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It is the manufacturing process used to create this machine component within the assembly system.\",\"canonical_id\":\"Assembly Line Producer\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_producer\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_producer\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_producer\"}",{"id":220,"slug":221,"locale":7,"data":222,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.assembly-line-rail.en","assembly-line-rail","{\"description\":\"[[fdy.term.assembly_line_rail|Assembly Line Rail]] is an assembly recipe that produces one Assembly Line Rail in 3 seconds. The recipe consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and is crafted in the [[fdy.term.assembler_i|Assembler I]]. As the primary_output_item Assembly Line Rail, this recipe is used to create the structural rail components required for constructing and extending automated assembly lines within the production network. The recipe is categorized under assembly and must be processed by an Assembler I to yield the finished rail component.\",\"canonical_id\":\"Assembly Line Rail\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_rail\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_rail\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_rail\"}",{"id":224,"slug":225,"locale":7,"data":226,"updated_at":189,"created_at":190,"listed_only":167},"fdy.recipe.assembly-line-splitter.en","assembly-line-splitter","{\"description\":\"**[[fdy.term.assembly_line_splitter|Assembly Line Splitter]]** is an assembly recipe in *FOUNDRY* that produces one **Assembly Line Splitter** in **[[fdy.term.assembler_i|Assembler I]]** over 5 seconds. It consumes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **[[fdy.term.circuit_board|Circuit Board]]**, making it a crafted component tied to the game’s assembly production chain.\",\"canonical_id\":\"Assembly Line Splitter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_splitter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_splitter\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_splitter\"}",{"id":228,"slug":229,"locale":7,"data":230,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.assembly-line-start.en","assembly-line-start","{\"description\":\"[[fdy.term.assembly_line_start|Assembly Line Start]] is an assembly recipe in the assembly category that produces 1 Assembly Line Start in 8 seconds. The recipe requires 30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 8 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 4 [[fdy.term.circuit_board|Circuit Board]], and 8 [[fdy.term.hydraulic_piston|Hydraulic Piston]] as ingredients. Its primary output item is Assembly Line Start and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe ties high-tier component inputs into a single Assembly Line Start unit for use in manufacturing or construction chains.\",\"canonical_id\":\"Assembly Line Start\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_start\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":8},{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_start\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_start\"}",{"id":232,"slug":233,"locale":7,"data":234,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.barrel-empty.en","barrel-empty","{\"description\":\"[[fdy.term.barrel_empty|Barrel (Empty)]] is an assembly recipe that produces one Barrel (Empty) in 3 seconds. The recipe consumes one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as its sole ingredient and yields Barrel (Empty) ×1 as the primary output. It is performed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the game's item production chain for containers and storage-related crafting. The recipe's short production time and single-component input make it a basic manufacturing step for obtaining empty barrels.\",\"canonical_id\":\"Barrel (Empty)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.barrel_empty\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.barrel_empty\"}",{"id":236,"slug":237,"locale":7,"data":238,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.battery-large.en","battery-large","{\"description\":\"[[fdy.term.battery_large|Battery (Large)]] is an assembly recipe that produces one Battery (Large) as its primary output. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.circuit_board|Circuit Board]], and 20 [[fdy.term.energy_cell|Energy Cell]] and completes in 7.5 seconds. It is categorized under assembly and is built on the [[fdy.term.assembler_i|Assembler I]]. The recipe converts the listed inputs into a single Battery (Large) item through the Assembler I production process.\",\"canonical_id\":\"Battery (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.battery_large\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_large\"}",{"id":240,"slug":241,"locale":7,"data":242,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.battery-small.en","battery-small","{\"description\":\"[[fdy.term.battery_small|Battery (Small)]] is an assembly recipe that produces 1 Battery (Small) as its primary output. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 4 [[fdy.term.electronic_components|Electronic Components]], 20 [[fdy.term.technum_rods|Technum Rods]] and 10 [[fdy.term.energy_cell|Energy Cell]] and completes in 5 seconds. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building and yields Battery (Small) ×1 per craft. The recipe belongs to the assembly category and is used to convert the listed component items into the finished Battery (Small).\",\"canonical_id\":\"Battery (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.technum_rods\",\"count\":20},{\"item\":\"fdy.term.energy_cell\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.battery_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_small\"}",{"id":244,"slug":245,"locale":7,"data":246,"updated_at":247,"created_at":190,"listed_only":167},"fdy.recipe.biomass.en","biomass","{\"description\":\"[[fdy.term.biomass|Biomass]] is a basic organic resource used throughout the early and mid game. It is gathered from vegetation across the map and can also be crafted in a [[fdy.term.greenhouse|Greenhouse]] using Biomass, Ore, and [[fdy.term.water|Water]]. In practice, it is one of the first materials players stockpile because of how broadly it is consumed before higher-tier power and production options become available.\\n\\nIts most important role is as fuel. In the early phases of the game, Biomass is a primary fuel source for Biomass Burners and for various machinery, making it essential for keeping an initial base running until the [[fdy.term.burner_generator|Burner Generator]] is unlocked through Research Servers. Because of this, players usually want a steady supply of Biomass before expanding power-hungry production lines.\\n\\nBiomass is also used as a crafting component in a wide range of recipes. It appears in the production of office furniture, explosives, decorative blocks, and tools, so even after better fuels become available it remains relevant as a general-purpose industrial ingredient.\\n\\nPractical uses and acquisition points:\\n- Gather it by harvesting trees, plants, and other organic sources scattered around the map.\\n- Craft it in a Greenhouse with Biomass, Ore, and Water.\\n- Use it to keep Biomass Burners and other early machinery supplied before higher-tier power is unlocked.\\n- Reserve some stock for crafting, since it is used in furniture, explosives, decorative pieces, and tools.\\n\\nBecause Biomass has both fuel and crafting demand, it is worth treating it as a shared strategic resource rather than burning it immediately. Collecting vegetation during exploration and maintaining a production loop in a Greenhouse helps avoid shortages during early expansion.\",\"canonical_id\":\"Biomass\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.biomass\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.biomass\",\"count\":2}],\"time_seconds\":60,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.biomass\"}","2026-06-03 10:56:55",{"id":249,"slug":250,"locale":7,"data":251,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.biomass-burner.en","biomass-burner","{\"description\":\"[[fdy.term.biomass_burner|Biomass Burner]] is an assembly recipe that produces one Biomass Burner item and requires 4 seconds to complete. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×5, [[fdy.term.electronic_components|Electronic Components]] ×5, and [[fdy.term.technum_rods|Technum Rods]] ×5 as ingredients. Its primary output is the Biomass Burner item. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe defines the manufacturing inputs, output count, and crafting time for producing Biomass Burner units within the FOUNDRY production system.\",\"canonical_id\":\"Biomass Burner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.biomass_burner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.biomass_burner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.biomass_burner\"}",{"id":253,"slug":254,"locale":7,"data":255,"updated_at":189,"created_at":190,"listed_only":167},"fdy.recipe.blast-furnace-base.en","blast-furnace-base","{\"description\":\"Blast Furnace Base is an assembly recipe in FOUNDRY that produces 1 Blast Furnace Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 600 [[fdy.term.concrete|Concrete]], 600 Steel Beams, 300 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 200 Circuit Boards, making it a major construction recipe for setting up blast furnace infrastructure.\",\"canonical_id\":\"Blast Furnace Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.blast_furnace_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":600},{\"item\":\"fdy.term.steel_beams\",\"count\":600},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":300},{\"item\":\"fdy.term.circuit_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.blast_furnace_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.blast_furnace_base\"}",{"id":257,"slug":258,"locale":7,"data":259,"updated_at":177,"created_at":190,"listed_only":167},"fdy.recipe.boiler.en","boiler","{\"description\":\"The Boiler is a mid-game industrial building that converts fuel and water into steam for use by Steam Turbines. It sits in a water-and-fuel loop: each [[fdy.term.boiler|Boiler]] consumes **20 L\u002Fs of [[fdy.term.water|Water]]** through either side port and can be chained directly with other Boilers, since the ports are bidirectional. This makes it easy to build compact arrays or connect them with [[fdy.term.pipe|Pipe]] sections as needed.\\n\\nA single Boiler produces enough steam to support one [[fdy.term.steam_turbine|Steam Turbine]] at full output. Each Boiler can supply **60 L\u002Fs of steam**, matching the **60 L\u002Fs** a Steam Turbine needs to run at its maximum **3.6 MW** output. In practice, that means one Boiler per Steam Turbine for full-capacity operation.\\n\\nFor water supply, the building is simple to scale but easy to overtax if the pipe network is not planned carefully:\\n- Each Boiler adds **5 complexity** to the Pipe Network it is attached to.\\n- One Pipe Intake provides **500 L\u002Fs**, enough for **25 Boilers** at full rate.\\n- The Pipe Network itself caps at **600 L\u002Fs**, so two Pipe Intakes are needed to push the total Boiler count up to **30 Boilers** before hitting the network limit.\\n\\nFuel consumption depends on the chosen fuel and the Boiler must receive **3.6 MJ\u002Fs** to maintain **360 L\u002Fs of steam**. Its supported fuels include [[fdy.term.biomass|Biomass]], [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]], [[fdy.term.ignium_ore|Ignium Ore]], [[fdy.term.portable_fuel|Portable Fuel]], Ignium Fuel Rods, and [[fdy.term.coked_ignium|Coked Ignium]]. Portable Fuel and Ignium Fuel Rods are especially convenient for sustained operation because they provide longer burn times and lower item consumption rates, while Coked Ignium is notable for having a slightly better energy return per mined unit of Ignium despite its lower raw energy value, since it is produced at a **2:5** ratio.\\n\\nWhen planning a boiler line, the main considerations are water throughput, pipe network capacity, and fuel logistics. The building is most efficient when paired directly with Steam Turbines and fed from a stable water source, since its output is intentionally tuned to match turbine demand exactly.\",\"canonical_id\":\"Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.boiler\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.boiler\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.boiler\"}",{"id":261,"slug":262,"locale":7,"data":263,"updated_at":177,"created_at":190,"listed_only":167},"fdy.recipe.building-block.en","building-block","{\"description\":\"Building Block is an assembly recipe that produces 10 Building Block in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 4 [[fdy.term.technum_rods|Technum Rods]], making it a basic fabrication step for creating Building Block as a construction material in FOUNDRY.\",\"canonical_id\":\"Building Block\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.building_block\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.technum_rods\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.building_block\",\"count\":10}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.building_block\"}",{"id":265,"slug":266,"locale":7,"data":267,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.burner-generator.en","burner-generator","{\"description\":\"[[fdy.term.burner_generator|Burner Generator]] is an assembly recipe that produces 1 Burner Generator in 4 seconds. The recipe requires 25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]] and 5 [[fdy.term.technum_rods|Technum Rods]] as ingredients. The recipe’s primary output is the Burner Generator item and it is assembled in the [[fdy.term.assembler_i|Assembler I]] building. This recipe defines the manufacturing inputs and processing time needed to produce Burner Generator units within the FOUNDRY production chain.\",\"canonical_id\":\"Burner Generator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.burner_generator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.burner_generator\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.burner_generator\"}",{"id":269,"slug":270,"locale":7,"data":271,"updated_at":272,"created_at":178,"listed_only":167},"fdy.recipe.cargo-ship-start-pad.en","cargo-ship-start-pad","{\"description\":\"The Cargo Ship Start Pad is one of the two pad types used by cargo ships. It serves as the launch point for ship routes, while the [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] acts as the destination. Together, the two pads define a cargo ship line, letting ships move items between distant parts of a factory without relying on long belt runs.\\n\\nCargo ships can now queue and take turns unloading their cargo, but only one cargo ship may offload its inventory at a time. This means multiple start pads can feed into the same target pad, and the ships will wait their turn rather than trying to unload simultaneously. The system is convenient for linking separated production areas, especially when a direct transport line would be awkward or expensive to build.\\n\\nIn practice, cargo ships are often used as an alternative to long belt highways, but their throughput depends heavily on the distance between the pads. Longer trips reduce practical output, so cargo ships may be a poor fit for very large bases unless you are willing to deploy several routes. A single target pad can be supplied by any number of start pads, but the receiving side still has a limit, so routing too much traffic into one destination will cause a bottleneck.\\n\\n- The Cargo Ship Start Pad is the source side of a cargo ship route.\\n- Each route requires a matching Cargo Ship Target Pad to receive deliveries.\\n- Multiple start pads can share one target pad, with ships queueing to unload one at a time.\\n- The maximum output of a target pad is approximately **4800\u002Fmin**, assuming all 20 ports and MK3 belts are used.\\n- If you expect higher demand than that, set up a second target pad to handle overflow instead of overloading a single destination.\\n- Because throughput varies with travel distance, cargo ships work best when used to connect manageable production clusters rather than as a universal replacement for belts.\",\"canonical_id\":\"Cargo Ship Start Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad\"}","2026-06-08 07:38:06",{"id":274,"slug":275,"locale":7,"data":276,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.cargo-ship-start-pad-liquids.en","cargo-ship-start-pad-liquids","{\"description\":\"**[[fdy.term.cargo_ship_start_pad_liquids|Cargo Ship Start Pad (Liquids)]]** is an assembly recipe in *Foundry* that produces 1 [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] (Liquids) in 30 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.glass|Glass]], making it a construction recipe for setting up the liquid cargo ship start pad used in the factory’s transport and logistics system.\",\"canonical_id\":\"Cargo Ship Start Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad_liquids\"}",{"id":278,"slug":279,"locale":7,"data":280,"updated_at":177,"created_at":178,"listed_only":167},"fdy.recipe.cargo-ship-target-pad.en","cargo-ship-target-pad","{\"description\":\"The Cargo Ship Target Pad is the destination half of the cargo ship logistics system. Cargo ships use two pad types: a [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]] and a [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]], with the target pad serving as the receiving point for shipments launched from start pads. Once cargo ships are linked, they travel between the paired pads and unload their freight at the target.\\n\\nCargo ships can now queue and take turns unloading, but only one cargo ship may offload its inventory at a time. This makes the system more practical than earlier single-file unloading behavior, while still limiting peak throughput at a busy destination.\\n\\nIn practice, Cargo Ship Target Pads are best used for moving goods over long distances where belts would be cumbersome, but they are not always the ideal answer for very large bases. Their effective throughput varies significantly with travel distance between pads, so a cargo ship route that looks efficient on paper can slow down once the route gets longer. If you plan to rely on them heavily, you may need multiple routes rather than a single central hub.\\n\\n- A single target pad can be supplied by any number of start pads, since arriving ships queue and unload in turn.\\n- The practical maximum output of one target pad is about **4800\u002Fmin** when using all 20 ports and MK3 belts.\\n- Do not feed more than that into one target pad; if demand is higher, set up a second target pad to handle the overflow.\\n- They are most attractive as an alternative to long belt highways, especially when you want to simplify transport across large gaps.\",\"canonical_id\":\"Cargo Ship Target Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad\"}",{"id":282,"slug":283,"locale":7,"data":284,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.cargo-ship-target-pad-liquids.en","cargo-ship-target-pad-liquids","{\"description\":\"[[fdy.term.cargo_ship_target_pad_liquids|Cargo Ship Target Pad (Liquids)]] is an assembly recipe that produces one [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] (Liquids) in 12 seconds. The recipe requires 100 steel beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 10 [[fdy.term.circuit_board|Circuit Board]] as inputs and yields Cargo Ship Target Pad (Liquids) ×1 as the primary output. This recipe is manufactured in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category. It converts bulk structural components and electronics into a specialized cargo ship target pad used for liquid cargo operations.\",\"canonical_id\":\"Cargo Ship Target Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad_liquids\"}",{"id":286,"slug":287,"locale":7,"data":288,"updated_at":189,"created_at":190,"listed_only":167},"fdy.recipe.casting-machine.en","casting-machine","{\"description\":\"`[[fdy.term.casting_machine|Casting Machine]]` is an assembly recipe that produces one `Casting Machine` in `[[fdy.term.assembler_i|Assembler I]]` over 8 seconds. It consumes `Steel Beams`, `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]`, and `[[fdy.term.electronic_components|Electronic Components]]`, making it part of the mid-tier production chain for manufacturing industrial equipment.\",\"canonical_id\":\"Casting Machine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.casting_machine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.casting_machine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.casting_machine\"}",{"id":290,"slug":291,"locale":7,"data":292,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.ceiling-light.en","ceiling-light","{\"description\":\"Ceiling Light is an assembly recipe that produces [[fdy.term.ceiling_light_i|Ceiling Light I]] ×1 from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×2 and [[fdy.term.electronic_components|Electronic Components]] ×1. The recipe belongs to the assembly category and requires 2 seconds to complete. Ceiling Light is manufactured in the [[fdy.term.assembler_i|Assembler I]], with Ceiling Light I as the primary output item. This recipe defines the immediate inputs and production time for integrating ceiling lighting into factory workflows.\",\"canonical_id\":\"Ceiling Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light\"}",{"id":294,"slug":295,"locale":7,"data":296,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.ceiling-light-large.en","ceiling-light-large","{\"description\":\"[[fdy.term.ceiling_light|Ceiling Light]] (Large) is an assembly recipe that crafts one [[fdy.term.ceiling_light_ii|Ceiling Light II]] from five steel beams and five [[fdy.term.electronic_components|Electronic Components]] in 2 seconds. The recipe is categorized under assembly and is produced using the [[fdy.term.assembler_i|Assembler I]] building. The listed ingredients and primary output define its role in manufacturing chains where Ceiling Light II is required.\",\"canonical_id\":\"Ceiling Light (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_ii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_ii\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light_large\"}",{"id":298,"slug":299,"locale":7,"data":300,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.cement.en","cement","{\"description\":\"[[fdy.term.cement|Cement]] is a mining recipe that converts raw materials into construction-grade Cement using a [[fdy.term.crusher_i|Crusher I]]. The recipe takes 12 seconds and consumes 2 [[fdy.term.mineral_rocks|Mineral Rocks]] and 1 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] to produce 2 Cement (primary output: Cement). It is categorized under mining and is executed in the Crusher I building, tying raw resource processing to construction and manufacturing chains. The recipe's inputs and 2× output define its role as a mid-tier material conversion used to supply Cement for downstream recipes and buildings.\",\"canonical_id\":\"Cement\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2},{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":2}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.cement\"}",{"id":302,"slug":303,"locale":7,"data":304,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.cement-slag-reprocessing.en","cement-slag-reprocessing","{\"description\":\"[[fdy.term.cement|Cement]] (Slag Reprocessing) is a chemistry recipe that converts 36 units of [[fdy.term.blast_furnace_slag|Blast Furnace Slag]] into 1 Cement as its primary output. The recipe runs in 12 seconds and must be processed in a [[fdy.term.chemical_processor|Chemical Processor]]. Cement (Slag Reprocessing) is categorized under chemistry and the single listed output is Cement ×1; its sole listed ingredient is Blast Furnace Slag ×36.\",\"canonical_id\":\"Cement (Slag Reprocessing)\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":36}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cement_slag_reprocessing\"}",{"id":306,"slug":307,"locale":7,"data":308,"updated_at":189,"created_at":309,"listed_only":167},"fdy.recipe.charged-xeno-crystal.en","charged-xeno-crystal","{\"description\":\"Charged Xeno-Crystal is an assembly recipe used in the [[fdy.term.crystal_refiner|Crystal Refiner]] to convert 10 Xeno-Crystals, 1 [[fdy.term.energy_cell|Energy Cell]], and 2,000 [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] into 10 Charged Xeno-Crystals over 3 seconds. It is a direct refining process for producing the charged crystal output used in FOUNDRY production chains.\",\"canonical_id\":\"Charged Xeno-Crystal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.charged_xeno_crystal\",\"ingredients\":[{\"item\":\"fdy.term.xeno_crystal\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":1},{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":2000}],\"outputs\":[{\"item\":\"fdy.term.charged_xeno_crystal\",\"count\":10}],\"time_seconds\":3,\"building\":\"fdy.term.crystal_refiner\",\"name\":\"fdy.term.charged_xeno_crystal\"}","2026-05-31 06:51:07",{"id":311,"slug":312,"locale":7,"data":313,"updated_at":189,"created_at":190,"listed_only":167},"fdy.recipe.chemical-processor.en","chemical-processor","{\"description\":\"[[fdy.term.chemical_processor|Chemical Processor]] is an assembly recipe that produces 1 Chemical Processor in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It requires 20 Steel Beams, 10 [[fdy.term.polymer_board|Polymer Board]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 5 [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier crafted component used in FOUNDRY’s manufacturing chain.\",\"canonical_id\":\"Chemical Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.chemical_processor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.polymer_board\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.chemical_processor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.chemical_processor\"}",{"id":315,"slug":316,"locale":7,"data":317,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.circuit-board.en","circuit-board","{\"description\":\"[[fdy.term.circuit_board|Circuit Board]] is an assembly recipe that produces 1 Circuit Board in 5 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe requires 1 [[fdy.term.polymer_board|Polymer Board]] and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and lists Circuit Board as its primary output item. This recipe is executed in the Assembler I building and is part of the game's electronic manufacturing chain, converting intermediate polymers and components into finished circuit boards for use in higher-tier production.\",\"canonical_id\":\"Circuit Board\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.circuit_board\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.circuit_board\"}",{"id":319,"slug":320,"locale":7,"data":321,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.coked-ignium.en","coked-ignium","{\"description\":\"[[fdy.term.coked_ignium|Coked Ignium]] is a smelting recipe that converts raw [[fdy.term.ignium_ore|Ignium Ore]] into processed Coked Ignium; it consumes 2 × Ignium Ore and produces 5 × Coked Ignium as its primary output. The recipe belongs to the smelting category and requires an [[fdy.term.advanced_smelter|Advanced Smelter]] to run, with a crafting time of 11.25 seconds per operation. Coked Ignium is the primary output item of this recipe and is produced exclusively through the Advanced Smelter using the specified ingredient ratio and processing time.\",\"canonical_id\":\"Coked Ignium\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.coked_ignium\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.coked_ignium\",\"count\":5}],\"time_seconds\":11.25,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.coked_ignium\"}",{"id":323,"slug":324,"locale":7,"data":325,"updated_at":189,"created_at":326,"listed_only":167},"fdy.recipe.combat-drone.en","combat-drone","{\"description\":\"Combat Drone is an assembly recipe that produces 1 Combat Drone in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.circuit_board|Circuit Board]], [[fdy.term.hover_engine|Hover Engine]], and [[fdy.term.recipe_weapon_components|Weapon Components]], making it the crafting step that turns industrial components into a deployable combat unit.\",\"canonical_id\":\"Combat Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_drone\"}","2026-06-02 23:51:49",{"id":328,"slug":329,"locale":7,"data":330,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.combat-robot-arm.en","combat-robot-arm","{\"description\":\"Combat Robot Arm is an assembly recipe that produces 1 Combat Robot Arm in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], Steel Beams, and [[fdy.term.recipe_weapon_components|Weapon Components]], and serves as the production step for creating this combat-oriented robot arm component.\",\"canonical_id\":\"Combat Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_arm\"}",{"id":332,"slug":333,"locale":7,"data":334,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.combat-robot-head.en","combat-robot-head","{\"description\":\"Combat Robot Head is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that crafts one `Combat Robot Head` in 15 seconds. It consumes `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.firmarlite_sheet|Firmarlite Sheet]]`, and `[[fdy.term.recipe_weapon_components|Weapon Components]]`, making it a manufacturing step in the production chain for combat robot components.\",\"canonical_id\":\"Combat Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.weapon_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_head\"}",{"id":336,"slug":337,"locale":7,"data":338,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.combat-robot-leg.en","combat-robot-leg","{\"description\":\"`Combat Robot Leg` is an assembly recipe that produces one `Combat Robot Leg` in `[[fdy.term.assembler_i|Assembler I]]` over 15 seconds. It combines `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.hydraulic_piston|Hydraulic Piston]]`, and `Steel Beams` into a finished combat robot component used in FOUNDRY’s manufacturing chain.\",\"canonical_id\":\"Combat Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_leg\"}",{"id":340,"slug":341,"locale":7,"data":342,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.combat-robot-torso.en","combat-robot-torso","{\"description\":\"**Combat Robot Torso** is an assembly recipe that produces one Combat Robot Torso in an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.cpu|CPU]], Steel Beams, and an [[fdy.term.energy_cell|Energy Cell]], making it a key step in constructing combat robot components.\",\"canonical_id\":\"Combat Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.combat_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.combat_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.combat_robot_torso\"}",{"id":344,"slug":345,"locale":7,"data":346,"updated_at":189,"created_at":190,"listed_only":167},"fdy.recipe.concrete.en","concrete","{\"description\":\"[[fdy.term.concrete|Concrete]] is a smelting recipe in the [[fdy.term.casting_machine|Casting Machine]] that produces 4 Concrete in 15 seconds. It combines 2 [[fdy.term.cement|Cement]], 4 [[fdy.term.gravel|Gravel]], and 20 [[fdy.term.water|Water]] to create a basic construction material used throughout FOUNDRY.\",\"canonical_id\":\"Concrete\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.concrete\",\"ingredients\":[{\"item\":\"fdy.term.cement\",\"count\":2},{\"item\":\"fdy.term.gravel\",\"count\":4},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.concrete\",\"count\":4}],\"time_seconds\":15,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.concrete\"}",{"id":348,"slug":349,"locale":7,"data":350,"updated_at":177,"created_at":190,"listed_only":167},"fdy.recipe.construction-material.en","construction-material","{\"description\":\"[[fdy.term.construction_material|Construction Material]] is a specialized item used in the construction of modular buildings. It is not meant to be handled like ordinary bulk resources, because its normal stack size is very small and regular [[fdy.term.storage|Storage]] containers are a poor fit for it.\\n\\nThe intended place to store Construction Material is a [[fdy.term.construction_warehouse|Construction Warehouse]], where it stacks up to **25,000**. This is also the only storage type that allows a [[fdy.term.transport_ship_port|Transport Ship Port]] to access it for construction logistics. For modular building work, a [[fdy.term.construction_ship_port|Construction Ship Port]] is also required: the Transport Ship Port only delivers Construction Material to the building site, while the Construction Ship Port performs the actual construction.\\n\\n- Do not keep Construction Material in standard Storage containers unless you have no alternative.\\n- Use a Construction Warehouse to take advantage of its large stack limit.\\n- A Transport Ship Port can move it to the site, but it cannot build with it on its own.\\n- A Construction Ship Port is necessary to complete modular buildings that use this item.\",\"canonical_id\":\"Construction Material\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_material\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":90},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.concrete\",\"count\":30},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.construction_material\",\"count\":150}],\"time_seconds\":90,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_material\"}",{"id":352,"slug":353,"locale":7,"data":354,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.construction-ship-port.en","construction-ship-port","{\"description\":\"[[fdy.term.construction_ship_port|Construction Ship Port]] is an assembly recipe that produces one Construction Ship Port in 10 seconds. The recipe requires 100 steel beams, 100 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 25 [[fdy.term.circuit_board|Circuit Board]], 10 [[fdy.term.energy_cell|Energy Cell]], 50 [[fdy.term.polymer_board|Polymer Board]] and 20 [[fdy.term.maintenance_drone|Maintenance Drone]] as inputs. The primary output item is Construction Ship Port and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe converts the listed component items into the Construction Ship Port at the specified craft time and output quantity.\",\"canonical_id\":\"Construction Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.polymer_board\",\"count\":50},{\"item\":\"fdy.term.maintenance_drone\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.construction_ship_port\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_ship_port\"}",{"id":356,"slug":357,"locale":7,"data":358,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.construction-warehouse.en","construction-warehouse","{\"description\":\"[[fdy.term.construction_warehouse|Construction Warehouse]] is an assembly recipe that produces 1 Construction Warehouse in 10 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], and 100 [[fdy.term.polymer_board|Polymer Board]] as ingredients. The primary output item is Construction Warehouse, and the recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and converts the listed components into the Construction Warehouse unit for use in the game's construction and logistics systems.\",\"canonical_id\":\"Construction Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.construction_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.construction_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.construction_warehouse\"}",{"id":360,"slug":361,"locale":7,"data":362,"updated_at":189,"created_at":190,"listed_only":167},"fdy.recipe.container.en","container","{\"description\":\"**[[fdy.term.container|Container]]** is an assembly recipe in **[[fdy.term.assembler_i|Assembler I]]** that takes **30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]** and crafts **1 Container** in 5 seconds. It is a basic manufacturing step for producing Containers from processed metal components.\",\"canonical_id\":\"Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.container\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.container\"}",{"id":364,"slug":365,"locale":7,"data":366,"updated_at":247,"created_at":190,"listed_only":167},"fdy.recipe.conveyor-balancer-i.en","conveyor-balancer-i","{\"description\":\"[[fdy.term.conveyor_balancer_i|Conveyor Balancer I]] is a conveyor-related building used to manage material flow by prioritizing either an input, an output, or both at once. Its key feature is the set of interactable switches on the front and back of the tunnel, which let the player change how the balancer handles traffic through the line.\\n\\nThis makes it a flexible routing piece rather than a simple pass-through segment. By adjusting the switches, you can decide whether the balancer should favor incoming material, favor outgoing material, or allow both directions to be prioritized together. In practice, this gives you finer control over where items are pulled from and where they are sent, which is useful when one part of a conveyor network needs to be served ahead of another.\\n\\n- Use the front and back switches to set the desired priority behavior.\\n- Select input priority when you want the balancer to favor pulling material into the line.\\n- Select output priority when you want the balancer to favor delivering material out of the line.\\n- Select both when you want priority handling on both sides at the same time.\\n\\nBecause the controls are built directly into the tunnel, Conveyor Balancer I can be adjusted after placement without replacing the structure. This makes it suitable for conveyor layouts that need occasional reconfiguration as production changes.\",\"canonical_id\":\"Conveyor Balancer I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_i\"}",{"id":368,"slug":369,"locale":7,"data":370,"updated_at":177,"created_at":190,"listed_only":167},"fdy.recipe.conveyor-balancer-ii.en","conveyor-balancer-ii","{\"description\":\"[[fdy.term.conveyor_balancer_ii|Conveyor Balancer II]] is a conveyor-routing building used to manage item flow through a tunnel. Its defining feature is that it lets the player set a priority input, a priority output, or both at once by adjusting the interactable switches on the front and back of the tunnel.\\n\\nThis makes it useful when a conveyor network needs more control than a simple pass-through. By assigning priority on the input side, the building can favor one line over others when resources are being collected. By assigning priority on the output side, it can direct materials toward a chosen destination before sending them elsewhere. Setting both at the same time allows the same tunnel to act as a more directed junction in a larger transport system.\\n\\nBecause the priority settings are handled through the building’s switches, its role is not passive storage or processing but traffic control. In practice, it is most relevant in layouts where several conveyor lines intersect, or where certain items must be routed consistently without manual intervention.\\n\\n- The front and back switches control whether the tunnel prioritizes input, output, or both.\\n- It can be used to bias item flow toward a specific line.\\n- It is most valuable in conveyor networks that need selective routing rather than simple transfer.\",\"canonical_id\":\"Conveyor Balancer II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_ii\"}",{"id":372,"slug":373,"locale":7,"data":374,"updated_at":177,"created_at":190,"listed_only":167},"fdy.recipe.conveyor-balancer-iii.en","conveyor-balancer-iii","{\"description\":\"[[fdy.term.conveyor_balancer_iii|Conveyor Balancer III]] is a conveyor-routing building that lets you set priority handling on one or both sides of a tunnel. By adjusting the interactable switches on the front and back of the tunnel, you can choose a priority input, a priority output, or enable both at the same time.\\n\\nThis makes it useful when a conveyor line needs to favor a specific route without fully locking the system into a single direction. It can be used to direct materials toward a preferred destination while still leaving the alternative side available, which is helpful for managing shared transport networks and preventing bottlenecks in a busy conveyor setup.\\n\\nThe key behavior is determined by its switches:\\n- Front and back switches control whether the tunnel treats either side as priority.\\n- A priority input setting favors material coming in from the selected side.\\n- A priority output setting favors material leaving through the selected side.\\n- Both priority options can be enabled together.\\n\\nBecause its control is built into the structure itself, it is best placed where line management matters most, such as at junctions, split points, or any place where one route should take precedence over another.\",\"canonical_id\":\"Conveyor Balancer III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_balancer_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_balancer_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_balancer_iii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_balancer_iii\"}",{"id":376,"slug":377,"locale":7,"data":378,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.conveyor-i.en","conveyor-i","{\"description\":\"[[fdy.term.conveyor_i|Conveyor I]] is an assembly recipe that produces Conveyor I items, yielding 2 Conveyors per cycle and taking 3 seconds to complete. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.machinery_parts|Machinery Parts]] as inputs and lists Conveyor I as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. It is categorized under assembly and converts the specified raw components into basic conveyor segments for use in transport and logistics systems.\",\"canonical_id\":\"Conveyor I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_i\"}",{"id":380,"slug":381,"locale":7,"data":382,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.conveyor-ii.en","conveyor-ii","{\"description\":\"[[fdy.term.conveyor_ii|Conveyor II]] is an assembly recipe that produces Conveyor II (primary output) and yields 2 Conveyor II per cycle. The recipe requires 2 [[fdy.term.conveyor_i|Conveyor I]], 2 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and has a crafting time of 5 seconds. It is processed in [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly, enabling mid-tier conveyor production throughput by converting basic conveyors and components into upgraded conveyor units.\",\"canonical_id\":\"Conveyor II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_ii\"}",{"id":384,"slug":385,"locale":7,"data":386,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.conveyor-iii.en","conveyor-iii","{\"description\":\"[[fdy.term.conveyor_iii|Conveyor III]] is an assembly recipe that produces 2 Conveyor III in an [[fdy.term.assembler_i|Assembler I]] over 7.5 seconds. It upgrades from [[fdy.term.conveyor_ii|Conveyor II]] using [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]], making it part of the factory’s conveyor production chain.\",\"canonical_id\":\"Conveyor III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_ii\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_iii\",\"count\":2}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_iii\"}",{"id":388,"slug":389,"locale":7,"data":390,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.conveyor-slope-i.en","conveyor-slope-i","{\"description\":\"[[fdy.term.conveyor_slope_i|Conveyor Slope I]] is an assembly recipe that produces one Conveyor Slope I in 1.5 seconds. The recipe requires 2 × [[fdy.term.conveyor_i|Conveyor I]] and 1 × [[fdy.term.machinery_parts|Machinery Parts]] as ingredients and yields a single Conveyor Slope I as its primary output. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building. It functions within the assembly category to convert basic conveyor components and machinery parts into an angled conveyor segment for use in factory layouts.\",\"canonical_id\":\"Conveyor Slope I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_i\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":2},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_i\"}",{"id":392,"slug":393,"locale":7,"data":394,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.conveyor-slope-ii.en","conveyor-slope-ii","{\"description\":\"[[fdy.term.conveyor_slope_ii|Conveyor Slope II]] is an assembly recipe in the [[fdy.term.assembler_i|Assembler I]] that upgrades a [[fdy.term.conveyor_slope_i|Conveyor Slope I]] into a stronger conveyor slope. It takes [[fdy.term.machinery_parts|Machinery Parts]] and [[fdy.term.electronic_components|Electronic Components]] as inputs and produces one Conveyor Slope II after 2.5 seconds. This recipe is part of the conveyor infrastructure chain, extending item transport systems with improved slope construction.\",\"canonical_id\":\"Conveyor Slope II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1}],\"time_seconds\":2.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_ii\"}",{"id":396,"slug":397,"locale":7,"data":398,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.conveyor-slope-iii.en","conveyor-slope-iii","{\"description\":\"[[fdy.term.conveyor_slope_iii|Conveyor Slope III]] is an assembly recipe used in an [[fdy.term.assembler_i|Assembler I]] to produce one Conveyor Slope III in 3.75 seconds. It upgrades from [[fdy.term.conveyor_slope_ii|Conveyor Slope II]] and requires [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]], making it part of the conveyor infrastructure progression in *Foundry*.\",\"canonical_id\":\"Conveyor Slope III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.conveyor_slope_iii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_slope_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.conveyor_slope_iii\",\"count\":1}],\"time_seconds\":3.75,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.conveyor_slope_iii\"}",{"id":400,"slug":401,"locale":7,"data":402,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.cpu.en","cpu","{\"description\":\"[[fdy.term.cpu|CPU]] is a chemistry recipe in the [[fdy.term.chemical_processor|Chemical Processor]] that produces 8 CPU from 1 [[fdy.term.telluxite_wafer|Telluxite Wafer]], 2 Polymer Boards, and 80 [[fdy.term.olumic_acid|Olumic Acid]] over 120 seconds. It is a late-stage processing step that turns advanced electronic materials and chemical input into a core component used in FOUNDRY’s production chains.\",\"canonical_id\":\"CPU\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cpu\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.olumic_acid\",\"count\":80}],\"outputs\":[{\"item\":\"fdy.term.cpu\",\"count\":8}],\"time_seconds\":120,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cpu\"}",{"id":404,"slug":405,"locale":7,"data":406,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.crate.en","crate","{\"description\":\"[[fdy.term.crate|Crate]] is an assembly recipe that crafts 1 Crate in 2 seconds at an [[fdy.term.assembler_i|Assembler I]] using 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. It serves as a basic manufacturing step for producing Crates from processed metal materials.\",\"canonical_id\":\"Crate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.crate\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crate\"}",{"id":408,"slug":409,"locale":7,"data":410,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.crusher-i.en","crusher-i","{\"description\":\"[[fdy.term.crusher_i|Crusher I]] is an assembly recipe that produces one Crusher I in 8 seconds. The recipe consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]] and 2 [[fdy.term.electronic_components|Electronic Components]] and yields Crusher I ×1 as its primary output. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and defines the component inputs and processing time required to manufacture the Crusher I within the game's production chains.\",\"canonical_id\":\"Crusher I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_i\"}",{"id":412,"slug":413,"locale":7,"data":414,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.crusher-ii.en","crusher-ii","{\"description\":\"**[[fdy.term.crusher_ii|Crusher II]]** is an assembly recipe that upgrades **[[fdy.term.crusher_i|Crusher I]]** into **Crusher II** in an **[[fdy.term.assembler_i|Assembler I]]**. It takes **Crusher I**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, and **[[fdy.term.circuit_board|Circuit Board]]** as inputs and produces one **Crusher II** after 6 seconds, serving as the next-step crafting process for advancing crusher equipment.\",\"canonical_id\":\"Crusher II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crusher_ii\",\"ingredients\":[{\"item\":\"fdy.term.crusher_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.crusher_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crusher_ii\"}",{"id":416,"slug":417,"locale":7,"data":418,"updated_at":189,"created_at":419,"listed_only":167},"fdy.recipe.crystal-refiner.en","crystal-refiner","{\"description\":\"Crystal Refiner is an assembly recipe that produces 1 Crystal Refiner in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and Circuit Boards, making it the crafting step used to build the Crystal Refiner itself.\",\"canonical_id\":\"Crystal Refiner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.crystal_refiner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.crystal_refiner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.crystal_refiner\"}","2026-05-31 06:51:08",{"id":421,"slug":422,"locale":7,"data":423,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.data-cable.en","data-cable","{\"description\":\"[[fdy.term.data_cable|Data Cable]] is an assembly recipe that produces 5 Data Cable per operation and is executed in the [[fdy.term.assembler_i|Assembler I]]. The recipe consumes 1 [[fdy.term.polymer_board|Polymer Board]] and 2 [[fdy.term.wire_coil|Wire Coil]] and has a craft time of 2 seconds. The primary output of the recipe is Data Cable, and the recipe is categorized under assembly for use in production lines and automation.\",\"canonical_id\":\"Data Cable\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_cable\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.data_cable\",\"count\":5}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_cable\"}",{"id":425,"slug":426,"locale":7,"data":427,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.data-evaluator.en","data-evaluator","{\"description\":\"**[[fdy.term.data_evaluator|Data Evaluator]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** over 3 seconds. It converts **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, a **[[fdy.term.polymer_board|Polymer Board]]**, and a **[[fdy.term.circuit_board|Circuit Board]]** into one **Data Evaluator**, making it a basic production step for assembling this component in the factory chain.\",\"canonical_id\":\"Data Evaluator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_evaluator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_evaluator\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_evaluator\"}",{"id":429,"slug":430,"locale":7,"data":431,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.data-memory-cell.en","data-memory-cell","{\"description\":\"[[fdy.term.data_memory_cell|Data Memory Cell]] is an assembly recipe that produces one Data Memory Cell in 3 seconds. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]] and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and is processed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe’s primary output is Data Memory Cell ×1 and it belongs to the assembly category, serving as a short-duration manufacture step that converts the listed components into the finished Data Memory Cell.\",\"canonical_id\":\"Data Memory Cell\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_memory_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_memory_cell\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_memory_cell\"}",{"id":433,"slug":434,"locale":7,"data":435,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.data-processor.en","data-processor","{\"description\":\"[[fdy.term.data_processor|Data Processor]] is an assembly recipe that produces one Data Processor item as its primary output. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]], and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and completes in 3 seconds. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category within the FOUNDRY system. It yields Data Processor ×1 per run and is used wherever Data Processor items are required by other recipes or production chains.\",\"canonical_id\":\"Data Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_processor\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_processor\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_processor\"}",{"id":437,"slug":438,"locale":7,"data":439,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.data-source.en","data-source","{\"description\":\"[[fdy.term.data_source|Data Source]] is an assembly recipe that produces 1 Data Source per cycle and is processed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.polymer_board|Polymer Board]], and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and has a crafting time of 3 seconds. The primary output of the recipe is the Data Source item, and it belongs to the assembly category used for mid-tier component fabrication within the FOUNDRY production chain.