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Car

CategoryVehicles
car
Category
Vehicles
Prototype type
car
Internal name
car
Planet
nauvis

Overview

The car is a basic drivable vehicle in Factorio that provides fast, player-controlled ground transportation. It spawns as a two-person vehicle (driver plus passenger) that the player can enter and exit to travel across the map. The car is fueled by standard burnable fuels and does not have an equipment grid or remote-control capability; it cannot mount modular equipment unlike the tank or Spidertron.

Vehicle controls use standard movement bindings: accelerate, reverse and steer. On controllers (for example Nintendo Switch) the left joystick can operate in one of two modes. In relative vehicle driving mode (default) pushing the stick in a direction makes the car automatically turn and accelerate toward that side of the screen. In absolute vehicle driving mode pushing up/down accelerates/brakes and left/right steers. Accelerating in the direction opposite the car’s current velocity causes it to brake; holding acceleration inputs after initiating a brake has no effect until braking is finished. Braking distance increases with speed.

Performance depends on both fuel type and ground surface. Stronger fuels increase acceleration and top speed: solid fuel grants +20% acceleration, rocket fuel grants +80%, and nuclear fuel grants +150% compared to basic fuels (wood/coal). Surface type affects rolling resistance and thus top speed: stone path, concrete and refined concrete reduce rolling resistance and allow higher top speeds, with concrete/refined concrete giving the same highest values. Common top-speed examples (forward) vary by tile and fuel; for instance on concrete with nuclear fuel the car reaches 208.1 km/h, while on grass with coal it reaches 92.9 km/h. The car’s reverse top speed is approximately 70.7% of its forward top speed.

Practical usage and interactions:

  • Fuel choice materially affects acceleration and how quickly you can reach top speed; using higher-energy fuels is the fastest way to improve travel times but consumes rarer resources.
  • Use stone path, concrete or refined concrete to maximize top speed and reduce travel time along frequently traveled routes.
  • Braking requires time and distance: avoid abrupt direction changes at high speed and allow room to stop when approaching enemies or obstacles.
  • The car cannot be remote driven or equipped with personal equipment; rely on tanks or Spidertrons for armored combat roles or equipment-grid customization.
  • Controller players can switch stick modes to suit personal steering preference: relative mode for intuitive screen-relative turning, absolute mode for tank-like controls.
  • Two occupants allow a passenger to ride along, but combat roles remain limited compared with the tank which has a turret.

Other entities of this type

Vehicles