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Machinery Parts]] are a crafted item whose production speed and output were adjusted in early patches. The item’s documented history focuses on balancing changes to crafting time rather than any special mechanics, so the available information is limited to how quickly characters and assemblers can make it and how much is produced per craft.\\n\\n- Patch 0.6.0: character crafting time was reduced from 1.5 to 1.125, and the output was increased to **2**.\\n- Patch 0.6.02116 (Update 2, Hotfix #3): character crafting time was reduced again from 1.125 to **0.666**, and assembler crafting time was reduced from 4.5 to **4**.\",\"canonical_id\":\"Advanced Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2}],\"time_seconds\":4.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_machinery_parts\"}","2026-06-10 19:09:31","2026-05-28 08:44:34",{"id":170,"slug":171,"locale":7,"data":172,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.advanced-smelter.en","advanced-smelter","{\"description\":\"[[fdy.term.advanced_smelter|Advanced Smelter]] is an assembly recipe that produces one Advanced Smelter in 10 seconds. The recipe requires 15 steel beams, 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.circuit_board|Circuit Board]] as ingredients and yields Advanced Smelter ×1 as its primary output. This recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building. It defines the production cost and processing time for obtaining the Advanced Smelter item within the FOUNDRY system.\",\"canonical_id\":\"Advanced Smelter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_smelter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.advanced_smelter\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_smelter\"}","2026-06-04 19:05:37","2026-05-28 08:44:35",{"id":176,"slug":177,"locale":7,"data":178,"updated_at":179,"created_at":180,"listed_only":158},"fdy.recipe.advanced-xenoferrite-ignium-ore-blend.en","advanced-xenoferrite-ignium-ore-blend","{\"description\":\"**Advanced Xenoferrite-Ignium Ore Blend** is a mining recipe processed in a **[[fdy.term.crusher_i|Crusher I]]** that combines **[[fdy.term.xenoferrite_ore|Xenoferrite Ore]]** and **[[fdy.term.ignium_ore|Ignium Ore]]** into one blended ore product. It takes 3 seconds to craft and produces **Advanced Xenoferrite-Ignium Ore Blend** as its primary output.\",\"canonical_id\":\"Advanced Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":4},{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\"}","2026-06-11 02:11:04","2026-05-28 08:44:33",{"id":182,"slug":183,"locale":7,"data":184,"updated_at":179,"created_at":180,"listed_only":158},"fdy.recipe.air-intake-base.en","air-intake-base","{\"description\":\"Air Intake Base is an assembly recipe that produces one Air Intake Base in [[fdy.term.assembler_i|Assembler I]] over 20 seconds. It requires [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier fabrication step for constructing or supporting air intake infrastructure in the factory.\",\"canonical_id\":\"Air Intake Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.air_intake_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.air_intake_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.air_intake_base\"}",{"id":186,"slug":187,"locale":7,"data":188,"updated_at":179,"created_at":180,"listed_only":158},"fdy.recipe.assembler-i.en","assembler-i","{\"description\":\"[[fdy.term.assembler_i|Assembler I]] is an assembly recipe that produces one Assembler I in 8 seconds. It is crafted from 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], and is tied to the Assembler I building.\",\"canonical_id\":\"Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_i\"}",{"id":190,"slug":191,"locale":7,"data":192,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.assembler-ii.en","assembler-ii","{\"description\":\"[[fdy.term.assembler_ii|Assembler II]] is an assembly recipe that produces one Assembler II in 6 seconds. The recipe consumes one [[fdy.term.assembler_i|Assembler I]] and six [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] as ingredients. It is categorized under assembly and is crafted at the Assembler I building. The recipe's primary output is Assembler II and it yields a single unit per operation.\",\"canonical_id\":\"Assembler II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_ii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_ii\"}",{"id":194,"slug":195,"locale":7,"data":196,"updated_at":179,"created_at":180,"listed_only":158},"fdy.recipe.assembler-iii.en","assembler-iii","{\"description\":\"[[fdy.term.assembler_iii|Assembler III]] is an assembly recipe that upgrades an [[fdy.term.assembler_ii|Assembler II]] into an Assembler III. It takes 20 Firmarlite Sheets and 10 Circuit Boards and requires 6 seconds to complete, producing one Assembler III for use as the higher-tier assembly building in the production chain.\",\"canonical_id\":\"Assembler III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_iii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembler_iii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_iii\"}",{"id":198,"slug":199,"locale":7,"data":200,"updated_at":167,"created_at":180,"listed_only":158},"fdy.recipe.assembly-line-merger.en","assembly-line-merger","{\"description\":\"**[[fdy.term.assembly_line_merger|Assembly Line Merger]]** is an assembly recipe crafted in the **[[fdy.term.assembler_i|Assembler I]]** that produces one **Assembly Line Merger** after 5 seconds. It consumes **25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **6 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **2 [[fdy.term.circuit_board|Circuit Board]]**. This recipe is part of the assembly chain and creates the machine component used to expand or connect production lines in FOUNDRY.\",\"canonical_id\":\"Assembly Line Merger\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_merger\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_merger\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_merger\"}",{"id":202,"slug":203,"locale":7,"data":204,"updated_at":179,"created_at":180,"listed_only":158},"fdy.recipe.assembly-line-painter.en","assembly-line-painter","{\"description\":\"[[fdy.term.assembly_line_painter|Assembly Line Painter]] is an assembly recipe crafted in [[fdy.term.assembler_i|Assembler I]] that produces 1 Assembly Line Painter in 8 seconds. It consumes 40 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 10 Circuit Boards, and 10 Hydraulic Pistons, making it a mid-tier manufacturing step that turns advanced components into the painter used for assembly-line production.\",\"canonical_id\":\"Assembly Line Painter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_painter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_painter\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_painter\"}",{"id":206,"slug":207,"locale":7,"data":208,"updated_at":179,"created_at":180,"listed_only":158},"fdy.recipe.assembly-line-producer.en","assembly-line-producer","{\"description\":\"**[[fdy.term.assembly_line_producer|Assembly Line Producer]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that takes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.circuit_board|Circuit Board]]**, and **[[fdy.term.hydraulic_piston|Hydraulic Piston]]** to produce one **Assembly Line Producer**. It is the manufacturing process used to create this machine component within the assembly system.\",\"canonical_id\":\"Assembly Line Producer\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_producer\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_producer\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_producer\"}",{"id":210,"slug":211,"locale":7,"data":212,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.assembly-line-rail.en","assembly-line-rail","{\"description\":\"[[fdy.term.assembly_line_rail|Assembly Line Rail]] is an assembly recipe that produces one Assembly Line Rail in 3 seconds. The recipe consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and is crafted in the [[fdy.term.assembler_i|Assembler I]]. As the primary_output_item Assembly Line Rail, this recipe is used to create the structural rail components required for constructing and extending automated assembly lines within the production network. The recipe is categorized under assembly and must be processed by an Assembler I to yield the finished rail component.\",\"canonical_id\":\"Assembly Line Rail\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_rail\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_rail\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_rail\"}",{"id":214,"slug":215,"locale":7,"data":216,"updated_at":179,"created_at":180,"listed_only":158},"fdy.recipe.assembly-line-splitter.en","assembly-line-splitter","{\"description\":\"**[[fdy.term.assembly_line_splitter|Assembly Line Splitter]]** is an assembly recipe in *FOUNDRY* that produces one **Assembly Line Splitter** in **[[fdy.term.assembler_i|Assembler I]]** over 5 seconds. It consumes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **[[fdy.term.circuit_board|Circuit Board]]**, making it a crafted component tied to the game’s assembly production chain.\",\"canonical_id\":\"Assembly Line Splitter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_splitter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_splitter\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_splitter\"}",{"id":218,"slug":219,"locale":7,"data":220,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.assembly-line-start.en","assembly-line-start","{\"description\":\"[[fdy.term.assembly_line_start|Assembly Line Start]] is an assembly recipe in the assembly category that produces 1 Assembly Line Start in 8 seconds. The recipe requires 30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 8 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 4 [[fdy.term.circuit_board|Circuit Board]], and 8 [[fdy.term.hydraulic_piston|Hydraulic Piston]] as ingredients. Its primary output item is Assembly Line Start and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe ties high-tier component inputs into a single Assembly Line Start unit for use in manufacturing or construction chains.\",\"canonical_id\":\"Assembly Line Start\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_start\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":8},{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_start\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_start\"}",{"id":222,"slug":223,"locale":7,"data":224,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.barrel-empty.en","barrel-empty","{\"description\":\"[[fdy.term.barrel_empty|Barrel (Empty)]] is an assembly recipe that produces one Barrel (Empty) in 3 seconds. The recipe consumes one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as its sole ingredient and yields Barrel (Empty) ×1 as the primary output. It is performed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the game's item production chain for containers and storage-related crafting. The recipe's short production time and single-component input make it a basic manufacturing step for obtaining empty barrels.\",\"canonical_id\":\"Barrel (Empty)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.barrel_empty\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.barrel_empty\"}",{"id":226,"slug":227,"locale":7,"data":228,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.battery-large.en","battery-large","{\"description\":\"[[fdy.term.battery_large|Battery (Large)]] is an assembly recipe that produces one Battery (Large) as its primary output. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.circuit_board|Circuit Board]], and 20 [[fdy.term.energy_cell|Energy Cell]] and completes in 7.5 seconds. It is categorized under assembly and is built on the [[fdy.term.assembler_i|Assembler I]]. The recipe converts the listed inputs into a single Battery (Large) item through the Assembler I production process.\",\"canonical_id\":\"Battery (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.battery_large\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_large\"}",{"id":230,"slug":231,"locale":7,"data":232,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.battery-small.en","battery-small","{\"description\":\"[[fdy.term.battery_small|Battery (Small)]] is an assembly recipe that produces 1 Battery (Small) as its primary output. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 4 [[fdy.term.electronic_components|Electronic Components]], 20 [[fdy.term.technum_rods|Technum Rods]] and 10 [[fdy.term.energy_cell|Energy Cell]] and completes in 5 seconds. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building and yields Battery (Small) ×1 per craft. The recipe belongs to the assembly category and is used to convert the listed component items into the finished Battery (Small).\",\"canonical_id\":\"Battery (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.technum_rods\",\"count\":20},{\"item\":\"fdy.term.energy_cell\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.battery_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_small\"}",{"id":234,"slug":235,"locale":7,"data":236,"updated_at":237,"created_at":180,"listed_only":158},"fdy.recipe.biomass.en","biomass","{\"description\":\"[[fdy.term.biomass|Biomass]] is a basic organic resource used throughout the early and mid game. It is gathered from vegetation across the map and can also be crafted in a [[fdy.term.greenhouse|Greenhouse]] using Biomass, Ore, and [[fdy.term.water|Water]]. In practice, it is one of the first materials players stockpile because of how broadly it is consumed before higher-tier power and production options become available.\\n\\nIts most important role is as fuel. In the early phases of the game, Biomass is a primary fuel source for Biomass Burners and for various machinery, making it essential for keeping an initial base running until the [[fdy.term.burner_generator|Burner Generator]] is unlocked through Research Servers. Because of this, players usually want a steady supply of Biomass before expanding power-hungry production lines.\\n\\nBiomass is also used as a crafting component in a wide range of recipes. It appears in the production of office furniture, explosives, decorative blocks, and tools, so even after better fuels become available it remains relevant as a general-purpose industrial ingredient.\\n\\nPractical uses and acquisition points:\\n- Gather it by harvesting trees, plants, and other organic sources scattered around the map.\\n- Craft it in a Greenhouse with Biomass, Ore, and Water.\\n- Use it to keep Biomass Burners and other early machinery supplied before higher-tier power is unlocked.\\n- Reserve some stock for crafting, since it is used in furniture, explosives, decorative pieces, and tools.\\n\\nBecause Biomass has both fuel and crafting demand, it is worth treating it as a shared strategic resource rather than burning it immediately. Collecting vegetation during exploration and maintaining a production loop in a Greenhouse helps avoid shortages during early expansion.\",\"canonical_id\":\"Biomass\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.biomass\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.biomass\",\"count\":2}],\"time_seconds\":60,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.biomass\"}","2026-06-03 10:56:55",{"id":239,"slug":240,"locale":7,"data":241,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.biomass-burner.en","biomass-burner","{\"description\":\"[[fdy.term.biomass_burner|Biomass Burner]] is an assembly recipe that produces one Biomass Burner item and requires 4 seconds to complete. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×5, [[fdy.term.electronic_components|Electronic Components]] ×5, and [[fdy.term.technum_rods|Technum Rods]] ×5 as ingredients. Its primary output is the Biomass Burner item. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe defines the manufacturing inputs, output count, and crafting time for producing Biomass Burner units within the FOUNDRY production system.\",\"canonical_id\":\"Biomass Burner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.biomass_burner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.biomass_burner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.biomass_burner\"}",{"id":243,"slug":244,"locale":7,"data":245,"updated_at":179,"created_at":180,"listed_only":158},"fdy.recipe.blast-furnace-base.en","blast-furnace-base","{\"description\":\"Blast Furnace Base is an assembly recipe in FOUNDRY that produces 1 Blast Furnace Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 600 [[fdy.term.concrete|Concrete]], 600 Steel Beams, 300 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 200 Circuit Boards, making it a major construction recipe for setting up blast furnace infrastructure.\",\"canonical_id\":\"Blast Furnace Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.blast_furnace_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":600},{\"item\":\"fdy.term.steel_beams\",\"count\":600},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":300},{\"item\":\"fdy.term.circuit_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.blast_furnace_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.blast_furnace_base\"}",{"id":247,"slug":248,"locale":7,"data":249,"updated_at":167,"created_at":180,"listed_only":158},"fdy.recipe.boiler.en","boiler","{\"description\":\"The Boiler is a mid-game industrial building that converts fuel and water into steam for use by Steam Turbines. It sits in a water-and-fuel loop: each [[fdy.term.boiler|Boiler]] consumes **20 L\u002Fs of [[fdy.term.water|Water]]** through either side port and can be chained directly with other Boilers, since the ports are bidirectional. This makes it easy to build compact arrays or connect them with [[fdy.term.pipe|Pipe]] sections as needed.\\n\\nA single Boiler produces enough steam to support one [[fdy.term.steam_turbine|Steam Turbine]] at full output. Each Boiler can supply **60 L\u002Fs of steam**, matching the **60 L\u002Fs** a Steam Turbine needs to run at its maximum **3.6 MW** output. In practice, that means one Boiler per Steam Turbine for full-capacity operation.\\n\\nFor water supply, the building is simple to scale but easy to overtax if the pipe network is not planned carefully:\\n- Each Boiler adds **5 complexity** to the Pipe Network it is attached to.\\n- One Pipe Intake provides **500 L\u002Fs**, enough for **25 Boilers** at full rate.\\n- The Pipe Network itself caps at **600 L\u002Fs**, so two Pipe Intakes are needed to push the total Boiler count up to **30 Boilers** before hitting the network limit.\\n\\nFuel consumption depends on the chosen fuel and the Boiler must receive **3.6 MJ\u002Fs** to maintain **360 L\u002Fs of steam**. Its supported fuels include [[fdy.term.biomass|Biomass]], [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]], [[fdy.term.ignium_ore|Ignium Ore]], [[fdy.term.portable_fuel|Portable Fuel]], Ignium Fuel Rods, and [[fdy.term.coked_ignium|Coked Ignium]]. Portable Fuel and Ignium Fuel Rods are especially convenient for sustained operation because they provide longer burn times and lower item consumption rates, while Coked Ignium is notable for having a slightly better energy return per mined unit of Ignium despite its lower raw energy value, since it is produced at a **2:5** ratio.\\n\\nWhen planning a boiler line, the main considerations are water throughput, pipe network capacity, and fuel logistics. The building is most efficient when paired directly with Steam Turbines and fed from a stable water source, since its output is intentionally tuned to match turbine demand exactly.\",\"canonical_id\":\"Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.boiler\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.boiler\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.boiler\"}",{"id":251,"slug":252,"locale":7,"data":253,"updated_at":167,"created_at":180,"listed_only":158},"fdy.recipe.building-block.en","building-block","{\"description\":\"Building Block is an assembly recipe that produces 10 Building Block in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 4 [[fdy.term.technum_rods|Technum Rods]], making it a basic fabrication step for creating Building Block as a construction material in FOUNDRY.\",\"canonical_id\":\"Building Block\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.building_block\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.technum_rods\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.building_block\",\"count\":10}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.building_block\"}",{"id":255,"slug":256,"locale":7,"data":257,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.burner-generator.en","burner-generator","{\"description\":\"[[fdy.term.burner_generator|Burner Generator]] is an assembly recipe that produces 1 Burner Generator in 4 seconds. The recipe requires 25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]] and 5 [[fdy.term.technum_rods|Technum Rods]] as ingredients. The recipe’s primary output is the Burner Generator item and it is assembled in the [[fdy.term.assembler_i|Assembler I]] building. This recipe defines the manufacturing inputs and processing time needed to produce Burner Generator units within the FOUNDRY production chain.\",\"canonical_id\":\"Burner Generator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.burner_generator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.burner_generator\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.burner_generator\"}",{"id":259,"slug":260,"locale":7,"data":261,"updated_at":262,"created_at":168,"listed_only":158},"fdy.recipe.cargo-ship-start-pad.en","cargo-ship-start-pad","{\"description\":\"The Cargo Ship Start Pad is one of the two pad types used by cargo ships. It serves as the launch point for ship routes, while the [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] acts as the destination. Together, the two pads define a cargo ship line, letting ships move items between distant parts of a factory without relying on long belt runs.\\n\\nCargo ships can now queue and take turns unloading their cargo, but only one cargo ship may offload its inventory at a time. This means multiple start pads can feed into the same target pad, and the ships will wait their turn rather than trying to unload simultaneously. The system is convenient for linking separated production areas, especially when a direct transport line would be awkward or expensive to build.\\n\\nIn practice, cargo ships are often used as an alternative to long belt highways, but their throughput depends heavily on the distance between the pads. Longer trips reduce practical output, so cargo ships may be a poor fit for very large bases unless you are willing to deploy several routes. A single target pad can be supplied by any number of start pads, but the receiving side still has a limit, so routing too much traffic into one destination will cause a bottleneck.\\n\\n- The Cargo Ship Start Pad is the source side of a cargo ship route.\\n- Each route requires a matching Cargo Ship Target Pad to receive deliveries.\\n- Multiple start pads can share one target pad, with ships queueing to unload one at a time.\\n- The maximum output of a target pad is approximately **4800\u002Fmin**, assuming all 20 ports and MK3 belts are used.\\n- If you expect higher demand than that, set up a second target pad to handle overflow instead of overloading a single destination.\\n- Because throughput varies with travel distance, cargo ships work best when used to connect manageable production clusters rather than as a universal replacement for belts.\",\"canonical_id\":\"Cargo Ship Start Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad\"}","2026-06-08 07:38:06",{"id":264,"slug":265,"locale":7,"data":266,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.cargo-ship-start-pad-liquids.en","cargo-ship-start-pad-liquids","{\"description\":\"**[[fdy.term.cargo_ship_start_pad_liquids|Cargo Ship Start Pad (Liquids)]]** is an assembly recipe in *Foundry* that produces 1 [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] (Liquids) in 30 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.glass|Glass]], making it a construction recipe for setting up the liquid cargo ship start pad used in the factory’s transport and logistics system.\",\"canonical_id\":\"Cargo Ship Start Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad_liquids\"}",{"id":268,"slug":269,"locale":7,"data":270,"updated_at":167,"created_at":168,"listed_only":158},"fdy.recipe.cargo-ship-target-pad.en","cargo-ship-target-pad","{\"description\":\"The Cargo Ship Target Pad is the destination half of the cargo ship logistics system. Cargo ships use two pad types: a [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] and a [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]], with the target pad serving as the receiving point for shipments launched from start pads. Once cargo ships are linked, they travel between the paired pads and unload their freight at the target.\\n\\nCargo ships can now queue and take turns unloading, but only one cargo ship may offload its inventory at a time. This makes the system more practical than earlier single-file unloading behavior, while still limiting peak throughput at a busy destination.\\n\\nIn practice, Cargo Ship Target Pads are best used for moving goods over long distances where belts would be cumbersome, but they are not always the ideal answer for very large bases. Their effective throughput varies significantly with travel distance between pads, so a cargo ship route that looks efficient on paper can slow down once the route gets longer. If you plan to rely on them heavily, you may need multiple routes rather than a single central hub.\\n\\n- A single target pad can be supplied by any number of start pads, since arriving ships queue and unload in turn.\\n- The practical maximum output of one target pad is about **4800\u002Fmin** when using all 20 ports and MK3 belts.\\n- Do not feed more than that into one target pad; if demand is higher, set up a second target pad to handle the overflow.\\n- They are most attractive as an alternative to long belt highways, especially when you want to simplify transport across large gaps.\",\"canonical_id\":\"Cargo Ship Target Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad\"}",{"id":272,"slug":273,"locale":7,"data":274,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.cargo-ship-target-pad-liquids.en","cargo-ship-target-pad-liquids","{\"description\":\"[[fdy.term.cargo_ship_target_pad_liquids|Cargo Ship Target Pad (Liquids)]] is an assembly recipe that produces one [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] (Liquids) in 12 seconds. The recipe requires 100 steel beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 10 [[fdy.term.circuit_board|Circuit Board]] as inputs and yields Cargo Ship Target Pad (Liquids) ×1 as the primary output. This recipe is manufactured in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category. It converts bulk structural components and electronics into a specialized cargo ship target pad used for liquid cargo operations.\",\"canonical_id\":\"Cargo Ship Target Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad_liquids\"}",{"id":276,"slug":277,"locale":7,"data":278,"updated_at":179,"created_at":180,"listed_only":158},"fdy.recipe.casting-machine.en","casting-machine","{\"description\":\"`[[fdy.term.casting_machine|Casting Machine]]` is an assembly recipe that produces one `Casting Machine` in `[[fdy.term.assembler_i|Assembler I]]` over 8 seconds. It consumes `Steel Beams`, `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]`, and `[[fdy.term.electronic_components|Electronic Components]]`, making it part of the mid-tier production chain for manufacturing industrial equipment.\",\"canonical_id\":\"Casting Machine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.casting_machine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.casting_machine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.casting_machine\"}",{"id":280,"slug":281,"locale":7,"data":282,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.ceiling-light.en","ceiling-light","{\"description\":\"Ceiling Light is an assembly recipe that produces [[fdy.term.ceiling_light_i|Ceiling Light I]] ×1 from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×2 and [[fdy.term.electronic_components|Electronic Components]] ×1. The recipe belongs to the assembly category and requires 2 seconds to complete. Ceiling Light is manufactured in the [[fdy.term.assembler_i|Assembler I]], with Ceiling Light I as the primary output item. This recipe defines the immediate inputs and production time for integrating ceiling lighting into factory workflows.\",\"canonical_id\":\"Ceiling Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light\"}",{"id":284,"slug":285,"locale":7,"data":286,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.ceiling-light-large.en","ceiling-light-large","{\"description\":\"[[fdy.term.ceiling_light|Ceiling Light]] (Large) is an assembly recipe that crafts one [[fdy.term.ceiling_light_ii|Ceiling Light II]] from five steel beams and five [[fdy.term.electronic_components|Electronic Components]] in 2 seconds. The recipe is categorized under assembly and is produced using the [[fdy.term.assembler_i|Assembler I]] building. The listed ingredients and primary output define its role in manufacturing chains where Ceiling Light II is required.\",\"canonical_id\":\"Ceiling Light (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_ii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_ii\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light_large\"}",{"id":288,"slug":289,"locale":7,"data":290,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.cement.en","cement","{\"description\":\"[[fdy.term.cement|Cement]] is a mining recipe that converts raw materials into construction-grade Cement using a [[fdy.term.crusher_i|Crusher I]]. The recipe takes 12 seconds and consumes 2 [[fdy.term.mineral_rocks|Mineral Rocks]] and 1 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] to produce 2 Cement (primary output: Cement). It is categorized under mining and is executed in the Crusher I building, tying raw resource processing to construction and manufacturing chains. The recipe's inputs and 2× output define its role as a mid-tier material conversion used to supply Cement for downstream recipes and buildings.\",\"canonical_id\":\"Cement\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2},{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":2}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.cement\"}",{"id":292,"slug":293,"locale":7,"data":294,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.cement-slag-reprocessing.en","cement-slag-reprocessing","{\"description\":\"[[fdy.term.cement|Cement]] (Slag Reprocessing) is a chemistry recipe that converts 36 units of [[fdy.term.blast_furnace_slag|Blast Furnace Slag]] into 1 Cement as its primary output. The recipe runs in 12 seconds and must be processed in a [[fdy.term.chemical_processor|Chemical Processor]]. Cement (Slag Reprocessing) is categorized under chemistry and the single listed output is Cement ×1; its sole listed ingredient is Blast Furnace Slag ×36.\",\"canonical_id\":\"Cement (Slag Reprocessing)\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":36}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cement_slag_reprocessing\"}",{"id":296,"slug":297,"locale":7,"data":298,"updated_at":179,"created_at":299,"listed_only":158},"fdy.recipe.charged-xeno-crystal.en","charged-xeno-crystal","{\"description\":\"Charged Xeno-Crystal is an assembly recipe used in the [[fdy.term.crystal_refiner|Crystal Refiner]] to convert 10 Xeno-Crystals, 1 [[fdy.term.energy_cell|Energy Cell]], and 2,000 [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] into 10 Charged Xeno-Crystals over 3 seconds. It is a direct refining process for producing the charged crystal output used in FOUNDRY production chains.\",\"canonical_id\":\"Charged Xeno-Crystal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.charged_xeno_crystal\",\"ingredients\":[{\"item\":\"fdy.term.xeno_crystal\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":1},{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":2000}],\"outputs\":[{\"item\":\"fdy.term.charged_xeno_crystal\",\"count\":10}],\"time_seconds\":3,\"building\":\"fdy.term.crystal_refiner\",\"name\":\"fdy.term.charged_xeno_crystal\"}","2026-05-31 06:51:07",{"id":301,"slug":302,"locale":7,"data":303,"updated_at":179,"created_at":180,"listed_only":158},"fdy.recipe.chemical-processor.en","chemical-processor","{\"description\":\"[[fdy.term.chemical_processor|Chemical Processor]] is an assembly recipe that produces 1 Chemical Processor in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It requires 20 Steel Beams, 10 [[fdy.term.polymer_board|Polymer Board]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 5 [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier crafted component used in FOUNDRY’s manufacturing chain.\",\"canonical_id\":\"Chemical Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.chemical_processor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.polymer_board\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.chemical_processor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.chemical_processor\"}",{"id":305,"slug":306,"locale":7,"data":307,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.circuit-board.en","circuit-board","{\"description\":\"[[fdy.term.circuit_board|Circuit Board]] is an assembly recipe that produces 1 Circuit Board in 5 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe requires 1 [[fdy.term.polymer_board|Polymer Board]] and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and lists Circuit Board as its primary output item. This recipe is executed in the Assembler I building and is part of the game's electronic manufacturing chain, converting intermediate polymers and components into finished circuit boards for use in higher-tier production.\",\"canonical_id\":\"Circuit Board\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.circuit_board\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.circuit_board\"}",{"id":309,"slug":310,"locale":7,"data":311,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.coked-ignium.en","coked-ignium","{\"description\":\"[[fdy.term.coked_ignium|Coked Ignium]] is a smelting recipe that converts raw [[fdy.term.ignium_ore|Ignium Ore]] into processed Coked Ignium; it consumes 2 × Ignium Ore and produces 5 × Coked Ignium as its primary output. The recipe belongs to the smelting category and requires an [[fdy.term.advanced_smelter|Advanced Smelter]] to run, with a crafting time of 11.25 seconds per operation. Coked Ignium is the primary output item of this recipe and is produced exclusively through the Advanced Smelter using the specified ingredient ratio and processing time.\",\"canonical_id\":\"Coked Ignium\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.coked_ignium\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.coked_ignium\",\"count\":5}],\"time_seconds\":11.25,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.coked_ignium\"}",{"id":313,"slug":314,"locale":7,"data":315,"updated_at":179,"created_at":316,"listed_only":158},"fdy.recipe.combat-drone.en","combat-drone","{\"description\":\"Combat Drone is an assembly recipe that produces 1 Combat Drone in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.circuit_board|Circuit Board]], [[fdy.term.hover_engine|Hover Engine]], and [[fdy.term.recipe_weapon_components|Weapon Components]], making it the crafting step that turns industrial components into a deployable combat unit.\",\"canonical_id\":\"Combat Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_drone\"}","2026-06-02 23:51:49",{"id":318,"slug":319,"locale":7,"data":320,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.combat-robot-arm.en","combat-robot-arm","{\"description\":\"Combat Robot Arm is an assembly recipe that produces 1 Combat Robot Arm in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], Steel Beams, and [[fdy.term.recipe_weapon_components|Weapon Components]], and serves as the production step for creating this combat-oriented robot arm component.\",\"canonical_id\":\"Combat Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_arm\"}",{"id":322,"slug":323,"locale":7,"data":324,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.combat-robot-head.en","combat-robot-head","{\"description\":\"Combat Robot Head is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that crafts one `Combat Robot Head` in 15 seconds. It consumes `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.firmarlite_sheet|Firmarlite Sheet]]`, and `[[fdy.term.recipe_weapon_components|Weapon Components]]`, making it a manufacturing step in the production chain for combat robot components.\",\"canonical_id\":\"Combat Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_head\"}",{"id":326,"slug":327,"locale":7,"data":328,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.combat-robot-leg.en","combat-robot-leg","{\"description\":\"`Combat Robot Leg` is an assembly recipe that produces one `Combat Robot Leg` in `[[fdy.term.assembler_i|Assembler I]]` over 15 seconds. It combines `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.hydraulic_piston|Hydraulic Piston]]`, and `Steel Beams` into a finished combat robot component used in FOUNDRY’s manufacturing chain.\",\"canonical_id\":\"Combat Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_leg\"}",{"id":330,"slug":331,"locale":7,"data":332,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.combat-robot-torso.en","combat-robot-torso","{\"description\":\"**Combat Robot Torso** is an assembly recipe that produces one Combat Robot Torso in an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.cpu|CPU]], Steel Beams, and an [[fdy.term.energy_cell|Energy Cell]], making it a key step in constructing combat robot components.\",\"canonical_id\":\"Combat Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_torso\"}",{"id":334,"slug":335,"locale":7,"data":336,"updated_at":179,"created_at":180,"listed_only":158},"fdy.recipe.concrete.en","concrete","{\"description\":\"[[fdy.term.concrete|Concrete]] is a smelting recipe in the [[fdy.term.casting_machine|Casting Machine]] that produces 4 Concrete in 15 seconds. It combines 2 [[fdy.term.cement|Cement]], 4 [[fdy.term.gravel|Gravel]], and 20 [[fdy.term.water|Water]] to create a basic construction material used throughout FOUNDRY.\",\"canonical_id\":\"Concrete\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.concrete\",\"ingredients\":[{\"item\":\"fdy.term.cement\",\"count\":2},{\"item\":\"fdy.term.gravel\",\"count\":4},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.concrete\",\"count\":4}],\"time_seconds\":15,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.concrete\"}",{"id":338,"slug":339,"locale":7,"data":340,"updated_at":167,"created_at":180,"listed_only":158},"fdy.recipe.construction-material.en","construction-material","{\"description\":\"[[fdy.term.construction_material|Construction Material]] is a specialized item used in the construction of modular buildings. It is not meant to be handled like ordinary bulk resources, because its normal stack size is very small and regular [[fdy.term.storage|Storage]] containers are a poor fit for it.\\n\\nThe intended place to store Construction Material is a [[fdy.term.construction_warehouse|Construction Warehouse]], where it stacks up to **25,000**. This is also the only storage type that allows a [[fdy.term.transport_ship_port|Transport Ship Port]] to access it for construction logistics. For modular building work, a [[fdy.term.construction_ship_port|Construction Ship Port]] is also required: the Transport Ship Port only delivers Construction Material to the building site, while the Construction Ship Port performs the actual construction.\\n\\n- Do not keep Construction Material in standard Storage containers unless you have no alternative.\\n- Use a Construction Warehouse to take advantage of its large stack limit.\\n- A Transport Ship Port can move it to the site, but it cannot build with it on its own.\\n- A Construction Ship Port is necessary to complete modular buildings that use this item.\",\"canonical_id\":\"Construction Material\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_material\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":90},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.concrete\",\"count\":30},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.construction_material\",\"count\":150}],\"time_seconds\":90,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_material\"}",{"id":342,"slug":343,"locale":7,"data":344,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.construction-ship-port.en","construction-ship-port","{\"description\":\"[[fdy.term.construction_ship_port|Construction Ship Port]] is an assembly recipe that produces one Construction Ship Port in 10 seconds. The recipe requires 100 steel beams, 100 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 25 [[fdy.term.circuit_board|Circuit Board]], 10 [[fdy.term.energy_cell|Energy Cell]], 50 [[fdy.term.polymer_board|Polymer Board]] and 20 [[fdy.term.maintenance_drone|Maintenance Drone]] as inputs. The primary output item is Construction Ship Port and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe converts the listed component items into the Construction Ship Port at the specified craft time and output quantity.\",\"canonical_id\":\"Construction Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.polymer_board\",\"count\":50},{\"item\":\"fdy.term.maintenance_drone\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.construction_ship_port\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_ship_port\"}",{"id":346,"slug":347,"locale":7,"data":348,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.construction-warehouse.en","construction-warehouse","{\"description\":\"[[fdy.term.construction_warehouse|Construction Warehouse]] is an assembly recipe that produces 1 Construction Warehouse in 10 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], and 100 [[fdy.term.polymer_board|Polymer Board]] as ingredients. The primary output item is Construction Warehouse, and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and converts the listed components into the Construction Warehouse unit for use in the game's construction and logistics systems.\",\"canonical_id\":\"Construction Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.construction_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_warehouse\"}",{"id":350,"slug":351,"locale":7,"data":352,"updated_at":179,"created_at":180,"listed_only":158},"fdy.recipe.container.en","container","{\"description\":\"**[[fdy.term.container|Container]]** is an assembly recipe in **[[fdy.term.assembler_i|Assembler I]]** that takes **30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]** and crafts **1 Container** in 5 seconds. It is a basic manufacturing step for producing Containers from processed metal components.\",\"canonical_id\":\"Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.container\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.container\"}",{"id":354,"slug":355,"locale":7,"data":356,"updated_at":237,"created_at":180,"listed_only":158},"fdy.recipe.conveyor-balancer-i.en","conveyor-balancer-i","{\"description\":\"[[fdy.term.conveyor_balancer_i|Conveyor Balancer I]] is a conveyor-related building used to manage material flow by prioritizing either an input, an output, or both at once. Its key feature is the set of interactable switches on the front and back of the tunnel, which let the player change how the balancer handles traffic through the line.\\n\\nThis makes it a flexible routing piece rather than a simple pass-through segment. By adjusting the switches, you can decide whether the balancer should favor incoming material, favor outgoing material, or allow both directions to be prioritized together. In practice, this gives you finer control over where items are pulled from and where they are sent, which is useful when one part of a conveyor network needs to be served ahead of another.\\n\\n- Use the front and back switches to set the desired priority behavior.\\n- Select input priority when you want the balancer to favor pulling material into the line.\\n- Select output priority when you want the balancer to favor delivering material out of the line.\\n- Select both when you want priority handling on both sides at the same time.\\n\\nBecause the controls are built directly into the tunnel, Conveyor Balancer I can be adjusted after placement without replacing the structure. This makes it suitable for conveyor layouts that need occasional reconfiguration as production changes.\",\"canonical_id\":\"Conveyor Balancer I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_i\"}",{"id":358,"slug":359,"locale":7,"data":360,"updated_at":167,"created_at":180,"listed_only":158},"fdy.recipe.conveyor-balancer-ii.en","conveyor-balancer-ii","{\"description\":\"[[fdy.term.conveyor_balancer_ii|Conveyor Balancer II]] is a conveyor-routing building used to manage item flow through a tunnel. Its defining feature is that it lets the player set a priority input, a priority output, or both at once by adjusting the interactable switches on the front and back of the tunnel.\\n\\nThis makes it useful when a conveyor network needs more control than a simple pass-through. By assigning priority on the input side, the building can favor one line over others when resources are being collected. By assigning priority on the output side, it can direct materials toward a chosen destination before sending them elsewhere. Setting both at the same time allows the same tunnel to act as a more directed junction in a larger transport system.\\n\\nBecause the priority settings are handled through the building’s switches, its role is not passive storage or processing but traffic control. In practice, it is most relevant in layouts where several conveyor lines intersect, or where certain items must be routed consistently without manual intervention.\\n\\n- The front and back switches control whether the tunnel prioritizes input, output, or both.\\n- It can be used to bias item flow toward a specific line.\\n- It is most valuable in conveyor networks that need selective routing rather than simple transfer.\",\"canonical_id\":\"Conveyor Balancer II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_ii\"}",{"id":362,"slug":363,"locale":7,"data":364,"updated_at":167,"created_at":180,"listed_only":158},"fdy.recipe.conveyor-balancer-iii.en","conveyor-balancer-iii","{\"description\":\"[[fdy.term.conveyor_balancer_iii|Conveyor Balancer III]] is a conveyor-routing building that lets you set priority handling on one or both sides of a tunnel. By adjusting the interactable switches on the front and back of the tunnel, you can choose a priority input, a priority output, or enable both at the same time.\\n\\nThis makes it useful when a conveyor line needs to favor a specific route without fully locking the system into a single direction. It can be used to direct materials toward a preferred destination while still leaving the alternative side available, which is helpful for managing shared transport networks and preventing bottlenecks in a busy conveyor setup.\\n\\nThe key behavior is determined by its switches:\\n- Front and back switches control whether the tunnel treats either side as priority.\\n- A priority input setting favors material coming in from the selected side.\\n- A priority output setting favors material leaving through the selected side.\\n- Both priority options can be enabled together.\\n\\nBecause its control is built into the structure itself, it is best placed where line management matters most, such as at junctions, split points, or any place where one route should take precedence over another.\",\"canonical_id\":\"Conveyor Balancer III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_iii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_iii\"}",{"id":366,"slug":367,"locale":7,"data":368,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.conveyor-i.en","conveyor-i","{\"description\":\"[[fdy.term.conveyor_i|Conveyor I]] is an assembly recipe that produces Conveyor I items, yielding 2 Conveyors per cycle and taking 3 seconds to complete. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.machinery_parts|Machinery Parts]] as inputs and lists Conveyor I as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. It is categorized under assembly and converts the specified raw components into basic conveyor segments for use in transport and logistics systems.\",\"canonical_id\":\"Conveyor I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_i\"}",{"id":370,"slug":371,"locale":7,"data":372,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.conveyor-ii.en","conveyor-ii","{\"description\":\"[[fdy.term.conveyor_ii|Conveyor II]] is an assembly recipe that produces Conveyor II (primary output) and yields 2 Conveyor II per cycle. The recipe requires 2 [[fdy.term.conveyor_i|Conveyor I]], 2 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and has a crafting time of 5 seconds. It is processed in [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly, enabling mid-tier conveyor production throughput by converting basic conveyors and components into upgraded conveyor units.\",\"canonical_id\":\"Conveyor II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_ii\"}",{"id":374,"slug":375,"locale":7,"data":376,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.conveyor-iii.en","conveyor-iii","{\"description\":\"[[fdy.term.conveyor_iii|Conveyor III]] is an assembly recipe that produces 2 Conveyor III in an [[fdy.term.assembler_i|Assembler I]] over 7.5 seconds. It upgrades from [[fdy.term.conveyor_ii|Conveyor II]] using [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]], making it part of the factory’s conveyor production chain.\",\"canonical_id\":\"Conveyor III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_iii\",\"count\":2}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_iii\"}",{"id":378,"slug":379,"locale":7,"data":380,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.conveyor-slope-i.en","conveyor-slope-i","{\"description\":\"[[fdy.term.conveyor_slope_i|Conveyor Slope I]] is an assembly recipe that produces one Conveyor Slope I in 1.5 seconds. The recipe requires 2 × [[fdy.term.conveyor_i|Conveyor I]] and 1 × [[fdy.term.machinery_parts|Machinery Parts]] as ingredients and yields a single Conveyor Slope I as its primary output. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building. It functions within the assembly category to convert basic conveyor components and machinery parts into an angled conveyor segment for use in factory layouts.\",\"canonical_id\":\"Conveyor Slope I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_i\"}",{"id":382,"slug":383,"locale":7,"data":384,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.conveyor-slope-ii.en","conveyor-slope-ii","{\"description\":\"[[fdy.term.conveyor_slope_ii|Conveyor Slope II]] is an assembly recipe in the [[fdy.term.assembler_i|Assembler I]] that upgrades a [[fdy.term.conveyor_slope_i|Conveyor Slope I]] into a stronger conveyor slope. It takes [[fdy.term.machinery_parts|Machinery Parts]] and [[fdy.term.electronic_components|Electronic Components]] as inputs and produces one Conveyor Slope II after 2.5 seconds. This recipe is part of the conveyor infrastructure chain, extending item transport systems with improved slope construction.\",\"canonical_id\":\"Conveyor Slope II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1}],\"time_seconds\":2.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_ii\"}",{"id":386,"slug":387,"locale":7,"data":388,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.conveyor-slope-iii.en","conveyor-slope-iii","{\"description\":\"[[fdy.term.conveyor_slope_iii|Conveyor Slope III]] is an assembly recipe used in an [[fdy.term.assembler_i|Assembler I]] to produce one Conveyor Slope III in 3.75 seconds. It upgrades from [[fdy.term.conveyor_slope_ii|Conveyor Slope II]] and requires [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]], making it part of the conveyor infrastructure progression in *Foundry*.\",\"canonical_id\":\"Conveyor Slope III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_iii\",\"count\":1}],\"time_seconds\":3.75,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_iii\"}",{"id":390,"slug":391,"locale":7,"data":392,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.cpu.en","cpu","{\"description\":\"[[fdy.term.cpu|CPU]] is a chemistry recipe in the [[fdy.term.chemical_processor|Chemical Processor]] that produces 8 CPU from 1 [[fdy.term.telluxite_wafer|Telluxite Wafer]], 2 Polymer Boards, and 80 [[fdy.term.olumic_acid|Olumic Acid]] over 120 seconds. It is a late-stage processing step that turns advanced electronic materials and chemical input into a core component used in FOUNDRY’s production chains.\",\"canonical_id\":\"CPU\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cpu\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.olumic_acid\",\"count\":80}],\"outputs\":[{\"item\":\"fdy.term.cpu\",\"count\":8}],\"time_seconds\":120,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cpu\"}",{"id":394,"slug":395,"locale":7,"data":396,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.crate.en","crate","{\"description\":\"[[fdy.term.crate|Crate]] is an assembly recipe that crafts 1 Crate in 2 seconds at an [[fdy.term.assembler_i|Assembler I]] using 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. It serves as a basic manufacturing step for producing Crates from processed metal materials.\",\"canonical_id\":\"Crate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.crate\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crate\"}",{"id":398,"slug":399,"locale":7,"data":400,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.crusher-i.en","crusher-i","{\"description\":\"[[fdy.term.crusher_i|Crusher I]] is an assembly recipe that produces one Crusher I in 8 seconds. The recipe consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]] and 2 [[fdy.term.electronic_components|Electronic Components]] and yields Crusher I ×1 as its primary output. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and defines the component inputs and processing time required to manufacture the Crusher I within the game's production chains.\",\"canonical_id\":\"Crusher I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_i\"}",{"id":402,"slug":403,"locale":7,"data":404,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.crusher-ii.en","crusher-ii","{\"description\":\"**[[fdy.term.crusher_ii|Crusher II]]** is an assembly recipe that upgrades **[[fdy.term.crusher_i|Crusher I]]** into **Crusher II** in an **[[fdy.term.assembler_i|Assembler I]]**. It takes **Crusher I**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **[[fdy.term.circuit_board|Circuit Board]]** as inputs and produces one **Crusher II** after 6 seconds, serving as the next-step crafting process for advancing crusher equipment.\",\"canonical_id\":\"Crusher II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_ii\",\"ingredients\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.crusher_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_ii\"}",{"id":406,"slug":407,"locale":7,"data":408,"updated_at":179,"created_at":409,"listed_only":158},"fdy.recipe.crystal-refiner.en","crystal-refiner","{\"description\":\"Crystal Refiner is an assembly recipe that produces 1 Crystal Refiner in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and Circuit Boards, making it the crafting step used to build the Crystal Refiner itself.\",\"canonical_id\":\"Crystal Refiner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crystal_refiner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.crystal_refiner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crystal_refiner\"}","2026-05-31 06:51:08",{"id":411,"slug":412,"locale":7,"data":413,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.data-cable.en","data-cable","{\"description\":\"[[fdy.term.data_cable|Data Cable]] is an assembly recipe that produces 5 Data Cable per operation and is executed in the [[fdy.term.assembler_i|Assembler I]]. The recipe consumes 1 [[fdy.term.polymer_board|Polymer Board]] and 2 [[fdy.term.wire_coil|Wire Coil]] and has a craft time of 2 seconds. The primary output of the recipe is Data Cable, and the recipe is categorized under assembly for use in production lines and automation.\",\"canonical_id\":\"Data Cable\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_cable\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.data_cable\",\"count\":5}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_cable\"}",{"id":415,"slug":416,"locale":7,"data":417,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.data-evaluator.en","data-evaluator","{\"description\":\"**[[fdy.term.data_evaluator|Data Evaluator]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** over 3 seconds. It converts **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, a **[[fdy.term.polymer_board|Polymer Board]]**, and a **[[fdy.term.circuit_board|Circuit Board]]** into one **Data Evaluator**, making it a basic production step for assembling this component in the factory chain.\",\"canonical_id\":\"Data Evaluator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_evaluator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_evaluator\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_evaluator\"}",{"id":419,"slug":420,"locale":7,"data":421,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.data-memory-cell.en","data-memory-cell","{\"description\":\"[[fdy.term.data_memory_cell|Data Memory Cell]] is an assembly recipe that produces one Data Memory Cell in 3 seconds. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]] and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and is processed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe’s primary output is Data Memory Cell ×1 and it belongs to the assembly category, serving as a short-duration manufacture step that converts the listed components into the finished Data Memory Cell.\",\"canonical_id\":\"Data Memory Cell\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_memory_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_memory_cell\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_memory_cell\"}",{"id":423,"slug":424,"locale":7,"data":425,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.data-processor.en","data-processor","{\"description\":\"[[fdy.term.data_processor|Data Processor]] is an assembly recipe that produces one Data Processor item as its primary output. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]], and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and completes in 3 seconds. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category within the FOUNDRY system. It yields Data Processor ×1 per run and is used wherever Data Processor items are required by other recipes or production chains.\",\"canonical_id\":\"Data Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_processor\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_processor\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_processor\"}",{"id":427,"slug":428,"locale":7,"data":429,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.data-source.en","data-source","{\"description\":\"[[fdy.term.data_source|Data Source]] is an assembly recipe that produces 1 Data Source per cycle and is processed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]], and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and has a crafting time of 3 seconds. The primary output of the recipe is the Data Source item, and it belongs to the assembly category used for mid-tier component fabrication within the FOUNDRY production chain.\",\"canonical_id\":\"Data Source\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source\"}",{"id":431,"slug":432,"locale":7,"data":433,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.data-source-button.en","data-source-button","{\"description\":\"[[fdy.term.data_source_button|Data Source (Button)]] is an assembly recipe that produces one [[fdy.term.data_source|Data Source]] (Button) in 3 seconds. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1, [[fdy.term.polymer_board|Polymer Board]] ×1 and [[fdy.term.circuit_board|Circuit Board]] ×1 and yields Data Source (Button) ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly, making it a short, low-cost production step for creating the Data Source (Button) component.\",\"canonical_id\":\"Data Source (Button)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_button\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_button\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_button\"}",{"id":435,"slug":436,"locale":7,"data":437,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.data-source-lever.en","data-source-lever","{\"description\":\"[[fdy.term.data_source_lever|Data Source (Lever)]] is an assembly recipe that produces one [[fdy.term.data_source|Data Source]] (Lever) in 3 seconds. The recipe requires [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1, [[fdy.term.polymer_board|Polymer Board]] ×1, and [[fdy.term.circuit_board|Circuit Board]] ×1 as ingredients and yields Data Source (Lever) ×1 as its primary output. This recipe is built in [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly. It defines the production cost and manufacturing location for creating the Data Source (Lever) item within the FOUNDRY system.\",\"canonical_id\":\"Data Source (Lever)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_lever\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_lever\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_lever\"}",{"id":439,"slug":440,"locale":7,"data":441,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.decor-basic-shapes.en","decor-basic-shapes","{\"description\":\"[[fdy.term.decor_basic_shapes|Decor (Basic Shapes)]] is an assembly recipe that converts 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] into 4 Decor (Basic Shapes) in 1 second. The recipe's primary output is Decor (Basic Shapes) and it is produced on the [[fdy.term.assembler_i|Assembler I]]. It belongs to the assembly category and yields a stack of four decorative components from a single Xenoferrite Plates input for use in construction and crafting chains.