\",\"canonical_id\":\"Data Source\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source\"}",{"id":441,"slug":442,"locale":7,"data":443,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.data-source-button.en","data-source-button","{\"description\":\"[[fdy.term.data_source_button|Data Source (Button)]] is an assembly recipe that produces one [[fdy.term.data_source|Data Source]] (Button) in 3 seconds. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1, [[fdy.term.polymer_board|Polymer Board]] ×1 and [[fdy.term.circuit_board|Circuit Board]] ×1 and yields Data Source (Button) ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly, making it a short, low-cost production step for creating the Data Source (Button) component.\",\"canonical_id\":\"Data Source (Button)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_button\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_button\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_button\"}",{"id":445,"slug":446,"locale":7,"data":447,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.data-source-lever.en","data-source-lever","{\"description\":\"[[fdy.term.data_source_lever|Data Source (Lever)]] is an assembly recipe that produces one [[fdy.term.data_source|Data Source]] (Lever) in 3 seconds. The recipe requires [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1, [[fdy.term.polymer_board|Polymer Board]] ×1, and [[fdy.term.circuit_board|Circuit Board]] ×1 as ingredients and yields Data Source (Lever) ×1 as its primary output. This recipe is built in [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly. It defines the production cost and manufacturing location for creating the Data Source (Lever) item within the FOUNDRY system.\",\"canonical_id\":\"Data Source (Lever)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.data_source_lever\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.data_source_lever\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.data_source_lever\"}",{"id":449,"slug":450,"locale":7,"data":451,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.decor-basic-shapes.en","decor-basic-shapes","{\"description\":\"[[fdy.term.decor_basic_shapes|Decor (Basic Shapes)]] is an assembly recipe that converts 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] into 4 Decor (Basic Shapes) in 1 second. The recipe's primary output is Decor (Basic Shapes) and it is produced on the [[fdy.term.assembler_i|Assembler I]]. It belongs to the assembly category and yields a stack of four decorative components from a single Xenoferrite Plates input for use in construction and crafting chains.\",\"canonical_id\":\"Decor (Basic Shapes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_basic_shapes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_basic_shapes\",\"count\":4}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_basic_shapes\"}",{"id":453,"slug":454,"locale":7,"data":455,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.decor-misc.en","decor-misc","{\"description\":\"[[fdy.term.decor_misc|Decor (Misc)]] is a recipe in the assembly category that produces Decor (Misc) ×1 from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10; the process requires 1 second of craft time and is performed in an [[fdy.term.assembler_i|Assembler I]]. The recipe's primary output item is Decor (Misc), and it consumes ten Xenoferrite Plates per execution. This recipe is categorized under assembly recipes and is intended to be manufactured using the Assembler I building.\",\"canonical_id\":\"Decor (Misc)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_misc\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.decor_misc\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_misc\"}",{"id":457,"slug":458,"locale":7,"data":459,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.decor-modular-windows.en","decor-modular-windows","{\"description\":\"[[fdy.term.decor_modular_windows|Decor (Modular Windows)]] is an assembly recipe in FOUNDRY that produces one unit of Decor (Modular Windows) from one [[fdy.term.glass|Glass]] in 1 second. It is crafted in an [[fdy.term.assembler_i|Assembler I]] and serves as a decorative modular window component for construction and factory customization.\",\"canonical_id\":\"Decor (Modular Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_modular_windows\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_modular_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows\"}",{"id":461,"slug":462,"locale":7,"data":463,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.decor-modular-windows-slope.en","decor-modular-windows-slope","{\"description\":\"Decor (Modular Windows Slope) is an assembly recipe that converts 1 [[fdy.term.glass|Glass]] into 1 unit of [[fdy.term.decor_windows_modular_slope|Decor (Windows Modular Slope)]] in 1 second. The recipe is categorized under assembly and must be executed at an [[fdy.term.assembler_i|Assembler I]]. Its single ingredient is Glass ×1 and its primary and sole output is Decor (Windows Modular Slope) ×1, making it a fast, single-step production method for this decorative building component.\",\"canonical_id\":\"Decor (Modular Windows Slope)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope\"}",{"id":465,"slug":466,"locale":7,"data":467,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.decor-modular-windows-slope-edge.en","decor-modular-windows-slope-edge","{\"description\":\"Decor (Modular Windows Slope Edge) is an assembly recipe that converts 1 [[fdy.term.glass|Glass]] into 1 [[fdy.term.decor_windows_modular_slope_edge|Decor (Windows Modular Slope Edge)]] in 1 second. The recipe's primary output is Decor (Windows Modular Slope Edge) ×1 and it consumes Glass ×1 as its sole ingredient. Production is performed at the [[fdy.term.assembler_i|Assembler I]] building, where the recipe occupies the assembly category and yields the finished decorative window slope edge item for use in construction and decoration.\",\"canonical_id\":\"Decor (Modular Windows Slope Edge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_slope_edge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_slope_edge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_slope_edge\"}",{"id":469,"slug":470,"locale":7,"data":471,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.decor-modular-windows-wedge.en","decor-modular-windows-wedge","{\"description\":\"Decor (Modular Windows Wedge) is an assembly recipe that produces 1 × [[fdy.term.decor_windows_modular_wedge|Decor (Windows Modular Wedge)]] from 1 × [[fdy.term.glass|Glass]] in 1 second. The recipe belongs to the assembly category and requires the [[fdy.term.assembler_i|Assembler I]] building to execute. The ingredient list consists solely of Glass ×1 and the primary output item is Decor (Windows Modular Wedge) ×1, making this a fast single-input conversion used to create modular window wedge décor components.\",\"canonical_id\":\"Decor (Modular Windows Wedge)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows_modular_wedge\",\"ingredients\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows_modular_wedge\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_modular_windows_wedge\"}",{"id":473,"slug":474,"locale":7,"data":475,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.decor-struts.en","decor-struts","{\"description\":\"[[fdy.term.decor_struts|Decor (Struts)]] is an assembly recipe that converts 1 steel beams into 2 Decor (Struts) in 1 second. The recipe's primary output item is Decor (Struts) and it is crafted using the [[fdy.term.assembler_i|Assembler I]] building. It belongs to the assembly category and yields two units of decorative strut components per cycle, making it a short-duration production step for supplying Decor (Struts) to downstream construction or decoration processes.\",\"canonical_id\":\"Decor (Struts)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_struts\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_struts\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_struts\"}",{"id":477,"slug":478,"locale":7,"data":479,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.decor-support.en","decor-support","{\"description\":\"[[fdy.term.decor_support|Decor (Support)]] is an assembly recipe that runs in the [[fdy.term.assembler_i|Assembler I]] and requires 1 second to craft. The recipe consumes 1 steel beams as its ingredient and produces 2 units of Decor (Support), with Decor (Support) listed as the primary output item. The recipe is categorized under assembly and is intended for use in Assembler I production lines to convert steel beams into support decor components.\",\"canonical_id\":\"Decor (Support)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support\"}",{"id":481,"slug":482,"locale":7,"data":483,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.decor-support-truss.en","decor-support-truss","{\"description\":\"[[fdy.term.decor_support_truss|Decor (Support Truss)]] is an assembly recipe that converts steel beams into decorative support trusses. The recipe runs in the assembly category on an [[fdy.term.assembler_i|Assembler I]] and takes 1 second to complete. Each execution consumes 1 steel beams and produces 2 Decor (Support Truss), with Decor (Support Truss) as the primary output item. The recipe yields a 2:1 output-to-input ratio for steel beams and is intended for mass production of support truss decor elements.\",\"canonical_id\":\"Decor (Support Truss)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_support_truss\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_support_truss\",\"count\":2}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_support_truss\"}",{"id":485,"slug":486,"locale":7,"data":487,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.decor-walls.en","decor-walls","{\"description\":\"[[fdy.term.decor_walls|Decor (Walls)]] is an assembly recipe that produces one unit of Decor (Walls) as its primary output; it requires five [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients, takes 1 second to craft, and is assembled at the [[fdy.term.assembler_i|Assembler I]] building.\",\"canonical_id\":\"Decor (Walls)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_walls\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.decor_walls\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_walls\"}",{"id":489,"slug":490,"locale":7,"data":491,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.decor-windows.en","decor-windows","{\"description\":\"[[fdy.term.decor_windows|Decor (Windows)]] is an assembly recipe that produces one Decor (Windows) item. The recipe runs in 1 second on an [[fdy.term.assembler_i|Assembler I]] and consumes 1 steel beams and 1 [[fdy.term.glass|Glass]] to yield Decor (Windows) ×1. This recipe is categorized under assembly and its primary output is the Decor (Windows) item, integrating structural materials (steel beams) with a glazing component (Glass) to create a decorative window unit for use in construction and furnishing systems. The recipe specifies machine and ingredient requirements for automated production.\",\"canonical_id\":\"Decor (Windows)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.decor_windows\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.decor_windows\",\"count\":1}],\"time_seconds\":1,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.decor_windows\"}",{"id":493,"slug":494,"locale":7,"data":495,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.distillation-column.en","distillation-column","{\"description\":\"[[fdy.term.distillation_column|Distillation Column]] is an assembly recipe that produces Distillation Column ×1 as its primary output in 10 seconds. The recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building. Crafting the Distillation Column requires 30 steel beams, 30 [[fdy.term.pipe|Pipe]], 15 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 15 [[fdy.term.electronic_components|Electronic Components]]. The recipe yields one Distillation Column per operation and is intended for use within production lines that utilize the Assembler I.\",\"canonical_id\":\"Distillation Column\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.distillation_column\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.pipe\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.distillation_column\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.distillation_column\"}",{"id":497,"slug":498,"locale":7,"data":499,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.door-double.en","door-double","{\"description\":\"[[fdy.term.door_double|Door (Double)]] is an assembly recipe that produces one Door (Double) in 5 seconds. The recipe requires 20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]] and yields Door (Double) ×1 as its primary output. This recipe is categorized under assembly and must be run in an [[fdy.term.assembler_i|Assembler I]]. The ingredients and output are used to manufacture double doors for construction and integration into building workflows.\",\"canonical_id\":\"Door (Double)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_double\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_double\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_double\"}",{"id":501,"slug":502,"locale":7,"data":503,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.door-single.en","door-single","{\"description\":\"[[fdy.term.door_single|Door (Single)]] is an assembly recipe that produces one Door (Single) in 5 seconds. The recipe consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 2 [[fdy.term.machinery_parts|Machinery Parts]] and 1 [[fdy.term.electronic_components|Electronic Components]] to craft Door (Single) ×1 as its primary output. This recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. It defines the production pathway and required inputs needed by an Assembler I to fabricate a single Door (Single) unit.\",\"canonical_id\":\"Door (Single)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.door_single\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.door_single\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.door_single\"}",{"id":505,"slug":506,"locale":7,"data":507,"updated_at":189,"created_at":508,"listed_only":167},"fdy.recipe.drill-ship.en","drill-ship","{\"description\":\"Drill Ship is an assembly recipe in **[[fdy.term.assembler_i|Assembler I]]** that crafts one **Drill Ship** in 30 seconds. It consumes **Steel Beams**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.circuit_board|Circuit Board]]**, and **[[fdy.term.hover_engine|Hover Engine]]**, making it the production step for obtaining the Drill Ship unit.\",\"canonical_id\":\"Drill Ship\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drill_ship\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.hover_engine\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.drill_ship\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drill_ship\"}","2026-06-01 05:35:13",{"id":510,"slug":511,"locale":7,"data":512,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.drone-miner-i.en","drone-miner-i","{\"description\":\"[[fdy.term.drone_miner_i|Drone Miner I]] is an assembly recipe that produces one Drone Miner I from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10, [[fdy.term.machinery_parts|Machinery Parts]] ×8 and [[fdy.term.electronic_components|Electronic Components]] ×6. The recipe requires 5 seconds to complete and is executed in an [[fdy.term.assembler_i|Assembler I]]. The primary output of the recipe is the Drone Miner I item. This recipe links the specified input components to the production of an inexpensive automated mining unit via the Assembler I building within the game's manufacturing system.\",\"canonical_id\":\"Drone Miner I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":8},{\"item\":\"fdy.term.electronic_components\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_i\"}",{"id":514,"slug":515,"locale":7,"data":516,"updated_at":177,"created_at":178,"listed_only":167},"fdy.recipe.drone-miner-ii.en","drone-miner-ii","{\"description\":\"**[[fdy.term.drone_miner_ii|Drone Miner II]]** is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces one Drone Miner II in 7.5 seconds. It upgrades from [[fdy.term.drone_miner_i|Drone Miner I]] and requires [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and [[fdy.term.circuit_board|Circuit Board]] as inputs, making it the next-stage production step for building stronger mining drones.\",\"canonical_id\":\"Drone Miner II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.drone_miner_ii\",\"ingredients\":[{\"item\":\"fdy.term.drone_miner_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.drone_miner_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.drone_miner_ii\"}",{"id":518,"slug":519,"locale":7,"data":520,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.electric-arc-furnace.en","electric-arc-furnace","{\"description\":\"The **[[fdy.term.electric_arc_furnace|Electric Arc Furnace]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]**. It produces 1 Electric Arc Furnace in 15 seconds and requires **Steel Beams**, **[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]**, **[[fdy.term.electronic_components|Electronic Components]]**, and a **[[fdy.term.circuit_board|Circuit Board]]**. This recipe is used to manufacture the Electric Arc Furnace as a placeable industrial building in the production chain.\",\"canonical_id\":\"Electric Arc Furnace\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electric_arc_furnace\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.electric_arc_furnace\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electric_arc_furnace\"}",{"id":522,"slug":523,"locale":7,"data":524,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.electronic-components.en","electronic-components","{\"description\":\"[[fdy.term.electronic_components|Electronic Components]] is an assembly recipe that produces Electronic Components ×1 in 3 seconds. The recipe consumes [[fdy.term.technum_rods|Technum Rods]] ×1 and [[fdy.term.wire_coil|Wire Coil]] ×2 as ingredients and lists Electronic Components as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the game's intermediate electronics production chain, converting structural and conductive components into a single unit of Electronic Components for use in higher-tier manufacturing.\",\"canonical_id\":\"Electronic Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.electronic_components\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.electronic_components\"}",{"id":526,"slug":527,"locale":7,"data":528,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.elevator.en","elevator","{\"description\":\"The Elevator is an assembly recipe that produces 1 Elevator in 10 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it a key construction recipe for advancing FOUNDRY’s infrastructure.\",\"canonical_id\":\"Elevator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.elevator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.elevator\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.elevator\"}",{"id":530,"slug":531,"locale":7,"data":532,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.emergency-beacon.en","emergency-beacon","{\"description\":\"The Emergency Beacon is an assembly recipe that produces 1 Emergency Beacon in 3 seconds. It is crafted from 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 5 [[fdy.term.electronic_components|Electronic Components]], making it a basic manufactured item tied to the assembly system.\",\"canonical_id\":\"Emergency Beacon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.emergency_beacon\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.emergency_beacon\"}",{"id":534,"slug":535,"locale":7,"data":536,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.energy-cell.en","energy-cell","{\"description\":\"[[fdy.term.energy_cell|Energy Cell]] is a fluid_processing recipe that runs in 30 seconds in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and produces 6 Energy Cell per cycle. The recipe consumes 3 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 6 [[fdy.term.electronic_components|Electronic Components]], 6 [[fdy.term.glass|Glass]] and 60 units of the fluid [[fdy.term.olumic_acid|Olumic Acid]] to yield the primary output Energy Cell. This recipe is executed exclusively in the Fluid Assembler I and is the defined method for converting those solid components and Olumic Acid into Energy Cell units within the FOUNDRY system.\",\"canonical_id\":\"Energy Cell\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.energy_cell\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":6},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.olumic_acid\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.energy_cell\",\"count\":6}],\"time_seconds\":30,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.energy_cell\"}",{"id":538,"slug":539,"locale":7,"data":540,"updated_at":541,"created_at":541,"listed_only":167},"fdy.recipe.escalator.en","escalator","{\"name\":\"fdy.term.escalator\",\"category\":\"smelting\",\"description\":\"escalator is a recipe entity in the FOUNDRY system categorized under smelting. It is a smelting recipe intended to be used by smelting machines to transform input materials into a smelted product as defined by the recipe. The entity is identified by the canonical name \\\"escalator\\\" and belongs to the smelting category, indicating it participates in the game's metalworking\u002Fheat-based production chain. No additional ingredient, output, or crafting detail is provided in the structural data.\"}","2026-05-28 08:37:18",{"id":543,"slug":544,"locale":7,"data":545,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.escalator-i.en","escalator-i","{\"description\":\"[[fdy.term.escalator_i|Escalator I]] is an assembly recipe that produces one [[fdy.term.escalator|Escalator]] I and requires three [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients; it is crafted in the [[fdy.term.assembler_i|Assembler I]] and has a crafting time of 1.5 seconds. The recipe's primary output is Escalator I, making it the defined method for converting Xenoferrite Plates into the Escalator I item within the production system. The recipe belongs to the assembly category and is executed using the Assembler I building.\",\"canonical_id\":\"Escalator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_i\"}",{"id":547,"slug":548,"locale":7,"data":549,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.escalator-ii.en","escalator-ii","{\"description\":\"[[fdy.term.escalator_ii|Escalator II]] is an assembly recipe that produces [[fdy.term.escalator|Escalator]] II as its primary output, requiring 1.5 seconds to complete. The recipe consumes [[fdy.term.escalator_i|Escalator I]] ×1 and [[fdy.term.machinery_parts|Machinery Parts]] ×1 and yields Escalator II ×1. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. It directly upgrades an existing Escalator I component into the Escalator II item using basic machinery parts, enabling faster construction of higher-tier transport infrastructure within production lines.\",\"canonical_id\":\"Escalator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_ii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_i\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_ii\"}",{"id":551,"slug":552,"locale":7,"data":553,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.escalator-iii.en","escalator-iii","{\"description\":\"[[fdy.term.escalator_iii|Escalator III]] is an assembly recipe that produces [[fdy.term.escalator|Escalator]] III as its primary output. The recipe is processed in an [[fdy.term.assembler_i|Assembler I]] and requires 1.5 seconds to craft each unit. Its ingredients are [[fdy.term.escalator_ii|Escalator II]] ×1 and [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×1, and it yields Escalator III ×1 per cycle. This recipe belongs to the assembly category and converts a lower-tier escalator plus advanced components into the Escalator III item using basic assembly infrastructure.\",\"canonical_id\":\"Escalator III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.escalator_iii\",\"ingredients\":[{\"item\":\"fdy.term.escalator_ii\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.escalator_iii\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.escalator_iii\"}",{"id":555,"slug":556,"locale":7,"data":557,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.executive-office-chair.en","executive-office-chair","{\"description\":\"The Executive Office Chair is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]]. It converts 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] into 1 [[fdy.term.executive_office_chair|Executive Office Chair]] in 3 seconds, providing the furniture item used as a decorative or functional office-style object in the base.\",\"canonical_id\":\"Executive Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_chair\"}",{"id":559,"slug":560,"locale":7,"data":561,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.executive-office-couch.en","executive-office-couch","{\"description\":\"[[fdy.term.executive_office_couch|Executive Office Couch]] is an assembly recipe that produces one Executive Office Couch and is executed at the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as inputs, has a crafting time of 3 seconds, and yields Executive Office Couch ×1 as its primary output. This recipe is classified under the assembly category and is used to manufacture the Executive Office Couch item using the Assembler I building.\",\"canonical_id\":\"Executive Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_couch\"}",{"id":563,"slug":564,"locale":7,"data":565,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.executive-office-desk.en","executive-office-desk","{\"description\":\"[[fdy.term.executive_office_desk|Executive Office Desk]] is an assembly recipe that produces one Executive Office Desk in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]] and 1 [[fdy.term.biomass|Biomass]] and yields Executive Office Desk ×1 as its primary output. This recipe is manufactured in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly. It connects mid-tier material components (Xenoferrite Plates, Electronic Components) and organic input (Biomass) into a finished office furnishing used by higher-level facilities.\",\"canonical_id\":\"Executive Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_desk\"}",{"id":567,"slug":568,"locale":7,"data":569,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.executive-office-file-cabinet.en","executive-office-file-cabinet","{\"description\":\"`[[fdy.term.executive_office_file_cabinet|Executive Office File Cabinet]]` is an assembly recipe that produces 1 `Executive Office File Cabinet` in `[[fdy.term.assembler_i|Assembler I]]` over 3 seconds. It consumes 2 `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` and 1 `[[fdy.term.biomass|Biomass]]`, making it a simple crafted furnishing or storage-related office item.\",\"canonical_id\":\"Executive Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_file_cabinet\"}",{"id":571,"slug":572,"locale":7,"data":573,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.executive-office-plant.en","executive-office-plant","{\"description\":\"[[fdy.term.executive_office_plant|Executive Office Plant]] is an assembly recipe that produces one Executive Office Plant in 3 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1 and [[fdy.term.biomass|Biomass]] ×1 to yield Executive Office Plant ×1 as its primary output item. It is categorized under assembly and is crafted specifically at the Assembler I building.\",\"canonical_id\":\"Executive Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_plant\"}",{"id":575,"slug":576,"locale":7,"data":577,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.executive-office-table.en","executive-office-table","{\"description\":\"[[fdy.term.executive_office_table|Executive Office Table]] is an assembly recipe that produces one Executive Office Table in 3 seconds. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as ingredients and yields the Executive Office Table as its primary output item. The crafting process is performed at the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and converts the specified inputs into the finished Executive Office Table for use in the game's production chains.\",\"canonical_id\":\"Executive Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.executive_office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.executive_office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.executive_office_table\"}",{"id":579,"slug":580,"locale":7,"data":581,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.explosive-charge.en","explosive-charge","{\"description\":\"Explosive Charge is an assembly recipe that produces one Explosive Charge in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.explosives|Explosives]], [[fdy.term.wire_coil|Wire Coil]], and [[fdy.term.electronic_components|Electronic Components]], making it a crafted ordnance component used in the game’s production chain.\",\"canonical_id\":\"Explosive Charge\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosive_charge\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.explosive_charge\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosive_charge\"}",{"id":583,"slug":584,"locale":7,"data":585,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.explosives.en","explosives","{\"description\":\"[[fdy.term.explosives|Explosives]] is a fluid_processing recipe that produces 1 Explosives in 5 seconds. The recipe consumes 4 [[fdy.term.ignium_powder|Ignium Powder]] and 50 [[fdy.term.low_density_olumite|Low Density Olumite]] to create the primary output item Explosives. It is assembled in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and the recipe’s primary output is the Explosives item. This recipe defines the conversion of the specified ingredient quantities into Explosives within the FOUNDRY production chain.\",\"canonical_id\":\"Explosives\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":4},{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.explosives\"}",{"id":587,"slug":588,"locale":7,"data":589,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.explosives-detonator.en","explosives-detonator","{\"description\":\"The Explosives Detonator is an assembly recipe that produces one Explosives Detonator in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 40 [[fdy.term.electronic_components|Electronic Components]], making it a crafted component for explosive-related production chains.\",\"canonical_id\":\"Explosives Detonator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives_detonator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.explosives_detonator\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_detonator\"}",{"id":591,"slug":592,"locale":7,"data":593,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.explosives-primitive.en","explosives-primitive","{\"description\":\"[[fdy.term.explosives|Explosives]] (Primitive) is an assembly recipe that produces Explosives ×1 as its primary output. The recipe requires [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] ×2, [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] ×2 and [[fdy.term.biomass|Biomass]] ×1 and completes in 5 seconds. It is crafted in the [[fdy.term.assembler_i|Assembler I]] building and belongs to the assembly category of recipes, converting raw rubble and biomass into basic explosives for use in further manufacturing or combat applications.\",\"canonical_id\":\"Explosives (Primitive)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.explosives\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.explosives\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.explosives_primitive\"}",{"id":595,"slug":596,"locale":7,"data":597,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.farmer-robot-arm.en","farmer-robot-arm","{\"description\":\"A crafting recipe in the Assembly category that produces 1 Farmer Robot Arm in 15 seconds at [[fdy.term.assembler_i|Assembler I]]. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it a component recipe for assembling agricultural automation equipment.\",\"canonical_id\":\"Farmer Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_arm\"}",{"id":599,"slug":600,"locale":7,"data":601,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.farmer-robot-head.en","farmer-robot-head","{\"description\":\"Farmer Robot Head is an assembly recipe that crafts one Farmer Robot Head in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.cpu|CPU]], and 1 [[fdy.term.polymer_board|Polymer Board]] to produce the head component used in robot construction.\",\"canonical_id\":\"Farmer Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_head\"}",{"id":603,"slug":604,"locale":7,"data":605,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.farmer-robot-leg.en","farmer-robot-leg","{\"description\":\"`Farmer Robot Leg` is an assembly recipe crafted in an `[[fdy.term.assembler_i|Assembler I]]` over 15 seconds. It consumes `[[fdy.term.robot_parts|Robot Parts]]`, `[[fdy.term.hydraulic_piston|Hydraulic Piston]]`, and `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` to produce one `Farmer Robot Leg`, serving as a manufacturing step in the production chain for robot components.\",\"canonical_id\":\"Farmer Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_leg\"}",{"id":607,"slug":608,"locale":7,"data":609,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.farmer-robot-torso.en","farmer-robot-torso","{\"description\":\"Farmer Robot Torso is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that takes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], an Empty Barrel, and an [[fdy.term.energy_cell|Energy Cell]] to produce one Farmer Robot Torso in 15 seconds. It is a component recipe tied to the construction of farmer robot parts in the production chain.\",\"canonical_id\":\"Farmer Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.farmer_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.farmer_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.farmer_robot_torso\"}",{"id":611,"slug":612,"locale":7,"data":613,"updated_at":177,"created_at":178,"listed_only":167},"fdy.recipe.filter-loader.en","filter-loader","{\"description\":\"[[fdy.term.filter_loader|Filter Loader]] is a building used to move and sort items through a connected transport system. It acts as a specialized loader that feeds materials into the network, letting players organize supply chains instead of sending every item through the same route. Its behavior is centered on item handling rather than production, so it is most useful in logistics setups where precise distribution matters.\\n\\nThe building has a simple crafting profile: it takes **4**, **4**, and **2** of its listed inputs to produce **1** Filter Loader. The crafting table also lists multiple fabrication times, indicating that it can be made at different crafting stations or through different production methods. In practical use, the Filter Loader belongs in a transport line where controlled item flow is needed, especially when separating resources by type.\\n\\nA patch later increased its operating speed to **1800 items\u002Fmin**, making it substantially more effective for high-throughput logistics. That change is important when designing long transport chains, since the building can now keep up better with larger-scale item movement and reduce bottlenecks in busy sorting systems.\",\"canonical_id\":\"Filter Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.filter_loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.filter_loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.filter_loader\"}",{"id":615,"slug":616,"locale":7,"data":617,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.firmarlite-sheet.en","firmarlite-sheet","{\"description\":\"Firmarlite Sheet is a smelting recipe that converts 1 [[fdy.term.firmarlite_bar|Firmarlite Bar]] into 1 Firmarlite Sheet in 6 seconds at the [[fdy.term.lava_smelter_i|Lava-Smelter I]]. It produces a processed Firmarlite material used in the game's production chain.\",\"canonical_id\":\"Firmarlite Sheet\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.firmarlite_sheet\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.lava_smelter_i\",\"name\":\"fdy.term.firmarlite_sheet\"}",{"id":619,"slug":620,"locale":7,"data":621,"updated_at":183,"created_at":541,"listed_only":167},"fdy.recipe.firmarlite-sheet-t1.en","firmarlite-sheet-t1","{\"description\":\"[[fdy.term.firmarlite_sheet|Firmarlite Sheet]] (T1) is a recipe in the smelting category of the FOUNDRY system. The entry is the smelting recipe named Firmarlite Sheet (T1); structural details such as specific inputs, outputs, crafting time, and required machines are not included in the provided data.\",\"category\":\"smelting\",\"name\":\"fdy.term.firmarlite_sheet_t1\"}",{"id":623,"slug":624,"locale":7,"data":625,"updated_at":177,"created_at":178,"listed_only":167},"fdy.recipe.flare-stack.en","flare-stack","{\"description\":\"[[fdy.term.flare_stack|Flare Stack]] is an assembly recipe that produces one Flare Stack in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 Steel Beams, 5 [[fdy.term.machinery_parts|Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]], making it part of the manufacturing chain for constructing the Flare Stack item.\",\"canonical_id\":\"Flare Stack\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.flare_stack\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.flare_stack\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.flare_stack\"}",{"id":627,"slug":628,"locale":7,"data":629,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.fluid-assembler-i.en","fluid-assembler-i","{\"description\":\"[[fdy.term.fluid_assembler_i|Fluid Assembler I]] is an assembly recipe that produces one Fluid Assembler I in 10 seconds. The recipe requires 15 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 5 [[fdy.term.circuit_board|Circuit Board]], and 10 [[fdy.term.polymer_board|Polymer Board]] as ingredients. The primary output item is Fluid Assembler I (×1), and the recipe is intended to be executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and directly yields the Fluid Assembler I structure when completed.\",\"canonical_id\":\"Fluid-Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fluid_assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.fluid_assembler_i\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fluid_assembler_i\"}",{"id":631,"slug":632,"locale":7,"data":633,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.forest-seed-plants.en","forest-seed-plants","{\"description\":\"[[fdy.term.forest_seed_plants|Forest Seed (Plants)]] is a fuel-category recipe executed in the [[fdy.term.greenhouse|Greenhouse]] that converts Forest Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 into Forest Seed (Plants) ×3 over 300 seconds, producing Forest Seed (Plants) as its primary output. The recipe consumes the listed ingredients and yields three Forest Seed (Plants) units per operation, effectively increasing seed count while requiring mineral and water inputs, and must be processed in the Greenhouse.\",\"canonical_id\":\"Forest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_plants\"}",{"id":635,"slug":636,"locale":7,"data":637,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.forest-seed-trees.en","forest-seed-trees","{\"description\":\"[[fdy.term.forest_seed_trees|Forest Seed (Trees)]] is a fuel-category recipe that produces three Forest Seed (Trees) in 300 seconds when executed in a [[fdy.term.greenhouse|Greenhouse]]. The recipe consumes one Forest Seed (Trees), one [[fdy.term.mineral_rocks|Mineral Rocks]] and 250 [[fdy.term.water|Water]] to yield Forest Seed (Trees) ×3, with Forest Seed (Trees) as the primary output item. This recipe functions as an in-game fuel production conversion performed specifically in the Greenhouse and requires the listed ingredients and processing time to generate its outputs.\",\"canonical_id\":\"Forest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_trees\"}",{"id":639,"slug":640,"locale":7,"data":641,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.fracking-liquid.en","fracking-liquid","{\"description\":\"[[fdy.term.fracking_liquid|Fracking Liquid]] is a chemistry recipe that produces Fracking Liquid as its primary output; it is processed in the [[fdy.term.chemical_processor|Chemical Processor]] and completes in 5 seconds. The recipe consumes [[fdy.term.air|Air]] ×30, [[fdy.term.olumite_gas|Olumite Gas]] ×10, and [[fdy.term.water|Water]] ×60 to yield Fracking Liquid ×100 per operation. This recipe belongs to the chemistry category and requires the Chemical Processor to craft the specified output volume from the listed ingredients.\",\"canonical_id\":\"Fracking Liquid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.fracking_liquid\",\"ingredients\":[{\"item\":\"fdy.term.air\",\"count\":30},{\"item\":\"fdy.term.olumite_gas\",\"count\":10},{\"item\":\"fdy.term.water\",\"count\":60}],\"outputs\":[{\"item\":\"fdy.term.fracking_liquid\",\"count\":100}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.fracking_liquid\"}",{"id":643,"slug":644,"locale":7,"data":645,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.fracking-tower-base.en","fracking-tower-base","{\"description\":\"Fracking Tower Base is an assembly recipe in *Foundry* that produces 1 Fracking Tower Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 200 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 100 Steel Beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 25 [[fdy.term.circuit_board|Circuit Board]], making it a mid-tier construction recipe tied to industrial progression and the fabrication of fracking infrastructure.\",\"canonical_id\":\"Fracking Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fracking_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.fracking_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fracking_tower_base\"}",{"id":647,"slug":648,"locale":7,"data":649,"updated_at":177,"created_at":178,"listed_only":167},"fdy.recipe.freight-elevator-i.en","freight-elevator-i","{\"description\":\"[[fdy.term.freight_elevator_i|Freight Elevator I]] is a building segment used to create a freight elevator shaft. It automatically excavates the terrain between the bottom and top segments once a valid pair has been established, allowing a vertical passage to be opened through the world.\\n\\nA freight elevator must be placed in pairs: one top segment and one bottom segment. Together, they form a valid elevator regardless of the height at which they are installed, so the two pieces can be set at any level in the world as long as they are paired correctly. The key requirement is that both ends exist; without the matching segment, the elevator is not considered complete.\\n\\nIn practice, this makes Freight Elevator I useful for creating vertical access through solid terrain without manually digging out the full shaft first. Place the two ends where you want the passage to connect, and the game handles the excavation between them automatically.\",\"canonical_id\":\"Freight Elevator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_i\"}",{"id":651,"slug":652,"locale":7,"data":653,"updated_at":247,"created_at":178,"listed_only":167},"fdy.recipe.freight-elevator-ii.en","freight-elevator-ii","{\"description\":\"[[fdy.term.freight_elevator_ii|Freight Elevator II]] is a building used to create a vertical freight elevator shaft. It automatically excavates the terrain between its bottom and top segments, making it a practical way to open a continuous passage through solid ground or rock.\\n\\nTo function, it must be placed in pairs: one top segment and one bottom segment. Once both pieces are placed, they establish a valid freight elevator, and the two ends can be positioned at any height in the world. This makes it useful for connecting distant depths or surface levels without manually tunneling the full shaft.\\n\\n- The elevator clears the space between the two placed segments automatically.\\n- Both the top and bottom parts are required; a single segment does not form a working elevator.\\n- The two ends do not need to share the same elevation, so it can span large vertical differences.\",\"canonical_id\":\"Freight Elevator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_ii\",\"ingredients\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_ii\"}",{"id":655,"slug":656,"locale":7,"data":657,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.fuel-rod-casing.en","fuel-rod-casing","{\"description\":\"[[fdy.term.fuel_rod_casing|Fuel Rod Casing]] is an assembly recipe that produces 2 Fuel Rod Casing items as its primary output. The recipe consumes 1 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 1 steel beams per cycle, completes in 15 seconds, and is produced on an [[fdy.term.assembler_i|Assembler I]]. This recipe is used to convert Advanced Machinery Parts and steel beams into Fuel Rod Casing units at the specified rate and building.\",\"canonical_id\":\"Fuel Rod Casing\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fuel_rod_casing\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":2}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fuel_rod_casing\"}",{"id":659,"slug":660,"locale":7,"data":661,"updated_at":272,"created_at":662,"listed_only":167},"fdy.recipe.geothermal-boiler.en","geothermal-boiler","{\"description\":\"The Geothermal Boiler consumes [[fdy.term.ignium_enriched_water|Ignium-Enriched Water]] to produce [[fdy.term.steam|Steam]] for Steam Turbines. It must be placed directly on a Geothermal Vent, making it part of the vent’s natural thermal extraction setup rather than a standalone machine. Geothermal Vents can be located with the [[fdy.term.ore_scanner|Ore Scanner]], which makes them the key prerequisite for using this recipe at all.\\n\\nIts main purpose is to convert the vent’s output into usable steam for power generation. Since the boiler is tied to a specific world feature, planning around vent location is important: once a Geothermal Vent is found, the boiler can be installed there to turn the available material into a form that Steam Turbines can process.\\n\\n- The Geothermal Boiler requires placement on a Geothermal Vent.\\n- It consumes Ignium-Enriched Water as input.\\n- Its output is Steam for Steam Turbines.\\n- Geothermal Vents are found using the Ore Scanner.\\n- **1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] generates 675 liters of steam.**\\n\\nBecause the boiler is part of a geothermal chain, it is best treated as a conversion step in a larger power system. The steam output value makes it clear that the resource has substantial energy potential, so vent placement and the amount of available material determine how much benefit the setup can provide over time.\",\"canonical_id\":\"Geothermal Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.geothermal_boiler\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.geothermal_boiler\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.geothermal_boiler\"}","2026-05-31 06:51:13",{"id":664,"slug":665,"locale":7,"data":666,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.glass.en","glass","{\"description\":\"[[fdy.term.glass|Glass]] is a smelting recipe in the [[fdy.term.advanced_smelter|Advanced Smelter]] that converts 5 [[fdy.term.gravel|Gravel]] into 1 Glass over 5 seconds. It produces the basic glass material used in FOUNDRY crafting and production chains.\",\"canonical_id\":\"Glass\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.glass\",\"ingredients\":[{\"item\":\"fdy.term.gravel\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.glass\"}",{"id":668,"slug":669,"locale":7,"data":670,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.gravel.en","gravel","{\"description\":\"[[fdy.term.gravel|Gravel]] is a recipe in the mining category that converts [[fdy.term.mineral_rocks|Mineral Rocks]] into Gravel as the primary output. The recipe consumes 2 Mineral Rocks and, when processed in a [[fdy.term.crusher_i|Crusher I]], produces 6 Gravel over a crafting time of 12 seconds. The recipe’s primary output item is Gravel and it is intended to be run on the Crusher I building to convert raw Mineral Rocks into usable Gravel.\",\"canonical_id\":\"Gravel\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.gravel\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.gravel\",\"count\":6}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.gravel\"}",{"id":672,"slug":673,"locale":7,"data":674,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.greenhouse.en","greenhouse","{\"description\":\"**[[fdy.term.greenhouse|Greenhouse]]** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that takes **20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 6 [[fdy.term.glass|Glass]], 4 [[fdy.term.pipe|Pipe]], and 1 [[fdy.term.electronic_components|Electronic Components]]** to produce **1 Greenhouse** in **8 seconds**. It is the manufacturing step used to create the **Greenhouse** item for construction and production setups.\",\"canonical_id\":\"Greenhouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.greenhouse\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.pipe\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.greenhouse\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.greenhouse\"}",{"id":676,"slug":677,"locale":7,"data":678,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.hangar-gate.en","hangar-gate","{\"description\":\"[[fdy.term.hangar_gate|Hangar Gate]] is an assembly recipe that produces one Hangar Gate as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] and requires 5 seconds to complete. Its ingredients are 25 steel beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 1 [[fdy.term.electronic_components|Electronic Components]], which are consumed to craft Hangar Gate ×1. This recipe belongs to the assembly category and is used wherever Hangar Gate production is required within factory workflows.\",\"canonical_id\":\"Hangar Gate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hangar_gate\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hangar_gate\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hangar_gate\"}",{"id":680,"slug":681,"locale":7,"data":682,"updated_at":189,"created_at":683,"listed_only":167},"fdy.recipe.heavy-duty-transport-bot.en","heavy-duty-transport-bot","{\"description\":\"Heavy Duty Transport Bot is an assembly recipe in FOUNDRY that crafts 270 Heavy Duty Transport Bots in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], making it a bulk production recipe for supplying transport bots used in factory logistics and item movement.\",\"canonical_id\":\"Heavy Duty Transport Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.heavy_duty_transport_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.heavy_duty_transport_bot\",\"count\":270}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.heavy_duty_transport_bot\"}","2026-05-31 06:51:14",{"id":685,"slug":686,"locale":7,"data":687,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.hot-air-stove-base.en","hot-air-stove-base","{\"description\":\"Hot Air Stove Base is an assembly recipe that produces 1 Hot Air Stove Base in 20 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 100 [[fdy.term.concrete|Concrete]], 100 Steel Beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 25 [[fdy.term.electronic_components|Electronic Components]], making it a construction recipe for a building component used in FOUNDRY production and infrastructure.\",\"canonical_id\":\"Hot Air Stove Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hot_air_stove_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.hot_air_stove_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hot_air_stove_base\"}",{"id":689,"slug":690,"locale":7,"data":691,"updated_at":189,"created_at":683,"listed_only":167},"fdy.recipe.hover-engine.en","hover-engine","{\"description\":\"Hover Engine is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Hover Engine in 6 seconds. It combines [[fdy.term.technum_rods|Technum Rods]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it a key manufacturing step for creating the hover-related component used in FOUNDRY’s production chain.\",\"canonical_id\":\"Hover Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hover_engine\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":11},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hover_engine\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hover_engine\"}",{"id":693,"slug":694,"locale":7,"data":695,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.hydraulic-piston.en","hydraulic-piston","{\"description\":\"[[fdy.term.hydraulic_piston|Hydraulic Piston]] is a fluid processing recipe crafted in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. It takes 1 Steel Beam and 30 [[fdy.term.low_density_olumite|Low Density Olumite]] and produces 1 Hydraulic Piston in 5 seconds. This recipe is part of the game's manufacturing chain for turning metal materials and processed resources into a finished mechanical component.\",\"canonical_id\":\"Hydraulic Piston\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.hydraulic_piston\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.low_density_olumite\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.hydraulic_piston\"}",{"id":697,"slug":698,"locale":7,"data":699,"updated_at":272,"created_at":683,"listed_only":167},"fdy.recipe.ignium-enriched-water.en","ignium-enriched-water","{\"description\":\"Ignium-Enriched Water is a fuel used in the [[fdy.term.geothermal_boiler|Geothermal Boiler]]. When fed into the boiler, it is converted into steam for Steam Turbines, making it part of the power generation chain tied to geothermal processing.