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정리했다.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":167,"slug":168,"locale":150,"scope":151,"entity_type":25,"title":169,"description":170,"hero_image":25,"source_url":171,"source_license":155,"group_key":164,"nav_order":172,"sidebar_hidden":158},"peglin:cruciball:ko","cruciball","크루시볼","**크루시볼** 은 Peglin 의 상승 (어센션) 시스템이다. 20 단계의 난이도 레벨이 있으며, 각 레벨은 바로 이전 레벨로 게임을 클리어해야 해금된다. 각 레벨은 이전의 모든 제약에 더해 새로운 영구 위험 요소를 하나씩 추가하므로, 크루시볼 20 런은 모든 변경자를 한꺼번에 짊어진다.\n\n## 레벨이 쌓이는 방식\n초반 레벨은 경제와 보드를 갉아먹는다 — **Lv.1** 은 약화된 **Pebball** 로 시작하고, **Lv.3** 과 **Lv.5** 는 모든 보드에서 Crit Peg 와 Refresh Peg 를 하나씩 없애며, **Lv.8** 은 시작 골드를 0 으로 만든다. 중반 레벨은 적의 압박을 키운다 — **Lv.6** 과 **Lv.10** 은 적과 보스의 체력을 늘리고, **Lv.7** 과 **Lv.13** 은 전투 후·보스 후 회복을 깎으며, **Lv.15** 는 재장전할 때마다 적에게 추가 턴을 준다.\n\n후반부는 얇은 여유로 생존하는 것이 핵심이다 — **Lv.14** 는 최대 HP 15% 감소로 시작, **Lv.11** 과 **Lv.16** 은 쓸모없는 **Terriball** 과 **Horriball** 을 안기고, **Lv.18** 은 Haglin 상점 가격을 올리며, **Lv.20** 은 각 보스를 고유하게 더 흉악하게 만든다. 모든 클래스로 크루시볼 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