Icarus

| Ability ID | Label | Description |
|---|---|---|
| movement | Movement | La capacité la plus basique, permettant à Icarus de se déplacer à pied. Améliorer le déplacement d’Icarus lui permet de marcher plus vite, d’effectuer des vols à basse altitude et, à terme, de voler dans l’espace. |
| gathering | Gathering | Icarus peut récolter manuellement des ressources sur une planète, bien que très lentement. |
| replicator | Replicator | Icarus peut utiliser les objets de son inventaire pour produire des objets et des bâtiments, à la même vitesse que les installations de production correspondantes. Cependant, certaines recettes ne peuvent pas être produites à la main. Brûler des fragments d’énergie comme combustible (obtenus auprès du Brouillard sombre) augmente également temporairement la vitesse de fabrication manuelle d’Icarus. |
| research | Research | Lors de la recherche de nouvelles technologies, Icarus peut consommer des objets de son inventaire pour faire progresser la recherche. Cela peut être activé ou désactivé. |
| construction-drones | Construction drones | Icarus ne construit pas lui-même les bâtiments et installations ; il déploie plutôt une flotte de drones de construction. Ils peuvent être améliorés afin d’augmenter le nombre de drones de construction et leur vitesse de travail. |
| weaponry | Weaponry | Icarus est équipé d’une arme laser de moyenne portée dès le début de la partie et dispose de plusieurs emplacements pour différents types de munitions. Elles peuvent être configurées pour être utilisées automatiquement ou manuellement. |
| ground-and-space-squadrons | Ground and space squadrons | À terme, le Brouillard sombre deviendra trop important pour que les armes embarquées d’Icarus puissent le gérer. Cependant, Icarus possède un hangar pour drones de combat, qui sont automatiquement déployés lorsque des ennemis se trouvent à proximité et combattent de manière indépendante. Chaque flotte individuelle peut être activée ou désactivée, et appuyer sur 9 mettra les chasseurs en mode Commandement, ce qui les amènera à se concentrer sur la cible qu’Icarus attaque manuellement. |
Overview
Icarus is the player character in Dyson Sphere Program and the mobile platform through which the player explores planets, constructs factories, and advances through the tech tree. It can perform research using either Matrix Labs or its built-in research unit, consuming resources from its inventory. As the game progresses, Icarus becomes more capable through upgrades to movement, storage, power, logistics, and construction support.
At the start of the game, Icarus is equipped with a built-in Replicator that can craft Components and Buildings directly from its inventory. This is essential in the early game, when it serves as the only crafting machine available at the beginning. Some recipes cannot be replicated and must instead be produced in machines such as the 



Icarus begins with four inventory lines of 10 slots each, and each item stacks according to its own stack size. Inventory Capacity research expands standard storage up to 10 lines. 
The mech also has built-in energy systems. Icarus has a Mecha Core for energy storage and an Energy Circuit for energy generation, along with a fixed Core Power Gen of 80 kW. Its Mecha Core Capacity and Mecha Fuel Power increase with upgrade level, reaching very large reserves and higher sustained fuel output at later levels. Upgrading the Drive Engine also improves travel performance, with later levels increasing sail speed and warp speed.
Movement is one of Icarus’s most important progression systems. Its base walking speed is 6 m/s. Drive Engine Lv1 unlocks Fly mode, entered by double-jumping, which behaves similarly to walking. Drive Engine Lv2 unlocks Sail mode, which controls very differently and allows travel to other planets and, in theory, other star systems. Drive Engine Lv3 doubles the maximum sail speed to 2000 m/s, and Drive Engine Lv4 unlocks Space Warpers for effective interstellar travel. Further Drive Engine upgrades continue to improve warp speed.
Sailing is powerful but expensive, so efficient launches matter. In Walk and Fly modes, WASD movement is relative to the camera, Spacebar moves up, and Alt moves down. In Sail mode, W redirects velocity toward the camera direction and restores speed up to 100 m/s if it has fallen below that, while S slows Icarus down. Spacebar, A, D, and Alt also reorient velocity, but do not add speed below that threshold. Shift increases speed but consumes a large amount of energy, so minimizing thrust during departure is important.
Icarus also starts with construction drones. Initially it has 3 drones, each traveling at 6.0 m/s and capable of performing one task. Their quantity, task capacity, and speed can be improved through 
References to this (30)
- achievementMonster Kill
- achievementInvincible
- achievementIt's on Fire
- achievementRunning on fumes
- buildingAccumulator
- buildingBattlefield Analysis Base
- buildingLogistics Distributor
- buildingPlanetary Logistics Station
- buildingPlasma Turret
- buildingSatellite Substation
- buildingSignal Tower
- buildingWireless Power Tower
- itemAccumulator
- itemAntimatter
- itemAntimatter Capsule
- itemAntimatter Fuel Rod
- itemAuto Reconstruction Marking
- itemCoal
- itemCombustible Unit
- itemCorvette
- itemCrystal Explosive Unit
- itemCrystal Shell Set
- itemDark Fog Matrix
- itemDeuterium
- itemDeuteron Fuel Rod
- itemEM Weapon Damage
- itemEnergy Shard
- itemEnergy Shield
- itemEnergy Weapon Damage
- itemExplosive Unit