Version 2.0.12 released as stable
2024-10-29
en 판으로 표시 중
# **Bugfixes** - Fixed rocket silos requesting more items than necessary. (https://forums.factorio.com/116949) - Fixed a crash when reading owner_location on simple item stacks. (https://forums.factor
Bugfixes
- Fixed rocket silos requesting more items than necessary. (https://forums.factorio.com/116949)
- Fixed a crash when reading owner_location on simple item stacks. (https://forums.factorio.com/117357)
- Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view.
- Fixed that LuaControl::opened write did not work for several GUI types. (https://forums.factorio.com/117362)
- Fixed that elevated rail entities would still work without owning space-age. (https://forums.factorio.com/117225)
- Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. (https://forums.factorio.com/117410)
- Fixed a crash related to quickbar interaction with any-quality spawnable items. (https://forums.factorio.com/117206)
- Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071)
- Fixed game state GUIs being automatically closed when the game was paused. (https://forums.factorio.com/116851)
- Fixed several possible errors related to smart belt building. (https://forums.factorio.com/116660, https://forums.factorio.com/117119)
- Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality. (https://forums.factorio.com/117448)
- Fixed that cargo pods dropped players to a random location which could make them stuck. (https://forums.factorio.com/117461 and https://forums.factorio.com/117408)
- Fixed that alert icons were rendered into the galaxy of fame.
- Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting.
- Fixed ribbon world preset having too many cliffs on Nauvis. (https://forums.factorio.com/117544)
- Fixed that blueprint parametrisation value formula evaluation didn't work for negative numbers. (https://forums.factorio.com/116342)
- Extended blueprint parametrisation to work on fluid recipe parameters.
- Fixed lua deconstruct_area crashing when deconstructing a ghost (https://forums.factorio.com/117154)
- Fixed inserter status showing "Target full" when swinging towards a belt (https://forums.factorio.com/116626)
- Fixed that drag building context was not carried properly between normal view and remote view. (https://forums.factorio.com/116818)
- Fixed combat robots bobbing. (https://forums.factorio.com/117364)
- Fixed a crash when defining a recipe that does not always produce an item. (https://forums.factorio.com/117476)
- Fixed that filters of a ghost turret could get corrupted in latency when upgrading it with upgrade planner. (https://forums.factorio.com/117708)
- Fixed that re-bound crafting keys did not work correctly. (https://forums.factorio.com/117454)
- Fixed that chat icons didn't include layered icons. (https://forums.factorio.com/117024)
- Fixed a crash when super-force-building electric poles in latency state. (https://forums.factorio.com/117620)
- Fixed a debug visualization render crash when the given force no longer exists. (https://forums.factorio.com/117800)
- Fixed visual noise caused by parameter recipes drawing as not researched. (https://forums.factorio.com/117688)
- Fixed selector combinator's constant index was not covered by blueprint parameters. (https://forums.factorio.com/117869)
- Fixed arithmetic combinator was not showing red and green inputs separately in tooltips. (https://forums.factorio.com/117819)
- Fixed superforced overbuilding logistic and non-losistic chests did not transfer limits (https://forums.factorio.com/117353)
- Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed right after placement while playing in latency.
- Fixed loading save files with some entities on planets with lighting when those entities were removed.
- Fixed a crash in multiplayer if you were wearing armor and the force you were on was deleted.
- Fixed some of the quirks of drag building. Whenever there is nothing to build from in the cursor, the drag building logic is interrupted. (https://forums.factorio.com/100393)
- Fixed that the mine-entity technology trigger did not work if the resource entity produced multiple or variable results. (https://forums.factorio.com/117500)
- Fixed that asteroid collectors could get stuck if the inventory limiter was used. (https://forums.factorio.com/117739)
- Fixed a missing value in the prototype explorer. (https://forums.factorio.com/117805)
- Fixed that smoke-with-trigger could teleport to 0,0 on a map if it was previously following a specific entity. (https://forums.factorio.com/117807)
- Fixed rail ramp health bar position. (https://forums.factorio.com/117921)
- Fixed wait condition "station is full" and "station is not full" would report incorrect progress. (https://forums.factorio.com/117949)
- Fixed crash related to blueprint parametrisation and drag building button being held and moved after the dialog appeared. (https://forums.factorio.com/117299)
- Fixed lamp would keep using color when circuit wire was disconnected. (https://forums.factorio.com/117400)
- Fixed copy settings undo could fail to restore control behavior settings if they were originally at default values. (https://forums.factorio.com/117212)
- Fixed that the map editor couldn't set filters in some cases. (https://forums.factorio.com/117801)
- Fixed that LuaRecord methods did not work correctly. (https://forums.factorio.com/117411)
- Fixed crash when building parameterised blueprint with dependent ingridient used in another machine being a fluid. (https://forums.factorio.com/117673)
- Fixed missing blueprint parametrisation logic for the loader. (https://forums.factorio.com/117490)
- Fixed a crash when migrating blueprint library content in a save that had that blueprint GUI open. (https://forums.factorio.com/115674)
- Fixed that items could be put into ghost inventories. (https://forums.factorio.com/117988)
- Fixed playing too many sounds at once at the start of certain tips and tricks simulations. (https://forums.factorio.com/116390)
- Fixed a crash when setting RoboportPrototype::charging_station_count_affected_by_quality to true. (https://forums.factorio.com/118086)
- Fixed generic interrupt false positives with certain interrupt conditions. (https://forums.factorio.com/117799)
- Fixed main-menu music mode not working correctly in-game. (https://forums.factorio.com/117613)
- Fixed a crash when trying to open Technology GUI from Factoriopedia while the game was being saved. (https://forums.factorio.com/118029)
- Fixed clipping that could occur in some variable music tracks. (https://forums.factorio.com/117987)
- Fixed that set recipe on assembling machine circuit controls could buffer items indefinitely. (https://forums.factorio.com/117890)
- Fixed inconsistency in belt power replace through corner when going backwards and forwards. (https://forums.factorio.com/102843)
- Fixed a train consistency issue when interrupt triggers inside of another interrupt in certain cases. (https://forums.factorio.com/116845, https://forums.factorio.com/117585, https://forums.factorio.com/117717)
- Fixed space platform losing its paused state when it arrived to a planet drifting backwards. (https://forums.factorio.com/118123)
Modding
- Added LoaderPrototype::frozen_patch_in and frozen_patch_out.