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Cultivator

CategoryProduction
cultivator
Category
Production
Planet
Serpulo
Footprint
2x2
Power consumption
1.3333333333333333
Liquid capacity
80
Details

Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.

Version history

{| class="fandom-table" !'''Update'''

!'''Changes'''
Unknown Build
  • Introduced
    Version 7.0, Build 127
    *Power use increased (54 power units/second → 80).
    *Water use increased (12 water/second → 18).
    *Production time decreased (2.33 seconds → 1.66).
    **This increases Spore pods per second from 0.43 to 0.6.
    }

Source: Fandom: Cultivator (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Overview

The Cultivator is an advanced farming block that produces spore pods from water and power. It functions as a high-throughput organic producer intended to support mass spore pod generation for use as ammunition, currency in some mods, or organic resource chaining. The Cultivator occupies an industrial niche between basic farms and later specialized factories by converting continuous supplies of water and electricity into spore pods at a steady rate.

The Cultivator requires both power and water input to operate. Following the Version 7.0, Build 127 adjustments, it consumes 80 power units per second and 18 water per second while producing a spore pod every 1.66 seconds, yielding 0.6 spore pods per second. These rates represent a trade-off of increased instantaneous resource draw for faster production compared with earlier builds. The Cultivator cannot be placed directly over tainted deep water, but it benefits from affinity bonuses tied to tainted water presence: it receives up to a +60% maximum affinity bonus from deep tainted water, increasing production effectiveness where faction or map affinity mechanics apply.

When integrating the Cultivator into a base, supply stability is critical. Continuous water input and a stable, high-capacity power source are necessary to sustain its relatively high consumption. It pairs well with water pumps, conduits, and high-output power generators; buffering water in reservoirs or using multiple pumps prevents production dips during transient demand. Positioning near affinity-influencing terrain or structures that increase local affinity will raise its output due to the tainted water affinity bonus, though placement over the tainted water itself is not possible.

  • Use multiple parallel power feeds or large-capacity power plants to avoid brownouts that halt production.
  • Chain water logistics (pipes, overflow tanks) to smooth consumption spikes and allow Cultivators to run continuously.
  • Combine several Cultivators to scale spore pod output linearly; each Cultivator contributes 0.6 pods/sec under full supply.
  • Exploit affinity mechanics by situating Cultivators within zones that grant tainted water affinity bonuses to approach the maximum +60% output increase.

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