decor
Decor is one of the most efficient ways to raise Ratizens’ happiness without changing your core production layout. Most decorative objects also help with room feel and citizen satisfaction, so a well-planned base should include both practical services and a deliberate decorative layer.
Why decor matters
Decorative buildings and objects improve the look and atmosphere of your settlement, and many of them contribute to happiness in their own way. Some also interact with specific Ratizen traits: citizens who like artificial surroundings gain happiness near constructed tiles, while citizens who prefer naturalism lose happiness near them.
A few decoration-related services also count toward quality of life, especially when they support leisure, hygiene, or comfort.
Wallpapers and wall surfaces
Wallpapers are compact decorative pieces that cover walls with different themes. They are useful when you want to improve visual variety without spending much space.
Available styles include:
Прозрачные обои
Земляные обои
Древесные обои
Травянистые обои
- Костяные обои
Каменистые обои
- Обои из железной пластины
Мраморные обои
- Стеклянные обои
- Золотые обои
Сланцевые обои
Ледяные обои
- Обои из пепла
Песчаные обои
- Обои из слизи
These wallpaper types give your rooms distinct moods, from warm and earthy to cold, elegant, or eerie.
Themed wallpapers
Some wallpapers stand out for a stronger visual theme:
- Tree Wallpaper gives a natural tree feel and a cozy surface.
- Wood Wallpaper creates a relaxed, calm feeling like being inside a tree.
- Dirt Wallpaper feels warm and like an underground den.
- Ice Wallpaper gives the comfort of an igloo.
- Slate Wallpaper adds a neat, elegant look.
- Glass Road Wallpaper and Glass Road-style decor create colorful, light-catching surfaces.
- Iron Road Wallpaper has a cool, strong metallic tone.
- Rock Wallpaper emphasizes rough, natural stone.
- Bone Road Wallpaper has a creepy, unsettling feel.
- Vine Road gives a deep forest atmosphere.
- Gold Road Wallpaper shows off wealth with gold surfaces.
- Marble Wallpaper presents a refined carved-stone style.
Wall and hanging decorations
Several decorative objects are designed to be placed on walls or to hang from them.
Hanging and wall-mounted decor
- Hanged Decor is a wall-hanging decorative item you can place as you like.
- Wall Decoration is a compact wall ornament.
- Flavor Curtain is a simple fabric curtain with a cozy feel.
- Red Curtain is a more lavish red fabric curtain.
- Fabric Curtain and Silk Curtain provide curtain-style decoration with different materials.
These are useful for filling empty vertical spaces and making a room look finished.
Pictures and artwork
Pictures are straightforward decor pieces that upgrade the look of a room with minimal fuss.
- Small Picture
- Medium Picture
- Large Picture
The larger the piece, the more it feels like a true work of art. These are among the easiest ways to turn a plain corridor or hall into a dignified space.
Sculptures, stands, and display furniture
Some decorative furniture is meant to display objects, equipment, or tools while still contributing to the room’s look.
Display and storage-style decor
- Small Sculpture
- Medium Sculpture
- Tool Stand
- Equipment Stand
- Wood Bookcase
- Wood Box
- Closet
- Burlap Sack
- Food Rack
These items blur the line between utility and decor. A bookcase looks good while storing books, a tool stand and equipment stand let you display gear, and the more unusual pieces such as Food Rack and Burlap Sack add charm through their oddity.
Closet and box-style decor
- Closet looks like it can hold clothes.
- Wood Box is a decorative item made from a plain wooden box.
- Burlap Sack looks like something is stored inside.
These are good for adding texture to storage areas, bedrooms, and service rooms.
Benches, thrones, and seating
Seating can also serve as decoration, especially in public or prestige spaces.
Available forms include:
- Ratty Bench
- Wooden Bench
- Jungle Bench
- Far-East Bench
- Marble Bench
- Glass Bench
- Bench Druid
- Wooden Throne
- Marble Throne
Different materials and styles suit different districts. A marble bench or throne reads as high-status, while jungle-themed seating fits greener, more natural builds.
Streetlights and atmospheric lighting
Streetlights are decorative and practical-looking objects that strongly affect the mood of a street.
Notable styles include:
- Streetlamp Marble
- Streetlamp Glass
- Streetlamp Umbran
- Streetlamp Druid
- Streetlamp Oriental
These vary from refined stonework to eerie glow, colorful glass, or forest-themed woodwork. Use them to give roads and plazas a distinct identity.
