.shipping_pad_medium_assembly_line|輸送パッド（中、組み立てライン）]] は処理施設です。これは、組立ラインと連携して組み立て済みの製品を出荷貨物として送り出す、中容量の Shipping Pad です。この建物は組立ライン生産の完成品出力を受け取り、梱包済みの製品をゲーム内の物流・輸送システムへ送信し、コンベヤー、ロボット、または車両リンクと連携して、貨物を出荷キューや輸送船へ移動させます。処理カテゴリの構造物として、組立ラインの出力を出荷用の積み荷へ変換し、現地生産と外部配送のあいだにある中間スループットノードとして機能します。また、\\\"Medium\\\" の指定は、小型および大型の変種に対して中間的なスループットであることを示しています。\"}","輸送パッド(中、組み立てライン)",{"id":2573,"slug":1361,"locale":1636,"data":2574,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2575,"name_icon":25},"fdy.recipe.shipping-pad-small.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で15秒かけて輸送パッド（小）を1つ作成する組み立てレシピで、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]、[[fdy.term.machinery_parts|機械部品]]、[[fdy.term.electronic_components|電子部品]]、[[fdy.term.emergency_beacon|緊急ビーコン]]を材料にする。\",\"canonical_id\":\"Shipping Pad (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_small\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_small\"}","輸送パッド(小)",{"id":2577,"slug":1366,"locale":1636,"data":2578,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2579,"name_icon":25},"fdy.recipe.sign.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]×4を1.5秒かけて加工し、[[fdy.term.research_signs|看板]]×1を作成する組立レシピである。基地や施設の表示用アイテムを生産する。\",\"canonical_id\":\"Sign\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sign\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.sign\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sign\"}","看板",{"id":2581,"slug":1371,"locale":1636,"data":2582,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2583,"name_icon":25},"fdy.recipe.smelter-small.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で10秒かけて、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]10、[[fdy.term.machinery_parts|機械部品]]4、[[fdy.term.electronic_components|電子部品]]4から[[fdy.term.smelter_small|溶鉱炉（小）]]1を製作するレシピである。\",\"canonical_id\":\"Smelter (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.smelter_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.smelter_small\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.smelter_small\"}","溶鉱炉(小)",{"id":2585,"slug":1376,"locale":1636,"data":2586,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2587,"name_icon":25},"fdy.recipe.snack-bot.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で12秒かけて、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]、[[fdy.term.machinery_parts|機械部品]]、[[fdy.term.electronic_components|電子部品]]、[[fdy.term.glass|ガラス]]を各1個ずつ消費し、スナックボットを1体製造する組立レシピである。\",\"canonical_id\":\"Snack Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.snack_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.snack_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.snack_bot\"}","スナックボット",{"id":2589,"slug":1381,"locale":1636,"data":2590,"updated_at":1677,"created_at":1639,"listed_only":168,"name_label":2591,"name_icon":25},"fdy.recipe.solar-panel-large.ja","{\"canonical_id\":\"Solar Panel (Large)\",\"name\":\"fdy.term.solar_panel_large\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.research_solar_panel_large|太陽光パネル（大）]] は、太陽光をプレイヤーの電力網向けの電力に変換する処理建築物です。大型の太陽光発電設備として、[[fdy.term.research_solar_panel|太陽光パネル]]（大） は運転中に燃料や資源を消費せず、日中に安定した電力を供給するため、拠点インフラや自動化生産における主要な再生可能電源となります。この建築物はゲーム内の送電網に組み込まれ、他の発電機や消費先との関係に応じて出力が調整されます。そのため、燃料式発電機への依存を減らし、処理施設や防衛システムの継続稼働を支える重要な構成要素となります。\"}","太陽光パネル(大)",{"id":2593,"slug":1386,"locale":1636,"data":2594,"updated_at":1677,"created_at":1639,"listed_only":168,"name_label":2595,"name_icon":25},"fdy.recipe.solar-panel-small.ja","{\"canonical_id\":\"Solar Panel (Small)\",\"name\":\"fdy.term.solar_panel_small\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_small\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.solar_panel_small|太陽光パネル（小）]] は FOUNDRY システムにおける処理カテゴリの建物です。