\\n\\nIts role is strictly as an input resource rather than a standalone utility item. Managing a supply of Ignium-Enriched Water is important if you want to keep the boiler running and maintain steady steam output for turbine-based power production.\",\"canonical_id\":\"Ignium-Enriched Water\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ignium_enriched_water\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":270}],\"outputs\":[{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":270}],\"time_seconds\":1,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.ignium_enriched_water\"}",{"id":701,"slug":702,"locale":7,"data":703,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.ignium-fuel-rod.en","ignium-fuel-rod","{\"description\":\"[[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]] is a fluid_processing recipe that produces one Ignium Fuel Rod as its primary output in 15 seconds. The recipe requires 1 [[fdy.term.fuel_rod_casing|Fuel Rod Casing]], 10 [[fdy.term.wire_coil|Wire Coil]], 20 [[fdy.term.ignium_powder|Ignium Powder]] and 400 units of [[fdy.term.liquid_fuel|Liquid Fuel]] and is executed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. The recipe converts the listed solid components and the Liquid Fuel into the Ignium Fuel Rod item, integrating both item and fluid inputs to create a single fuel rod used by downstream systems.\",\"canonical_id\":\"Ignium Fuel Rod\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.ignium_fuel_rod\",\"ingredients\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":10},{\"item\":\"fdy.term.ignium_powder\",\"count\":20},{\"item\":\"fdy.term.liquid_fuel\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.ignium_fuel_rod\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.ignium_fuel_rod\"}",{"id":705,"slug":706,"locale":7,"data":707,"updated_at":247,"created_at":184,"listed_only":167},"fdy.recipe.ignium-ore.en","ignium-ore","{\"canonical_id\":\"Ignium Ore\",\"name\":\"fdy.term.ignium_ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_ore\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"description\":\"Ignium Ore is a fuel-item used in recipes and combustion devices. It appears in fuel lists for heat-generating buildings and is consumed in boilers and similar generators where solid fuels are accepted. Ignium Ore provides a mid-range energy value compared with other solid fuels and is represented alongside related items such as [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]], [[fdy.term.coked_ignium|Coked Ignium]], and [[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]].\\n\\nIgnium Ore's in-game role is as a straightforward combustible resource for sustaining continuous heat or power production. It stacks and feeds into automated fuel inputs the same way as other ore- or biomass-based fuels. When planning fuel logistics, Ignium Ore occupies a middle position in energy density: it yields more energy per unit than Ignium Ore Rubble but less than portable or processed fuels that require additional processing steps.\\n\\nPractical notes for use and integration:\\n- Energy value: Ignium Ore provides higher energy per unit than Ignium Ore Rubble but is below higher-grade processed fuels; use it when moderate burn time and raw availability are preferred.\\n- Throughput considerations: Boilers and similar devices list Ignium Ore with an intermediate per-minute burn rate compared to other fuels; match conveyor and inserter throughput to avoid fuel starvation or overflow.\\n- Processing and conversions: Related items such as Coked Ignium and Ignium Fuel Rod are part of the same fuel chain; processing can change effective energy-per-input ratios and should be considered when optimizing fuel efficiency.\\n- Inventory and automation: Ignium Ore is suitable for automated supply lines and bulk storage; prioritize higher-density fuels only if refinery or coking infrastructure is available and the extra processing is worthwhile.\\n\\nBecause there is no detailed primary documentation here, specific stack sizes, crafting recipes, or exact numeric energy values beyond relative comparisons are not provided. Use the game's production screens and device fuel menus to view precise values when optimizing a base's fuel economy.\"}",{"id":709,"slug":710,"locale":7,"data":711,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.ignium-powder.en","ignium-powder","{\"description\":\"[[fdy.term.ignium_powder|Ignium Powder]] is a mining recipe that converts raw material into processed product: it consumes 1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] and produces Ignium Powder ×5 as its primary output. The recipe requires 5 seconds to complete and must be run in the [[fdy.term.crusher_i|Crusher I]] building. The recipe is categorized under mining and yields Ignium Powder as the main produced item for downstream use.\",\"canonical_id\":\"Ignium Powder\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_powder\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_powder\"}",{"id":713,"slug":714,"locale":7,"data":715,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.incinerator.en","incinerator","{\"description\":\"A crafting recipe in the assembly category that produces 1 [[fdy.term.incinerator|Incinerator]] in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 20 Steel Beams, 5 [[fdy.term.electronic_components|Electronic Components]], and 25 [[fdy.term.concrete|Concrete]].\",\"canonical_id\":\"Incinerator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.incinerator\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.concrete\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.incinerator\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.incinerator\"}",{"id":717,"slug":718,"locale":7,"data":719,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.jetpack-fuel.en","jetpack-fuel","{\"description\":\"[[fdy.term.jetpack_fuel|Jetpack Fuel]] is a fluid_processing recipe that produces Jetpack Fuel (×1) by combining [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (×1) and [[fdy.term.liquid_fuel|Liquid Fuel]] (×30). The recipe requires 4 seconds to complete and is processed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]]. The primary output of the recipe is the item Jetpack Fuel, and the recipe consumes the listed ingredient quantities per operation.\",\"canonical_id\":\"Jetpack Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.jetpack_fuel\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.jetpack_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.jetpack_fuel\"}",{"id":721,"slug":722,"locale":7,"data":723,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.ladder.en","ladder","{\"description\":\"[[fdy.term.ladder|Ladder]] is an assembly recipe that produces one Ladder from two [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and is executed in an [[fdy.term.assembler_i|Assembler I]]. The primary output item is Ladder and the listed ingredient is Xenoferrite Plates ×2. The recipe belongs to the assembly category and uses the Assembler I building to convert Xenoferrite Plates into the finished Ladder.\",\"canonical_id\":\"Ladder\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ladder\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.ladder\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ladder\"}",{"id":725,"slug":726,"locale":7,"data":727,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.lava-smelter-i.en","lava-smelter-i","{\"description\":\"[[fdy.term.lava_smelter_i|Lava-Smelter I]] is an assembly recipe that produces one Lava-Smelter I in 8 seconds using an [[fdy.term.assembler_i|Assembler I]]. The recipe requires 10 steel beams, 10 [[fdy.term.firmarlite_bar|Firmarlite Bar]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.electronic_components|Electronic Components]] as inputs and yields a single Lava-Smelter I as its primary output. This recipe is executed in the Assembler I building and converts the listed raw and intermediate components into the Lava-Smelter I for use in production chains.\",\"canonical_id\":\"Lava-Smelter I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_i\"}",{"id":729,"slug":730,"locale":7,"data":731,"updated_at":189,"created_at":326,"listed_only":167},"fdy.recipe.lava-smelter-ii.en","lava-smelter-ii","{\"description\":\"**Lava-Smelter II** is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that produces one Lava-Smelter II after 15 seconds. It upgrades a [[fdy.term.lava_smelter_i|Lava-Smelter I]] using 50 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], 15 [[fdy.term.circuit_board|Circuit Board]], and 5 [[fdy.term.energy_cell|Energy Cell]], making it part of the progression from the first smelter to the improved lava-processing machine.\",\"canonical_id\":\"Lava-Smelter II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_ii\",\"ingredients\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_ii\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_ii\"}",{"id":733,"slug":734,"locale":7,"data":735,"updated_at":189,"created_at":736,"listed_only":167},"fdy.recipe.light-bot.en","light-bot","{\"description\":\"Light Bot is an assembly recipe that produces 1 Light Bot in 12 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.machinery_parts|Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and [[fdy.term.glass|Glass]], making it a mid-tier crafted component tied to machine assembly and advanced manufacturing chains.\",\"canonical_id\":\"Light Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_bot\"}","2026-05-31 06:52:05",{"id":738,"slug":739,"locale":7,"data":740,"updated_at":741,"created_at":742,"listed_only":167},"fdy.recipe.light-pole.en","light-pole","{\"description\":\"Light Pole is a recipe in the smelting category of the FOUNDRY system. This recipe is used to produce the item Light Pole and is classified under smelting processes, linking it to the game's metalworking and furnace mechanics; it defines the inputs, thermal processing, and outputs required to create the Light Pole within production chains and is used wherever smelted construction or lighting components are required.\",\"category\":\"smelting\",\"name\":\"fdy.term.light_pole\"}","2026-06-02 11:50:45","2026-05-28 08:37:19",{"id":744,"slug":745,"locale":7,"data":746,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.light-pole-i.en","light-pole-i","{\"description\":\"[[fdy.term.light_pole_i|Light Pole I]] is an assembly recipe that produces one [[fdy.term.light_pole|Light Pole]] I in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 5 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]], and 1 [[fdy.term.technum_rods|Technum Rods]], making it the production step for building this lighting structure.\",\"canonical_id\":\"Light Pole I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_i\"}",{"id":748,"slug":749,"locale":7,"data":750,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.light-pole-ii.en","light-pole-ii","{\"description\":\"`[[fdy.term.light_pole_ii|Light Pole II]]` is an assembly recipe crafted in an `[[fdy.term.assembler_i|Assembler I]]` in 3 seconds. It consumes 3 `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, 1 `[[fdy.term.electronic_components|Electronic Components]]`, and 1 `[[fdy.term.technum_rods|Technum Rods]]` to produce 1 `[[fdy.term.light_pole|Light Pole]] II`, providing the components needed to build the upgraded lighting pole.\",\"canonical_id\":\"Light Pole II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_ii\"}",{"id":752,"slug":753,"locale":7,"data":754,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.liquid-firmarlite.en","liquid-firmarlite","{\"description\":\"Liquid Firmarlite is a smelting recipe that converts [[fdy.term.firmarlite_bar|Firmarlite Bar]] into a fluid product. The recipe consumes 100 Firmarlite Bar and produces 1,250 units of Liquid Firmarlite as its primary output, with a crafting time of 7.5 seconds. This recipe is executed in the [[fdy.term.electric_arc_furnace|Electric Arc Furnace]] and is categorized under smelting, making it the standard method for generating bulk Liquid Firmarlite from Firmarlite Bar within the FOUNDRY system.\",\"canonical_id\":\"Liquid Firmarlite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_firmarlite\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_firmarlite\",\"count\":1250}],\"time_seconds\":7.5,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_firmarlite\"}",{"id":756,"slug":757,"locale":7,"data":758,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.liquid-fuel.en","liquid-fuel","{\"description\":\"[[fdy.term.liquid_fuel|Liquid Fuel]] is a chemistry recipe that converts 50 units of [[fdy.term.low_density_olumite|Low Density Olumite]] into 150 units of Liquid Fuel. The recipe requires a [[fdy.term.chemical_processor|Chemical Processor]] to run, takes 8 seconds per operation, and yields Liquid Fuel as its primary output. This recipe is categorized under chemistry and is used to produce bulk Liquid Fuel for downstream consumption or storage.\",\"canonical_id\":\"Liquid Fuel\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.liquid_fuel\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.liquid_fuel\",\"count\":150}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.liquid_fuel\"}",{"id":760,"slug":761,"locale":7,"data":762,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.liquid-telluxite.en","liquid-telluxite","{\"description\":\"[[fdy.term.liquid_telluxite|Liquid Telluxite]] is a smelting recipe that converts 40 [[fdy.term.telluxite_ingot|Telluxite Ingot]] into 2,000 Liquid Telluxite in 60 seconds. The recipe's primary output is Liquid Telluxite and it must be processed in an [[fdy.term.electric_arc_furnace|Electric Arc Furnace]]. This recipe functions within the smelting category to produce bulk liquid Telluxite for downstream fluid processing or consumption by machines that accept Liquid Telluxite.\",\"canonical_id\":\"Liquid Telluxite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_telluxite\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":2000}],\"time_seconds\":60,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_telluxite\"}",{"id":764,"slug":765,"locale":7,"data":766,"updated_at":177,"created_at":178,"listed_only":167},"fdy.recipe.loader.en","loader","{\"description\":\"[[fdy.term.loader|Loader]] is a building that received a major throughput buff in Patch 0.6.02116 (Update 2, Hotfix #3), when its speed was increased to **1800 items\u002Fmin**.\\n\\nThis change significantly improved how quickly the Loader could move materials, making it a more effective part of a factory’s item-handling chain.\",\"canonical_id\":\"Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader\"}",{"id":768,"slug":769,"locale":7,"data":770,"updated_at":247,"created_at":178,"listed_only":167},"fdy.recipe.loader-2nd-lane.en","loader-2nd-lane","{\"description\":\"[[fdy.term.loader_2nd_lane|Loader (2nd Lane)]] is a building that handles item movement on the second lane. In Patch 0.6.02116, its speed was increased to **1800 items\u002Fmin** as part of Update 2, Hotfix #3.\\n\\n- Patch 0.6.02116 raised its throughput to **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 2nd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_2nd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":8},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_2nd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_2nd_lane\"}",{"id":772,"slug":773,"locale":7,"data":774,"updated_at":177,"created_at":178,"listed_only":167},"fdy.recipe.loader-3rd-lane.en","loader-3rd-lane","{\"description\":\"[[fdy.term.loader_3rd_lane|Loader (3rd Lane)]] is a building used for item transport in Foundry. Its notable documented change was a speed increase in Patch 0.6.02116 (Update 2, Hotfix #3), where its throughput was raised to **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 3rd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_3rd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":12},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_3rd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_3rd_lane\"}",{"id":776,"slug":777,"locale":7,"data":778,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.logistic-container-i.en","logistic-container-i","{\"description\":\"[[fdy.term.logistic_container_i|Logistic Container I]] is an assembly recipe that produces one Logistic Container I in 5 seconds. The recipe requires 15 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 4 [[fdy.term.machinery_parts|Machinery Parts]] and 1 [[fdy.term.electronic_components|Electronic Components]] as inputs and yields a single Logistic Container I as its primary output item. This recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is part of the assembly category of production processes. The recipe defines the exact input-to-output conversion and crafting time used by the game's manufacturing systems.\",\"canonical_id\":\"Logistic Container I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_i\"}",{"id":780,"slug":781,"locale":7,"data":782,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.logistic-container-ii.en","logistic-container-ii","{\"description\":\"[[fdy.term.logistic_container_ii|Logistic Container II]] is an assembly recipe that produces one Logistic Container II in an [[fdy.term.assembler_i|Assembler I]] over 7.5 seconds. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it the crafting step used to build the upgraded logistics storage container.\",\"canonical_id\":\"Logistic Container II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_ii\"}",{"id":784,"slug":785,"locale":7,"data":786,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.logistic-container-iii.en","logistic-container-iii","{\"description\":\"[[fdy.term.logistic_container_iii|Logistic Container III]] is an assembly recipe that produces one Logistic Container III per 10 seconds. The recipe requires 25 steel beams, 4 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 1 [[fdy.term.circuit_board|Circuit Board]] as ingredients and yields Logistic Container III ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is part of the manufacturing chain for advanced logistics equipment and connects raw materials and intermediate components to the Logistic Container III item through timed assembly in Assembler I.\",\"canonical_id\":\"Logistic Container III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_iii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_iii\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_iii\"}",{"id":788,"slug":789,"locale":7,"data":790,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.long-range-scanner-base.en","long-range-scanner-base","{\"description\":\"Long Range Scanner Base is an assembly recipe that produces one long range scanner and requires 20 seconds to complete. The recipe consumes 25 [[fdy.term.concrete|Concrete]], 50 steel beams, 25 [[fdy.term.machinery_parts|Machinery Parts]] and 50 [[fdy.term.electronic_components|Electronic Components]] per craft. The primary output is long range scanner ×1. Long Range Scanner Base is executed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe defines the component and resource connections for constructing long range scanner units within the game's production chain.\",\"canonical_id\":\"Long Range Scanner Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.long_range_scanner\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":25},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.long_range_scanner\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.long_range_scanner_base\"}",{"id":792,"slug":793,"locale":7,"data":794,"updated_at":247,"created_at":178,"listed_only":167},"fdy.recipe.machinery-parts.en","machinery-parts","{\"description\":\"[[fdy.term.machinery_parts|Machinery Parts]] received a crafting-time adjustment in Patch 0.6.0, when character crafting time was changed from 0.5 to 0.375.\",\"canonical_id\":\"Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.machinery_parts\"}",{"id":796,"slug":797,"locale":7,"data":798,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.maintenance-drone.en","maintenance-drone","{\"description\":\"A crafting recipe in the assembly category that produces a Maintenance Drone in 15 seconds at [[fdy.term.assembler_i|Assembler I]]. It consumes a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], a [[fdy.term.circuit_board|Circuit Board]], a [[fdy.term.hover_engine|Hover Engine]], and an [[fdy.term.energy_cell|Energy Cell]] to create one Maintenance Drone.\",\"canonical_id\":\"Maintenance Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.maintenance_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.maintenance_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.maintenance_drone\"}",{"id":800,"slug":801,"locale":7,"data":802,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.marble-black.en","marble-black","{\"description\":\"[[fdy.term.marble_black|Marble (Black)]] is a fluid_processing recipe that runs in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and converts 1 [[fdy.term.mineral_rocks|Mineral Rocks]] and 5 [[fdy.term.crude_olumite|Crude Olumite]] into 2 Marble (Black) over 3 seconds; its primary output item is Marble (Black). The recipe is executed in the Fluid Assembler I building and produces two units of Marble (Black) per cycle, consuming the specified ingredients and the assembler's fluid-processing capabilities to yield the finished marble product.\",\"canonical_id\":\"Marble (Black)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_black\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.crude_olumite\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_black\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_black\"}",{"id":804,"slug":805,"locale":7,"data":806,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.marble-white.en","marble-white","{\"description\":\"[[fdy.term.marble_white|Marble (White)]] is a recipe in the fluid_processing category that converts [[fdy.term.mineral_rocks|Mineral Rocks]] and [[fdy.term.water|Water]] into finished building material; it is processed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] and has a crafting time of 3 seconds. Each execution consumes Mineral Rocks ×1 and Water ×5 and produces Marble (White) ×2, with Marble (White) as the primary output item. This recipe is used to transform raw mineral input and fluid into a doubled quantity of the white marble product within the Fluid Assembler I.\",\"canonical_id\":\"Marble (White)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_white\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_white\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_white\"}",{"id":808,"slug":809,"locale":7,"data":810,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.miner-robot-arm.en","miner-robot-arm","{\"description\":\"Miner Robot Arm is an assembly recipe that crafts one Miner Robot Arm in an [[fdy.term.assembler_i|Assembler I]] over 15 seconds. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], Steel Beams, and a [[fdy.term.mining_drill|Mining Drill]], making it the production step for creating the robotic arm used in mining-related automation.\",\"canonical_id\":\"Miner Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_arm\"}",{"id":812,"slug":813,"locale":7,"data":814,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.miner-robot-head.en","miner-robot-head","{\"description\":\"Miner Robot Head is an assembly recipe that produces 1 Miner Robot Head in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.cpu|CPU]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], serving as a manufacturing step for creating the miner robot component.\",\"canonical_id\":\"Miner Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_head\"}",{"id":816,"slug":817,"locale":7,"data":818,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.miner-robot-leg.en","miner-robot-leg","{\"description\":\"*Miner Robot Leg* is an assembly recipe in *[[fdy.term.assembler_i|Assembler I]]* that crafts one *Miner Robot Leg* in 15 seconds. It consumes *[[fdy.term.robot_parts|Robot Parts]]*, *[[fdy.term.hydraulic_piston|Hydraulic Piston]]*, and *Steel Beams*, and serves as a component recipe for robot construction and upgrading in *FOUNDRY*.\",\"canonical_id\":\"Miner Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_leg\"}",{"id":820,"slug":821,"locale":7,"data":822,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.miner-robot-torso.en","miner-robot-torso","{\"description\":\"Miner Robot Torso is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Miner Robot Torso in 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 2 Firmarlite Sheets, 1 [[fdy.term.circuit_board|Circuit Board]], and 2 Energy Cells, making it a component recipe for assembling the Miner Robot Torso used in FOUNDRY’s automation and robot-related systems.\",\"canonical_id\":\"Miner Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_torso\"}",{"id":824,"slug":825,"locale":7,"data":826,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.mining-drill.en","mining-drill","{\"description\":\"Mining Drill is an assembly recipe that produces one Mining Drill in 8 seconds. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 25 [[fdy.term.electronic_components|Electronic Components]], and 25 [[fdy.term.technum_rods|Technum Rods]], and serves as the crafting step for making the drill used to automate mining in FOUNDRY.\",\"canonical_id\":\"Mining Drill\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_drill\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":25},{\"item\":\"fdy.term.technum_rods\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"time_seconds\":8,\"name\":\"fdy.term.mining_drill\"}",{"id":828,"slug":829,"locale":7,"data":830,"updated_at":831,"created_at":178,"listed_only":167},"fdy.recipe.mining-laser.en","mining-laser","{\"description\":\"The Mining Laser is a powerful mining tool that allows mining from a distance. It is used to extract resources without needing to stand directly next to the target, making it useful when working around hazards or when a block is hard to reach.\\n\\nIts main advantage is safety and convenience: it extends the player’s reach for mining tasks while still serving the same general purpose as other mining tools. Because it is described as powerful, it is best understood as a high-tier option for remote extraction rather than a basic starting tool.\\n\\n- Enables mining from a distance\\n- Useful for reaching targets that are unsafe or awkward to approach\\n- Best suited to situations where direct contact mining is inconvenient\",\"canonical_id\":\"Mining Laser\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_laser\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.mining_laser\",\"count\":1}],\"time_seconds\":1.4,\"name\":\"fdy.term.mining_laser\"}","2026-06-03 07:40:18",{"id":833,"slug":834,"locale":7,"data":835,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.modular-building-planner.en","modular-building-planner","{\"description\":\"Modular Building Planner is an assembly recipe in FOUNDRY that is crafted in an [[fdy.term.assembler_i|Assembler I]] over 4 seconds. It consumes 1 [[fdy.term.polymer_board|Polymer Board]] and 1 [[fdy.term.machinery_parts|Machinery Parts]] to produce 1 Modular Building Planner, providing a key modular planning item for construction workflows.\",\"canonical_id\":\"Modular Building Planner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_building_planner\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.modular_building_planner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_building_planner\"}",{"id":837,"slug":838,"locale":7,"data":839,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.modular-storage-tank-base.en","modular-storage-tank-base","{\"description\":\"Modular Storage Tank Base is an assembly recipe that produces 1 Modular Storage Tank Base in [[fdy.term.assembler_i|Assembler I]] over 20 seconds. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], Steel Beams, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and Circuit Boards, making it a mid-tier construction recipe for building modular storage tank components.\",\"canonical_id\":\"Modular Storage Tank Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.modular_storage_tank_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.modular_storage_tank_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.modular_storage_tank_base\"}",{"id":841,"slug":842,"locale":7,"data":843,"updated_at":177,"created_at":184,"listed_only":167},"fdy.recipe.molten-technum.en","molten-technum","{\"description\":\"The rates listed for [[fdy.term.molten_technum|Molten Technum]] assume a full-size blast furnace.\",\"canonical_id\":\"Molten Technum\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_technum\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_technum\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_technum\"}",{"id":845,"slug":846,"locale":7,"data":847,"updated_at":272,"created_at":184,"listed_only":167},"fdy.recipe.molten-xenoferrite.en","molten-xenoferrite","{\"description\":\"The listed rates apply to a full-size blast furnace.\",\"canonical_id\":\"Molten Xenoferrite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_xenoferrite\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_xenoferrite\"}",{"id":849,"slug":850,"locale":7,"data":851,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.monument-base.en","monument-base","{\"description\":\"Monument Base is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that produces one `Monument Base` in 20 seconds. It consumes 50 `[[fdy.term.concrete|Concrete]]`, making it the construction step for creating the monument’s base component in the production chain.\",\"canonical_id\":\"Monument Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.monument_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.monument_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.monument_base\"}",{"id":853,"slug":854,"locale":7,"data":855,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.office-chair.en","office-chair","{\"description\":\"**[[fdy.term.office_chair|Office Chair]]** is an assembly recipe that produces one Office Chair in 3 seconds using 1 Xenoferrite Plate at an [[fdy.term.assembler_i|Assembler I]]. It provides the crafting step needed to turn [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] into a placeable office furnishing.\",\"canonical_id\":\"Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_chair\"}",{"id":857,"slug":858,"locale":7,"data":859,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.office-couch.en","office-couch","{\"description\":\"[[fdy.term.office_couch|Office Couch]] is an assembly recipe that produces 1 Office Couch in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it the crafting step used to turn metal components into office furniture.\",\"canonical_id\":\"Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_couch\"}",{"id":861,"slug":862,"locale":7,"data":863,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.office-desk.en","office-desk","{\"description\":\"[[fdy.term.office_desk|Office Desk]] is an assembly recipe that produces one Office Desk in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.electronic_components|Electronic Components]] to craft Office Desk ×1 and is intended to be processed in an [[fdy.term.assembler_i|Assembler I]]. This recipe is classified under the assembly category and specifies Office Desk as its primary output item.\",\"canonical_id\":\"Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_desk\"}",{"id":865,"slug":866,"locale":7,"data":867,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.office-file-cabinet.en","office-file-cabinet","{\"description\":\"[[fdy.term.office_file_cabinet|Office File Cabinet]] is an assembly-category recipe that produces one Office File Cabinet as its primary output. The recipe requires 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients and completes in 3 seconds per cycle. It is executed in the [[fdy.term.assembler_i|Assembler I]] building and yields Office File Cabinet ×1 each craft. The recipe’s inputs and short processing time make it a basic assembly recipe suited to low-complexity production lines within the FOUNDRY system.\",\"canonical_id\":\"Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_file_cabinet\"}",{"id":869,"slug":870,"locale":7,"data":871,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.office-nameplate.en","office-nameplate","{\"description\":\"[[fdy.term.office_nameplate|Office Nameplate]] is an assembly recipe that produces one Office Nameplate from one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] in 3 seconds. The recipe's primary output item is Office Nameplate and it yields Office Nameplate ×1 per operation. Assembly of this recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building and requires a single Xenoferrite Plates ×1 as its ingredient. The recipe is categorized under assembly and is designed for quick production runs in Assembler I.\",\"canonical_id\":\"Office Nameplate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_nameplate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_nameplate\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_nameplate\"}",{"id":873,"slug":874,"locale":7,"data":875,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.office-plant.en","office-plant","{\"description\":\"[[fdy.term.office_plant|Office Plant]] is an assembly recipe that produces one Office Plant from one Xenoferrite Plate and one [[fdy.term.biomass|Biomass]]. The recipe requires 3 seconds to complete and is executed in the [[fdy.term.assembler_i|Assembler I]] building. The primary output is Office Plant ×1 and the listed ingredients are [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×1 and Biomass ×1.\",\"canonical_id\":\"Office Plant\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_plant\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_plant\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_plant\"}",{"id":877,"slug":878,"locale":7,"data":879,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.office-statue.en","office-statue","{\"description\":\"[[fdy.term.office_statue|Office Statue]] is an assembly recipe that produces one Office Statue in 3 seconds. The recipe requires 3 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.biomass|Biomass]] as ingredients and yields Office Statue ×1 as its primary output. Crafting this recipe is performed in the [[fdy.term.assembler_i|Assembler I]] building. The recipe belongs to the assembly category and is intended to convert the specified raw components into the finished Office Statue item.\",\"canonical_id\":\"Office Statue\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_statue\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_statue\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_statue\"}",{"id":881,"slug":882,"locale":7,"data":883,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.office-table.en","office-table","{\"description\":\"[[fdy.term.office_table|Office Table]] is an assembly recipe that produces one Office Table in 3 seconds. The recipe consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] as ingredients and yields Office Table ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building. This recipe is categorized under assembly and defines the conversion of Xenoferrite Plates into a finished Office Table using basic assembler technology.\",\"canonical_id\":\"Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_table\"}",{"id":885,"slug":886,"locale":7,"data":887,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.office-wall-plaque.en","office-wall-plaque","{\"description\":\"`[[fdy.term.office_wall_plaque|Office Wall Plaque]]` is an assembly recipe that produces one `Office Wall Plaque` in `[[fdy.term.assembler_i|Assembler I]]` over 3 seconds. It consumes one `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]` and one `[[fdy.term.biomass|Biomass]]`, making it a simple crafting step for creating this decorative or functional office item.\",\"canonical_id\":\"Office Wall Plaque\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_wall_plaque\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_wall_plaque\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_wall_plaque\"}",{"id":889,"slug":890,"locale":7,"data":891,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.olumic-acid.en","olumic-acid","{\"description\":\"[[fdy.term.olumic_acid|Olumic Acid]] is a chemistry recipe for the [[fdy.term.chemical_processor|Chemical Processor]] that converts [[fdy.term.ignium_powder|Ignium Powder]], [[fdy.term.olumite_gas|Olumite Gas]] and [[fdy.term.water|Water]] into Olumic Acid. The recipe runs in 8 seconds and consumes 16 Ignium Powder, 75 Olumite Gas and 25 Water per cycle to produce 40 Olumic Acid as its primary output. This recipe belongs to the chemistry category and is intended for midline synthesis where Olumic Acid is required as a bulk chemical product.\",\"canonical_id\":\"Olumic Acid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.olumic_acid\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":16},{\"item\":\"fdy.term.olumite_gas\",\"count\":75},{\"item\":\"fdy.term.water\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.olumic_acid\",\"count\":40}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.olumic_acid\"}",{"id":893,"slug":894,"locale":7,"data":895,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.olumite-refining-liquid-polymer.en","olumite-refining-liquid-polymer","{\"description\":\"Olumite Refining Liquid Polymer is a fluid_processing recipe that converts [[fdy.term.crude_olumite|Crude Olumite]] into refined outputs in the [[fdy.term.distillation_column|Distillation Column]]. The recipe consumes 100 Crude Olumite and, after 4 seconds, produces 75 [[fdy.term.liquid_polymer|Liquid Polymer]] as its primary output and 50 [[fdy.term.waste_gas|Waste Gas]] as a byproduct. It is executed in the Distillation Column and yields Liquid Polymer for downstream fluid or chemical production while generating Waste Gas that must be managed by the plant's waste-handling systems.\",\"canonical_id\":\"Olumite Refining Liquid Polymer\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.liquid_polymer\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":75},{\"item\":\"fdy.term.waste_gas\",\"count\":50}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_liquid_polymer\"}",{"id":897,"slug":898,"locale":7,"data":899,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.olumite-refining-low-density-olumite.en","olumite-refining-low-density-olumite","{\"description\":\"Olumite Refining Low Density Olumite is a fluid_processing recipe that converts [[fdy.term.crude_olumite|Crude Olumite]] into [[fdy.term.low_density_olumite|Low Density Olumite]] using a [[fdy.term.distillation_column|Distillation Column]]. The recipe consumes 100 units of Crude Olumite and, over 4 seconds of processing time, produces 100 units of Low Density Olumite and 25 units of [[fdy.term.waste_gas|Waste Gas]]. The primary output is Low Density Olumite. This recipe is executed inside the Distillation Column and is used to refine raw Olumite into a lower-density fluid while generating Waste Gas as a byproduct.\",\"canonical_id\":\"Olumite Refining Low Density Olumite\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.low_density_olumite\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":100},{\"item\":\"fdy.term.waste_gas\",\"count\":25}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_low_density_olumite\"}",{"id":901,"slug":902,"locale":7,"data":903,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.olumite-refining-olumite-gas.en","olumite-refining-olumite-gas","{\"description\":\"Olumite Refining Olumite Gas is a fluid_processing recipe that converts 100 units of [[fdy.term.crude_olumite|Crude Olumite]] into 90 units of [[fdy.term.olumite_gas|Olumite Gas]] and 10 units of [[fdy.term.waste_gas|Waste Gas]] in 4 seconds; its primary output is Olumite Gas. The recipe is processed in the [[fdy.term.distillation_column|Distillation Column]] and is used to refine raw Olumite feedstock into usable Olumite Gas while producing a small amount of Waste Gas as a byproduct.\",\"canonical_id\":\"Olumite Refining Olumite Gas\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.olumite_gas\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.olumite_gas\",\"count\":90},{\"item\":\"fdy.term.waste_gas\",\"count\":10}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_olumite_gas\"}",{"id":905,"slug":906,"locale":7,"data":907,"updated_at":908,"created_at":909,"listed_only":167},"fdy.recipe.omni-analyzer.en","omni-analyzer","{\"category\":\"smelting\",\"name\":\"fdy.term.omni_analyzer\",\"description\":\"Omni-Analyzer is a research recipe that unlocks a broad set of exploration, excavation and logistics technologies when researched. It provides access to surface and cave scanning improvements, personal mobility upgrades, excavation drone enhancements, drill and quarry capabilities, and logistics\u002Fresupply upgrades that scale across multiple research tiers. The Omni-Analyzer’s unlocks let the player locate rare resources such as [[fdy.term.xeno_scrap|Xeno-Scrap]] and [[fdy.term.xeno_crystal|Xeno-Crystal]], speed up mining and crafting tasks, expand drone fleets, and deploy buildings that automate large-scale excavation and recycling.\\n\\nAt early tiers the Omni-Analyzer grants the Short Range Scanner (which locates Xeno-Scrap-Remnants and appears in the top-left of the HUD), Rocket Boots (double jump), and Cave-Scanning (enables tracking of Xeno-Scrap underground). It also unlocks Personal Excavation Drones and the first line of excavation\u002Fdrill upgrades: Excavation Drone Count I (+2 excavation drones), Excavation Drone Speed I (increases excavation drone movement speed), Drill Shape: 2x2 (dig in a 2×2 pattern), Mining Drill Speed I (decreases mining time by **20%**), Character Crafting Speed I (decreases character crafting time by **10%**), and Construction Drone Range I (increases construction drone range by **20 voxels**).\\n\\nProgressing the Omni-Analyzer to the next research tier tunes and expands scanner capabilities and adds mid-tier tools and buildings. Crystal-Scanning configures the Short Range Scanner to detect Xeno-Crystal (note: scan range may not be sufficient to detect crystals from the surface). The Irrigation Tool shoots a stream of water that regrows grass on dirt terrain. Large Xeno-Scrap Scanning enables tracking of large Xeno-Scrap pieces that can contain damaged Xeno Power Cores. Large Quarry (a building unlocked at this tier) is able to excavate areas automatically and is particularly effective for digging shafts or pits. Mid-tier excavation upgrades include Excavation Drone Count II (+2 excavation drones), Excavation Drone Speed II, Drill Shape: 3x3, Mining Drill Speed II (another **20%** mining time reduction), Character Crafting Speed II (another **10%** crafting time reduction), Xeno-Logistics System (unlocks additional recipes), Resupply Slots I (more resupply slots for the character), Throughput Increase I (faster resupply), and Construction Drone Range II (+20 voxels).\\n\\nHigher-tier Omni-Analyzer research unlocks further automation and production options: Xeno-Scrap Mining (unlocking a recipe tied to Xeno-Scrap), Charged Xeno-Crystal Production, [[fdy.term.drill_ship|Drill Ship]], [[fdy.term.scrap_recycler|Scrap Recycler]] (recycles Xeno-Scrap into reusable components), Excavation Drone Count III and Excavation Drone Speed III, Mining Drill Speed III, Character Crafting Speed III, expanded Resupply Slots II\u002FIII, Throughput Increase II\u002FIII, and Construction Drone Range III.\\n\\nPractical notes and strategy:\\n- Unlock Short Range Scanner early to locate surface Xeno-Scrap quickly; follow up with Cave-Scanning to find denser deposits underground.  \\n- Crystal-Scanning is necessary to find Xeno-Crystals; however, you often need to get close or enter caves before the scanner can detect them from the surface.  \\n- Excavation drone count and speed upgrades compound: invest in drone count first to increase parallel work, then drone speed and drill shape to improve throughput.  \\n- Stacking Mining Drill Speed reductions and Character Crafting Speed reductions produces noticeable time savings on repetitive tasks.  \\n- Large Quarry and Drill Ship are the primary options for large-scale automated digging; use the [[fdy.term.quarry|Quarry]] for stationary excavations (shafts, pits) and Drill Ship for mobile or specialized digging needs.  \\n- Scrap Recycler converts Xeno-Scrap back into components, closing resource loops and reducing dependence on raw salvage.\"}","2026-06-10 19:37:52","2026-05-28 19:20:42",{"id":911,"slug":912,"locale":7,"data":913,"updated_at":189,"created_at":914,"listed_only":167},"fdy.recipe.operator-bot.en","operator-bot","{\"description\":\"Operator Bot is an assembly recipe that produces one Operator Bot in an [[fdy.term.assembler_i|Assembler I]]. It consumes one [[fdy.term.polymer_board|Polymer Board]], one [[fdy.term.machinery_parts|Machinery Parts]], two [[fdy.term.electronic_components|Electronic Components]], and two Circuit Boards, taking 20 seconds per craft.\",\"canonical_id\":\"Operator Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.operator_bot\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.operator_bot\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.operator_bot\"}","2026-05-31 06:51:16",{"id":916,"slug":917,"locale":7,"data":918,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.ore-scanner-handheld.en","ore-scanner-handheld","{\"description\":\"The Ore Scanner (Handheld) is an assembly recipe that produces one [[fdy.term.ore_scanner|Ore Scanner]] in 10 seconds. Crafting the Ore Scanner (Handheld) requires 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 20 [[fdy.term.electronic_components|Electronic Components]] as ingredients, and its primary output item is Ore Scanner. This recipe is assembled at the [[fdy.term.assembler_i|Assembler I]] and yields a single handheld scanning device per craft.\",\"canonical_id\":\"Ore Scanner (Handheld)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_scanner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.ore_scanner\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_scanner_handheld\"}",{"id":920,"slug":921,"locale":7,"data":922,"updated_at":177,"created_at":184,"listed_only":167},"fdy.recipe.ore-vein-miner.en","ore-vein-miner","{\"description\":\"[[fdy.term.ore_vein_miner|Ore Vein Miner]] is an assembly recipe that produces 1 Ore Vein Miner in an [[fdy.term.assembler_i|Assembler I]] over 8 seconds. It consumes 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.machinery_parts|Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], making it the crafting process used to assemble the Ore Vein Miner item for use in FOUNDRY's production and mining systems.\",\"canonical_id\":\"Ore Vein Miner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_vein_miner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ore_vein_miner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_vein_miner\"}",{"id":924,"slug":925,"locale":7,"data":926,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.paint.en","paint","{\"description\":\"[[fdy.term.paint|Paint]] is a chemistry recipe that runs in the [[fdy.term.chemical_processor|Chemical Processor]] and produces Paint as its primary output. The recipe consumes 50 [[fdy.term.low_density_olumite|Low Density Olumite]], 50 [[fdy.term.olumite_gas|Olumite Gas]], and 50 [[fdy.term.water|Water]] and completes in 7.5 seconds to yield 100 units of Paint. The recipe is categorized under chemistry and connects raw Olumite derivatives and water to a bulk paint product used by other manufacturing processes.\",\"canonical_id\":\"Paint\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.paint\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50},{\"item\":\"fdy.term.olumite_gas\",\"count\":50},{\"item\":\"fdy.term.water\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.paint\",\"count\":100}],\"time_seconds\":7.5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.paint\"}",{"id":928,"slug":929,"locale":7,"data":930,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.paint-roller.en","paint-roller","{\"description\":\"A recipe in the assembly category that crafts one Paint Roller in 6 seconds. It consumes [[fdy.term.biomass|Biomass]], [[fdy.term.technum_rods|Technum Rods]], and [[fdy.term.machinery_parts|Machinery Parts]] to produce the tool.\",\"canonical_id\":\"Paint Roller\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.paint_roller\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.paint_roller\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.paint_roller\"}",{"id":932,"slug":933,"locale":7,"data":934,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.personal-assistant-robot-arm.en","personal-assistant-robot-arm","{\"description\":\"Personal Assistant Robot Arm is an assembly recipe that produces 1 Personal Assistant Robot Arm in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It requires [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], and [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it part of the machine-component production chain in FOUNDRY.\",\"canonical_id\":\"Personal Assistant Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_arm\"}",{"id":936,"slug":937,"locale":7,"data":938,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.personal-assistant-robot-head.en","personal-assistant-robot-head","{\"description\":\"**Personal Assistant Robot Head** is an assembly recipe in *Foundry* that produces one Personal Assistant Robot Head in an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.robot_parts|Robot Parts]], two [[fdy.term.cpu|CPU]] units, and [[fdy.term.glass|Glass]] over 15 seconds, serving as the manufacturing step for this robot component.\",\"canonical_id\":\"Personal Assistant Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_head\"}",{"id":940,"slug":941,"locale":7,"data":942,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.personal-assistant-robot-leg.en","personal-assistant-robot-leg","{\"description\":\"Personal Assistant Robot Leg is an assembly recipe that crafts 1 Personal Assistant Robot Leg in an [[fdy.term.assembler_i|Assembler I]] after 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it a manufactured component in the automation and robotics production chain.\",\"canonical_id\":\"Personal Assistant Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_leg\"}",{"id":944,"slug":945,"locale":7,"data":946,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.personal-assistant-robot-torso.en","personal-assistant-robot-torso","{\"description\":\"Personal Assistant Robot Torso is an assembly recipe that produces one Personal Assistant Robot Torso in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.energy_cell|Energy Cell]], making it a component recipe tied to robot construction and assembly-line production.\",\"canonical_id\":\"Personal Assistant Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_torso\"}",{"id":948,"slug":949,"locale":7,"data":950,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.pipe.en","pipe","{\"description\":\"[[fdy.term.pipe|Pipe]] is an assembly recipe in *FOUNDRY* that produces 2 Pipes from 2 Steel Beams in 4 seconds at an [[fdy.term.assembler_i|Assembler I]]. It is part of the factory production chain for converting structural metal components into a basic industrial part used in later manufacturing.\",\"canonical_id\":\"Pipe\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe\"}",{"id":952,"slug":953,"locale":7,"data":954,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.pipe-adapter.en","pipe-adapter","{\"description\":\"A crafting recipe in the assembly category that produces a Pipe Adapter. It is made in an [[fdy.term.assembler_i|Assembler I]] from 6 Steel Beams over 4 seconds, providing a basic manufactured component for pipe-related construction and production setups.\",\"canonical_id\":\"Pipe Adapter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_adapter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.pipe_adapter\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_adapter\"}",{"id":956,"slug":957,"locale":7,"data":958,"updated_at":247,"created_at":184,"listed_only":167},"fdy.recipe.pipe-intake.en","pipe-intake","{\"canonical_id\":\"Pipe Intake\",\"name\":\"fdy.term.pipe_intake\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.liquid_intake\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.liquid_intake\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"description\":\"Pipe Intake is a crafted recipe item used to draw water from a natural source into a [[fdy.term.pipe|Pipe]] network. It must be submerged in a body of water and connected to a standard Pipe to supply the rest of the plumbing system.\\n\\nA single Pipe Intake provides **30,000 Liters per minute (L\u002Fmin)**, equivalent to **500 L\u002Fs**. At that rate, one Pipe Intake can support up to **25 Boilers** operating at 100% capacity. Pipe Intakes feed into a Pipe Network; the network itself has a maximum throughput that can further limit delivery to connected machines.\\n\\nPractical notes and interactions:\\n- Installation requires the Pipe Intake to be placed so that it is submerged in any water body; placement on shore without submerging does not provide flow.