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World Processor Integration

2026-05-08

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World Processor Integration — Mindustry guide imported from fandom-mindustry

_Source: 월드 프로세서 Integration (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)_

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  • Hello!
  • From Mapping Guide

Hello! this is the page for using/Implementing World Processors Into your map

After you are done making your map, try to integrate world processors. They will help make the map seem more professional and immersive, and can serve many purposes, such as guiding the player, setting objectives for the player, or initiating certain actions for the enemy (such as escalating enemy production).

Go to the world processor page for the commands, Logic Basics page for the other commands. World Processors also heavily uses objectives to give flags.

As flags could be any text, we're going to use "flag" for "flag"**

Enemy Production Escalating

First, use the objectives, and Add Timer if possible, add timer after the first objectives.

In it, add @objective.enemyescelating in details, and in FlagsAdded, type at least a short string of letters, like U1, or T1.

Secondly, add the "Get Flag" command, set u1 = flag "flag"

Finally, add a world processor, Link all of the unit factories, and add the Control command, set linked unit factories to u1.

In a short explanation, when the Timer for u1 runs out, the Flag is given and the unit factories will turn to 0 to 1, (false to true). Before the Timer runs out the Flag is 0 (false).

Expand Map

First, in "Rules," set the x and y coordinates. if the core is more top, only set the y to below the core, if the core is more right, set the x before the Flags. and in Objectives, if an objective is given add the Flags there.

Second, use Get Flag command, then add

And finally, put the world processor near the core. because if it's out of bounds, the world processor used to the expand map will not work.

Landed Core Animation

This part requires heavily uses "Effect" command.

First, Sensor the core's location by using Sensor command

Retaliation

First, add command "Sensor" with @dead, or with the "Fetch" (used for sensing if the core's position is air), then jump to the sensor or fetch if it's equal to zero.

it would look like:

sensor retaliation bastion1 @dead

Finally, use "적 소환 지점 unit" command,

retaliation = @locus x 10 y 10

If you want a unit to be a guardian, add the "Add Status," Note that the unit you want to be a guardian must have to be the last one spawned, because the Add Status effect only applies to the last one spawned.

유역's Nuke

We're sure some of you want to know how this works, so here's how to do it:

First, in Objectives, add "timer," this block is used to wait until the nuke explodes, then add a flag,

Second add a trigger, the original one uses destroy core command so, we're gonna use it.

V8 Exclusives

These are guides exclusive for the upcoming update V8, as it has more commands than the stable build 146

Weather Machine Trivia

  • Yes, @objective.enemyescelating is indeed a typo by Anuken.