Fountains and water decor
Fountains create movement and calmness, and they work especially well in centerpieces, courtyards, and formal gardens.
Known styles include:
- Fountain Marble
- Fountain Druid
- Fountain Glass
- Fountain Wood
Thematic differences are strong:
- Fountain Druid uses wood and a jungle theme, with soothing water sounds.
- Fountain Glass is built from crafted glass and emphasizes the beauty of flowing water.
- Fountain Marble is carved stone and looks powerful and elegant.
- Fountain Wood resembles a giant tree with water like leaves and branches.
Public performance and festival decor
Some decor is meant for shows, festivals, or social gathering spaces rather than private rooms.
- Bandstand is a place for performances and entertainment.
- Music Stage is a stage for musical performances.
- Enjoying Den is a dark tent-like entertainment space where everyone laughs.
- Salon is a place to enjoy fruit wine, cake, and conversation.
- Maypole is a midsummer festival decoration.
These buildings support a more lively and communal settlement. They belong in busy, accessible areas where citizens can actually use them.
Hygiene and everyday quality-of-life decor
Some service buildings are decorative in form but matter mainly because they raise living standards.
- Electoilet is a cleaner, more convenient electric toilet that improves quality of life.
- Toilets should be placed where citizens can reach them easily.
- It is reasonable to build multiple identical service facilities, especially toilets and entertainment venues.
- A good rule of thumb is one toilet or event venue for every 10 to 15 citizens.
Keeping these services near traffic routes matters more than placing them at the edge of the base.
Memorial and reverence decor
- Cemetery is a place to lay the dead and makes passersby feel more reverent.
- Totem strengthens the morale of nearby Ratizens, and multiple totems increase the effect.
These items add a ceremonial or social layer to the settlement and are especially useful when you want a district to feel more meaningful than purely functional.
Comfort and atmosphere pieces
Several objects are primarily about mood and interior feeling.
- Fireplace provides a warm indoor atmosphere.
- Bench Marble gives a cool stone touch and a refined beauty.
- Gold Mountain and Mountaingold-style decor are made from piled overflowing gold and are pure display pieces.
- Fishing Tank is a decorative aquarium for watching fish move peacefully.
These are ideal for living quarters, lounges, reception halls, and prestige rooms.
Decorative odds and ends
A few decorative objects have a more whimsical or specialized purpose:
- Frame of Proof
- Small Sculpture
- Medium Sculpture
- Burlap Sack
- Food Rack
- Closet
- Tool Stand
- Equipment Stand
These work best when mixed with more obvious decor rather than used alone. Their value is often in how they break up empty space and make a room feel inhabited.
Ratizen happiness and decor-related traits
Citizen happiness is affected by more than food and services. Several traits interact with how crowded, artificial, or socially active a place feels.
Crowd and social preference
- Extroverted increases happiness when there are more citizens nearby.
- Introverted decreases happiness when there are many citizens nearby.
- Dependent gains happiness when passing the leader.
- Independent is the opposite style of social preference.
These traits matter when deciding whether a room should be a busy public hall or a quiet private area.
Artificial and natural surroundings
- Materialism increases happiness when artificial tiles are nearby.
- Naturalism decreases happiness when artificial tiles are nearby.
This makes wallpaper choice and building material relevant to citizen comfort, not just appearance.
Status and lifestyle traits
- Balancedlifestyle improves happiness for the middle class.
- Humblecontentment improves happiness for the poor.
- Eliteaspirant improves happiness for the upper class.
Decor that matches a district’s social role helps reinforce these effects.
Policy and event-related traits
- Conservative and Progressive react to policy changes.
- Monetarist reacts after paying tax.
- Peaceful and Combative react during battle.
- Vicarioussatisfaction gains happiness when the leader eats.
- Atheist is affected by religion.
- Homeless changes happiness when assigned to a bed.
- Pessimistic, Optimistic, Quiet, and other mood traits alter baseline happiness behavior.
These are not decor by themselves, but they help explain why the same room can feel different to different Ratizens.
Practical layout advice
Decor works best when it is placed where citizens actually pass through and spend time. Long corridors, dining halls, service zones, and public squares benefit more than isolated edge rooms.
A strong settlement usually combines:
- attractive wallpapers for every major room
- visible wall decor in corridors and halls
- seating in public and prestige areas
- a few performance or festival spaces
- toilets and entertainment facilities placed centrally
- themed districts that match the material and social preference of nearby Ratizens
If you build decor with purpose, your base becomes easier to manage and your citizens become noticeably happier.
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