\\n- Connect the Pipe Intake directly to a standard Pipe to begin supplying water; you may place Pipe sections adjacent or use additional Pipe pieces to route flow where needed.\\n- Because a single Pipe Intake supplies 30,000 L\u002Fm, plan intake count according to total downstream demand (e.g., Boilers or other water consumers) rather than by length of piping.\\n- The Pipe Network has its own maximum capacity; adding more Pipe Intakes increases source capacity but does not bypass the network throughput limit.\\n- For high-demand bases, distribute multiple Pipe Intakes across different water sources and balance them with separate Pipe Networks or appropriately sized networks to avoid hitting per-network caps.\"}",{"id":960,"slug":961,"locale":7,"data":962,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.pipe-to-pipeline-pump.en","pipe-to-pipeline-pump","{\"description\":\"[[fdy.term.pipe_to_pipeline_pump|Pipe-to-Pipeline Pump]] is an assembly recipe that crafts one [[fdy.term.pipe|Pipe]]-to-Pipeline Pump in an [[fdy.term.assembler_i|Assembler I]] over 3 seconds. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]], making it a basic manufacturing step in the production chain for fluid-handling infrastructure.\",\"canonical_id\":\"Pipe-to-Pipeline Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_to_pipeline_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe_to_pipeline_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_to_pipeline_pump\"}",{"id":964,"slug":965,"locale":7,"data":966,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.pipeline.en","pipeline","{\"description\":\"[[fdy.term.pipeline|Pipeline]] is an assembly recipe crafted in the [[fdy.term.assembler_i|Assembler I]] that converts 8 Steel Beams into 2 Pipelines over 4 seconds. It is used to mass-produce pipeline segments for industrial transport and fluid infrastructure within the production chain.\",\"canonical_id\":\"Pipeline\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.pipeline\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline\"}",{"id":968,"slug":969,"locale":7,"data":970,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.pipeline-to-pipe-pump.en","pipeline-to-pipe-pump","{\"description\":\"[[fdy.term.pipeline_to_pipe_pump|Pipeline-to-Pipe Pump]] is an assembly recipe that produces one [[fdy.term.pipeline|Pipeline]]-to-Pipe Pump in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]], and 2 [[fdy.term.electronic_components|Electronic Components]], making it part of the basic manufacturing chain for fluid-handling infrastructure.\",\"canonical_id\":\"Pipeline-to-Pipe Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline_to_pipe_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipeline_to_pipe_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline_to_pipe_pump\"}",{"id":972,"slug":973,"locale":7,"data":974,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.plumber-tool.en","plumber-tool","{\"description\":\"`Plumber Tool` is an assembly recipe that crafts one `Plumber Tool` from 5 `[[fdy.term.biomass|Biomass]]` in 6 seconds. It serves as the manufacturing step for obtaining the tool item used in Foundry’s production systems.\",\"canonical_id\":\"Plumber Tool\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.plumber_tool\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.plumber_tool\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.plumber_tool\"}",{"id":976,"slug":977,"locale":7,"data":978,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.polymer-board.en","polymer-board","{\"description\":\"[[fdy.term.polymer_board|Polymer Board]] is a smelting recipe used in the [[fdy.term.casting_machine|Casting Machine]] to produce 1 Polymer Board from 5 [[fdy.term.liquid_polymer|Liquid Polymer]] in 2 seconds. It converts liquid polymer into a solid board used in FOUNDRY production chains.\",\"canonical_id\":\"Polymer Board\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.polymer_board\",\"ingredients\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.polymer_board\"}",{"id":980,"slug":981,"locale":7,"data":982,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.portable-fuel.en","portable-fuel","{\"description\":\"[[fdy.term.portable_fuel|Portable Fuel]] is a recipe in the fluid_processing category that converts [[fdy.term.liquid_fuel|Liquid Fuel]] and an Empty Barrel into a single Portable Fuel. The recipe requires 30 units of Liquid Fuel and 1 [[fdy.term.barrel_empty|Barrel (Empty)]] as ingredients, takes 4 seconds to complete, and produces Portable Fuel ×1 as its primary output. Crafting is performed in the [[fdy.term.fluid_assembler_i|Fluid Assembler I]] building, making this recipe the standard method to containerize Liquid Fuel into the Portable Fuel item for transport or downstream consumption.\",\"canonical_id\":\"Portable Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.portable_fuel\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.portable_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.portable_fuel\"}",{"id":984,"slug":985,"locale":7,"data":986,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.portable-light.en","portable-light","{\"description\":\"[[fdy.term.portable_light|Portable Light]] is an assembly recipe that produces one Portable Light in 3 seconds. The recipe requires 1 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 1 [[fdy.term.electronic_components|Electronic Components]] and 1 [[fdy.term.energy_cell|Energy Cell]] as inputs and yields Portable Light ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly recipes. This recipe connects basic structural materials (Xenoferrite Plates), circuitry (Electronic Components), and stored power (Energy Cell) to create the Portable Light item for use in the game's systems.\",\"canonical_id\":\"Portable Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.portable_light\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.portable_light\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.portable_light\"}",{"id":988,"slug":989,"locale":7,"data":990,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.power-line.en","power-line","{\"description\":\"Power Line is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that converts 2 [[fdy.term.wire_coil|Wire Coil]] into 2 Power Line in 4 seconds. It is used to produce Power Line for the game's electrical infrastructure and factory power distribution systems.\",\"canonical_id\":\"Power Line\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_line\",\"ingredients\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_line\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_line\"}",{"id":992,"slug":993,"locale":7,"data":994,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.power-pole-large.en","power-pole-large","{\"description\":\"[[fdy.term.power_pole_large|Power Pole (Large)]] is an assembly recipe that produces 1 Power Pole (Large) in 5 seconds. The recipe requires 10 steel beams, 5 [[fdy.term.electronic_components|Electronic Components]], and 5 [[fdy.term.polymer_board|Polymer Board]] as ingredients. Production of Power Pole (Large) is performed in the [[fdy.term.assembler_i|Assembler I]] building and yields a single primary output item, Power Pole (Large) per craft.\",\"canonical_id\":\"Power Pole (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_large\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.power_pole_large\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_large\"}",{"id":996,"slug":997,"locale":7,"data":998,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.power-pole-small.en","power-pole-small","{\"description\":\"[[fdy.term.power_pole_small|Power Pole (Small)]] is an assembly recipe that produces one Power Pole (Small). The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 2 [[fdy.term.electronic_components|Electronic Components]] and has a crafting time of 3 seconds. The primary output is Power Pole (Small) ×1. This recipe is manufactured in [[fdy.term.assembler_i|Assembler I]].\",\"canonical_id\":\"Power Pole (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_small\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_small\"}",{"id":1000,"slug":1001,"locale":7,"data":1002,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.power-pole-wall-mounted.en","power-pole-wall-mounted","{\"description\":\"[[fdy.term.power_pole_wall_mounted|Power Pole (Wall-Mounted)]] is an assembly recipe that produces one Power Pole (Wall-Mounted) as its primary output. The recipe requires 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 2 [[fdy.term.electronic_components|Electronic Components]] and completes in 3 seconds. It is processed in an [[fdy.term.assembler_i|Assembler I]] building and yields Power Pole (Wall-Mounted) ×1 per craft. This recipe connects raw components to an electrical infrastructure component, converting Xenoferrite Plates and Electronic Components into a deployable Power Pole (Wall-Mounted) via the Assembler I assembly process.\",\"canonical_id\":\"Power Pole (Wall-Mounted)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_wall_mounted\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_wall_mounted\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_wall_mounted\"}",{"id":1004,"slug":1005,"locale":7,"data":1006,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.pump-pipelines.en","pump-pipelines","{\"description\":\"[[fdy.term.pump_pipelines|Pump (Pipelines)]] is an assembly recipe that produces one Pump (Pipelines) in 3 seconds. The recipe requires 6 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.machinery_parts|Machinery Parts]] and 2 [[fdy.term.electronic_components|Electronic Components]] as ingredients and yields Pump (Pipelines) ×1 as its primary output item. The recipe is executed in an [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly.\",\"canonical_id\":\"Pump (Pipelines)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipelines\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipelines\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipelines\"}",{"id":1008,"slug":1009,"locale":7,"data":1010,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.pump-pipes.en","pump-pipes","{\"description\":\"A crafting recipe in the assembly category that produces one [[fdy.term.pump_pipes|Pump (Pipes)]] in 3 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], [[fdy.term.machinery_parts|Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]] to create the pipe pump used in FOUNDRY’s fluid infrastructure.\",\"canonical_id\":\"Pump (Pipes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipes\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipes\"}",{"id":1012,"slug":1013,"locale":7,"data":1014,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.pumpjack-i.en","pumpjack-i","{\"description\":\"`[[fdy.term.pumpjack_i|Pumpjack I]]` is an assembly recipe in FOUNDRY that produces one Pumpjack I in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.pipe|Pipe]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and [[fdy.term.electronic_components|Electronic Components]], making it the manufacturing step for creating the Pumpjack I building.\",\"canonical_id\":\"Pumpjack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pumpjack_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":12},{\"item\":\"fdy.term.pipe\",\"count\":8},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.pumpjack_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pumpjack_i\"}",{"id":1016,"slug":1017,"locale":7,"data":1018,"updated_at":183,"created_at":1019,"listed_only":167},"fdy.recipe.quarry.en","quarry","{\"description\":\"[[fdy.term.quarry|Quarry]] is an assembly recipe that produces Quarry ×1 and is executed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 30 steel beams, 20 [[fdy.term.machinery_parts|Machinery Parts]], 20 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 10 [[fdy.term.electronic_components|Electronic Components]], and has a crafting time of 8 seconds. As an assembly-category recipe, Quarry integrates mid- to late-tier components (Machinery Parts, Advanced Machinery Parts, Electronic Components) with structural steel beams to create the Quarry item for use in construction or production chains. The primary_output_item for this recipe is Quarry.\",\"canonical_id\":\"Quarry\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.quarry\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.machinery_parts\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.quarry\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.quarry\"}","2026-05-31 06:52:26",{"id":1021,"slug":1022,"locale":7,"data":1023,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.radio-tower-base.en","radio-tower-base","{\"description\":\"`Radio Tower Base` is an assembly recipe in `[[fdy.term.assembler_i|Assembler I]]` that crafts one `Radio Tower Base` in 20 seconds. It consumes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `Steel Beams`, `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]`, and `[[fdy.term.circuit_board|Circuit Board]]`, making it the production step used to create the base structure for a radio tower.\",\"canonical_id\":\"Radio Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.radio_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.radio_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.radio_tower_base\"}",{"id":1025,"slug":1026,"locale":7,"data":1027,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.railings.en","railings","{\"description\":\"[[fdy.term.railings|Railings]] is an assembly recipe that produces one Railings from one [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and is crafted in an [[fdy.term.assembler_i|Assembler I]]. The primary output item is Railings and the sole listed ingredient is Xenoferrite Plates ×1. This recipe belongs to the assembly category within the FOUNDRY system.\",\"canonical_id\":\"Railings\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.railings\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.railings\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.railings\"}",{"id":1029,"slug":1030,"locale":7,"data":1031,"updated_at":177,"created_at":184,"listed_only":167},"fdy.recipe.research-server.en","research-server","{\"description\":\"Research Server is an assembly recipe that produces one Research Server in 4 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 20 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], and 20 [[fdy.term.technum_rods|Technum Rods]], turning these materials into the server used for research-related progression in FOUNDRY.\",\"canonical_id\":\"Research Server\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.research_server\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.research_server\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.research_server\"}",{"id":1033,"slug":1034,"locale":7,"data":1035,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.robot-parts.en","robot-parts","{\"description\":\"[[fdy.term.robot_parts|Robot Parts]] is an assembly recipe that produces Robot Parts ×2 and is processed in the [[fdy.term.assembler_i|Assembler I]]. The recipe requires 30 seconds to craft and consumes [[fdy.term.firmarlite_sheet|Firmarlite Sheet]] ×2, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×1, [[fdy.term.electronic_components|Electronic Components]] ×4, and [[fdy.term.polymer_board|Polymer Board]] ×2 per cycle. The primary output of the recipe is Robot Parts, which are generated in pairs each run. This recipe is categorized under assembly and is intended to be executed on the Assembler I building. The listed ingredients are consumed on crafting and the recipe’s fixed time and outputs define its throughput in production chains.\",\"canonical_id\":\"Robot Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_parts\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.polymer_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_parts\",\"count\":2}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_parts\"}",{"id":1037,"slug":1038,"locale":7,"data":1039,"updated_at":247,"created_at":1040,"listed_only":167},"fdy.recipe.robot-workstation-i.en","robot-workstation-i","{\"description\":\"[[fdy.term.robot_workstation_i|Robot Workstation I]] is a building where robots can be assigned to improve various machines. It provides **1 robot slot**, making it a basic workstation for robot labor and machine enhancement.\\n\\nBecause it only has a single slot, it is best suited for early or small-scale setups where one robot is enough to support production. Its main role is to let robots contribute directly to machine improvement rather than serving as a general storage or production structure.\",\"canonical_id\":\"Robot Workstation I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_i\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_i\"}","2026-05-31 06:52:28",{"id":1042,"slug":1043,"locale":7,"data":1044,"updated_at":189,"created_at":914,"listed_only":167},"fdy.recipe.robot-workstation-ii.en","robot-workstation-ii","{\"description\":\"`Robot Workstation II` is an assembly recipe in *Foundry* that crafts the `Robot Workstation II` building in an `[[fdy.term.assembler_i|Assembler I]]`. It takes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `[[fdy.term.electronic_components|Electronic Components]]`, `[[fdy.term.circuit_board|Circuit Board]]`, and `[[fdy.term.glass|Glass]]`, and converts them into a large output batch of `Robot Workstation II` over 5 seconds.\",\"canonical_id\":\"Robot Workstation II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_ii\",\"count\":270}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_ii\"}",{"id":1046,"slug":1047,"locale":7,"data":1048,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.rocky-desert-seed-plants.en","rocky-desert-seed-plants","{\"description\":\"[[fdy.term.rocky_desert_seed_plants|Rocky Desert Seed (Plants)]] is a fuel-category recipe that produces Rocky Desert Seed (Plants) ×3 as its primary output. The recipe requires Rocky Desert Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 and takes 300 seconds to complete. It is executed in the [[fdy.term.greenhouse|Greenhouse]] and converts the listed inputs into additional Rocky Desert Seed (Plants) for use as fuel or planting material. The recipe’s inputs, processing time and building association define its role in converting mineral and water resources into renewable seed outputs within the game's production chains.\",\"canonical_id\":\"Rocky Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_plants\"}",{"id":1050,"slug":1051,"locale":7,"data":1052,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.rocky-desert-seed-trees.en","rocky-desert-seed-trees","{\"description\":\"[[fdy.term.rocky_desert_seed_trees|Rocky Desert Seed (Trees)]] is a fuel-category recipe that runs in a [[fdy.term.greenhouse|Greenhouse]] and converts inputs into seed output over 300 seconds. The recipe consumes Rocky Desert Seed (Trees) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 to produce Rocky Desert Seed (Trees) ×3, with Rocky Desert Seed (Trees) as the primary output item. This process increases seed yield by transforming one seed plus mineral and water inputs into three seeds, and must be executed in the Greenhouse building. The recipe is categorized under fuel within the FOUNDRY system.\",\"canonical_id\":\"Rocky Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_trees\"}",{"id":1054,"slug":1055,"locale":7,"data":1056,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.sales-warehouse.en","sales-warehouse","{\"description\":\"[[fdy.term.sales_warehouse|Sales Warehouse]] is an assembly recipe that produces one Sales Warehouse in 10 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], and 100 [[fdy.term.polymer_board|Polymer Board]] as ingredients. Its primary output item is Sales Warehouse and it is crafted at the [[fdy.term.assembler_i|Assembler I]] building. This recipe belongs to the assembly category and yields Sales Warehouse ×1 per cycle.\",\"canonical_id\":\"Sales Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse\"}",{"id":1058,"slug":1059,"locale":7,"data":1060,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.sales-warehouse-assembly-line.en","sales-warehouse-assembly-line","{\"description\":\"[[fdy.term.sales_warehouse_assembly_line|Sales Warehouse (Assembly Line)]] is an assembly-category recipe that produces one [[fdy.term.sales_warehouse|Sales Warehouse]] (Assembly Line) in 8 seconds. The recipe requires 200 steel beams, 50 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 50 [[fdy.term.circuit_board|Circuit Board]], 100 [[fdy.term.polymer_board|Polymer Board]] and 20 [[fdy.term.hydraulic_piston|Hydraulic Piston]] as ingredients. The primary output item is Sales Warehouse (Assembly Line). This recipe is built in the [[fdy.term.assembler_i|Assembler I]].\",\"canonical_id\":\"Sales Warehouse (Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse_assembly_line\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse_assembly_line\"}",{"id":1062,"slug":1063,"locale":7,"data":1064,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.sandy-desert-seed-plants.en","sandy-desert-seed-plants","{\"description\":\"[[fdy.term.sandy_desert_seed_plants|Sandy Desert Seed (Plants)]] is a fuel-category recipe that produces Sandy Desert Seed (Plants) ×3 from Sandy Desert Seed (Plants) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 over 300 seconds in a [[fdy.term.greenhouse|Greenhouse]]; its primary output item is Sandy Desert Seed (Plants).\",\"canonical_id\":\"Sandy Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_plants\"}",{"id":1066,"slug":1067,"locale":7,"data":1068,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.sandy-desert-seed-trees.en","sandy-desert-seed-trees","{\"description\":\"[[fdy.term.sandy_desert_seed_trees|Sandy Desert Seed (Trees)]] is a recipe in the fuel category that is executed in the [[fdy.term.greenhouse|Greenhouse]]; it requires 300 seconds to complete and produces Sandy Desert Seed (Trees) ×3 as its primary output. The recipe consumes Sandy Desert Seed (Trees) ×1, [[fdy.term.mineral_rocks|Mineral Rocks]] ×1 and [[fdy.term.water|Water]] ×250 per cycle. The process converts the listed ingredients into three units of the same seed item, and is defined within the Foundry crafting system as a fuel-category production task tied to the Greenhouse building.\",\"canonical_id\":\"Sandy Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_trees\"}",{"id":1070,"slug":1071,"locale":7,"data":1072,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.science-pack-i.en","science-pack-i","{\"description\":\"Science Pack I is an assembly recipe crafted in [[fdy.term.assembler_i|Assembler I]] that consumes [[fdy.term.machinery_parts|Machinery Parts]] and [[fdy.term.technum_rods|Technum Rods]] to produce Science Pack I. It takes 30 seconds per cycle and serves as an early research input, linking basic manufacturing materials to the progression system.\",\"canonical_id\":\"Science Pack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_i\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.science_pack_i\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_i\"}",{"id":1074,"slug":1075,"locale":7,"data":1076,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.science-pack-ii.en","science-pack-ii","{\"description\":\"**Science Pack II** is an assembly recipe crafted in an **[[fdy.term.assembler_i|Assembler I]]** that produces one **Science Pack II** after 30 seconds. It consumes **6 [[fdy.term.conveyor_i|Conveyor I]]** and **12 [[fdy.term.building_block|Building Block]]**, making it a key intermediate recipe for advancing production and research progression in *FOUNDRY*.\",\"canonical_id\":\"Science Pack II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":6},{\"item\":\"fdy.term.building_block\",\"count\":12}],\"outputs\":[{\"item\":\"fdy.term.science_pack_ii\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_ii\"}",{"id":1078,"slug":1079,"locale":7,"data":1080,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.science-pack-iii.en","science-pack-iii","{\"description\":\"`Science Pack III` is an assembly recipe that produces one `Science Pack III` in `[[fdy.term.assembler_i|Assembler I]]` over 60 seconds. It consumes `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]` x2, `[[fdy.term.concrete|Concrete]]` x12, and `[[fdy.term.firmarlite_bar|Firmarlite Bar]]` x2, making it part of the mid-to-late production chain for advanced research supplies.\",\"canonical_id\":\"Science Pack III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iii\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.concrete\",\"count\":12},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iii\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iii\"}",{"id":1082,"slug":1083,"locale":7,"data":1084,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.science-pack-iv.en","science-pack-iv","{\"description\":\"Science Pack IV is an assembly recipe that produces one Science Pack IV in 60 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 4 [[fdy.term.circuit_board|Circuit Board]], 4 [[fdy.term.energy_cell|Energy Cell]], and 4 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], serving as part of the advanced science production chain.\",\"canonical_id\":\"Science Pack IV\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iv\",\"ingredients\":[{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.energy_cell\",\"count\":4},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iv\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iv\"}",{"id":1086,"slug":1087,"locale":7,"data":1088,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.science-pack-v.en","science-pack-v","{\"description\":\"Science Pack V is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 2 Science Pack V after 120 seconds. It consumes [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.hydraulic_piston|Hydraulic Piston]], and a [[fdy.term.cpu|CPU]], making it a late-stage production recipe tied to advanced research progression in FOUNDRY.\",\"canonical_id\":\"Science Pack V\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_v\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":12},{\"item\":\"fdy.term.cpu\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_pack_v\",\"count\":2}],\"time_seconds\":120,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_v\"}",{"id":1090,"slug":1091,"locale":7,"data":1092,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.science-robot-arm.en","science-robot-arm","{\"description\":\"Science Robot Arm is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]]. It takes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.hydraulic_piston|Hydraulic Piston]], and 1 [[fdy.term.polymer_board|Polymer Board]] over 15 seconds to produce 1 Science Robot Arm, making it a manufactured component used in the game’s production chain.\",\"canonical_id\":\"Science Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_arm\"}",{"id":1094,"slug":1095,"locale":7,"data":1096,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.science-robot-head.en","science-robot-head","{\"description\":\"Science Robot Head is an assembly recipe crafted in an [[fdy.term.assembler_i|Assembler I]] that produces 1 Science Robot Head after 15 seconds. It consumes 1 [[fdy.term.robot_parts|Robot Parts]], 1 [[fdy.term.polymer_board|Polymer Board]], 2 [[fdy.term.cpu|CPU]], and 2 [[fdy.term.glass|Glass]], making it a mid-tier manufacturing step for assembling science-related robotic components in the production chain.\",\"canonical_id\":\"Science Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_head\"}",{"id":1098,"slug":1099,"locale":7,"data":1100,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.science-robot-leg.en","science-robot-leg","{\"description\":\"Science Robot Leg is an assembly recipe that produces one Science Robot Leg in 15 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.robot_parts|Robot Parts]], a [[fdy.term.hydraulic_piston|Hydraulic Piston]], a [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], and a [[fdy.term.polymer_board|Polymer Board]], making it part of the manufacturing chain for advanced robot components.\",\"canonical_id\":\"Science Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_leg\"}",{"id":1102,"slug":1103,"locale":7,"data":1104,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.science-robot-torso.en","science-robot-torso","{\"description\":\"Science Robot Torso is an assembly recipe that produces one Science Robot Torso in an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.robot_parts|Robot Parts]], [[fdy.term.polymer_board|Polymer Board]], [[fdy.term.circuit_board|Circuit Board]], and an [[fdy.term.energy_cell|Energy Cell]] over 15 seconds, serving as the crafting step for the robot torso component.\",\"canonical_id\":\"Science Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_torso\"}",{"id":1106,"slug":1107,"locale":7,"data":1108,"updated_at":189,"created_at":1109,"listed_only":167},"fdy.recipe.scrap-recycler.en","scrap-recycler","{\"description\":\"**[[fdy.term.scrap_recycler|Scrap Recycler]]** is an assembly recipe in *FOUNDRY* that produces one Scrap Recycler in an [[fdy.term.assembler_i|Assembler I]] over 8 seconds. It consumes 10 Steel Beams, 10 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], and 5 [[fdy.term.electronic_components|Electronic Components]], making it a mid-tier manufacturing process tied to advanced industrial production.\",\"canonical_id\":\"Scrap Recycler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.scrap_recycler\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.scrap_recycler\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.scrap_recycler\"}","2026-05-31 06:52:33",{"id":1111,"slug":1112,"locale":7,"data":1113,"updated_at":189,"created_at":326,"listed_only":167},"fdy.recipe.screen-bot.en","screen-bot","{\"description\":\"Screen Bot is an assembly recipe in *Foundry* that produces one Screen Bot in 8 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], a [[fdy.term.polymer_board|Polymer Board]], a [[fdy.term.circuit_board|Circuit Board]], and [[fdy.term.glass|Glass]], making it the crafting step used to create the Screen Bot component.\",\"canonical_id\":\"Screen Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.screen_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.screen_bot\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.screen_bot\"}",{"id":1115,"slug":1116,"locale":7,"data":1117,"updated_at":1118,"created_at":184,"listed_only":167},"fdy.recipe.shipping-pad-medium.en","shipping-pad-medium","{\"description\":\"Shipping Pad (Medium) is an assembly recipe that produces one [[fdy.term.shipping_pad_medium]] in 30 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes Steel Beams, [[fdy.term.concrete|Concrete]], [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], and Emergency Beacons, making it the crafting step used to construct the medium shipping pad infrastructure.\",\"canonical_id\":\"Shipping Pad (Medium)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium\"}","2026-06-11 07:40:24",{"id":1120,"slug":1121,"locale":7,"data":1122,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.shipping-pad-medium-assembly-line.en","shipping-pad-medium-assembly-line","{\"description\":\"[[fdy.term.shipping_pad_medium_assembly_line|Shipping Pad (Medium, Assembly Line)]] is an assembly recipe that produces one Shipping Pad (Medium, Assembly Line) in 30 seconds. The recipe requires steel beams ×100, [[fdy.term.concrete|Concrete]] ×100, [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] ×50, [[fdy.term.electronic_components|Electronic Components]] ×50 and [[fdy.term.emergency_beacon|Emergency Beacon]] ×2 as ingredients and must be processed in an [[fdy.term.assembler_i|Assembler I]]. The primary output is Shipping Pad (Medium, Assembly Line) ×1, and the recipe belongs to the assembly category.\",\"canonical_id\":\"Shipping Pad (Medium, Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium_assembly_line\"}",{"id":1124,"slug":1125,"locale":7,"data":1126,"updated_at":177,"created_at":184,"listed_only":167},"fdy.recipe.shipping-pad-small.en","shipping-pad-small","{\"description\":\"**Shipping Pad (Small)** is an assembly recipe crafted in **[[fdy.term.assembler_i|Assembler I]]** that produces one **Shipping Pad (Small)** in 15 seconds. It consumes **[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]**, **[[fdy.term.machinery_parts|Machinery Parts]]**, **[[fdy.term.electronic_components|Electronic Components]]**, and an **[[fdy.term.emergency_beacon|Emergency Beacon]]**, making it the manufacturing step used to create this shipping infrastructure component.\",\"canonical_id\":\"Shipping Pad (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_small\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_small\"}",{"id":1128,"slug":1129,"locale":7,"data":1130,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.sign.en","sign","{\"description\":\"[[fdy.term.sign|Sign]] is an assembly recipe that produces 1 Sign from 4 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]]. The recipe requires 1.5 seconds to complete and lists Sign as the primary output item. It is processed in the [[fdy.term.assembler_i|Assembler I]] building and yields a single Sign per cycle.\",\"canonical_id\":\"Sign\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sign\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.sign\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sign\"}",{"id":1132,"slug":1133,"locale":7,"data":1134,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.smelter-small.en","smelter-small","{\"description\":\"The Smelter (Small) recipe is an assembly-category recipe that produces one [[fdy.term.smelter_small|Smelter (Small)]] as its primary output; it requires 10 seconds to complete and must be processed in an [[fdy.term.assembler_i|Assembler I]]. The recipe consumes [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] ×10, [[fdy.term.machinery_parts|Machinery Parts]] ×4, and [[fdy.term.electronic_components|Electronic Components]] ×4 to yield Smelter (Small) ×1. This recipe defines the construction requirements and production time for creating the Smelter (Small) item within the game's crafting and building systems.\",\"canonical_id\":\"Smelter (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.smelter_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.smelter_small\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.smelter_small\"}",{"id":1136,"slug":1137,"locale":7,"data":1138,"updated_at":189,"created_at":190,"listed_only":167},"fdy.recipe.snack-bot.en","snack-bot","{\"description\":\"`Snack Bot` is an assembly recipe that crafts 1 `Snack Bot` in an `[[fdy.term.assembler_i|Assembler I]]` over 12 seconds. It consumes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `[[fdy.term.machinery_parts|Machinery Parts]]`, `[[fdy.term.electronic_components|Electronic Components]]`, and `[[fdy.term.glass|Glass]]`, making it the manufacturing step that produces the `Snack Bot` unit.\",\"canonical_id\":\"Snack Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.snack_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.snack_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.snack_bot\"}",{"id":1140,"slug":1141,"locale":7,"data":1142,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.solar-panel-large.en","solar-panel-large","{\"description\":\"[[fdy.term.solar_panel_large|Solar Panel (Large)]] is an assembly recipe that produces 1 Solar Panel (Large) in 10 seconds. The recipe requires 30 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 5 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]], 10 [[fdy.term.circuit_board|Circuit Board]], 10 [[fdy.term.energy_cell|Energy Cell]], and 10 [[fdy.term.glass|Glass]] as inputs and yields Solar Panel (Large) ×1 as its primary output. This recipe is executed in an [[fdy.term.assembler_i|Assembler I]]. The Solar Panel (Large) recipe integrates structural materials, electronic components, and stored-energy units to produce a large photovoltaic module for use in the game's power generation systems.\",\"canonical_id\":\"Solar Panel (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_large\"}",{"id":1144,"slug":1145,"locale":7,"data":1146,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.solar-panel-small.en","solar-panel-small","{\"description\":\"[[fdy.term.solar_panel_small|Solar Panel (Small)]] is an assembly recipe that produces one Solar Panel (Small) in 8 seconds. The recipe requires 10 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], 10 [[fdy.term.glass|Glass]], and 5 [[fdy.term.energy_cell|Energy Cell]] as ingredients. The primary output is Solar Panel (Small) ×1. This recipe is crafted in the [[fdy.term.assembler_i|Assembler I]] building. The recipe's role is to convert those component inputs into a small solar power module for use in the game's production and power systems.\",\"canonical_id\":\"Solar Panel (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_small\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_small\"}",{"id":1148,"slug":1149,"locale":7,"data":1150,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.space-ship-fuel-canister.en","space-ship-fuel-canister","{\"description\":\"[[fdy.term.space_ship_fuel_canister|Space Ship Fuel Canister]] is a chemistry recipe that produces one Space Ship Fuel Canister in 5 seconds when run in a [[fdy.term.chemical_processor|Chemical Processor]]. The recipe consumes 1 [[fdy.term.barrel_empty|Barrel (Empty)]], 5 [[fdy.term.firmarlite_sheet|Firmarlite Sheet]], 5 [[fdy.term.ignium_powder|Ignium Powder]], 100 [[fdy.term.liquid_fuel|Liquid Fuel]] and 20 [[fdy.term.water|Water]] to yield the primary output Space Ship Fuel Canister ×1. This recipe is categorized under chemistry and requires the listed solid and liquid components to assemble a filled fuel canister suitable for spacecraft use.\",\"canonical_id\":\"Space Ship Fuel Canister\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.space_ship_fuel_canister\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":5},{\"item\":\"fdy.term.ignium_powder\",\"count\":5},{\"item\":\"fdy.term.liquid_fuel\",\"count\":100},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.space_ship_fuel_canister\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.space_ship_fuel_canister\"}",{"id":1152,"slug":1153,"locale":7,"data":1154,"updated_at":177,"created_at":184,"listed_only":167},"fdy.recipe.space-station-requester-warehouse.en","space-station-requester-warehouse","{\"description\":\"The Space Station Requester Warehouse is a logistics building used for moving goods between the colony and the [[fdy.term.space_station|Space Station]], especially Firmarlite Bars. Its main limitation is that Transport Ships will not take a mission to service it unless there is enough free space inside the warehouse. Because of this, the building can become a bottleneck if it is allowed to fill up.\\n\\nTo keep it operating at maximum efficiency, the warehouse should be emptied as quickly as possible. If it stays too full, incoming Transport Ships will wait idle instead of continuing to deliver or collect cargo. In practice, placing 8 or 12 unloaders around the [[fdy.term.space_station_requester_warehouse|Space Station Requester Warehouse]] helps prevent those idle periods and keeps ship traffic moving.\\n\\n- Transport Ships only undertake a mission to serve the warehouse when there is sufficient free storage space available.\\n- A full warehouse slows throughput, because ships cannot begin the next delivery cycle until space has been cleared.\\n- Using 8 or 12 unloaders around the building helps it empty faster and reduces the chance of ship idling.\\n- Maximum throughput depends on a 2-second cycle, with ships split between bringing items up to the Space Station for sale and bringing Firmarlite Bars back down.\\n\\nBecause the warehouse depends on available space to trigger new transport missions, it should be treated as a high-priority output point rather than a passive storage container. If the surrounding logistics network cannot clear it quickly enough, the entire shipping chain loses efficiency. Keeping the output side clear is therefore the key to maintaining steady traffic and avoiding interruptions in [[fdy.term.firmarlite_bar|Firmarlite Bar]] production and delivery.\",\"canonical_id\":\"Space Station Requester Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.space_station_requester_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.space_station_requester_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.space_station_requester_warehouse\"}",{"id":1156,"slug":1157,"locale":7,"data":1158,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.stairs.en","stairs","{\"description\":\"[[fdy.term.stairs|Stairs]] is an assembly recipe that produces 1 Stairs in 1.5 seconds in an [[fdy.term.assembler_i|Assembler I]]. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], making it the crafting step used to turn raw plate material into the Stairs building component.\",\"canonical_id\":\"Stairs\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.stairs\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.stairs\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.stairs\"}",{"id":1160,"slug":1161,"locale":7,"data":1162,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.steam-turbine.en","steam-turbine","{\"description\":\"[[fdy.term.steam_turbine|Steam Turbine]] is an assembly recipe that produces 1 Steam Turbine in 8 seconds. The recipe requires 10 [[fdy.term.pipe|Pipe]], 40 [[fdy.term.machinery_parts|Machinery Parts]], 25 steel beams and 25 [[fdy.term.electronic_components|Electronic Components]] as inputs. The primary output item is Steam Turbine. This recipe is categorized under assembly and is crafted in the [[fdy.term.assembler_i|Assembler I]] building.\",\"canonical_id\":\"Steam Turbine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.steam_turbine\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":40},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.steam_turbine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.steam_turbine\"}",{"id":1164,"slug":1165,"locale":7,"data":1166,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.steel-beams-t1.en","steel-beams-t1","{\"description\":\"Steel Beams (T1) is a smelting recipe that produces one unit of steel beams as its primary output. The recipe consumes one [[fdy.term.xenoferrite_ignium_ore_blend|Xenoferrite-Ignium Ore Blend]] and requires six seconds to complete. Steel Beams (T1) is processed in the [[fdy.term.advanced_smelter|Advanced Smelter]] and yields steel beams ×1 per cycle. This recipe belongs to the smelting category and is intended to convert the specified ore blend into structural steel beam components for use in further construction and manufacturing.\",\"canonical_id\":\"Steel Beams (T1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t1\"}",{"id":1168,"slug":1169,"locale":7,"data":1170,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.steel-beams-t2.en","steel-beams-t2","{\"description\":\"Steel Beams (T2) is a smelting recipe that converts [[fdy.term.advanced_xenoferrite_ignium_ore_blend|Advanced Xenoferrite-Ignium Ore Blend]] into structural components. Executed in an [[fdy.term.advanced_smelter|Advanced Smelter]], the recipe consumes one Advanced Xenoferrite-Ignium Ore Blend and completes in 6 seconds to produce two steel beams, with steel beams as the primary output. This recipe is categorized under smelting and yields a direct two-to-one output ratio of steel beams per ingredient per operation.\",\"canonical_id\":\"Steel Beams (T2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t2\"}",{"id":1172,"slug":1173,"locale":7,"data":1174,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.tank.en","tank","{\"description\":\"Tank is an assembly recipe that produces `[[fdy.term.tank_i|Tank I]]` in `[[fdy.term.assembler_i|Assembler I]]`. It takes `[[fdy.term.xenoferrite_plates|Xenoferrite Plates]]`, `Steel Beams`, and `[[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]]` to create one tank unit after a 5-second crafting time.\",\"canonical_id\":\"Tank\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.tank_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.tank_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.tank\"}",{"id":1176,"slug":1177,"locale":7,"data":1178,"updated_at":1179,"created_at":1180,"listed_only":167},"fdy.recipe.technum.en","technum","{\"description\":\"Technum is a recipe in the FOUNDRY system categorized under smelting. As a smelting recipe, Technum defines the inputs, outputs and processing parameters used by smelting machines and furnaces within the game's production chains. Technum is referenced by its localized name Technum and is intended to be used wherever smelting-category recipes are consumed by production buildings, logistics and crafting interfaces. No additional structural details (such as specific ingredients, products, energy cost or time) are provided with this entity description.\",\"category\":\"smelting\",\"name\":\"fdy.term.technum\"}","2026-06-02 11:50:46","2026-05-28 08:37:23",{"id":1182,"slug":1183,"locale":7,"data":1184,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.technum-ore.en","technum-ore","{\"description\":\"Technum Ore is a mining recipe processed in [[fdy.term.crusher_i|Crusher I]] that converts [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into Technum Ore at a rate of one ore per cycle. It takes 1.5 seconds to complete and serves as the basic step for refining rubble into usable Technum Ore for further production chains.\",\"canonical_id\":\"Technum Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore\"}",{"id":1186,"slug":1187,"locale":7,"data":1188,"updated_at":183,"created_at":1189,"listed_only":167},"fdy.recipe.technum-ore-alternative.en","technum-ore-alternative","{\"description\":\"[[fdy.term.technum_ore|Technum Ore]] (Alternative) is a mining recipe that runs in the [[fdy.term.crusher_i|Crusher I]] and converts raw components into Technum Ore. The recipe takes 1.5 seconds and consumes 2 [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] and 1 [[fdy.term.xeno_crystal|Xeno-Crystal]] to produce 3 Technum Ore, with Technum Ore as the primary output item. It is categorized under mining and is intended for processing rubble and exotic crystal inputs into usable Technum Ore within the production chain.\",\"canonical_id\":\"Technum Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.technum_ore\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.technum_ore_alternative\"}","2026-05-31 06:51:17",{"id":1191,"slug":1192,"locale":7,"data":1193,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.technum-rods.en","technum-rods","{\"description\":\"Technum Rods is an assembly recipe that converts 2 [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into 1 Technum Rods over 3 seconds. It is part of the crafting chain for processing [[fdy.term.technum|Technum]] materials into a more usable intermediate component for further manufacturing and construction.\",\"canonical_id\":\"Technum Rods\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.technum_rods\"}",{"id":1195,"slug":1196,"locale":7,"data":1197,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.technum-rods-tier-1.en","technum-rods-tier-1","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 1) is a smelting recipe that converts [[fdy.term.technum_ore_rubble|Technum Ore Rubble]] into a single Technum Rod using an [[fdy.term.advanced_smelter|Advanced Smelter]]. The recipe requires 1 unit of Technum Ore Rubble and produces 1 Technum Rod as its primary output, completing in 3 seconds. It is categorized under smelting and is intended for use in Advanced Smelter production lines where Technum Rods are required as intermediate components.\",\"canonical_id\":\"Technum Rods (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_1\"}",{"id":1199,"slug":1200,"locale":7,"data":1201,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.technum-rods-tier-2.en","technum-rods-tier-2","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 2) is a smelting recipe that converts raw material into construction components: it consumes 2 [[fdy.term.technum_ore|Technum Ore]] and yields 3 Technum Rods as its primary output. The recipe requires 6 seconds to complete and is processed in the [[fdy.term.advanced_smelter|Advanced Smelter]]. This recipe is used to produce mid-tier Technum Rods for crafting and assembly chains, providing a deterministic 3:2 output-to-input ratio when run in the Advanced Smelter.\",\"canonical_id\":\"Technum Rods (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_2\"}",{"id":1203,"slug":1204,"locale":7,"data":1205,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.technum-rods-tier-3.en","technum-rods-tier-3","{\"description\":\"[[fdy.term.technum_rods|Technum Rods]] (Tier 3) is a smelting recipe that produces Technum Rods as its primary output. The recipe runs in a [[fdy.term.casting_machine|Casting Machine]], consumes 15 units of [[fdy.term.molten_technum|Molten Technum]], and completes in 7.5 seconds to yield 5 Technum Rods. This recipe is used to convert molten [[fdy.term.technum|Technum]] into stacked rod components for further manufacturing.\",\"canonical_id\":\"Technum Rods (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.molten_technum\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.technum_rods_tier_3\"}",{"id":1207,"slug":1208,"locale":7,"data":1209,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.telluxite-ingot.en","telluxite-ingot","{\"description\":\"Telluxite Ingot is a smelting recipe in the [[fdy.term.advanced_smelter|Advanced Smelter]] that converts 4 [[fdy.term.telluxite_ore|Telluxite Ore]] into 1 Telluxite Ingot in 6 seconds. It is the basic processing step for turning mined Telluxite Ore into a usable metal ingot for later production and crafting chains.\",\"canonical_id\":\"Telluxite Ingot\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_ingot\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.telluxite_ingot\"}",{"id":1211,"slug":1212,"locale":7,"data":1213,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.telluxite-ore.en","telluxite-ore","{\"description\":\"`Telluxite Ore` is a mining recipe processed in the `[[fdy.term.crusher_i|Crusher I]]` that converts `[[fdy.term.telluxite_ore_rubble|Telluxite Ore Rubble]]` into `Telluxite Ore`. It takes 1.5 seconds and produces one ore from four rubble, making it the basic step for refining broken telluxite material into usable ore for further production.\",\"canonical_id\":\"Telluxite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.telluxite_ore\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore_rubble\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.telluxite_ore\"}",{"id":1215,"slug":1216,"locale":7,"data":1217,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.telluxite-wafer.en","telluxite-wafer","{\"description\":\"[[fdy.term.telluxite_wafer|Telluxite Wafer]] is a smelting recipe that converts 400 units of [[fdy.term.liquid_telluxite|Liquid Telluxite]] into one Telluxite Wafer in 24 seconds. The recipe is executed in a [[fdy.term.casting_machine|Casting Machine]] and produces Telluxite Wafer ×1 as its primary output. This recipe links the liquid processing of Telluxite to the solid Telluxite Wafer component, serving as a production step within smelting-based manufacturing chains that require the wafer as an input for further assembly or crafting. The recipe category is smelting and its sole input is Liquid Telluxite.\",\"canonical_id\":\"Telluxite Wafer\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_wafer\",\"ingredients\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1}],\"time_seconds\":24,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.telluxite_wafer\"}",{"id":1219,"slug":1220,"locale":7,"data":1221,"updated_at":272,"created_at":1189,"listed_only":167},"fdy.recipe.train-cargo-wagon.en","train-cargo-wagon","{\"description\":\"The Train Cargo Wagon recipe is used for transporting solid items. It is the cargo option for train logistics when the wagon is set up to carry bulk materials rather than liquids or gases.\\n\\nThis recipe is part of the railway system and determines what kind of cargo a Train Cargo Wagon can handle. In practice, it is the choice for moving mined resources, manufactured goods, and other solid payloads through a train network.\\n\\n- Use it when you want a wagon dedicated to solid freight.\\n- It is not intended for liquid or gas transport.\\n- The recipe is tied to the wagon’s cargo configuration, so it defines what can be loaded and unloaded by that wagon.\",\"canonical_id\":\"Train Cargo Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_cargo_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_cargo_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_cargo_wagon\"}",{"id":1223,"slug":1224,"locale":7,"data":1225,"updated_at":272,"created_at":1226,"listed_only":167},"fdy.recipe.train-engine.en","train-engine","{\"description\":\"The Train Engine is the locomotive component used to move trains along railway tracks in one direction. It is the active part of a train, providing the pull that allows rail networks to transport materials and equipment between stations.\\n\\nBecause a single Train Engine only drives a train in one direction, push-pull setups require two engines: one placed at the front and one at the back. This lets the train reverse direction without needing to turn around, which is useful on routes where both ends of the line are active.