提供されている構造データには、ローカライズ済み名称と、それが処理建物に分類されることしか含まれていないため、具体的な入力、出力、稼働パラメータ、ゲーム内での接続情報はここには含まれていません。処理カテゴリの建物として、[[fdy.term.research_solar_panel|太陽光パネル]]（小） はゲーム内システムにおいて変換や管理の役割を担う施設の一つとして登録されており、関連するエンティティへの言及には、提供されたローカライズ名である 太陽光パネル（小） を使用してください。\"}","太陽光パネル(小)",{"id":2597,"slug":1391,"locale":1636,"data":2598,"updated_at":2550,"created_at":1639,"listed_only":168,"name_label":2599,"name_icon":25},"fdy.recipe.space-ship-fuel-canister.ja","{\"description\":\"[[fdy.term.space_ship_fuel_canister|宇宙船用燃料缶]]を[[fdy.term.chemical_processor|化成処理装置]]で5秒かけて1個製造する化学レシピである。[[fdy.term.barrel_empty|バレル（空っぽ）]]、[[fdy.term.firmarlite_sheet|ファーマーライトシート]]、[[fdy.term.ignium_powder|イグニウム粉]]、[[fdy.term.liquid_fuel|液体燃料]]、水を消費して宇宙船用の燃料容器を作る。\",\"canonical_id\":\"Space Ship Fuel Canister\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.space_ship_fuel_canister\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":5},{\"item\":\"fdy.term.ignium_powder\",\"count\":5},{\"item\":\"fdy.term.liquid_fuel\",\"count\":100},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.space_ship_fuel_canister\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.space_ship_fuel_canister\"}","宇宙船用燃料缶",{"id":2601,"slug":1396,"locale":1636,"data":2602,"updated_at":182,"created_at":1639,"listed_only":168,"name_label":2603,"name_icon":25},"fdy.recipe.space-station-requester-warehouse.ja","{\"description\":\"[[fdy.term.space_station_requester_warehouse|Space Station Requester Warehouse（宇宙ステーション要求倉庫）]] は、コロニーと [[fdy.term.space_station|Space Station]] のあいだで物資を移動させるための物流施設で、特に ファーマーライトバー の搬送に使われます。主な制約は、倉庫内に十分な空きスペースがないかぎり、Transport Ships はそこを обслужする任務を引き受けないことです。そのため、満杯にさせてしまうと、この建物がボトルネックになる可能性があります。\\n\\n最大効率で運用するには、倉庫をできるだけ早く空にする必要があります。あまりにも満杯のままだと、到着した Transport Ships は次の配送や回収を続ける代わりに待機してしまいます。実際には、Space Station Requester Warehouse（宇宙ステーション要求倉庫） のまわりに 8 個または 12 個の unloaders を配置すると、この待機時間を防ぎやすくなり、船の往来を止めずに済みます。\\n\\n- Transport Ships は、利用可能な保管空間が十分にあるときにのみ、倉庫のための任務を引き受けます。\\n- 倉庫が満杯だと、次の配送サイクルを開始する前に空きが必要になるため、スループットが低下します。\\n- 建物のまわりに 8 個または 12 個の unloaders を使うと、より早く空にでき、船の待機を減らせます。\\n- 最大スループットは 2 秒サイクルに左右され、船は 宇宙ステーション へ品物を運んで販売する役と、ファーマーライトバー を下に運び戻す役に分かれます。\\n\\n倉庫は新しい輸送任務を発生させるために空きスペースに依存しているため、受動的な[[fdy.term.storage|保管庫]]ではなく、高優先度の出力地点として扱うべきです。周囲の物流ネットワークが十分な速さでこれを片付けられない場合、出荷の流れ全体の効率が低下します。したがって、出力側を常に空けておくことが、安定した輸送を維持し、[[fdy.term.firmarlite_bar|Firmarlite Bar]] の生産と配送の中断を避けるための鍵になります。\",\"canonical_id\":\"Space Station Requester Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.space_station_requester_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.space_station_requester_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.space_station_requester_warehouse\"}","Space Station Requester Warehouse（宇宙ステーション要求倉庫）",{"id":2605,"slug":1401,"locale":1636,"data":2606,"updated_at":1677,"created_at":1639,"listed_only":168,"name_label":2607,"name_icon":25},"fdy.recipe.stairs.ja","{\"canonical_id\":\"Stairs\",\"name\":\"fdy.term.stairs\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.stairs\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.stairs\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.research_stairs|階段]] は FOUNDRY の processing カテゴリに属する建物です。構造データでは名前とカテゴリのみが示されており、入力、出力、製作レシピ、電力要件、アニメーション、相互作用は記載されていません。そのため、ここでは分類以外のゲーム内での処理上の役割は詳述されていません。processing カテゴリを使うと、FOUNDRY システム内の他の生産建物の中から 階段 を見つけられます。\"}","階段",{"id":2609,"slug":1406,"locale":1636,"data":2610,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2611,"name_icon":25},"fdy.recipe.steam-turbine.ja","{\"canonical_id\":\"Steam Turbine\",\"name\":\"fdy.term.steam_turbine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.steam_turbine\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":40},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.steam_turbine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.steam_turbine|蒸気タービン]] は、高圧の[[fdy.term.steam|蒸気]]を電力に変換する建物です。