\",\"canonical_id\":\"Decor (Basic Shapes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_basic_shapes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_basic_shapes\",\"count\":4}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_basic_shapes\"}",{"id":443,"slug":444,"locale":7,"data":445,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.decor-misc.en","decor-misc","{\"description\":\"[[fdy.term.decor_misc|Decor (Misc)]] is a recipe in the assembly category that produces Decor (Misc) ×1 from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10; the process requires 1 second of craft time and is performed in an [[fdy.term.assembler_i|Assembler I]]. The recipe's primary output item is Decor (Misc), and it consumes ten Xenoferrite Plates per execution. This recipe is categorized under assembly recipes and is intended to be manufactured using the Assembler I building.\",\"canonical_id\":\"Decor (Misc)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_misc\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.decor_misc\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_misc\"}",{"id":447,"slug":448,"locale":7,"data":449,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.decor-modular-windows.en","decor-modular-windows","{\"description\":\"[[fdy.term.decor_modular_windows|Decor (Modular Windows)]] is an assembly recipe in FOUNDRY that produces one unit of Decor (Modular Windows) from one [[fdy.term.glass|Glass]] in 1 second. It is crafted in an [[fdy.term.assembler_i|Assembler I]] and serves as a decorative modular window component for construction and factory customization.\",\"canonical_id\":\"Decor (Modular Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_modular_windows\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_modular_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows\"}",{"id":451,"slug":452,"locale":7,"data":453,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.decor-modular-windows-slope.en","decor-modular-windows-slope","{\"description\":\"Decor (Modular Windows Slope) is an assembly recipe that converts 1 [[fdy.term.glass|Glass]] into 1 unit of [[fdy.term.decor_windows_modular_slope|Decor (Windows Modular Slope)]] in 1 second. The recipe is categorized under assembly and must be executed at an [[fdy.term.assembler_i|Assembler I]]. Its single ingredient is Glass ×1 and its primary and sole output is Decor (Windows Modular Slope) ×1, making it a fast, single-step production method for this decorative building component.\",\"canonical_id\":\"Decor (Modular Windows Slope)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope\"}",{"id":455,"slug":456,"locale":7,"data":457,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.decor-modular-windows-slope-edge.en","decor-modular-windows-slope-edge","{\"description\":\"Decor (Modular Windows Slope Edge) is an assembly recipe that converts 1 [[fdy.term.glass|Glass]] into 1 [[fdy.term.decor_windows_modular_slope_edge|Decor (Windows Modular Slope Edge)]] in 1 second. The recipe's primary output is Decor (Windows Modular Slope Edge) ×1 and it consumes Glass ×1 as its sole ingredient. Production is performed at the [[fdy.term.assembler_i|Assembler I]] building, where the recipe occupies the assembly category and yields the finished decorative window slope edge item for use in construction and decoration.\",\"canonical_id\":\"Decor (Modular Windows Slope Edge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope_edge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope_edge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope_edge\"}",{"id":459,"slug":460,"locale":7,"data":461,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.decor-modular-windows-wedge.en","decor-modular-windows-wedge","{\"description\":\"Decor (Modular Windows Wedge) is an assembly recipe that produces 1 × [[fdy.term.decor_windows_modular_wedge|Decor (Windows Modular Wedge)]] from 1 × [[fdy.term.glass|Glass]] in 1 second. The recipe belongs to the assembly category and requires the [[fdy.term.assembler_i|Assembler I]] building to execute. The ingredient list consists solely of Glass ×1 and the primary output item is Decor (Windows Modular Wedge) ×1, making this a fast single-input conversion used to create modular window wedge décor components.\",\"canonical_id\":\"Decor (Modular Windows Wedge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_wedge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_wedge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_wedge\"}",{"id":463,"slug":464,"locale":7,"data":465,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.decor-struts.en","decor-struts","{\"description\":\"[[fdy.term.decor_struts|Decor (Struts)]] is an assembly recipe that converts 1 steel beams into 2 Decor (Struts) in 1 second. The recipe's primary output item is Decor (Struts) and it is crafted using the [[fdy.term.assembler_i|Assembler I]] building. It belongs to the assembly category and yields two units of decorative strut components per cycle, making it a short-duration production step for supplying Decor (Struts) to downstream construction or decoration processes.\",\"canonical_id\":\"Decor (Struts)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_struts\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_struts\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_struts\"}",{"id":467,"slug":468,"locale":7,"data":469,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.decor-support.en","decor-support","{\"description\":\"[[fdy.term.decor_support|Decor (Support)]] is an assembly recipe that runs in the [[fdy.term.assembler_i|Assembler I]] and requires 1 second to craft. The recipe consumes 1 steel beams as its ingredient and produces 2 units of Decor (Support), with Decor (Support) listed as the primary output item. The recipe is categorized under assembly and is intended for use in Assembler I production lines to convert steel beams into support decor components.\",\"canonical_id\":\"Decor (Support)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support\"}",{"id":471,"slug":472,"locale":7,"data":473,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.decor-support-truss.en","decor-support-truss","{\"description\":\"[[fdy.term.decor_support_truss|Decor (Support Truss)]] is an assembly recipe that converts steel beams into decorative support trusses. The recipe runs in the assembly category on an [[fdy.term.assembler_i|Assembler I]] and takes 1 second to complete. Each execution consumes 1 steel beams and produces 2 Decor (Support Truss), with Decor (Support Truss) as the primary output item. The recipe yields a 2:1 output-to-input ratio for steel beams and is intended for mass production of support truss decor elements.\",\"canonical_id\":\"Decor (Support Truss)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support_truss\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support_truss\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support_truss\"}",{"id":475,"slug":476,"locale":7,"data":477,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.decor-walls.en","decor-walls","{\"description\":\"[[fdy.term.decor_walls|Decor (Walls)]] is an assembly recipe that produces one unit of Decor (Walls) as its primary output; it requires five [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients, takes 1 second to craft, and is assembled at the [[fdy.term.assembler_i|Assembler I]] building.\",\"canonical_id\":\"Decor (Walls)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_walls\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.decor_walls\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_walls\"}",{"id":479,"slug":480,"locale":7,"data":481,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.decor-windows.en","decor-windows","{\"description\":\"[[fdy.term.decor_windows|Decor (Windows)]] is an assembly recipe that produces one Decor (Windows) item. The recipe runs in 1 second on an [[fdy.term.assembler_i|Assembler I]] and consumes 1 steel beams and 1 [[fdy.term.glass|Glass]] to yield Decor (Windows) ×1. This recipe is categorized under assembly and its primary output is the Decor (Windows) item, integrating structural materials (steel beams) with a glazing component (Glass) to create a decorative window unit for use in construction and furnishing systems. The recipe specifies machine and ingredient requirements for automated production.\",\"canonical_id\":\"Decor (Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_windows\"}",{"id":483,"slug":484,"locale":7,"data":485,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.distillation-column.en","distillation-column","{\"description\":\"[[fdy.term.distillation_column|Distillation Column]] is an assembly recipe that produces Distillation Column ×1 as its primary output in 10 seconds. The recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building. Crafting the Distillation Column requires 30 steel beams, 30 [[fdy.term.pipe|Pipe]], 15 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 15 [[fdy.term.electronic_components|Electronic Components]]. The recipe yields one Distillation Column per operation and is intended for use within production lines that utilize the Assembler I.\",\"canonical_id\":\"Distillation Column\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.distillation_column\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.pipe\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.distillation_column\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.distillation_column\"}",{"id":487,"slug":488,"locale":7,"data":489,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.door-double.en","door-double","{\"description\":\"[[fdy.term.door_double|Door (Double)]] is an assembly recipe that produces one Door (Double) in 5 seconds. The recipe requires 20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]] and yields Door (Double) ×1 as its primary output. This recipe is categorized under assembly and must be run in an [[fdy.term.assembler_i|Assembler I]]. The ingredients and output are used to manufacture double doors for construction and integration into building workflows.\",\"canonical_id\":\"Door (Double)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_double\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_double\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_double\"}",{"id":491,"slug":492,"locale":7,"data":493,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.door-single.en","door-single","{\"description\":\"[[fdy.term.door_single|Door (Single)]] is an assembly recipe that produces one Door (Single) in 5 seconds. The recipe consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 2 [[fdy.term.machinery_parts|Machinery Parts]] and 1 [[fdy.term.electronic_components|Electronic Components]] to craft Door (Single) ×1 as its primary output. This recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. It defines the production pathway and required inputs needed by an Assembler I to fabricate a single Door (Single) unit.\",\"canonical_id\":\"Door (Single)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_single\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_single\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_single\"}",{"id":495,"slug":496,"locale":7,"data":497,"updated_at":179,"created_at":498,"listed_only":158},"fdy.recipe.drill-ship.en","drill-ship","{\"description\":\"Drill Ship is an assembly recipe in **[[fdy.term.assembler_i|Assembler I]]** that crafts one **Drill Ship** in 30 seconds. It consumes **Steel Beams**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.circuit_board|Circuit Board]]**, and **[[fdy.term.hover_engine|Hover Engine]]**, making it the production step for obtaining the Drill Ship unit.\",\"canonical_id\":\"Drill Ship\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drill_ship\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.hover_engine\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.drill_ship\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drill_ship\"}","2026-06-01 05:35:13",{"id":500,"slug":501,"locale":7,"data":502,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.drone-miner-i.en","drone-miner-i","{\"description\":\"[[fdy.term.drone_miner_i|Drone Miner I]] is an assembly recipe that produces one Drone Miner I from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10, [[fdy.term.machinery_parts|Machinery Parts]] ×8 and [[fdy.term.electronic_components|Electronic Components]] ×6. The recipe requires 5 seconds to complete and is executed in an [[fdy.term.assembler_i|Assembler I]]. The primary output of the recipe is the Drone Miner I item. This recipe links the specified input components to the production of an inexpensive automated mining unit via the Assembler I building within the game's manufacturing system.\",\"canonical_id\":\"Drone Miner I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":8},{\"item\":\"fdy.term.electronic_components\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_i\"}",{"id":504,"slug":505,"locale":7,"data":506,"updated_at":167,"created_at":168,"listed_only":158},"fdy.recipe.drone-miner-ii.en","drone-miner-ii","{\"description\":\"**[[fdy.term.drone_miner_ii|Drone Miner II]]** is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces one Drone Miner II in 7.5 seconds. It upgrades from [[fdy.term.drone_miner_i|Drone Miner I]] and requires [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]] as inputs, making it the next-stage production step for building stronger mining drones.\",\"canonical_id\":\"Drone Miner II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_ii\",\"ingredients\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_ii\"}",{"id":508,"slug":509,"locale":7,"data":510,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.electric-arc-furnace.en","electric-arc-furnace","{\"description\":\"The **[[fdy.term.electric_arc_furnace|Electric Arc Furnace]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]**. It produces 1 Electric Arc Furnace in 15 seconds and requires **Steel Beams**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.electronic_components|Electronic Components]]**, and a **[[fdy.term.circuit_board|Circuit Board]]**. This recipe is used to manufacture the Electric Arc Furnace as a placeable industrial building in the production chain.\",\"canonical_id\":\"Electric Arc Furnace\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electric_arc_furnace\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.electric_arc_furnace\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electric_arc_furnace\"}",{"id":512,"slug":513,"locale":7,"data":514,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.electronic-components.en","electronic-components","{\"description\":\"[[fdy.term.electronic_components|Electronic Components]] is an assembly recipe that produces Electronic Components ×1 in 3 seconds. The recipe consumes [[fdy.term.technum_rods|Technum Rods]] ×1 and [[fdy.term.wire_coil|Wire Coil]] ×2 as ingredients and lists Electronic Components as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the game's intermediate electronics production chain, converting structural and conductive components into a single unit of Electronic Components for use in higher-tier manufacturing.\",\"canonical_id\":\"Electronic Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electronic_components\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electronic_components\"}",{"id":516,"slug":517,"locale":7,"data":518,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.elevator.en","elevator","{\"description\":\"The Elevator is an assembly recipe that produces 1 Elevator in 10 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it a key construction recipe for advancing FOUNDRY’s infrastructure.\",\"canonical_id\":\"Elevator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.elevator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.elevator\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.elevator\"}",{"id":520,"slug":521,"locale":7,"data":522,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.emergency-beacon.en","emergency-beacon","{\"description\":\"The Emergency Beacon is an assembly recipe that produces 1 Emergency Beacon in 3 seconds. It is crafted from 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 5 [[fdy.term.electronic_components|Electronic Components]], making it a basic manufactured item tied to the assembly system.\",\"canonical_id\":\"Emergency Beacon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.emergency_beacon\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.emergency_beacon\"}",{"id":524,"slug":525,"locale":7,"data":526,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.energy-cell.en","energy-cell","{\"description\":\"[[fdy.term.energy_cell|Energy Cell]] is a fluid_processing recipe that runs in 30 seconds in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and produces 6 Energy Cell per cycle. The recipe consumes 3 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 6 [[fdy.term.electronic_components|Electronic Components]], 6 [[fdy.term.glass|Glass]] and 60 units of the fluid [[fdy.term.olumic_acid|Olumic Acid]] to yield the primary output Energy Cell. This recipe is executed exclusively in the Fluid Assembler I and is the defined method for converting those solid components and Olumic Acid into Energy Cell units within the FOUNDRY system.\",\"canonical_id\":\"Energy Cell\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.energy_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":6},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.olumic_acid\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.energy_cell\",\"count\":6}],\"time_seconds\":30,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.energy_cell\"}",{"id":528,"slug":529,"locale":7,"data":530,"updated_at":531,"created_at":531,"listed_only":158},"fdy.recipe.escalator.en","escalator","{\"name\":\"fdy.term.escalator\",\"category\":\"smelting\",\"description\":\"escalator is a recipe entity in the FOUNDRY system categorized under smelting. It is a smelting recipe intended to be used by smelting machines to transform input materials into a smelted product as defined by the recipe. The entity is identified by the canonical name \\\"escalator\\\" and belongs to the smelting category, indicating it participates in the game's metalworking\u002Fheat-based production chain. No additional ingredient, output, or crafting detail is provided in the structural data.\"}","2026-05-28 08:37:18",{"id":533,"slug":534,"locale":7,"data":535,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.escalator-i.en","escalator-i","{\"description\":\"[[fdy.term.escalator_i|Escalator I]] is an assembly recipe that produces one [[fdy.term.escalator|Escalator]] I and requires three [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients; it is crafted in the [[fdy.term.assembler_i|Assembler I]] and has a crafting time of 1.5 seconds. The recipe's primary output is Escalator I, making it the defined method for converting Xenoferrite Plates into the Escalator I item within the production system. The recipe belongs to the assembly category and is executed using the Assembler I building.\",\"canonical_id\":\"Escalator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_i\"}",{"id":537,"slug":538,"locale":7,"data":539,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.escalator-ii.en","escalator-ii","{\"description\":\"[[fdy.term.escalator_ii|Escalator II]] is an assembly recipe that produces [[fdy.term.escalator|Escalator]] II as its primary output, requiring 1.5 seconds to complete. The recipe consumes [[fdy.term.escalator_i|Escalator I]] ×1 and [[fdy.term.machinery_parts|Machinery Parts]] ×1 and yields Escalator II ×1. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. It directly upgrades an existing Escalator I component into the Escalator II item using basic machinery parts, enabling faster construction of higher-tier transport infrastructure within production lines.\",\"canonical_id\":\"Escalator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_ii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_ii\"}",{"id":541,"slug":542,"locale":7,"data":543,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.escalator-iii.en","escalator-iii","{\"description\":\"[[fdy.term.escalator_iii|Escalator III]] is an assembly recipe that produces [[fdy.term.escalator|Escalator]] III as its primary output. The recipe is processed in an [[fdy.term.assembler_i|Assembler I]] and requires 1.5 seconds to craft each unit. Its ingredients are [[fdy.term.escalator_ii|Escalator II]] ×1 and [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×1, and it yields Escalator III ×1 per cycle. This recipe belongs to the assembly category and converts a lower-tier escalator plus advanced components into the Escalator III item using basic assembly infrastructure.\",\"canonical_id\":\"Escalator III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_iii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_iii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_iii\"}",{"id":545,"slug":546,"locale":7,"data":547,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.executive-office-chair.en","executive-office-chair","{\"description\":\"The Executive Office Chair is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]]. It converts 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] into 1 [[fdy.term.executive_office_chair|Executive Office Chair]] in 3 seconds, providing the furniture item used as a decorative or functional office-style object in the base.\",\"canonical_id\":\"Executive Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_chair\"}",{"id":549,"slug":550,"locale":7,"data":551,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.executive-office-couch.en","executive-office-couch","{\"description\":\"[[fdy.term.executive_office_couch|Executive Office Couch]] is an assembly recipe that produces one Executive Office Couch and is executed at the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as inputs, has a crafting time of 3 seconds, and yields Executive Office Couch ×1 as its primary output. This recipe is classified under the assembly category and is used to manufacture the Executive Office Couch item using the Assembler I building.\",\"canonical_id\":\"Executive Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_couch\"}",{"id":553,"slug":554,"locale":7,"data":555,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.executive-office-desk.en","executive-office-desk","{\"description\":\"[[fdy.term.executive_office_desk|Executive Office Desk]] is an assembly recipe that produces one Executive Office Desk in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]] and 1 [[fdy.term.biomass|Biomass]] and yields Executive Office Desk ×1 as its primary output. This recipe is manufactured in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly. It connects mid-tier material components (Xenoferrite Plates, Electronic Components) and organic input (Biomass) into a finished office furnishing used by higher-level facilities.\",\"canonical_id\":\"Executive Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_desk\"}",{"id":557,"slug":558,"locale":7,"data":559,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.executive-office-file-cabinet.en","executive-office-file-cabinet","{\"description\":\"`[[fdy.term.executive_office_file_cabinet|Executive Office File Cabinet]]` is an assembly recipe that produces 1 `Executive Office File Cabinet` in `[[fdy.term.assembler_i|Assembler I]]` over 3 seconds. It consumes 2 `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` and 1 `[[fdy.term.biomass|Biomass]]`, making it a simple crafted furnishing or storage-related office item.\",\"canonical_id\":\"Executive Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_file_cabinet\"}",{"id":561,"slug":562,"locale":7,"data":563,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.executive-office-plant.en","executive-office-plant","{\"description\":\"[[fdy.term.executive_office_plant|Executive Office Plant]] is an assembly recipe that produces one Executive Office Plant in 3 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1 and [[fdy.term.biomass|Biomass]] ×1 to yield Executive Office Plant ×1 as its primary output item. It is categorized under assembly and is crafted specifically at the Assembler I building.\",\"canonical_id\":\"Executive Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_plant\"}",{"id":565,"slug":566,"locale":7,"data":567,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.executive-office-table.en","executive-office-table","{\"description\":\"[[fdy.term.executive_office_table|Executive Office Table]] is an assembly recipe that produces one Executive Office Table in 3 seconds. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as ingredients and yields the Executive Office Table as its primary output item. The crafting process is performed at the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and converts the specified inputs into the finished Executive Office Table for use in the game's production chains.\",\"canonical_id\":\"Executive Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_table\"}",{"id":569,"slug":570,"locale":7,"data":571,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.explosive-charge.en","explosive-charge","{\"description\":\"Explosive Charge is an assembly recipe that produces one Explosive Charge in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.explosives|Explosives]], [[fdy.term.wire_coil|Wire Coil]], and [[fdy.term.electronic_components|Electronic Components]], making it a crafted ordnance component used in the game’s production chain.\",\"canonical_id\":\"Explosive Charge\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosive_charge\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.explosive_charge\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosive_charge\"}",{"id":573,"slug":574,"locale":7,"data":575,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.explosives.en","explosives","{\"description\":\"[[fdy.term.explosives|Explosives]] is a fluid_processing recipe that produces 1 Explosives in 5 seconds. The recipe consumes 4 [[fdy.term.ignium_powder|Ignium Powder]] and 50 [[fdy.term.low_density_olumite|Low Density Olumite]] to create the primary output item Explosives. It is assembled in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and the recipe’s primary output is the Explosives item. This recipe defines the conversion of the specified ingredient quantities into Explosives within the FOUNDRY production chain.\",\"canonical_id\":\"Explosives\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":4},{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.explosives\"}",{"id":577,"slug":578,"locale":7,"data":579,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.explosives-detonator.en","explosives-detonator","{\"description\":\"The Explosives Detonator is an assembly recipe that produces one Explosives Detonator in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 40 [[fdy.term.electronic_components|Electronic Components]], making it a crafted component for explosive-related production chains.\",\"canonical_id\":\"Explosives Detonator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives_detonator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.explosives_detonator\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_detonator\"}",{"id":581,"slug":582,"locale":7,"data":583,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.explosives-primitive.en","explosives-primitive","{\"description\":\"[[fdy.term.explosives|Explosives]] (Primitive) is an assembly recipe that produces Explosives ×1 as its primary output. The recipe requires [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] ×2, [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] ×2 and [[fdy.term.biomass|Biomass]] ×1 and completes in 5 seconds. It is crafted in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category of recipes, converting raw rubble and biomass into basic explosives for use in further manufacturing or combat applications.\",\"canonical_id\":\"Explosives (Primitive)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_primitive\"}",{"id":585,"slug":586,"locale":7,"data":587,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.farmer-robot-arm.en","farmer-robot-arm","{\"description\":\"A crafting recipe in the Assembly category that produces 1 Farmer Robot Arm in 15 seconds at [[fdy.term.assembler_i|Assembler I]]. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it a component recipe for assembling agricultural automation equipment.\",\"canonical_id\":\"Farmer Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_arm\"}",{"id":589,"slug":590,"locale":7,"data":591,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.farmer-robot-head.en","farmer-robot-head","{\"description\":\"Farmer Robot Head is an assembly recipe that crafts one Farmer Robot Head in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.cpu|CPU]], and 1 [[fdy.term.polymer_board|Polymer Board]] to produce the head component used in robot construction.\",\"canonical_id\":\"Farmer Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_head\"}",{"id":593,"slug":594,"locale":7,"data":595,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.farmer-robot-leg.en","farmer-robot-leg","{\"description\":\"`Farmer Robot Leg` is an assembly recipe crafted in an `[[fdy.term.assembler_i|Assembler I]]` over 15 seconds. It consumes `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.hydraulic_piston|Hydraulic Piston]]`, and `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` to produce one `Farmer Robot Leg`, serving as a manufacturing step in the production chain for robot components.\",\"canonical_id\":\"Farmer Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_leg\"}",{"id":597,"slug":598,"locale":7,"data":599,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.farmer-robot-torso.en","farmer-robot-torso","{\"description\":\"Farmer Robot Torso is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that takes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], an Empty Barrel, and an [[fdy.term.energy_cell|Energy Cell]] to produce one Farmer Robot Torso in 15 seconds. It is a component recipe tied to the construction of farmer robot parts in the production chain.\",\"canonical_id\":\"Farmer Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_torso\"}",{"id":601,"slug":602,"locale":7,"data":603,"updated_at":167,"created_at":168,"listed_only":158},"fdy.recipe.filter-loader.en","filter-loader","{\"description\":\"[[fdy.term.filter_loader|Filter Loader]] is a building used to move and sort items through a connected transport system. It acts as a specialized loader that feeds materials into the network, letting players organize supply chains instead of sending every item through the same route. Its behavior is centered on item handling rather than production, so it is most useful in logistics setups where precise distribution matters.\\n\\nThe building has a simple crafting profile: it takes **4**, **4**, and **2** of its listed inputs to produce **1** Filter Loader. The crafting table also lists multiple fabrication times, indicating that it can be made at different crafting stations or through different production methods. In practical use, the Filter Loader belongs in a transport line where controlled item flow is needed, especially when separating resources by type.\\n\\nA patch later increased its operating speed to **1800 items\u002Fmin**, making it substantially more effective for high-throughput logistics. That change is important when designing long transport chains, since the building can now keep up better with larger-scale item movement and reduce bottlenecks in busy sorting systems.\",\"canonical_id\":\"Filter Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.filter_loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.filter_loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.filter_loader\"}",{"id":605,"slug":606,"locale":7,"data":607,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.firmarlite-sheet.en","firmarlite-sheet","{\"description\":\"Firmarlite Sheet is a smelting recipe that converts 1 [[fdy.term.firmarlite_bar|Firmarlite Bar]] into 1 Firmarlite Sheet in 6 seconds at the [[fdy.term.lava_smelter_i|Lava-Smelter I]]. It produces a processed Firmarlite material used in the game's production chain.\",\"canonical_id\":\"Firmarlite Sheet\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.firmarlite_sheet\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.lava_smelter_i\",\"name\":\"fdy.term.firmarlite_sheet\"}",{"id":609,"slug":610,"locale":7,"data":611,"updated_at":173,"created_at":531,"listed_only":158},"fdy.recipe.firmarlite-sheet-t1.en","firmarlite-sheet-t1","{\"description\":\"[[fdy.term.firmarlite_sheet|Firmarlite Sheet]] (T1) is a recipe in the smelting category of the FOUNDRY system. The entry is the smelting recipe named Firmarlite Sheet (T1); structural details such as specific inputs, outputs, crafting time, and required machines are not included in the provided data.\",\"category\":\"smelting\",\"name\":\"fdy.term.firmarlite_sheet_t1\"}",{"id":613,"slug":614,"locale":7,"data":615,"updated_at":167,"created_at":168,"listed_only":158},"fdy.recipe.flare-stack.en","flare-stack","{\"description\":\"[[fdy.term.flare_stack|Flare Stack]] is an assembly recipe that produces one Flare Stack in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 Steel Beams, 5 [[fdy.term.machinery_parts|Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]], making it part of the manufacturing chain for constructing the Flare Stack item.\",\"canonical_id\":\"Flare Stack\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.flare_stack\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.flare_stack\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.flare_stack\"}",{"id":617,"slug":618,"locale":7,"data":619,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.fluid-assembler-i.en","fluid-assembler-i","{\"description\":\"[[fdy.term.fluid_assembler_i|Fluid Assembler I]] is an assembly recipe that produces one Fluid Assembler I in 10 seconds. The recipe requires 15 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 5 [[fdy.term.circuit_board|Circuit Board]], and 10 [[fdy.term.polymer_board|Polymer Board]] as ingredients. The primary output item is Fluid Assembler I (×1), and the recipe is intended to be executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and directly yields the Fluid Assembler I structure when completed.\",\"canonical_id\":\"Fluid-Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fluid_assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.fluid_assembler_i\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fluid_assembler_i\"}",{"id":621,"slug":622,"locale":7,"data":623,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.forest-seed-plants.en","forest-seed-plants","{\"description\":\"[[fdy.term.forest_seed_plants|Forest Seed (Plants)]] is a fuel-category recipe executed in the [[fdy.term.greenhouse|Greenhouse]] that converts Forest Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 into Forest Seed (Plants) ×3 over 300 seconds, producing Forest Seed (Plants) as its primary output. The recipe consumes the listed ingredients and yields three Forest Seed (Plants) units per operation, effectively increasing seed count while requiring mineral and water inputs, and must be processed in the Greenhouse.\",\"canonical_id\":\"Forest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_plants\"}",{"id":625,"slug":626,"locale":7,"data":627,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.forest-seed-trees.en","forest-seed-trees","{\"description\":\"[[fdy.term.forest_seed_trees|Forest Seed (Trees)]] is a fuel-category recipe that produces three Forest Seed (Trees) in 300 seconds when executed in a [[fdy.term.greenhouse|Greenhouse]]. The recipe consumes one Forest Seed (Trees), one [[fdy.term.mineral_rocks|Mineral Rocks]] and 250 [[fdy.term.water|Water]] to yield Forest Seed (Trees) ×3, with Forest Seed (Trees) as the primary output item. This recipe functions as an in-game fuel production conversion performed specifically in the Greenhouse and requires the listed ingredients and processing time to generate its outputs.\",\"canonical_id\":\"Forest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_trees\"}",{"id":629,"slug":630,"locale":7,"data":631,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.fracking-liquid.en","fracking-liquid","{\"description\":\"[[fdy.term.fracking_liquid|Fracking Liquid]] is a chemistry recipe that produces Fracking Liquid as its primary output; it is processed in the [[fdy.term.chemical_processor|Chemical Processor]] and completes in 5 seconds. The recipe consumes [[fdy.term.air|Air]] ×30, [[fdy.term.olumite_gas|Olumite Gas]] ×10, and [[fdy.term.water|Water]] ×60 to yield Fracking Liquid ×100 per operation. This recipe belongs to the chemistry category and requires the Chemical Processor to craft the specified output volume from the listed ingredients.\",\"canonical_id\":\"Fracking Liquid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.fracking_liquid\",\"ingredients\":[{\"item\":\"fdy.term.air\",\"count\":30},{\"item\":\"fdy.term.olumite_gas\",\"count\":10},{\"item\":\"fdy.term.water\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.fracking_liquid\",\"count\":100}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.fracking_liquid\"}",{"id":633,"slug":634,"locale":7,"data":635,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.fracking-tower-base.en","fracking-tower-base","{\"description\":\"Fracking Tower Base is an assembly recipe in *Foundry* that produces 1 Fracking Tower Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 200 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 100 Steel Beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 25 [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier construction recipe tied to industrial progression and the fabrication of fracking infrastructure.\",\"canonical_id\":\"Fracking Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fracking_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.fracking_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fracking_tower_base\"}",{"id":637,"slug":638,"locale":7,"data":639,"updated_at":167,"created_at":168,"listed_only":158},"fdy.recipe.freight-elevator-i.en","freight-elevator-i","{\"description\":\"[[fdy.term.freight_elevator_i|Freight Elevator I]] is a building segment used to create a freight elevator shaft. It automatically excavates the terrain between the bottom and top segments once a valid pair has been established, allowing a vertical passage to be opened through the world.\\n\\nA freight elevator must be placed in pairs: one top segment and one bottom segment. Together, they form a valid elevator regardless of the height at which they are installed, so the two pieces can be set at any level in the world as long as they are paired correctly. The key requirement is that both ends exist; without the matching segment, the elevator is not considered complete.\\n\\nIn practice, this makes Freight Elevator I useful for creating vertical access through solid terrain without manually digging out the full shaft first. Place the two ends where you want the passage to connect, and the game handles the excavation between them automatically.\",\"canonical_id\":\"Freight Elevator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_i\"}",{"id":641,"slug":642,"locale":7,"data":643,"updated_at":237,"created_at":168,"listed_only":158},"fdy.recipe.freight-elevator-ii.en","freight-elevator-ii","{\"description\":\"[[fdy.term.freight_elevator_ii|Freight Elevator II]] is a building used to create a vertical freight elevator shaft. It automatically excavates the terrain between its bottom and top segments, making it a practical way to open a continuous passage through solid ground or rock.\\n\\nTo function, it must be placed in pairs: one top segment and one bottom segment. Once both pieces are placed, they establish a valid freight elevator, and the two ends can be positioned at any height in the world. This makes it useful for connecting distant depths or surface levels without manually tunneling the full shaft.\\n\\n- The elevator clears the space between the two placed segments automatically.\\n- Both the top and bottom parts are required; a single segment does not form a working elevator.\\n- The two ends do not need to share the same elevation, so it can span large vertical differences.\",\"canonical_id\":\"Freight Elevator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_ii\",\"ingredients\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_ii\"}",{"id":645,"slug":646,"locale":7,"data":647,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.fuel-rod-casing.en","fuel-rod-casing","{\"description\":\"[[fdy.term.fuel_rod_casing|Fuel Rod Casing]] is an assembly recipe that produces 2 Fuel Rod Casing items as its primary output. The recipe consumes 1 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 1 steel beams per cycle, completes in 15 seconds, and is produced on an [[fdy.term.assembler_i|Assembler I]]. This recipe is used to convert Advanced Machinery Parts and steel beams into Fuel Rod Casing units at the specified rate and building.\",\"canonical_id\":\"Fuel Rod Casing\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fuel_rod_casing\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":2}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fuel_rod_casing\"}",{"id":649,"slug":650,"locale":7,"data":651,"updated_at":262,"created_at":652,"listed_only":158},"fdy.recipe.geothermal-boiler.en","geothermal-boiler","{\"description\":\"The Geothermal Boiler consumes [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] to produce [[fdy.term.steam|Steam]] for Steam Turbines. It must be placed directly on a Geothermal Vent, making it part of the vent’s natural thermal extraction setup rather than a standalone machine. Geothermal Vents can be located with the [[fdy.term.ore_scanner|Ore Scanner]], which makes them the key prerequisite for using this recipe at all.\\n\\nIts main purpose is to convert the vent’s output into usable steam for power generation. Since the boiler is tied to a specific world feature, planning around vent location is important: once a Geothermal Vent is found, the boiler can be installed there to turn the available material into a form that Steam Turbines can process.\\n\\n- The Geothermal Boiler requires placement on a Geothermal Vent.\\n- It consumes Ignium-Enriched Water as input.\\n- Its output is Steam for Steam Turbines.\\n- Geothermal Vents are found using the Ore Scanner.\\n- **1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] generates 675 liters of steam.**\\n\\nBecause the boiler is part of a geothermal chain, it is best treated as a conversion step in a larger power system. The steam output value makes it clear that the resource has substantial energy potential, so vent placement and the amount of available material determine how much benefit the setup can provide over time.\",\"canonical_id\":\"Geothermal Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.geothermal_boiler\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.geothermal_boiler\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.geothermal_boiler\"}","2026-05-31 06:51:13",{"id":654,"slug":655,"locale":7,"data":656,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.glass.en","glass","{\"description\":\"[[fdy.term.glass|Glass]] is a smelting recipe in the [[fdy.term.advanced_smelter|Advanced Smelter]] that converts 5 [[fdy.term.gravel|Gravel]] into 1 Glass over 5 seconds. It produces the basic glass material used in FOUNDRY crafting and production chains.\",\"canonical_id\":\"Glass\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.glass\",\"ingredients\":[{\"item\":\"fdy.term.gravel\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.glass\"}",{"id":658,"slug":659,"locale":7,"data":660,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.gravel.en","gravel","{\"description\":\"[[fdy.term.gravel|Gravel]] is a recipe in the mining category that converts [[fdy.term.mineral_rocks|Mineral Rocks]] into Gravel as the primary output. The recipe consumes 2 Mineral Rocks and, when processed in a [[fdy.term.crusher_i|Crusher I]], produces 6 Gravel over a crafting time of 12 seconds. The recipe’s primary output item is Gravel and it is intended to be run on the Crusher I building to convert raw Mineral Rocks into usable Gravel.\",\"canonical_id\":\"Gravel\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.gravel\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.gravel\",\"count\":6}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.gravel\"}",{"id":662,"slug":663,"locale":7,"data":664,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.greenhouse.en","greenhouse","{\"description\":\"**[[fdy.term.greenhouse|Greenhouse]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that takes **20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 6 [[fdy.term.glass|Glass]], 4 [[fdy.term.pipe|Pipe]], and 1 [[fdy.term.electronic_components|Electronic Components]]** to produce **1 Greenhouse** in **8 seconds**. It is the manufacturing step used to create the **Greenhouse** item for construction and production setups.\",\"canonical_id\":\"Greenhouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.greenhouse\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.pipe\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.greenhouse\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.greenhouse\"}",{"id":666,"slug":667,"locale":7,"data":668,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.hangar-gate.en","hangar-gate","{\"description\":\"[[fdy.term.hangar_gate|Hangar Gate]] is an assembly recipe that produces one Hangar Gate as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] and requires 5 seconds to complete. Its ingredients are 25 steel beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]], which are consumed to craft Hangar Gate ×1. This recipe belongs to the assembly category and is used wherever Hangar Gate production is required within factory workflows.\",\"canonical_id\":\"Hangar Gate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hangar_gate\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hangar_gate\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hangar_gate\"}",{"id":670,"slug":671,"locale":7,"data":672,"updated_at":179,"created_at":673,"listed_only":158},"fdy.recipe.heavy-duty-transport-bot.en","heavy-duty-transport-bot","{\"description\":\"Heavy Duty Transport Bot is an assembly recipe in FOUNDRY that crafts 270 Heavy Duty Transport Bots in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], making it a bulk production recipe for supplying transport bots used in factory logistics and item movement.\",\"canonical_id\":\"Heavy Duty Transport Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.heavy_duty_transport_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.heavy_duty_transport_bot\",\"count\":270}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.heavy_duty_transport_bot\"}","2026-05-31 06:51:14",{"id":675,"slug":676,"locale":7,"data":677,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.hot-air-stove-base.en","hot-air-stove-base","{\"description\":\"Hot Air Stove Base is an assembly recipe that produces 1 Hot Air Stove Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 100 [[fdy.term.concrete|Concrete]], 100 Steel Beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 25 [[fdy.term.electronic_components|Electronic Components]], making it a construction recipe for a building component used in FOUNDRY production and infrastructure.\",\"canonical_id\":\"Hot Air Stove Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hot_air_stove_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.hot_air_stove_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hot_air_stove_base\"}",{"id":679,"slug":680,"locale":7,"data":681,"updated_at":179,"created_at":673,"listed_only":158},"fdy.recipe.hover-engine.en","hover-engine","{\"description\":\"Hover Engine is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Hover Engine in 6 seconds. It combines [[fdy.term.technum_rods|Technum Rods]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it a key manufacturing step for creating the hover-related component used in FOUNDRY’s production chain.\",\"canonical_id\":\"Hover Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hover_engine\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":11},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hover_engine\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hover_engine\"}",{"id":683,"slug":684,"locale":7,"data":685,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.hydraulic-piston.en","hydraulic-piston","{\"description\":\"[[fdy.term.hydraulic_piston|Hydraulic Piston]] is a fluid processing recipe crafted in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. It takes 1 Steel Beam and 30 [[fdy.term.low_density_olumite|Low Density Olumite]] and produces 1 Hydraulic Piston in 5 seconds. This recipe is part of the game's manufacturing chain for turning metal materials and processed resources into a finished mechanical component.\",\"canonical_id\":\"Hydraulic Piston\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.hydraulic_piston\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.low_density_olumite\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.hydraulic_piston\"}",{"id":687,"slug":688,"locale":7,"data":689,"updated_at":262,"created_at":673,"listed_only":158},"fdy.recipe.ignium-enriched-water.en","ignium-enriched-water","{\"description\":\"Ignium-Enriched Water is a fuel used in the [[fdy.term.geothermal_boiler|Geothermal Boiler]]. When fed into the boiler, it is converted into steam for Steam Turbines, making it part of the power generation chain tied to geothermal processing.\\n\\nIts role is strictly as an input resource rather than a standalone utility item. Managing a supply of Ignium-Enriched Water is important if you want to keep the boiler running and maintain steady steam output for turbine-based power production.\",\"canonical_id\":\"Ignium-Enriched Water\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ignium_enriched_water\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":270}],\"outputs\":[{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":270}],\"time_seconds\":1,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.ignium_enriched_water\"}",{"id":691,"slug":692,"locale":7,"data":693,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.ignium-fuel-rod.en","ignium-fuel-rod","{\"description\":\"[[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]] is a fluid_processing recipe that produces one Ignium Fuel Rod as its primary output in 15 seconds. The recipe requires 1 [[fdy.term.fuel_rod_casing|Fuel Rod Casing]], 10 [[fdy.term.wire_coil|Wire Coil]], 20 [[fdy.term.ignium_powder|Ignium Powder]] and 400 units of [[fdy.term.liquid_fuel|Liquid Fuel]] and is executed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. The recipe converts the listed solid components and the Liquid Fuel into the Ignium Fuel Rod item, integrating both item and fluid inputs to create a single fuel rod used by downstream systems.\",\"canonical_id\":\"Ignium Fuel Rod\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.ignium_fuel_rod\",\"ingredients\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":10},{\"item\":\"fdy.term.ignium_powder\",\"count\":20},{\"item\":\"fdy.term.liquid_fuel\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.ignium_fuel_rod\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.ignium_fuel_rod\"}",{"id":695,"slug":696,"locale":7,"data":697,"updated_at":237,"created_at":174,"listed_only":158},"fdy.recipe.ignium-ore.en","ignium-ore","{\"canonical_id\":\"Ignium Ore\",\"name\":\"fdy.term.ignium_ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_ore\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"description\":\"Ignium Ore is a fuel-item used in recipes and combustion devices. It appears in fuel lists for heat-generating buildings and is consumed in boilers and similar generators where solid fuels are accepted. Ignium Ore provides a mid-range energy value compared with other solid fuels and is represented alongside related items such as [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]], [[fdy.term.coked_ignium|Coked Ignium]], and [[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]].\\n\\nIgnium Ore's in-game role is as a straightforward combustible resource for sustaining continuous heat or power production. It stacks and feeds into automated fuel inputs the same way as other ore- or biomass-based fuels. When planning fuel logistics, Ignium Ore occupies a middle position in energy density: it yields more energy per unit than Ignium Ore Rubble but less than portable or processed fuels that require additional processing steps.\\n\\nPractical notes for use and integration:\\n- Energy value: Ignium Ore provides higher energy per unit than Ignium Ore Rubble but is below higher-grade processed fuels; use it when moderate burn time and raw availability are preferred.\\n- Throughput considerations: Boilers and similar devices list Ignium Ore with an intermediate per-minute burn rate compared to other fuels; match conveyor and inserter throughput to avoid fuel starvation or overflow.\\n- Processing and conversions: Related items such as Coked Ignium and Ignium Fuel Rod are part of the same fuel chain; processing can change effective energy-per-input ratios and should be considered when optimizing fuel efficiency.\\n- Inventory and automation: Ignium Ore is suitable for automated supply lines and bulk storage; prioritize higher-density fuels only if refinery or coking infrastructure is available and the extra processing is worthwhile.\\n\\nBecause there is no detailed primary documentation here, specific stack sizes, crafting recipes, or exact numeric energy values beyond relative comparisons are not provided. Use the game's production screens and device fuel menus to view precise values when optimizing a base's fuel economy.\"}",{"id":699,"slug":700,"locale":7,"data":701,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.ignium-powder.en","ignium-powder","{\"description\":\"[[fdy.term.ignium_powder|Ignium Powder]] is a mining recipe that converts raw material into processed product: it consumes 1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] and produces Ignium Powder ×5 as its primary output. The recipe requires 5 seconds to complete and must be run in the [[fdy.term.crusher_i|Crusher I]] building. The recipe is categorized under mining and yields Ignium Powder as the main produced item for downstream use.\",\"canonical_id\":\"Ignium Powder\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_powder\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_powder\"}",{"id":703,"slug":704,"locale":7,"data":705,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.incinerator.en","incinerator","{\"description\":\"A crafting recipe in the assembly category that produces 1 [[fdy.term.incinerator|Incinerator]] in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 20 Steel Beams, 5 [[fdy.term.electronic_components|Electronic Components]], and 25 [[fdy.term.concrete|Concrete]].\",\"canonical_id\":\"Incinerator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.incinerator\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.concrete\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.incinerator\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.incinerator\"}",{"id":707,"slug":708,"locale":7,"data":709,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.jetpack-fuel.en","jetpack-fuel","{\"description\":\"[[fdy.term.jetpack_fuel|Jetpack Fuel]] is a fluid_processing recipe that produces Jetpack Fuel (×1) by combining [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (×1) and [[fdy.term.liquid_fuel|Liquid Fuel]] (×30). The recipe requires 4 seconds to complete and is processed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. The primary output of the recipe is the item Jetpack Fuel, and the recipe consumes the listed ingredient quantities per operation.\",\"canonical_id\":\"Jetpack Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.jetpack_fuel\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.jetpack_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.jetpack_fuel\"}",{"id":711,"slug":712,"locale":7,"data":713,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.ladder.en","ladder","{\"description\":\"[[fdy.term.ladder|Ladder]] is an assembly recipe that produces one Ladder from two [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and is executed in an [[fdy.term.assembler_i|Assembler I]]. The primary output item is Ladder and the listed ingredient is Xenoferrite Plates ×2. The recipe belongs to the assembly category and uses the Assembler I building to convert Xenoferrite Plates into the finished Ladder.\",\"canonical_id\":\"Ladder\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ladder\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.ladder\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ladder\"}",{"id":715,"slug":716,"locale":7,"data":717,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.lava-smelter-i.en","lava-smelter-i","{\"description\":\"[[fdy.term.lava_smelter_i|Lava-Smelter I]] is an assembly recipe that produces one Lava-Smelter I in 8 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe requires 10 steel beams, 10 [[fdy.term.firmarlite_bar|Firmarlite Bar]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.electronic_components|Electronic Components]] as inputs and yields a single Lava-Smelter I as its primary output. This recipe is executed in the Assembler I building and converts the listed raw and intermediate components into the Lava-Smelter I for use in production chains.\",\"canonical_id\":\"Lava-Smelter I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_i\"}",{"id":719,"slug":720,"locale":7,"data":721,"updated_at":179,"created_at":316,"listed_only":158},"fdy.recipe.lava-smelter-ii.en","lava-smelter-ii","{\"description\":\"**Lava-Smelter II** is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that produces one Lava-Smelter II after 15 seconds. It upgrades a [[fdy.term.lava_smelter_i|Lava-Smelter I]] using 50 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], 15 [[fdy.term.circuit_board|Circuit Board]], and 5 [[fdy.term.energy_cell|Energy Cell]], making it part of the progression from the first smelter to the improved lava-processing machine.\",\"canonical_id\":\"Lava-Smelter II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_ii\",\"ingredients\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_ii\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_ii\"}",{"id":723,"slug":724,"locale":7,"data":725,"updated_at":179,"created_at":726,"listed_only":158},"fdy.recipe.light-bot.en","light-bot","{\"description\":\"Light Bot is an assembly recipe that produces 1 Light Bot in 12 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.machinery_parts|Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and [[fdy.term.glass|Glass]], making it a mid-tier crafted component tied to machine assembly and advanced manufacturing chains.\",\"canonical_id\":\"Light Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_bot\"}","2026-05-31 06:52:05",{"id":728,"slug":729,"locale":7,"data":730,"updated_at":731,"created_at":732,"listed_only":158},"fdy.recipe.light-pole.en","light-pole","{\"description\":\"Light Pole is a recipe in the smelting category of the FOUNDRY system. This recipe is used to produce the item Light Pole and is classified under smelting processes, linking it to the game's metalworking and furnace mechanics; it defines the inputs, thermal processing, and outputs required to create the Light Pole within production chains and is used wherever smelted construction or lighting components are required.\",\"category\":\"smelting\",\"name\":\"fdy.term.light_pole\"}","2026-06-02 11:50:45","2026-05-28 08:37:19",{"id":734,"slug":735,"locale":7,"data":736,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.light-pole-i.en","light-pole-i","{\"description\":\"[[fdy.term.light_pole_i|Light Pole I]] is an assembly recipe that produces one [[fdy.term.light_pole|Light Pole]] I in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 5 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]], and 1 [[fdy.term.technum_rods|Technum Rods]], making it the production step for building this lighting structure.\",\"canonical_id\":\"Light Pole I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_i\"}",{"id":738,"slug":739,"locale":7,"data":740,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.light-pole-ii.en","light-pole-ii","{\"description\":\"`[[fdy.term.light_pole_ii|Light Pole II]]` is an assembly recipe crafted in an `[[fdy.term.assembler_i|Assembler I]]` in 3 seconds. It consumes 3 `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, 1 `[[fdy.term.electronic_components|Electronic Components]]`, and 1 `[[fdy.term.technum_rods|Technum Rods]]` to produce 1 `[[fdy.term.light_pole|Light Pole]] II`, providing the components needed to build the upgraded lighting pole.\",\"canonical_id\":\"Light Pole II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_ii\"}",{"id":742,"slug":743,"locale":7,"data":744,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.liquid-firmarlite.en","liquid-firmarlite","{\"description\":\"Liquid Firmarlite is a smelting recipe that converts [[fdy.term.firmarlite_bar|Firmarlite Bar]] into a fluid product. The recipe consumes 100 Firmarlite Bar and produces 1,250 units of Liquid Firmarlite as its primary output, with a crafting time of 7.5 seconds. This recipe is executed in the [[fdy.term.electric_arc_furnace|Electric Arc Furnace]] and is categorized under smelting, making it the standard method for generating bulk Liquid Firmarlite from Firmarlite Bar within the FOUNDRY system.\",\"canonical_id\":\"Liquid Firmarlite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_firmarlite\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_firmarlite\",\"count\":1250}],\"time_seconds\":7.5,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_firmarlite\"}",{"id":746,"slug":747,"locale":7,"data":748,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.liquid-fuel.en","liquid-fuel","{\"description\":\"[[fdy.term.liquid_fuel|Liquid Fuel]] is a chemistry recipe that converts 50 units of [[fdy.term.low_density_olumite|Low Density Olumite]] into 150 units of Liquid Fuel. The recipe requires a [[fdy.term.chemical_processor|Chemical Processor]] to run, takes 8 seconds per operation, and yields Liquid Fuel as its primary output. This recipe is categorized under chemistry and is used to produce bulk Liquid Fuel for downstream consumption or storage.