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Book

CategoryResources
book
Category
Resources
Weight
0.5
Stack size
16

Overview

Book is an in-game item described as a sturdy hard cover book. Its defining characteristic is durability: every available localization describes it as a hardback or hard cover that is solid and resistant. The concise, repeated description across languages establishes the Book primarily by its construction and robustness rather than by content or mechanical effects.

Visually and tactilely, the Book is implied to be a bound volume with a firm cover and a build intended to resist wear. The emphasis on "hard cover" indicates a rigid exterior rather than a flexible or soft binding; the repeated qualifier of sturdiness or resistance highlights that it is not fragile. These attributes make the Book distinct from other paper goods or fragile tomes that might be described as thin, softbound, or delicate.

Practical notes and attributes:

  • Construction: hard cover (rigid binding) — the item's design centers on a solid external shell.
  • Durability: repeatedly described as sturdy/resistant across localizations, signaling a focus on longevity.
  • Terminology: in all supported languages the core descriptors translate to the same concept: a robust hardback volume.

Because available source material supplies only descriptive text about the Book’s physical form and resilience, the foregoing summarizes the canonical, cross-localized characterization. The Book’s identity within the game is therefore based on its status as a durable hardcover item; any additional functions, interactions, or mechanics are not specified in these descriptions.

Other entities of this type

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