各 蒸気タービン は、必要な蒸気流量が供給されているとき、最大で 3.6 MW を生み出し、[[fdy.term.boiler|ボイラー]] が燃料から蒸気を生産する中盤から終盤の熱発電構成では、主要な発電機として使われます。\\n\\n蒸気タービン 1台を最大出力の 3.6 MW で稼働させるには、**毎秒 60 リットル（L\u002Fs）** の蒸気が必要です。ボイラー は全出力時に毎秒 60 L\u002Fs の蒸気を供給できるため、ボイラー 1台で 蒸気タービン 1台を全負荷で賄うことができます。蒸気タービン が必要とする蒸気流を維持するには、ボイラー 自体も適切な燃料または熱源で駆動されている必要があります。\\n\\n実用的な注意点と相互作用です：\\n- 蒸気タービン 1台あたり 3.6 MW をフルで出す計画を立てる場合は、ボイラー と Turbine を 1:1 で対応させてください。蒸気供給が不足すると、蒸気タービン の出力は比例して低下します。\\n- 配管とコンジットの容量を整え、60 L\u002Fs の蒸気が絞り込みや過剰な分岐による損失なしに 蒸気タービン へ届くようにしてください。\\n- 発電規模を拡大する際は、複数の 蒸気タービン を 1台の ボイラー にまとめようとするよりも、ボイラー と 蒸気タービン の組を複製してください。ただし、途中に蒸気バッファと十分な ボイラー 出力がある場合は別です。\\n- ボイラー へのエネルギー投入を監視してください。ボイラー は 60 L\u002Fs の蒸気を供給する必要があり、これはその蒸気生産率を維持するために ボイラー 自身へ必要な熱\u002F電力入力に対応します。\\n\\n利用できる資料では 蒸気タービン の詳細に関する一次情報が限られているため、この項目では確認できている蒸気の流れと発電の関係、そして ボイラー の組み合わせやプラント配置に対する直接的な示唆に焦点を当てます。\"}","蒸気タービン",{"id":2613,"slug":1411,"locale":1636,"data":2614,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2615,"name_icon":25},"fdy.recipe.steel-beams-t1.ja","{\"description\":\"Steel Beams (T1)（鋼梁（T1））は、[[fdy.term.advanced_smelter|高度溶鉱炉]]で[[fdy.term.xenoferrite_ignium_ore_blend|ゼノフェライト・イグニウム鉱石混合物]]を6秒で処理し、鉄骨梁を1個生産する製錬レシピである。\",\"canonical_id\":\"Steel Beams (T1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t1\"}","Steel Beams (T1)（鋼梁（T1））",{"id":2617,"slug":1416,"locale":1636,"data":2618,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2619,"name_icon":25},"fdy.recipe.steel-beams-t2.ja","{\"description\":\"`鋼梁（T2）`は[[fdy.term.advanced_smelter|高度溶鉱炉]]で行う製錬レシピで、[[fdy.term.advanced_xenoferrite_ignium_ore_blend|高度なゼノフェライト・イグニウム鉱石混合物]]を6秒で`鉄骨梁`×2に精製する。中間素材の生産効率を高める工程である。\",\"canonical_id\":\"Steel Beams (T2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t2\"}","Steel Beams (T2)（鋼梁（T2））",{"id":2621,"slug":1421,"locale":1636,"data":2622,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2623,"name_icon":25},"fdy.recipe.tank.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で[[fdy.term.tank_i|タンクⅠ]]を1つ製造する組立レシピである。[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]、鉄骨梁、[[fdy.term.advanced_machinery_parts|精密機械部品]]を消費し、5秒で完成する。\",\"canonical_id\":\"Tank\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.tank_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.tank_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.tank\"}","タンク",{"id":2625,"slug":1426,"locale":1636,"data":2626,"updated_at":2194,"created_at":1639,"listed_only":168,"name_label":2627,"name_icon":25},"fdy.recipe.technum.ja","{\"description\":\"テクナムは精錬カテゴリのレシピである。精錬炉で原料を加工して生成物を生産する工程を定義するレシピであり、入力・出力は構造データに含まれていない。\",\"category\":\"smelting\",\"name\":\"fdy.term.technum\"}","テクナム",{"id":2629,"slug":1433,"locale":1636,"data":2630,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2631,"name_icon":25},"fdy.recipe.technum-ore.ja","{\"description\":\"[[fdy.term.crusher_i|粉砕機Ⅰ]]で[[fdy.term.technum_ore_rubble|テクナム鉱石の粗石]]を1個加工し、1.5秒で[[fdy.term.technum|テクナム]]鉱石を1個得る採掘系レシピである。[[fdy.term.research_ore_refinement|鉱石の精製]]工程を担う。\",\"canonical_id\":\"Technum Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore\"}","テクナム鉱石",{"id":2633,"slug":1438,"locale":1636,"data":2634,"updated_at":189,"created_at":1440,"listed_only":168,"name_label":2635,"name_icon":25},"fdy.recipe.technum-ore-alternative.ja","{\"description\":\"[[fdy.term.technum_ore|Technum Ore]] (Alternative)は採掘カテゴリのレシピで、[[fdy.term.crusher_i|粉砕機Ⅰ]]で所要時間1.5秒。材料は[[fdy.term.technum_ore_rubble|テクナム鉱石の粗石]]×2と[[fdy.term.xeno_crystal|ゼノ結晶]]×1で、出力は[[fdy.term.technum|テクナム]]鉱石×3（主要出力：テクナム鉱石）である。