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Rook é uma unidade de infantaria voltada ao combate corpo a corpo da Order, empregada como um especialista em confrontos próximos. A doutrina Opprimo rejeita armas de longo alcance em favor do engajamento direto e íntimo; eles tratam o compartilhamento de sangue como um ato sagrado e são frequentemente usados para infiltrações, às vezes adotando a aparência de outros grupos paramilitares. Torre são comumente encontrados em [[af.term.voussoir|Voussoir]], patrulhando, posicionados em pontos de estrangulamento ou operando em esquadrões com outros soldados da Order — especialmente outros combatentes de curto alcance.\\n\\nTorre carregam um [[af.term.riot_shield|Riot Shield]] que mantêm erguido para defesa e abaixam momentaneamente apenas para atacar. Isso os torna ameaças duráveis na linha de frente que frequentemente se aproximam para esfaquear ou cortar com uma Combat Knife em vez de usar armas de fogo. Seu comportamento e equipamento os tornam adequados para segurar abordagens estreitas e dominar jogadores isolados se lhes for permitido se agrupar.\\n\\nNotas de combate e estratégia:\\n- O Riot Shield do Rook bloqueia a maioria dos ataques enquanto erguido. A abertura mais simples e confiável é esperar o Rook iniciar sua animação de ataque e mover o escudo de lado; siga imediatamente com um golpe de alto dano para interrompê-lo ou matá-lo.\\n- Atirar nos pés expostos do Rook sob o escudo é um método alternativo. Após vários tiros nos pés, o Rook cairá em postura ajoelhada, ocultando os pés e impedindo acertos adicionais nesse ponto fraco.\\n- Efeitos de área e chain lightning ignoram o escudo. Golpear o chão perto de um Rook com a [[af.term.lightning_spear|Lightning Spear]] é especialmente eficaz porque a chain lightning contornará o escudo e danificará diretamente o Rook.\\n- Armas de alto dano, como a [[af.term.magbow|Magbow]], podem atordoar um Rook mesmo com seu escudo erguido, às vezes causando dano reduzido através do escudo. Em jogo cooperativo, um jogador com uma Magbow pode forçar repetidamente aberturas para os companheiros explorarem.\\n- Armas ou munições que causam dano Sagrado ignoram inteiramente o Riot Shield. Exemplos incluem Lodestone Bolts ([[af.term.makeshift_crossbow|Besta improvisada]] ou [[af.term.lodestone_crossbow|Lodestone Crossbow]]) e Lode Discs ([[af.term.grinder|Esmeril]]). Armas como a [[af.term.lodespear|Lodespear]] e a [[af.term.lodehammer|Lodehammer]] produzem chama Sagrada significativa ao acertar e combinam bem com um escudo para bloquear a faca do Rook enquanto aplicam queimadura persistente, embora jogadores devam evitar ficar nas próprias chamas.\\n- Ao enfrentar múltiplos inimigos da Order, especialmente vários Rooks, concentre-os e elimine-os um a um; deixá-los cercar um único jogador frequentemente resulta em sobrecarga. Granadas são úteis para limpeza de grupos, sendo o [[af.term.thermite_molotov|Thermite Molotov]] eficaz para remoção rápida.\\n\\nDrops e materiais colhíveis:\\n- O Rook deixa de forma confiável um Riot Shield e um [[af.term.sensor|Sensor]] ao morrer. Outras chances de drop são: [[af.term.military_electronics|Eletrônica militar]] **60%**, [[af.term.cracked_shoulder_light|Lanterna de ombro quebrada]] **50%**, [[af.term.combat_knife|Faca de combate]] **50%**, [[af.term.military_m_r_e|CPC militar]] **2%**, e [[af.term.cloth_scrap|Cloth Scrap]] **1%**.\\n- Partes colhíveis de Rooks incluem um [[af.term.human_skull|Human Skull]] (**100%**), [[af.term.human_arm_military|Braço humano (militar)]] (**50%**) e peças de armadura de baixa chance: [[af.term.mountaineer_armguards|Guarda-braços do alpinista]], [[af.term.mountaineer_chestplate|Peitoral do alpinista]], e [[af.term.mountaineer_leggings|Mountaineer Leggings]] (**10%** cada).\\n- O capacete do Rook pode ser removido atingindo-o na cabeça com uma arma contundente ou pesada ou atirando nele; isso funciona mesmo se o Rook já estiver morto (a remoção do capacete persiste).\\n\\nNota de lore:\\n- A designação Order Opprimo evoca literalmente opressão ou força avassaladora; dentro do jogo ela denota uma doutrina de infantaria particularmente selvagem orientada a subjugar inimigos por contato direto.\",\"creature_type\":\"creature\",\"health\":150,\"melee_damage\":75,\"hero_image\":\"\u002Fimages\u002Fabiotic-factor\u002Fcreature-rook.png\",\"name\":\"af.term.rook\",\"official_text\":\"Pertencentes à infantaria mais selvagem da Ordem, os Opprimo evitam armas de longo alcance e preferem combate corpo a corpo. 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