Biter Capture and Biolab Production Guide
If you want biolabs online or you need a steady way to feed end-game science, you eventually have to deal with biter eggs and captive spawners. The catch is that this chain is easy to stall: you need the right research, the right capture setup, and constant bioflux fuel to keep eggs flowing. This guide walks you through unlocking it, capturing your first spawner, keeping it productive, and turning those eggs into biolabs and promethium science.
Unlock the chain in the right order
Do not treat this as one jump from midgame into end-game biology. Start by getting 



From there, research 








Here is the quick reference for the core recipes you will be using:
| Recipe | Inputs → Outputs | Machine | Time |
|---|---|---|---|
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10s |
| Biter Egg | → ![]() |
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10s |
| Captive Biter Spawner | ![]() ![]() ![]() ![]() ![]() |
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10s |
| Capture Robot Rocket | ![]() ![]() ![]() ![]() ![]() |
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10s |
| Nutrients from biter egg | ![]() ![]() |
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2s |
| Promethium Science Pack | ![]() ![]() ![]() ![]() |
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5s |
Capture your first wild spawner safely
Your first 

Treat the capture like a combat job, not a building placement. Clear the area first, make sure the capture lane is defended, and keep pressure off the bot until the conversion completes. If you lose the bot, you lose the attempt and you still have the hostile spawner to deal with.
Once you reach Aquilo and research Captive biter spawner, you can craft them directly and place them by hand. Until then, your only path is the capture shot, so make the first one count.
Keep the captive spawner fed and stop the production stall
A 
Do not build the capture site before you have bioflux logistics in place. If the spawner starves, egg output shuts off and the spawner slowly degrades until it reverts into a normal biter spawner with full health. At that point, you have to capture it again.
The spawner produces 5 eggs every 10 seconds, or 0.5 eggs per second, and can hold up to 100 biter eggs. That means you need to plan for continuous removal, not just continuous feeding. If the output slot fills up, production time keeps ticking, but no additional eggs are created while it remains full. In other words: fuel alone is not enough; you also need a reliable collection path.
Use biter eggs without losing them to spoilage
Biter eggs are only produced by 
The safest pattern is to move eggs straight from the spawner into use. If you want nutrients, send them to a 


Also remember that Biter eggs are one of the two ways of farming nutrients on Nauvis, so you can use them to keep bio-production running as well as to feed higher-tier recipes.
Turn the egg line into biolabs and promethium science
Once the egg loop is stable, decide where those eggs should go. If your goal is research infrastructure, build 






If your goal is end-game science, reserve a separate egg stream for 




The practical choice is simple: use one egg stream to expand your lab backbone, and another to feed Promethium science pack once you can support it. That keeps you from starving both goals at once.
Scale carefully and watch the edge cases
Do not overfocus on quality. Higher quality 
That means your real scaling priority is containment. Keep spare fuel ready, keep output moving, and do not leave Captive biter spawner sitting in inventory or another container, because it has a 30 minute spoil time there and then turns into a behemoth biter. If a spawner has already been captured and then starves, automated weapon systems generally will not target it, with the exception of rocket turrets and spidertrons loaded with 
Build the chain like a logistics problem, not a trophy room: feed it, empty it, process it, and only then expand it. That is what keeps the entire biter-to-biolab pipeline from collapsing into an enemy wave.
Pages featured in this guide
- technologyCaptivity
- technologyBiter egg handling
- itemAgricultural science pack
- technologyRocketry
- itemBiter egg
- buildingBiolab
- itemProduction science pack
- itemUtility science pack
- recipeUranium processing
- buildingCaptive biter spawner
- itemCryogenic science pack
- recipeKovarex enrichment process
- itemPromethium science pack
- buildingFusion reactor
- technologyResearch productivity
- buildingLab





