Skip to main content

exoskeleton equipment

CategoryMovement
exoskeleton-equipment
Category
Movement
Prototype type
movement-bonus-equipment
Internal name
exoskeleton-equipment
Planet
nauvis

Overview

Exoskeleton enhances the movement speed of the player by 30% when fully powered. It consumes 200kW (200kJ/s) of power when used. They can be toggled on and off in the shortcut bar, assuming the player is wearing one.

Exoskeleton is a kind of equipment module. It can be used by placing it in the grid that opens by right clicking the armor. Exoskeletons can also be placed into the equipment grid of vehicles like the spidertron and the tank to increase their movement speed. Exoskeletons also increase the flying speed of the mech armor.

Each exoskeleton occupies a 2×4 tall rectangle in the equipment grid. It is possible to use multiple exoskeletons, and the speed bonus will stack additively. There is no speed limit; it is limited only by the amount of room available in the equipment grid and by available power.

Exoskeletons have a 56kJ internal electricity storage, visible as a charging bar. With no power, this will sustain them for less than a second. As the available power approaches 200kW, the charging bar will both drain more slowly and have a larger minimum size. The exoskeleton will provide a full speed bonus until the charging bar hits the minimum size, at which point the exoskeleton's speed bonus drops to what it can maintain. At 200kW or greater, the charging bar does not shrink and the speed bonus remains at maximum.

Note that exoskeletons are below shields in armor charging priority, and if the shields are damaged at all, exoskeletons will rapidly run dry