\",\"canonical_id\":\"Liquid Fuel\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.liquid_fuel\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.liquid_fuel\",\"count\":150}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.liquid_fuel\"}",{"id":750,"slug":751,"locale":7,"data":752,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.liquid-telluxite.en","liquid-telluxite","{\"description\":\"[[fdy.term.liquid_telluxite|Liquid Telluxite]] is a smelting recipe that converts 40 [[fdy.term.telluxite_ingot|Telluxite Ingot]] into 2,000 Liquid Telluxite in 60 seconds. The recipe's primary output is Liquid Telluxite and it must be processed in an [[fdy.term.electric_arc_furnace|Electric Arc Furnace]]. This recipe functions within the smelting category to produce bulk liquid Telluxite for downstream fluid processing or consumption by machines that accept Liquid Telluxite.\",\"canonical_id\":\"Liquid Telluxite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_telluxite\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":2000}],\"time_seconds\":60,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_telluxite\"}",{"id":754,"slug":755,"locale":7,"data":756,"updated_at":167,"created_at":168,"listed_only":158},"fdy.recipe.loader.en","loader","{\"description\":\"[[fdy.term.loader|Loader]] is a building that received a major throughput buff in Patch 0.6.02116 (Update 2, Hotfix #3), when its speed was increased to **1800 items\u002Fmin**.\\n\\nThis change significantly improved how quickly the Loader could move materials, making it a more effective part of a factory’s item-handling chain.\",\"canonical_id\":\"Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader\"}",{"id":758,"slug":759,"locale":7,"data":760,"updated_at":237,"created_at":168,"listed_only":158},"fdy.recipe.loader-2nd-lane.en","loader-2nd-lane","{\"description\":\"[[fdy.term.loader_2nd_lane|Loader (2nd Lane)]] is a building that handles item movement on the second lane. In Patch 0.6.02116, its speed was increased to **1800 items\u002Fmin** as part of Update 2, Hotfix #3.\\n\\n- Patch 0.6.02116 raised its throughput to **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 2nd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_2nd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":8},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_2nd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_2nd_lane\"}",{"id":762,"slug":763,"locale":7,"data":764,"updated_at":167,"created_at":168,"listed_only":158},"fdy.recipe.loader-3rd-lane.en","loader-3rd-lane","{\"description\":\"[[fdy.term.loader_3rd_lane|Loader (3rd Lane)]] is a building used for item transport in Foundry. Its notable documented change was a speed increase in Patch 0.6.02116 (Update 2, Hotfix #3), where its throughput was raised to **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 3rd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_3rd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":12},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_3rd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_3rd_lane\"}",{"id":766,"slug":767,"locale":7,"data":768,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.logistic-container-i.en","logistic-container-i","{\"description\":\"[[fdy.term.logistic_container_i|Logistic Container I]] is an assembly recipe that produces one Logistic Container I in 5 seconds. The recipe requires 15 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 4 [[fdy.term.machinery_parts|Machinery Parts]] and 1 [[fdy.term.electronic_components|Electronic Components]] as inputs and yields a single Logistic Container I as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the assembly category of production processes. The recipe defines the exact input-to-output conversion and crafting time used by the game's manufacturing systems.\",\"canonical_id\":\"Logistic Container I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_i\"}",{"id":770,"slug":771,"locale":7,"data":772,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.logistic-container-ii.en","logistic-container-ii","{\"description\":\"[[fdy.term.logistic_container_ii|Logistic Container II]] is an assembly recipe that produces one Logistic Container II in an [[fdy.term.assembler_i|Assembler I]] over 7.5 seconds. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it the crafting step used to build the upgraded logistics storage container.\",\"canonical_id\":\"Logistic Container II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_ii\"}",{"id":774,"slug":775,"locale":7,"data":776,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.logistic-container-iii.en","logistic-container-iii","{\"description\":\"[[fdy.term.logistic_container_iii|Logistic Container III]] is an assembly recipe that produces one Logistic Container III per 10 seconds. The recipe requires 25 steel beams, 4 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and yields Logistic Container III ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is part of the manufacturing chain for advanced logistics equipment and connects raw materials and intermediate components to the Logistic Container III item through timed assembly in Assembler I.\",\"canonical_id\":\"Logistic Container III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_iii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_iii\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_iii\"}",{"id":778,"slug":779,"locale":7,"data":780,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.long-range-scanner-base.en","long-range-scanner-base","{\"description\":\"Long Range Scanner Base is an assembly recipe that produces one long range scanner and requires 20 seconds to complete. The recipe consumes 25 [[fdy.term.concrete|Concrete]], 50 steel beams, 25 [[fdy.term.machinery_parts|Machinery Parts]] and 50 [[fdy.term.electronic_components|Electronic Components]] per craft. The primary output is long range scanner ×1. Long Range Scanner Base is executed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe defines the component and resource connections for constructing long range scanner units within the game's production chain.\",\"canonical_id\":\"Long Range Scanner Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.long_range_scanner\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":25},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.long_range_scanner\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.long_range_scanner_base\"}",{"id":782,"slug":783,"locale":7,"data":784,"updated_at":237,"created_at":168,"listed_only":158},"fdy.recipe.machinery-parts.en","machinery-parts","{\"description\":\"[[fdy.term.machinery_parts|Machinery Parts]] received a crafting-time adjustment in Patch 0.6.0, when character crafting time was changed from 0.5 to 0.375.\",\"canonical_id\":\"Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.machinery_parts\"}",{"id":786,"slug":787,"locale":7,"data":788,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.maintenance-drone.en","maintenance-drone","{\"description\":\"A crafting recipe in the assembly category that produces a Maintenance Drone in 15 seconds at [[fdy.term.assembler_i|Assembler I]]. It consumes a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], a [[fdy.term.circuit_board|Circuit Board]], a [[fdy.term.hover_engine|Hover Engine]], and an [[fdy.term.energy_cell|Energy Cell]] to create one Maintenance Drone.\",\"canonical_id\":\"Maintenance Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.maintenance_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.maintenance_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.maintenance_drone\"}",{"id":790,"slug":791,"locale":7,"data":792,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.marble-black.en","marble-black","{\"description\":\"[[fdy.term.marble_black|Marble (Black)]] is a fluid_processing recipe that runs in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and converts 1 [[fdy.term.mineral_rocks|Mineral Rocks]] and 5 [[fdy.term.crude_olumite|Crude Olumite]] into 2 Marble (Black) over 3 seconds; its primary output item is Marble (Black). The recipe is executed in the Fluid Assembler I building and produces two units of Marble (Black) per cycle, consuming the specified ingredients and the assembler's fluid-processing capabilities to yield the finished marble product.\",\"canonical_id\":\"Marble (Black)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_black\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.crude_olumite\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_black\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_black\"}",{"id":794,"slug":795,"locale":7,"data":796,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.marble-white.en","marble-white","{\"description\":\"[[fdy.term.marble_white|Marble (White)]] is a recipe in the fluid_processing category that converts [[fdy.term.mineral_rocks|Mineral Rocks]] and [[fdy.term.water|Water]] into finished building material; it is processed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and has a crafting time of 3 seconds. Each execution consumes Mineral Rocks ×1 and Water ×5 and produces Marble (White) ×2, with Marble (White) as the primary output item. This recipe is used to transform raw mineral input and fluid into a doubled quantity of the white marble product within the Fluid Assembler I.\",\"canonical_id\":\"Marble (White)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_white\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_white\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_white\"}",{"id":798,"slug":799,"locale":7,"data":800,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.miner-robot-arm.en","miner-robot-arm","{\"description\":\"Miner Robot Arm is an assembly recipe that crafts one Miner Robot Arm in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], Steel Beams, and a [[fdy.term.mining_drill|Mining Drill]], making it the production step for creating the robotic arm used in mining-related automation.\",\"canonical_id\":\"Miner Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_arm\"}",{"id":802,"slug":803,"locale":7,"data":804,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.miner-robot-head.en","miner-robot-head","{\"description\":\"Miner Robot Head is an assembly recipe that produces 1 Miner Robot Head in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.cpu|CPU]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], serving as a manufacturing step for creating the miner robot component.\",\"canonical_id\":\"Miner Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_head\"}",{"id":806,"slug":807,"locale":7,"data":808,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.miner-robot-leg.en","miner-robot-leg","{\"description\":\"*Miner Robot Leg* is an assembly recipe in *[[fdy.term.assembler_i|Assembler I]]* that crafts one *Miner Robot Leg* in 15 seconds. It consumes *[[fdy.term.robot_parts|Robot Parts]]*, *[[fdy.term.hydraulic_piston|Hydraulic Piston]]*, and *Steel Beams*, and serves as a component recipe for robot construction and upgrading in *FOUNDRY*.\",\"canonical_id\":\"Miner Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_leg\"}",{"id":810,"slug":811,"locale":7,"data":812,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.miner-robot-torso.en","miner-robot-torso","{\"description\":\"Miner Robot Torso is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Miner Robot Torso in 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 2 Firmarlite Sheets, 1 [[fdy.term.circuit_board|Circuit Board]], and 2 Energy Cells, making it a component recipe for assembling the Miner Robot Torso used in FOUNDRY’s automation and robot-related systems.\",\"canonical_id\":\"Miner Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_torso\"}",{"id":814,"slug":815,"locale":7,"data":816,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.mining-drill.en","mining-drill","{\"description\":\"Mining Drill is an assembly recipe that produces one Mining Drill in 8 seconds. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 25 [[fdy.term.electronic_components|Electronic Components]], and 25 [[fdy.term.technum_rods|Technum Rods]], and serves as the crafting step for making the drill used to automate mining in FOUNDRY.\",\"canonical_id\":\"Mining Drill\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_drill\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":25},{\"item\":\"fdy.term.technum_rods\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"time_seconds\":8,\"name\":\"fdy.term.mining_drill\"}",{"id":818,"slug":819,"locale":7,"data":820,"updated_at":821,"created_at":168,"listed_only":158},"fdy.recipe.mining-laser.en","mining-laser","{\"description\":\"The Mining Laser is a powerful mining tool that allows mining from a distance. It is used to extract resources without needing to stand directly next to the target, making it useful when working around hazards or when a block is hard to reach.\\n\\nIts main advantage is safety and convenience: it extends the player’s reach for mining tasks while still serving the same general purpose as other mining tools. Because it is described as powerful, it is best understood as a high-tier option for remote extraction rather than a basic starting tool.\\n\\n- Enables mining from a distance\\n- Useful for reaching targets that are unsafe or awkward to approach\\n- Best suited to situations where direct contact mining is inconvenient\",\"canonical_id\":\"Mining Laser\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_laser\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.mining_laser\",\"count\":1}],\"time_seconds\":1.4,\"name\":\"fdy.term.mining_laser\"}","2026-06-03 07:40:18",{"id":823,"slug":824,"locale":7,"data":825,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.modular-building-planner.en","modular-building-planner","{\"description\":\"Modular Building Planner is an assembly recipe in FOUNDRY that is crafted in an [[fdy.term.assembler_i|Assembler I]] over 4 seconds. It consumes 1 [[fdy.term.polymer_board|Polymer Board]] and 1 [[fdy.term.machinery_parts|Machinery Parts]] to produce 1 Modular Building Planner, providing a key modular planning item for construction workflows.\",\"canonical_id\":\"Modular Building Planner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_building_planner\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.modular_building_planner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_building_planner\"}",{"id":827,"slug":828,"locale":7,"data":829,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.modular-storage-tank-base.en","modular-storage-tank-base","{\"description\":\"Modular Storage Tank Base is an assembly recipe that produces 1 Modular Storage Tank Base in [[fdy.term.assembler_i|Assembler I]] over 20 seconds. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and Circuit Boards, making it a mid-tier construction recipe for building modular storage tank components.\",\"canonical_id\":\"Modular Storage Tank Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_storage_tank_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.modular_storage_tank_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_storage_tank_base\"}",{"id":831,"slug":832,"locale":7,"data":833,"updated_at":167,"created_at":174,"listed_only":158},"fdy.recipe.molten-technum.en","molten-technum","{\"description\":\"The rates listed for [[fdy.term.molten_technum|Molten Technum]] assume a full-size blast furnace.\",\"canonical_id\":\"Molten Technum\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_technum\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_technum\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_technum\"}",{"id":835,"slug":836,"locale":7,"data":837,"updated_at":262,"created_at":174,"listed_only":158},"fdy.recipe.molten-xenoferrite.en","molten-xenoferrite","{\"description\":\"The listed rates apply to a full-size blast furnace.\",\"canonical_id\":\"Molten Xenoferrite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_xenoferrite\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_xenoferrite\"}",{"id":839,"slug":840,"locale":7,"data":841,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.monument-base.en","monument-base","{\"description\":\"Monument Base is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that produces one `Monument Base` in 20 seconds. It consumes 50 `[[fdy.term.concrete|Concrete]]`, making it the construction step for creating the monument’s base component in the production chain.\",\"canonical_id\":\"Monument Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.monument_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.monument_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.monument_base\"}",{"id":843,"slug":844,"locale":7,"data":845,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.office-chair.en","office-chair","{\"description\":\"**[[fdy.term.office_chair|Office Chair]]** is an assembly recipe that produces one Office Chair in 3 seconds using 1 Xenoferrite Plate at an [[fdy.term.assembler_i|Assembler I]]. It provides the crafting step needed to turn [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] into a placeable office furnishing.\",\"canonical_id\":\"Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_chair\"}",{"id":847,"slug":848,"locale":7,"data":849,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.office-couch.en","office-couch","{\"description\":\"[[fdy.term.office_couch|Office Couch]] is an assembly recipe that produces 1 Office Couch in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it the crafting step used to turn metal components into office furniture.\",\"canonical_id\":\"Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_couch\"}",{"id":851,"slug":852,"locale":7,"data":853,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.office-desk.en","office-desk","{\"description\":\"[[fdy.term.office_desk|Office Desk]] is an assembly recipe that produces one Office Desk in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.electronic_components|Electronic Components]] to craft Office Desk ×1 and is intended to be processed in an [[fdy.term.assembler_i|Assembler I]]. This recipe is classified under the assembly category and specifies Office Desk as its primary output item.\",\"canonical_id\":\"Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_desk\"}",{"id":855,"slug":856,"locale":7,"data":857,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.office-file-cabinet.en","office-file-cabinet","{\"description\":\"[[fdy.term.office_file_cabinet|Office File Cabinet]] is an assembly-category recipe that produces one Office File Cabinet as its primary output. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients and completes in 3 seconds per cycle. It is executed in the [[fdy.term.assembler_i|Assembler I]] building and yields Office File Cabinet ×1 each craft. The recipe’s inputs and short processing time make it a basic assembly recipe suited to low-complexity production lines within the FOUNDRY system.\",\"canonical_id\":\"Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_file_cabinet\"}",{"id":859,"slug":860,"locale":7,"data":861,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.office-nameplate.en","office-nameplate","{\"description\":\"[[fdy.term.office_nameplate|Office Nameplate]] is an assembly recipe that produces one Office Nameplate from one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] in 3 seconds. The recipe's primary output item is Office Nameplate and it yields Office Nameplate ×1 per operation. Assembly of this recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building and requires a single Xenoferrite Plates ×1 as its ingredient. The recipe is categorized under assembly and is designed for quick production runs in Assembler I.\",\"canonical_id\":\"Office Nameplate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_nameplate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_nameplate\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_nameplate\"}",{"id":863,"slug":864,"locale":7,"data":865,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.office-plant.en","office-plant","{\"description\":\"[[fdy.term.office_plant|Office Plant]] is an assembly recipe that produces one Office Plant from one Xenoferrite Plate and one [[fdy.term.biomass|Biomass]]. The recipe requires 3 seconds to complete and is executed in the [[fdy.term.assembler_i|Assembler I]] building. The primary output is Office Plant ×1 and the listed ingredients are [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1 and Biomass ×1.\",\"canonical_id\":\"Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_plant\"}",{"id":867,"slug":868,"locale":7,"data":869,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.office-statue.en","office-statue","{\"description\":\"[[fdy.term.office_statue|Office Statue]] is an assembly recipe that produces one Office Statue in 3 seconds. The recipe requires 3 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as ingredients and yields Office Statue ×1 as its primary output. Crafting this recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe belongs to the assembly category and is intended to convert the specified raw components into the finished Office Statue item.\",\"canonical_id\":\"Office Statue\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_statue\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_statue\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_statue\"}",{"id":871,"slug":872,"locale":7,"data":873,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.office-table.en","office-table","{\"description\":\"[[fdy.term.office_table|Office Table]] is an assembly recipe that produces one Office Table in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients and yields Office Table ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and defines the conversion of Xenoferrite Plates into a finished Office Table using basic assembler technology.\",\"canonical_id\":\"Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_table\"}",{"id":875,"slug":876,"locale":7,"data":877,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.office-wall-plaque.en","office-wall-plaque","{\"description\":\"`[[fdy.term.office_wall_plaque|Office Wall Plaque]]` is an assembly recipe that produces one `Office Wall Plaque` in `[[fdy.term.assembler_i|Assembler I]]` over 3 seconds. It consumes one `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` and one `[[fdy.term.biomass|Biomass]]`, making it a simple crafting step for creating this decorative or functional office item.\",\"canonical_id\":\"Office Wall Plaque\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_wall_plaque\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_wall_plaque\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_wall_plaque\"}",{"id":879,"slug":880,"locale":7,"data":881,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.olumic-acid.en","olumic-acid","{\"description\":\"[[fdy.term.olumic_acid|Olumic Acid]] is a chemistry recipe for the [[fdy.term.chemical_processor|Chemical Processor]] that converts [[fdy.term.ignium_powder|Ignium Powder]], [[fdy.term.olumite_gas|Olumite Gas]] and [[fdy.term.water|Water]] into Olumic Acid. The recipe runs in 8 seconds and consumes 16 Ignium Powder, 75 Olumite Gas and 25 Water per cycle to produce 40 Olumic Acid as its primary output. This recipe belongs to the chemistry category and is intended for midline synthesis where Olumic Acid is required as a bulk chemical product.\",\"canonical_id\":\"Olumic Acid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.olumic_acid\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":16},{\"item\":\"fdy.term.olumite_gas\",\"count\":75},{\"item\":\"fdy.term.water\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.olumic_acid\",\"count\":40}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.olumic_acid\"}",{"id":883,"slug":884,"locale":7,"data":885,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.olumite-refining-liquid-polymer.en","olumite-refining-liquid-polymer","{\"description\":\"Olumite Refining Liquid Polymer is a fluid_processing recipe that converts [[fdy.term.crude_olumite|Crude Olumite]] into refined outputs in the [[fdy.term.distillation_column|Distillation Column]]. The recipe consumes 100 Crude Olumite and, after 4 seconds, produces 75 [[fdy.term.liquid_polymer|Liquid Polymer]] as its primary output and 50 [[fdy.term.waste_gas|Waste Gas]] as a byproduct. It is executed in the Distillation Column and yields Liquid Polymer for downstream fluid or chemical production while generating Waste Gas that must be managed by the plant's waste-handling systems.\",\"canonical_id\":\"Olumite Refining Liquid Polymer\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.liquid_polymer\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":75},{\"item\":\"fdy.term.waste_gas\",\"count\":50}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_liquid_polymer\"}",{"id":887,"slug":888,"locale":7,"data":889,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.olumite-refining-low-density-olumite.en","olumite-refining-low-density-olumite","{\"description\":\"Olumite Refining Low Density Olumite is a fluid_processing recipe that converts [[fdy.term.crude_olumite|Crude Olumite]] into [[fdy.term.low_density_olumite|Low Density Olumite]] using a [[fdy.term.distillation_column|Distillation Column]]. The recipe consumes 100 units of Crude Olumite and, over 4 seconds of processing time, produces 100 units of Low Density Olumite and 25 units of [[fdy.term.waste_gas|Waste Gas]]. The primary output is Low Density Olumite. This recipe is executed inside the Distillation Column and is used to refine raw Olumite into a lower-density fluid while generating Waste Gas as a byproduct.\",\"canonical_id\":\"Olumite Refining Low Density Olumite\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.low_density_olumite\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":100},{\"item\":\"fdy.term.waste_gas\",\"count\":25}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_low_density_olumite\"}",{"id":891,"slug":892,"locale":7,"data":893,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.olumite-refining-olumite-gas.en","olumite-refining-olumite-gas","{\"description\":\"Olumite Refining Olumite Gas is a fluid_processing recipe that converts 100 units of [[fdy.term.crude_olumite|Crude Olumite]] into 90 units of [[fdy.term.olumite_gas|Olumite Gas]] and 10 units of [[fdy.term.waste_gas|Waste Gas]] in 4 seconds; its primary output is Olumite Gas. The recipe is processed in the [[fdy.term.distillation_column|Distillation Column]] and is used to refine raw Olumite feedstock into usable Olumite Gas while producing a small amount of Waste Gas as a byproduct.\",\"canonical_id\":\"Olumite Refining Olumite Gas\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.olumite_gas\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.olumite_gas\",\"count\":90},{\"item\":\"fdy.term.waste_gas\",\"count\":10}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_olumite_gas\"}",{"id":895,"slug":896,"locale":7,"data":897,"updated_at":898,"created_at":899,"listed_only":158},"fdy.recipe.omni-analyzer.en","omni-analyzer","{\"category\":\"smelting\",\"name\":\"fdy.term.omni_analyzer\",\"description\":\"Omni-Analyzer is a research recipe that unlocks a broad set of exploration, excavation and logistics technologies when researched. It provides access to surface and cave scanning improvements, personal mobility upgrades, excavation drone enhancements, drill and quarry capabilities, and logistics\u002Fresupply upgrades that scale across multiple research tiers. The Omni-Analyzer’s unlocks let the player locate rare resources such as [[fdy.term.xeno_scrap|Xeno-Scrap]] and [[fdy.term.xeno_crystal|Xeno-Crystal]], speed up mining and crafting tasks, expand drone fleets, and deploy buildings that automate large-scale excavation and recycling.\\n\\nAt early tiers the Omni-Analyzer grants the Short Range Scanner (which locates Xeno-Scrap-Remnants and appears in the top-left of the HUD), Rocket Boots (double jump), and Cave-Scanning (enables tracking of Xeno-Scrap underground). It also unlocks Personal Excavation Drones and the first line of excavation\u002Fdrill upgrades: Excavation Drone Count I (+2 excavation drones), Excavation Drone Speed I (increases excavation drone movement speed), Drill Shape: 2x2 (dig in a 2×2 pattern), Mining Drill Speed I (decreases mining time by **20%**), Character Crafting Speed I (decreases character crafting time by **10%**), and Construction Drone Range I (increases construction drone range by **20 voxels**).\\n\\nProgressing the Omni-Analyzer to the next research tier tunes and expands scanner capabilities and adds mid-tier tools and buildings. Crystal-Scanning configures the Short Range Scanner to detect Xeno-Crystal (note: scan range may not be sufficient to detect crystals from the surface). The Irrigation Tool shoots a stream of water that regrows grass on dirt terrain. Large Xeno-Scrap Scanning enables tracking of large Xeno-Scrap pieces that can contain damaged Xeno Power Cores. Large Quarry (a building unlocked at this tier) is able to excavate areas automatically and is particularly effective for digging shafts or pits. Mid-tier excavation upgrades include Excavation Drone Count II (+2 excavation drones), Excavation Drone Speed II, Drill Shape: 3x3, Mining Drill Speed II (another **20%** mining time reduction), Character Crafting Speed II (another **10%** crafting time reduction), Xeno-Logistics System (unlocks additional recipes), Resupply Slots I (more resupply slots for the character), Throughput Increase I (faster resupply), and Construction Drone Range II (+20 voxels).\\n\\nHigher-tier Omni-Analyzer research unlocks further automation and production options: Xeno-Scrap Mining (unlocking a recipe tied to Xeno-Scrap), Charged Xeno-Crystal Production, [[fdy.term.drill_ship|Drill Ship]], [[fdy.term.scrap_recycler|Scrap Recycler]] (recycles Xeno-Scrap into reusable components), Excavation Drone Count III and Excavation Drone Speed III, Mining Drill Speed III, Character Crafting Speed III, expanded Resupply Slots II\u002FIII, Throughput Increase II\u002FIII, and Construction Drone Range III.\\n\\nPractical notes and strategy:\\n- Unlock Short Range Scanner early to locate surface Xeno-Scrap quickly; follow up with Cave-Scanning to find denser deposits underground.  \\n- Crystal-Scanning is necessary to find Xeno-Crystals; however, you often need to get close or enter caves before the scanner can detect them from the surface.  \\n- Excavation drone count and speed upgrades compound: invest in drone count first to increase parallel work, then drone speed and drill shape to improve throughput.  \\n- Stacking Mining Drill Speed reductions and Character Crafting Speed reductions produces noticeable time savings on repetitive tasks.  \\n- Large Quarry and Drill Ship are the primary options for large-scale automated digging; use the [[fdy.term.quarry|Quarry]] for stationary excavations (shafts, pits) and Drill Ship for mobile or specialized digging needs.  \\n- Scrap Recycler converts Xeno-Scrap back into components, closing resource loops and reducing dependence on raw salvage.\"}","2026-06-10 19:37:52","2026-05-28 19:20:42",{"id":901,"slug":902,"locale":7,"data":903,"updated_at":179,"created_at":904,"listed_only":158},"fdy.recipe.operator-bot.en","operator-bot","{\"description\":\"Operator Bot is an assembly recipe that produces one Operator Bot in an [[fdy.term.assembler_i|Assembler I]]. It consumes one [[fdy.term.polymer_board|Polymer Board]], one [[fdy.term.machinery_parts|Machinery Parts]], two [[fdy.term.electronic_components|Electronic Components]], and two Circuit Boards, taking 20 seconds per craft.\",\"canonical_id\":\"Operator Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.operator_bot\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.operator_bot\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.operator_bot\"}","2026-05-31 06:51:16",{"id":906,"slug":907,"locale":7,"data":908,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.ore-scanner-handheld.en","ore-scanner-handheld","{\"description\":\"The Ore Scanner (Handheld) is an assembly recipe that produces one [[fdy.term.ore_scanner|Ore Scanner]] in 10 seconds. Crafting the Ore Scanner (Handheld) requires 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 20 [[fdy.term.electronic_components|Electronic Components]] as ingredients, and its primary output item is Ore Scanner. This recipe is assembled at the [[fdy.term.assembler_i|Assembler I]] and yields a single handheld scanning device per craft.\",\"canonical_id\":\"Ore Scanner (Handheld)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_scanner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.ore_scanner\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_scanner_handheld\"}",{"id":910,"slug":911,"locale":7,"data":912,"updated_at":167,"created_at":174,"listed_only":158},"fdy.recipe.ore-vein-miner.en","ore-vein-miner","{\"description\":\"[[fdy.term.ore_vein_miner|Ore Vein Miner]] is an assembly recipe that produces 1 Ore Vein Miner in an [[fdy.term.assembler_i|Assembler I]] over 8 seconds. It consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], making it the crafting process used to assemble the Ore Vein Miner item for use in FOUNDRY's production and mining systems.\",\"canonical_id\":\"Ore Vein Miner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_vein_miner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ore_vein_miner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_vein_miner\"}",{"id":914,"slug":915,"locale":7,"data":916,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.paint.en","paint","{\"description\":\"[[fdy.term.paint|Paint]] is a chemistry recipe that runs in the [[fdy.term.chemical_processor|Chemical Processor]] and produces Paint as its primary output. The recipe consumes 50 [[fdy.term.low_density_olumite|Low Density Olumite]], 50 [[fdy.term.olumite_gas|Olumite Gas]], and 50 [[fdy.term.water|Water]] and completes in 7.5 seconds to yield 100 units of Paint. The recipe is categorized under chemistry and connects raw Olumite derivatives and water to a bulk paint product used by other manufacturing processes.\",\"canonical_id\":\"Paint\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.paint\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50},{\"item\":\"fdy.term.olumite_gas\",\"count\":50},{\"item\":\"fdy.term.water\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.paint\",\"count\":100}],\"time_seconds\":7.5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.paint\"}",{"id":918,"slug":919,"locale":7,"data":920,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.paint-roller.en","paint-roller","{\"description\":\"A recipe in the assembly category that crafts one Paint Roller in 6 seconds. It consumes [[fdy.term.biomass|Biomass]], [[fdy.term.technum_rods|Technum Rods]], and [[fdy.term.machinery_parts|Machinery Parts]] to produce the tool.\",\"canonical_id\":\"Paint Roller\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.paint_roller\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.paint_roller\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.paint_roller\"}",{"id":922,"slug":923,"locale":7,"data":924,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.personal-assistant-robot-arm.en","personal-assistant-robot-arm","{\"description\":\"Personal Assistant Robot Arm is an assembly recipe that produces 1 Personal Assistant Robot Arm in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It requires [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], and [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it part of the machine-component production chain in FOUNDRY.\",\"canonical_id\":\"Personal Assistant Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_arm\"}",{"id":926,"slug":927,"locale":7,"data":928,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.personal-assistant-robot-head.en","personal-assistant-robot-head","{\"description\":\"**Personal Assistant Robot Head** is an assembly recipe in *Foundry* that produces one Personal Assistant Robot Head in an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.robot_parts|Robot Parts]], two [[fdy.term.cpu|CPU]] units, and [[fdy.term.glass|Glass]] over 15 seconds, serving as the manufacturing step for this robot component.\",\"canonical_id\":\"Personal Assistant Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_head\"}",{"id":930,"slug":931,"locale":7,"data":932,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.personal-assistant-robot-leg.en","personal-assistant-robot-leg","{\"description\":\"Personal Assistant Robot Leg is an assembly recipe that crafts 1 Personal Assistant Robot Leg in an [[fdy.term.assembler_i|Assembler I]] after 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it a manufactured component in the automation and robotics production chain.\",\"canonical_id\":\"Personal Assistant Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_leg\"}",{"id":934,"slug":935,"locale":7,"data":936,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.personal-assistant-robot-torso.en","personal-assistant-robot-torso","{\"description\":\"Personal Assistant Robot Torso is an assembly recipe that produces one Personal Assistant Robot Torso in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.energy_cell|Energy Cell]], making it a component recipe tied to robot construction and assembly-line production.\",\"canonical_id\":\"Personal Assistant Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_torso\"}",{"id":938,"slug":939,"locale":7,"data":940,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.pipe.en","pipe","{\"description\":\"[[fdy.term.pipe|Pipe]] is an assembly recipe in *FOUNDRY* that produces 2 Pipes from 2 Steel Beams in 4 seconds at an [[fdy.term.assembler_i|Assembler I]]. It is part of the factory production chain for converting structural metal components into a basic industrial part used in later manufacturing.\",\"canonical_id\":\"Pipe\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe\"}",{"id":942,"slug":943,"locale":7,"data":944,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.pipe-adapter.en","pipe-adapter","{\"description\":\"A crafting recipe in the assembly category that produces a Pipe Adapter. It is made in an [[fdy.term.assembler_i|Assembler I]] from 6 Steel Beams over 4 seconds, providing a basic manufactured component for pipe-related construction and production setups.\",\"canonical_id\":\"Pipe Adapter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_adapter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.pipe_adapter\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_adapter\"}",{"id":946,"slug":947,"locale":7,"data":948,"updated_at":237,"created_at":174,"listed_only":158},"fdy.recipe.pipe-intake.en","pipe-intake","{\"canonical_id\":\"Pipe Intake\",\"name\":\"fdy.term.pipe_intake\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.liquid_intake\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.liquid_intake\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"Pipe Intake is a crafted recipe item used to draw water from a natural source into a [[fdy.term.pipe|Pipe]] network. It must be submerged in a body of water and connected to a standard Pipe to supply the rest of the plumbing system.\\n\\nA single Pipe Intake provides **30,000 Liters per minute (L\u002Fmin)**, equivalent to **500 L\u002Fs**. At that rate, one Pipe Intake can support up to **25 Boilers** operating at 100% capacity. Pipe Intakes feed into a Pipe Network; the network itself has a maximum throughput that can further limit delivery to connected machines.\\n\\nPractical notes and interactions:\\n- Installation requires the Pipe Intake to be placed so that it is submerged in any water body; placement on shore without submerging does not provide flow.\\n- Connect the Pipe Intake directly to a standard Pipe to begin supplying water; you may place Pipe sections adjacent or use additional Pipe pieces to route flow where needed.\\n- Because a single Pipe Intake supplies 30,000 L\u002Fm, plan intake count according to total downstream demand (e.g., Boilers or other water consumers) rather than by length of piping.\\n- The Pipe Network has its own maximum capacity; adding more Pipe Intakes increases source capacity but does not bypass the network throughput limit.\\n- For high-demand bases, distribute multiple Pipe Intakes across different water sources and balance them with separate Pipe Networks or appropriately sized networks to avoid hitting per-network caps.\"}",{"id":950,"slug":951,"locale":7,"data":952,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.pipe-to-pipeline-pump.en","pipe-to-pipeline-pump","{\"description\":\"[[fdy.term.pipe_to_pipeline_pump|Pipe-to-Pipeline Pump]] is an assembly recipe that crafts one [[fdy.term.pipe|Pipe]]-to-Pipeline Pump in an [[fdy.term.assembler_i|Assembler I]] over 3 seconds. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]], making it a basic manufacturing step in the production chain for fluid-handling infrastructure.\",\"canonical_id\":\"Pipe-to-Pipeline Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_to_pipeline_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe_to_pipeline_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_to_pipeline_pump\"}",{"id":954,"slug":955,"locale":7,"data":956,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.pipeline.en","pipeline","{\"description\":\"[[fdy.term.pipeline|Pipeline]] is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that converts 8 Steel Beams into 2 Pipelines over 4 seconds. It is used to mass-produce pipeline segments for industrial transport and fluid infrastructure within the production chain.\",\"canonical_id\":\"Pipeline\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.pipeline\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline\"}",{"id":958,"slug":959,"locale":7,"data":960,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.pipeline-to-pipe-pump.en","pipeline-to-pipe-pump","{\"description\":\"[[fdy.term.pipeline_to_pipe_pump|Pipeline-to-Pipe Pump]] is an assembly recipe that produces one [[fdy.term.pipeline|Pipeline]]-to-Pipe Pump in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]], making it part of the basic manufacturing chain for fluid-handling infrastructure.\",\"canonical_id\":\"Pipeline-to-Pipe Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline_to_pipe_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipeline_to_pipe_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline_to_pipe_pump\"}",{"id":962,"slug":963,"locale":7,"data":964,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.plumber-tool.en","plumber-tool","{\"description\":\"`Plumber Tool` is an assembly recipe that crafts one `Plumber Tool` from 5 `[[fdy.term.biomass|Biomass]]` in 6 seconds. It serves as the manufacturing step for obtaining the tool item used in Foundry’s production systems.\",\"canonical_id\":\"Plumber Tool\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.plumber_tool\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.plumber_tool\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.plumber_tool\"}",{"id":966,"slug":967,"locale":7,"data":968,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.polymer-board.en","polymer-board","{\"description\":\"[[fdy.term.polymer_board|Polymer Board]] is a smelting recipe used in the [[fdy.term.casting_machine|Casting Machine]] to produce 1 Polymer Board from 5 [[fdy.term.liquid_polymer|Liquid Polymer]] in 2 seconds. It converts liquid polymer into a solid board used in FOUNDRY production chains.\",\"canonical_id\":\"Polymer Board\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.polymer_board\",\"ingredients\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.polymer_board\"}",{"id":970,"slug":971,"locale":7,"data":972,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.portable-fuel.en","portable-fuel","{\"description\":\"[[fdy.term.portable_fuel|Portable Fuel]] is a recipe in the fluid_processing category that converts [[fdy.term.liquid_fuel|Liquid Fuel]] and an Empty Barrel into a single Portable Fuel. The recipe requires 30 units of Liquid Fuel and 1 [[fdy.term.barrel_empty|Barrel (Empty)]] as ingredients, takes 4 seconds to complete, and produces Portable Fuel ×1 as its primary output. Crafting is performed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] building, making this recipe the standard method to containerize Liquid Fuel into the Portable Fuel item for transport or downstream consumption.\",\"canonical_id\":\"Portable Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.portable_fuel\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.portable_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.portable_fuel\"}",{"id":974,"slug":975,"locale":7,"data":976,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.portable-light.en","portable-light","{\"description\":\"[[fdy.term.portable_light|Portable Light]] is an assembly recipe that produces one Portable Light in 3 seconds. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]] and 1 [[fdy.term.energy_cell|Energy Cell]] as inputs and yields Portable Light ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. This recipe connects basic structural materials (Xenoferrite Plates), circuitry (Electronic Components), and stored power (Energy Cell) to create the Portable Light item for use in the game's systems.\",\"canonical_id\":\"Portable Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.portable_light\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.portable_light\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.portable_light\"}",{"id":978,"slug":979,"locale":7,"data":980,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.power-line.en","power-line","{\"description\":\"Power Line is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that converts 2 [[fdy.term.wire_coil|Wire Coil]] into 2 Power Line in 4 seconds. It is used to produce Power Line for the game's electrical infrastructure and factory power distribution systems.\",\"canonical_id\":\"Power Line\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_line\",\"ingredients\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_line\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_line\"}",{"id":982,"slug":983,"locale":7,"data":984,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.power-pole-large.en","power-pole-large","{\"description\":\"[[fdy.term.power_pole_large|Power Pole (Large)]] is an assembly recipe that produces 1 Power Pole (Large) in 5 seconds. The recipe requires 10 steel beams, 5 [[fdy.term.electronic_components|Electronic Components]], and 5 [[fdy.term.polymer_board|Polymer Board]] as ingredients. Production of Power Pole (Large) is performed in the [[fdy.term.assembler_i|Assembler I]] building and yields a single primary output item, Power Pole (Large) per craft.\",\"canonical_id\":\"Power Pole (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_large\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.power_pole_large\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_large\"}",{"id":986,"slug":987,"locale":7,"data":988,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.power-pole-small.en","power-pole-small","{\"description\":\"[[fdy.term.power_pole_small|Power Pole (Small)]] is an assembly recipe that produces one Power Pole (Small). The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 2 [[fdy.term.electronic_components|Electronic Components]] and has a crafting time of 3 seconds. The primary output is Power Pole (Small) ×1. This recipe is manufactured in [[fdy.term.assembler_i|Assembler I]].\",\"canonical_id\":\"Power Pole (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_small\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_small\"}",{"id":990,"slug":991,"locale":7,"data":992,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.power-pole-wall-mounted.en","power-pole-wall-mounted","{\"description\":\"[[fdy.term.power_pole_wall_mounted|Power Pole (Wall-Mounted)]] is an assembly recipe that produces one Power Pole (Wall-Mounted) as its primary output. The recipe requires 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 2 [[fdy.term.electronic_components|Electronic Components]] and completes in 3 seconds. It is processed in an [[fdy.term.assembler_i|Assembler I]] building and yields Power Pole (Wall-Mounted) ×1 per craft. This recipe connects raw components to an electrical infrastructure component, converting Xenoferrite Plates and Electronic Components into a deployable Power Pole (Wall-Mounted) via the Assembler I assembly process.\",\"canonical_id\":\"Power Pole (Wall-Mounted)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_wall_mounted\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_wall_mounted\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_wall_mounted\"}",{"id":994,"slug":995,"locale":7,"data":996,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.pump-pipelines.en","pump-pipelines","{\"description\":\"[[fdy.term.pump_pipelines|Pump (Pipelines)]] is an assembly recipe that produces one Pump (Pipelines) in 3 seconds. The recipe requires 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]] and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and yields Pump (Pipelines) ×1 as its primary output item. The recipe is executed in an [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly.\",\"canonical_id\":\"Pump (Pipelines)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipelines\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipelines\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipelines\"}",{"id":998,"slug":999,"locale":7,"data":1000,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.pump-pipes.en","pump-pipes","{\"description\":\"A crafting recipe in the assembly category that produces one [[fdy.term.pump_pipes|Pump (Pipes)]] in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.machinery_parts|Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]] to create the pipe pump used in FOUNDRY’s fluid infrastructure.\",\"canonical_id\":\"Pump (Pipes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipes\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipes\"}",{"id":1002,"slug":1003,"locale":7,"data":1004,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.pumpjack-i.en","pumpjack-i","{\"description\":\"`[[fdy.term.pumpjack_i|Pumpjack I]]` is an assembly recipe in FOUNDRY that produces one Pumpjack I in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.pipe|Pipe]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it the manufacturing step for creating the Pumpjack I building.\",\"canonical_id\":\"Pumpjack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pumpjack_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":12},{\"item\":\"fdy.term.pipe\",\"count\":8},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.pumpjack_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pumpjack_i\"}",{"id":1006,"slug":1007,"locale":7,"data":1008,"updated_at":173,"created_at":1009,"listed_only":158},"fdy.recipe.quarry.en","quarry","{\"description\":\"[[fdy.term.quarry|Quarry]] is an assembly recipe that produces Quarry ×1 and is executed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 30 steel beams, 20 [[fdy.term.machinery_parts|Machinery Parts]], 20 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 10 [[fdy.term.electronic_components|Electronic Components]], and has a crafting time of 8 seconds. As an assembly-category recipe, Quarry integrates mid- to late-tier components (Machinery Parts, Advanced Machinery Parts, Electronic Components) with structural steel beams to create the Quarry item for use in construction or production chains. The primary_output_item for this recipe is Quarry.\",\"canonical_id\":\"Quarry\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.quarry\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.machinery_parts\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.quarry\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.quarry\"}","2026-05-31 06:52:26",{"id":1011,"slug":1012,"locale":7,"data":1013,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.radio-tower-base.en","radio-tower-base","{\"description\":\"`Radio Tower Base` is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that crafts one `Radio Tower Base` in 20 seconds. It consumes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `Steel Beams`, `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]`, and `[[fdy.term.circuit_board|Circuit Board]]`, making it the production step used to create the base structure for a radio tower.\",\"canonical_id\":\"Radio Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.radio_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.radio_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.radio_tower_base\"}",{"id":1015,"slug":1016,"locale":7,"data":1017,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.railings.en","railings","{\"description\":\"[[fdy.term.railings|Railings]] is an assembly recipe that produces one Railings from one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and is crafted in an [[fdy.term.assembler_i|Assembler I]]. The primary output item is Railings and the sole listed ingredient is Xenoferrite Plates ×1. This recipe belongs to the assembly category within the FOUNDRY system.\",\"canonical_id\":\"Railings\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.railings\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.railings\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.railings\"}",{"id":1019,"slug":1020,"locale":7,"data":1021,"updated_at":167,"created_at":174,"listed_only":158},"fdy.recipe.research-server.en","research-server","{\"description\":\"Research Server is an assembly recipe that produces one Research Server in 4 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], and 20 [[fdy.term.technum_rods|Technum Rods]], turning these materials into the server used for research-related progression in FOUNDRY.\",\"canonical_id\":\"Research Server\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.research_server\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.research_server\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.research_server\"}",{"id":1023,"slug":1024,"locale":7,"data":1025,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.robot-parts.en","robot-parts","{\"description\":\"[[fdy.term.robot_parts|Robot Parts]] is an assembly recipe that produces Robot Parts ×2 and is processed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 30 seconds to craft and consumes [[fdy.term.firmarlite_sheet|Firmarlite Sheet]] ×2, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×1, [[fdy.term.electronic_components|Electronic Components]] ×4, and [[fdy.term.polymer_board|Polymer Board]] ×2 per cycle. The primary output of the recipe is Robot Parts, which are generated in pairs each run. This recipe is categorized under assembly and is intended to be executed on the Assembler I building. The listed ingredients are consumed on crafting and the recipe’s fixed time and outputs define its throughput in production chains.\",\"canonical_id\":\"Robot Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_parts\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.polymer_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_parts\",\"count\":2}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_parts\"}",{"id":1027,"slug":1028,"locale":7,"data":1029,"updated_at":237,"created_at":1030,"listed_only":158},"fdy.recipe.robot-workstation-i.en","robot-workstation-i","{\"description\":\"[[fdy.term.robot_workstation_i|Robot Workstation I]] is a building where robots can be assigned to improve various machines. It provides **1 robot slot**, making it a basic workstation for robot labor and machine enhancement.\\n\\nBecause it only has a single slot, it is best suited for early or small-scale setups where one robot is enough to support production. Its main role is to let robots contribute directly to machine improvement rather than serving as a general storage or production structure.\",\"canonical_id\":\"Robot Workstation I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_i\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_i\"}","2026-05-31 06:52:28",{"id":1032,"slug":1033,"locale":7,"data":1034,"updated_at":179,"created_at":904,"listed_only":158},"fdy.recipe.robot-workstation-ii.en","robot-workstation-ii","{\"description\":\"`Robot Workstation II` is an assembly recipe in *Foundry* that crafts the `Robot Workstation II` building in an `[[fdy.term.assembler_i|Assembler I]]`. It takes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `[[fdy.term.electronic_components|Electronic Components]]`, `[[fdy.term.circuit_board|Circuit Board]]`, and `[[fdy.term.glass|Glass]]`, and converts them into a large output batch of `Robot Workstation II` over 5 seconds.\",\"canonical_id\":\"Robot Workstation II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_ii\",\"count\":270}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_ii\"}",{"id":1036,"slug":1037,"locale":7,"data":1038,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.rocky-desert-seed-plants.en","rocky-desert-seed-plants","{\"description\":\"[[fdy.term.rocky_desert_seed_plants|Rocky Desert Seed (Plants)]] is a fuel-category recipe that produces Rocky Desert Seed (Plants) ×3 as its primary output. The recipe requires Rocky Desert Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 and takes 300 seconds to complete. It is executed in the [[fdy.term.greenhouse|Greenhouse]] and converts the listed inputs into additional Rocky Desert Seed (Plants) for use as fuel or planting material. The recipe’s inputs, processing time and building association define its role in converting mineral and water resources into renewable seed outputs within the game's production chains.\",\"canonical_id\":\"Rocky Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_plants\"}",{"id":1040,"slug":1041,"locale":7,"data":1042,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.rocky-desert-seed-trees.en","rocky-desert-seed-trees","{\"description\":\"[[fdy.term.rocky_desert_seed_trees|Rocky Desert Seed (Trees)]] is a fuel-category recipe that runs in a [[fdy.term.greenhouse|Greenhouse]] and converts inputs into seed output over 300 seconds. The recipe consumes Rocky Desert Seed (Trees) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 to produce Rocky Desert Seed (Trees) ×3, with Rocky Desert Seed (Trees) as the primary output item. This process increases seed yield by transforming one seed plus mineral and water inputs into three seeds, and must be executed in the Greenhouse building. The recipe is categorized under fuel within the FOUNDRY system.\",\"canonical_id\":\"Rocky Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_trees\"}",{"id":1044,"slug":1045,"locale":7,"data":1046,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.sales-warehouse.en","sales-warehouse","{\"description\":\"[[fdy.term.sales_warehouse|Sales Warehouse]] is an assembly recipe that produces one Sales Warehouse in 10 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], and 100 [[fdy.term.polymer_board|Polymer Board]] as ingredients. Its primary output item is Sales Warehouse and it is crafted at the [[fdy.term.assembler_i|Assembler I]] building. This recipe belongs to the assembly category and yields Sales Warehouse ×1 per cycle.\",\"canonical_id\":\"Sales Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse\"}",{"id":1048,"slug":1049,"locale":7,"data":1050,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.sales-warehouse-assembly-line.en","sales-warehouse-assembly-line","{\"description\":\"[[fdy.term.sales_warehouse_assembly_line|Sales Warehouse (Assembly Line)]] is an assembly-category recipe that produces one [[fdy.term.sales_warehouse|Sales Warehouse]] (Assembly Line) in 8 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], 100 [[fdy.term.polymer_board|Polymer Board]] and 20 [[fdy.term.hydraulic_piston|Hydraulic Piston]] as ingredients. The primary output item is Sales Warehouse (Assembly Line). This recipe is built in the [[fdy.term.assembler_i|Assembler I]].\",\"canonical_id\":\"Sales Warehouse (Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse_assembly_line\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse_assembly_line\"}",{"id":1052,"slug":1053,"locale":7,"data":1054,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.sandy-desert-seed-plants.en","sandy-desert-seed-plants","{\"description\":\"[[fdy.term.sandy_desert_seed_plants|Sandy Desert Seed (Plants)]] is a fuel-category recipe that produces Sandy Desert Seed (Plants) ×3 from Sandy Desert Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 over 300 seconds in a [[fdy.term.greenhouse|Greenhouse]]; its primary output item is Sandy Desert Seed (Plants).\",\"canonical_id\":\"Sandy Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_plants\"}",{"id":1056,"slug":1057,"locale":7,"data":1058,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.sandy-desert-seed-trees.en","sandy-desert-seed-trees","{\"description\":\"[[fdy.term.sandy_desert_seed_trees|Sandy Desert Seed (Trees)]] is a recipe in the fuel category that is executed in the [[fdy.term.greenhouse|Greenhouse]]; it requires 300 seconds to complete and produces Sandy Desert Seed (Trees) ×3 as its primary output. The recipe consumes Sandy Desert Seed (Trees) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 per cycle. The process converts the listed ingredients into three units of the same seed item, and is defined within the Foundry crafting system as a fuel-category production task tied to the Greenhouse building.\",\"canonical_id\":\"Sandy Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_trees\"}",{"id":1060,"slug":1061,"locale":7,"data":1062,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.science-pack-i.en","science-pack-i","{\"description\":\"Science Pack I is an assembly recipe crafted in [[fdy.term.assembler_i|Assembler I]] that consumes [[fdy.term.machinery_parts|Machinery Parts]] and [[fdy.term.technum_rods|Technum Rods]] to produce Science Pack I. It takes 30 seconds per cycle and serves as an early research input, linking basic manufacturing materials to the progression system.