Oil Extractor

''This section is incomplete.'' {| class="fandom-table article-table" !'''Update'''
| !'''Changes''' |
|---|
| Unknown version |
| *Introduced. Could be placed anywhere, and gained a bonus on shale tiles only. |
| - |
| Version 6.0 |
| *No longer placable everywhere. Can now only be placed on Salt, Sand, and Shale tiles. |
| *Affinities changed. Salt gives 30% efficiency, Sand 70%, Shale 100%, and Dark Sand 150%. |
| - |
| Version 7.0 |
| *Health increased (360 → 430). |
| *Shale efficiency per tile increased (11.1% → 17.7%). |
| **This increases efficiency at maximum coverage from 100% to 160% (15 → 24 oil/sec). |
| - |
| Version 8.0, Build 154 |
- Shale efficiency per tile increased (17.7% -> 22%) ** This increases efficiency at maximum coverage from 160% to 200% (24 -> 30 oil/sec) ** This is enough to power 2 Plastanium Compressor |}
Source: Fandom: Oil Extractor (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
Overview
The
Oil Extractor is a terrain-dependent liquid-extracting building that produces
Oil when placed on specific ground types. It cannot be built on arbitrary tiles; valid placement is limited to
Salt,
Sand Floor (including Light
Sand Floor /
Darksand variants), and
Shale. Each extractor gains an efficiency bonus from the tile it occupies:
Salt yields a low efficiency,
Sand Floor yields moderate efficiency,
Shale yields full efficiency, and
Darksand provides the highest bonus. As a midgame resource source,
Oil Extractors are commonly used to feed
Plastanium Compressors and
Coal Centrifuges and form a key part of oil-based production chains.
Placement and output scale strictly with tile coverage and the tile’s affinity. Across versions the per-tile efficiency values have changed: in recent builds a fully covered
Oil Extractor on
Shale produces 30 oil/sec (200% of the base value), while earlier versions produced less (Shale used to give 24/s at maximum coverage).
Darksand provides the strongest yield (historically introduced as a special affinity),
Sand Floor provides a middle ground, and
Salt gives the poorest yield—salt tiles also interfere with
Water Extractor efficiency if surface water is not available, making them a least-preferred choice for long-term oil farms.
Practical usage and production planning:
- Use
Shale and
Darksand tiles whenever possible to minimize the number of extractors needed. One extractor on full shale coverage now supplies enough oil for two
Plastanium Compressors or for multiple
Coal Centrifuges depending on current version numbers (e.g., after the v8.0 changes a single shale extractor can evenly support two
Plastanium Compressors or five
Coal Centrifuges). - Avoid building on
Salt unless no other option exists.
Salt coverage produces low oil and complicates water support from
Shallow Water Extractors when surface water is absent. - On
Darksand, two
Oil Extractors produce enough oil for three
Plastanium Compressors; on Light
Sand Floor the ratio flips (three extractors for two compressors). These ratios help plan how many extractors to place for a given compressor farm. - If surface sand is scarce, produce sand from scrap using Pulverizers (two Pulverizers can supply three
Oil Extractors), or mine sand with boosted Pneumatic Drills (roughly two drills for three extractors at full coverage). Boosted Pneumatic Drills maintain the same mining ratio whether extracting natural sand or pulverizer-produced sand. - For coal production on
Darksand, four fully-covered
Oil Extractors can sustain a large
Coal Centrifuge array (historically cited as enough for 15 centrifuges producing about 30 coal/sec), making oil extraction an efficient alternative to large-scale drill networks for coal supply.
Historical notes:
- The
Oil Extractor was originally placeable on any tile and received bonuses only on shale. Since version 6.0 placement has been restricted to
Salt,
Sand Floor,
Shale, and
Darksand, with affinities adjusted (Salt ~30%,
Sand Floor ~70%,
Shale ~100% base,
Darksand greater bonus). Subsequent updates increased health and per-tile shale efficiency (notably in version 7.0 and again in 8.0), raising maximum oil output per extractor and changing how many downstream buildings a single extractor can support.
Design tip: cluster extractors on high-affinity tiles and route water from
Shallow Water Extractors only when necessary; balance the number of extractors to match the exact
Oil-per-second requirements of
Plastanium Compressors and
Coal Centrifuges to avoid wasted throughput or resource bottlenecks.