The Forsaken Hollows DLC Hub — All New Content from the December 2025 Expansion
2026-05-10
A complete summary of The Forsaken Hollows DLC released 2025-12-04, covering 2 new Nightfarers (Scholar, Undertaker), 2 new Nightlords, 2 new Everdark Sovereigns, and 1 new Shifting Earth region.
What The Forsaken Hollows Adds
nr.term.the_forsaken_hollows is the first major paid expansion for nr.term.elden_ring_nightreign, released on 2025-12-04 at a list price of ¥1,760. It is also bundled into the Deluxe Edition for buyers who picked the game up after launch. The expansion does not reset the base game's structure: you still pick a nr.term.nightfarer, queue into nr.term.limveld for a three-day expedition, and try to clear a nr.term.nightlord on Day 3. What changes is the roster, the bestiary, and a slice of the map.
The headline additions are two new playable Nightfarers (nr.term.scholar and nr.term.undertaker), two new Nightlords (The Balancers and The Dreglord), at least one new Everdark Sovereign (Salvation's Standard-Bearers), and one new nr.term.shifting_earth region called The Great Hollow. Bandai Namco's announcement frames the expansion as "An unknown threat different from the Nightlords has emerged in Limveld," which positions the new content as a parallel threat thread rather than a continuation of the Nightlord arc.
This page is a hub. It summarises every confirmed addition, points you to where the wiki currently has uncertainty, and links to deeper guides where they exist. Anywhere this page says "to be confirmed," the underlying information has not yet been verified against nr.term.eldenring_wiki_gg or the Steam announcement; treat those lines as placeholders until a follow-up patch update.
New Nightfarers: Scholar and Undertaker
The expansion ships two new Nightfarers, both unlockable through the standard Nightfarer progression at nr.term.roundtable_hold. They are not balance variants of existing characters; both bring kits with no direct base-roster equivalent.
nr.term.scholar is an academic from the School of Hierodas, narratively defined by a disease that ages him abnormally fast. Mechanically he is a thrusting-sword specialist with the highest Arcane stat in the entire roster (above nr.term.executor) and below-average values in nearly every other attribute. His starting Level 1 stats are HP 220, FP 65, Stamina 54.
His passive, Bagcraft, doubles consumable capacity per slot and lets categories of consumables (pots, darts, stones, greases) level up independently to grades 2 and 3 by being used. Higher-level consumables hit harder and gain unique bonus effects. His skill, Analyze, uses an enchanted monocle to focus on enemies; a dial fills based on proximity and ally presence, and filled dials apply debuffs to the target or buffs to himself (stamina restoration, damage shield). His ultimate, Communion, scatters tome pages that thread enemies together — damage to one threaded target deals 20% splash to others, and healing distributes among threaded allies. His weapon moveset has unique invincibility-frame back-step feints that no other Nightfarer can perform. He is a force-multiplier support that rewards detailed map knowledge for sourcing the right consumables.
nr.term.undertaker is an abbess sent by her monastery to slay the nr.term.nightlord, voiced by Hannah Onslow. She is a Strength/Faith melee Nightfarer who prefers hammers, sitting between nr.term.raider's brute force and nr.term.duchess's agility. Level 1 stats are also HP 220, FP 65, Stamina 54, with grade A Strength and Faith and grade B Vigor.
Her passive, Confluence, lets her store a bonus art activation when allies use arts or when she dodges enemy grabs; the activation lasts 3 seconds and only one can be stored at a time. Her skill, Trance, has a 14-second cooldown and an 8-second duration (15 seconds if her Ultimate Art gauge is fully consumed). During Trance, stamina is fully refilled, running does not drain stamina, she gains +30% damage negation, hyperarmor, and +10% damage that increases further after light-attack chains complete. Her ultimate, Loathsome Hex, is a flying gap-closer that locks on, deals heavy damage, and grants invulnerability through the animation, leaving 25% of the gauge afterward. Her hammer moveset emphasises forward-moving swings and downward smashes — closer to nr.term.raider's rhythm than to a stationary heavy-weapon class.
For team composition, nr.term.scholar slots into the support archetype alongside nr.term.revenant, and nr.term.undertaker slots into the front-line melee pool alongside nr.term.raider and nr.term.guardian. Detailed build guides for both are linked at the end of this page.
New Nightlords: The Balancers and The Dreglord
The expansion adds two new nr.term.nightlord encounters as Day 3 final bosses: The Balancers and The Dreglord. Both are confirmed by nr.term.eldenring_wiki_gg's expansion landing page; detailed phase breakdowns, telegraph timings, and resistance profiles are still being assembled by the wiki community at the time of writing and should be treated as to-be-confirmed.
What is known: the Steam Deluxe Edition listing also describes "2 Day Three Bosses" as part of the DLC, which matches the wiki's two-Nightlord count. Whether each new Nightlord rotates in alongside the eight base Nightlords or is gated behind a separate progression track is not yet documented and is to be confirmed.
The narrative framing in the announcement — "An unknown threat different from the Nightlords has emerged" — suggests the new bosses are not simple Nightlord palette swaps but represent a different category of threat. The Balancers' name is plural, hinting at a multi-entity fight similar in feel to existing dual-boss encounters; The Dreglord's name is singular and likely a solo phase fight, but neither phase structure is verified yet.
