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Factorio version 2.0.30 released as stable

2025-01-21

正显示 en 版

Changes from 2.0.29 and 2.0.30 # **Minor Features** - Added smart pipette for items on the ground. # **Graphics** - Improved graphics of Recyclers. - Added corpse graphics for Asteroid Collectors.

Changes from 2.0.29 and 2.0.30

Minor Features

  • Added smart pipette for items on the ground.

Graphics

  • Improved graphics of Recyclers.
  • Added corpse graphics for Asteroid Collectors.

Changes

Bugfixes

Scripting

  • Added LuaEntity::inserter_spoil_priority read/write.
  • Added LuaRecord::get_active_index.
  • Added LuaEntityPrototype::science_pack_drain_rate_percent read.
  • Added LuaEntityPrototype::get_fluid_usage_per_tick. LuaEntityPrototype::fluid_usage_per_tick is deprecated and should not be used.
  • Added LuaEntityPrototype::get_max_power_output. LuaEntityPrototype::max_power_output is deprecated and should not be used.
  • LuaEntity::combinator_description supports ghosts of combinators.
  • Added LuaDefines::car_trash read. (https://forums.factorio.com/124950)
  • Added asteroid collector support to LuaEntity::get_filter, set_filter, and filter_slot_count.
  • Added LuaPlayer::clear_recipe_notification().
  • Changed LuaEntity::get_passenger() to give the character in cargo pods. (https://forums.factorio.com/121766)
  • Added LuaControl::hub read.
  • Changed LuaEntity::cargo_pod read into LuaControl::cargo_pod read and made it work for players in cargo pods.
  • Changed LuaEntity::get_logistic_point() and LuaEntity::get_logistic_sections() to work with ghosts.

Modding

  • Added CargoWagonPrototype::quality_affects_inventory_size.
  • Added FluidWagonPrototype::quality_affects_capacity.