\",\"canonical_id\":\"Science Pack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_i\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.science_pack_i\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_i\"}",{"id":1064,"slug":1065,"locale":7,"data":1066,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.science-pack-ii.en","science-pack-ii","{\"description\":\"**Science Pack II** is an assembly recipe crafted in an **[[fdy.term.assembler_i|Assembler I]]** that produces one **Science Pack II** after 30 seconds. It consumes **6 [[fdy.term.conveyor_i|Conveyor I]]** and **12 [[fdy.term.building_block|Building Block]]**, making it a key intermediate recipe for advancing production and research progression in *FOUNDRY*.\",\"canonical_id\":\"Science Pack II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":6},{\"item\":\"fdy.term.building_block\",\"count\":12}],\"outputs\":[{\"item\":\"fdy.term.science_pack_ii\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_ii\"}",{"id":1068,"slug":1069,"locale":7,"data":1070,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.science-pack-iii.en","science-pack-iii","{\"description\":\"`Science Pack III` is an assembly recipe that produces one `Science Pack III` in `[[fdy.term.assembler_i|Assembler I]]` over 60 seconds. It consumes `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]` x2, `[[fdy.term.concrete|Concrete]]` x12, and `[[fdy.term.firmarlite_bar|Firmarlite Bar]]` x2, making it part of the mid-to-late production chain for advanced research supplies.\",\"canonical_id\":\"Science Pack III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iii\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.concrete\",\"count\":12},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iii\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iii\"}",{"id":1072,"slug":1073,"locale":7,"data":1074,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.science-pack-iv.en","science-pack-iv","{\"description\":\"Science Pack IV is an assembly recipe that produces one Science Pack IV in 60 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 4 [[fdy.term.circuit_board|Circuit Board]], 4 [[fdy.term.energy_cell|Energy Cell]], and 4 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], serving as part of the advanced science production chain.\",\"canonical_id\":\"Science Pack IV\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iv\",\"ingredients\":[{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.energy_cell\",\"count\":4},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iv\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iv\"}",{"id":1076,"slug":1077,"locale":7,"data":1078,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.science-pack-v.en","science-pack-v","{\"description\":\"Science Pack V is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 2 Science Pack V after 120 seconds. It consumes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.hydraulic_piston|Hydraulic Piston]], and a [[fdy.term.cpu|CPU]], making it a late-stage production recipe tied to advanced research progression in FOUNDRY.\",\"canonical_id\":\"Science Pack V\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_v\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":12},{\"item\":\"fdy.term.cpu\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_pack_v\",\"count\":2}],\"time_seconds\":120,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_v\"}",{"id":1080,"slug":1081,"locale":7,"data":1082,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.science-robot-arm.en","science-robot-arm","{\"description\":\"Science Robot Arm is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]]. It takes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.polymer_board|Polymer Board]] over 15 seconds to produce 1 Science Robot Arm, making it a manufactured component used in the game’s production chain.\",\"canonical_id\":\"Science Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_arm\"}",{"id":1084,"slug":1085,"locale":7,"data":1086,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.science-robot-head.en","science-robot-head","{\"description\":\"Science Robot Head is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Science Robot Head after 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.polymer_board|Polymer Board]], 2 [[fdy.term.cpu|CPU]], and 2 [[fdy.term.glass|Glass]], making it a mid-tier manufacturing step for assembling science-related robotic components in the production chain.\",\"canonical_id\":\"Science Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_head\"}",{"id":1088,"slug":1089,"locale":7,"data":1090,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.science-robot-leg.en","science-robot-leg","{\"description\":\"Science Robot Leg is an assembly recipe that produces one Science Robot Leg in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], and a [[fdy.term.polymer_board|Polymer Board]], making it part of the manufacturing chain for advanced robot components.\",\"canonical_id\":\"Science Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_leg\"}",{"id":1092,"slug":1093,"locale":7,"data":1094,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.science-robot-torso.en","science-robot-torso","{\"description\":\"Science Robot Torso is an assembly recipe that produces one Science Robot Torso in an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.polymer_board|Polymer Board]], [[fdy.term.circuit_board|Circuit Board]], and an [[fdy.term.energy_cell|Energy Cell]] over 15 seconds, serving as the crafting step for the robot torso component.\",\"canonical_id\":\"Science Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_torso\"}",{"id":1096,"slug":1097,"locale":7,"data":1098,"updated_at":179,"created_at":1099,"listed_only":158},"fdy.recipe.scrap-recycler.en","scrap-recycler","{\"description\":\"**[[fdy.term.scrap_recycler|Scrap Recycler]]** is an assembly recipe in *FOUNDRY* that produces one Scrap Recycler in an [[fdy.term.assembler_i|Assembler I]] over 8 seconds. It consumes 10 Steel Beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], making it a mid-tier manufacturing process tied to advanced industrial production.\",\"canonical_id\":\"Scrap Recycler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.scrap_recycler\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.scrap_recycler\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.scrap_recycler\"}","2026-05-31 06:52:33",{"id":1101,"slug":1102,"locale":7,"data":1103,"updated_at":179,"created_at":316,"listed_only":158},"fdy.recipe.screen-bot.en","screen-bot","{\"description\":\"Screen Bot is an assembly recipe in *Foundry* that produces one Screen Bot in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], a [[fdy.term.polymer_board|Polymer Board]], a [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.glass|Glass]], making it the crafting step used to create the Screen Bot component.\",\"canonical_id\":\"Screen Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.screen_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.screen_bot\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.screen_bot\"}",{"id":1105,"slug":1106,"locale":7,"data":1107,"updated_at":1108,"created_at":174,"listed_only":158},"fdy.recipe.shipping-pad-medium.en","shipping-pad-medium","{\"description\":\"Shipping Pad (Medium) is an assembly recipe that produces one [[fdy.term.shipping_pad_medium]] in 30 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.concrete|Concrete]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and Emergency Beacons, making it the crafting step used to construct the medium shipping pad infrastructure.\",\"canonical_id\":\"Shipping Pad (Medium)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium\"}","2026-06-11 07:40:24",{"id":1110,"slug":1111,"locale":7,"data":1112,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.shipping-pad-medium-assembly-line.en","shipping-pad-medium-assembly-line","{\"description\":\"[[fdy.term.shipping_pad_medium_assembly_line|Shipping Pad (Medium, Assembly Line)]] is an assembly recipe that produces one Shipping Pad (Medium, Assembly Line) in 30 seconds. The recipe requires steel beams ×100, [[fdy.term.concrete|Concrete]] ×100, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×50, [[fdy.term.electronic_components|Electronic Components]] ×50 and [[fdy.term.emergency_beacon|Emergency Beacon]] ×2 as ingredients and must be processed in an [[fdy.term.assembler_i|Assembler I]]. The primary output is Shipping Pad (Medium, Assembly Line) ×1, and the recipe belongs to the assembly category.\",\"canonical_id\":\"Shipping Pad (Medium, Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium_assembly_line\"}",{"id":1114,"slug":1115,"locale":7,"data":1116,"updated_at":167,"created_at":174,"listed_only":158},"fdy.recipe.shipping-pad-small.en","shipping-pad-small","{\"description\":\"**Shipping Pad (Small)** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that produces one **Shipping Pad (Small)** in 15 seconds. It consumes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.machinery_parts|Machinery Parts]]**, **[[fdy.term.electronic_components|Electronic Components]]**, and an **[[fdy.term.emergency_beacon|Emergency Beacon]]**, making it the manufacturing step used to create this shipping infrastructure component.\",\"canonical_id\":\"Shipping Pad (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_small\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_small\"}",{"id":1118,"slug":1119,"locale":7,"data":1120,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.sign.en","sign","{\"description\":\"[[fdy.term.sign|Sign]] is an assembly recipe that produces 1 Sign from 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and lists Sign as the primary output item. It is processed in the [[fdy.term.assembler_i|Assembler I]] building and yields a single Sign per cycle.\",\"canonical_id\":\"Sign\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sign\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.sign\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sign\"}",{"id":1122,"slug":1123,"locale":7,"data":1124,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.smelter-small.en","smelter-small","{\"description\":\"The Smelter (Small) recipe is an assembly-category recipe that produces one [[fdy.term.smelter_small|Smelter (Small)]] as its primary output; it requires 10 seconds to complete and must be processed in an [[fdy.term.assembler_i|Assembler I]]. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10, [[fdy.term.machinery_parts|Machinery Parts]] ×4, and [[fdy.term.electronic_components|Electronic Components]] ×4 to yield Smelter (Small) ×1. This recipe defines the construction requirements and production time for creating the Smelter (Small) item within the game's crafting and building systems.\",\"canonical_id\":\"Smelter (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.smelter_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.smelter_small\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.smelter_small\"}",{"id":1126,"slug":1127,"locale":7,"data":1128,"updated_at":179,"created_at":180,"listed_only":158},"fdy.recipe.snack-bot.en","snack-bot","{\"description\":\"`Snack Bot` is an assembly recipe that crafts 1 `Snack Bot` in an `[[fdy.term.assembler_i|Assembler I]]` over 12 seconds. It consumes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `[[fdy.term.machinery_parts|Machinery Parts]]`, `[[fdy.term.electronic_components|Electronic Components]]`, and `[[fdy.term.glass|Glass]]`, making it the manufacturing step that produces the `Snack Bot` unit.\",\"canonical_id\":\"Snack Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.snack_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.snack_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.snack_bot\"}",{"id":1130,"slug":1131,"locale":7,"data":1132,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.solar-panel-large.en","solar-panel-large","{\"description\":\"[[fdy.term.solar_panel_large|Solar Panel (Large)]] is an assembly recipe that produces 1 Solar Panel (Large) in 10 seconds. The recipe requires 30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 10 [[fdy.term.circuit_board|Circuit Board]], 10 [[fdy.term.energy_cell|Energy Cell]], and 10 [[fdy.term.glass|Glass]] as inputs and yields Solar Panel (Large) ×1 as its primary output. This recipe is executed in an [[fdy.term.assembler_i|Assembler I]]. The Solar Panel (Large) recipe integrates structural materials, electronic components, and stored-energy units to produce a large photovoltaic module for use in the game's power generation systems.\",\"canonical_id\":\"Solar Panel (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_large\"}",{"id":1134,"slug":1135,"locale":7,"data":1136,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.solar-panel-small.en","solar-panel-small","{\"description\":\"[[fdy.term.solar_panel_small|Solar Panel (Small)]] is an assembly recipe that produces one Solar Panel (Small) in 8 seconds. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], 10 [[fdy.term.glass|Glass]], and 5 [[fdy.term.energy_cell|Energy Cell]] as ingredients. The primary output is Solar Panel (Small) ×1. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building. The recipe's role is to convert those component inputs into a small solar power module for use in the game's production and power systems.\",\"canonical_id\":\"Solar Panel (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_small\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_small\"}",{"id":1138,"slug":1139,"locale":7,"data":1140,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.space-ship-fuel-canister.en","space-ship-fuel-canister","{\"description\":\"[[fdy.term.space_ship_fuel_canister|Space Ship Fuel Canister]] is a chemistry recipe that produces one Space Ship Fuel Canister in 5 seconds when run in a [[fdy.term.chemical_processor|Chemical Processor]]. The recipe consumes 1 [[fdy.term.barrel_empty|Barrel (Empty)]], 5 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], 5 [[fdy.term.ignium_powder|Ignium Powder]], 100 [[fdy.term.liquid_fuel|Liquid Fuel]] and 20 [[fdy.term.water|Water]] to yield the primary output Space Ship Fuel Canister ×1. This recipe is categorized under chemistry and requires the listed solid and liquid components to assemble a filled fuel canister suitable for spacecraft use.\",\"canonical_id\":\"Space Ship Fuel Canister\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.space_ship_fuel_canister\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":5},{\"item\":\"fdy.term.ignium_powder\",\"count\":5},{\"item\":\"fdy.term.liquid_fuel\",\"count\":100},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.space_ship_fuel_canister\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.space_ship_fuel_canister\"}",{"id":1142,"slug":1143,"locale":7,"data":1144,"updated_at":167,"created_at":174,"listed_only":158},"fdy.recipe.space-station-requester-warehouse.en","space-station-requester-warehouse","{\"description\":\"The Space Station Requester Warehouse is a logistics building used for moving goods between the colony and the [[fdy.term.space_station|Space Station]], especially Firmarlite Bars. Its main limitation is that Transport Ships will not take a mission to service it unless there is enough free space inside the warehouse. Because of this, the building can become a bottleneck if it is allowed to fill up.\\n\\nTo keep it operating at maximum efficiency, the warehouse should be emptied as quickly as possible. If it stays too full, incoming Transport Ships will wait idle instead of continuing to deliver or collect cargo. In practice, placing 8 or 12 unloaders around the [[fdy.term.space_station_requester_warehouse|Space Station Requester Warehouse]] helps prevent those idle periods and keeps ship traffic moving.\\n\\n- Transport Ships only undertake a mission to serve the warehouse when there is sufficient free storage space available.\\n- A full warehouse slows throughput, because ships cannot begin the next delivery cycle until space has been cleared.\\n- Using 8 or 12 unloaders around the building helps it empty faster and reduces the chance of ship idling.\\n- Maximum throughput depends on a 2-second cycle, with ships split between bringing items up to the Space Station for sale and bringing Firmarlite Bars back down.\\n\\nBecause the warehouse depends on available space to trigger new transport missions, it should be treated as a high-priority output point rather than a passive storage container. If the surrounding logistics network cannot clear it quickly enough, the entire shipping chain loses efficiency. Keeping the output side clear is therefore the key to maintaining steady traffic and avoiding interruptions in [[fdy.term.firmarlite_bar|Firmarlite Bar]] production and delivery.\",\"canonical_id\":\"Space Station Requester Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.space_station_requester_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.space_station_requester_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.space_station_requester_warehouse\"}",{"id":1146,"slug":1147,"locale":7,"data":1148,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.stairs.en","stairs","{\"description\":\"[[fdy.term.stairs|Stairs]] is an assembly recipe that produces 1 Stairs in 1.5 seconds in an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it the crafting step used to turn raw plate material into the Stairs building component.\",\"canonical_id\":\"Stairs\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.stairs\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.stairs\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.stairs\"}",{"id":1150,"slug":1151,"locale":7,"data":1152,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.steam-turbine.en","steam-turbine","{\"description\":\"[[fdy.term.steam_turbine|Steam Turbine]] is an assembly recipe that produces 1 Steam Turbine in 8 seconds. The recipe requires 10 [[fdy.term.pipe|Pipe]], 40 [[fdy.term.machinery_parts|Machinery Parts]], 25 steel beams and 25 [[fdy.term.electronic_components|Electronic Components]] as inputs. The primary output item is Steam Turbine. This recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building.\",\"canonical_id\":\"Steam Turbine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.steam_turbine\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":40},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.steam_turbine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.steam_turbine\"}",{"id":1154,"slug":1155,"locale":7,"data":1156,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.steel-beams-t1.en","steel-beams-t1","{\"description\":\"Steel Beams (T1) is a smelting recipe that produces one unit of steel beams as its primary output. The recipe consumes one [[fdy.term.xenoferrite_ignium_ore_blend|Xenoferrite-Ignium Ore Blend]] and requires six seconds to complete. Steel Beams (T1) is processed in the [[fdy.term.advanced_smelter|Advanced Smelter]] and yields steel beams ×1 per cycle. This recipe belongs to the smelting category and is intended to convert the specified ore blend into structural steel beam components for use in further construction and manufacturing.\",\"canonical_id\":\"Steel Beams (T1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t1\"}",{"id":1158,"slug":1159,"locale":7,"data":1160,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.steel-beams-t2.en","steel-beams-t2","{\"description\":\"Steel Beams (T2) is a smelting recipe that converts [[fdy.term.advanced_xenoferrite_ignium_ore_blend|Advanced Xenoferrite-Ignium Ore Blend]] into structural components. Executed in an [[fdy.term.advanced_smelter|Advanced Smelter]], the recipe consumes one Advanced Xenoferrite-Ignium Ore Blend and completes in 6 seconds to produce two steel beams, with steel beams as the primary output. This recipe is categorized under smelting and yields a direct two-to-one output ratio of steel beams per ingredient per operation.\",\"canonical_id\":\"Steel Beams (T2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t2\"}",{"id":1162,"slug":1163,"locale":7,"data":1164,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.tank.en","tank","{\"description\":\"Tank is an assembly recipe that produces `[[fdy.term.tank_i|Tank I]]` in `[[fdy.term.assembler_i|Assembler I]]`. It takes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `Steel Beams`, and `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]` to create one tank unit after a 5-second crafting time.\",\"canonical_id\":\"Tank\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.tank_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.tank_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.tank\"}",{"id":1166,"slug":1167,"locale":7,"data":1168,"updated_at":1169,"created_at":1170,"listed_only":158},"fdy.recipe.technum.en","technum","{\"description\":\"Technum is a recipe in the FOUNDRY system categorized under smelting. As a smelting recipe, Technum defines the inputs, outputs and processing parameters used by smelting machines and furnaces within the game's production chains. Technum is referenced by its localized name Technum and is intended to be used wherever smelting-category recipes are consumed by production buildings, logistics and crafting interfaces. No additional structural details (such as specific ingredients, products, energy cost or time) are provided with this entity description.\",\"category\":\"smelting\",\"name\":\"fdy.term.technum\"}","2026-06-02 11:50:46","2026-05-28 08:37:23",{"id":1172,"slug":1173,"locale":7,"data":1174,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.technum-ore.en","technum-ore","{\"description\":\"Technum Ore is a mining recipe processed in [[fdy.term.crusher_i|Crusher I]] that converts [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into Technum Ore at a rate of one ore per cycle. It takes 1.5 seconds to complete and serves as the basic step for refining rubble into usable Technum Ore for further production chains.\",\"canonical_id\":\"Technum Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore\"}",{"id":1176,"slug":1177,"locale":7,"data":1178,"updated_at":173,"created_at":1179,"listed_only":158},"fdy.recipe.technum-ore-alternative.en","technum-ore-alternative","{\"description\":\"[[fdy.term.technum_ore|Technum Ore]] (Alternative) is a mining recipe that runs in the [[fdy.term.crusher_i|Crusher I]] and converts raw components into Technum Ore. The recipe takes 1.5 seconds and consumes 2 [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] and 1 [[fdy.term.xeno_crystal|Xeno-Crystal]] to produce 3 Technum Ore, with Technum Ore as the primary output item. It is categorized under mining and is intended for processing rubble and exotic crystal inputs into usable Technum Ore within the production chain.\",\"canonical_id\":\"Technum Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore_alternative\"}","2026-05-31 06:51:17",{"id":1181,"slug":1182,"locale":7,"data":1183,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.technum-rods.en","technum-rods","{\"description\":\"Technum Rods is an assembly recipe that converts 2 [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into 1 Technum Rods over 3 seconds. It is part of the crafting chain for processing [[fdy.term.technum|Technum]] materials into a more usable intermediate component for further manufacturing and construction.\",\"canonical_id\":\"Technum Rods\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.technum_rods\"}",{"id":1185,"slug":1186,"locale":7,"data":1187,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.technum-rods-tier-1.en","technum-rods-tier-1","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 1) is a smelting recipe that converts [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into a single Technum Rod using an [[fdy.term.advanced_smelter|Advanced Smelter]]. The recipe requires 1 unit of Technum Ore Rubble and produces 1 Technum Rod as its primary output, completing in 3 seconds. It is categorized under smelting and is intended for use in Advanced Smelter production lines where Technum Rods are required as intermediate components.\",\"canonical_id\":\"Technum Rods (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_1\"}",{"id":1189,"slug":1190,"locale":7,"data":1191,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.technum-rods-tier-2.en","technum-rods-tier-2","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 2) is a smelting recipe that converts raw material into construction components: it consumes 2 [[fdy.term.technum_ore|Technum Ore]] and yields 3 Technum Rods as its primary output. The recipe requires 6 seconds to complete and is processed in the [[fdy.term.advanced_smelter|Advanced Smelter]]. This recipe is used to produce mid-tier Technum Rods for crafting and assembly chains, providing a deterministic 3:2 output-to-input ratio when run in the Advanced Smelter.\",\"canonical_id\":\"Technum Rods (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_2\"}",{"id":1193,"slug":1194,"locale":7,"data":1195,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.technum-rods-tier-3.en","technum-rods-tier-3","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 3) is a smelting recipe that produces Technum Rods as its primary output. The recipe runs in a [[fdy.term.casting_machine|Casting Machine]], consumes 15 units of [[fdy.term.molten_technum|Molten Technum]], and completes in 7.5 seconds to yield 5 Technum Rods. This recipe is used to convert molten [[fdy.term.technum|Technum]] into stacked rod components for further manufacturing.\",\"canonical_id\":\"Technum Rods (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.molten_technum\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.technum_rods_tier_3\"}",{"id":1197,"slug":1198,"locale":7,"data":1199,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.telluxite-ingot.en","telluxite-ingot","{\"description\":\"Telluxite Ingot is a smelting recipe in the [[fdy.term.advanced_smelter|Advanced Smelter]] that converts 4 [[fdy.term.telluxite_ore|Telluxite Ore]] into 1 Telluxite Ingot in 6 seconds. It is the basic processing step for turning mined Telluxite Ore into a usable metal ingot for later production and crafting chains.\",\"canonical_id\":\"Telluxite Ingot\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_ingot\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.telluxite_ingot\"}",{"id":1201,"slug":1202,"locale":7,"data":1203,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.telluxite-ore.en","telluxite-ore","{\"description\":\"`Telluxite Ore` is a mining recipe processed in the `[[fdy.term.crusher_i|Crusher I]]` that converts `[[fdy.term.telluxite_ore_rubble|Telluxite Ore Rubble]]` into `Telluxite Ore`. It takes 1.5 seconds and produces one ore from four rubble, making it the basic step for refining broken telluxite material into usable ore for further production.\",\"canonical_id\":\"Telluxite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.telluxite_ore\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore_rubble\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.telluxite_ore\"}",{"id":1205,"slug":1206,"locale":7,"data":1207,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.telluxite-wafer.en","telluxite-wafer","{\"description\":\"[[fdy.term.telluxite_wafer|Telluxite Wafer]] is a smelting recipe that converts 400 units of [[fdy.term.liquid_telluxite|Liquid Telluxite]] into one Telluxite Wafer in 24 seconds. The recipe is executed in a [[fdy.term.casting_machine|Casting Machine]] and produces Telluxite Wafer ×1 as its primary output. This recipe links the liquid processing of Telluxite to the solid Telluxite Wafer component, serving as a production step within smelting-based manufacturing chains that require the wafer as an input for further assembly or crafting. The recipe category is smelting and its sole input is Liquid Telluxite.\",\"canonical_id\":\"Telluxite Wafer\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_wafer\",\"ingredients\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1}],\"time_seconds\":24,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.telluxite_wafer\"}",{"id":1209,"slug":1210,"locale":7,"data":1211,"updated_at":262,"created_at":1179,"listed_only":158},"fdy.recipe.train-cargo-wagon.en","train-cargo-wagon","{\"description\":\"The Train Cargo Wagon recipe is used for transporting solid items. It is the cargo option for train logistics when the wagon is set up to carry bulk materials rather than liquids or gases.\\n\\nThis recipe is part of the railway system and determines what kind of cargo a Train Cargo Wagon can handle. In practice, it is the choice for moving mined resources, manufactured goods, and other solid payloads through a train network.\\n\\n- Use it when you want a wagon dedicated to solid freight.\\n- It is not intended for liquid or gas transport.\\n- The recipe is tied to the wagon’s cargo configuration, so it defines what can be loaded and unloaded by that wagon.\",\"canonical_id\":\"Train Cargo Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_cargo_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_cargo_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_cargo_wagon\"}",{"id":1213,"slug":1214,"locale":7,"data":1215,"updated_at":262,"created_at":1216,"listed_only":158},"fdy.recipe.train-engine.en","train-engine","{\"description\":\"The Train Engine is the locomotive component used to move trains along railway tracks in one direction. It is the active part of a train, providing the pull that allows rail networks to transport materials and equipment between stations.\\n\\nBecause a single Train Engine only drives a train in one direction, push-pull setups require two engines: one placed at the front and one at the back. This lets the train reverse direction without needing to turn around, which is useful on routes where both ends of the line are active.\\n\\n- A train needs a Train Engine to function as a powered railway vehicle.\\n- For bidirectional operation, place one engine at each end of the train.\\n- Single-engine trains are suited to one-way transport lines.\",\"canonical_id\":\"Train Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_engine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.train_engine\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_engine\"}","2026-05-31 06:51:18",{"id":1218,"slug":1219,"locale":7,"data":1220,"updated_at":262,"created_at":1216,"listed_only":158},"fdy.recipe.train-loading-station.en","train-loading-station","{\"description\":\"Train Loading Stations are extensions to Train Stations that let a wagon be loaded or unloaded. Each wagon needs its own loading station, so they are used to split train handling into separate inputs and outputs rather than treating the whole train as a single transfer point. They are part of the rail logistics chain and are meant to control how cargo moves between wagons and connected production or storage setups.\\n\\nThe station has three modes: Solid Goods, Gases, and Liquids. These modes determine what kind of material transfer the station handles, so a rail line can be adapted to different freight types without changing the basic train infrastructure. The mode can be changed by holding RMB.\\n\\n- Use one Loading Station per wagon; a single wagon is not shared across multiple loading stations.\\n- Set the station mode to match the material being transported: solids, gases, or liquids.\\n- Because the station is an extension of a [[fdy.term.train_station|Train Station]], it is best placed where trains already stop and where the transfer point can feed directly into belts, pipes, or storage.\\n- Separate loading and unloading roles can be used to keep incoming and outgoing freight organized on the same rail network.\",\"canonical_id\":\"Train Loading Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_loading_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_loading_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_loading_station\"}",{"id":1222,"slug":1223,"locale":7,"data":1224,"updated_at":262,"created_at":1216,"listed_only":158},"fdy.recipe.train-signal.en","train-signal","{\"description\":\"Train Signal is a railway signaling item used to control train traffic. It has two modes: **Signal** and **Chain Signal**. Hold RMB to switch between the two modes.\\n\\nThe mode matters for how trains are routed through track junctions and shared sections, letting you set up more controlled rail networks.\",\"canonical_id\":\"Train Signal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_signal\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_signal\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_signal\"}",{"id":1226,"slug":1227,"locale":7,"data":1228,"updated_at":262,"created_at":1229,"listed_only":158},"fdy.recipe.train-station.en","train-station","{\"description\":\"Train Station is a recipe-related structure used by Trains. It serves as a place where Trains can stop, making it part of the routing and movement system built around rail transport.\\n\\nIts main function is straightforward: a Train can arrive at a Train Station and pause there instead of passing through. That makes it useful anywhere you want to control travel flow, define a stopping point, or organize rail movement between different parts of a base or industrial area. Because it is tied to the train system, it matters most when a colony is using scheduled or directed transport rather than simple point-to-point movement.\\n\\n- Train Station is a stopping point for Trains.\\n- It is part of the game's rail infrastructure and is used when organizing train routes.\\n- Its role is functional rather than decorative: it exists to give a Train somewhere to stop.\\n\\nAs a recipe entry, Train Station belongs to the set of transport-related buildables rather than a standalone consumable item. The available source material identifies its purpose clearly, but does not provide additional build details, costs, or special effects, so its practical use should be understood primarily as a destination node for Trains.\",\"canonical_id\":\"Train Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_station\"}","2026-05-31 06:51:19",{"id":1231,"slug":1232,"locale":7,"data":1233,"updated_at":262,"created_at":1229,"listed_only":158},"fdy.recipe.train-tanker-wagon.en","train-tanker-wagon","{\"description\":\"Train Tanker Wagon is the recipe associated with the Train Tanker Wagon, the rail wagon variant meant for liquids and gases. It is part of the train logistics set and exists specifically to support fluid transport rather than solid cargo handling.\\n\\nThe only functional description provided for this entry is that it is for liquids and gases, which makes its role straightforward: it serves as the dedicated tanker option when a train network needs to move fluid resources. In practice, that means it belongs in setups where rail transport is being used to connect production, storage, and consumption points for non-solid materials.\\n\\nAs a recipe entry, it is listed with amount and rate tables, indicating that its in-game data is organized in the same way as other craftable or producible items. The page itself does not provide any additional elaboration beyond its intended cargo type, so its identity and use are defined primarily by that transport purpose.\\n\\n- Intended for moving liquids and gases.\\n- Associated with the Train Tanker Wagon rather than a general-purpose cargo wagon.\\n- Relevant to rail-based logistics systems that handle fluid resources.\\n\\nIf you are planning a train network, this is the wagon type to use when the route needs to carry fluids instead of solids.\",\"canonical_id\":\"Train Tanker Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tanker_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_tanker_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tanker_wagon\"}",{"id":1235,"slug":1236,"locale":7,"data":1237,"updated_at":179,"created_at":1238,"listed_only":158},"fdy.recipe.train-tracks.en","train-tracks","{\"description\":\"Train Tracks is an assembly recipe that produces 1 Train Tracks from 1 Steel Beams in 1.5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It is part of the game’s rail infrastructure progression, turning steel construction materials into track pieces used to build the train network.\",\"canonical_id\":\"Train Tracks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tracks\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_tracks\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tracks\"}","2026-05-31 06:51:20",{"id":1240,"slug":1241,"locale":7,"data":1242,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.transformer-large.en","transformer-large","{\"description\":\"[[fdy.term.transformer_large|Transformer (Large)]] is an assembly recipe that produces one Large Transformer in 10 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], and 10 Circuit Boards, making it the production step that turns advanced materials and electronics into a power-related component for FOUNDRY’s factory systems.\",\"canonical_id\":\"Transformer (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.transformer_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_large\"}",{"id":1244,"slug":1245,"locale":7,"data":1246,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.transformer-small.en","transformer-small","{\"description\":\"[[fdy.term.transformer_small|Transformer (Small)]] is an assembly recipe that produces 1 × Transformer (Small) in 5 seconds. The recipe requires 15 × [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 × [[fdy.term.electronic_components|Electronic Components]], and 15 × [[fdy.term.technum_rods|Technum Rods]] as inputs. It is categorized under assembly and is executed in the [[fdy.term.assembler_i|Assembler I]] building. The primary output of the recipe is the Transformer (Small), which is created directly by the Assembler I when the specified ingredients and time are provided.\",\"canonical_id\":\"Transformer (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.transformer_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_small\"}",{"id":1248,"slug":1249,"locale":7,"data":1250,"updated_at":898,"created_at":174,"listed_only":158},"fdy.recipe.transport-ship-port.en","transport-ship-port","{\"description\":\"[[fdy.term.transport_ship_port|Transport Ship Port]] is a legacy logistics building tied to the old transport ship system. Before Update 2, Early Access: Galactic Commerce, the transport ship was used to move items from the Space Platform back to the factory. That function was removed in the update, so the Transport Ship Port no longer serves that original role in current play.\\n\\nIf you are working with older content or references to the pre-update logistics chain, the important change is that the transport ship route is obsolete. The current replacement options are [[fdy.term.shipping_pad_small|Shipping Pad (Small)]] and [[fdy.term.shipping_pad_medium|Shipping Pad (Medium)]], which are used instead for item transport between the Space Platform and the factory. As a result, the Transport Ship Port should be treated as part of the old system rather than a building to plan around for new layouts.\\n\\n- Before Update 2, it was part of the transport ship method for bringing items from the Space Platform to the factory.\\n- In Update 2: Early Access Galactic Commerce, that transport function was removed.\\n- Shipping Pad (Small) and Shipping Pad (Medium) are the intended replacements.\\n- Any strategy or factory design based on the transport ship route is outdated for the current game.\",\"canonical_id\":\"Transport Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transport_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":400},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":200},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.energy_cell\",\"count\":40},{\"item\":\"fdy.term.polymer_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.transport_ship_port\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transport_ship_port\"}",{"id":1252,"slug":1253,"locale":7,"data":1254,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.tropical-rainforest-seed-plants.en","tropical-rainforest-seed-plants","{\"description\":\"[[fdy.term.tropical_rainforest_seed_plants|Tropical Rainforest Seed (Plants)]] is a fuel recipe processed in the [[fdy.term.greenhouse|Greenhouse]] that converts Tropical Rainforest Seed (Plants) and [[fdy.term.mineral_rocks|Mineral Rocks]] plus 250 units of [[fdy.term.water|Water]] into increased seed yield. The recipe requires 1 Tropical Rainforest Seed (Plants), 1 Mineral Rocks and 250 Water, runs for 300 seconds, and produces 3 Tropical Rainforest Seed (Plants) as its primary output item. This recipe is categorized under fuel and is executed within the Greenhouse building to multiply Tropical Rainforest Seed (Plants).\",\"canonical_id\":\"Tropical Rainforest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_plants\"}",{"id":1256,"slug":1257,"locale":7,"data":1258,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.tropical-rainforest-seed-trees.en","tropical-rainforest-seed-trees","{\"description\":\"[[fdy.term.tropical_rainforest_seed_trees|Tropical Rainforest Seed (Trees)]] is a fuel-category recipe used in the [[fdy.term.greenhouse|Greenhouse]] to propagate tropical rainforest trees. It consumes 1 Tropical Rainforest Seed (Trees), 1 [[fdy.term.mineral_rocks|Mineral Rocks]], and 250 [[fdy.term.water|Water]] over 300 seconds to produce 3 Tropical Rainforest Seed (Trees), making it a self-multiplying tree-seed processing recipe.\",\"canonical_id\":\"Tropical Rainforest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_trees\"}",{"id":1260,"slug":1261,"locale":7,"data":1262,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.walkway.en","walkway","{\"description\":\"[[fdy.term.walkway|Walkway]] is an assembly recipe that produces Walkway (×1) from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (×3). The recipe requires 1.5 seconds to craft and is intended for use in the [[fdy.term.assembler_i|Assembler I]]. The primary output item of the recipe is Walkway, and its single ingredient is Xenoferrite Plates.\",\"canonical_id\":\"Walkway\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.walkway\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.walkway\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.walkway\"}",{"id":1264,"slug":1265,"locale":7,"data":1266,"updated_at":179,"created_at":168,"listed_only":158},"fdy.recipe.wall-light.en","wall-light","{\"description\":\"Wall Light is an assembly recipe in FOUNDRY that produces one [[fdy.term.wall_light_i|Wall Light I]] in an [[fdy.term.assembler_i|Assembler I]] over 2 seconds. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.electronic_components|Electronic Components]], making it part of the basic production chain for building and factory lighting infrastructure.\",\"canonical_id\":\"Wall Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wall_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wall_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wall_light\"}",{"id":1268,"slug":1269,"locale":7,"data":1270,"updated_at":167,"created_at":174,"listed_only":158},"fdy.recipe.weapon-components.en","weapon-components","{\"description\":\"Weapon Components is an assembly recipe that produces Weapon Components x1 in 6 seconds at an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.firmarlite_sheet|Firmarlite Sheet]] x1, [[fdy.term.machinery_parts|Machinery Parts]] x1, and [[fdy.term.explosives|Explosives]] x1 into a core crafting part used in weapon production and related manufacturing chains.\",\"canonical_id\":\"Weapon Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.weapon_components\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.weapon_components\"}",{"id":1272,"slug":1273,"locale":7,"data":1274,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.wire-coil.en","wire-coil","{\"description\":\"[[fdy.term.wire_coil|Wire Coil]] is an assembly recipe that converts 1 Technum Rod into 2 Wire Coil as its primary output. The recipe is processed in the [[fdy.term.assembler_i|Assembler I]] and has a production time of 1.5 seconds per cycle. Each execution of the recipe consumes one Technum Rod and yields two Wire Coil items, making it a short-duration, small-batch assembly operation within the crafting chain. The recipe’s category is assembly and its primary output item is Wire Coil.\",\"canonical_id\":\"Wire Coil\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wire_coil\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wire_coil\"}",{"id":1276,"slug":1277,"locale":7,"data":1278,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.wooden-blocks.en","wooden-blocks","{\"description\":\"[[fdy.term.wooden_blocks|Wooden Blocks]] is an assembly recipe that converts 1 [[fdy.term.biomass|Biomass]] into 5 Wooden Blocks in 5 seconds. The recipe's primary output item is Wooden Blocks and it yields a stack of five per operation. Wooden Blocks is produced in the [[fdy.term.assembler_i|Assembler I]] building, which executes the assembly process. This recipe is categorized under assembly and requires the specified ingredient and crafting time to produce the stated output quantity.\",\"canonical_id\":\"Wooden Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_blocks\"}",{"id":1280,"slug":1281,"locale":7,"data":1282,"updated_at":173,"created_at":168,"listed_only":158},"fdy.recipe.wooden-decor-blocks.en","wooden-decor-blocks","{\"description\":\"[[fdy.term.wooden_decor_blocks|Wooden Decor Blocks]] is an assembly recipe that converts [[fdy.term.biomass|Biomass]] into decorative construction material. The recipe runs in 5 seconds in an [[fdy.term.assembler_i|Assembler I]] and consumes 1 Biomass to produce 5 Wooden Decor Blocks, with Wooden Decor Blocks as the primary output item. This recipe is categorized under assembly and is intended for rapid production of wooden decorative blocks using basic biomass feedstock.\",\"canonical_id\":\"Wooden Decor Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_decor_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_decor_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_decor_blocks\"}",{"id":1284,"slug":1285,"locale":7,"data":1286,"updated_at":262,"created_at":1238,"listed_only":158},"fdy.recipe.xeno-crystal-extractor.en","xeno-crystal-extractor","{\"description\":\"The Xeno-Crystal-Extractor is a building used to mine resources when placed directly on top of a Crystal Deposit. Its purpose is to automate crystal extraction from the deposit beneath it, turning a suitable location into a steady source of mined material.\\n\\nIts output can be increased drastically by using Xeno Power Cores and Robot Workstations, making it much more efficient than a basic placement. Because it must be positioned on a Crystal Deposit to function, choosing the right deposit and then boosting the extractor with available upgrades is the key to getting the most out of it.\\n\\n- Must be placed on top of a Crystal Deposit to mine.\\n- Xeno Power Cores greatly improve output.\\n- Robot Workstations also greatly improve output.\",\"canonical_id\":\"Xeno-Crystal-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_crystal_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_crystal_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_crystal_extractor\"}",{"id":1288,"slug":1289,"locale":7,"data":1290,"updated_at":173,"created_at":180,"listed_only":158},"fdy.recipe.xeno-logistics-container.en","xeno-logistics-container","{\"description\":\"[[fdy.term.xeno_logistics_container|Xeno-Logistics Container]] is an assembly recipe that crafts one Xeno-Logistics Container in 5 seconds. The recipe requires 15 [[fdy.term.machinery_parts|Machinery Parts]], 15 [[fdy.term.electronic_components|Electronic Components]], 5 [[fdy.term.xeno_scrap|Xeno-Scrap]] and 1 [[fdy.term.xeno_crystal|Xeno-Crystal]] as inputs and produces Xeno-Logistics Container ×1 as the primary output. This recipe is executed at [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly in the FOUNDRY system.\",\"canonical_id\":\"Xeno-Logistics Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_container\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_container\"}",{"id":1292,"slug":1293,"locale":7,"data":1294,"updated_at":167,"created_at":180,"listed_only":158},"fdy.recipe.xeno-logistics-tower.en","xeno-logistics-tower","{\"description\":\"[[fdy.term.xeno_logistics_tower|Xeno-Logistics Tower]] is an assembly recipe that produces 1 Xeno-Logistics Tower in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.machinery_parts|Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], [[fdy.term.xeno_scrap|Xeno-Scrap]], and [[fdy.term.xeno_crystal|Xeno-Crystal]], serving as the crafting step for obtaining the logistics tower building item.\",\"canonical_id\":\"Xeno-Logistics Tower\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_tower\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_tower\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_tower\"}",{"id":1296,"slug":1297,"locale":7,"data":1298,"updated_at":173,"created_at":1299,"listed_only":158},"fdy.recipe.xeno-scrap-extractor.en","xeno-scrap-extractor","{\"description\":\"[[fdy.term.xeno_scrap_extractor|Xeno-Scrap-Extractor]] is an assembly recipe that crafts one [[fdy.term.xeno_scrap|Xeno-Scrap]]-Extractor item in 8 seconds. The recipe requires 25 steel beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.circuit_board|Circuit Board]] as ingredients and produces Xeno-Scrap-Extractor ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly. This recipe links the listed component items to the production of the Xeno-Scrap-Extractor for use wherever that item is required in production chains.\",\"canonical_id\":\"Xeno-Scrap-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_scrap_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_scrap_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_scrap_extractor\"}","2026-05-31 06:52:44",{"id":1301,"slug":1302,"locale":7,"data":1303,"updated_at":1169,"created_at":1170,"listed_only":158},"fdy.recipe.xenoferrite.en","xenoferrite","{\"description\":\"Xenoferrite is a smelting recipe in the FOUNDRY system. It is an entry that defines how specific input materials are transformed by smelting into a resulting product, and it is categorized under smelting to indicate it is executed at smelters or equivalent processing buildings. As a recipe entity, Xenoferrite participates in production chains by specifying the required inputs, processing category, and produced output(s) that other machines, items, or recipes can consume or reference within the game's manufacturing and logistics systems.\",\"category\":\"smelting\",\"name\":\"fdy.term.xenoferrite\"}",{"id":1305,"slug":1306,"locale":7,"data":1307,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.xenoferrite-ignium-ore-blend.en","xenoferrite-ignium-ore-blend","{\"description\":\"[[fdy.term.xenoferrite|Xenoferrite]]-Ignium Ore Blend is a mining recipe that processes 4 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] and 2 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] into 1 Xenoferrite-Ignium Ore Blend in a [[fdy.term.crusher_i|Crusher I]]. It takes 3 seconds to produce and serves as a combined ore blend for further processing in the mining chain.\",\"canonical_id\":\"Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":4},{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ignium_ore_blend\"}",{"id":1309,"slug":1310,"locale":7,"data":1311,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.xenoferrite-ore.en","xenoferrite-ore","{\"description\":\"Xenoferrite Ore is a mining recipe that converts [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into Xenoferrite Ore in a [[fdy.term.crusher_i|Crusher I]]. It takes 1.5 seconds per cycle and produces one ore as the primary output, making it part of the basic ore extraction chain in Foundry.\",\"canonical_id\":\"Xenoferrite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore\"}",{"id":1313,"slug":1314,"locale":7,"data":1315,"updated_at":173,"created_at":1316,"listed_only":158},"fdy.recipe.xenoferrite-ore-alternative.en","xenoferrite-ore-alternative","{\"description\":\"[[fdy.term.xenoferrite_ore|Xenoferrite Ore]] (Alternative) is a mining recipe that converts raw fragments into purified ore using the [[fdy.term.crusher_i|Crusher I]]. The recipe consumes 2× [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] and 1× [[fdy.term.xeno_crystal|Xeno-Crystal]] and completes in 1.5 seconds, producing 3× Xenoferrite Ore with Xenoferrite Ore as the primary output item. It is categorized under mining and is implemented specifically for processing [[fdy.term.xenoferrite|Xenoferrite]] materials in Crusher I to increase yield from rubble and crystal inputs.\",\"canonical_id\":\"Xenoferrite Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore_alternative\"}","2026-05-31 06:51:21",{"id":1318,"slug":1319,"locale":7,"data":1320,"updated_at":179,"created_at":174,"listed_only":158},"fdy.recipe.xenoferrite-plates.en","xenoferrite-plates","{\"description\":\"Xenoferrite Plates is an assembly recipe that processes 2 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into 1 Xenoferrite Plate in 3 seconds. It is part of the production chain for refining raw xenoferrite materials into a usable plate form for further crafting and manufacturing.\",\"canonical_id\":\"Xenoferrite Plates\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.xenoferrite_plates\"}",{"id":1322,"slug":1323,"locale":7,"data":1324,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.xenoferrite-plates-tier-1.en","xenoferrite-plates-tier-1","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 1) is a smelting recipe that converts [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into Xenoferrite Plates. Executed in the [[fdy.term.advanced_smelter|Advanced Smelter]], the recipe consumes 1 Xenoferrite Ore Rubble and produces 1 Xenoferrite Plates as its primary output in 3 seconds. This recipe belongs to the smelting category and is used to produce basic plate-form components from raw [[fdy.term.xenoferrite|Xenoferrite]] material for further manufacturing and construction.\",\"canonical_id\":\"Xenoferrite Plates (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_1\"}",{"id":1326,"slug":1327,"locale":7,"data":1328,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.xenoferrite-plates-tier-2.en","xenoferrite-plates-tier-2","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 2) is a smelting recipe that converts raw ore into intermediate plates. In the [[fdy.term.advanced_smelter|Advanced Smelter]] it consumes 2 [[fdy.term.xenoferrite_ore|Xenoferrite Ore]] and, after 6 seconds, produces 3 Xenoferrite Plates as its primary output. This recipe is categorized under smelting and is intended for mid-tier plate production, yielding a 3:2 output-to-input ratio per craft cycle. The recipe is designed to be run in the Advanced Smelter building.\",\"canonical_id\":\"Xenoferrite Plates (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_2\"}",{"id":1330,"slug":1331,"locale":7,"data":1332,"updated_at":173,"created_at":174,"listed_only":158},"fdy.recipe.xenoferrite-plates-tier-3.en","xenoferrite-plates-tier-3","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 3) is a smelting recipe that converts [[fdy.term.molten_xenoferrite|Molten Xenoferrite]] into finished plates. Executed in a [[fdy.term.casting_machine|Casting Machine]], the recipe consumes 15 Molten Xenoferrite and produces Xenoferrite Plates ×5 as its primary output over a 7.5-second cycle. The recipe is categorized under smelting and is designed to produce Tier 3 Xenoferrite Plates for use in crafting and construction.\",\"canonical_id\":\"Xenoferrite Plates (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.xenoferrite_plates_tier_3\"}",{"items":1334},[1335,1336,1337,1338,1339,1340,1341,1342],{"id":31,"game_slug":4,"type_slug":32,"name_default":33,"schema":34,"list_url_pattern":35,"detail_url_pattern":36,"detail_template":37,"schema_version":38,"presentation":39,"consolidated_into":25},{"id":41,"game_slug":4,"type_slug":42,"name_default":43,"schema":44,"list_url_pattern":45,"detail_url_pattern":46,"detail_template":47,"schema_version":16,"presentation":27,"consolidated_into":25},{"id":49,"game_slug":4,"type_slug":50,"name_default":51,"schema":52,"list_url_pattern":53,"detail_url_pattern":54,"detail_template":55,"schema_version":16,"presentation":27,"consolidated_into":25},{"id":20,"game_slug":4,"type_slug":21,"name_default":22,"schema":23,"list_url_pattern":24,"detail_url_pattern":25,"detail_template":26,"schema_version":16,"presentation":27,"consolidated_into":25},{"id":58,"game_slug":4,"type_slug":59,"name_default":60,"schema":61,"list_url_pattern":62,"detail_url_pattern":63,"detail_template":25,"schema_version":16,"presentation":27,"consolidated_into":25},{"id":65,"game_slug":4,"type_slug":66,"name_default":67,"schema":68,"list_url_pattern":69,"detail_url_pattern":70,"detail_template":25,"schema_version":16,"presentation":27,"consolidated_into":25},{"id":72,"game_slug":4,"type_slug":73,"name_default":74,"schema":75,"list_url_pattern":76,"detail_url_pattern":77,"detail_template":25,"schema_version":16,"presentation":27,"consolidated_into":25},{"id":79,"game_slug":4,"type_slug":80,"name_default":81,"schema":82,"list_url_pattern":83,"detail_url_pattern":84,"detail_template":47,"schema_version":16,"presentation":27,"consolidated_into":25},{"items":1344,"_used_locale":1347},[1345,1351,1355,1358,1362,1366,1369,1372,1375,1378,1381,1384,1388,1391,1394,1397,1400,1403,1406,1409,1412,1415,1418,1421,1425,1428,1431,1434,1437,1440,1444,1447,1451,1454,1457,1460,1464,1468,1471,1474,1478,1481,1484,1487,1491,1494,1497,1500,1503,1506,1509,1512,1515,1518,1521,1524,1527,1530,1533,1538,1541,1544,1547,1550,1553,1556,1559,1562,1565,1568,1571,1574,1577,1580,1583,1586,1589,1592,1595,1598,1601,1605,1608,1611,1614,1617,1620,1623,1627,1630,1633,1636,1639,1642,1645,1649,1652,1655,1658,1661,1664,1667,1670,1673,1676,1679,1682,1685,1688,1691,1695,1698,1701,1704,1707,1710,1713,1716,1719,1724,1727,1730,1733,1736,1739,1742,1746,1749,1754,1757,1760,1763,1766,1769,1772,1775,1778,1781,1784,1787,1790,1793,1796,1800,1803,1806,1810,1813,1816,1819,1822,1825,1828,1831,1834,1837,1840,1843,1846,1849,1853,1856,1859,1862,1866,1869,1872,1875,1879,1882,1885,1888,1891,1894,1897,1900,1903,1906,1909,1912,1915,1918,1921,1924,1927,1930,1933,1936,1939,1942,1945,1948,1951,1954,1958,1961,1964,1968,1971,1974,1977,1980,1983,1986,1989,1992,1995,1998,2001,2004,2007,2012,2015,2018,2021,2024,2027,2030,2033,2036,2039,2043,2046,2049,2053,2056,2059,2062,2065,2068,2071,2074,2077,2080,2083,2086,2089,2092,2095,2098,2101,2104,2107,2110,2113,2117,2120,2123,2126,2130,2133,2136,2139,2142,2145,2150,2154,2157,2162,2166,2169,2174,2177,2180,2183,2186,2189,2192,2195,2198,2201,2204,2207,2212,2215,2219,2222,2225,2228,2231,2234,2237,2240,2243],{"id":1346,"slug":165,"locale":1347,"data":1348,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.advanced-machinery-parts.pl","pl","{\"description\":\"[[fdy.term.advanced_machinery_parts|Zaawansowane części maszyn]] to przedmiot, którego balans wytwarzania został dostosowany w późniejszych aktualizacjach. W Patch 0.6.0 czas wytwarzania przez postać został skrócony z 1.5 do 1.125, a liczba uzyskiwanych sztuk wzrosła do 2. Później, w Patch 0.6.02116 (Update 2, Hotfix #3), czas wytwarzania przez postać został ponownie skrócony z 1.125 do 0.666, natomiast czas wytwarzania w assemblerze został zmniejszony z 4.5 do 4.\\n\\nZmiany te sprawiły, że przedmiot można teraz szybciej wytwarzać ręcznie i nieco szybciej w assemblerze, a także zwiększyły ilość uzyskiwaną z jednego wytworzenia przez postać.\",\"canonical_id\":\"Advanced Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2}],\"time_seconds\":4.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_machinery_parts\"}","2026-06-03 10:56:59","2026-05-29 08:38:21",{"id":1352,"slug":171,"locale":1347,"data":1353,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.advanced-smelter.pl","{\"description\":\"**[[fdy.term.advanced_smelter|Zaawansowany piec do wytapiania]]** to receptura z kategorii montażu, służąca do wytworzenia jednego egzemplarza zaawansowanego pieca do wytapiania w **Asemblerze I**. Produkcja trwa 10 sekund i zużywa **15 belek stalowych**, **5 zaawansowanych części maszyn** oraz **5 płytek drukowanych**. Receptura stanowi etap budowy bardziej wydajnego zaplecza hutniczego w systemie przemysłowym gry.\",\"canonical_id\":\"Advanced Smelter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_smelter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.advanced_smelter\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_smelter\"}","2026-06-11 02:11:19",{"id":1356,"slug":177,"locale":1347,"data":1357,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.advanced-xenoferrite-ignium-ore-blend.pl","{\"description\":\"**Zaawansowana mieszanka rud ksenoferryt-ignium** to receptura górnicza wykonywana w **Zgniatarce I**, która w 3 sekundy przetwarza 4 × **[[fdy.term.xenoferrite_ore|Ruda ksenoferrytu]]** i 2 × **[[fdy.term.ignium_ore|Ruda ignium]]** w 1 × **Zaawansowana mieszanka rud ksenoferryt-ignium**. Jest to etap obróbki surowców służący do przygotowania bardziej zaawansowanego półproduktu z dwóch podstawowych rud.\",\"canonical_id\":\"Advanced Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":4},{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\"}",{"id":1359,"slug":183,"locale":1347,"data":1360,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.air-intake-base.pl","{\"description\":\"Podstawa wlotu powietrza to receptura montażowa wytwarzana w Asemblerze I. W czasie 20 sekund zużywa 200 płyt ksenoferrytu, 100 belek stalowych, 100 zaawansowanych części maszyn oraz 25 płytek drukowanych, aby otrzymać 1 Podstawę wlotu powietrza. Receptura służy do produkcji elementu związanego z systemami wlotu powietrza i stanowi etap w łańcuchu zaawansowanej produkcji.