\\n\\n- A train needs a Train Engine to function as a powered railway vehicle.\\n- For bidirectional operation, place one engine at each end of the train.\\n- Single-engine trains are suited to one-way transport lines.\",\"canonical_id\":\"Train Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_engine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.train_engine\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_engine\"}","2026-05-31 06:51:18",{"id":1228,"slug":1229,"locale":7,"data":1230,"updated_at":272,"created_at":1226,"listed_only":167},"fdy.recipe.train-loading-station.en","train-loading-station","{\"description\":\"Train Loading Stations are extensions to Train Stations that let a wagon be loaded or unloaded. Each wagon needs its own loading station, so they are used to split train handling into separate inputs and outputs rather than treating the whole train as a single transfer point. They are part of the rail logistics chain and are meant to control how cargo moves between wagons and connected production or storage setups.\\n\\nThe station has three modes: Solid Goods, Gases, and Liquids. These modes determine what kind of material transfer the station handles, so a rail line can be adapted to different freight types without changing the basic train infrastructure. The mode can be changed by holding RMB.\\n\\n- Use one Loading Station per wagon; a single wagon is not shared across multiple loading stations.\\n- Set the station mode to match the material being transported: solids, gases, or liquids.\\n- Because the station is an extension of a [[fdy.term.train_station|Train Station]], it is best placed where trains already stop and where the transfer point can feed directly into belts, pipes, or storage.\\n- Separate loading and unloading roles can be used to keep incoming and outgoing freight organized on the same rail network.\",\"canonical_id\":\"Train Loading Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_loading_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_loading_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_loading_station\"}",{"id":1232,"slug":1233,"locale":7,"data":1234,"updated_at":272,"created_at":1226,"listed_only":167},"fdy.recipe.train-signal.en","train-signal","{\"description\":\"Train Signal is a railway signaling item used to control train traffic. It has two modes: **Signal** and **Chain Signal**. Hold RMB to switch between the two modes.\\n\\nThe mode matters for how trains are routed through track junctions and shared sections, letting you set up more controlled rail networks.\",\"canonical_id\":\"Train Signal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_signal\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_signal\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_signal\"}",{"id":1236,"slug":1237,"locale":7,"data":1238,"updated_at":272,"created_at":1239,"listed_only":167},"fdy.recipe.train-station.en","train-station","{\"description\":\"Train Station is a recipe-related structure used by Trains. It serves as a place where Trains can stop, making it part of the routing and movement system built around rail transport.\\n\\nIts main function is straightforward: a Train can arrive at a Train Station and pause there instead of passing through. That makes it useful anywhere you want to control travel flow, define a stopping point, or organize rail movement between different parts of a base or industrial area. Because it is tied to the train system, it matters most when a colony is using scheduled or directed transport rather than simple point-to-point movement.\\n\\n- Train Station is a stopping point for Trains.\\n- It is part of the game's rail infrastructure and is used when organizing train routes.\\n- Its role is functional rather than decorative: it exists to give a Train somewhere to stop.\\n\\nAs a recipe entry, Train Station belongs to the set of transport-related buildables rather than a standalone consumable item. The available source material identifies its purpose clearly, but does not provide additional build details, costs, or special effects, so its practical use should be understood primarily as a destination node for Trains.\",\"canonical_id\":\"Train Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_station\"}","2026-05-31 06:51:19",{"id":1241,"slug":1242,"locale":7,"data":1243,"updated_at":272,"created_at":1239,"listed_only":167},"fdy.recipe.train-tanker-wagon.en","train-tanker-wagon","{\"description\":\"Train Tanker Wagon is the recipe associated with the Train Tanker Wagon, the rail wagon variant meant for liquids and gases. It is part of the train logistics set and exists specifically to support fluid transport rather than solid cargo handling.\\n\\nThe only functional description provided for this entry is that it is for liquids and gases, which makes its role straightforward: it serves as the dedicated tanker option when a train network needs to move fluid resources. In practice, that means it belongs in setups where rail transport is being used to connect production, storage, and consumption points for non-solid materials.\\n\\nAs a recipe entry, it is listed with amount and rate tables, indicating that its in-game data is organized in the same way as other craftable or producible items. The page itself does not provide any additional elaboration beyond its intended cargo type, so its identity and use are defined primarily by that transport purpose.\\n\\n- Intended for moving liquids and gases.\\n- Associated with the Train Tanker Wagon rather than a general-purpose cargo wagon.\\n- Relevant to rail-based logistics systems that handle fluid resources.\\n\\nIf you are planning a train network, this is the wagon type to use when the route needs to carry fluids instead of solids.\",\"canonical_id\":\"Train Tanker Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tanker_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_tanker_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tanker_wagon\"}",{"id":1245,"slug":1246,"locale":7,"data":1247,"updated_at":189,"created_at":1248,"listed_only":167},"fdy.recipe.train-tracks.en","train-tracks","{\"description\":\"Train Tracks is an assembly recipe that produces 1 Train Tracks from 1 Steel Beams in 1.5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It is part of the game’s rail infrastructure progression, turning steel construction materials into track pieces used to build the train network.\",\"canonical_id\":\"Train Tracks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tracks\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_tracks\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tracks\"}","2026-05-31 06:51:20",{"id":1250,"slug":1251,"locale":7,"data":1252,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.transformer-large.en","transformer-large","{\"description\":\"[[fdy.term.transformer_large|Transformer (Large)]] is an assembly recipe that produces one Large Transformer in 10 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes 25 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 [[fdy.term.electronic_components|Electronic Components]], and 10 Circuit Boards, making it the production step that turns advanced materials and electronics into a power-related component for FOUNDRY’s factory systems.\",\"canonical_id\":\"Transformer (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.transformer_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_large\"}",{"id":1254,"slug":1255,"locale":7,"data":1256,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.transformer-small.en","transformer-small","{\"description\":\"[[fdy.term.transformer_small|Transformer (Small)]] is an assembly recipe that produces 1 × Transformer (Small) in 5 seconds. The recipe requires 15 × [[fdy.term.xenoferrite_plates|Xenoferrite Plates]], 10 × [[fdy.term.electronic_components|Electronic Components]], and 15 × [[fdy.term.technum_rods|Technum Rods]] as inputs. It is categorized under assembly and is executed in the [[fdy.term.assembler_i|Assembler I]] building. The primary output of the recipe is the Transformer (Small), which is created directly by the Assembler I when the specified ingredients and time are provided.\",\"canonical_id\":\"Transformer (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.transformer_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_small\"}",{"id":1258,"slug":1259,"locale":7,"data":1260,"updated_at":908,"created_at":184,"listed_only":167},"fdy.recipe.transport-ship-port.en","transport-ship-port","{\"description\":\"[[fdy.term.transport_ship_port|Transport Ship Port]] is a legacy logistics building tied to the old transport ship system. Before Update 2, Early Access: Galactic Commerce, the transport ship was used to move items from the Space Platform back to the factory. That function was removed in the update, so the Transport Ship Port no longer serves that original role in current play.\\n\\nIf you are working with older content or references to the pre-update logistics chain, the important change is that the transport ship route is obsolete. The current replacement options are [[fdy.term.shipping_pad_small|Shipping Pad (Small)]] and [[fdy.term.shipping_pad_medium|Shipping Pad (Medium)]], which are used instead for item transport between the Space Platform and the factory. As a result, the Transport Ship Port should be treated as part of the old system rather than a building to plan around for new layouts.\\n\\n- Before Update 2, it was part of the transport ship method for bringing items from the Space Platform to the factory.\\n- In Update 2: Early Access Galactic Commerce, that transport function was removed.\\n- Shipping Pad (Small) and Shipping Pad (Medium) are the intended replacements.\\n- Any strategy or factory design based on the transport ship route is outdated for the current game.\",\"canonical_id\":\"Transport Ship Port\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transport_ship_port\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":400},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":200},{\"item\":\"fdy.term.circuit_board\",\"count\":100},{\"item\":\"fdy.term.energy_cell\",\"count\":40},{\"item\":\"fdy.term.polymer_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.transport_ship_port\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transport_ship_port\"}",{"id":1262,"slug":1263,"locale":7,"data":1264,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.tropical-rainforest-seed-plants.en","tropical-rainforest-seed-plants","{\"description\":\"[[fdy.term.tropical_rainforest_seed_plants|Tropical Rainforest Seed (Plants)]] is a fuel recipe processed in the [[fdy.term.greenhouse|Greenhouse]] that converts Tropical Rainforest Seed (Plants) and [[fdy.term.mineral_rocks|Mineral Rocks]] plus 250 units of [[fdy.term.water|Water]] into increased seed yield. The recipe requires 1 Tropical Rainforest Seed (Plants), 1 Mineral Rocks and 250 Water, runs for 300 seconds, and produces 3 Tropical Rainforest Seed (Plants) as its primary output item. This recipe is categorized under fuel and is executed within the Greenhouse building to multiply Tropical Rainforest Seed (Plants).\",\"canonical_id\":\"Tropical Rainforest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_plants\"}",{"id":1266,"slug":1267,"locale":7,"data":1268,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.tropical-rainforest-seed-trees.en","tropical-rainforest-seed-trees","{\"description\":\"[[fdy.term.tropical_rainforest_seed_trees|Tropical Rainforest Seed (Trees)]] is a fuel-category recipe used in the [[fdy.term.greenhouse|Greenhouse]] to propagate tropical rainforest trees. It consumes 1 Tropical Rainforest Seed (Trees), 1 [[fdy.term.mineral_rocks|Mineral Rocks]], and 250 [[fdy.term.water|Water]] over 300 seconds to produce 3 Tropical Rainforest Seed (Trees), making it a self-multiplying tree-seed processing recipe.\",\"canonical_id\":\"Tropical Rainforest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.tropical_rainforest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.tropical_rainforest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.tropical_rainforest_seed_trees\"}",{"id":1270,"slug":1271,"locale":7,"data":1272,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.walkway.en","walkway","{\"description\":\"[[fdy.term.walkway|Walkway]] is an assembly recipe that produces Walkway (×1) from [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (×3). The recipe requires 1.5 seconds to craft and is intended for use in the [[fdy.term.assembler_i|Assembler I]]. The primary output item of the recipe is Walkway, and its single ingredient is Xenoferrite Plates.\",\"canonical_id\":\"Walkway\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.walkway\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"outputs\":[{\"item\":\"fdy.term.walkway\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.walkway\"}",{"id":1274,"slug":1275,"locale":7,"data":1276,"updated_at":189,"created_at":178,"listed_only":167},"fdy.recipe.wall-light.en","wall-light","{\"description\":\"Wall Light is an assembly recipe in FOUNDRY that produces one [[fdy.term.wall_light_i|Wall Light I]] in an [[fdy.term.assembler_i|Assembler I]] over 2 seconds. It consumes 2 [[fdy.term.xenoferrite_plates|Xenoferrite Plates]] and 1 [[fdy.term.electronic_components|Electronic Components]], making it part of the basic production chain for building and factory lighting infrastructure.\",\"canonical_id\":\"Wall Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wall_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wall_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wall_light\"}",{"id":1278,"slug":1279,"locale":7,"data":1280,"updated_at":177,"created_at":184,"listed_only":167},"fdy.recipe.weapon-components.en","weapon-components","{\"description\":\"Weapon Components is an assembly recipe that produces Weapon Components x1 in 6 seconds at an [[fdy.term.assembler_i|Assembler I]]. It combines [[fdy.term.firmarlite_sheet|Firmarlite Sheet]] x1, [[fdy.term.machinery_parts|Machinery Parts]] x1, and [[fdy.term.explosives|Explosives]] x1 into a core crafting part used in weapon production and related manufacturing chains.\",\"canonical_id\":\"Weapon Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.weapon_components\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.weapon_components\"}",{"id":1282,"slug":1283,"locale":7,"data":1284,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.wire-coil.en","wire-coil","{\"description\":\"[[fdy.term.wire_coil|Wire Coil]] is an assembly recipe that converts 1 Technum Rod into 2 Wire Coil as its primary output. The recipe is processed in the [[fdy.term.assembler_i|Assembler I]] and has a production time of 1.5 seconds per cycle. Each execution of the recipe consumes one Technum Rod and yields two Wire Coil items, making it a short-duration, small-batch assembly operation within the crafting chain. The recipe’s category is assembly and its primary output item is Wire Coil.\",\"canonical_id\":\"Wire Coil\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wire_coil\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wire_coil\"}",{"id":1286,"slug":1287,"locale":7,"data":1288,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.wooden-blocks.en","wooden-blocks","{\"description\":\"[[fdy.term.wooden_blocks|Wooden Blocks]] is an assembly recipe that converts 1 [[fdy.term.biomass|Biomass]] into 5 Wooden Blocks in 5 seconds. The recipe's primary output item is Wooden Blocks and it yields a stack of five per operation. Wooden Blocks is produced in the [[fdy.term.assembler_i|Assembler I]] building, which executes the assembly process. This recipe is categorized under assembly and requires the specified ingredient and crafting time to produce the stated output quantity.\",\"canonical_id\":\"Wooden Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_blocks\"}",{"id":1290,"slug":1291,"locale":7,"data":1292,"updated_at":183,"created_at":178,"listed_only":167},"fdy.recipe.wooden-decor-blocks.en","wooden-decor-blocks","{\"description\":\"[[fdy.term.wooden_decor_blocks|Wooden Decor Blocks]] is an assembly recipe that converts [[fdy.term.biomass|Biomass]] into decorative construction material. The recipe runs in 5 seconds in an [[fdy.term.assembler_i|Assembler I]] and consumes 1 Biomass to produce 5 Wooden Decor Blocks, with Wooden Decor Blocks as the primary output item. This recipe is categorized under assembly and is intended for rapid production of wooden decorative blocks using basic biomass feedstock.\",\"canonical_id\":\"Wooden Decor Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_decor_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_decor_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_decor_blocks\"}",{"id":1294,"slug":1295,"locale":7,"data":1296,"updated_at":272,"created_at":1248,"listed_only":167},"fdy.recipe.xeno-crystal-extractor.en","xeno-crystal-extractor","{\"description\":\"The Xeno-Crystal-Extractor is a building used to mine resources when placed directly on top of a Crystal Deposit. Its purpose is to automate crystal extraction from the deposit beneath it, turning a suitable location into a steady source of mined material.\\n\\nIts output can be increased drastically by using Xeno Power Cores and Robot Workstations, making it much more efficient than a basic placement. Because it must be positioned on a Crystal Deposit to function, choosing the right deposit and then boosting the extractor with available upgrades is the key to getting the most out of it.\\n\\n- Must be placed on top of a Crystal Deposit to mine.\\n- Xeno Power Cores greatly improve output.\\n- Robot Workstations also greatly improve output.\",\"canonical_id\":\"Xeno-Crystal-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_crystal_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_crystal_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_crystal_extractor\"}",{"id":1298,"slug":1299,"locale":7,"data":1300,"updated_at":183,"created_at":190,"listed_only":167},"fdy.recipe.xeno-logistics-container.en","xeno-logistics-container","{\"description\":\"[[fdy.term.xeno_logistics_container|Xeno-Logistics Container]] is an assembly recipe that crafts one Xeno-Logistics Container in 5 seconds. The recipe requires 15 [[fdy.term.machinery_parts|Machinery Parts]], 15 [[fdy.term.electronic_components|Electronic Components]], 5 [[fdy.term.xeno_scrap|Xeno-Scrap]] and 1 [[fdy.term.xeno_crystal|Xeno-Crystal]] as inputs and produces Xeno-Logistics Container ×1 as the primary output. This recipe is executed at [[fdy.term.assembler_i|Assembler I]] and is categorized under assembly in the FOUNDRY system.\",\"canonical_id\":\"Xeno-Logistics Container\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_container\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_container\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_container\"}",{"id":1302,"slug":1303,"locale":7,"data":1304,"updated_at":177,"created_at":190,"listed_only":167},"fdy.recipe.xeno-logistics-tower.en","xeno-logistics-tower","{\"description\":\"[[fdy.term.xeno_logistics_tower|Xeno-Logistics Tower]] is an assembly recipe that produces 1 Xeno-Logistics Tower in 5 seconds at an [[fdy.term.assembler_i|Assembler I]]. It consumes [[fdy.term.machinery_parts|Machinery Parts]], [[fdy.term.electronic_components|Electronic Components]], [[fdy.term.xeno_scrap|Xeno-Scrap]], and [[fdy.term.xeno_crystal|Xeno-Crystal]], serving as the crafting step for obtaining the logistics tower building item.\",\"canonical_id\":\"Xeno-Logistics Tower\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_logistics_tower\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15},{\"item\":\"fdy.term.xeno_scrap\",\"count\":5},{\"item\":\"fdy.term.xeno_crystal\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xeno_logistics_tower\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_logistics_tower\"}",{"id":1306,"slug":1307,"locale":7,"data":1308,"updated_at":183,"created_at":1309,"listed_only":167},"fdy.recipe.xeno-scrap-extractor.en","xeno-scrap-extractor","{\"description\":\"[[fdy.term.xeno_scrap_extractor|Xeno-Scrap-Extractor]] is an assembly recipe that crafts one [[fdy.term.xeno_scrap|Xeno-Scrap]]-Extractor item in 8 seconds. The recipe requires 25 steel beams, 25 [[fdy.term.advanced_machinery_parts|Advanced Machinery Parts]] and 5 [[fdy.term.circuit_board|Circuit Board]] as ingredients and produces Xeno-Scrap-Extractor ×1 as its primary output. The recipe is executed in the [[fdy.term.assembler_i|Assembler I]] building and is categorized under assembly. This recipe links the listed component items to the production of the Xeno-Scrap-Extractor for use wherever that item is required in production chains.\",\"canonical_id\":\"Xeno-Scrap-Extractor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xeno_scrap_extractor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.xeno_scrap_extractor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.xeno_scrap_extractor\"}","2026-05-31 06:52:44",{"id":1311,"slug":1312,"locale":7,"data":1313,"updated_at":1179,"created_at":1180,"listed_only":167},"fdy.recipe.xenoferrite.en","xenoferrite","{\"description\":\"Xenoferrite is a smelting recipe in the FOUNDRY system. It is an entry that defines how specific input materials are transformed by smelting into a resulting product, and it is categorized under smelting to indicate it is executed at smelters or equivalent processing buildings. As a recipe entity, Xenoferrite participates in production chains by specifying the required inputs, processing category, and produced output(s) that other machines, items, or recipes can consume or reference within the game's manufacturing and logistics systems.\",\"category\":\"smelting\",\"name\":\"fdy.term.xenoferrite\"}",{"id":1315,"slug":1316,"locale":7,"data":1317,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.xenoferrite-ignium-ore-blend.en","xenoferrite-ignium-ore-blend","{\"description\":\"[[fdy.term.xenoferrite|Xenoferrite]]-Ignium Ore Blend is a mining recipe that processes 4 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] and 2 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] into 1 Xenoferrite-Ignium Ore Blend in a [[fdy.term.crusher_i|Crusher I]]. It takes 3 seconds to produce and serves as a combined ore blend for further processing in the mining chain.\",\"canonical_id\":\"Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":4},{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ignium_ore_blend\"}",{"id":1319,"slug":1320,"locale":7,"data":1321,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.xenoferrite-ore.en","xenoferrite-ore","{\"description\":\"Xenoferrite Ore is a mining recipe that converts [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into Xenoferrite Ore in a [[fdy.term.crusher_i|Crusher I]]. It takes 1.5 seconds per cycle and produces one ore as the primary output, making it part of the basic ore extraction chain in Foundry.\",\"canonical_id\":\"Xenoferrite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore\"}",{"id":1323,"slug":1324,"locale":7,"data":1325,"updated_at":183,"created_at":1326,"listed_only":167},"fdy.recipe.xenoferrite-ore-alternative.en","xenoferrite-ore-alternative","{\"description\":\"[[fdy.term.xenoferrite_ore|Xenoferrite Ore]] (Alternative) is a mining recipe that converts raw fragments into purified ore using the [[fdy.term.crusher_i|Crusher I]]. The recipe consumes 2× [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] and 1× [[fdy.term.xeno_crystal|Xeno-Crystal]] and completes in 1.5 seconds, producing 3× Xenoferrite Ore with Xenoferrite Ore as the primary output item. It is categorized under mining and is implemented specifically for processing [[fdy.term.xenoferrite|Xenoferrite]] materials in Crusher I to increase yield from rubble and crystal inputs.\",\"canonical_id\":\"Xenoferrite Ore (Alternative)\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.xenoferrite_ore\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2},{\"item\":\"fdy.term.xeno_crystal\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":3}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.xenoferrite_ore_alternative\"}","2026-05-31 06:51:21",{"id":1328,"slug":1329,"locale":7,"data":1330,"updated_at":189,"created_at":184,"listed_only":167},"fdy.recipe.xenoferrite-plates.en","xenoferrite-plates","{\"description\":\"Xenoferrite Plates is an assembly recipe that processes 2 [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into 1 Xenoferrite Plate in 3 seconds. It is part of the production chain for refining raw xenoferrite materials into a usable plate form for further crafting and manufacturing.\",\"canonical_id\":\"Xenoferrite Plates\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.xenoferrite_plates\"}",{"id":1332,"slug":1333,"locale":7,"data":1334,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.xenoferrite-plates-tier-1.en","xenoferrite-plates-tier-1","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 1) is a smelting recipe that converts [[fdy.term.xenoferrite_ore_rubble|Xenoferrite Ore Rubble]] into Xenoferrite Plates. Executed in the [[fdy.term.advanced_smelter|Advanced Smelter]], the recipe consumes 1 Xenoferrite Ore Rubble and produces 1 Xenoferrite Plates as its primary output in 3 seconds. This recipe belongs to the smelting category and is used to produce basic plate-form components from raw [[fdy.term.xenoferrite|Xenoferrite]] material for further manufacturing and construction.\",\"canonical_id\":\"Xenoferrite Plates (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_1\"}",{"id":1336,"slug":1337,"locale":7,"data":1338,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.xenoferrite-plates-tier-2.en","xenoferrite-plates-tier-2","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 2) is a smelting recipe that converts raw ore into intermediate plates. In the [[fdy.term.advanced_smelter|Advanced Smelter]] it consumes 2 [[fdy.term.xenoferrite_ore|Xenoferrite Ore]] and, after 6 seconds, produces 3 Xenoferrite Plates as its primary output. This recipe is categorized under smelting and is intended for mid-tier plate production, yielding a 3:2 output-to-input ratio per craft cycle. The recipe is designed to be run in the Advanced Smelter building.\",\"canonical_id\":\"Xenoferrite Plates (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.xenoferrite_plates_tier_2\"}",{"id":1340,"slug":1341,"locale":7,"data":1342,"updated_at":183,"created_at":184,"listed_only":167},"fdy.recipe.xenoferrite-plates-tier-3.en","xenoferrite-plates-tier-3","{\"description\":\"[[fdy.term.xenoferrite_plates|Xenoferrite Plates]] (Tier 3) is a smelting recipe that converts [[fdy.term.molten_xenoferrite|Molten Xenoferrite]] into finished plates. Executed in a [[fdy.term.casting_machine|Casting Machine]], the recipe consumes 15 Molten Xenoferrite and produces Xenoferrite Plates ×5 as its primary output over a 7.5-second cycle. The recipe is categorized under smelting and is designed to produce Tier 3 Xenoferrite Plates for use in crafting and construction.\",\"canonical_id\":\"Xenoferrite Plates (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.xenoferrite_plates\",\"ingredients\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.xenoferrite_plates_tier_3\"}",{"items":1344,"_used_locale":1347},[1345,1351,1355,1358,1361,1364,1367,1370,1373,1376,1379,1382,1385,1388,1391,1394,1397,1400,1403,1406,1409,1412,1415,1419,1422,1425,1428,1431,1434,1437,1440,1443,1447,1450,1454,1457,1461,1465,1468,1471,1474,1477,1480,1483,1486,1489,1492,1495,1498,1501,1504,1507,1510,1513,1516,1519,1522,1525,1528,1532,1535,1538,1541,1544,1547,1550,1553,1556,1559,1562,1565,1568,1571,1574,1577,1580,1583,1586,1589,1592,1595,1599,1602,1605,1608,1611,1614,1617,1620,1623,1626,1629,1632,1635,1638,1642,1646,1649,1652,1655,1658,1661,1664,1667,1670,1673,1676,1679,1682,1685,1688,1691,1694,1697,1700,1703,1706,1709,1712,1716,1719,1722,1725,1728,1731,1734,1738,1741,1746,1749,1752,1755,1758,1761,1764,1767,1770,1773,1777,1780,1783,1786,1789,1793,1796,1800,1803,1806,1809,1812,1815,1818,1821,1824,1827,1830,1833,1836,1839,1842,1846,1849,1852,1855,1858,1861,1864,1867,1870,1873,1876,1879,1882,1885,1888,1891,1894,1897,1900,1903,1906,1909,1912,1915,1918,1921,1924,1927,1930,1933,1936,1939,1942,1945,1948,1951,1954,1957,1960,1963,1966,1969,1972,1975,1978,1981,1984,1987,1990,1993,1996,2000,2003,2006,2009,2012,2015,2018,2021,2024,2027,2030,2033,2036,2040,2043,2046,2049,2052,2055,2058,2061,2064,2067,2070,2073,2076,2079,2082,2085,2088,2091,2094,2097,2100,2103,2106,2109,2112,2115,2118,2121,2124,2127,2130,2135,2138,2142,2147,2150,2155,2159,2162,2165,2168,2171,2174,2177,2180,2183,2186,2189,2192,2196,2199,2202,2205,2208,2211,2214,2217,2220,2223,2226],{"id":1346,"slug":175,"locale":1347,"data":1348,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.advanced-machinery-parts.pt-BR","pt-BR","{\"description\":\"[[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]] é um item cujo equilíbrio de fabricação foi ajustado em atualizações posteriores. Na Patch 0.6.0, o tempo de fabricação do personagem foi reduzido de 1.5 para 1.125, e a produção aumentou para 2. Mais tarde, na Patch 0.6.02116 (Update 2, Hotfix #3), o tempo de fabricação do personagem foi reduzido novamente de 1.125 para 0.666, enquanto o tempo de fabricação do Montadora foi reduzido de 4.5 para 4.\\n\\nEssas mudanças fizeram com que o item passasse a ser produzido mais rápido manualmente e um pouco mais rápido em um Montadora, além de melhorar a quantidade produzida por fabricação do personagem.\",\"canonical_id\":\"Advanced Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":2},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2}],\"time_seconds\":4.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_machinery_parts\"}","2026-06-03 10:56:58","2026-05-29 08:38:21",{"id":1352,"slug":181,"locale":1347,"data":1353,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.advanced-smelter.pt-BR","{\"description\":\"A **[[fdy.term.advanced_smelter|Fundição Avançada]]** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que produz 1 unidade de **Fundição Avançada** em 10 segundos. Ela consome **15 Vigas de Aço**, **5 [[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]** e **5 Placas de Circuitos**, funcionando como a etapa de fabricação do edifício de fundição avançada usado na expansão da produção industrial.\",\"canonical_id\":\"Advanced Smelter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.advanced_smelter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.advanced_smelter\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.advanced_smelter\"}","2026-06-11 02:11:18",{"id":1356,"slug":187,"locale":1347,"data":1357,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.advanced-xenoferrite-ignium-ore-blend.pt-BR","{\"description\":\"A **Mistura Avançada de [[fdy.term.xenoferrite_ore|Minério de Xenoferrita]]-Ignium** é uma receita de mineração processada no **[[fdy.term.crusher_i|Triturador I]]**, que combina **4 Minérios de [[fdy.term.xenoferrite|Xenoferrita]]** e **2 Minérios de Ignium** em **1 unidade** da mistura em **3 segundos**. Ela serve para reunir e preparar esses minérios em um produto intermediário mais avançado, usado na cadeia de processamento de recursos minerais de *Foundry*.\",\"canonical_id\":\"Advanced Xenoferrite-Ignium Ore Blend\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":4},{\"item\":\"fdy.term.ignium_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\"}",{"id":1359,"slug":193,"locale":1347,"data":1360,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.air-intake-base.pt-BR","{\"description\":\"A **Base de entrada de ar** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que produz 1 unidade de Base de entrada de ar em 20 segundos. Ela consome **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **Vigas de Aço**, **[[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]** e **[[fdy.term.circuit_board|Placa de Circuitos]]**, servindo como componente de fabricação para a construção de sistemas ligados à admissão de ar.\",\"canonical_id\":\"Air Intake Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.air_intake_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.air_intake_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.air_intake_base\"}",{"id":1362,"slug":197,"locale":1347,"data":1363,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.assembler-i.pt-BR","{\"description\":\"[[fdy.term.assembler_i|Montadora I]] é um edifício de processamento no sistema FOUNDRY. Ele serve como uma estrutura de fábrica que executa tarefas de processamento, transformando materiais de entrada definidos em produtos de saída de acordo com o sistema de receitas do jogo. Como um edifício da categoria de processamento, Montadora I é o componente que os jogadores colocam para executar receitas de fabricação, integrar-se às cadeias de produção e produzir itens que outras estruturas ou sistemas consomem. A entidade é referenciada por seu nome localizado, \\\"Montadora I\\\", e funciona como a unidade básica de processamento dentro da arquitetura de produção e logística de FOUNDRY.\",\"canonical_id\":\"Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_i\"}",{"id":1365,"slug":201,"locale":1347,"data":1366,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.assembler-ii.pt-BR","{\"description\":\"[[fdy.term.assembler_ii|Montadora II]] é um edifício no sistema FOUNDRY classificado na categoria de processamento. Como um edifício de processamento, Montadora II faz parte das cadeias de produção e tem como objetivo transformar insumos em produtos manufaturados dentro da infraestrutura de fabricação do jogo; os dados estruturais fornecidos listam apenas seu nome e sua categoria, em vez de receitas, insumos ou produtos específicos.\",\"canonical_id\":\"Assembler II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_ii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_ii\"}",{"id":1368,"slug":205,"locale":1347,"data":1369,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.assembler-iii.pt-BR","{\"description\":\"[[fdy.term.assembler_iii|Montadora III]] é um edifício de processamento no sistema FOUNDRY. Ele funciona como uma instalação de montagem avançada para cadeias de produção automatizadas, ocupando a categoria de processamento e interagindo com o fluxo de recursos do jogo e com as mecânicas de fabricação. O Montadora III é usado quando é necessário maior vazão ou receitas de montagem mais complexas do que as dos Montadora de nível inferior, e ele se integra a redes logísticas, sistemas de energia e entradas\u002Fsaídas de receitas definidos em outra parte do banco de dados. As propriedades, receitas e conexões da entidade com outros edifícios e itens estão especificadas nos registros correspondentes de FOUNDRY.\",\"canonical_id\":\"Assembler III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembler_iii\",\"ingredients\":[{\"item\":\"fdy.term.assembler_ii\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembler_iii\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembler_iii\"}",{"id":1371,"slug":209,"locale":1347,"data":1372,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.assembly-line-merger.pt-BR","{\"description\":\"[[fdy.term.assembly_line_merger|Junção de linha de montagem]] é uma estrutura de processamento no sistema FOUNDRY. Os dados fornecidos contêm apenas o nome localizado e sua classificação como uma estrutura na categoria de processamento; não há entradas, saídas, receitas, tempos de fabricação, requisitos de energia ou detalhes de conectividade incluídos. Como uma entidade estrutural nomeada, ela faz parte da infraestrutura do jogo para produção e automação dentro de FOUNDRY, mas parâmetros funcionais adicionais e relações com outras entidades não estão especificados nos dados estruturais disponíveis.\",\"canonical_id\":\"Assembly Line Merger\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_merger\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_merger\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_merger\"}",{"id":1374,"slug":213,"locale":1347,"data":1375,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.assembly-line-painter.pt-BR","{\"description\":\"[[fdy.term.assembly_line_painter|Pintor de linha de montagem]] é uma receita de montagem produzida na [[fdy.term.assembler_i|Montadora I]] em 8 segundos. Ela consome 40 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]], 10 [[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]], 10 Placas de Circuitos e 10 Pistões hidráulicos para fabricar 1 Pintor de linha de montagem. Essa receita desbloqueia a produção do equipamento de pintura para linhas de montagem, ligado à automação e à organização de estruturas de produção em FOUNDRY.\",\"canonical_id\":\"Assembly Line Painter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_painter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_painter\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_painter\"}",{"id":1377,"slug":217,"locale":1347,"data":1378,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.assembly-line-producer.pt-BR","{\"description\":\"[[fdy.term.assembly_line_producer|Produtor de linha de montagem]] é um edifício de processamento no sistema FOUNDRY. O registro atual fornece apenas seu nome localizado e sua classificação como um edifício da categoria de processamento; não há outros dados estruturais, como entradas, saídas, receitas, taxas de produção, requisitos de energia ou regras de adjacência, nas informações fornecidas. Conforme registrado, Produtor de linha de montagem é, portanto, identificado apenas por seu rótulo de função dentro da taxonomia de edifícios do sistema e deve ser referenciado por esse nome localizado ao fazer ligações ou referências cruzadas dentro do banco de dados da FOUNDRY.\",\"canonical_id\":\"Assembly Line Producer\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_producer\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":40},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_producer\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_producer\"}",{"id":1380,"slug":221,"locale":1347,"data":1381,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.assembly-line-rail.pt-BR","{\"description\":\"[[fdy.term.assembly_line_rail|Trilho de linha de montagem]] é um edifício no sistema FOUNDRY categorizado como processamento. Ele é um componente da infraestrutura de produção dentro da estrutura de manufatura do jogo, destinado a participar de fluxos de trabalho de processamento e a se integrar às cadeias de produção. Como um edifício da classe de processamento, Trilho de linha de montagem funciona como parte da rede de montagem e manuseio de materiais que conecta outros edifícios de produção, receitas e sistemas de transporte em FOUNDRY. O nome canônico em inglês para esta entidade é Trilho de linha de montagem e seu nome localizado é Trilho de linha de montagem.\",\"canonical_id\":\"Assembly Line Rail\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_rail\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_rail\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_rail\"}",{"id":1383,"slug":225,"locale":1347,"data":1384,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.assembly-line-splitter.pt-BR","{\"description\":\"[[fdy.term.assembly_line_splitter|Divisor de linha de montagem]] é uma construção no sistema FOUNDRY categorizada como processamento. Nenhum dado estrutural adicional (entradas, saídas, receitas, requisitos de energia, slots de módulos ou conexões de fluido) foi fornecido, então aqui são registrados apenas sua classificação e seu nome. Como uma entidade de construção nomeada, Divisor de linha de montagem existe dentro da taxonomia de construções de FOUNDRY e pode ser referenciada por esse nome em cadeias de produção, receitas ou definições de interface quando essas ligações forem definidas em outro lugar no conjunto de dados.\",\"canonical_id\":\"Assembly Line Splitter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_splitter\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":6},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_splitter\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_splitter\"}",{"id":1386,"slug":229,"locale":1347,"data":1387,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.assembly-line-start.pt-BR","{\"description\":\"[[fdy.term.assembly_line_start|Início da linha de montagem]] é um edifício no sistema FOUNDRY categorizado como processamento; ele serve como o ponto de entrada que inicia um fluxo de trabalho de linha de montagem e conecta as entradas a montante às etapas de processamento a jusante. Como um edifício de processamento, Início da linha de montagem organiza os materiais recebidos na cadeia de produção e estabelece o contexto inicial de processamento para as máquinas e esteiras subsequentes. Essa entidade é usada para iniciar sequências automatizadas de montagem e integrar insumos brutos em um [[fdy.term.pipeline|Tubulação]] de produção contínuo dentro dos sistemas de fabricação do jogo.\",\"canonical_id\":\"Assembly Line Start\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.assembly_line_start\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":8},{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.assembly_line_start\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.assembly_line_start\"}",{"id":1389,"slug":233,"locale":1347,"data":1390,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.barrel-empty.pt-BR","{\"description\":\"[[fdy.term.barrel_empty|Barril (Vazio)]] é um item no sistema FOUNDRY categorizado como um componente. Os dados estruturais disponíveis o identificam apenas por nome e categoria e não incluem atributos, receitas, entradas, saídas ou outras relações. Como um item da classe de componente, Barril (Vazio) é representado no banco de dados como uma entidade discreta dentro dos sistemas de fabricação e inventário, mas nenhum outro detalhe funcional ou mecânico é especificado no registro fornecido.\",\"canonical_id\":\"Barrel (Empty)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.barrel_empty\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.barrel_empty\"}",{"id":1392,"slug":237,"locale":1347,"data":1393,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.battery-large.pt-BR","{\"description\":\"A **[[fdy.term.battery_large|Bateria (Grande)]]** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que produz 1 unidade dessa bateria em 7,5 segundos. Ela consome **10 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **10 Placas de Circuitos** e **20 Células de Energia**, funcionando como parte da cadeia de fabricação de componentes elétricos mais avançados em FOUNDRY.\",\"canonical_id\":\"Battery (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.battery_large\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_large\"}",{"id":1395,"slug":241,"locale":1347,"data":1396,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.battery-small.pt-BR","{\"description\":\"**[[fdy.term.battery_small|Bateria (Pequena)]]** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]**, levando 5 segundos para fabricar 1 unidade. Ela transforma **10 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **4 [[fdy.term.electronic_components|Componentes Eletrônicos]]**, **20 [[fdy.term.technum_rods|Barras de Technum]]** e **10 Células de Energia** em uma bateria pequena, usada como componente de energia em cadeias de produção mais avançadas.\",\"canonical_id\":\"Battery (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.battery_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.technum_rods\",\"count\":20},{\"item\":\"fdy.term.energy_cell\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.battery_small\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.battery_small\"}",{"id":1398,"slug":245,"locale":1347,"data":1399,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.biomass.pt-BR","{\"description\":\"[[fdy.term.biomass|Biomassa]] é um recurso orgânico básico usado ao longo do início e do meio do jogo. Ele é coletado da vegetação espalhada pelo mapa e também pode ser fabricado em um [[fdy.term.greenhouse|Greenhouse]] usando Biomassa, minério e [[fdy.term.water|Water]]. Na prática, ele é um dos primeiros materiais que os jogadores acumulam, porque é consumido em uma grande variedade de usos antes que opções de energia e produção de nível mais alto fiquem disponíveis.\\n\\nSua função mais importante é como combustível. Nas fases iniciais do jogo, Biomassa é uma fonte primária de combustível para [[fdy.term.biomass_burner|Gerador à Biomassa]] e para várias máquinas, sendo essencial para manter uma base inicial funcionando até que o [[fdy.term.burner_generator|Burner Generator]] seja desbloqueado por meio de [[fdy.term.research_server|Servidor de Pesquisa]]. Por isso, os jogadores normalmente querem um fornecimento constante de Biomassa antes de expandir linhas de produção que consomem muita energia.\\n\\nBiomassa também é usada como componente de fabricação em uma ampla variedade de receitas. Ela aparece na produção de móveis de escritório, explosivos, blocos decorativos e ferramentas, então, mesmo depois que combustíveis melhores ficam disponíveis, continua relevante como um ingrediente industrial de uso geral.\\n\\nUsos práticos e pontos de obtenção:\\n- Colete-o ao colher árvores, plantas e outras fontes orgânicas espalhadas pelo mapa.\\n- Fabrique-o em uma Estufa com Biomassa, minério e Água.\\n- Use-o para manter Gerador à Biomassa e outras máquinas iniciais abastecidas antes que a energia de nível mais alto seja desbloqueada.\\n- Reserve um pouco do estoque para fabricação, já que ele é usado em móveis, explosivos, peças decorativas e ferramentas.\\n\\nComo Biomass tem demanda tanto como combustível quanto como matéria-prima de fabricação, vale a pena tratá-lo como um recurso estratégico compartilhado, em vez de queimá-lo imediatamente. Coletar vegetação durante a exploração e manter um ciclo de produção em uma Estufa ajuda a evitar faltas durante a expansão inicial.\",\"canonical_id\":\"Biomass\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.biomass\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.biomass\",\"count\":2}],\"time_seconds\":60,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.biomass\"}",{"id":1401,"slug":250,"locale":1347,"data":1402,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.biomass-burner.pt-BR","{\"description\":\"[[fdy.term.biomass_burner|Gerador à Biomassa]] é uma construção da categoria de processamento do sistema FOUNDRY. Os dados estruturais disponíveis listam apenas seu nome e sua categoria; não são fornecidos aqui entradas, saídas, receitas, fluidos ou outros detalhes funcionais adicionais. Como uma construção do tipo processamento, Gerador à [[fdy.term.biomass|Biomassa]] é categorizado para uso dentro das mecânicas de processamento do jogo, mas suas conexões específicas com outras entidades ou sistemas não são especificadas nos dados fornecidos.\",\"canonical_id\":\"Biomass Burner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.biomass_burner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.biomass_burner\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.biomass_burner\"}",{"id":1404,"slug":254,"locale":1347,"data":1405,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.blast-furnace-base.pt-BR","{\"description\":\"Base do Alto Forno é uma receita de montagem que produz 1 unidade de Base do Alto Forno na [[fdy.term.assembler_i|Montadora I]] em 20 segundos. Ela consome 600 de [[fdy.term.concrete|Concreto]], 600 de Vigas de Aço, 300 de [[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]] e 200 de Placas de Circuitos, sendo um componente estrutural para a construção do alto-forno dentro da cadeia industrial de FOUNDRY.\",\"canonical_id\":\"Blast Furnace Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.blast_furnace_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":600},{\"item\":\"fdy.term.steel_beams\",\"count\":600},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":300},{\"item\":\"fdy.term.circuit_board\",\"count\":200}],\"outputs\":[{\"item\":\"fdy.term.blast_furnace_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.blast_furnace_base\"}",{"id":1407,"slug":258,"locale":1347,"data":1408,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.boiler.pt-BR","{\"description\":\"The Boiler é uma estrutura de suporte à produção de energia que converte combustível e água em vapor para [[fdy.term.steam_turbine|Turbina a vapor]]. Em uma configuração padrão de energia, cada Steam Turbine consome 60 L\u002Fs de vapor em produção máxima, e um [[fdy.term.boiler|Caldeira]] é capaz de fornecer exatamente essa quantidade, fazendo com que a proporção usual seja um Caldeira para cada Turbina a vapor.\\n\\nUm Boiler requer 20 L\u002Fs de entrada de água por uma saída em qualquer um dos lados. Essas saídas são bidirecionais, então a água pode entrar por um lado enquanto o excesso de água segue pelo outro, permitindo que Caldeira sejam encadeados diretamente. Eles podem ser colocados lado a lado ou conectados por meio de [[fdy.term.pipe|Pipe]]. [[fdy.term.water|Water]] é fornecida ao submergir um Pipe Intake em um corpo de água e conectá-lo a Cano padrão; uma [[fdy.term.pipe_intake|Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre.]] fornece 500 L\u002Fs, o suficiente para sustentar 25 Caldeira em capacidade máxima. Uma Pipe Network tem capacidade máxima de 600 L\u002Fs, então são necessárias duas Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. para saturar totalmente a rede e elevar o limite prático de Caldeira para 30.\\n\\nPor causa do sistema de Complexidade da Pipe Network da Update 2, cada Caldeira adiciona 5 de complexidade à rede à qual está conectado. Como esse valor corresponde à sua largura, a colocação de Caldeira pode se tornar um fator de planejamento em grandes grades de vapor, especialmente quando muitas unidades são encadeadas.\\n\\nDo lado do combustível, o Caldeira requer 3.6 MJ\u002Fs para manter a produção máxima de vapor. Diferentes combustíveis, portanto, determinam por quanto tempo ele pode funcionar antes de reabastecer e quantos itens por minuto são consumidos:\\n\\n- [[fdy.term.biomass|Biomass]] (5 MJ): 1,39 s de tempo de queima, 43,2 itens\u002Fmin\\n- [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] (10 MJ): 2,78 s de tempo de queima, 21,6 itens\u002Fmin\\n- Ignium Ore (12,5 MJ): 3,47 s de tempo de queima, 17,3 itens\u002Fmin\\n- [[fdy.term.portable_fuel|Portable Fuel]] (16 MJ): 4,44 s de tempo de queima, 13,5 itens\u002Fmin\\n- [[fdy.term.ignium_fuel_rod|Ignium Fuel Rod]] (400 MJ): 111,11 s de tempo de queima, 0,54 itens\u002Fmin\\n- Coked Ignium (5,5 MJ): 1,53 s de tempo de queima, 39,3 itens\u002Fmin\\n\\n[[fdy.term.coked_ignium|Ignium Ativado]] tem um valor de energia menor do que [[fdy.term.ignium_ore|Minério de Ignium]], mas é produzido em uma proporção de 2:5, o que lhe dá um valor de energia um pouco melhor por unidade de Ignium minerada. Isso o torna uma opção válida quando se compara a eficiência total dos recursos, em vez de apenas o valor bruto do combustível.\",\"canonical_id\":\"Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.boiler\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":5},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.boiler\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.boiler\"}",{"id":1410,"slug":262,"locale":1347,"data":1411,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.building-block.pt-BR","{\"description\":\"**Bloco de Construção** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** em 5 segundos. Ela consome **6 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]** e **4 [[fdy.term.technum_rods|Barras de Technum]]** para gerar **10 Blocos de Construção**, um item básico usado como material de construção e apoio à expansão das instalações em FOUNDRY.\",\"canonical_id\":\"Building Block\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.building_block\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.technum_rods\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.building_block\",\"count\":10}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.building_block\"}",{"id":1413,"slug":266,"locale":1347,"data":1414,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.burner-generator.pt-BR","{\"description\":\"[[fdy.term.burner_generator|Gerador Térmico]] é um edifício do sistema FOUNDRY categorizado como processamento. Como uma entidade da categoria de processamento, Gerador Térmico tem a intenção de participar dos fluxos de trabalho de processamento do jogo como uma entidade do tipo edifício. Os dados estruturais fornecidos contêm apenas seu nome localizado e sua categoria, então não há entradas, saídas, receitas ou outras conexões com recursos ou sistemas específicos especificados aqui. Use o nome localizado \\\"Gerador Térmico\\\" para se referir a este edifício dentro da documentação e das referências cruzadas de FOUNDRY.\",\"canonical_id\":\"Burner Generator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.burner_generator\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.burner_generator\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.burner_generator\"}",{"id":1416,"slug":270,"locale":1347,"data":1417,"updated_at":1418,"created_at":1350,"listed_only":167},"fdy.recipe.cargo-ship-start-pad.pt-BR","{\"description\":\"O [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad（Plataforma de Início de Nave de Carga）]] é um dos dois tipos de pad usados por cargueiros. Ele serve como ponto de lançamento das rotas dos navios, enquanto o Cargo Ship Target Pad atua como destino. Juntos, os dois pads definem uma linha de cargueiro, permitindo que os navios movam itens entre partes distantes de uma fábrica sem depender de longos trechos de esteiras.