Factorio version 2.0.30 released as stable
2025-01-21
Changes from 2.0.29 and 2.0.30 # **Minor Features** - Added smart pipette for items on the ground. # **Graphics** - Improved graphics of Recyclers. - Added corpse graphics for Asteroid Collectors.
Changes from 2.0.29 and 2.0.30
Minor Features
- Added smart pipette for items on the ground.
Graphics
- Improved graphics of Recyclers.
- Added corpse graphics for Asteroid Collectors.
Changes
- Changed map generated lightning attractors to always produce full-health items when mined. (https://forums.factorio.com/125629)
- Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) (https://forums.factorio.com/125706)
Bugfixes
- Fixed a crash when mods define heat pipes with heating_radius of 0.
- Fixed that deleting a surface with global electric network would leak an electric network. (https://forums.factorio.com/124953)
- Fixed blueprint could be configured with invalid set of grid size and absolute grid position. (https://forums.factorio.com/124937)
- Fixed that the space map would not show when unlocking space-locations. (https://forums.factorio.com/124314)
- Fixed map artifacts on space platforms when removing in-progress builds. (https://forums.factorio.com/118405)
- Fixed that frozen radars still worked. (https://forums.factorio.com/125006)
- Fixed that instant blueprint over-building would not auto fulfill item requests. (https://forums.factorio.com/124805)
- Fixed that marking a space platform to be deleted while a starter pack is on the way would break the platform state. (https://forums.factorio.com/124249)
- Fixed statistics would not include values from a newest sample that is still being created. (https://forums.factorio.com/125025)
- Fixed an issue with memory management in some cases when rotating entities. (https://forums.factorio.com/125108)
- Fixed a crash related to modded triggers on spider legs. (https://forums.factorio.com/125102)
- Fixed that hidden mining drills would still show in "mined by" in resource tooltips. (https://forums.factorio.com/125126)
- Fixed that the artillery wagon auto-targeting checkbox was not shown when the artillery had an equipment grid. (https://forums.factorio.com/121511)
- Fixed LuaTransportLine::get_line_item_position would return incorrect positions. (https://forums.factorio.com/125232)
- Fixed that writing to LuaPlayer::opened did not update the GUI in multiplayer. (https://forums.factorio.com/121678)
- Fixed pumps were setting filter when given negative fluid signals. (https://forums.factorio.com/124825)
- Fixed a crash related to merging forces and gui. (https://forums.factorio.com/125317)
- Fixed trains could switch to manual when due to interrupts the schedule became empty. (https://forums.factorio.com/119054)
- Fixed math expressions were not accepting numbers with positive exponent and + sign. (https://forums.factorio.com/125225)
- Fixed a desync related to worker robots charging when force has worker robot battery bonus set.
- Fixed a crash when installing mods with almost-cyclic dependencies. (https://forums.factorio.com/125281)
- Fixed that changing surface::localised_name did not update the surfaces list in remote view. (https://forums.factorio.com/121352)
- Fixed that quality could add a supply area to an electric pole without one. (https://forums.factorio.com/124841)
- Fixed that the LAN games browser would not show anything if the public-games filter was set to only show favorites. (https://forums.factorio.com/124594)
- Fixed a crash related to cargo pods when loading older save files. (https://forums.factorio.com/124932)
- Fixed bad rendering logic for space platform trash slots. (https://forums.factorio.com/124916)
- Fixed that flying robots did not render quality indicators correctly. (https://forums.factorio.com/122584)
- Fixed arithmetic combinator gui not refreshing circuit network selection when combinator parameters are changed externally. (https://forums.factorio.com/124115)
- Fixed solar panels bonus description didn't display correctly. (https://forums.factorio.com/123191)
- Fixed copy source was cleared when source entity was built from ghost or destroyed leaving ghost. (https://forums.factorio.com/124328)
- Fixed that tesla turret chain bolts could damage protected biter spawners. (https://forums.factorio.com/121679)
- Fixed that some actions would still be processed while the game was paused. (https://forums.factorio.com/123309)
- Fixed a latency armor related crash. (https://forums.factorio.com/125422)
- Fixed that some remote view GUI elements did not align correctly. (https://forums.factorio.com/118564)
- Fixed that Factoriopedia would claim some recipes as exclusive to a given planet/location when they weren't. (https://forums.factorio.com/125424)
- Fixed that the blueprint GUI didn't render vehicles correctly. (https://forums.factorio.com/125454)
- Fixed that you could launch yourself to a platform in flight. (https://forums.factorio.com/124935)
- Fixed that changing loader direction through script could cause transport lines to become inconsistent. (https://forums.factorio.com/125377)
- Fixed that plants would show the wrong expected amount in deconstruction planner totals. (https://forums.factorio.com/125509)