\",\"canonical_id\":\"Air Intake Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.air_intake_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.air_intake_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.air_intake_base\"}","2026-06-10 22:30:23",{"id":1363,"slug":187,"locale":1347,"data":1364,"updated_at":1365,"created_at":1350,"listed_only":158},"fdy.recipe.assembler-i.pl","{\"description\":\"[[fdy.term.assembler_i|Asembler I]] jest budynkiem przetwórczym w systemie FOUNDRY. Pełni rolę struktury fabrycznej, która wykonuje zadania przetwórcze, przekształcając określone materiały wejściowe w produkty wyjściowe zgodnie z systemem recept gry. Jako budynek z kategorii przetwarzania, Asembler I jest elementem, który gracze stawiają, aby realizować receptury wytwarzania, integrować go z łańcuchami produkcyjnymi i wytwarzać przedmioty zużywane przez inne struktury lub systemy. Encja jest oznaczana lokalizowaną nazwą „Asembler I” i działa jako podstawowa jednostka przetwórcza w architekturze produkcji i logistyki FOUNDRY.\",\"canonical_id\":\"Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_i\"}","2026-06-10 19:09:35",{"id":1367,"slug":191,"locale":1347,"data":1368,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembler-ii.pl","{\"description\":\"[[fdy.term.assembler_ii|Asembler II]] to budynek w systemie FOUNDRY sklasyfikowany w kategorii przetwarzania. Jako budynek przetwarzający, Asembler II jest częścią łańcuchów produkcyjnych i służy do przekształcania surowców wejściowych w wytworzone produkty w obrębie infrastruktury produkcyjnej gry; dostarczone dane strukturalne zawierają jedynie jego nazwę i kategorię, a nie konkretne receptury, surowce wejściowe ani produkty wyjściowe.\",\"canonical_id\":\"Assembler II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_ii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_ii\"}",{"id":1370,"slug":195,"locale":1347,"data":1371,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembler-iii.pl","{\"description\":\"[[fdy.term.assembler_iii|Asembler III]] jest budynkiem przetwórczym w systemie FOUNDRY. Pełni funkcję zaawansowanego zakładu montażowego dla zautomatyzowanych łańcuchów produkcyjnych, należy do kategorii przetwarzania i współpracuje z mechanikami przepływu zasobów oraz wytwarzania w grze. Asembler III jest używany tam, gdzie potrzebna jest większa przepustowość lub bardziej złożone receptury montażu niż w przypadku Asemblerów niższego poziomu, a także integruje się z sieciami logistycznymi, systemami zasilania oraz wejściami i wyjściami recept zdefiniowanymi w innych miejscach bazy danych. Właściwości encji, receptury oraz połączenia z innymi budynkami i przedmiotami są określone w odpowiednich rekordach FOUNDRY.\",\"canonical_id\":\"Assembler III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_iii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembler_iii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_iii\"}",{"id":1373,"slug":199,"locale":1347,"data":1374,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembly-line-merger.pl","{\"description\":\"[[fdy.term.assembly_line_merger|Scalacz linii montażowej]] jest budynkiem przetwórczym w systemie FOUNDRY. Dostarczone dane zawierają jedynie zlokalizowaną nazwę oraz klasyfikację tego obiektu jako budynku w kategorii przetwarzania; nie podano żadnych wejść, wyjść, receptur, czasów wytwarzania, wymagań energetycznych ani szczegółów dotyczących połączeń. Jako nazwany byt budowlany stanowi on część infrastruktury gry służącej do produkcji i automatyzacji w FOUNDRY, lecz dalsze parametry funkcjonalne oraz relacje z innymi bytami nie zostały określone w dostępnych danych strukturalnych.\",\"canonical_id\":\"Assembly Line Merger\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_merger\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_merger\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_merger\"}",{"id":1376,"slug":203,"locale":1347,"data":1377,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.assembly-line-painter.pl","{\"description\":\"[[fdy.term.assembly_line_painter|Lakiernia linii montażowej]] to receptura z kategorii montażowej, wytwarzana w Asemblerze I w 8 sekund. Zużywa 40 płyt ksenoferrytu, 10 zaawansowanych części maszyn, 10 płytek drukowanych i 10 tłoków hydraulicznych, a jej wynikiem jest 1 × Lakiernia linii montażowej. Receptura służy do produkcji tego elementu związanego z linią montażową i stanowi część późniejszego łańcucha rozbudowy przemysłowej.\",\"canonical_id\":\"Assembly Line Painter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_painter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_painter\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_painter\"}",{"id":1379,"slug":207,"locale":1347,"data":1380,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembly-line-producer.pl","{\"description\":\"[[fdy.term.assembly_line_producer|Producent linii montażowej]] jest budynkiem przetwórczym w systemie FOUNDRY. Obecny zapis zawiera wyłącznie jego zlokalizowaną nazwę oraz klasyfikację jako budynek kategorii przetwórczej; nie podano żadnych dalszych danych strukturalnych, takich jak wejścia, wyjścia, receptury, tempo produkcji, zapotrzebowanie na energię ani zasady sąsiedztwa. Zgodnie z dostępnymi danymi Producent linii montażowej jest więc identyfikowany wyłącznie przez swoją etykietę roli w taksonomii budynków systemu i należy odwoływać się do niego przy linkowaniu lub krzyżowych odwołaniach w bazie danych FOUNDRY właśnie pod tą zlokalizowaną nazwą.\",\"canonical_id\":\"Assembly Line Producer\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_producer\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_producer\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_producer\"}",{"id":1382,"slug":211,"locale":1347,"data":1383,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembly-line-rail.pl","{\"description\":\"[[fdy.term.assembly_line_rail|Tory linii montażowej]] to budynek w systemie FOUNDRY sklasyfikowany jako przetwarzanie. Jest to element infrastruktury produkcyjnej w ramach systemu wytwarzania w grze, przeznaczony do uczestniczenia w przepływach pracy związanych z przetwarzaniem oraz do integracji w łańcuchach produkcyjnych. Jako budynek klasy przetwarzanie, Tory linii montażowej działa jako część sieci montażu i obsługi materiałów, która łączy inne budynki produkcyjne, receptury oraz systemy transportu w FOUNDRY. Kanoniczna angielska nazwa tej jednostki to Tory linii montażowej, a jej zlokalizowana nazwa to Tory linii montażowej.\",\"canonical_id\":\"Assembly Line Rail\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_rail\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_rail\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_rail\"}",{"id":1385,"slug":215,"locale":1347,"data":1386,"updated_at":1387,"created_at":1350,"listed_only":158},"fdy.recipe.assembly-line-splitter.pl","{\"description\":\"assembly-line-splitter to receptura w kategorii assembly, która produkuje ×1 jako główny produkt; receptura kończy się po 5 sekundach i jest wykonywana w Receptura zużywa 25 6 oraz 2 jako składniki. Jest sklasyfikowana w kategorii assembly i daje jeden przedmiot assembly-line-splitter na cykl.\",\"canonical_id\":\"Assembly Line Splitter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_splitter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_splitter\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_splitter\"}","2026-06-08 23:49:06",{"id":1389,"slug":219,"locale":1347,"data":1390,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.assembly-line-start.pl","{\"description\":\"[[fdy.term.assembly_line_start|Początek linii montażowej]] to budynek w systemie FOUNDRY zaliczany do przetwarzania; służy jako punkt wejścia, który inicjuje przepływ pracy linii montażowej i łączy wejściowe surowce z kolejnymi etapami przetwarzania. Jako budynek przetwarzający, Początek linii montażowej porządkuje nadchodzące materiały w łańcuchu produkcyjnym i ustanawia początkowy kontekst przetwarzania dla kolejnych maszyn i przenośników. Ten obiekt służy do rozpoczynania zautomatyzowanych sekwencji montażowych oraz integrowania surowych wejść z ciągłym potokiem produkcyjnym w systemach wytwórczych gry.\",\"canonical_id\":\"Assembly Line Start\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_start\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":8},{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_start\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_start\"}",{"id":1392,"slug":223,"locale":1347,"data":1393,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.barrel-empty.pl","{\"description\":\"[[fdy.term.barrel_empty|Beczka (pusta)]] jest przedmiotem w systemie FOUNDRY, sklasyfikowanym jako komponent. Dostępne dane strukturalne identyfikują go wyłącznie po nazwie i kategorii oraz nie zawierają atrybutów, receptur, wejść, wyjść ani innych powiązań. Jako przedmiot klasy komponentów Beczka (pusta) jest reprezentowany w bazie danych jako odrębna encja w systemach wytwarzania i ekwipunku, ale w dostarczonym rekordzie nie określono żadnych dalszych szczegółów funkcjonalnych ani mechanicznych.\",\"canonical_id\":\"Barrel (Empty)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.barrel_empty\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.barrel_empty\"}",{"id":1395,"slug":227,"locale":1347,"data":1396,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.battery-large.pl","{\"description\":\"**[[fdy.term.battery_large|Bateria (duża)]]** to receptura montowana w **Asemblerze I**, która po 7,5 sekundy wytwarza 1 sztukę dużej baterii. Wymaga 10 **Płyt ksenoferrytu**, 10 **Płytek drukowanych** oraz 20 **Ogniw energetycznych**, łącząc zaawansowane komponenty elektroniczne z materiałami przemysłowymi. Receptura służy do produkcji większego zasobu magazynującego energię, wykorzystywanego w dalszej automatyzacji i zasilaniu systemów w **Foundry**.\",\"canonical_id\":\"Battery (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.battery_large\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_large\"}",{"id":1398,"slug":231,"locale":1347,"data":1399,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.battery-small.pl","{\"description\":\"[[fdy.term.battery_small|Bateria (mała)]] to receptura montażowa wytwarzana w Asemblerze I, która po 5 sekundach produkuje 1 sztukę Baterii (małej). Do jej wytworzenia potrzeba 10 Płyt ksenoferrytu, 4 Komponentów elektronicznych, 20 Prętów technum oraz 10 Ogniw energetycznych. Jest to element łańcucha produkcyjnego służący do uzyskiwania małych baterii wykorzystywanych w dalszych procesach rzemieślniczych i technologicznych w FOUNDRY.\",\"canonical_id\":\"Battery (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.technum_rods\",\"count\":20},{\"item\":\"fdy.term.energy_cell\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.battery_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_small\"}",{"id":1401,"slug":235,"locale":1347,"data":1402,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.biomass.pl","{\"description\":\"[[fdy.term.biomass|Biomasa]] jest podstawowym zasobem organicznym używanym na wczesnym i środkowym etapie gry. Pozyskuje się go z roślinności rozsianej po całej mapie, a można go też wytworzyć w [[fdy.term.greenhouse|Greenhouse]] z użyciem Biomasa, Ruda i [[fdy.term.water|Water]]. W praktyce jest to jeden z pierwszych materiałów, które gracze gromadzą w zapasie, ponieważ jest zużywany bardzo szeroko, zanim odblokują się lepsze opcje zasilania i produkcji.\\n\\nJego najważniejszą rolą jest rola paliwa. We wczesnych fazach gry Biomasa jest podstawowym źródłem paliwa dla [[fdy.term.biomass_burner|Spalarnia biomasy]] oraz różnych maszyn, więc jest niezbędny do utrzymania początkowej bazy w działaniu, dopóki [[fdy.term.burner_generator|Burner Generator]] nie zostanie odblokowane przez [[fdy.term.research_server|Serwer badawczy]]. Z tego powodu gracze zwykle chcą mieć stały dopływ Biomasa, zanim rozbudują energochłonne linie produkcyjne.\\n\\nBiomasa jest także używany jako składnik wytwórczy w szerokiej gamie receptur. Pojawia się przy produkcji mebli biurowych, materiałów wybuchowych, bloków dekoracyjnych i narzędzi, więc nawet po odblokowaniu lepszych paliw pozostaje istotny jako uniwersalny składnik przemysłowy.\\n\\nPraktyczne zastosowania i sposoby pozyskiwania:\\n- Zbieraj go, ścinając drzewa, rośliny i inne źródła organiczne rozsiane po mapie.\\n- Wytwarzaj go w Szklarnia z Biomasa, Ruda i Woda.\\n- Używaj go do zasilania [[fdy.term.incinerator|Spalarnia]] biomasy i innych wczesnych maszyn, zanim odblokujesz lepsze źródła energii.\\n- Zachowaj część zapasów na Tworzenie, ponieważ jest używany w meblach, materiałach wybuchowych, elementach dekoracyjnych i narzędziach.\\n\\nPonieważ Biomasa ma zarówno zastosowanie jako paliwo, jak i jako surowiec do wytwarzania, warto traktować go jako wspólny zasób strategiczny, zamiast od razu go spalać. Zbieranie roślinności podczas eksploracji oraz utrzymywanie pętli produkcyjnej w Szklarnia pomaga uniknąć niedoborów we wczesnej fazie rozbudowy.\",\"canonical_id\":\"Biomass\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.biomass\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.biomass\",\"count\":2}],\"time_seconds\":60,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.biomass\"}",{"id":1404,"slug":240,"locale":1347,"data":1405,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.biomass-burner.pl","{\"description\":\"[[fdy.term.biomass_burner|Spalarnia biomasy]] to budynek z kategorii przetwarzania w systemie FOUNDRY. Dostępne dane konstrukcyjne zawierają jedynie jego nazwę i kategorię; nie podano tu żadnych wejść, wyjść, receptur, płynów ani dodatkowych informacji funkcjonalnych. Jako budynek typu przetwarzającego, [[fdy.term.incinerator|Spalarnia]] biomasy jest sklasyfikowany do użytku w mechanikach przetwarzania gry, ale jego konkretne połączenia z innymi obiektami lub systemami nie zostały określone w dostarczonych danych.\",\"canonical_id\":\"Biomass Burner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.biomass_burner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.biomass_burner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.biomass_burner\"}",{"id":1407,"slug":244,"locale":1347,"data":1408,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.blast-furnace-base.pl","{\"description\":\"Podstawa wielkiego pieca to receptura montażowa wytwarzana w Asemblerze I, która po 20 sekundach daje 1 sztukę produktu. Do produkcji zużywa 600 jednostek betonu, 600 belek stalowych, 300 zaawansowanych części maszyn i 200 płytek drukowanych. Jest to element konstrukcyjny wykorzystywany do budowy podstawy wielkiego pieca w systemie przemysłowej produkcji FOUNDRY.\",\"canonical_id\":\"Blast Furnace Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.blast_furnace_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":600},{\"item\":\"fdy.term.steel_beams\",\"count\":600},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":300},{\"item\":\"fdy.term.circuit_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.blast_furnace_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.blast_furnace_base\"}",{"id":1410,"slug":248,"locale":1347,"data":1411,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.boiler.pl","{\"description\":\"The Boiler jest budynkiem wspierającym produkcję energii, który przekształca paliwo i wodę w parę dla [[fdy.term.steam_turbine|Turbina parowa]]. W standardowej konfiguracji zasilania każda Steam Turbine zużywa 60 L\u002Fs pary przy pełnej wydajności, a [[fdy.term.boiler|Kocioł]] jest w stanie dostarczyć dokładnie tyle, dzięki czemu typowa proporcja wynosi jeden Kocioł na jedną Turbina parowa.\\n\\nKocioł wymaga dopływu 20 L\u002Fs wody z portu po dowolnej stronie. Porty te są dwukierunkowe, więc woda może być podawana z jednej strony, podczas gdy nadmiar jest przekazywany dalej drugą stroną, co pozwala łączyć Boilery bezpośrednio w łańcuch. Można je stawiać obok siebie albo łączyć za pomocą [[fdy.term.pipe|Pipe]]. [[fdy.term.water|Water]] jest zasilany przez zanurzenie Pipe Intake w zbiorniku wody i podłączenie go do standardowego Rura; jeden [[fdy.term.pipe_intake|Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy.]] zapewnia 500 L\u002Fs, czyli wystarcza do obsługi 25 Kociołów przy pełnej wydajności. Pipe Network ma maksymalną przepustowość 600 L\u002Fs, więc do pełnego nasycenia sieci i podniesienia praktycznego limitu Kociołów do 30 potrzebne są dwa Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy..\\n\\nZe względu na system złożoności Pipe Network w Update 2 każdy Kocioł dodaje 5 punktów złożoności do sieci, do której jest podłączony. Ponieważ wartość ta odpowiada jego szerokości, rozmieszczanie Kociołów może stać się ograniczeniem planistycznym w większych układach parowych, zwłaszcza gdy wiele jednostek jest łączonych w łańcuch.\\n\\nPo stronie paliwa Kocioł wymaga 3.6 MJ\u002Fs, aby utrzymać pełny strumień pary. Różne paliwa decydują więc o tym, jak długo może pracować bez uzupełniania oraz ile przedmiotów na minutę jest zużywanych:\\n\\n- [[fdy.term.biomass|Biomass]] (5 MJ): 1.39 s czasu spalania, 43.2 przedmiotów\u002Fmin\\n- [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] (10 MJ): 2.78 s czasu spalania, 21.6 przedmiotów\u002Fmin\\n- Ignium Ore (12.5 MJ): 3.47 s czasu spalania, 17.3 przedmiotów\u002Fmin\\n- [[fdy.term.portable_fuel|Portable Fuel]] (16 MJ): 4.44 s czasu spalania, 13.5 przedmiotów\u002Fmin\\n- [[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]] (400 MJ): 111.11 s czasu spalania, 0.54 przedmiotów\u002Fmin\\n- Coked Ignium (5.5 MJ): 1.53 s czasu spalania, 39.3 przedmiotów\u002Fmin\\n\\n[[fdy.term.coked_ignium|Skoksowane ignium]] ma niższą wartość energetyczną niż [[fdy.term.ignium_ore|Ruda ignium]], ale jest wytwarzany w proporcji 2:5, co daje mu nieco lepszą wartość energetyczną na wydobytą jednostkę Ignium. To sprawia, że jest opłacalnym wyborem, jeśli porównuje się całkowitą efektywność wykorzystania surowców, a nie samą wartość opałową.\",\"canonical_id\":\"Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.boiler\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.boiler\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.boiler\"}",{"id":1413,"slug":252,"locale":1347,"data":1414,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.building-block.pl","{\"description\":\"Blok budowlany to receptura montażowa wykonywana w Asemblerze I, która w 5 sekund wytwarza 10 bloków budowlanych z 6 płyt ksenoferrytu i 4 prętów technum. Jest podstawowym przepisem produkcyjnym służącym do przetwarzania surowców konstrukcyjnych na gotowy materiał używany w dalszej rozbudowie i wytwarzaniu.\",\"canonical_id\":\"Building Block\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.building_block\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.technum_rods\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.building_block\",\"count\":10}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.building_block\"}",{"id":1416,"slug":256,"locale":1347,"data":1417,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.burner-generator.pl","{\"description\":\"[[fdy.term.burner_generator|Generator spalinowy]] jest budynkiem w systemie FOUNDRY, sklasyfikowanym w kategorii przetwarzania. Jako jednostka z kategorii przetwarzania, Generator spalinowy ma uczestniczyć w przepływach pracy przetwarzania w grze jako jednostka typu budynek. Dostarczone dane strukturalne zawierają wyłącznie jego zlokalizowaną nazwę oraz kategorię, więc nie określono tutaj żadnych wejść, wyjść, receptur ani innych połączeń z konkretnymi zasobami lub systemami. Aby odwoływać się do tego budynku w dokumentacji FOUNDRY oraz w odwołaniach krzyżowych, należy używać zlokalizowanej nazwy „Generator spalinowy”.\",\"canonical_id\":\"Burner Generator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.burner_generator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.burner_generator\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.burner_generator\"}",{"id":1419,"slug":260,"locale":1347,"data":1420,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.cargo-ship-start-pad.pl","{\"description\":\"[[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] jest jedną z dwóch odmian Cargo Ship pad. Służy jako punkt startowy dla Cargo Ship, a [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] pełni rolę pad docelowego po stronie odbiorczej. Razem oba pady tworzą system logistyki Cargo Ship, używany do przenoszenia przedmiotów między odległymi lokalizacjami.\\n\\nCargo Ship mogą teraz ustawiać się w kolejce i rozładowywać ładunek po kolei, ale tylko jeden statek naraz może rozładowywać swój ekwipunek. Dzięki temu jeden pad docelowy może być używany przez wiele startowych Cargo Ship pad, ponieważ statki będą czekać na swoją kolej zamiast rozładowywać się jednocześnie. W praktyce jednak przepustowość Cargo Ship znacząco zmienia się wraz z odległością między padami, więc system działa najlepiej, gdy długość trasy i rozmiar bazy mieszczą się w jego ograniczeniach.\\n\\n- Cargo Ship są atrakcyjną alternatywą dla długich tras taśmociągów, ale ich przepustowość mocno zależy od długości podróży.\\n- Jeden pad docelowy może być zaopatrywany przez dowolną liczbę startowych Cargo Ship pad, a statki ustawiają się w kolejce w razie potrzeby.\\n- Maksymalna wydajność pad docelowego wynosi około **4800 items\u002Fmin** przy użyciu wszystkich 20 portów i taśm MK3.\\n- Jeśli spodziewają się Państwo przekroczenia tej wartości, lepiej ustawić drugi pad docelowy do obsługi nadwyżki zamiast przeciążać jeden pad.\\n- W przypadku większych baz może być potrzebnych wiele tras Cargo Ship, aby utrzymać stabilną przepustowość.\",\"canonical_id\":\"Cargo Ship Start Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad\"}",{"id":1422,"slug":265,"locale":1347,"data":1423,"updated_at":1424,"created_at":1350,"listed_only":158},"fdy.recipe.cargo-ship-start-pad-liquids.pl","{\"description\":\"Płyta startowa statku towarowego (ciecze) to receptura montażowa wytwarzana w [[fdy.term.assembler_i|Asembler I]] w 30 sekund. Zużywa 200 belek stalowych, 100 zaawansowanych części maszyn, 50 płytek drukowanych i 20 szkła, a w wyniku daje 1 sztukę tej płyty startowej. Jest to element służący do uruchamiania i obsługi statku towarowego w wariancie przeznaczonym do pracy z cieczami.\",\"canonical_id\":\"Cargo Ship Start Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad_liquids\"}","2026-06-11 07:40:41",{"id":1426,"slug":269,"locale":1347,"data":1427,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.cargo-ship-target-pad.pl","{\"description\":\"[[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] to jeden z dwóch wariantów Cargo Ship pad, obok [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]]. Jako pad docelowy odbiera nadlatujące Cargo Ship wystrzeliwane z padów startowych i służy jako punkt rozładunku ich ładunku. Od czerwcowej poprawki awaryjnej Cargo Ship mogą ustawiać się w kolejce i rozładowywać się po kolei, ale tylko jedno Cargo Ship może w danym momencie rozładowywać swój ekwipunek.\\n\\nCargo Ship mogą być atrakcyjną alternatywą dla długich taśmociągowych autostrad, ale ich przepustowość bardzo mocno zależy od odległości między sparowanymi padami. Z tego powodu nie zawsze są praktyczne w większych bazach, a ich zastosowanie na dużą skalę może wymagać wielu tras statków i padów.\\n\\n- Pojedynczy pad docelowy może być zasilany przez dowolną liczbę padów startowych, ale Cargo Ship będą ustawiać się w kolejce i rozładowywać jeden po drugim.\\n- Maksymalna wydajność wyjściowa padu docelowego wynosi około **4800 items\u002Fmin** przy użyciu wszystkich 20 portów i taśm Mk.3.\\n- Jeśli spodziewacie się więcej niż tego, lepiej ustawić drugi pad docelowy, aby przejął nadwyżkę.\",\"canonical_id\":\"Cargo Ship Target Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad\"}",{"id":1429,"slug":273,"locale":1347,"data":1430,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.cargo-ship-target-pad-liquids.pl","{\"description\":\"[[fdy.term.cargo_ship_target_pad_liquids|Cargo Ship Target Pad (Liquids)]] jest budynkiem przetwórczym, który służy jako dedykowany punkt docelowy dla statków towarowych obsługujących ładunki płynne. Integruje się z logistyką statków towarowych oraz systemami transferu cieczy w grze, aby przyjmować i wysyłać zasoby płynne podczas operacji statków towarowych. Jako konstrukcja z kategorii przetwórczej łączy się z infrastrukturą magazynowania cieczy i rurociągów, umożliwiając załadunek i rozładunek płynów, a także pełni funkcję wyznaczonego punktu styku dla interakcji z morskimi lub orbitalnymi jednostkami transportowymi obejmujących ciecze.\",\"canonical_id\":\"Cargo Ship Target Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad_liquids\"}",{"id":1432,"slug":277,"locale":1347,"data":1433,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.casting-machine.pl","{\"description\":\"[[fdy.term.casting_machine|Maszyna odlewnicza]] jest budynkiem w systemie FOUNDRY, sklasyfikowanym w kategorii przetwarzania. Ten wpis przedstawia Maszyna odlewnicza jako obiekt typu przetwarzającego w taksonomii budynków gry; w dostarczonych danych nie uwzględniono żadnych dodatkowych szczegółów konstrukcyjnych, takich jak wejścia, wyjścia, receptury czy ścieżki ulepszeń. Jako budynek z kategorii przetwarzania Maszyna odlewnicza stanowi więc część warstwy produkcyjno-przetwórczej gry i powinien być przywoływany lub konfigurowany tam, gdzie wymagane są budynki przetwarzające.\",\"canonical_id\":\"Casting Machine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.casting_machine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.casting_machine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.casting_machine\"}",{"id":1435,"slug":281,"locale":1347,"data":1436,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.ceiling-light.pl","{\"description\":\"**Lampa sufitowa** to receptura montażowa wytwarzana w **Asemblerze I**, która w 2 sekundy przekształca **2 [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]]** i **1 [[fdy.term.electronic_components|Komponenty elektroniczne]]** w **1 Lampę sufitową I**. Jest to schemat produkcyjny służący do tworzenia elementu oświetlenia, wykorzystywanego jako część wyposażenia i zabudowy w FOUNDRY.\",\"canonical_id\":\"Ceiling Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light\"}",{"id":1438,"slug":285,"locale":1347,"data":1439,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.ceiling-light-large.pl","{\"description\":\"[[fdy.term.ceiling_light|Lampa sufitowa]] (duża) to receptura montażowa wytwarzana w Asemblerze I, która po 2 sekundach produkuje 1 × [[fdy.term.ceiling_light_ii|Lampa sufitowa II]] z 5 × Belek stalowych i 5 × Komponentów elektronicznych. Jest częścią łańcucha produkcji elementów oświetleniowych i służy do przetwarzania podstawowych materiałów konstrukcyjnych oraz elektroniki w gotowy komponent używany dalej w systemie FOUNDRY.\",\"canonical_id\":\"Ceiling Light (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_ii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_ii\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light_large\"}",{"id":1441,"slug":289,"locale":1347,"data":1442,"updated_at":1443,"created_at":1350,"listed_only":158},"fdy.recipe.cement.pl","{\"description\":\"cement jest przedmiotem w systemie FOUNDRY, sklasyfikowanym jako komponent. Jako komponent cement pełni funkcję odrębnego zasobu używanego przez systemy produkcji i wytwarzania w grze, służąc jako składnik receptur, wejściowy materiał dla budynków lub jednostek wymagających materiałów konstrukcyjnych oraz jako handlowy obiekt inwentarzowy w ekonomiach graczy. Definicja encji określa cement wyłącznie przez jego rolę jako przedmiotu i klasyfikację jako komponent w modelu danych FOUNDRY.\",\"canonical_id\":\"Cement\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2},{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":2}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.cement\"}","2026-06-03 07:55:07",{"id":1445,"slug":293,"locale":1347,"data":1446,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.cement-slag-reprocessing.pl","{\"description\":\"„[[fdy.term.cement|Cement]] (przetwarzanie żużlu)” to receptura chemiczna wytwarzana w Procesorze chemicznym, która w 12 sekund przekształca 36 sztuk Żużla z wielkiego pieca w 1 Cement. Jest to sposób na odzyskiwanie materiału z odpadów hutniczych i dostarczanie Cementu jako surowca wykorzystywanego w dalszej produkcji oraz budowie.\",\"canonical_id\":\"Cement (Slag Reprocessing)\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":36}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cement_slag_reprocessing\"}",{"id":1448,"slug":297,"locale":1347,"data":1449,"updated_at":1354,"created_at":1450,"listed_only":158},"fdy.recipe.charged-xeno-crystal.pl","{\"description\":\"Naładowany ksenokryształ to receptura montażowa w Rafinerze kryształów, która w 3 sekundy przetwarza 10 [[fdy.term.xeno_crystal|Ksenokryształ]]ów, 1 [[fdy.term.energy_cell|Ogniwo energetyczne]] i 2000 Wody wzbogaconej w ignium w 10 sztuk Naładowanego ksenokryształu. Jest to ważny etap rafinacji materiałów, łączący surowiec krystaliczny z energią i wzbogaconą wodą w bardziej zaawansowany produkt używany w dalszej produkcji.\",\"canonical_id\":\"Charged Xeno-Crystal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.charged_xeno_crystal\",\"ingredients\":[{\"item\":\"fdy.term.xeno_crystal\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":1},{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":2000}],\"outputs\":[{\"item\":\"fdy.term.charged_xeno_crystal\",\"count\":10}],\"time_seconds\":3,\"building\":\"fdy.term.crystal_refiner\",\"name\":\"fdy.term.charged_xeno_crystal\"}","2026-06-02 23:35:16",{"id":1452,"slug":302,"locale":1347,"data":1453,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.chemical-processor.pl","{\"description\":\"[[fdy.term.chemical_processor|Procesor chemiczny]] jest budynkiem przetwórczym w systemie FOUNDRY. Reprezentuje instalację, która wykonuje przemiany chemiczne zgodnie z recepturami dostępnymi w grze, pobierając określone wejścia i wytwarzając odpowiadające im wyjścia; jego dokładne wejścia, wyjścia i receptury są zdefiniowane gdzie indziej w danych encji. [[fdy.term.cpu|Procesor]] chemiczny ma się integrować z łańcuchami produkcyjnymi i współpracować z systemami transferu zasobów w grze (takimi jak conveyor, piping lub logistic links) zgodnie z skonfigurowanymi recepturami i połączeniami. Dodatkowe parametry operacyjne, takie jak zużycie energii, szybkość przetwarzania i zajmowana powierzchnia, są określone w danych strukturalnych budynku.\",\"canonical_id\":\"Chemical Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.chemical_processor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.polymer_board\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.chemical_processor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.chemical_processor\"}",{"id":1455,"slug":306,"locale":1347,"data":1456,"updated_at":1443,"created_at":1350,"listed_only":158},"fdy.recipe.circuit-board.pl","{\"description\":\"circuit-board jest przedmiotem w systemie FOUNDRY, sklasyfikowanym jako komponent. Jest to możliwy do wytworzenia i zużycia przedmiot w grze, który pełni rolę modułowej części w systemach wytwarzania i produkcji, przeznaczonej do występowania jako składnik wejściowy lub wyjściowy w recepturach oraz do współdziałania z maszynami, magazynami i mechaniką przenoszenia przedmiotów w całych łańcuchach produkcyjnych. Jako przedmiot klasy komponentu, circuit-board działa jak element budulcowy dla produktów wyższego tieru oraz procesów wytwórczych w gospodarce gry i sieciach receptur.\",\"canonical_id\":\"Circuit Board\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.circuit_board\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.circuit_board\"}",{"id":1458,"slug":310,"locale":1347,"data":1459,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.coked-ignium.pl","{\"description\":\"[[fdy.term.coked_ignium|Skoksowane ignium]] jest przedmiotem używanym jako paliwo w Boilerach. Jest to rafinowana forma Ignium, produkowana przez przetwarzanie [[fdy.term.ignium_ore|Ruda ignium]], i działa jako kompaktowe, palne źródło paliwa w systemach wytwarzania pary.\\n\\nSkoksowane ignium zapewnia **5.5 MJ** energii na sztukę po zużyciu w Boilerze. Jest wytwarzany z Ruda ignium w proporcji konwersji **2:5** (dwie sztuki Ruda ignium dają pięć sztuk Skoksowane ignium), dzięki czemu ma nieco lepszy uzysk energii na wydobytą sztukę Ignium niż surowy Ruda ignium, mimo niższej wartości energii na sztukę. W praktyce przetwarzanie Ruda ignium na Skoksowane ignium zwiększa ilość użytecznej energii odzyskiwanej z każdej wydobytej sztuki rudy.\\n\\nUwagi praktyczne i interakcje:\\n- Skoksowane ignium jest zużywany przez Boilery jako oddzielny przedmiot paliwowy; jedna sztuka dostarcza **5.5 MJ** ciepła.\\n- Ze względu na proporcję produkcji 2:5 rafinacja Ruda ignium do Skoksowane ignium poprawia ogólną efektywność energetyczną [[fdy.term.boiler|Kocioł]]ów, które akceptują to rafinowane paliwo.\\n- Stosowanie i transport Skoksowane ignium działają tak samo jak w przypadku innych przedmiotów paliwowych przeznaczonych do użycia w Boilerach; należy odpowiednio zaplanować magazynowanie i logistykę podawania, aby utrzymać ciągłą produkcję pary.\\n- Wybierając między rodzajami paliwa, porównuj energię na sztukę i proporcje produkcji: wyższa energia na sztukę nie zawsze oznacza wyższą energię na wydobytą sztukę, gdy uwzględni się proporcje rafinacji.\",\"canonical_id\":\"Coked Ignium\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.coked_ignium\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.coked_ignium\",\"count\":5}],\"time_seconds\":11.25,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.coked_ignium\"}",{"id":1461,"slug":314,"locale":1347,"data":1462,"updated_at":1463,"created_at":1463,"listed_only":158},"fdy.recipe.combat-drone.pl","{\"canonical_id\":\"Combat Drone\",\"name\":\"fdy.term.combat_drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\"}","2026-06-10 19:25:36",{"id":1465,"slug":319,"locale":1347,"data":1466,"updated_at":1467,"created_at":1350,"listed_only":158},"fdy.recipe.combat-robot-arm.pl","{\"canonical_id\":\"Combat Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_arm\",\"description\":\"combat-Anonimowy robot-arm to część robota w systemie FOUNDRY, sklasyfikowana jako głowa. Reprezentuje komponent modułu głowy przeznaczony do użycia w robotycznych konstrukcjach i jest identyfikowany przez kanoniczną nazwę combat-Anonimowy robot-arm; konkretne atrybuty, takie jak statystyki, mocowania, efekty lub receptury wytwarzania, są zdefiniowane w szczegółowych polach danych encji, a nie w tym podsumowaniu. Jako element kategorii głowy pełni funkcję przypisanego przedmiotu do slotu głowy w systemach budowy i personalizacji Anonimowy robotów.\"}","2026-06-03 07:55:11",{"id":1469,"slug":323,"locale":1347,"data":1470,"updated_at":1467,"created_at":1350,"listed_only":158},"fdy.recipe.combat-robot-head.pl","{\"canonical_id\":\"Combat Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_head\",\"description\":\"combat-Anonimowy robot-head to część robota w systemie FOUNDRY i należy do kategorii głowy. Ta jednostka reprezentuje komponent głowy używany przy budowie Anonimowy robotów w zestawach, które wymagają slotu na głowę. Dostarczone dane strukturalne zawierają wyłącznie kanoniczną nazwę oraz jej kategorię, więc w bieżącym zbiorze danych dla tej części nie określono żadnych dodatkowych wejść, wyjść, statystyk ani powiązań z recepturami. Projektanci oraz systemy montażowe odwołują się do combat-Anonimowy robot-head po nazwie podczas identyfikowania lub umieszczania komponentów głowy w trakcie tworzenia robota.\"}",{"id":1472,"slug":327,"locale":1347,"data":1473,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.combat-robot-leg.pl","{\"description\":\"Noga robota bojowego to receptura montowana w Asemblerze I, która po 15 sekundach wytwarza 1 × Noga robota bojowego. Do produkcji zużywa 1 × [[fdy.term.robot_parts|Części robota]], 1 × [[fdy.term.hydraulic_piston|Tłok hydrauliczny]] oraz 1 × Belki stalowe. Jest to element konstrukcyjny robota bojowego, wykorzystywany w dalszym składaniu zaawansowanych jednostek i systemów automatyzacji w FOUNDRY.\",\"canonical_id\":\"Combat Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_leg\"}",{"id":1475,"slug":331,"locale":1347,"data":1476,"updated_at":1477,"created_at":1350,"listed_only":158},"fdy.recipe.combat-robot-torso.pl","{\"description\":\"combat-Anonimowy robot-torso to receptura montażowa, która produkuje robot_torso (×1) w 15 sekund. Receptura zużywa robot_parts (×1), (×1), (×1) oraz (×1). Głównym produktem jest robot_torso. Ta receptura jest przetwarzana w i stanowi część łańcucha produkcji komponentów gry dla jednostek robotycznych.\",\"canonical_id\":\"Combat Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_torso\"}","2026-06-08 23:49:08",{"id":1479,"slug":335,"locale":1347,"data":1480,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.concrete.pl","{\"description\":\"[[fdy.term.concrete|Beton]] jest przedmiotem w systemie FOUNDRY sklasyfikowanym jako komponent. Służy jako materiał rzemieślniczy w systemach produkcji i budowy w grze oraz ma być zużywany przez inne receptury, budynki lub jednostki, które wymagają wejściowego surowca konstrukcyjnego lub produkcyjnego. Ten wpis definiuje sam przedmiot oraz jego rolę jako wielokrotnego użytku typu komponentu w łańcuchach wytwarzania i procesach montażu.\",\"canonical_id\":\"Concrete\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.concrete\",\"ingredients\":[{\"item\":\"fdy.term.cement\",\"count\":2},{\"item\":\"fdy.term.gravel\",\"count\":4},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.concrete\",\"count\":4}],\"time_seconds\":15,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.concrete\"}",{"id":1482,"slug":339,"locale":1347,"data":1483,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.construction-material.pl","{\"description\":\"[[fdy.term.construction_material|Materiał budowlany]] to zasób budowlany używany przy wznoszeniu modułowych budynków. Jego główna praktyczna rola nie polega na tym, że jest to ogólny przedmiot do magazynowania, lecz na tym, że stanowi przedmiot zaopatrzeniowy dla łańcucha logistycznego wspierającego budowę modułową.\\n\\nPonieważ Materiał budowlany ma bardzo mały rozmiar stosu w zwykłych pojemnikach [[fdy.term.storage|Storage]], należy umieszczać go zamiast tego w [[fdy.term.construction_warehouse|Construction Warehouse]], gdzie można go składować w stosach do 25,000 jednostek. Jest to również jedyna metoda magazynowania, która pozwala Transport Ship Port uzyskać do niego dostęp przy budowie modułowych budynków. Nawet wtedy [[fdy.term.transport_ship_port|Port statków transportowych]] dostarcza materiał wyłącznie na miejsce budowy modułowej; do faktycznego wykonania prac budowlanych nadal potrzebny jest Construction Ship Port.\\n\\n- Nie przechowuj go w zwykłych pojemnikach Magazyn, jeśli zależy Ci na wydajnej obsłudze.\\n- Użyj Skład budowlany do magazynowania o dużej pojemności i dostępu logistycznego.\\n- Port statków transportowych dostarcza Materiał budowlany na miejsce.\\n- Do zakończenia budowy wymagany jest [[fdy.term.construction_ship_port|Port statku budowlanego]].\",\"canonical_id\":\"Construction Material\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_material\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":90},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.concrete\",\"count\":30},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.construction_material\",\"count\":150}],\"time_seconds\":90,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_material\"}",{"id":1485,"slug":343,"locale":1347,"data":1486,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.construction-ship-port.pl","{\"description\":\"**[[fdy.term.construction_ship_port|Port statku budowlanego]]** to receptura montowana w **[[fdy.term.assembler_i|Asembler I]]**, która po 10 sekundach wytwarza 1 sztukę **Port statku budowlanego**. Do produkcji zużywa **Belki stalowe**, **[[fdy.term.advanced_machinery_parts|Zaawansowane części maszyn]]**, **[[fdy.term.circuit_board|Płytka drukowana]]**, **[[fdy.term.energy_cell|Ogniwo energetyczne]]**, **[[fdy.term.polymer_board|Płyta polimerowa]]** oraz **[[fdy.term.maintenance_drone|Dron serwisowy]]**. Receptura stanowi element łańcucha budowy infrastruktury związanej z obsługą i rozbudową statków budowlanych w systemie produkcyjnym gry.\",\"canonical_id\":\"Construction Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.polymer_board\",\"count\":50},{\"item\":\"fdy.term.maintenance_drone\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.construction_ship_port\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_ship_port\"}",{"id":1488,"slug":347,"locale":1347,"data":1489,"updated_at":1490,"created_at":1350,"listed_only":158},"fdy.recipe.construction-warehouse.pl","{\"description\":\"construction-warehouse to receptura montażowa, która wytwarza 1 w 10 sekund; wymaga 200 50 50 i 100 i ma być wykonywana w przy czym jest jej głównym produktem.\",\"canonical_id\":\"Construction Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.construction_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_warehouse\"}","2026-06-08 23:49:07",{"id":1492,"slug":351,"locale":1347,"data":1493,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.container.pl","{\"description\":\"[[fdy.term.container|Pojemnik]] jest budynkiem przetwórczym w systemie FOUNDRY. Dostarczone dane strukturalne określają jedynie nazwę encji oraz jej kategorię jako budynku przetwórczego. Nie zawierają one żadnych danych o wejściach, wyjściach, recepturach, zapotrzebowaniu na energię, pojemności magazynowej ani innych parametrach działania, więc jego konkretne zachowanie, interfejsy i połączenia z innymi encjami w ramach procesów przetwórczych nie są tutaj opisane.\",\"canonical_id\":\"Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.container\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.container\"}",{"id":1495,"slug":355,"locale":1347,"data":1496,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-balancer-i.pl","{\"description\":\"[[fdy.term.conveyor_balancer_i|Balanser taśmociągu I]] to budynek związany z taśmociągami, używany do zarządzania przepływem materiałów przez nadawanie priorytetu wejściu, wyjściu albo obu naraz. Jego kluczową cechą jest zestaw przełączników interaktywnych z przodu i z tyłu tunelu, które pozwalają graczowi zmieniać sposób, w jaki balancer obsługuje ruch materiału przez linię.\\n\\nDzięki temu jest on raczej elastycznym elementem trasowania niż prostym odcinkiem przelotowym. Dostosowując przełączniki, można zdecydować, czy balancer ma faworyzować materiał przychodzący, materiał wychodzący, czy też pozwalać na równoczesne nadawanie priorytetu w obu kierunkach. W praktyce daje to dokładniejszą kontrolę nad tym, skąd pobierane są przedmioty i dokąd są wysyłane, co jest przydatne wtedy, gdy jedna część sieci taśmociągów powinna być obsługiwana przed inną.\\n\\n- Użyj przełączników z przodu i z tyłu, aby ustawić pożądane zachowanie priorytetu.\\n- Wybierz priorytet wejścia, gdy chcesz, aby balancer faworyzował pobieranie materiału do linii.\\n- Wybierz priorytet wyjścia, gdy chcesz, aby balancer faworyzował dostarczanie materiału z linii.\\n- Wybierz oba, gdy chcesz jednocześnie nadawać priorytet po obu stronach.\\n\\nPonieważ elementy sterujące są wbudowane bezpośrednio w tunel, Balanser taśmociągu I można dostosować po postawieniu bez zastępowania konstrukcji. Dzięki temu dobrze sprawdza się w układach taśmociągów, które od czasu do czasu wymagają zmiany konfiguracji wraz ze zmianami w produkcji.\",\"canonical_id\":\"Conveyor Balancer I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_i\"}",{"id":1498,"slug":359,"locale":1347,"data":1499,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-balancer-ii.pl","{\"description\":\"[[fdy.term.conveyor_balancer_ii|Balanser taśmociągu II]] jest budynkiem infrastruktury przenośników służącym do rozdzielania lub priorytetyzowania przepływu przedmiotów przez tunel. Zapewnia konfigurowalną funkcję równoważenia, pozwalając graczom wybrać priorytetowe wejście, priorytetowe wyjście albo oba naraz za pomocą interaktywnych przełączników z przodu i z tyłu tunelu.\\n\\nW praktyce budynek jest przydatny wtedy, gdy linia produkcyjna wymaga większej kontroli niż standardowe proste połączenie przenośnika. Ustawiając priorytetowe wejście, balancer może faworyzować określoną linię wejściową; ustawiając priorytetowe wyjście, może najpierw kierować przedmioty do wybranego miejsca docelowego. Użycie obu przełączników jednocześnie pozwala tunelowi zarządzać przepływem przedmiotów z obu końców, co ułatwia organizowanie linii magistralowych, odgałęzień zasilających i innych układów, w których liczy się deterministyczne routowanie.\\n\\nPonieważ jego działanie jest sterowane bezpośrednio na strukturze, najlepiej umieszczać go tam, gdzie dostęp do obu stron jest wygodny. Dzięki temu można go łatwo dostosować bez przebudowywania linii, zwłaszcza w kompaktowych układach fabrycznych, w których trasy przenośników często się zmieniają.\",\"canonical_id\":\"Conveyor Balancer II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_ii\"}",{"id":1501,"slug":363,"locale":1347,"data":1502,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-balancer-iii.pl","{\"description\":\"[[fdy.term.conveyor_balancer_iii|Balanser taśmociągu III]] to tunel taśmowy, który można skonfigurować tak, aby priorytetyzował wybrany kierunek zamiast traktować wszystkie podłączone taśmy jednakowo. Regulując przełączniki interaktywne z przodu i z tyłu tunelu, gracz może wybrać wejście priorytetowe, wyjście priorytetowe albo oba jednocześnie. Dzięki temu jest to narzędzie do routingu służące do zarządzania przepływem przedmiotów w sieciach taśmociągów, w których niektóre linie muszą być faworyzowane względem innych.\\n\\nW praktyce budynek jest przydatny, gdy system taśmociągów musi najpierw zasilać jeden strumień, kierować przedmioty preferowaną linią albo wymuszać oba te zachowania jednocześnie bez przeprojektowywania całego układu. Ponieważ zachowanie priorytetu jest kontrolowane bezpośrednio na samym tunelu, można je dostroić z dowolnej strony połączenia, zależnie od tego, jak zbudowana jest linia.\\n\\n- Przód i tył tunelu mają po jednym interaktywnym przełączniku.\\n- Przełączniki określają, czy tunel priorytetyzuje wejście, wyjście, czy oba.\\n- Dzięki temu ten sam budynek może obsługiwać różne potrzeby routingu w jednym segmencie taśmociągu.\\n- Najlepiej sprawdza się tam, gdzie jedna linia ma być faworyzowana względem innej zamiast równomiernego dzielenia przedmiotów.\",\"canonical_id\":\"Conveyor Balancer III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_iii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_iii\"}",{"id":1504,"slug":367,"locale":1347,"data":1505,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-i.pl","{\"description\":\"[[fdy.term.conveyor_i|Taśmociąg I]] jest budynkiem w systemie FOUNDRY, sklasyfikowanym w kategorii przetwarzania. Dostępne dane strukturalne zawierają wyłącznie jego nazwę i kategorię, wskazując, że jest to budynek typu przetwarzającego w zbiorze obiektów gry; nie podano żadnych wejść, wyjść, receptur, statystyk ani dalszych szczegółów funkcjonalnych. W przedstawionej formie Taśmociąg I jest więc zdefiniowany wyłącznie przez swoją zlokalizowaną i kanoniczną nazwę oraz klasyfikację w kategorii przetwarzania w danych FOUNDRY.\",\"canonical_id\":\"Conveyor I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_i\"}",{"id":1507,"slug":371,"locale":1347,"data":1508,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-ii.pl","{\"description\":\"[[fdy.term.conveyor_ii|Taśmociąg II]] to recepta montażowa wytwarzana w Asemblerze I, która przekształca [[fdy.term.conveyor_i|Taśmociąg I]], [[fdy.term.machinery_parts|Części maszyn]] i [[fdy.term.electronic_components|Komponenty elektroniczne]] w ulepszony element transportu. Po 5 sekundach produkcji daje 2 sztuki Taśmociągu II, służącego do budowy szybszych i bardziej zaawansowanych linii logistycznych w fabryce.\",\"canonical_id\":\"Conveyor II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_ii\"}",{"id":1510,"slug":375,"locale":1347,"data":1511,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-iii.pl","{\"description\":\"[[fdy.term.conveyor_iii|Taśmociąg III]] to budynek w systemie FOUNDRY sklasyfikowany w kategorii przetwarzania. [[fdy.term.conveyor_ii|Taśmociąg II]]I to urządzenie przenośnika średniego\u002Fpóźnego etapu, zaprojektowane do przemieszczania przedmiotów w sieciach produkcyjnych i przetwórczych; łączy budynki produkcyjne, magazyny i maszyny, aby utrzymać przepływ materiałów w układach fabryki. Jako budynek z kategorii przetwarzania, [[fdy.term.conveyor_i|Taśmociąg I]]II integruje się z logistyką przedmiotów i łańcuchami montażowymi w grze, pełniąc rolę dedykowanego łącza transportowego między strukturami przetwórczymi a innymi elementami logistycznymi. Encja jest w grze oznaczona jako \\\"Taśmociąg III\\\" i stanowi część szerszej infrastruktury do obsługi materiałów.\",\"canonical_id\":\"Conveyor III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_iii\",\"count\":2}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_iii\"}",{"id":1513,"slug":379,"locale":1347,"data":1514,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-slope-i.pl","{\"description\":\"[[fdy.term.conveyor_slope_i|Nachylony taśmociąg I]] jest budynkiem w systemie FOUNDRY, sklasyfikowanym w kategorii przetwarzania. Jest to element infrastruktury z kategorii przetwarzania, identyfikowany nazwą Nachylony taśmociąg I, i stanowi część taksonomii budynków gry służącej do obsługi przepływów produkcyjnych. Jako budynek przetwarzania, Nachylony taśmociąg I jest używany w systemach produkcji i logistyki FOUNDRY do współpracy z innymi obiektami przetwarzania oraz komponentami przenośników. Dostarczony rekord encji zawiera wyłącznie nazwę budynku i jego kategorię, więc w tym wpisie nie ma informacji o jego konkretnych wejściach, wyjściach, recepturach ani parametrach technicznych.\",\"canonical_id\":\"Conveyor Slope I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_i\"}",{"id":1516,"slug":383,"locale":1347,"data":1517,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-slope-ii.pl","{\"description\":\"[[fdy.term.conveyor_slope_ii|Nachylony taśmociąg II]] jest budynkiem w systemie FOUNDRY sklasyfikowanym w kategorii przetwarzanie. Dla tej jednostki podano wyłącznie nazwę zlokalizowaną oraz kategorię; nie zawiera ona żadnych dodatkowych danych strukturalnych, takich jak wejścia, wyjścia, receptury, zasady umieszczania, tempo produkcji ani wymagane zasoby. Ten wpis służy jako oficjalny identyfikator [[fdy.term.conveyor_slope_i|Nachylony taśmociąg I]]I w spisie budynków gry i powinien być przywoływany pod jego zlokalizowaną nazwą podczas odwoływania się do powiązanych jednostek przetwarzania lub ich opisywania.\",\"canonical_id\":\"Conveyor Slope II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1}],\"time_seconds\":2.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_ii\"}",{"id":1519,"slug":387,"locale":1347,"data":1520,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.conveyor-slope-iii.pl","{\"description\":\"**[[fdy.term.conveyor_slope_iii|Nachylony taśmociąg III]]** to receptura montażowa wytwarzana w **Asemblerze I**, która przekształca **[[fdy.term.conveyor_slope_ii|Nachylony taśmociąg II]]**, **[[fdy.term.advanced_machinery_parts|Zaawansowane części maszyn]]** i **Płytkę drukowaną** w jeden egzemplarz tego ulepszonego elementu. Czas produkcji wynosi 3,75 sekundy. Receptura służy do rozbudowy i modernizacji linii transportowych, zapewniając kolejny poziom pochyłej konstrukcji taśmociągu w systemach automatyzacji produkcji.\",\"canonical_id\":\"Conveyor Slope III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_iii\",\"count\":1}],\"time_seconds\":3.75,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_iii\"}",{"id":1522,"slug":391,"locale":1347,"data":1523,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.cpu.pl","{\"description\":\"[[fdy.term.cpu|Procesor]] jest przedmiotem w systemie FOUNDRY, sklasyfikowanym jako komponent. Jako komponent, Procesor działa jako wytwarzana część przeznaczona do użycia jako składnik w recepturach, łańcuchach produkcyjnych oraz montażu w systemach tworzenia i budowania w grze. Wpis podaje tożsamość i klasyfikację Procesor w grze, ale nie zawiera tutaj dodatkowych metadanych dotyczących konkretnych receptur, zakładów produkcyjnych ani statystyk; jego rolą jest bycie używanym wszędzie tam, gdzie inne obiekty wymagają jednostki obliczeniowej klasy komponentu.\",\"canonical_id\":\"CPU\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cpu\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.olumic_acid\",\"count\":80}],\"outputs\":[{\"item\":\"fdy.term.cpu\",\"count\":8}],\"time_seconds\":120,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cpu\"}",{"id":1525,"slug":395,"locale":1347,"data":1526,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.crate.pl","{\"description\":\"[[fdy.term.crate|Skrzynia]] jest budynkiem przetwórczym w systemie FOUNDRY. Dostarczone dane strukturalne podają jego zlokalizowaną nazwę „Skrzynia”, nazwę kanoniczną „Skrzynia”, typ encji jako budynek oraz kategorię jako przetwarzanie. W dostępnych danych nie uwzględniono żadnych wejść, wyjść, recept ani dodatkowych parametrów operacyjnych. Jako budynek z kategorii przetwarzania, Skrzynia stanowi część architektury produkcyjnej gry i służy do wykonywania zadań związanych z transformacją lub obsługą w łańcuchach produkcyjnych lub logistycznych.\",\"canonical_id\":\"Crate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.crate\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crate\"}",{"id":1528,"slug":399,"locale":1347,"data":1529,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.crusher-i.pl","{\"description\":\"[[fdy.term.crusher_i|Zgniatarka I]] to budynek w systemie FOUNDRY sklasyfikowany w kategorii przetwarzania. Jest to obiekt należący do kategorii przetwarzania; dostarczone dane strukturalne określają jedynie jego nazwę i kategorię. Jako budynek przetwarzający Zgniatarka I ma uczestniczyć w przepływie pracy związanym z przetwarzaniem w grze oraz współpracować z recepturami przetwarzania i łańcuchami produkcji zdefiniowanymi w innym miejscu zestawu danych FOUNDRY. W przekazanych danych dla Zgniatarka I nie uwzględniono żadnych dalszych wejść, wyjść ani parametrów operacyjnych.\",\"canonical_id\":\"Crusher I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_i\"}",{"id":1531,"slug":403,"locale":1347,"data":1532,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.crusher-ii.pl","{\"description\":\"[[fdy.term.crusher_ii|Zgniatarka II]] to receptura montażowa wytwarzana w Asemblerze I, która pozwala ulepszyć Zgniatarkę I do drugiego poziomu. Do produkcji zużywa jedną Zgniatarkę I, 5 Zaawansowanych części maszyn oraz 5 Płytek drukowanych, a czas wytwarzania wynosi 6 sekund. Jej głównym zadaniem jest rozwój i modernizacja zaplecza produkcyjnego, dzięki czemu można zastępować starsze urządzenia wydajniejszą wersją Zgniatarki II.\",\"canonical_id\":\"Crusher II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_ii\",\"ingredients\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.crusher_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_ii\"}",{"id":1534,"slug":407,"locale":1347,"data":1535,"updated_at":1536,"created_at":1537,"listed_only":158},"fdy.recipe.crystal-refiner.pl","{\"description\":\"Rafiner kryształów to receptura montażowa wytwarzana w Asemblerze I, która po 8 sekundach produkuje 1× Rafiner kryształów. Do jej wykonania potrzeba 50× Płyt ksenoferrytu, 20× Zaawansowanych części maszyn oraz 10× Płytek drukowanych. Jest to element linii produkcyjnej służący do wytwarzania Rafiner kryształów z zaawansowanych materiałów konstrukcyjnych i elektronicznych.\",\"canonical_id\":\"Crystal Refiner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crystal_refiner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.crystal_refiner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crystal_refiner\"}","2026-06-10 06:41:45","2026-06-02 23:35:19",{"id":1539,"slug":412,"locale":1347,"data":1540,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.data-cable.pl","{\"description\":\"[[fdy.term.data_cable|Kabel przesyłu danych]] jest budynkiem w systemie FOUNDRY, sklasyfikowanym jako przetwarzanie. 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W przedstawionym tutaj katalogu Kabel przesyłu danych jest więc identyfikowany wyłącznie jako budynek przetwarzania w taksonomii FOUNDRY, bez dodatkowych informacji o działaniu ani szczegółach rozgrywki zawartych w dostarczonym zbiorze danych.\",\"canonical_id\":\"Data Cable\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_cable\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.data_cable\",\"count\":5}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_cable\"}",{"id":1542,"slug":416,"locale":1347,"data":1543,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.data-evaluator.pl","{\"description\":\"[[fdy.term.data_evaluator|Ewaluator danych]] jest budynkiem przetwarzającym w systemie FOUNDRY. Jako obiekt przetwarzający tej kategorii działa jako instalacja etapu produkcji, która przyjmuje dane wejściowe, wykonuje zadania transformacji lub analizy i wytwarza dane wyjściowe do wykorzystania w innych miejscach łańcuchów dostaw oraz sieci automatyzacji. Ewaluator danych jest stawiany i obsługiwany tak jak inne budynki z kategorii przetwarzania i łączy się z systemami zasobów oraz logistyki gry, aby włączyć swoje przetworzone dane wyjściowe do dalszych receptur i jednostek. W tym wpisie podano wyłącznie nazwę obiektu i kategorię.\",\"canonical_id\":\"Data Evaluator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_evaluator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_evaluator\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_evaluator\"}",{"id":1545,"slug":420,"locale":1347,"data":1546,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.data-memory-cell.pl","{\"description\":\"[[fdy.term.data_memory_cell|Komórka pamięci danych]] jest budynkiem w systemie FOUNDRY, zaliczanym do kategorii przetwarzania. 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Encja jest identyfikowana w grze przez zlokalizowaną nazwę „Procesor danych” oraz kanoniczną nazwę Procesor danych.\",\"canonical_id\":\"Data Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_processor\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_processor\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_processor\"}",{"id":1551,"slug":428,"locale":1347,"data":1552,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.data-source.pl","{\"description\":\"[[fdy.term.data_source|Źródło danych]] jest budynkiem w systemie FOUNDRY sklasyfikowanym jako przetwarzanie. Kanoniczna i zlokalizowana nazwa tej jednostki to Źródło danych, a w danych gry figuruje ona wśród budynków klasy przetwarzanie. W tym wpisie nie podano żadnych dodatkowych szczegółów konstrukcyjnych, takich jak wejścia, wyjścia, tempo produkcji, zapotrzebowanie na energię ani warunki odblokowania; określono jedynie jej tożsamość i kategorię. Jako budynek z kategorii przetwarzanie, Źródło danych ma stanowić część infrastruktury przetwarzania w grze, ale konkretne połączenia i mechaniki tej jednostki nie zostały udostępnione w dostępnych danych.\",\"canonical_id\":\"Data Source\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source\"}",{"id":1554,"slug":432,"locale":1347,"data":1555,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.data-source-button.pl","{\"description\":\"[[fdy.term.data_source_button|Źródło danych (przycisk)]] jest budynkiem w kategorii przetwarzania FOUNDRY. Dla tego obiektu dostępne są wyłącznie dane strukturalne: jego zlokalizowana nazwa oraz klasyfikacja jako budynku przetwórczego. Nie podano żadnych wejść, wyjść, recept ani dodatkowych mechanik w zestawie danych strukturalnych, więc jego konkretne funkcje w grze, połączenia z innymi obiektami oraz wymagania zasobów nie są tutaj określone.\",\"canonical_id\":\"Data Source (Button)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_button\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_button\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_button\"}",{"id":1557,"slug":436,"locale":1347,"data":1558,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.data-source-lever.pl","{\"description\":\"**[[fdy.term.data_source_lever|Źródło danych (dźwignia)]]** to receptura montażowa wytwarzana w **Asemblerze I** w czasie 3 sekund. Zużywa 1 **[[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]]**, 1 **Płyty polimerowej** i 1 **Płytki drukowanej**, aby otrzymać 1 sztukę **[[fdy.term.research_data_sources|Źródła danych]] (dźwignia)**. Receptura służy do produkcji tego elementu jako gotowego wyrobu w systemie craftingu FOUNDRY.\",\"canonical_id\":\"Data Source (Lever)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_lever\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_lever\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_lever\"}",{"id":1560,"slug":440,"locale":1347,"data":1561,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.decor-basic-shapes.pl","{\"description\":\"[[fdy.term.decor_basic_shapes|Wystrój (podstawowe kształty)]] jest budynkiem w kategorii dekoracji FOUNDRY, który służy jako źródło prostych elementów dekoracyjnych do otoczenia. Jest sklasyfikowany w dziale dekoracji i ma na celu wnoszenie podstawowych kształtów geometrycznych do estetyki struktury oraz jej ogólnego wyniku dekoracyjnego. Jako budynek klasy dekoracyjnej, Wystrój (podstawowe kształty) współpracuje z systemami stawiania i wyglądu w grze, wpływając na oprawę wizualną i atmosferę; poza rolą dostawcy dekoracji nie są określone żadne dodatkowe wejścia, wyjścia ani receptury produkcyjne.\",\"canonical_id\":\"Decor (Basic Shapes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_basic_shapes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_basic_shapes\",\"count\":4}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_basic_shapes\"}",{"id":1563,"slug":444,"locale":1347,"data":1564,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.decor-misc.pl","{\"description\":\"[[fdy.term.decor_misc|Wystrój (różne)]] jest budynkiem w systemie FOUNDRY, sklasyfikowanym w kategorii dekoracji. Pełni funkcję struktury ozdobnej, której celem jest zmiana wizualnego nastroju lub oceny estetycznej w bazie, a nie przetwarzanie zasobów czy wytwarzanie produktów. Wystrój (różne) integruje się z systemami stawiania budynków i środowiska w grze, wpływając na wskaźniki nastroju lub wyglądu; w dostępnych danych nie zdefiniowano żadnych konkretnych zasobów wejściowych ani wyjściowych. Jego główną rolą jest poprawa estetyki i prezentacji świata w ramach klasyfikacji dekoracji.