\\n\\nAgora, os cargueiros podem entrar em fila e se revezar ao descarregar sua carga, mas apenas um cargueiro pode descarregar seu inventário por vez. Isso significa que vários start pads podem alimentar o mesmo target pad, e os navios vão esperar a sua vez em vez de tentar descarregar simultaneamente. O sistema é conveniente para ligar áreas de produção separadas, especialmente quando uma linha de transporte direta seria inconveniente ou cara de construir.\\n\\nNa prática, os cargueiros são frequentemente usados como alternativa a longas rodovias de esteiras, mas sua vazão depende muito da distância entre os pads. Viagens mais longas reduzem a produção efetiva, então cargueiros podem ser uma escolha ruim para bases muito grandes, a menos que você esteja disposto a implantar várias rotas. Um único target pad pode ser abastecido por qualquer número de start pads, mas o lado receptor ainda tem um limite; portanto, direcionar tráfego demais para um único destino causará um gargalo.\\n\\n- O Cargo Ship Start Pad（Plataforma de Início de Nave de Carga） é o lado de origem de uma rota de nave cargueira.\\n- Cada rota requer um [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad（Plataforma de Destino de Nave de Carga）]] correspondente para receber as entregas.\\n- Vários start pads podem compartilhar um target pad, com as naves fazendo fila para descarregar uma de cada vez.\\n- A produção máxima de um target pad é de aproximadamente **4800\u002Fmin**, assumindo que todos os 20 ports e as MK3 belts sejam usados.\\n- Se você esperar uma demanda maior do que isso, configure um segundo target pad para lidar com o excesso, em vez de sobrecarregar um único destino.\\n- Como a vazão varia com a distância de viagem, as cargo ships funcionam melhor quando usadas para conectar clusters de produção manejáveis, em vez de como substituto universal para belts.\",\"canonical_id\":\"Cargo Ship Start Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad\"}","2026-06-10 19:09:34",{"id":1420,"slug":275,"locale":1347,"data":1421,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.cargo-ship-start-pad-liquids.pt-BR","{\"description\":\"A receita **Plataforma de Início de Nave de Carga (Líquidos)** é uma montagem da **[[fdy.term.assembler_i|Montadora I]]** que leva 30 segundos para fabricar uma unidade da plataforma. Ela consome **Vigas de Aço**, **[[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]**, **[[fdy.term.circuit_board|Placa de Circuitos]]** e **[[fdy.term.glass|Vidro]]**, servindo para construir o ponto inicial da nave de carga voltado ao manuseio de líquidos.\",\"canonical_id\":\"Cargo Ship Start Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":100},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.glass\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_start_pad_liquids\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_start_pad_liquids\"}",{"id":1423,"slug":279,"locale":1347,"data":1424,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.cargo-ship-target-pad.pt-BR","{\"description\":\"O [[fdy.term.cargo_ship_target_pad|Cargo Ship Target Pad]] é uma das duas variantes de plataforma de cargueiro, ao lado da [[fdy.term.cargo_ship_start_pad|Cargo Ship Start Pad]]. Como plataforma de destino, ele recebe os Cargo Ship que chegam, lançados a partir das plataformas de partida, e serve como ponto de descarregamento da carga. Desde a correção de junho, os Cargo Ship podem entrar em fila e descarregar em turnos, mas apenas um Cargo Ship pode descarregar seu inventário por vez.\\n\\nOs Cargo Ship podem ser uma alternativa atraente às longas esteiras aéreas, mas sua vazão varia bastante conforme a distância entre as plataformas pareadas. Por causa disso, eles nem sempre são práticos para bases maiores, e usá-los em grande escala pode exigir várias rotas e plataformas de navio.\\n\\n- Uma única plataforma de destino pode ser abastecida por qualquer número de plataformas de partida, mas os navios entrarão em fila e descarregarão um de cada vez.\\n- A produção máxima de uma plataforma de destino é de cerca de **4800 items\u002Fmin** ao usar todas as 20 portas e esteiras Mk.3.\\n- Se você espera mais do que isso, é melhor montar uma segunda plataforma de destino para lidar com o excesso.\",\"canonical_id\":\"Cargo Ship Target Pad\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad\"}",{"id":1426,"slug":283,"locale":1347,"data":1427,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.cargo-ship-target-pad-liquids.pt-BR","{\"description\":\"[[fdy.term.cargo_ship_target_pad_liquids|Cargo Ship Target Pad (Liquids)]] é um edifício de processamento que serve como uma plataforma de destino dedicada para navios cargueiros que lidam com carga líquida. Ele se integra aos sistemas de logística de navios cargueiros e de transferência de líquidos do jogo para receber e despachar recursos líquidos durante as operações de navios cargueiros. Como uma estrutura da categoria de processamento, ele se conecta à infraestrutura de armazenamento de líquidos e de tubulação para permitir o carregamento e descarregamento de fluidos e funciona como o ponto de interface designado para interações com embarcações de carga marítimas ou orbitais que envolvem líquidos.\",\"canonical_id\":\"Cargo Ship Target Pad (Liquids)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.cargo_ship_target_pad_liquids\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.cargo_ship_target_pad_liquids\"}",{"id":1429,"slug":287,"locale":1347,"data":1430,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.casting-machine.pt-BR","{\"description\":\"[[fdy.term.casting_machine|Máquina de Fundição]] é uma construção no sistema FOUNDRY categorizada como processamento. Esta entrada representa a Máquina de Fundição como uma instalação do tipo processamento dentro da taxonomia de construções do jogo; não foram incluídos no dado fornecido detalhes estruturais adicionais, como entradas, saídas, receitas ou caminhos de melhoria. Como uma construção da categoria de processamento, a Máquina de Fundição faz parte da camada de fabricação\u002Fprocessamento do jogo e deve ser referenciada ou configurada onde construções de processamento forem necessárias.\",\"canonical_id\":\"Casting Machine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.casting_machine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.casting_machine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.casting_machine\"}",{"id":1432,"slug":291,"locale":1347,"data":1433,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.ceiling-light.pt-BR","{\"description\":\"A **Lâmpada de Teto** é uma receita de montagem que produz **[[fdy.term.ceiling_light_i|Lâmpada de Teto I]]** na **[[fdy.term.assembler_i|Montadora I]]** em 2 segundos. Ela consome **2 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]** e **1 Componente Eletrônico**, funcionando como parte da cadeia de fabricação de iluminação para instalações e estruturas da base.\",\"canonical_id\":\"Ceiling Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_i\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light\"}",{"id":1435,"slug":295,"locale":1347,"data":1436,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.ceiling-light-large.pt-BR","{\"description\":\"A **[[fdy.term.ceiling_light|Lâmpada de Teto]] (Grande)** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que fabrica **[[fdy.term.ceiling_light_ii|Lâmpada de Teto II]]** em 2 segundos. Ela consome **5 Vigas de Aço** e **5 [[fdy.term.electronic_components|Componentes Eletrônicos]]**, conectando a produção de estruturas metálicas e eletrônica à criação de iluminação para instalações.\",\"canonical_id\":\"Ceiling Light (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ceiling_light_ii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ceiling_light_ii\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ceiling_light_large\"}",{"id":1438,"slug":299,"locale":1347,"data":1439,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.cement.pt-BR","{\"description\":\"[[fdy.term.cement|Cimento]] é um item no sistema FOUNDRY categorizado como um componente. Como componente, Cimento funciona como um recurso discreto usado pelos sistemas de produção e fabricação do jogo, servindo como ingrediente para receitas, entrada para construções ou unidades que exigem materiais estruturais ou de construção, e como um objeto de inventário negociável dentro das economias dos jogadores. A definição da entidade identifica Cimento apenas por seu papel de item e sua classificação como componente dentro do modelo de dados de FOUNDRY.\",\"canonical_id\":\"Cement\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2},{\"item\":\"fdy.term.xenoferrite_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":2}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.cement\"}",{"id":1441,"slug":303,"locale":1347,"data":1442,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.cement-slag-reprocessing.pt-BR","{\"description\":\"[[fdy.term.cement|Cimento]] ([[fdy.term.research_slag_reprocessing|Reprocessamento de Escória]]) é uma receita de química produzida no [[fdy.term.chemical_processor|Processador Químico]]. Ela consome 36 de [[fdy.term.blast_furnace_slag|Escória do Alto-Forno]] em 12 segundos para gerar 1 de Cimento, oferecendo uma forma de transformar um subproduto industrial em um material útil para construção e processamento na cadeia de produção da FOUNDRY.\",\"canonical_id\":\"Cement (Slag Reprocessing)\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.cement\",\"ingredients\":[{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":36}],\"outputs\":[{\"item\":\"fdy.term.cement\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.cement_slag_reprocessing\"}",{"id":1444,"slug":307,"locale":1347,"data":1445,"updated_at":1354,"created_at":1446,"listed_only":167},"fdy.recipe.charged-xeno-crystal.pt-BR","{\"description\":\"A receita de **Xeno-Cristal Carregado** é uma receita de montagem processada no **Refinador de Cristais** em 3 segundos. Ela converte **10 Xeno-Cristais**, **1 [[fdy.term.energy_cell|Célula de Energia]]** e **2000 de [[fdy.term.ignium_enriched_water|Água Enriquecida com Ignium]]** em **10 Xeno-Cristais Carregados**, servindo como etapa de processamento de cristais para produzir esse material energético em maior volume.\",\"canonical_id\":\"Charged Xeno-Crystal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.charged_xeno_crystal\",\"ingredients\":[{\"item\":\"fdy.term.xeno_crystal\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":1},{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":2000}],\"outputs\":[{\"item\":\"fdy.term.charged_xeno_crystal\",\"count\":10}],\"time_seconds\":3,\"building\":\"fdy.term.crystal_refiner\",\"name\":\"fdy.term.charged_xeno_crystal\"}","2026-06-02 23:35:16",{"id":1448,"slug":312,"locale":1347,"data":1449,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.chemical-processor.pt-BR","{\"description\":\"[[fdy.term.chemical_processor|Processador Químico]] é uma construção de processamento no sistema FOUNDRY. Ela representa uma instalação que realiza transformações químicas conforme definido pelas receitas do jogo, recebendo entradas especificadas e produzindo saídas correspondentes; suas entradas, saídas e receitas exatas são definidas em outro lugar nos dados da entidade. O Processador Químico foi projetado para se integrar a cadeias de produção e interagir com os sistemas de transferência de recursos do jogo (como transportadores, tubulações ou conexões logísticas) de acordo com suas receitas e conexões configuradas. Outros parâmetros operacionais, como consumo de energia, velocidade de processamento e área ocupada, são especificados nos dados estruturais da construção.\",\"canonical_id\":\"Chemical Processor\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.chemical_processor\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.polymer_board\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.chemical_processor\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.chemical_processor\"}",{"id":1451,"slug":316,"locale":1347,"data":1452,"updated_at":1453,"created_at":1350,"listed_only":167},"fdy.recipe.circuit-board.pt-BR","{\"description\":\"circuit-board é um item no sistema de FOUNDRY categorizado como um componente. Trata-se de um item de jogo que pode ser produzido e consumido, servindo como uma parte modular dentro dos sistemas de fabricação e produção, com a intenção de aparecer como entrada ou saída em receitas e interagir com máquinas, inventários e mecânicas de transferência de itens ao longo das cadeias de produção. Como um item da classe componente, circuit-board funciona como um bloco de construção para produtos de nível superior e fluxos de fabricação dentro da economia do jogo e das redes de receitas.\",\"canonical_id\":\"Circuit Board\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.circuit_board\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.circuit_board\"}","2026-06-03 07:55:07",{"id":1455,"slug":320,"locale":1347,"data":1456,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.coked-ignium.pt-BR","{\"description\":\"[[fdy.term.coked_ignium|Ignium Ativado]] é um item usado como combustível em [[fdy.term.boiler|Caldeira]]. 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Esta entidade do tipo recipe está classificada como T1, indicando seu nível dentro das receitas de fundição, e é usada pelo sistema de fundição para processar insumos e produzir o(s) produto(s) definidos pela receita no jogo. Como entrada no fluxo de crafting do FOUNDRY, a receita determina insumos, saídas, tempo de processamento e requisitos de equipamento que devem ser consultados na definição completa da receita.\",\"category\":\"smelting\",\"name\":\"fdy.term.firmarlite_sheet_t1\"}",{"id":1686,"slug":624,"locale":1347,"data":1687,"updated_at":1641,"created_at":1350,"listed_only":167},"fdy.recipe.flare-stack.pt-BR","{\"description\":\"flare-stack é um edifício de processamento no sistema FOUNDRY. Ele é classificado como um edifício da categoria de processamento e faz parte da infraestrutura de produção e manuseio de recursos do jogo. Nenhuma informação adicional sobre entradas estruturais, saídas ou detalhes de comportamento foi fornecida nos dados enviados. 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Ela representa a etapa de fabricação desse equipamento dentro da cadeia industrial de FOUNDRY, ligando materiais estruturais, componentes mecânicos e circuitos à produção de um misturador usado no processamento de fluidos.\",\"canonical_id\":\"Fluid-Assembler I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fluid_assembler_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.fluid_assembler_i\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fluid_assembler_i\"}",{"id":1692,"slug":632,"locale":1347,"data":1693,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.forest-seed-plants.pt-BR","{\"description\":\"A receita **[[fdy.term.forest_seed_plants|Semente Florestal (Plantas)]]** na **[[fdy.term.greenhouse|Estufa]]** transforma 1 **Semente Florestal (Plantas)**, 1 **[[fdy.term.mineral_rocks|Rochas Minerais]]** e 250 de **[[fdy.term.water|Água]]** em 3 **Semente Florestal (Plantas)** ao longo de 300 segundos. Ela serve para multiplicar esse recurso vegetal dentro do sistema de produção da FOUNDRY, permitindo ampliar o estoque de sementes por meio de processamento em estufa.\",\"canonical_id\":\"Forest Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_plants\"}",{"id":1695,"slug":636,"locale":1347,"data":1696,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.forest-seed-trees.pt-BR","{\"description\":\"A **[[fdy.term.forest_seed_trees|Semente Florestal (Árvores)]]** é uma receita de combustível executada na **[[fdy.term.greenhouse|Estufa]]** que transforma **1 Semente Florestal (Árvores)**, **1 [[fdy.term.mineral_rocks|Rochas Minerais]]** e **250 de [[fdy.term.water|Água]]** em **3 Sementes Florestais (Árvores)** ao longo de **300 segundos**. Ela serve para multiplicar esse recurso vegetal, sustentando a produção e o replantio de árvores dentro do sistema agrícola da FOUNDRY.\",\"canonical_id\":\"Forest Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.forest_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.forest_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.forest_seed_trees\"}",{"id":1698,"slug":640,"locale":1347,"data":1699,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.fracking-liquid.pt-BR","{\"description\":\"**[[fdy.term.fracking_liquid|Líquido de perfuração hidráulica]]** é uma receita de **química** processada no **[[fdy.term.chemical_processor|Processador Químico]]** em 5 segundos. Ela consome **[[fdy.term.air|Ar]]**, **[[fdy.term.olumite_gas|Gás de Olumite]]** e **[[fdy.term.water|Água]]** para produzir **100 unidades de Líquido de perfuração hidráulica** por lote. 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Ela consome **200 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **100 Vigas de Aço**, **25 [[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]** e **25 Placas de Circuitos**, servindo como componente essencial para a construção da infraestrutura de extração por perfuração.\",\"canonical_id\":\"Fracking Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fracking_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.fracking_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fracking_tower_base\"}",{"id":1704,"slug":648,"locale":1347,"data":1705,"updated_at":1418,"created_at":1350,"listed_only":167},"fdy.recipe.freight-elevator-i.pt-BR","{\"description\":\"[[fdy.term.freight_elevator_i|Elevador de carga I]] é um segmento de construção usado para criar um poço de elevador de carga. Ele escava automaticamente o terreno entre os segmentos inferior e superior assim que um par válido é estabelecido, permitindo abrir uma passagem vertical pelo mundo.\\n\\nUm elevador de carga precisa ser colocado em pares: um segmento superior e um segmento inferior. Juntos, eles formam um elevador válido independentemente da altura em que forem instalados, então as duas peças podem ser posicionadas em qualquer nível do mundo, desde que estejam pareadas corretamente. O requisito principal é que ambas as extremidades existam; sem o segmento correspondente, o elevador não é considerado completo.\\n\\nNa prática, isso torna o [[fdy.term.elevator|Elevador]] de carga I útil para criar acesso vertical através de terreno sólido sem precisar escavar manualmente todo o poço antes. Coloque as duas extremidades onde quiser que a passagem se conecte, e o jogo cuida da escavação entre elas automaticamente.\",\"canonical_id\":\"Freight Elevator I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_i\"}",{"id":1707,"slug":652,"locale":1347,"data":1708,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.freight-elevator-ii.pt-BR","{\"description\":\"[[fdy.term.freight_elevator_ii|Elevador de Carga II]] é um prédio usado para criar um poço vertical de elevador de carga. Ele escava automaticamente o terreno entre seus segmentos inferior e superior, tornando-se uma maneira prática de abrir uma passagem contínua através de solo sólido ou rocha.\\n\\nPara funcionar, ele precisa ser colocado em pares: um segmento superior e um segmento inferior. Assim que ambas as partes são posicionadas, elas estabelecem um Freight Elevator válido, e as duas extremidades podem ser posicionadas em qualquer altura do mundo. Isso o torna útil para conectar profundidades distantes ou níveis da superfície sem precisar escavar manualmente todo o poço.\\n\\n- O elevador limpa automaticamente o espaço entre os dois segmentos colocados.\\n- Tanto a parte superior quanto a inferior são necessárias; um único segmento não forma um elevador funcional.\\n- As duas extremidades não precisam compartilhar a mesma elevação, então ele pode cobrir grandes diferenças verticais.\",\"canonical_id\":\"Freight Elevator II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.freight_elevator_ii\",\"ingredients\":[{\"item\":\"fdy.term.freight_elevator_i\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.freight_elevator_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.freight_elevator_ii\"}",{"id":1710,"slug":656,"locale":1347,"data":1711,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.fuel-rod-casing.pt-BR","{\"description\":\"**[[fdy.term.fuel_rod_casing|Barra Vazia]]** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** em 15 segundos. Ela converte **[[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]** e **Vigas de Aço** em **2 Barra Vazia**, funcionando como etapa de fabricação intermediária para componentes estruturais e de suporte dentro da cadeia de produção.\",\"canonical_id\":\"Fuel Rod Casing\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.fuel_rod_casing\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":2}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.fuel_rod_casing\"}",{"id":1713,"slug":660,"locale":1347,"data":1714,"updated_at":1418,"created_at":1715,"listed_only":167},"fdy.recipe.geothermal-boiler.pt-BR","{\"description\":\"O Caldeira Geotérmica consome Ignium-Enriched Water para produzir [[fdy.term.steam|Steam]] para [[fdy.term.steam_turbine|Turbina a vapor]]. Ele deve ser colocado diretamente sobre uma Geothermal Vent, fazendo com que ele faça parte da configuração natural de extração térmica da vent em vez de ser uma máquina independente. As Geothermal Vents podem ser localizadas com o Ore Scanner, o que as torna o principal pré-requisito para usar esta receita.\\n\\nSeu objetivo principal é converter a produção da vent em Vapor utilizável para geração de energia. Como a [[fdy.term.boiler|Caldeira]] está vinculada a uma característica específica do mundo, planejar com base na localização das vents é importante: assim que uma Geothermal Vent for encontrada, a Caldeira pode ser instalada ali para transformar o material disponível em uma forma que as Turbina a vapor possam processar.\\n\\n- O Caldeira Geotérmica requer ser colocado sobre uma Geothermal Vent.\\n- Ele consome [[fdy.term.ignium_enriched_water|Água Enriquecida com Ignium]] como entrada.\\n- Sua saída é Vapor para Turbina a vapor.\\n- As Geothermal Vents são encontradas usando o [[fdy.term.ore_scanner|Scanner de minério]].\\n- **1 [[fdy.term.ignium_ore_rubble|Ignium Ore Rubble]] gera 675 litros de Vapor.**\\n\\nComo a Caldeira faz parte de uma cadeia geotérmica, é melhor tratá-la como uma etapa de conversão em um sistema de energia maior. O valor de saída de Vapor deixa claro que o recurso tem um potencial energético substancial, então a localização da vent e a quantidade de material disponível determinam quanto benefício a configuração pode oferecer ao longo do tempo.\",\"canonical_id\":\"Geothermal Boiler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.geothermal_boiler\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.geothermal_boiler\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.geothermal_boiler\"}","2026-06-02 09:55:36",{"id":1717,"slug":665,"locale":1347,"data":1718,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.glass.pt-BR","{\"description\":\"[[fdy.term.glass|Vidro]] é um item no sistema FOUNDRY classificado na categoria de componente. Ele funciona como um componente de fabricação que pode ser referenciado por receitas, edifícios e unidades dentro das cadeias de produção. Como componente, Vidro foi feito para ser consumido ou montado por outras entidades a fim de produzir bens acabados ou produtos intermediários, e aparece em inventários e nas listas de ingredientes das receitas quando necessário. Nenhum dado estrutural adicional foi fornecido para Vidro além de seu nome e categoria.\",\"canonical_id\":\"Glass\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.glass\",\"ingredients\":[{\"item\":\"fdy.term.gravel\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.glass\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.glass\"}",{"id":1720,"slug":669,"locale":1347,"data":1721,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.gravel.pt-BR","{\"description\":\"[[fdy.term.gravel|Cascalho]] é um item componente no sistema FOUNDRY. 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Como componente, Cascalho foi feito para ser consumido por construções, receitas ou unidades que o listem entre suas entradas e pode ser obtido, armazenado e transportado como outros itens de material dentro dos sistemas de logística e fabricação do jogo.\",\"canonical_id\":\"Gravel\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.gravel\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.gravel\",\"count\":6}],\"time_seconds\":12,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.gravel\"}",{"id":1723,"slug":673,"locale":1347,"data":1724,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.greenhouse.pt-BR","{\"description\":\"[[fdy.term.greenhouse|Estufa]] é um edifício de processamento no sistema FOUNDRY. Os dados estruturais dessa entidade a listam pelo nome e a classificam na categoria de processamento; nenhum insumo, produto, receita, fluido ou parâmetro operacional adicional é fornecido no conjunto de dados disponibilizado. Como um edifício da categoria de processamento, Estufa foi projetado para funcionar como parte de cadeias de produção gerenciadas pela estrutura FOUNDRY, e ele é identificado apenas por seus nomes localizados e canônicos no registro de entidades do sistema.\",\"canonical_id\":\"Greenhouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.greenhouse\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.glass\",\"count\":6},{\"item\":\"fdy.term.pipe\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.greenhouse\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.greenhouse\"}",{"id":1726,"slug":677,"locale":1347,"data":1727,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.hangar-gate.pt-BR","{\"description\":\"O **[[fdy.term.hangar_gate|Portão do Hangar]]** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]**, que fabrica 1 unidade em 5 segundos. Ela consome **25 Vigas de Aço**, **10 [[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]** e **1 Componente Eletrônico** para criar o portão usado como estrutura de acesso e controle em instalações maiores. 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Ela é usada para fabricar esse bot de logística pesada, ligado à movimentação e ao transporte eficiente de materiais dentro dos sistemas de produção de FOUNDRY.\",\"canonical_id\":\"Heavy Duty Transport Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.heavy_duty_transport_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.heavy_duty_transport_bot\",\"count\":270}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.heavy_duty_transport_bot\"}",{"id":1732,"slug":686,"locale":1347,"data":1733,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.hot-air-stove-base.pt-BR","{\"description\":\"A **Base de forno de ar quente** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que produz 1 unidade da base usada para construir o forno de ar quente. Ela exige **[[fdy.term.concrete|Concreto]]**, **Vigas de Aço**, **[[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]** e **[[fdy.term.electronic_components|Componentes Eletrônicos]]**, combinando materiais de construção e componentes industriais para formar a estrutura principal do equipamento. Com tempo de produção de 20 segundos, faz parte da cadeia de fabricação de infraestrutura térmica e de processamento na planta.\",\"canonical_id\":\"Hot Air Stove Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hot_air_stove_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.hot_air_stove_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hot_air_stove_base\"}",{"id":1735,"slug":690,"locale":1347,"data":1736,"updated_at":1354,"created_at":1737,"listed_only":167},"fdy.recipe.hover-engine.pt-BR","{\"description\":\"O **Motor Flutuante** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** em 6 segundos. Ela consome **[[fdy.term.technum_rods|Barras de Technum]]**, **[[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]** e **[[fdy.term.electronic_components|Componentes Eletrônicos]]** para fabricar 1 unidade de **Motor Flutuante**, um componente usado na progressão de tecnologias e em cadeias de produção avançadas.\",\"canonical_id\":\"Hover Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.hover_engine\",\"ingredients\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":11},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.hover_engine\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.hover_engine\"}","2026-06-02 23:35:14",{"id":1739,"slug":694,"locale":1347,"data":1740,"updated_at":1453,"created_at":1350,"listed_only":167},"fdy.recipe.hydraulic-piston.pt-BR","{\"description\":\"pistão hidráulico é um item no sistema FOUNDRY categorizado como um componente. Ele funciona como um item de componente fabricável, destinado ao uso em receitas, montagens e cadeias de produção dentro dos sistemas de manufatura e engenharia do jogo. Como componente, pistão hidráulico é fornecido às receitas ou aos processos de construção de outras entidades, em vez de ser um produto final de consumo, e é referenciado pelo seu nome canônico \\\"hydraulic-piston\\\" no registro de entidades.\",\"canonical_id\":\"Hydraulic Piston\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.hydraulic_piston\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.low_density_olumite\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.hydraulic_piston\"}",{"id":1742,"slug":698,"locale":1347,"data":1743,"updated_at":1744,"created_at":1745,"listed_only":167},"fdy.recipe.ignium-enriched-water.pt-BR","{\"name\":\"fdy.term.ignium_enriched_water\",\"canonical_id\":\"Ignium-Enriched Water\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ignium_enriched_water\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":270}],\"outputs\":[{\"item\":\"fdy.term.ignium_enriched_water\",\"count\":270}],\"time_seconds\":1,\"building\":\"fdy.term.chemical_processor\",\"description\":\"[[fdy.term.water|Água]] Enriquecida com Ignium é um combustível usado em Geothermal Boiler para criar [[fdy.term.steam|Steam]] para [[fdy.term.steam_turbine|Turbina a vapor]]. Ele funciona como parte da cadeia de produção de energia, atuando como a entrada de recurso que permite que a caldeira gere o vapor necessário para a geração baseada em turbinas.\\n\\nComo sua finalidade está ligada diretamente ao [[fdy.term.geothermal_boiler|Caldeira Geotérmica]], Água Enriquecida com Ignium é mais relevante em configurações que dependem de calor geotérmico em vez de fontes comuns de combustível. Seu valor está em transformar água armazenada ou preparada em Vapor utilizável, tornando-o um intermediário importante nos sistemas de energia industrial do jogo.\"}","2026-06-07 07:57:19","2026-06-02 09:55:38",{"id":1747,"slug":702,"locale":1347,"data":1748,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.ignium-fuel-rod.pt-BR","{\"description\":\"A **[[fdy.term.ignium_fuel_rod|Barra de Ignium Enriquecido]]** é uma receita de *fluid processing* produzida no **[[fdy.term.fluid_assembler_i|Misturador de Fluidos I]]**. Em 15 segundos, ela transforma **[[fdy.term.fuel_rod_casing|Barra Vazia]]**, **[[fdy.term.wire_coil|Bobina de Fio]]**, **[[fdy.term.ignium_powder|Pó de Ignium]]** e **[[fdy.term.liquid_fuel|Combustível líquido]]** em **1 Barra de Ignium Enriquecido**. Essa receita integra a cadeia de processamento de fluidos e fornece um componente de combustível avançado para usos posteriores na produção e no manejo de energia.\",\"canonical_id\":\"Ignium Fuel Rod\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.ignium_fuel_rod\",\"ingredients\":[{\"item\":\"fdy.term.fuel_rod_casing\",\"count\":1},{\"item\":\"fdy.term.wire_coil\",\"count\":10},{\"item\":\"fdy.term.ignium_powder\",\"count\":20},{\"item\":\"fdy.term.liquid_fuel\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.ignium_fuel_rod\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.ignium_fuel_rod\"}",{"id":1750,"slug":706,"locale":1347,"data":1751,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.ignium-ore.pt-BR","{\"canonical_id\":\"Ignium Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_ore\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_ore\",\"description\":\"Minério de Ignium é um item de combustível usado em receitas e dispositivos de combustão. Ele aparece nas listas de combustível de construções que geram calor e é consumido em [[fdy.term.boiler|Caldeira]] e geradores semelhantes, nos quais combustíveis sólidos são aceitos. Minério de Ignium fornece um valor de energia intermediário em comparação com outros combustíveis sólidos e é representado ao lado de itens relacionados, como [[fdy.term.ignium_ore_rubble|Ignium Bruto]], [[fdy.term.coked_ignium|Ignium Ativado]] e [[fdy.term.ignium_fuel_rod|Barra de Ignium Enriquecido]].\\n\\nO papel de Minério de Ignium no jogo é o de um recurso combustível simples para sustentar a produção contínua de calor ou energia. Ele é empilhável e entra em entradas automatizadas de combustível da mesma forma que outros combustíveis baseados em minério ou biomassa. Ao planejar a logística de combustível, Minério de Ignium ocupa uma posição intermediária em densidade energética: ele rende mais energia por unidade do que Ignium Bruto, mas menos do que combustíveis portáteis ou processados que exigem etapas adicionais de processamento.\\n\\nNotas práticas de uso e integração:\\n- Valor energético: Minério de Ignium oferece mais energia por unidade do que Ignium Bruto, mas fica abaixo dos combustíveis processados de maior grau; use-o quando se preferirem um tempo de queima moderado e a disponibilidade bruta.\\n- Considerações de vazão: Caldeira e dispositivos semelhantes listam Minério de Ignium com uma taxa de queima por minuto intermediária em comparação com outros combustíveis; ajuste a vazão das esteiras e dos inseridores para evitar falta de combustível ou transbordamento.\\n- Processamento e conversões: Itens relacionados, como Ignium Ativado e Barra de Ignium Enriquecido, fazem parte da mesma cadeia de combustível; o processamento pode alterar as proporções efetivas de energia por entrada e deve ser considerado ao otimizar a eficiência do combustível.\\n- Inventário e automação: Minério de Ignium é adequado para linhas de suprimento automatizadas e armazenamento em grande quantidade; priorize combustíveis de maior densidade apenas se houver infraestrutura de refinaria ou cokificação disponível e se o processamento extra valer a pena.\\n\\nComo não há documentação primária detalhada aqui, tamanhos exatos de pilha, receitas de fabricação ou valores energéticos numéricos precisos além de comparações relativas não são fornecidos. Use as telas de produção do jogo e os menus de combustível dos dispositivos para ver os valores exatos ao otimizar a economia de combustível de uma base.\"}",{"id":1753,"slug":710,"locale":1347,"data":1754,"updated_at":1453,"created_at":1350,"listed_only":167},"fdy.recipe.ignium-powder.pt-BR","{\"description\":\"ignium-powder é um item de componente no sistema de FOUNDRY. Os dados estruturais disponíveis o listam apenas por nome e categoria (item · componente), indicando que ele existe como uma entrada de material nomeada dentro da taxonomia de itens de FOUNDRY. Nenhuma propriedade adicional, entrada, saída, receita ou relação com subsistemas é fornecida no conjunto de dados atual; o identificador canônico desta entrada é ignium-powder, e ele deve ser tratado como um item da classe componente dentro do conteúdo do jogo.\",\"canonical_id\":\"Ignium Powder\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.ignium_powder\",\"ingredients\":[{\"item\":\"fdy.term.ignium_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.ignium_powder\"}",{"id":1756,"slug":714,"locale":1347,"data":1757,"updated_at":1418,"created_at":1350,"listed_only":167},"fdy.recipe.incinerator.pt-BR","{\"description\":\"A receita do [[fdy.term.incinerator|Incinerador]] é uma receita de produção da categoria assembly que requer 5 seconds para ser concluída e produz ×1 como saída principal. A receita consome ×20, ×5 e ×25 por ciclo. Esta receita é processada em e gera um único item Incinerador adequado para uso em qualquer lugar em que seja exigido.\",\"canonical_id\":\"Incinerator\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.incinerator\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.concrete\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.incinerator\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.incinerator\"}",{"id":1759,"slug":718,"locale":1347,"data":1760,"updated_at":1453,"created_at":1350,"listed_only":167},"fdy.recipe.jetpack-fuel.pt-BR","{\"description\":\"jetpack-fuel é um item no sistema de **FOUNDRY** categorizado como um componente. Como componente, ele funciona como um ingrediente de fabricação dentro da rede de itens e receitas do jogo e é consumido por receitas, montagens ou dispositivos que listam jetpack-fuel como entrada; propriedades específicas, como tamanho da pilha, ícone ou conexões exatas de receita, não estão presentes nos dados estruturais fornecidos.\",\"canonical_id\":\"Jetpack Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.jetpack_fuel\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.jetpack_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.jetpack_fuel\"}",{"id":1762,"slug":722,"locale":1347,"data":1763,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.ladder.pt-BR","{\"description\":\"A **[[fdy.term.ladder|Escada]]** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que produz 1 unidade de **Escada** em 1,5 segundo, consumindo 2 **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**. Ela faz parte da cadeia de fabricação e transforma materiais metálicos processados em um item de construção essencial para acesso vertical e organização das estruturas da fábrica.\",\"canonical_id\":\"Ladder\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ladder\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.ladder\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ladder\"}",{"id":1765,"slug":726,"locale":1347,"data":1766,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.lava-smelter-i.pt-BR","{\"description\":\"**[[fdy.term.lava_smelter_i|Fusão em Lava I]]** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** em 8 segundos. Ela consome **Vigas de Aço**, **[[fdy.term.firmarlite_bar|Barra de Firmarlite]]**, **[[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]** e **[[fdy.term.electronic_components|Componentes Eletrônicos]]** para fabricar **Fusão em Lava I**, um componente ligado à cadeia de produção avançada.\",\"canonical_id\":\"Lava-Smelter I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.lava_smelter_i\"}",{"id":1768,"slug":730,"locale":1347,"data":1769,"updated_at":1460,"created_at":1460,"listed_only":167},"fdy.recipe.lava-smelter-ii.pt-BR","{\"canonical_id\":\"Lava-Smelter II\",\"name\":\"fdy.term.lava_smelter_ii\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.lava_smelter_ii\",\"ingredients\":[{\"item\":\"fdy.term.lava_smelter_i\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.lava_smelter_ii\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\"}",{"id":1771,"slug":734,"locale":1347,"data":1772,"updated_at":1354,"created_at":1598,"listed_only":167},"fdy.recipe.light-bot.pt-BR","{\"description\":\"A receita **Bot de Luz** é uma montagem realizada na **[[fdy.term.assembler_i|Montadora I]]** e produz 1 **Bot de Luz** em 12 segundos. Ela consome **Vigas de Aço**, **[[fdy.term.machinery_parts|Partes Mecânicas]]**, **[[fdy.term.electronic_components|Componentes Eletrônicos]]** e **[[fdy.term.glass|Vidro]]**, servindo como etapa de fabricação de um bot especializado dentro da cadeia industrial de FOUNDRY.\",\"canonical_id\":\"Light Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_bot\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_bot\"}",{"id":1774,"slug":739,"locale":1347,"data":1775,"updated_at":1776,"created_at":1350,"listed_only":167},"fdy.recipe.light-pole.pt-BR","{\"description\":\"Light Pole é uma receita do sistema FOUNDRY classificada na categoria smelting. Esta receita converte insumos metálicos ou outros materiais adequados por meio de processos de fundição para produzir o item Light Pole. Como uma entrada de smelting, ela integra a cadeia de produção ligada a fornos e equipamentos de fundição, determinando requisitos de matéria-prima, tempo de processamento e quantidade de saída conforme definido pelo sistema de receitas do jogo. É uma receita de fabricação direta para obter o artefato Light Pole no jogo.\",\"category\":\"smelting\",\"name\":\"fdy.term.light_pole\"}","2026-06-02 11:50:52",{"id":1778,"slug":745,"locale":1347,"data":1779,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.light-pole-i.pt-BR","{\"description\":\"[[fdy.term.light_pole_i|Poste de Luz I]] é uma entidade de construção no sistema FOUNDRY categorizada como decoração. Como uma construção da classe decor, Poste de Luz I foi projetada para ser colocada dentro do mundo do jogo e contribuir para a aparência ambiental e a composição da cena; não foram fornecidas entradas estruturais, saídas ou conexões funcionais adicionais nos dados fornecidos. Esta entrada existe unicamente como um registro de construção decorativa dentro da taxonomia de conteúdo de FOUNDRY e é referenciada por seu nome canônico Poste de Luz I para fins de posicionamento e catalogação.\",\"canonical_id\":\"Light Pole I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_i\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_i\"}",{"id":1781,"slug":749,"locale":1347,"data":1782,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.light-pole-ii.pt-BR","{\"description\":\"Receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que fabrica o **[[fdy.term.light_pole_ii|Poste de Luz II]]** em 3 segundos. Consome **3 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **1 Componente Eletrônico** e **1 Barra de [[fdy.term.technum|Technum]]**, sendo usada para produzir um poste de iluminação mais avançado para infraestrutura elétrica e distribuição de luz.\",\"canonical_id\":\"Light Pole II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.light_pole_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.light_pole_ii\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.light_pole_ii\"}",{"id":1784,"slug":753,"locale":1347,"data":1785,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.liquid-firmarlite.pt-BR","{\"description\":\"A **Firmarlite líquida** é uma receita de fundição no **[[fdy.term.electric_arc_furnace|Forno Elétrico a Arco]]** que converte **100 Barras de Firmarlite** em **1250 de Firmarlite líquida** em **7,5 segundos**. Ela faz parte da cadeia de processamento da Firmarlite, transformando o metal sólido em sua forma líquida para uso em etapas posteriores da produção industrial.\",\"canonical_id\":\"Liquid Firmarlite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_firmarlite\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_bar\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_firmarlite\",\"count\":1250}],\"time_seconds\":7.5,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_firmarlite\"}",{"id":1787,"slug":757,"locale":1347,"data":1788,"updated_at":1453,"created_at":1350,"listed_only":167},"fdy.recipe.liquid-fuel.pt-BR","{\"description\":\"liquid-fuel é um item da categoria de fluidos no sistema de FOUNDRY. Como um item do tipo fluido, liquid-fuel é representado e manipulado pela infraestrutura de fluidos do jogo: ele foi projetado para ser armazenado em contêineres de armazenamento de fluidos, transportado por tubulações e bombas, e usado como entrada ou saída por receitas e máquinas que aceitam fluidos. Esta entidade define a identidade e as interfaces do fluido para produção, consumo e logística dentro das mecânicas de FOUNDRY e é referenciada sempre que um recurso fluido chamado liquid-fuel é necessário.\",\"canonical_id\":\"Liquid Fuel\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.liquid_fuel\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.liquid_fuel\",\"count\":150}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.liquid_fuel\"}",{"id":1790,"slug":761,"locale":1347,"data":1791,"updated_at":1792,"created_at":1350,"listed_only":167},"fdy.recipe.liquid-telluxite.pt-BR","{\"description\":\"liquid-telluxite é um item fluido no sistema FOUNDRY. Ele é classificado na categoria de fluidos e служe como um recurso fluido que pode ser referenciado por receitas e pela infraestrutura de manuseio de fluidos do jogo, incluindo tanques de armazenamento, tubulações e máquinas que aceitam entradas ou saídas de fluidos. Não foram fornecidas propriedades estruturais adicionais nem entradas\u002Fsaídas de receitas para essa entidade.\",\"canonical_id\":\"Liquid Telluxite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.liquid_telluxite\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":40}],\"outputs\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":2000}],\"time_seconds\":60,\"building\":\"fdy.term.electric_arc_furnace\",\"name\":\"fdy.term.liquid_telluxite\"}","2026-06-03 07:55:08",{"id":1794,"slug":765,"locale":1347,"data":1795,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.loader.pt-BR","{\"description\":\"[[fdy.term.loader|Carregador]] é uma construção em Foundry.\\n\\nSua alteração de balanceamento conhecida é um aumento de velocidade na Patch 0.6.02116, em que sua vazão foi elevada para **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader\"}",{"id":1797,"slug":769,"locale":1347,"data":1798,"updated_at":1799,"created_at":1350,"listed_only":167},"fdy.recipe.loader-2nd-lane.pt-BR","{\"description\":\"[[fdy.term.loader|Loader]] (2ª faixa) é um edifício que lida com o movimento de itens na segunda faixa. No Patch 0.6.02116, sua velocidade foi aumentada para **1800 itens\u002Fmin** como parte da Atualização 2, Hotfix #3.\\n\\n- O Patch 0.6.02116 aumentou sua vazão para **1800 itens\u002Fmin**.\",\"canonical_id\":\"Loader 2nd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_2nd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":8},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_2nd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_2nd_lane\"}","2026-06-03 07:55:10",{"id":1801,"slug":773,"locale":1347,"data":1802,"updated_at":1799,"created_at":1350,"listed_only":167},"fdy.recipe.loader-3rd-lane.pt-BR","{\"description\":\"[[fdy.term.loader|Loader]] (3ª pista) recebeu um aumento de velocidade no Patch 0.6.02116, Update 2, Hotfix #3, quando sua vazão foi elevada para **1800 items\u002Fmin**.\",\"canonical_id\":\"Loader 3rd Lane\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.loader_3rd_lane\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":12},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.loader_3rd_lane\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.loader_3rd_lane\"}",{"id":1804,"slug":777,"locale":1347,"data":1805,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.logistic-container-i.pt-BR","{\"description\":\"**[[fdy.term.logistic_container_i|Armazenador Logístico I]]** é a receita de montagem usada na **[[fdy.term.assembler_i|Montadora I]]** para fabricar 1 unidade de **Armazenador Logístico I** em 5 segundos. Ela consome **15 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **4 [[fdy.term.machinery_parts|Partes Mecânicas]]** e **1 Componente Eletrônico**, produzindo o primeiro nível de armazenamento voltado à organização e ao suporte de sistemas logísticos da fábrica.\",\"canonical_id\":\"Logistic Container I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_i\"}",{"id":1807,"slug":781,"locale":1347,"data":1808,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.logistic-container-ii.pt-BR","{\"description\":\"A receita de **[[fdy.term.logistic_container_ii|Armazenador Logístico II]]** é uma montagem realizada na **[[fdy.term.assembler_i|Montadora I]]** que leva 7,5 segundos para produzir 1 unidade do contêiner logístico avançado. Ela consome **15 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **10 Vigas de Aço**, **4 [[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]** e **1 Componente Eletrônico**, servindo para fabricar um componente de armazenamento e logística usado na organização do fluxo de materiais na base.\",\"canonical_id\":\"Logistic Container II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_ii\",\"count\":1}],\"time_seconds\":7.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_ii\"}",{"id":1810,"slug":785,"locale":1347,"data":1811,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.logistic-container-iii.pt-BR","{\"description\":\"[[fdy.term.logistic_container_iii|Armazenador Logístico III]] é a receita de montagem que produz 1 unidade de [[fdy.term.logistic_container_ii|Armazenador Logístico II]]I na [[fdy.term.assembler_i|Montadora I]] em 10 segundos. Ela consome 25 Vigas de Aço, 4 [[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]] e 1 [[fdy.term.circuit_board|Placa de Circuitos]], servindo para fabricar um componente de armazenamento voltado à logística e à organização do fluxo de materiais na fábrica.\",\"canonical_id\":\"Logistic Container III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.logistic_container_iii\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":4},{\"item\":\"fdy.term.circuit_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.logistic_container_iii\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.logistic_container_iii\"}",{"id":1813,"slug":789,"locale":1347,"data":1814,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.long-range-scanner-base.pt-BR","{\"description\":\"A **Base do scanner de longo alcance** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que produz 1 **[[fdy.term.research_long_range_scanner|Scanner de longo alcance]]** em 20 segundos. Ela consome **[[fdy.term.concrete|Concreto]]**, **Vigas de Aço**, **[[fdy.term.machinery_parts|Partes Mecânicas]]** e **[[fdy.term.electronic_components|Componentes Eletrônicos]]**, conectando construção pesada e eletrônica na fabricação de um equipamento voltado à exploração e ao alcance ampliado de reconhecimento.\",\"canonical_id\":\"Long Range Scanner Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.long_range_scanner\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":25},{\"item\":\"fdy.term.steel_beams\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.long_range_scanner\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.long_range_scanner_base\"}",{"id":1816,"slug":793,"locale":1347,"data":1817,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.machinery-parts.pt-BR","{\"description\":\"[[fdy.term.machinery_parts|Partes Mecânicas]] recebeu um ajuste no tempo de fabricação na Atualização 0.6.0, quando o tempo de fabricação de personagens foi alterado de 0.5 para 0.375.\",\"canonical_id\":\"Machinery Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.machinery_parts\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.machinery_parts\"}",{"id":1819,"slug":797,"locale":1347,"data":1820,"updated_at":1464,"created_at":1350,"listed_only":167},"fdy.recipe.maintenance-drone.pt-BR","{\"canonical_id\":\"Maintenance Drone\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.maintenance_drone\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.hover_engine\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.maintenance_drone\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.maintenance_drone\",\"description\":\"\\\"##o1##\\\" cannot be used in drone mode. de manutenção é uma peça de robô no sistema FOUNDRY categorizada como cabeça. Ela funciona como o módulo de cabeça usado ao construir ou configurar robôs, ocupando o espaço de cabeça nas montagens de robôs e definindo a presença desse componente em receitas, plantas e configurações de entidades. Como uma peça da categoria cabeça, \\\"##o1##\\\" cannot be used in drone mode. de manutenção se conecta às cadeias mais amplas de personalização e produção de robôs dentro dos sistemas do jogo, interagindo com o chassi de robô, os membros e quaisquer receitas de fabricação ou equipagem que mencionem um componente de cabeça.\"}",{"id":1822,"slug":801,"locale":1347,"data":1823,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.marble-black.pt-BR","{\"description\":\"[[fdy.term.marble_black|Mármore (Preto)]] é uma construção no sistema de FOUNDRY categorizada como decoração. É uma estrutura decorativa posicionável cuja função principal é contribuir para o sistema de decoração do jogo, alterando as características visuais e estéticas da área ao redor. Mármore (Preto) é referenciada pelo seu nome localizado e se integra à mecânica de posicionamento e avaliação de cômodos usada para design, ambiente e quaisquer sistemas de jogo que leem valores de decoração. Nenhuma entrada, saída ou relação de fabricação adicional é definida nos dados estruturais fornecidos.\",\"canonical_id\":\"Marble (Black)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_black\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.crude_olumite\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_black\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_black\"}",{"id":1825,"slug":805,"locale":1347,"data":1826,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.marble-white.pt-BR","{\"description\":\"[[fdy.term.marble_white|Mármore (branco)]] é uma construção no sistema FOUNDRY categorizada como decoração e funciona como uma estrutura decorativa que oferece aprimoramento estético dentro do jogo; ela é identificada pelo nome localizado Mármore (branco) e pertence à categoria de decoração de construções colocáveis usadas para alterar a aparência visual e o ambiente nos layouts dos jogadores.