\",\"canonical_id\":\"Technum Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore_alternative\"}","テクナム鉱石(代替)",{"id":2637,"slug":1444,"locale":1636,"data":2638,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2639,"name_icon":25},"fdy.recipe.technum-rods.ja","{\"description\":\"[[fdy.term.technum|テクナム]]・ロッドの組立レシピで、[[fdy.term.technum_ore_rubble|テクナム鉱石の粗石]]×2を3秒で加工してテクナム・ロッド×1を生産する。テクナム系素材の中間部品を作る基本工程である。\",\"canonical_id\":\"Technum Rods\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.technum_rods\"}","テクナム・ロッド",{"id":2641,"slug":1449,"locale":1636,"data":2642,"updated_at":2643,"created_at":1639,"listed_only":168,"name_label":2644,"name_icon":25},"fdy.recipe.technum-rods-tier-1.ja","{\"description\":\"[[fdy.term.advanced_smelter|高度溶鉱炉]]で[[fdy.term.technum_ore_rubble|テクナム鉱石の粗石]]1から[[fdy.term.technum_rods|テクナム・ロッド]]1を3秒で精錬する、smeltingカテゴリのレシピである。[[fdy.term.technum|テクナム]]資源の基礎加工に用いる。\",\"canonical_id\":\"Technum Rods (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_1\"}","2026-06-11 07:40:29","テクナム・ロッド(ティア1)",{"id":2646,"slug":1454,"locale":1636,"data":2647,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2648,"name_icon":25},"fdy.recipe.technum-rods-tier-2.ja","{\"description\":\"[[fdy.term.advanced_smelter|高度溶鉱炉]]で[[fdy.term.technum_ore|テクナム鉱石]]×2を6秒かけて精錬し、[[fdy.term.technum_rods|テクナム・ロッド]]×3を生産する製錬レシピである。[[fdy.term.technum|テクナム]]・ロッドの量産に用いられる。\",\"canonical_id\":\"Technum Rods (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_2\"}","テクナム・ロッド(ティア2)",{"id":2650,"slug":1459,"locale":1636,"data":2651,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2652,"name_icon":25},"fdy.recipe.technum-rods-tier-3.ja","{\"description\":\"[[fdy.term.casting_machine|鋳造機]]で[[fdy.term.molten_technum|溶融テクナム]]15を7.5秒かけて加工し、[[fdy.term.technum_rods|テクナム・ロッド]]を5個生産する製錬レシピである。[[fdy.term.technum|テクナム]]素材を棒材へ変換し、後続の製造工程に供給する。\",\"canonical_id\":\"Technum Rods (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.molten_technum\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.technum_rods_tier_3\"}","テクナム・ロッド(ティア3)",{"id":2654,"slug":1464,"locale":1636,"data":2655,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2656,"name_icon":25},"fdy.recipe.telluxite-ingot.ja","{\"description\":\"[[fdy.term.telluxite_ore|テルキサイト鉱石]]4個を6秒かけて精錬し、テルキサイト・インゴット1個を作る製錬レシピである。[[fdy.term.advanced_smelter|高度溶鉱炉]]で生産され、テルキサイト素材の基礎となる。\",\"canonical_id\":\"Telluxite Ingot\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_ingot\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.telluxite_ingot\"}","テルキサイト・インゴット",{"id":2658,"slug":1469,"locale":1636,"data":2659,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2660,"name_icon":25},"fdy.recipe.telluxite-ore.ja","{\"description\":\"[[fdy.term.crusher_i|粉砕機Ⅰ]]で[[fdy.term.telluxite_ore_rubble|テルキサイト鉱石の粗石]]×4を加工し、テルキサイト鉱石×1を得る採掘系レシピである。テルキサイト資源の精製に用いられる。\",\"canonical_id\":\"Telluxite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.telluxite_ore\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore_rubble\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.telluxite_ore\"}","テルキサイト鉱石",{"id":2662,"slug":1474,"locale":1636,"data":2663,"updated_at":2428,"created_at":1639,"listed_only":168,"name_label":2664,"name_icon":25},"fdy.recipe.telluxite-wafer.ja","{\"canonical_id\":\"Telluxite Wafer\",\"name\":\"fdy.term.telluxite_wafer\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_wafer\",\"ingredients\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1}],\"time_seconds\":24,\"building\":\"fdy.term.casting_machine\",\"description\":\"telluxite-wafer は、FOUNDRY システムにおいてコンポーネントに分類されるアイテムです。