fct.term.recipe_explosives
CategoryChemistry
Overview
Explosives is a chemistry recipe that produces
Explosives ×2 in 4 seconds using a
Chemical plant; it consumes
Sulfur ×1,
Coal ×1 and
Water ×10 per cycle. As a mid-game chemical recipe, it converts basic resources into the
Explosives product used by several military and demolition recipes and integrates with fluid handling because it requires
Water as an input; it is run exclusively in
Chemical plant machines and scales with crafting speed and productivity modules like other chemistry category recipes.
Recipe
Recipe
InputsOutput
Building
Other entities of this type
Chemistry
- Acid neutralisation
- Advanced thruster fuel
- Advanced thruster oxidizer
- Ammonia rocket fuel
- Ammoniacal solution separation
- Battery
- Carbon
- Coal synthesis
- Flamethrower ammo
- Heavy oil cracking to light oil
- Holmium solution
- Ice melting
- Light oil cracking to petroleum gas
- Lithium
- Lubricant
- Plastic bar
- Solid fuel from ammonia
- Solid fuel from heavy oil
- Solid fuel from light oil
- Solid fuel from petroleum gas
- Steam condensation
- Sulfur
- Sulfuric acid
- Thruster fuel
- Thruster oxidizer