\",\"canonical_id\":\"Marble (White)\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.marble_white\",\"ingredients\":[{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.marble_white\",\"count\":2}],\"time_seconds\":3,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.marble_white\"}",{"id":1828,"slug":809,"locale":1347,"data":1829,"updated_at":1464,"created_at":1350,"listed_only":167},"fdy.recipe.miner-robot-arm.pt-BR","{\"canonical_id\":\"Miner Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1},{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_arm\",\"description\":\"miner-Robô Anônimo-arm é uma peça de robô da categoria de cabeça dentro do sistema FOUNDRY. É um componente montado na cabeça, destinado ao uso na construção e personalização de robôs, ocupando o espaço de cabeça do chassi de um robô. Como uma peça da categoria de cabeça, miner-Robô Anônimo-arm serve como ponto de fixação modular para funcionalidade voltada à mineração em robôs e é integrada a receitas e processos de montagem que produzem ou modificam unidades robóticas. Essa entidade é referenciada por sistemas que lidam com projetos de robôs, configurações de equipamentos e linhas de montagem automatizadas.\"}",{"id":1831,"slug":813,"locale":1347,"data":1832,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.miner-robot-head.pt-BR","{\"description\":\"A **Cabeça do Robô Minerador** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** em 15 segundos. Ela consome **[[fdy.term.robot_parts|Peças de robô]]**, **[[fdy.term.cpu|CPU]]** e **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]** para gerar 1 unidade de **Cabeça do Robô Minerador**, compondo a cadeia de fabricação de componentes avançados ligados à automação e à robótica em FOUNDRY.\",\"canonical_id\":\"Miner Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_head\"}",{"id":1834,"slug":817,"locale":1347,"data":1835,"updated_at":1464,"created_at":1350,"listed_only":167},"fdy.recipe.miner-robot-leg.pt-BR","{\"canonical_id\":\"Miner Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_leg\",\"description\":\"miner-Robô Anônimo-leg é uma peça de robô no sistema FOUNDRY classificada na categoria de cabeça. Como uma entidade de peça de robô, ela funciona como um componente usado na construção ou configuração de unidades robóticas dentro dos sistemas de montagem e personalização do jogo. Os dados estruturais fornecidos para essa entidade contêm apenas seu nome canônico e sua classificação como uma peça de robô da categoria de cabeça; nenhum input, output, receita, estatística ou relacionamento adicional foi fornecido.\"}",{"id":1837,"slug":821,"locale":1347,"data":1838,"updated_at":1464,"created_at":1350,"listed_only":167},"fdy.recipe.miner-robot-torso.pt-BR","{\"canonical_id\":\"Miner Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.miner_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.miner_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.miner_robot_torso\",\"description\":\"torso do miner Robô Anônimo é uma peça de robô no sistema FOUNDRY, categorizada como um componente de cabeça. Ele serve como o componente de corpo\u002Ftorso para miner Robô Anônimo, fornecendo o chassi principal e os pontos de fixação para membros, ferramentas e sistemas internos. Ele é usado por receitas de montagem de robôs e processos de construção como a peça de corpo necessária ao fabricar ou implantar unidades de miner Robô Anônimo, e determina a configuração física do robô montado, a aparência no inventário e a integração com máquinas de montagem e com a mecânica de implantação de robôs.\"}",{"id":1840,"slug":825,"locale":1347,"data":1841,"updated_at":1464,"created_at":1350,"listed_only":167},"fdy.recipe.mining-drill.pt-BR","{\"canonical_id\":\"Mining Drill\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_drill\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":25},{\"item\":\"fdy.term.technum_rods\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.mining_drill\",\"count\":1}],\"time_seconds\":8,\"name\":\"fdy.term.mining_drill\",\"description\":\"broca de mineração é uma ferramenta no sistema FOUNDRY categorizada em mineração. 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Como uma ferramenta da categoria de mineração, a broca de mineração é o principal meio de extração automatizada de recursos e deve ser colocada em tiles de recursos ou acoplada a depósitos extraíveis para converter os recursos do mundo em insumos utilizáveis para cadeias de produção.\"}",{"id":1843,"slug":829,"locale":1347,"data":1844,"updated_at":1845,"created_at":1350,"listed_only":167},"fdy.recipe.mining-laser.pt-BR","{\"canonical_id\":\"Mining Laser\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.mining_laser\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.energy_cell\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.mining_laser\",\"count\":1}],\"time_seconds\":1.4,\"name\":\"fdy.term.mining_laser\",\"description\":\"O Laser de Mineração é uma ferramenta de mineração poderosa que permite minerar à distância. 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Por ser descrito como poderoso, ele é mais bem entendido como uma opção de nível alto para extração remota, e não como uma ferramenta básica inicial.\\n\\n- Permite minerar à distância\\n- Útil para alcançar alvos que são inseguros ou difíceis de abordar\\n- Mais indicado para situações em que minerar com contato direto é inconveniente\"}","2026-06-10 19:38:05",{"id":1847,"slug":834,"locale":1347,"data":1848,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.modular-building-planner.pt-BR","{\"description\":\"A **Planejador de construção modular** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** que combina **[[fdy.term.polymer_board|Placa de Polímero]]** e **[[fdy.term.machinery_parts|Partes Mecânicas]]** para gerar um planejador de construção modular. 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Ela consome **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **Vigas de Aço**, **[[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]** e **[[fdy.term.circuit_board|Placa de Circuitos]]** para gerar 1 unidade da base, que serve como componente estrutural para a construção de um tanque de armazenamento modular. 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Isso significa que quaisquer valores de produção, conversão ou vazão mostrados para ele devem ser lidos no contexto da maior configuração de furnace, e não de uma variante menor.\",\"canonical_id\":\"Molten Technum\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_technum\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_technum\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_technum\"}",{"id":1856,"slug":846,"locale":1347,"data":1857,"updated_at":1845,"created_at":1350,"listed_only":167},"fdy.recipe.molten-xenoferrite.pt-BR","{\"description\":\"As taxas listadas se aplicam a um [[fdy.term.research_blast_furnace|Alto-Forno]] de tamanho normal.\",\"canonical_id\":\"Molten Xenoferrite\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.molten_xenoferrite\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ore\",\"count\":640},{\"item\":\"fdy.term.coked_ignium\",\"count\":320},{\"item\":\"fdy.term.mineral_rocks\",\"count\":128}],\"outputs\":[{\"item\":\"fdy.term.molten_xenoferrite\",\"count\":5760},{\"item\":\"fdy.term.blast_furnace_slag\",\"count\":640}],\"time_seconds\":30,\"building\":\"fdy.term.blast_furnace_base\",\"name\":\"fdy.term.molten_xenoferrite\"}",{"id":1859,"slug":850,"locale":1347,"data":1860,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.monument-base.pt-BR","{\"description\":\"A **Base do [[fdy.term.research_monument|Monumento]]** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** que transforma **50 Concretos** em **1 Base do Monumento** em **20 segundos**. Ela faz parte da cadeia de construção e é usada para fabricar o componente estrutural necessário na montagem de monumentos e outras peças de grande porte.\",\"canonical_id\":\"Monument Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.monument_base\",\"ingredients\":[{\"item\":\"fdy.term.concrete\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.monument_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.monument_base\"}",{"id":1862,"slug":854,"locale":1347,"data":1863,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.office-chair.pt-BR","{\"description\":\"A **[[fdy.term.office_chair|Cadeira de escritório]]** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que produz 1 unidade da própria cadeira em 3 segundos. Ela consome 1 **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, funcionando como uma etapa de fabricação simples dentro da cadeia de produção de mobiliário e componentes do jogo.\",\"canonical_id\":\"Office Chair\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_chair\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_chair\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_chair\"}",{"id":1865,"slug":858,"locale":1347,"data":1866,"updated_at":1799,"created_at":1350,"listed_only":167},"fdy.recipe.office-couch.pt-BR","{\"description\":\"office-couch é um edifício no sistema FOUNDRY classificado na categoria de decoração. Ele representa um objeto de mobiliário colocável, destinado a mobiliar espaços internos; ocupa uma área de construção e é usado para personalizar e melhorar visualmente os cômodos. Como um edifício de decoração, office-couch não fornece insumos nem produtos de produção e serve exclusivamente como um elemento ambiental dentro dos sistemas do jogo que acompanham estética, posicionamento ou configuração de salas. Não são fornecidos detalhes estruturais ou funcionais adicionais nos dados da entidade.\",\"canonical_id\":\"Office Couch\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_couch\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_couch\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_couch\"}",{"id":1868,"slug":862,"locale":1347,"data":1869,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.office-desk.pt-BR","{\"description\":\"A **[[fdy.term.office_desk|Escrivaninha de Escritório]]** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** em 3 segundos. Ela consome **2 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]** e **1 Componente Eletrônico** para criar **1 Escrivaninha de Escritório**, funcionando como parte da cadeia de fabricação de móveis e equipamentos de escritório em *Foundry*.\",\"canonical_id\":\"Office Desk\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_desk\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_desk\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_desk\"}",{"id":1871,"slug":866,"locale":1347,"data":1872,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.office-file-cabinet.pt-BR","{\"description\":\"[[fdy.term.office_file_cabinet|Armário de arquivos]] é um edifício no sistema FOUNDRY, categorizado como decoração. Ele funciona como um objeto decorativo dentro dos sistemas de construção e mobília do jogo, destinado a ser colocado em espaços construídos pelo jogador para contribuir com a temática visual e o design do ambiente. Nenhuma entrada, saída ou interação mecânica funcional adicional é definida pelos dados estruturais fornecidos; seu papel se limita à contribuição estética como um edifício da classe de decoração.\",\"canonical_id\":\"Office File Cabinet\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_file_cabinet\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_file_cabinet\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_file_cabinet\"}",{"id":1874,"slug":870,"locale":1347,"data":1875,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.office-nameplate.pt-BR","{\"description\":\"A **[[fdy.term.office_nameplate|Placa de identificação de escritório]]** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** em 3 segundos. Ela consome **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]** e gera 1 unidade de **Placa de identificação de escritório**, servindo como uma etapa de fabricação para obter esse item por meio da cadeia de produção da montadora.\",\"canonical_id\":\"Office Nameplate\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_nameplate\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_nameplate\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_nameplate\"}",{"id":1877,"slug":874,"locale":1347,"data":1878,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.office-plant.pt-BR","{\"description\":\"A **[[fdy.term.office_plant|Planta de escritório]]** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que transforma **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]** e **[[fdy.term.biomass|Biomassa]]** em uma unidade de planta decorativa. 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Ela faz parte da cadeia de fabricação por montagem e converte materiais industriais e orgânicos em um item específico de decoração ou utilidade do jogo.\",\"canonical_id\":\"Office Statue\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_statue\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":3},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_statue\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_statue\"}",{"id":1883,"slug":882,"locale":1347,"data":1884,"updated_at":1799,"created_at":1350,"listed_only":167},"fdy.recipe.office-table.pt-BR","{\"description\":\"office-table é uma construção no sistema FOUNDRY classificada na categoria de decoração. Como uma construção de decoração, ela serve como uma estrutura decorativa dentro da estrutura de construções do jogo; os dados estruturais fornecidos contêm apenas seu nome, tipo e categoria e não especificam quaisquer entradas, saídas, efeitos de produção, conexões de recursos ou dados de receita ou fluido relacionados. Portanto, o uso de office-table fica limitado ao seu papel como um elemento decorativo dentro dos sistemas de layout e estética da base.\",\"canonical_id\":\"Office Table\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_table\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.office_table\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_table\"}",{"id":1886,"slug":886,"locale":1347,"data":1887,"updated_at":1799,"created_at":1350,"listed_only":167},"fdy.recipe.office-wall-plaque.pt-BR","{\"description\":\"office-wall-plaque é uma construção no sistema FOUNDRY categorizada como decoração. É um objeto decorativo destinado a ser colocado em paredes de escritório para contribuir com a classificação estética e a apresentação visual de um local dentro do jogo; não há entradas ou saídas de produção definidas nos dados estruturais fornecidos. Como uma construção da categoria decoração, office-wall-plaque é usada puramente para aprimoramento visual e não altera fluxos de recursos nem receitas de fabricação, de acordo com os metadados de entidade disponíveis.\",\"canonical_id\":\"Office Wall Plaque\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.office_wall_plaque\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.office_wall_plaque\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.office_wall_plaque\"}",{"id":1889,"slug":890,"locale":1347,"data":1890,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.olumic-acid.pt-BR","{\"description\":\"[[fdy.term.olumic_acid|Ácido de Olumite]] é um item da classe de fluido no sistema FOUNDRY, identificado pelo nome canônico olumic-acid. Apenas o nome do item e sua categoria (fluido) estão presentes nos dados estruturais fornecidos; não são especificadas entradas, saídas, receitas, armazenamento, transporte, tamanho de pilha ou interações com construções. Como apresentado, Ácido de Olumite é uma entidade fluida na taxonomia de itens de FOUNDRY, e quaisquer mecânicas de jogo ou conexões com receitas e construções devem ser obtidas a partir do protótipo detalhado ou das definições de receita.\",\"canonical_id\":\"Olumic Acid\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.olumic_acid\",\"ingredients\":[{\"item\":\"fdy.term.ignium_powder\",\"count\":16},{\"item\":\"fdy.term.olumite_gas\",\"count\":75},{\"item\":\"fdy.term.water\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.olumic_acid\",\"count\":40}],\"time_seconds\":8,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.olumic_acid\"}",{"id":1892,"slug":894,"locale":1347,"data":1893,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.olumite-refining-liquid-polymer.pt-BR","{\"description\":\"**Refino de Olumite: [[fdy.term.liquid_polymer|Polímero Líquido]]** é uma receita de processamento de fluidos realizada na **[[fdy.term.distillation_column|Coluna de destilação]]**, que transforma **[[fdy.term.crude_olumite|Olumite Bruto]]** em **Polímero Líquido** e gera **[[fdy.term.waste_gas|Gás residual]]** como subproduto. A operação consome **100** de Olumite Bruto e produz **75** de Polímero Líquido junto com **50** de Gás residual em **4 segundos**, sendo um passo importante na cadeia de refino para obtenção de polímeros a partir de recursos brutos.\",\"canonical_id\":\"Olumite Refining Liquid Polymer\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.liquid_polymer\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":75},{\"item\":\"fdy.term.waste_gas\",\"count\":50}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_liquid_polymer\"}",{"id":1895,"slug":898,"locale":1347,"data":1896,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.olumite-refining-low-density-olumite.pt-BR","{\"description\":\"**Refino de Olumite: [[fdy.term.low_density_olumite|Olumite de Baixa Densidade]]** é uma receita de processamento de fluidos usada na **[[fdy.term.distillation_column|Coluna de destilação]]** para transformar **[[fdy.term.crude_olumite|Olumite Bruto]]** em **Olumite de Baixa Densidade**. Cada ciclo consome 100 de Olumite Bruto e produz 100 de Olumite de Baixa Densidade junto com 25 de **[[fdy.term.waste_gas|Gás residual]]**, em 4 segundos. Essa receita é parte da cadeia de refino do Olumite e fornece o produto refinado principal enquanto gera um subproduto gasoso para outras etapas do sistema de produção.\",\"canonical_id\":\"Olumite Refining Low Density Olumite\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.low_density_olumite\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":100},{\"item\":\"fdy.term.waste_gas\",\"count\":25}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_low_density_olumite\"}",{"id":1898,"slug":902,"locale":1347,"data":1899,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.olumite-refining-olumite-gas.pt-BR","{\"description\":\"**Refino de Olumite: Gás Olumite** é uma receita de processamento de fluidos realizada na **[[fdy.term.distillation_column|Coluna de destilação]]**. Ela consome **100 de [[fdy.term.crude_olumite|Olumite Bruto]]** em **4 segundos** para produzir **90 de [[fdy.term.olumite_gas|Gás de Olumite]]** e **10 de [[fdy.term.waste_gas|Gás residual]]**. Essa receita integra a cadeia de refino do Olumite, convertendo o recurso bruto em gás utilizável para outras etapas industriais.\",\"canonical_id\":\"Olumite Refining Olumite Gas\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.olumite_gas\",\"ingredients\":[{\"item\":\"fdy.term.crude_olumite\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.olumite_gas\",\"count\":90},{\"item\":\"fdy.term.waste_gas\",\"count\":10}],\"time_seconds\":4,\"building\":\"fdy.term.distillation_column\",\"name\":\"fdy.term.olumite_refining_olumite_gas\"}",{"id":1901,"slug":906,"locale":1347,"data":1902,"updated_at":1845,"created_at":1350,"listed_only":167},"fdy.recipe.omni-analyzer.pt-BR","{\"category\":\"smelting\",\"name\":\"fdy.term.omni_analyzer\",\"description\":\"Omni-Analyzer é uma receita de pesquisa que desbloqueia um amplo conjunto de tecnologias de exploração, escavação e logística quando pesquisada. 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Ele também desbloqueia Personal Excavation Drones e a primeira linha de melhorias de escavação\u002Fperfuração: Excavation Drone Count I (+2 \\\"##o1##\\\" cannot be used in \\\"##o1##\\\" cannot be used in drone mode. mode. de escavação), Excavation Drone Speed I (aumenta a velocidade de movimento dos \\\"##o1##\\\" cannot be used in \\\"##o1##\\\" cannot be used in drone mode. mode. de escavação), Drill Shape: 2x2 (escava em um padrão 2×2), [[fdy.term.research_mining_drill_speed_i|Mining Drill Speed I]] (reduz o tempo de mineração em **20%**), [[fdy.term.research_character_crafting_speed_i|Character Crafting Speed I]] (reduz o tempo de fabricação do personagem em **10%**) e Construction Drone Range I (aumenta o alcance dos \\\"##o1##\\\" cannot be used in \\\"##o1##\\\" cannot be used in drone mode. mode. de construção em **20 voxels**).\\n\\nAvançar o Omni-Analyzer para o próximo nível de pesquisa ajusta e amplia as capacidades do scanner e adiciona ferramentas e construções de nível intermediário. Crystal-Scanning configura o Short Range Scanner para detectar Xeno-Crystal (observação: o alcance do scanner pode não ser suficiente para detectar cristais a partir da superfície). A Irrigation Tool dispara um jato de água que faz a grama crescer novamente em terrenos de terra. Large Xeno-Scrap Scanning permite rastrear peças grandes de Xeno-Scrap que podem conter Xeno Power Cores danificados. A Large Quarry (uma construção desbloqueada neste nível) é capaz de escavar áreas automaticamente e é particularmente eficaz para abrir poços verticais ou cavidades. As melhorias de escavação de nível intermediário incluem Excavation Drone Count II (+2 \\\"##o1##\\\" cannot be used in \\\"##o1##\\\" cannot be used in drone mode. mode. de escavação), Excavation Drone Speed II, Drill Shape: 3x3, [[fdy.term.research_mining_drill_speed_ii|Mining Drill Speed II]] (outra redução de **20%** no tempo de mineração), [[fdy.term.research_character_crafting_speed_ii|Character Crafting Speed II]] (outra redução de **10%** no tempo de fabricação), Xeno-Logistics System (desbloqueia receitas adicionais), Resupply Slots I (mais espaços de reabastecimento para o personagem), Throughput Increase I (reabastecimento mais rápido) e Construction Drone Range II (+20 voxels).\\n\\nPesquisas de nível mais alto no Omni-Analyzer desbloqueiam ainda mais opções de automação e produção: Xeno-Scrap Mining (desbloqueando uma receita ligada a Xeno-Scrap), produção de [[fdy.term.charged_xeno_crystal|Charged Xeno-Crystal]], [[fdy.term.drill_ship|Nave de Broca]], [[fdy.term.scrap_recycler|Scrap Recycler]] (recicla Xeno-Scrap em componentes reutilizáveis), Excavation Drone Count III e Excavation Drone Speed III, [[fdy.term.research_mining_drill_speed_iii|Mining Drill Speed III]], Character Crafting Speed III, expansão de Resupply Slots II\u002FIII, Throughput Increase II\u002FIII e Construction Drone Range III.\\n\\nNotas práticas e estratégia:\\n- Desbloqueie o Short Range Scanner cedo para localizar Xeno-Scrap na superfície rapidamente; depois avance para Cave-Scanning para encontrar depósitos mais densos no subsolo.  \\n- Crystal-Scanning é necessário para encontrar Xeno-Crystals; no entanto, muitas vezes você precisa se aproximar ou entrar em cavernas antes que o scanner consiga detectá-los a partir da superfície.  \\n- As melhorias de quantidade e velocidade das excavation \\\"##o1##\\\" cannot be used in \\\"##o1##\\\" cannot be used in drone mode. mode. se acumulam: invista primeiro em quantidade de \\\"##o1##\\\" cannot be used in \\\"##o1##\\\" cannot be used in drone mode. mode. para aumentar o trabalho paralelo, depois em velocidade dos \\\"##o1##\\\" cannot be used in \\\"##o1##\\\" cannot be used in drone mode. mode. e formato da broca para melhorar o throughput.  \\n- Empilhar reduções em Mining Drill Speed e Character Crafting Speed gera economias de tempo perceptíveis em tarefas repetitivas.  \\n- Large Quarry e Nave de Broca são as principais opções para escavação automatizada em grande escala; use a [[fdy.term.quarry|Quarry]] para escavações estacionárias (poços, cavas) e o Nave de Broca para necessidades de escavação móveis ou especializadas.  \\n- O Scrap Recycler converte Xeno-Scrap de volta em componentes, fechando ciclos de recursos e reduzindo a dependência de sucata bruta.\"}",{"id":1904,"slug":912,"locale":1347,"data":1905,"updated_at":1354,"created_at":1598,"listed_only":167},"fdy.recipe.operator-bot.pt-BR","{\"description\":\"O **Robô Operador** é uma receita de montagem usada na **[[fdy.term.assembler_i|Montadora I]]** para fabricar 1 unidade do robô em **20 segundos**. Ela consome **1 [[fdy.term.polymer_board|Placa de Polímero]]**, **1 [[fdy.term.machinery_parts|Partes Mecânicas]]**, **2 [[fdy.term.electronic_components|Componentes Eletrônicos]]** e **2 Placas de Circuitos**, resultando no **Robô Operador** como produto principal.\",\"canonical_id\":\"Operator Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.operator_bot\",\"ingredients\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.operator_bot\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.operator_bot\"}",{"id":1907,"slug":917,"locale":1347,"data":1908,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.ore-scanner-handheld.pt-BR","{\"description\":\"O [[fdy.term.ore_scanner|Scanner de minério]] (portátil) é uma receita de montagem produzida na [[fdy.term.assembler_i|Montadora I]] em 10 segundos, consumindo 4 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]] e 20 [[fdy.term.electronic_components|Componentes Eletrônicos]] para fabricar 1 Scanner de minério. Ele é o item usado para apoiar a prospecção e a localização de depósitos de minério dentro do sistema de exploração e mineração de FOUNDRY.\",\"canonical_id\":\"Ore Scanner (Handheld)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_scanner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.ore_scanner\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_scanner_handheld\"}",{"id":1910,"slug":921,"locale":1347,"data":1911,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.ore-vein-miner.pt-BR","{\"description\":\"O **[[fdy.term.ore_vein_miner|Minerador de veios de minério]]** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que produz 1 unidade do próprio equipamento em 8 segundos. Ela consome **10 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **10 [[fdy.term.machinery_parts|Partes Mecânicas]]** e **5 [[fdy.term.electronic_components|Componentes Eletrônicos]]**, servindo para fabricar o dispositivo usado na extração de veios de minério e no avanço da cadeia de mineração automatizada.\",\"canonical_id\":\"Ore Vein Miner\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.ore_vein_miner\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.ore_vein_miner\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.ore_vein_miner\"}",{"id":1913,"slug":925,"locale":1347,"data":1914,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.paint.pt-BR","{\"description\":\"[[fdy.term.paint|Pintar]] é um item no sistema FOUNDRY categorizado como um fluido. Ele existe como um objeto de inventário do tipo fluido e é gerenciado por sistemas de armazenamento, transferência e consumo de fluidos. Como um item da categoria fluido, Pintar foi feito para ser produzido, armazenado, transportado ou consumido por construções, receitas ou unidades que aceitam entradas ou saídas de fluido. A entidade é definida aqui apenas pelo nome e pela categoria; nenhum detalhe adicional de produção, receita ou conexão é especificado nos dados estruturais fornecidos.\",\"canonical_id\":\"Paint\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.paint\",\"ingredients\":[{\"item\":\"fdy.term.low_density_olumite\",\"count\":50},{\"item\":\"fdy.term.olumite_gas\",\"count\":50},{\"item\":\"fdy.term.water\",\"count\":50}],\"outputs\":[{\"item\":\"fdy.term.paint\",\"count\":100}],\"time_seconds\":7.5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.paint\"}",{"id":1916,"slug":929,"locale":1347,"data":1917,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.paint-roller.pt-BR","{\"description\":\"**Rolo de pintura** é uma receita de montagem que fabrica 1 unidade de **Rolo de pintura** em 6 segundos. Ela consome **10 de [[fdy.term.biomass|Biomassa]]**, **1 Barra de [[fdy.term.technum|Technum]]** e **1 Parte Mecânica**, combinando materiais orgânicos, metal e componentes industriais para produzir uma ferramenta usada em tarefas de pintura e acabamento na automação de **Foundry**.\",\"canonical_id\":\"Paint Roller\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.paint_roller\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.paint_roller\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.paint_roller\"}",{"id":1919,"slug":933,"locale":1347,"data":1920,"updated_at":1464,"created_at":1350,"listed_only":167},"fdy.recipe.personal-assistant-robot-arm.pt-BR","{\"canonical_id\":\"Personal Assistant Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_arm\",\"description\":\"personal-assistant-Robô Anônimo-arm é uma peça de robô no sistema de FOUNDRY categorizada como head. Ela representa o componente de braço associado a um robô assistente pessoal dentro da taxonomia de peças do jogo e é identificada como um módulo da categoria head para montagem e configuração de robôs. Não foram fornecidas entradas, saídas ou dados de receita adicionais na descrição estrutural; a entrada funciona como um componente definível para uso sempre que peças de robô da categoria head forem mencionadas nos sistemas de fabricação e montagem do jogo.\"}",{"id":1922,"slug":937,"locale":1347,"data":1923,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.personal-assistant-robot-head.pt-BR","{\"description\":\"A **Cabeça do Robô Assistente Pessoal** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que produz 1 unidade do componente homônimo em 15 segundos. Ela consome **[[fdy.term.robot_parts|Peças de robô]]** ×1, **[[fdy.term.cpu|CPU]]** ×2 e **[[fdy.term.glass|Vidro]]** ×1, servindo para fabricar uma peça avançada de robótica destinada à construção de sistemas e máquinas automatizadas em *FOUNDRY*.\",\"canonical_id\":\"Personal Assistant Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_head\"}",{"id":1925,"slug":941,"locale":1347,"data":1926,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.personal-assistant-robot-leg.pt-BR","{\"description\":\"A **Perna do Robô Assistente Pessoal** é uma receita de montagem feita na **[[fdy.term.assembler_i|Montadora I]]** que leva 15 segundos para ser concluída. Ela consome **[[fdy.term.robot_parts|Peças de robô]]**, **[[fdy.term.hydraulic_piston|Pistão hidráulico]]** e **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]** para produzir 1 unidade de **Perna do Robô Assistente Pessoal**, um componente avançado usado na cadeia de fabricação de robôs e outros sistemas de automação.\",\"canonical_id\":\"Personal Assistant Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_leg\"}",{"id":1928,"slug":945,"locale":1347,"data":1929,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.personal-assistant-robot-torso.pt-BR","{\"description\":\"O **Tronco do Robô Assistente Pessoal** é uma receita de montagem usada na **[[fdy.term.assembler_i|Montadora I]]** para fabricar 1 unidade do torso do robô assistente pessoal em 15 segundos. Ela consome **[[fdy.term.robot_parts|Peças de robô]]**, **[[fdy.term.firmarlite_sheet|Folha de Firmarlite]]**, **[[fdy.term.circuit_board|Placa de Circuitos]]** e **[[fdy.term.energy_cell|Célula de Energia]]**, servindo como etapa de produção de um componente robótico avançado dentro da cadeia de montagem da FOUNDRY.\",\"canonical_id\":\"Personal Assistant Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.personal_assistant_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.personal_assistant_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.personal_assistant_robot_torso\"}",{"id":1931,"slug":949,"locale":1347,"data":1932,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.pipe.pt-BR","{\"description\":\"[[fdy.term.pipe|Cano]] é um duto da categoria de construções usado para transportar fluidos entre estruturas e fontes. Cano formam as conexões básicas de uma Pipe Network: eles conectam [[fdy.term.pipe_intake|Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre.]], [[fdy.term.boiler|Caldeira]] e outras construções que usam ou fornecem fluidos para permitir que a água (e quaisquer outros fluidos suportados) flua entre portas e reservatórios.\\n\\nCano são colocados para criar conexões contínuas; construções adjacentes com portas compatíveis podem ser conectadas diretamente, ou Cano podem ser usados para vencer vãos e conduzir o fluido ao redor de obstáculos. Um Pipe Intake precisa estar submerso em um corpo de água e conectado à rede com um Cano para abastecer a rede. Um único Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. fornece **30,000 Liters per minute (500 L\u002Fs)** para a rede. A rede em si tem uma vazão máxima fixa de **36,000 L\u002Fmin (600 L\u002Fs)**, a menos que sejam adicionados Intakes extras; são necessários dois Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. para saturar totalmente a capacidade da rede e atender à demanda de pico.\\n\\nCaldeira e outros consumidores puxam água por meio de Cano. Cada Boiler conta para a complexidade de uma Pipe Network: com as regras de complexidade da Update 2, cada Caldeira contribui com **5 complexity** (igual à sua largura) para a Pipe Network à qual está ligado. Os limites de complexidade afetam quantas e quais construções uma única Pipe Network pode suportar, então planejar o roteamento e o posicionamento dos Intakes é importante ao ampliar a produção.\\n\\nNotas práticas para usar Cano\\n- Coloque as Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. onde elas permaneçam submersas; uma Intake desconectada não fornece água. Use Pipes para fazer a ligação entre água costeira ou interior e grupos de Caldeira.\\n- É possível emendar Caldeira diretamente em cadeia quando as conexões se alinham, mas Cano permitem layouts mais flexíveis e evitam forçar os edifícios a adjacências restritas.\\n- Monitore a vazão da rede: uma única Intake suporta até 25 Caldeira em capacidade total, mas o limite geral da Pipe Network (36,000 L\u002Fmin) e os custos de complexidade (por Caldeira) determinam a quantidade realmente sustentável.\\n- Ao expandir, adicione mais Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. e considere dividir consumidores de alta demanda entre várias Pipe Networks para evitar atingir o limite máximo de vazão ou de complexidade.\",\"canonical_id\":\"Pipe\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe\"}",{"id":1934,"slug":953,"locale":1347,"data":1935,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.pipe-adapter.pt-BR","{\"description\":\"O **Adaptador de cano** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que produz 1 adaptador em 4 segundos usando 6 **Vigas de Aço**. Ele serve como componente de construção para integrar e conectar sistemas de transporte de fluidos dentro da automação da fábrica.\",\"canonical_id\":\"Pipe Adapter\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_adapter\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":6}],\"outputs\":[{\"item\":\"fdy.term.pipe_adapter\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_adapter\"}",{"id":1937,"slug":957,"locale":1347,"data":1938,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.pipe-intake.pt-BR","{\"description\":\"Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. é um item de receita fabricado usado para puxar água de uma fonte natural para uma rede de [[fdy.term.pipe|Cano]]. Ele precisa ficar submerso em um corpo d’água e conectado a um Cano padrão para abastecer o restante do sistema hidráulico.\\n\\nUm único Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. fornece **30,000 Liters per minute (L\u002Fmin)**, o equivalente a **500 L\u002Fs**. Nessa taxa, um Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. pode abastecer até **25 [[fdy.term.boiler|Caldeira]]** operando com **100%** de capacidade. Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. alimentam uma Pipe Network; a própria rede tem uma vazão máxima que também pode limitar a entrega às máquinas conectadas.\\n\\nObservações práticas e interações:\\n- A instalação exige que o Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. seja colocado de forma que fique submerso em qualquer corpo d’água; colocá-lo na margem sem submergir não fornece fluxo.\\n- Conecte o Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. diretamente a um Cano padrão para começar a fornecer água; você pode colocar trechos de Cano adjacentes ou usar peças adicionais de Cano para direcionar o fluxo onde for necessário.\\n- Como um único Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. fornece 30,000 L\u002Fm, planeje a quantidade de entradas de acordo com a demanda total a jusante (por exemplo, Caldeira ou outros consumidores de água), e não pelo comprimento da tubulação.\\n- A Pipe Network tem sua própria capacidade máxima; adicionar mais Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. aumenta a capacidade da fonte, mas não contorna o limite de vazão da rede.\\n- Para bases com alta demanda, distribua vários Mire num ponto mais próximo para posicionar {0}. As entradas de cano não encaixam em água, considere arrastar um cano para a água primeiro, ou troque para o modo de construção livre. entre diferentes fontes de água e balanceie-os com Pipe Networks separadas ou redes dimensionadas de forma adequada para evitar atingir os limites por rede.\",\"canonical_id\":\"Pipe Intake\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.liquid_intake\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.liquid_intake\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_intake\"}",{"id":1940,"slug":961,"locale":1347,"data":1941,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.pipe-to-pipeline-pump.pt-BR","{\"description\":\"A **[[fdy.term.pipe_to_pipeline_pump|Bomba de Cano Para Duto]]** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]**. Em 3 segundos, ela consome **6 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **5 [[fdy.term.machinery_parts|Partes Mecânicas]]** e **2 [[fdy.term.electronic_components|Componentes Eletrônicos]]** para fabricar 1 unidade da bomba, um componente usado para integrar e sustentar sistemas de transporte de fluidos entre tubulações e dutos na cadeia de produção de FOUNDRY.\",\"canonical_id\":\"Pipe-to-Pipeline Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipe_to_pipeline_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipe_to_pipeline_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipe_to_pipeline_pump\"}",{"id":1943,"slug":965,"locale":1347,"data":1944,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.pipeline.pt-BR","{\"description\":\"[[fdy.term.pipeline|Tubulação]] é uma construção no sistema FOUNDRY categorizada como processamento. Aqui são fornecidas apenas sua categoria e seu nome canônico; nenhum detalhe estrutural adicional, como entradas, saídas, receitas, consumo de energia ou regras de adjacência, é especificado, então sua função precisa de processamento dentro das cadeias de produção não é descrita neste conjunto de dados. Como indicado, Tubulação pertence à classe de construções de processamento e foi destinada a participar dos sistemas de manufatura ou transformação de recursos do jogo de acordo com sua designação de categoria.\",\"canonical_id\":\"Pipeline\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.pipeline\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline\"}",{"id":1946,"slug":969,"locale":1347,"data":1947,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.pipeline-to-pipe-pump.pt-BR","{\"description\":\"A **[[fdy.term.pipeline_to_pipe_pump|Bomba de Gasoduto para Cano]]** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que produz 1 bomba em 3 segundos. Ela consome **6 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **5 [[fdy.term.machinery_parts|Partes Mecânicas]]** e **2 [[fdy.term.electronic_components|Componentes Eletrônicos]]**, convertendo esses materiais em um componente usado para ligar o sistema de **gasodutos** aos **canos**, integrando o transporte de fluidos e recursos entre diferentes infraestruturas da fábrica.\",\"canonical_id\":\"Pipeline-to-Pipe Pump\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pipeline_to_pipe_pump\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pipeline_to_pipe_pump\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pipeline_to_pipe_pump\"}",{"id":1949,"slug":973,"locale":1347,"data":1950,"updated_at":1464,"created_at":1350,"listed_only":167},"fdy.recipe.plumber-tool.pt-BR","{\"canonical_id\":\"Plumber Tool\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.plumber_tool\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.plumber_tool\",\"count\":1}],\"time_seconds\":6,\"name\":\"fdy.term.plumber_tool\",\"description\":\"plumber-tool é uma ferramenta no sistema de FOUNDRY categorizada em mineração. Ela é identificada pelo nome canônico \\\"plumber-tool\\\" e classificada como uma ferramenta da categoria de mineração; nenhum detalhe estrutural adicional, como entradas, saídas, receitas ou parâmetros de uso, está incluído nos dados fornecidos. Como uma entidade de ferramenta de mineração, ela se destina a ser referenciada por sistemas do jogo e por outras entidades que consomem ou equipam ferramentas de FOUNDRY dentro da categoria de mineração.\"}",{"id":1952,"slug":977,"locale":1347,"data":1953,"updated_at":1792,"created_at":1350,"listed_only":167},"fdy.recipe.polymer-board.pt-BR","{\"description\":\"polymer-board é um item no sistema FOUNDRY categorizado como um componente. Ele funciona como um ingrediente modular de fabricação, usado por receitas e cadeias de produção para montar peças avançadas, módulos e estruturas dentro do jogo. Como componente, polymer-board foi criado para ser consumido por receitas de manufatura, oferecido como um item de suprimento para tarefas de construção e reparo, e referenciado por outras entidades que exigem materiais intermediários para resultados de nível mais alto.\",\"canonical_id\":\"Polymer Board\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.polymer_board\",\"ingredients\":[{\"item\":\"fdy.term.liquid_polymer\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.polymer_board\"}",{"id":1955,"slug":981,"locale":1347,"data":1956,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.portable-fuel.pt-BR","{\"description\":\"**[[fdy.term.portable_fuel|Combustível Portátil]]** é uma receita de processamento de fluidos no **[[fdy.term.fluid_assembler_i|Misturador de Fluidos I]]** que transforma **[[fdy.term.barrel_empty|Barril (Vazio)]]** e **[[fdy.term.liquid_fuel|Combustível líquido]]** em uma unidade de combustível empacotado. Leva 4 segundos para produzir **1 Combustível Portátil**, servindo para acondicionar o combustível em forma transportável e facilitar seu armazenamento e uso na logística da fábrica.\",\"canonical_id\":\"Portable Fuel\",\"category\":\"fluid_processing\",\"primary_output_item\":\"fdy.term.portable_fuel\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.liquid_fuel\",\"count\":30}],\"outputs\":[{\"item\":\"fdy.term.portable_fuel\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.fluid_assembler_i\",\"name\":\"fdy.term.portable_fuel\"}",{"id":1958,"slug":985,"locale":1347,"data":1959,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.portable-light.pt-BR","{\"description\":\"A **[[fdy.term.portable_light|Luz Portátil]]** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** em 3 segundos. Ela consome **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **[[fdy.term.electronic_components|Componentes Eletrônicos]]** e **[[fdy.term.energy_cell|Célula de Energia]]** para gerar 1 unidade de **Luz Portátil**. Essa receita faz parte da cadeia de fabricação de equipamentos e fornece um item voltado para iluminação portátil dentro da produção industrial de *Foundry*.\",\"canonical_id\":\"Portable Light\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.portable_light\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.portable_light\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.portable_light\"}",{"id":1961,"slug":989,"locale":1347,"data":1962,"updated_at":1464,"created_at":1350,"listed_only":167},"fdy.recipe.power-line.pt-BR","{\"canonical_id\":\"Power Line\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_line\",\"ingredients\":[{\"item\":\"fdy.term.wire_coil\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_line\",\"count\":2}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_line\",\"description\":\"power-line é uma ferramenta no sistema FOUNDRY categorizada em mineração. Os dados estruturais fornecidos definem seu nome canônico e a colocam na categoria de ferramentas de mineração; nenhum input, output, receita de fabricação, estatísticas ou atributos comportamentais adicionais são especificados no conjunto de dados. Conforme registrado, power-line existe apenas como uma entrada de ferramenta de mineração dentro do registro de entidades de FOUNDRY e não tem outras entidades vinculadas nem detalhes funcionais incluídos nas informações fornecidas.\"}",{"id":1964,"slug":993,"locale":1347,"data":1965,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.power-pole-large.pt-BR","{\"description\":\"`[[fdy.term.power_pole_large|Poste Elétrico (Grande)]]` é uma receita de montagem da `[[fdy.term.assembler_i|Montadora I]]` que produz 1 poste elétrico grande em 5 segundos. Ela consome `Vigas de Aço` ×10, `[[fdy.term.electronic_components|Componentes Eletrônicos]]` ×5 e `[[fdy.term.polymer_board|Placa de Polímero]]` ×5, servindo para fabricar a estrutura de distribuição elétrica de grande porte.\",\"canonical_id\":\"Power Pole (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_large\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.polymer_board\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.power_pole_large\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_large\"}",{"id":1967,"slug":997,"locale":1347,"data":1968,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.power-pole-small.pt-BR","{\"description\":\"[[fdy.term.power_pole_small|Poste Elétrico (Pequeno)]] é uma entidade de construção no sistema FOUNDRY categorizada como processamento. Os dados estruturais fornecidos contêm apenas o nome da entidade e sua categoria; não foram incluídas entradas, saídas, receitas, fluidos ou relações explícitas com outras entidades, então esta descrição fica limitada à sua identidade como uma construção da categoria de processamento chamada Poste Elétrico (Pequeno).\",\"canonical_id\":\"Power Pole (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_small\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_small\"}",{"id":1970,"slug":1001,"locale":1347,"data":1971,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.power-pole-wall-mounted.pt-BR","{\"description\":\"**[[fdy.term.power_pole_wall_mounted|Poste Elétrico (Sobrepor)]]** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que fabrica 1 unidade de poste elétrico de parede em 3 segundos. Ela consome 4 **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]** e 2 **[[fdy.term.electronic_components|Componentes Eletrônicos]]** para produzir uma peça de infraestrutura usada na distribuição de energia e na instalação de postes sobre superfícies verticais, integrando a rede elétrica da base.\",\"canonical_id\":\"Power Pole (Wall-Mounted)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.power_pole_wall_mounted\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.power_pole_wall_mounted\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.power_pole_wall_mounted\"}",{"id":1973,"slug":1005,"locale":1347,"data":1974,"updated_at":1418,"created_at":1350,"listed_only":167},"fdy.recipe.pump-pipelines.pt-BR","{\"description\":\"[[fdy.term.pump_pipelines|Bomba (tubulações)]] é uma construção da categoria de processamento que funciona como uma bomba de [[fdy.term.pipeline|Tubulação]] dentro do sistema FOUNDRY. Ela é colocada na rede de Tubulação para mover fluidos entre segmentos de Tubulação conectados, permitindo a transferência e o fluxo controlado de líquidos e gases ao longo das linhas de produção. Bomba (tubulações) se integra às conexões de Tubulação existentes e é usada sempre que o transporte de fluidos ou a transferência por pressão é necessária em configurações de processamento. Como uma construção de processamento, Bomba (tubulações) faz parte da infraestrutura que liga entidades que produzem fluidos e que consomem fluidos na instalação.\",\"canonical_id\":\"Pump (Pipelines)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipelines\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipelines\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipelines\"}",{"id":1976,"slug":1009,"locale":1347,"data":1977,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.pump-pipes.pt-BR","{\"description\":\"**[[fdy.term.pump_pipes|Bomba (Canos)]]** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** em 3 segundos, consumindo **6 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **5 [[fdy.term.machinery_parts|Partes Mecânicas]]** e **2 [[fdy.term.electronic_components|Componentes Eletrônicos]]** para gerar **1 Bomba (Canos)**. Ela serve para fabricar a bomba usada em sistemas de encanamento, integrando o fluxo de produção intermediária da indústria em FOUNDRY.\",\"canonical_id\":\"Pump (Pipes)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pump_pipes\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":6},{\"item\":\"fdy.term.machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.pump_pipes\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pump_pipes\"}",{"id":1979,"slug":1013,"locale":1347,"data":1980,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.pumpjack-i.pt-BR","{\"description\":\"A **[[fdy.term.pumpjack_i|Bomba de Líquido I]]** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** que fabrica uma unidade da bomba a partir de **Vigas de Aço**, **Canos**, **[[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]** e **[[fdy.term.electronic_components|Componentes Eletrônicos]]**. Ela é um componente de infraestrutura usado para montar sistemas de extração e manejo de fluidos dentro da cadeia industrial de *Foundry*.\",\"canonical_id\":\"Pumpjack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.pumpjack_i\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":12},{\"item\":\"fdy.term.pipe\",\"count\":8},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.pumpjack_i\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.pumpjack_i\"}",{"id":1982,"slug":1017,"locale":1347,"data":1983,"updated_at":1460,"created_at":1460,"listed_only":167},"fdy.recipe.quarry.pt-BR","{\"canonical_id\":\"Quarry\",\"name\":\"fdy.term.quarry\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.quarry\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":30},{\"item\":\"fdy.term.machinery_parts\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.quarry\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":1985,"slug":1022,"locale":1347,"data":1986,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.radio-tower-base.pt-BR","{\"description\":\"A **Base da torre de rádio** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** em 20 segundos. Ela consome **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **Vigas de Aço**, **[[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]** e **[[fdy.term.circuit_board|Placa de Circuitos]]** para fabricar 1 unidade da base, que serve como componente estrutural para a construção da torre de rádio.\",\"canonical_id\":\"Radio Tower Base\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.radio_tower_base\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":200},{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.circuit_board\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.radio_tower_base\",\"count\":1}],\"time_seconds\":20,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.radio_tower_base\"}",{"id":1988,"slug":1026,"locale":1347,"data":1989,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.railings.pt-BR","{\"description\":\"[[fdy.term.railings|Grades]] é uma construção no sistema FOUNDRY categorizada como decoração. Trata-se de uma estrutura decorativa posicionável, destinada a alterar a aparência visual das construções e dos ambientes do jogador. Como uma construção da categoria decoração, Grades funciona principalmente para personalização estética, e não para produção de recursos ou implantação de unidades. Os dados da entidade fornecidos aqui a identificam por nome e categoria; use Grades quando precisar de um elemento decorativo estrutural para definir bordas, limites ou detalhes arquitetônicos dentro do mundo do jogo.\",\"canonical_id\":\"Railings\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.railings\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.railings\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.railings\"}",{"id":1991,"slug":1030,"locale":1347,"data":1992,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.research-server.pt-BR","{\"description\":\"O **Servidor de Pesquisa** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que fabrica um servidor usado para sustentar a progressão tecnológica da fábrica. Ele é produzido em 4 segundos com **20 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **10 [[fdy.term.electronic_components|Componentes Eletrônicos]]** e **20 [[fdy.term.technum_rods|Barras de Technum]]**, resultando em **1 Servidor de Pesquisa** por ciclo.