block-unit-cargo-loader
Overview
The 



Operation is automatic and item-specific: upon detecting an item the loader searches for unload points that accept that item. If multiple unload points for the same item exist, the assigned 



Practical considerations and strategy:
- Place unload points so routes are short and avoid intersections where Manifolds must cross; collisions and mid-flight locking between drones have been reported and can reduce effective delivery rate.
- Since each loader reconstructs its
Manifold when destroyed, protecting the loader itself preserves long-term logistics even after losses; consider shielding or placing behind defenses.
- Unit cap matters: plan the number of loaders against your unit limit because once you hit the cap you will be prevented from building additional loaders.
- If you have multiple unload points for one item, the
Manifold will round-robin them; this is useful for balancing deliveries but can be inefficient if one destination needs far more throughput than others.
- Some workflows note that resource inputs used only at construction time of related buildings (for example nitrogen for certain structures) allow low-cost production setups — you can feed the loader from minimal producers if the consumed item is only needed infrequently.
The 
Other entities of this type
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- Cryofluid Mixer
- Cyanogen Synthesizer
- Disassembler
- Electric Heater
- Electrolyzer
- Graphite Press
- Heat Reactor
- Heat Redirector
- Heat Router
- Incinerator
- Kiln
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- Multi Press
- Oxidation Chamber
- Phase Heater
- Phase Synthesizer
- Phase Weaver
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- Pulverizer
- Pyratite Mixer
... +568 (see sidebar for full list)