コンポーネント級のアイテムとして、独立した製作部品として機能し、プレイヤーや機械のインベントリに保管できるほか、ゲーム内の製作および製造システムにおけるレシピや生産チェーンの入力として使用できます。telluxite-wafer はゲームデータ内で正規名称として参照され、コンポーネント入力を必要とする他のアイテム、機械、または組立品の構成要素となります。\"}","テルキサイトウエハー",{"id":2666,"slug":1479,"locale":1636,"data":2667,"updated_at":1677,"created_at":1440,"listed_only":168,"name_label":2668,"name_icon":25},"fdy.recipe.train-cargo-wagon.ja","{\"description\":\"[[fdy.term.research_trains|列車]]貨物車両 のレシピは、固形アイテムの輸送に使います。このレシピは、ワゴンが液体や気体ではなくバルク資材を運ぶように設定されているときの、列車物流における貨物用の選択肢です。\\n\\nこのレシピは鉄道システムの一部であり、列車貨物車両 がどの種類の貨物を扱えるかを決定します。実際には、採掘した資源、製造した品物、その他の固体ペイロードを列車ネットワークで運ぶための選択です。\\n\\n- 固形貨物専用のワゴンにしたいときに使います。\\n- 液体や気体の輸送には向いていません。\\n- このレシピはワゴンの貨物設定に結びついているため、そのワゴンで積み降ろしできるものを定義します。\",\"canonical_id\":\"Train Cargo Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_cargo_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_cargo_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_cargo_wagon\"}","列車貨物車両",{"id":2670,"slug":1484,"locale":1636,"data":2671,"updated_at":1677,"created_at":1486,"listed_only":168,"name_label":2672,"name_icon":25},"fdy.recipe.train-engine.ja","{\"canonical_id\":\"Train Engine\",\"name\":\"fdy.term.train_engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_engine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.train_engine\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.research_trains|列車]]エンジン は、Foundry で列車を推進するために使われる機関車です。これは一方向の[[fdy.term.train_tracks|線路]]構成を想定しており、列車はその場で反転するのではなく、前後が固定された状態で走行するとみなされます。\\n\\nプッシュプル構成では、列車エンジン が 2 台必要です。1 台を先頭に、もう 1 台を最後尾に配置します。これにより、列車は方向転換をせずにどちらの方向にも運行できるため、線路の形状や駅の配置の都合で後退が現実的でないレイアウトに適しています。\\n\\n実際には、列車エンジン は走行方向を定義し、鉄道コンボイの中核となる動力要素として機能します。これを中心に鉄道網を設計する場合、主な判断は、素直な一方向運行にするか、それとも両端にエンジンを備えたプッシュプル構成にするかです。\"}","列車エンジン",{"id":2674,"slug":1490,"locale":1636,"data":2675,"updated_at":1677,"created_at":1486,"listed_only":168,"name_label":2676,"name_icon":25},"fdy.recipe.train-loading-station.ja","{\"canonical_id\":\"Train Loading Station\",\"name\":\"fdy.term.train_loading_station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_loading_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_loading_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"The Train Loading Station は、ワゴンの積み込みまたは積み下ろしを可能にする [[fdy.term.train_station|Train Station]] の拡張です。各ワゴンには専用の Loading Station が必要なため、完全な[[fdy.term.research_trains|列車]]構成では車両ごとに1つの Loading Point を設計する必要があります。これは列車と接続された物流の間で貨物をやり取りするために使われ、Solid Goods、Gases、Liquids の3つのモードがあります。\\n\\nStation のモードによって処理できる素材の種類が決まるため、Station の種類をワゴンおよび移動させる資源に合わせることが重要です。各ワゴンに個別の Loading Station が必要なため、複数ワゴンの列車を効率よく扱うには、通常、Station は[[fdy.term.train_tracks|線路]]に沿って順番に配置されます。\\n\\n- Solid Goods モードは、アイテム貨物に使用します。\\n- Gases モードは、気体資源に使用します。\\n- Liquids モードは、液体貨物に使用します。\\n- モード選択とやり取りするには、RMB を長押しします。\"}","列車積み込みステーション",{"id":2678,"slug":1495,"locale":1636,"data":2679,"updated_at":1677,"created_at":1486,"listed_only":168,"name_label":2680,"name_icon":25},"fdy.recipe.train-signal.ja","{\"canonical_id\":\"Train Signal\",\"name\":\"fdy.term.train_signal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_signal\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_signal\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.research_trains|列車]]の信号 は、Signal と Chain Signal の 2 つの動作モードを持つ信号装置を生み出す、鉄道信号用のレシピ項目です。このアイテムは列車ネットワークの制御に関係しており、右マウスボタンを押し続けることでモードを変更できます。そのため、単一用途の部品というよりも柔軟な鉄道インフラの一部であり、同じレシピ項目で両方の信号タイプを扱えるようになっています。\\n\\n実際に重要なのは、列車の信号 が単なる固定出力ではないという点です。2 つのモードにより、鉄道システムの組み方に応じて、通常の信号としても Chain Signal としても機能できます。そのため、列車の移動、間隔、経路制御を管理するための基本ツール群の一部になっています。列車ネットワークを構築したり拡張したりしているプレイヤーは、設置や作成を行う前にモード切り替えを意識しておくべきです。というのも、場所に対して信号タイプが合っていないと、列車の通過のしかたに影響するためです。\\n\\nモード切り替えは簡単です。RMB を押し続けると Signal と Chain Signal を切り替えられます。