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Skills

Skills in Task Bar Hero are the active and passive abilities your hero uses in combat. Each skill belongs to one of the six hero classes — Knight, Ranger, Sorcerer, Priest, Hunter, and Slayer — and its damage or effect scales with the skill's level.

The table below lists every skill grouped by class, with its description and level scaling. Use it to plan a build around a class's strongest skills before committing upgrade resources.

Skills

Charge Trap

Hunter

Launch {0} traps that explode when struck by elemental damage.

Crossbow Turret

Hunter

Deploy an automated crossbow that fires bolts dealing {0}% physical damage.

Explosive Bolt

Hunter

Fire a crossbow bolt that explodes on impact, dealing {0}% area fire damage.

Frost Bolt

Hunter

Fire a crossbow bolt that explodes on impact, dealing {0}% area cold damage and freezing enemies hit.

Quick Loader

Hunter

Rapidly reload crossbow bolts. Attack speed increases by 50% for {0} attacks.

Shock Bolt

Hunter

Fire a crossbow bolt that lodges in an enemy and emits lightning for a time. The bolt releases currents dealing {0}% lightning damage to nearby enemies.

Aegis Field

Knight

Deploy a protective aura that blocks {0} damage for allies within the area.

Piercing Thrust

Knight

Thrust your sword deeply forward, dealing {0}% physical damage to enemies in range.

Retribution Strike

Knight

Strike enemies multiple times, dealing {0}% physical damage per hit. The lower the hero's HP, the more strikes.

Sacred Blade

Knight

Imbue your sword with holy power. While buffed, attack damage increases by 50% and attacks restore {0} HP.

Shield Charge

Knight

Raise your shield and charge forward. Deal {0}% physical damage to enemies you collide with.

Unyielding Will

Knight

Once per stage, when near-death, focus your mind to rise again with {0}% HP.

Blessing Of Might

Priest

A blessing active while equipped. Increases attack damage of self and nearby party members by {0}%.

Blessing of Warding

Priest

A blessing active while equipped. Increases elemental resistance of self and nearby party members by {0}.

Heal

Priest

Restore one ally's HP by an amount equal to {0}% of their maximum HP.

Resurrection

Priest

Revive a fallen party member with {0}% of their max HP.

Sanctuary

Priest

Deploy a holy sanctuary across the battlefield. For the duration, all allies inside regenerate {0} HP per second.

Wrath of Heaven

Priest

Imbue your scepter with divine lightning. For the duration, attacks deal {0}% lightning area damage.

Arrow Rain

Ranger

Fire multiple arrows into the sky, dealing {0}% physical damage to enemies in a wide area.

Piercing Arrow

Ranger

Fire a piercing arrow that deals {0}% physical damage to enemies hit.

Rapid Fire

Ranger

Fire multiple arrows in succession, dealing {0}% physical damage per arrow.

Scatter Shot

Ranger

Fire multiple homing arrows. Deal {0}% physical damage per arrow.

Skewer Shot

Ranger

Fire a deep-wounding arrow. Damage increases by {0}% per lodged arrow; 3+ arrows cause bleeding.

Swift Surge

Ranger

Temporarily accelerate your metabolism. Attack speed increases by {0}% for the duration.

Axe Spin

Slayer

Spin with an axe, dealing {0}% physical damage per second to nearby enemies and a chance to apply bleeding. Attacks against bleeding enemies deal bonus damage.

Bloodlust

Slayer

Consume half of current HP to increase attack damage by {0}% for a time.

Commander’s Cry

Slayer

Let out a cry that stuns nearby enemies and increases party critical chance multiplier by {0}%.

Crushing Blow

Slayer

Gather strength and smash an enemy for {0}% physical damage. If it kills the enemy, a shockwave deals 350% damage to nearby enemies.

Ground Slam

Slayer

Smash the ground hard, causing an earthquake that deals {0}% physical damage to enemies. Rocks created by the earthquake explode when hit by AoE physical attacks.

Slam Jump

Slayer

Gather strength and smash an enemy for {0}% physical damage. If it kills the enemy, a shockwave deals 350% damage to nearby enemies.

Fireball

Sorcerer

A fireball that explodes on impact, dealing {0}% AoE fire damage.

Flame Hydra

Sorcerer

Summon a hydra that fires fireballs dealing {0}% damage.

Ice Orb

Sorcerer

Summon an ice orb and hurl it at enemies. Slows enemies hit and deals {0}% multi-hit cold damage.

Lightning

Sorcerer

Unleash electricity forward, dealing {0}% lightning damage to enemies.

Meteor Strike

Sorcerer

Summon a meteor, dealing {0}% damage to enemies in a wide area.

Snowstorm

Sorcerer

Summon a mass of ice shards raining on enemies. Deals {0}% cold damage per second and chills enemies in the area.