Until the wiki publishes phase data, treat both new Nightlord fights the way you would treat any first attempt: bring a Nightfarer with reliable defensive options, run the expedition with a balanced trio rather than a triple-DPS comp, and accept that the first three to five attempts are reconnaissance rather than clears.
New Everdark Sovereign: Salvation's Standard-Bearers (and One To Be Confirmed)
nr.term.everdark_sovereign are the harder, post-clear variants of nr.term.nightlord introduced earlier in Nightreign's lifecycle as endgame challenge content. The Forsaken Hollows adds new Everdark Sovereigns to that pool.
Salvation's Standard-Bearers is confirmed by nr.term.eldenring_wiki_gg as the Everdark Sovereign variant corresponding to The Balancers. The Everdark Sovereign counterpart for The Dreglord is referenced in pre-release marketing as a second Everdark Sovereign but the exact name is still to be confirmed at the time of writing.
As with all Everdark Sovereigns, expect substantially expanded movesets, faster recovery frames, and additional unique drops compared to the base Nightlord version. Players should clear the corresponding Nightlord on standard difficulty before attempting the Everdark Sovereign variant; the difficulty step is steep, and no shortcuts to gating have been documented.
New Shifting Earth Region: The Great Hollow
The Forsaken Hollows adds one new nr.term.shifting_earth region called The Great Hollow. Bandai Namco describes it as "a fully new map," and nr.term.eldenring_wiki_gg confirms the name on the expansion landing page.
nr.term.shifting_earth regions are the rotating large-scale terrain events that overlay nr.term.limveld each expedition. Existing examples include the Mountaintop and the Crater. The Great Hollow joins this rotation, meaning expeditions where the random map roll lands on the new region will play through it instead of an existing one.
Detailed loot tables, named field bosses, and route timings for The Great Hollow are still being mapped by the wiki community and are to be confirmed. The expansion announcement hints at "new points of interest to explore within the existing Limveld location," which suggests the new region also seeds new minor nr.term.point_of_interest (churches, camps, mini-bosses) into the wider nr.term.limveld roll, not only into Great Hollow runs.
New Weapons, Affinities, and Relics
The Steam page explicitly lists "And more!" beyond the headline new content but does not enumerate weapons, affinities, or relics. nr.term.eldenring_wiki_gg's expansion landing page confirms new content but does not yet publish a full weapon or nr.term.relic list.
What is implied by nr.term.scholar and nr.term.undertaker's kits: the expansion almost certainly ships at least one new thrusting-sword variant suited to nr.term.scholar's Arcane scaling and at least one new hammer with Strength/Faith scaling for nr.term.undertaker. Both Nightfarers' custom movesets are tied to weapon-class proficiencies, and previous Nightfarer additions have always shipped with at least one signature weapon. Names, drop locations, and stats remain to be confirmed.
nr.term.relic additions tied to the new region, the new bosses, and the new Nightfarers are also expected but not yet documented. Treat the relic pool as "expanded but unmapped" until the next wiki update.
Meta Changes and New Mechanics
No mechanical overhauls (stamina rules, day-cycle timings, nr.term.nights_tide behavior, ring damage) have been announced for The Forsaken Hollows. The expansion appears to be additive rather than a re-balance: new content layered onto the existing structure of three days, fifteen-minute exploration phases, and the nr.term.spirit_shelter pre-fight on Day 3.
Patch notes published alongside the expansion may carry small balance numbers (Nightfarer scaling tweaks, weapon affinity adjustments, nr.term.relic effect fixes), but no headline mechanic — equivalent to the v1.016 two-player mode addition on 2025-07-31 — has been announced as part of the DLC itself. If a major mechanic does ship with the expansion, this section will be updated.
Access Requirements
Owners of the Deluxe Edition automatically have The Forsaken Hollows installed; standard-edition owners can buy the DLC separately from Steam, PSN, or Microsoft Store at the listed price. The expansion requires the base nr.term.elden_ring_nightreign game.
There is no documented base-game progression gate to access the new Nightfarers or the new region. Following the pattern set by the base game, nr.term.scholar and nr.term.undertaker are likely unlocked through standard Nightfarer-discovery mechanics at nr.term.roundtable_hold rather than locked behind specific nr.term.nightlord kills, but exact unlock conditions are to be confirmed.
If you have not yet cleared a base-game nr.term.nightlord on standard difficulty, the new Nightlords and Everdark Sovereigns will likely outscale you. New players should clear two or three base-game Nightlord encounters with a stable Nightfarer before queuing into the new content.
Next Steps
For deeper coverage, the nr.term.scholar and nr.term.undertaker character pages cover stats, ability frame data, and recommended openings. The Nightfarer build guide collection covers weapon and nr.term.relic pairings for both new Nightfarers. The Nightlord pages for The Balancers and The Dreglord track ongoing community findings and will be promoted out of "to be confirmed" status as phase data lands. Players returning after a break should also re-read the beginner guide to refresh on the nr.term.nights_tide and Day 3 nr.term.spirit_shelter flow before queuing into the new content.