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disassembler

CategoryCrafting
disassembler
Category
Crafting
Planet
Serpulo
Footprint
3x3
Power consumption
4
Item capacity
20
Version history

{| class="fandom-table" !'''Update'''

!'''Changes'''
Version 6.0
Officially introduced.
-
Version 7.0, Build 128
*Build time decreased (7.2 seconds → 6).
*Build cost changed:
**Graphite cost decreased (140 → 0).
** Surge Alloy cost decreased (70 → 0).
**80 Thorium added to build cost.
**40 Plastanium added to build cost.
*Probability weights changed:
**Weight of Sand remains at 4.
**Weight of Graphite remains at 2.
** Weight of Titanium remains at 2.
**Weight of Thorium increased from 1 to 2.
-
Version 7.0, Build 131
Probability weights for all items halved (Sand: 4 → 2, Everything else: 2 → 1). Does not affect gameplay.
-
Version 7.0, Build 136
Health increased (360 → 465).
-
Version 7.0, Build 140
Slag consumption rate increased (7.1/second → 7.2).
}

Source: Fandom: Disassembler (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Overview

The Disassembler is a late-game production building that converts slag into a random assortment of refined resources. It acts as a high-throughput scrap refinery that consumes large amounts of slag and power to produce items such as Sand, Titanium, Thorium, Graphite and occasionally others according to internal probability weights. The Disassembler is commonly used to supply hard-to-mine resources on sectors lacking those ores, and it integrates into mid-to-late game factory chains and reactor support.

The Disassembler requires slag as its primary input and a steady power supply to operate at full capacity. Its output is randomized but weighted: Sand has the highest chance, with Titanium and Graphite appearing less frequently and Thorium being rarer but more common than in earlier versions. Because it can generate Thorium and Titanium, the Disassembler pairs naturally with Thorium Reactors and cryofluid production: it can produce reactor fuel and feed Cryofluid Mixers for cooling and alloy chains. A single Disassembler running at full capacity typically produces enough Thorium and Titanium to support several reactors and a Cryofluid Mixer, but its random output means it is best used to supplement dedicated, predictable production lines rather than completely replace them.

Practical usage and interactions:

  • Power and slag demands are high; plan robust slag logistics and stable power (Thorium Reactors or large thermal arrays) to avoid interruptions.
  • Use Disassemblers on sectors where certain ores (Thorium, Titanium) are absent but can be provided initially via starting loadouts or imports; the Disassembler can then expand local supplies.
  • Because outputs are probabilistic, run Disassemblers in parallel or alongside deterministic production (Smelters/Crucibles, Pulverizers, separated production lines) to smooth supply for critical items like Titanium and Thorium.
  • Sand output is slightly higher on average than a Pulverizer’s, but Disassemblers consume more power and scrap per second and are less consistent; employ them where variable sand complements other sources (e.g., Phase Fabric production with Thorium in a Phase Weaver).
  • Graphite from Disassemblers is usable for turret ammunition and as a supplement/replacement for coal-based graphite production; consider using Graphite ammo for Ripples and Spectres to protect the expensive Disassembler installation.
  • For reactor-centric bases, Disassemblers support reactor fleets: their combined Thorium/Titanium output can sustain multiple reactors and a Cryofluid Mixer, but do not rely on a single Disassembler to supply critical coolant or fuel due to randomness.
  • Be aware of build and operation costs: the Disassembler’s required materials and build time have been tuned across versions (it was introduced in Version 6.0; subsequent balances adjusted build time, costs and output weights). Slag consumption rate and health were modified in later updates, so plan defenses accordingly.

Deploy Disassemblers as part of a diversified resource strategy: they excel at turning abundant slag into useful but uneven streams of refined resources, making them powerful adjuncts to conventional mining and smelting networks rather than sole suppliers.