\",\"canonical_id\":\"Decor (Misc)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_misc\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.decor_misc\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_misc\"}",{"id":1566,"slug":448,"locale":1347,"data":1567,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.decor-modular-windows.pl","{\"description\":\"[[fdy.term.decor_modular_windows|Wystrój (okna modułowe)]] jest budynkiem w systemie FOUNDRY, sklasyfikowanym w kategorii dekoracji. Został oznaczony jako dekoracyjny obiekt budowlany przeznaczony do reprezentowania modułowych elementów okiennych do umieszczania w środowisku gry. Jako budynek z kategorii dekoracji, Wystrój (okna modułowe) należy do systemów wizualnej personalizacji i detali otoczenia, a nie do głównych mechanik produkcji czy pozyskiwania zasobów. W dostarczonym zbiorze danych dla tego obiektu nie określono dodatkowych danych dotyczących wejść, wyjść ani receptury.\",\"canonical_id\":\"Decor (Modular Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_modular_windows\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_modular_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows\"}",{"id":1569,"slug":452,"locale":1347,"data":1570,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.decor-modular-windows-slope.pl","{\"description\":\"Wystrój (okna modułowe – nachylenie) to receptura montażowa wytwarzana w Asemblerze I, która z 1 Szkła produkuje 1 sztukę dekoracji okien modułowych o nachyleniu. Służy do tworzenia elementu wykończeniowego wykorzystywanego w budowie i aranżacji modułowych konstrukcji w FOUNDRY.\",\"canonical_id\":\"Decor (Modular Windows Slope)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope\"}",{"id":1572,"slug":456,"locale":1347,"data":1573,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.decor-modular-windows-slope-edge.pl","{\"description\":\"Wystrój (okna modułowe – krawędź nachylenia) to receptura montażowa wytwarzana w Asemblerze I, która zużywa 1 × [[fdy.term.glass|Szkło]] i po 1 sekundzie daje 1 × Wystrój (okna modułowe – krawędź nachylenia). Służy do produkcji elementu dekoracyjnego związanego z modułowymi oknami i krawędzią nachylenia, wykorzystywanego w budowie oraz aranżacji obiektów w FOUNDRY.\",\"canonical_id\":\"Decor (Modular Windows Slope Edge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope_edge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope_edge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope_edge\"}",{"id":1575,"slug":460,"locale":1347,"data":1576,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.decor-modular-windows-wedge.pl","{\"description\":\"Wystrój (okna modułowe – klin) to receptura montażowa wytwarzana w [[fdy.term.assembler_i|Asembler I]], która przekształca 1× [[fdy.term.glass|Szkło]] w 1× Wystrój (okna modułowe – klin) w czasie 1 sekundy. Służy do produkcji elementu dekoracyjnego przeznaczonego do modułowych okien, wykorzystywanego w budowie i wykańczaniu konstrukcji w FOUNDRY.\",\"canonical_id\":\"Decor (Modular Windows Wedge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_wedge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_wedge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_wedge\"}",{"id":1578,"slug":464,"locale":1347,"data":1579,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.decor-struts.pl","{\"description\":\"[[fdy.term.decor_struts|Wystrój (wsporniki)]] to receptura montażowa wytwarzana w Asemblerze I, która w 1 sekundę przetwarza 1 Belki stalowe na 2 sztuki Wystrój (wsporniki). Jest to prosty przepis produkcyjny służący do szybkiego otrzymywania elementów dekoracyjnych lub konstrukcyjnych z metalu, wykorzystywanych dalej w systemie budowy i wyposażania.\",\"canonical_id\":\"Decor (Struts)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_struts\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_struts\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_struts\"}",{"id":1581,"slug":468,"locale":1347,"data":1582,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.decor-support.pl","{\"description\":\"[[fdy.term.decor_support|Wystrój (podpory)]] jest obiektem budowlanym w systemie FOUNDRY, sklasyfikowanym w kategorii dekoracje. Dostępne dane strukturalne identyfikują go wyłącznie po nazwie i kategorii oraz nie zawierają informacji o wejściach, wyjściach, zasadach stawiania, umiejętnościach ani statystykach kosztu. Jako budynek z kategorii dekoracje, Wystrój (podpory) jest w danych gry określony jako element dekoracyjnej infrastruktury, ale w udostępnionym zbiorze danych nie podano żadnych dalszych szczegółów funkcjonalnych ani mechanicznych.\",\"canonical_id\":\"Decor (Support)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support\"}",{"id":1584,"slug":472,"locale":1347,"data":1585,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.decor-support-truss.pl","{\"description\":\"[[fdy.term.decor_support_truss|Wystrój (kratownica)]] to receptura montażowa wytwarzana w Asemblerze I, która z 1 Belki stalowej w 1 sekundę produkuje 2 sztuki Wystrój (kratownica). Jest to element związany z budową i dekoracją konstrukcji, wykorzystywany do tworzenia kratownicowego wykończenia w bazie.\",\"canonical_id\":\"Decor (Support Truss)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support_truss\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support_truss\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support_truss\"}",{"id":1587,"slug":476,"locale":1347,"data":1588,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.decor-walls.pl","{\"description\":\"[[fdy.term.decor_walls|Wystrój (ściany)]] jest budynkiem w systemie FOUNDRY, sklasyfikowanym w kategorii dekoracji. Dostarczone dane strukturalne zawierają jedynie zlokalizowaną nazwę, nazwę kanoniczną, typ encji i kategorię; nie uwzględniono żadnych wejść, wyjść, wymagań konstrukcyjnych, zasad umieszczania, efektów ani powiązanych encji. W przedstawionej formie Wystrój (ściany) należy rozumieć po prostu jako budynek z kategorii dekoracji w modelu danych FOUNDRY, a nie jako w pełni określony obiekt funkcjonalny, natomiast wszelkie mechaniki gry lub powiązania dla tej encji nie są dostępne w podanych informacjach.\",\"canonical_id\":\"Decor (Walls)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_walls\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.decor_walls\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_walls\"}",{"id":1590,"slug":480,"locale":1347,"data":1591,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.decor-windows.pl","{\"description\":\"[[fdy.term.decor_windows|Wystrój (okna)]] jest obiektem budowlanym w systemie FOUNDRY sklasyfikowanym w kategorii dekoracji. Reprezentuje budynek typu dekoracyjnego o nazwie „Wystrój (okna)”, przeznaczony do pełnienia roli elementu ozdobnego w konstrukcjach budowanych przez gracza. Dostarczone dane strukturalne zawierają jedynie jego nazwę i kategorię, bez dodatkowo określonych wejść, wyjść, zachowań ani zasad umieszczania. Jako budynek z kategorii dekoracji jest częścią estetycznego i wizualnego zestawu obiektów w grze, a nie funkcjonalnym budynkiem produkcyjnym lub użytkowym.\",\"canonical_id\":\"Decor (Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_windows\"}",{"id":1593,"slug":484,"locale":1347,"data":1594,"updated_at":1365,"created_at":1350,"listed_only":158},"fdy.recipe.distillation-column.pl","{\"description\":\"distillation-column to receptura w kategorii montażu, która wytwarza (×1) w 10 sekund. Receptura wymaga jako wejścia ×30, ×30, ×15 oraz ×15. Głównym wyjściem jest Ta receptura jest produkowana w i wpisuje się w łańcuch produkcyjny, przekształcając wymienione surowe komponenty w gotowy przedmiot [[fdy.term.distillation_column|Kolumna destylacyjna]].\",\"canonical_id\":\"Distillation Column\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.distillation_column\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.pipe\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.distillation_column\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.distillation_column\"}",{"id":1596,"slug":488,"locale":1347,"data":1597,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.door-double.pl","{\"description\":\"**[[fdy.term.door_double|Drzwi (podwójne)]]** to receptura w kategorii montażu, wytwarzana w **[[fdy.term.assembler_i|Asembler I]]**. Zużywa **20 [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]]**, **5 [[fdy.term.machinery_parts|Części maszyn]]** i **1 [[fdy.term.electronic_components|Komponenty elektroniczne]]**, aby po **5 sekundach** wyprodukować **1 Drzwi (podwójne)**. Receptura służy do tworzenia podwójnych drzwi jako elementu infrastruktury bazowej.\",\"canonical_id\":\"Door (Double)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_double\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_double\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_double\"}",{"id":1599,"slug":492,"locale":1347,"data":1600,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.door-single.pl","{\"description\":\"[[fdy.term.door_single|Drzwi (pojedyncze)]] to budynek w systemie FOUNDRY sklasyfikowany jako dekoracja. Przedstawia pojedyncze drzwi przeznaczone do umieszczania w zbudowanych środowiskach, aby tworzyć wejście lub przegrodę wewnątrz konstrukcji zbudowanych przez gracza. Jako budynek z klasy dekoracji Drzwi (pojedyncze) jest przede wszystkim elementem wizualnym i konstrukcyjnym służącym do wyznaczania granic pomieszczeń oraz przejść w mechanice budowania w grze. Ten obiekt jest oznaczony swoją zlokalizowaną nazwą „Drzwi (pojedyncze)” i działa jako oddzielny obiekt do umieszczania w ramach procesu budowy i dekorowania.\",\"canonical_id\":\"Door (Single)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_single\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_single\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_single\"}",{"id":1602,"slug":496,"locale":1347,"data":1603,"updated_at":1354,"created_at":1604,"listed_only":158},"fdy.recipe.drill-ship.pl","{\"description\":\"`Statek wiertniczy` to receptura montażowa wytwarzana w `[[fdy.term.assembler_i|Asembler I]]`, która po 30 sekundach produkuje 1 `Statek wiertniczy`. Do jej wykonania potrzeba `Belki stalowe` ×200, `[[fdy.term.advanced_machinery_parts|Zaawansowane części maszyn]]` ×100, `[[fdy.term.circuit_board|Płytka drukowana]]` ×100 oraz `[[fdy.term.hover_engine|Silnik do lotu wiszącego]]` ×20. Jest to etap produkcji powiązany z zaawansowaną logistyką i budową specjalistycznego statku w systemie wytwarzania FOUNDRY.\",\"canonical_id\":\"Drill Ship\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drill_ship\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.hover_engine\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.drill_ship\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drill_ship\"}","2026-06-02 23:35:15",{"id":1606,"slug":501,"locale":1347,"data":1607,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.drone-miner-i.pl","{\"description\":\"[[fdy.term.drone_miner_i|Dron wydobywczy I]] jest budynkiem w systemie FOUNDRY sklasyfikowanym w kategorii przetwarzania. Działa jako zakład przetwórczy w łańcuchach produkcyjnych, przyjmuje określone wejścia i przekształca je w określone wyjścia jako część produkcyjnych i surowcowych procesów gry. Jako obiekt klasy przetwarzania, Dron wydobywczy I ma być zintegrowany z szerszymi sieciami logistyki, zasilania i produkcji FOUNDRY, pełniąc rolę modułowego węzła, w którym materiały są przekształcane, aby wspierać dalsze receptury, jednostki lub budynki.\",\"canonical_id\":\"Drone Miner I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":8},{\"item\":\"fdy.term.electronic_components\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_i\"}",{"id":1609,"slug":505,"locale":1347,"data":1610,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.drone-miner-ii.pl","{\"description\":\"[[fdy.term.drone_miner_ii|Dron wydobywczy II]] to receptura montażowa wytwarzana w Asemblerze I, która ulepsza Drona wydobywczego I do bardziej zaawansowanej wersji. Do produkcji zużywa jedną jednostkę Drona wydobywczego I, 10 Zaawansowanych części maszyn oraz 4 Płytki drukowane, a czas wytwarzania wynosi 7,5 sekundy. Receptura służy do rozwijania automatyzacji wydobycia i zwiększania możliwości logistyczno-górniczych w FOUNDRY.\",\"canonical_id\":\"Drone Miner II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_ii\",\"ingredients\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_ii\"}",{"id":1612,"slug":509,"locale":1347,"data":1613,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.electric-arc-furnace.pl","{\"description\":\"[[fdy.term.electric_arc_furnace|Piec łukowy]] jest budynkiem przetwórczym w systemie FOUNDRY. Jako obiekt z kategorii przetwarzania służy jako zakład produkcyjny, który zgodnie z przypisanymi recepturami przekształca określone materiały wejściowe w produkty wyjściowe. Piec łukowy uczestniczy w łańcuchach produkcyjnych dzięki swojemu zestawowi receptur oraz połączeniom infrastrukturalnym określonym na jego karcie obiektu (zasilanie, płyny oraz łącza transportowe, tam gdzie mają zastosowanie), a także jest przywoływany przez inne obiekty i receptury, które wymieniają go jako wymagany budynek produkcyjny.\",\"canonical_id\":\"Electric Arc Furnace\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electric_arc_furnace\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.electric_arc_furnace\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electric_arc_furnace\"}",{"id":1615,"slug":513,"locale":1347,"data":1616,"updated_at":1443,"created_at":1350,"listed_only":158},"fdy.recipe.electronic-components.pl","{\"description\":\"electronic-components to przedmiot w systemie FOUNDRY i należy do kategorii komponentów. Działa jako zasób na poziomie komponentu, używany w procesach wytwarzania i rzemiosła, pełniąc rolę składnika w recepturach, zespołach oraz łańcuchach produkcyjnych maszyn wymagających części elektronicznych. Jako przedmiot komponentowy, electronic-components łączy surowce z produktami wyższego poziomu w sieciach produkcyjnych gry i ma być zużywany przez receptury oraz budynki, które wskazują go jako składnik wejściowy.\",\"canonical_id\":\"Electronic Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electronic_components\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electronic_components\"}",{"id":1618,"slug":517,"locale":1347,"data":1619,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.elevator.pl","{\"description\":\"Winda to receptura montażowa wytwarzana w Asemblerze I, która po 10 sekundach zużywa 50 płyt ksenoferrytu, 50 belek stalowych, 20 zaawansowanych części maszyn i 15 komponentów elektronicznych, aby wyprodukować 1 windę. Jest to ważny element infrastruktury, związany z rozbudową i organizacją pionowego transportu w fabryce.\",\"canonical_id\":\"Elevator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.elevator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.elevator\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.elevator\"}",{"id":1621,"slug":521,"locale":1347,"data":1622,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.emergency-beacon.pl","{\"description\":\"Sygnalizator awaryjny to receptura montażowa, która pozwala wytworzyć 1× Sygnalizator awaryjny w 3 sekundy. Do produkcji zużywa 2× [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]] oraz 5× [[fdy.term.electronic_components|Komponenty elektroniczne]], łącząc podstawowe materiały konstrukcyjne z elektroniką potrzebną do zbudowania urządzenia sygnalizacyjnego.\",\"canonical_id\":\"Emergency Beacon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.emergency_beacon\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.emergency_beacon\"}",{"id":1624,"slug":525,"locale":1347,"data":1625,"updated_at":1626,"created_at":1350,"listed_only":158},"fdy.recipe.energy-cell.pl","{\"description\":\"energy-cell to receptura w kategorii przetwarzanie płynów, która działa przez 30 sekund i jest składana w ciecz_Asembler_i; zużywa ×3, ×6, ×6 oraz ×60, aby wytworzyć ×6, przy czym jest głównym produktem.\",\"canonical_id\":\"Energy Cell\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.energy_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":6},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.olumic_acid\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.energy_cell\",\"count\":6}],\"time_seconds\":30,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.energy_cell\"}","2026-06-08 23:49:11",{"id":1628,"slug":529,"locale":1347,"data":1629,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.escalator.pl","{\"description\":\"[[fdy.term.ladder|Schody]] ruchome I jest encją receptury w systemie FOUNDRY, sklasyfikowaną w kategorii przetapiania. Jest to receptura przetapiania przeznaczona do użycia przez maszyny przetapiania, aby przekształcać materiały wejściowe w produkt przetopiony zgodnie z definicją receptury. Encja jest identyfikowana przez kanoniczną nazwę \\\"Schody ruchome I\\\" i należy do kategorii przetapiania, co oznacza, że uczestniczy w metalurgicznym \u002F opartym na cieple łańcuchu produkcyjnym gry. W danych strukturalnych nie podano żadnych dodatkowych informacji o składnikach, wyniku ani szczegółach wytwarzania.\",\"category\":\"smelting\",\"name\":\"fdy.term.escalator\"}",{"id":1631,"slug":534,"locale":1347,"data":1632,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.escalator-i.pl","{\"description\":\"[[fdy.term.escalator|Schody ruchome I]] to receptura montażowa wytwarzana w Asemblerze I, która po 1,5 s produkuje 1 sztukę Schodów ruchomych I z 3 Płyt ksenoferrytu. Jest to podstawowy przepis produkcyjny służący do przetwarzania ksenoferrytu na elementy infrastruktury transportowej.\",\"canonical_id\":\"Escalator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_i\"}",{"id":1634,"slug":538,"locale":1347,"data":1635,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.escalator-ii.pl","{\"description\":\"[[fdy.term.escalator_ii|Schody ruchome II]] jest budynkiem w systemie FOUNDRY, sklasyfikowanym w kategorii przetwarzania. Jest identyfikowany przez zlokalizowaną nazwę [[fdy.term.ladder|Schody]] ruchome II i jest klasyfikowany jako obiekt przetwórczy w ramach produkcyjnej struktury gry. Nie podano tutaj żadnych dodatkowych szczegółów konstrukcyjnych, wejść, wyjść, recept ani danych o połączeniach; jego rola jest określona wyłącznie przez klasyfikację jako budynek przetwarzający. Zastosowanie Escalator II w łańcuchach produkcyjnych, dostępne recepty oraz logistyka interfejsów muszą zostać ustalone na podstawie innych wpisów lub danych gry.\",\"canonical_id\":\"Escalator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_ii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_ii\"}",{"id":1637,"slug":542,"locale":1347,"data":1638,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.escalator-iii.pl","{\"description\":\"[[fdy.term.escalator_iii|Schody ruchome III]] jest budynkiem przetwórczym w systemie FOUNDRY. Dostarczone dane strukturalne zawierają jedynie jego zlokalizowaną nazwę i kategorię; nie obejmują one żadnych wejść, wyjść, receptur, wymagań dotyczących zasilania ani płynów, warunków odblokowania ani innych szczegółów operacyjnych. Jako budynek z kategorii przetwórczej [[fdy.term.ladder|Schody]] ruchome III jest klasyfikowany wraz z przetwórczymi strukturami gry, ale konkretna funkcjonalność w grze oraz połączenia z innymi obiektami nie są określone w dostępnych danych.\",\"canonical_id\":\"Escalator III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_iii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_iii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_iii\"}",{"id":1640,"slug":546,"locale":1347,"data":1641,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.executive-office-chair.pl","{\"description\":\"[[fdy.term.executive_office_chair|Krzesło biurowe premium]] to receptura montażowa wytwarzana w Asemblerze I w ciągu 3 sekund. Zużywa 1 płytę ksenoferrytu i 1 biomasę, aby otrzymać 1 sztukę Krzesła biurowego premium. Jest to element produkcji związany z wytwarzaniem wyposażenia biurowego i stanowi prosty przepis składania przedmiotu z surowców podstawowych i przetworzonego materiału.\",\"canonical_id\":\"Executive Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_chair\"}",{"id":1643,"slug":550,"locale":1347,"data":1644,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.executive-office-couch.pl","{\"description\":\"[[fdy.term.executive_office_couch|Sofa biurowa premium]] jest obiektem budowlanym w systemie FOUNDRY, sklasyfikowanym jako dekoracja. Działa jako możliwy do postawienia dekoracyjny element wyposażenia przeznaczony do użycia w systemach stawiania obiektów i aranżacji wnętrz gry, a jego klasyfikacja w kategorii dekoracji wpływa na estetykę i kompozycję pomieszczenia. Jako budowla dekoracyjna, [[fdy.term.office_couch|Sofa biurowa]] premium jest przez silnik traktowany jako obiekt konstrukcyjny, który można stawiać, obracać i usuwać jak inne elementy wyposażenia, a w zasobach gry oraz na listach interfejsu jest oznaczany swoją zlokalizowaną nazwą „Sofa biurowa premium”.\",\"canonical_id\":\"Executive Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_couch\"}",{"id":1646,"slug":554,"locale":1347,"data":1647,"updated_at":1648,"created_at":1350,"listed_only":158},"fdy.recipe.executive-office-desk.pl","{\"description\":\"executive-office-desk to budynek w systemie FOUNDRY, sklasyfikowany w kategorii dekoracji. Działa jako dekoracyjny element wyposażenia przeznaczony do umieszczania w bazach lub obiektach, aby zmieniać wygląd estetyczny oraz atmosferę otoczenia. Jako budynek z kategorii dekoracji wpływa na aranżację pomieszczeń i różnorodność wizualną, zamiast wytwarzać zasoby lub zużywać surowce; wszelkie zapewniane przez niego efekty rozgrywki są powiązane z systemem dekoracji oraz zasadami umieszczania w mechanikach budowy i wnętrz gry.\",\"canonical_id\":\"Executive Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_desk\"}","2026-06-03 07:55:09",{"id":1650,"slug":558,"locale":1347,"data":1651,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.executive-office-file-cabinet.pl","{\"description\":\"[[fdy.term.executive_office_file_cabinet|Szafka na dokumenty premium]] to budynek w systemie FOUNDRY sklasyfikowany w kategorii dekoracji. Jest to konstrukcja dekoracyjna, której celem jest wpływanie na wizualną prezentację osady oraz jej wystrój wnętrz; dostarczone dane zawierają jedynie jego nazwę i kategorię, a nie wymieniają receptur produkcyjnych, surowców wejściowych, produktów wyjściowych ani innych interakcji związanych z rozgrywką. Jako budynek dekoracyjny jego główną rolą jest umieszczanie go w otoczeniu gracza w celu zmiany estetyki i atmosfery, a nie przetwarzanie lub wytwarzanie zasobów.\",\"canonical_id\":\"Executive Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_file_cabinet\"}",{"id":1653,"slug":562,"locale":1347,"data":1654,"updated_at":1648,"created_at":1350,"listed_only":158},"fdy.recipe.executive-office-plant.pl","{\"description\":\"executive-office-plant jest budynkiem w systemie FOUNDRY, sklasyfikowanym jako dekoracja. Jest to dekoracyjny obiekt możliwy do ustawienia, przeznaczony do wykorzystania w konstrukcjach gracza w celu poprawy estetyki wizualnej i stylu otoczenia. Jako budynek klasy dekoracyjnej, executive-office-plant jest częścią systemów wyposażenia i wyglądu gry oraz jest traktowany przez silnik jako byt nieprodukcyjny i niestanowiący zasobu na potrzeby umieszczania, renderowania oraz wszelkich efektów rozgrywki powiązanych z wartościami dekoracji.\",\"canonical_id\":\"Executive Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_plant\"}",{"id":1656,"slug":566,"locale":1347,"data":1657,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.executive-office-table.pl","{\"description\":\"[[fdy.term.executive_office_table|Stół do biura premium]] to recepta montażowa wytwarzana w Asemblerze I, która po 3 sekundach produkuje 1× [[fdy.term.office_table|Stół do biura]] premium. Do jej wykonania potrzebne są 2× [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]] oraz 1× [[fdy.term.biomass|Biomasa]], łącząc zaawansowany materiał konstrukcyjny z prostym surowcem organicznym. Recepta służy do tworzenia elementu wyposażenia biurowego, który należy do linii premium w Foundry.\",\"canonical_id\":\"Executive Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_table\"}",{"id":1659,"slug":570,"locale":1347,"data":1660,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.explosive-charge.pl","{\"description\":\"Ładunek wybuchowy to recepta montażowa przetwarzana w Asemblerze I, która w 5 sekund wytwarza 1 sztukę tego ładunku. Do produkcji zużywa [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]], [[fdy.term.explosives|Ładunki wybuchowe]], Zwoje drutu oraz [[fdy.term.electronic_components|Komponenty elektroniczne]]. Jest to element systemu wytwarzania służący do tworzenia materiałów wybuchowych wykorzystywanych w dalszej produkcji i zadaniach związanych z niszczeniem przeszkód.\",\"canonical_id\":\"Explosive Charge\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosive_charge\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.explosive_charge\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosive_charge\"}",{"id":1662,"slug":574,"locale":1347,"data":1663,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.explosives.pl","{\"description\":\"[[fdy.term.explosives|Ładunki wybuchowe]] to recepta z kategorii przetwarzania płynów, wytwarzana w Asemblerze cieczy I w czasie 5 sekund. Zużywa 4 sztuki Proszku ignium oraz 50 jednostek Olumitu niskiej gęstości, a w wyniku produkcji otrzymuje 1 sztukę Ładunków wybuchowych. Recepta służy do tworzenia materiału wybuchowego wykorzystywanego w dalszych etapach produkcji i rozbudowy przemysłowej.\",\"canonical_id\":\"Explosives\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":4},{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.explosives\"}",{"id":1665,"slug":578,"locale":1347,"data":1666,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.explosives-detonator.pl","{\"canonical_id\":\"Explosives Detonator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives_detonator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.explosives_detonator\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_detonator\",\"description\":\"[[fdy.term.explosives|Ładunki wybuchowe]]-detonator to jednostka narzędziowa w systemie FOUNDRY sklasyfikowana w kategorii wydobycia. Reprezentuje narzędzie górnicze o nazwie „Ładunki wybuchowe-detonator” i jest zaliczana do kategorii wydobycia w grze, co wskazuje, że jej rola jest powiązana z mechanikami wydobycia oraz obsługą narzędzi w zawartości FOUNDRY. W tym wpisie podano wyłącznie nazwę kanoniczną, typ jednostki (narzędzie) oraz kategorię (wydobycie); dodatkowe parametry zachowania, wejścia, wyjścia ani szczegóły użycia nie zostały uwzględnione w dostarczonych danych strukturalnych.\"}",{"id":1668,"slug":582,"locale":1347,"data":1669,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.explosives-primitive.pl","{\"description\":\"[[fdy.term.explosives|Ładunki wybuchowe]] (prymitywne) to receptura montażowa wytwarzana w Asemblerze I, która po 5 sekundach zużywa 2 × [[fdy.term.ignium_ore_rubble|Tłuczeń rudy ignium]], 2 × [[fdy.term.technum_ore_rubble|Tłuczeń rudy technum]] i 1 × [[fdy.term.biomass|Biomasa]], aby otrzymać 1 × Ładunki wybuchowe. Stanowi podstawowy sposób produkcji materiału wybuchowego wykorzystywanego w dalszym przetwórstwie i zaawansowanych zastosowaniach produkcyjnych w Foundry.\",\"canonical_id\":\"Explosives (Primitive)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_primitive\"}",{"id":1671,"slug":586,"locale":1347,"data":1672,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.farmer-robot-arm.pl","{\"description\":\"Ręka robota rolniczego to receptura w kategorii montażu, wykonywana w Asemblerze I przez 15 sekund. Zużywa [[fdy.term.robot_parts|Części robota]], [[fdy.term.hydraulic_piston|Tłok hydrauliczny]] i [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]], aby wytworzyć jedną Ręka robota rolniczego. Receptura stanowi etap produkcji elementu używanego w automatyzacji zadań związanych z rolnictwem i rozbudową systemów opartych na robotyce.\",\"canonical_id\":\"Farmer Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_arm\"}",{"id":1674,"slug":590,"locale":1347,"data":1675,"updated_at":1467,"created_at":1350,"listed_only":158},"fdy.recipe.farmer-robot-head.pl","{\"canonical_id\":\"Farmer Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_head\",\"description\":\"farmer-Anonimowy robot-head jest częścią robota w systemie FOUNDRY, sklasyfikowaną w kategorii głowy. Reprezentuje komponent głowy przeznaczony do użycia z robotami klasy farmer i pełni funkcję wyznaczonej jednostki głowy w systemach składania i wyposażania gry. Jako część głowy, farmer-Anonimowy robot-head jest komponentem referencyjnym dla wszelkich recept, planów lub definicji bytów, które wymagają slotu głowy dla Anonimowy robotów farmer i jest kanonicznym przedmiotem do zamocowania podczas budowy lub naprawy tych korpusów Anonimowy robotów.\"}",{"id":1677,"slug":594,"locale":1347,"data":1678,"updated_at":1467,"created_at":1350,"listed_only":158},"fdy.recipe.farmer-robot-leg.pl","{\"canonical_id\":\"Farmer Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_leg\",\"description\":\"farmer-Anonimowy robot-leg to element robota w systemie FOUNDRY o kanonicznym identyfikatorze farmer-Anonimowy robot-leg i należy do kategorii głowy. Działa jako komponent używany przy budowie i dostosowywaniu Anonimowy robotów oraz po zainstalowaniu zajmuje w robocie slot głowy. Ta encja jest częścią modułowego systemu składania Anonimowy robotów w grze, dlatego łączy się z każdą mechaniką wytwarzania, wyposażania lub składania, która obsługuje elementy robota z kategorii głowy. Dla tej encji nie określono żadnych dodatkowych wejść ani wyjść strukturalnych.\"}",{"id":1680,"slug":598,"locale":1347,"data":1681,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.farmer-robot-torso.pl","{\"description\":\"Tułów robota rolniczego to recepta montażowa wytwarzana w Asemblerze I, która po 15 sekundach produkuje 1 × Tułów robota rolniczego. Do produkcji zużywa 1 × [[fdy.term.robot_parts|Części robota]], 2 × [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]], 1 × [[fdy.term.barrel_empty|Beczka (pusta)]] oraz 1 × [[fdy.term.energy_cell|Ogniwo energetyczne]]. Recepta stanowi element łańcucha wytwarzania robotów rolniczych i służy do przygotowania ich głównej części konstrukcyjnej.\",\"canonical_id\":\"Farmer Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_torso\"}",{"id":1683,"slug":602,"locale":1347,"data":1684,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.filter-loader.pl","{\"description\":\"[[fdy.term.filter_loader|Ładowarka filtrująca]] to budynek, którego receptura wytwarzania wykorzystuje trzy materiały wejściowe w ilościach 4, 4 i 2 oraz produkuje 1 [[fdy.term.loader|Ładowarka]] filtrująca. Dostępne czasy wytwarzania to 1 s, 1.5 s, 2 s i 3 s, zależnie od tego, gdzie jest wytwarzany.\\n\\nJego udokumentowana historia zmian balansu jest prosta: w Patch 0.6.02116, Update 2, Hotfix #3, jego prędkość zwiększono do **1800 items\u002Fmin**.\\n\\n- Wynik wytwarzania: 1\\n- Materiały wejściowe wytwarzania: 4 \u002F 4 \u002F 2\\n- Czasy wytwarzania: 1 s \u002F 1.5 s \u002F 2 s \u002F 3 s\\n- Zmiana balansu: prędkość zwiększono do **1800 items\u002Fmin** w 0.6.02116\",\"canonical_id\":\"Filter Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.filter_loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.filter_loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.filter_loader\"}",{"id":1686,"slug":606,"locale":1347,"data":1687,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.firmarlite-sheet.pl","{\"description\":\"Arkusz firmarlitu to receptura w kategorii wytapiania, która przetapia 1 sztabkę firmarlitu w 1 arkusz firmarlitu. Proces trwa 6 sekund i jest wykonywany w piecu do wytapiania lawowego I, stanowiąc podstawowy krok w przetwarzaniu firmarlitu na bardziej użyteczny materiał produkcyjny.\",\"canonical_id\":\"Firmarlite Sheet\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.firmarlite_sheet\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.lava_smelter_i\",\"name\":\"fdy.term.firmarlite_sheet\"}",{"id":1689,"slug":610,"locale":1347,"data":1690,"updated_at":173,"created_at":1350,"listed_only":158},"fdy.recipe.firmarlite-sheet-t1.pl","{\"description\":\"[[fdy.term.firmarlite_sheet|Firmarlite Sheet]] (T1) to przepis w systemie FOUNDRY sklasyfikowany w kategorii smelting. Ten przepis definiuje operację hutniczą wykonywaną w piecu\u002Fwyposażeniu do przetopu, łączy określone wejścia surowców z rezultatem produkcyjnym zgodnym z mechaniką smelting. Jako jednostka danych przepisu, Firmarlite Sheet (T1) jest częścią łańcucha produkcyjnego i steruje kosztami materiałowymi, czasem przetopu oraz wynikiem otrzymywanym na wyjściu urządzenia smelting. Opis i parametry wejść\u002Fwyjść są zapisane w danych przepisu.\",\"category\":\"smelting\",\"name\":\"fdy.term.firmarlite_sheet_t1\"}",{"id":1692,"slug":614,"locale":1347,"data":1693,"updated_at":1694,"created_at":1350,"listed_only":158},"fdy.recipe.flare-stack.pl","{\"description\":\"flare-stack jest budynkiem przetwórczym w systemie FOUNDRY. Jest sklasyfikowany jako budynek kategorii przetwórczej i stanowi część infrastruktury produkcyjnej oraz do obsługi zasobów w grze. W dostarczonych danych nie podano żadnych dodatkowych informacji o wejściach, wyjściach ani zachowaniu. Jako budynek kategorii przetwórczej flare-stack ma współdziałać z innymi obiektami i systemami przetwórczymi w łańcuchach produkcyjnych FOUNDRY.\",\"canonical_id\":\"Flare Stack\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.flare_stack\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.flare_stack\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.flare_stack\"}","2026-06-08 07:42:21",{"id":1696,"slug":618,"locale":1347,"data":1697,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.fluid-assembler-i.pl","{\"description\":\"[[fdy.term.fluid_assembler_i|Asembler cieczy I]] to receptura montażowa wytwarzana w Asemblerze I, która po 10 sekundach tworzy 1 sztukę Asemblera cieczy I. Do produkcji wymaga 15 [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]], 10 Zaawansowanych części maszyn, 5 Płytek drukowanych i 10 Płyt polimerowych. Jest to element łańcucha wytwarzania, który pozwala przygotować maszynę służącą do obsługi cieczy w systemie produkcyjnym FOUNDRY.\",\"canonical_id\":\"Fluid-Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fluid_assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.fluid_assembler_i\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fluid_assembler_i\"}",{"id":1699,"slug":622,"locale":1347,"data":1700,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.forest-seed-plants.pl","{\"description\":\"[[fdy.term.forest_seed_plants|Nasiono – las (rośliny)]] to receptura paliwowa w szklarni, która zużywa 1 × Nasiono – las (rośliny), 1 × [[fdy.term.mineral_rocks|Skały mineralne]] i 250 × [[fdy.term.water|Woda]] przez 300 sekund, aby wytworzyć 3 × Nasiono – las (rośliny). Jest to sposób na rozmnażanie i odnawianie leśnych nasion w ramach produkcji prowadzonej w szklarni.\",\"canonical_id\":\"Forest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_plants\"}",{"id":1702,"slug":626,"locale":1347,"data":1703,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.forest-seed-trees.pl","{\"description\":\"[[fdy.term.forest_seed_trees|Nasiono – las (drzewa)]] to receptura paliwowa w [[fdy.term.greenhouse|Szklarnia]], która w ciągu 300 sekund zużywa 1× Nasiono – las (drzewa), 1× [[fdy.term.mineral_rocks|Skały mineralne]] i 250× [[fdy.term.water|Woda]], aby wytworzyć 3× Nasiono – las (drzewa). Służy do namnażania tego zasobu i podtrzymywania łańcucha produkcyjnego związanego z uprawą lasu.\",\"canonical_id\":\"Forest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_trees\"}",{"id":1705,"slug":630,"locale":1347,"data":1706,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.fracking-liquid.pl","{\"description\":\"[[fdy.term.fracking_liquid|Ciecz szczelinująca]] to recepta chemiczna wykonywana w Procesorze chemicznym, która w 5 sekund przetwarza 30 jednostek Powietrza, 10 jednostek Gazu olumitowego i 60 jednostek Wody na 100 jednostek Cieczy szczelinującej. Jest to wydajny proces wytwarzania płynu używanego jako produkt pośredni w łańcuchach chemicznych i przemysłowych FOUNDRY.\",\"canonical_id\":\"Fracking Liquid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.fracking_liquid\",\"ingredients\":[{\"item\":\"fdy.term.air\",\"count\":30},{\"item\":\"fdy.term.olumite_gas\",\"count\":10},{\"item\":\"fdy.term.water\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.fracking_liquid\",\"count\":100}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.fracking_liquid\"}",{"id":1708,"slug":634,"locale":1347,"data":1709,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.fracking-tower-base.pl","{\"description\":\"Podstawa wieży szczelinującej to receptura montażowa wytwarzana w Asemblerze I, która w 20 sekund zużywa 200 Płyt ksenoferrytu, 100 Belek stalowych, 25 Zaawansowanych części maszyn i 25 Płytek drukowanych, aby otrzymać 1 podstawę wieży szczelinującej. Jest to kluczowy element konstrukcyjny wykorzystywany do budowy wieży szczelinującej, czyli struktury związanej z późniejszym etapem pozyskiwania zasobów.\",\"canonical_id\":\"Fracking Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fracking_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.fracking_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fracking_tower_base\"}",{"id":1711,"slug":638,"locale":1347,"data":1712,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.freight-elevator-i.pl","{\"description\":\"[[fdy.term.freight_elevator_i|Winda towarowa I]] jest budynkiem służącym do tworzenia pionowej windy transportowej między dwoma umieszczonymi segmentami. Jest częścią konstrukcji parowanej, a nie samodzielną windą: aby utworzyć prawidłową Freight Elevator, trzeba umieścić zarówno górny, jak i dolny segment, a oba końce mogą być ustawione na dowolnej wysokości w świecie.\\n\\nPo zbudowaniu automatycznie wydrąża teren między dolnym i górnym segmentem, oczyszczając szyb między nimi. Dzięki temu przydaje się do szybkiego otwierania pionowej trasy przez twardy grunt bez konieczności ręcznego drążenia całej kolumny. Ponieważ oba segmenty można ustawić na różnych wysokościach, jest to szczególnie wygodne przy łączeniu odległych warstw bazy lub instalacji wydobywczej.\",\"canonical_id\":\"Freight Elevator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_i\"}",{"id":1714,"slug":642,"locale":1347,"data":1715,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.freight-elevator-ii.pl","{\"description\":\"[[fdy.term.freight_elevator_ii|Winda towarowa II]] jest budynkiem służącym do tworzenia pionowego szybu windy towarowej. Automatycznie wydobywa teren między dolnym a górnym segmentem, dzięki czemu stanowi praktyczny sposób na otwarcie ciągłego przejścia przez lity grunt lub skałę.\\n\\nAby działać, musi być stawiany parami: jako jeden górny segment i jeden dolny segment. Gdy oba elementy zostaną umieszczone, tworzą działającą windę towarową, a oba końce mogą zostać ustawione na dowolnej wysokości w świecie. Dzięki temu przydaje się do łączenia odległych głębin lub poziomu powierzchni bez ręcznego drążenia całego szybu.\\n\\n- [[fdy.term.elevator|Winda]] automatycznie oczyszcza przestrzeń między dwoma umieszczonymi segmentami.\\n- Zarówno górna, jak i dolna część są wymagane; pojedynczy segment nie tworzy działającej windy.\\n- Oba końce nie muszą znajdować się na tej samej wysokości, więc mogą obejmować duże różnice pionowe.\",\"canonical_id\":\"Freight Elevator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_ii\",\"ingredients\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_ii\"}",{"id":1717,"slug":646,"locale":1347,"data":1718,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.fuel-rod-casing.pl","{\"description\":\"[[fdy.term.fuel_rod_casing|Obudowa pręta paliwowego]] to receptura montażowa wytwarzana w Asemblerze I, która po 15 sekundach zużywa [[fdy.term.advanced_machinery_parts|Zaawansowane części maszyn]] i Belki stalowe, aby wyprodukować 2 sztuki Obudowy pręta paliwowego. Jest to element pośredni wykorzystywany w dalszej produkcji związanej z prętami paliwowymi i zaawansowanym łańcuchem przemysłowym.\",\"canonical_id\":\"Fuel Rod Casing\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fuel_rod_casing\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":2}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fuel_rod_casing\"}",{"id":1720,"slug":650,"locale":1347,"data":1721,"updated_at":1722,"created_at":1723,"listed_only":158},"fdy.recipe.geothermal-boiler.pl","{\"name\":\"fdy.term.geothermal_boiler\",\"canonical_id\":\"Geothermal Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.geothermal_boiler\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.geothermal_boiler\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.boiler|Kocioł]] geotermalny zużywa [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]], aby produkować [[fdy.term.steam|Steam]] dla [[fdy.term.steam_turbine|Turbina parowa]]. Musi zostać umieszczony na Geothermal Vent, przez co jest receptą konwersji energii zależną od miejsca, a nie samodzielną maszyną. Geothermal Vent można znaleźć za pomocą [[fdy.term.ore_scanner|Ore Scanner]], więc uruchomienie tego kotła zależy zarówno od odkrycia zasobu, jak i od odpowiedniego terenu.\\n\\nKażde **1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]]** generuje **675 litrów Para**, co sprawia, że kocioł jest bezpośrednim sposobem na przekształcanie materiału zawierającego Ignium w paliwo dla turbin. Ponieważ produktem jest Para, jego wartość wynika z zasilania istniejącego łańcucha energetycznego opartego na parze, a nie z samodzielnego dostarczania energii. Planując infrastrukturę geotermalną, kluczowym wymaganiem jest więc nie tylko materiał wejściowy, lecz najpierw zabezpieczenie ventu; bez niego kocioł nie może zostać umieszczony ani użyty.\"}","2026-06-07 07:57:26","2026-06-02 09:55:36",{"id":1725,"slug":655,"locale":1347,"data":1726,"updated_at":1365,"created_at":1350,"listed_only":158},"fdy.recipe.glass.pl","{\"description\":\"[[fdy.term.glass|Szkło]] to receptura przetapiania, która zamienia pięć w jedno w 5 sekund. Głównym produktem tej receptury jest i jest ona przetwarzana w do wytapiania. Należy do kategorii przetapiania i wymaga wyłącznie wymienionego składnika oraz czasu, aby wytworzyć pojedynczy produkt Szkło.\",\"canonical_id\":\"Glass\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.glass\",\"ingredients\":[{\"item\":\"fdy.term.gravel\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.glass\"}",{"id":1728,"slug":659,"locale":1347,"data":1729,"updated_at":1365,"created_at":1350,"listed_only":158},"fdy.recipe.gravel.pl","{\"description\":\"[[fdy.term.gravel|Żwir]] jest elementem składowym w systemie FOUNDRY. Działa jako podstawowy materiał używany jako wejście w recepturach i łańcuchach produkcyjnych, pełniąc rolę surowca do wytwarzania, budowy i procesów przetwarzania, w których potrzebny jest gruboziarnisty kruszywo. Jako element składowy Żwir ma być zużywany przez budynki, receptury lub jednostki, które wymieniają go wśród swoich wejść, i może być zdobywany, magazynowany oraz transportowany tak jak inne materiały w systemach logistyki i produkcji gry.\",\"canonical_id\":\"Gravel\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.gravel\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.gravel\",\"count\":6}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.gravel\"}",{"id":1731,"slug":663,"locale":1347,"data":1732,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.greenhouse.pl","{\"description\":\"[[fdy.term.greenhouse|Szklarnia]] jest budynkiem przetwórczym w systemie FOUNDRY. Dane strukturalne dla tego obiektu podają jego nazwę i klasyfikują go w kategorii przetwórczej; w dostarczonym zbiorze danych nie podano żadnych dodatkowych wejść, wyjść, receptur, płynów ani parametrów działania. Jako budynek z kategorii przetwórczej Szklarnia ma funkcjonować jako część łańcuchów produkcyjnych zarządzanych przez framework FOUNDRY i jest identyfikowany wyłącznie przez swoje zlokalizowane oraz kanoniczne nazwy w rejestrze obiektów systemu.\",\"canonical_id\":\"Greenhouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.greenhouse\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.pipe\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.greenhouse\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.greenhouse\"}",{"id":1734,"slug":667,"locale":1347,"data":1735,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.hangar-gate.pl","{\"description\":\"[[fdy.term.hangar_gate|Brama hangaru]] to receptura montażowa służąca do wytwarzania jednej Bramy hangaru w Asemblerze I. Wymaga 25 Belek stalowych, 10 Zaawansowanych części maszyn oraz 1 Komponentu elektronicznego, a jej wykonanie trwa 5 sekund. Receptura stanowi element produkcji infrastruktury, która pozwala budować i rozwijać obiekty związane z hangarem.\",\"canonical_id\":\"Hangar Gate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hangar_gate\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hangar_gate\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hangar_gate\"}",{"id":1737,"slug":671,"locale":1347,"data":1738,"updated_at":1354,"created_at":1450,"listed_only":158},"fdy.recipe.heavy-duty-transport-bot.pl","{\"description\":\"Wytrzymały bot transportowy to receptura montażowa wytwarzana w Asemblerze I, która po 15 sekundach produkuje 270 sztuk tego elementu. Do uruchomienia procesu potrzebne są Belki stalowe, [[fdy.term.advanced_machinery_parts|Zaawansowane części maszyn]], [[fdy.term.electronic_components|Komponenty elektroniczne]] oraz [[fdy.term.firmarlite_sheet|Arkusz firmarlitu]]. Receptura służy do masowej produkcji ciężkich botów transportowych, wykorzystywanych w logistyce i przenoszeniu materiałów w systemach automatyzacji FOUNDRY.\",\"canonical_id\":\"Heavy Duty Transport Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.heavy_duty_transport_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.heavy_duty_transport_bot\",\"count\":270}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.heavy_duty_transport_bot\"}",{"id":1740,"slug":676,"locale":1347,"data":1741,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.hot-air-stove-base.pl","{\"description\":\"**Podstawa pieca na gorące powietrze** to receptura montażowa wytwarzana w **Asemblerze I**, która po 20 sekundach produkuje 1 sztukę tego elementu. Do produkcji zużywa 100 **Betonu**, 100 **Belek stalowych**, 25 **Zaawansowanych części maszyn** oraz 25 **Komponentów elektronicznych**. Jest to podstawowy element konstrukcyjny powiązany z budową i rozbudową systemu pieca na gorące powietrze.\",\"canonical_id\":\"Hot Air Stove Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hot_air_stove_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.hot_air_stove_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hot_air_stove_base\"}",{"id":1743,"slug":680,"locale":1347,"data":1744,"updated_at":1354,"created_at":1745,"listed_only":158},"fdy.recipe.hover-engine.pl","{\"description\":\"**Silnik do lotu wiszącego** to receptura montażowa wytwarzana w **Asemblerze I**, która po 6 sekundach produkuje 1× **Silnik do lotu wiszącego**. Do wykonania wymaga 1× **[[fdy.term.technum_rods|Pręty technum]]**, 11× **[[fdy.term.advanced_machinery_parts|Zaawansowane części maszyn]]** oraz 1× **[[fdy.term.electronic_components|Komponenty elektroniczne]]**. Receptura stanowi element łańcucha produkcji zaawansowanych podzespołów używanych w konstrukcjach i technologiach związanych z napędem unoszącym.\",\"canonical_id\":\"Hover Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hover_engine\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":11},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hover_engine\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hover_engine\"}","2026-06-02 23:35:14",{"id":1747,"slug":684,"locale":1347,"data":1748,"updated_at":1443,"created_at":1350,"listed_only":158},"fdy.recipe.hydraulic-piston.pl","{\"description\":\"hydraulic-piston jest przedmiotem w systemie FOUNDRY sklasyfikowanym jako komponent. Działa jako wytwarzalny przedmiot-komponent przeznaczony do użycia w recepturach, zestawieniach i łańcuchach produkcyjnych w systemach wytwarzania i inżynierii w grze. Jako komponent, hydraulic-piston jest dostarczany do receptur lub procesów budowy innych obiektów, a nie stanowi gotowego produktu końcowego, i jest oznaczany w rejestrze encji swoją kanoniczną nazwą „hydraulic-piston”.\",\"canonical_id\":\"Hydraulic Piston\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.hydraulic_piston\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.low_density_olumite\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.hydraulic_piston\"}",{"id":1750,"slug":688,"locale":1347,"data":1751,"updated_at":1752,"created_at":1753,"listed_only":158},"fdy.recipe.ignium-enriched-water.pl","{\"name\":\"fdy.term.ignium_enriched_water\",\"canonical_id\":\"Ignium-Enriched Water\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ignium_enriched_water\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":270}],\"outputs\":[{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":270}],\"time_seconds\":1,\"building\":\"fdy.term.chemical_processor\",\"description\":\"[[fdy.term.water|Woda]] wzbogacona w ignium jest paliwem używanym w Geothermal Boiler do tworzenia [[fdy.term.steam|Steam]] dla [[fdy.term.steam_turbine|Turbina parowa]]. Działa jako część łańcucha produkcji energii, pełniąc rolę surowca wejściowego, który pozwala boilerowi wytwarzać parę wymaganą przez generację opartą na turbinach.\\n\\nPonieważ jego przeznaczenie jest bezpośrednio związane z [[fdy.term.geothermal_boiler|Kocioł geotermalny]], Woda wzbogacona w ignium ma największe znaczenie w układach, które opierają się na ciepłe geotermalnym, a nie na zwykłych źródłach paliwa. Jego wartość polega na przekształcaniu zmagazynowanej lub przygotowanej wody w użyteczną Para, co czyni go ważnym pośrednikiem w przemysłowych systemach energetycznych gry.\"}","2026-06-07 07:57:27","2026-06-02 09:55:38",{"id":1755,"slug":692,"locale":1347,"data":1756,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.ignium-fuel-rod.pl","{\"description\":\"[[fdy.term.ignium_fuel_rod|Pręt paliwowy z ignium]] to receptura z kategorii przetwarzania płynów, w której w Asemblerze cieczy I wytwarza się jeden pręt paliwowy w 15 sekund. Do produkcji zużywa się Obudowę pręta paliwowego, 10 Zwojów drutu, 20 Proszku ignium oraz 400 jednostek Paliwa ciekłego. Jest to etap zaawansowanego przetwarzania, łączący materiały stałe i płynne w gotowy element paliwowy wykorzystywany w dalszych systemach energetycznych.\",\"canonical_id\":\"Ignium Fuel Rod\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.ignium_fuel_rod\",\"ingredients\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":10},{\"item\":\"fdy.term.ignium_powder\",\"count\":20},{\"item\":\"fdy.term.liquid_fuel\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.ignium_fuel_rod\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.ignium_fuel_rod\"}",{"id":1758,"slug":696,"locale":1347,"data":1759,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.ignium-ore.pl","{\"canonical_id\":\"Ignium Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_ore\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_ore\",\"description\":\"Ruda ignium to paliwo używane w recepturach oraz urządzeniach spalających. Pojawia się na listach paliw budynków wytwarzających ciepło i jest zużywane w kotłach oraz podobnych generatorach, w których akceptowane są paliwa stałe. Ruda ignium zapewnia średni poziom wartości energetycznej w porównaniu z innymi paliwami stałymi i występuje obok powiązanych przedmiotów, takich jak [[fdy.term.ignium_ore_rubble|Tłuczeń rudy ignium]], [[fdy.term.coked_ignium|Skoksowane ignium]] oraz [[fdy.term.ignium_fuel_rod|Pręt paliwowy z ignium]].\\n\\nRola Ignium Ore w grze polega na tym, że jest to proste, łatwopalne źródło surowca do podtrzymywania ciągłej produkcji ciepła lub energii. Układa się w stosy i trafia do zautomatyzowanych wejść paliwa tak samo jak inne paliwa oparte na rudzie lub biomasie. Planując logistykę paliwa, Ruda ignium zajmuje środkową pozycję pod względem gęstości energii: dostarcza więcej energii na jednostkę niż Tłuczeń rudy ignium, ale mniej niż przenośne lub przetworzone paliwa, które wymagają dodatkowych etapów obróbki.\\n\\nPraktyczne uwagi dotyczące użycia i integracji:\\n- Wartość energetyczna: Ruda ignium zapewnia więcej energii na jednostkę niż Tłuczeń rudy ignium, ale ustępuje lepszym przetworzonym paliwom; warto używać go wtedy, gdy zależy nam na umiarkowanym czasie spalania i łatwej dostępności surowca.\\n- Wydajność przepływu: Boilery i podobne urządzenia podają Ruda ignium z pośrednim, minutowym tempem spalania w porównaniu z innymi paliwami; należy dopasować przepustowość taśm i inserterów, aby uniknąć niedoboru paliwa albo przepełnienia.\\n- Przetwarzanie i konwersje: Powiązane przedmioty, takie jak Skoksowane ignium i Pręt paliwowy z ignium, należą do tego samego łańcucha paliwowego; przetwarzanie może zmieniać efektywne proporcje energii do surowca i warto je uwzględnić przy optymalizacji wydajności paliwowej.\\n- Inwentarz i automatyzacja: Ruda ignium nadaje się do zautomatyzowanych linii zaopatrzenia oraz magazynowania masowego; paliwa o większej gęstości warto priorytetyzować tylko wtedy, gdy dostępna jest infrastruktura rafineryjna lub koksownicza i dodatkowe przetwarzanie rzeczywiście się opłaca.\\n\\nPonieważ nie ma tu szczegółowej dokumentacji źródłowej, nie podano konkretnych rozmiarów stosów, receptur wytwarzania ani dokładnych liczbowych wartości energii poza porównaniami względnymi. Przy optymalizacji gospodarki paliwowej bazy warto korzystać z ekranów produkcji w grze oraz menu paliw urządzeń, aby sprawdzić dokładne wartości.\"}",{"id":1761,"slug":700,"locale":1347,"data":1762,"updated_at":1443,"created_at":1350,"listed_only":158},"fdy.recipe.ignium-powder.pl","{\"description\":\"ignium-powder jest przedmiotem składowym w systemie FOUNDRY. Dostępne dane strukturalne wymieniają go jedynie po nazwie i kategorii (przedmiot · komponent), co wskazuje, że istnieje jako nazwana pozycja materiałowa w taksonomii przedmiotów FOUNDRY. W bieżącym zbiorze danych nie podano żadnych dodatkowych właściwości, wejść, wyjść, receptur ani powiązań z podsystemami; kanoniczny identyfikator tego wpisu to ignium-powder i należy go traktować jako przedmiot klasy komponentów w zawartości gry.\",\"canonical_id\":\"Ignium Powder\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_powder\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_powder\"}",{"id":1764,"slug":704,"locale":1347,"data":1765,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.incinerator.pl","{\"description\":\"[[fdy.term.incinerator|Spalarnia]] to budynek w systemie FOUNDRY sklasyfikowany w kategorii przetwarzania. Służy jako obiekt typu zakładu przetwórczego, zaprojektowany do przyjmowania określonych materiałów wejściowych oraz wykonywania operacji transformacji lub utylizacji w celu uzyskania wskazanych wyjść albo produktów ubocznych zgodnie z danymi receptury. Jako budynek przetwórczy, Spalarnia współpracuje z systemami produkcji i logistyki gry, zużywając wejścia z magazynów lub przenośników i przekazując wyjścia do magazynów albo dalszych odbiorców zgodnie ze skonfigurowanymi recepturami oraz ograniczeniami mocy i przepustowości. Dostępne wejścia, wyjścia oraz parametry działania są zdefiniowane w danych strukturalnych encji.\",\"canonical_id\":\"Incinerator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.incinerator\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.concrete\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.incinerator\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.incinerator\"}",{"id":1767,"slug":708,"locale":1347,"data":1768,"updated_at":1443,"created_at":1350,"listed_only":158},"fdy.recipe.jetpack-fuel.pl","{\"description\":\"jetpack-fuel jest przedmiotem w systemie FOUNDRY sklasyfikowanym jako komponent. Jako komponent pełni rolę składnika rzemieślniczego w sieci przedmiotów i recept gry oraz jest zużywany przez receptury, zespoły lub urządzenia, które wskazują jetpack-fuel jako składnik wejściowy; szczegółowe właściwości, takie jak rozmiar stosu, ikona czy dokładne połączenia recept, nie są obecne w dostarczonych danych strukturalnych.\",\"canonical_id\":\"Jetpack Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.jetpack_fuel\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.jetpack_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.jetpack_fuel\"}",{"id":1770,"slug":712,"locale":1347,"data":1771,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.ladder.pl","{\"description\":\"**[[fdy.term.ladder|Schody]]** to receptura w kategorii montażu, wytwarzana w **Asemblerze I** w czasie **1,5 s**. Zużywa **2× [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]]** i produkuje **1× Schody**. Jest to podstawowy przepis służący do tworzenia schodów jako elementu konstrukcyjnego w systemie budowy i rozbudowy baz.\",\"canonical_id\":\"Ladder\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ladder\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.ladder\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ladder\"}",{"id":1773,"slug":716,"locale":1347,"data":1774,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.lava-smelter-i.pl","{\"description\":\"[[fdy.term.lava_smelter_i|Piec do wytapiania lawowego I]] to receptura montażowa wytwarzana w Asemblerze I, która po 8 sekundach tworzy jeden egzemplarz pieca do wytapiania lawowego I. Do produkcji zużywa 10 belek stalowych, 10 sztabek firmarlitu, 5 zaawansowanych części maszyn oraz 5 komponentów elektronicznych. Jest to ważny etap w rozbudowie zaplecza przemysłowego, prowadzący do uruchomienia instalacji związanych z obróbką lawy i dalszym przetwarzaniem surowców w zaawansowane materiały.\",\"canonical_id\":\"Lava-Smelter I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_i\"}",{"id":1776,"slug":720,"locale":1347,"data":1777,"updated_at":1463,"created_at":1463,"listed_only":158},"fdy.recipe.lava-smelter-ii.pl","{\"canonical_id\":\"Lava-Smelter II\",\"name\":\"fdy.term.lava_smelter_ii\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_ii\",\"ingredients\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_ii\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\"}",{"id":1779,"slug":724,"locale":1347,"data":1780,"updated_at":1354,"created_at":1604,"listed_only":158},"fdy.recipe.light-bot.pl","{\"description\":\"Bot świetlny to receptura montażowa wytwarzana w Asemblerze I, która po 12 sekundach produkuje 1 sztukę Bota świetlnego. Do jej wykonania potrzebne są Belki stalowe, [[fdy.term.machinery_parts|Części maszyn]], [[fdy.term.electronic_components|Komponenty elektroniczne]] oraz [[fdy.term.glass|Szkło]]. Receptura łączy podstawowe materiały przemysłowe z elektroniką i służy do wytwarzania bota wykorzystywanego w dalszej automatyzacji i rozwoju produkcji.\",\"canonical_id\":\"Light Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_bot\"}",{"id":1782,"slug":729,"locale":1347,"data":1783,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.light-pole.pl","{\"description\":\"Słup oświetleniowy to receptura z kategorii wytapiania, używana do produkcji elementu oświetleniowego służącego do rozświetlania obszaru w FOUNDRY. Jest częścią systemu przetwarzania materiałów i wpisuje się w linię technologii związanych z obróbką w piecu.\",\"category\":\"smelting\",\"name\":\"fdy.term.light_pole\"}",{"id":1785,"slug":735,"locale":1347,"data":1786,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.light-pole-i.pl","{\"description\":\"[[fdy.term.light_pole_i|Latarnia I]] jest obiektem budowlanym w systemie FOUNDRY, sklasyfikowanym jako dekoracja. Jako budynek klasy dekoracyjnej Latarnia I jest przeznaczony do umieszczania w świecie gry, aby wpływać na wygląd otoczenia i kompozycję sceny; w dostarczonych danych nie podano żadnych dodatkowych wejść, wyjść ani połączeń funkcjonalnych. Ten wpis istnieje wyłącznie jako rekord budynku dekoracyjnego w taksonomii zawartości FOUNDRY i jest przywoływany pod kanoniczną nazwą Latarnia I na potrzeby umieszczania oraz katalogowania.\",\"canonical_id\":\"Light Pole I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_i\"}",{"id":1788,"slug":739,"locale":1347,"data":1789,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.light-pole-ii.pl","{\"description\":\"[[fdy.term.light_pole_ii|Latarnia II]] to receptura w kategorii montażu, odblokowująca wytwarzanie jednej sztuki Latarnia II w [[fdy.term.assembler_i|Asembler I]]. Produkcja trwa 3 sekundy i zużywa 3 [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]], 1 [[fdy.term.electronic_components|Komponenty elektroniczne]] oraz 1 [[fdy.term.technum_rods|Pręty technum]]. Receptura łączy podstawowe materiały konstrukcyjne i elektroniczne, aby dostarczyć ulepszone źródło światła do rozbudowy infrastruktury w FOUNDRY.\",\"canonical_id\":\"Light Pole II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_ii\"}",{"id":1791,"slug":743,"locale":1347,"data":1792,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.liquid-firmarlite.pl","{\"description\":\"Ciekły firmarlit to recepta w kategorii wytapiania, która w piecu łukowym przetapia sztabki firmarlitu na ciekły firmarlit. Jedna produkcja trwa 7,5 sekundy i zużywa 100 sztabek, tworząc 1250 jednostek produktu. Recepta ta stanowi podstawowy sposób uzyskiwania płynnej formy firmarlitu do dalszych procesów przemysłowych.\",\"canonical_id\":\"Liquid Firmarlite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_firmarlite\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_firmarlite\",\"count\":1250}],\"time_seconds\":7.5,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_firmarlite\"}",{"id":1794,"slug":747,"locale":1347,"data":1795,"updated_at":1443,"created_at":1350,"listed_only":158},"fdy.recipe.liquid-fuel.pl","{\"description\":\"liquid-fuel jest przedmiotem z kategorii płynów w systemie FOUNDRY. Jako przedmiot typu płynowego, liquid-fuel jest reprezentowany i obsługiwany przez płynną infrastrukturę gry: jest przeznaczony do przechowywania w pojemnikach na płyny, transportu za pomocą rurociągów i pomp oraz używania jako wejście lub wyjście przez receptury i maszyny, które akceptują płyny. Ten byt definiuje tożsamość płynu oraz interfejsy produkcji, zużycia i logistyki w mechanikach FOUNDRY i jest przywoływany wszędzie tam, gdzie wymagany jest zasób płynny o nazwie liquid-fuel.