- Fixed that map pipeline rendering would show other forces pipes. (https://forums.factorio.com/124720)
- Fixed that pipette over tiles would always override other actions bound to the same hotkey. (https://forums.factorio.com/124692)
- Fixed that vehicles would get stuck as 'reserved by remote driver' if they died while being remote driven. (https://forums.factorio.com/125429)
- Fixed inserters would keep using filters after migration when new prototypes disallowed usage of filters. (https://forums.factorio.com/125591)
- Fixed that item request proxies would show bad "missing materials for construction" counts. (https://forums.factorio.com/124613)
- Fixed a crash when creating a ghost assembling machine with a pre-set recipe through script. (https://forums.factorio.com/125634)
- Fixed a multiplayer latency related crash when deleting surfaces. (https://forums.factorio.com/125574)
- Fixed crash due to division by zero when line_length of sheet definition of SpriteVariations was 0. (https://forums.factorio.com/125493)
- Fixed quality filter comparators did not dim at night. (https://forums.factorio.com/125109)
- Fixed ammo turrets with target leading would undershoot ammo with range modifier. (https://forums.factorio.com/124963)
- Fixed opening a train stop on another surface from a tag would show the wrong trains. (https://forums.factorio.com/125253)
- Fixed only pings from last message in a given tick were being recognized. (https://forums.factorio.com/125672)
- Fixed circuit condition signal selection title was "Set the filter" instead of "Select a signal". (https://forums.factorio.com/124589)
- Fixed asteroid collector could fail to grab some chunks if there were no other chunks nearby. (https://forums.factorio.com/124971)
- Fixed a crash when interacting with ghost assembling machines after migrating recipes. (https://forums.factorio.com/125669)
- Fixed crash when using the same sprite as both decal and decorative. (https://forums.factorio.com/125106)
- Fixed that cycling quality did not work while the mouse was over scrollable widgets. (https://forums.factorio.com/125424)
- Fixed that logistic groups could get broken when mining and un-doing ghost logistic containers. (https://forums.factorio.com/124026)
- Fixed long custom ending text would not fit in the victory screen. (https://forums.factorio.com/123818)
- Fixed that hidden surfaces would show in the evolution command. (https://forums.factorio.com/124561)
- Fixed a crash when hovering some widgets at very small resolutions. (https://forums.factorio.com/125734)
- Fixed that orbital request weight tooltips wouldn't show any decimal values. (https://forums.factorio.com/119405)
- Fixed a crash when quitting abnormally in multiplayer while the menu was visible. (https://forums.factorio.com/124954)
- Fixed that labs would consume power for one tick when not working. (https://forums.factorio.com/125737)
- Fixed that the mods GUI did not fit on small screens such as the
Steam Deck. (https://forums.factorio.com/118372) - Fixed crash when frame count of animation layer definition using stripes didn't match frame count of previous layer. (https://forums.factorio.com/125728)
- Fixed hovering cursor over undo button could change rail planner start location. (https://forums.factorio.com/125739)
- Fixed missing Ў character in the game font. (https://forums.factorio.com/119359)
- Fixed yet another issue with flow statistics. (https://forums.factorio.com/125742)
- Fixed script rendering objects targeting an entity didn't draw at render position of the entity. (https://forums.factorio.com/125393)
- Fixed issue of incorrect undo of deconstruction of multiple tile ghost with common dependent entity ghost (https://forums.factorio.com/123389)
- Fixed macOS Game Mode not activating for the non-
Steam version of the game. - Fixed that items would end up in crafing machine trash slots when it wasn't desired. (https://forums.factorio.com/125212)
Scripting
- Added LuaEntity::inserter_spoil_priority read/write.
- Added LuaRecord::get_active_index.
- Added LuaEntityPrototype::science_pack_drain_rate_percent read.
- Added LuaEntityPrototype::get_fluid_usage_per_tick. LuaEntityPrototype::fluid_usage_per_tick is deprecated and should not be used.
- Added LuaEntityPrototype::get_max_power_output. LuaEntityPrototype::max_power_output is deprecated and should not be used.
- LuaEntity::combinator_description supports ghosts of combinators.
- Added LuaDefines::car_trash read. (https://forums.factorio.com/124950)
- Added asteroid collector support to LuaEntity::get_filter, set_filter, and filter_slot_count.
- Added LuaPlayer::clear_recipe_notification().
- Changed LuaEntity::get_passenger() to give the character in cargo pods. (https://forums.factorio.com/121766)
- Added LuaControl::hub read.
- Changed LuaEntity::cargo_pod read into LuaControl::cargo_pod read and made it work for players in cargo pods.
- Changed LuaEntity::get_logistic_point() and LuaEntity::get_logistic_sections() to work with ghosts.
Modding
- Added CargoWagonPrototype::quality_affects_inventory_size.
- Added FluidWagonPrototype::quality_affects_capacity.