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Baseball Cap

CategoryArmor & GearTier3
Category
Armor & Gear
Tier
3
Weight
0.1
Stack size
1
Durability
100

Overview

Baseball Cap is an item-class wearable accessory presented in the game's item database. All official localizations describe this entry as a sporty baseball cap, emphasizing its athletic styling rather than any special properties or unique backstory. The English description reads "A sporty baseball cap." Equivalent short descriptions across other localizations convey the same meaning: German, Spanish, French, Japanese, Portuguese (pt-BR), Russian, Simplified Chinese and Traditional Chinese all render it as a baseball-style cap intended for sports or an active look.

In the context of the game, Baseball Cap exists as a standard cosmetic/gear item rather than a narrative object. The available localization strings are concise and consistent, indicating the item’s primary identity is visual and thematic—an accessory that conveys a sporty appearance. No localization provides additional mechanical details, modifiers, or usage instructions; the shared emphasis across languages is solely on the cap’s athletic aesthetic.

Practical notes and implications based strictly on the provided descriptions:

  • Classification: item (accessory-type entry in the item roster).
  • The item’s role is chiefly cosmetic/visual, as all translations frame it as a sport-oriented baseball cap without mentioning gameplay effects.
  • Localization consistency: identical intent and tone across multiple languages suggest the item is intended for broad, non-specialized use (i.e., an easily recognizable accessory rather than a unique quest or power-bearing object).
  • Presentation: expect short tooltip text focused on appearance; no extended flavor text or mechanical description appears in the supplied localizations.

Because the available source strings contain only brief descriptive phrases, no confirmed gameplay mechanics, stat changes, equip prerequisites, or acquisition methods can be stated here. Any further details about functionality, rarity, or in-game availability must be taken from other parts of the game data (inventory entries, equipment screens, or patch notes) that are not included in the supplied localization strings.

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