News
Curated links to articles from external media. Click a title to open the original source. Our own guides and patch notes live on dedicated pages.
- github.com15 hr ago
v8 Build 160.1
Fixed modded particle effects being double the size Fixed crash caused by API ch…
- steamstore-a.akamaihd.net20 hr ago
v8 Build 160
[list] [*] Added a system for plugins to display custom UI on clients (see https…
- github.com20 hr ago
v8 Build 160
Added a system for plugins to display custom UI on clients (see https://mindustr…
- news.google.com17 days ago
Arcfactory Flips Factory Games: Build Inside Ancient Station That Fights Back - Tech Times
Arcfactory Flips Factory Games: Build Inside Ancient Station That Fights Back&nb…
- news.google.com43 days ago
Custom Mindustry OST: Boss3 - YouTube
Custom Mindustry OST: Boss3 YouTube
- github.com54 days ago
v8 Build 159.7
Fixed conveyors not appearing in schematic previews under certain conditions Fix…
- github.com58 days ago
v8 Build 159.6
Something broke again. Fixed custom music rules not updating when editing rules…
- github.com60 days ago
v8 Build 159.5
Added logic variable for currently playing music Added logic rule for music volu…
- github.com62 days ago
v8 Build 159.3
Fixed generated icons for data patch content not loading Fixed crash related to …
- github.com65 days ago
v8 Build 159.2
Fixed naval units not pathfinding correctly when commanded Fixed turrets sometim…
- github.com66 days ago
v8 Build 159.1
Fixed Call.label crashing/not working under specific circumstances (labels still…
- github.com66 days ago
v8 Build 159
This release brings a new system for adding arbitrary content (sounds, music, im…
- steamstore-a.akamaihd.net66 days ago
v8 Build 159
This release brings a new system for adding arbitrary content (sounds, music, im…
- news.google.com85 days ago
Games of the Year, 2019 - Giant Bomb
Games of the Year, 2019 Giant Bomb
- github.com109 days ago
v8 Build 158.1
Fixed vault-related save reload item duplication bug Fixed occasional crash caus…
- steamstore-a.akamaihd.net110 days ago
v8 Build 158
[list] [*] Fixed save corruption caused by large build queues [*] Fixed use of `…
- github.com110 days ago
v8 Build 158
Fixed save corruption caused by large build queues Fixed use of @queries world l…
- github.com142 days ago
v8 Build 157.4
Fixed spawn bullet instruction causing save issues Fixed sensor name conflict wi…
- github.com146 days ago
v8 Build 157.3
Added a processor instruction for spawning bullets Added sensors for player ping…
- github.com149 days ago
v8 Build 157.2
Fixed waves spawning in Ground Zero before the tutorial is completed Fixed incor…
- steamstore-a.akamaihd.net149 days ago
After years in development v8 of the factory management RTS Mindustry is out
Mindustry is a free and open source open-ended factory management game with RTS …
- news.google.com149 days ago
After years in development v8 of the factory management RTS Mindustry is out - GamingOnLinux
After years in development v8 of the factory management RTS Mindustry is out&nbs…
- steamstore-a.akamaihd.net150 days ago
Mindustry v8 Released
After a long wait, v8 has finally been released. For those coming from v7, here'…
- github.com150 days ago
v8 Build 157.1
After a long wait, v8 has finally been released. For those coming from v7, here'…
- github.com155 days ago
v8 Build 157 - Beta
If all goes well, this will be the final version before v8 leaves beta. After bu…
- steamstore-a.akamaihd.net155 days ago
Build 157 (Beta)
If all goes well, this will be the final version before v8 leaves beta. After bu…
- github.com168 days ago
v8 Build 156.2 - Beta
Blacklisted older versions of the mod 'scheme-size' due to very common startup c…
- github.com170 days ago
v8 Build 156.1 - Beta
Fixed server player data being wiped on startup Fixed "disable pausing" rule not…
- steamstore-a.akamaihd.net172 days ago
Build 156 (Beta)
[list] [*] Fixed schematics having a blank thumbnail when uploaded to Steam Work…
- github.com172 days ago
v8 Build 156 - Beta
Fixed schematics having a blank thumbnail on Steam Fixed wait time not saving in…
- github.com175 days ago
v8 Build 155.4 - Beta
This release reverts the upgrade from SDL2 to SDL3. SDL3 had too many bugs to be…
- steamstore-a.akamaihd.net214 days ago
Build 155 (Beta)
[list] [*] Updated bundled Java version to Java 25 [*] Upgraded backend from SDL…
- steamstore-a.akamaihd.net268 days ago
Build 154 (Beta) - Major Audio Rework
This release includes a complete sound rework for most units and blocks, with a …
- steamstore-a.akamaihd.net316 days ago
Build 153 (Beta)
The highlight of this release is a new system for patching stats of content on s…
- steamstore-a.akamaihd.net349 days ago
Build 152 (Beta)
[list] [*] Fixed bound unit not saving in logic blocks [*] Made water extractor …
- steamstore-a.akamaihd.net382 days ago
Build 151 (Beta)
[list] [*] Deprecated 32-bit Windows version (please switch to a 64-bit install!…
- steamstore-a.akamaihd.net412 days ago
Build 150.1 (Beta)
[list] [*] Changed planet launch UI visuals slightly to indicate origin sector m…
- steamstore-a.akamaihd.net415 days ago
Build 150 (Beta)
The highlight of this build is the re-structuring of Serpulo sectors to align wi…
- steamstore-a.akamaihd.net498 days ago
Build 149 (Beta)
[list] [*] Fixed various errors related to pathfinding [*] Fixed a map editor cr…
- steamstore-a.akamaihd.net508 days ago
Build 148 (Beta)
[list] [*] Fixed info button in tech tree not being clickable [*] Fixed stats fo…
- steamstore-a.akamaihd.net515 days ago
Build 147.1 (Beta)
[list] [*] Added tooltips for additional information about difficulty modifiers …
- steamstore-a.akamaihd.net518 days ago
Build 147: v8 Beta Release
This is a [i]beta[/i] release of v8. It does [i]not[/i] contain any new Neoplasm…
- steamstore-a.akamaihd.net1103 days ago
Build 146
[list] [*] Fixed a variety of issues with unit & block cost multiplier rules [*]…
- steamstore-a.akamaihd.net1180 days ago
Build 145
[list] [*] Fixed logic icons for certain content being squished [*] Fixed a free…
- steamstore-a.akamaihd.net1208 days ago
Build 144.2
[list] [*] Optimized base memory usage slightly [*] Fixed logic blocks not re-en…