\",\"canonical_id\":\"Liquid Fuel\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.liquid_fuel\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.liquid_fuel\",\"count\":150}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.liquid_fuel\"}",{"id":1797,"slug":751,"locale":1347,"data":1798,"updated_at":1799,"created_at":1350,"listed_only":158},"fdy.recipe.liquid-telluxite.pl","{\"description\":\"liquid-telluxite jest przedmiotem płynnym w systemie FOUNDRY. Jest klasyfikowany w kategorii płynów i służy jako zasób płynny, który może być używany w recepturach oraz przez infrastrukturę gry do obsługi płynów, w tym zbiorniki magazynowe, rury i maszyny, które przyjmują wejście lub wyjście płynów. Nie podano żadnych dodatkowych właściwości strukturalnych ani wejść\u002Fwyjść receptur dla tego obiektu.\",\"canonical_id\":\"Liquid Telluxite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_telluxite\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":2000}],\"time_seconds\":60,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_telluxite\"}","2026-06-03 07:55:08",{"id":1801,"slug":755,"locale":1347,"data":1802,"updated_at":1365,"created_at":1350,"listed_only":158},"fdy.recipe.loader.pl","{\"description\":\"[[fdy.term.loader|Ładowarka]] to budynek, który otrzymał duży wzrost przepustowości w Patch 0.6.02116 (Update 2, Hotfix #3), kiedy jego prędkość zwiększono do **1800 items\u002Fmin**.\\n\\nTa zmiana znacząco poprawiła szybkość, z jaką Ładowarka mógł przenosić materiały, czyniąc go skuteczniejszym elementem fabrycznego łańcucha obsługi przedmiotów.\",\"canonical_id\":\"Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader\"}",{"id":1804,"slug":759,"locale":1347,"data":1805,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.loader-2nd-lane.pl","{\"description\":\"[[fdy.term.loader_2nd_lane|Loader (2nd Lane)]] to budynek obsługujący przemieszczanie przedmiotów na drugim pasie. W Patch 0.6.02116 jego prędkość została zwiększona do **1800 items\u002Fmin** w ramach Update 2, Hotfix #3.\\n\\n- Patch 0.6.02116 zwiększył jego przepustowość do **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 2nd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_2nd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":8},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_2nd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_2nd_lane\"}",{"id":1807,"slug":763,"locale":1347,"data":1808,"updated_at":1809,"created_at":1350,"listed_only":158},"fdy.recipe.loader-3rd-lane.pl","{\"description\":\"[[fdy.term.loader|Loader]] (3. pas) otrzymał zwiększenie prędkości w poprawce 0.6.02116, Aktualizacji 2, hotfixie #3, gdy jego przepustowość została zwiększona do **1800 przedmiotów\u002Fmin**.\",\"canonical_id\":\"Loader 3rd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_3rd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":12},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_3rd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_3rd_lane\"}","2026-06-03 07:55:10",{"id":1811,"slug":767,"locale":1347,"data":1812,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.logistic-container-i.pl","{\"description\":\"[[fdy.term.logistic_container_i|Pojemnik logistyczny I]] to receptura montowana w Asemblerze I, która po 5 sekundach wytwarza 1 × [[fdy.term.container|Pojemnik]] logistyczny I. Do produkcji wykorzystuje 15 × [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]], 4 × [[fdy.term.machinery_parts|Części maszyn]] oraz 1 × [[fdy.term.electronic_components|Komponenty elektroniczne]]. Receptura stanowi podstawę wytwarzania pojemników służących do organizacji i transportu zasobów w systemach logistycznych FOUNDRY.\",\"canonical_id\":\"Logistic Container I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_i\"}",{"id":1814,"slug":771,"locale":1347,"data":1815,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.logistic-container-ii.pl","{\"description\":\"[[fdy.term.logistic_container_ii|Pojemnik logistyczny II]] to receptura w kategorii montażu, która pozwala w Asemblerze I wytworzyć 1 sztukę tego pojemnika po 7,5 sekundy pracy. Wymaga 15 płyt ksenoferrytu, 10 belek stalowych, 4 zaawansowanych części maszyn oraz 1 komponentu elektronicznego. Receptura służy do produkcji ulepszonego pojemnika logistycznego, używanego w systemach magazynowania i transportu zasobów.\",\"canonical_id\":\"Logistic Container II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_ii\"}",{"id":1817,"slug":775,"locale":1347,"data":1818,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.logistic-container-iii.pl","{\"description\":\"[[fdy.term.logistic_container_iii|Pojemnik logistyczny III]] to receptura montażowa wytwarzana w Asemblerze I, która po 10 sekundach tworzy 1 × [[fdy.term.container|Pojemnik]] logistyczny III. Do produkcji zużywa 25 × Belki stalowe, 4 × [[fdy.term.advanced_machinery_parts|Zaawansowane części maszyn]] oraz 1 × [[fdy.term.circuit_board|Płytka drukowana]]. Receptura stanowi etap budowy pojemników logistycznych wyższego poziomu i jest powiązana z rozwojem infrastruktury transportu oraz magazynowania w FOUNDRY.\",\"canonical_id\":\"Logistic Container III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_iii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_iii\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_iii\"}",{"id":1820,"slug":779,"locale":1347,"data":1821,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.long-range-scanner-base.pl","{\"description\":\"Podstawa skanera dalekiego zasięgu to receptura montażowa wytwarzana w Asemblerze I, która po 20 sekundach produkuje 1 × [[fdy.term.research_long_range_scanner|Skaner dalekiego zasięgu]]. Do jej wykonania potrzebne są [[fdy.term.concrete|Beton]] ×25, Belki stalowe ×50, [[fdy.term.machinery_parts|Części maszyn]] ×25 oraz [[fdy.term.electronic_components|Komponenty elektroniczne]] ×50. Receptura ta służy do przygotowania zaawansowanego skanera używanego w dalszej eksploracji i rozpoznaniu otoczenia.\",\"canonical_id\":\"Long Range Scanner Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.long_range_scanner\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":25},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.long_range_scanner\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.long_range_scanner_base\"}",{"id":1823,"slug":783,"locale":1347,"data":1824,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.machinery-parts.pl","{\"description\":\"[[fdy.term.machinery_parts|Części maszyn]] otrzymało korektę czasu wytwarzania w Patchu 0.6.0, gdy czas wytwarzania postaci został zmieniony z 0.5 na 0.375.\",\"canonical_id\":\"Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.machinery_parts\"}",{"id":1826,"slug":787,"locale":1347,"data":1827,"updated_at":1467,"created_at":1350,"listed_only":158},"fdy.recipe.maintenance-drone.pl","{\"canonical_id\":\"Maintenance Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.maintenance_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.maintenance_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.maintenance_drone\",\"description\":\"maintenance-\\\"##o1##\\\" nie można użyć w trybie drona. to część robota w systemie FOUNDRY sklasyfikowana jako głowa. Pełni funkcję modułu głowy używanego podczas konstruowania lub konfigurowania Anonimowy robotów, zajmuje slot głowy w zestawach robotycznych i określa obecność tego elementu w recepturach, planach oraz konfiguracjach obiektów. Jako element kategorii głowy maintenance-\\\"##o1##\\\" nie można użyć w trybie drona. łączy się z szerszymi łańcuchami personalizacji i produkcji Anonimowy robotów w systemach gry, współpracując z podwoziami Anonimowy robotów, kończynami oraz wszelkimi recepturami wytwarzania lub wyposażania, które odwołują się do komponentu głowy.\"}",{"id":1829,"slug":791,"locale":1347,"data":1830,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.marble-black.pl","{\"description\":\"[[fdy.term.marble_black|Marmur (czarny)]] to budynek w systemie FOUNDRY sklasyfikowany jako dekoracja. Jest to możliwa do postawienia struktura dekoracyjna, której główną rolą jest wspieranie systemu dekoracji w grze poprzez zmianę wizualnych i estetycznych cech otaczającego obszaru. Marmur (czarny) jest opisywany za pomocą swojej zlokalizowanej nazwy i współpracuje z mechanikami stawiania oraz oceny pomieszczeń używanymi do projektowania, nastroju i wszelkich systemów rozgrywki odczytujących wartości dekoracji. W dostarczonych danych strukturalnych nie określono żadnych dalszych funkcjonalnych danych wejściowych, wyjściowych ani zależności rzemieślniczych.\",\"canonical_id\":\"Marble (Black)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_black\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.crude_olumite\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_black\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_black\"}",{"id":1832,"slug":795,"locale":1347,"data":1833,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.marble-white.pl","{\"description\":\"[[fdy.term.marble_white|Marmur (biały)]] jest budynkiem w systemie FOUNDRY, sklasyfikowanym jako dekoracja i pełniącym funkcję ozdobnej struktury zapewniającej poprawę estetyki w grze; jest oznaczony zlokalizowaną nazwą Marmur (biały) i należy do kategorii dekoracji wśród budowli stawialnych używanych do zmieniania wyglądu wizualnego oraz atmosfery w układach gracza.\",\"canonical_id\":\"Marble (White)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_white\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_white\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_white\"}",{"id":1835,"slug":799,"locale":1347,"data":1836,"updated_at":1467,"created_at":1350,"listed_only":158},"fdy.recipe.miner-robot-arm.pl","{\"canonical_id\":\"Miner Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_arm\",\"description\":\"miner-Anonimowy robot-arm to część robota należąca do kategorii głowy w systemie FOUNDRY. Jest to komponent montowany na głowie, przeznaczony do budowy i personalizacji Anonimowy robotów, zajmujący slot głowy w podwoziu robota. Jako element kategorii głowy miner-Anonimowy robot-arm pełni rolę modułowego punktu mocowania funkcji związanych z wydobyciem w robotach i jest uwzględniany w recepturach oraz procesach montażu, które tworzą lub modyfikują jednostki robotyczne. Ta encja jest używana przez systemy obsługujące plany Anonimowy robotów, zestawy wyposażenia oraz zautomatyzowane linie montażowe.\"}",{"id":1838,"slug":803,"locale":1347,"data":1839,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.miner-robot-head.pl","{\"description\":\"Głowa robota wydobywczego to receptura montażowa wytwarzana w Asemblerze I, która po 15 sekundach przetwarza [[fdy.term.robot_parts|Części robota]], [[fdy.term.cpu|Procesor]] i [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]] w jedną Głowę robota wydobywczego. Stanowi element produkcji zaawansowanych maszyn automatyzujących wydobycie i jest częścią łańcucha craftingu opartego na podzespołach robotycznych oraz elektronice.\",\"canonical_id\":\"Miner Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_head\"}",{"id":1841,"slug":807,"locale":1347,"data":1842,"updated_at":1467,"created_at":1350,"listed_only":158},"fdy.recipe.miner-robot-leg.pl","{\"canonical_id\":\"Miner Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_leg\",\"description\":\"miner-Anonimowy robot-leg jest częścią robota w systemie FOUNDRY, sklasyfikowaną w kategorii głowy. Jako element części robota pełni funkcję komponentu używanego do budowy lub konfiguracji jednostek robotycznych w systemach montażu i personalizacji gry. Dostarczone dane strukturalne dla tej jednostki zawierają wyłącznie jej kanoniczną nazwę oraz klasyfikację jako części robota z kategorii głowy; nie podano żadnych dodatkowych danych wejściowych, wyjściowych, receptur, statystyk ani powiązań.\"}",{"id":1844,"slug":811,"locale":1347,"data":1845,"updated_at":1467,"created_at":1350,"listed_only":158},"fdy.recipe.miner-robot-torso.pl","{\"canonical_id\":\"Miner Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_torso\",\"description\":\"miner-Anonimowy robot-torso to część robota w systemie FOUNDRY, sklasyfikowana jako komponent głowy. Służy jako tułów dla Anonimowy robotów górniczych, zapewniając główny szkielet oraz punkty montażowe dla kończyn, narzędzi i systemów wewnętrznych. Jest używany w recepturach montażu Anonimowy robotów oraz procesach budowy jako wymagany element korpusu podczas wytwarzania lub rozmieszczania jednostek Anonimowy robotów górniczych, a także określa fizyczną konfigurację złożonego robota, jego wygląd w ekwipunku oraz integrację z maszynami montażowymi i mechaniką rozmieszczania Anonimowy robotów.\"}",{"id":1847,"slug":815,"locale":1347,"data":1848,"updated_at":1467,"created_at":1350,"listed_only":158},"fdy.recipe.mining-drill.pl","{\"canonical_id\":\"Mining Drill\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_drill\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":25},{\"item\":\"fdy.term.technum_rods\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"time_seconds\":8,\"name\":\"fdy.term.mining_drill\",\"description\":\"Wydobywanie-drill jest narzędziem w systemie FOUNDRY sklasyfikowanym w kategorii wydobycia. Reprezentuje urządzenie służące do pozyskiwania rud i innych zasobów mineralnych z obiektów złoża oraz współpracuje z mechaniką zbierania zasobów w grze. Jako narzędzie z kategorii wydobycia, Wydobywanie-drill jest podstawowym sposobem automatycznego pozyskiwania zasobów i powinien być umieszczany na polach zasobów albo dołączany do możliwych do wydobycia złóż, aby przekształcać zasoby znajdujące się w świecie gry w użyteczne surowce dla łańcuchów produkcyjnych.\"}",{"id":1850,"slug":819,"locale":1347,"data":1851,"updated_at":1852,"created_at":1350,"listed_only":158},"fdy.recipe.mining-laser.pl","{\"canonical_id\":\"Mining Laser\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_laser\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.mining_laser\",\"count\":1}],\"time_seconds\":1.4,\"name\":\"fdy.term.mining_laser\",\"description\":\"Laser górniczy to potężne narzędzie górnicze, które umożliwia wydobycie z dystansu. Służy do pozyskiwania zasobów bez konieczności stania bezpośrednio obok celu, dzięki czemu jest przydatny podczas pracy w pobliżu zagrożeń lub gdy blok jest trudno dostępny.\\n\\nJego główna zaleta to bezpieczeństwo i wygoda: zwiększa zasięg gracza podczas prac wydobywczych, a jednocześnie pełni ten sam ogólny cel co inne narzędzia górnicze. Ponieważ jest opisany jako potężny, najlepiej traktować go jako opcję wysokiego tieru do zdalnego wydobycia, a nie podstawowe narzędzie na start.\\n\\n- Umożliwia wydobycie z dystansu\\n- Przydaje się do sięgania po cele, do których bezpiecznie lub wygodnie nie da się podejść\\n- Najlepiej sprawdza się w sytuacjach, gdy wydobycie z bezpośrednim kontaktem jest niewygodne\"}","2026-06-10 19:38:07",{"id":1854,"slug":824,"locale":1347,"data":1855,"updated_at":1424,"created_at":1350,"listed_only":158},"fdy.recipe.modular-building-planner.pl","{\"description\":\"Planer budynków modułowych to receptura w kategorii montażu, wytwarzana w [[fdy.term.assembler_i|Asembler I]]. Zużywa [[fdy.term.polymer_board|Płyta polimerowa]] oraz [[fdy.term.machinery_parts|Części maszyn]], a po 4 sekundach daje 1 egzemplarz [[fdy.term.modular_building_planner]]. Jest to element służący do przygotowania i organizacji modułowej zabudowy w systemie budowlanym FOUNDRY, powiązany z produkcją komponentów w linii montażowej.\",\"canonical_id\":\"Modular Building Planner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_building_planner\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.modular_building_planner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_building_planner\"}",{"id":1857,"slug":828,"locale":1347,"data":1858,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.modular-storage-tank-base.pl","{\"description\":\"Podstawa modułowego zbiornika magazynowego to receptura montażowa wytwarzana w Asemblerze I. Zużywa 200 Płyt ksenoferrytu, 100 Belek stalowych, 25 Zaawansowanych części maszyn i 25 Płytek drukowanych, a po 20 sekundach daje 1 sztukę Podstawy modułowego zbiornika magazynowego. Jest to element konstrukcyjny wykorzystywany jako baza do budowy modułowego zbiornika magazynowego.\",\"canonical_id\":\"Modular Storage Tank Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_storage_tank_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.modular_storage_tank_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_storage_tank_base\"}",{"id":1860,"slug":832,"locale":1347,"data":1861,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.molten-technum.pl","{\"description\":\"[[fdy.term.molten_technum|Stopione technum]] jest podawany wraz z wartościami, które dotyczą pełnowymiarowego wielkiego pieca. 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Zużywa 50× **[[fdy.term.concrete|Beton]]** i produkuje 1× **Podstawa pomnika**. Służy do wytwarzania elementu konstrukcyjnego związanego z budową pomnika w FOUNDRY.\",\"canonical_id\":\"Monument Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.monument_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.monument_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.monument_base\"}",{"id":1870,"slug":844,"locale":1347,"data":1871,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.office-chair.pl","{\"description\":\"**[[fdy.term.office_chair|Krzesło biurowe]]** to receptura montażowa wytwarzana w **Asemblerze I**, która po 3 sekundach zużywa 1 **Płytę ksenoferrytu** i tworzy 1 **Krzesło biurowe**. Jest to prosty przepis produkcyjny służący do przetwarzania materiałów w gotowy element wyposażenia, wpisujący się w podstawowy łańcuch wytwarzania w grze.\",\"canonical_id\":\"Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_chair\"}",{"id":1873,"slug":848,"locale":1347,"data":1874,"updated_at":1809,"created_at":1350,"listed_only":158},"fdy.recipe.office-couch.pl","{\"description\":\"office-couch jest budynkiem w systemie FOUNDRY, sklasyfikowanym w kategorii dekoracji. Reprezentuje stawiany obiekt meblowy przeznaczony do urządzania przestrzeni wewnętrznych; zajmuje miejsce budynku i służy do personalizowania oraz wizualnego ulepszania pomieszczeń. Jako budynek dekoracyjny office-couch nie zapewnia żadnych wejściowych ani wyjściowych surowców produkcyjnych i pełni wyłącznie rolę elementu otoczenia w systemach gry, które śledzą estetykę, rozmieszczenie lub konfigurację pomieszczeń. W danych encji nie podano żadnych dodatkowych informacji strukturalnych ani funkcjonalnych.\",\"canonical_id\":\"Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_couch\"}",{"id":1876,"slug":852,"locale":1347,"data":1877,"updated_at":1878,"created_at":1350,"listed_only":158},"fdy.recipe.office-desk.pl","{\"description\":\"office-desk to receptura montażowa, która wytwarza jeden w 3 sekundy, wymagając jako składników 2× oraz 1× Głównym produktem tej receptury jest (×1), a jest on wytwarzany na Ta receptura należy do kategorii montażu i zużywa wymienione wejścia, aby uzyskać przedmiot office-desk do wykorzystania w innych łańcuchach produkcyjnych.\",\"canonical_id\":\"Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_desk\"}","2026-06-08 23:49:15",{"id":1880,"slug":856,"locale":1347,"data":1881,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.office-file-cabinet.pl","{\"description\":\"[[fdy.term.office_file_cabinet|Szafka na dokumenty]] to budynek w systemie FOUNDRY sklasyfikowany jako dekoracja. Działa jako obiekt ozdobny w systemach budowy i wyposażania gry i jest przeznaczony do umieszczania w przestrzeniach zbudowanych przez gracza, aby wspierać spójność wizualną oraz projektowanie otoczenia. W dostarczonych danych strukturalnych nie określono żadnych dodatkowych funkcjonalnych wejść, wyjść ani interakcji mechanicznych; jego rola ogranicza się do estetycznego wkładu jako budynku klasy dekoracji.\",\"canonical_id\":\"Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_file_cabinet\"}",{"id":1883,"slug":860,"locale":1347,"data":1884,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.office-nameplate.pl","{\"description\":\"[[fdy.term.office_nameplate|Tabliczka z nazwiskiem]] to recepta montażowa wytwarzana w Asemblerze I, która po 3 sekundach przetwarza 1 płytę ksenoferrytu w 1 tabliczkę z nazwiskiem. Jest to prosty przepis produkcyjny służący do tworzenia oznaczeń i elementów identyfikacyjnych w łańcuchu wytwarzania.\",\"canonical_id\":\"Office Nameplate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_nameplate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_nameplate\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_nameplate\"}",{"id":1886,"slug":864,"locale":1347,"data":1887,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.office-plant.pl","{\"description\":\"[[fdy.term.office_plant|Roślina doniczkowa]] to receptura montażowa wykonywana w Asemblerze I, która w 3 sekundy wytwarza 1 × Roślina doniczkowa z 1 × [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]] i 1 × Biomasy. Jest to prosty przepis produkcyjny służący do otrzymywania dekoracyjnego obiektu z podstawowych materiałów przetwórczych.\",\"canonical_id\":\"Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_plant\"}",{"id":1889,"slug":868,"locale":1347,"data":1890,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.office-statue.pl","{\"description\":\"**[[fdy.term.office_statue|Posąg do biura]]** to receptura montażowa wytwarzana w **Asemblerze I**, która w 3 sekundy przekształca **3 [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]]** i **1 Biomasę** w **1 Posąg do biura**. Jest to element produkcyjny służący do tworzenia dekoracyjnego lub użytkowego przedmiotu w systemie craftingu gry.\",\"canonical_id\":\"Office Statue\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_statue\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_statue\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_statue\"}",{"id":1892,"slug":872,"locale":1347,"data":1893,"updated_at":1809,"created_at":1350,"listed_only":158},"fdy.recipe.office-table.pl","{\"description\":\"office-table to budynek w systemie FOUNDRY sklasyfikowany w kategorii dekoracji. Jako budynek dekoracyjny pełni funkcję ozdobnej konstrukcji w ramach systemu budowli w grze; podane dane strukturalne zawierają jedynie jego nazwę, typ i kategorię i nie określają żadnych wejść, wyjść, efektów produkcyjnych, połączeń zasobów ani powiązanych danych o recepturach lub płynach. Użycie office-table jest więc ograniczone do jego roli jako elementu dekoracyjnego w układzie bazy i systemach estetycznych.\",\"canonical_id\":\"Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_table\"}",{"id":1895,"slug":876,"locale":1347,"data":1896,"updated_at":1365,"created_at":1350,"listed_only":158},"fdy.recipe.office-wall-plaque.pl","{\"description\":\"office-wall-plaque to receptura w kategorii montażu, która wytwarza (×1) z (×1) oraz (×1) w 3 sekundy. Głównym wynikiem tej receptury jest i jest ona przetwarzana przez Ta receptura definiuje krótką, jednoetapową operację montażu, która zużywa jedną płytkę [[fdy.term.xenoferrite|Ksenoferryt]] i jedną biomasę, aby uzyskać ozdobną tabliczkę biurową przy użyciu [[fdy.term.assembler_i|Assembler I]] .\",\"canonical_id\":\"Office Wall Plaque\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_wall_plaque\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_wall_plaque\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_wall_plaque\"}",{"id":1898,"slug":880,"locale":1347,"data":1899,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.olumic-acid.pl","{\"description\":\"[[fdy.term.olumic_acid|Kwas olumitowy]] jest przedmiotem klasy płynnej w systemie FOUNDRY, oznaczonym kanoniczną nazwą olumic-acid. W dostarczonych danych strukturalnych występuje wyłącznie nazwa przedmiotu oraz jego kategoria (płyn); nie podano żadnych wejść, wyjść, recept, magazynowania, transportu, rozmiaru stosu ani interakcji z budynkami. W tej postaci Kwas olumitowy jest bytem płynnym w taksonomii przedmiotów FOUNDRY, a wszelkie mechaniki rozgrywki lub powiązania z receptami i budynkami muszą pochodzić ze szczegółowej definicji prototypu albo recepty.\",\"canonical_id\":\"Olumic Acid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.olumic_acid\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":16},{\"item\":\"fdy.term.olumite_gas\",\"count\":75},{\"item\":\"fdy.term.water\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.olumic_acid\",\"count\":40}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.olumic_acid\"}",{"id":1901,"slug":884,"locale":1347,"data":1902,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.olumite-refining-liquid-polymer.pl","{\"description\":\"Rafinacja olumitu: [[fdy.term.liquid_polymer|Ciekły polimer]] to receptura przetwarzania płynów w Kolumnie destylacyjnej, która w 4 sekundy przerabia 100 × [[fdy.term.crude_olumite|Nieprzetworzony olumit]] na 75 × Ciekły polimer oraz 50 × [[fdy.term.waste_gas|Gaz odlotowy]]. Jest to etap rafinacji surowego olumitu, służący do uzyskiwania polimeru wykorzystywanego w dalszych procesach produkcyjnych, przy jednoczesnym generowaniu produktu ubocznego w postaci gazu odlotowego.\",\"canonical_id\":\"Olumite Refining Liquid Polymer\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.liquid_polymer\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":75},{\"item\":\"fdy.term.waste_gas\",\"count\":50}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_liquid_polymer\"}",{"id":1904,"slug":888,"locale":1347,"data":1905,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.olumite-refining-low-density-olumite.pl","{\"description\":\"„Rafinacja olumitu: [[fdy.term.low_density_olumite|Olumit niskiej gęstości]]” to receptura przetwarzania płynów w Kolumnie destylacyjnej, która w 4 sekundy przerabia 100 × [[fdy.term.crude_olumite|Nieprzetworzony olumit]] na 100 × Olumit niskiej gęstości oraz 25 × [[fdy.term.waste_gas|Gaz odlotowy]]. Jest to etap rafinacji surowego olumitu, służący do uzyskania bardziej przetworzonego materiału używanego w dalszych łańcuchach produkcyjnych, przy jednoczesnym generowaniu gazu odlotowego jako produktu ubocznego.\",\"canonical_id\":\"Olumite Refining Low Density Olumite\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.low_density_olumite\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":100},{\"item\":\"fdy.term.waste_gas\",\"count\":25}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_low_density_olumite\"}",{"id":1907,"slug":892,"locale":1347,"data":1908,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.olumite-refining-olumite-gas.pl","{\"description\":\"**Rafinacja olumitu: [[fdy.term.olumite_gas|Gaz olumitowy]]** to receptura przetwarzania płynów w **Kolumnie destylacyjnej**, która zużywa 100 jednostek **Nieprzetworzonego olumitu** w 4 sekundy. W wyniku procesu powstaje 90 jednostek **Gazu olumitowego** oraz 10 jednostek **Gazu odlotowego**. Jest to etap rafinacji służący do uzyskiwania gazu olumitowego z surowego surowca i odprowadzania produktu ubocznego jako gazu odlotowego.\",\"canonical_id\":\"Olumite Refining Olumite Gas\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.olumite_gas\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.olumite_gas\",\"count\":90},{\"item\":\"fdy.term.waste_gas\",\"count\":10}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_olumite_gas\"}",{"id":1910,"slug":896,"locale":1347,"data":1911,"updated_at":1852,"created_at":1350,"listed_only":158},"fdy.recipe.omni-analyzer.pl","{\"category\":\"smelting\",\"name\":\"fdy.term.omni_analyzer\",\"description\":\"Omnianalizator to receptura badawcza, która odblokowuje szeroki zestaw technologii eksploracyjnych, wydobywczych i logistycznych po jej zbadaniu. Umożliwia ona ulepszenia skanowania powierzchni i jaskiń, usprawnienia mobilności osobistej, poprawki dla dronów wydobywczych, możliwości wiercenia i eksploatacji kamieniołomów oraz ulepszenia logistyki i uzupełniania zapasów, które skalują się przez wiele poziomów badań. Odblokowania z Omnianalizator pozwalają graczowi lokalizować rzadkie zasoby, takie jak [[fdy.term.xeno_scrap|Ksenozłom]] i [[fdy.term.xeno_crystal|Ksenokryształ]], przyspieszać wydobycie i wytwarzanie, rozbudowywać floty dronów oraz stawiać budynki automatyzujące wydobycie i recykling na dużą skalę.\\n\\nNa wczesnych poziomach Omnianalizator przyznaje Short Range Scanner (który lokalizuje Ksenozłom-Remnants i pojawia się w lewym górnym rogu interfejsu), Rocket Boots (podwójny skok) oraz Cave-Scanning (umożliwia śledzenie Ksenozłom pod ziemią). Odblokowuje też Personal Excavation Drones oraz pierwszą linię ulepszeń wydobycia i wiercenia: Excavation Drone Count I (+2 excavation \\\"##o1##\\\" nie można użyć w trybie drona.), Excavation Drone Speed I (zwiększa prędkość poruszania się excavation \\\"##o1##\\\" nie można użyć w trybie drona.), Drill Shape: 2x2 (kopie we wzorze 2×2), Mining Drill Speed I (zmniejsza czas wydobycia o **20%**), Character Crafting Speed I (zmniejsza czas wytwarzania postaci o **10%**) oraz Construction Drone Range I (zwiększa zasięg construction \\\"##o1##\\\" nie można użyć w trybie drona. o **20 voxels**).\\n\\nPrzejście **Omnianalizator** do kolejnego poziomu badań dostraja i rozszerza możliwości skanera oraz dodaje narzędzia i budynki średniego tieru. **Crystal-Scanning** konfiguruje **Short Range Scanner** tak, aby wykrywał **Ksenokryształ** (uwaga: zasięg skanowania może nie być wystarczający, aby wykrywać kryształy z powierzchni). **Irrigation Tool** wystrzeliwuje strumień wody, który odrasta trawę na terenie z ziemi. **Large Xeno-Scrap Scanning** umożliwia śledzenie dużych fragmentów **Ksenozłom**, które mogą zawierać uszkodzone **Xeno Power Cores**. **Large Quarry** (budynek odblokowywany na tym poziomie) potrafi automatycznie wykopywać obszary i jest szczególnie skuteczny przy drążeniu szybów lub dołów. Ulepszenia wykopalisk średniego tieru obejmują **Excavation Drone Count II** (+2 drony wykopaliskowe), **Excavation Drone Speed II**, **Drill Shape: 3x3**, **Mining Drill Speed II** (kolejne zmniejszenie czasu wydobycia o **20%**), **Character Crafting Speed II** (kolejne zmniejszenie czasu wytwarzania o **10%**), **Xeno-Logistics System** (odblokowuje dodatkowe receptury), **Resupply Slots I** (więcej slotów uzupełniania zapasów dla postaci), **Throughput Increase I** (szybsze uzupełnianie zapasów) oraz **Construction Drone Range II** (+20 wokseli).\\n\\nOdblokowania badań Omnianalizator wyższego poziomu otwierają kolejne opcje automatyzacji i produkcji: wydobycie Ksenozłom (odblokowuje recepturę powiązaną z Ksenozłom), produkcję naładowanych Ksenokryształ, [[fdy.term.drill_ship|Statek wiertniczy]], [[fdy.term.scrap_recycler|Maszyna do recyklingu złomu]] (przetwarza Ksenozłom z powrotem w komponenty wielokrotnego użytku), Excavation Drone Count III i Excavation Drone Speed III, Mining Drill Speed III, Character Crafting Speed III, rozszerzone Resupply Slots II\u002FIII, Throughput Increase II\u002FIII oraz Construction Drone Range III.\\n\\nUwagi praktyczne i strategia:\\n- Odblokuj wcześnie Short Range Scanner, aby szybko lokalizować Ksenozłom na powierzchni; potem przejdź do Cave-Scanning, aby znaleźć gęstsze złoża pod ziemią.\\n- Crystal-Scanning jest niezbędne do znajdowania Ksenokryształ; jednak często trzeba podejść bliżej albo wejść do jaskiń, zanim skaner wykryje je z powierzchni.\\n- Liczba i szybkość Excavation drone’ów działają kumulacyjnie: najpierw inwestuj w liczbę \\\"##o1##\\\" nie można użyć w trybie drona.’ów, aby zwiększyć równoległą pracę, a potem w ich szybkość i kształt wiertła, aby poprawić wydajność.\\n- Nakładanie redukcji Mining Drill Speed i Character Crafting Speed daje zauważalne oszczędności czasu przy powtarzalnych czynnościach.\\n- Large Quarry i Statek wiertniczy to podstawowe opcje do zautomatyzowanego kopania na dużą skalę; [[fdy.term.quarry|Kamieniołom]] używaj do stałych wykopów (szybów, dołów), a Statek wiertniczy do mobilnych lub specjalistycznych prac wydobywczych.\\n- Maszyna do recyklingu złomu przekształca Ksenozłom z powrotem w komponenty, domykając obiegi zasobów i zmniejszając zależność od surowego złomu.\"}",{"id":1913,"slug":902,"locale":1347,"data":1914,"updated_at":1536,"created_at":1604,"listed_only":158},"fdy.recipe.operator-bot.pl","{\"description\":\"Bot-operator to receptura montażowa wytwarzana w Asemblerze I, która po 20 sekundach zużywa 1 płytę polimerową, 1 część maszyn, 2 komponenty elektroniczne i 2 płytki drukowane, aby wytworzyć 1 Bot-operatora. Jest to przepis produkcyjny związany z rozwojem automatyzacji i montażem zaawansowanych elementów w łańcuchu wytwarzania.\",\"canonical_id\":\"Operator Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.operator_bot\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.operator_bot\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.operator_bot\"}",{"id":1916,"slug":907,"locale":1347,"data":1917,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.ore-scanner-handheld.pl","{\"description\":\"[[fdy.term.ore_scanner|Skaner rudy]] (ręczny) to receptura montażowa wytwarzana w Asemblerze I, która po 10 sekundach produkuje 1 × Skaner rudy. Do jej wykonania potrzebne są 4 × [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]] oraz 20 × [[fdy.term.electronic_components|Komponenty elektroniczne]]. Receptura służy do przygotowania ręcznego skanera rudy, urządzenia wspierającego rozpoznawanie zasobów i organizację wydobycia w FOUNDRY.\",\"canonical_id\":\"Ore Scanner (Handheld)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_scanner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.ore_scanner\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_scanner_handheld\"}",{"id":1919,"slug":911,"locale":1347,"data":1920,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.ore-vein-miner.pl","{\"description\":\"**[[fdy.term.ore_vein_miner|Ekstraktor złóż rudy]]** to receptura montażowa wytwarzana w **Asemblerze I**, która po 8 sekundach tworzy jeden egzemplarz **Ekstraktor złóż rudy**. Do produkcji zużywa **10 Płyt ksenoferrytu**, **10 [[fdy.term.machinery_parts|Części maszyn]]** i **5 Komponentów elektronicznych**. Receptura służy do przygotowania budynku wykorzystywanego do wydobycia zasobów z żył rudy w systemie produkcji FOUNDRY.\",\"canonical_id\":\"Ore Vein Miner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_vein_miner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ore_vein_miner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_vein_miner\"}",{"id":1922,"slug":915,"locale":1347,"data":1923,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.paint.pl","{\"description\":\"[[fdy.term.paint|Farba]] jest przedmiotem w systemie FOUNDRY sklasyfikowanym jako płyn. Istnieje jako obiekt ekwipunku typu płynnego i jest zarządzany przez systemy przechowywania, transferu oraz zużycia płynów. Jako przedmiot z kategorii płynów, Farba jest przeznaczony do produkcji, magazynowania, transportu lub zużycia przez budynki, receptury albo jednostki, które akceptują wejścia lub wyjścia płynne. Encja jest tu zdefiniowana wyłącznie przez swoją nazwę i kategorię; w dostarczonych danych strukturalnych nie podano żadnych dalszych szczegółów dotyczących produkcji, receptury ani połączeń.\",\"canonical_id\":\"Paint\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.paint\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50},{\"item\":\"fdy.term.olumite_gas\",\"count\":50},{\"item\":\"fdy.term.water\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.paint\",\"count\":100}],\"time_seconds\":7.5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.paint\"}",{"id":1925,"slug":919,"locale":1347,"data":1926,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.paint-roller.pl","{\"description\":\"Wałek malarski to receptura montażowa służąca do wytwarzania jednego wałka malarskiego w czasie 6 sekund. Do produkcji zużywa 10 jednostek Biomasy, 1 Pręt technum i 1 Część maszyn, dzięki czemu łączy podstawowe materiały organiczne z elementami przemysłowymi. To praktyczny przepis rzemieślniczy w systemie produkcji, umożliwiający tworzenie narzędzia przydatnego do dalszych działań w FOUNDRY.\",\"canonical_id\":\"Paint Roller\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.paint_roller\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.paint_roller\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.paint_roller\"}",{"id":1928,"slug":923,"locale":1347,"data":1929,"updated_at":1467,"created_at":1350,"listed_only":158},"fdy.recipe.personal-assistant-robot-arm.pl","{\"canonical_id\":\"Personal Assistant Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_arm\",\"description\":\"personal-assistant-Anonimowy robot-arm to element robota w systemie FOUNDRY, sklasyfikowany jako head. Reprezentuje komponent ramienia powiązany z osobistym robotem-asystentem w taksonomii części gry i jest oznaczony jako moduł kategorii head do montażu oraz konfiguracji robota. Nie podano żadnych dodatkowych danych wejściowych, wyjściowych ani danych receptury w opisie strukturalnym; wpis ten funkcjonuje jako definiowalny komponent do użycia wszędzie tam, gdzie w systemach wytwarzania i montażu gry odwołuje się do części robota z kategorii head.\"}",{"id":1931,"slug":927,"locale":1347,"data":1932,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.personal-assistant-robot-head.pl","{\"description\":\"Głowa robota-asystenta to receptura montażowa wytwarzana w Asemblerze I w 15 sekund. Zużywa 1 × [[fdy.term.robot_parts|Części robota]], 2 × [[fdy.term.cpu|Procesor]] i 1 × [[fdy.term.glass|Szkło]], aby wyprodukować 1 × Głowa robota-asystenta. Jest to element wykorzystywany do dalszej produkcji zaawansowanych komponentów robotycznych i należy do linii konstrukcji związanych z automatyką oraz technologią asemblerów.\",\"canonical_id\":\"Personal Assistant Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_head\"}",{"id":1934,"slug":931,"locale":1347,"data":1935,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.personal-assistant-robot-leg.pl","{\"description\":\"„Noga robota-asystenta” to receptura montażowa wytwarzana w Asemblerze I, która po 15 sekundach zużywa 1 × [[fdy.term.robot_parts|Części robota]], 1 × [[fdy.term.hydraulic_piston|Tłok hydrauliczny]] i 1 × [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]], aby otrzymać 1 × Noga robota-asystenta. Jest to element produkcyjny służący do wytwarzania części robota-asystenta, potrzebny w dalszym łańcuchu montażu konstrukcji i urządzeń automatyzacji.\",\"canonical_id\":\"Personal Assistant Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_leg\"}",{"id":1937,"slug":935,"locale":1347,"data":1938,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.personal-assistant-robot-torso.pl","{\"description\":\"Tułów robota-asystenta to receptura montażowa wytwarzana w Asemblerze I, która po 15 sekundach produkuje 1 × Tułów robota-asystenta. Do wykonania potrzebuje 1 × [[fdy.term.robot_parts|Części robota]], 2 × Arkusza firmarlitu, 1 × Płytki drukowanej oraz 1 × Ogniwa energetycznego. Jest to element łańcucha produkcyjnego służący do składania podzespołów robota-asystenta z podstawowych komponentów i materiałów elektronicznych.\",\"canonical_id\":\"Personal Assistant Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_torso\"}",{"id":1940,"slug":939,"locale":1347,"data":1941,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.pipe.pl","{\"description\":\"[[fdy.term.pipe|Rura]] to element kategorii budowlanej służący do transportu płynów między strukturami i źródłami. Rura tworzą podstawowe połączenia sieci Rura: łączą [[fdy.term.pipe_intake|Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy.]], [[fdy.term.boiler|Kocioł]] oraz inne budynki zużywające lub dostarczające płyny, aby umożliwić przepływ wody (i innych obsługiwanych płynów) między portami i zbiornikami.\\n\\nRura są umieszczane tak, aby tworzyć ciągłe połączenia; sąsiednie budynki ze zgodnymi portami można łączyć bezpośrednio, a Rura mogą też służyć do pokonywania przerw i prowadzenia płynu wokół przeszkód. Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy. musi być zanurzony w zbiorniku wody i połączony z siecią za pomocą Rura, aby zasilać sieć. Jeden Pipe Intake dostarcza do sieci **30,000 Liters per minute (500 L\u002Fs)**. Sama sieć ma stałą maksymalną przepustowość **36,000 L\u002Fmin (600 L\u002Fs)**, chyba że zostaną dodane kolejne Intakes; do pełnego nasycenia pojemności sieci przy szczytowym zapotrzebowaniu potrzebne są dwa Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy..\\n\\nKocioł i inni odbiorcy pobierają wodę przez Rura. Każdy Kocioł wpływa na złożoność sieci Rura: przy zasadach złożoności z Update 2 każdy Kocioł wnosi do podłączonej do niego sieci Rura **5 complexity** (równoważne jego szerokości). Limity złożoności wpływają na to, ile i jakie budynki może obsłużyć jedna sieć Rura, więc podczas skalowania produkcji ważne jest planowanie trasy i rozmieszczenia Intake.\\n\\nPraktyczne uwagi dotyczące korzystania z Rura\\n- Umieszczaj Pipe Intakes tak, aby pozostawały zanurzone; odłączony Intake nie dostarcza wody. Używaj Rura do połączenia wody przybrzeżnej lub śródlądowej z wewnętrznymi skupiskami Kociołów.\\n- Bezpośrednie łączenie Kociołów w łańcuch jest możliwe, gdy porty są wyrównane, ale Rura pozwalają na bardziej elastyczne układy i nie zmuszają budynków do ograniczania się do ciasnej sąsiedniości.\\n- Monitoruj przepustowość sieci: jeden Intake obsługuje do 25 Kociołów przy pełnej wydajności, ale rzeczywistą liczbę, którą da się utrzymać, wyznaczają łączny limit Pipe Network (36,000 L\u002Fmin) oraz koszty złożoności (na każdy Kocioł).\\n- Podczas rozbudowy dodawaj kolejne Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy. i rozważ rozdzielenie odbiorników o dużym zapotrzebowaniu między kilka Pipe Networks, aby nie osiągnąć maksymalnej przepustowości ani limitów złożoności.\",\"canonical_id\":\"Pipe\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe\"}",{"id":1943,"slug":943,"locale":1347,"data":1944,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.pipe-adapter.pl","{\"description\":\"Adapter do rury to receptura montażowa wytwarzana w Asemblerze I, która po 4 sekundach zużywa 6 belek stalowych i daje 1 adapter do rury. Jest to element łańcucha produkcji służący do przekształcania podstawowych materiałów konstrukcyjnych w komponent wykorzystywany w dalszej rozbudowie infrastruktury.\",\"canonical_id\":\"Pipe Adapter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_adapter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.pipe_adapter\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_adapter\"}",{"id":1946,"slug":947,"locale":1347,"data":1947,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.pipe-intake.pl","{\"description\":\"Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy. to wytwarzany przedmiot recepturowy używany do pobierania wody z naturalnego źródła do sieci Pipe Network. Musi być zanurzony w zbiorniku wodnym i połączony ze standardowym [[fdy.term.pipe|Rura]], aby zasilać resztę systemu hydraulicznego.\\n\\nJeden Pipe Intake zapewnia **30,000 Liters per minute (L\u002Fmin)**, co odpowiada **500 L\u002Fs**. Przy takim tempie jeden Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy. może obsłużyć do **25 [[fdy.term.boiler|Kocioł]]** pracujących z wydajnością 100%. Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy. zasilają Pipe Network; sama sieć ma maksymalną przepustowość, która może dodatkowo ograniczać dostawę do podłączonych maszyn.\\n\\nUwagi praktyczne i interakcje:\\n- Instalacja wymaga umieszczenia Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy. tak, aby był zanurzony w dowolnym zbiorniku wodnym; ustawienie na brzegu bez zanurzenia nie zapewnia przepływu.\\n- Podłącz Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy. bezpośrednio do standardowego Rura, aby rozpocząć dostarczanie wody; możecie umieszczać odcinki Rura obok siebie lub używać dodatkowych elementów Rura, aby poprowadzić przepływ tam, gdzie jest potrzebny.\\n- Ponieważ jeden Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy. dostarcza 30,000 L\u002Fm, liczbę wlotów planujcie na podstawie całkowitego zapotrzebowania po stronie odbiorców (na przykład Kocioł lub innych konsumentów wody), a nie długości rurociągu.\\n- Pipe Network ma własną maksymalną pojemność; dodawanie kolejnych Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy. zwiększa wydajność źródła, ale nie omija limitu przepustowości sieci.\\n- W bazach o dużym zapotrzebowaniu rozdzielcie kilka Wyceluj w bliższy punkt, aby umieścić: {0}. Wloty cieczy nie są automatycznie przyciągane do wody. Możesz najpierw ręcznie przeciągnąć rurę do wody lub przejść do trybu dowolnej budowy. między różne źródła wody i zrównoważcie je za pomocą oddzielnych Pipe Networks albo odpowiednio dobranych sieci, aby nie przekroczyć limitów na pojedynczą sieć.\",\"canonical_id\":\"Pipe Intake\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.liquid_intake\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.liquid_intake\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_intake\"}",{"id":1949,"slug":951,"locale":1347,"data":1950,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.pipe-to-pipeline-pump.pl","{\"description\":\"[[fdy.term.pipe_to_pipeline_pump|Pompa rura-rurociąg]] to receptura montażowa wytwarzana w Asemblerze I, która po 3 sekundach daje 1 sztukę Pompa rura-rurociąg. Do produkcji zużywa 6 [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]], 5 [[fdy.term.machinery_parts|Części maszyn]] i 2 [[fdy.term.electronic_components|Komponenty elektroniczne]]. Jest elementem systemu budowy i rozbudowy infrastruktury transportowej, pozwalając przygotować komponent używany w dalszej automatyzacji przepływu surowców.\",\"canonical_id\":\"Pipe-to-Pipeline Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_to_pipeline_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe_to_pipeline_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_to_pipeline_pump\"}",{"id":1952,"slug":955,"locale":1347,"data":1953,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.pipeline.pl","{\"description\":\"[[fdy.term.pipeline|Rurociąg]] to budynek w systemie FOUNDRY zaklasyfikowany jako przetwarzanie. Podano tutaj wyłącznie jego kategorię i kanoniczną nazwę; nie określono żadnych dodatkowych szczegółów strukturalnych, takich jak wejścia, wyjścia, receptury, zużycie energii ani zasady sąsiedztwa, więc jego dokładna funkcja przetwarzania w łańcuchach produkcyjnych nie została opisana w tym zbiorze danych. Jak wskazuje etykieta, Rurociąg należy do klasy budynków przetwarzania i zgodnie z oznaczeniem kategorii ma uczestniczyć w systemach wytwarzania lub transformacji zasobów w grze.\",\"canonical_id\":\"Pipeline\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.pipeline\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline\"}",{"id":1955,"slug":959,"locale":1347,"data":1956,"updated_at":1957,"created_at":1350,"listed_only":158},"fdy.recipe.pipeline-to-pipe-pump.pl","{\"description\":\"[[fdy.term.pipeline_to_pipe_pump|Pompa rurociąg-rura]] to receptura montażowa wytwarzana w Asemblerze I, która po 3 sekundach produkuje 1 × [[fdy.term.pipeline_to_pipe_pump]]. Do jej przygotowania potrzeba 6 × [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]], 5 × [[fdy.term.machinery_parts|Części maszyn]] i 2 × [[fdy.term.electronic_components|Komponenty elektroniczne]]. Jest to element infrastruktury przesyłu płynów, łączący system rur z urządzeniami pompującymi w FOUNDRY.\",\"canonical_id\":\"Pipeline-to-Pipe Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline_to_pipe_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipeline_to_pipe_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline_to_pipe_pump\"}","2026-06-11 07:40:42",{"id":1959,"slug":963,"locale":1347,"data":1960,"updated_at":1878,"created_at":1350,"listed_only":158},"fdy.recipe.plumber-tool.pl","{\"description\":\"receptura montażowa, która produkuje jako główny produkt; receptura zużywa 5 × i kończy się po 6 sekundach, dając 1 ×\",\"canonical_id\":\"Plumber Tool\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.plumber_tool\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.plumber_tool\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.plumber_tool\"}",{"id":1962,"slug":967,"locale":1347,"data":1963,"updated_at":1799,"created_at":1350,"listed_only":158},"fdy.recipe.polymer-board.pl","{\"description\":\"polymer-board jest przedmiotem w systemie FOUNDRY, sklasyfikowanym jako komponent. Pełni funkcję modułowego składnika rzemieślniczego używanego przez receptury i łańcuchy produkcyjne do składania zaawansowanych części, modułów oraz konstrukcji w grze. Jako komponent polymer-board jest przeznaczony do zużywania przez receptury produkcyjne, oferowania jako przedmiot zaopatrzeniowy do zadań budowy i naprawy oraz wykorzystywania przez inne byty, które wymagają materiałów pośrednich do uzyskiwania produktów wyższego rzędu.\",\"canonical_id\":\"Polymer Board\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.polymer_board\",\"ingredients\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.polymer_board\"}",{"id":1965,"slug":971,"locale":1347,"data":1966,"updated_at":1967,"created_at":1350,"listed_only":158},"fdy.recipe.portable-fuel.pl","{\"description\":\"portable-fuel to receptura w kategorii przetwarzania cieczy, która produkuje jeden co 4 sekundy. Receptura zużywa jeden oraz trzydzieści jednostek jako składniki i daje jako główny produkt. Proces został zaprojektowany do działania w ciecz_Asembler_i. Ta receptura zamienia hurtowe paliwo ciekłe w pojedynczy przenośny pojemnik z paliwem, jednocześnie zwracając lub zużywając pustą beczkę zgodnie z listą składników.\",\"canonical_id\":\"Portable Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.portable_fuel\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.portable_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.portable_fuel\"}","2026-06-08 23:49:17",{"id":1969,"slug":975,"locale":1347,"data":1970,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.portable-light.pl","{\"description\":\"[[fdy.term.portable_light|Lampa przenośna]] to receptura montażowa wytwarzana w Asemblerze I, która po 3 sekundach produkuje 1× Lampę przenośną. Do jej wykonania potrzeba 1× Płyt ksenoferrytu, 1× Komponentów elektronicznych oraz 1× Ogniwa energetycznego. Receptura stanowi etap produkcji przenośnego źródła światła i łączy podstawowe komponenty technologiczne z materiałem konstrukcyjnym.\",\"canonical_id\":\"Portable Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.portable_light\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.portable_light\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.portable_light\"}",{"id":1972,"slug":979,"locale":1347,"data":1973,"updated_at":1467,"created_at":1350,"listed_only":158},"fdy.recipe.power-line.pl","{\"canonical_id\":\"Power Line\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_line\",\"ingredients\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_line\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_line\",\"description\":\"Energia-line to narzędzie w systemie FOUNDRY sklasyfikowane w kategorii wydobycia. Dostarczone dane strukturalne definiują jego kanoniczną nazwę i umieszczają je w kategorii narzędzi wydobywczych; w zbiorze danych nie określono żadnych wejść, wyjść, receptury wytwarzania, statystyk ani dodatkowych atrybutów behawioralnych. Zgodnie z zapisem Energia-line istnieje wyłącznie jako wpis narzędzia wydobywczego w rejestrze obiektów FOUNDRY i nie zawiera żadnych dalszych powiązanych obiektów ani szczegółów funkcjonalnych w dostarczonych informacjach.\"}",{"id":1975,"slug":983,"locale":1347,"data":1976,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.power-pole-large.pl","{\"description\":\"[[fdy.term.power_pole_large|Słup energetyczny (duży)]] to recepta w kategorii montażu, która w Asemblerze I wytwarza jeden duży słup energetyczny w 5 sekund. Do produkcji zużywa 10 belek stalowych, 5 komponentów elektronicznych i 5 płyt polimerowych. Jest to element infrastruktury sieci energetycznej, służący do rozprowadzania zasilania w bazie i łączenia kolejnych obszarów instalacji.\",\"canonical_id\":\"Power Pole (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_large\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.power_pole_large\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_large\"}",{"id":1978,"slug":987,"locale":1347,"data":1979,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.power-pole-small.pl","{\"description\":\"[[fdy.term.power_pole_small|Słup energetyczny (mały)]] jest obiektem budowlanym w systemie FOUNDRY, zaliczanym do kategorii przetwarzania. Dostarczone dane strukturalne zawierają wyłącznie nazwę obiektu i jego kategorię; nie podano żadnych wejść, wyjść, receptur, płynów ani wyraźnych relacji z innymi obiektami, więc ten opis ogranicza się do jego tożsamości jako budynku z kategorii przetwarzania o nazwie Słup energetyczny (mały).\",\"canonical_id\":\"Power Pole (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_small\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_small\"}",{"id":1981,"slug":991,"locale":1347,"data":1982,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.power-pole-wall-mounted.pl","{\"description\":\"[[fdy.term.power_pole_wall_mounted|Słup energetyczny (naścienny)]] to receptura montażowa w Asemblerze I, która w 3 sekundy wytwarza 1 sztukę tego elementu infrastruktury energetycznej. Do produkcji zużywa 4 [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]] i 2 [[fdy.term.electronic_components|Komponenty elektroniczne]]. Gotowy słup służy do prowadzenia i organizowania zasilania na ścianach, umożliwiając wygodne rozprowadzanie energii w bazie.\",\"canonical_id\":\"Power Pole (Wall-Mounted)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_wall_mounted\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_wall_mounted\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_wall_mounted\"}",{"id":1984,"slug":995,"locale":1347,"data":1985,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.pump-pipelines.pl","{\"description\":\"[[fdy.term.pump_pipelines|Pompa (rurociąg)]] jest budynkiem kategorii przetwarzania, który pełni funkcję pompy rurociągowej w systemie FOUNDRY. Umieszcza się go w sieci rurociągów, aby przemieszczać płyny między połączonymi odcinkami rurociągów, umożliwiając przesył i kontrolowany przepływ cieczy oraz gazów wzdłuż linii produkcyjnych. Pompa (rurociąg) współpracuje z istniejącymi połączeniami rurociągowymi i jest używany wszędzie tam, gdzie w układach przetwarzania wymagana jest transportacja płynów lub przesył oparty na ciśnieniu. Jako budynek przetwórczy Pompa (rurociąg) stanowi część infrastruktury łączącej jednostki produkujące i zużywające płyny w zakładzie.\",\"canonical_id\":\"Pump (Pipelines)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipelines\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipelines\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipelines\"}",{"id":1987,"slug":999,"locale":1347,"data":1988,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.pump-pipes.pl","{\"description\":\"[[fdy.term.pump_pipes|Pompa (rury)]] to receptura montażowa wytwarzana w Asemblerze I, która po 3 sekundach tworzy 1 sztukę Pompa (rury). Do produkcji zużywa 6 [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]], 5 [[fdy.term.machinery_parts|Części maszyn]] i 2 [[fdy.term.electronic_components|Komponenty elektroniczne]]. Receptura służy do uruchamiania i podtrzymywania przepływu w systemach rurowych, łącząc podstawowe materiały konstrukcyjne z elementami elektronicznymi potrzebnymi do działania pompy.\",\"canonical_id\":\"Pump (Pipes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipes\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipes\"}",{"id":1990,"slug":1003,"locale":1347,"data":1991,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.pumpjack-i.pl","{\"description\":\"[[fdy.term.pumpjack_i|Kiwon I]] to receptura montażowa wytwarzana w Asemblerze I, która po 8 sekundach zużywa 12 belki stalowe, 8 rur, 5 zaawansowanych części maszyn i 5 komponentów elektronicznych, aby otrzymać 1 Kiwon I. Jest to podstawowy krok produkcyjny w łańcuchu budowy urządzeń wydobywczych i wymaga zarówno materiałów konstrukcyjnych, jak i elementów elektronicznych.\",\"canonical_id\":\"Pumpjack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pumpjack_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":12},{\"item\":\"fdy.term.pipe\",\"count\":8},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.pumpjack_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pumpjack_i\"}",{"id":1993,"slug":1007,"locale":1347,"data":1994,"updated_at":1463,"created_at":1463,"listed_only":158},"fdy.recipe.quarry.pl","{\"canonical_id\":\"Quarry\",\"name\":\"fdy.term.quarry\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.quarry\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.machinery_parts\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.quarry\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":1996,"slug":1012,"locale":1347,"data":1997,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.radio-tower-base.pl","{\"description\":\"Podstawa wieży radiowej to receptura montażowa wytwarzana w Asemblerze I, która po 20 sekundach zużywa 200 płytek ksenoferrytu, 100 belek stalowych, 25 zaawansowanych części maszyn i 25 płytek drukowanych, aby otrzymać 1 podstawę wieży radiowej. Jest to element konstrukcyjny używany do budowy wieży radiowej w systemie produkcji i infrastruktury FOUNDRY.\",\"canonical_id\":\"Radio Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.radio_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.radio_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.radio_tower_base\"}",{"id":1999,"slug":1016,"locale":1347,"data":2000,"updated_at":1365,"created_at":1350,"listed_only":158},"fdy.recipe.railings.pl","{\"description\":\"[[fdy.term.railings|Barierka]] to receptura montażowa, która przetwarza 1 w 1 jest wykonywana w i ma czas wytwarzania 1.5 sekundy. Głównym produktem receptury jest ×1, a jedynym składnikiem jest ×1, co czyni z niej prosty proces produkcji jeden do jednego w kategorii montażu.\",\"canonical_id\":\"Railings\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.railings\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.railings\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.railings\"}",{"id":2002,"slug":1020,"locale":1347,"data":2003,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.research-server.pl","{\"description\":\"Serwer badawczy to receptura w kategorii montażu, wytwarzana w Asemblerze I w czasie 4 sekund. Zużywa 20 Płyt ksenoferrytu, 10 Komponentów elektronicznych i 20 Prętów technum, a w wyniku produkcji otrzymuje 1 Serwer badawczy. Jest to element łańcucha produkcyjnego służący do tworzenia zaawansowanych komponentów wykorzystywanych w dalszym rozwoju technologii i infrastruktury w FOUNDRY.\",\"canonical_id\":\"Research Server\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.research_server\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.research_server\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.research_server\"}",{"id":2005,"slug":1024,"locale":1347,"data":2006,"updated_at":1799,"created_at":1350,"listed_only":158},"fdy.recipe.robot-parts.pl","{\"description\":\"Anonimowy robot-parts jest przedmiotem w systemie FOUNDRY, sklasyfikowanym jako komponent. Służy jako modułowy składnik rzemieślniczy w mechanice produkcji gry, przeznaczony do zużywania przez receptury i maszyny wymagające wejściowych komponentów. Jako przedmiot klasy komponentu, Anonimowy robot-parts pełni funkcję elementu budulcowego do wytwarzania przedmiotów wyższego tieru, zestawów montażowych lub konstrukcji, które zależą od zasobów komponentów. Encja jest zdefiniowana przez swoją tożsamość przedmiotu i kategorię; dodatkowe zachowanie, powiązania z recepturami oraz źródła produkcji są określone gdzie indziej w danych FOUNDRY dla receptur i maszyn, które odwołują się do tego komponentu.\",\"canonical_id\":\"Robot Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_parts\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.polymer_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_parts\",\"count\":2}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_parts\"}",{"id":2008,"slug":1028,"locale":1347,"data":2009,"updated_at":2010,"created_at":2011,"listed_only":158},"fdy.recipe.robot-workstation-i.pl","{\"name\":\"fdy.term.robot_workstation_i\",\"canonical_id\":\"Robot Workstation I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_i\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"description\":\"Stacja robocza Anonimowy robotów I to budynek, w którym roboty mogą być przydzielane do ulepszania różnych maszyn. Zapewnia **1 slot robota**, co czyni go podstawowym stanowiskiem do pracy Anonimowy robotów i ulepszania maszyn.\\n\\nPonieważ ma tylko jeden slot, najlepiej sprawdza się we wczesnych lub małych konfiguracjach, gdzie jeden Anonimowy robot wystarcza do wspierania produkcji. Jego główną rolą jest umożliwienie robotom bezpośredniego wpływu na ulepszanie maszyn, zamiast pełnienia funkcji ogólnej struktury magazynowej lub produkcyjnej.\"}","2026-06-07 07:57:28","2026-06-02 09:54:22",{"id":2013,"slug":1033,"locale":1347,"data":2014,"updated_at":1354,"created_at":1745,"listed_only":158},"fdy.recipe.robot-workstation-ii.pl","{\"description\":\"[[fdy.term.research_robot_workstation_i|Stacja robocza robotów I]]I to receptura montażowa wytwarzana w Asemblerze I. W 5 sekund zużywa 15 Płyt ksenoferrytu, 20 Komponentów elektronicznych, 10 Płytek drukowanych i 4 Szkła, aby wyprodukować 270 sztuk Stacji roboczej robotów II. Receptura służy do seryjnej produkcji tego elementu w łańcuchu montażowym i stanowi etap pośredni w rozbudowie zaplecza automatyzacji.\",\"canonical_id\":\"Robot Workstation II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_ii\",\"count\":270}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_ii\"}",{"id":2016,"slug":1037,"locale":1347,"data":2017,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.rocky-desert-seed-plants.pl","{\"description\":\"[[fdy.term.rocky_desert_seed_plants|Nasiono – pustynia kamienista (rośliny)]] to receptura wytwarzana w [[fdy.term.greenhouse|Szklarnia]], która przetwarza jedno nasiono, [[fdy.term.mineral_rocks|Skały mineralne]] i 250 Wody w trzy nasiona tego samego typu po 300 sekundach. Służy do rozmnażania i zwiększania zapasu nasion roślin pustyni kamienistej, wykorzystując zasoby mineralne oraz wodę w systemie produkcji roślinnej.