これは、このレシピ項目について明示されている唯一の操作であり、このアイテムを扱う際に覚えておくべき重要な挙動です。\\n\\n- 利用できるモードは 2 つで、Signal と Chain Signal です。\\n- RMB を押し続けると 2 つのモードを切り替えられます。\\n- このレシピ項目は列車インフラと信号制御に結びついています。\\n- その柔軟性により、さまざまな鉄道制御の状況で役立ちます。\"}","列車の信号",{"id":2682,"slug":1500,"locale":1636,"data":2683,"updated_at":1677,"created_at":1502,"listed_only":168,"name_label":2684,"name_icon":25},"fdy.recipe.train-station.ja","{\"canonical_id\":\"Train Station\",\"name\":\"fdy.term.train_station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.research_trains|列車]]ステーション は、列車 の停車地点として機能する、レシピに関連する施設です。その目的は単純で、列車が停止できる場所を示し、鉄道ネットワークの経路設定と運行の流れの一部になります。\\n\\n利用できる情報では基本的な機能しか確認できないため、実用上の要点は、列車をここで停止させられるということだけです。実際のプレイでは、列車ステーション は列車を通過させ続けるのではなく、途中で止めたい場所に設置するべき施設になります。\\n\\n- 列車 はここで停止できます。\\n- この駅の役割は、列車システム内の指定された停止地点を提供することです。\\n- 利用可能な資料には、それ以外の挙動、生産効果、特別な相互作用は記載されていません。\"}","列車ステーション",{"id":2686,"slug":1506,"locale":1636,"data":2687,"updated_at":1677,"created_at":1502,"listed_only":168,"name_label":2688,"name_icon":25},"fdy.recipe.train-tanker-wagon.ja","{\"canonical_id\":\"Train Tanker Wagon\",\"name\":\"fdy.term.train_tanker_wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tanker_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_tanker_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.research_trains|列車]][[fdy.term.research_tank|タンク]]車両 は、液体と気体の輸送向けに設計された列車用ワゴンを生産するためのレシピです。これは Foundry における鉄道物流チェーンの一部であり、通常の固形貨物ワゴンでは扱えない流体貨物を列車で運ぶための専用手段を提供します。\\n\\nこのレシピは液体と気体を前提としているため、工場が[[fdy.term.pipe|パイプ]]互換の生産に依存し始めたときや、流体出力を鉄道でより長距離へ出荷したいときに最も役立ちます。実際には、固定配管ネットワークを使わずに、貯蔵された資源を採掘地点、処理施設、遠隔の製造拠点の間で移送したい構成に適しています。\\n\\n- 列車による流体および気体の輸送に使用します。\\n- 固形物の運搬ではなく、タンカー物流のワゴン形態として機能します。\\n- 液体または気体の材料を生産する、あるいは消費する生産ラインと組み合わせるのに最適です。\"}","列車タンク車両",{"id":2690,"slug":1511,"locale":1636,"data":2691,"updated_at":1644,"created_at":1513,"listed_only":168,"name_label":2692,"name_icon":25},"fdy.recipe.train-tracks.ja","{\"description\":\"`[[fdy.term.assembler_i|アセンブラーⅠ]]`で`鉄骨梁`を1.5秒かけて加工し、`線路`を1本生産する組立レシピである。鉄道網の建設に必要な基礎資材を供給する。\",\"canonical_id\":\"Train Tracks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tracks\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_tracks\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tracks\"}","線路",{"id":2694,"slug":1517,"locale":1636,"data":2695,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2696,"name_icon":25},"fdy.recipe.transformer-large.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で10秒かけて[[fdy.term.research_transformer_large|変圧器（大）]]を1つ製造する組立レシピである。[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]25、[[fdy.term.electronic_components|電子部品]]10、[[fdy.term.circuit_board|配電盤]]10を消費し、電力配線設備の中核部品を供給する】【。\",\"canonical_id\":\"Transformer (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.transformer_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_large\"}","変圧器(大)",{"id":2698,"slug":1522,"locale":1636,"data":2699,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2700,"name_icon":25},"fdy.recipe.transformer-small.ja","{\"canonical_id\":\"Transformer (Small)\",\"name\":\"fdy.term.transformer_small\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.transformer_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.transformer_small|変圧器（小）]] は FOUNDRY システムにおける処理建物です。処理カテゴリの構造物として、変圧器（小） は製造および資源変換の連鎖の一部として、アイテムや流体の入力を対応する出力へ変換します。生産ラインに組み込むことを想定しており、ゲームの処理メカニクスと連動します。このエンティティはローカライズ名「変圧器（小）」で識別され、その主な役割は、より大きな施設レイアウトの中でコンパクトな処理ノードとして機能することです。