Version 2.0.42 released as stable
2025-03-21
en 판으로 표시 중
# **Minor Features** - Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (https://forums.factorio.com/126753) # **Graphics** - Added more variations to small
Minor Features
- Added additional information to Landing pad, Platform Hub and
화물 저장고 in factoriopedia. (https://forums.factorio.com/126753)
Graphics
- Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid).
Bugfixes
- Fixed equipment grid ghost interaction for entities that move in some cases. (https://forums.factorio.com/122313)
- Fixed a crash when named logistic sections are removed when entities are removed due to mod removal. (https://forums.factorio.com/127444)
- Fixed that finite infinite levels would show wrong in the technology GUI in some cases. (https://forums.factorio.com/125586)
- Fixed that display panel text wasn't parametrisable by blueprint parametrisation. (https://forums.factorio.com/119866)
- Fixed that switching to remote view while shooting would keep shooting. (https://forums.factorio.com/125299)
- Fixed consistency issue related to downgrading blueprints that contain assemblers that when downgraded can no longer craft the recipe. (https://forums.factorio.com/127413)
- Fixed trains station tutorial would crash when adding a schedule record. (https://forums.factorio.com/127447)
- Fixed that space platform hubs would not auto-trash items correctly. (https://forums.factorio.com/127244)
- Fixed a crash when asteroid collector tried to mine an unminable asteroid chunk.
- Fixed migrating logistic containers into storage chest could leave them inconsistent. (https://forums.factorio.com/127490)
- Fixed that fusion generators were highly sensitive to entity update order. (https://forums.factorio.com/122346)
- Fixed that rockets might not launch if there were manual filled rockets and multiple platforms wanting the same items with at least 1 being full. (https://forums.factorio.com/127474)
- Fixed a crash related to drag building ghost belts and script reviving entities. (https://forums.factorio.com/127015)
- Fixed a crash when upgrade-reviving ghost entities that have gui open. (https://forums.factorio.com/127507)
- Fixed a proxy container attached to mining drill module inventory would not wake up inserters when modules are inserted or removed. (https://forums.factorio.com/127550)
- Fixed display panel text was not showing up on screenshots. (https://forums.factorio.com/127545)
- Fixed selector combinator gui was showing input value in the output count signal slot. (https://forums.factorio.com/127556)
- Fixed following robots lifetime modifier was not working with fractions. (https://forums.factorio.com/127558)
- Fixed demolishers were unable to destroy open gates. (https://forums.factorio.com/127517)
- Fixed spoil to trigger was not spawning correct amount of entities.
농업용 탑 soil fertility visualisations now renders "growable with different soil" even when acceptable tile is covered by deconstructible tile (https://forums.factorio.com/127291)- When placing growable tile,
농업용 탑 growing spot is highlighted even in a case where tile is placeable as replacement of non-growable tile (e.g. overgrowth soil on landfilled apt wetland tile) - Fixed a crash and some other zoom-related problems if the window size is exceptionally large. (https://forums.factorio.com/127535)
- Fixed items on splitters were changing sides when rotating. (https://forums.factorio.com/119271)
- Fixed decider combinator gui conditions highlighting. (https://forums.factorio.com/120624)
- Fixed blueprints being able to rotate entites that are not rotatable based on their prototypes (https://forums.factorio.com/127223)
- Fixed that blueprint building parametrisation gui didn't accept unit postfixes and formulas. (https://forums.factorio.com/126397)
- Fixed that blueprint parametrisation number value edit didn't accept unit postfixes and formulas.
- Fixed wire distance checks when entity uses rotated selection boxes. (https://forums.factorio.com/121546)
- Fixed deconstruction planner with quality entities selected would not show quality on the icon. (https://forums.factorio.com/126313)
- Fixed modded technologies with finite amount of levels could fail to show levels info. (https://forums.factorio.com/125350)
- Fixed that blueprint parametrisation was able to change number in a storage chest filter. (https://forums.factorio.com/126347)
- Added more context to blueprint parameters in trains. (https://forums.factorio.com/120227)
- Fixed changing space platform hub's inventory bar was not waking up input inserters. (https://forums.factorio.com/127594)
- Fixed pipe connection sprites of some machines not working together with storage tanks and pumps. (https://forums.factorio.com/121463)
- Fixed tooltip for recipe parameters to not show "made in". (https://forums.factorio.com/127580)
- Fixed lamps with color set by control behavior would not use color for one tick after loading a save. (https://forums.factorio.com/127449)
- Fixed cutscenes would reset player zoom level when finishing. (https://forums.factorio.com/117862)
- Fixed some tooltip lines would clip outside the tooltip frame. (https://forums.factorio.com/125053)
- Fixed that the character would keep mining when entering remote view. (https://forums.factorio.com/126904)
Modding
- Changed working_visualisations to enforce that the provided array is contiguous.
- Added FluidBoxPrototype::volume_reservation_fraction.
- Added ExplosionPrototype::delay and ExplosionPrototype::delay_deviation for adding an artificial delay to an explosion effect.
- Added ExplosionPrototype::explosion_effect which triggers after the delay has passed instead of when the explosion entity is created as with EntityPrototype::created_effect.
- Added TechnologyPrototype::show_levels_info.
Scripting
- LuaEntity::infinity_inventory_filters and remove_unfiltered_items now support infinity-cargo-wagon.
- LuaControl::walking_state now reads and writes spider-vehicle walking state if the player is driving one.
- Added LuaEntity::cargo_pod_origin which stores which station entity the pod departed from. (Migrated existing pods from before this version do NOT retroactively gain this information)
- Added 'spoil-result' and 'plant-result' filter to ItemPrototypeFilters.