Status Effects
Status effects in Peglin are stacking keyword conditions — buffs that strengthen your shots and debuffs that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.
Buffs like Muscircle (flat damage) and Ballwark (shield) reward stacking before you fire, while debuffs like Spinfection and Bramble turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.
status-effect
Balltiplier
Effect summary
Enemies with Balltiplier X will deal damage X times whenever they attack.
Bounce
Conefused
Effect summary
While Conefused, your aimer will spin wildly out of control. You only control when the orb is fired.
Damage Reduction
Dexspherity
Effect summary
Whenever Ballwark is gained, Dexspherity X increases the Ballwark gained by X.
Double Damage
Healing
Lightning
Poison
Spintertwined
Effect summary
Whenever you heal or take self-damage, enemies with Spintertwined X heal or take damage X times that amount.
Stunned
Effect summary
Stunned enemies are unable to take any action on their turn.
Transpherency
Effect summary
Projectile attacks will pierce through enemies with Transpherency X, dealing X*10% of their original damage.
Yolk
Ballance
BuffEffect summary
Ballance X grants all orbs +X/+X.
Ballusion
BuffBallwark
BuffIntangiball
BuffEffect summary
Intangiball X prevents its holder from losing more than X HP from any individual attack or effect.
Muscircle
BuffEffect summary
Muscircle X grants all orbs +X/+0.
Spinesse
BuffEffect summary
Spinesse X grants all orbs +0/+X.
Darcness
DebuffEffect summary
Enemies with Darcness X have an X% chance to miss when attacking.
Exploitaball
DebuffEffect summary
Exploitaball X causes enemies to take X*10% extra damage from critical hits.
Spinfection
DebuffEffect summary
Each turn, enemies with Spinfection X lose (10*X) HP.
Tangled
DebuffEffect summary
Tangled enemies are unable to move and damage enemies that move through them.