\"}","変圧器(小)",{"id":2702,"slug":1527,"locale":1636,"data":2703,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2704,"name_icon":25},"fdy.recipe.transport-ship-port.ja","{\"canonical_id\":\"Transport Ship Port\",\"name\":\"fdy.term.transport_ship_port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transport_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":400},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":200},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.energy_cell\",\"count\":40},{\"item\":\"fdy.term.polymer_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.transport_ship_port\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.transport_ship_port|輸送船の港]] は、旧式の輸送船システムに紐づく旧来の物流建物です。Update 2: Early Access, Galactic Commerce より前は、transport ship を使って Space Platform から工場へアイテムを運んでいました。その機能はアップデートで削除されたため、現在のプレイでは 輸送船の港 は当初の役割を果たしていません。\\n\\n古い内容や、アップデート前の物流チェーンに関する記述を扱っている場合、重要なのは transport ship のルートがすでに時代遅れになっていることです。現在の代替手段は [[fdy.term.recipe_shipping_pad_small|輸送パッド（小）]] と [[fdy.term.recipe_shipping_pad_medium|輸送パッド（中）]] で、これらが Space Platform と工場のあいだでアイテムを輸送するために使われます。そのため、輸送船の港 は新しいレイアウトを計画する際に考慮すべき建物というより、旧システムの一部として扱うべきです。\\n\\n- Update 2 より前は、Space Platform から工場へアイテムを運ぶ transport ship 方式の一部でした。\\n- Update 2: Early Access Galactic Commerce では、その輸送機能が削除されました。\\n- 輸送パッド（小） と 輸送パッド（中） が想定されている代替手段です。\\n- transport ship のルートに基づく戦略や工場設計は、現在のゲームでは古くなっています。\"}","輸送船の港",{"id":2706,"slug":1532,"locale":1636,"data":2707,"updated_at":1638,"created_at":1639,"listed_only":168,"name_label":2708,"name_icon":25},"fdy.recipe.tropical-rainforest-seed-plants.ja","{\"canonical_id\":\"Tropical Rainforest Seed (Plants)\",\"name\":\"fdy.term.tropical_rainforest_seed_plants\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"description\":\"[[fdy.term.tropical_rainforest_seed_plants|熱帯雨林の種子（植物）]] は、FOUNDRY システムにおける装飾建築物です。decor に分類される装飾オブジェクトとして機能し、ゲーム内の環境の中で Tropical Rainforest Seed を表現することを目的としています。この建築物には、提示されたデータ上ではゲームプレイ上の入力、出力、または生産レシピは関連付けられていません。役割は純粋に見た目の演出であり、植物をテーマにした装飾が欲しいプレイヤー製作のエリアやシーンを彩るために使われます。\"}","熱帯雨林の種子(植物)",{"id":2710,"slug":1537,"locale":1636,"data":2711,"updated_at":2643,"created_at":1639,"listed_only":168,"name_label":2712,"name_icon":25},"fdy.recipe.tropical-rainforest-seed-trees.ja","{\"description\":\"[[fdy.term.greenhouse|温室]]で[[fdy.term.tropical_rainforest_seed_trees|熱帯雨林の種子（樹木）]]、[[fdy.term.mineral_rocks|鉱物岩]]、水を使い、300秒かけて[[fdy.term.tropical_rainforest_seed_trees]]を3個生産する燃料レシピである。\",\"canonical_id\":\"Tropical Rainforest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_trees\"}","熱帯雨林の種子(樹木)",{"id":2714,"slug":1542,"locale":1636,"data":2715,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2716,"name_icon":25},"fdy.recipe.walkway.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]3を1.5秒かけて加工し、[[fdy.term.research_walkways|通路]]を1つ製作する組立レシピである。基地内の移動用通路の生産に使われる。\",\"canonical_id\":\"Walkway\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.walkway\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.walkway\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.walkway\"}","通路",{"id":2718,"slug":1547,"locale":1636,"data":2719,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2720,"name_icon":25},"fdy.recipe.wall-light.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で2秒かけて、[[fdy.term.xenoferrite_plates|ゼノフェライト・プレート]]2と[[fdy.term.electronic_components|電子部品]]1から[[fdy.term.wall_light_i|壁掛け照明Ⅰ]]を1つ製作する組み立てレシピである。\",\"canonical_id\":\"Wall Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wall_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wall_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wall_light\"}","壁掛け照明",{"id":2722,"slug":1552,"locale":1636,"data":2723,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2724,"name_icon":25},"fdy.recipe.weapon-components.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で[[fdy.term.firmarlite_sheet|ファーマーライトシート]]、[[fdy.term.machinery_parts|機械部品]]、[[fdy.term.explosives|爆発物]]を6秒かけて加工し、武器の部品を1個製造する組立レシピである。