\",\"canonical_id\":\"Rocky Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_plants\"}",{"id":2019,"slug":1041,"locale":1347,"data":2020,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.rocky-desert-seed-trees.pl","{\"description\":\"**[[fdy.term.rocky_desert_seed_trees|Nasiono – pustynia kamienista (drzewa)]]** to receptura w kategorii paliwa używana w **[[fdy.term.greenhouse|Szklarnia]]**. Przetwarza 1 × **Nasiono – pustynia kamienista (drzewa)**, 1 × **[[fdy.term.mineral_rocks|Skały mineralne]]** i 250 × **[[fdy.term.water|Woda]]** w ciągu 300 sekund, dając 3 × **Nasiono – pustynia kamienista (drzewa)**. Służy do rozmnażania i odnawiania tego rodzaju nasion w systemie upraw FOUNDRY.\",\"canonical_id\":\"Rocky Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_trees\"}",{"id":2022,"slug":1045,"locale":1347,"data":2023,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.sales-warehouse.pl","{\"description\":\"[[fdy.term.storage|Magazyn]] sprzedaży to receptura montażowa wytwarzana w Asemblerze I, która po 10 sekundach zużywa 200 belek stalowych, 50 zaawansowanych części maszyn, 50 płytek drukowanych i 100 płyt polimerowych, aby zbudować 1 × Magazyn sprzedaży. 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Nazywa się „[[fdy.term.sales_warehouse|Sales Warehouse]] (Assembly Line)” i pełni funkcję obiektu kategorii budynek przetwórczy do obsługi przepływów pracy związanych z przetwarzaniem. Obiekt ten reprezentuje instalację powiązaną z operacjami linii montażowej w systemach produkcji i logistyki gry i służy do realizacji zadań przetwórczych związanych w tym kontekście ze sprzedażą oraz przepływem zapasów. 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Jako obiekt typu dekoracyjnego Nasiono – pustynia piaszczysta (rośliny) służy do zapewniania wartości estetycznej w osadach graczy i nie oznacza żadnych wejść ani wyjść produkcyjnych. Ta jednostka jest sklasyfikowana w kategorii dekoracji i jest przeznaczona do umieszczania w środowisku gry w celu zmiany wyglądu wizualnego i atmosfery; wszelkie interakcje, koszty lub efekty rozgrywki wykraczające poza jej klasyfikację dekoracyjną są określane przez systemy gry i nie zostały wyszczególnione w dostarczonych danych strukturalnych.\",\"canonical_id\":\"Sandy Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_plants\"}",{"id":2031,"slug":1057,"locale":1347,"data":2032,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.sandy-desert-seed-trees.pl","{\"description\":\"[[fdy.term.sandy_desert_seed_trees|Nasiono – pustynia piaszczysta (drzewa)]] jest budynkiem dekoracyjnym w systemie FOUNDRY. W przypadku tej jednostki podano wyłącznie zlokalizowaną nazwę i kategorię, co wskazuje, że jest ona klasyfikowana jako budynek dekoracyjny, a nie interaktywna jednostka produkcyjna lub surowcowa. Jako budynek z kategorii dekoracji, Nasiono – pustynia piaszczysta (drzewa) działa w warstwie estetycznej gry, wnosząc do otoczenia gracza elementy wizualne lub tematyczne, i nie jest tu opisywany pod kątem wejść, wyjść ani mechanik rozgrywki.\",\"canonical_id\":\"Sandy Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_trees\"}",{"id":2034,"slug":1061,"locale":1347,"data":2035,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.science-pack-i.pl","{\"description\":\"Pakiet naukowy I to receptura z kategorii montażu, wytwarzana w Asemblerze I. Po 30 sekundach przetwarza 10 × [[fdy.term.machinery_parts|Części maszyn]] oraz 8 × [[fdy.term.technum_rods|Pręty technum]] w 1 × Pakiet naukowy I. Jest podstawowym elementem łańcucha badawczego i służy do zasilania rozwoju technologii w FOUNDRY.\",\"canonical_id\":\"Science Pack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_i\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.science_pack_i\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_i\"}",{"id":2037,"slug":1065,"locale":1347,"data":2038,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.science-pack-ii.pl","{\"description\":\"[[fdy.term.research_science_pack_ii|Pakiet naukowy II]] to recepta montażowa wytwarzana w Asemblerze I, która po 30 sekundach przetwarza 6 × [[fdy.term.conveyor_i|Taśmociąg I]] i 12 × [[fdy.term.building_block|Blok budowlany]] na 1 × Pakiet naukowy II. Jest to podstawowy element postępu badawczego w FOUNDRY i służy do zasilania rozwoju technologii w laboratoriach.\",\"canonical_id\":\"Science Pack II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":6},{\"item\":\"fdy.term.building_block\",\"count\":12}],\"outputs\":[{\"item\":\"fdy.term.science_pack_ii\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_ii\"}",{"id":2040,"slug":1069,"locale":1347,"data":2041,"updated_at":2042,"created_at":1350,"listed_only":158},"fdy.recipe.science-pack-iii.pl","{\"description\":\"science-pack-iii to recepta w kategorii montażu, która wytwarza 1 jako główny produkt. Recepta wymaga 2 12 i 2 jako składników, a czas wytwarzania wynosi 60 sekund. Recepta jest wykonywana w i daje jedną jednostkę na każdą operację.\",\"canonical_id\":\"Science Pack III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iii\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.concrete\",\"count\":12},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iii\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iii\"}","2026-06-08 07:42:45",{"id":2044,"slug":1073,"locale":1347,"data":2045,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.science-pack-iv.pl","{\"description\":\"[[fdy.term.research_science_pack_iv|Pakiet naukowy IV]] to receptura w kategorii montażu, realizowana w Asemblerze I. Zużywa 4 × [[fdy.term.circuit_board|Płytka drukowana]], 4 × [[fdy.term.energy_cell|Ogniwo energetyczne]] oraz 4 × [[fdy.term.firmarlite_sheet|Arkusz firmarlitu]], a po 60 sekundach wytwarza 1 × Pakiet naukowy IV. Jest to jeden z pakietów naukowych używanych do postępu w badaniach, łączący elektronikę, energię i zaawansowane materiały w późniejszym etapie produkcji.\",\"canonical_id\":\"Science Pack IV\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iv\",\"ingredients\":[{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.energy_cell\",\"count\":4},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iv\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iv\"}",{"id":2047,"slug":1077,"locale":1347,"data":2048,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.science-pack-v.pl","{\"description\":\"[[fdy.term.research_science_pack_v|Pakiet naukowy V]] to receptura montażowa wytwarzana w Asemblerze I, która po 120 sekundach zużywa 4 [[fdy.term.robot_parts|Części robota]], 12 Tłoków hydraulicznych i 1 [[fdy.term.cpu|Procesor]], aby wyprodukować 2 Pakiety naukowe V. Jest to element zaawansowanej produkcji badawczej i stanowi jedno z późniejszych ogniw łańcucha zaopatrzenia potrzebnego do rozwoju technologii.\",\"canonical_id\":\"Science Pack V\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_v\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":12},{\"item\":\"fdy.term.cpu\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_pack_v\",\"count\":2}],\"time_seconds\":120,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_v\"}",{"id":2050,"slug":1081,"locale":1347,"data":2051,"updated_at":2052,"created_at":1350,"listed_only":158},"fdy.recipe.science-robot-arm.pl","{\"canonical_id\":\"Science Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_arm\",\"description\":\"science-Anonimowy robot-arm jest częścią robota w systemie FOUNDRY, zaklasyfikowaną jako głowa. Jako komponent kategorii głowy, science-Anonimowy robot-arm pełni funkcję wyznaczonego modułu głowy dla zestawów robotycznych i jest przeznaczony do zajmowania slotu głowy podczas budowania lub modyfikowania jednostek Anonimowy robotów. Ten obiekt jest traktowany jako odrębny komponent w systemach wytwarzania, produkcji i inwentarza, które odwołują się do kategorii części robota, i jest używany wszędzie tam, gdzie w recepturach, projektach lub definicjach jednostek wymagane są części robota z kategorii głowy.\"}","2026-06-03 07:55:12",{"id":2054,"slug":1085,"locale":1347,"data":2055,"updated_at":2052,"created_at":1350,"listed_only":158},"fdy.recipe.science-robot-head.pl","{\"canonical_id\":\"Science Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_head\",\"description\":\"science-Anonimowy robot-head jest częścią robota w systemie FOUNDRY, sklasyfikowaną jako głowa. 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Dane encji nie określają żadnych dodatkowych wejść, wyjść ani zachowań strukturalnych.\"}",{"id":2063,"slug":1097,"locale":1347,"data":2064,"updated_at":1463,"created_at":1463,"listed_only":158},"fdy.recipe.scrap-recycler.pl","{\"canonical_id\":\"Scrap Recycler\",\"name\":\"fdy.term.scrap_recycler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.scrap_recycler\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.scrap_recycler\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":2066,"slug":1102,"locale":1347,"data":2067,"updated_at":1463,"created_at":1463,"listed_only":158},"fdy.recipe.screen-bot.pl","{\"canonical_id\":\"Screen Bot\",\"name\":\"fdy.term.screen_bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.screen_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.screen_bot\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":2069,"slug":1106,"locale":1347,"data":2070,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.shipping-pad-medium.pl","{\"description\":\"**Lądowisko transportowe (średnie)** to receptura montażowa wytwarzana w **Asemblerze I**, która po 30 sekundach tworzy jedno średnie lądowisko transportowe. Do produkcji zużywa **Belki stalowe**, **[[fdy.term.concrete|Beton]]**, **[[fdy.term.advanced_machinery_parts|Zaawansowane części maszyn]]**, **[[fdy.term.electronic_components|Komponenty elektroniczne]]** oraz **Sygnalizatory awaryjne**, więc stanowi etap zaawansowanej konstrukcji infrastruktury logistycznej. Receptura jest częścią systemu budowy dużych obiektów transportowych i służy do przygotowania elementu wykorzystywanego w organizacji przepływu towarów.\",\"canonical_id\":\"Shipping Pad (Medium)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium\"}",{"id":2072,"slug":1111,"locale":1347,"data":2073,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.shipping-pad-medium-assembly-line.pl","{\"description\":\"**[[fdy.term.shipping_pad_medium_assembly_line|Lądowisko transportowe (średnie, linia montażowa)]]** to budynek przetwórczy. Jest to średniej pojemności Shipping Pad, który integruje się z Assembly Line, aby wysyłać zmontowane towary jako ładunek do transportu. Budynek przyjmuje gotowe produkty z produkcji na Assembly Line, przekazuje zapakowane wyroby do systemów logistyki i transportu w grze oraz współpracuje z przenośnikami, robotami lub połączeniami pojazdów, aby przemieszczać ładunek do kolejek wysyłkowych lub jednostek transportowych. Jako obiekt z kategorii przetwórczej przekształca wyjście z Assembly Line w przesyłki wychodzące i pełni rolę pośredniego węzła przepływu między produkcją na miejscu a dostawą poza obiektem; oznaczenie „Medium” wskazuje na pośrednią przepustowość względem wariantów małego i dużego.\",\"canonical_id\":\"Shipping Pad (Medium, Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium_assembly_line\"}",{"id":2075,"slug":1115,"locale":1347,"data":2076,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.shipping-pad-small.pl","{\"description\":\"Lądowisko transportowe (małe) to receptura w kategorii montażu, która pozwala w **Asemblerze I** wytworzyć jedno małe lądowisko transportowe w 15 sekund. Do produkcji zużywa 50 **Płyt ksenoferrytu**, 10 **[[fdy.term.machinery_parts|Części maszyn]]**, 5 **Komponentów elektronicznych** oraz 1 **[[fdy.term.emergency_beacon|Sygnalizator awaryjny]]**. Receptura stanowi sposób na przygotowanie podstawowego elementu infrastruktury logistycznej w FOUNDRY.\",\"canonical_id\":\"Shipping Pad (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_small\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_small\"}",{"id":2078,"slug":1119,"locale":1347,"data":2079,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.sign.pl","{\"description\":\"**[[fdy.term.sign|Tablica]]** to receptura montażowa wytwarzana w **Asemblerze I**, która przekształca **4 [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]]** w **1 Tablicę** w czasie **1,5 sekundy**. Jest to podstawowy sposób produkcji tablic, wykorzystywanych jako element użytkowy w systemie budowy i oznaczania w FOUNDRY.\",\"canonical_id\":\"Sign\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sign\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.sign\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sign\"}",{"id":2081,"slug":1123,"locale":1347,"data":2082,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.smelter-small.pl","{\"description\":\"[[fdy.term.smelter_small|Piec do wytapiania (mały)]] to receptura montażowa w Asemblerze I, która pozwala w 10 sekund wytworzyć jeden mały piec do wytapiania. Wymaga 10 płyt ksenoferrytu, 4 części maszyn i 4 komponentów elektronicznych, łącząc podstawowe materiały konstrukcyjne z elementami technicznymi do budowy urządzenia produkcyjnego.\",\"canonical_id\":\"Smelter (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.smelter_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.smelter_small\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.smelter_small\"}",{"id":2084,"slug":1127,"locale":1347,"data":2085,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.snack-bot.pl","{\"description\":\"Bot do przekąsek to receptura montażowa wytwarzana w Asemblerze I, która po 12 sekundach tworzy 1 × Bot do przekąsek. Do produkcji wymaga 1 × [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]], 1 × [[fdy.term.machinery_parts|Części maszyn]], 1 × [[fdy.term.electronic_components|Komponenty elektroniczne]] oraz 1 × [[fdy.term.glass|Szkło]]. Jest to element łańcucha wytwarzania w FOUNDRY, służący do konstruowania samego bota jako gotowego produktu.\",\"canonical_id\":\"Snack Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.snack_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.snack_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.snack_bot\"}",{"id":2087,"slug":1131,"locale":1347,"data":2088,"updated_at":1852,"created_at":1350,"listed_only":158},"fdy.recipe.solar-panel-large.pl","{\"description\":\"[[fdy.term.research_solar_panel_large|Panel fotowoltaiczny (duży)]] to budynek przetwórczy, który zamienia światło słoneczne na energię elektryczną dla sieci energetycznej gracza. Jako duża instalacja słoneczna, Panel fotowoltaiczny (duży) zapewnia stałe dzienne zasilanie bez zużywania paliwa ani zasobów podczas pracy, dzięki czemu stanowi podstawowe odnawialne źródło energii dla infrastruktury bazy i zautomatyzowanej produkcji. Budynek integruje się z siecią energetyczną gry i skaluje produkcję względem innych producentów oraz odbiorców energii, stanowiąc kluczowy element ograniczania zależności od generatorów opartych na paliwie i wspierania ciągłej pracy zakładów przetwórczych oraz systemów obronnych.\",\"canonical_id\":\"Solar Panel (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_large\"}",{"id":2090,"slug":1135,"locale":1347,"data":2091,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.solar-panel-small.pl","{\"description\":\"[[fdy.term.solar_panel_small|Panel fotowoltaiczny (mały)]] to budynek z kategorii przetwarzania w systemie FOUNDRY. Dostarczone dane strukturalne zawierają jedynie zlokalizowaną nazwę oraz jego klasyfikację jako budynku przetwarzającego, więc konkretne wejścia, wyjścia, parametry działania oraz połączenia w grze nie są tutaj uwzględnione. Jako budynek z kategorii przetwarzania, Panel fotowoltaiczny (mały) jest katalogowany wśród obiektów, które wykonują zadania konwersji lub zarządzania w systemach gry, a odniesienia do powiązanych elementów powinny być tworzone przy użyciu podanej zlokalizowanej nazwy Panel fotowoltaiczny (mały).\",\"canonical_id\":\"Solar Panel (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_small\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_small\"}",{"id":2093,"slug":1139,"locale":1347,"data":2094,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.space-ship-fuel-canister.pl","{\"description\":\"[[fdy.term.space_ship_fuel_canister|Kanister paliwa do statku kosmicznego]] to receptura chemiczna przetwarzana w Procesorze chemicznym. Zużywa [[fdy.term.barrel_empty|Beczka (pusta)]], [[fdy.term.firmarlite_sheet|Arkusz firmarlitu]], [[fdy.term.ignium_powder|Proszek ignium]], [[fdy.term.liquid_fuel|Paliwo ciekłe]] i [[fdy.term.water|Woda]], a w wyniku produkcji tworzy 1 × Kanister paliwa do statku kosmicznego w czasie 5 sekund. Receptura służy do przygotowania zapakowanego paliwa używanego w systemach transportu kosmicznego.\",\"canonical_id\":\"Space Ship Fuel Canister\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.space_ship_fuel_canister\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":5},{\"item\":\"fdy.term.ignium_powder\",\"count\":5},{\"item\":\"fdy.term.liquid_fuel\",\"count\":100},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.space_ship_fuel_canister\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.space_ship_fuel_canister\"}",{"id":2096,"slug":1143,"locale":1347,"data":2097,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.space-station-requester-warehouse.pl","{\"description\":\"The Space Station Requester Warehouse to budynek magazynowy używany w łańcuchu dostaw Firmarlite Bar na Space Station. Służy jako punkt zamówień, do którego Transport Ships muszą dostarczać towary, a dostępna wolna przestrzeń bezpośrednio wpływa na to, czy te statki przyjmą misję. Jeśli magazyn jest zbyt pełny, statki w ogóle nie będą do niego podróżować, co może zmniejszyć ogólną przepustowość.\\n\\nAby uzyskać maksymalną produkcję [[fdy.term.firmarlite_bar|Sztabka firmarlitu]], magazyn powinien być opróżniany tak szybko, jak to możliwe. Praktyczny cel tego rozwiązania polega na utrzymaniu wystarczającej wolnej pojemności, aby nadchodzące Transport Ships nadal mogły być wysyłane zamiast stać bezczynnie. Konfiguracja z **8 lub 12 unloaders** wokół [[fdy.term.space_station_requester_warehouse|Space Station Requester Warehouse]] wystarcza, aby zapobiec bezczynności Transport Ships w zamierzonej konfiguracji o wysokiej przepustowości.\\n\\nTen budynek jest częścią zrównoważonej dwukierunkowej pętli logistycznej: jeden zestaw Transport Ships przewozi przedmioty do [[fdy.term.space_station|Stacja kosmiczna]], aby je sprzedać, a drugi zestaw przywozi z powrotem Sztabka firmarlitu. W pełni zoptymalizowanej konfiguracji ta pętla osiąga pełną przepustowość przy cyklu **2 s**. Kluczowym wąskim gardłem nie jest sam transport, lecz utrzymywanie magazynu zamówień na tyle pustego, aby misje statków pozostawały dostępne.\\n\\nPrzy planowaniu linii produkcyjnej wokół tego magazynu najważniejsze jest zarządzanie przestrzenią, a nie sama liczba transportów. Jeśli dostawy zaczną się gromadzić wewnątrz magazynu, stacja może przestać przyjmować nowe misje przychodzące, a wasze statki będą traciły czas, czekając na zwolnienie miejsca. Dlatego utrzymywanie rozładowarek w aktywności i zapewnienie szybkiego opróżniania magazynu jest najważniejszym warunkiem stabilnej pracy.\",\"canonical_id\":\"Space Station Requester Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.space_station_requester_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.space_station_requester_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.space_station_requester_warehouse\"}",{"id":2099,"slug":1147,"locale":1347,"data":2100,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.stairs.pl","{\"description\":\"[[fdy.term.ladder|Schody]] to budynek z kategorii przetwarzania w FOUNDRY. W danych strukturalnych podano wyłącznie jego nazwę i kategorię; nie określono żadnych wejść, wyjść, receptur wytwarzania, wymagań energetycznych, animacji ani interakcji, więc jego rola w grze w zakresie przetwarzania, poza samą klasyfikacją, nie została tu opisana. Aby znaleźć Schody wśród innych budynków produkcyjnych w systemie FOUNDRY, należy kierować się kategorią przetwarzania.\",\"canonical_id\":\"Stairs\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.stairs\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.stairs\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.stairs\"}",{"id":2102,"slug":1151,"locale":1347,"data":2103,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.steam-turbine.pl","{\"description\":\"[[fdy.term.steam_turbine|Turbina parowa]] to budynek, który przekształca parę pod wysokim ciśnieniem w energię elektryczną. Każda Turbina parowa produkuje maksymalnie 3,6 MW, gdy otrzymuje wymagany przepływ pary, i jest używana jako główny generator w układach wytwarzania energii cieplnej na średnim i późnym etapie gry, gdzie [[fdy.term.boiler|Kocioł]] produkuje parę z paliwa.\\n\\nJedna Steam Turbine wymaga **60 Litrów na sekundę (L\u002Fs)** pary, aby działać z maksymalną wydajnością **3,6 MW**. Ponieważ Kocioł jest w stanie dostarczać 60 L\u002Fs pary przy pełnej mocy, jeden Kocioł wystarcza do zasilenia jednej Turbina parowa przy pełnym obciążeniu. Sam Boiler musi być zasilany odpowiednim paliwem lub źródłem ciepła, aby utrzymać przepływ pary wymagany przez turbinę.\\n\\nUwagi praktyczne i interakcje:\\n- Dopasowuj Boiler do Turbina parowa w stosunku 1:1, jeśli planujesz pełne 3,6 MW mocy na turbinę. Niedostateczna ilość pary zmniejsza wydajność Turbina parowa proporcjonalnie.\\n- Zrównoważ pojemność rur i przewodów tak, aby 60 L\u002Fs pary mogło dotrzeć do Turbina parowa bez strat wynikających z dławienia lub nadmiernego rozgałęziania.\\n- Przy skalowaniu produkcji energii lepiej duplikować pary Kocioł–Turbina parowa, zamiast próbować zasilać kilka Turbina parowa z jednego Kocioł, chyba że istnieje pośredni bufor pary i wystarczająca wydajność Kocioł.\\n- Monitoruj dopływ energii do Kocioł: Kocioł musi dostarczać 60 L\u002Fs pary, co odpowiada jego własnemu wymaganemu wejściu ciepła\u002Fmocy, aby utrzymać ten tempo produkcji pary.\\n\\nPonieważ podstawowa dokumentacja dotycząca szczegółów Turbina parowa jest ograniczona w dostępnych źródłach, ten wpis koncentruje się na potwierdzonej zależności między przepływem pary a produkcją energii oraz na jej bezpośrednich konsekwencjach dla łączenia z Kocioł i układu zakładu.\",\"canonical_id\":\"Steam Turbine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.steam_turbine\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":40},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.steam_turbine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.steam_turbine\"}",{"id":2105,"slug":1155,"locale":1347,"data":2106,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.steel-beams-t1.pl","{\"description\":\"**Belki stalowe (T1)** to receptura wytapiania wytwarzana w **Zaawansowanym piecu do wytapiania**. Zużywa **Mieszankę rud ksenoferryt-ignium** i po **6 sekundach** daje **1 × Belki stalowe**, stanowiąc podstawowy krok w produkcji stalowych komponentów wykorzystywanych w dalszym rozwoju przemysłu i konstrukcji.\",\"canonical_id\":\"Steel Beams (T1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t1\"}",{"id":2108,"slug":1159,"locale":1347,"data":2109,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.steel-beams-t2.pl","{\"description\":\"Belki stalowe (T2) to receptura wytapiania w Zaawansowanym piecu do wytapiania, która przetwarza 1 Zaawansowaną mieszankę rud ksenoferryt-ignium w 2 Belki stalowe w czasie 6 sekund. Jest to drugi poziom produkcji stali, służący do zwiększenia wydajności przetopu i zasilania dalszych etapów przemysłowego łańcucha produkcyjnego.\",\"canonical_id\":\"Steel Beams (T2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t2\"}",{"id":2111,"slug":1163,"locale":1347,"data":2112,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.tank.pl","{\"description\":\"[[fdy.term.research_tank|Zbiornik]] to receptura montażowa wytwarzana w Asemblerze I, która po 5 sekundach tworzy 1 × [[fdy.term.tank_i|Zbiornik I]]. Do produkcji zużywa 10 × [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]], 20 × Belki stalowe oraz 5 × [[fdy.term.advanced_machinery_parts|Zaawansowane części maszyn]]. Receptura stanowi etap pośredni w rozbudowie zaplecza technicznego i dostarcza podstawowego pojazdu bojowego lub transportowego wykorzystywanego w dalszej części rozgrywki.\",\"canonical_id\":\"Tank\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.tank_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.tank_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.tank\"}",{"id":2114,"slug":1167,"locale":1347,"data":2115,"updated_at":2116,"created_at":1350,"listed_only":158},"fdy.recipe.technum.pl","{\"description\":\"Technum jest recepturą w systemie FOUNDRY sklasyfikowaną w kategorii przetapiania (smelting). Receptura definiuje operację przetapiania w ramach mechaniki produkcji gry, przeznaczoną do użycia w piecu lub analogicznym urządzeniu, i jest elementem systemu receptur FOUNDRY; jedyną dostępną informacją strukturalną jest jej nazwa i przynależność do kategorii smelting, bez podanych konkretnych surowców wejściowych, produktów wyjściowych ani wymagań technologicznych.\",\"category\":\"smelting\",\"name\":\"fdy.term.technum\"}","2026-06-02 11:50:52",{"id":2118,"slug":1173,"locale":1347,"data":2119,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.technum-ore.pl","{\"description\":\"Ruda technum to receptura wydobywcza w kategorii górnictwa, realizowana w [[fdy.term.crusher_i|Zgniatarka I]]. W ciągu 1,5 sekundy przetwarza [[fdy.term.technum_ore_rubble|Tłuczeń rudy technum]] na 1 sztukę Ruda technum, stanowiąc podstawowy etap pozyskiwania tego surowca do dalszej obróbki i produkcji w FOUNDRY.\",\"canonical_id\":\"Technum Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore\"}",{"id":2121,"slug":1177,"locale":1347,"data":2122,"updated_at":1463,"created_at":1463,"listed_only":158},"fdy.recipe.technum-ore-alternative.pl","{\"canonical_id\":\"Technum Ore (Alternative)\",\"name\":\"fdy.term.technum_ore_alternative\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\"}",{"id":2124,"slug":1182,"locale":1347,"data":2125,"updated_at":1361,"created_at":1350,"listed_only":158},"fdy.recipe.technum-rods.pl","{\"description\":\"Pręty technum to recepta montażowa służąca do wytwarzania prętów technum z Tłucznia rudy technum. Proces trwa 3 sekundy i daje 1 Pręt technum z 2 jednostek surowca, stanowiąc podstawowy krok w przetwarzaniu rudy technum na półprodukt używany w dalszej produkcji.\",\"canonical_id\":\"Technum Rods\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.technum_rods\"}",{"id":2127,"slug":1186,"locale":1347,"data":2128,"updated_at":2129,"created_at":1350,"listed_only":158},"fdy.recipe.technum-rods-tier-1.pl","{\"description\":\"technum-rods-tier-1 to przepis hutniczy, który przekształca w Przepis wymaga 3 sekund, aby się zakończyć, i zużywa jeden aby wyprodukować jeden jako główny produkt. Ten przepis jest przetwarzany w do wytapiania i należy do kategorii smelting, zapewniając podstawowy etap konwersji w łańcuchu uszlachetniania materiałów w grze.\",\"canonical_id\":\"Technum Rods (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_1\"}","2026-06-08 07:42:46",{"id":2131,"slug":1190,"locale":1347,"data":2132,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.technum-rods-tier-2.pl","{\"description\":\"[[fdy.term.technum_rods|Pręty technum]] (poziom 2) to receptura w kategorii wytapiania, która w [[fdy.term.advanced_smelter|Zaawansowany piec do wytapiania]] przetapia 2 × [[fdy.term.technum_ore|Ruda technum]] w 3 × Pręty technum w 6 sekund. Jest to ulepszona metoda produkcji technum, służąca do sprawnego uzyskiwania przetopionego materiału wykorzystywanego w dalszych gałęziach przemysłu i produkcji.\",\"canonical_id\":\"Technum Rods (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_2\"}",{"id":2134,"slug":1194,"locale":1347,"data":2135,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.technum-rods-tier-3.pl","{\"description\":\"[[fdy.term.technum_rods|Pręty technum]] (poziom 3) to receptura w kategorii przetapiania, wykonywana w Maszynie odlewniczej. Przerabia 15 [[fdy.term.molten_technum|Stopione technum]] na 5 Pręty technum, stanowiąc etap produkcji technumowych półproduktów używanych dalej w zaawansowanych łańcuchach wytwórczych. Czas wytworzenia wynosi 7,5 sekundy.\",\"canonical_id\":\"Technum Rods (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.molten_technum\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.technum_rods_tier_3\"}",{"id":2137,"slug":1198,"locale":1347,"data":2138,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.telluxite-ingot.pl","{\"description\":\"**Sztaba teluksytu** to receptura w kategorii wytapiania, która w **Zaawansowanym piecu do wytapiania** przetapia **4 × [[fdy.term.telluxite_ore|Ruda teluksytu]]** w **1 × Sztaba teluksytu**. Proces trwa **6 sekund** i stanowi podstawowy etap przetwarzania teluksytu z surowca wydobywanego na użyteczny półprodukt do dalszej produkcji.\",\"canonical_id\":\"Telluxite Ingot\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_ingot\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.telluxite_ingot\"}",{"id":2140,"slug":1202,"locale":1347,"data":2141,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.telluxite-ore.pl","{\"description\":\"Ruda teluksytu to receptura wydobywcza przetwarzana w Zgniatarce I. Zużywa 4 × [[fdy.term.telluxite_ore_rubble|Tłuczeń rudy teluksytu]] i po 1,5 s wytwarza 1 × Rudę teluksytu, stanowiąc podstawowy etap pozyskiwania surowca z rozdrobnionej rudy.\",\"canonical_id\":\"Telluxite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.telluxite_ore\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore_rubble\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.telluxite_ore\"}",{"id":2143,"slug":1206,"locale":1347,"data":2144,"updated_at":1799,"created_at":1350,"listed_only":158},"fdy.recipe.telluxite-wafer.pl","{\"description\":\"telluxite-wafer jest przedmiotem w systemie FOUNDRY, sklasyfikowanym jako komponent. Jako przedmiot klasy komponentu działa jako odrębna część rzemieślnicza, którą można przechowywać w ekwipunku gracza i maszyn oraz wykorzystywać jako składnik receptur i łańcuchów produkcyjnych w systemach wytwarzania i produkcji gry. telluxite-wafer jest przywoływany w danych gry pod swoją kanoniczną nazwą i służy jako element budulcowy dla innych przedmiotów, maszyn lub konstrukcji, które wymagają komponentów jako składników wejściowych.\",\"canonical_id\":\"Telluxite Wafer\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_wafer\",\"ingredients\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1}],\"time_seconds\":24,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.telluxite_wafer\"}",{"id":2146,"slug":1210,"locale":1347,"data":2147,"updated_at":2148,"created_at":2149,"listed_only":158},"fdy.recipe.train-cargo-wagon.pl","{\"name\":\"fdy.term.train_cargo_wagon\",\"canonical_id\":\"Train Cargo Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_cargo_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_cargo_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Wagonik towarowy to przepis związany z logistyką kolejową, używany do przedmiotów stałych. Określa funkcję ładunkową wagonu zamiast możliwej do postawienia struktury albo samodzielnej postaci, a jego celem jest przenoszenie stosów przedmiotów przez sieci pociągów.\\n\\n- Jest przeznaczony wyłącznie do towarów stałych, więc stanowi opcję ładunkową do transportu przedmiotów pociągami.\\n- Jako wpis w przepisie jest częścią danych rzemiosła i produkcji gry, a nie interaktywnym obiektem świata.\"}","2026-06-07 07:57:30","2026-06-02 09:56:30",{"id":2151,"slug":1214,"locale":1347,"data":2152,"updated_at":1852,"created_at":2153,"listed_only":158},"fdy.recipe.train-engine.pl","{\"description\":\"Silnik pociągu to element lokomotywy używany do przemieszczania pociągów po torach kolejowych w jednym kierunku. Jest aktywną częścią pociągu, zapewniającą siłę pociągową, która pozwala sieciom kolejowym transportować materiały i wyposażenie między stacjami.\\n\\nPonieważ pojedynczy Silnik pociągu napędza pociąg tylko w jednym kierunku, układy typu push-pull wymagają dwóch silników: jednego umieszczonego z przodu i jednego z tyłu. Pozwala to pociągowi zmieniać kierunek bez konieczności zawracania, co jest przydatne na trasach, gdzie oba końce linii są aktywne.\\n\\n- Pociąg potrzebuje Silnik pociągu, aby działać jako napędzany pojazd kolejowy.\\n- Do ruchu dwukierunkowego umieść jeden silnik na każdym końcu pociągu.\\n- [[fdy.term.research_trains|Pociągi]] z jednym silnikiem nadają się do jednokierunkowych linii transportowych.\",\"canonical_id\":\"Train Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_engine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.train_engine\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_engine\"}","2026-06-02 09:56:31",{"id":2155,"slug":1219,"locale":1347,"data":2156,"updated_at":2148,"created_at":2153,"listed_only":158},"fdy.recipe.train-loading-station.pl","{\"name\":\"fdy.term.train_loading_station\",\"canonical_id\":\"Train Loading Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_loading_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_loading_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Stacja załadunku pociągu jest rozszerzeniem dla [[fdy.term.train_station|Train Station]], które pozwala ładować wagon lub go rozładowywać. Każdy wagon wymaga własnej stacji załadunkowej, więc pełna konfiguracja pociągu musi być zaprojektowana z jednym punktem załadunku na każdy wagon. Służy do obsługi transferów ładunku między pociągami a podłączoną logistyką i występuje w trzech trybach: Solid Goods, Gases oraz Liquids.\\n\\nTryb stacji określa, jaki rodzaj materiału może ona przetwarzać, dlatego ważne jest dopasowanie typu stacji do wagonu i przenoszonego zasobu. Ponieważ każdy wagon potrzebuje osobnej stacji załadunkowej, stacje są zwykle rozmieszczane kolejno wzdłuż toru, aby sprawnie obsługiwać pociągi wielowagonowe.\\n\\n- Tryb Solid Goods służy do ładunków przedmiotów.\\n- Tryb Gases służy do zasobów gazowych.\\n- Tryb Liquids służy do ładunków płynnych.\\n- Przytrzymaj RMB, aby wejść w interakcję z wyborem trybu.\"}",{"id":2158,"slug":1223,"locale":1347,"data":2159,"updated_at":2160,"created_at":2161,"listed_only":158},"fdy.recipe.train-signal.pl","{\"name\":\"fdy.term.train_signal\",\"canonical_id\":\"Train Signal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_signal\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_signal\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"description\":\"Sygnał pociągu to wpis receptury sygnalizacyjnej torów, który wytwarza urządzenie sygnałowe z dwoma trybami działania: Signal i Chain Signal. Przedmiot jest powiązany ze sterowaniem siecią kolejową, a jego tryb można zmieniać, przytrzymując prawy przycisk myszy. Dzięki temu jest to elastyczny element infrastruktury torowej, a nie komponent do jednego tylko zastosowania, ponieważ ten sam wpis receptury obejmuje oba typy sygnałów.\\n\\nW praktyce najważniejszym szczegółem jest to, że Sygnał pociągu nie ma tylko jednego, stałego wyjścia. Jego dwa tryby pozwalają mu pełnić rolę zwykłego sygnału albo Chain Signal, w zależności od tego, jak zorganizowany jest system torów. Z tego powodu należy on do podstawowego zestawu narzędzi do zarządzania ruchem pociągów, odstępami i kontrolą trasy w układach opartych na torach. Gracze budujący lub rozbudowujący sieć kolejową powinni mieć na uwadze przełączanie trybu przed umieszczeniem lub wytworzeniem tego elementu, ponieważ niewłaściwy typ sygnału w niewłaściwym miejscu może wpłynąć na to, jak pociągi poruszają się przez system.\\n\\nPrzełączanie trybu jest proste: przytrzymaj RMB, aby przełączać się między Signal i Chain Signal. To jedyny wyraźnie podany szczegół interakcji dla tego wpisu receptury i kluczowe zachowanie, o którym trzeba pamiętać podczas pracy z tym przedmiotem.\\n\\n- Dostępne są dwa tryby: Signal i Chain Signal.\\n- Przytrzymaj RMB, aby przełączać się między dwoma trybami.\\n- Wpis receptury jest powiązany z infrastrukturą kolejową i sygnalizacją.\\n- Jego elastyczność sprawia, że jest przydatny w różnych sytuacjach związanych ze sterowaniem ruchem kolejowym.\"}","2026-06-07 07:57:31","2026-06-02 09:56:32",{"id":2163,"slug":1227,"locale":1347,"data":2164,"updated_at":1852,"created_at":2165,"listed_only":158},"fdy.recipe.train-station.pl","{\"name\":\"fdy.term.train_station\",\"canonical_id\":\"Train Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Stacja kolejowa to obiekt związany z recepturami, który służy jako punkt zatrzymania dla [[fdy.term.research_trains|Pociągi]]. Jego cel jest prosty: wyznacza miejsce, w którym pociągi mogą się zatrzymać, przez co staje się częścią routingu i przepływu obsługi w sieci kolejowej.\\n\\nPonieważ dostępne informacje potwierdzają jedynie jego podstawową funkcję, najważniejszym praktycznym szczegółem jest po prostu to, że pociąg może się tutaj zatrzymać. W grze sprawia to, że Stacja kolejowa jest odpowiednią konstrukcją do postawienia tam, gdzie chcemy, aby ruch kolejowy się zatrzymywał, zamiast przejeżdżać bez przerwy.\\n\\n- Pociągi mogą się tutaj zatrzymywać.\\n- Rolą stacji jest zapewnienie wyznaczonego punktu zatrzymania w systemie pociągów.\\n- W dostępnym materiale źródłowym nie określono żadnego dodatkowego zachowania, efektu produkcyjnego ani specjalnej interakcji.\"}","2026-06-02 09:56:33",{"id":2167,"slug":1232,"locale":1347,"data":2168,"updated_at":2160,"created_at":2165,"listed_only":158},"fdy.recipe.train-tanker-wagon.pl","{\"name\":\"fdy.term.train_tanker_wagon\",\"canonical_id\":\"Train Tanker Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tanker_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_tanker_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Wagonik cysterna to receptura używana do produkcji wagonu kolejowego przeznaczonego do transportu cieczy i gazów. Jest częścią kolejowego łańcucha logistycznego w Foundry, zapewniając pociągom wyspecjalizowany sposób przewożenia ładunków płynnych, których nie da się obsłużyć standardowymi wagonami towarowymi do ładunków stałych.\\n\\nPonieważ jest przeznaczona konkretnie do cieczy i gazów, ta receptura jest najbardziej przydatna wtedy, gdy fabryka zaczyna opierać się na produkcji zgodnej z rurociągami albo gdy chce wysyłać płynne produkty na większe odległości koleją. W praktyce pasuje do układów, w których zasobniki z surowcami trzeba przenosić między wydobyciem, przetwarzaniem i odległymi zakładami produkcyjnymi bez korzystania ze stałych sieci rur.\\n\\n- Używana do transportu cieczy i gazów pociągiem.\\n- Służy jako odpowiednik logistyczny cysterny, a nie do przewozu stałych przedmiotów.\\n- Najlepiej sprawdza się w liniach produkcyjnych, które wytwarzają lub zużywają materiały ciekłe albo gazowe.\"}",{"id":2170,"slug":1236,"locale":1347,"data":2171,"updated_at":2172,"created_at":2173,"listed_only":158},"fdy.recipe.train-tracks.pl","{\"description\":\"Tory kolejowe to receptura w kategorii montażu, służąca do wytwarzania jednego odcinka torów kolejowych w Asemblerze I. Wymaga 1 belki stalowej i trwa 1,5 sekundy, dzięki czemu umożliwia szybkie przygotowanie infrastruktury transportowej potrzebnej do budowy sieci kolejowej w FOUNDRY.\",\"canonical_id\":\"Train Tracks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tracks\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_tracks\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tracks\"}","2026-06-10 06:41:46","2026-06-02 23:35:17",{"id":2175,"slug":1241,"locale":1347,"data":2176,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.transformer-large.pl","{\"description\":\"[[fdy.term.research_transformer_large|Transformator (duży)]] to receptura montażowa wytwarzana w Asemblerze I, która po 10 sekundach tworzy 1 sztukę dużego transformatora. Do produkcji zużywa 25 [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]], 10 Komponentów elektronicznych oraz 10 Płytek drukowanych, stanowiąc element łańcucha zaawansowanej elektroniki i infrastruktury energetycznej w FOUNDRY.\",\"canonical_id\":\"Transformer (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.transformer_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_large\"}",{"id":2178,"slug":1245,"locale":1347,"data":2179,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.transformer-small.pl","{\"description\":\"[[fdy.term.transformer_small|Transformator (mały)]] to budynek przetwórczy w systemie FOUNDRY. Jako obiekt z kategorii przetwarzania, Transformator (mały) dokonuje przemiany wejściowych przedmiotów lub płynów w odpowiadające im wyjścia w ramach łańcuchów produkcji i przekształcania zasobów; jest przeznaczony do integracji z liniami produkcyjnymi i współpracuje z mechaniką przetwarzania w grze. Obiekt ten jest identyfikowany przez swoją zlokalizowaną nazwę „Transformator (mały)” i jego podstawową rolą jest pełnienie funkcji kompaktowego węzła przetwórczego w szerszych układach zakładu.\",\"canonical_id\":\"Transformer (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.transformer_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_small\"}",{"id":2181,"slug":1249,"locale":1347,"data":2182,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.transport-ship-port.pl","{\"description\":\"[[fdy.term.transport_ship_port|Port statków transportowych]] to legendarna budowla logistyczna związana ze starym systemem transportu statków. Przed aktualizacją 2, Early Access: Galactic Commerce, transport ship służył do przenoszenia przedmiotów z Space Platform z powrotem do fabryki. Ta funkcja została usunięta w aktualizacji, więc Port statków transportowych nie pełni już w obecnej rozgrywce swojej pierwotnej roli.\\n\\nJeśli pracują Państwo ze starszymi treściami lub odniesieniami do przedaktualizacyjnego łańcucha logistycznego, najważniejsza zmiana jest taka, że trasa transport ship jest przestarzała. Obecnymi zamiennikami są [[fdy.term.recipe_shipping_pad_small|Lądowisko transportowe (małe)]] oraz [[fdy.term.recipe_shipping_pad_medium|Lądowisko transportowe (średnie)]], które służą zamiast tego do transportu przedmiotów między Space Platform a fabryką. W rezultacie Port statków transportowych należy traktować jako część starego systemu, a nie jako budowlę, wokół której planuje się nowe układy.\\n\\n- Przed Update 2 była to część metody transport ship służącej do dostarczania przedmiotów ze Space Platform do fabryki.\\n- W Update 2: Early Access Galactic Commerce ta funkcja transportu została usunięta.\\n- Lądowisko transportowe (małe) i Lądowisko transportowe (średnie) są zamierzonymi zamiennikami.\\n- Każda strategia lub projekt fabryki oparty na trasie transport ship jest w obecnej grze nieaktualny.\",\"canonical_id\":\"Transport Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transport_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":400},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":200},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.energy_cell\",\"count\":40},{\"item\":\"fdy.term.polymer_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.transport_ship_port\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transport_ship_port\"}",{"id":2184,"slug":1253,"locale":1347,"data":2185,"updated_at":1349,"created_at":1350,"listed_only":158},"fdy.recipe.tropical-rainforest-seed-plants.pl","{\"description\":\"[[fdy.term.tropical_rainforest_seed_plants|Nasiono – tropikalny las deszczowy (rośliny)]] jest budynkiem dekoracyjnym w systemie FOUNDRY. Działa jako obiekt ozdobny sklasyfikowany w kategorii dekoracji i ma przedstawiać Tropical Rainforest Seed w środowisku gry. Z tym budynkiem nie są powiązane żadne dane wejściowe, wyjściowe ani receptury produkcyjne; jego rola jest wyłącznie estetyczna i służy do upiększania obszarów lub scen tworzonych przez gracza, w których pożądane są dekoracje o motywie roślinnym.\",\"canonical_id\":\"Tropical Rainforest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_plants\"}",{"id":2187,"slug":1257,"locale":1347,"data":2188,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.tropical-rainforest-seed-trees.pl","{\"description\":\"„[[fdy.term.tropical_rainforest_seed_trees|Nasiono – tropikalny las deszczowy (drzewa)]]” to receptura w kategorii paliwa, realizowana w [[fdy.term.greenhouse|Szklarnia]]. Pozwala przetworzyć 1 × Nasiono – tropikalny las deszczowy (drzewa), 1 × [[fdy.term.mineral_rocks|Skały mineralne]] i 250 × [[fdy.term.water|Woda]] w 3 × Nasiono – tropikalny las deszczowy (drzewa) po 300 sekundach. Jest to sposób na rozmnażanie materiału drzewnego z tropikalnego lasu deszczowego i utrzymanie ciągłości produkcji w systemie uprawy.\",\"canonical_id\":\"Tropical Rainforest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_trees\"}",{"id":2190,"slug":1261,"locale":1347,"data":2191,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.walkway.pl","{\"description\":\"[[fdy.term.walkway|Kładka]] to receptura montażowa wytwarzana w Assemblerze I, która po 1,5 sekundy zużywa 3 [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]] i daje 1 Kładka. Służy do produkcji elementu infrastruktury, wykorzystywanego w budowie i organizacji przestrzeni w FOUNDRY.\",\"canonical_id\":\"Walkway\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.walkway\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.walkway\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.walkway\"}",{"id":2193,"slug":1265,"locale":1347,"data":2194,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.wall-light.pl","{\"description\":\"Lampa ścienna to receptura montażowa wytwarzana w Asemblerze I, która po 2 sekundach tworzy 1 × [[fdy.term.wall_light_i|Lampa ścienna I]]. Do produkcji zużywa 2 × [[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]] oraz 1 × [[fdy.term.electronic_components|Komponenty elektroniczne]], łącząc materiały konstrukcyjne i elementy elektroniczne w gotowy element oświetlenia do wykorzystania w bazie.\",\"canonical_id\":\"Wall Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wall_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wall_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wall_light\"}",{"id":2196,"slug":1269,"locale":1347,"data":2197,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.weapon-components.pl","{\"description\":\"Komponenty broni to receptura montażowa w Asemblerze I, służąca do wytwarzania jednego egzemplarza Komponentów broni w czasie 6 sekund. Do produkcji wykorzystuje [[fdy.term.firmarlite_sheet|Arkusz firmarlitu]], [[fdy.term.machinery_parts|Części maszyn]] oraz [[fdy.term.explosives|Ładunki wybuchowe]], łącząc je w podstawowy półprodukt stosowany w dalszym rozwoju uzbrojenia i wyposażenia bojowego.\",\"canonical_id\":\"Weapon Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.weapon_components\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.weapon_components\"}",{"id":2199,"slug":1273,"locale":1347,"data":2200,"updated_at":1799,"created_at":1350,"listed_only":158},"fdy.recipe.wire-coil.pl","{\"description\":\"wire-coil jest przedmiotem w systemie FOUNDRY, sklasyfikowanym jako komponent. Pełni rolę komponentu rzemieślniczego średniego poziomu oraz części zaopatrzeniowej używanej w łańcuchach produkcyjnych, służąc jako składnik receptur oraz materiał zużywany przez maszyny i procesy montażowe wymagające przewodzących lub nawiniętych elementów metalowych. Jako przedmiot klasy komponentów, wire-coil ma być łączony z innymi komponentami i surowcami, aby wytwarzać gotowe dobra oraz produkty pośrednie w różnych recepturach produkcyjnych.\",\"canonical_id\":\"Wire Coil\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wire_coil\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wire_coil\"}",{"id":2202,"slug":1277,"locale":1347,"data":2203,"updated_at":1467,"created_at":1350,"listed_only":158},"fdy.recipe.wooden-blocks.pl","{\"description\":\"wooden-blocks to budynek w systemie FOUNDRY sklasyfikowany w kategorii dekoracje. Dla tej jednostki podano wyłącznie dane strukturalne: jest to budynek dekoracyjny przeznaczony do pełnienia funkcji ozdobnych lub estetycznych w systemach budowania i stawiania obiektów w grze. Nie zawiera on żadnych wejść, wyjść, receptur ani dodatkowych właściwości mechanicznych; jego podstawowa klasyfikacja w grze to budynek typu dekoracyjnego o nazwie wooden-blocks.\",\"canonical_id\":\"Wooden Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_blocks\"}",{"id":2205,"slug":1281,"locale":1347,"data":2206,"updated_at":1467,"created_at":1350,"listed_only":158},"fdy.recipe.wooden-decor-blocks.pl","{\"description\":\"wooden-decor-blocks to budynek w systemie FOUNDRY sklasyfikowany w kategorii dekoracji. Działa jako dekoracyjny typ konstrukcji w taksonomii budynków gry, identyfikowany przez kanoniczną nazwę wooden-decor-blocks. W dostarczonych danych nie podano żadnych dodatkowych wejść, wyjść ani połączeń rozgrywkowych; jego klasyfikacja jako dekoracji oznacza, że jego rola polega na zapewnianiu wizualnego lub tematycznego upiększenia, a nie na produkcji czy przetwarzaniu zasobów. Wpis istnieje wyłącznie jako rekord budynku z kategorii dekoracji w zestawie danych FOUNDRY.\",\"canonical_id\":\"Wooden Decor Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_decor_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_decor_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_decor_blocks\"}",{"id":2208,"slug":1285,"locale":1347,"data":2209,"updated_at":2210,"created_at":2211,"listed_only":158},"fdy.recipe.xeno-crystal-extractor.pl","{\"name\":\"fdy.term.xeno_crystal_extractor\",\"canonical_id\":\"Xeno-Crystal-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_crystal_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_crystal_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.xeno_crystal_extractor|Ekstraktor ksenokryształów]] to budynek, który musi zostać umieszczony bezpośrednio na Crystal Deposit, aby działał. Po zainstalowaniu wydobywa złoże i służy jako podstawowy sposób pozyskiwania tego surowca.\\n\\nJego wydajność można znacznie zwiększyć, dostarczając Xeno Power Cores i Robot Workstations, dzięki czemu jest on dużo bardziej efektywny niż extractor działający bez wsparcia. Ponieważ zależy od prawidłowego pola złoża, kluczowym ograniczeniem jest jego umiejscowienie: nie może być używany jako budynek do zastosowań ogólnych i jest przydatny tylko tam, gdzie dostępne są Crystal Deposits.\\n\\n- Umieść go bezpośrednio na Crystal Deposit; w przeciwnym razie nie będzie wydobywał.\\n- Xeno Power Cores znacząco zwiększają jego produkcję.\\n- Robot Workstations również bardzo mocno podnoszą wydajność.\\n- Jest najbardziej wartościowy na bogatych złożach, gdzie można utrzymać zwiększony uzysk.\"}","2026-06-07 07:57:32","2026-06-02 09:55:05",{"id":2213,"slug":1289,"locale":1347,"data":2214,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xeno-logistics-container.pl","{\"description\":\"[[fdy.term.xeno_logistics_container|Pojemnik ksenologistyczny]] to receptura montażowa wytwarzana w Asemblerze I. W ciągu 5 sekund zużywa 15 [[fdy.term.machinery_parts|Części maszyn]], 15 Komponentów elektronicznych, 5 [[fdy.term.xeno_scrap|Ksenozłom]]u i 1 [[fdy.term.xeno_crystal|Ksenokryształ]], aby wyprodukować 1 [[fdy.term.container|Pojemnik]] ksenologistyczny. Jest to element łańcucha produkcyjnego związany z obróbką i logistyką zasobów ksenologicznych w FOUNDRY.\",\"canonical_id\":\"Xeno-Logistics Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_container\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_container\"}",{"id":2216,"slug":1293,"locale":1347,"data":2217,"updated_at":2218,"created_at":1350,"listed_only":158},"fdy.recipe.xeno-logistics-tower.pl","{\"description\":\"xeno-logistics-tower to receptura z kategorii assembly, która w 5 sekund wytwarza 1 Receptura zużywa jako materiały oraz Głównym wyjściem jest a produkcja odbywa się w Ta receptura odpowiada za wytwarzanie przedmiotów na linii montażowej i pełni rolę szybkiego dostarczania jednostek wieżowych po podaniu określonych materiałów.\",\"canonical_id\":\"Xeno-Logistics Tower\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_tower\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_tower\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_tower\"}","2026-06-08 23:49:18",{"id":2220,"slug":1297,"locale":1347,"data":2221,"updated_at":1463,"created_at":1463,"listed_only":158},"fdy.recipe.xeno-scrap-extractor.pl","{\"canonical_id\":\"Xeno-Scrap-Extractor\",\"name\":\"fdy.term.xeno_scrap_extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_scrap_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_scrap_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":2223,"slug":1302,"locale":1347,"data":2224,"updated_at":2116,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite.pl","{\"description\":\"Ksenoferryt jest przepisem w systemie FOUNDRY należącym do kategorii smelting. Ten wpis reprezentuje recepturę na materiał o angielskiej nazwie Xenoferrite i pełni funkcję jednostki przetopu w mechanikach hutniczych gry. Jako przepis kategorii smelting Ksenoferryt definiuje, jakie surowce i procesy przetapiania są wymagane do uzyskania docelowego produktu oraz integruje się z systemami produkcji i magazynowania zasobów w FOUNDRY.\",\"category\":\"smelting\",\"name\":\"fdy.term.xenoferrite\"}",{"id":2226,"slug":1306,"locale":1347,"data":2227,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite-ignium-ore-blend.pl","{\"description\":\"Mieszanka rud ksenoferryt-ignium to receptura górnicza wytwarzana w Zgniatarce I, która łączy [[fdy.term.xenoferrite_ore_rubble|Tłuczeń rudy ksenoferrytu]] i [[fdy.term.ignium_ore_rubble|Tłuczeń rudy ignium]] w jeden produkt. Do przygotowania jednej porcji potrzeba 4 jednostek Tłuczeń rudy ksenoferrytu oraz 2 jednostek Tłuczeń rudy ignium, a czas przetwarzania wynosi 3 sekundy. Efektem jest 1 Mieszanka rud ksenoferryt-ignium, używana jako pośredni surowiec w dalszym przetwarzaniu rud.\",\"canonical_id\":\"Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":4},{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ignium_ore_blend\"}",{"id":2229,"slug":1310,"locale":1347,"data":2230,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite-ore.pl","{\"description\":\"Ruda ksenoferrytu to receptura górnicza wytwarzana w Zgniatarce I, która w 1,5 sekundy przetwarza 1 × [[fdy.term.xenoferrite_ore_rubble|Tłuczeń rudy ksenoferrytu]] w 1 × Ruda ksenoferrytu. Stanowi etap obróbki surowca prowadzący od tłucznia do pełnowartościowej rudy ksenoferrytu.\",\"canonical_id\":\"Xenoferrite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore\"}",{"id":2232,"slug":1314,"locale":1347,"data":2233,"updated_at":1463,"created_at":1463,"listed_only":158},"fdy.recipe.xenoferrite-ore-alternative.pl","{\"canonical_id\":\"Xenoferrite Ore (Alternative)\",\"name\":\"fdy.term.xenoferrite_ore_alternative\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\"}",{"id":2235,"slug":1319,"locale":1347,"data":2236,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite-plates.pl","{\"description\":\"Płyty ksenoferrytu to receptura montażowa, która przetwarza 2 × [[fdy.term.xenoferrite_ore_rubble|Tłuczeń rudy ksenoferrytu]] w 1 × Płyty ksenoferrytu. Wykonanie trwa 3 sekundy i stanowi podstawowy etap obróbki ksenoferrytu, prowadzący od surowego urobku do gotowego półproduktu używanego dalej w produkcji.\",\"canonical_id\":\"Xenoferrite Plates\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.xenoferrite_plates\"}",{"id":2238,"slug":1323,"locale":1347,"data":2239,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite-plates-tier-1.pl","{\"description\":\"[[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]] (poziom 1) to receptura wytapiania używana w `[[fdy.term.advanced_smelter|Zaawansowany piec do wytapiania]]`, która przetwarza `[[fdy.term.xenoferrite_ore_rubble|Tłuczeń rudy ksenoferrytu]]` na `Płyty ksenoferrytu`. Każdy cykl trwa 3 sekundy i daje 1 płytę, stanowiąc podstawowy krok w rafinacji ksenoferrytu do dalszej produkcji i przetwarzania materiałów.\",\"canonical_id\":\"Xenoferrite Plates (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_1\"}",{"id":2241,"slug":1327,"locale":1347,"data":2242,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite-plates-tier-2.pl","{\"description\":\"[[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]] (poziom 2) to receptura wytapiania wytwarzana w Zaawansowanym piecu do wytapiania. Zużywa 2 × [[fdy.term.xenoferrite_ore|Ruda ksenoferrytu]] i po 6 sekundach produkuje 3 × Płyty ksenoferrytu, stanowiąc wydajniejszy etap przetwarzania ksenoferrytu na podstawowy materiał konstrukcyjny i produkcyjny.\",\"canonical_id\":\"Xenoferrite Plates (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_2\"}",{"id":2244,"slug":1331,"locale":1347,"data":2245,"updated_at":1354,"created_at":1350,"listed_only":158},"fdy.recipe.xenoferrite-plates-tier-3.pl","{\"description\":\"[[fdy.term.xenoferrite_plates|Płyty ksenoferrytu]] (poziom 3) to receptura w kategorii wytapiania, która w Maszynie odlewniczej przetapia 15 jednostek Stopionego ksenoferrytu na 5 Płyt ksenoferrytu w 7,5 sekundy. Jest to etap przetwarzania surowca ksenoferrytowego na gotowy materiał konstrukcyjny używany dalej w łańcuchach produkcyjnych i budowlanych.\",\"canonical_id\":\"Xenoferrite Plates (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.xenoferrite_plates_tier_3\"}",{"items":2247},[2248,2255,2261,2267,2273,2279,2284,2291,2298,2305,2311,2317,2323,2329,2335,2341,2347,2354,2361,2368,2374,2380,2386,2392,2398,2402,2408,2414,2420,2426,2432,2438,2444,2450,2456,2463,2470,2477,2482,2489,2495,2501,2507,2513,2519,2525,2531,2537,2543,2549,2555,2561,2567,2573,2580,2587,2594,2601,2606,2613,2620,2627,2634,2641,2648,2655,2662,2668,2673,2679,2685,2692,2699,2705,2711,2717,2723,2729,2735,2742,2749,2756,2763,2770,2777,2784,2791,2798,2805,2812,2819,2826,2832,2838,2844,2850,2857,2864,2870,2876,2883,2890,2896,2902,2908,2914,2920,2926,2931,2937,2943,2949,2955,2961,2967,2973,2979,2985,2992,2998,3005,3010,3016,3022,3028,3034,3040,3046,3052,3058,3064,3069,3076,3083,3090,3095,3101,3107,3114,3121,3128,3134,3140,3146,3152,3158,3164,3171,3175,3181,3187,3193,3199,3205,3211,3217,3223,3229,3235,3241,3247,3254,3261,3267,3273,3280,3287,3293,3299,3305,3311,3317,3323,3330,3337,3344,3351,3358,3363,3369,3375,3379,3385,3391,3398,3405,3411,3417,3423,3429,3435,3441,3447,3453,3459,3465,3471,3477,3483,3489,3495,3501,3507,3513,3519,3525,3531,3537,3543,3549,3555,3561,3567,3574,3580,3585,3591,3598,3604,3610,3616,3622,3628,3634,3640,3646,3652,3658,3664,3670,3676,3682,3688,3694,3700,3705,3711,3718,3725,3732,3739,3746,3753,3759,3765,3771,3774,3777,3783,3789,3795,3800,3806,3812,3817,3822,3827,3833,3839,3845,3851,3857,3862,3867,3873,3878,3883,3889,3895,3901,3907,3913,3919,3924,3930,3936,3941,3946,3951,3956,3961,3966,3972,3977,3983,3989,3995,4001,4007,4012,4017,4022,4027,4032,4037,4042,4047,4052,4057,4063,4069,4074,4080,4086,4091,4096,4102,4108,4113,4118,4124,4130,4135,4141,4146,4152,4158,4164,4170,4176,4182,4188,4194,4199,4205,4211,4217,4223,4228,4233,4238,4243,4248,4254,4260,4266,4272,4278,4284,4290,4296,4302,4308,4313,4319,4325,4331,4337,4342,4348,4354,4360,4366,4372,4378,4383,4389,4394,4399,4404,4409,4415,4421,4427,4433,4438,4444,4450,4456,4462,4468,4474,4480,4486,4492,4498,4504,4510,4516,4522,4527,4533,4539,4545,4551,4557,4562,4568,4574,4581,4588,4595,4601,4607,4614,4621,4628,4634,4640,4646,4652,4658,4664,4670,4676,4682,4688,4693,4700,4705,4711,4716,4723,4729,4733,4739,4746,4752,4758,4764,4769,4775,4781,4787,4793,4799,4805,4811,4817,4823,4829,4835,4841,4847,4853,4859,4865,4871,4877,4883,4889,4894,4900,4906,4912,4918,4924,4930,4936,4942,4948,4954,4960,4966,4972,4978,4984,4990,4996,5002,5008,5014,5020,5026,5032,5038,5044,5050,5056,5062,5068,5074,5080,5086,5092,5098,5104,5110,5116,5122,5128,5134,5140,5146,5152,5158,5164,5171,5177,5183,5189,5195,5201,5207,5214,5220,5226,5232,5238,5244,5250,5256,5262,5268,5274,5279,5285,5291,5297,5302,5309,5314,5320,5327,5333,5339,5346,5353,5360,5366,5372,5378,5384,5390,5396,5402,5408,5414,5420,5426,5432,5439,5445,5452,5459,5463,5469,5475,5482,5488,5494,5497,5503,5509,5515,5521,5527,5533,5539,5545,5551,5557,5563,5569,5576,5582,5588,5595,5602],{"id":2249,"category":50,"canonical_en":2250,"aliases":13,"related_terms":2251,"icon_url":25,"translations":2252,"name":2253,"e":2254},"fdy.term.advanced_machinery_parts","Advanced 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ksenoferryt-ignium","recipe\u002Fadvanced-xenoferrite-ignium-ore-blend",{"id":2268,"category":50,"canonical_en":2269,"aliases":13,"related_terms":2251,"icon_url":25,"translations":2270,"name":2271,"e":2272},"fdy.term.air","Air","{\"pl\":{\"value\":\"Powietrze\"},\"en\":{\"value\":\"Air\"}}","Powietrze","item\u002Fair",{"id":2274,"category":21,"canonical_en":2275,"aliases":13,"related_terms":2251,"icon_url":25,"translations":2276,"name":2277,"e":2278},"fdy.term.air_intake_base","Air Intake Base","{\"pl\":{\"value\":\"Podstawa wlotu powietrza\"},\"en\":{\"value\":\"Air Intake Base\"}}","Podstawa wlotu 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montażowej\"},\"en\":{\"value\":\"Assembly Line Painter\"}}","Lakiernia linii montażowej","building\u002Fassembly-line-painter",{"id":2318,"category":42,"canonical_en":2319,"aliases":13,"related_terms":2251,"icon_url":25,"translations":2320,"name":2321,"e":2322},"fdy.term.assembly_line_producer","Assembly Line Producer","{\"pl\":{\"value\":\"Producent linii montażowej\"},\"en\":{\"value\":\"Assembly Line Producer\"}}","Producent linii montażowej","building\u002Fassembly-line-producer",{"id":2324,"category":42,"canonical_en":2325,"aliases":13,"related_terms":2251,"icon_url":25,"translations":2326,"name":2327,"e":2328},"fdy.term.assembly_line_rail","Assembly Line Rail","{\"pl\":{\"value\":\"Tory linii montażowej\"},\"en\":{\"value\":\"Assembly Line Rail\"}}","Tory linii 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1)","recipe\u002Fxenoferrite-plates-tier-1",{"id":5596,"category":21,"canonical_en":5597,"aliases":5598,"related_terms":2251,"icon_url":25,"translations":5599,"name":5600,"e":5601},"fdy.term.xenoferrite_plates_tier_2","Xenoferrite Plates (Tier 2)","{\"ja\":[\"ゼノフェライト・プレート（ティア2）\"],\"zh-CN\":[\"异铁石板（2级）\"]}","{\"pl\":{\"value\":\"Płyty ksenoferrytu (poziom 2)\"},\"en\":{\"value\":\"Xenoferrite Plates (Tier 2)\"}}","Płyty ksenoferrytu (poziom 2)","recipe\u002Fxenoferrite-plates-tier-2",{"id":5603,"category":21,"canonical_en":5604,"aliases":5605,"related_terms":2251,"icon_url":25,"translations":5606,"name":5607,"e":5608},"fdy.term.xenoferrite_plates_tier_3","Xenoferrite Plates (Tier 3)","{\"ja\":[\"ゼノフェライト・プレート（ティア3）\"],\"zh-CN\":[\"异铁石板（3级）\"],\"fr\":[\"Plaques de Xénoferrite (Niv. 3)\"],\"ru\":[\"Ксеноферритовые пластины (ур. 3)\"]}","{\"pl\":{\"value\":\"Płyty ksenoferrytu (poziom 3)\"},\"en\":{\"value\":\"Xenoferrite Plates (Tier 3)\"}}","Płyty ksenoferrytu (poziom 3)","recipe\u002Fxenoferrite-plates-tier-3"]