\",\"canonical_id\":\"Research Server\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.research_server\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":20},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.research_server\",\"count\":1}],\"time_seconds\":4,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.research_server\"}",{"id":1994,"slug":1034,"locale":1347,"data":1995,"updated_at":1792,"created_at":1350,"listed_only":167},"fdy.recipe.robot-parts.pt-BR","{\"description\":\"Robô Anônimo-parts é um item no sistema FOUNDRY categorizado como um componente. Ele serve como um ingrediente modular de fabricação dentro das mecânicas de produção do jogo, destinado a ser consumido por receitas e máquinas que exigem entradas de componente. Como um item da classe componente, Robô Anônimo-parts funciona como um bloco de construção para a fabricação de itens de nível mais alto, montagens ou construções que dependem de recursos de componente. A entidade é definida por sua identidade de item e categoria; comportamentos adicionais, conexões com receitas e fontes de produção são especificados em outro lugar nos dados de FOUNDRY para receitas e máquinas que fazem referência a este componente.\",\"canonical_id\":\"Robot Parts\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_parts\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":2},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":4},{\"item\":\"fdy.term.polymer_board\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_parts\",\"count\":2}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_parts\"}",{"id":1997,"slug":1038,"locale":1347,"data":1998,"updated_at":1845,"created_at":1999,"listed_only":167},"fdy.recipe.robot-workstation-i.pt-BR","{\"name\":\"fdy.term.robot_workstation_i\",\"canonical_id\":\"Robot Workstation I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_i\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"description\":\"[[fdy.term.research_robot_workstation_i|Robot Workstation I]] é um edifício onde robôs podem ser designados para aprimorar várias máquinas. Ele fornece **1 slot de robô**, tornando-o uma estação de trabalho básica para mão de obra robótica e aprimoramento de máquinas.\\n\\nComo ele tem apenas um slot, é mais adequado para configurações iniciais ou de pequena escala, em que um robô basta para dar suporte à produção. Sua função principal é permitir que os robôs contribuam diretamente para o aprimoramento das máquinas, em vez de servir como uma estrutura geral de armazenamento ou produção.\"}","2026-06-02 09:54:22",{"id":2001,"slug":1043,"locale":1347,"data":2002,"updated_at":1354,"created_at":1737,"listed_only":167},"fdy.recipe.robot-workstation-ii.pt-BR","{\"description\":\"A receita de montagem da **Estação de Trabalho de Robôs II** é produzida na **[[fdy.term.assembler_i|Montadora I]]** em 5 segundos e gera 270 unidades do item final. Ela consome **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **[[fdy.term.electronic_components|Componentes Eletrônicos]]**, **[[fdy.term.circuit_board|Placa de Circuitos]]** e **[[fdy.term.glass|Vidro]]**, sendo usada para fabricar essa estação de trabalho avançada que integra a cadeia de produção de robôs.\",\"canonical_id\":\"Robot Workstation II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.robot_workstation_ii\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":20},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.robot_workstation_ii\",\"count\":270}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.robot_workstation_ii\"}",{"id":2004,"slug":1047,"locale":1347,"data":2005,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.rocky-desert-seed-plants.pt-BR","{\"description\":\"A **[[fdy.term.rocky_desert_seed_plants|Semente do Deserto Rochoso (Plantas)]]** é uma receita usada na **[[fdy.term.greenhouse|Estufa]]** para multiplicar essa semente a partir de 1 unidade, consumindo **[[fdy.term.mineral_rocks|Rochas Minerais]]** e **[[fdy.term.water|Água]]** ao longo de 300 segundos. O processo rende **3 sementes**, servindo como forma de ampliar a produção e manter o cultivo dessa planta disponível para uso contínuo.\",\"canonical_id\":\"Rocky Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_plants\"}",{"id":2007,"slug":1051,"locale":1347,"data":2008,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.rocky-desert-seed-trees.pt-BR","{\"description\":\"A **[[fdy.term.rocky_desert_seed_trees|Semente do Deserto Rochoso (Árvores)]]** é uma receita de **combustível** usada na **[[fdy.term.greenhouse|Estufa]]** para multiplicar sementes dessa árvore do deserto rochoso. Em 300 segundos, consome **1 Semente do Deserto Rochoso (Árvores)**, **1 [[fdy.term.mineral_rocks|Rochas Minerais]]** e **250 de [[fdy.term.water|Água]]** para produzir **3 Sementes do Deserto Rochoso (Árvores)**. Essa receita serve para expandir a produção de árvores e sustentar o cultivo contínuo de recursos vegetais dentro da cadeia agrícola de FOUNDRY.\",\"canonical_id\":\"Rocky Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.rocky_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.rocky_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.rocky_desert_seed_trees\"}",{"id":2010,"slug":1055,"locale":1347,"data":2011,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.sales-warehouse.pt-BR","{\"description\":\"A receita de **Armazém de Venda** é realizada na **[[fdy.term.assembler_i|Montadora I]]** e produz 1 unidade do próprio **Armazém de Venda** em 10 segundos. Ela consome **200 Vigas de Aço**, **50 [[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]**, **50 Placas de Circuitos** e **100 Placas de Polímero**, funcionando como o processo de fabricação que disponibiliza esse edifício para a logística e o armazenamento voltados à venda.\",\"canonical_id\":\"Sales Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse\"}",{"id":2013,"slug":1059,"locale":1347,"data":2014,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.sales-warehouse-assembly-line.pt-BR","{\"description\":\"[[fdy.term.sales_warehouse_assembly_line|Sales Warehouse (Assembly Line)]] é um edifício de processamento no sistema FOUNDRY. Ele se chama \\\"[[fdy.term.sales_warehouse|Sales Warehouse]] (Assembly Line)\\\" e funciona como uma entidade da categoria de edifício para fluxos de trabalho de processamento. Essa entidade representa uma instalação vinculada às operações da linha de montagem dentro dos sistemas de produção e logística do jogo e foi projetada para lidar com tarefas de processamento associadas ao fluxo de vendas e de inventário nesse contexto. Os dados estruturais disponíveis o identificam apenas pelo nome localizado e pela categoria como um edifício de processamento.\",\"canonical_id\":\"Sales Warehouse (Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sales_warehouse_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.sales_warehouse_assembly_line\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sales_warehouse_assembly_line\"}",{"id":2016,"slug":1063,"locale":1347,"data":2017,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.sandy-desert-seed-plants.pt-BR","{\"description\":\"[[fdy.term.sandy_desert_seed_plants|Semente do Deserto Arenoso (Plantas)]] é uma construção decorativa no sistema FOUNDRY. Como uma estrutura do tipo decorativa, Semente do Deserto Arenoso (Plantas) existe para fornecer valor estético dentro das colônias dos jogadores e não implica entradas ou saídas de produção. A entidade é classificada na categoria decor e foi projetada para ser colocada nos ambientes do jogo para alterar a aparência visual e a atmosfera; quaisquer interações, custos ou efeitos de gameplay além de sua classificação como decor são determinados pelos sistemas do jogo e não estão especificados nos dados estruturais fornecidos.\",\"canonical_id\":\"Sandy Desert Seed (Plants)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_plants\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_plants\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_plants\"}",{"id":2019,"slug":1067,"locale":1347,"data":2020,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.sandy-desert-seed-trees.pt-BR","{\"description\":\"[[fdy.term.sandy_desert_seed_trees|Semente do deserto arenoso (árvores)]] é um edifício de decoração no sistema FOUNDRY. Apenas o nome localizado e a categoria foram fornecidos para esta entidade, indicando que ela é classificada como um edifício decorativo, e não como uma unidade interativa de produção ou de recursos. Como um edifício da categoria de decoração, Semente do deserto arenoso (árvores) funciona dentro da camada estética do jogo para contribuir com elementos visuais ou temáticos aos ambientes do jogador, e aqui não é descrita com entradas, saídas ou mecânicas de jogo.\",\"canonical_id\":\"Sandy Desert Seed (Trees)\",\"category\":\"fuel\",\"primary_output_item\":\"fdy.term.sandy_desert_seed_trees\",\"ingredients\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":1},{\"item\":\"fdy.term.mineral_rocks\",\"count\":1},{\"item\":\"fdy.term.water\",\"count\":250}],\"outputs\":[{\"item\":\"fdy.term.sandy_desert_seed_trees\",\"count\":3}],\"time_seconds\":300,\"building\":\"fdy.term.greenhouse\",\"name\":\"fdy.term.sandy_desert_seed_trees\"}",{"id":2022,"slug":1071,"locale":1347,"data":2023,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.science-pack-i.pt-BR","{\"description\":\"Pacote Científico I é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** que converte **10 [[fdy.term.machinery_parts|Partes Mecânicas]]** e **8 [[fdy.term.technum_rods|Barras de Technum]]** em **1 Pacote Científico I** em **30 segundos**. Essa receita é usada para fabricar o pacote científico básico, componente central da progressão tecnológica e do avanço de pesquisa em FOUNDRY.\",\"canonical_id\":\"Science Pack I\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_i\",\"ingredients\":[{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.technum_rods\",\"count\":8}],\"outputs\":[{\"item\":\"fdy.term.science_pack_i\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_i\"}",{"id":2025,"slug":1075,"locale":1347,"data":2026,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.science-pack-ii.pt-BR","{\"description\":\"[[fdy.term.research_science_pack_ii|Pacote Científico II]] é uma receita de montagem produzida na [[fdy.term.assembler_i|Montadora I]]. Ela consome 6 [[fdy.term.conveyor_i|Esteira I]] e 12 [[fdy.term.building_block|Bloco de Construção]] para fabricar 1 [[fdy.term.science_pack_i|Pacote Científico I]]I em 30 segundos. Esse pacote é um insumo de pesquisa e progressão, usado para alimentar sistemas científicos e destravar avanços dentro da cadeia de produção da FOUNDRY.\",\"canonical_id\":\"Science Pack II\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_ii\",\"ingredients\":[{\"item\":\"fdy.term.conveyor_i\",\"count\":6},{\"item\":\"fdy.term.building_block\",\"count\":12}],\"outputs\":[{\"item\":\"fdy.term.science_pack_ii\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_ii\"}",{"id":2028,"slug":1079,"locale":1347,"data":2029,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.science-pack-iii.pt-BR","{\"description\":\"[[fdy.term.research_science_pack_iii|Pacote Científico III]] é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** em 60 segundos, consumindo **2 [[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]**, **12 [[fdy.term.concrete|Concreto]]** e **2 Barras de Firmarlite** para gerar **1 [[fdy.term.research_science_pack_ii|Pacote Científico II]]I**. Ele funciona como um insumo de pesquisa de nível avançado, conectando materiais industriais e estruturas reforçadas ao progresso tecnológico da fábrica.\",\"canonical_id\":\"Science Pack III\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iii\",\"ingredients\":[{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":2},{\"item\":\"fdy.term.concrete\",\"count\":12},{\"item\":\"fdy.term.firmarlite_bar\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iii\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iii\"}",{"id":2031,"slug":1083,"locale":1347,"data":2032,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.science-pack-iv.pt-BR","{\"description\":\"O **[[fdy.term.research_science_pack_iv|Pacote Científico IV]]** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que fabrica 1 unidade do pacote científico avançado em 60 segundos. Ela consome **4 Placas de Circuitos**, **4 Células de Energia** e **4 Folhas de Firmarlite**, servindo como etapa de produção do pacote usado no avanço das pesquisas e do progresso tecnológico em FOUNDRY.\",\"canonical_id\":\"Science Pack IV\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_iv\",\"ingredients\":[{\"item\":\"fdy.term.circuit_board\",\"count\":4},{\"item\":\"fdy.term.energy_cell\",\"count\":4},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.science_pack_iv\",\"count\":1}],\"time_seconds\":60,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_iv\"}",{"id":2034,"slug":1087,"locale":1347,"data":2035,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.science-pack-v.pt-BR","{\"description\":\"**[[fdy.term.research_science_pack_v|Pacote Científico V]]** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]**, que converte **[[fdy.term.robot_parts|Peças de robô]]**, **[[fdy.term.hydraulic_piston|Pistão hidráulico]]** e **[[fdy.term.cpu|CPU]]** em **Pacote Científico V**. Ela leva 120 segundos e rende 2 unidades por execução, servindo como etapa de produção do pacote científico usado na progressão tecnológica e na alimentação de cadeias avançadas de pesquisa.\",\"canonical_id\":\"Science Pack V\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_pack_v\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":4},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":12},{\"item\":\"fdy.term.cpu\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_pack_v\",\"count\":2}],\"time_seconds\":120,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_pack_v\"}",{"id":2037,"slug":1091,"locale":1347,"data":2038,"updated_at":2039,"created_at":1350,"listed_only":167},"fdy.recipe.science-robot-arm.pt-BR","{\"canonical_id\":\"Science Robot Arm\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_arm\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_arm\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_arm\",\"description\":\"science-Robô Anônimo-arm é uma peça de robô no sistema de FOUNDRY categorizada como cabeça. Como um componente da categoria cabeça, science-Robô Anônimo-arm funciona como o módulo de cabeça designado para montagens robóticas e foi feito para ocupar o espaço de cabeça ao construir ou personalizar unidades robóticas. A entidade é tratada como um componente discreto nos sistemas de fabricação, produção e inventário que fazem referência a categorias de Robô Anônimo-part, e é usada sempre que peças de robô da categoria cabeça são exigidas por receitas, projetos ou definições de unidades.\"}","2026-06-03 07:55:12",{"id":2041,"slug":1095,"locale":1347,"data":2042,"updated_at":2039,"created_at":1350,"listed_only":167},"fdy.recipe.science-robot-head.pt-BR","{\"canonical_id\":\"Science Robot Head\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_head\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.cpu\",\"count\":2},{\"item\":\"fdy.term.glass\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.science_robot_head\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_head\",\"description\":\"science-Robô Anônimo-head é uma peça de robô no sistema FOUNDRY, categorizada como uma cabeça. 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Ela consome **[[fdy.term.robot_parts|Peças de robô]]**, **[[fdy.term.hydraulic_piston|Pistão hidráulico]]**, **[[fdy.term.firmarlite_sheet|Folha de Firmarlite]]** e **[[fdy.term.polymer_board|Placa de Polímero]]** para produzir a peça usada na construção do **Robô Científico**.\",\"canonical_id\":\"Science Robot Leg\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_leg\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.hydraulic_piston\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_leg\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_leg\"}",{"id":2047,"slug":1103,"locale":1347,"data":2048,"updated_at":2039,"created_at":1350,"listed_only":167},"fdy.recipe.science-robot-torso.pt-BR","{\"canonical_id\":\"Science Robot Torso\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.science_robot_torso\",\"ingredients\":[{\"item\":\"fdy.term.robot_parts\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":2},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.energy_cell\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.science_robot_torso\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.science_robot_torso\",\"description\":\"science-Robô Anônimo-torso é uma peça de robô no sistema FOUNDRY categorizada como uma cabeça. 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Nenhuma entrada estrutural, saída ou comportamento adicional é especificado pelos dados da entidade fornecidos.\"}",{"id":2050,"slug":1107,"locale":1347,"data":2051,"updated_at":1460,"created_at":1460,"listed_only":167},"fdy.recipe.scrap-recycler.pt-BR","{\"canonical_id\":\"Scrap Recycler\",\"name\":\"fdy.term.scrap_recycler\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.scrap_recycler\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":10},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.scrap_recycler\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":2053,"slug":1112,"locale":1347,"data":2054,"updated_at":1460,"created_at":1460,"listed_only":167},"fdy.recipe.screen-bot.pt-BR","{\"canonical_id\":\"Screen Bot\",\"name\":\"fdy.term.screen_bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.screen_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.polymer_board\",\"count\":1},{\"item\":\"fdy.term.circuit_board\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.screen_bot\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\"}",{"id":2056,"slug":1116,"locale":1347,"data":2057,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.shipping-pad-medium.pt-BR","{\"description\":\"A **Plataforma de Envio (Média)** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que produz 1 unidade da estrutura de envio intermediária em 30 segundos. Ela exige **Vigas de Aço**, **[[fdy.term.concrete|Concreto]]**, **[[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]**, **[[fdy.term.electronic_components|Componentes Eletrônicos]]** e **[[fdy.term.emergency_beacon|Farol de Emergência]]**, refletindo seu papel como uma construção logística de maior porte. 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Ele é um Shipping Pad de capacidade média que se integra às linhas de montagem para despachar mercadorias montadas como carga enviada. A construção aceita as saídas finalizadas da produção em linha de montagem, encaminha os produtos embalados para os sistemas de logística e transporte do jogo e se coordena com correias transportadoras, robôs ou vínculos de veículos para mover a carga até filas de envio ou embarcações de transporte. Como uma estrutura da categoria de processamento, ele converte as saídas da linha de montagem em remessas de saída e serve como o nó intermediário de vazão entre a fabricação no local e a entrega fora do local; sua designação “Médio” indica vazão intermediária em relação às variantes pequena e grande.\",\"canonical_id\":\"Shipping Pad (Medium, Assembly Line)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":100},{\"item\":\"fdy.term.concrete\",\"count\":100},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.electronic_components\",\"count\":50},{\"item\":\"fdy.term.emergency_beacon\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_medium_assembly_line\",\"count\":1}],\"time_seconds\":30,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_medium_assembly_line\"}",{"id":2062,"slug":1125,"locale":1347,"data":2063,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.shipping-pad-small.pt-BR","{\"description\":\"A **Plataforma de Envio (Pequena)** é uma receita de montagem realizada na **[[fdy.term.assembler_i|Montadora I]]** que fabrica 1 unidade da plataforma em 15 segundos. Ela consome **50 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **10 [[fdy.term.machinery_parts|Partes Mecânicas]]**, **5 [[fdy.term.electronic_components|Componentes Eletrônicos]]** e **1 [[fdy.term.emergency_beacon|Farol de Emergência]]** para produzir a estrutura usada como ponto de envio na logística de FOUNDRY.\",\"canonical_id\":\"Shipping Pad (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.shipping_pad_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":50},{\"item\":\"fdy.term.machinery_parts\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":5},{\"item\":\"fdy.term.emergency_beacon\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.shipping_pad_small\",\"count\":1}],\"time_seconds\":15,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.shipping_pad_small\"}",{"id":2065,"slug":1129,"locale":1347,"data":2066,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.sign.pt-BR","{\"description\":\"**[[fdy.term.sign|Letreiro]]** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que fabrica 1 unidade de Letreiro em 1,5 segundos. Ela consome 4 **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]** e serve para produzir placas de sinalização usadas na organização e no direcionamento de áreas e instalações na fábrica.\",\"canonical_id\":\"Sign\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.sign\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.sign\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.sign\"}",{"id":2068,"slug":1133,"locale":1347,"data":2069,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.smelter-small.pt-BR","{\"description\":\"A receita de **[[fdy.term.smelter_small|Fundição (pequena)]]** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que fabrica uma unidade de fundição compacta em 10 segundos. Ela consome **10 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **4 [[fdy.term.machinery_parts|Partes Mecânicas]]** e **4 [[fdy.term.electronic_components|Componentes Eletrônicos]]** para produzir **1 Fundição (pequena)**. Essa receita integra a cadeia de construção e expansão industrial, permitindo disponibilizar uma estrutura de fundição em tamanho reduzido para a produção e o processamento de materiais dentro da fábrica.\",\"canonical_id\":\"Smelter (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.smelter_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":4},{\"item\":\"fdy.term.electronic_components\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.smelter_small\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.smelter_small\"}",{"id":2071,"slug":1137,"locale":1347,"data":2072,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.snack-bot.pt-BR","{\"description\":\"**Bot de Lanches** é uma receita de montagem na **[[fdy.term.assembler_i|Montadora I]]** que fabrica 1 unidade do próprio bot em 12 segundos. Ela consome **[[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **[[fdy.term.machinery_parts|Partes Mecânicas]]**, **[[fdy.term.electronic_components|Componentes Eletrônicos]]** e **[[fdy.term.glass|Vidro]]**, combinando materiais estruturais, mecânicos e eletrônicos para produzir uma unidade automatizada. Como receita de categoria **assembly**, faz parte da cadeia de fabricação avançada e depende de insumos processados para transformar recursos industriais em um item pronto para uso.\",\"canonical_id\":\"Snack Bot\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.snack_bot\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1},{\"item\":\"fdy.term.glass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.snack_bot\",\"count\":1}],\"time_seconds\":12,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.snack_bot\"}",{"id":2074,"slug":1141,"locale":1347,"data":2075,"updated_at":1845,"created_at":1350,"listed_only":167},"fdy.recipe.solar-panel-large.pt-BR","{\"description\":\"[[fdy.term.research_solar_panel_large|Painel Solar (Grande)]] é um edifício de processamento que converte luz solar em energia elétrica para a rede de energia do jogador. Como uma grande matriz solar, Painel Solar (Grande) fornece eletricidade contínua durante o dia sem consumir combustível ou recursos durante a operação, tornando-se uma fonte primária de energia renovável para a infraestrutura da base e a produção automatizada. O edifício se integra à rede elétrica do jogo e escala a produção em relação a outros geradores e consumidores de energia, servindo como um componente-chave para reduzir a dependência de geradores movidos a combustível e sustentar a operação contínua de instalações de processamento e sistemas de defesa.\",\"canonical_id\":\"Solar Panel (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.circuit_board\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_large\"}",{"id":2077,"slug":1145,"locale":1347,"data":2078,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.solar-panel-small.pt-BR","{\"description\":\"[[fdy.term.solar_panel_small|Painel Solar (Pequeno)]] é uma construção da categoria de processamento do sistema FOUNDRY. Os dados estruturais fornecidos contêm apenas o nome localizado e sua classificação como uma construção de processamento, portanto seus insumos, saídas, parâmetros de operação e conexões dentro do jogo específicos não estão incluídos aqui. Como uma construção da categoria de processamento, Painel Solar (Pequeno) está catalogado entre as instalações que executam tarefas de conversão ou gerenciamento dentro dos sistemas do jogo, e as referências às entidades relacionadas devem ser feitas usando o nome localizado fornecido Painel Solar (Pequeno).\",\"canonical_id\":\"Solar Panel (Small)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.solar_panel_small\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.glass\",\"count\":10},{\"item\":\"fdy.term.energy_cell\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.solar_panel_small\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.solar_panel_small\"}",{"id":2080,"slug":1149,"locale":1347,"data":2081,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.space-ship-fuel-canister.pt-BR","{\"description\":\"**[[fdy.term.space_ship_fuel_canister|Recipiente de Combustível de Nave Espacial]]** é uma receita de química feita no **[[fdy.term.chemical_processor|Processador Químico]]** que converte um **[[fdy.term.barrel_empty|Barril (Vazio)]]**, **[[fdy.term.firmarlite_sheet|Folha de Firmarlite]]**, **[[fdy.term.ignium_powder|Pó de Ignium]]**, **[[fdy.term.liquid_fuel|Combustível líquido]]** e **[[fdy.term.water|Água]]** em 1 unidade de **Recipiente de Combustível de Nave Espacial**. Ela leva 5 segundos para ser concluída e serve para preparar o recipiente usado no abastecimento da nave espacial, conectando materiais básicos e fluidos industriais à logística de transporte avançado em FOUNDRY.\",\"canonical_id\":\"Space Ship Fuel Canister\",\"category\":\"chemistry\",\"primary_output_item\":\"fdy.term.space_ship_fuel_canister\",\"ingredients\":[{\"item\":\"fdy.term.barrel_empty\",\"count\":1},{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":5},{\"item\":\"fdy.term.ignium_powder\",\"count\":5},{\"item\":\"fdy.term.liquid_fuel\",\"count\":100},{\"item\":\"fdy.term.water\",\"count\":20}],\"outputs\":[{\"item\":\"fdy.term.space_ship_fuel_canister\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.chemical_processor\",\"name\":\"fdy.term.space_ship_fuel_canister\"}",{"id":2083,"slug":1153,"locale":1347,"data":2084,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.space-station-requester-warehouse.pt-BR","{\"description\":\"O [[fdy.term.space_station_requester_warehouse|Space Station Requester Warehouse]] é um prédio de armazenamento usado na cadeia de suprimentos em Firmarlite Bar na Space Station. Ele funciona como o ponto requisitante para o qual os Transport Ships devem entregar, e o espaço livre disponível afeta diretamente se essas naves aceitarão ou não uma missão. Se o armazém estiver muito cheio, as naves não viajarão para atendê-lo de forma alguma, o que pode reduzir a vazão total.\\n\\nPara obter o máximo de produção de [[fdy.term.firmarlite_bar|Barra de Firmarlite]], o armazém deve ser esvaziado o mais rápido possível. O propósito prático disso é manter capacidade livre suficiente disponível para que os Transport Ships que chegam continuem sendo despachados sem ficar ociosos. Uma configuração com **8 ou 12 unloaders** ao redor do Space Station Requester Warehouse é suficiente para impedir que os Transport Ships fiquem parados na configuração pretendida de alta vazão.\\n\\nEste prédio faz parte de um circuito logístico equilibrado de duas vias: um conjunto de Transport Ships leva itens até a [[fdy.term.space_station|Estação Espacial]] para vender, enquanto outro conjunto traz Barra de Firmarlite de volta. Em uma configuração totalmente otimizada, esse circuito atinge vazão total com um ciclo de **2 s**. O principal gargalo não é o transporte em si, mas manter o armazém requisitante suficientemente vazio para que as missões das naves permaneçam disponíveis.\\n\\nAo planejar uma linha de produção em torno deste armazém, o principal ponto a observar é o gerenciamento de espaço, e não a quantidade bruta de transporte. Se as entregas se acumularem dentro do armazém, a estação pode parar de aceitar novas missões de entrada, e suas naves vão perder tempo esperando até que haja capacidade disponível. Manter os descarregadores ativos e garantir uma saída rápida do armazém é, portanto, o requisito mais importante para uma operação estável.\",\"canonical_id\":\"Space Station Requester Warehouse\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.space_station_requester_warehouse\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":200},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":50},{\"item\":\"fdy.term.circuit_board\",\"count\":50},{\"item\":\"fdy.term.polymer_board\",\"count\":100}],\"outputs\":[{\"item\":\"fdy.term.space_station_requester_warehouse\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.space_station_requester_warehouse\"}",{"id":2086,"slug":1157,"locale":1347,"data":2087,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.stairs.pt-BR","{\"description\":\"[[fdy.term.ladder|Escada]] é uma construção na categoria de processamento do FOUNDRY. Apenas seu nome e sua categoria são especificados nos dados estruturais; não há entradas, saídas, receitas de fabricação, requisitos de energia, animações ou interações fornecidos, portanto, sua função de processamento no jogo, além da classificação, não é detalhada aqui. Use a categoria de processamento para localizar Escada entre outras construções de produção no sistema do FOUNDRY.\",\"canonical_id\":\"Stairs\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.stairs\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.stairs\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.stairs\"}",{"id":2089,"slug":1161,"locale":1347,"data":2090,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.steam-turbine.pt-BR","{\"description\":\"[[fdy.term.steam_turbine|Turbina a vapor]] é uma construção que converte vapor de alta pressão em energia elétrica. 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Fornecer menos vapor reduz a produção da Turbine proporcionalmente.\\n- Equilibre a capacidade de canos e dutos para que 60 L\u002Fs de vapor consigam alcançar a Turbine sem perdas por estrangulamento ou ramificações excessivas.\\n- Ao escalar a geração de energia, replique pares de Caldeira e Turbina a vapor em vez de tentar agregar várias Turbines em uma única Caldeira, a menos que haja um buffer de vapor intermediário e produção suficiente da Caldeira.\\n- Monitore a entrada de energia nas Caldeira: uma Caldeira precisa fornecer 60 L\u002Fs de vapor, o que corresponde à própria entrada de calor\u002Fenergia necessária da Caldeira para manter essa taxa de produção de vapor.\\n\\nComo a documentação principal sobre as especificidades do Turbina a vapor é limitada nas fontes disponíveis, esta entrada se concentra na relação confirmada entre fluxo de vapor e energia, e em sua implicação direta para o acoplamento com Caldeira e o layout da planta.\",\"canonical_id\":\"Steam Turbine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.steam_turbine\",\"ingredients\":[{\"item\":\"fdy.term.pipe\",\"count\":10},{\"item\":\"fdy.term.machinery_parts\",\"count\":40},{\"item\":\"fdy.term.steel_beams\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.steam_turbine\",\"count\":1}],\"time_seconds\":8,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.steam_turbine\"}",{"id":2092,"slug":1165,"locale":1347,"data":2093,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.steel-beams-t1.pt-BR","{\"description\":\"Vigas de Aço (T1) é uma receita de fundição realizada na [[fdy.term.advanced_smelter|Fundição Avançada]], que converte 1 [[fdy.term.xenoferrite_ignium_ore_blend|Mistura de minério de xenoferrita-Ignium]] em 1 Vigas de Aço em 6 segundos. Ela faz parte da cadeia de produção de metal e é usada para transformar o minério processado em um componente industrial básico, servindo como etapa de smelting dentro do sistema de fabricação de FOUNDRY.\",\"canonical_id\":\"Steel Beams (T1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t1\"}",{"id":2095,"slug":1169,"locale":1347,"data":2096,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.steel-beams-t2.pt-BR","{\"description\":\"Vigas de Aço (T2) é uma receita de fundição na **[[fdy.term.advanced_smelter|Fundição Avançada]]** que converte **1 [[fdy.term.advanced_xenoferrite_ignium_ore_blend|Mistura Avançada de Minério de Xenoferrita-Ignium]]** em **2 Vigas de Aço** em **6 segundos**. Ela faz parte da cadeia de processamento de metal avançado, sendo usada para transformar o minério refinado em um material de construção e produção mais útil para a progressão industrial.\",\"canonical_id\":\"Steel Beams (T2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.steel_beams\",\"ingredients\":[{\"item\":\"fdy.term.advanced_xenoferrite_ignium_ore_blend\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.steel_beams\",\"count\":2}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.steel_beams_t2\"}",{"id":2098,"slug":1173,"locale":1347,"data":2099,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.tank.pt-BR","{\"description\":\"A receita **[[fdy.term.research_tank|Tanque]]** na **[[fdy.term.assembler_i|Montadora I]]** produz **[[fdy.term.tank_i|Tanque I]]** em 5 segundos, usando **10 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **20 Vigas de Aço** e **5 [[fdy.term.advanced_machinery_parts|Partes Mecânicas Avançadas]]**. Ela faz parte da linha de montagem de veículos e equipamentos pesados, convertendo materiais estruturais e componentes avançados no primeiro modelo de tanque disponível em *FOUNDRY*.\",\"canonical_id\":\"Tank\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.tank_i\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":10},{\"item\":\"fdy.term.steel_beams\",\"count\":20},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.tank_i\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.tank\"}",{"id":2101,"slug":1177,"locale":1347,"data":2102,"updated_at":1776,"created_at":1350,"listed_only":167},"fdy.recipe.technum.pt-BR","{\"description\":\"Technum é uma receita no sistema FOUNDRY classificada na categoria smelting; ela representa uma fórmula de fundição usada pelo jogo para definir o processo de transformação térmica de insumos em produtos por meio de fornos e máquinas de smelting. Como entidade de receita, Technum especifica as entradas, saídas e parâmetros de tempo\u002Fenergia necessários para produzir seu resultado dentro do fluxo de produção de recursos do jogo.\",\"category\":\"smelting\",\"name\":\"fdy.term.technum\"}",{"id":2104,"slug":1183,"locale":1347,"data":2105,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.technum-ore.pt-BR","{\"description\":\"Minério de [[fdy.term.technum|Technum]] é uma receita de mineração processada no [[fdy.term.crusher_i|Triturador I]], que transforma 1 [[fdy.term.technum_ore_rubble|Technum Bruto]] em 1 Minério de Technum em 1,5 segundos. 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Ela serve como etapa de refino para transformar o minério bruto em um componente processado, usado na progressão de fabricação e na produção de itens e estruturas que dependem de Technum.\",\"canonical_id\":\"Technum Rods\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"name\":\"fdy.term.technum_rods\"}",{"id":2113,"slug":1196,"locale":1347,"data":2114,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.technum-rods-tier-1.pt-BR","{\"description\":\"[[fdy.term.technum_rods|Barras de Technum]] (Nível 1) é uma receita de fundição que converte 1 × [[fdy.term.technum_ore_rubble|Technum Bruto]] em 1 × Barras de [[fdy.term.technum|Technum]] em 3 segundos na [[fdy.term.advanced_smelter|Fundição Avançada]]. Ela é o primeiro estágio da cadeia de processamento do Technum, servindo para transformar o minério bruto em um material refinado usado em etapas posteriores de fabricação e progressão industrial.\",\"canonical_id\":\"Technum Rods (Tier 1)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore_rubble\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":1}],\"time_seconds\":3,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_1\"}",{"id":2116,"slug":1200,"locale":1347,"data":2117,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.technum-rods-tier-2.pt-BR","{\"description\":\"Bastões de [[fdy.term.technum|Technum]] (Nível 2) é uma receita de fundição que transforma 2 de [[fdy.term.technum_ore|Minério de Technum]] em 3 [[fdy.term.technum_rods|Barras de Technum]] em 6 segundos. Ela é processada na [[fdy.term.advanced_smelter|Fundição Avançada]] e serve como etapa de refino do Technum, convertendo o minério bruto em barras prontas para uso em cadeias de produção e fabricação mais avançadas.\",\"canonical_id\":\"Technum Rods (Tier 2)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.technum_ore\",\"count\":2}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":3}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.technum_rods_tier_2\"}",{"id":2119,"slug":1204,"locale":1347,"data":2120,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.technum-rods-tier-3.pt-BR","{\"description\":\"[[fdy.term.technum_rods|Barras de Technum]] (Nível 3) é uma receita de fundição na [[fdy.term.casting_machine|Máquina de Fundição]] que converte 15 de [[fdy.term.molten_technum|Technum Fundido]] em 5 Barras de [[fdy.term.technum|Technum]] ao longo de 7,5 segundos. Essa receita é uma etapa intermediária da cadeia de produção de Technum, usada para transformar o metal fundido em barras prontas para fabricação e processamento posterior.\",\"canonical_id\":\"Technum Rods (Tier 3)\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.technum_rods\",\"ingredients\":[{\"item\":\"fdy.term.molten_technum\",\"count\":15}],\"outputs\":[{\"item\":\"fdy.term.technum_rods\",\"count\":5}],\"time_seconds\":7.5,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.technum_rods_tier_3\"}",{"id":2122,"slug":1208,"locale":1347,"data":2123,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.telluxite-ingot.pt-BR","{\"description\":\"**Lingote de telluxite** é uma receita de fundição na **[[fdy.term.advanced_smelter|Fundição Avançada]]** que converte **4 [[fdy.term.telluxite_ore|Minério de Telluxite]]** em **1 Lingote de telluxite** em **6 segundos**. Ela é a etapa básica de processamento do telluxite, transformando o minério bruto em um material refinado usado na produção e no avanço da cadeia industrial.\",\"canonical_id\":\"Telluxite Ingot\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_ingot\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ingot\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.advanced_smelter\",\"name\":\"fdy.term.telluxite_ingot\"}",{"id":2125,"slug":1212,"locale":1347,"data":2126,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.telluxite-ore.pt-BR","{\"description\":\"Minério de Telluxite é uma receita de mineração processada no [[fdy.term.crusher_i|Triturador I]], convertendo 4 de [[fdy.term.telluxite_ore_rubble|Entulhos de minério de teluxita]] em 1 de Minério de Telluxite em 1,5 segundos. Ela representa a etapa de recuperação do minério a partir de material bruto, alimentando a cadeia de extração e refino de telluxita para uso posterior na produção.\",\"canonical_id\":\"Telluxite Ore\",\"category\":\"mining\",\"primary_output_item\":\"fdy.term.telluxite_ore\",\"ingredients\":[{\"item\":\"fdy.term.telluxite_ore_rubble\",\"count\":4}],\"outputs\":[{\"item\":\"fdy.term.telluxite_ore\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.crusher_i\",\"name\":\"fdy.term.telluxite_ore\"}",{"id":2128,"slug":1216,"locale":1347,"data":2129,"updated_at":1792,"created_at":1350,"listed_only":167},"fdy.recipe.telluxite-wafer.pt-BR","{\"description\":\"telluxite-wafer é um item no sistema FOUNDRY categorizado como um componente. Como um item da classe componente, ele funciona como uma peça de fabricação discreta que pode ser armazenada nos inventários do jogador e das máquinas e usada como entrada para receitas e cadeias de produção dentro dos sistemas de criação e fabricação do jogo. telluxite-wafer é referenciado pelo seu nome canônico nos dados do jogo e serve como um bloco de construção para outros itens, máquinas ou montagens que exigem entradas de componente.\",\"canonical_id\":\"Telluxite Wafer\",\"category\":\"smelting\",\"primary_output_item\":\"fdy.term.telluxite_wafer\",\"ingredients\":[{\"item\":\"fdy.term.liquid_telluxite\",\"count\":400}],\"outputs\":[{\"item\":\"fdy.term.telluxite_wafer\",\"count\":1}],\"time_seconds\":24,\"building\":\"fdy.term.casting_machine\",\"name\":\"fdy.term.telluxite_wafer\"}",{"id":2131,"slug":1220,"locale":1347,"data":2132,"updated_at":2133,"created_at":2134,"listed_only":167},"fdy.recipe.train-cargo-wagon.pt-BR","{\"name\":\"fdy.term.train_cargo_wagon\",\"canonical_id\":\"Train Cargo Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_cargo_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_cargo_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Train Cargo Wagon é uma receita relacionada à logística ferroviária usada para itens sólidos. Ela define a função de carga do vagão, em vez de uma estrutura colocável ou de um personagem independente, e seu propósito é mover pilhas de itens por redes ferroviárias.\\n\\n- Ela se destina apenas a mercadorias sólidas, sendo a opção de carga para o transporte de itens em trens.\\n- Como entrada de receita, ela faz parte dos dados de fabricação e produção do jogo, em vez de um objeto interativo do mundo.\"}","2026-06-07 07:57:22","2026-06-02 09:56:30",{"id":2136,"slug":1224,"locale":1347,"data":2137,"updated_at":2133,"created_at":2134,"listed_only":167},"fdy.recipe.train-engine.pt-BR","{\"name\":\"fdy.term.train_engine\",\"canonical_id\":\"Train Engine\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_engine\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":25}],\"outputs\":[{\"item\":\"fdy.term.train_engine\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"description\":\"O Train Engine é a locomotiva usada para impulsionar trens em Foundry. Ele foi projetado para configurações de trilhos em uma única direção, o que significa que se assume que o trem viaja com frente e traseira fixas, em vez de inverter de direção no próprio lugar.\\n\\nPara configurações push-pull, são necessários dois Train Engines: um colocado na frente e outro na traseira. Isso permite que o trem opere em qualquer direção sem precisar dar meia-volta, tornando-o adequado para layouts em que a geometria dos trilhos ou a posição das estações torna a reversão impraticável.\\n\\nNa prática, o Train Engine define a direção de viagem e serve como o elemento central de propulsão de um comboio ferroviário. Ao projetar uma rede ferroviária em torno dele, a principal decisão é se vale a pena construir para um movimento simples em mão única ou adotar uma configuração push-pull com motores nas duas extremidades.\"}",{"id":2139,"slug":1229,"locale":1347,"data":2140,"updated_at":2133,"created_at":2141,"listed_only":167},"fdy.recipe.train-loading-station.pt-BR","{\"name\":\"fdy.term.train_loading_station\",\"canonical_id\":\"Train Loading Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_loading_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":15},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_loading_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"O Train Loading Station é uma extensão de um [[fdy.term.train_station|Train Station]] que permite carregar ou descarregar um vagão. Cada vagão requer sua própria estação de carregamento, então uma configuração completa de trem precisa ser projetada com um ponto de carregamento por carro. Ela é usada para lidar com transferências de carga entre trens e a logística conectada, e vem em três modos: Solid Goods, Gases e Liquids.\\n\\nO modo da estação determina que tipo de material ela pode processar, tornando importante combinar o tipo de estação com o vagão e o recurso que está sendo movido. Como cada vagão precisa de uma estação de carregamento separada, as estações geralmente são organizadas em sequência ao longo da via para atender trens com vários vagões com eficiência.\\n\\n- O modo Solid Goods é usado para carga de itens.\\n- O modo Gases é usado para recursos gasosos.\\n- O modo Liquids é usado para carga de fluidos.\\n- Segure o RMB para interagir com a seleção de modo.\"}","2026-06-02 09:56:31",{"id":2143,"slug":1233,"locale":1347,"data":2144,"updated_at":2145,"created_at":2146,"listed_only":167},"fdy.recipe.train-signal.pt-BR","{\"description\":\"Train Signal（Sinal Ferroviário） é um item de sinalização ferroviária usado para controlar o tráfego de trens. Ele tem dois modos: **Signal** e **Chain Signal**. Segure o botão direito do mouse para alternar entre os dois modos.\\n\\nO modo importa para a forma como os trens são roteados por junções de trilhos e trechos compartilhados, permitindo configurar redes ferroviárias mais controladas.\",\"canonical_id\":\"Train Signal\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_signal\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":1},{\"item\":\"fdy.term.electronic_components\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_signal\",\"count\":1}],\"time_seconds\":2,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_signal\"}","2026-06-08 07:42:50","2026-06-02 09:56:32",{"id":2148,"slug":1237,"locale":1347,"data":2149,"updated_at":1845,"created_at":1531,"listed_only":167},"fdy.recipe.train-station.pt-BR","{\"name\":\"fdy.term.train_station\",\"canonical_id\":\"Train Station\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_station\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":30},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5},{\"item\":\"fdy.term.electronic_components\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.train_station\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Train Station é uma entidade relacionada a receita que serve como ponto de parada para [[fdy.term.research_trains|Trains]]. Seu propósito é simples: marcar um local onde os trens podem parar, fazendo parte do fluxo de roteamento e de serviço da rede ferroviária.\\n\\nComo as informações disponíveis apenas confirmam sua função básica, o detalhe prático principal é simplesmente que um trem pode parar aqui. Na prática, isso faz da Train Station a estrutura relevante para colocar onde você quer que o tráfego ferroviário pause em vez de passar continuamente.\\n\\n- Trains podem parar aqui.\\n- O papel da estação é fornecer um ponto de parada designado no sistema de trens.\\n- Nenhum comportamento adicional, efeito de produção ou interação especial é especificado no material de origem disponível.\"}",{"id":2151,"slug":1242,"locale":1347,"data":2152,"updated_at":2153,"created_at":2154,"listed_only":167},"fdy.recipe.train-tanker-wagon.pt-BR","{\"name\":\"fdy.term.train_tanker_wagon\",\"canonical_id\":\"Train Tanker Wagon\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tanker_wagon\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":15},{\"item\":\"fdy.term.advanced_machinery_parts\",\"count\":5}],\"outputs\":[{\"item\":\"fdy.term.train_tanker_wagon\",\"count\":1}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"description\":\"Train Tanker Wagon é uma receita usada para produzir um vagão de trem projetado para transportar líquidos e gases. 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Na prática, ela se encaixa em configurações em que recursos em tanques precisam ser movidos entre locais de extração, processamento e fabricação remotos sem usar redes fixas de tubulação.\\n\\n- Usado para transporte de fluidos e gases por trem.\\n- Serve como a forma de vagão da logística de tanque, em vez do transporte de itens sólidos.\\n- É melhor combinado com linhas de produção que geram ou consomem materiais líquidos ou gasosos.\"}","2026-06-07 07:57:24","2026-06-02 09:56:33",{"id":2156,"slug":1246,"locale":1347,"data":2157,"updated_at":1354,"created_at":2158,"listed_only":167},"fdy.recipe.train-tracks.pt-BR","{\"description\":\"**Trilhos de Trem** é uma receita de montagem produzida na **[[fdy.term.assembler_i|Montadora I]]** que fabrica 1 unidade em **1,5 segundo** a partir de **Vigas de Aço**. Essa receita é usada para transformar materiais estruturais em trilhos, que servem como base da infraestrutura ferroviária de FOUNDRY e viabilizam a expansão do transporte por trem.\",\"canonical_id\":\"Train Tracks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.train_tracks\",\"ingredients\":[{\"item\":\"fdy.term.steel_beams\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.train_tracks\",\"count\":1}],\"time_seconds\":1.5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.train_tracks\"}","2026-06-02 23:35:17",{"id":2160,"slug":1251,"locale":1347,"data":2161,"updated_at":1354,"created_at":1350,"listed_only":167},"fdy.recipe.transformer-large.pt-BR","{\"description\":\"A receita de **[[fdy.term.research_transformer_large|Transformador (Grande)]]** fabrica 1 unidade desse componente em 10 segundos na **[[fdy.term.assembler_i|Montadora I]]**. Ela consome **25 [[fdy.term.xenoferrite_plates|Placas de Xenoferrita]]**, **10 [[fdy.term.electronic_components|Componentes Eletrônicos]]** e **10 Placas de Circuitos**, sendo parte da cadeia de montagem de componentes elétricos e de infraestrutura em FOUNDRY.\",\"canonical_id\":\"Transformer (Large)\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.transformer_large\",\"ingredients\":[{\"item\":\"fdy.term.xenoferrite_plates\",\"count\":25},{\"item\":\"fdy.term.electronic_components\",\"count\":10},{\"item\":\"fdy.term.circuit_board\",\"count\":10}],\"outputs\":[{\"item\":\"fdy.term.transformer_large\",\"count\":1}],\"time_seconds\":10,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.transformer_large\"}",{"id":2163,"slug":1255,"locale":1347,"data":2164,"updated_at":1349,"created_at":1350,"listed_only":167},"fdy.recipe.transformer-small.pt-BR","{\"description\":\"[[fdy.term.transformer_small|Transformador (Pequeno)]] é um edifício de processamento no sistema FOUNDRY. 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Ela consome **[[fdy.term.firmarlite_sheet|Folha de Firmarlite]]**, **[[fdy.term.machinery_parts|Partes Mecânicas]]** e **[[fdy.term.explosives|Explosivos]]** para gerar o componente usado na fabricação e no avanço de linhas de produção ligadas a armamentos.\",\"canonical_id\":\"Weapon Components\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.weapon_components\",\"ingredients\":[{\"item\":\"fdy.term.firmarlite_sheet\",\"count\":1},{\"item\":\"fdy.term.machinery_parts\",\"count\":1},{\"item\":\"fdy.term.explosives\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.weapon_components\",\"count\":1}],\"time_seconds\":6,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.weapon_components\"}",{"id":2184,"slug":1283,"locale":1347,"data":2185,"updated_at":1792,"created_at":1350,"listed_only":167},"fdy.recipe.wire-coil.pt-BR","{\"description\":\"wire-coil é um item do sistema FOUNDRY categorizado como um componente. 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Não são incluídas entradas, saídas, receitas ou atributos mecânicos adicionais nos dados fornecidos; sua classificação principal dentro do jogo é a de uma construção do tipo decor, chamada wooden-blocks.\",\"canonical_id\":\"Wooden Blocks\",\"category\":\"assembly\",\"primary_output_item\":\"fdy.term.wooden_blocks\",\"ingredients\":[{\"item\":\"fdy.term.biomass\",\"count\":1}],\"outputs\":[{\"item\":\"fdy.term.wooden_blocks\",\"count\":5}],\"time_seconds\":5,\"building\":\"fdy.term.assembler_i\",\"name\":\"fdy.term.wooden_blocks\"}",{"id":2190,"slug":1291,"locale":1347,"data":2191,"updated_at":1464,"created_at":1350,"listed_only":167},"fdy.recipe.wooden-decor-blocks.pt-BR","{\"description\":\"wooden-decor-blocks é um edifício no sistema FOUNDRY categorizado como decoração. Ele funciona como um tipo de estrutura decorativa dentro da taxonomia de edifícios do jogo, identificado pelo nome canônico wooden-decor-blocks. Nenhuma entrada, saída ou conexão de jogabilidade estrutural adicional é especificada nos dados fornecidos; sua classificação como decoração indica que seu papel é proporcionar um enfeite visual ou temático, em vez de produção ou processamento de recursos. 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Depois de instalado, ele extrai cristais do depósito e serve como o meio básico de coleta desse recurso.\\n\\nSua produção pode ser aumentada drasticamente ao fornecer Xeno Power Cores e Robot Workstations, tornando-o muito mais eficiente do que um extractor sem assistência. 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