戦闘用装備の制作に用いられる。\",\"canonical_id\":\"Weapon Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.weapon_components\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.weapon_components\"}","武器の部品",{"id":2726,"slug":1557,"locale":1636,"data":2727,"updated_at":2428,"created_at":1639,"listed_only":168,"name_label":2728,"name_icon":25},"fdy.recipe.wire-coil.ja","{\"canonical_id\":\"Wire Coil\",\"name\":\"fdy.term.wire_coil\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wire_coil\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"description\":\"wire-coil は、FOUNDRY システムにおける component に分類される item です。これは中間級の クラフト component 兼 supply part として機能し、生産チェーン内で使われます。recipe の入力として、また conductive な金属要素や巻線された金属要素を必要とする machine や assembly process で消費される material として用いられます。component クラスの item として、wire-coil は他の component や raw material と組み合わせることで、さまざまな manufacturing recipe における finished good や intermediate product の生成に使われることを意図しています。\"}","ワイヤーコイル",{"id":2730,"slug":1562,"locale":1636,"data":2731,"updated_at":1787,"created_at":1639,"listed_only":168,"name_label":2732,"name_icon":25},"fdy.recipe.wooden-blocks.ja","{\"canonical_id\":\"Wooden Blocks\",\"name\":\"fdy.term.wooden_blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"wooden-blocks は、FOUNDRY のシステム内で decor に分類される建物です。このエンティティについては構造データのみが提供されています。これは装飾用の建物であり、ゲーム内の建築・配置システムにおいて装飾的または美観上の役割を果たすことを意図しています。入力、出力、レシピ、その他の機械的属性は提供されていません。この建物のゲーム内での主な分類は、wooden-blocks という名前の decor タイプの建物です。\"}","木製ブロック",{"id":2734,"slug":1567,"locale":1636,"data":2735,"updated_at":1787,"created_at":1639,"listed_only":168,"name_label":2736,"name_icon":25},"fdy.recipe.wooden-decor-blocks.ja","{\"canonical_id\":\"Wooden Decor Blocks\",\"name\":\"fdy.term.wooden_decor_blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_decor_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_decor_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"wooden-decor-blocks は、FOUNDRY システムにおいて decor に分類される建物です。これは、ゲーム内の建物分類体系の中で装飾構造物として機能し、正規名称は wooden-decor-blocks として識別されます。提供されたデータには、追加の構造的な入力、出力、またはゲームプレイ上の接続は示されていません。decor に分類されていることから、その役割は生産や資源処理ではなく、視覚的またはテーマ的な装飾を提供することにあります。この項目は、FOUNDRY データセット内で decor カテゴリの建物レコードとしてのみ存在しています。\"}","木製飾りブロック",{"id":2738,"slug":1572,"locale":1636,"data":2739,"updated_at":1638,"created_at":1513,"listed_only":168,"name_label":2740,"name_icon":25},"fdy.recipe.xeno-crystal-extractor.ja","{\"canonical_id\":\"Xeno-Crystal-Extractor\",\"name\":\"fdy.term.xeno_crystal_extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_crystal_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_crystal_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.xeno_crystal_extractor|ゼノ結晶抽出装置]] は、機能させるために Crystal Deposit の真上に直接設置しなければならない建物です。設置すると、その鉱床からクリスタルを採掘し、その資源を回収する基本手段として機能します。\\n\\nXeno Power Cores と Robot Workstations を供給すると出力を大幅に増やせるため、補助なしの抽出機よりもはるかに効率的です。有効な鉱床タイルに依存するため、配置が最大の制約になります。汎用的な建物としては使えず、Crystal Deposits がある場所でのみ有用です。\\n\\n- Crystal Deposit の真上に直接設置してください。そうしないと採掘できません。\\n- Xeno Power Cores は生産量を大きく押し上げます。\\n- Robot Workstations も出力を大幅に増加させます。\\n- 強化後の採掘量を維持できる豊富な鉱床で最も価値があります。\"}","ゼノ結晶抽出装置",{"id":2742,"slug":1577,"locale":1636,"data":2743,"updated_at":1644,"created_at":1639,"listed_only":168,"name_label":2744,"name_icon":25},"fdy.recipe.xeno-logistics-container.ja","{\"description\":\"[[fdy.term.assembler_i|アセンブラーⅠ]]で製作する組立レシピで、[[fdy.term.machinery_parts|機械部品]]、[[fdy.term.electronic_components|電子部品]]、[[fdy.term.xeno_scrap|ゼノ・スクラップ]]、[[fdy.term.xeno_crystal|ゼノ結晶]]を使って[[fdy.term.xeno_logistics_container|ゼノロジスティクス・コンテナ]]を1個生産する。製作時間は5秒である。\",\"canonical_id\":\"Xeno-Logistics 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